<?xml version="1.0"?>
<rss version="2.0"><channel><title>v -13- Latest Topics</title><link>https://www.forums.dustloop.com/forum/73-v-13/</link><description>v -13- Latest Topics</description><language>en</language><item><title>[CP] &#x3BD;-13 Simple Questions And Answers Thread</title><link>https://www.forums.dustloop.com/topic/6215-cp-%CE%BD-13-simple-questions-and-answers-thread/</link><description><![CDATA[
<p>Post your questions about CP Nu and someone will come along and answer them</p><p>
</p><p>
This thread is just for CP questions so if you have an Extend question, continue to post them <a href="" rel="external nofollow">here</a></p>
]]></description><guid isPermaLink="false">6215</guid><pubDate>Mon, 25 Mar 2013 00:08:17 +0000</pubDate></item><item><title>[CPEX/CF] Nu-13 Strategy Guide</title><link>https://www.forums.dustloop.com/topic/12613-cpexcf-nu-13-strategy-guide/</link><description><![CDATA[<div class="ipsType_normal ipsType_richText ipsType_break ipsContained" data-controller="core.front.core.lightboxedImages" data-role="commentContent">
	<p style="text-align: center;">
		<img alt="BBCF_Header_Character_Guide.png" class="ipsImage" src="http://kurushii.tv/Dustloop/BBCF/Graphics/Nu/BBCF_Header_Character_Guide.png"></p>

	<p>
		 
	</p>

	<p>
		<span style="color:rgb(40,40,40);"><span style="font-family:helvetica;">Table of Contents:</span></span>
	</p>

	<ul class="bbc">
<li>
			Introduction
		</li>
		<li>
			The Basics
		</li>
		<li>
			Neutral Game Breakdown
		</li>
		<li>
			Tips and Tricks
		</li>
		<li>
			Closing
		</li>
	</ul>
<p>
		 
	</p>

	<div style="width: auto; border: 1px solid #930000; padding: 4px;">
		<div style="border: 1px solid #3d3d3d; padding: 4px">
			<b>Introduction</b>
		</div>

		<p>
			Welcome to the Nu-13 strategy guide. The purpose of this guide is to give players who are learning Nu a starting point and offer guidance, while expounding on some of Nu's more technical aspects for experienced players. Obtaining a better understanding of how Nu works as a character and zoner, and her weaknesses and strengths are just a few of the things that I hope you will take away from this guide. If you have something to contribute to the guide, please let me know and I'd be more than happy to include it.<br><br>
			Nu is different than most characters in the cast because her drive serves as a zoning tool to keep the opponent at a distance and away from her. Nu is not only the strongest zoner in the game, but also one of the strongest characters in the CPEX iteration. This is mostly due to how strong her drive is and the options that she has during and after them, her good damage output can also be credited to this. While she may be a strong character, she is not without her weaknesses. Learning how to zone is essential to playing Nu, and without a solid understanding of neutral and matchups, you won't get too far. What's more, she has very few reversal options, making it difficult to get the opponent off of you once they're in: keeping the opponent zoned out is critical to your success. <br><br>
			Some resources that will assist you include:<br><a href="http://www.dustloop.com/wiki/index.php?title=BBCPE/Nu-13" rel="external nofollow" target="_blank">BBCPEX Nu-13 Wiki</a> - Useful for explanations on each of Nu's moves<br><a href="https://www.youtube.com/watch?v=2naHoBQrtb4" rel="external nofollow">BBCPEX Nu-13 Combos</a> - Combo Resource <br><a href="https://www.youtube.com/watch?v=7_rn0Z6Yj9Y" rel="external nofollow">BBCPEX Nu-13 Overdrive Combos</a> - Combo Resource<br><br><strong>A little about myself</strong>:
		</p>

		<p>
			Hi, I'm Frost, but some call me Azure as well. I've been playing Blazblue for about four years now, and two characters that I took a liking to first coming into the game were Tsubaki and Lambda. I favor characters that have great mobility, and Tsubaki and Lambda fit that category quite well for me. When Nu returned in CP, I was a bit reluctant to try her because of her new mode change: but I also took a liking to her and Lambda in BBCPEX.  Besides working to better myself as a player, I also want to do everything I can to help those who want to learn the game or a specific character. I don't mind receiving or giving critique, and especially compiling information for the benefit of others. With that being said, I hope you find this guide of use.
		</p>
	</div>

	<p>
		 
	</p>

	<div style="width: auto; border: 1px solid #930000; padding: 4px;">
		<div style="border: 1px solid #3d3d3d; padding: 4px">
			<b><strong>The Basics</strong></b>
		</div>
		<br>
		As I explained previously, at her core, Nu is a zoning character. She is designed to keep the opponent out and chip at their health until they are defeated, but she can be played differently depending on what type of playstyle you have. Strictly zoning, I'll go a bit into the mechanics of her "D" strings.<br><br>
		What separates Nu from Lambda is that she can chain up to four D based normals before she has to jump, special, or teleport cancel if she wants to continue pressuring or comboing the opponent: of course she can also cancel a D attack into any of those options at any time in the string. But after the fourth D attack, she cannot cancel a D directly after the special. So "5DD &gt; 4DD &gt; 5DD &gt; 4DD &gt; 214B &gt; 5DD" would not work, but "5DD &gt; 4DD &gt; 214B &gt; 5DD &gt; 4DD" would.  Additionally, she can delay the followup of an additional D attack, "5D (delay) D". <a href="https://www.youtube.com/watch?v=X53nU1pvnqk#t=0m09s" rel="external nofollow">Here</a> is a visual of what was said so far if it sounded confusing on paper. Now that you know how her D strings work, I'll explain a few D blockstrings that you'll be using often and what they can do.<br><br><strong>Blockstrings</strong>:

		<ul class="bbc">
<li>
				5DD &gt; 4DD &gt; 5DD &gt; 4DD - The most basic D blockstring consisting of two 4D overheads, try not to use this too much due to its simplicity. 
			</li>
			<li>
				5D dl.D &gt; 4D dl.D &gt; 5D dl.D &gt; 4D dl.D - An alternate version of the above blockstring, delaying the additional attack in between D's will keep the opponent on their toes, but can also give them an opportunity to use a super between the gaps of the blockstring. Can also stall for time if you're waiting for gravity seed to recharge. 
			</li>
			<li>
				5DD &gt; 4DD &gt; 214B &gt; 4DD &gt; 5DD - A blockstring that can catch an opponent off guard due to the double overhead after gravity placement. 
			</li>
			<li>
				5DD &gt; 4DD &gt; 236D~C - A blockstring that has an overhead and low, some opponents won't expect the low due to how fast it is, and if you condition them to expect a 5DD after a 4DD. (If the opponent instant blocks 4DD, they can jump out of 236~C)
			</li>
			<li>
				5DD &gt; 4DD &gt; 236[D] &gt; 4DD - A blockstring that catches jump outs, because of the frames after 236[D], if the opponent tries to jump out after it: they'll be caught by the 4DD. 
			</li>
			<li>
				5DD &gt; 4DD &gt; 5DD &gt; 4DD &gt; 214D~C - Close ranged blockstring used if the opponent tries to punish the recovery animation of 4DD. Preferable over using 236D because you can combo off of a CH 214~C. 
			</li>
			<li>
				5D &gt; 4D &gt; RC &gt; 4D &gt; RC &gt; 4DD &gt; 5D &gt; 4DD &gt; 5D &gt; 214C &gt; 4DD - Fullscreen blockstring that has five overheads.. for when all else fails and you really need the win.
			</li>
		</ul>
<p>
			These are only a few of the blockstrings that you can use, I couldn't list all of them because of the multiple options that you have such as gravity well and spike chaser cancels: those were just meant to give you an idea of what you can do. As you may have noticed, which D normals you can use to extend pressure are quite interchangeable, and you'll get the hang of where to use them in a blockstring as you learn which D is better suited depending on the opponent's range from you. Now that I've explained more about D blockstrings, I'll stress the intricacies behind "how" you use them.<br><br>
			The blockstrings I listed above are not gapless, and can be jumped out of via IB's or disrespected depending on how far away the opponent is. None of Nu's D blockstrings are air-tight technically, and that's a danger that you learn to accept and be aware of while playing her: you must be aware of what can happen depending on the matchup you're facing. I'll give you a universal example of what can happen: 5DD (blocked) &gt; 4DD (blocked) &gt; 236D. During 236D, the opponent can instant air dash while you're in the animation of summoning 236D and punish you with an air normal like Ragna's or Jin's j.C. Of course, that's just one example. Here's a list of characters that can interrupt your D blockstrings with a super.<br><br><strong>Characters that can interrupt Nu's D strings with a super</strong>:
		</p>

		<ul class="bbc">
<li>
				Ragna - Carnage Scissors
			</li>
			<li>
				Jin - Touga Hyojin and Yukikaze
			</li>
			<li>
				Celica - Casque Veloute
			</li>
			<li>
				Relius - Vol Tedo
			</li>
			<li>
				Makoto - Big Bang Smash
			</li>
			<li>
				Taokaka - Hexa Edge and I'mma Beat The Crap Outta You
			</li>
			<li>
				Hazama - Eternal Coils of the Dragon Serpent
			</li>
			<li>
				Hakumen - Shippu and Yukikaze
			</li>
			<li>
				Kagura - Supreme Dragon's Inferno
			</li>
			<li>
				Litchi - All Green and All Terminals
			</li>
			<li>
				Terumi - Messenga and Renshouga
			</li>
			<li>
				Izayoi - Justice Phorizer
			</li>
			<li>
				Amane - Rensoukyaku
			</li>
			<li>
				Azrael - Blackhawk Stinger
			</li>
			<li>
				Carl - Arpeggio of Oblivion (OD only)
			</li>
			<li>
				Rachel - Tempest Dahlia
			</li>
			<li>
				Bang - Fatal Eruption Daifunka and Hyper Shadowstep Strike (OD only)
			</li>
			<li>
				Lambda - Calamity Sword (OD only)
			</li>
			<li>
				Nu - Legacy Edge
			</li>
		</ul>
<p>
			As you can see, a vast majority of the cast have options to disrespect D strings. With that being said, it's important to be mindful of this and to not autopilot your pressure (and it's very easy to fall into this habit once you get the hang of it). Watch how your opponents react to one D at a time, and center your blockstrings around how your opponents behaves accordingly.<br><br><br><strong>Punishment Game</strong>:<br><br>
			Nu's punishment game is great in terms of damage and options, being able to punish opponents with her near full screen D's, and even a fullscreen super punish by using Legacy Edge (236236D). Since her only two FC's are 236[D] and 6C, your main up close punishes would start with 6B: don't go out of your way to use 6C or 236[D] as a starter. If they happen naturally, then work with it. I'll list a few examples to give you an idea of what combos you have at your disposal.<br><br>
			Midscreen Meterless:
		</p>

		<ul>
<li>
				5DD &gt; 4DD &gt; 5DD &gt; 236D~C &gt; 214C &gt; 5B &gt; 6A &gt; 6C~66&gt; 3C &gt; 214D~C (2699, +22)
			</li>
			<li>
				6B &gt; 3C &gt; 236D &gt; 214B &gt; 5DD &gt; 4DD &gt; 2DD &gt; JC &gt; j.DD &gt; j.6DD &gt; j.DD &gt; JC &gt; j.2DD &gt; j.DD &gt; j.6DD &gt; j.214D (3599, +30)
			</li>
			<li>
				6B &gt; 3C &gt; 214~C &gt; 214A &gt; 5C &gt; 6C &gt; 236[D] &gt; 66 &gt; 5DD &gt; 236D~C &gt; 214A &gt; 5DD &gt; 6D &gt; 2DD &gt; JC &gt; j.DD &gt; j.6DD &gt; JC &gt; j.DD &gt; j.6DD &gt; j.214D (4752, +37)
			</li>
		</ul>
<p>
			<br>
			Corner Meterless:
		</p>

		<ul>
<li>
				6B &gt; 3C &gt; 623C &gt; 214A &gt; 5C &gt; 214D~C &gt; 6B &gt; 6A &gt; 6C &gt; 236[D] &gt; 6D &gt; 2DD &gt; 6D &gt; 2DD &gt; JC &gt; j.6D &gt; j.214D (4430, +33)
			</li>
			<li>
				6B &gt; 3C &gt; 236D &gt; 214A &gt; 5C &gt; 6C &gt; 236[D] &gt; 5DD &gt; 4DD &gt; 2DD &gt; j.DD &gt; j.6DD &gt; j.DD &gt; JC &gt; j.2DD &gt; j.DD &gt; j.6DD &gt; j,214D (4400, +34)
			</li>
			<li>
				6B &gt; 3C &gt; 214~C &gt; 214A &gt; 5C &gt; 6C &gt; 236[D] &gt; 6D &gt; 2DD &gt; 6D &gt; 2DD &gt; j.DD &gt; j.6DD &gt; j.DD &gt; JC &gt; j.2DD &gt; j.DD &gt; j.6DD &gt; j.214D (4795, +38)
			</li>
		</ul>
<p>
			<br><strong>Useful Tools</strong>:
		</p>

		<ul class="bbc">
<li>
				Pokes: 5D, 5A, 2A, 2B
			</li>
			<li>
				Anti-Air: 6A, 2C, 2D, 6D, 623C
			</li>
			<li>
				Air-to-Air Pokes: j.B, j.D
			</li>
			<li>
				High Attacks: j.214D, j.214[D], 4DD
			</li>
			<li>
				Low Attacks: 2A, 2B, 3C, 236D, 236D~C
			</li>
			<li>
				Neutral Tools: 5D, 6D, 2D, 4D, j.6D, 214D, 214A/B/C, 2B
			</li>
			<li>
				Strong Starters: 6B, FC 236[D], FC 6C
			</li>
		</ul>
</div>

	<p>
		 
	</p>

	<div style="box-sizing: border-box; color: rgb(43, 43, 43); font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 22.4px; orphans: auto; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 1; word-spacing: 0px; -webkit-text-stroke-width: 0px; width: auto; border: 1px solid rgb(147, 0, 0); padding: 4px; background-color: rgb(250, 250, 250);">
		<div style="box-sizing: border-box; border: 1px solid rgb(61, 61, 61); padding: 4px;">
			<b style="box-sizing: border-box; font-weight: bold;"><strong style="box-sizing: border-box; font-weight: bold;">Neutral Game Breakdown</strong></b>
		</div>

		<p>
			Nu thrives at the long range section of the stage, where she can zone opponents in comfort without worrying about getting hit. There is no matchup where you would want to close the distance between you and your opponent, but there are characters whose gameplan may interfere with yours: (ex. Carl's Doll, Arkaune's Bugs, etc.)<br style="box-sizing: border-box;"><br style="box-sizing: border-box;"><strong style="box-sizing: border-box; font-weight: bold;">Close Range</strong>:<br style="box-sizing: border-box;">
			Most of the time this is the place you least want to be if you can help it. Despite your decent pressure options, you have much better options at the long range area. Your options to pressure the opponent include 5B stagger pressure (which you can create "throw reject miss" setups off of), Crescent feints (explained in more detail in "Tips and Tricks"), 2A pressure and TK j.214D or TK j.214[D]. By using 5B stagger pressure, you can get a great confirm off of 5B (as seen in the combos above), which can push the opponent away from Nu, leaving you the options to separate your distance and set up a gravity well or spike chaser. If you can't open the opponent up, then you can opt for a grab, TRM, or 5B &gt; delay 6B blockstring that can punish an opponent trying to punish a throw break during 5B stagger pressure. Using close range j.214[D] during pressure will put you at great frame advantage, allowing you to continue pressure, bait a reversal, or return to neutral. You're vulnerable during the startup of it though, so it's not something to be abused. While j.214D doesn't have frame advantage, it can catch the opponent off guard due to how fast it is, or if the opponent expects you to do j.214[D]. If none of these options work, then you can try to return to neutral by using a blockstring like "5B &gt; 2B &gt; 2C &gt; 214A~44". All of Nu's normals can be cancelled into a gravity well, teleporting after a well can allow you to slow the opponent down long enough for you to return to midscreen. Simple blockstrings like 2B &gt; 5B into an instant air dash backwards followed by j.6D is a good way to keep your opponent alert and afraid to make hasty decisions. Your main objective here is to try and open them up with the aforementioned methods in order to get a knockdown which will allow you to return to long range. If you can't open them up, return to neutral with the use of a close range gravity well into teleport (if you're too predictable with this you can be mashed out of out of gravity), or an instant air dash. 
		</p>

		<p>
			Visual References:
		</p>

		<p>
			<a href="https://www.youtube.com/watch?v=X53nU1pvnqk#t=0m40s" rel="external nofollow">5B Pressure Setup: Grab</a><br><a href="https://www.youtube.com/watch?v=X53nU1pvnqk#t=0m53s" rel="external nofollow">5B Pressure: TRM Setup</a><br><a href="https://www.youtube.com/watch?v=X53nU1pvnqk#t=1m05s" rel="external nofollow">5B Pressure: Counter Hit Confirm</a><br><a href="https://www.youtube.com/watch?v=X53nU1pvnqk#t=1m21s" rel="external nofollow">5B Pressure: Crescent Feint Mixup</a><br><a href="https://www.youtube.com/watch?v=X53nU1pvnqk#t=1m33s" rel="external nofollow">Gravity Seed Blockstring Example</a><br><a href="https://www.youtube.com/watch?v=X53nU1pvnqk#t=1m36s" rel="external nofollow">j.214[D] Blockstring Example</a><br>
			 
		</p>

		<p>
			<strong style="box-sizing: border-box; font-weight: bold;">Mid Range</strong><a href="https://www.forums.dustloop.com/%5DGravity%20Seed%20Blockstring%20Example%5Burl" rel="" target="_blank">:</a><br style="box-sizing: border-box;">
			Spacing is key in mid range, as this is the range where you'll need to stop the opponent from getting in on you if they're that close, or where you'll have to air backdash in order to get away. 2B and 3C are great normals to use when you need to play the spacing game, as they can poke an incoming enemy from a pretty good distance, and the confirm you'll get off of it can push the opponent away. You shouldn't be using too many D normals here, as it's hard to assess what the opponent will do without enough space for breathing room. 5D will catch any opponents who rush in carelessly, but they could also IAD or simply jump over it at this range. Anti airs to keep in mind would be 2D, as it will catch most aerial attempts to get in like IAD's and Ragna's Belial Edge, and other specials alike. 6A can also be used, but with only head invul, it must be used with care: the same can also be said for the situational anti-air 623C. 214D~C is also a good special to use when the opponent is at a range where they can't punish the recovery, but could also get hit if they press a button. 
		</p>

		<p>
			Visual References:
		</p>

		<p>
			<a href="https://www.youtube.com/watch?v=X53nU1pvnqk#t=1m48s" rel="external nofollow">Anti-Air 6A Confirm</a><br><a href="https://www.youtube.com/watch?v=X53nU1pvnqk#t=2m00s" rel="external nofollow">2B Confirm</a><br><a href="https://www.youtube.com/watch?v=X53nU1pvnqk#t=2m11s" rel="external nofollow">Anti-Air 2D Confirm</a><br><a href="https://www.youtube.com/watch?v=X53nU1pvnqk#t=2m21s" rel="external nofollow">Anti-Air 623C Confirm</a><br><a href="https://www.youtube.com/watch?v=X53nU1pvnqk#t=2m33s" rel="external nofollow">214D~C Confirm</a>
		</p>

		<p>
			<br style="box-sizing: border-box;"><strong style="box-sizing: border-box; font-weight: bold;">Long Range</strong><a href="https://www.forums.dustloop.com/%5D623C%20confirm%5B/url" rel="" target="_blank">:</a><br style="box-sizing: border-box;">
			Long range is where Nu can dominate most of the match from in relative safety, with good reads and reactions. The options at your disposal are plentiful once you get your opponent blocking a D string. Summon a Gravity seed to ensure they'll stay in one spot for a bit longer, or if you think they're getting a bit too jumpy: use spike chaser to make them stay in one spot long enough for you to apply more pressure. You'll want to make sure your spacing with Spike Chaser is on point though, as it can be punished quite easily if you're not cautious, as I stated above. Using the 236D~C is a good way to catch an opponent off guard if they're far away enough from you to the point where 236D~C won't show up on the screen until it hits from behind them. 236[D] is slightly plus just like j.214[D], if successfully blocked, then you can use 4D to prevent an opponent from jumping out of your blockstring. 4D isn't the best answer to this all the time though, if an opponent expects you to use 4D then they can run forward for free and put you at a disadvantage. If you ever feel like your losing the advantage at this range, using 236236D will give you enough time to reset the pace of neutral and get your long range game started again. Your success at this range is determined by what you do after your D strings, and how well you can adapt to the opponent trying to adapt to your zoning style. If you stop their air approaches with 6D very often, you may notice that they'll try and run straight towards you in hopes that you'll whiff 6D. You'll encounter minor adaptions like this in your opponents play after a while, and eventually you won't be trying to fight the character, you'll be trying to think a step ahead of your opponent and beat their mindset. Maintaining the upper hand at this distance is all about keeping your pressure varied and fresh, so that your opponent doesn't know what to expect next. 
		</p>
	</div>

	<p style="box-sizing: border-box; color: rgb(43, 43, 43); font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 22.4px; orphans: auto; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 1; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(250, 250, 250);">
		 
	</p>

	<div style="box-sizing: border-box; color: rgb(43, 43, 43); font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; letter-spacing: normal; line-height: 22.4px; orphans: auto; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 1; word-spacing: 0px; -webkit-text-stroke-width: 0px; width: auto; border: 1px solid rgb(147, 0, 0); padding: 4px; background-color: rgb(250, 250, 250);">
		<div style="box-sizing: border-box; border: 1px solid rgb(61, 61, 61); border-image-source: initial; border-image-slice: initial; border-image-width: initial; border-image-outset: initial; border-image-repeat: initial; padding: 4px;">
			<b>Tips &amp; Tricks</b><a href="https://www.forums.dustloop.com/%5D623C%20confirm%5B/url" rel="" target="_blank"> </a>
		</div>

		<p>
			Nu has a variety of tricks up her sleeve that allow her to reset the opponent, optimize certain combo routes, or provide okizeme setups. I will go into detail about most of these abilities below.
		</p>

		<div style="box-sizing: border-box; color: rgb(43, 43, 43); font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; letter-spacing: normal; line-height: 22.4px; orphans: auto; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 1; word-spacing: 0px; -webkit-text-stroke-width: 0px; width: auto; border: 1px solid rgb(147, 0, 0); padding: 4px; background-color: rgb(250, 250, 250);">
			<div style="box-sizing: border-box; border: 1px solid rgb(61, 61, 61); border-image-source: initial; border-image-slice: initial; border-image-width: initial; border-image-outset: initial; border-image-repeat: initial; padding: 4px;">
				<b>j.214D~C "Feint" Mixup</b><a href="https://www.forums.dustloop.com/%5D623C%20confirm%5B/url" rel="" target="_blank"> </a>
			</div>

			<p style="font-weight: normal; box-sizing: border-box;">
				Nu has the ability to cancel her j.214D by pressing "C" afterwards, doing so has quite a few uses. By tiger kneeing this during close range pressure, you can create situations where it will be difficult for the opponent to tell whether or not if you will go for a low, overhead, or throw. You can further augment this by using j.214[D], making it even more difficult for the opponent. Feinting can also be used to extend aerial D string combos: by feinting during the first jump cancel after a j.6D,  you can restart the D string without jump cancelling, then jump cancel again and finish the D string combo for a total of three reps instead of the usual two. You can also do this after a 623C, and other proration dependent combos. Outside of combo usage, you can feint a blocked j.6D used in neutral to continue pressure as seen in the "Gravity Seed Blockstring Example" video above. You can also feint a j.214D in order to bait anti-airs: since feinting j.214D stalls your fall time slightly, it can throw off an opponent's previously well timed anti-air. Lastly, you'll come to notice a time when you hit your opponent with 4D at a distance where you can't use 236D~C to combo off of it: by tiger kneeing a crescent cancel during a D string, you can virtually reset your pressure allowing you to put yourself in a better position where you can combo off of an overhead hitting. (This reset is best used at fullscreen distances)
			</p>

			<p style="font-weight: normal; box-sizing: border-box;">
				Visual References:
			</p>

			<p style="font-weight: normal; box-sizing: border-box;">
				<a href="https://www.youtube.com/watch?v=X53nU1pvnqk#t=2m50s" rel="external nofollow">D String Feint Example</a><br><a href="https://www.youtube.com/watch?v=X53nU1pvnqk#t=2m58s" rel="external nofollow">j.214D Feint (Baiting Anti-Airs)</a><br><a href="https://www.youtube.com/watch?v=X53nU1pvnqk#t=3m14s" rel="external nofollow">D String Feint Reset</a>
			</p>
		</div>

		<p style="box-sizing: border-box; color: rgb(43, 43, 43); font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 22.4px; orphans: auto; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 1; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(250, 250, 250);">
			 
		</p>

		<div style="box-sizing: border-box; color: rgb(43, 43, 43); font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; letter-spacing: normal; line-height: 22.4px; orphans: auto; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 1; word-spacing: 0px; -webkit-text-stroke-width: 0px; width: auto; border: 1px solid rgb(147, 0, 0); padding: 4px; background-color: rgb(250, 250, 250);">
			<div style="box-sizing: border-box; border: 1px solid rgb(61, 61, 61); border-image-source: initial; border-image-slice: initial; border-image-width: initial; border-image-outset: initial; border-image-repeat: initial; padding: 4px;">
				<b>Teleporting and when to use it</b><a href="https://www.forums.dustloop.com/%5DD%20String%20Feint%20Reset%5B/url" rel="" target="_blank"> </a>
			</div>

			<p style="font-weight: normal; box-sizing: border-box;">
				By pressing "44" or "66" after a blocked or hit "D" button or 6C, Nu will teleport backwards into the air or forward respectively. This is an evasive maneuver used to avoid or get past an opponent who is too close to you. But it can also be used for other things, for example: if you use a forward teleport after a correctly spaced D attack, you can cross up your opponent and hit them with a high, low, or grab them. This can be used as an offensive measure to surprise your opponent, but this teleport is not invincible and you can be hit out of the startup of it: so be careful not to use it too predictably. 6C teleports are mostly combo staples, but if you happen to use it in neutral or if it's blocked, you should consider making up its recovery by teleporting backwards.
			</p>

			<p style="font-weight: normal; box-sizing: border-box;">
				Visual References:
			</p>

			<p style="font-weight: normal; box-sizing: border-box;">
				<a href="https://www.youtube.com/watch?v=X53nU1pvnqk#t=3m28s" rel="external nofollow">Teleport Grab</a><br><a href="https://www.youtube.com/watch?v=X53nU1pvnqk#t=3m39s" rel="external nofollow">Teleport Crossup (Low)</a>
			</p>
		</div>

		<p style="box-sizing: border-box; color: rgb(43, 43, 43); font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 22.4px; orphans: auto; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 1; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(250, 250, 250);">
			 
		</p>

		<div style="box-sizing: border-box; color: rgb(43, 43, 43); font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; letter-spacing: normal; line-height: 22.4px; orphans: auto; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 1; word-spacing: 0px; -webkit-text-stroke-width: 0px; width: auto; border: 1px solid rgb(147, 0, 0); padding: 4px; background-color: rgb(250, 250, 250);">
			<div style="box-sizing: border-box; border: 1px solid rgb(61, 61, 61); border-image-source: initial; border-image-slice: initial; border-image-width: initial; border-image-outset: initial; border-image-repeat: initial; padding: 4px;">
				<b>214D~C Okizeme Options</b><a href="https://www.forums.dustloop.com/%5DTeleport%20Crossup%20%28Low%29%5B/url" rel="" target="_blank"> </a>

				<p style="font-weight: normal; box-sizing: border-box;">
					A common confirm that you'll get is a ground D string (ex. 5DD &gt; 4DD) into 236D~C &gt; 214C &gt; 5B &gt; 6A &gt; 6C~66 &gt; 3C &gt; 214~C. You have three options after 214~C: TK feint mixup (explained above), 214D, or 236D~C. 214D is an option that you should use if you feel your opponent might try to quick wakeup or roll, your options after a successfully blocked 214D are about the same as they are in any other situation. 236D~C will come out just as the opponent normal techs, forcing them to block low and allowing you enough time to get up close and pressure them or create distance. The problem with 214D and 236D~C is that if the opponent chooses to not tech, then they are rendered useless: which is why a lot of players opt to use TK feint mixup. (j.214[D] after feint mixup loses to rolls) Though this doesn't completely invalidate the use of the two other options, it's up to you to decide which is worth using giving the circumstances. One more important thing to note is that if you land the combo written in the beginning with your back to the corner: use 214B in place of 214C to put the opponent in the corner instead of you. 
				</p>

				<p style="font-weight: normal; box-sizing: border-box;">
					Visual References:
				</p>

				<p style="font-weight: normal; box-sizing: border-box;">
					<a href="https://www.youtube.com/watch?v=X53nU1pvnqk#t=3m52s" rel="external nofollow">214D Okizeme</a><br><a href="https://www.youtube.com/watch?v=X53nU1pvnqk#t=4m04s" rel="external nofollow">236D~C Okizeme</a><br><a href="https://www.youtube.com/watch?v=X53nU1pvnqk#t=4m16s" rel="external nofollow">TK Feint Mixup Okizeme</a><br><a href="https://www.youtube.com/watch?v=X53nU1pvnqk#t=4m34s" rel="external nofollow">D String Sideswap Combo</a>
				</p>
			</div>

			<p style="box-sizing: border-box; color: rgb(43, 43, 43); font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 22.4px; orphans: auto; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 1; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(250, 250, 250);">
				 
			</p>

			<p style="box-sizing: border-box; color: rgb(43, 43, 43); font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 22.4px; orphans: auto; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 1; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(250, 250, 250);">
				 
			</p>

			<div style="box-sizing: border-box; color: rgb(43, 43, 43); font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; letter-spacing: normal; line-height: 22.4px; orphans: auto; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 1; word-spacing: 0px; -webkit-text-stroke-width: 0px; width: auto; border: 1px solid rgb(147, 0, 0); padding: 4px; background-color: rgb(250, 250, 250);">
				<div style="box-sizing: border-box; border: 1px solid rgb(61, 61, 61); border-image-source: initial; border-image-slice: initial; border-image-width: initial; border-image-outset: initial; border-image-repeat: initial; padding: 4px;">
					<b>TK Special Resetting D String Count</b><a href="https://www.forums.dustloop.com/%5DD%20String%20Feint%20Reset%5B/url" rel="" target="_blank"> </a>
				</div>

				<p style="font-weight: normal; box-sizing: border-box;">
					As I explained earlier in this guide, Nu can use four D moves in a string before she has to cancel into a special and let the count restart before she can continue her pressure. But, by air cancelling (tiger kneeing) a special in the middle of her combo, she can reset her count without dropping the combo. Take for example this standard corner combo: 5DD &gt; 4DD &gt; 5DD &gt; 4DD &gt; 214D~C &gt; 214A &gt; 6C &gt; 236[D] &gt; 6D &gt; 2DD &gt; JC &gt; j.DD &gt; j.214D, you wouldn't normally be able to use another D attack until after you used 236[D], but this method allows you to do: 5DD &gt; 4DD &gt; 5DD &gt; 4DD &gt; TK 214D~C &gt; 214A &gt; 6D &gt; 2DD &gt; 6D &gt; 2DD &gt; JC &gt; j.DD &gt; JC &gt; j.6DD &gt; j.214D. The advantage to using such a route is that the latter route is burst safe in comparison to the former.
				</p>

				<p style="font-weight: normal; box-sizing: border-box;">
					Visual Reference:
				</p>

				<p style="font-weight: normal; box-sizing: border-box;">
					<a href="https://www.youtube.com/watch?v=uEwZm_smwew" rel="external nofollow">TK Special Examples</a>
				</p>
			</div>

			<p style="box-sizing: border-box; color: rgb(43, 43, 43); font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 22.4px; orphans: auto; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 1; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(250, 250, 250);">
				 
			</p>

			<p style="box-sizing: border-box; color: rgb(43, 43, 43); font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 22.4px; orphans: auto; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 1; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(250, 250, 250);">
				 
			</p>

			<div style="box-sizing: border-box; color: rgb(43, 43, 43); font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; letter-spacing: normal; line-height: 22.4px; orphans: auto; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 1; word-spacing: 0px; -webkit-text-stroke-width: 0px; width: auto; border: 1px solid rgb(147, 0, 0); padding: 4px; background-color: rgb(250, 250, 250);">
				<div style="box-sizing: border-box; border: 1px solid rgb(61, 61, 61); border-image-source: initial; border-image-slice: initial; border-image-width: initial; border-image-outset: initial; border-image-repeat: initial; padding: 4px;">
					<strong>j.6DD~66 &gt; j.C~j.623C Combo Route</strong>
				</div>
				 

				<p style="font-weight: normal; box-sizing: border-box;">
					This is a route that increases the overall damage of normal aerial D string routes, but it can be difficult to use without proper timing of j.C~j.623C: doing j.623C immediately after the first hits of j.C can be hard at first. You must also take into the account how far away from the opponent you are when you teleport, some distances are too far to cross or the opponent may be at an awkward angle and the route will not work. In those types of situations it's better to just use the standard D route. This route can work off of almost any combo that involves an aerial D attack (which happens to be most of Nu's combos), I will perform a few of these in video examples below. (j.B is an appropriate substitute for j.C if the timing is too demanding. You can also just use j.623C without the use of j.B or j.C depending on the situation, usually when the opponent is at an odd angle)
				</p>

				<p style="font-weight: normal; box-sizing: border-box;">
					Notes:
				</p>

				<blockquote class="ipsQuote" data-ipsquote="" data-ipsquote-contentapp="forums" data-ipsquote-contentclass="forums_Topic" data-ipsquote-contentcommentid="951887" data-ipsquote-contentid="12613" data-ipsquote-contenttype="forums" data-ipsquote-timestamp="1459064404" data-ipsquote-userid="4747" data-ipsquote-username="Nakkiel">
					<div class="ipsQuote_citation">
						20 hours ago, Nakkiel said:
					</div>

					<div class="ipsQuote_contents ipsClearfix">
						<p>
							CPEX: It's not relatively critical, however I want to note that you should not be using 3C as a combo confirm unless you are Seedless (you should always be confirming in to 214D~C otherwise). The P2 is worse compared to 2C and certain routes are pretty proration sensitive (most notable using j.6D~66~j.B/C routes) and you're losing up to 200-300 damage. It's also worse as a hitconfirm considering 3C is not jump cancelable like 2C is.
						</p>

						<p>
							 
						</p>

						<p>
							For j.6D~66~j.B/C, the choice between j.B or j.C is also character-specific. Generally, skinny characters like Noel, Jin or Litchi will require j.B to keep the link stable.
						</p>
					</div>
				</blockquote>

				<p style="font-weight: normal; box-sizing: border-box;">
					Visual References:
				</p>

				<p style="font-weight: normal; box-sizing: border-box;">
					<a href="https://www.youtube.com/watch?v=X53nU1pvnqk#t=4m44s" rel="external nofollow">j.6DD~66 &gt; j.C~j.623C Combo Route (623C Starter)</a><br><a href="https://www.youtube.com/watch?v=X53nU1pvnqk#t=4m57s" rel="external nofollow">j.6DD~66 &gt; j.C~j.623C Combo Route (6B Starter)</a><br><a href="https://www.youtube.com/watch?v=X53nU1pvnqk#t=5m08s" rel="external nofollow">j.6DD~66 &gt; j.C~j.623C Combo Route (FC 6C Starter)</a><br><a href="https://www.youtube.com/watch?v=X53nU1pvnqk#t=5m19s" rel="external nofollow">j.6DD~66 &gt; j.C~j.623C Combo Route (j.214[D] Starter)</a><br>
					 
				</p>

				<div style="box-sizing: border-box; color: rgb(43, 43, 43); font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; letter-spacing: normal; line-height: 22.4px; orphans: auto; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 1; word-spacing: 0px; -webkit-text-stroke-width: 0px; width: auto; border: 1px solid rgb(147, 0, 0); padding: 4px; background-color: rgb(250, 250, 250);">
					<div style="box-sizing: border-box; width: auto; border: 1px solid rgb(147, 0, 0); border-image-source: initial; border-image-slice: initial; border-image-width: initial; border-image-outset: initial; border-image-repeat: initial; padding: 4px;">
						<div style="box-sizing: border-box; border: 1px solid rgb(61, 61, 61); border-image-source: initial; border-image-slice: initial; border-image-width: initial; border-image-outset: initial; border-image-repeat: initial; padding: 4px;">
							<b>Overdrive Combos</b><a href="https://www.forums.dustloop.com/%5Dj.6DD%7E66%20%3E%20j.C%7Ej.623C%20Route%20%28FC%206C%C2%A0Starter%29%5B/url" rel="" target="_blank"> </a>
						</div>

						<p style="font-weight: normal; box-sizing: border-box;">
							Nu's overdrive combos are best suited for situations where you're accommodating for a normal that you can't jump cancel: 3C is a good example because you use it frequently in midscreen combos and it's often an ideal normal the opponent will choose to burst at. By using OD there, you'll be able to maintain momentum without risking the idea that you guessed wrong by trying to bait the burst with an RC. Outside of those scenarios, it's best to use OD when you plan to use the OD version of Calamity Sword: since that's a DD used to secure rounds because of its high damage. The video below will give you more insight into what I mean exactly.
						</p>

						<p>
							Visual Reference:
						</p>

						<p>
							<a href="https://www.youtube.com/watch?v=2txLa9ofPN0" rel="external nofollow">Nu-13 Overdrive Combos</a>
						</p>
					</div>
				</div>
			</div>
		</div>

		<p>
			 
		</p>

		<div style="box-sizing: border-box; color: rgb(43, 43, 43); font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; letter-spacing: normal; line-height: 22.4px; orphans: auto; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 1; word-spacing: 0px; -webkit-text-stroke-width: 0px; width: auto; border: 1px solid rgb(147, 0, 0); padding: 4px; background-color: rgb(250, 250, 250);">
			<div style="box-sizing: border-box; width: auto; border: 1px solid rgb(147, 0, 0); border-image-source: initial; border-image-slice: initial; border-image-width: initial; border-image-outset: initial; border-image-repeat: initial; padding: 4px;">
				<div style="box-sizing: border-box; border: 1px solid rgb(61, 61, 61); border-image-source: initial; border-image-slice: initial; border-image-width: initial; border-image-outset: initial; border-image-repeat: initial; padding: 4px;">
					<b>Closing</b><a href="https://www.forums.dustloop.com/%5Dj.6DD%7E66%20%3E%20j.C%7Ej.623C%20Route%20%28FC%206C%C2%A0Starter%29%5B/url" rel="" target="_blank"> </a>
				</div>

				<p>
					<span style="color: rgb(43, 43, 43); font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 22.4px; orphans: auto; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 1; word-spacing: 0px; -webkit-text-stroke-width: 0px; display: inline !important; float: none; background-color: rgb(250, 250, 250);">This concludes the guide and everything I feel that newer players should know in order to start them off in the right direction. Regardless if you're experienced or not, I hope this guide was of some assistance to you. If you still have any questions, feel free to PM me or post <a href="https://www.forums.dustloop.com/index.php?/forums/topic/10640-cpe-v-13-critique-qa-and-help-thread/" rel="">here</a>.<span> </span></span><a href="https://www.forums.dustloop.com/%5Dhere%5B/url" rel="" target="_blank"> </a>
				</p>
			</div>
		</div>
	</div>
</div>]]></description><guid isPermaLink="false">12613</guid><pubDate>Sun, 27 Mar 2016 03:35:49 +0000</pubDate></item><item><title>[CF] Nu/v-13 Video Thread (Updated 2015/12/5)</title><link>https://www.forums.dustloop.com/topic/12081-cf-nuv-13-video-thread-updated-2015125/</link><description><![CDATA[
<div data-controller="core.front.core.lightboxedImages" style="table-layout:fixed;width:677px;line-height:1.6;font-size:14px;margin-bottom:20px;margin-top:0px;color:rgb(82,82,82);font-family:'Helvetica Neue', Helvetica, Arial, sans-serif;background-color:rgb(255,255,255);">
	<div style="width:auto;border:1px solid rgb(147,0,0);padding:4px;">
		<div style="border:1px solid rgb(61,61,61);padding:4px;">
			<b>information</b>
		</div>

		<ul><li>
				If you want to help, then go ahead, I'll add said match to the OP later. 
			</li>
			<li>
				Please refrain from going off topic in this thread. This thread is for posting (and discussion of relevant videos) only.
			</li>
		</ul></div>

	<p>
		 
	</p>

	<p>
		 
	</p>

	<div style="width:auto;border:1px solid rgb(147,0,0);padding:4px;">
		<div style="border:1px solid rgb(61,61,61);padding:4px;">
			<b>Notable Players</b>
		</div>

		<ul><li>
				 
			</li>
			<li>
				 
			</li>
			<li>
				 
			</li>
		</ul></div>

	<p>
		 
	</p>

	<p>
		 
	</p>

	<div style="width:auto;border:1px solid rgb(147,0,0);padding:4px;">
		<div style="border:1px solid rgb(61,61,61);padding:4px;">
			<b>Misc Videos</b>
		</div>
		 

		<div style="margin:5px 20px 20px;">
			<div style="margin-bottom:2px;">
				<b>Collapsed:</b> <i>Tutorial Videos</i>:
			</div>

			<div style="margin:0px;padding:6px;border:1px inset;">
				<div>
					<br>
					 
				</div>
			</div>
		</div>
		 

		<div style="margin:5px 20px 20px;">
			<div style="margin-bottom:2px;">
				<b>Collapsed:</b> <i>Combo Videos</i>:
			</div>

			<div style="margin:0px;padding:6px;border:1px inset;">
				<div>
					<a href="https://www.youtube.com/watch?v=LBIZuac2qoU" rel="external nofollow">Nu Combos + 214[D] (H-Luminous Slave) setups</a>
				</div>
			</div>
		</div>
	</div>

	<p>
		 
	</p>

	<p>
		 
	</p>

	<p>
		 
	</p>

	<p>
		 
	</p>

	<div style="width:auto;border:1px solid rgb(147,0,0);padding:4px;">
		<div style="border:1px solid rgb(61,61,61);padding:4px;">
			<b>Match Videos                           </b>
		</div>
		<br><br><strong>Vs. <a href="https://www.forums.dustloop.com/uploads/emoticons/default_ballAM.png" title="Enlarge image"><img alt=":AM:" class="ipsImage_thumbnailed" src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAM.png" style="vertical-align:middle;border:0px;"></a></strong>

		<div style="margin:5px 20px 20px;">
			<div style="margin-bottom:2px;">
				<b>Collapsed:</b> <i>Vs. Amane Videos</i>:
			</div>

			<div style="margin:0px;padding:6px;border:1px inset;">
				 
			</div>
		</div>
		<br><br><strong>Vs. <img alt=":AR:" src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAR.png" style="vertical-align:middle;border:0px;"></strong>

		<div style="margin:5px 20px 20px;">
			<div style="margin-bottom:2px;">
				<b>Collapsed:</b> <i>Vs. Arakune Videos</i>:
			</div>

			<div style="margin:0px;padding:6px;border:1px inset;">
				<div>
					[2015/11/22] <a href="https://youtu.be/yiLhFy5JBIU?t=1h13m32s" rel="external nofollow">Onawa (Arakune) vs Iro (Nu)</a>
				</div>

				<div>
					[2015/11/27] <a href="https://youtu.be/ZuDQ69O7FcQ?t=55m10s" rel="external nofollow">Kazunoko (Nu) vs Souji (Arakune)</a>
				</div>

				<div>
					[2015/11/30] <a href="https://youtu.be/UAg3UOTrhHE" rel="external nofollow">Pinose (Nu) vs Giketomato (Arakune)</a> FT5
				</div>
			</div>
		</div>
		<br><br><strong>Vs. <img alt=":AZ:" src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAZ.png" style="vertical-align:middle;border:0px;"></strong>

		<div style="margin:5px 20px 20px;">
			<div style="margin-bottom:2px;">
				<b>Collapsed:</b> <i>Vs. Azrael Videos</i>:
			</div>

			<div style="margin:0px;padding:6px;border:1px inset;">
				<p>
					[2015/11/21] <a href="https://youtu.be/rO0rlWs7QtQ?t=37m14s" rel="external nofollow">Tochigin (Azrael) vs ??? (Nu)</a><br>
					[2015/12/3] <a href="https://youtu.be/-BtSI0MnjTw?t=3s" rel="external nofollow">Pinose (Nu) vs ??? (Azrael)</a>
				</p>
			</div>
		</div>
		<br><br><strong>Vs. <a href="https://www.forums.dustloop.com/uploads/emoticons/default_ballBA.png" title="Enlarge image"><img alt=":BANG:" class="ipsImage_thumbnailed" src="https://www.forums.dustloop.com/uploads/emoticons/default_ballBA.png" style="vertical-align:middle;border:0px;"></a></strong>

		<div style="margin:5px 20px 20px;">
			<div style="margin-bottom:2px;">
				<b>Collapsed:</b> <i>Vs. Bang Videos</i>:
			</div>

			<div style="margin:0px;padding:6px;border:1px inset;">
				<br>
				 
			</div>
		</div>
		<br><br><strong>Vs. <img alt=":BU:" src="https://www.forums.dustloop.com/uploads/emoticons/default_ballBU.png" style="vertical-align:middle;border:0px;"></strong>

		<div style="margin:5px 20px 20px;">
			<div style="margin-bottom:2px;">
				<b>Collapsed:</b> <i>Vs. Bullet Videos</i>:
			</div>

			<div style="margin:0px;padding:6px;border:1px inset;">
				 
			</div>
		</div>
		<br><br><strong>Vs. <img alt=":CA:" src="https://www.forums.dustloop.com/uploads/emoticons/default_ballCA.png" style="vertical-align:middle;border:0px;"></strong>

		<div style="margin:5px 20px 20px;">
			<div style="margin-bottom:2px;">
				<b>Collapsed:</b> <i>Vs. Carl Videos</i>:
			</div>

			<div style="margin:0px;padding:6px;border:1px inset;">
				[2015/12/3] <a href="https://youtu.be/-BtSI0MnjTw?t=1h5m35s" rel="external nofollow">Koyatsu (Nu) vs Chiri (Carl)</a>
			</div>
		</div>
		<br><br><strong>Vs. <a href="https://www.forums.dustloop.com/uploads/emoticons/default_celica.png" title="Enlarge image"><img alt=":CEL:" class="ipsImage_thumbnailed" src="https://www.forums.dustloop.com/uploads/emoticons/default_celica.png" style="vertical-align:middle;border:0px;"></a></strong>

		<div style="margin:5px 20px 20px;">
			<div style="margin-bottom:2px;">
				<b>Collapsed:</b> <i>Vs. Celica Videos</i>:
			</div>

			<div style="margin:0px;padding:6px;border:1px inset;">
				 
			</div>
		</div>
		<br><br><strong>Vs. <img alt=":HA:" src="https://www.forums.dustloop.com/uploads/emoticons/default_ballHK.png" style="vertical-align:middle;border:0px;"></strong>

		<div style="margin:5px 20px 20px;">
			<div style="margin-bottom:2px;">
				<b>Collapsed:</b> <i>Vs. Hakumen Videos</i>:
			</div>

			<div style="margin:0px;padding:6px;border:1px inset;">
				[2015/11/21] <a href="https://youtu.be/rO0rlWs7QtQ?t=9m1s" rel="external nofollow">Camelia (Hakumen) vs ??? (Nu)</a><br>
				[2015/12/3] <a href="https://youtu.be/-BtSI0MnjTw?t=37m1s" rel="external nofollow">Koyatsu (Nu) vs Camelia (Hakumen)</a>
			</div>
		</div>
		<br><br><strong>Vs. <img alt=":HZ:" src="https://www.forums.dustloop.com/uploads/emoticons/default_ballHZ.png" style="vertical-align:middle;border:0px;"></strong>

		<div style="margin:5px 20px 20px;">
			<div style="margin-bottom:2px;">
				<b>Collapsed:</b> <i>Vs. Hazama Videos</i>:
			</div>

			<div style="margin:0px;padding:6px;border:1px inset;">
				[2015/11/30] <a href="https://youtu.be/_SJfQjnti18?t=22s" rel="external nofollow">??? (Nu) vs J Anson (Hazama)</a>
			</div>
		</div>
		<br><strong>Vs. Hibiki</strong>

		<div style="margin:5px 20px 20px;">
			<div style="margin-bottom:2px;">
				<b>Collapsed:</b> <i>Vs. Hibiki Videos</i>:
			</div>

			<div style="margin:0px;padding:6px;border:1px inset;">
				[2015/12/3] <a href="https://youtu.be/-BtSI0MnjTw?t=1m54s" rel="external nofollow">Pinose (Nu) vs Tatsuya (Hibiki)</a>
			</div>
		</div>
		<br><br><br><strong>Vs. <img alt=":IZ:" src="https://www.forums.dustloop.com/uploads/emoticons/default_ballIZ.png" style="vertical-align:middle;border:0px;"></strong>

		<div style="margin:5px 20px 20px;">
			<div style="margin-bottom:2px;">
				<b>Collapsed:</b> <i>Vs. Izayoi Videos</i>:
			</div>

			<div style="margin:0px;padding:6px;border:1px inset;">
				 
			</div>
		</div>
		<br><br><strong>Vs. <img alt=":JI:" src="https://www.forums.dustloop.com/uploads/emoticons/default_ballJI.png" style="vertical-align:middle;border:0px;"></strong>

		<div style="margin:5px 20px 20px;">
			<div style="margin-bottom:2px;">
				<b>Collapsed:</b> <i>Vs. Jin Videos</i>:
			</div>

			<div style="margin:0px;padding:6px;border:1px inset;">
				<div>
					[2015/11/19] Gato (Nu) vs Fenrich (Jin) Match <a href="https://youtu.be/kOrqlcoG1DU?t=4m17s" rel="external nofollow">1</a>, <a href="https://youtu.be/kOrqlcoG1DU?t=7m12s" rel="external nofollow">2</a>, <a href="https://youtu.be/kOrqlcoG1DU?t=15m43s" rel="external nofollow">3</a>, <a href="https://youtu.be/kOrqlcoG1DU?t=22m28s" rel="external nofollow">4</a>, <a href="https://youtu.be/kOrqlcoG1DU?t=27m11s" rel="external nofollow">5</a>, <a href="https://youtu.be/kOrqlcoG1DU?t=1h23m11s" rel="external nofollow">6</a> [Day 1]
				</div>
			</div>
		</div>
		<strong>Vs. <a href="https://www.forums.dustloop.com/uploads/emoticons/default_ballKA.png" title="Enlarge image"><img alt=":KA:" class="ipsImage_thumbnailed" src="https://www.forums.dustloop.com/uploads/emoticons/default_ballKA.png" style="vertical-align:middle;border:0px;"></a></strong>

		<div style="margin:5px 20px 20px;">
			<div style="margin-bottom:2px;">
				<b>Collapsed:</b> <i>Vs. Kagura Videos</i>:
			</div>

			<div style="margin:0px;padding:6px;border:1px inset;">
				[2015/11/20] <a href="https://youtu.be/3U6Z4Xiy0j4?t=32m42s" rel="external nofollow">Keima (Kagura) vs Kiyoshi (Nu)</a>
			</div>
		</div>
		<br><br><strong>Vs. <a href="https://www.forums.dustloop.com/uploads/emoticons/default_ballKO2.png" title="Enlarge image"><img alt=":KO:" class="ipsImage_thumbnailed" src="https://www.forums.dustloop.com/uploads/emoticons/default_ballKO2.png" style="vertical-align:middle;border:0px;"></a></strong>

		<div style="margin:5px 20px 20px;">
			<div style="margin-bottom:2px;">
				<b>Collapsed:</b> <i>Vs. Kokonoe Videos</i>:
			</div>

			<div style="margin:0px;padding:6px;border:1px inset;">
				<br>
				 
			</div>
		</div>
		<br><br><strong>Vs. <img alt=":LA:" src="https://www.forums.dustloop.com/uploads/emoticons/default_ballLA.png" style="vertical-align:middle;border:0px;"></strong>

		<div style="margin:5px 20px 20px;">
			<div style="margin-bottom:2px;">
				<b>Collapsed:</b> <i>Vs. Lambda Videos</i>:
			</div>

			<div style="margin:0px;padding:6px;border:1px inset;">
				<div>
					<br>
					 
				</div>
			</div>
		</div>
		<br><br><strong>Vs. <img alt=":LI:" src="https://www.forums.dustloop.com/uploads/emoticons/default_ballLI.png" style="vertical-align:middle;border:0px;"></strong>

		<div style="margin:5px 20px 20px;">
			<div style="margin-bottom:2px;">
				<b>Collapsed:</b> <i>Vs. Litchi Videos</i>:
			</div>

			<div style="margin:0px;padding:6px;border:1px inset;">
				<div>
					[2015/11/22] <a href="https://youtu.be/yiLhFy5JBIU?t=1h38m23s" rel="external nofollow">Iro (Nu) vs Koike (Litchi)</a>
				</div>

				<div>
					[2015/11/21] <a href="https://youtu.be/rO0rlWs7QtQ?t=33m13s" rel="external nofollow">Fumi (Litchi) vs ??? (Nu)</a><br>
					 
				</div>
			</div>
		</div>
		<br><br><strong>Vs. <img alt=":MK:" src="https://www.forums.dustloop.com/uploads/emoticons/default_ballMK.png" style="vertical-align:middle;border:0px;"></strong>

		<div style="margin:5px 20px 20px;">
			<div style="margin-bottom:2px;">
				<b>Collapsed:</b> <i>Vs. Makoto Videos</i>:
			</div>

			<div style="margin:0px;padding:6px;border:1px inset;">
				 
			</div>
		</div>
		<br><br><strong>Vs. <img alt=":MU:" src="https://www.forums.dustloop.com/uploads/emoticons/default_ballMU.png" style="vertical-align:middle;border:0px;"></strong>

		<div style="margin:5px 20px 20px;">
			<div style="margin-bottom:2px;">
				<b>Collapsed:</b> <i>Vs. Mu Videos</i>:
			</div>

			<div style="margin:0px;padding:6px;border:1px inset;">
				 
			</div>
		</div>
		<br><strong>Vs. Naoto</strong>

		<div style="margin:5px 20px 20px;">
			<div style="margin-bottom:2px;">
				<b>Collapsed:</b> <i>Vs. Naoto Videos</i>:
			</div>

			<div style="margin:0px;padding:6px;border:1px inset;">
				 
			</div>
		</div>
		<br><br><br><strong>Vs. <img alt=":NL:" src="https://www.forums.dustloop.com/uploads/emoticons/default_ballNO_2.png" style="vertical-align:middle;border:0px;"></strong>

		<div style="margin:5px 20px 20px;">
			<div style="margin-bottom:2px;">
				<b>Collapsed:</b> <i>Vs. Noel Videos</i>:
			</div>

			<div style="margin:0px;padding:6px;border:1px inset;">
				[2015/12/3] <a href="https://youtu.be/-BtSI0MnjTw?t=53m50s" rel="external nofollow">??? (Noel) vs Koyatsu (Nu)</a>
			</div>
		</div>
		<br><br><strong>Vs. Nine</strong>

		<div style="margin:5px 20px 20px;">
			<div style="margin-bottom:2px;">
				<b>Collapsed:</b> <i>Vs. Nine Videos</i>:
			</div>

			<div style="margin:0px;padding:6px;border:1px inset;">
				[2015/12/3] <a href="https://youtu.be/-BtSI0MnjTw?t=14m7s" rel="external nofollow">Saki (Nine) vs Pinose (Nu)</a>
			</div>
		</div>
		<br><br><strong>Vs. <img alt=":NU:" src="https://www.forums.dustloop.com/uploads/emoticons/default_ballNU.png" style="vertical-align:middle;border:0px;"></strong>

		<div style="margin:5px 20px 20px;">
			<div style="margin-bottom:2px;">
				<b>Collapsed:</b> <i>Vs. Nu Videos</i>:
			</div>

			<div style="margin:0px;padding:6px;border:1px inset;">
				<div>
					<br>
					 
				</div>
			</div>
		</div>
		<br><br><strong>Vs. <img alt=":PT:" src="https://www.forums.dustloop.com/uploads/emoticons/default_ballPT.png" style="vertical-align:middle;border:0px;"></strong>

		<div style="margin:5px 20px 20px;">
			<div style="margin-bottom:2px;">
				<b>Collapsed:</b> <i>Vs. Platinum Videos</i>:
			</div>

			<div style="margin:0px;padding:6px;border:1px inset;">
				<br>
				 
			</div>
		</div>
		<br><br><strong>Vs. <img alt=":RA:" src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRC.png" style="vertical-align:middle;border:0px;"></strong>

		<div style="margin:5px 20px 20px;">
			<div style="margin-bottom:2px;">
				<b>Collapsed:</b> <i>Vs. Rachel Videos</i>:
			</div>

			<div style="margin:0px;padding:6px;border:1px inset;">
				<br>
				 
			</div>
		</div>
		<br><br><strong>Vs. <a href="https://www.forums.dustloop.com/uploads/emoticons/default_ballRG.png" title="Enlarge image"><img alt=":RG:" class="ipsImage_thumbnailed" src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRG.png" style="vertical-align:middle;border:0px;"></a></strong>

		<div style="margin:5px 20px 20px;">
			<div style="margin-bottom:2px;">
				<b>Collapsed:</b> <i>Vs. Ragna Videos</i>:
			</div>

			<div style="margin:0px;padding:6px;border:1px inset;">
				[2015/11/22] <a href="https://www.youtube.com/watch?v=yiLhFy5JBIU&amp;feature=youtu.be&amp;t=30m18s" rel="external nofollow">Belial (Ragna) vs Iro (Nu)</a><br>
				[2015/12/3] <a href="https://youtu.be/-BtSI0MnjTw?t=4m45s" rel="external nofollow">Pinose (Nu) vs ??? (Ragna)</a>
			</div>
		</div>
		<br><br><strong>Vs. <img alt=":RE:" src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRE.png" style="vertical-align:middle;border:0px;"></strong>

		<div style="margin:5px 20px 20px;">
			<div style="margin-bottom:2px;">
				<b>Collapsed:</b> <i>Vs. Relius Videos</i>:
			</div>

			<div style="margin:0px;padding:6px;border:1px inset;">
				[2015/11/23] Kyuu (Relius) vs Gato (Nu) Match <a href="https://youtu.be/oQAdhsFv-Xg?t=20m28s" rel="external nofollow">1</a>, <a href="https://youtu.be/oQAdhsFv-Xg?t=25m16s" rel="external nofollow">2</a>, <a href="https://youtu.be/oQAdhsFv-Xg?t=28m51s" rel="external nofollow">3</a>
			</div>
		</div>
		<br><br><strong>Vs. <img alt=":TG:" src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTG.png" style="vertical-align:middle;border:0px;"></strong>

		<div style="margin:5px 20px 20px;">
			<div style="margin-bottom:2px;">
				<b>Collapsed:</b> <i>Vs. Tager Videos</i>:
			</div>

			<div style="margin:0px;padding:6px;border:1px inset;">
				 
			</div>
		</div>
		<br><br><strong>Vs. <img alt=":TA:" src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTK.png" style="vertical-align:middle;border:0px;"></strong>

		<div style="margin:5px 20px 20px;">
			<div style="margin-bottom:2px;">
				<b>Collapsed:</b> <i>Vs. Taokaka Videos</i>:
			</div>

			<div style="margin:0px;padding:6px;border:1px inset;">
				 
			</div>
		</div>
		<br><br><strong>Vs. <img alt=":TER:" src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTE.png" style="vertical-align:middle;border:0px;"></strong>

		<div style="margin:5px 20px 20px;">
			<div style="margin-bottom:2px;">
				<b>Collapsed:</b> <i>Vs. Terumi Videos</i>:
			</div>

			<div style="margin:0px;padding:6px;border:1px inset;">
				<div>
					<p>
						 
					</p>
				</div>
			</div>
		</div>
		<br><br><strong>Vs. <img alt=":TS:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTS.png" style="vertical-align:middle;border:0px;" title=":TS:"></strong>

		<div style="margin:5px 20px 20px;">
			<div style="margin-bottom:2px;">
				<b>Collapsed:</b> <i>Vs. Tsubaki Videos</i>:
			</div>

			<div style="margin:0px;padding:6px;border:1px inset;">
				<div>
					 
				</div>
			</div>
		</div>
		<br><br><strong>Vs. <img alt=":VA:" src="https://www.forums.dustloop.com/uploads/emoticons/default_ballVA.png" style="vertical-align:middle;border:0px;"></strong>

		<div style="margin:5px 20px 20px;">
			<div style="margin-bottom:2px;">
				<b>Collapsed:</b> <i>Vs. Valkenhayn Videos</i>:
			</div>

			<div style="margin:0px;padding:6px;border:1px inset;">
				 
			</div>
		</div>
	</div>
</div>

<div style="float:right;color:rgb(82,82,82);font-family:'Helvetica Neue', Helvetica, Arial, sans-serif;font-size:13px;line-height:20px;background-color:rgb(255,255,255);">
	 
</div>
]]></description><guid isPermaLink="false">12081</guid><pubDate>Tue, 10 Nov 2015 22:59:44 +0000</pubDate></item><item><title>Nu-13 Discord Chatroom</title><link>https://www.forums.dustloop.com/topic/12589-nu-13-discord-chatroom/</link><description><![CDATA[
<p style="margin-top:0px;color:rgb(43,43,43);font-family:'Helvetica Neue', Helvetica, Arial, sans-serif;font-size:14px;font-style:normal;font-variant:normal;font-weight:normal;letter-spacing:normal;line-height:22.4px;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(250,250,250);">
	<span style="color:rgb(77,87,99);font-family:verdana, arial, helvetica, sans-serif;font-size:14px;font-style:normal;font-variant:normal;font-weight:normal;letter-spacing:normal;line-height:20px;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;float:none;background-color:rgb(255,255,255);">Discord is a way for users to instant message group chat, it's easy and fast to register. It's basically a super convenient version of IRC/Teamspeak/Skype, etc. Discord has a Desktop, Browser and Mobile App and has text channels and voice channels.</span>
</p>

<p style="color:rgb(43,43,43);font-family:'Helvetica Neue', Helvetica, Arial, sans-serif;font-size:14px;font-style:normal;font-variant:normal;font-weight:normal;letter-spacing:normal;line-height:22.4px;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(250,250,250);">
	<span style="color:rgb(77,87,99);font-family:verdana, arial, helvetica, sans-serif;font-size:14px;font-style:normal;font-variant:normal;font-weight:normal;letter-spacing:normal;line-height:20px;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;float:none;background-color:rgb(255,255,255);">Feel free to come in to talk about upcoming Nu-13 stuff, ask for advice, ask for games, etc.</span>
</p>

<p style="color:rgb(43,43,43);font-family:'Helvetica Neue', Helvetica, Arial, sans-serif;font-size:14px;font-style:normal;font-variant:normal;font-weight:normal;letter-spacing:normal;line-height:22.4px;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(250,250,250);">
	<strong style="font-weight:bold;"><font color="#4d5763" face="verdana, arial, helvetica, sans-serif"><span style="line-height:20px;">To Join the Discord Group Click The Following Link:</span></font></strong>
</p>

<p style="margin-bottom:0px;color:rgb(43,43,43);font-family:'Helvetica Neue', Helvetica, Arial, sans-serif;font-size:14px;font-style:normal;font-variant:normal;font-weight:normal;letter-spacing:normal;line-height:22.4px;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(250,250,250);">
	<a href="https://discord.gg/0joaFdFvIzDXkFTo" rel="external nofollow">https://discord.gg/0joaFdFvIzDXkFTo</a>
</p>
]]></description><guid isPermaLink="false">12589</guid><pubDate>Tue, 15 Mar 2016 16:24:38 +0000</pubDate></item><item><title>[CF] Nu/v-13 Gameplay Discussion</title><link>https://www.forums.dustloop.com/topic/12117-cf-nuv-13-gameplay-discussion/</link><description><![CDATA[
<p>
	<img class="ipsImage" src="http://kurushii.tv/Dustloop/BBCF/Graphics/Nu/BBCF_Header_Gameplay_Discussion.png" alt="BBCF_Header_Gameplay_Discussion.png"></p>

<p>
	Discuss CF Nu gameplay related things in here.
</p>

<p>
	 
</p>

<p>
	CF Nu Evernotes by <a href="https://twitter.com/mamamannnnnnnnn" rel="external nofollow">https://twitter.com/mamamannnnnnnnn</a>:
</p>

<p>
	An overview made on 2015/11/17: <a href="http://tinyurl.com/qzfye2d" rel="external nofollow">http://tinyurl.com/qzfye2d</a><br>
	Damage/Proration chart: <a href="http://tinyurl.com/obuuv2p" rel="external nofollow">http://tinyurl.com/obuuv2p</a><br>
	Combos <a href="http://tinyurl.com/no4hzhz" rel="external nofollow">http://tinyurl.com/no4hzhz</a>
</p>
]]></description><guid isPermaLink="false">12117</guid><pubDate>Thu, 19 Nov 2015 14:03:07 +0000</pubDate></item><item><title>[CF] Nu/v-13 Combo Thread</title><link>https://www.forums.dustloop.com/topic/12263-cf-nuv-13-combo-thread/</link><description><![CDATA[
<p>
	<img alt="BBCF_Header_Combo_Thread.png" class="ipsImage" src="http://kurushii.tv/Dustloop/BBCF/Graphics/Nu/BBCF_Header_Combo_Thread.png"></p>

<p>
	 
</p>

<div style="width:auto;border:1px solid #930000;padding:4px;">
	<div style="border:1px solid #3d3d3d;padding:4px;">
		<b>Notation:</b>
	</div>
	&gt;: Cancel<br>
	|&gt;: Link After landing from Aerial Move<br>
	j: Jump<br>
	dj: Double Jump<br>
	sj: Super Jump<br>
	AD: Air Dash<br>
	IAD: Instant Air Dash<br>
	jc: Jump Cancel<br>
	sjc: Super Jump Cancel<br>
	CH: Counter Hit<br>
	FC: Fatal Counter<br>
	RC: Rapid Cancel<br>
	[ ]: Hold Input<br>
	DMG: Damage<br>
	CT: Crush Trigger
</div>

<p>
	 
</p>

<div style="width:auto;border:1px solid #930000;padding:4px;">
	<div style="border:1px solid #3d3d3d;padding:4px;">
		<b>Combo Format</b>
	</div>

	<p>
		The combos are written in this format:<br>
		           Combo (Damage, Heat gain/Heat used)
	</p>
</div>

<p>
	<br><br><br><br><img alt="BBCP_Info_Bar_c02.png" src="http://kurushii.tv/Dustloop/BBCP/Graphics/Azrael/BBCP_Info_Bar_c02.png"></p>

<p>
	 
</p>

<div style="width:auto;border:1px solid #930000;padding:4px;">
	<div style="border:1px solid #3d3d3d;padding:4px;">
		<b>Mid-screen:</b>
	</div>
	<strong>A normal</strong>

	<p>
		<strong>B normals</strong>
	</p>

	<p>
		<strong>C normals</strong>
	</p>

	<p>
		<strong>Drives</strong>
	</p>

	<p>
		<strong>Specials</strong>
	</p>

	<p>
		<strong>Throw</strong>
	</p>

	<p>
		<strong>Air Throw</strong>
	</p>
</div>

<p>
	<br><br><br><img alt="BBCP_Info_Bar_c03.png" src="http://kurushii.tv/Dustloop/BBCP/Graphics/Azrael/BBCP_Info_Bar_c03.png"></p>

<p>
	 
</p>

<div style="width:auto;border:1px solid #930000;padding:4px;">
	<div style="border:1px solid #3d3d3d;padding:4px;">
		<b>Corner:</b>
	</div>
	<strong>A normal</strong>

	<p>
		<strong>B normals</strong>
	</p>

	<p>
		<strong>C normals</strong>
	</p>

	<p>
		<strong>Drives</strong>
	</p>

	<p>
		<strong>Specials</strong>
	</p>

	<p>
		<strong>Throw</strong>
	</p>

	<p>
		<strong>Air Throw</strong>
	</p>
</div>

<p>
	<br><br><br><img alt="overdrive4.png" src="http://images.sanctuary-inc.net/overdrive4.png"></p>

<p>
	 
</p>

<div style="width:auto;border:1px solid #930000;padding:4px;">
	<div style="border:1px solid #3d3d3d;padding:4px;">
		<b>Overdrive Combos:</b>
	</div>
	<strong>A normal</strong>

	<p>
		<strong>B normals</strong>
	</p>

	<p>
		<strong>C normals</strong>
	</p>

	<p>
		<strong>Drives</strong>
	</p>

	<p>
		<strong>Specials</strong>
	</p>

	<p>
		<strong>Throw</strong>
	</p>

	<p>
		<strong>Air Throw</strong>
	</p>
</div>
]]></description><guid isPermaLink="false">12263</guid><pubDate>Wed, 02 Dec 2015 15:15:14 +0000</pubDate></item><item><title>Nu/Lambda Skype group</title><link>https://www.forums.dustloop.com/topic/10725-nulambda-skype-group/</link><description><![CDATA[
<p>Hello! I made a post about this a few days ago, but I figured I'd make a thread for this so it doesn't get buried in the discussion.</p><p></p><p>
A few months back, I made a Nu skype group for 1.1. It's since evolved into a joint Lambda/Nu skype group, and it's blown up since Extend came out. Please feel free to come join us and discuss the two characters and general game stuff! PM me your skype name to join.</p>
]]></description><guid isPermaLink="false">10725</guid><pubDate>Tue, 28 Apr 2015 03:23:46 +0000</pubDate></item><item><title><![CDATA[[CF] Nu/v-13 Critique, Q&A, and Help Thread]]></title><link>https://www.forums.dustloop.com/topic/12262-cf-nuv-13-critique-qa-and-help-thread/</link><description><![CDATA[
<p>
	Ask questions, post gameplay vids of yourself and answer questions here.
</p>
]]></description><guid isPermaLink="false">12262</guid><pubDate>Wed, 02 Dec 2015 15:09:33 +0000</pubDate></item><item><title>[CF] Nu-13 Loketest Discussion.</title><link>https://www.forums.dustloop.com/topic/10983-cf-nu-13-loketest-discussion/</link><description><![CDATA[
<p>Loketest on July 19th and 20th.</p>
]]></description><guid isPermaLink="false">10983</guid><pubDate>Sun, 12 Jul 2015 17:52:40 +0000</pubDate></item><item><title>Help learning 13</title><link>https://www.forums.dustloop.com/topic/11768-help-learning-13/</link><description><![CDATA[
<p>I'm not totally new to fighting games but still no means a pro or even that good. I picked up this game and like a few characters but really liken 13, but I cannot get use to her.  Is there anybody on here willing to basically learn her?  Execution skills, combos, and even simple things like connecting 5DD to 4DD (i can't get it to combo)</p><p>so hit me up on xbox or just help me through the forum? thank you</p><p>XxDeathDaKidxX (Xbox Gamertag)</p>
]]></description><guid isPermaLink="false">11768</guid><pubDate>Sun, 06 Sep 2015 06:02:32 +0000</pubDate></item><item><title>Any user here actually stream v-13 playing?</title><link>https://www.forums.dustloop.com/topic/10676-any-user-here-actually-stream-v-13-playing/</link><description><![CDATA[
<p>I am interest to see more v-13 video, seeing that PS4 released, I think there may be some people who stream them and playing v-13 as main?</p>
<p> </p>
]]></description><guid isPermaLink="false">10676</guid><pubDate>Fri, 24 Apr 2015 09:15:00 +0000</pubDate></item><item><title>[CP] &#x3BD;-13 Gameplay Discussion</title><link>https://www.forums.dustloop.com/topic/7336-cp-%CE%BD-13-gameplay-discussion/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center"><img src="http://kurushii.tv/Dustloop/BBCP/Graphics/Nu/BBCP_Header_Gameplay_Discussion.png" alt="BBCP_Header_Gameplay_Discussion.png"></div><p></p><p>
</p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Character Profile:</b></div><p>
<strong>Name: ν－No.13－ (ニュー)</strong> </p><p>
<strong>Height: 155cm</strong> </p><p>
<strong>Weight: 45kg</strong> </p><p>
<strong>Birthday: 12/31</strong> </p><p>
<strong>Japanese VA: Kanako Kondou</strong></p><p>
</p><p>
"After the events in Calamity Trigger following her battle with Ragna the Bloodedge, she was thought to have perished in the Cauldron alone. Nu is later revived by her own will to fuse with Ragna in a form referred to by Hazama as the “Sword of Hades”; though she retains her appearence and personality from the previous games. She is re-tuned by Hazama to stand in Ragna’s way once again." -<a href="" http: rel="external nofollow">BlazBlueWiki</a></p><p>
</p><p>
</p><p></p><div style="text-align:center"><p><em>Please have any Nu-13 story-related discussion to the </em></p><a href="" http: rel="external nofollow"><em>Chrono Phantasma Story Thread - HERE</em></a></div><p></p></div><p>
</p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Gameplay Overview:</b></div><p>
<strong>Health: 10000</strong> </p><p>
<strong>Play-style: Mid/Long range projectile zoner</strong></p><p>
<strong>Movement Options: 1 Double Jump/Air Dash, Dash type Run, Situational teleports</strong></p><p>
</p><p>
</p><p></p><div style="text-align:center"><p><em>Nu primarily plays a ranged game centering around her drive and specials. She doesn't enjoy close range combat and you will typically spend most of the match zoning with her amazing drive moves and specials. She is very movement based and requires you to be constantly focusing on your spacing so you don't whiff any moves, as drives have horrible recovery on whiff. From any hit, Nu can always send her opponent to the opposite side of the screen, forcing them to restart all of their work getting in.</em></p><p><em>
</em></p><p><em>
New to CP, Nu is a mode change character now and has access to a Dia mode and a Luna mode. Dia mode is heavily zoning based and her zoning tools are better than Luna mode's. Luna mode is combo and mix-up focused as it deals more damage as loses some of the zoning options that Dia mode has. Knowing when to switch and controlling the space on the screen is key to winning with Nu.</em></p></div><p></p><p>
</p><p>
<strong>Pros/Strengths:</strong></p><ul><li> Extremely strong zoning game gives her an amazing nuetral game very few characters can challenge<br></li><li> Amazing back dash<br></li><li> Combos featuring her drive moves are typically tough to burst properly. If someone bursts during the wrong time, Nu can easily pick up another combo<br></li><li> Mode change gives her access to different movesets to mess with the opponent's expectations<br>
<br><br>
<strong>Cons/Weaknesses:</strong><ul><li> Low health<br></li><li> Reliant on system mechanics to escape pressure<br></li><li> Needs match-up experience to know how to zone many characters and her gameplan is completely dependent on whichever character she is facing<br></li><li> Need to know when to switch modes to gain access to a different playstyle<br>
</li></ul></li></ul></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Move Descriptions:</b></div><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Normal Moves</b></div><ul><li><a href="" http: rel="external nofollow"><strong>5A</strong></a> - Quick jab. Good as a quick AA and for pressure<br></li><li><a href="" http: rel="external nofollow"><strong>5B</strong></a> - Nu knees the opponent. Good for pressure and has a lot of options off of it. Short range though<br></li><li><a href="" http: rel="external nofollow"><strong>5C</strong></a> – Nu throws her blade wings at the opponent. Good range but given its start-up and recovery, its not gonna be used as a poke. Is a projectile. FC.<br></li><li><a href="" http: rel="external nofollow"><strong>2A</strong></a> – A crouching jab. Main use is for poking out of pressure<br></li><li><a href="" http: rel="external nofollow"><strong>2B</strong></a> – Quick crouching kick. Great range for its start-up and recovers fast. A good poke you will be using often.<br></li><li><a href="" http: rel="external nofollow"><strong>2C</strong></a> - Slow AA with a lot of head invulnerability and good vertical range<br></li><li><a href="" http: rel="external nofollow"><strong>6A</strong></a> – Quick AA with a small vertical hitbox and decent horizontal range. Mainly used for people approaching in with deep jump attacks.<br></li><li><a href="" http: rel="external nofollow"><strong>6B</strong></a> – A basic kick. Good for pressure.<br></li><li><a href="" http: rel="external nofollow"><strong>6C</strong></a> – Nu throws her blade wings in an arc in front of her. Has SMP. Mainly used in combos or end a blockstring in Dia mode by cancelling into her 44 act parser.<br></li><li><a href="" http: rel="external nofollow"><strong>4B</strong></a> - A weird backflip. Overhead. Now is only one hit in CP and is slower. Has SMP.<br></li><li><a href="" http: rel="external nofollow"><strong>3C</strong></a> – Nu swipes her blade wings at the opponent's feet. Great range. In Dia mode, this floats on hit and can be cancelled with 22A to combo. In Luna mode, this downs on hit.<br></li><li><a href="" http: rel="external nofollow"><strong>j.A</strong></a> – Standard air jab. Bad range but it is the fastest move you have in the air<br></li><li><a href="" http: rel="external nofollow"><strong>j.B</strong></a> - An air kick. Useful for jumping in and when the opponent is locked down by 236D<br></li><li><a href="" http: rel="external nofollow"><strong>j.C</strong></a> –  Thrusts blade wings forward horizontally. Good horizontal range and has a hitbox behind her. Has practically no vertical range.<br></li><li><a href="" http: rel="external nofollow"><strong>j.2C</strong></a> – Thrusts blade wings forward vertically. Massive vertical hitbox and easy to confirm on hit. Not that great of a jump-in since its horizontal range isn't that good.<br></li><li><strong>Taunt</strong> – Nu checks her emails<br></li><li><strong>Crush Trigger</strong> – Nu slams her blade wings together in front of her. Guard breaks. Useful in combos.<br></li><li><a href="" http: rel="external nofollow"><strong>Forward Throw (B+C)</strong></a> - Nu skewers the opponent with her blade wings and launches them in front of her. Can easily followup with her drive moves to combo from it. Wallbounds in the corner<br></li><li><a href="" http: rel="external nofollow"><strong>Back Throw (4B+C)</strong></a> - The same as her forward throw except she launches them behind her<br></li><li><a href="" http: rel="external nofollow"><strong>Air Throw (j.B+C)</strong></a> - Grabs the opponents and slams them to the ground, causing them to bounce back up. Can be followed up with 6D easily<br></li><li><a href="" http: rel="external nofollow"><strong>Counter Assault</strong></a> - Essentially her 6B. It is invincible but can be low profiled.<br>
</li></ul></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Drive Moves</b></div><br>
<strong>Drive: Sword Summoner</strong><br>
Nu manifests sword-like projectiles which she can shoot off at different angles. All drive moves have a follow-up attack initiated by pressing D shortly after the attack connects. In Luna mode, it is currently believed that the follow-up attack cannot be done on block (confirmed for 5D and j.2D). Drive moves are all special cancelable and in Dia mode, all of them can be canceled into her 44 or 66 act parser.<br><br><ul><li><strong>5D</strong> – Shoots a sword directly in front of Nu. In Dia mode, Nu can jump cancel 5D (but not if you do the follow-up).<br></li><li><strong>4D</strong> – Shoots a sword from behind the opponent aiming at their head. Track the opponent and is an overhead.<br></li><li><strong>6D</strong> – Shoots a sword at a 30 degree angle. Can be jump canceled.<br></li><li><strong>2D</strong> - Shoots a sword at a 80 degree angle. This is steeper than it was in previous games. Can be jump canceled.<br></li><li><strong>j.D</strong> – Shoots a sword at a 30 degree angle upwards while she is in the air. Follow-up can be jump canceled.<br></li><li><strong>j.2D</strong> – Shoots a sword at a 30 degree angle downwards while she is in the air. Follow-up can be jump canceled.<br>
<br><br>
<strong>Overdrive: Unlimited Drive</strong><br>
<strong>List of Overdrive Effects:</strong><br><ul><li> All drive moves summon two swords instead of one<br></li><li> Special moves are no longer dependent on the mode Nu is in. Dia can use Luna-specific specials and vice versa. <br></li><li> For special moves that the two forms share, it will act the same as it normally does for whatever mode Nu is in (sickle storm in Dia mode is still the full screen low and sickle storm in Luna mode is still the multi-hit area based move)<br></li><li> Luna mode gains access to modify certain special moves with ~C like Dia mode can<br></li><li> Legacy Edge lasts longer and does more hits<br></li><li> Calamity Sword summons 4 swords in a wave motion instead of just one<br></li></ul><p></p><p>
</p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Drive Overview</b></div><p>
Nu's drive essentially gives her access to long range projectile normals. This gives her an advantage of being able to combo someone from outside of burst range and punish most bursts done while she is using her drive to combo. These are all projectiles so be mindful about projectile invincible moves. Very important to note that all drive moves have a dead space in front of Nu where they won't hit anything. In Dia mode, her drive moves are all level 1 projectiles. In Luna mode, they are all level 2.</p><p>
</p></div></li></ul></div><p>
</p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Special Moves</b></div><p>
</p><ul data-ipsBBCode-list="true"><p>
[*]<strong>Face Lift (22A)</strong> Mode change special that changes Nu between Dia mode and Luna mode. Can be used off any ground normal, ground drive and many special moves.</p><p>
[*]<strong>Supra Rage (623C)</strong> Nu does a Flash Kick-esque attack. Large untechable time and typically used as a combo ender to cause knockdown. Dia version has head invul. FC. Has SMP.</p><p>
[*]<a href="" http: rel="external nofollow"><strong>Gravity Seed</strong></a><strong> (214A/B/C)</strong> Places down a gravity well, which drastically slows down the opponent's movements. Different versions place the well at different ranges. Has a cool down timer, which is depicted by a gravity gauge. In Dia mode, there is no hitbox. In Luna mode, it now causes ground bounce on air hit. If whiffed, it takes less of the gravity gauge. Dia mode takes 30% of the gauge and Luna mode takes 70%. FC.</p><p>
[*]<a href="" http: rel="external nofollow"><strong>Sickle Storm</strong></a><strong> (236D)</strong> Summons a circular saw. Dia mode's sickle storm acts like CT's Sickle storm and travels along the ground full screen and is a low. Pushes the opponent full screen on hit. Luna mode's sickle storm seems to track the opponent. It hits 5 times in the same area 5 times (instead of 6 like it did in Extend). Has SMP but each mode's sickle storm is counted as a different move.</p><p>
[*]<a href="" http: rel="external nofollow"><strong>Spike Chaser</strong></a><strong> (214D)</strong> Summons a wave of spikes that rise from the ground. In Dia mode, it goes about 3/4 of the screen. In Luna mode, it goes about 2 character width in front of her. Can be charged in Dia mode. If charged, goes full screen. Has SMP.</p><p>
[*]<a href="" http: rel="external nofollow"><strong>Crescent Saber</strong></a><strong> (j.214D)</strong> Summons a curved blade that starts above Nu and comes down in an arc. Overhead. In Dia mode, it acts exactly like Extend's crescent saber and can be feinted with ~C. In Luna mode, it no longer has the dead space in front of her and cannot be feinted. Has SMP.</p><p>
[*]<strong>Act Parser (44/66)</strong> Nu teleports either forward (66) or backward (44) after drive moves and 6C. Acts like CT Nu's teleports with less range. Can only do in Dia mode. Can be done in the air.</p><p>
[*]<a href="" http: rel="external nofollow"><strong>Act Parser Zwei</strong></a><strong> (236A)</strong> Teleports towards the opponent. Can go through the opponent. Can only do in Luna mode.</p><p>
[*]<a href="" http: rel="external nofollow"><strong>Act Parser Zwei: Blade</strong></a><strong> (236B)</strong> Teleports towards the opponent and hits them low. Now causes spinning down on ground hit and wallstick on air hit. Can easily be combo'd midscreen without meter now with 22A cancel. Can only do in Luna mode. Has SMP.</p><p>
[*]<a href="" http: rel="external nofollow"><strong>Act Parser Zwei Cavalier</strong></a><strong> (236C)</strong> Teleports towards the opponent and rams them. Wallbounces on CH. Wallstick on normal hit now. Can only do in Luna mode. Has SMP.</p><p>
</p><p></p><p>
</p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Distortion Drives</b></div><p>
[*]<a href="" http: rel="external nofollow"><strong>Legacy Edge</strong></a><strong> (236236D)</strong> Sends an endless stream of knives in front of her at the opponent. Goes full screen but has a dead spot directly in front of her similar to her drives. Have enough time to get a mix-up if the opponent blocks or combo if it is hits. Lasts longer in OD.</p><p>
[*]<a href="" http: rel="external nofollow"><strong> Calamity Sword</strong></a><strong> (641236D/j.641236D)</strong> Summons a massive sword from above and hits overhead. The air version is a great combo ender and adds about 1K damage to any combo. Has invincibility. In OD, 4 swords appear.</p><p>
</p><p></p></div><ul data-ipsBBCode-list="true"><p>
</p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Astral Heat</b></div><p>
[*]<a href="" http: rel="external nofollow"><strong>Sword of Destruction</strong></a><strong> (214214D)</strong> </p><p>
Command grab. Had its input changed from 222D</p><p>
</p><p></p></div><ul data-ipsBBCode-list="true"><p>
</p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Top Japanese Nu rankings:</b></div><p>
<a href="" http: rel="external nofollow">Here it is</a></p><p>
The top ones to watch would be:</p><p>
</p><p>
[*]<a href="" http: rel="external nofollow">Protos (Gentarou)</a></p><p>
[*]<a href="" http: rel="external nofollow">Yoshiki (Nao-san Aishiteru)</a></p><p>
[*]<a href="" http: rel="external nofollow">Tsukasa (Hagashi)</a></p><p>
[*]<a href="" http: rel="external nofollow">Aruba (Gomikuzu)</a></p><p>
[*]<a href="" http: rel="external nofollow">Naga</a></p><p>
[*]<a href="" http: rel="external nofollow">Kyon</a></p><p>
</p><p></p></div><ul data-ipsBBCode-list="true"><p>
</p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Proration Data:</b></div><p>
<strong>Character Combo Rate = 70%</strong></p><p>
<a href="" http: rel="external nofollow">A proration table is here</a></p><p>
</p></div><p>
</p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Combos:</b></div><p>
<a href="" http: rel="external nofollow">Nu Combo Thread</a></p></div><p>
</p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Videos:</b></div><p>
<a href="" http: rel="external nofollow">Nu Video Thread</a></p></div><p>
</p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Addition Info (in Japanese):</b></div><p>
<a href="" http: rel="external nofollow">JBBS</a></p><p>
<a href="" http: rel="external nofollow">Wiki</a></p><p>
<a href="" http: rel="external nofollow">Proration table</a></p><p>
</p></div><p>
</p><p><img src="http://kurushii.tv/Chaoschao/Dustloop/BBCP/Graphics/Nu/BBCP_Nu_Palettes.png" alt="BBCP_Nu_Palettes.png"></p><div style="text-align:center"></div><p></p></ul></ul></ul></ul></div></div>
]]></description><guid isPermaLink="false">7336</guid><pubDate>Thu, 24 Oct 2013 14:21:22 +0000</pubDate></item><item><title>[CP1.1] V-13 Combo Thread</title><link>https://www.forums.dustloop.com/topic/8687-cp11-v-13-combo-thread/</link><description><![CDATA[
<p></p><ul><li>OLD COMBOS STILL WORK. This thread will hold both combos from both pre-patch and post-patch.</li>
<li>I will put a * next to combos that don't have their damage/heatgain values yet but have been tested to work.</li>
</ul><div>
<p> </p>
<div>
<p> </p>
<div><img src="http://kurushii.tv/Dustloop/BBCP/Graphics/Nu/BBCP_Header_Combo_Thread.png" alt="BBCP_Header_Combo_Thread.png"></div>
<p></p><p></p><div><img src="http://kurushii.tv/Dustloop/BBCP/Graphics/Azrael/BBCP_Info_Bar_c01.png" alt="BBCP_Info_Bar_c01.png"></div>
<p></p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Notation:</b></div><span style="background-color:rgb(247,247,247);font-size:12px;">[table]</span></div>
<div>
<div style="font-size:12px;background-color:rgb(247,247,247);">&gt;Cancel</div>
<div style="font-size:12px;background-color:rgb(247,247,247);">|&gt;Link After landing from Aerial Move</div>
<div style="font-size:12px;background-color:rgb(247,247,247);">jJump</div>
<div style="font-size:12px;background-color:rgb(247,247,247);">djDouble Jump</div>
<div style="font-size:12px;background-color:rgb(247,247,247);">sjSuper Jump</div>
<div style="font-size:12px;background-color:rgb(247,247,247);">ADAir Dash</div>
<div style="font-size:12px;background-color:rgb(247,247,247);">IADInstant Air Dash</div>
<div style="font-size:12px;background-color:rgb(247,247,247);">jcJump Cancel</div>
<div style="font-size:12px;background-color:rgb(247,247,247);">sjcSuper Jump Cancel</div>
<div style="font-size:12px;background-color:rgb(247,247,247);">CHCounter Hit</div>
<div style="font-size:12px;background-color:rgb(247,247,247);">FCFatal Counter</div>
<div style="font-size:12px;background-color:rgb(247,247,247);">RCRapid Cancel</div>
<div style="font-size:12px;background-color:rgb(247,247,247);">[ ]Hold Input</div>
<div style="font-size:12px;background-color:rgb(247,247,247);">(N)Attack must deal N amount of hits</div>
<div style="font-size:12px;background-color:rgb(247,247,247);">[???] xNRepeat ??? N amount of times</div>
<div style="font-size:12px;background-color:rgb(247,247,247);">DMGDamage</div>
<div style="font-size:12px;background-color:rgb(247,247,247);">CTCrush Trigger[/table]</div>
</div><p></p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Combo Format</b></div><p>
The combos are written in this format:</p><p></p><p style="margin-left:40px;">[starting Form] Combo (Damage, Heat gain/Heat used)</p>
<p>
</p></div><p></p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Easy BnBs</b></div><p></p><p style="margin-left:40px;color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">[Dia] 2B &gt; 6B &gt; 5C &gt; 3C &gt; 236D (1703, 12/0)</p>
<p style="margin-left:40px;"> </p>
<p style="margin-left:40px;color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">[Luna] 2B &gt; 6B &gt; 5C &gt; 236B &gt; 22A &gt; 5DD &gt; 4DD &gt; 236D (2446, 17/0)</p>
<p style="margin-left:40px;"> </p>
<p style="margin-left:40px;color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">[Dia] 5DD &gt; 4DD &gt; 236D (1333, 9/0)</p>
<p style="margin-left:40px;"> </p>
<p style="margin-left:40px;color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">[Luna] 5DD &gt; 236B &gt; 22A &gt; 5DD &gt; 4DD &gt; 236D (2041, 14/0)</p>
<p style="margin-left:40px;"> </p>
<p style="margin-left:40px;color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">[Dia/Luna] Anti Air 6DD &gt; 2DD &gt; jDD &gt; j2DD &gt; djDD &gt; dj2DD &gt; dj214D(2051/2463, 14/17/0)</p>
<p style="margin-left:40px;"> </p>
<p style="margin-left:40px;color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">[Dia] Throw &gt; 6DD &gt; 2DD &gt; jDD &gt; j2DD &gt; djDD &gt; dj2DD &gt; dj214D(2644, 23/0)</p>
<p style="margin-left:40px;"> </p>
<p style="margin-left:40px;color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">[Luna] Throw &gt; 6DD &gt; 2DD &gt; jDD &gt; j2DD &gt; djDD &gt; dj2DD &gt; dj214D(2895, 20/0)</p>
<p></p></div>
<p> </p>
<p></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>General Combo Info</b></div>
<p>All 2B starter combos can be done with 6B Starter.</p>
<p>All 6B Starter Combos can be done with 5C starter.</p>
<p>j.ODc and ODc are different. j.ODc is cancelling jump startup with an OD to extend duration.</p>
<p> </p>
<p></p></div>
<p> </p>
<p><a href="" rel="external nofollow">CHARACTER SPECIFIC COMBOS CHART</a> (If you can make sense of it. I wrote it in my own shorthand but there is a key above to help people try to understand it)</p><p>
 </p>
<div><img src="http://kurushii.tv/Dustloop/BBCP/Graphics/Azrael/BBCP_Info_Bar_c02.png" alt="BBCP_Info_Bar_c02.png"></div>
<p></p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Mid-screen:</b></div><p></p><p><strong>A normal</strong></p><p></p><p style="margin-left:40px;"> </p>
<ul><li> </li>
</ul><p></p><p><strong>B normals</strong>
</p><ul><li><a href="" rel="external nofollow">[Luna]2B&gt;6B&gt;5C&gt;236B~22A&gt;3C(1)&gt;236D~C~22A&gt;6A&gt;j.C&gt;j.2C&gt;2DD&gt;214D~22A&gt;214D~22A&gt;662D&gt;623C (3215, 22/0)</a>
</li><li><a href="" rel="external nofollow">[Luna]6B&gt;3C&gt;214B&gt;5DD&gt;214D~22A&gt;2DD&gt;236D~22A&gt;5DD&gt;236C (3809, 27/0)</a></li>
<li><a href="" rel="external nofollow">[Luna]6B&gt;3C&gt;214A&gt;5DD&gt;214D&gt;66A&gt;2147D&gt;66A&gt;4B&gt;2DD&gt;j.DD&gt;j.2DD&gt;j.214D(SMP) (4460, 32/0)</a></li>
<li><a href="" rel="external nofollow">[Luna]6B&gt;3C&gt;214A&gt;66A&gt;4B&gt;6623C&gt;446A&gt;2C&gt;j.DD&gt;j.2DD&gt;dj.DD&gt;j.2DD&gt;j.214D (4540, 32/0)</a></li>
<li><a href="" rel="external nofollow">[Luna]4B&gt;2DD&gt;214D~22A&gt;214D~22A&gt;66DD&gt;2147D&gt;66DD&gt;2DD&gt;623C (3046, 21/0)</a></li>
<li><a href="" rel="external nofollow">[Luna]4B&gt;6623C&gt;443C&gt;214B&gt;665DD&gt;214D~22A&gt;214D~22A&gt;6C&gt;236C (3603, 25/0)</a></li>
</ul><p></p><p> </p>
<p></p><p><strong>C normals</strong></p><p></p><p style="margin-left:40px;"> </p>
<ul><li>*[Luna]5C(FC)&gt;236B~22A&gt;delay 5DD&gt;66&gt;5A&gt;3C~22A&gt;6A&gt;4B&gt;2DD&gt;214D&gt;665C&gt;2C&gt;623C</li>
</ul><p></p><p> </p>
<p></p><p><strong>Drives</strong></p><p></p><p style="margin-left:40px;"> </p>
<ul><li>[Luna]5DD/4DD&gt;236B~22A&gt;3C(1)&gt;236D~C~22A&gt;6A&gt;9j.C&gt;j.2C&gt;2DD&gt;214D~22A&gt;214D~22A&gt;662DD&gt;623C&gt;2366D (3008, 21/0)</li>
<li>*[Dia]4DD~22A&gt;2A&gt;6B&gt;5C(2)&gt;236B~22A&gt;5DD&gt;236D</li>
<li> </li>
</ul><p></p><p> </p>
<p></p><p><strong>Specials</strong></p><p></p><p style="margin-left:40px;"> </p>
<ul><li> </li>
</ul><p></p><p> </p>
<p></p><p><strong>Throw</strong></p><p></p><p style="margin-left:40px;"> </p>
<ul><li> </li>
</ul><p></p><p> </p>
<p></p><p><strong>Air Throw</strong></p><p></p><p style="margin-left:40px;"></p><p>
 </p>
<ul><li> </li>
</ul><p></p><p> </p>
<p>
</p></div><p></p><p></p><div><img src="http://kurushii.tv/Dustloop/BBCP/Graphics/Azrael/BBCP_Info_Bar_c03.png" alt="BBCP_Info_Bar_c03.png"></div>
<p></p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Corner:</b></div><p><strong>A normal</strong></p><p></p><p style="margin-left:40px;"> </p>
<ul><li> </li>
<li> </li>
</ul><p></p><p> </p>
<p></p><p><strong>B normals</strong></p><p></p><p style="margin-left:40px;"> </p>
<ul><li>*[Luna]6B&gt;5C&gt;236B~22A&gt;236D~22A&gt;5DD&gt;214D&gt;66A&gt;2147D&gt;6A&gt;6C&gt;236D&gt;66B&gt;236C&gt;6A&gt;623C</li>
</ul><p></p><p> </p>
<p></p><p><strong>C normals</strong></p><p></p><p style="margin-left:40px;"> </p>
<ul><li>*[Luna]5C(Rollpunish)&gt;2C&gt;6C&gt;CT&gt;236D&gt;66B&gt;214D~22A&gt;214D~22A&gt;236C&gt;5C&gt;2C&gt;623C&gt;3C</li>
</ul><p></p><p> </p>
<p></p><p><strong>Drives</strong></p><p></p><p style="margin-left:40px;"> </p>
<ul><li> </li>
</ul><p></p><p> </p>
<p></p><p><strong>Specials</strong></p><p></p><p style="margin-left:40px;"> </p>
<ul><li> </li>
<li> </li>
</ul><p></p><p> </p>
<p></p><p><strong>Throw</strong></p><p></p><p style="margin-left:40px;"> </p>
<ul><li>*(Near Corner)[Luna]BC&gt;214D~22A&gt;236D~C~22A&gt;6A&gt;5C(4)&gt;6C&gt;236D&gt;236C&gt;6A&gt;623C</li>
<li> </li>
</ul><p></p><p> </p>
<p></p><p><strong>Air Throw</strong></p><p></p><p style="margin-left:40px;"></p><p>
 </p>
<ul><li> </li>
<li> </li>
</ul><p></p><p> </p>
<p>
</p></div><p></p><p></p><div><img src="http://images.sanctuary-inc.net/overdrive4.png" alt="overdrive4.png"></div>
<p></p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Overdrive Combos:</b></div><p><strong>A normal</strong></p><p></p><p style="margin-left:40px;"> </p>
<ul><li> </li>
<li> </li>
</ul><p></p><p> </p>
<p></p><p><strong>B normals</strong></p><p></p><p style="margin-left:40px;"> </p>
<ul><li> </li>
<li> </li>
</ul><p></p><p> </p>
<p></p><p><strong>C normals</strong></p><p></p><p style="margin-left:40px;"> </p>
<ul><li> </li>
<li> </li>
</ul><p></p><p> </p>
<p></p><p><strong>Drives</strong></p><p></p><p style="margin-left:40px;"> </p>
<ul><li> </li>
<li> </li>
</ul><p></p><p> </p>
<p></p><p><strong>Specials</strong></p><p></p><p style="margin-left:40px;"> </p>
<ul><li> </li>
<li> </li>
</ul><p></p><p> </p>
<p></p><p><strong>Throw</strong></p><p></p><p style="margin-left:40px;"> </p>
<ul><li> </li>
<li> </li>
</ul><p></p><p> </p>
<p></p><p><strong>Air Throw</strong></p><p></p><p style="margin-left:40px;"></p><p>
 </p>
<ul><li> </li>
<li> </li>
</ul><p></p><p> </p>
<p>
</p></div><p></p><p>
 </p></div>
</div>
]]></description><guid isPermaLink="false">8687</guid><pubDate>Wed, 14 May 2014 02:43:26 +0000</pubDate></item><item><title>[CP] &#x3BD;-13 Critique And Self-Improvement Thread</title><link>https://www.forums.dustloop.com/topic/8050-cp-%CE%BD-13-critique-and-self-improvement-thread/</link><description><![CDATA[
<p>Okay guys, you know the drill. Post videos of yourself playing here and have fellow Nu players tell you what you're doing great and where you can improve. </p><p>
</p><p>
And remember, <em>constructive</em> criticism only.</p>
]]></description><guid isPermaLink="false">8050</guid><pubDate>Thu, 12 Dec 2013 13:26:31 +0000</pubDate></item><item><title>[CP] v-13 Video Thread</title><link>https://www.forums.dustloop.com/topic/5895-cp-v-13-video-thread/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center"><img src="http://kurushii.tv/Dustloop/BBCP/Graphics/Nu/BBCP_Header_Video_Thread.png" alt="BBCP_Header_Video_Thread.png"></div><p></p><p>
</p><p>
</p><ul><li>If you'd like to contribute, please feel free to do so! Just link the video along with the time that CHARACTER appears in the video, and I'll update this post with that video. If a suitable title for the video is available please list with it.<br></li><li>Dates in <span style="color:#FF0000">Red</span> are netplay matches<br>
<br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Notable Players</b></div><ul><br><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>Protos</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<br><a href="" http: rel="external nofollow">Protos vs Hiyoko</a><br><a href="" http: rel="external nofollow">Protos vs Koko</a><br><a href="" http: rel="external nofollow">Protos vs Hikaru</a><br><a href="" http: rel="external nofollow">Rocha vs Protos</a><br><a href="" http: rel="external nofollow">Kotsubu vs Protos</a><br></div>
</div>
</div><br><br><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>Yoshiki</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<br><a href="" http: rel="external nofollow">Yoshiki vs Jiro</a><br><a href="" http: rel="external nofollow">Zanzan vs Yoshiki</a><br><a href="" http: rel="external nofollow">Yoshiki vs Ronitta</a><br><a href="" http: rel="external nofollow">Yoshiki vs H.H</a><br><a href="" http: rel="external nofollow">Yoshiki vs Seji</a><br></div>
</div>
</div><br><br><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>Tsukasa</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<br><a href="" http: rel="external nofollow">Tsukasa vs Kikuchiyo</a><br><a href="" http: rel="external nofollow">eruran vs Tsukasa</a><br><a href="" http: rel="external nofollow">Kogatan vs Tsukasa</a><br><a href="" http: rel="external nofollow">Tsukasa vs Relius</a><br><a href="" http: rel="external nofollow">? vs Tsukasa</a><br></div>
</div>
</div><br><br><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>Gomikuzu</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<br><a href="" http: rel="external nofollow">? vs Gomikuzu</a><br><a href="" http: rel="external nofollow">Gomikuzu vs Mikayaro</a><br><a href="" http: rel="external nofollow">Gomikuzu vs Yuuki</a><br><a href="" http: rel="external nofollow">Yumekami vs Gomikuzu</a><br><a href="" http: rel="external nofollow">? vs Gomikuzu</a><br></div>
</div>
</div><br>
</ul></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Matches</b></div><br>
<strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAM.png" alt=":AM:"><br><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>Vs. Amane Videos</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<br>
[01/12/2012] <a href="" http: rel="external nofollow">SpinKing vs S</a><br>
[01/12/2012] <a href="" http: rel="external nofollow">SpinKing vs Sarube-J</a> 5 matches in this video between them<br>
[21/12/2012] <a href="" http: rel="external nofollow">Ne-chan vs ?</a><br>
[22/12/2012] <a href="" http: rel="external nofollow">? vs Naga</a><br>
[02/02/2012] <a href="" http: rel="external nofollow">? vs Gomikuzu</a><br>
[23/02/2012] <a href="" http: rel="external nofollow">Yoshiki vs Jiro</a><br></div>
</div>
</div><br><br>
<strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAR.png" alt=":AR:"><br><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>Vs. Arakune Videos</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<br>
[28/11/2012] <a href="" http: rel="external nofollow">Ripona vs Rio</a><br>
[28/11/2012] <a href="" http: rel="external nofollow">Ripona vs ?</a><br>
[01/12/2012] <a href="" http: rel="external nofollow">Naga vs Penguin</a><br>
[01/12/2012] <a href="" http: rel="external nofollow">Naga vs Penguin</a><br>
[15/12/2012] <a href="" http: rel="external nofollow">Jieru vs Minato</a><br>
[12/01/2013] <a href="" http: rel="external nofollow">Protos vs Hiyoko</a><br>
[02/03/2013] <a href="" http: rel="external nofollow">Naga vs ?</a><br>
[02/03/2013] <a href="" http: rel="external nofollow">Naga vs ?</a><br>
[23/12/2013] <a href="" http: rel="external nofollow">Hiyoko vs Yoshiki</a><br>
[23/02/2013]<a href="" http: rel="external nofollow">Protos vs Hiyoko</a><br>
[08/03/2013] <a href="" http: rel="external nofollow">Minato vs ?</a> The resolution is stretched<br>
[14/04/2013] <a href="" http: rel="external nofollow">Naga vs ?</a><br></div>
</div>
</div><br><br>
<strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAZ.png" alt=":AZ:"><br><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>Vs. Azrael Videos</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<br>
[28/11/2012] <a href="" http: rel="external nofollow">ESP vs ?</a><br>
[30/11/2012] <a href="" http: rel="external nofollow">S vs Karaage</a><br>
[30/11/2012] <a href="" http: rel="external nofollow">Sekido vs Oji</a> No sound in video<br>
[08/12/2012] <a href="" http: rel="external nofollow">? vs ?</a><br>
[14/12/2012] <a href="" http: rel="external nofollow">S vs Koko</a><br>
[14/12/2012] <a href="" http: rel="external nofollow">S vs Koko</a><br>
[21/12/2012] <a href="" http: rel="external nofollow">Protos vs Koko</a><br>
[27/12/2012] <a href="" http: rel="external nofollow">Tsukasa vs ?</a><br>
[05/01/2013] <a href="" http: rel="external nofollow">? vs Yoshiki</a><br>
[12/01/2013] <a href="" http: rel="external nofollow">Bob vs Tsukasa</a><br>
[26/01/2013] <a href="" http: rel="external nofollow">Naga vs Q</a><br>
[25/02/2013] <a href="" http: rel="external nofollow">Aruba vs Dogura</a><br>
[25/02/2013] <a href="" http: rel="external nofollow">Aruba vs Dogura</a><br>
[04/04/2013] <a href="" http: rel="external nofollow">? vs Gomikuzu</a><br>
[09/04/2013] <a href="" http: rel="external nofollow">Maman vs ?</a><br></div>
</div>
</div><br><br>
<strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballBA.png" alt=":BANG:"><br><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>Vs. Bang Videos</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<br>
[08/12/2012] <a href="" http: rel="external nofollow">? vs ?</a><br>
[08/12/2012] <a href="" http: rel="external nofollow">Storm No. 50 vs Komando</a><br>
[12/12/2012] <a href="" http: rel="external nofollow">Kijyoui vs Protos</a><br>
[15/12/2012] <a href="" http: rel="external nofollow">Gin vs Minato</a><br>
[02/01/2013] <a href="" http: rel="external nofollow">Sessha vs Tsukasa</a><br>
[05/01/2013] <a href="" http: rel="external nofollow">? vs Yoshiki</a><br>
[03/02/2013] <a href="" http: rel="external nofollow">Naga vs Bang</a><br>
[03/02/2013] <a href="" http: rel="external nofollow">Bang vs Naga</a><br>
[28/03/2013] <a href="" http: rel="external nofollow">Dora vs Yoshiki vs </a><br>
[25/03/2013] <a href="" http: rel="external nofollow">Aruba vs Bang</a><br>
[11/04/2013] <a href="" http: rel="external nofollow">? vs Tsukasa</a><br>
[23/04/2013] <a href="" http: rel="external nofollow">Den vs Yuuki</a><br>
[03/05/2013] <a href="" http: rel="external nofollow">Zanzan vs Yoshiki</a><br></div>
</div>
</div><br><br>
<strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballBU.png" alt=":BU:"><br><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>Vs. Bullet Videos</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<br>
[28/11/2012] <a href="" http: rel="external nofollow">Rio vs nao</a><br>
[30/11/2012] <a href="" http: rel="external nofollow">S vs Reria</a><br>
[01/12/2012] <a href="" http: rel="external nofollow">Kyon vs Shingo</a><br>
[06/12/2012] <a href="" http: rel="external nofollow">? vs Rachisu</a><br>
[12/12/2012] <a href="" http: rel="external nofollow">nao vs Protos</a><br>
[14/12/2012] <a href="" http: rel="external nofollow">Yuuki vs Lucky</a><br>
[28/12/2012] <a href="" http: rel="external nofollow">Yoshiki vs Reria</a><br>
[28/12/2012] <a href="" http: rel="external nofollow">Reria vs S</a><br>
[22/12/2012] <a href="" http: rel="external nofollow">Uido vs S</a><br>
[11/01/2013] <a href="" http: rel="external nofollow">Omnislash vs HAL</a><br>
[02/02/2013] <a href="" http: rel="external nofollow">Gomikuzu(?) vs ?</a><br>
[23/03/2013] <a href="" http: rel="external nofollow">? vs Gekkou</a><br>
[23/03/2013] <a href="" http: rel="external nofollow">? vs Gekkou</a><br>
[23/03/2013] <a href="" http: rel="external nofollow">? vs Gekkou</a><br>
[23/03/2013] <a href="" http: rel="external nofollow">? vs Gekkou</a><br>
[23/03/2013] <a href="" http: rel="external nofollow">? vs ?</a><br>
[23/03/2013] <a href="" http: rel="external nofollow">? vs ?</a><br>
[09/04/2013] <a href="" http: rel="external nofollow">Maman vs Bullet</a><br>
[23/04/2013] <a href="" http: rel="external nofollow">? vs Yuuki</a><br></div>
</div>
</div><br><br>
<strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballCA.png" alt=":CA:"><br><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>Vs. Carl Videos</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<br>
[01/12/2012] <a href="" http: rel="external nofollow">Kichiku Megane vs Naga</a><br>
[05/12/2012] <a href="" http: rel="external nofollow">Yuuki vs ?</a><br>
[01/12/2012] <a href="" http: rel="external nofollow">Kuchiku Megane vs Naga</a><br>
[08/12/2012] <a href="" http: rel="external nofollow">Naga vs Kichuki Megane</a><br>
[15/12/2012] <a href="" http: rel="external nofollow">Minato vs Akiba</a><br>
[22/12/2012] <a href="" http: rel="external nofollow">Yoshiki vs Nisshi</a><br>
[25/02/2013] <a href="" http: rel="external nofollow">Gomikuzu vs Mikayaro</a><br>
[25/02/2013] <a href="" http: rel="external nofollow">Gomikuzu vs Mikayaro</a><br>
[21/03/2013] <a href="" http: rel="external nofollow">Protos vs ?</a><br>
[29/03/2013] <a href="" http: rel="external nofollow">? vs ?</a><br>
[21/04/2013] <a href="" http: rel="external nofollow">Yuuma vs Mikan Yarou</a><br></div>
</div>
</div><br><br>
<strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballHK.png" alt=":HA:"><br><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>Vs. Hakumen Videos</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<br>
[28/11/2012] <a href="" http: rel="external nofollow">Chibaken vs ?</a><br>
[28/11/2012] <a href="" http: rel="external nofollow">Chibaken vs Rio</a><br>
[28/11/2012] <a href="" http: rel="external nofollow">Chibaken vs ?</a><br>
[28/11/2012] <a href="" http: rel="external nofollow">Chibaken vs Rio</a><br>
[30/11/2012] <a href="" http: rel="external nofollow">Chan vs Goro</a> No sound in video<br>
[30/11/2012] <a href="" http: rel="external nofollow">Yandere Daisuke vs Teru</a> No sound in video<br>
[08/12/2012] <a href="" http: rel="external nofollow">? vs Chibaken</a><br>
[08/12/2012] <a href="" http: rel="external nofollow">? vs Chibaken</a><br>
[08/12/2012] <a href="" http: rel="external nofollow">? vs Chibaken</a><br>
[08/12/2012] <a href="" http: rel="external nofollow">? vs Chibaken</a><br>
[12/12/2012] <a href="" http: rel="external nofollow">Hikaru vs Rio</a><br>
[21/12/2012] <a href="" http: rel="external nofollow">Inui vs PRF Army</a><br>
[28/12/2012] <a href="" http: rel="external nofollow">S vs JUN</a><br>
[23/02/2013] <a href="" http: rel="external nofollow">Protos vs Chibaken</a><br>
[25/02/2013] <a href="" http: rel="external nofollow">Aruba vs Puropicho </a><br>
[25/02/2013] <a href="" http: rel="external nofollow">Aruba vs Hakumen</a><br>
[10/03/2013] <a href="" http: rel="external nofollow">Yoshiki vs Hikaru </a><br>
[22/03/2013] <a href="" http: rel="external nofollow">Protos vs Hikaru</a><br>
[09/03/2013] <a href="" http: rel="external nofollow">Naga vs ?</a><br>
[31/03/2013] <a href="" http: rel="external nofollow">Protos vs Akiba Rika</a><br>
[10/04/2013] <a href="" http: rel="external nofollow">Chibaken vs Protos</a><br>
[29/04/2013] <a href="" http: rel="external nofollow">Yuma@Ginga vs Tenchi</a><br></div>
</div>
</div><br><br>
<strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballHZ.png" alt=":HZ:"><br><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>Vs. Hazama Videos</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<br>
[??/??/2012] <a href="" http: rel="external nofollow">? vs ?</a> Recorded from a stream by AchedSphinx<br>
[01/12/2012] <a href="" http: rel="external nofollow">Shiro vs Mitsurugi</a><br>
[08/12/2012] <a href="" http: rel="external nofollow">? vs Minato</a><br>
[08/12/2012] <a href="" http: rel="external nofollow">? vs Tsukasa</a><br>
[12/12/2012] <a href="" http: rel="external nofollow">Rocha vs Protos</a><br>
[15/12/2012] <a href="" http: rel="external nofollow">Yuichi vs Minato</a><br>
[01/12/2012] <a href="" http: rel="external nofollow">Kaqn vs Sarube-J</a><br>
[01/12/2012] <a href="" http: rel="external nofollow">Kaqn vs S</a><br>
[01/12/2012] <a href="" http: rel="external nofollow">Kaqn vs S</a><br>
[21/12/2012] <a href="" http: rel="external nofollow">Ruurihi vs ?</a><br>
[22/12/2012] <a href="" http: rel="external nofollow">S vs Kaqn</a><br>
[22/12/2012] <a href="" http: rel="external nofollow">S vs Kaqn</a><br>
[22/12/2012] <a href="" http: rel="external nofollow">S vs Kaqn</a><br>
[01/01/2013] <a href="" http: rel="external nofollow">? vs Tsukasa</a><br>
[02/01/2013] <a href="" http: rel="external nofollow">? vs Tsukasa</a><br>
[12/01/2013] <a href="" http: rel="external nofollow">Protos vs Rocha</a><br>
[02/02/2013] <a href="" http: rel="external nofollow">Gomikuzu vs Yuuki</a><br>
[02/15/2013] <a href="" http: rel="external nofollow">Tsukasa vs Hazama</a><br>
[10/03/2013] <a href="" http: rel="external nofollow">Mitsurugi vs Yoshiki</a><br>
[12/04/2013] <a href="" http: rel="external nofollow">Protos vs Kawata</a><br></div>
</div>
</div><br><br>
<strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTG.png" alt=":TG:"><br><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>Vs. Tager Videos</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<br>
[01/12/2012] <a href="" http: rel="external nofollow">Ruta vs Naga</a><br>
[05/12/2012] <a href="" http: rel="external nofollow">Tsukasa vs Rutent</a><br>
[01/12/2012] <a href="" http: rel="external nofollow">Ruta vs Naga</a><br>
[15/12/2012] <a href="" http: rel="external nofollow">Hage vs Minato</a><br>
[22/12/2012] <a href="" http: rel="external nofollow">Rutent vs Naga</a><br>
[22/12/2012] <a href="" http: rel="external nofollow">Grandia vs Naga</a><br>
[12/01/2013] <a href="" http: rel="external nofollow">Tsukasa vs Rutent</a><br>
[26/01/2013] <a href="" http: rel="external nofollow">Naga vs Grandia</a><br>
[10/03/2013] <a href="" http: rel="external nofollow">Yoshiki vs UNDER</a><br>
[02/03/2013] <a href="" http: rel="external nofollow">Naga vs Tager</a><br>
[02/03/2013] <a href="" http: rel="external nofollow">Grandia vs Naga</a><br>
[31/03/2013] <a href="" http: rel="external nofollow">Protos vs Tiku</a><br>
[04/05/2013] <a href="" http: rel="external nofollow">? vs Hage</a><br></div>
</div>
</div><br><br>
<strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballIZ.png" alt=":IZ:"><br><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>Vs. Izayoi Videos</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<br>
[21/12/2012] <a href="" http: rel="external nofollow">WIZ vs ?</a><br>
[11/01/2013] <a href="" http: rel="external nofollow">HAL vs ?</a><br></div>
</div>
</div><br><br>
<strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballJI.png" alt=":JI:"><br><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>Vs. Jin Videos</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<br>
[01/12/2012] <a href="" http: rel="external nofollow">Izayoi wa yo vs Shiro</a><br>
[08/12/2012] <a href="" http: rel="external nofollow">Usanagi vs ?</a><br>
[22/12/2012] <a href="" http: rel="external nofollow">Yoshiki vs Ronitta</a><br>
[26/01/2013] <a href="" http: rel="external nofollow">Naga vs Nao-chan</a><br>
[27/01/2013] <a href="" http: rel="external nofollow">Tsukasa vs Shikkoku</a><br>
[27/01/2013] <a href="" http: rel="external nofollow">Fenrich vs Yuuma</a><br>
[03/02/2013] <a href="" http: rel="external nofollow">Jin vs Naga</a><br>
[25/02/2013] <a href="" http: rel="external nofollow">Aruba vs Fenrich </a><br>
[10/03/2013] <a href="" http: rel="external nofollow">GOLD vs Yoshiki</a><br>
[31/03/2013] <a href="" http: rel="external nofollow">Protos vs Ronitta</a><br>
[09/04/2013] <a href="" http: rel="external nofollow">Maman vs ?</a><br>
[09/04/2013] <a href="" http: rel="external nofollow">Maman vs ?</a><br>
[12/04/2013] <a href="" http: rel="external nofollow">Protos vs Ryuusei</a><br>
[03/05/2013] <a href="" http: rel="external nofollow">Yoshiki vs Ryuusei </a><br></div>
</div>
</div><br><br>
<strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballLI.png" alt=":LI:"><br><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>Vs. Litchi Videos</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<br>
[??/??/2012] <a href="" http: rel="external nofollow">? vs ?</a> Recorded from a stream by AchedSphinx<br>
[05/12/2012] <a href="" http: rel="external nofollow">Tsukasa vs Galileo</a><br>
[08/12/2012] <a href="" http: rel="external nofollow">? vs Yuuki</a><br>
[21/12/2012] <a href="" http: rel="external nofollow">Osshi vs ?</a><br>
[27/01/2013] <a href="" http: rel="external nofollow">Tsukasa vs Kikuchiyo</a><br>
[02/15/2013] <a href="" http: rel="external nofollow">Tsukasa vs Galileo</a><br>
[23/02/2013] <a href="" http: rel="external nofollow">Aruba vs Galileo</a><br>
[15/03/2013] <a href="" http: rel="external nofollow">Aruba (Gomikuzu) vs Kikuchiyo (Litchi)</a><br>
[21/04/2013] <a href="" http: rel="external nofollow">Galileo vs Yuuma</a><br>
[21/04/2013] <a href="" http: rel="external nofollow">Yuuma vs Ea</a><br>
[09/04/2013] <a href="" http: rel="external nofollow">? vs Maman</a><br>
[26/04/2013] <a href="" http: rel="external nofollow">Hane vs Yoshiki</a><br></div>
</div>
</div><br><br>
<strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballMK.png" alt=":MK:"><br><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>Vs. Makoto Videos</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<br>
[28/11/2012] <a href="" http: rel="external nofollow">? vs Matsu</a><br>
[08/12/2012] <a href="" http: rel="external nofollow">? vs Kuma</a><br>
[08/12/2012] <a href="" http: rel="external nofollow">? vs Kuma</a><br>
[24/12/2012] <a href="" http: rel="external nofollow">Meru vs Okamu</a><br>
[28/12/2012] <a href="" http: rel="external nofollow">S vs MGN</a><br>
[10/03/2013] <a href="" http: rel="external nofollow">? vs Goro</a><br>
[22/03/2013] <a href="" http: rel="external nofollow">Protos vs Goro</a><br>
[26/04/2013] <a href="" http: rel="external nofollow">Matsu vs Yoshiki</a><br>
[04/05/2013] <a href="" http: rel="external nofollow">? vs ?</a><br></div>
</div>
</div><br><br>
<strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballMU.png" alt=":MU:"><br><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>Vs. Mu Videos</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<br>
[08/12/2012] <a href="" http: rel="external nofollow">? vs Minato</a><br>
[12/12/2012] <a href="" http: rel="external nofollow">Kotsubu vs Protos</a><br>
[14/12/2012] <a href="" http: rel="external nofollow">Yuuki vs Azuo</a><br>
[14/12/2012] <a href="" http: rel="external nofollow">S vs Mu</a><br>
[14/12/2012] <a href="" http: rel="external nofollow">S vs Mu</a><br>
[14/12/2012] <a href="" http: rel="external nofollow">Inui vs Mu</a><br>
[14/12/2012] <a href="" http: rel="external nofollow">S vs Mu</a><br>
[15/12/2012] <a href="" http: rel="external nofollow">Minato vs Nanura</a><br>
[28/12/2012] <a href="" http: rel="external nofollow">Yoshiki vs H.H</a><br>
[31/12/2012] <a href="" http: rel="external nofollow">Oboron vs Yoshiki</a><br>
[12/01/2013] <a href="" http: rel="external nofollow">Azuo vs Tsukasa</a><br>
[21/01/2013] <a href="" http: rel="external nofollow">Yuuki vs ?</a><br>
[01/02/2013] <a href="" http: rel="external nofollow">Keba vs Yoshiki</a><br>
[10/03/2013] <a href="" http: rel="external nofollow">? vs H.H</a><br>
[29/03/2013] <a href="" http: rel="external nofollow">Serizawa vs ?</a><br>
[29/03/2013] <a href="" http: rel="external nofollow">Serizawa vs ?</a><br>
[14/04/2013] <a href="" http: rel="external nofollow">Naga vs Azuo</a><br>
[14/04/2013] <a href="" http: rel="external nofollow">Suzune vs Naga</a><br>
[21/04/2013] <a href="" http: rel="external nofollow">Yuuma vs Azuo</a><br></div>
</div>
</div><br><br>
<strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballNO_2.png" alt=":NL:"><br><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>Vs. Noel Videos</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<br>
[08/12/2012] <a href="" http: rel="external nofollow">Tsukasa vs Noel</a><br>
[08/12/2012] <a href="" http: rel="external nofollow">Tenkawa vs Naga</a><br>
[05/01/2013] <a href="" http: rel="external nofollow">? vs Yoshiki</a><br>
[12/01//2013] <a href="" http: rel="external nofollow">Protos vs Dango</a><br>
[23/01/2013] <a href="" http: rel="external nofollow">Yuuki vs eruran</a><br>
[23/01/2013] <a href="" http: rel="external nofollow">eruran vs Tsukasa</a><br>
[26/01/2013] <a href="" http: rel="external nofollow">DUE vs Naga</a><br>
[26/01/2013] <a href="" http: rel="external nofollow">DUE vs Naga</a><br></div>
</div>
</div><br><br>
<strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballNU.png" alt=":NU:"><br><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>Vs. Nu Videos</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<br>
[07/12/2012] <a href="" http: rel="external nofollow">Goro vs Protos</a><br>
[08/12/2012] <a href="" http: rel="external nofollow">? vs Minato</a><br>
[28/12/2012] <a href="" http: rel="external nofollow">? vs ?</a><br>
[28/12/2012] <a href="" http: rel="external nofollow">Yoshiki vs ?</a><br>
[28/12/2012] <a href="" http: rel="external nofollow">? vs S</a><br>
[01/01/2013] <a href="" http: rel="external nofollow">Tsukasa vs Kyon</a><br>
[10/03/2013] <a href="" http: rel="external nofollow">? vs H.H</a><br>
[05/04/2013] <a href="" http: rel="external nofollow">Maman vs ?</a><br></div>
</div>
</div><br><br>
<strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballPT.png" alt=":PT:"><br><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>Vs. Platinum Videos</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<br>
[28/11/2012] <a href="" http: rel="external nofollow">Hasshi vs Rio</a><br>
[30/11/2012] <a href="" http: rel="external nofollow">Hasshi vs Maman</a> No sound in video<br>
[01/12/2012] <a href="" http: rel="external nofollow">S vs Shiro Madoushi</a><br>
[08/12/2012] <a href="" http: rel="external nofollow">Kedago vs Tsukasa</a><br>
[08/12/2012] <a href="" http: rel="external nofollow">? vs ?</a><br>
[08/12/2012] <a href="" http: rel="external nofollow">Kedago vs Tsukasa</a><br>
[24/12/2012] <a href="" http: rel="external nofollow">Okamu vs ?</a><br>
[24/12/2012] <a href="" http: rel="external nofollow">Daiwa vs Okamu</a><br>
[22/12/2012] <a href="" http: rel="external nofollow">Shiro Madoshi vs S</a><br>
[22/12/2012] <a href="" http: rel="external nofollow">Shiro Madoshi vs S</a><br>
[22/12/2012] <a href="" http: rel="external nofollow">Shiro Madoshi vs S</a><br>
[01/01/2013] <a href="" http: rel="external nofollow">Tsukasa vs ?</a><br>
[04/04/2013] <a href="" http: rel="external nofollow">Yumekami vs Gomikuzu</a><br>
[20/04/2013] <a href="" http: rel="external nofollow">Reiji vs Yumekami</a><br>
[26/04/2013] <a href="" http: rel="external nofollow">8C vs Yoshiki</a><br>
[29/04/2013] <a href="" http: rel="external nofollow">Yuma@Ginga vs Yumekami</a><br></div>
</div>
</div><br><br>
<strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRC.png" alt=":RA:"><br><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>Vs. Rachel Videos</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<br>
[28/11/2012] <a href="" http: rel="external nofollow">Momoiro vs Rio</a><br>
[06/12/2012] <a href="" http: rel="external nofollow">? vs Aruken</a><br>
[06/12/2012] <a href="" http: rel="external nofollow">? vs Aruken</a><br>
[14/12/2012] <a href="" http: rel="external nofollow">Tenkyou vs Tsukasa</a><br>
[14/12/2012] <a href="" http: rel="external nofollow">Yuuki vs Tenkyou</a><br>
[14/12/2012] <a href="" http: rel="external nofollow">S vs Erushi</a><br>
[14/12/2012] <a href="" http: rel="external nofollow">Inui vs Erushi</a><br>
[14/12/2012] <a href="" http: rel="external nofollow">Inui vs Erushi</a><br>
[16/12/2012] <a href="" http: rel="external nofollow">MP vs Sesu</a><br>
[01/01/2013] <a href="" http: rel="external nofollow">? vs Kyon</a><br>
[21/01/2013] <a href="" http: rel="external nofollow">Yuuki vs ?</a><br>
[15/02/2013] <a href="" http: rel="external nofollow">Tsukasa vs Tenkyou</a><br>
[23/02/2013] <a href="" http: rel="external nofollow">Protos vs Momoiro</a><br>
[10/04/2013] <a href="" http: rel="external nofollow">Hara vs Protos</a><br>
[10/04/2013] <a href="" http: rel="external nofollow">Hara vs Protos</a><br>
[10/04/2013] <a href="" http: rel="external nofollow">Hara vs Protos</a><br>
[10/04/2013] <a href="" http: rel="external nofollow">Hara vs ?</a><br>
[10/04/2013] <a href="" http: rel="external nofollow">Hara vs ?</a><br>
[24/04/2013] <a href="" http: rel="external nofollow">Protos vs Momoiro</a><br></div>
</div>
</div><br><br>
<strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRG.png" alt=":RG:"><br><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>Vs. Ragna Videos</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<br>
[07/12/2012] <a href="" http: rel="external nofollow">Fumi vs Protos</a><br>
[08/12/2012] <a href="" http: rel="external nofollow">Four vs Naga</a><br>
[08/12/2012] <a href="" http: rel="external nofollow">Masato vs Tsukasa</a><br>
[08/12/2012] <a href="" http: rel="external nofollow">Masato vs Tsukasa</a><br>
[12/12/2012] <a href="" http: rel="external nofollow">HARA vs Protos</a><br>
[21/12/2012] <a href="" http: rel="external nofollow">Protos vs Ragna</a><br>
[27/12/2012] <a href="" http: rel="external nofollow">Tsukasa vs ?</a><br>
[28/12/2012] <a href="" http: rel="external nofollow">? vs ?</a><br>
[22/12/2012] <a href="" http: rel="external nofollow">? vs Naga</a><br>
[31/12/2012] <a href="" http: rel="external nofollow">Kogatan vs Tsukasa</a><br>
[31/12/2012] <a href="" http: rel="external nofollow">Kogatan vs Tsukasa</a><br>
[01/01/2013] <a href="" http: rel="external nofollow">? vs Kyon</a><br>
[23/01/2013] <a href="" http: rel="external nofollow">Tsukasa vs ?</a><br>
[27/01/2013] <a href="" http: rel="external nofollow">Tsukasa vs Macchi</a><br>
[27/01/2013] <a href="" http: rel="external nofollow">Shiriusu vs Yuuma</a><br>
[08/03/2013] <a href="" http: rel="external nofollow">Kaqn vs Minato</a> 4 matches. The resolution is stretched<br>
[08/03/2013] <a href="" http: rel="external nofollow">Kaqn vs Minato</a> 4 matches. The resolution is stretched<br>
[23/03/2013] <a href="" http: rel="external nofollow">? vs Gekkou</a><br>
[09/04/2013] <a href="" http: rel="external nofollow">Maman vs ?</a><br>
[14/04/2013] <a href="" http: rel="external nofollow">Naga vs Macchi</a><br>
[21/04/2013] <a href="" http: rel="external nofollow">Naga vs Macchi</a><br></div>
</div>
</div><br><br>
<strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRE.png" alt=":RE:"><br><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>Vs. Relius Videos</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<br>
[07/12/2012] <a href="" http: rel="external nofollow">TORI vs Goro</a><br>
[07/12/2012] <a href="" http: rel="external nofollow">Hirai vs Goro</a><br>
[08/12/2012] <a href="" http: rel="external nofollow">Tsukasa vs Relius</a><br>
[08/12/2012] <a href="" http: rel="external nofollow">? vs ?</a><br>
[21/12/2012] <a href="" http: rel="external nofollow">Protos vs RYO</a><br>
[28/12/2012] <a href="" http: rel="external nofollow">Yoshiki vs RYO</a><br>
[23/01/2013] <a href="" http: rel="external nofollow">Tsukasa vs ?</a><br>
[03/02/2013] <a href="" http: rel="external nofollow">Naga vs Relius</a><br>
[29/04/2013] <a href="" http: rel="external nofollow">Yuma@Ginga vs Kyuu</a><br></div>
</div>
</div><br><br>
<strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTK.png" alt=":TA:"><br><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>Vs. Taokaka Videos</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<br>
[30/11/2012] <a href="" http: rel="external nofollow">Kyo no Antorume vs S</a><br>
[05/12/2012] <a href="" http: rel="external nofollow">Yuuki vs Matoi</a><br>
[08/12/2012] <a href="" http: rel="external nofollow">? vs Minato</a><br>
[08/12/2012] <a href="" http: rel="external nofollow">Matoi vs Tsukasa</a><br>
[08/12/2012] <a href="" http: rel="external nofollow">Matoi vs Tsukasa</a><br>
[08/12/2012] <a href="" http: rel="external nofollow">Shuuji/Kinji vs Yuuma</a><br>
[22/12/2012] <a href="" http: rel="external nofollow">Yoshiki vs Seji</a><br>
[22/12/2012] <a href="" http: rel="external nofollow">Yoshiki vs Seji</a><br>
[01/01/2013] <a href="" http: rel="external nofollow">Matoi vs Kyon</a><br>
[05/01/2013] <a href="" http: rel="external nofollow">Whistler vs Yoshiki</a><br>
[05/01/2013] <a href="" http: rel="external nofollow">Yoshiki vs Mame</a><br>
[02/02/2013] <a href="" http: rel="external nofollow">Matoi vs Gomikuzu(?)</a><br>
[13/03/2013] <a href="" http: rel="external nofollow">Protos vs Satsuno</a><br>
[23/03/2013] <a href="" http: rel="external nofollow">Aji vs Gekkou</a><br>
[04/04/2013] <a href="" http: rel="external nofollow">? vs Gomikuzu</a><br>
[27/03/2013] <a href="" http: rel="external nofollow">? vs ?</a><br>
[20/04/2013] <a href="" http: rel="external nofollow">Kinji vs Naga</a><br>
[21/04/2013] <a href="" http: rel="external nofollow">Matoi vs Yuuma</a><br>
[21/04/2013] <a href="" http: rel="external nofollow">Yuuma vs Kinji</a><br>
[29/04/2013] <a href="" http: rel="external nofollow">Yuma@Ginga vs Matoi</a><br>
[03/05/2013] <a href="" http: rel="external nofollow">Yoshiki vs ESP</a><br>
[04/05/2013] <a href="" http: rel="external nofollow">? vs ?</a><br></div>
</div>
</div><br><br>
<strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTS.png" alt=":TS:"><br><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>Vs. Tsubaki Videos</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<br>
[29/11/2012] <a href="" http: rel="external nofollow">? vs ?</a><br>
[01/12/2012] <a href="" http: rel="external nofollow">Spinoza vs Shiro</a><br>
[07/12/2012] <a href="" http: rel="external nofollow">Kuresu vs Goro</a><br>
[23/01/2013] <a href="" http: rel="external nofollow">Yuuki vs ?</a><br>
[23/01/2013] <a href="" http: rel="external nofollow">? vs Tsukasa</a><br>
[01/02/2013] <a href="" http: rel="external nofollow">antei vs Kuresu</a><br>
[21/04/2013] <a href="" http: rel="external nofollow">Yuuma vs Kazu</a><br>
[24/04/2013] <a href="" http: rel="external nofollow">Protos vs Kuresu</a><br>
[24/04/2013] <a href="" http: rel="external nofollow">Naga vs Nezu</a><br></div>
</div>
</div><br><br>
<strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballVA.png" alt=":VA:"><br><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>Vs. Valkenhayn Videos</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<br>
[30/11/2012] <a href="" http: rel="external nofollow">Shou vs Oji</a> No sound in video<br>
[08/12/2012] <a href="" http: rel="external nofollow">? vs nao</a><br>
[08/12/2012] <a href="" http: rel="external nofollow">Masukuza vs Yuuki</a><br>
[21/12/2012] <a href="" http: rel="external nofollow">Uma no Hone/Reoparudon vs Protos</a><br>
[22/12/2012] <a href="" http: rel="external nofollow">Yoshiki vs Jasu</a><br>
[02/01/2013] <a href="" http: rel="external nofollow">nao vs Yoshiki</a><br>
[12/01//2013] <a href="" http: rel="external nofollow">Protos vs nao</a><br>
[27/01/2013] <a href="" http: rel="external nofollow">Suuya vs Yuuma</a><br>
[08/03/2013] <a href="" http: rel="external nofollow">Sai vs Minato</a> The resolution is stretched<br>
[09/04/2013] <a href="" http: rel="external nofollow">Maman vs Takenokomari</a><br>
[12/04/2013] <a href="" http: rel="external nofollow">Protos vs Takenokomori</a><br></div>
</div>
</div><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Challenge Mode Combos</b></div><ul><li><a href="" http: rel="external nofollow">Nu Challenges #1-29</a><br></li><li><a href="" http: rel="external nofollow">Nu Challenge #30</a><br></li></ul><p></p></div><p>
</p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Combo Videos</b></div></div><ul data-ipsBBCode-list="true"><p>
[*]<a href="" http: rel="external nofollow">Basic Nu combos</a> Go <a href="" http: rel="external nofollow">here</a> for the combo transcripts</p><p>
[*]<a href="" http: rel="external nofollow">Nu OD combos</a> Go <a href="" http: rel="external nofollow">here</a> for the combo transcripts</p><p>
</p><p></p><p>
</p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Misc. Videos</b></div><p>
[*]<a href="" http: rel="external nofollow">AI v-13 vs Ragna</a></p><p>
[*]<a href="" http: rel="external nofollow">v-13 Promotional Trailer</a></p><p>
</p><p></p></div><ul></li></ul></li></ul></li></li></ul>
]]></description><guid isPermaLink="false">5895</guid><pubDate>Sat, 24 Nov 2012 05:47:36 +0000</pubDate></item><item><title>Taking away Phase shift?</title><link>https://www.forums.dustloop.com/topic/9023-taking-away-phase-shift/</link><description><![CDATA[
<p>Is arksys really taking it away? Anyone have any more information on this? </p>
]]></description><guid isPermaLink="false">9023</guid><pubDate>Tue, 05 Aug 2014 09:47:16 +0000</pubDate></item><item><title>[CP] v-13 Combo Thread</title><link>https://www.forums.dustloop.com/topic/8375-cp-v-13-combo-thread/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center;"><img src="http://kurushii.tv/Dustloop/BBCP/Graphics/Nu/BBCP_Header_Combo_Thread.png" alt="BBCP_Header_Combo_Thread.png"></div><p><br><br></p><ul><li>This combo thread is a work in progress.<br><br><br><p></p><div style="text-align:center;"><img src="http://kurushii.tv/Dustloop/BBCP/Graphics/Azrael/BBCP_Info_Bar_c01.png" alt="BBCP_Info_Bar_c01.png"></div><p><br><br></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Notation:</b></div>[table=width: 700, align: center]<br><br>
    <strong>General Notations Used</strong><br>
    <strong>Guide Specific Notations Used</strong><br><br><br>
    [table=width: 350, class: grid, align: center]<br><br>
    <strong>,</strong><br>
    Link<br><br><br>
    <strong>&gt;</strong><br>
    Cancel<br><br><br>
    <strong>j</strong><br>
    Jump<br><br><br>
    <strong>dj</strong><br>
    Double Jump<br><br><br>
    <strong>sj</strong><br>
    Super Jump<br><br><br>
    <strong>AD</strong><br>
    Air Dash<br><br><br>
    <strong>IAD</strong><br>
    Instant Air Dash<br><br><br>
    <strong>jc</strong><br>
    Jump Cancel<br><br><br>
    <strong>sjc</strong><br>
    Super Jump Cancel<br><br><br>
    <strong>CH</strong><br>
    Counter Hit<br><br><br>
    <strong>FC</strong><br>
    Fatal Counter<br><br><br>
    <strong>RC</strong><br>
    Rapid Cancel<br><br><br>
    <strong>CT</strong><br>
    Crush Trigger<br><br><br>
    <strong>[ ]</strong><br>
    Hold Input<br><br><br>
    <strong>(N)</strong><br>
    Attack must deal N amount of hits.<br><br><br>
    <strong>[???] xN</strong><br>
    Repeat ??? N amount of times.<br><br>
[/table]<br>
    [table=width: 350, class: grid, align: center]<br><br>
    <strong>DMG</strong><br>
    Damage<br><br><br>
    <span style="color:#0000FF;"><strong>Text</strong></span><br>
    Challenge Mode Combo<br><br>
[/table]<br><br>
[/table]<br></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Combo Format</b></div><br>
The combos are written in this format:<br><p></p><div>[starting Form] Combo (Damage, Heat gain/Heat used)</div><p><br></p></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Easy BnBs</b></div><br><p></p><div>[Dia] 2B &gt; 6B &gt; 5C &gt; 3C &gt; 236D (1703, 12/0)</div><p><br></p><p></p><div>[Luna] 2B &gt; 6B &gt; 5C &gt; 236B &gt; 22A &gt; 5DD &gt; 4DD &gt; 236D (2446, 17/0)</div><p><br></p><p></p><div>[Dia] 5DD &gt; 4DD &gt; 236D (1333, 9/0)</div><p><br></p><p></p><div>[Luna] 5DD &gt; 236B &gt; 22A &gt; 5DD &gt; 4DD &gt; 236D (2041, 14/0)</div><p><br></p><p></p><div>[Dia/Luna] Anti Air 6DD &gt; 2DD &gt; jDD &gt; j2DD &gt; djDD &gt; dj2DD &gt; dj214D(2051/2463, 14/17/0)</div><p><br></p><p></p><div>[Dia] Throw &gt; 6DD &gt; 2DD &gt; jDD &gt; j2DD &gt; djDD &gt; dj2DD &gt; dj214D(2644, 23/0)</div><p><br></p><p></p><div>[Luna] Throw &gt; 6DD &gt; 2DD &gt; jDD &gt; j2DD &gt; djDD &gt; dj2DD &gt; dj214D(2895, 20/0)</div><p><br></p></div><br><br><p></p><div style="text-align:center;"><img src="http://kurushii.tv/Dustloop/BBCP/Graphics/Azrael/BBCP_Info_Bar_c02.png" alt="BBCP_Info_Bar_c02.png"></div><p><br><br></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Mid-screen:</b></div><br><br><strong>A normal</strong><br><p><br></p><ul><li><div>[Dia] 2A &gt; 5B &gt; 6B &gt; 3C &gt; 236D (1319, 9)
</div></li><li><div>[Dia] 2A &gt; 5B &gt; 6B &gt; 3C &gt; 22A &gt; 6A &gt; 4B &gt; 2DD &gt; jDD &gt; j2DD &gt; j214D (2231, 15)
</div></li><li><br><div>
</div><br><div>
</div><p><br><br><strong>B normals</strong><br></p><p><br></p><ul><li><div>[Dia] 2B &gt; 6B &gt; 3C &gt; 22A &gt; 6A &gt; 4B &gt; 2DD &gt; 214D &gt; 5C &gt; 2C &gt; 623C (2561, 18/0)
</div></li><li><div>[Dia] 2B &gt; 2C/6B &gt; 5C &gt; 3C &gt; 22A &gt; 3C &gt; 214B &gt; dashing 6B &gt; 2C &gt; 2147D &gt; 6A &gt; 6C &gt; 236C &gt; dashing 5C &gt; 2C &gt; 623C (3335, 2/0)
</div></li><li><div>[Dia] 6B &gt; 5C &gt; 3C &gt; 22A &gt; 6A &gt; 4B &gt; 2DD &gt; 214D &gt; 5C &gt; 2C &gt; 623C (3429, 24/0)
</div></li><li><div>[Dia] 6B &gt; 5C &gt; 3C &gt; 22A &gt; 3C &gt; 214B &gt; dashing 6B &gt; 2C &gt; 2147D &gt; 6A &gt; 6C &gt; 236C &gt; dashing 5C &gt; 2C &gt; 623C (4152, 29/0)
</div></li><li><div>[Dia] 6B &gt; 3C &gt; 22A &gt; 3C &gt; 214A &gt; 6DD &gt; 2DD &gt; CT &gt; 236C &gt; 66C &gt; 236D &gt; 66214D &gt; 5C &gt; 623C (4672, 26/-25)
</div></li><li><div>[Dia] 4B &gt; 2DD &gt; 22A &gt; 6A &gt; j.C &gt; j.2C &gt; 2DD &gt; 214D &gt; 5C &gt; 2C &gt; 623C (2844, 20/0)
</div></li><li><div>[Dia] 4B &gt; 2DD &gt; 22A &gt; 3C &gt; 214B &gt; dashing 6B &gt; 2C &gt; 2147D &gt; 6A &gt; 6C &gt; 236C &gt; dashing 5C &gt; 2C &gt; 623C (3763, 26/0)
</div></li><li><div>[Luna] 2B &gt; 2C &gt; 5C &gt; 3C &gt; 236B (2102, 15)
</div></li><li><div>[Luna] 2B &gt; 2C &gt; 5C &gt; 236B &gt; 22A &gt; 5DD &gt; 4DD &gt; 236D (2548, 18)
</div></li><li><div>[Luna] 2B &gt; 2C/6B &gt; 5C &gt; 3C &gt; 214B &gt; dashing 6B &gt; 2C &gt; 2147D &gt; 6A &gt; 6C &gt; 236C &gt; dashing 5C &gt; 2C &gt; 623C (4055, 28/0)
</div></li><li><div>[Luna] 6B &gt; 5C &gt; 3C &gt; 214B &gt; dashing 6B &gt; 2C &gt; 2147D &gt; 6A &gt; 6C &gt; 236C &gt; dashing 5C &gt; 2C &gt; 623C (5087, 36/0)
</div></li><li><div>[Luna] 4B &gt; 2DD &gt; 214B &gt; dashing 6B &gt; 2C &gt; 2147D &gt; 6A &gt; 6C &gt; 236C &gt; dashing 5C &gt; 2C &gt; 623C (4009, 28/0)
</div></li><li><div>[Luna] 4B &gt; 2DD &gt; jC &gt; j2C &gt; 2DD &gt; 214D &gt; 662C &gt; 623C (2828, 20)</div><br><div>
</div><br><div>
</div><p><br><br><strong>C normals</strong><br></p><p><br></p><ul><li><div>[Dia] 3C &gt; 22A &gt; 3C &gt; 214B &gt; 6B &gt; 2C &gt; 2147D &gt; 6A &gt; 6C &gt; 236C (3239, 23/0)
</div></li><li><br><div>
</div><br><div>
</div><p><br><br><strong>Drives</strong><br></p><p><br></p><ul><li><div>[Dia] 5DD &gt; 4DD &gt; 236D (1333, 9/0)
</div></li><li><div>[Dia] 5DD &gt; 4DD &gt; 4B &gt; 2DD &gt; jDD &gt; j2DD &gt; djDD &gt; dj2DD &gt; dj214D (2320, 23/0)
</div></li><li><div>[Luna] 5DD &gt; 236B &gt; 22A &gt; 5DD &gt; 4DD &gt; 4B &gt; 2DD &gt; jDD &gt; j2DD &gt; djDD &gt; dj2DD &gt; dj214D] (2801, 20)
</div></li><li><div>[Luna] 5DD &gt; 236B &gt; 22A &gt; 5DD &gt; 236236D &gt; 22A &gt; 66~236C &gt; 665C &gt; 6C &gt; 236D &gt; 214D &gt; 5C &gt; 623C (4077, 21/50)</div><br><div>
</div><br><div>
</div><p><br><br><strong>Specials</strong><br></p><p><br></p><ul><li><div>[Luna] 632146D &gt; 2DD &gt; 4B &gt; 2DD &gt; j2C &gt; 2DD &gt; 214D &gt; dashing 5C &gt; 2C &gt; 623C (4167, 8/-50)
</div></li><li><div>[Luna] 632146D &gt; dashing 3C &gt; 214B &gt; dashing 6B &gt; 2C &gt; 2147D &gt; dashing 6A &gt; 6C &gt;236C &gt; 5C &gt; 2C &gt; 623C (5055, 15/-50)</div><br><div>
</div><br><div>
</div><p><br><br><strong>Throw</strong><br></p><p><br></p><ul><li><div>[Dia] Throw &gt; 6DD &gt; 2DD &gt; jDD &gt; j2DD &gt; djDD &gt; dj2DD &gt; dj214D (2644, 23/0)
</div></li><li><div>[Dia] Throw &gt; 6DD &gt; 22A &gt; 2DD &gt; 214D &gt; dashing 5C &gt; 2C &gt; 623C (2898, 20/0)
</div></li><li><div>[Luna] Throw &gt; 6DD &gt; 2DD &gt; jDD &gt; j2DD &gt; djDD &gt; dj2DD &gt; dj214D (2895, 20/0)
</div></li><li><div>[Luna] Throw &gt; 2DD &gt; 214D &gt; dashing 5C &gt; 2C &gt; 623C (2869, 20/0)</div><br><div>
</div><br><div>
</div><p><br><br><strong>Air Throw</strong><br></p><p><br><br></p><ul><li><div>[Dia] Air Throw &gt; 6DD &gt; 2DD &gt; jDD &gt; j2DD &gt; djDD &gt; dj2DD &gt; dj214D (2644, 18/0)
</div></li><li><br><div>
</div><br><div>
</div><p><br></p></li></ul></li></ul></li></ul></li></ul></li></ul></li></ul></li></ul></div><br><br><p></p><div style="text-align:center;"><img src="http://kurushii.tv/Dustloop/BBCP/Graphics/Azrael/BBCP_Info_Bar_c03.png" alt="BBCP_Info_Bar_c03.png"></div><p><br><br></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Corner:</b></div><br><strong>A normal</strong><br><p><br></p><ul><li><div>
</div></li><li><br><div>
</div><br><div>
</div><p><br><br><strong>B normals</strong><br></p><p><br></p><ul><li><div>[Dia] 5B &gt; 6B &gt; 3C &gt; 22A &gt; 6A &gt; 6C &gt; 236D &gt; 214D &gt; 5C &gt; 2C &gt; jDD &gt; j2DD &gt; j214D (3505, 25)
</div></li><li><div>[Dia] 5B &gt; 6B &gt; 3C &gt; 22A &gt; 6A &gt; 6C &gt; 236D &gt; 236C &gt; 5C &gt; 2C &gt; 623C (3532, 25)
</div></li><li><div>[Dia] 5B &gt; 6B &gt; 3C &gt; 22A &gt; 6B &gt; 5C &gt; 4B &gt; 2DD &gt; 6C &gt; 236D &gt; 236C &gt; 5C &gt; 2C &gt; 623C (3612, 25)
</div></li><li><div>[Dia] 5B &gt; 6B &gt; 5C &gt; 236D &gt; 22A &gt; 6A &gt; 6C &gt; 236D &gt; 236C &gt; 5C &gt; 2C &gt; 623C (4084, 29)
</div></li><li><div>[Dia] 6B &gt; 3C &gt; 22A &gt; 6B &gt; 5C &gt; 4B &gt; 2DD &gt; 214D &gt; 5C &gt; 6C &gt; 236D &gt; 236C &gt; 6A &gt; 623C (3885, 27)
</div></li><li><div>[Dia] 6B &gt; 5C &gt; 236D &gt; 22A &gt; 6A &gt; 4B &gt; 2DD &gt; 214D &gt; 5C &gt; 6C &gt; 236D &gt; 236C &gt; 6A &gt; 623C (4382, 31)
</div></li><li><div>[Luna] 5B &gt; 6B &gt; 5C &gt; 236B &gt; 22A &gt; 5C &gt; 236D &gt; 22A &gt; 5DD &gt; 2DD &gt; 6C &gt; 236D &gt; 236C &gt; 5C &gt; 623C (4327, 30)
</div></li><li><div>[Luna] 6B &gt; 5C &gt; 3C &gt; 214B &gt; 6B &gt; 2C &gt; 2147D &gt; 6A &gt; 6C &gt; 236D &gt; 236C &gt; 5C &gt; 2C &gt; 623C &gt; 3C (5665, 39/0)
</div></li><li><div>[Luna] 4B &gt; 2DD &gt; CT &gt; 236C &gt; 6A &gt; 2147D &gt; 6A &gt; 6C &gt; 236D &gt; 5C &gt; 2C &gt; 623C &gt; 3C (4752, 23/-25)
</div></li><li><div>[Luna] 4B &gt; 2DD &gt; j214D &gt; 6DD &gt; 2DD &gt; 6C &gt; 236D &gt; 236C &gt; 5C &gt; 2C &gt; 623C (3624, 25)</div><br><div>
</div><br><div>
</div><p><br><br><strong>C normals</strong><br></p><p><br></p><ul><li><div>[Luna] 3C &gt; 236B &gt; 22A &gt; 6A &gt; 5C &gt; 236D &gt; 22A &gt; 6A &gt; 5C &gt; 6C &gt; 236D &gt; 236C &gt; 5C &gt; 2C &gt; 623C &gt; 3C (4451, 31/0)
</div></li><li><br><div>
</div><br><div>
</div><p><br><br><strong>Drives</strong><br></p><p><br></p><div>
</div><p></p><div>
</div></li><li></li><li><div>[Luna] 5DD &gt; 236B &gt; 22A &gt; 5DD &gt; 236D &gt; 22A &gt; 5DD &gt; 2DD &gt; 6C &gt; 236D &gt; 236C &gt; 5C &gt; 2C &gt; 623C (3702, 26)
</div></li><li><br></li></ul><p><br></p><div>
</div><p><br><br><strong>Specials</strong><br></p><p><br></p><div>
</div><br><p></p><div>
</div><div>[*]</div><div>
</div><div>[*]</div><p><br></p><div>
</div><p><br><br><strong>Throw</strong><br></p><p><br></p><div>
</div><br><p></p><div>
</div><div>[*]</div><div>[Dia] Throw &gt; 5C &gt; 236D &gt; 22A &gt; 6A &gt; 6C &gt; 236D &gt; 236C &gt; 6A &gt; 2C &gt; 623C (3889, 27)
</div><div>[*]</div><div>[Luna] Throw &gt; 5C &gt; 6C &gt; 236D &gt; 236C &gt; 5C &gt; 2C &gt; 623C (3786, 27)</div><p><br></p><div>
</div><p><br><br><strong>Air Throw</strong><br></p><p><br><br></p><div>
</div><br><p></p><div>
</div><div>[*]</div><div>
</div><div>[*]</div><p><br></p><div>
</div><p><br></p><br><br><p><img src="http://images.sanctuary-inc.net/overdrive4.png" alt="overdrive4.png"></p><div style="text-align:center;"></div><p><br><br></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Overdrive Combos:</b></div><br><strong>A normal</strong><br><p><br></p><div>
</div><br><p></p><div>
</div><div>[*]</div><div>
</div><div>[*]</div></div></li></ul><p><br></p><div>
</div><p><br><br><strong>B normals</strong><br></p><p><br></p><div>
</div><br><p></p><div>
</div><div>[*]</div><div>
</div><div>[*]</div></li></ul><p><br></p><div>
</div><p><br><br><strong>C normals</strong><br></p><p><br></p><div>
</div><br><p></p><div>
</div><div>[*]</div><div>
</div><div>[*]</div></div></li></ul><p><br></p><div>
</div><p><br><br><strong>Drives</strong><br></p><p><br></p><div>
</div><br><p></p><div>
</div><div>[*]</div><div>
</div><div>[*]</div><p><br></p><div>
</div><p><br><br><strong>Specials</strong><br></p><p><br></p><div>
</div><br><p></p><div>
</div><div>[*]</div><div>
</div><div>[*]</div><p><br></p><div>
</div><p><br><br><strong>Throw</strong><br></p><p><br></p><div>
</div><br><p></p><div>
</div><div>[*]</div><div>
</div><div>[*]</div><p><br></p><div>
</div><p><br><br><strong>Air Throw</strong><br></p><p><br><br></p><div>
</div><br><p></p><div>
</div><div>[*]</div><div>
</div><div>[*]</div><br><br>
 
<p><br></p><div>
</div><p><br></p>]]></description><guid isPermaLink="false">8375</guid><pubDate>Thu, 27 Feb 2014 01:15:55 +0000</pubDate></item><item><title><![CDATA[[CP] CSE -> CP Nu Changes]]></title><link>https://www.forums.dustloop.com/topic/6216-cp-cse-cp-nu-changes/</link><description><![CDATA[
<p>I may update this thread from time to time if new information is uncovered, or if any mistakes are noted.</p><p>
</p><p>
<a href="" rel="external nofollow">CSE Lambda frame data</a></p><p>
<a href="" rel="external nofollow">CP Nu frame data</a></p><p>
</p><p>
Although the intent of this thread is to give a comprehensive list of changes of CSE Lambda to CP Nu, this thread also should do a good job of overviewing CP Nu.</p><p>
</p><p>
I'm not going to list every single combo route that's changed, and things like that. To get a better sense of what is and isn't possible, check out the <a href="" rel="external nofollow">combo thread.</a></p><p>
</p><p>
Her offense capabilities were generally buffed. Arguably more options but less damage describes her offensive changes from CSE-CP quite well. She's also able to keep the opponent in the corner easier. However, the changes to the SMP system hurt her combo ability and Heat Gain more than other characters.</p><p>
</p><p>
Defensively, this is her worst iteration. The new system changes and mechanics hurt her a lot.</p><p>
</p><p>
Nu has 2 different modes, Dia and Luna. Both modes may slightly alter her normals and Drive, and give her access to a few unique specials, although often the inputs for the moves are identical. She starts every round in Dia mode.</p><p>
</p><p>
To give some examples, (Dia) 3C causes float on hit, while (Luna) 3C gives a hard knockdown. (Dia) Nu can do a Crescent feint (j.214D~C), but (Luna) Nu cannot. (Dia) Nu has access to her (66 and 44) Act Parsers from Calamity Trigger (forward and backward teleports after certain moves), while (Luna) Nu has access to her Act Parser Zwei (236A/B/C) from Continuum Shift.</p><p>
</p><p>
If it makes it easier to understand, you could think of Dia mode as Nu (ν) mode, and Luna mode as Lambda (λ) mode.</p><p>
</p><p>
<strong><span style="text-decoration:underline;">Dia</span></strong></p><blockquote data-ipsquote="" class="ipsQuote"><div>In Dia mode, Nu is generally a better zoner with greater mobility. <p>
</p><p>
It's a bit more difficult to successfully close in on Nu when she's in Dia mode. However, she has no reversal options at all (besides OD), making her even weaker under pressure. Unique to Dia mode is her 236236D Legacy Edge.</p><p>
</p><p>
Dia-specific inputs:</p><p>
- 66 after certain moves</p><p>
- 44 after certain moves</p><p>
- j.66 after certain moves</p><p>
- j.44 after certain moves</p><p>
- 236D~C</p><p>
- 214D~C</p><p>
- j.214D~C</p><p>
- 236236D</p></div></blockquote><span style="text-decoration:underline;"><strong>Luna</strong></span><blockquote data-ipsquote="" class="ipsQuote"><div>In Luna mode, Nu plays a bit more straightforward. Luna mode has greater combo tools than Dia, as well as a damage buff to some moves (?) (except Throw, Air Throw, and 214D).<p>
</p><p>
It's easier to close in on Nu in Luna mode. She still has her 632146D Calamity Sword reversal, though. </p><p>
</p><p>
It's a bit of an exaggeration, but Luna mode is more high-risk, high-reward than Dia. I generally don't recommend staying in Luna mode at neutral.</p><p>
</p><p>
Luna-specific inputs:</p><p>
- 236A</p><p>
- 236B</p><p>
- 236C</p><p>
- 632146D</p><p>
- j.632146D</p></div></blockquote><span style="text-decoration:underline;"><strong>New inputs</strong></span><blockquote data-ipsquote="" class="ipsQuote"><div>Crush Trigger (A+B), or CT, costs 25 Heat to use. It can Guard Crush a blocking opponent (although they can avoid being GC'ed if they Barrier Block). It can also be used as a combo tool.<p>
</p><p>
Supra Rage (623C) is primarily used as a combo ender. The Luna version can also be used mid-combo.</p><p>
</p><p>
Face Lift (22A) is used to change Nu between Dia and Luna mode. It can be used mid-combo, and it's fairly safe to use in your offensive pressure as well. This is probably Nu's most important change.</p><p>
</p><p>
Act Parser (66, 44, j.66, and j.44 after certain moves) is essentially her teleport from Calamity Trigger (and from her Unlimited iterations). She can teleport backwards or forward about 3/4th's of the screen (and potentially cross the opponent up). There's also a shorter air version.</p><p>
</p><p>
Sword of Destruction (214214D Astral, changed from 222D) seems to be the same as always. A short-ranged command throw.</p><p>
</p><p>
To get a better sense of her new moves, please check out the link to her frame data at the top of the thread.</p></div></blockquote><span style="text-decoration:underline;"><strong>OverDrive</strong></span><blockquote data-ipsquote="" class="ipsQuote"><div>In Nu's OD, her Drive summons 2 swords instead of 1 (similar to her Unlimited iterations in past games). Luna damage values are used regardless of which mode she is in. She gains access to mode-specific inputs, regardless of which mode she is in, such as her Act Parser and Act Parser Zwei. Specials that share inputs between modes (such as 236D or j.214D) are still based on which mode you're currently in.</div></blockquote><span style="text-decoration:underline;"><strong>System Changes</strong></span><p>
(You may wish to check <a href="" rel="external nofollow">Circuitous's</a> or <a href="" rel="external nofollow">Kurushii's</a> post on some of these changes)</p><blockquote data-ipsquote="" class="ipsQuote"><div>The game seems like it runs faster, due to less hitstop.<p>
</p><p>
The Burst stock system is gone. Instead, Bursts recharge with time. Using a burst when blocking or getting hit makes you Green Burst as usual. Gold Bursts have been replaced by OverDrive. OD is a temporary, unique power-up for every character. It lasts longer the lower your health is. Some moves can be cancelled into OD to act like an RC of sorts (similar to OMB's in Persona). If you cancel a move into OD, the duration is shorter. Basically, if you activate OD outside of neutral, the duration is shortened. As long as OD is active, the timer is frozen. Combo's done in OD are unburstable.</p><p>
</p><p>
Green Bursts changed from (22f? start-up, 6f? active, 27f? recovery, -16? frame advantage, 20f? untech) to (6 start-up, 2 active, 47 recovery, -24 frame advantage, 300 untech). You can no longer Burst after getting hit by a Counter Assault or Burst.</p><p>
</p><p>
Moves can no longer go offscreen. As an example, 236D will always stay on screen, even if you're very close to the corner.</p><p>
</p><p>
Guard Primers are gone. Every character has a new normal called a Crush Trigger, or CT. CT's cost 25 Heat to use and can Guard Crush a blocking opponent (if they aren't Barrier blocking). It's also a very useful combo tool.</p><p>
</p><p>
Teching can now also be done by holding A, B, or C, just like in Persona.</p><p>
</p><p>
The combo system has been changed, with proration no longer affecting untech time or hitstun deterioration like in Continuum Shift. Instead, hitstun deterioration is determined by a timer value that each move as a starter has. A 5A starter will start experiencing hitstun deterioration relatively much earlier than 214D, for example. As a result, combo's tend to be much shorter. More detailed information on the new combo system is available <a href="" rel="external nofollow">here.</a></p><p>
</p><p>
Fatal Counters now add 3 frames of hitstun/untech time.</p><p>
</p><p>
Heat Gain prorates now, resulting in much less Heat Gain per combo than before.</p><p>
</p><p>
The SMP (Same Move Penalty) system has changed. SMP no longer appears to have a damage penalty. Using SMP in a combo generally allows the opponent to tech much quicker than before.</p><p>
</p><p>
Negative Penalty now puts you in Danger State by disabling Barrier for fixed amount of time.</p><p>
</p><p>
AH conditions changed. Having a burst available is no longer required.</p></div></blockquote>
]]></description><guid isPermaLink="false">6216</guid><pubDate>Mon, 25 Mar 2013 02:46:53 +0000</pubDate></item><item><title>[CSE] Lambda Simple Questions And Answers Thread</title><link>https://www.forums.dustloop.com/topic/4170-cse-lambda-simple-questions-and-answers-thread/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center;"><img src="http://i1188.photobucket.com/albums/z403/HexaNoid/qnathread.png" alt="qnathread.png"><p>
</p></div><p></p><p>
</p><p>
Thread title says it all.</p><p>
</p><p>
Have any queries you'd like cleared up about Lambda, post it here and we'll do what we can to help.</p><p>
</p><p>
</p><p>
Toan edit:</p><p>
Let's toss this chart here to make it easier to locate. It deals with corner 3C-&gt;236B follow-ups and the midscreen 236C-&gt;236D link.</p><p>
</p><p>
<img src="http://img84.imageshack.us/img84/1475/lambdacharspecific.png" alt="lambdacharspecific.png"></p>
]]></description><guid isPermaLink="false">4170</guid><pubDate>Sat, 31 Dec 2011 12:51:43 +0000</pubDate></item><item><title>[CP] v-13 Combo Thread</title><link>https://www.forums.dustloop.com/topic/6080-cp-v-13-combo-thread/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center;"><img src="http://kurushii.tv/Dustloop/BBCP/Graphics/Nu/BBCP_Header_Combo_Thread.png" alt="BBCP_Header_Combo_Thread.png"></div><p></p><p>
</p><p>
<span style="text-decoration:underline;"><strong>Please don't post in this thread for now. Thank you.</strong></span></p><p>
</p><p>
<a href="" rel="external nofollow">If you are just starting to learn Nu, check these easier, beginner-friendly combo's.</a></p><p>
</p><p>
The combo's listed below may have only partial damage values and partial Heat Gain values. This may be corrected with more accurate values later on.</p><p>
</p><p>
There are a lot of combo's listed, but it's mostly just so that you can see Nu's different combo routes.</p><p>
</p><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i>Notations</i>: </div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>
<p>
SMP = Same Move Penalty</p><p>
</p><p>
GC = Guard Crush</p><p>
</p><p>
CT = Crush Trigger. It can be used to Guard Crush an opponent that is blocking (but not Barrier blocking). It's also a useful combo tool for Nu and other characters. Requires 25 Heat.</p><p>
</p><p>
OD = Overdrive</p><p>
</p><p>
ODc = In the context of combo's, this means you're cancelling a move into OD. It's like an RC of sorts. If you cancel a move into OD, then the duration is shorter. </p><p>
</p><p>
*If the opponent is getting hit by 236D, for example, you have enough time to activate a raw OD without cancelling, thus prolonging the duration. </p><p>
</p><p>
I'm fairly certain that you can cancel a jump into OD as well. So instead of 2DD &gt; ODc &gt; air DD ender, it'd be 2DD &gt; jump &gt; cancel jump into OD &gt; air DD ender (or 2DD &gt; OD &gt; air DD ender for short)*</p><p>
</p><p>
TK = a low Crescent Saber, usually done by inputting 2147D. It can also be done by inputting 2148D or 2149D, as well as 9214D, etc.</p><p>
</p><p>
air ender = X &gt; j.DD &gt; j.2DD &gt; dj.DD &gt; dj.2DD &gt; dj.214D.</p><p>
</p><p>
air DD ender = X &gt; j.DD &gt; j.2DD &gt; dj.DD &gt; dj.2DD &gt; dj.632146D
</p></div>
</div>
</div>Here, if something is in parentheses (), it'll usually indicate that it's optional.<p>
</p><p>
(midscreen) (Dia)</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote"><div>AA 5A CH &gt; 2C &gt; j.DD &gt; dj.2DD &gt; dj.214D~C &gt; falling dj.2C &gt; 2DD &gt; (4B attempted)<p>
</p><p>
j.B &gt; Dashing 2A &gt; 5B &gt; 3C &gt; 22A &gt; 6A &gt; 4B &gt; Dashing 623C &gt; Dashing 6DD &gt; 2DD &gt; TK/6C &gt; 236A</p><p>
</p><p>
j.B CH &gt; Dashing 5A &gt; 3C &gt; 22A &gt; 6A &gt; 4B &gt; 2DD &gt; 214D &gt; 22A &gt; Dashing 6A &gt; TK &gt; Dashing 3C &gt; 22A &gt; 3C &gt; 623C</p><p>
</p><p>
Dashing 2B &gt; 3C &gt; 22A &gt; 6A &gt; 4B &gt; Dashing 623C &gt; Dashing 6DD &gt; 2DD &gt; 214D &gt; 22A &gt; 236D~C &gt; 22A &gt; 6A &gt; j.DD &gt; j.214D</p><p>
(~2700, ~19)</p><p>
</p><p>
Dashing 2B &gt; 3C &gt; 22A &gt; 6A &gt; 4B &gt; Dashing 2DD &gt; 623C &gt; Dashing 6DD &gt; 2DD &gt; 6C &gt; 236A</p><p>
(~2200, ~16)</p><p>
</p><p>
Dashing 2B &gt; 2C &gt; 3C &gt; 22A &gt; 6A &gt; j.2DD &gt; dj.C &gt; dj.2C &gt; 2DD &gt; 214D &gt; 2DD &gt; 4B &gt; 2DD &gt; 623C</p><p>
(~2400, ~15)</p><p>
</p><p>
5B &gt; 6B &gt; 3C &gt; 22A &gt; 3C &gt; 214C &gt; Dashing 6DD &gt; 2DD &gt; 214D &gt; Dashing 5C &gt; 2C &gt; 623C</p><p>
</p><p>
AA j.2C CH &gt; 2DD &gt; 4B &gt; 2DD &gt; 22A &gt; 6B &gt; 214C &gt; Dashing 6DD &gt; 2DD &gt; CT &gt; Dashing 236D &gt; Dashing 214D &gt; Dashing 6A &gt; 623C</p><p>
</p><p>
j.2C &gt; Dashing 5B &gt; 6B &gt; 3C &gt; 22A &gt; 6A &gt; 4B &gt; 2DD &gt; 214D &gt; 22A &gt; Dashing 6A &gt; TK &gt; Dashing 3C &gt; 22A &gt; 3C (this 3C bluebeated) &gt; 623C</p><p>
</p><p>
4B &gt; 2DD &gt; 7 &gt; air dashing j.C &gt; j.2C &gt; j.214D &gt; Dashing 3C &gt; 22A &gt; 3C &gt; 623C</p><p>
</p><p>
4B &gt; 2DD &gt; j.C &gt; j.2C &gt; 2DD &gt; TK &gt; Dashing 3C &gt; 236D</p><p>
</p><p>
4B &gt; 2DD &gt; 22A &gt; 3C &gt; 214A &gt; 6A &gt; 623C &gt; 6B &gt; 5C &gt; 2C &gt; air ender?</p><p>
</p><p>
4B &gt; 2DD &gt; 22A &gt; 6A &gt; j.C &gt; j.2C &gt; 623C &gt; 22A &gt; 6DD &gt; 2DD &gt; low air ender</p><p>
</p><p>
4B &gt; 2DD &gt; 22A &gt; 6A &gt; j.C &gt; j.2C &gt; 2DD &gt; 214D &gt; Dashing 6A &gt; 623C</p><p>
</p><p>
4B &gt; Dashing 2DD &gt; 22A &gt; 6B &gt; 623C &gt; 22A &gt; 6DD &gt; 9 &gt; j.2C &gt; 2DD &gt; j.C &gt; j.2C &gt; 2DD &gt; TK</p><p>
</p><p>
4B &gt; 2DD &gt; CT &gt; Dashing 3C &gt; 22A &gt; 6B &gt; 214B &gt; 5C &gt; 6C &gt; (236C attempted)</p><p>
</p><p>
4B &gt; 2DD &gt; CT &gt; Dashing 236D~C &gt; 22A &gt; 6B &gt; 5C &gt; 2C &gt; air ender</p><p>
(~3500, ~16)</p><p>
</p><p>
Throw &gt; 2DD &gt; 7 &gt; air dashing j.C &gt; j.2C &gt; j.214D &gt; Dashing 3C &gt; 22A &gt; 3C &gt; 236B &gt; 22A</p><p>
</p><p>
Throw &gt; 2DD &gt; 236D~C &gt; 22A &gt; 6A &gt; 4B &gt; Dashing 2DD &gt; 623C</p><p>
(~2900, ~21)</p><p>
</p><p>
Throw &gt; 6DD &gt; 22A &gt; 2DD &gt; 623C &gt; 22A &gt; 6DD &gt; 2DD &gt; TK</p><p>
(~2750, ~20)</p><p>
</p><p>
Throw &gt; 6DD &gt; 22A &gt; 2DD &gt; 214D &gt; Dashing 5C &gt; 2C &gt; 623C</p><p>
</p><p>
Throw &gt; 6DD &gt; 22A &gt; 2DD &gt; 214D &gt; 22A &gt; 236D~C &gt; 22A &gt; 3C</p><p>
</p><p>
Throw &gt; 6DD &gt; 22A &gt; 2DD &gt; 214D &gt; 22A &gt; 236D~C &gt; 22A &gt; 6A &gt; 4B</p><p>
</p><p>
Air Throw &gt; Dashing 6DD &gt; 22A &gt; 2DD &gt; 214D &gt; (22A &gt; 236D~C &gt; 22A &gt; 5B/6A/6B/3C...)</p></div></blockquote>(corner) (Dia)<p>
</p><blockquote data-ipsquote="" class="ipsQuote"><div>Dashing 2B &gt; 6B &gt; 3C &gt; 22A &gt; 6A &gt; 6C &gt; 236D &gt; 22A &gt; 214D &gt; 22A &gt; 236C &gt; 5C &gt; 2C &gt; 623C<p>
</p><p>
5B roll catch &gt; 6B &gt; j.C &gt; j.2C &gt; j.214D &gt; 3C &gt; 22A &gt; 6A &gt; 5C &gt; 6C &gt; 236D &gt; 236C &gt; 6A &gt; 623C</p><p>
</p><p>
4B &gt; 2DD &gt; 22A &gt; 3C &gt; 214C &gt; 6DD &gt; CT &gt; 236C</p><p>
</p><p>
4B &gt; 2DD &gt; 22A &gt; 6A &gt; 6C &gt; 236D &gt; 236C &gt; 5C &gt; 2C &gt; 623C</p><p>
(~3400, ~24)</p><p>
</p><p>
4B &gt; 2DD &gt; 236D &gt; 22A &gt; 6A &gt; 5C &gt; 6C &gt; 236D &gt; 236C &gt; 5C &gt; 2C &gt; 623C</p><p>
</p><p>
4B &gt; 2DD &gt; CT &gt; Dashing 236D &gt; 22A &gt; 6A &gt; 5C &gt; 6C &gt; 236D &gt; 236C &gt; 5C &gt; 2C &gt; 623C </p><p>
(~4000)</p><p>
</p><p>
TK &gt; RC &gt; 3C &gt; 22A &gt; 6A &gt; 5C &gt; 6C &gt; 236D &gt; 236C &gt; 5C &gt; 2C &gt; 623C</p><p>
(~3400)</p><p>
</p><p>
Dashing 6B &gt; 5C &gt; 236D &gt; 22A &gt; 214A &gt; Dashing 6A &gt; TK &gt; 6A &gt; 5C &gt; 2C &gt; 623C &gt; 2DD &gt; 6C &gt; 236D &gt; OD &gt; 214D &gt; 22A &gt; 236236D &gt; 236C &gt; 22A &gt; 236C &gt; 22A &gt; 632146D</p><p>
(~7400)</p><p>
</p><p>
Throw &gt; (Dashing) 236D &gt; 22A &gt; 6A &gt; 6C &gt; 236D &gt; 236C &gt; 5C &gt; 2C &gt; 623C</p><p>
</p><p>
far 236D &gt; 22A &gt; 5DD &gt; 6DD &gt; 2DD &gt; 214D &gt; 6C &gt; 236C &gt; 5C &gt; 2C &gt; (623C attempted)</p></div></blockquote>(midscreen to corner) (Dia)<p>
</p><blockquote data-ipsquote="" class="ipsQuote"><div>5DD &gt; 4DD &gt; 236D~C &gt; 22A &gt; 5DD &gt; 236C<p>
?- this may have some potential. Air opponents only.?</p><p>
</p><p>
3C CH &gt; 22A &gt; 3C &gt; 214B &gt; Dashing 6B &gt; 2C &gt; TK &gt; Dashing 6A &gt; 6C &gt; 236C &gt; Dashing 5C &gt; 2C &gt; 623C</p><p>
</p><p>
Dashing 6B CH &gt; 3C &gt; 22A &gt; 6B &gt; 214C &gt; Dashing 6DD &gt; 2DD &gt; CT &gt; Dashing 236D &gt; Dashing 6C &gt; 236C &gt; 5C &gt; 2C &gt; (623C attempted)</p><p>
(~4500 if 623C can connect, need ~8 before CT, gain ~7 after CT)</p></div></blockquote>(midscreen) (Luna)<p>
</p><blockquote data-ipsquote="" class="ipsQuote"><div>5DD &gt; 236B &gt; 22A &gt; 5DD &gt; 4DD &gt; 4B &gt; 2DD &gt; air ender<p>
- standard Luna BnB on a grounded opponent.</p><p>
</p><p>
5DD &gt; 236B &gt; 22A &gt; 5DD &gt; 4DD &gt; 4B &gt; 2DD &gt; 22A &gt; 6A &gt; 5C &gt; 6C &gt; 236A</p><p>
</p><p>
5DD &gt; 236B &gt; 22A &gt; 3C &gt; 236D~C &gt; 6B/6A &gt; j.C &gt; j.2C &gt; 2DD &gt; 623C &gt; 22A &gt; 6DD &gt; 2DD &gt; TK</p><p>
</p><p>
4DD &gt; 236B &gt; RC &gt; 236D &gt; Dashing 4B &gt; Dashing 623C &gt; Dashing 6A &gt; 6C &gt; 236A</p><p>
</p><p>
Dashing 2B &gt; 2C &gt; 5C &gt; 236B &gt; 22A &gt; 5DD &gt; 4DD &gt; 4B &gt; 2DD &gt; 6C &gt; 214C</p><p>
</p><p>
6DD &gt; 2DD &gt; j.C &gt; j.2C &gt; 2DD &gt; 214D &gt; Dashing 5C &gt; 2C &gt; 623C</p><p>
</p><p>
Dashing 6A &gt; 2B &gt; 3C &gt; 214B &gt; Dashing 6B &gt; 2C &gt; TK &gt; Dashing 6A &gt; 6C &gt; 236C</p><p>
</p><p>
4B &gt; 2DD &gt; j.C &gt; j.2C &gt; 2DD &gt; 214D &gt; Dashing 2C &gt; 623C</p><p>
</p><p>
4B &gt; 2DD &gt; 214D &gt; 22A &gt; Dashing 6A &gt; TK &gt; Dashing 3C &gt; 22A &gt; 3C &gt; 623C</p><p>
</p><p>
4B &gt; 2DD &gt; 214D &gt; 22A &gt; 236D~C &gt; 22A &gt; 6A &gt; j.C &gt; j.2C &gt; 2DD &gt; 623C &gt; 22A &gt; 6DD &gt; 2DD &gt; TK</p><p>
</p><p>
4B &gt; 2DD &gt; 214A &gt; 5DD &gt; 2DD &gt; 6C &gt; (236C attempted)</p><p>
</p><p>
4B &gt; 2DD &gt; CT &gt; Dashing 236D &gt; 214D &gt; 6DD &gt; 2DD &gt; low air ender</p><p>
</p><p>
j.C &gt; Dashing 5B &gt; 6B &gt; 5C &gt; 3C &gt; 214C &gt; Dashing 6DD &gt; 2DD &gt; CT &gt; Dashing 236D &gt; Dashing 214D &gt; Dashing 6A &gt; 623C</p><p>
</p><p>
TK &gt; RC &gt; 5DD &gt; 6DD &gt; 2DD &gt; 214D &gt; 2DD &gt; 6C</p><p>
</p><p>
Throw &gt; (Dashing) 2DD &gt; 214D &gt; 22A &gt; 236D~C &gt; 22A &gt; 6A &gt; 5C &gt; 2C &gt; 623C</p><p>
</p><p>
Air Throw &gt; Dashing 2DD &gt; 214D &gt; Dashing 5C &gt; 2C &gt; 623C</p><p>
</p><p>
632146D CH &gt; (Dashing?) 5DD &gt; 2DD &gt; 214D &gt; 5DD &gt; 6DD &gt; 2DD &gt; air ender</p><p>
(~4000, ~9)</p></div></blockquote>(corner) (Luna)<p>
</p><blockquote data-ipsquote="" class="ipsQuote"><div>5DD &gt; 236B &gt; 22A &gt; 236D &gt; 22A &gt; 5DD &gt; 2DD &gt; 6C &gt; 236D &gt; 236C &gt; 5C &gt; 2C &gt; 623C<p>
</p><p>
5DD &gt; 236B &gt; 22A &gt; 236D &gt; 22A &gt; 5DD &gt; CT &gt; 236C &gt; 214A &gt; 6A &gt; 6C &gt; 236D &gt; 22A &gt; 214D &gt; 22A &gt; 623C</p><p>
(4800)</p><p>
</p><p>
5DD &gt; 236B &gt; 22A &gt; 5DD &gt; 4DD &gt; 236D &gt; 22A &gt; 5DD &gt; 6DD &gt; 2DD &gt; 6C &gt; 236C &gt; 623C</p><p>
</p><p>
j.2DD &gt; j.214D &gt; RC &gt; Dashing 6B &gt; 5C &gt; 6C &gt; 236D</p><p>
</p><p>
2B &gt; 6B &gt; 3C &gt; 236B &gt; 22A &gt; 5B &gt; 6A &gt; TK &gt; 3C &gt; 22A &gt; 6A &gt; 6C &gt; 236D &gt; 214D &gt; 623C</p><p>
</p><p>
2B &gt; 2C &gt; 5C &gt; 236B &gt; 22A &gt; 6DD &gt; IAD j.B &gt; j.C &gt; 2B &gt; 3C &gt; 22A &gt; 6A &gt; 6C &gt; 236C &gt; 623C</p><p>
</p><p>
3C &gt; 236B &gt; 22A &gt; 6A &gt; 5C &gt; 236D &gt; 22A &gt; 6A &gt; 5C &gt; 6C &gt; 236D &gt; 236C &gt; 5C &gt; 2C &gt; 623C &gt; (3C) &gt; 632146D</p><p>
(~4200 or ~4800 with DD)</p><p>
</p><p>
2C &gt; 5C &gt; 3C &gt; 236B &gt; 22A &gt; 6A &gt; 5C &gt; 6C &gt; 214D &gt; 22A &gt; 236C</p><p>
</p><p>
4B &gt; 2DD &gt; TK &gt; 6DD &gt; 2DD &gt; 6C &gt; 236D &gt; 236C &gt; 6A &gt; 623C</p><p>
(~3500)</p><p>
</p><p>
4B &gt; TK &gt; 6A &gt; 5C &gt; 6C &gt; 236D &gt; 236C &gt; 22A &gt; 5C &gt; 236D &gt; 22A &gt; 5C &gt; 2C &gt; 623C &gt; 3C</p><p>
(~4500)</p><p>
</p><p>
4B &gt; 2DD &gt; CT &gt; 236C &gt; 214A &gt; 6A &gt; TK &gt; 6A &gt; 6C &gt; 236D &gt; 214D &gt; 5C &gt; 623C</p><p>
(~5000)</p><p>
</p><p>
236D roll catch &gt; 6C &gt; 236C &gt; 22A &gt; 5C &gt; 236D &gt; 22A &gt; 6A &gt; 2C &gt; 623C</p><p>
</p><p>
(236D oki) &gt; Dashing 2B &gt; (236D[1]) &gt; 4B &gt; 2DD &gt; CT</p><p>
</p><p>
5C[1] FC &gt; CT &gt; 236C &gt; 214A &gt; 22A &gt; 236D &gt; 22A &gt; 6A &gt; 5C &gt; 2C &gt; 623C &gt; 2DD &gt; 6C &gt; 236D &gt; OD &gt; 214D &gt; 22A &gt; 236236D &gt; 236C &gt; 22A &gt; 236C &gt; 22A &gt; 632146D</p><p>
(~8500)</p><p>
</p><p>
Throw &gt; 5C &gt; 6C &gt; 236D &gt; 236C &gt; 5C &gt; 2C &gt; 623C</p><p>
</p><p>
Throw &gt; 236C &gt; 22A &gt; 5C &gt; 236D &gt; 22A &gt; 6A &gt; 6C &gt; (236D attempted)</p><p>
</p><p>
Air Throw &gt; Dashing 6DD &gt; 2DD &gt; 214D &gt; 22A &gt; Dashing 6A &gt; 6C &gt; 22A</p><p>
</p><p>
(Nu in corner) Air Throw &gt; 5C &gt; 6C &gt; (236D attempted)</p><p>
</p><p>
(Nu in corner) 2DD &gt; j.C &gt; j.2C &gt; 2DD &gt; 214D &gt; 22A &gt; Dashing 5A &gt; 6A &gt; j.C &gt; j.2C &gt; dj.C &gt; dj.214D</p></div></blockquote>(midscreen to corner) (Luna)<p>
</p><blockquote data-ipsquote="" class="ipsQuote"><div>5DD &gt; 236B &gt; 22A &gt; 5DD &gt; 236236D &gt; Dashing 236D &gt; 22A &gt; 6A &gt; 6C &gt; 236D &gt; 236C &gt; 6A &gt; 623C<p>
</p><p>
4B &gt; 2DD &gt; 214B &gt; Dashing 6B &gt; 2C &gt; TK &gt; Dashing 6A &gt; 6C &gt; 236C &gt; 5C &gt; 2C &gt; 623C</p><p>
</p><p>
4B &gt; 2DD &gt; CT &gt; 236C &gt; Dashing 5C &gt; 2C &gt; 623C &gt; 2DD &gt; 6C &gt; 236D &gt; 22A &gt; 214D~C</p><p>
(~4100)</p><p>
</p><p>
2B &gt; 2C &gt; 5C &gt; 236B &gt; RC &gt; Dashing 3C &gt; 214B &gt; Dashing 6B &gt; 2C &gt; TK &gt; Dashing 6A &gt; 6C &gt; 236C &gt; 5C &gt; 2C &gt; 623C</p><p>
(~3900)</p><p>
</p><p>
j.B &gt; 3C &gt; 236B &gt; RC &gt; 5DD &gt; 4DD &gt; 214D &gt; Dashing 6C &gt; 236C &gt; 6A &gt; 623C &gt; 22A &gt; 3C</p><p>
</p><p>
random 214D hit &gt; Dashing 2DD &gt; 4B &gt; 2DD &gt; CT &gt; Dashing 236D &gt; Dashing 6C &gt; 236C</p><p>
</p><p>
4B &gt; 2DD &gt; CT &gt; Dashing 236D &gt; Dashing 6C &gt; 236C &gt; 5C &gt; 2C &gt; 623C</p></div></blockquote>Miscellaneous<blockquote data-ipsquote="" class="ipsQuote"><div>(Dia) Dashing 2B &gt; 2C &gt; 3C &gt; 22A &gt; 2B &gt; 2C &gt; air DD ender<p>
(Dia) X &gt; 6DD &gt; 22A &gt; 2DD &gt; air DD ender</p><p>
X &gt; (low height) 2DD &gt; ODc &gt; 632146D</p><p>
X &gt; 6DD &gt; 2DD &gt; OD &gt; 2DD &gt; air DD ender</p><p>
X &gt; (d)j.DD &gt; ODc &gt; (d)j.2DD &gt; (d)j.632146D</p><p>
X &gt; (d)j.DD &gt; (d)j.2DD &gt; ODc &gt; (d)j.632146D</p><p>
</p><p>
X &gt; 3C &gt; 236236D</p><p>
</p><p>
X &gt; 3C &gt; 6A/6B &gt; j.C &gt; j.2C &gt; 2DD &gt; 623C &gt; 22A &gt; 6DD &gt; 2DD &gt; 6C</p><p>
</p><p>
X &gt; 3C &gt; 22A &gt; 6B &gt; 9 &gt; j.B &gt; j.C &gt; j.2C &gt; 2DD &gt; 214D &gt; (22A &gt; Dashing 6A &gt; TK)</p><p>
- depends on initial distance. If it's a close 3C, it's probably better to just stick with 6A &gt; 4B &gt; 2DD &gt; 214D instead.</p><p>
- arguably character-specific. As usual, characters like Ragna and Litchi are easier to do this on.</p><p>
</p><p>
CT &gt; 236C connects on a standing/crouching opponent. The opponent doesn't block the CT (and therefore isn't GC'ed), but the CT has enough hitstun to allow you to combo into 236C. Shouldn't happen often, but it's still good to know.</p><p>
</p></div></blockquote><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i>Combo Enders</i>: </div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>
This mostly applies to corner combo's, but  the same idea works with midscreen combo's too. <p>
???</p><p>
(Dia) X &gt; 3C &gt; 22A &gt; 3C &gt; 236D</p><p>
- this is if you want to set-up 236D oki.</p><p>
(Dia) X &gt; 236D &gt; 22A &gt; Dashing 214D/236D</p><p>
(Dia) X &gt; 236D &gt; 22A &gt; 236A &gt; 214D</p><p>
(Luna) X &gt; 2DD &gt; 6C &gt; 236A &gt; 214B/214D</p><p>
</p><p>
The standard combo ender could be said to be X &gt; 5C &gt; 2C &gt; 623C. However, if the combo is too long or the starter was weak, you can do 5C &gt; 623C or 6A &gt; 623C.</p><p>
</p><p>
After you end a midscreen combo with a Luna 623C, you can usually do a Dashing 236D to force the opponent to neutral tech and block. You could also do X &gt; 623C &gt; 22A &gt; 214A/B.</p><p>
</p><p>
If it's a corner combo and you end in a Luna 623C, you can do things like:</p><p>
X &gt; 623C &gt; 3C &gt; (22A)</p><p>
X &gt; 623C &gt; 3C &gt; 236D</p><p>
X &gt; 623C &gt; (3C) &gt; 22A &gt; 214A</p><p>
X &gt; 623C &gt; 3C &gt; 236A crossthrough </p><p>
X &gt; (high height) 623C &gt; 22A &gt; 3C</p><p>
</p><p>
Or if the opponent has low health, you could do:</p><p>
X &gt; 623C &gt; 3C &gt; 632146D</p><p>
X &gt; 623C &gt; 632146D</p><p>
X &gt; 623C &gt; 3C &gt; ODc &gt; 632146D
</p></div>
</div>
</div><p>
2D is one of Nu's most important and versatile combo tools.</p><p>
</p><p>
Here are a few examples of how to combo off of 2DD:</p><p>
2DD &gt; 22A &gt; 6A</p><p>
2DD &gt; 22A &gt; 3C</p><p>
2DD &gt; 22A &gt; 6B</p><p>
2DD &gt; 6C</p><p>
2DD &gt; 4B</p><p>
2DD &gt; 214D (Luna)</p><p>
2DD &gt; TK</p><p>
2DD &gt; 623C</p><p>
</p><p>
Ways to connect into CT:</p><p>
2DD &gt; CT</p><p>
4DD &gt; CT</p><p>
6DD &gt; CT</p><p>
5DD &gt; CT</p><p>
(Dia) 3C &gt; CT</p><p>
</p><p>
Notes: </p><p>
6B &gt; 623C can connect (air opponent and ground)</p><p>
5B &gt; 623C can connect</p><p>
2B &gt; 623C can connect</p><p>
5C &gt; 4B connects on crouchers. Doesn't seem to connect on standing opponents.</p><p>
</p><p>
<a href="" rel="external nofollow">Basic Combo's</a></p>
]]></description><guid isPermaLink="false">6080</guid><pubDate>Fri, 01 Feb 2013 22:22:37 +0000</pubDate></item><item><title>[CP] v -13 Combo Thread [WIP]</title><link>https://www.forums.dustloop.com/topic/8070-cp-v-13-combo-thread-wip/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center"><img src="http://kurushii.tv/Dustloop/BBCP/Graphics/Nu/BBCP_Header_Combo_Thread.png" alt="BBCP_Header_Combo_Thread.png"></div><p></p><p>
</p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Information:</b></div><p>
</p><p>
[table=width: 700, align: center]</p><p>
</p><tr><p>
	</p><td><strong>General Notations Used</strong></td><p>
	</p><td><strong>Guide Specific Notations Used</strong></td><p>
</p></tr><p>
</p><tr><p>
	</p><td>[table=width: 350, class: grid, align: center]<p>
</p></td></tr><tr><p>
	</p><td><strong>j</strong></td><p>
	</p><td>Jump</td><p>
</p></tr><p>
</p><tr><p>
	</p><td><strong>sj</strong></td><p>
	</p><td>Super Jump</td><p>
</p></tr><p>
</p><tr><p>
	</p><td><strong>ad</strong></td><p>
	</p><td>Air Dash</td><p>
</p></tr><p>
</p><tr><p>
	</p><td><strong>iad</strong></td><p>
	</p><td>Instant Air Dash</td><p>
</p></tr><p>
</p><tr><p>
	</p><td><strong>jc</strong></td><p>
	</p><td>Jump Cancel</td><p>
</p></tr><p>
</p><tr><p>
	</p><td><strong>sjc</strong></td><p>
	</p><td>Super Jump Cancel</td><p>
</p></tr><p>
</p><tr><p>
	</p><td><strong>CH</strong></td><p>
	</p><td>Counter Hit</td><p>
</p></tr><p>
</p><tr><p>
	</p><td><strong>FC</strong></td><p>
	</p><td>Fatal Counter</td><p>
</p></tr><p>
</p><tr><p>
	</p><td><strong>RC</strong></td><p>
	</p><td>Rapid Cancel</td><p>
</p></tr><p>
</p><tr><p>
	</p><td><strong>CT</strong></td><p>
	</p><td>Crush Trigger</td><p>
</p></tr><p>
</p><tr><p>
	</p><td><strong>[ ]</strong></td><p>
	</p><td>Hold Input</td><p>
</p></tr><p>
</p><tr><p>
	</p><td><strong>(N)</strong></td><p>
	</p><td>Attack must deal N amount of hits.</td><p>
</p></tr><p>
</p><tr><p>
	</p><td><strong>[???] xN</strong></td><p>
	</p><td>Repeat ??? N amount of times.</td><p>
</p></tr><p>
[/table]</p><p>
	</p><td>[table=width: 350, class: grid, align: center]<p>
</p></td><tr><p>
	</p><td><span style="color:#FF0000"><strong>#,###</strong></span></td><p>
	</p><td>Damage</td><p>
</p></tr><p>
</p><tr><p>
	</p><td><span style="color:#0000FF"><strong>##</strong></span></td><p>
	</p><td>Heat Gain</td><p>
</p></tr><p>
</p><tr><p>
	</p><td><strong>d[ ]</strong></td><p>
	</p><td>Dia Forma Sequence</td><p>
</p></tr><p>
</p><tr><p>
	</p><td><strong>l[ ]</strong></td><p>
	</p><td>Luna Forma Sequence</td><p>
</p></tr><p>
</p><tr><p>
	</p><td><strong>TK</strong></td><p>
	</p><td>Tiger Knee Cresent Saber (2147/8/9D)</td><p>
</p></tr><p>
[/table]</p><p>
</p><p>
[/table]</p><p>
</p></div>
]]></description><guid isPermaLink="false">8070</guid><pubDate>Fri, 20 Dec 2013 22:23:08 +0000</pubDate></item><item><title>[CP](Pre-Release) &#x3BD;-13 Gameplay Discussion</title><link>https://www.forums.dustloop.com/topic/5890-cppre-release-%CE%BD-13-gameplay-discussion/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center;"><img src="http://kurushii.tv/Dustloop/BBCP/Graphics/Nu/BBCP_Header_Gameplay_Discussion.png" alt="BBCP_Header_Gameplay_Discussion.png"></div><p></p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Character Profile:</b></div><p>
<strong>Name: ν－No.13－ (ニュー)</strong> </p><p>
<strong>Height: 155cm</strong> </p><p>
<strong>Weight: 45kg</strong> </p><p>
<strong>Birthday: 12/31</strong> </p><p>
<strong>Japanese VA: Kanako Kondou</strong></p><p>
</p><p>
"After the events in Calamity Trigger following her battle with Ragna the Bloodedge, she was thought to have perished in the Cauldron alone. Nu is later revived by her own will to fuse with Ragna in a form referred to by Hazama as the “Sword of Hades”; though she retains her appearence and personality from the previous games. She is re-tuned by Hazama to stand in Ragna’s way once again." -<a href="" rel="external nofollow">BlazBlueWiki</a></p><p>
</p><p>
</p><p></p><div style="text-align:center;"><p><em>Please have any Nu-13 story-related discussion to the </em></p><a href="" rel="external nofollow"><em>Chrono Phantasma Story Thread - HERE</em></a></div><p></p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Gameplay Overview:</b></div><p>
<strong>Health: 10000</strong> </p><p>
<strong>Play-style: Mid/Long range projectile zoner</strong></p><p>
<strong>Movement Options: 1 Double Jump/Air Dash, Dash type Run, Situational teleports</strong></p><p>
</p><p>
</p><p></p><div style="text-align:center;"><p><em>Nu primarily plays a ranged game centering around her drive and specials. She doesn't enjoy close range combat and you will typically spend most of the match zoning with her amazing drive moves and specials. She is very movement based and requires you to be constantly focusing on your spacing so you don't whiff any moves, as drives have horrible recovery on whiff. From any hit, Nu can always send her opponent to the opposite side of the screen, forcing them to restart all of their work getting in.</em></p><p><em>
</em></p><p><em>
New to CP, Nu is a mode change character now and has access to a Dia mode and a Luna mode. Dia mode is heavily zoning based and her zoning tools are better than Luna mode's. Luna mode is combo and mix-up focused as it deals more damage as loses some of the zoning options that Dia mode has. Knowing when to switch and controlling the space on the screen is key to winning with Nu.</em></p></div><p></p><p>
</p><p>
<strong>Pros/Strengths:</strong></p><ul><li> Extremely strong zoning game gives her an amazing nuetral game very few characters can challenge<br></li><li> Amazing back dash<br></li><li> Combos featuring her drive moves are typically tough to burst properly. If someone bursts during the wrong time, Nu can easily pick up another combo<br></li><li> Mode change gives her access to different movesets to mess with the opponent's expectations<br><br><br><strong>Cons/Weaknesses:</strong><ul><li> Low health<br></li><li> Reliant on system mechanics to escape pressure<br></li><li> Needs match-up experience to know how to zone many characters and her gameplan is completely dependent on whichever character she is facing<br></li><li> Need to know when to switch modes to gain access to a different playstyle<br></li></ul></li></ul></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Move Descriptions:</b></div><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Normal Moves</b></div><ul><li><a href="" rel="external nofollow"><strong>5A</strong></a> - Quick jab. Good as a quick AA and for pressure<br></li><li><a href="" rel="external nofollow"><strong>5B</strong></a> - Nu knees the opponent. Good for pressure and has a lot of options off of it. Short range though<br></li><li><a href="" rel="external nofollow"><strong>5C</strong></a> – Nu throws her blade wings at the opponent. Good range but given its start-up and recovery, its not gonna be used as a poke. Is a projectile. FC.<br></li><li><a href="" rel="external nofollow"><strong>2A</strong></a> – A crouching jab. Main use is for poking out of pressure<br></li><li><a href="" rel="external nofollow"><strong>2B</strong></a> – Quick crouching kick. Great range for its start-up and recovers fast. A good poke you will be using often.<br></li><li><a href="" rel="external nofollow"><strong>2C</strong></a> - Slow AA with a lot of head invulnerability and good vertical range<br></li><li><a href="" rel="external nofollow"><strong>6A</strong></a> – Quick AA with a small vertical hitbox and decent horizontal range. Mainly used for people approaching in with deep jump attacks.<br></li><li><a href="" rel="external nofollow"><strong>6B</strong></a> – A basic kick. Good for pressure.<br></li><li><a href="" rel="external nofollow"><strong>6C</strong></a> – Nu throws her blade wings in an arc in front of her. Has SMP. Mainly used in combos or end a blockstring in Dia mode by cancelling into her 44 act parser.<br></li><li><a href="" rel="external nofollow"><strong>4B</strong></a> - A weird backflip. Overhead. Now is only one hit in CP and is slower. Has SMP.<br></li><li><a href="" rel="external nofollow"><strong>3C</strong></a> – Nu swipes her blade wings at the opponent's feet. Great range. In Dia mode, this floats on hit and can be cancelled with 22A to combo. In Luna mode, this downs on hit.<br></li><li><a href="" rel="external nofollow"><strong>j.A</strong></a> – Standard air jab. Bad range but it is the fastest move you have in the air<br></li><li><a href="" rel="external nofollow"><strong>j.B</strong></a> - An air kick. Useful for jumping in and when the opponent is locked down by 236D<br></li><li><a href="" rel="external nofollow"><strong>j.C</strong></a> –  Thrusts blade wings forward horizontally. Good horizontal range and has a hitbox behind her. Has practically no vertical range.<br></li><li><a href="" rel="external nofollow"><strong>j.2C</strong></a> – Thrusts blade wings forward vertically. Massive vertical hitbox and easy to confirm on hit. Not that great of a jump-in since its horizontal range isn't that good.<br></li><li><strong>Taunt</strong> – Nu checks her emails<br></li><li><strong>Crush Trigger</strong> – Nu slams her blade wings together in front of her. Guard breaks. Useful in combos.<br></li><li><a href="" rel="external nofollow"><strong>Forward Throw (B+C)</strong></a> - Nu skewers the opponent with her blade wings and launches them in front of her. Can easily followup with her drive moves to combo from it. Wallbounds in the corner<br></li><li><a href="" rel="external nofollow"><strong>Back Throw (4B+C)</strong></a> - The same as her forward throw except she launches them behind her<br></li><li><a href="" rel="external nofollow"><strong>Air Throw (j.B+C)</strong></a> - Grabs the opponents and slams them to the ground, causing them to bounce back up. Can be followed up with 6D easily<br></li><li><a href="" rel="external nofollow"><strong>Counter Assault</strong></a> - Essentially her 6B. It is invincible but can be low profiled.<br></li></ul></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Drive Moves</b></div><br><strong>Drive: Sword Summoner</strong><br>
Nu manifests sword-like projectiles which she can shoot off at different angles. All drive moves have a follow-up attack initiated by pressing D shortly after the attack connects. In Luna mode, it is currently believed that the follow-up attack cannot be done on block (confirmed for 5D and j.2D). Drive moves are all special cancelable and in Dia mode, all of them can be canceled into her 44 or 66 act parser.<br><br><ul><li><strong>5D</strong> – Shoots a sword directly in front of Nu. In Dia mode, Nu can jump cancel 5D (but not if you do the follow-up).<br></li><li><strong>4D</strong> – Shoots a sword from behind the opponent aiming at their head. Track the opponent and is an overhead.<br></li><li><strong>6D</strong> – Shoots a sword at a 30 degree angle. Can be jump canceled.<br></li><li><strong>2D</strong> - Shoots a sword at a 80 degree angle. This is steeper than it was in previous games. Can be jump canceled.<br></li><li><strong>j.D</strong> – Shoots a sword at a 30 degree angle upwards while she is in the air. Follow-up can be jump canceled.<br></li><li><strong>j.2D</strong> – Shoots a sword at a 30 degree angle downwards while she is in the air. Follow-up can be jump canceled.<br><br><br><strong>Overdrive: Unlimited Drive</strong><br><strong>List of Overdrive Effects:</strong><br><ul><li> All drive moves summon two swords instead of one<br></li><li> Special moves are no longer dependent on the mode Nu is in. Dia can use Luna-specific specials and vice versa. <br></li><li> For special moves that the two forms share, it will act the same as it normally does for whatever mode Nu is in (sickle storm in Dia mode is still the full screen low and sickle storm in Luna mode is still the multi-hit area based move)<br></li><li> Luna mode gains access to modify certain special moves with ~C like Dia mode can<br></li><li> Legacy Edge lasts longer and does more hits<br></li><li> Calamity Sword summons 4 swords in a wave motion instead of just one<br></li></ul><p></p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Drive Overview</b></div><p>
Nu's drive essentially gives her access to long range projectile normals. This gives her an advantage of being able to combo someone from outside of burst range and punish most bursts done while she is using her drive to combo. These are all projectiles so be mindful about projectile invincible moves. Very important to note that all drive moves have a dead space in front of Nu where they won't hit anything. In Dia mode, her drive moves are all level 1 projectiles. In Luna mode, they are all level 2.</p><p>
</p></div></li></ul></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Special Moves</b></div><p>
</p><p>
[*]<strong>Face Lift (22A)</strong> Mode change special that changes Nu between Dia mode and Luna mode. Can be used off any ground normal, ground drive and many special moves.</p><p>
[*]<strong>Supra Rage (623C)</strong> Nu does a Flash Kick-esque attack. Large untechable time and typically used as a combo ender to cause knockdown. Dia version has head invul. FC. Has SMP.</p><p>
[*]<a href="" rel="external nofollow"><strong>Gravity Seed</strong></a><strong> (214A/B/C)</strong> Places down a gravity well, which drastically slows down the opponent's movements. Different versions place the well at different ranges. Has a cool down timer, which is depicted by a gravity gauge. In Dia mode, there is no hitbox. In Luna mode, it now causes ground bounce on air hit. If whiffed, it takes less of the gravity gauge. Dia mode takes 30% of the gauge and Luna mode takes 70%. FC.</p><p>
[*]<a href="" rel="external nofollow"><strong>Sickle Storm</strong></a><strong> (236D)</strong> Summons a circular saw. Dia mode's sickle storm acts like CT's Sickle storm and travels along the ground full screen and is a low. Pushes the opponent full screen on hit. Luna mode's sickle storm seems to track the opponent. It hits 5 times in the same area 5 times (instead of 6 like it did in Extend). Has SMP but each mode's sickle storm is counted as a different move.</p><p>
[*]<a href="" rel="external nofollow"><strong>Spike Chaser</strong></a><strong> (214D)</strong> Summons a wave of spikes that rise from the ground. In Dia mode, it goes about 3/4 of the screen. In Luna mode, it goes about 2 character width in front of her. Can be charged in Dia mode. If charged, goes full screen. Has SMP.</p><p>
[*]<a href="" rel="external nofollow"><strong>Crescent Saber</strong></a><strong> (j.214D)</strong> Summons a curved blade that starts above Nu and comes down in an arc. Overhead. In Dia mode, it acts exactly like Extend's crescent saber and can be feinted with ~C. In Luna mode, it no longer has the dead space in front of her and cannot be feinted. Has SMP.</p><p>
[*]<strong>Act Parser (44/66)</strong> Nu teleports either forward (66) or backward (44) after drive moves and 6C. Acts like CT Nu's teleports with less range. Can only do in Dia mode. Can be done in the air.</p><p>
[*]<a href="" rel="external nofollow"><strong>Act Parser Zwei</strong></a><strong> (236A)</strong> Teleports towards the opponent. Can go through the opponent. Can only do in Luna mode.</p><p>
[*]<a href="" rel="external nofollow"><strong>Act Parser Zwei: Blade</strong></a><strong> (236B)</strong> Teleports towards the opponent and hits them low. Now causes spinning down on ground hit and wallstick on air hit. Can easily be combo'd midscreen without meter now with 22A cancel. Can only do in Luna mode. Has SMP.</p><p>
[*]<a href="" rel="external nofollow"><strong>Act Parser Zwei Cavalier</strong></a><strong> (236C)</strong> Teleports towards the opponent and rams them. Wallbounces on CH. Wallstick on normal hit now. Can only do in Luna mode. Has SMP.</p><p>
</p><p></p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Distortion Drives</b></div><p>
[*]<a href="" rel="external nofollow"><strong>Legacy Edge</strong></a><strong> (236236D)</strong> Sends an endless stream of knives in front of her at the opponent. Goes full screen but has a dead spot directly in front of her similar to her drives. Have enough time to get a mix-up if the opponent blocks or combo if it is hits. Lasts longer in OD.</p><p>
[*]<a href="" rel="external nofollow"><strong> Calamity Sword</strong></a><strong> (641236D/j.641236D)</strong> Summons a massive sword from above and hits overhead. The air version is a great combo ender and adds about 1K damage to any combo. Has invincibility. In OD, 4 swords appear.</p><p>
</p><p></p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Astral Heat</b></div><p>
[*]<a href="" rel="external nofollow"><strong>Sword of Destruction</strong></a><strong> (214214D)</strong> </p><p>
Command grab. Had its input changed from 222D</p><p>
</p><p></p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Top Japanese Nu rankings:</b></div><p>
<a href="" rel="external nofollow">Here it is</a></p><p>
The top ones to watch would be:</p><p>
</p><p>
[*]<a href="" rel="external nofollow">Protos (Gentarou)</a></p><p>
[*]<a href="" rel="external nofollow">Yoshiki (Nao-san Aishiteru)</a></p><p>
[*]<a href="" rel="external nofollow">Tsukasa (Hagashi)</a></p><p>
[*]<a href="" rel="external nofollow">Aruba (Gomikuzu)</a></p><p>
[*]<a href="" rel="external nofollow">Naga</a></p><p>
[*]<a href="" rel="external nofollow">Kyon</a></p><p>
</p><p></p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Proration Data:</b></div><p>
<strong>Character Combo Rate = 70%</strong></p><p>
<a href="" rel="external nofollow">A proration table is here</a></p><p>
</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Combos:</b></div><p>
<a href="" rel="external nofollow">Nu Combo Thread</a></p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Videos:</b></div><p>
<a href="" rel="external nofollow">Nu Video Thread</a></p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Addition Info (in Japanese):</b></div><p>
<a href="" rel="external nofollow">JBBS</a></p><p>
<a href="" rel="external nofollow">Wiki</a></p><p>
<a href="" rel="external nofollow">Proration table</a></p><p>
</p></div><p>
</p><p><img src="http://kurushii.tv/Chaoschao/Dustloop/BBCP/Graphics/Nu/BBCP_Nu_Palettes.png" alt="BBCP_Nu_Palettes.png"></p><div style="text-align:center;"></div><p></p></div></div>
]]></description><guid isPermaLink="false">5890</guid><pubDate>Mon, 11 Jun 2012 23:17:29 +0000</pubDate></item><item><title>[CSE] Lambda Combo Thread v2</title><link>https://www.forums.dustloop.com/topic/5075-cse-lambda-combo-thread-v2/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center;"><p><span style="text-decoration:underline;"><strong>OVERVIEW</strong></span></p></div><p></p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"><strong> 
</strong><div style="border:1px solid #3d3d3d;padding:4px;"><strong> 
</strong><b><strong>Notations</strong></b></div><p>
</p><ul><li>RC = Rapid Cancel (A+B+C)<br></li><li>4B[2] = 2nd hit of 4B only<br></li><li>5C(1)/6C(1) = First hit of 5C/6C only <br></li><li>5C[1-2]= First or first two hits of 5C only<br></li><li>236A = Act Parser Zwei<br></li><li>236B = Act Parser Zwei: Blade<br></li><li>236C = Act Parser Zwei: Cavalier<br></li><li>214A/B/C = Gravity Seed<br></li><li>236D = Sickle Storm<br></li><li>214D = Spike Chaser<br></li><li>j214D = Crescent Saber<br></li><li>632146D = Calamity Sword<br></li><li>j632146D = Air Calamity Sword<br></li><li>236236D = Legacy Edge<br></li></ul></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"><strong> 
</strong><div style="border:1px solid #3d3d3d;padding:4px;"><strong> 
</strong><b><strong>Notes</strong></b></div><br><p></p><p>3C can usually be cancelled into either Sickle Storm or Spike Chaser for oki except against certain characters.</p><br>Combos ending with Crescent Saber can use Calamity Sword for extra damage.<br>TK Cresent Saber will be noted as j214D in the combos below when the move before it is a ground move (2DD &gt; j214D would imply a TK crescent), and it is inputted as either 2147D, 2148D or 2149D. Use whichever input you're most comfortable with. <br><p></p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"><strong> 
</strong><div style="border:1px solid #3d3d3d;padding:4px;"><strong> 
</strong><b><strong>Combo Theory</strong></b></div><p>
</p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Overheat" data-cite="Overheat"><div>Remember, the less Drive and 5C hits that you use in your combo's, the more damage potential there is. If it's possible to omit them, then it's usually worth it. My reasoning is that both Drive and 5C don't do enough damage to justify using them to offset their mediocre proration. With that being said, using Drive and 5C certainly can make things easier, but it's just a matter of how comfortable you are in omitting them partially, or completely, whenever possible.</div></blockquote><p>
</p><p>
Please check out the full post <a href="" rel="external nofollow">here</a>. It's a good read if you want to optimize your damage and also learn how to adapt your combos on the fly.</p><p>
</p><p>
You should also go <a href="" rel="external nofollow">here</a> to check out the discussion on SMP combos and why Lambda doesn't seem to have any.</p><p>
</p><p>
Also use this table to know how to combo after 236B in the corner on every character and how to link 236C &gt;236D midscreen on them as well</p><p>
<img src="http://img84.imageshack.us/img84/1475/lambdacharspecific.png" alt="lambdacharspecific.png"></p><p>
</p></div></div>
]]></description><guid isPermaLink="false">5075</guid><pubDate>Sun, 17 Jun 2012 04:21:16 +0000</pubDate></item><item><title>[CS2/CSE] Lambda Critique And Self-Improvement Thread</title><link>https://www.forums.dustloop.com/topic/4169-cs2cse-lambda-critique-and-self-improvement-thread/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center;"><img src="http://i1188.photobucket.com/albums/z403/HexaNoid/critiquethread.png" alt="critiquethread.png"></div><p></p><p>
</p><p>
This thread is for posting videos of your Lambda play in order to have them critiqued by fellow Lambda players and have them advise you on what you should work on to help you improve and take your game to the next level. </p><p>
</p><p>
For those who can't upload videos themselves, I can record matches matches that have been saved onto the D-Card on both XBL and PSN. Send me a message on DL or either system if this needs to be done.</p><p>
</p><p>
Also, please remember that this thread is open to players of all experience levels and to be constructive with your criticisms.</p>
]]></description><guid isPermaLink="false">4169</guid><pubDate>Sat, 31 Dec 2011 12:51:38 +0000</pubDate></item><item><title><![CDATA[[CSE] Lambda Tips & Tricks]]></title><link>https://www.forums.dustloop.com/topic/5144-cse-lambda-tips-tricks/</link><description><![CDATA[
<p>A thread detailing various tips and tricks I have found during my plays with Lambda.</p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Combos</b></div><p>
</p><ul><li>4B, 2 hit, is guaranteed to hit if the starter is a Fatal Counter (i.e Calamity, Crescent Saber, Gravity Seed)<br></li><li>4B, 2 hit, gets a bonus if both hits connect in a combo (if 1st attack hits, 2nd attack's P2 becomes 100).<br></li><li>If the opponent is crouching, both hits of 4B will connect.<br></li><li>Counter hit 236C, midscreen, 236D is guaranteed to hit without the need of a micro dash.<br></li><li>236D will hit, midscreen, if Gravity seed FC is the starter. i.e FC Gravity &gt; 236C &gt; 236D(doesn't work on Ragna and Tager).<br></li><li>Most gravity corner combos can be done midscreen as well.<br></li><li>If 6DD connects a fullscreen away, can IAD forward to connect air drives.<br></li><li>For any gravity corner combo, 5C[1], guarantees the follow-up ender...5C[8] &gt; 4B[2] &gt; 2DD &gt; 2147D &gt; 6DD.<br></li><li>4D/6D can follow up with 236C if spaced right on aerial opponents.<br></li><li>6C can replace 5C outright in some combos.<br></li><li>For higher damage corner combos, the fewer the 5C hits, the better.<br></li><li>For awkward corner combos, 6A &gt; 6C is an effective way to complete it.<br></li><li>For 236B corner hits, dashing 5B is a good way to connect a combo.<br></li><li>Can add 2-3 reps of Crescent Sabers at the end of corner combos to maximize damage.<br></li><li>To position the opponent onto the opposite side 5DD &gt; 4DD &gt; 236C mid-combo usually does the trick. i.e 5DD &gt; 236B &gt; RC &gt; 5DD &gt; 4DD &gt; 236C.<br></li><li>If spaced properly, most midscreen gravity combos that reach the corner can add 236D to maximize the damage.<br></li><li>Can do 214D~C &gt; 214D if 5C[1] is used and the starter is P1 80+<br></li><li>If interested in using gold bursts to maximize damage, gravity seed, 214D~C, 236C, 236D, calamity sword, legacy edge are the only abilities with enough untech time to allow gold burst to be used.<br></li><li>Use Rapid Cancels only if you know the following combo will do at least 2000 more damage.<br></li><li>Calamity Sword is a good combo ender. It's best use is if the opponent will die from it or if you want them guaranteed in the corner.<br></li><li>The first three hits of [CH] 3C can't be emergency teched, thus can be followed up with 236D.<br></li><li>For ground combos, ending with 3C &gt; 236D can punish people who don't tech right away.<br></li><li>Legacy Edge can be used mid-combo to push the opponent to the corner.<br></li><li>6C airhit can be comboed into 236A &gt; 214A.<br></li><li>2B can be used after 236B on any character in the corner.<br><br></li></ul></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Okizeme</b></div><ul><li>Sickle Storm oki allows easy mix-up.<br></li><li>Legacy Edge can be used as oki mix-up.<br></li><li>3C &gt; 236D is a good way to force oki.<br></li><li>2B can be used as a tech punish, followed up with 2B &gt; 2C &gt; air stuff.<br></li><li>214D can be used as a tech punish, can easily be followed up.<br></li></ul></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Mix-ups</b></div><ul><li>For overheads, j.B/j.C is preferable.<br></li><li>j.214D~C can be used for mix-up and delay fall speed.<br></li><li>Doing an empty jump during sickle storm oki is an effective mix-up.<br></li><li>A good route for effective mix-up would be 236D oki, empty jump, j.C, j.214D~C...After the j.214D~C you have endless options to break the opponents guard and one of the reasons Lambda becomes scary. Forward air dash j.B &gt; j.C, 2B,ground throw, j.214D, or you can retreat if you think they'll DP.<br></li><li>If interested in doing an astral in style do sickle oki, empty jump, j.C, j.214D~C, land and perform the astral. This probably has the highest chance of success as opposed to 236A.<br></li><li>For some tricky mix-up, consider RC'ing 4B, the first hit. Quite effective for a high/low.<br></li><li>Only the first hit of j.2C is overhead, if air dashing and doing j.2C and the opponents blocks it high, you can take advantage of that by following up with j.B while they crouch.<br></li><li>While doing j.2C you can also catch them off guard, or mashing,  by going j.2C &gt; 2B<br></li></ul></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Misc.</b></div><p></p><p>5C, whiff, can follow up with 4B or 3C.</p><br>5C whiff follow-ups will auto-correct if the opponent jumps over. i.e the follow up will hit where the opponent is.<br>5C, whiff, can follow up with 6C.<br>If your opponent has been conditioned right, 236A can be used to punish grabs with gravity seed.<br>Lambda's air grab has a larger hitbox than it appears (it's one of the largest in the game).<br>Can do dashing 2B/2A on opponent wake-up to cross under.<br>236C isn't safe on block. If used, don't try to retreat, blocking is safer.<br>236C can be used as an air unblockable if the opponent has a tendency to jump without barrier.<br>Remember, Lambda is a defense/zoning/spacing character, avoid close-range as much as possible.<br>Try not to be predictable.<br>Lambda's astral can be used as a reversal.<br>Against opponents without effective projectiles, 214D~C is a good way to burn primers.<br>If an opponent has one prime, don't gun for it with 236C, because if they barrier block Lambda is in a bad position. 214D, 214D~C is safer.<br>Calamity sword get blocked? If you have the heat, Rapid Cancel, and punish your opponent. For safer Calamity Swords, have 100 heat.<br>Counter-assault is an effective way to escape an opponent's blockstring. Lambda's CA can be low-profiled and it doesn't pushback much. Use it wisely.<br>Try using barrier block to push your opponent back. Note barrier block is -1 on block.<br>After 236C ender in the corner follow up with 236B, whiff, 4B[2] for an interesting mix-up. Can also do 3C as well.<br>In some situations, 4B can be used as an anti-air.<br><p></p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Burst Punishes</b></div><p>
[*] If you do 2DD &gt; j.2C in a combo, it can be burst safe by holding back while doing j.2C. If done late enough, the opponent's bursts lets you fall to the ground and block the burst.</p><p>
[*]236B's recovery, if holding back, allows you to punish a burst. For instance 5DD &gt; 236B. It depends on how quick they react to the burst.</p><p>
[*]If the round is near completion, as in you need a combo to win, and the opponent has a burst, go for the safe alternative instead of close range 5C or 236C. End the match when you can.</p><p>
[*]Practical burst punishes are 3C, 6C, and 4B[2], where you can RC on reaction.</p><p>
[*]Depending on the spacing, the best ways to punish a burst would be 5DD &gt; 236C &gt; stuff. Or 2DD &gt; 214A. It's very spacing dependent on how you want to punish it.</p><p>
[*]The safest way to punish is a simple air drive combo, however it doesn't do as much damage if Lambda's stronger normals and specials aren't used.</p><p>
</p><p></p></div><p>
 </p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Playstyle</b></div><p>
[*]Can use 2B to bait DPs; your 2B is meant to meaty the opponent (if they blocked) while at the same time being at the right distance to low profile their DP attempt.</p><p>
[*]Can use Gravity seed to punish DPs.</p><p>
[*]Calamity Sword can be used in blockstring openings (reversal).</p><p>
[*]For low attacks, 2B is preferable.</p><p>
[*]5A can be used as an effective anti-air into a decent combo.</p><p>
[*]Gravity Seed can be used in midscreen combos to force opponents to the corner.</p><p>
[*]214D~C, an effective spacing tool, can force opponents into positions they'd rather not be in.</p><p>
[*]If interested in close-range, make sure sickle storm oki is in effect, and always have an escape plan. i.e jump cancelable moves</p><p>
[*]Rapid cancels can also be used to create burst-safe combos your opponent isn't expecting.</p><p>
[*]Lambda often does IAD back, which can become heavily predictable. You can catch your opponent off guard if you IAD forward grab as they're trying to catch you.</p><p>
[*]Use Lambda's backdash, it is one of the best in the game. Don't get too predictable though because it can get punished.</p><p>
[*]Use Lambda's 4B[2] often, it's the fastest overhead in the game. In blockstrings, you can space it so only the 4B[2] hits. i.e 5C[1] &gt; 4B[2]. Takes practice.</p><p>
[*]In a few cases, j.2DD is better than 5D for keeping opponents away.</p><p>
[*]Consider canceling the 5D/4D follow-up into lows or highs. i.e 5D &gt; 4D or 5D &gt; 236B.</p><p>
[*]If you do sickle storm in the corner, consider 4D &gt; 4B mix-up.</p><p>
[*]After an opponent techs your j.214D combo ender, follow-up with either 6D or 214D, to safely zone. 236D~C can be easily punished  if you become predictable with it.</p><p>
[*]Legacy Edge, 236236D, can be used to punish bad bursts.</p><p>
[*]214D can punish bursts if 3C is used at max range.</p><p>
[*]236D can punish bursts if 3C is used at max range.</p><p>
</p><p></p></div><p>
</p><p>
</p><p>
Those are the tips and tricks I can think of at the moment. Will add more as they come, or if others have more I will add those. If you have character specific tips &amp; tricks that can be good as well.</p><p>
</p><p>
Edit: Added 13 more tips/tricks. Let me know if any don't really work or shouldn't be considered a tip/trick.</p><p>
Edit Two: Added 16 more tips/tricks.</p><p>
Edit Three: Added 4 more tips/tricks.</p><p>
Edit Four: Added 7 more tips/tricks and split up misc and playstyle.</p><p>
Edit Five: Added 3 more tips/tricks.</p><p>
Edit Six: Added 7 more tips/tricks.</p></div>
]]></description><guid isPermaLink="false">5144</guid><pubDate>Sun, 08 Jul 2012 11:07:03 +0000</pubDate></item></channel></rss>
