<?xml version="1.0"?>
<rss version="2.0"><channel><title>Valkenhayn R. Hellsing Latest Topics</title><link>https://www.forums.dustloop.com/forums/forum/144-valkenhayn-r-hellsing/</link><description>Valkenhayn R. Hellsing Latest Topics</description><language>en</language><item><title>[CF] Valkenhayn Video Thread (Updated 15/03/16)</title><link>https://www.forums.dustloop.com/forums/topic/12104-cf-valkenhayn-video-thread-updated-150316/</link><description><![CDATA[
<p style="text-align: center;">
	<img alt="http://kurushii.tv/Dustloop/BBCF/Graphics/Valkenhayn/BBCF_Header_Video_Thread.png" class="transparent" src="http://kurushii.tv/Dustloop/BBCF/Graphics/Valkenhayn/BBCF_Header_Video_Thread.png"></p>

<p>
	 
</p>

<div style="margin: 0px; padding: 4px; color: rgb(40, 40, 40); font-family: helvetica, arial, sans-serif; line-height: 22.3999996185303px; width: auto; border: 1px solid rgb(147, 0, 0);">
	<div style="margin: 0px; padding: 4px; border: 1px solid rgb(61, 61, 61);">
		<b>Information</b>
	</div>

	<ul class="bbc" style="margin: 12px 0px 12px 40px; padding-right: 0px; padding-left: 0px; list-style-position: outside;"><li style="margin: 0px; padding: 0px;">
			If you'd like to contribute, please feel free to do so! Just link the video along with the time that Valkenhayn appears in the video (using the '&amp;t=xxx' format if necessary), and I'll update this post with that video.
		</li>
		<li style="margin: 0px; padding: 0px;">
			Discussions are welcome
		</li>
		<li style="margin: 0px; padding: 0px;">
			Dates are in written in <em>MM/DD/YYYY</em> format, by Tournament date. If no tournament date is present, upload date will be used.
		</li>
	</ul></div>

<p style="text-align: center;">
	 
</p>

<div style="margin: 0px; padding: 4px; color: rgb(40, 40, 40); font-family: helvetica, arial, sans-serif; line-height: 22.3999996185303px; width: auto; border: 1px solid rgb(147, 0, 0);">
	<div style="margin: 0px; padding: 4px; border: 1px solid rgb(61, 61, 61);">
		<b>Notable Players</b>
	</div>

	<p style="margin: 0px; padding: 0px;">
		 
	</p>

	<ul><li style="margin: 0px; padding: 0px;">
			- Uma no Hone
		</li>
		<li style="margin: 0px; padding: 0px;">
			-
		</li>
		<li style="margin: 0px; padding: 0px;">
			-
		</li>
	</ul></div>

<p>
	 
</p>

<div style="margin: 0px; padding: 4px; color: rgb(40, 40, 40); font-family: helvetica, arial, sans-serif; line-height: 22.3999996185303px; width: auto; border: 1px solid rgb(147, 0, 0);">
	<div style="margin: 0px; padding: 4px; border: 1px solid rgb(61, 61, 61);">
		<b>Misc Videos</b>
	</div>
	 

	<div style="margin: 5px 20px 20px; padding: 0px;">
		<div class="smallfont" style="margin: 0px 0px 2px; padding: 0px;">
			<div class="smallfont" style="margin: 0px 0px 2px; padding: 0px;">
				<i>Strategy/Tutorial Videos</i>: 

				<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
					<div style="margin: 0px; padding: 0px;">
						 
					</div>
				</div>
			</div>
			<br><i>Combo Videos</i>:

			<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
				<div style="margin: 0px; padding: 0px;">
					<a href="https://www.youtube.com/watch?v=ueLCyLuO_H0" rel="external nofollow" target="_blank">Valkenhayn Combos</a> - By Hima
				</div>
			</div>
		</div>
	</div>
</div>

<p>
	 
</p>

<div style="margin: 0px; padding: 4px; color: rgb(40, 40, 40); font-family: helvetica, arial, sans-serif; line-height: 22.3999996185303px; width: auto; border: 1px solid rgb(147, 0, 0);">
	<div style="margin: 0px; padding: 4px; border: 1px solid rgb(61, 61, 61);">
		<b>Compilation Matches</b>
	</div>

	<p style="margin: 0px; padding: 0px;">
		 
	</p>

	<p style="margin: 0px; padding: 0px;">
		[02/13/16] <a href="https://www.youtube.com/watch?v=G_Xto7WgTqw" rel="external nofollow">『HOWLING MOON II』 Suya (VK)</a>
	</p>

	<p style="margin: 0px; padding: 0px;">
		 
	</p>

	<p style="margin: 0px; padding: 0px;">
		[02/13/16] <a href="https://www.youtube.com/watch?v=TAQEdRU070A" rel="external nofollow">『HOWLING MOON II』 Uma No Hone (VK)</a>
	</p>

	<p style="margin: 0px; padding: 0px;">
		 
	</p>

	<p style="margin: 0px; padding: 0px;">
		[02/07/16] <a href="https://www.youtube.com/watch?v=dP5Ha6MRH_g" rel="external nofollow">Hima (VK) Match Analysis</a>
	</p>

	<p style="margin: 0px; padding: 0px;">
		 
	</p>

	<p style="margin: 0px; padding: 0px;">
		[12/13/15] <a href="https://www.youtube.com/watch?v=7mvm0YqD8vg" rel="external nofollow">Boku Zen (VK) vs Doctor (LI) / Tsubaki / Chimepi (HK) / Monster Hunter Cross Ojisan (HI)</a> | <a href="https://www.youtube.com/watch?v=O4QxHLYI688" rel="external nofollow">Part 2 with Monster Hunter Cross Ojisan (HI) + Training Mode</a>
	</p>

	<p style="margin: 0px; padding: 0px;">
		 
	</p>

	<p style="margin: 0px; padding: 0px;">
		[12/??/15] <a href="https://www.youtube.com/watch?v=APUqaEoo2MY" rel="external nofollow">Hima (VK) vs Nu-13 / Azrael</a>
	</p>

	<p style="margin: 0px; padding: 0px;">
		 
	</p>
</div>

<p>
	 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">12104</guid><pubDate>Wed, 18 Nov 2015 17:02:18 +0000</pubDate></item><item><title>[CF] Valkenhayn Combo Thread</title><link>https://www.forums.dustloop.com/forums/topic/12105-cf-valkenhayn-combo-thread/</link><description><![CDATA[
<p style="text-align: center;">
	<img alt="http://kurushii.tv/Dustloop/BBCF/Graphics/Valkenhayn/BBCF_Header_Combo_Thread.png" class="transparent" src="http://kurushii.tv/Dustloop/BBCF/Graphics/Valkenhayn/BBCF_Header_Combo_Thread.png"></p>

<p>
	 
</p>

<div style="border:1px solid #3d3d3d;padding:4px;">
	<div style="width:auto;border:1px solid #930000;padding:4px;">
		<div style="border:1px solid #3d3d3d;padding:4px;">
			<b>General Overview:</b>
		</div>
		<br>
		Valkenhayn is a relatively tricky character to use, as he relies on the player being constantly cognizant of his/her wolf meter. At times, you may find yourself opting for combos that use less wolf meter in order to reserve a good amount of it for extended oki/pressure/mix-up, etc. Acting recklessly during wolf mode may cause you to fully deplete said meter, thus putting you in a rather unpleasant situation. If such an occasion arises (ideally it shouldn't be happening) playing the spacing/poking game until you've fully regenerated your meter is a solid option in most cases, as you're essentially stalling for time.<br>
		 <br>
		Note: You will notice that combos which start with wolf mode will indicate which segment is performed in human mode with an h[ ], likewise, you will also notice that combos which start with human mode will indicate which segment is performed in wolf mode with an w[ ]. Transitions from human mode to wolf mode and vice-versa are excluded from this rule and will not be put into parenthesis. Please PM me if any confusion arises as I will be updating this thread on a daily basis.<br>
		 <br>
		 <br>
		                                                                                         <u>Screen Positioning Explanation:</u><br>
		 <br><em>Midscreen</em>: These combos may vary, and not all of them will end in the corner. However, these are combos that can be done around the fullscreen-ish/midscreen-ish area without the need of the corner.<br>
		 <br><em>Midscreen to Corner:</em> These combos start around the midscreen-ish area and require the corner for full completion. Combos found in this sub-section will mostly end in human strings and are solid for regenerating wolf meter.<br>
		 <br><em>Near Fullscreen:</em> These combo's start around the 1/3rd-ish stage mark and will mostly end in the opposite corner. Combos found in this sub-section will mostly start from strong starters and have very good corner carry.<br>
		 <br><em>Back to Corner:</em> These combos start with your back being extremely close towards the corner. Combos found in this sub-section will mainly focus around bringing your opponent back into the corner behind you.<br>
		 <br><em>Corner:</em> These combos mostly start with your opponent being directly in the corner, but it is important to note that some work relatively close/near to the corner and have slight corner carry. Combos found in this sub-section have many different purposes, and Valkenhayn's most damaging combos can be found here.<br>
		 <br>
		 <br>
		                                                                                              <u>General Screen Positioning:</u>

		<p>
			 
		</p>

		<p>
			                              <img alt="2mdezup.jpg" src="http://oi61.tinypic.com/2mdezup.jpg"> 
		</p>
	</div>
</div>

<p>
	 
</p>

<div style="width:auto;border:1px solid #930000;padding:4px;">
	<div style="border:1px solid #3d3d3d;padding:4px;">
		<b>Notations</b>
	</div>

	<ul><li>
			<div>
				<strong>j</strong> - Jump
			</div>
		</li>
	</ul><div>
		<ul><li>
				<strong>dj</strong> - Double Jump
			</li>
		</ul></div>

	<ul><li>
			<strong>sj</strong> - Super Jump
		</li>
		<li>
			<strong>AD</strong> - Airdash
		</li>
		<li>
			<strong>IAD</strong> - Instant Air Dash
		</li>
		<li>
			<strong>jc</strong> - Jump Cancel
		</li>
		<li>
			<strong>sjc</strong> - Super Jump Cancel
		</li>
		<li>
			<strong>CH</strong> - Counter Hit
		</li>
		<li>
			<strong>FC</strong> - Fatal Counter
		</li>
		<li>
			<strong>RC</strong> - Rapid Cancel
		</li>
		<li>
			<strong>OD(LvL?)</strong> - Overdrive Level
		</li>
		<li>
			<strong>6C(1)</strong> - First Hit Of 6C Only
		</li>
		<li>
			<strong>tk</strong> - Tiger Knee (In Valkenhayn's case the input is 2147)
		</li>
		<li>
			<strong>w[ ]</strong> - Wolf Sequence
		</li>
		<li>
			<strong>h[ ]</strong>  - Human Sequence
		</li>
		<li>
			<strong>CT</strong> - Crush Trigger
		</li>
		<li>
			<strong>(CS: )</strong> - Character Specific Combo
		</li>
		<li>
			<strong>(CO)</strong> - Only Works On Crouching Opponent
		</li>
		<li>
			<strong>(AH)</strong> - Only Works On Aerial Hit
		</li>
		<li>
			<strong>xNRepeat ???</strong> - N amount of times
		</li>
		<li>
			<span style="color:#FF0000;">DMG</span> - Damage
		</li>
		<li>
			<span style="color:rgb(204,0,204);">HG</span> - Heat Gain %
		</li>
		<li>
			<strong>[x%] </strong>- Heat Required
		</li>
	</ul></div>

<p>
	 
</p>

<div style="width:auto;border:1px solid #930000;padding:4px;">
	<div style="border:1px solid #3d3d3d;padding:4px;">
		<b>Overdrive Explained</b>
	</div>

	<p>
		Press A+B+C+D while standing or airborne to activate overdrive. Overdrive costs an entire burst gauge and places Valkenhayn in a temporarily powered up state. Overdrive lasts longer the less life you have remaining. Combos in this thread that use overdrive will list the required level of overdrive which will range from 1-10. The duration of overdrive for Valkenhayn is calculated by the following table:<br>
		 <br>
		                                                  <img alt="Overdrive_Image.png" src="http://s14.postimg.org/r7k9k2h5d/Overdrive_Image.png"><br>
		 <br>
		                                                     Please note that cancelling a move into overdrive splits it's duration in half.<br>
		 <br>
		                                                                                                 <u>Overdrive Levels:</u> <br>
		 <br>
		                                                                                        Health (%) 100-90 = Level 1<br>
		                                                                                        Health (%) 089-80 = Level 2<br>
		                                                                                        Health (%) 079-70 = Level 3<br>
		                                                                                        Health (%) 069-60 = Level 4<br>
		                                                                                        Health (%) 059-50 = Level 5<br>
		                                                                                        Health (%) 049-40 = Level 6<br>
		                                                                                        Health (%) 039-30 = Level 7<br>
		                                                                                        Health (%) 029-20 = Level 8<br>
		                                                                                        Health (%) 019-10 = Level 9<br>
		                                                                                        Health (%) 009-0 = Level 10
	</p>
</div>

<p>
	 
</p>

<div style="width:auto;border:1px solid #930000;padding:4px;">
	<div style="border:1px solid #3d3d3d;padding:4px;">
		<b>Basic Combo Theory</b>
	</div>

	<p>
		N/A
	</p>
</div>

<p>
	 
</p>

<div style="width:auto;border:1px solid #930000;padding:4px;">
	<div style="border:1px solid #3d3d3d;padding:4px;">
		<b>OD Combos</b>
	</div>

	<p>
		<strong>Midscreen:</strong>
	</p>

	<ul><li>
			N/A
		</li>
	</ul><p>
		<strong>Corner:</strong>
	</p>

	<ul><li>
			N/A
		</li>
	</ul></div>

<p>
	 
</p>

<div style="width:auto;border:1px solid #930000;padding:4px;">
	<div style="border:1px solid #3d3d3d;padding:4px;">
		<b>Wolf Gauge Usage</b>
	</div>

	<p>
		<em>N/A</em>
	</p>
</div>
]]></description><guid isPermaLink="false">12105</guid><pubDate>Wed, 18 Nov 2015 17:07:50 +0000</pubDate></item><item><title>[CF] Valkenhayn General Discussion Thread</title><link>https://www.forums.dustloop.com/forums/topic/10981-cf-valkenhayn-general-discussion-thread/</link><description><![CDATA[
<p>
	 
</p>

<p style="text-align: center;">
	<img alt="http://kurushii.tv/Dustloop/BBCF/Graphics/Valkenhayn/BBCF_Header_General_Discussion.png" class="transparent" src="http://kurushii.tv/Dustloop/BBCF/Graphics/Valkenhayn/BBCF_Header_General_Discussion.png"></p>

<p>
	 
</p>

<p style="text-align: center;">
	<span style="font-size:72px;"><img alt="bkFGrRQ.png?2" height="191" src="http://i.imgur.com/bkFGrRQ.png?2" width="445"></span>
</p>

<p>
	 
</p>

<p>
	You can discuss all things regarding the new Valk here!
</p>

<ul><li>
		<strong>Exceed Accel</strong>: Sieg Naegel
	</li>
	<li>
		New human overhead that's wolf cancellable <a class="bbc_url" href="%22https://www.youtube.com/watch?v=tymL9wjZT9o&amp;t=1m48s%22" rel="external nofollow">here</a>
	</li>
</ul><p>
	 
</p>

<p>
	<u><strong>Loketest News </strong></u>(Credits to Hakimaru, Errol and Samthegreat for translations)
</p>

<p>
	 
</p>

<ul><li>
		236A wolf cannon - the time in which you can't ukemi/tech is reduced
	</li>
	<li>
		6B change - is now the new overhead you see in the trailer. 2C &gt; 6B works on airborne opponent. 6B causes emergency untechable knockdown on air hit.
	</li>
	<li>
		6B can only gatling into 5D
	</li>
	<li>
		After j.214B? kicks to opponent upward, they are slightly launched diagonally
	</li>
	<li>
		Wolf Gauge Cooldown is short
	</li>
	<li>
		Wolf movement and air movement consumes Wolf Gauge
	</li>
	<li>
		Rozen moves forward, slightly
	</li>
	<li>
		2C &gt; 6C doesn't work
	</li>
	<li>
		6C height is lower
	</li>
	<li>
		From an N starter, 236A &gt; 2C &gt; 6B &gt; 5D &gt; 5C &gt; 236A/B works
	</li>
	<li>
		5D invul unchanged
	</li>
	<li>
		j.C &gt; Sturm works
	</li>
	<li>
		Wolf cooldown didn't change. Wolf gauge simply got longer. Full recovery went from 8 5C whiffs to 13 whiffs. Movement in wolf form decreases the wolf gauge (walking slightly so, air dashing and backdashing considerably so).
	</li>
	<li>
		Since new j.214B knocks diagonally upwards in about the same manner as CPEX Hotaru, you probably can't follow up an airborne low altitude corner j.214B in human form. Mondlicht wall sticks.
	</li>
	<li>
		6C is now mid, travelling distance increased. Can cancel into Geschwind after the startup once again [on hit/block I presume, like current OD/CS1]. Probably telling us to use it in the same way as former 6B. Still fatal counters.
	</li>
	<li>
		Corner 2B &gt; 3C &gt; 236A &gt; 2A &gt; 2B &gt; 2C &gt; tk.214B &gt; 2A &gt; 2B &gt; 2C &gt; Air combo confirmed. Difficult.
	</li>
	<li>
		w[5C &gt; 236A &gt; 236C &gt; j.236A &gt; j.236C &gt; j.236B &gt; j.214X &gt; B confirmed. [i think he messed up his notation. Aizen &gt; B doesn't make sense to me, also he forgot to close the wolf part so I don't know if it's human or wolf B]
	</li>
	<li>
		j.214C probably slams the opponent down the slowest between A, B and C versions? j.236C doesn't float at all, use j.236B to gain height.
	</li>
	<li>
		Since 6B has poor horizontal and vertical range, hitting airborne opponents is quite difficult. Since you need to wolf form to follow up, use when you really need higher damage [Jesus what a crappy sentence]? It feels it will probably get adjusted [talking about the hitbox or the protation?].
	</li>
	<li>
		236A has shorter untech time, seems like you can't use it in F starter combos.
	</li>
	<li>
		Crouching counter hit 236A &gt; 2A connects
	</li>
	<li>
		Since 236C sends diagonally upwards, it can only be followed up with 5C midscreen.
	</li>
	<li>
		Midscreen j.214B is still a thing [in combos? Heavy slang, not precised].
	</li>
	<li>
		Since the wolf cannons combo does low damage, trying to think of a situation wherein it would be advantageous [over another combo]. Something like w.C starter?
	</li>
</ul>
]]></description><guid isPermaLink="false">10981</guid><pubDate>Sun, 12 Jul 2015 17:35:40 +0000</pubDate></item><item><title>Valkenhayn Discord Chatroom</title><link>https://www.forums.dustloop.com/forums/topic/12593-valkenhayn-discord-chatroom/</link><description><![CDATA[
<p style="margin-top:0px;color:rgb(43,43,43);font-family:'Helvetica Neue', Helvetica, Arial, sans-serif;font-size:14px;font-style:normal;font-variant:normal;font-weight:normal;letter-spacing:normal;line-height:22.4px;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(250,250,250);">
	<span style="color:rgb(77,87,99);font-family:verdana, arial, helvetica, sans-serif;font-size:14px;font-style:normal;font-variant:normal;font-weight:normal;letter-spacing:normal;line-height:20px;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;float:none;background-color:rgb(255,255,255);">Discord is a way for users to instant message group chat, it's easy and fast to register. It's basically a super convenient version of IRC/Teamspeak/Skype, etc. Discord has a Desktop, Browser and Mobile App and has text channels and voice channels.</span>
</p>

<p style="color:rgb(43,43,43);font-family:'Helvetica Neue', Helvetica, Arial, sans-serif;font-size:14px;font-style:normal;font-variant:normal;font-weight:normal;letter-spacing:normal;line-height:22.4px;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(250,250,250);">
	<span style="color:rgb(77,87,99);font-family:verdana, arial, helvetica, sans-serif;font-size:14px;font-style:normal;font-variant:normal;font-weight:normal;letter-spacing:normal;line-height:20px;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;float:none;background-color:rgb(255,255,255);">Feel free to come in to talk about upcoming Tsubaki stuff, ask for advice, ask for games, etc.</span>
</p>

<p style="color:rgb(43,43,43);font-family:'Helvetica Neue', Helvetica, Arial, sans-serif;font-size:14px;font-style:normal;font-variant:normal;font-weight:normal;letter-spacing:normal;line-height:22.4px;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(250,250,250);">
	<strong style="font-weight:bold;"><font color="#4d5763" face="verdana, arial, helvetica, sans-serif"><span style="line-height:20px;">To Join the Discord Group Click The Following Link:</span></font></strong>
</p>

<p style="margin-bottom:0px;color:rgb(43,43,43);font-family:'Helvetica Neue', Helvetica, Arial, sans-serif;font-size:14px;font-style:normal;font-variant:normal;font-weight:normal;letter-spacing:normal;line-height:22.4px;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(250,250,250);">
	<a href="https://discord.gg/0t4f3bfLwQWRl64J" rel="external nofollow">https://discord.gg/0t4f3bfLwQWRl64J</a>
</p>
]]></description><guid isPermaLink="false">12593</guid><pubDate>Tue, 15 Mar 2016 16:49:05 +0000</pubDate></item><item><title>[CF] Valkenhayn Strategy Guide (Beginners Please Read Here First)</title><link>https://www.forums.dustloop.com/forums/topic/6420-cf-valkenhayn-strategy-guide-beginners-please-read-here-first/</link><description><![CDATA[
<div style="text-align:center;">
	<img alt="BBCP_Header_Character_Guide.png" src="http://Kurushii.TV/Dustloop/BBCP/Graphics/Valkenhayn/BBCP_Header_Character_Guide.png">
</div>

<p style="text-align:center;">
	<br>
	 
</p>

<p>
	Table of Contents:
</p>

<ul class="bbc">
<li>
		Introduction
	</li>
	<li>
		Day 1 Valk: What do?
	</li>
	<li>
		Common and Bad Habits
	</li>
	<li>
		Wolf meter management
	</li>
	<li>
		Gameplay (Neutral Game, Getting in, Blockstrings + Integrating wolf mixups, Defense, Baiting and Punishing, Combo Theory)
	</li>
	<li>
		Useful mixups
	</li>
	<li>
		Character Specific Tips
	</li>
	<li>
		FAQS
	</li>
</ul>
<p>
	 
</p>

<p>
	Credits to:
</p>

<ul class="bbc">
<li>
		Magaki (For Okizeme section)
	</li>
	<li>
		Dreize
	</li>
	<li>
		Nokita
	</li>
	<li>
		Tonberry
	</li>
	<li>
		Leo7
	</li>
	<li>
		KaiserCX
	</li>
</ul>
<p>
	 
</p>

<div style="width: auto; border: 1px solid #930000; padding: 4px;">
	<div style="border: 1px solid #3d3d3d; padding: 4px">
		<b>Introduction</b>
	</div>

	<p>
		<br>
		Welcome to the Valkenhayn strategy guide. The aim of this guide will be to help you guys get a better understanding of Valkenhayn by identifying the easy options in Valkenhayn's steep learning curve. If you are looking to use Valkenhayn, understand that Valkenhayn is a very aggressive character with a lot of great pressure and mixups with the use of the wolf form. Combining Valkenhayn’s long range human pokes with wolf mobility and limitless mixup and pressure options is vital in stabilising play with Valkenhayn. This is traditionally what makes Valkenhayn quite intimidating to newcomers. Transforming back and forth during combos, properly utilising wolf movement and conversing wolf movement will take some time getting used to, but it really does pay off.<br><br>
		Please be sure to familiarise yourself with:<br><br><strong><a href="https://www.youtube.com/watch?v=9_v3T8Qp7oI" rel="external nofollow">CPEX Valkenhayn Combo Tutorial</a></strong> - By Boku Zen Especially useful to beginners.<br><strong><a href="https://www.youtube.com/watch?v=VZR8i5xIz2c" rel="external nofollow">Valkenhayn Wolf Brake Tutorial</a></strong> - Useful for learning wolf brake for mixup.<br><strong><a href="https://www.youtube.com/watch?v=maA5Nu0u-TA" rel="external nofollow">CP Valkenhayn Wolf Movement Tutorial</a></strong> - Useful for getting used to Wolf movement and other approaches.
	</p>

	<p>
		<strong><a href="https://www.youtube.com/watch?v=tifbUYMDe4g" rel="external nofollow">CP Valkenhayn Wolf Meter Management Tutorial</a></strong> - Very Useful even though it's CP!!
	</p>

	<p>
		For reference:
	</p>

	<p>
		[w] means wolf, so you'd conduct the input while you're in wolf mode.<br><br><br><strong>A little bit about myself:</strong><br><br>
		Hi, I’m Kiba (AKA Keebs). I picked up Valkenhayn in CS1 because I generally like wolves/beasts (a favoured archtype), and I love his movement (but I won't be surprised if you don't believe it!). Tao can move freely without worrying about meter, but I'm more of a dog lover. For a little more insight, my name (Kiba) also means 'Fang' and yes it goes well with the fact that I use Valkenhayn. I'm always looking for ways to improve my Valkenhayn, and I do try to help others, but I generally shy away from that because I feel that the knowledge I have on Valkenhayn is quite inadequate. However, with all your help we can help other make this guide better. There aren't a lot of us here and this forum started quite bumpy but I hope you guys feel differently this time around with it. I would appreciate any help you guys can provide as this is a community effort, and again thanks for everything from the CS1 days.
	</p>
</div>

<p>
	 
</p>

<p>
	 
</p>

<div style="width: auto; border: 1px solid #930000; padding: 4px;">
	<div style="border: 1px solid #3d3d3d; padding: 4px">
		<b>Day 1 Valkenhayn: What do?</b>
	</div>
	<br>
	I’ve just started using Valkenhayn but I’m not sure what my first steps are, what do I do?<br><br>
	I would suggest for you to go into training mode and get a feel for his normals in both human and wolf form (this is where you'll use the wiki to aid you). I'll take this time to explain Valkenhayn's drive. Pressing 5D/j.D transforms Valkenhayn into a wolf and not only is he more agile, but he also gains a completely new moveset. While he is in the werewolf form, the purple bar above your heat gauge will slowly deplete. Whilst, you are in human form, the gauge will regenerate slowly, but note it only regenerates when you are on the ground and not in the air. If the gauge reaches 0, you will be disabled from transforming until the gauge refills to the max again. Direction + D allows Valkenhayn to travel at a very high speed, but this will deplete the gauge faster so it is important to conserve your wolf gauge for optimal pressure and look for resourceful methods of wolf gauge use. You also cannot block in wolf form, so it is mandatory you are constantly moving around to make it very difficult for the opponent to land a hit. If you are hit in wolf mode, you will revert back to human form. Because wolf movement is now done with direction + D you also need to be aware that if you want to revert back to human you need to make sure you set your stick (or pad) back to neutral otherwise you'll accidentally initiate another movement which will drastically reduce the wolf gauge.<br><br>
	Unlike other characters, Valkenhayn cannot dash, inputting 66 will make him forward hop. However, the wolf can run back and forth. You’ll realise that when you’re trying to move in you’ll mostly rely on wolf movement. I would also recommend that you get used to moving in wolf form, whether it's dashing or using D + directional command (AKA Rasenwolf) to quickly move around. Valkenhayn can also use rasenwolf to move backwards. 7D and 4D will allow Valkenhayn to move back and then lunge forward just like the other input commands. This will slowly give you an idea on how you should be managing the wolf gauge (also explained below). If you are low on wolf meter, you can either replenish the gauge by using a command grab (236C), or you’ll have to stall in human form for quite some time, putting you on the defensive + limiting your offensive actions. This is not what you want, especially since Valkenhayn has lower health than most characters and his defensive options are quite weak. While on that topic, let me take the time to explain wolf cancelling. Let’s take 236A for instance. If you press D + direction input right after the attack, you’ll transform into wolf and move in your designated direction. If you cancelled it into 5D, 6D, 8D or 9D, remember that the wolf will not stop moving until you press another button. You can do this after any special attack you used in human form, and you can also do it after 6B and 6C.<br>
	Now that you have a feel of Valkenhayn’s normals, you can then press on to get a feel for his specials and distortions, so you know what they’re capable of. Do not worry about frame data for now, because that is not a priority, but please remember that this information acts solely as a basis to help new players. So if you’re an advanced fighting gamer learning frames as you go may be your style.<br><br>
	A good choice would be to use challenge mode to get a grasp of his combos. I would not recommend looking at the combo thread just yet. There are a lot of combos there and it may be daunting. Challenge mode has the advantage of showing you a demonstration of the combo. Don’t worry about trying to complete all of the combos, prioritize the first few combos before moving on. This time around, some of the challenge mode combos are even really useful!<br><br>
	Your staple + beginner combos will be the following:<br>
	 
	<ul class="bbc">
<li>
			5B &gt; 5C &gt; 236A
		</li>
		<li>
			5B &gt; 5C &gt; 236B &gt; 236B
		</li>
		<li>
			w[5A &gt; 5B &gt; 5C &gt; 6D &gt; j.A &gt; 5D] &gt; 5B &gt; 2C/5C &gt; j.B &gt; j.B &gt; j.C - First do this by practicing the transformation into human mode after j.A and following up with 5B.
		</li>
		<li>
			<strong>Corner Only:</strong> w[5A &gt; 5B &gt; 5C &gt; 236A &gt; 5D] &gt; 5B &gt; 2C &gt; j.B &gt; dj.B &gt; j.C
		</li>
	</ul>
<p>
		 
	</p>

	<p>
		<strong>Useful Tools:</strong>
	</p>

	<ul class="bbc">
<li>
			<strong>Basic Pokes: </strong>5B, 5C, w[5A], w[5C]
		</li>
		<li>
			<strong>Jump Cancellable Normals:</strong> 5A, 5B, 2C, w[5A], w[5B]
		</li>
		<li>
			<strong>Anti - Airs: </strong>w[5B], 2C, 6A (Situational but can be effective)
		</li>
		<li>
			<strong>Air to Air Pokes: </strong> j.A, j.B, w[j.A]
		</li>
		<li>
			<strong>High Attacks: </strong>6B, j.A, j.B, j.C, w[j.A], w[j.B], w[j.C]
		</li>
		<li>
			<strong>Low Attacks: </strong>2B, 3C, 236B, w[5C]
		</li>
		<li>
			<strong>Wolf Cancellable Attacks: </strong>2A, 2C, 6B, j.C (OD only), 5C, All Specials (236A, 236B (&gt;236B), 236C, j.214B)
		</li>
	</ul>
	 

	<p>
		After getting used to Valkenhayn's combo theory you'll start to have your own preference of what combos you want to do. Every Valk player has their own preference and it's not wrong for you to pick up your own style. Valkenhayn has a lot of variety.
	</p>
</div>
]]></description><guid isPermaLink="false">6420</guid><pubDate>Thu, 30 May 2013 19:09:18 +0000</pubDate></item></channel></rss>
