<?xml version="1.0"?>
<rss version="2.0"><channel><title>Archive Latest Topics</title><link>https://www.forums.dustloop.com/forums/forum/124-archive/</link><description>Archive Latest Topics</description><language>en</language><item><title>[AC] Johnny vs Sol</title><link>https://www.forums.dustloop.com/forums/topic/286-ac-johnny-vs-sol/</link><description><![CDATA[
<p><strong><span>SOL MATCHUP INFORMATION</span></strong></p><p>
</p><p>
<strong>Poking Game</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Strategy</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Specific Punishes</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Setups/baits</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Knowledge</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p>
]]></description><guid isPermaLink="false">286</guid><pubDate>Sun, 06 Jan 2008 09:11:39 +0000</pubDate></item><item><title>[AC] Johnny vs Anji</title><link>https://www.forums.dustloop.com/forums/topic/268-ac-johnny-vs-anji/</link><description><![CDATA[
<p><strong><span>ANJI MATCHUP INFORMATION</span></strong></p><p>
</p><p>
<strong>Poking Game</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Strategy</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Specific Punishes</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Setups/baits</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Knowledge</strong></p><p>
</p><p>
<em>More to come!...?</em></p>
]]></description><guid isPermaLink="false">268</guid><pubDate>Sun, 06 Jan 2008 09:06:27 +0000</pubDate></item><item><title>[AC] Johnny vs Ky</title><link>https://www.forums.dustloop.com/forums/topic/279-ac-johnny-vs-ky/</link><description><![CDATA[
<p><strong><span>KY MATCHUP INFORMATION</span></strong></p><p>
</p><p>
<strong>Poking Game</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Strategy</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Specific Punishes</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Setups/baits</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Knowledge</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p>
]]></description><guid isPermaLink="false">279</guid><pubDate>Sun, 06 Jan 2008 09:09:46 +0000</pubDate></item><item><title>[AC] AC: Matchup Guide/Discussion</title><link>https://www.forums.dustloop.com/forums/topic/131-ac-ac-matchup-guidediscussion/</link><description><![CDATA[
<p>Click on the character name below to go directly to their matchup information.</p><p>
</p><p>
<strong><span>MATCHUP SUGGESTIONS AND INFORMATION</span></strong></p><p>
</p><p>
<a href="" rel="external nofollow"><strong>General</strong></a></p><p>
<a href="" rel="external nofollow"><strong>A.B.A.</strong></a></p><p>
<a href="" rel="external nofollow"><strong>Anji</strong></a></p><p>
<a href="" rel="external nofollow"><strong>Axl</strong></a></p><p>
<a href="" rel="external nofollow"><strong>Baiken</strong></a></p><p>
<a href="" rel="external nofollow"><strong>Bridget</strong></a></p><p>
<a href="" rel="external nofollow"><strong>Chipp</strong></a></p><p>
<a href="" rel="external nofollow"><strong>Dizzy</strong></a></p><p>
<a href="" rel="external nofollow"><strong>Eddie</strong></a></p><p>
<a href="" rel="external nofollow"><strong>Faust</strong></a></p><p>
<a href="" rel="external nofollow"><strong>I-No</strong></a></p><p>
<a href="" rel="external nofollow"><strong>Jam</strong></a></p><p>
<a href="" rel="external nofollow"><strong>Johnny</strong></a></p><p>
<a href="" rel="external nofollow"><strong>Ky</strong></a></p><p>
<a href="" rel="external nofollow"><strong>May</strong></a></p><p>
<a href="" rel="external nofollow"><strong>Millia</strong></a></p><p>
<a href="" rel="external nofollow"><strong>Order-Sol</strong></a></p><p>
<a href="" rel="external nofollow"><strong>Potemkin</strong></a></p><p>
<a href="" rel="external nofollow"><strong>Robo-Ky</strong></a></p><p>
<a href="" rel="external nofollow"><strong>Slayer</strong></a></p><p>
<a href="" rel="external nofollow"><strong>Sol</strong></a></p><p>
<a href="" rel="external nofollow"><strong>Testament</strong></a></p><p>
<a href="" rel="external nofollow"><strong>Venom</strong></a></p><p>
<a href="" rel="external nofollow"><strong>Zappa</strong></a></p>
]]></description><guid isPermaLink="false">131</guid><pubDate>Sun, 17 Jun 2007 11:20:00 +0000</pubDate></item><item><title>[AC] Johnny vs Zappa</title><link>https://www.forums.dustloop.com/forums/topic/289-ac-johnny-vs-zappa/</link><description><![CDATA[
<p><strong><span>ZAPPA MATCHUP INFORMATION</span></strong></p><p>
</p><p>
<strong>MATCHUP FAVOR</strong></p><p>
</p><p>
6-4, Zappa's favor.</p><p>
</p><p>
Brief Summary: Johnny has farther range in general unless Zappa has ghosts, you're reduced to using specific pokes due to his small hitbox, if he gets ghosts/dog you're in trouble, sword is generally stupid easy. Raou hits you once and you lose, same as always. Johnny in general is bad and Zappa is pretty good. Johnny sucks against runaway/projectile play, so try not to let him back off and fill the screen with annoying ghost shit. It's hard for Johnny to fight the dog because he has no really great options for killing it and staying safe, and if he gets you in the corner with the dog there's a decent chance you either need to blow tension/burst or die.</p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
<strong>POKING GAME</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Strategy</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Specific Punishes</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Setups/baits</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Knowledge</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p>
]]></description><guid isPermaLink="false">289</guid><pubDate>Sun, 06 Jan 2008 09:12:23 +0000</pubDate></item><item><title>[AC] Johnny vs Chipp</title><link>https://www.forums.dustloop.com/forums/topic/272-ac-johnny-vs-chipp/</link><description><![CDATA[
<p><strong><span>CHIPP MATCHUP INFORMATION</span></strong></p><p>
</p><p>
<strong>Poking Game</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Strategy</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Specific Punishes</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Setups/baits</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Knowledge</strong></p><p>
</p><p>
<em><span>Chipp's Air Movement</span></em></p><p>
Knowing how Chipp moves is important in planning your own movements.</p><p>
</p><p>
</p><pre class="ipsCode prettyprint lang-auto">
                     ┌ TripleJump
       ┌ DoubleJump ─┤
       │             └ WallDive
       │
       │          ┌ DoubleJump
Jump  ─┼ AirDash ─┤
       │          └ WallDive
       │
       └ WallDive ── AirDash



SuperJump ── AirDash
</pre>
<p>
<em>More to come!...? You can help!</em></p>
]]></description><guid isPermaLink="false">272</guid><pubDate>Sun, 06 Jan 2008 09:07:47 +0000</pubDate></item><item><title>[AC] Johnny vs Bridget</title><link>https://www.forums.dustloop.com/forums/topic/271-ac-johnny-vs-bridget/</link><description><![CDATA[
<p><strong><span>BRIDGET MATCHUP INFORMATION</span></strong></p><p>
</p><p>
<strong>Poking Game</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Strategy</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Specific Punishes</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Setups/baits</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Knowledge</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p>
]]></description><guid isPermaLink="false">271</guid><pubDate>Sun, 06 Jan 2008 09:07:24 +0000</pubDate></item><item><title>[AC] Johnny vs Baiken</title><link>https://www.forums.dustloop.com/forums/topic/270-ac-johnny-vs-baiken/</link><description><![CDATA[
<p><strong><span>BAIKEN MATCHUP INFORMATION</span></strong></p><p>
</p><p>
<strong>Poking Game</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Strategy</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Specific Punishes</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Setups/baits</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Knowledge</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p>
]]></description><guid isPermaLink="false">270</guid><pubDate>Sun, 06 Jan 2008 09:07:05 +0000</pubDate></item><item><title>[AC] Johnny vs Robo-Ky</title><link>https://www.forums.dustloop.com/forums/topic/284-ac-johnny-vs-robo-ky/</link><description><![CDATA[
<p><strong><span>ROBO-KY MATCHUP INFORMATION</span></strong></p><p>
</p><p>
<strong>Poking Game</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Strategy</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Specific Punishes</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Setups/baits</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Knowledge</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p>
]]></description><guid isPermaLink="false">284</guid><pubDate>Sun, 06 Jan 2008 09:11:07 +0000</pubDate></item><item><title>[AC] Johnny vs Venom</title><link>https://www.forums.dustloop.com/forums/topic/288-ac-johnny-vs-venom/</link><description><![CDATA[
<p><strong><span>VENOM MATCHUP INFORMATION</span></strong></p><p>
</p><p>
<strong>MATCHUP FAVOR</strong></p><p>
</p><p>
7-3, Venom's favor</p><p>
</p><p>
Brief Summary: Venom DESTROYS Johnny in pokes, Venom DESTROYS Johnny in zoning, Venom is THE MAN at runaway projectile play which is exactly what Johnny sucks against. You can't let him back off, and once he knocks you down/gets on offense it's EXTREMELY difficult to escape without 50% tension.</p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
<strong>Poking Game</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Strategy</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Specific Punishes</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Setups/baits</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Knowledge</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p>
]]></description><guid isPermaLink="false">288</guid><pubDate>Sun, 06 Jan 2008 09:12:08 +0000</pubDate></item><item><title>[AC] Johnny vs Order-Sol</title><link>https://www.forums.dustloop.com/forums/topic/282-ac-johnny-vs-order-sol/</link><description><![CDATA[
<p><strong><span>ORDER-SOL MATCHUP INFORMATION</span></strong></p><p>
</p><p>
<strong>Poking Game</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Strategy</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Specific Punishes</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Setups/baits</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Knowledge</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p>
]]></description><guid isPermaLink="false">282</guid><pubDate>Sun, 06 Jan 2008 09:10:35 +0000</pubDate></item><item><title>[AC] Johnny vs Slayer</title><link>https://www.forums.dustloop.com/forums/topic/285-ac-johnny-vs-slayer/</link><description><![CDATA[
<p><strong><span>SLAYER MATCHUP INFORMATION</span></strong></p><p>
</p><p>
<strong>Poking Game</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Strategy</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Specific Punishes</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Setups/baits</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Knowledge</strong></p><p>
</p><p>
<em><span>Frame advantage of Slayer's 6K</span></em></p><p>
block type: atWorst/atBest</p><p>
Standard Guard: +5/+9</p><p>
Instant Block: +2/+6</p><p>
Faultless Defense: +8/+12</p><p>
</p><p>
To help put these numbers in to perspective. Slayer's fastest normal is 2P, at four frames of startup. Johnny's fastest normal is 5P, 2P, and 2HS, all at five frames of startup.</p><p>
</p><p>
<em>More to come!...? You can help!</em></p>
]]></description><guid isPermaLink="false">285</guid><pubDate>Sun, 06 Jan 2008 09:11:24 +0000</pubDate></item><item><title>[AC] Johnny vs Faust</title><link>https://www.forums.dustloop.com/forums/topic/275-ac-johnny-vs-faust/</link><description><![CDATA[
<p><strong><span>FAUST MATCHUP INFORMATION</span></strong></p><p>
</p><p>
<strong>Poking Game</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Strategy</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Specific Punishes</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Setups/baits</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Knowledge</strong></p><p>
</p><p>
<em><span>Item Throw</span></em></p><p>
a.k.a. Nani ga deru kana? a.k.a. 236P</p><p>
</p><p>
- Doughnut = Restores 15 life. Item Throw can't be used as long as Doughnut remains in play.</p><p>
- Hammer = 44 damage, Dizzy mod x2. Item Throw can't be used as long as Hammer remains in play.</p><p>
- Time Bomb = 80 damage, chip damage x2. Item Throw can be used 2f before Time Bomb explodes.</p><p>
- Poison = 10 damage, Inflicts ??dam/??f for ??f. Item Throw can't be used as long as vial remains in play.</p><p>
- Chocolate = Gives 8 tension. Item Throw can't be used as long as Chocolate remains in play.</p><p>
- Small Faust = 25 damage. Invincible while falling. After landing, can nullify projectiles. Item Throw can be used when Small Faust lands.</p><p>
- Meteor = 36x6 damage, Dizzy mod x0.5. Item Throw can't be used untill all meteors have fallen and are off screen.</p><p>
- Small potemkin = 25x3 damage. Invincible while falling. After landing, can nullify projectiles. Item Throw can be used when Small Potemkin lands.</p><p>
- Small Robo-Ky = 25 damage. Invincible while falling. After landing, can nullify projectiles. Item Throw can be used when Small Robo-Ky lands.</p><p>
- Coin = 10 damage. On hit, next Hand Chop becomes a Flaming Hand Chop. Item Throw can't be used as long as Coinremains in play.</p><p>
- Tarai = 44 damage, Dizzy mod x2. Plummets on hit. Item Throw can't be used as long as Tarai remains in play.</p><p>
- </p><p>
</p><p>
<em>More to come!...? You can help!</em></p>
]]></description><guid isPermaLink="false">275</guid><pubDate>Sun, 06 Jan 2008 09:08:42 +0000</pubDate></item><item><title>[AC] Johnny vs I-No</title><link>https://www.forums.dustloop.com/forums/topic/276-ac-johnny-vs-i-no/</link><description><![CDATA[
<p><strong><span>I-NO MATCHUP INFORMATION</span></strong></p><p>
</p><p>
<strong>Poking Game</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Strategy</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Specific Punishes</strong></p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Setups/baits</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Knowledge</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p>
]]></description><guid isPermaLink="false">276</guid><pubDate>Sun, 06 Jan 2008 09:08:59 +0000</pubDate></item><item><title>[AC] Johnny vs Jam</title><link>https://www.forums.dustloop.com/forums/topic/277-ac-johnny-vs-jam/</link><description><![CDATA[
<p><strong><span>JAM MATCHUP INFORMATION</span></strong></p><p>
</p><p>
<strong>Poking Game</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Strategy</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Specific Punishes</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Setups/baits</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Knowledge</strong></p><p>
</p><p>
<em><span>The Parry</span></em></p><p>
does not work against lows.</p><p>
</p><p>
<em>More to come!...? You can help!</em></p>
]]></description><guid isPermaLink="false">277</guid><pubDate>Sun, 06 Jan 2008 09:09:13 +0000</pubDate></item><item><title>[AC] Johnny vs Dizzy</title><link>https://www.forums.dustloop.com/forums/topic/273-ac-johnny-vs-dizzy/</link><description><![CDATA[
<p><strong><span>DIZZY MATCHUP INFORMATION</span></strong></p><p>
</p><p>
<strong>Poking Game</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Strategy</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Specific Punishes</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Setups/baits</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Knowledge</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p>
]]></description><guid isPermaLink="false">273</guid><pubDate>Sun, 06 Jan 2008 09:08:04 +0000</pubDate></item><item><title>[AC] Johnny vs Potemkin</title><link>https://www.forums.dustloop.com/forums/topic/283-ac-johnny-vs-potemkin/</link><description><![CDATA[
<p><strong><span>POTEMKIN MATCHUP INFORMATION</span></strong></p><p>
</p><p>
<strong>Poking Game</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Strategy</strong></p><p>
The universal anti-Potemkin strategy: Get a health lead, then run away. Tease and call him names. Time over, you win.</p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Specific Punishes</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Setups/baits</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Escapes</strong></p><p>
<em>Heat Knuckle combos</em></p><p>
Time your Bursts so that the burst counter hits his Heat Knuckle</p><p>
</p><p>
<em>6HS&gt;SlideHead</em></p><p>
Backdash, or forwarddash, the SlideHead. Smallest possible frame gap between the 6HS and SlideHead is 1 frame, on normal block.</p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Knowledge</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p>
]]></description><guid isPermaLink="false">283</guid><pubDate>Sun, 06 Jan 2008 09:10:51 +0000</pubDate></item><item><title>[AC] Johnny vs Testament</title><link>https://www.forums.dustloop.com/forums/topic/287-ac-johnny-vs-testament/</link><description><![CDATA[
<p><strong><span>TESTAMENT MATCHUP INFORMATION</span></strong></p><p>
</p><p>
<strong>Poking Game</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Strategy</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Specific Punishes</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Setups/baits</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Knowledge</strong></p><p>
</p><p>
<em><span>Simple Corner Throw 1-hit Combo</span></em></p><p>
throw, j.K-P-S-D&gt;Ensenga(1hit)</p><p>
Upon landing, you can otg with 2S&gt;Coin or HS&gt;Coin. Misting is safe from wakeup throw and you'll recover in time to block reversals. (todo: check if have enough to lay down a meaty)</p><p>
</p><p>
<em>More to come!...? You can help!</em></p>
]]></description><guid isPermaLink="false">287</guid><pubDate>Sun, 06 Jan 2008 09:11:55 +0000</pubDate></item><item><title>[AC] Johnny vs Eddie</title><link>https://www.forums.dustloop.com/forums/topic/274-ac-johnny-vs-eddie/</link><description><![CDATA[
<p><strong><span>EDDIE MATCHUP INFORMATION</span></strong></p><p>
</p><p>
<strong>Poking Game</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Strategy</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Specific Punishes</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Setups/baits</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Knowledge</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p>
]]></description><guid isPermaLink="false">274</guid><pubDate>Sun, 06 Jan 2008 09:08:23 +0000</pubDate></item><item><title>[AC] Johnny vs May</title><link>https://www.forums.dustloop.com/forums/topic/280-ac-johnny-vs-may/</link><description><![CDATA[
<p><strong><span>MAY MATCHUP INFORMATION</span></strong></p><p>
</p><p>
<strong>Poking Game</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Strategy</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Specific Punishes</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Setups/baits</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Knowledge</strong></p><p>
</p><p>
<em><span>May's Dust Attacks</span></em></p><p>
May has two Dust attacks. The main difference between the two is that one hits overhead and the other hits low. The low hitting Dust is also slower to hit. Contrary to what many believe, the two Dusts have different animations. They both start with the same animation, but they differentiate about midway through their startup. Below is an image comparing the two. The top row is the overhead Dust, the bottom is the low Dust. (I've skipped over most of the starting animation, since they're both the same and it would make the picture even longer.)</p><p>
</p><p>
<a href="" rel="external nofollow">http://userpages.umbc.edu/~esara1/MayDustComparison.png</a></p><p>
</p><p>
How I, personally, block the Dust is to block high and switch to a low block when I see May pull her arm in.</p><p>
</p><p>
<em>More to come!...? You can help!</em></p>
]]></description><guid isPermaLink="false">280</guid><pubDate>Sun, 06 Jan 2008 09:10:00 +0000</pubDate></item><item><title>[AC] Johnny vs Johnny</title><link>https://www.forums.dustloop.com/forums/topic/278-ac-johnny-vs-johnny/</link><description><![CDATA[
<p><strong><span>JOHNNY MATCHUP INFORMATION</span></strong></p><p>
</p><p>
<strong>Poking Game</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Strategy</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Specific Punishes</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Setups/baits</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Knowledge</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p>
]]></description><guid isPermaLink="false">278</guid><pubDate>Sun, 06 Jan 2008 09:09:28 +0000</pubDate></item><item><title>[AC] Johnny vs Axl</title><link>https://www.forums.dustloop.com/forums/topic/269-ac-johnny-vs-axl/</link><description><![CDATA[
<p><strong><span>AXL MATCHUP INFORMATION</span></strong></p><p>
</p><p>
<strong>Poking Game</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Strategy</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Specific Punishes</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Setups/baits</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p><p>
</p><p>
</p><p>
<strong>Knowledge</strong></p><p>
</p><p>
<em>More to come!...? You can help!</em></p>
]]></description><guid isPermaLink="false">269</guid><pubDate>Sun, 06 Jan 2008 09:06:49 +0000</pubDate></item><item><title>[XX] XX Johnny, could use some help</title><link>https://www.forums.dustloop.com/forums/topic/1253-xx-xx-johnny-could-use-some-help/</link><description><![CDATA[
<p>Of all the things I'd like to do in life, a great challenge I've placed upon myself is to master our lord and savior Johnny. Unfortunately, despite my Solid Year (or two, I've forgotten how long it's been) of practice since my brother first brought home our copy of XX (PS2 version) I'm still running into some difficulties.

These difficulties, are simple but still quite daunting... I play on pad because I'm too poor to afford a stick btw <img src="https://www.forums.dustloop.com/uploads/emoticons/default_frown.gif" alt=":(">

First, the Divine Blade Transport FRC. The timing on this thing seems downright impossible, I've never once gotten it without accidentally triggering the DB itself. One of the problems with this FRC I notice is that Slash is one of the buttons required to use it. No really what the hell is the timing on this thing?

Secondly, and this is the part where I could probably get some help, is One hit Ensenga (enkasu) The only reason I haven't been able to practice these yet is because I don't know how the setups work between characters. I think in all my playing I've never actually been able to do it on purpose, but occasionally I randomly get one and lol. If I could get the XX data on these from someone, that'd be real awesome.

I guess thirdly I could also mention I can't TK Ensenga or rapid dash, but that's more a problem with my not having a stick. Pads are a bitch sometimes T_T (given my budget, unfortunately I don't see that changing any time soon though)

Sooo... anyone else still play XX? If I could get some pointers or a shoutout or... I dunno, something to aid my experience, that'd be real awesome...




Mist Finer for life!</p>
]]></description><guid isPermaLink="false">1253</guid><pubDate>Mon, 24 Aug 2009 08:21:34 +0000</pubDate></item><item><title>Basic combos?</title><link>https://www.forums.dustloop.com/forums/topic/1284-basic-combos/</link><description><![CDATA[
<p>are Johnny's basic combos the same or similar in GGXX#R than they are in GGXXAC?</p>
]]></description><guid isPermaLink="false">1284</guid><pubDate>Thu, 24 Sep 2009 14:22:10 +0000</pubDate></item><item><title>[/] Slash Johnny DB Combos For Those Who Are Interested FAQ</title><link>https://www.forums.dustloop.com/forums/topic/23-slash-johnny-db-combos-for-those-who-are-interested-faq/</link><description><![CDATA[
<p><strong><span>Slash Johnny Divine Blade Combos For Those Who Are Interested FAQ</span></strong></p><p>
</p><p>
I am extremely bored and I would like to share my knowledge of his combos! Mostly his Divine Blade combos. They are difficult to do when you are starting out. However, with lots of practice, you should be able to do them in your sleep!</p><p>
</p><p>
What you probably WON'T find in this FAQ are: 1) Non-DB combos, 2) Black widow spiders, and 3) Woman's boobs.</p><p>
</p><p>
If you have a Slash console, you will find their training mode is all kinds of awesome. In the options, set MIST FINER to LV2 START, set TENSION to 100 or Infinite. That way if you mess up a combo, just hit Select button and you will have lvl2 Mist Finer ready without having to recoin at all! You are ready to go! Don't forget to put dummy on Back Recovery!</p><p>
</p><p>
<strong>The Most Basic DB Combo</strong></p><p>
</p><p>
start right next to opponent, H, mid MF, dash, KH, DB FRC, jKD, Ensenga</p><p>
</p><p>
Specific notation - H 236K 66 KH 623S S FRC KD 41236H</p><p>
</p><p>
The only tricky part is Divine Blade part -- Just get used to FRC timing and practice a lot! This combo is basically stripped down DB combo without all kinds of bells and whistles.</p><p>
</p><p>
Practice! When you get comfortable with The Most Basic DB Combo, move on to:</p><p>
</p><p>
<strong>Jump Installed DB Combo</strong></p><p>
</p><p>
start right next to opponent, H, mid MF, dash, KH, DB FRC, jK, djKSD, Ensenga</p><p>
</p><p>
Whoa! How did I do that? You can't do double jump after Divine Blade FRC?! Easy -- JUMP INSTALL!</p><p>
</p><p>
Specific notation - H 236K 66 K<strong>8</strong>H 623S S FRC K djKSD 41236H</p><p>
</p><p>
Notice that 8 in between K and H? That's when you jump install for Divine Blade so you'd be able to double jump or air dash after FRC. Neat eh!</p><p>
</p><p>
Basically, you are making the game think that you jump cancelled with K, but jump gets interrupted by H, and keeps the jump property until you stop comboing. So, in this case, jump is 'installed' for Divine Blade, therefore, gained an ability to doublejump/airdash after DB FRC. Don't worry if you dont understand, just tap up after K then hit H and move on!</p><p>
</p><p>
Practice! When you get comfortable with Jump Installed DB Combo, move on to:</p><p>
</p><p>
Whoa, wait! Before we get too hasty here, it is a good idea to start playing matches with people with these combos. Get the feel of them. Now, later on you might notice that the distance is starting to become a problem because you can't reach them with DB fast enough or they are too far away to be able to dash, KH, DB, etc. The solution to this is JACKHOUND!</p><p>
</p><p>
It is still a good idea to dash if you know that you'll be close enough to dash. Otherwise, substitute dash with Jackhound!</p><p>
</p><p>
<strong>Jackhound</strong></p><p>
</p><p>
The motion for Jackhound is 214H. Simple, no? Try doing it after lvl2 mid Mist Finer and try to follow up with KH DB. Unfortunately, it won't work. 214H alone isn't giving it enough untech time. For that reason, you will have to do Jackhound from Mist Stance. It will give Jackhound a longer untech time, therefore the ability to connect KH after Jackhound.</p><p>
</p><p>
The motion for it? 236[K]3214H or 236<span style="text-decoration:line-through;">3214H or 236[P]3214H. Looks ugly. Anyway, it doesn't matter which P, K, or S is held down because you want to be in Mist Stance anyway so choose whatever button is comfortable with you. My preference is K so I'll use K in this guide.The catch is, if you prematurely hit H before completing the 214 motion, you will get out of Mist Stance! You don't want that! Good news is that you don't have to actually rush it, just take your time with it and it will perform Mist Stanced Jackhound fluidly. Except when fighting Potemkin, he falls too fast. Damn Potemkin for making me doing it faster!</span></p><p><span style="text-decoration:line-through;">
</span></p><p><span style="text-decoration:line-through;">
Now you would probably want to practice the execution of Jackhound. It's going to be worth it in long run!</span></p><p><span style="text-decoration:line-through;">
</span></p><p><span style="text-decoration:line-through;">
2D Jackhound</span></p><p><span style="text-decoration:line-through;">
</span></p><p><span style="text-decoration:line-through;">
Specific notation - 2D 236[K]3214H</span></p><p><span style="text-decoration:line-through;">
</span></p><p><span style="text-decoration:line-through;">
You will want the dummy to never recover from that simple looking two hits combo. If the dummy recovers, there might be three reasons for it: 1) Dummy is too light; 2) Doing Jackhound too fast, improper timing; and 3) Poor execution. Just keep practicing! Practice makes perfect!</span></p><p><span style="text-decoration:line-through;">
</span></p><p><span style="text-decoration:line-through;">
Also, having Mist Finer at level 3 makes this a LOT easy, simply because Johnny goes into Mist Stance almost instantly with level 3 ready. So, start with level three, then move on to level two, and finally level one. You will be using level one Mist Stanced Jackhound a lot. Good news is if you can consistently do level one Mist Stanced Jackhound, you'll do level 2 and 3 with EASE!</span></p><p><span style="text-decoration:line-through;">
</span></p><p><span style="text-decoration:line-through;">
Practice! When you get comfortable with Jackhound, move on to:</span></p><p><span style="text-decoration:line-through;">
</span></p><p><span style="text-decoration:line-through;">
</span><strong><span style="text-decoration:line-through;">Jackhound Jump Installed DB Combo</span></strong></p><p><span style="text-decoration:line-through;">
</span></p><p><span style="text-decoration:line-through;">
H, mid MF, Jackhound, KH, DB FRC, jK, djKSD, Ensenga</span></p><p><span style="text-decoration:line-through;">
</span></p><p><span style="text-decoration:line-through;">
Specific notation - H 236K 236[K]3214H K8H 623S S FRC K djKSD 41236H</span></p><p><span style="text-decoration:line-through;">
</span></p><p><span style="text-decoration:line-through;">
Whew! This is pretty much all kinds of things you have learned previously jammed into this single and damaging combo. You can start this combo from training mode's starting position, so you don't have to reposition at all if you mess up and start over!</span></p><p><span style="text-decoration:line-through;">
</span></p><p><span style="text-decoration:line-through;">
Notice that it is ideal for you to be further away, the easier Jackhound combo will be. It is also ideal for your opponent to be almost touching the ground when you hit them with Jackhound, so they will not tech out prematurely. Read on the next post for more details on this topic!</span></p><p><span style="text-decoration:line-through;">
</span></p><p><span style="text-decoration:line-through;">
You might notice that you would be either on same side or other side of opponent after Jackhound. That is ok! Things like that will happen often in actual matches, so it's good for you to be able to pay attention and switch sides accordingly for executing Divine Blade!</span></p>
]]></description><guid isPermaLink="false">23</guid><pubDate>Fri, 21 Apr 2006 15:10:50 +0000</pubDate></item></channel></rss>
