<?xml version="1.0"?>
<rss version="2.0"><channel><title>Archive Latest Topics</title><link>https://www.forums.dustloop.com/forums/forum/146-archive/</link><description>Archive Latest Topics</description><language>en</language><item><title><![CDATA[[CPEX] Valkenhayn Q&A Thread]]></title><link>https://www.forums.dustloop.com/forums/topic/10692-cpex-valkenhayn-qa-thread/</link><description><![CDATA[
<p style="text-align:center;"><img src="http://kurushii.tv/Dustloop/BBCP/Graphics/Valkenhayn/BBCP_Header_Q&amp;A_Thread.png" alt="BBCP_Header_Q&amp;A_Thread.png"></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"> </p>
<p style="text-align:center;">If you have any questions post 'em here.</p>
]]></description><guid isPermaLink="false">10692</guid><pubDate>Mon, 27 Apr 2015 17:22:04 +0000</pubDate></item><item><title>[CPEX] Valkenhayn Video Thread (Updated 5/11/15)</title><link>https://www.forums.dustloop.com/forums/topic/9584-cpex-valkenhayn-video-thread-updated-51115/</link><description><![CDATA[
<p style="text-align: center;" class="bbc_center"><img alt="BBCP_Header_Video_Thread.png" src="http://kurushii.tv/Dustloop/BBCP/Graphics/Valkenhayn/BBCP_Header_Video_Thread.png"></p><p> </p><ul class="bbc"><li>If you'd like to contribute, please feel free to do so! Just link the video along with the time that Valkenhayn appears in the video (using the '&amp;t=xxx' format if necessary), and I'll update this post with that video. If a suitable title for the video is available please list it.</li><li>Discussions are welcome but please keep it brief as I would like to avoid deviation from this thread.</li><li>Dates are in written in <em>MM/DD/YYYY</em> format, by Tournament date. If no tournament date is present, upload date will be used.</li><li>If you want to help link videos you can use this video generator if you like! <a class="bbc_url" rel="external nofollow" href="http://dustloop.com/guides/videoLinkGenerator.html">Click here!</a></li><li>If a Nico Video is presented and you do not have a Nico account, use <a class="bbc_url" rel="external nofollow" href="http://www.mmcafe.com/nico.html">this director</a>.</li><li>If you want to watch videos from 1.0 it is <a class="bbc_url" href="https://www.forums.dustloop.com/index.php?/topic/6111-cp-valkenhayn-video-thread-updated-32114/">here.</a></li></ul><p> </p><p><strong><span style="color:#FF0000;">Notice: I apologise for the layout of the video thread. The loss of the tables makes it look a little untidy but I hope it's not too inconvenient. The video thread is divided into 3 posts:</span></strong></p><p><strong><span style="color:#FF0000;">- Notable Player Matches</span></strong></p><p><strong><span style="color:#FF0000;">- Character Specific Matches</span></strong></p><p><strong><span style="color:#FF0000;">- Combo Videos and Misc</span></strong></p><p> </p><p><u><strong>Notable Players</strong></u></p><ul><li>Suya</li><li>Souji</li><li>Uma no Hone</li></ul><p> </p><p><u><strong>Suya vs</strong></u></p><p>[05/04/15] <a rel="external nofollow" href="https://www.youtube.com/watch?v=Q39TlQn_JpA&amp;t=57m23s">Yoshiki (NU)</a></p><p>[05/04/15] <a rel="external nofollow" href="https://www.youtube.com/watch?v=OOZh0-4rCCs&amp;t=41m35s">BTK (KG)</a></p><p>[03/15/15] <a rel="external nofollow" href="https://www.youtube.com/watch?v=At8kbzwwEYQ&amp;t=37m35s">Hakumen</a></p><p>[03/15/15] <a rel="external nofollow" href="https://www.youtube.com/watch?v=upJiloCYCtg&amp;t=53m40s">Kogatan (RG)</a></p><p>[03/15/15] <a rel="external nofollow" href="https://www.youtube.com/watch?v=upJiloCYCtg&amp;t=51m10s">Litchi</a> | <a rel="external nofollow" href="https://www.youtube.com/watch?v=upJiloCYCtg&amp;t=57m11s">Set 2</a></p><p>[02/26/15] <a rel="external nofollow" href="https://www.youtube.com/watch?v=gH2NELOo7to&amp;t=1h28m48s">Nu-13</a></p><p>[02/26/15] <a rel="external nofollow" href="https://www.youtube.com/watch?v=gH2NELOo7to&amp;t=1h22m28s">Relius</a></p><p>[02/26/15] <a rel="external nofollow" href="https://www.youtube.com/watch?v=gH2NELOo7to&amp;t=1h17m17s">N-O (RG)</a></p><p>[02/22/15] <a rel="external nofollow" href="https://www.youtube.com/watch?v=40maApjAdmQ&amp;t=48m16s">Matoi (KO)</a></p><p>[02/22/15] <a rel="external nofollow" href="https://www.youtube.com/watch?v=40maApjAdmQ&amp;t=42m20s">N-O (RC)</a></p><p>[02/22/15] <a rel="external nofollow" href="https://www.youtube.com/watch?v=40maApjAdmQ&amp;t=34m50s">Amane</a></p><p>[02/22/15] <a rel="external nofollow" href="https://www.youtube.com/watch?v=40maApjAdmQ&amp;t=11m4s">Air (LI)</a></p><p>[02/22/15] <a rel="external nofollow" href="https://www.youtube.com/watch?v=40maApjAdmQ">Galileo (LI)</a> | <a rel="external nofollow" href="https://www.youtube.com/watch?v=40maApjAdmQ&amp;t=15m27s">Part 2</a></p><p>[02/01/15] <a rel="external nofollow" href="https://www.youtube.com/watch?v=cmERr8eSPrI&amp;t=1h41m7s">Kouya (NO)</a></p><p>[01/25/15] <a rel="external nofollow" href="https://www.youtube.com/watch?v=aG4gAkzE-fc">Matoi (KO)</a></p><p>[01/25/15] <a rel="external nofollow" href="https://www.youtube.com/watch?v=wBG6SiAV61k">Fenrich (JI)</a></p><p>[01/24/15] <a rel="external nofollow" href="https://www.youtube.com/watch?v=oevg50_ILZ0#t=165m38s">Tager</a></p><p>[01/24/15] <a rel="external nofollow" href="https://www.youtube.com/watch?v=oevg50_ILZ0#t=114m31s">Tetsu Yarou (NU)</a></p><p>[01/24/15] <a rel="external nofollow" href="https://www.youtube.com/watch?v=oevg50_ILZ0#t=111m05s">Valkenhayn</a></p><p>[01/24/15] <a rel="external nofollow" href="https://www.youtube.com/watch?v=oevg50_ILZ0#t=107m38s">Ako (AZ)</a></p><p>[01/24/15] <a rel="external nofollow" href="https://www.youtube.com/watch?v=YFRviOPHtQY#t=26m32s">Kagura</a></p><p>[01/24/15] <a rel="external nofollow" href="https://www.youtube.com/watch?v=YFRviOPHtQY#t=21m26s">Platinum</a></p><p>[01/24/15] <a rel="external nofollow" href="https://www.youtube.com/watch?v=YFRviOPHtQY#t=18m07s">Taokaka</a></p><p>[01/19/15] <a rel="external nofollow" href="https://www.youtube.com/watch?v=cPG_C_m6rCU#t=119m41s">Kikuchiyo (LI)</a></p><p>[01/19/15] <a rel="external nofollow" href="https://www.youtube.com/watch?v=cPG_C_m6rCU#t=116m05s">Maigo (JI)</a></p><p>[01/19/15] <a rel="external nofollow" href="https://www.youtube.com/watch?v=cPG_C_m6rCU#t=141m12s">Izayoi</a></p><p>[01/19/15] <a rel="external nofollow" href="https://www.youtube.com/watch?v=cPG_C_m6rCU#t=97m21s">Carl</a></p><p>[01/19/15] <a rel="external nofollow" href="https://www.youtube.com/watch?v=cPG_C_m6rCU#t=51m55s">Bang</a></p><p>[01/19/15] <a rel="external nofollow" href="https://www.youtube.com/watch?v=FRq0PVQ0ZgA#t=13m52s">Zagi (AR)</a></p><p>[01/19/15] <a rel="external nofollow" href="https://www.youtube.com/watch?v=FRq0PVQ0ZgA#t=10m10s">Valkenhayn</a></p><p>[01/19/15] <a rel="external nofollow" href="https://www.youtube.com/watch?v=FRq0PVQ0ZgA#t=4m18s">Air (LI)</a></p><p>[01/19/15] <a rel="external nofollow" href="https://www.youtube.com/watch?v=FRq0PVQ0ZgA">Matoi (KO)</a></p><p>[01/05/15] <a rel="external nofollow" href="https://www.youtube.com/watch?v=bgukzRAcbok#t=11m20s">Suya (VK)</a></p><p>[01/05/15] <a rel="external nofollow" href="https://www.youtube.com/watch?v=bgukzRAcbok">Tokuwara (LI)</a> | <a rel="external nofollow" href="https://www.youtube.com/watch?v=bgukzRAcbok#t=4m31s"> Set 2</a> | <a rel="external nofollow" href="https://www.youtube.com/watch?v=bgukzRAcbok#t=17m31s">Set 3</a></p><p>[12/14/14] <a rel="external nofollow" href="https://www.youtube.com/watch?v=qSDVhvI1X50#t=177m18s">Tsubaki</a></p><p>[12/14/14] <a rel="external nofollow" href="https://www.youtube.com/watch?v=qSDVhvI1X50#t=144m30s">Tetsu Yarou (NU)</a></p><p>[12/14/14] <a rel="external nofollow" href="https://www.youtube.com/watch?v=qSDVhvI1X50#t=141m25s">Nu-13</a></p><p>[12/14/14] <a rel="external nofollow" href="https://www.youtube.com/watch?v=qSDVhvI1X50#t=87m34s">Jin</a></p><p>[12/14/14] <a rel="external nofollow" href="https://www.youtube.com/watch?v=qSDVhvI1X50#t=83m03s">Tsubaki</a></p><p>[12/14/14] <a rel="external nofollow" href="https://www.youtube.com/watch?v=qSDVhvI1X50#t=80m45s">Rachel</a></p><p>[12/14/14] <a rel="external nofollow" href="https://www.youtube.com/watch?v=qSDVhvI1X50#t=19m54s">Puromete (LI)</a></p><p>[12/08/14] <a rel="external nofollow" href="https://www.youtube.com/watch?v=vrvEWeIcCGo#t=85m47s">Matoi (KO)</a></p><p>[12/08/14] <a rel="external nofollow" href="https://www.youtube.com/watch?v=vrvEWeIcCGo#t=69m07s">Nu-13</a></p><p>[12/08/14] <a rel="external nofollow" href="https://www.youtube.com/watch?v=vrvEWeIcCGo#t=16m41s">Kikuchiyo (LI)</a></p><p>[12/05/14] <a rel="external nofollow" href="https://www.youtube.com/watch?v=r5zG1Vac2AU#t=9m04s">Yutta (RG)</a></p><p>[11/25/15] <a rel="external nofollow" href="https://www.youtube.com/watch?v=lr94VAP5o8k">Kinji (TK)</a></p><p>[11/25/15] <a rel="external nofollow" href="https://www.youtube.com/watch?v=lr94VAP5o8k&amp;t=4m42s">Nu-13</a> - To 43:35</p><p>[11/25/15] <a rel="external nofollow" href="https://www.youtube.com/watch?v=lr94VAP5o8k&amp;t=43m35s">Arakune</a> - To end.</p><p>[10/30/14] <a rel="external nofollow" href="https://www.youtube.com/watch?v=bfcR0-DU6qo#t=34m31s">Tager</a></p><p>[10/30/14] <a rel="external nofollow" href="https://www.youtube.com/watch?v=bfcR0-DU6qo#t=22m00s">Dogura (HZ)</a> | <a rel="external nofollow" href="https://www.youtube.com/watch?v=bfcR0-DU6qo#t=39m00s">Set 2</a></p><p>[10/30/14] <a rel="external nofollow" href="https://www.youtube.com/watch?v=bfcR0-DU6qo#t=18m04s">Jin</a> | <a rel="external nofollow" href="https://www.youtube.com/watch?v=bfcR0-DU6qo#t=26m30s">Set 2</a></p><p>[10/30/14] <a rel="external nofollow" href="https://www.youtube.com/watch?v=bfcR0-DU6qo#t=14m33s">Bang</a></p><p>[10/30/14] <a rel="external nofollow" href="https://www.youtube.com/watch?v=bfcR0-DU6qo#t=4m09s">Ragna</a> | <a rel="external nofollow" href="https://www.youtube.com/watch?v=bfcR0-DU6qo#t=30m01s">Set 2</a></p><p>[10/30/14] <a rel="external nofollow" href="https://www.youtube.com/watch?v=bfcR0-DU6qo">Denchu (BA)</a></p><p>[10/16/14] <a class="bbc_url" rel="external nofollow" href="https://www.youtube.com/watch?v=H0Mn_Wy0GnI&amp;t=46m51s">Tokuwara (LI)</a></p><p>[10/16/14] <a class="bbc_url" rel="external nofollow" href="https://www.youtube.com/watch?v=dA7Wh3y71WQ#t=15m24s">Fenrich (JI)</a></p><p>[10/16/14] <a class="bbc_url" rel="external nofollow" href="https://www.youtube.com/watch?v=H0Mn_Wy0GnI&amp;t=5m7s">Iwashi (RG)</a> | <a class="bbc_url" rel="external nofollow" href="https://www.youtube.com/watch?v=H0Mn_Wy0GnI&amp;t=40m44s">Set 2</a></p><p> </p><p><u><strong>Souji vs</strong></u></p><p>[05/04/15] <a rel="external nofollow" href="https://www.youtube.com/watch?v=MZyDN9CfvwI">Fenrich (JI)</a></p><p>[05/04/15] <a data-ipb="nomediaparse" rel="external nofollow" href="https://www.youtube.com/watch?v=NXleScJpS6U#t=1h10m15s">Konan (TS)</a></p><p>[12/30/14] <a rel="external nofollow" href="https://www.youtube.com/watch?v=IkE0R7dP66I#t=11m45s">Isa (VK)</a></p><p>[12/20/14] <a rel="external nofollow" href="https://www.youtube.com/watch?v=G4nlh4IM9a4#t=45m17s">RYO (RG)</a></p><p>[12/20/14] <a rel="external nofollow" href="https://www.youtube.com/watch?v=G4nlh4IM9a4#t=42m38s">Fumi (LI)</a></p><p>[12/20/14] <a rel="external nofollow" href="https://www.youtube.com/watch?v=G4nlh4IM9a4#t=39m43s">Konan (TS)</a></p><p>[12/16/14] <a rel="external nofollow" href="https://www.youtube.com/watch?v=DxiJKEEg6ps#t=8m04s">Hara (RG)</a></p><p>[10/18/14] <a class="bbc_url" rel="external nofollow" href="https://www.youtube.com/watch?v=zGJkVujkLUM&amp;t=25m48s">Konan (TS)</a></p><p>[10/18/14] <a class="bbc_url" rel="external nofollow" href="https://www.youtube.com/watch?v=dfYB9rM55h8&amp;t=28m15s">Barell (TG)</a></p><p>[10/18/14] <a class="bbc_url" rel="external nofollow" href="https://www.youtube.com/watch?v=dfYB9rM55h8&amp;t=24m58s">ZEL (TG)</a></p><p>[10/18/14] <a class="bbc_url" rel="external nofollow" href="https://www.youtube.com/watch?v=oIRUahQBawY&amp;t=5m28s">Tiku (TG)</a></p><p>[10/18/14] <a class="bbc_url" rel="external nofollow" href="https://www.youtube.com/watch?v=oIRUahQBawY&amp;t=16m7s">Mabukapu (RE)</a> | <a class="bbc_url" rel="external nofollow" href="https://www.youtube.com/watch?v=zGJkVujkLUM">Set 2</a></p><p>[10/18/14] <a class="bbc_url" rel="external nofollow" href="https://www.youtube.com/watch?v=zGJkVujkLUM&amp;t=5m58s">Mu </a></p><p>[10/18/14] <a class="bbc_url" rel="external nofollow" href="https://www.youtube.com/watch?v=zGJkVujkLUM&amp;t=10m59s">Kokonoe</a></p><p>[10/18/14] <a class="bbc_url" rel="external nofollow" href="https://www.youtube.com/watch?v=zGJkVujkLUM&amp;t=21m2s">Hima (VK)</a></p><p> </p><p><u><strong>Uma no Hone vs</strong></u></p><p>[05/04/15] <a data-ipb="nomediaparse" rel="external nofollow" href="https://www.youtube.com/watch?v=NXleScJpS6U#t=1h18m20s">Konan (TS)</a></p><p>[03/13/15] <a rel="external nofollow" href="https://www.youtube.com/watch?v=CFDjuPedYss&amp;t=20m30s">Matsu (MK)</a></p><p>[03/13/15] <a rel="external nofollow" href="https://www.youtube.com/watch?v=CFDjuPedYss&amp;t=10m4s">Fumi (LI)</a></p><p>[03/13/15] <a rel="external nofollow" href="https://www.youtube.com/watch?v=CFDjuPedYss&amp;t=2m59s">Camelia (HK)</a></p><p>[02/05/15] <a rel="external nofollow" href="https://www.youtube.com/watch?v=mWKyhGO6x9Q&amp;t=48m2s">H.H (MU)</a></p><p>[02/05/15] <a rel="external nofollow" href="https://www.youtube.com/watch?v=mWKyhGO6x9Q&amp;t=35m47s">Jasu (VK)</a> | <a rel="external nofollow" href="https://www.youtube.com/watch?v=mWKyhGO6x9Q&amp;t=45m18s">Set 2</a></p><p>[02/05/15] <a rel="external nofollow" href="https://www.youtube.com/watch?v=mWKyhGO6x9Q&amp;t=32m49s">Kaichou (IZ)</a></p><p>[02/05/15] <a rel="external nofollow" href="https://www.youtube.com/watch?v=FPzgmuJUnWM">Kaichou (IZ)</a> FT10</p><p>[02/01/15] <a rel="external nofollow" href="https://www.youtube.com/watch?v=cmERr8eSPrI&amp;t=49m36s">Kitsune (RC)</a></p><p>[02/01/15] <a rel="external nofollow" href="https://www.youtube.com/watch?v=cmERr8eSPrI&amp;t=37m4s">Aoi Saki (TK)</a></p><p>[10/18/14] <a class="bbc_url" rel="external nofollow" href="https://www.youtube.com/watch?v=D1gvz1k0STQ&amp;t=41m5s">Miya (JI)</a></p><p>[10/18/14] <a class="bbc_url" rel="external nofollow" href="https://www.youtube.com/watch?v=D1gvz1k0STQ&amp;t=37m23s">Dennou (JI)</a></p>
]]></description><guid isPermaLink="false">9584</guid><pubDate>Thu, 09 Oct 2014 10:13:06 +0000</pubDate></item><item><title>[CPEX] Valkenhayn Self Improvement and Critique Thread</title><link>https://www.forums.dustloop.com/forums/topic/10787-cpex-valkenhayn-self-improvement-and-critique-thread/</link><description><![CDATA[
<p>Post videos / ask questions about your personal play and we'll be happy to help.</p>
]]></description><guid isPermaLink="false">10787</guid><pubDate>Fri, 08 May 2015 07:28:38 +0000</pubDate></item><item><title>[CPEX] Valkenhayn Combo Thread - Less Launching, More Biting</title><link>https://www.forums.dustloop.com/forums/topic/9657-cpex-valkenhayn-combo-thread-less-launching-more-biting/</link><description><![CDATA[
<p style="text-align:center;">
	<img alt="BBCP_Header_Combo_Thread.png" src="http://kurushii.tv/Dustloop/BBCP/Graphics/Valkenhayn/BBCP_Header_Combo_Thread.png"></p>

<p>
	 
</p>

<p>
	 
</p>

<div style="width:auto;border:1px solid #930000;padding:4px;">
	<div style="border:1px solid #3d3d3d;padding:4px;">
		<b>General Overview:</b>
	</div>
	<br>
	Valkenhayn is a relatively tricky character to use, as he relies on the player being constantly cognizant of his/her wolf meter. At times, you may find yourself opting for combos that use less wolf meter in order to reserve a good amount of it for extended oki/pressure/mix-up, etc. Acting recklessly during wolf mode may cause you to fully deplete said meter, thus putting you in a rather unpleasant situation. If such an occasion arises (ideally it shouldn't be happening) playing the spacing/poking game until you've fully regenerated your meter is a solid option in most cases, as you're essentially stalling for time. New to Chrono Phantasma, Valkenhayn can actually link a h[236B~236B] from his 5C. Since most normals chain into 5C, using 5C &gt; h[236B~236B] as a means to create space between you and your opponent while stalling for wolf regen time has become quite a solid option. In short, please try to keep in mind that wolf mode is an extremely important/core aspect of Valkenhayn's neutral, and is not solely used for combos. With that being said, regularly using three w[4D] command dashes in succession as a means to approach/get in with wolf mode is generally frowned upon, since you're essentially crippling your combo potential for when you do actually land a clean hitconfirm. It's most definitely a two way street, and part of being a strong Valkenhayn player is actively being able to properly balance and utilize wolf/human mode both effectively yet efficiently. If you do find yourself running out of wolf meter mid combo, try to end said combo with w[j.214A/j.214B].<br>
	 <br>
	Note: You will notice that combos which start with wolf mode will indicate which segment is performed in human mode with an h[ ], likewise, you will also notice that combos which start with human mode will indicate which segment is performed in wolf mode with an w[ ]. Transitions from human mode to wolf mode and vice-versa are excluded from this rule and will not be put into parenthesis. Please PM/VM me if any confusion arises as I will be updating this thread on a daily basis.<br>
	 <br>
	Current Combo Count: W.I.P.<br>
	 <br>
	                                                                                         <u>Screen Positioning Explanation:</u><br>
	 <br><em>Midscreen</em>: These combos may vary, and not all of them will end in the corner. However, these are combos that can be done around the fullscreen-ish/midscreen-ish area without the need of the corner.<br>
	 <br><em>Midscreen to Corner:</em> These combos start around the midscreen-ish area and require the corner for full completion. Combos found in this sub-section will mostly end in human strings and are solid for regenerating wolf meter.<br>
	 <br><em>Near Fullscreen:</em> These combo's start around the 1/3rd-ish stage mark and will mostly end in the opposite corner. Combos found in this sub-section will mostly start from strong starters and have very good corner carry.<br>
	 <br><em>Back to Corner:</em> These combos start with your back being extremely close towards the corner. Combos found in this sub-section will mainly focus around bringing your opponent back into the corner behind you.<br>
	 <br><em>Corner:</em> These combos mostly start with your opponent being directly in the corner, but it is important to note that some work relatively close/near to the corner and have slight corner carry. Combos found in this sub-section have many different purposes, and Valkenhayn's most damaging combos can be found here.<br>
	 <br>
	 <br>
	                                                                                              <u>General Screen Positioning:</u>

	<p>
		 
	</p>

	<p>
		                              <img alt="2mdezup.jpg" src="http://oi61.tinypic.com/2mdezup.jpg"> 
	</p>
</div>

<p>
	<br>
	                                                                                                                  <u>Notations:</u>
</p>

<p>
	 
</p>

<div>
	[table]
</div>

<div>
	jJump
</div>

<div>
	djDouble Jump
</div>

<div>
	sjSuper Jump
</div>

<div>
	adAirdash
</div>

<div>
	IADInstant Air Dash
</div>

<div>
	jcJump Cancel
</div>

<div>
	sjcSuper Jump Cancel
</div>

<div>
	CHCounter Hit
</div>

<div>
	FCFatal Counter
</div>

<div>
	RCRapid Cancel
</div>

<div>
	OD(LvL?)Overdrive Level
</div>

<div>
	(j.C)Falling j.C
</div>

<div>
	6B(1)First Hit Of 6B
</div>

<div>
	tkTiger Knee
</div>

<div>
	w[ ]Wolf Sequence
</div>

<div>
	h[ ]Human Sequence
</div>

<div>
	CTCrush Trigger
</div>

<div>
	(CS: )Character Specific Combo
</div>

<div>
	(CO)Only Works On Crouching Opponent
</div>

<div>
	(AH)Only Works On Aerial Hit
</div>

<div>
	xNRepeat ??? N amount of times
</div>

<div>
	<span style="color:rgb(255,102,0);">DMG</span>Damage
</div>

<div>
	<span style="color:rgb(204,0,204);">HG</span>Heat Gain %
</div>

<div>
	[x%]Heat Required[/table]
</div>

<div>
	 
</div>

<p>
	 
</p>

<div style="width:auto;border:1px solid #930000;padding:4px;">
	<div style="border:1px solid #3d3d3d;padding:4px;">
		<b>Overdrive Explained</b>
	</div>

	<p>
		Press A+B+C+D while standing or airborne to activate overdrive. Overdrive costs an entire burst gauge and places Valkenhayn in a temporarily powered up state. Overdrive lasts longer the less life you have remaining. Combos in this thread that use overdrive will list the required level of overdrive which will range from 1-10. The duration of overdrive for Valkenhayn is calculated by the following table:<br>
		 <br>
		                                                  <img alt="Overdrive_Image.png" src="http://s14.postimg.org/r7k9k2h5d/Overdrive_Image.png"><br>
		 <br>
		                                                     Please note that cancelling a move into overdrive splits it's duration in half.<br>
		 <br>
		                                                                                                 <u>Overdrive Levels:</u> <br>
		 <br>
		                                                                                        Health (%) 100-90 = Level 1<br>
		                                                                                        Health (%) 089-80 = Level 2<br>
		                                                                                        Health (%) 079-70 = Level 3<br>
		                                                                                        Health (%) 069-60 = Level 4<br>
		                                                                                        Health (%) 059-50 = Level 5<br>
		                                                                                        Health (%) 049-40 = Level 6<br>
		                                                                                        Health (%) 039-30 = Level 7<br>
		                                                                                        Health (%) 029-20 = Level 8<br>
		                                                                                        Health (%) 019-10 = Level 9<br>
		                                                                                        Health (%) 009-0 = Level 10
	</p>
</div>

<p>
	 
</p>

<p>
	 
</p>

<div style="width:auto;border:1px solid #930000;padding:4px;">
	<div style="border:1px solid #3d3d3d;padding:4px;">
		<b>Basic Combo Theory</b>
	</div>

	<p>
		Combos involving wj.A &gt; 5D &gt; 5B Can be pretty annoying to land due the reduced untechable time of wj.A, so try to delay wj.A as much as possible to get the 5B to connect. If that is not possible, for example you may be using w[5B &gt; 5C &gt; 6D &gt; j.A] &gt; 5D &gt; 5B, opt for the wolf loop instead: w[5B &gt; [iAD wj.A &gt; j.B &gt; 5B] x N. If you find yourself low on (or out of wolf meter) use the human only routes to regain more wolf meter for your offense.
	</p>

	<p>
		 
	</p>

	<p>
		<strong><u>Midscreen Human Confirms</u></strong>
	</p>

	<p>
		 
	</p>

	<p>
		<strong>On Standing Opponents - These confirms are anything such as 2A / 2B / 5B / 5C / j.C (You get it)</strong>
	</p>

	<p>
		<strong>----&gt;</strong> Any Hit &gt; 5B &gt; 5C &gt; 236A
	</p>

	<p>
		<strong>----&gt;</strong> Any Hit &gt; 5C &gt; 236B~236B
	</p>

	<p>
		 
	</p>

	<p>
		<strong>RC combos (Requuires 50% heat and excludes A starter confirms since they're not worth the meter)</strong>
	</p>

	<p>
		<strong>---&gt;</strong> (5B) &gt; 5C &gt; 236A &gt; RC &gt; 2C &gt; 6B &gt; 2B &gt; 5C &gt; 236B~236B <span style="color:#0000CD;">[Human only route]</span>
	</p>

	<p>
		<strong>---&gt;</strong> (5B) &gt; 5C &gt; 236A &gt; RC &gt; 236C &gt; 2C &gt; j.B &gt; j.214B &gt; 9D &gt; w[j.B &gt; j.A &gt; 5D] &gt; 5B &gt; 2C &gt; j.B &gt; dj.B &gt; j.C
	</p>

	<p>
		<strong>---&gt; </strong>(5B) &gt; 5C &gt; 236A &gt; RC &gt; 236C &gt; 2C &gt; sj.B &gt; dj.D &gt; w[j.A &gt; j.B &gt; j.A &gt; 5D] &gt; 5B &gt; 5C &gt; j.B &gt; dj.B &gt; j.C
	</p>

	<p>
		<strong>---&gt;</strong> (5B) &gt; 5C &gt; 236A &gt; RC &gt; 5D &gt; w[5B &gt; 5C &gt; 6D &gt; j.A &gt; 5B &gt;[ IAD j.A &gt; j.B] x4 ]
	</p>

	<p>
		 
	</p>

	<p>
		<strong>On Crouching Opponents</strong>
	</p>

	<p>
		<strong>2A</strong>
	</p>

	<p>
		<strong>----&gt;</strong> 5B &gt; 5C &gt; 236C &gt; 2C &gt; j.B &gt; dj.B &gt; j.C<span style="color:#ff0000;"> [2025 Damage] </span><span style="color:#0000CD;">[Human only route]</span>
	</p>

	<p>
		<strong>----&gt;</strong> 5B &gt; 5C &gt; 236C &gt; 2C &gt; sj.B &gt; j.A &gt; j.B  &gt; dj.B &gt; j.C <span style="color:#ff0000;">[2106 Damage] </span><span style="color:#0000CD;">[Human only route]</span>
	</p>

	<p>
		----&gt; 5B &gt; 5C &gt; 236C &gt; 2C &gt; j.D &gt; w[j.A &gt; j.B &gt; (5B &gt; IAD j.A &gt; j.B)] x2 <span style="color:#ff0000;">[2142 Damage] </span>
	</p>

	<p>
		 
	</p>

	<p>
		<strong>2B / 5B / 5C / 6B / j.B / j.C / j.C &gt; RC &gt; j.C</strong>
	</p>

	<p>
		<strong>---&gt;</strong> (5B) &gt; 5C &gt; 236C &gt; 236A <span style="color:#0000CD;">[Human only route]</span>
	</p>

	<p>
		<strong>---&gt;</strong> (5B) &gt; 5C &gt; 236C &gt; 2C &gt; sj.B &gt; j.A &gt; j.B &gt; dj.B &gt; j.C <span style="color:#0000CD;">[Human only route]</span>
	</p>

	<p>
		<strong>---&gt;</strong> (5B) &gt; 5C &gt; 236C &gt; 2C &gt; sj.B &gt; dj.D &gt; w[j.A &gt; j.B &gt; j.A &gt; 5D] &gt; 5B &gt; 5C &gt; j.B &gt; dj.B &gt; j.C
	</p>

	<p>
		<strong>---&gt;</strong> (5B) &gt; 5C &gt; 236C &gt; 2C &gt; j.B &gt; j.214B &gt; 9D &gt; w[j.B &gt; j.A &gt; 5D] &gt; 5B &gt; 2C &gt; j.B &gt; dj.B &gt; j.C
	</p>

	<p>
		<strong>---&gt;</strong> (5B) &gt; 5C &gt; 236C &gt; 2C &gt; j.D &gt; w[j.A &gt; j.C &gt; j.236A &gt; j.236B &gt; 6D &gt; j.B &gt; j.A &gt; 5D] &gt; 5B &gt; 2C &gt; sj.B &gt; dj.B &gt; j.C <strong>(Timing of wj.A &gt; 5D &gt; 5B can be tough)</strong>
	</p>

	<p>
		<strong>---&gt;</strong> (5B) &gt; 5C &gt; 236C &gt; 2C &gt; sj.B &gt; dj.D &gt; w[j.A &gt; j.B &gt; j.A &gt; [5B &gt; IAD wj.A &gt; j.B] x3
	</p>

	<p>
		 
	</p>

	<p>
		<strong>Throw</strong>
	</p>

	<p>
		<strong>---&gt; </strong>236C &gt; 5C &gt; j.B &gt; dj.B &gt; j.C <span style="color:#ff0000;">[2450 Damage] </span><span style="color:#0000CD;">[Human only route]</span>
	</p>

	<p>
		<strong>---&gt;</strong> 236C &gt; 5C &gt; sj.B &gt; j.A &gt; j.B &gt; dj.B &gt; j.C <span style="color:#ff0000;">[2528 Damage] </span><span style="color:#0000CD;">[Human only route]</span>
	</p>

	<p>
		<strong>---&gt;</strong> 236C &gt; 6D &gt; w[j.C &gt; j.236B &gt; 6D &gt; j.B &gt; j.A &gt; 5D] &gt; 5B &gt; 2C &gt; j.B &gt; dj.B &gt; j.C <span style="color:#ff0000;">[3009 Damage]</span> <strong>(Cancel into wj.C quick)</strong>
	</p>

	<p>
		 
	</p>

	<p>
		<strong>Wolf Throw</strong>
	</p>

	<p>
		<strong>---&gt; </strong>w[j.236A &gt; j.236B &gt; 6D &gt; j.B &gt; j.A &gt; 5D] &gt; 5B &gt; 2C &gt; j.B &gt; dj.B &gt; j.C <span style="color:#ff0000;">[2911 Damage]</span> <strong>(Cancel into wj.236A immediately)</strong>
	</p>

	<p>
		 
	</p>

	<p>
		 
	</p>

	<p>
		<u><strong>Corner Human Confirms</strong></u>
	</p>

	<p>
		<strong>2A</strong>
	</p>

	<p>
		<strong>----&gt;</strong> 5B &gt; 3C &gt; 236A &gt; 2A &gt; 5B &gt; 2C &gt; sj.B &gt; dj.B &gt; j.C<span style="color:#ff0000;"> [1974 Damage] </span><span style="color:#0000CD;">[Human only route]</span>
	</p>

	<p>
		<strong>----&gt;</strong> 5B &gt; 3C &gt; 236A &gt; 2A &gt; 5B &gt; j.B &gt; j.214B &gt; 2C &gt; j.B &gt; dj.B &gt; j.C<span style="color:#ff0000;"> [2048 Damage] </span><span style="color:#0000CD;">[Human only route]</span>
	</p>

	<p>
		 
	</p>

	<p>
		<strong>2B / 5B / 5C / 6B / j.B / j.C / j.C &gt; RC &gt; j.C (If you started with 6B omit it mid combo and use 236A instead)</strong>
	</p>

	<p>
		<strong>----&gt;</strong> (5B) &gt; 3C &gt; 236A &gt; 2A &gt; 2C &gt; tk.214B &gt; 6C &gt; 2C &gt; 6B &gt; 5B &gt; 2C &gt; j.B &gt; dj.B &gt; j.C <span style="color:#0000CD;">[Human only route]</span>
	</p>

	<p>
		<strong>----&gt;</strong> (5B) &gt; 3C &gt; 236A &gt; 2A &gt; 2C &gt; tk.214B &gt; 5D &gt; w[5C &gt; 236A &gt; 5D] &gt; 2C &gt; 6B &gt; 5B &gt; 2C &gt; j.B &gt; dj.B &gt; j.C
	</p>

	<p>
		<strong>----&gt;</strong> (5B) &gt; 5C &gt; 236B~236B &gt; w[brj.A &gt; 5C &gt; 236A &gt; 5D] &gt; 2C &gt; 6B &gt; 2C &gt; 236A &gt; 5B &gt; 2C &gt; j.B &gt; dj.B &gt; j.C
	</p>

	<p>
		<strong>----&gt;</strong> (5B) &gt; 3C &gt; 236A &gt; 2A &gt; 5B &gt; 2C &gt; j.D &gt; w[j.B &gt; j.A &gt; 5C &gt; 236A &gt; 5D] &gt; 2C &gt; 6B &gt; 2C &gt; tk.214B &gt; 3C &gt; 236B
	</p>

	<p>
		<strong>----&gt;</strong> (5B) &gt; 3C &gt; 236A &gt; 6D &gt; w[j.A &gt; 5C &gt; 236A &gt; 5D] &gt; 2C &gt; 6B &gt; 2C &gt; tk.214B &gt; 6C &gt; 3C &gt; 236B
	</p>

	<p>
		 
	</p>

	<p>
		<strong>On Crouching Opponents</strong>
	</p>

	<p>
		<strong>2A</strong>
	</p>

	<p>
		<strong>----&gt;</strong> 5B &gt; 5C &gt; 236C &gt; 2C &gt; tk.214B &gt; 6C &gt; 3C &gt; 236B<span style="color:#ff0000;"> [2343 Damage] </span><span style="color:#0000CD;">[Human only route]</span>
	</p>

	<p>
		 
	</p>

	<p>
		<strong>2B / 5B / 5C / 6B / j.B / j.C / j.C &gt; RC &gt; j.C (If you started with 6B omit it mid combo and use 236A instead if combo allows)</strong>
	</p>

	<p>
		<strong>---&gt;</strong> (5B) &gt; 5C &gt; 236C &gt; 2C &gt; tk.214B &gt; 2C &gt; 6B &gt; 2C &gt; 236A &gt; 5B &gt; 2C &gt; j.B &gt; dj.B &gt; j.C <span style="color:#0000CD;">[Human only route]</span>
	</p>

	<p>
		<strong>---&gt;</strong> (5B) &gt; 5C &gt; 236C &gt; 2C &gt; tk.214B &gt; 5D &gt; w[5C &gt; 236A &gt; 5D] &gt; 2C &gt; 6B &gt; 5B &gt; 2C &gt; j.B &gt; dj.B &gt; j.C
	</p>

	<p>
		<strong>---&gt;</strong> (5B) &gt; 5C &gt; 236C &gt; 5B &gt; 2C &gt; j.D &gt; w[j.B &gt; j.A &gt; 5C &gt; 236A &gt; 5D] &gt; 2C &gt; tk.214B &gt; 3C &gt; 236B
	</p>

	<p>
		<strong>---&gt;</strong> (5B) &gt; 5C &gt; 236C &gt; 5B &gt; 2C &gt; j.D &gt; w[j.B &gt; j.A &gt; 5C &gt; 236A &gt; 5D] &gt; 2C &gt; 6B &gt; 5B &gt; 2C &gt; j.B &gt; dj.B &gt; j.C
	</p>

	<p>
		 
	</p>

	<p>
		<strong>Throw</strong>
	</p>

	<p>
		<strong>---&gt; </strong>5B &gt; 2C &gt; tk.214B &gt; 6B &gt; 5B &gt; 2C &gt; j.B &gt; dj.B &gt; j.C <span style="color:#ff0000;">[3009 Damage] </span><span style="color:#0000CD;">[Human only route]</span>
	</p>

	<p>
		<strong>---&gt;</strong> 236A &gt; 2C &gt; 6B &gt; 2C &gt; tk.214B &gt; 3C &gt; 236B <span style="color:#ff0000;">[2874 Damage] </span><span style="color:#0000CD;">[Human only route]</span>
	</p>

	<p>
		<strong>---&gt;</strong> 5B &gt; 2C &gt; tk.214B &gt; 5D &gt; w[5C &gt; 236A &gt; 236B &gt; j.236A &gt; j.236B &gt; j.236C &gt; j.214A &gt; j.214B] <span style="color:#ff0000;">[3517 Damage]</span>
	</p>

	<p>
		 
	</p>

	<p>
		<strong>Wolf Throw</strong>
	</p>

	<p>
		<strong>---&gt;</strong> 2B &gt; 2C &gt; tk.214B &gt; 6B &gt; 5B &gt; 2C &gt; j.B &gt; dj.B &gt; j.C <span style="color:#ff0000;">[2919 Damage] </span><span style="color:#0000CD;">[Human only route]</span>
	</p>

	<p>
		<strong>---&gt; </strong>2B &gt; 2C &gt; tk.214B &gt; 5D &gt; w[5C &gt; 236A &gt; 236B &gt; j.236A &gt; j.236B &gt; j.236C &gt; j.214A &gt; j.214B] <span style="color:#ff0000;">[3405 Damage] </span>
	</p>

	<p>
		 
	</p>

	<p>
		------
	</p>

	<p>
		 
	</p>

	<p>
		<strong><u>Midscreen Wolf Confirms</u></strong>
	</p>

	<p>
		<strong>wj.A / w5A / wj.B</strong>
	</p>

	<p>
		<strong>----&gt;</strong> w[5B &gt; 5C &gt; 6D &gt; j.A &gt; 5D] &gt; 5B &gt; 5C &gt; sj.B &gt; j.A &gt; j.B &gt; dj.B &gt; j.C
	</p>

	<p>
		<strong>----&gt;</strong> w[5B &gt; 5C &gt; 6D &gt; j.A &gt; [5B &gt; IAD wj.A &gt; j.B] x3
	</p>

	<p>
		<strong>----&gt;</strong> w[5B &gt; 5C &gt; 236A &gt; IAD j.AA(delay) &gt; 5D] &gt; 5B &gt; 2C &gt; j.B &gt; dj.B &gt; j.C
	</p>

	<p>
		<strong>----&gt; </strong>w-5B &gt; 5C &gt; 236A &gt; 5D] &gt; 5C &gt; j.B &gt; j.C
	</p>

	<p>
		 
	</p>

	<p>
		<strong>w5B / w5C / wj.C</strong>
	</p>

	<p>
		<strong>---&gt;</strong> w[5B &gt; 5C &gt; 6D &gt; j.A &gt; [5B &gt; IAD wj.A &gt; j.B] x4
	</p>

	<p>
		<strong>---&gt;</strong> w[5B &gt; 5C &gt; 6D &gt; j.A &gt; 5B &gt; IAD j.B &gt; j.C &gt; 5B &gt; sj.A &gt; j.B &gt; j.A &gt; 5D] &gt; 5B &gt; 5C &gt; sj.B &gt; j.A &gt; j.B &gt; dj.B &gt; j.C
	</p>

	<p>
		<strong>---&gt;</strong> w[5B &gt; 5C &gt; 6D &gt; j.A &gt; 5D] &gt; 5B &gt; 2C &gt; j.B &gt; dj.D &gt; w[j.A &gt; j.B &gt; j.A &gt; 5D] &gt; 5B &gt; 5C &gt; j.B &gt; dj.B &gt; j.C
	</p>

	<p>
		 
	</p>

	<p>
		<strong><u>Corner Wolf Confirms</u></strong>
	</p>

	<p>
		<strong>wj.A / w5A / wj.B</strong>
	</p>

	<p>
		<strong>----&gt;</strong> w[5B &gt; 5C &gt; 6D &gt; j.A &gt; 5D] &gt; 5B &gt; 236A &gt; 5B &gt; 2C &gt; j.B &gt; dj.B &gt; j.C
	</p>

	<p>
		<strong>----&gt;</strong> w[5B &gt; 5C &gt; 236A &gt; 5D] &gt; 2C &gt; 6B &gt; 2C &gt; tk.214B &gt; 3C &gt; 236B
	</p>

	<p>
		<strong>----&gt;</strong> w[5B &gt; 5C &gt; 236A &gt; 5D] &gt; 2C &gt; 6B &gt; 5B &gt; 2C &gt; j.B &gt; dj.B &gt; j.C
	</p>

	<p>
		<strong>----&gt;</strong> w[5B &gt; 5C &gt; 236A &gt; 236B &gt; j.236A &gt; j.236B &gt; j.236C &gt; j.214A &gt; j.214B]
	</p>

	<p>
		 
	</p>

	<p>
		<strong>w5B / w5C / wj.C (If starting from w5C, use w5C &gt; 6D &gt; wj.A &gt; w5C &gt; w236A &gt; 5D &gt; etc for better hitconfirm) </strong>
	</p>

	<p>
		<strong>---&gt;</strong> w[5B &gt; 5C &gt; 236A &gt; 5D] &gt; 2C &gt; 6B &gt; 2C &gt; tk.214B &gt; 2C &gt; 236A &gt; 5B &gt; 2C &gt; j.B &gt; dj.B &gt; j.C
	</p>

	<p>
		<strong>---&gt;</strong> w[5B &gt; 5C &gt; 236A &gt; 5D] &gt; 2C &gt; 236A &gt; 2C &gt; 6B &gt; 2C &gt; tk214B &gt; 6C &gt; 3C &gt; 236B <strong>(Slightly delay 6B to get the distance for 6C to hit)</strong>
	</p>

	<p>
		<strong>---&gt;</strong> w[5B &gt; 5C &gt; 236A &gt; 5D] &gt; 2C &gt; 6B(1) &gt; 236C &gt; 236A &gt; 5B &gt; 2C &gt; tk.214B &gt; 6C &gt; 3C &gt; 236B
	</p>

	<p>
		<strong>---&gt; </strong>w[(5B) &gt; 5C &gt; 236A &gt; 236C &gt; j.236C &gt; 3D &gt; j.D] &gt; j.C &gt; 5B &gt; 236A &gt; 2C &gt; 6B &gt; 2C &gt; tk.214B &gt; 6C &gt; 3C &gt; 236B
	</p>
</div>

<p>
	 
</p>

<div style="width:auto;border:1px solid #930000;padding:4px;">
	<div style="border:1px solid #3d3d3d;padding:4px;">
		<b>OD Combos</b>
	</div>

	<p>
		<strong>Midscreen:</strong>
	</p>

	<ul><li>
			Throw &gt; OD &gt; 632146D
		</li>
		<li>
			Throw &gt; OD &gt; 236B(w) &gt; 9D &gt; j.236236C (input quite quickly)
		</li>
	</ul><p>
		<strong>Corner:</strong>
	</p>

	<ul><li>
			FC 6B(1) &gt; CT &gt; 5D &gt; w[(j.C &gt; 5C &gt; 236A &gt; 236C &gt; 2D &gt; j.D] &gt; 2C &gt; 5C &gt; j.D &gt; w[j.B &gt; j.C &gt; j.C &gt; j.236A &gt; j.236C &gt; j.236B &gt; 3D &gt; j.D] &gt; j.C &gt; 3C &gt; OD &gt; 3C &gt; 632146D <span style="color:#ff0000;">[6988 (7151) Damage]</span>
		</li>
		<li>
			<span style="color:#000000;">w[j.A &gt; j.C &gt; dj.C &gt; 3D &gt; j.C &gt; j.236C &gt; j.236A &gt; j.236B &gt; 3D &gt; j.D] &gt; j.C &gt; delay j.214B &gt; 3C &gt; OD &gt; 3C &gt; 632146D </span><span style="color:#ff0000;">[4011 Damage]</span>
		</li>
	</ul></div>

<p>
	 
</p>

<div style="width:auto;border:1px solid #930000;padding:4px;">
	<div style="border:1px solid #3d3d3d;padding:4px;">
		<b>Wolf Sweep Loop</b>
	</div>
	<br>
	Valkenhayn can optimize certain combos with his w[5C] coupled with the wolf brake, this is more commonly referred to as the "Wolf Sweep Loop." Combos that utilize this loop tend to be very wolf meter intensive and executionally demanding, and so they are not needed.<br>
	 <br>
	Here's an example of a combo that utilizes the Wolf Sweep Loop:<br>
	 <br>
	5A &gt; 5C &gt; <em><strong>[3D &gt; 4C &gt; 5C] x3</strong></em> &gt; 6D &gt; 1C &gt; j.A &gt; 5D &gt; h[5C &gt; 236A &gt; 2C &gt; tk.214B &gt; 6C &gt; 3C &gt; 236B] <span style="color:rgb(255,102,0);">[2863 DMG</span>, <span style="color:rgb(204,0,204);">20 HG]</span><br>
	 <br>
	For learning purposes I've put the part of the combo that utilizes the loop in bold &amp; italics. The loop is notated as [3D &gt; 4C &gt; 5C] xN, wherein the xN is being used to indicate the number of reps.<br>
	 <br>
	Steps:<br>
	 <br>
	1. Input w[5C].<br>
	2. Immediately follow-up with 3D (anything above 3 reps requires 3D due to spacing issues).<br>
	3. Next, input a slightly delayed 4C (this is the wolf brake).<br>
	4. Now hold the 4C to get another w[5C].<br>
	5. Rinse &amp; repeat from step 2.<br>
	 <br><a href="" rel="external nofollow">Here</a> is a video that showcases the loop.
</div>

<p>
	 
</p>

<div style="width:auto;border:1px solid #930000;padding:4px;">
	<div style="border:1px solid #3d3d3d;padding:4px;">
		<b>Wolf Gauge Usage</b>
	</div>

	<p>
		<em>Rasen Wolf is a wolf dash done when already in wolf mode and Geschwind is a wolf dash done with wolf-cancelable normal.</em><br>
		Everytime you use Rasen (1D/2D/3D) or Geschwind (Any), 10% of the wolf gauge is instantly removed. To test it, you can do 1DC xN as fast as possible. You should be able to do it 9 times with the remaining 10% being the gauge naturally depleted. If you don't brake a wolf dash, your wolf gauge will deplete faster during the wolf dash duration. Looks like it's around 3 or 4 times faster than the natural wolf depletion.<br><br>
		For Rasen 6D, 15% is instantly removed. For 9D, 8D, 7D and 4D, 20% is instantly removed<br><br>
		Wolf backdash: ~5%<br>
		w5A&gt;w5B&gt;w5C: ~5%<br>
		w5C&gt;w236A: ~7%<br>
		w5C&gt;6D&gt;wjA: ~20%<br>
		w5C&gt;brjA: ~15%<br>
		Air hit w5B&gt;IAD wjA&gt;wjB xN: ~5% xN<br>
		Air hit w5B&gt;866 wjB&gt;wjA: ~7%<br>
		Air hit w5B&gt;IAD&gt;wjB&gt;wjC: ~10%<br>
		Air hit w5B&gt;swjA&gt;wjB&gt;wjA: ~7%
	</p>
</div>
]]></description><guid isPermaLink="false">9657</guid><pubDate>Thu, 23 Oct 2014 18:48:15 +0000</pubDate></item><item><title>[CPEX] Valkenhayn Changes and Discussion Thread</title><link>https://www.forums.dustloop.com/forums/topic/9027-cpex-valkenhayn-changes-and-discussion-thread/</link><description><![CDATA[
<p>Please continue 2.0 talk here.<br><br>
Valkenhayn's move list is here: <a class="bbc_url" href="%22http://blazblue.jp/images/topics/140805/technical.pdf%22" rel="external nofollow">http://blazblue.jp/images/topics/140805/technical.pdf</a><br><br>
2.0 Changes:<br>
- "Himmel Wolf" is now a normal techable throw. Input changed from w236C to B+C. Special Cancelable on successful hit<br>
- "Konig Wolf" and "Eisen Wolf" now have new variations that move to new directions. New wolf cannon (w236C/214C)<br>
- "Konig Flug" can be done in Wolf mode<br><br>
Loketest 1:<br>
- wolf grab does not regain wolf meter<br>
- Wolf j.C is not hitting crouching hurtboxes well?<br>
- instant JC does not hit opponent on crouch omg<br>
- Wolf throw &gt; 2B &gt; 2C &gt; 6C is not working.<br>
- Wolf gauge and backstep seem unchanged.<br>
- wolf 236C goes straight above, wolf air 214C goes straight down<br>
- 2C &gt; 6C no longer works.<br>
- w.jA untechable time reduced.<br><br><br>
Stuff from day 1 Hima tweets (skipped stuff that's already confirmed):</p>
<ul class="bbc"><li>wjC doesn't stop inertia anymore.</li>
<li>Wolf backdash and gauge unchanged.</li>
<li>You stay in wolf form after doing wolf Konig Flug. (I'm not sure if he means on hit too, or just whiff/block)</li>
<li>Not much gauge is recovered during Konig Flug. (nothing new)</li>
<li>wjA has /much/ less untech time.</li>
<li>wjA also has less hitstun. w[jA&gt;jC] doesn't combo on standing. wjA&gt;h5B barely works.</li>
<li>wj.A more recovery</li>
<li>Can combo off Himmel by canceling.</li>
<li>He thinks Himmel has less recovery than normal throw.</li>
<li>2C lost its special untech time. (Thus 2C&gt;6C not working</li>
<li>j.214B corner bounds, so j.214B&gt;6C doesn't work. (He doesn't know how to combo into 6C anymore.)</li>
<li>j214B strong blowback, so no mid screen combo</li>
<li>j214B&gt;6C sometimes possible?</li>
<li>236A floats higher, but has long recovery.</li>
<li>He thinks gravity seems stronger in general. Mentioned that back throw &gt; CT doesn't work.</li>
<li>wjA/wjB lower level</li>
</ul><p>Stuff Shyn is unsure about and subjective musings:</p>
<ul class="bbc"><li>Rozen floats differently, it sounded like it pops them like straight up? I'm not sure about this lol. (<a class="bbc_url" href="%22https://twitter.com/hima696/status/497191132472692736%22" rel="external nofollow">https://twitter.com/...191132472692736</a>)</li>
<li>He was having a hard time picking up wjA hits. I think he said he only got wjA&gt;jC&gt;cannon to work. (<a class="bbc_url" href="%22https://twitter.com/hima696/status/497199167056269312%22" rel="external nofollow">https://twitter.com/...199167056269312</a>)</li>
<li>I think maybe he said jump is higher or more floaty? (<a class="bbc_url" href="%22https://twitter.com/hima696/status/497192813897871360%22" rel="external nofollow">https://twitter.com/...192813897871360</a>)</li>
<li>Everyone is getting changed/destroyed, so it's too early to try to think about character strength.</li>
<li>236A is weird, doesn't know how to use it right.</li>
<li>"There's still gauge cooldown, and now no gauge recovery on Himmel... It's too harsh! Please spare us!"</li>
<li>Valk is way different, so he's motivated to try him! (MOST IMPORTANT BUFF!)</li>
</ul>
]]></description><guid isPermaLink="false">9027</guid><pubDate>Tue, 05 Aug 2014 16:13:21 +0000</pubDate></item><item><title>[CP1.1] Valkenhayn Combo Thread - It's "wolf brake" not "wolf break"</title><link>https://www.forums.dustloop.com/forums/topic/8637-cp11-valkenhayn-combo-thread-its-wolf-brake-not-wolf-break/</link><description><![CDATA[
<p style="text-align:center;"><img src="http://kurushii.tv/Dustloop/BBCP/Graphics/Valkenhayn/BBCP_Header_Combo_Thread.png" alt="BBCP_Header_Combo_Thread.png"></p>
<p> </p>
<p></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>General Overview:</b></div><br>
Valkenhayn is a relatively tricky character to use, as he relies on the player being constantly cognizant of his/her wolf meter. At times, you may find yourself opting for combos that use less wolf meter in order to reserve a good amount of it for extended oki/pressure/mix-up, etc. Acting recklessly during wolf mode may cause you to fully deplete said meter, thus putting you in a rather unpleasant situation. If such an occasion arises (ideally it shouldn't be happening) playing the spacing/poking game until you've fully regenerated your meter is a solid option in most cases, as you're essentially stalling for time. New to Chrono Phantasma, Valkenhayn can actually link a h[236B~236B] from his 5C. Since most normals chain into 5C, using 5C &gt; h[236B~236B] as a means to create space between you and your opponent while stalling for wolf regen time has become quite a solid option. In short, please try to keep in mind that wolf mode is an extremely important/core aspect of Valkenhayn's neutral, and is not solely used for combos. With that being said, regularly using three w[4D] command dashes in succession as a means to approach/get in with wolf mode is generally frowned upon, since you're essentially crippling your combo potential for when you do actually land a clean hitconfirm. It's most definitely a two way street, and part of being a strong Valkenhayn player is actively being able to properly balance and utilize wolf/human mode both effectively yet efficiently. If you do find yourself running out of wolf meter mid combo, try to end said combo with w[j.214A/j.214B].<br>
 <br>
Note: You will notice that combos which start with wolf mode will indicate which segment is performed in human mode with an h[ ], likewise, you will also notice that combos which start with human mode will indicate which segment is performed in wolf mode with an w[ ]. Transitions from human mode to wolf mode and vice-versa are excluded from this rule and will not be put into parenthesis. Please PM/VM me if any confusion arises as I will be updating this thread on a daily basis.<br>
 <br>
Current Combo Count: W.I.P.<br>
 <br>
                                                                                         <u>Screen Positioning Explanation:</u><br>
 <br><em>Midscreen</em>: These combos may vary, and not all of them will end in the corner. However, these are combos that can be done around the fullscreen-ish/midscreen-ish area without the need of the corner.<br>
 <br><em>Midscreen to Corner:</em> These combos start around the midscreen-ish area and require the corner for full completion. Combos found in this sub-section will mostly end in human strings and are solid for regenerating wolf meter.<br>
 <br><em>Near Fullscreen:</em> These combo's start around the 1/3rd-ish stage mark and will mostly end in the opposite corner. Combos found in this sub-section will mostly start from strong starters and have very good corner carry.<br>
 <br><em>Back to Corner:</em> These combos start with your back being extremely close towards the corner. Combos found in this sub-section will mainly focus around bringing your opponent back into the corner behind you.<br>
 <br><em>Corner:</em> These combos mostly start with your opponent being directly in the corner, but it is important to note that some work relatively close/near to the corner and have slight corner carry. Combos found in this sub-section have many different purposes, and Valkenhayn's most damaging combos can be found here.<br>
 <br>
 <br>
                                                                                              <u>General Screen Positioning:</u>
<p> </p>
<p>                              <img src="http://oi61.tinypic.com/2mdezup.jpg" alt="2mdezup.jpg"> <br></p></div><br>
                                                                                                                  <u>Notations:</u>
<p> </p>
<div>[table]</div>
<div>jJump</div>
<div>djDouble Jump</div>
<div>sjSuper Jump</div>
<div>adAirdash</div>
<div>IADInstant Air Dash</div>
<div>jcJump Cancel</div>
<div>sjcSuper Jump Cancel</div>
<div>CHCounter Hit</div>
<div>FCFatal Counter</div>
<div>RCRapid Cancel</div>
<div>OD(LvL?)Overdrive Level</div>
<div>(j.C)Falling j.C</div>
<div>6B(1)First Hit Of 6B</div>
<div>tkTiger Knee</div>
<div>w[ ]Wolf Sequence</div>
<div>h[ ]Human Sequence</div>
<div>CTCrush Trigger</div>
<div>(CS: )Character Specific Combo</div>
<div>(CO)Only Works On Crouching Opponent</div>
<div>(AH)Only Works On Aerial Hit</div>
<div>xNRepeat ??? N amount of times</div>
<div><span style="color:#ff6600;">DMG</span>Damage</div>
<div><span style="color:#cc00cc;">HG</span>Heat Gain %</div>
<div>[x%]Heat Required[/table]</div>
<div> </div>
<p></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Overdrive <span style="font-size:14px;">Explained</span></b></div>
<p> </p>
<p>Press A+B+C+D while standing or airborne to activate overdrive. Overdrive costs an entire burst gauge and places Valkenhayn in a temporarily powered up state. Overdrive lasts longer the less life you have remaining. Combos in this thread that use overdrive will list the required level of overdrive which will range from 1-10. The duration of overdrive for Valkenhayn is calculated by the following table:<br>
 <br>
                                                  <img src="http://s14.postimg.org/r7k9k2h5d/Overdrive_Image.png" alt="Overdrive_Image.png"><br>
 <br>
                                                     Please note that cancelling a move into overdrive splits it's duration in half.<br>
 <br>
                                                                                                 <u>Overdrive Levels:</u> <br>
 <br>
                                                                                        Health (%) 100-90 = Level 1<br>
                                                                                        Health (%) 089-80 = Level 2<br>
                                                                                        Health (%) 079-70 = Level 3<br>
                                                                                        Health (%) 069-60 = Level 4<br>
                                                                                        Health (%) 059-50 = Level 5<br>
                                                                                        Health (%) 049-40 = Level 6<br>
                                                                                        Health (%) 039-30 = Level 7<br>
                                                                                        Health (%) 029-20 = Level 8<br>
                                                                                        Health (%) 019-10 = Level 9<br>
                                                                                        Health (%) 009-0 = Level 10</p></div>
<p> <br></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Beginner Valkenhayn Combos For Newcomers</b></div><br>
Are you new to Chrono Phantasma Valkenhayn and plan on learning some of his combos? If so, this is a good place to start. Since the combo thread is filled to the brim with a plethora of combos you may not know where to begin, so I've compiled two relatively short lists of 8 combos in total that are fairly easy to execute and will allow you to slowly ease into some of his more advanced stuff. There are four combos from wolf starters, and four combos from human starters. Additionally, I've also ordered the combos numerically from easiest to hardest in each respective list.<br>
 <br>
Midscreen:<br>
 <br>
1) 2A &gt; 2B &gt; 5B &gt; 3C &gt; 236A <span style="color:#ff6600;">[1397 DMG</span>, <span style="color:#cc00cc;">10 HG]</span><br>
 <br>
2) 2A &gt; 2B &gt; 5B &gt; 5C &gt; 236B~236B <span style="color:#ff6600;">[1735 DMG</span>, <span style="color:#cc00cc;">12 HG]</span><br>
 <br>
3) w[5A &gt; 5B &gt; 5C &gt; 6D &gt; j.A &gt; 5D] &gt; 5B &gt; 5C &gt; j.A &gt; j.B &gt; dj.B &gt; j.C <span style="color:#ff6600;">[2113 DMG</span>, <span style="color:#cc00cc;">15 HG]</span><br>
 <br>
4) w[5A &gt; 5B &gt; 5C &gt; 6D &gt; j.A &gt; j.C &gt; dj.C &gt; j.236A &gt; j.236B &gt; j.214A] <span style="color:#ff6600;">[2420 DMG</span>, <span style="color:#cc00cc;">17 HG]<br>
 </span><br>
Corner:<br>
 <br>
1) 2B &gt; 5B &gt; 3C &gt; 2A &gt; 2C &gt; 6C &gt; 2C &gt; 6B &gt; 5B &gt; 2C &gt; j.B &gt; dj.B &gt; j.C <span style="color:#ff6600;">[2829 DMG</span>, <span style="color:#cc00cc;">20 HG]</span><br>
 <br>
2) 6C &gt; 2C &gt; 6B &gt; 2C &gt; j.214B &gt; 1D &gt; w[236B &gt; j.236A &gt; j.236B &gt; j.214A] <span style="color:#ff6600;">[3355 DMG</span>, <span style="color:#cc00cc;">24 HG]</span><br>
 <br>
3) w[5A &gt; 5B &gt; 5C &gt; 6D &gt; j.A &gt; 5D] &gt; 5B &gt; 236A &gt; 2C &gt; tk.214B &gt; 6C &gt; 3C &gt; 236B <span style="color:#ff6600;">[2424 DMG</span>, <span style="color:#cc00cc;">17 HG]</span><br>
 <br>
4) w[5C &gt; 6D &gt; j.A &gt; 5D] &gt; 5B &gt; 2C &gt; 6C &gt; 2C &gt; 6B &gt; 5B &gt; 2C &gt; j.B &gt; dj.B &gt; j.C <span style="color:#ff6600;">[3247 DMG</span>, <span style="color:#cc00cc;">23 HG]</span><br>
 <br><a href="" rel="external nofollow">Here</a> is a video of all 8 combos being performed for visual reference. Good luck! And if you have any questions/concerns please feel free to consult the F.A.Q in this thread or the Valkenhayn Q&amp;A thread.<br></div><br>
 <br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Wolf Sweep Loop</b></div><br>
Valkenhayn can optimize certain combos with his w[5C] coupled with the wolf brake, this is more commonly referred to as the "Wolf Sweep Loop." Combos that utilize this loop tend to be very wolf meter intensive and executionally demanding, they are not compulsory.<br>
 <br>
Here's an example of a combo that utilizes the Wolf Sweep Loop:<br>
 <br>
5A &gt; 5C &gt; <em><strong>[3D &gt; 4C &gt; 5C] x3</strong></em> &gt; 6D &gt; 1C &gt; j.A &gt; 5D &gt; h[5C &gt; 236A &gt; 2C &gt; tk.214B &gt; 6C &gt; 3C &gt; 236B] <span style="color:#ff6600;">[2863 DMG</span>, <span style="color:#cc00cc;">20 HG]</span><br>
 <br>
For learning purposes I've put the part of the combo that utilizes the loop in bold &amp; italics. The loop is notated as [3D &gt; 4C &gt; 5C] xN, wherein the xN is being used to indicate the number of reps.<br>
 <br>
Steps:<br>
 <br>
1. Input w[5C].<br>
2. Immediately follow-up with 3D (anything above 3 reps requires 3D due to spacing issues).<br>
3. Next, input a slightly delayed 4C (this is the wolf brake).<br>
4. Now hold the 4C to get another w[5C].<br>
5. Rinse &amp; repeat from step 2.<br>
 <br><a href="" rel="external nofollow">Here</a> is a video that showcases the loop for visual reference.<br></div><br>
 <br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Recommended Valkenhayn Combos</b></div>
<div> </div>
<div>Valkenhayn has plenty of combo routes this time around, and this list barely scratches the surface. But, here are 20 combos that I would personally recommend learning; some of which I use myself. Please keep in mind that the combos listed here will vary in difficulty and that many of them can be performed from different starters.</div>
<div> </div>
<div><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i>Combos</i>: </div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>
</div>
<div><em>Midscreen: </em></div>
<div> </div>
<div>Human Starter:</div>
<div> </div>
<div>j.C &gt; 2C &gt; 6B &gt; 2B &gt; 5C &gt; 236B~236B <span style="color:#ff6600;">[2803 DMG</span>, <span style="color:#cc00cc;">20 HG]</span></div>
<div> </div>
<div>Wolf Starter:</div>
<div> </div>
<div>5C &gt; 6D &gt; j.A &gt; 5D &gt; h[5B &gt; 5C &gt; tk.214B &gt; IAD] &gt; j.D &gt; j.A &gt; j.A &gt; 5D &gt; h[5B &gt; 5C &gt; sj.B &gt; j.A &gt; j.B &gt; dj.B &gt; j.C] <span style="color:#ff6600;">[2732 DMG</span>, <span style="color:#cc00cc;">19 HG]</span></div>
<div> </div>
<div>5A &gt; 5B &gt; 5C &gt; 6D &gt; j.A &gt; 5D &gt; h[5B &gt; 2C &gt; sj.B &gt; j.A &gt; j.B &gt; dj.B &gt; j.C] <span style="color:#ff6600;">[2218 DMG</span>, <span style="color:#cc00cc;">15 HG]</span></div>
<div> </div>
<div><em>Midscreen to Corner:</em></div>
<div> </div>
<div>Human Starter:</div>
<div> </div>
<div>5C CH &gt; 236C &gt; 6D &gt; w[j.C &gt; j.236B &gt; 1D] &gt; j.D &gt; 2C &gt; 6B &gt; 2C &gt; 236A &gt; 2C &gt; tk.214B &gt; 6C &gt; 3C &gt; 236B<span style="color:#ff6600;"> [3842 DMG</span>, <span style="color:#cc00cc;">27 HG]</span></div>
<div> </div>
<div>(CO) 5B &gt; 5C &gt; 236C &gt; Delayed 6D &gt; w[j.A] &gt; 5D &gt; 2C &gt; 6C &gt; Forward Dash &gt; 2C &gt; 6B &gt; 2C &gt; 236A &gt; 5B &gt; 2C &gt; j.B &gt; dj.B &gt; j.C<span style="color:#ff6600;"> [3670 DMG</span>, <span style="color:#cc00cc;">26 HG]</span></div>
<div> </div>
<div>[50%] (CO) j.C &gt; RC &gt; j.C &gt; 5B &gt; 5C &gt; 236C &gt; Delayed 6D &gt; w[j.A] &gt; 5D &gt; 2C &gt; 6C &gt; Forward Dash &gt; 2C &gt; 6B &gt; 5B &gt; 2C &gt; j.B &gt; dj.B &gt; j.C<span style="color:#ff6600;"> [3228 DMG</span>, <span style="color:#cc00cc;">13 HG]</span></div>
<div> </div>
<div>Wolf Starter:</div>
<div> </div>
<div>5C &gt; 6D &gt; j.A &gt; 5B &gt; IAD &gt; j.B &gt; j.C &gt; 5B &gt; j.B &gt; 3D &gt; j.A &gt; 5D &gt; h[2C &gt; 6B &gt; 2C &gt; 236A &gt; 2C &gt; tk.214B &gt; 6C &gt; 3C &gt; 236B]<span style="color:#ff6600;"> [3175 DMG</span>, <span style="color:#cc00cc;">22 HG]</span></div>
<div> </div>
<div>(AH) 5B &gt; j.A &gt; j.236A &gt; j.236B &gt; 6D &gt; j.B &gt; j.A &gt; 5D &gt; h[2C &gt; 236A &gt; 2C &gt; 6B &gt; 2C &gt; tk.214B &gt; 6C &gt; 3C &gt; 236B] <span style="color:#ff6600;">[2855 DMG</span>,<span style="color:#cc00cc;"> 20 HG]</span></div>
<div> </div>
<div>5C &gt; 6D &gt; j.A &gt; 5D &gt; h[5B &gt; 5C &gt; tk.214B &gt; IAD] &gt; j.D &gt; j.A &gt; j.A &gt; 5D &gt; h[5B/2C &gt; 236A &gt; 2C &gt; 6B &gt; 5B &gt; 2C &gt; j.B &gt; dj.B &gt; j.C]<span style="color:#ff6600;"> [3052/3119 DMG</span>, <span style="color:#cc00cc;">21/22 HG]</span></div>
<div> </div>
<div><em>Back to Corner:</em></div>
<div> </div>
<div>Wolf Starter:</div>
<div> </div>
<div>5C &gt; 6D &gt; j.A &gt; 5D &gt; h[5B &gt; 2C &gt; 236C &gt; 9D &gt; j.B &gt; j.A] &gt; 5D &gt; h[2C &gt; 6B &gt; 2C &gt; 236A &gt; 2C &gt; tk.214B &gt; 6C &gt; 3C &gt; 236B] <span style="color:#ff6600;">[3176 DMG</span>, <span style="color:#cc00cc;">22 HG]</span></div>
<div> </div>
<div>j.C &gt; 5B &gt; 5C &gt; 236A &gt; IAD &gt; j.A &gt; Delay j.A &gt; 5D &gt; h[2C &gt; 6C &gt; Forward Dash &gt; 2C &gt; 6B &gt; 5B &gt; 2C &gt; j.B &gt; dj.B &gt; j.C] <span style="color:#ff6600;">[3013 DMG</span>, <span style="color:#cc00cc;">21 HG]</span></div>
<div> </div>
<div>5A &gt; 5B &gt; 5C &gt; 236A &gt; IAD &gt; j.A &gt; Delayed j.A &gt; 5D &gt; h[2C &gt; 236A &gt; 2C &gt; tk.214B &gt; 6C &gt; 3C &gt; 236B]<span style="color:#ff6600;"> [2545 DMG</span>,<span style="color:#cc00cc;"> 18 HG]</span></div>
<div> </div>
<div><em>Corner: </em></div>
<div> </div>
<div>Human Starter:</div>
<div> </div>
<div>5B &gt; 3C &gt; 236A &gt; 2A &gt; 2C &gt; 6C &gt; 5D &gt; w[5C &gt; 236A] &gt; 5D &gt; 2C &gt; 6B &gt; 5B &gt; 2C &gt; j.B &gt; dj.B &gt; j.C <span style="color:#ff6600;">[3460 DMG</span>, <span style="color:#cc00cc;">24 HG]</span></div>
<div> </div>
<div>[50%] 5B &gt; 5C &gt; 236B~236B &gt; RC &gt; 5D &gt; w[5C &gt; 236A &gt; 5D] &gt; 2C &gt; 6B &gt; 2C &gt; 236A &gt; 2C &gt; tk.214B &gt; 6C &gt; 3C <span style="color:#ff6600;">[4254 DMG</span>, <span style="color:#cc00cc;">20 HG]</span></div>
<div> </div>
<div>6C &gt; 2C &gt; 6B &gt; 2C &gt; tk.214B &gt; 5D &gt; w[5C &gt; 236A] &gt; 5D &gt; 2C &gt; 236A &gt; 5B &gt; 2C &gt; j.B &gt; dj.B &gt; j.C <span style="color:#ff6600;">[3701 DMG</span>, <span style="color:#cc00cc;">26 HG]</span></div>
<div> </div>
<div>6B FC &gt; 2C &gt; 5C &gt; 236B~236B &gt; 6D &gt; w[j.A &gt; 5C &gt; 236A] &gt; 5D &gt; 2C &gt; 6C &gt; 2C &gt; 236A &gt; 5B &gt; 2C &gt; j.B &gt; dj.B &gt; j.C <span style="color:#ff6600;">[4353 DMG</span>, <span style="color:#cc00cc;">31 HG]</span></div>
<div> </div>
<div>Wolf Starter:</div>
<div> </div>
<div>5A &gt; 5B &gt; 5C &gt; 236A &gt; 5D &gt; h[2C &gt; 6B &gt; 2C &gt; tk.214B &gt; 6C &gt; 3C &gt; 236B]<span style="color:#ff6600;"> [2941 DMG</span>, <span style="color:#cc00cc;">21 HG]</span></div>
<div> </div>
<div>5B &gt; 5C &gt; 236A &gt; 5D &gt; h[2C &gt; 6B &gt; 2C &gt; 6C &gt; 2C &gt; 236A &gt; 2C &gt; tk.214B &gt; j.B &gt; dj.B &gt; j.C] <span style="color:#ff6600;">[3717 DMG</span>, <span style="color:#cc00cc;">26 HG]</span></div>
<div> </div>
<div>5C &gt; 6D &gt; j.A &gt; 5D &gt; h[5B &gt; 2C &gt; 6C &gt; 2C &gt; 6B &gt; 2C &gt; 236A &gt; 5B &gt; 2C &gt; j.B &gt; dj.B &gt; j.C] <span style="color:#ff6600;">[3425 DMG</span>,<span style="color:#cc00cc;"> 24 HG]</span></div>
<div> </div>
<div>j.C &gt; 5B &gt; 5C &gt; 236A &gt; 5D &gt; h[2C &gt; 6B &gt; 2C &gt; 6C &gt; 2C &gt; 236A &gt; 5B &gt; 2C &gt; j.B &gt; dj.B &gt; j.C] <span style="color:#ff6600;">[3447 DMG</span>, <span style="color:#cc00cc;">24 HG]</span></div>
<div>
</div>
</div>
</div></div>
<div></div></div>
<p> <br></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Character Specifics</b></div><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>The 5C &gt; j.A &gt; 5D &gt; h(5B &gt; 2C &gt; 236C) route</b></div><br><em>Works On:</em> Tager, Hazama, Hakumen, Taokaka, Mu-12, Litchi, Bullet, Noel, Rachel, Amane, Jin, Arakune, Terumi, Azrael, Ragna, Platinum, Bang, Valkenhayn, Kagura, Kokonoe &amp; Tsubaki (Against Tsubaki &amp; Kokonoe slightly delay the 236C).<br>
 <br><em>Doesn't Work On:</em> Nu-13 (236C whiffs), Carl (2C whiffs), Izayoi (236C whiffs), Relius (236C whiffs), Makoto (2C whiffs).</div><br>
 <br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Corner Throw &gt; 2C</b></div><br><em>Works On:</em> Terumi, Relius, Bullet, Platinum, Hazama, Mu-12, Ragna, Jin, Valkenhayn, Noel, Hakumen, Litchi, Arakune, Bang, Kokonoe, Kagura, Carl, Izayoi.<br>
 <br><em>Doesn't Work On:</em> Amane, Nu-13, Tsubaki, Azrael, Makoto, Rachel, Taokaka, Tager.<br>
 <br>
The reason it doesn't work on those characters is because they bounce much lower to the ground making it impossible to followup with 2C. For those it does not work on, use the following combo instead: 5B &gt; 236A &gt; 2C &gt; 6B &gt; 2C &gt; tk.214B &gt; 6C &gt; 3C &gt; (236B). If you don't want to bother with the character specifics it's easier just to go for the 5B &gt; 236A route since it works on everyone and sacrifices about 200 damage.</div><br>
 <br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Corner tk.214B &gt; 6C &gt; 3C &gt; 236B ender</b></div><br><em>The 236B Works On:</em> Terumi, Relius, Bullet, Platinum, Hazama, Mu-12, Ragna, Jin, Valkenhayn, Hakumen, Litchi, Arakune, Bang, Kokonoe, Carl, Izayoi, Makoto, Tsubaki, Taokaka, Rachel, Nu-13.<br>
 <br><em>The 236B Whiffs On:</em> Noel, Tager.<br>
 <br><em>Works But Stricter On:</em> Azrael, Amane, Kagura. (hit as early as possible with the 3C otherwise the 236B will whiff).<br></div><br>
 <br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Corner 236C &gt; 2D &gt; w(5C)</b></div><br>
It works on everyone during a FC combo, otherwise:<br>
 <br><em>Works On:</em> Relius, Makoto, Taokaka, Hazama, Hakumen, Bullet, Ragna, Litchi, Terumi, Noel, Amane, Jin, Arakune, Carl, Rachel, Kokonoe, Valkenhayn &amp; Bang.<br>
 <br><em>Doesn't work On:</em> Mu-12, Kagura, Tager, Azrael, Izayoi, Tsubaki, Platinum &amp; Nu-13. The w5C will whiff.<br></div><br>
 <br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>w(5C &gt; 6D &gt; j.A &gt; 5B &gt; IAD &gt; j.B &gt; j.C)</b></div>
<p>Works On: Amane, Nu-13, Platinum, Valkenhayn, Tsubaki, Arakune, Izayoi, Terumi, Azrael, Bullet, Ragna, Litchi, Relius, Makoto, Taokaka, Kokonoe, Kagura.</p>
<p> <br><em>Works On But Must Slightly Delay The 5B Before the IAD:</em> Hakumen, Mu-12, Tager.<br>
 <br><em>Works On But Can't Get 5B Follow-Up:</em> Carl, Noel.<br><em> <br>
Doesn't Work On:</em> Bang, Rachel, Jin.<br>
 <br>
Note: Against Terumi &amp; Hazama, make sure to input the 5B &gt; IAD &gt; j.B &gt; j.C very, very quickly otherwise it will not combo properly.</p></div><br>
 <br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Raw j.C &gt; RC &gt; j.C on crouching hitboxes</b></div>
<p><em>Works On:</em> Terumi, Relius, Bullet, Platinum, Hazama, Ragna, Jin, Valkenhayn, Hakumen, Arakune, Bang, Carl, Makoto, Tsubaki, Tager, Kagura, Noel.</p>
<p> </p>
<p><em>Doesn't Work On/Unreliable On:</em> Mu-12, Amane, Nu-13, Izayoi, Azrael, Rachel, Taokaka, Litchi, Kokonoe.</p></div>
<p> </p>
<p></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>corner w(5C &gt; 236A &gt; 5D) &gt; 3C &gt; 236C</b></div>
<p><em>Doesn't Work On:</em> Ragna, Kagura, Nu-13, Tager, Mu-12 &amp; Kagura.</p>
<p> </p>
<p>-3C needs to be done as early as possible, and if not, 236C will whiff.<br></p></div>
<p> </p>
<p></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>w(5C &gt; 236B)</b></div>
<p><em>Works On: </em>Azrael, Mu-12, Relius, Hakumen, Kagura, Bullet, Tager, Arakune, Tsubaki, Valkenhayn, Bang.</p>
<p> </p>
<p><em>Doesn't Work On: </em>Ragna, Makoto, Taokaka, Hazama, Litchi, Terumi, Noel, Izayoi, Amane, Jin, Carl, Rachel, Kokonoe, Platinum, Nu-13.</p></div></div>
]]></description><guid isPermaLink="false">8637</guid><pubDate>Thu, 24 Apr 2014 16:45:05 +0000</pubDate></item><item><title>[CP1.1] Valkenhayn Gameplay Discussion</title><link>https://www.forums.dustloop.com/forums/topic/6110-cp11-valkenhayn-gameplay-discussion/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center"><img src="http://kurushii.tv/Dustloop/BBCP/Graphics/Valkenhayn/BBCP_Header_Gameplay_Discussion.png" alt="BBCP_Header_Gameplay_Discussion.png"><p>
 </p><p>
So yea let's get into this.</p></div><p></p><p>
</p><p>
</p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>General game system changes:</b></div><p>
</p><ul><li><strong>Bursts now regenerate</strong> instead of preset number of bursts per match like in Continuum Shift. Using Break Burst completely depletes the OD gauge. Startup is faster.<br><ul><li><strong>Gold Burst replaced with Overdrive</strong>. Overdrive can be used with A+B+C+D when not blocking or taking damage. Temporarily powers up certain abilities. While activated, the timer countdown is stopped, and DDs have altered animations and properties. OD duration is inversely proportional to health, and canceling into OD activation reduces the active duration.<br><br>
After use, 3/4 of the OD gauge is depeleted and the OD icon becomes unusable. The OD gauge recovers with time, and OD can again be used once it has fully recovered. The OD icon starts as usable in Round 1, and carries over to successive rounds without recovering. Both players can go into OD at the same time if it is available to them.<br><ul><li><em>Combos done while in Overdrive are un-burstable.</em><br><ul><li><strong>Guard Primers removed, replaced with Crush Trigger</strong>. Press 5A+B to perform an attack that can break your opponent's guard unless they're using Barrier. On Barrier Block, a large portion of the Barrier Gauge is drained, and the attacker can charge the Crush Trigger to drain more of the Barrier Gauge. Amount of barrier gauge depeleted varies between characters. <em>Crush Triggers costs 25% Heat.</em><br><ul><li><strong>Air/Ground teching is now done by holding A/B/C input</strong> (like P4U) instead of mashing it.<br><ul><li><strong>Astral Heat</strong> (AH) conditions changed. You only need to have your opponent at low health and have 100 heat now. You do not need a burst or OD to use it. <br><ul><li>Hitstop has been lessened and combos are intended to be shorter/faster.<br><ul><li>Repeat proration is more severe, and "same attack combo" appears on the screen when repeat proration is applied. Starter affects the amount of time you have to combo with.</li></ul><p></p><p>
</p><ul data-ipsBBCode-list="true"><p>[*]When you enter <strong>Negative Penalty</strong> your barrier gauge will automatically be reduced to zero. It will automatically begin to regenerate like normal when you exit out of negative penalty.</p><p></p><p>
</p><p>
</p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Valkenhayn BBCP changes</b></div><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Valkenhayn Overdrive info</b></div><p>
</p><ul data-ipsBBCode-list="true"></ul><p>
[*]Called Endlos Volf which recharges the wolf gauge faster.</p><p>
[*]Rapidly regenerates fully depleted wolf meter. </p><p>
[*]w[j.214A/B] ground bounces in OD. </p><p>
[*]j.C and 6C becomes drive/wolf cancellable.</p><p>
[*]Rasenwolf has faster movement and startup.</p><p>
[*]Wolf cannons are faster.</p><p>
[*]Both DDs are stronger. Sturm Wolf in OD uses the flash kick animation that Valkenhayn does in his astral. Konig Flug in OD uses the w[j.236/236A &gt; AAAAA] animation that Valkenhayn currently uses in unlimited mode.</p><p>
</p><p></p><p>
</p></div><p>
</p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>From Movelist</b></div><p>
</p><ul data-ipsBBCode-list="true"></ul><p>
[*]Rasenwolf (Wolf movement) command changed to direction + D</p><p>
[*]Command Grab input has been changed from 236D to 236C.</p><p>
[*]There has been a command change for wolf brake (no longer w[5CC/5C &gt; 3C]). It is now 1C, 4C or 7C. </p><p>
[*]<strong>New Move</strong>: w[j.C] <em>(An overhead. Hits with back of feet.)</em></p><p>
[*]<strong>New Move</strong>: w[5C] <em>(Sweep that downs on hit)</em></p><p>
[*]<strong>New Move</strong>: Crush Trigger 5A+B <em>(A forward kick based on a karate move known as 'Brazillian Kick')</em></p><p>
</p><p></p><p>
</p></div><p>
</p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Buffs</b></div><p>
</p><ul data-ipsBBCode-list="true"></ul><p>
[*]5C, 3C and 2C can now be cancelled into geschwind wolf (drive/wolf cancellable)</p><p>
[*]6C frame advantage increased from +2 to +5.</p><p>
[*]236B~236B has faster startup </p><p>
[*]236C Floats lower.</p><p>
[*]236A has much less blowback on air hit now.</p><p>
[*]w[236C]: Damage increased to 1.5k</p><p>
[*]j.214B floats lower. More untech time?</p><p>
[*]New CH exception. 2B CH &gt; 6B works.</p><p>
[*]Throw:better proration? floats lower.</p><p>
[*]Wolf Gauge consumption is lower.</p><p>
[*]Backdash startup decreased from 16 - 13 frames.</p><p>
</p><p></p><p>
</p></div><p>
</p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Nerfs</b></div><p>
</p><ul data-ipsBBCode-list="true"></ul><p>
[*]w[5A] is no longer a low.</p><p>
[*]w[5B] does not launch.</p><p>
[*]6B no longer forces crouch and is 1 frame slower.</p><p>
[*]6B gatlings gone.</p><p>
[*]2A jump cancel gone.</p><p>
[*]Command grab into 2C does not work. Use 2B instead.</p><p>
[*]Wolf Gauge regeneration is slower.</p><p>
[*]Overall damage and heat gain reduced. </p><p>
</p><p></p><p>
</p></div><p>
</p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Combos</b></div><p>
</p><ul data-ipsBBCode-list="true"></ul><p>
[*]All wolf combo pickups besides wolfJBJBB. The B König route causes the opponent to float too much, so adjust height with 4D. For aerial enders, König&gt;6D or 7D&gt;human JBJBJC currently requires pretty strict height adjustments, so 7D human JC might be better.</p><p>
[*]For sticking crush trigger (hence refered to as CT) in Valk combos, corner throw &gt; CT, and TK214B &gt; CT in the corner. An airhit causes a high-floating floor bounce, so 2C6C connects. Does decent damage</p><p>
[*]6B&gt;5C&gt;Rosen&gt;[6D&gt;D]&gt;2C&gt;6C&gt;Mond licht&gt;[bAB Cannon&gt;2D&gt;wj.C&gt;jc&gt;JD]&gt;j.B&gt;j.C&gt;Air DD dmg:5489</p><p>
[*][w.5A&gt;w.5B&gt;w.5C&gt;6D&gt;w.JA&gt;w.5B&gt;2 or 3 beast cannons&gt;A Eisenwolf] or 6D&gt;D&gt;j.C</p><p>
[*][w.5A&gt;w.5B&gt;w.5C&gt;6D&gt;w.j.A&gt;D]&gt;5B&gt;5C&gt;j.B&gt;j.B&gt;j.C</p><p>
[*][(w.5B&gt;)w.5C&gt;6D&gt;wj.A&gt;D]&gt;5B&gt;2C&gt;6C&gt;2C&gt;6B&gt;Mond licht&gt;[3 cannons&gt;A Eisenwolf]</p><p>
[*][(w.5B&gt;)w.5C&gt;6D&gt;wj.A&gt;w.5B&gt;2 or 3 cannons]&gt;&gt;6D&gt;wj.B&gt;wj.B&gt;w.5B]&gt;j.B&gt;j.B&gt;j.C </p><p>
[*]236A can be followed up with 2A in the corner on air hit.</p><p>
</p><p></p><p>
</p></div><p>
</p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Other</b></div><p>
</p><ul data-ipsBBCode-list="true"></ul><p>
[*]<a href="" http: rel="external nofollow">Valkenhayn's Theme</a></p><p>
[*]<a href="" http: rel="external nofollow">Colours 1-6</a></p><p>
[*]<a href="" http: rel="external nofollow">Colours 7-16</a></p><p>
[*]GG colour Reference is Slayer (Palette 11)</p><p>
[*]Anime colour reference is Oki from Okami (Palette 13)</p><p>
[*]Alternate BB colour reference is Rachel (Palette 14)</p><p>
[*]Persona colour reference is Koromaru from Persona 3 (Palette 15)</p><p>
</p><p></p><p>
</p></div><p>
</p></div></ul></li></ul></li></ul></li></ul></li></ul></li></ul></li></ul></li></ul></div>
]]></description><guid isPermaLink="false">6110</guid><pubDate>Wed, 13 Feb 2013 23:31:13 +0000</pubDate></item><item><title>[CP1.1] Valkenhayn Video Thread (Updated 8/16/14)</title><link>https://www.forums.dustloop.com/forums/topic/8466-cp11-valkenhayn-video-thread-updated-81614/</link><description><![CDATA[
<p class="bbc_center"><img src="http://kurushii.tv/Dustloop/BBCP/Graphics/Valkenhayn/BBCP_Header_Video_Thread.png" alt="BBCP_Header_Video_Thread.png"></p>
<br><br><ul class="bbc"><li>If you'd like to contribute, please feel free to do so! Just link the video along with the time that Valkenhayn appears in the video (using the '&amp;t=xxx' format if necessary), and I'll update this post with that video. If a suitable title for the video is available please list it.</li>
<li>Discussions are welcome but please keep it brief as I would like to avoid deviation from this thread.</li>
<li>Dates are in written in <em>MM/DD/YYYY</em> format, by Tournament date. If no tournament date is present, upload date will be used.</li>
<li>If you want to help link videos you can use this video generator if you like! <a href="" http: rel="external nofollow">Click here!</a>
</li><li>If a Nico Video is presented and you do not have a Nico account, use <a href="" http: rel="external nofollow">this director</a>.</li>
<li>If you want to watch videos from 1.0 it is <a href="" http: rel="external nofollow">here.</a></li>
</ul><br><br><p></p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Notable Players</b></div>
<ul><li><a href="" http: rel="external nofollow">Suya (すーや)</a> Twitter - <a href="" https: rel="external nofollow">@ss_suya</a>
</li><li><a href="" http: rel="external nofollow">Manato / Jasu (<span><span>マナト / </span></span>ジャス)</a> Twitter - <a href="" https: rel="external nofollow">@Jusykr</a></li>
<li><a href="" http: rel="external nofollow">Uma No Hone (馬の骨)</a> Twitter - <a href="" https: rel="external nofollow">@ty31449190</a></li>
<li><a href="" http: rel="external nofollow">Kin Tager (金テイガー)</a> Twitter - <a href="" https: rel="external nofollow">@19890414Motoki</a></li>
</ul><p></p></div>
<p> </p>
<p></p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Other Good Players</b></div>
<p> </p>
<p><a href="" http: rel="external nofollow">Valkenhayn Dan Ranking List</a></p>
<p> </p>
<p>Aside from the notable players, these Valks are also a good watch.</p>
<p> </p>
<ul><li><a href="" http: rel="external nofollow">Boku Zen (卜全)</a> Twitter - <a href="" https: rel="external nofollow">@Ren_ds</a>
</li></ul><p></p></div>
<p> </p>
<p></p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Suya vs.</b></div>
<p>[08/04/14] <a href="" https: rel="external nofollow">Tera Luna (TS)</a></p>
<p>[08/04/14] <a href="" https: rel="external nofollow">Dogura (AZ)</a></p>
<p>[08/04/14] <a href="" https: rel="external nofollow">Mu</a></p>
<p>[08/04/14] <a href="" https: rel="external nofollow">Kogatan (RG)</a></p>
<p>[08/04/14] <a href="" https: rel="external nofollow">Matoi (KO)</a> - to 35:12</p>
<p>[07/31/14] <a href="" https: rel="external nofollow">Ea (LI)</a></p>
<p>[07/31/14] <a href="" https: rel="external nofollow">Azrael</a></p>
<p>[07/31/14] <a href="" https: rel="external nofollow">N-O (RC)</a> - To 31:43</p>
<p>[07/16/14] <a href="" https: rel="external nofollow">DAISUL (NO)</a></p>
<p>[06/29/14] <a href="" https: rel="external nofollow">DAISUL (NO)</a></p>
<p>[06/29/14] <a href="" https: rel="external nofollow">UNDER (TG)</a></p>
<p>[06/29/14] <a href="" https: rel="external nofollow">Oboro (NO)</a></p>
<p>[06/29/14] <a href="" https: rel="external nofollow">Tochigin (AZ)</a></p>
<p>[06/29/14] <a href="" https: rel="external nofollow">Tager</a></p>
<p>[05/31/14] <a href="" https: rel="external nofollow">Grandia (TG)</a></p>
<p>[05/31/14] <a href="" https: rel="external nofollow">Itou sae (CA)</a></p>
<p>[05/31/14] <a href="" https: rel="external nofollow">Macchi (RG)</a></p>
<p>[05/31/14] <a href="" https: rel="external nofollow">Rabua (MU)</a></p>
<p>[05/31/14] <a href="" https: rel="external nofollow">Matoi (KO)</a></p>
<p>[05/18/14] <a href="" https: rel="external nofollow">Puromete (LI)</a> - To End | <a href="" https: rel="external nofollow">(Cont)</a> - To 10:16</p>
<p>[05/18/14] <a href="" https: rel="external nofollow">Itou (CA)</a> - To 22:04</p>
<p>[05/18/14] <a href="" https: rel="external nofollow">Ao Hoshi (PT)</a> - To 12:12 | <a href="" https: rel="external nofollow">Set 2</a> - To End | <a href="" https: rel="external nofollow">Set 3</a> - To 5:40</p>
<p>[05/04/14] <a href="" https: rel="external nofollow">Fenrich (JI)</a></p>
<p>[05/04/14] <a href="" https: rel="external nofollow">Iwashi (RG)</a></p>
<p>[05/04/14] <a href="" https: rel="external nofollow">Dogura (AZ)</a></p>
<p>[04/19/14] <a href="" https: rel="external nofollow">Zekuso (AZ)</a></p>
<p>[04/19/14] <a href="" https: rel="external nofollow">Konan (TS)</a></p>
<p>[04/19/14] <a href="" https: rel="external nofollow">Hima (TR)</a></p>
<p>[04/19/14] <a href="" https: rel="external nofollow">Keba (MU)</a></p>
<p>[04/19/14] <a href="" https: rel="external nofollow">Judo (BA)</a></p>
<p>[04/19/14] <a href="" https: rel="external nofollow">Reji (PT)</a></p>
<p>[04/19/14] <a href="" https: rel="external nofollow">Inagi (AM)</a></p>
<p>[04/19/14] <a href="" https: rel="external nofollow">Sensui (PT)</a></p>
<p>[03/23/14] <a class="bbc_url" href="%22https://www.youtube.com/watch?v=8UXELcVP4ug&amp;T=3m11s%22" rel="external nofollow">Udon (HZ)</a></p>
<p>[03/23/14] <a class="bbc_url" href="%22https://www.youtube.com/watch?v=8UXELcVP4ug%22" rel="external nofollow">Konan (TS)</a></p>
<p></p></div>
<p> </p>
<p></p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Manato vs</b></div>
<p>[04/30/14] <a class="bbc_url" href="%22https://www.youtube.com/watch?v=Dpu4xvqV2po#t=6m58s%22" rel="external nofollow">Udon (JI)</a></p>
<p>[04/30/14] <a class="bbc_url" href="%22https://www.youtube.com/watch?v=cn2JaYUaeWU%22" rel="external nofollow">Suzuki (HZ)</a></p>
<p>[04/30/14] <a class="bbc_url" href="%22https://www.youtube.com/watch?v=Dpu4xvqV2po#t=3m19s%22" rel="external nofollow">Ryusei (CA)</a></p>
<p>[04/25/14] <a class="bbc_url" href="%22https://www.youtube.com/watch?v=ab9Z7cQKv8g%22" rel="external nofollow">Mizuki (CA)</a></p>
<p>[04/25/14] <a class="bbc_url" href="%22https://www.youtube.com/watch?v=ZTz4UJRMvRw%22" rel="external nofollow">Teru (HK)</a></p>
<p>[04/09/14] <a class="bbc_url" href="%22https://www.youtube.com/watch?v=fgIS1u_4MjI%22" rel="external nofollow">Mato (AZ)</a></p>
<p>[04/02/14] <a href="" https: rel="external nofollow">Zekuso (AZ)</a></p>
<p>[04/02/14] <a href="" https: rel="external nofollow">RYO (RE)</a></p>
<p>[04/02/14] <a href="" https: rel="external nofollow">Akashi (AZ)</a></p>
<p></p></div>
<p> </p>
<p></p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Uma no Hone vs</b></div>
<p>[07/20/14] <a href="" https: rel="external nofollow">Maven (PT)</a></p>
<p>[07/20/14] <a href="" https: rel="external nofollow">Ako (AR)</a></p>
<p>[07/20/14] <a href="" https: rel="external nofollow">Arakune</a></p>
<p>[07/20/14] <a href="" https: rel="external nofollow">Makoto</a></p>
<p>[07/20/14] <a href="" https: rel="external nofollow">Hakumen</a></p>
<p>[07/20/14] <a href="" https: rel="external nofollow">Tsubaki</a></p>
<p>[07/20/14] <a href="" https: rel="external nofollow">Arukemi (AM)</a></p>
<p>[07/20/14] <a href="" https: rel="external nofollow">Zero (RC)</a> - Cuts off. | <a href="" https: rel="external nofollow">Set 2</a></p>
<p>[06/18/14] <a href="" https: rel="external nofollow">Fuitan (CA)</a></p>
<p>[06/18/14] <a href="" https: rel="external nofollow">Suzuki (HZ)</a></p>
<p>[06/15/14] <a href="" https: rel="external nofollow">Hiro Haku (NU)</a></p>
<p>[06/15/14] <a href="" https: rel="external nofollow">Kiryu (KG)</a></p>
<p>[06/15/14] <a href="" https: rel="external nofollow">Tetsuwo (KO)</a></p>
<p>[06/15/14] <a href="" https: rel="external nofollow">Udon (HZ)</a></p>
<p>[05/28/14] <a href="" https: rel="external nofollow">Ryusei (CA)</a></p>
<p>[05/28/14] <a href="" https: rel="external nofollow">Ishida (BU)</a></p>
<p>[05/23/14] <a class="bbc_url" href="%22https://youtube.com/watch?v=hhTNm3Kve1Q%22" rel="external nofollow">Dogura (AZ)</a></p>
<p>[03/19/14] <a class="bbc_url" href="%22https://www.youtube.com/watch?v=LOl-mWLo_PY&amp;t=3m13s%22" rel="external nofollow">Tetsuwo (KO)</a></p>
<p></p></div>
<p> </p>
<p></p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Kin Tager vs</b></div>
<p>[08/02/14] <a href="" https: rel="external nofollow">Aimai (NO)</a></p>
<p>[07/12/14] <a class="bbc_url" href="%22https://www.youtube.com/watch?v=nHzdDLszzEY#t=21m54s%22" rel="external nofollow">Arakune</a></p>
<p>[07/12/14] <a class="bbc_url" href="%22https://www.youtube.com/watch?v=nHzdDLszzEY#t=1m10s%22" rel="external nofollow">Arakune</a></p>
<p>[07/12/14] <a class="bbc_url" href="%22https://www.youtube.com/watch?v=nHzdDLszzEY#t=34m56s%22" rel="external nofollow">Azrael</a> Only last round</p>
<p>[07/12/14] <a class="bbc_url" href="%22https://www.youtube.com/watch?v=QFTV29Dv654#t=75m43s%22" rel="external nofollow">Azrael </a></p>
<p>[07/12/14] <a class="bbc_url" href="%22https://www.youtube.com/watch?v=QFTV29Dv654#t=48m28s%22" rel="external nofollow">Terumi</a></p>
<p>[07/12/14] <a class="bbc_url" href="%22https://www.youtube.com/watch?v=nHzdDLszzEY#t=45m18s%22" rel="external nofollow">Kagura </a></p>
<p>[07/12/14] <a class="bbc_url" href="%22https://www.youtube.com/watch?v=QFTV29Dv654#t=10m08s%22" rel="external nofollow">Kokonoe</a></p>
<p>[07/12/14] <a class="bbc_url" href="%22https://www.youtube.com/watch?v=QFTV29Dv654#t=72m42s%22" rel="external nofollow">Nu-13</a></p>
<p>[06/21/14] <a class="bbc_url" href="%22https://www.youtube.com/watch?v=MGDNhrU9wi8&amp;t=19m27s%22" rel="external nofollow">Sesu (RC)</a></p>
<p>[06/21/14] <a class="bbc_url" href="%22https://www.youtube.com/watch?v=MGDNhrU9wi8&amp;t=3m23s%22" rel="external nofollow">Tager</a></p>
<p>[06/21/14] <a class="bbc_url" href="%22https://www.youtube.com/watch?v=MGDNhrU9wi8&amp;t=10m32s%22" rel="external nofollow">Azrael </a></p>
<p>[06/05/14] <a class="bbc_url" href="%22https://www.youtube.com/watch?v=EEu3mENuW3E%22" rel="external nofollow">Watagashi (NO) FT10</a></p>
<p>[05/24/14] <a class="bbc_url" href="%22https://www.youtube.com/watch?v=RmvtmLeG-Fk&amp;t=17m52s%22" rel="external nofollow">Carl</a></p>
<p>[05/24/14] <a class="bbc_url" href="%22https://www.youtube.com/watch?v=RmvtmLeG-Fk&amp;t=10m57s%22" rel="external nofollow">Ragna</a> | <a class="bbc_url" href="%22https://www.youtube.com/watch?v=RmvtmLeG-Fk&amp;t=41m30s%22" rel="external nofollow">Set 2</a></p>
<p></p></div>
]]></description><guid isPermaLink="false">8466</guid><pubDate>Thu, 20 Mar 2014 03:43:55 +0000</pubDate></item><item><title><![CDATA[[CP1.1] Valkenhayn Q&A Thread]]></title><link>https://www.forums.dustloop.com/forums/topic/7331-cp11-valkenhayn-qa-thread/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center"><img src="http://kurushii.tv/Dustloop/BBCP/Graphics/Valkenhayn/BBCP_Header_Q&amp;A_Thread.png" alt="BBCP_Header_Q&amp;A_Thread.png"><p>
</p><p>
</p><p>
Please take a look at the FAQ <a href="" http: rel="external nofollow"><strong>here</strong></a> before asking any questions which may be repeated.</p></div><p></p>
]]></description><guid isPermaLink="false">7331</guid><pubDate>Thu, 24 Oct 2013 00:34:42 +0000</pubDate></item><item><title>[CP1.1] Valkenhayn Self Improvement and Critique Thread</title><link>https://www.forums.dustloop.com/forums/topic/7880-cp11-valkenhayn-self-improvement-and-critique-thread/</link><description><![CDATA[
<p>Ok I think it's about time we got one. </p><p>
</p><p>
Post videos of yourself and allow us to reward you with constructive criticism <img src="https://www.forums.dustloop.com/uploads/emoticons/default_smile.gif" alt=":)"></p>
]]></description><guid isPermaLink="false">7880</guid><pubDate>Tue, 12 Nov 2013 01:51:30 +0000</pubDate></item><item><title>[CP] Wolf Butlers for Hire: Valkenhayn PSN Directory</title><link>https://www.forums.dustloop.com/forums/topic/7274-cp-wolf-butlers-for-hire-valkenhayn-psn-directory/</link><description><![CDATA[
<p>Stealing the Import ID format because I think it's nice. You can use this thread to find other Valk players and hook up with them if you wish.<br><br>
Please leave your details as follows: <strong>Dustloop Name</strong> - PSN - State/Country<br>
 </p>
<div style="text-align:left;"><br><span style="color:#9696a4;">Kiba</span> - <span style="color:#9696a4;">BlackJaguarXD</span> - United Kingdom / EU<br>
Magaki - Magaki_x1 - France / EU<br>
Falco252 - Falco252_ - France / EU<br>
Judaikun - jyudaix - Turkey / EU</div>
<div style="text-align:left;">MetsuGadoken - Armagedron - Netherlands / EU</div>
<div style="text-align:left;"><br>
Aki- Akihiko-Hirasawa - NJ / US<br>
dakidukno - dakidukno - Florida / US<br>
Steeltoedsandal - Steeltoedsandals - El Paso, Texas / US<br>
50-50罠 - Fifty-50trap - Detroit MI / US<br>
-Kuro- Kurotsuki-Scythe - Elk Grove, California / US<br>
Sezuki - ChronoVex - PA / US</div>
<div style="text-align:left;">Akuhei - Itami66 - CA / US</div>
<div style="text-align:left;">Hugotakon - Hugotakon - Guadalajara, Mexico / US</div>
<div style="text-align:left;">FumblesOBryan - FumblesOBryan - VA / US</div>
<div style="text-align:left;">Sunnuva_Succubus - Sunnuva_Succubus - US</div>
<div style="text-align:left;"><br>
samthegreat - RideTheIcening - Quebec / Canada<br>
Stellarcircle5 - Stellar3605 - Manitoba / Canada</div>
]]></description><guid isPermaLink="false">7274</guid><pubDate>Wed, 23 Oct 2013 20:26:54 +0000</pubDate></item><item><title>[CP1.1] Valkenhayn Changes and Discussion</title><link>https://www.forums.dustloop.com/forums/topic/8319-cp11-valkenhayn-changes-and-discussion/</link><description><![CDATA[
<p>Thread is for posting the confirmed changes made to Valk in the May update.<br>
 </p>
<ul class="bbc"><li>This is not a wishlist thread. Any of that talk will result in an infraction.</li>
<li>This is not a wishlist thread. Any of that talk will result in an infraction.</li>
<li><strong>This is not a wishlist thread. Any of that talk will result in an infraction.</strong>
</li></ul><br><p></p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Valkenhayn Changes</b></div>
<ul class="bbc"><li>Wolf Gauge – Anytime Valkenhayn transforms into a human, the time before the Wolf Gauge recovers has been increased. (Gauge cooldown is about a second, by a stopwatch)</li>
<li>wj.A – Combo starter time has been decreased. (VS starter)</li>
<li>wj.B – Combo starter time has been decreased. (S starter)</li>
<li>Ground Konig Wolf (Wolf cannons) – Decreased the startup time (22-20f)</li>
<li>Sturm Wulf – Is now a catch attack instead of a full animation super. Increased speed of the animation portion.</li>
<li>wjA ＞ w5B ＞ w5C ＞ 6D &gt; jA ＞ 5D &gt; 5B: Combo drops at 5B</li>
<li>wjA &gt; w5C &gt; 5 Cannons (2300 damage)</li>
<li>6A CH floats higher</li>
</ul><p></p></div>
]]></description><guid isPermaLink="false">8319</guid><pubDate>Thu, 13 Feb 2014 21:24:08 +0000</pubDate></item><item><title>[CP-Community] Valkenhayn Events Thread: "Lol grab reset" (Next Event: 25/05)</title><link>https://www.forums.dustloop.com/forums/topic/8239-cp-community-valkenhayn-events-thread-lol-grab-reset-next-event-2505/</link><description><![CDATA[
<p>Considering the popularity boost of the recent events we held on sundays, we decided to make a specific thread for it in order to not flood the board with posts related to it.<br><br></p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Rules</b></div>
<ul class="bbc"><li>Off-topic posts aren't allowed here so don't go overboard. You're, however, free to comment about the event/what happened in it or warn people if you can or can't attend it.</li>
<li>The schedule for the next event will ALWAYS be in the first post. Which is this one. This way, people will be able to know right away when the event will be held rather than going through a bunch of posts.</li>
</ul><p></p></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Additionnal Notes</b></div>
<ul class="bbc"><li>During the event, the players join this <a class="bbc_url" href="%22http://www.chatzy.com/71844386365380%22" rel="external nofollow">chatzy room</a> in order to be able to freely discuss. This way, you can join it with a computer or a phone without any kind of registration making it quite convenient.</li>
<li>Off-topic discussion will now be held in a <strong>skype group</strong>. Please contact me if you want to be part of it. So far, we have most of the contributors here except Dreize but it's alright. We will just bait him by telling him the secret to beat Tsubaki's DP is on skype and he will 6D/Raw Rozen his way through.<br></li></ul></div>
<br><p></p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Next Event Schedule</b></div><br><br><strong>The event will be held next time:</strong><br><br>
26/05 at 1AM CET<br>
25/05 at 12AM GMT<br>
25/05 at 6PM CST<br>
25/05 at 7PM EST<br>
25/05 at 4PM PST<br><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Event Presentation</b></div><br><br>
The event started under the name EU Valk vs NA Valk but it soon became simple online team matches between Valkenhayn players from the Valk board.<br>
After a few sets of Valk matches (EU still winning twice in a row in both results and astral count lol), it just becomes pure freeplay and you can do whatever you want or just chill in the chatzy room (You better play next time Shyn).<br>
It's also a pretty good opportunity to learn more about matchups, talk about new techs, make fun of Kiba's red hair fetish and ask for advices. Just make sure however to tell us if you plan to attend.<br></div><br><br>
For any trouble/question, feel free to PM me.
]]></description><guid isPermaLink="false">8239</guid><pubDate>Tue, 28 Jan 2014 23:26:05 +0000</pubDate></item><item><title>[CP] Valkenhayn Video Thread (Updated 3/21/14)</title><link>https://www.forums.dustloop.com/forums/topic/6111-cp-valkenhayn-video-thread-updated-32114/</link><description><![CDATA[
<p class="bbc_center"><img src="http://kurushii.tv/Dustloop/BBCP/Graphics/Valkenhayn/BBCP_Header_Video_Thread.png" alt="BBCP_Header_Video_Thread.png"></p>
<br><br><ul class="bbc"><li>If you'd like to contribute, please feel free to do so! Just link the video along with the time that Valkenhayn appears in the video (using the '&amp;t=xxx' format if necessary), and I'll update this post with that video. If a suitable title for the video is available please list it.</li>
<li>Discussions are welcome but please keep it brief as I would like to avoid deviation from this thread.</li>
<li>Dates are in written in <em>MM/DD/YYYY</em> format, by Tournament date. If no tournament date is present, upload date will be used.</li>
<li>If a Nico Video is presented and you do not have a Nico account, use <a href="" http: rel="external nofollow">this director</a>.</li>
<li>I have a playlist of CP Valk videos. It's useful if you wanna look out for specific good matches, if players have done something useful or useful combo movies. <a href="" http: rel="external nofollow"><strong>Here</strong>.</a>
</li><li><a href="" http: rel="external nofollow"><strong>Here</strong>.</a> is a directory of Valkenhayn matches on nico.</li>
</ul><br><br><p></p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Notable Players</b></div>
<ul class="bbc"><li><a href="" http: rel="external nofollow">Hima (ヒマ)</a>
</li><li><a href="" http: rel="external nofollow">Uma no Hone</a></li>
<li><a href="" http: rel="external nofollow">Yuitaba/Mr.Unity/Kessoku Shi (ゆいたば / 結束氏)</a></li>
<li><a href="" http: rel="external nofollow">Shuu</a></li>
<li><a href="" http: rel="external nofollow">Souji</a></li>
<li><a href="" http: rel="external nofollow">Zekuso</a></li>
<li><a href="" http: rel="external nofollow">Suya (すーや)</a></li>
</ul><p></p></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Top 10 dan-ranked Valkenhayn players</b></div><br><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>Updated 1/3/14</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<br><a href="" http: rel="external nofollow">Valkenhayn Dan Ranking List</a><br><br>
1. <a href="" http: rel="external nofollow">Takenoko (たけのこ)</a> <em>[18th dan]</em><br>
2. <a href="" http: rel="external nofollow">Yuitaba (ゆいたば)</a> <em>[17th dan]</em><br>
3. <a href="" http: rel="external nofollow">Souji (ソウジ)</a> <em>[17th dan]</em><br>
4. <a href="" http: rel="external nofollow">Shiro (しろ)</a> <em>[16th dan]</em><br>
5. <a href="" http: rel="external nofollow">Boku Zen (卜全)</a> <em>[16th dan]</em><br>
6. <a href="" http: rel="external nofollow">Uma no Hone (馬の骨)</a> <em>[16th dan]</em><br>
7. <a href="" http: rel="external nofollow">Jasu (ジャス)</a> <em>[16th dan]</em><br>
8. <a href="" http: rel="external nofollow">Uguisu (うぐいす)</a> <em>[16th dan]</em><br>
9. <a href="" http: rel="external nofollow">Shuu (しゅう)</a> <em>[16th dan]</em><br>
10. <a href="" http: rel="external nofollow">Zekuso (ゼクソ)</a> <em>[16th dan]</em><br></div>
</div>
</div></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Other Good Players</b></div><br><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>(As a reference)</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<br>
Aside from the notable players and top 10 Valks, I'd recommend watching these Valks too if you want/have the time, because they're good in they're own way.<br><br><a href="" http: rel="external nofollow">Kin Tager (金テイガー)</a><br><a href="" http: rel="external nofollow">Koge (こげ)</a><br><a href="" http: rel="external nofollow">Fuse</a><br><a href="" http: rel="external nofollow">Ryuu (りゅう)</a><br><a href="" http: rel="external nofollow">Masashi</a><br><a href="" http: rel="external nofollow">Joker (ジョーカー)</a><br></div>
</div>
</div></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Notable Player Matches</b></div><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Hima vs</b></div><br>
[02/01/2013] <a href="" http: rel="external nofollow">Ito (HZ)</a> | <a href="" http: rel="external nofollow">Part 2</a> - To end | <a href="" http: rel="external nofollow">(Cont)</a> - To 7:07<br>
[02/01/2013] <a href="" http: rel="external nofollow">Shiro (V-13)</a><br>
[02/01/2013] <a href="" http: rel="external nofollow">Koko (AZ)</a><br>
[02/01/2013] <a href="" http: rel="external nofollow">Senchou (AZ)</a> | <a href="" http: rel="external nofollow">Part 2</a><br>
[02/01/2013] <a href="" http: rel="external nofollow">Kiryuu (AZ)</a><br>
[12/12/2012] <a href="" http: rel="external nofollow">Yutta (JI)</a><br>
[12/12/2012] <a href="" http: rel="external nofollow">Kaqn (RG)</a><br>
[12/12/2012] <a href="" http: rel="external nofollow">Shadow (AM)</a><br>
[12/12/2012] <a href="" http: rel="external nofollow">Yutta (JI)</a><br>
[12/07/2012] <a href="" http: rel="external nofollow">Fio (LI)</a><br>
[12/07/2012] <a href="" http: rel="external nofollow">Hazama</a><br>
[11/30/2012] <a href="" http: rel="external nofollow">Rachel</a> | <a href="" http: rel="external nofollow">Part 2</a> - To 42:24 | <a href="" http: rel="external nofollow">Part 3</a><br>
[11/30/2012] <a href="" http: rel="external nofollow">Bang</a><br>
[11/30/2012] <a href="" http: rel="external nofollow">Noel</a> | <a href="" http: rel="external nofollow">Part 2</a><br>
[11/30/2012] <a href="" http: rel="external nofollow">Amane</a> | <a href="" http: rel="external nofollow">Part 2</a> - To end<br>
[11/30/2012] <a href="" http: rel="external nofollow">Litchi</a><br>
[11/30/2012] <a href="" http: rel="external nofollow">Reria (BU)</a><br>
[11/30/2012] <a href="" http: rel="external nofollow">JUN (HK)</a><br>
[11/30/2012] <a href="" http: rel="external nofollow">Uma no Hone (VK)</a><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Uma no Hone vs</b></div>
<p>[03/08/2014] <a href="" http: rel="external nofollow">Chibaken (HK)</a></p>
<p>[03/08/2014] <a href="" http: rel="external nofollow">Matsu (MK)</a></p>
<p>[03/08/2014] <a href="" http: rel="external nofollow">Hiyoko (AR)</a> | <a href="" rel="external nofollow">Part 2</a></p>
<p>[03/08/2014] <a href="" http: rel="external nofollow">Yuuki (MK)</a></p>
<p>[03/08/2014] <a href="" http: rel="external nofollow">Kuromu (RG)</a></p>
<p>[03/08/2014] <a href="" http: rel="external nofollow">Zombie Pigman (NU)</a><br>
[01/18/2014] <a href="" http: rel="external nofollow">Konan (TS)</a><br>
[01/18/2014] <a href="" http: rel="external nofollow">Kouya (NO)</a><br>
[01/18/2014] <a href="" http: rel="external nofollow">Suya (VK)</a><br>
[01/18/2014] <a href="" http: rel="external nofollow">Miya (JI)</a><br>
[12/22/2013] <a href="" http: rel="external nofollow">Suya (VK)</a><br>
[12/22/2013] <a href="" http: rel="external nofollow">Yutta (RE)</a><br>
[12/22/2013] <a href="" http: rel="external nofollow">Akizuki (TG)</a><br>
[09/22/2013] <a href="" http: rel="external nofollow">Galileo (LI)</a> l <a href="" http: rel="external nofollow">Part 2</a><br>
[09/22/2013] <a href="" http: rel="external nofollow">Dogura (AZ)</a><br>
[09/22/2013] <a href="" http: rel="external nofollow">LEO (RE)</a><br>
[09/22/2013] <a href="" http: rel="external nofollow">Noze (HZ)</a><br>
[09/22/2013] <a href="" http: rel="external nofollow">Tahichi (AZ)</a><br>
[09/22/2013] <a href="" http: rel="external nofollow">Udon (HZ)</a><br>
[09/22/2013] <a href="" http: rel="external nofollow">Konan (TS)</a><br>
[09/22/2013] <a href="" http: rel="external nofollow">Isa (TK)</a><br>
[08/04/2013] <a href="" http: rel="external nofollow">Yuitaba (VK)</a><br>
[08/04/2013] <a href="" http: rel="external nofollow">Saki (AZ)</a> l <a href="" http: rel="external nofollow">Part 2</a><br>
[08/04/2013] <a href="" http: rel="external nofollow">A92 (HK)</a><br>
[08/04/2013] <a href="" http: rel="external nofollow">Kouya (NO)</a><br>
[08/04/2013] <a href="" http: rel="external nofollow">Tochigin (AZ)</a><br>
[07/06/2013] <a href="" http: rel="external nofollow">Protos (NU)</a><br>
[07/06/2013] <a href="" http: rel="external nofollow">Ronitta (JI)</a><br>
[07/06/2013] <a href="" http: rel="external nofollow">Isa (TK)</a><br>
[07/06/2013] <a href="" http: rel="external nofollow">Yuitaba (VK)</a><br>
[07/06/2013] <a href="" http: rel="external nofollow">Kurenai Ya (NO)</a><br>
[07/06/2013] <a href="" http: rel="external nofollow">A92 (HK)</a> | <a href="" http: rel="external nofollow">Part 2</a><br>
[07/06/2013] <a href="" http: rel="external nofollow">Serizawa (MU)</a><br>
[07/06/2013] <a href="" http: rel="external nofollow">Konkon (JI)</a><br>
[07/06/2013] <a href="" http: rel="external nofollow">Rachel</a> | <a href="" http: rel="external nofollow">Part 2</a><br>
[07/06/2013] <a href="" http: rel="external nofollow">Hiyoko (AR)</a><br>
[07/06/2013] <a href="" http: rel="external nofollow">Matsu (MK)</a><br>
[07/06/2013] <a href="" http: rel="external nofollow">Ryuusei (JI)</a><br>
[06/27/2013] <a href="" https: rel="external nofollow">RYO (RE)</a> | <a href="" https: rel="external nofollow">Part 2</a> | <a href="" https: rel="external nofollow">Part 3</a> | <a href="" http: rel="external nofollow">Part 4</a> | <a href="" http: rel="external nofollow">Part 5</a> - To end<br>
[05/30/2013] <a href="" http: rel="external nofollow">Yuuta (RG)</a><br>
[05/29/2013] <a href="" http: rel="external nofollow">Fumo (AR)</a><br>
[05/29/2013] <a href="" http: rel="external nofollow">Ora (AM)</a><br>
[05/29/2013] <a href="" http: rel="external nofollow">Sonjosokorano (NO)</a><br>
[05/23/2013] <a href="" https: rel="external nofollow">Yutta (RG)</a><br>
[05/23/2013] <a href="" https: rel="external nofollow">Shiro (VK)</a><br>
[05/19/2013] <a href="" http: rel="external nofollow">N-Otoko (RC)</a> [Arc Revo]<br>
[05/19/2013] <a href="" http: rel="external nofollow">Tetsuwo (JI)</a> [Arc Revo]<br>
[05/19/2013] <a href="" http: rel="external nofollow">Akiba Rika (HK)</a> [Arc Revo]<br>
[05/03/2013] <a href="" https: rel="external nofollow">Denpo (RG)</a><br>
[05/03/2013] <a href="" https: rel="external nofollow">Mu</a><br>
[05/03/2013] <a href="" https: rel="external nofollow">Nu</a><br>
[05/03/2013] <a href="" https: rel="external nofollow">Tager</a><br>
[05/02/2013] <a href="" http: rel="external nofollow">Aberanja (MU)</a> | <a href="" http: rel="external nofollow">Part 2</a><br>
[05/02/2013] <a href="" http: rel="external nofollow">Yuitaba (VK)</a></p>
<p>[05/02/2013] <a href="" http: rel="external nofollow">Uguisu</a><br>
[05/02/2013] <a href="" http: rel="external nofollow">Suya (VK)</a><br>
[04/03/2013] <a href="" http: rel="external nofollow">Souji (AR)</a><br>
[04/03/2013] <a href="" http: rel="external nofollow">Yuitaba (VK)</a><br>
[04/03/2013] <a href="" http: rel="external nofollow">Daiwa (PT)</a><br>
[04/03/2013] <a href="" http: rel="external nofollow">Noel</a><br>
[03/21/2013] <a href="" http: rel="external nofollow">Potofu (RG)</a><br>
[03/21/2013] <a href="" http: rel="external nofollow">Yuuta (RG)</a> | <a href="" http: rel="external nofollow">Part 2</a><br>
[03/09/2013] <a href="" http: rel="external nofollow">Akizuki (TG)</a><br>
[03/09/2013] <a href="" http: rel="external nofollow">VER (AR)</a><br>
[02/25/2013] <a href="" http: rel="external nofollow">Mu</a><br>
[02/20/2013] <a href="" http: rel="external nofollow">Nao-chan (HZ)</a><br>
[12/24/2012] <a href="" http: rel="external nofollow">Tager</a><br>
[12/24/2012] <a href="" http: rel="external nofollow">Azrael</a><br>
[12/22/2012] <a href="" http: rel="external nofollow">Koichi (IZ)</a><br>
[12/22/2012] <a href="" http: rel="external nofollow">Reria (BU)</a><br>
[12/21/2012] <a href="" http: rel="external nofollow">Protos (NU)</a><br>
[12/21/2012] <a href="" http: rel="external nofollow">Reria (BU)</a><br>
[12/21/2012] <a href="" http: rel="external nofollow">Azrael</a> | <a href="" http: rel="external nofollow">Part 2</a><br>
[12/14/2012] <a href="" http: rel="external nofollow">Dora (BA)</a><br>
[12/14/2012] <a href="" http: rel="external nofollow">KC (JI)</a><br>
[12/14/2012] <a href="" http: rel="external nofollow">Koko (AZ)</a><br>
[12/14/2012] <a href="" http: rel="external nofollow">PRFARMY (HK)</a><br>
[12/14/2012] <a href="" http: rel="external nofollow">Kajima (MU)</a><br>
[12/07/2012] <a href="" http: rel="external nofollow">Fio (LI)</a><br>
[12/07/2012] <a href="" http: rel="external nofollow">RYO (RE)</a><br>
[12/07/2012] <a href="" http: rel="external nofollow">Mitsurugi (HZ)</a><br>
[12/07/2012] <a href="" http: rel="external nofollow">Natane (PT)</a><br>
[11/30/2012] <a href="" http: rel="external nofollow">Reria (BU)</a><br>
[11/30/2012] <a href="" http: rel="external nofollow">Hima (VK)</a><br>
[11/30/2012] <a href="" http: rel="external nofollow">Maguro (RG)</a><br>
[11/30/2012] <a href="" http: rel="external nofollow">Hakumen</a><br></p></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Yuitaba vs</b></div><br>
[12/22/2013] <a href="" http: rel="external nofollow">Suya (VK)</a><br>
[12/22/2013] <a href="" http: rel="external nofollow">Miya (JI)</a><br>
[12/22/2013] <a href="" http: rel="external nofollow">Ryusei (LI)</a><br>
[12/22/2013] <a href="" http: rel="external nofollow">Kagetsu (HZ)</a><br>
[12/22/2013] <a href="" http: rel="external nofollow">JUN (HK)</a><br>
[12/22/2013] <a href="" http: rel="external nofollow">Taokaka</a><br>
[12/22/2013] <a href="" http: rel="external nofollow">Akizuki (TG)</a><br>
[12/22/2013] <a href="" http: rel="external nofollow">Potofu (RG)</a><br>
[10/13/2013] <a href="" http: rel="external nofollow">RYO (RE)</a><br>
[10/13/2013] <a href="" http: rel="external nofollow">Kaichou (IZ)</a><br>
[10/13/2013] <a href="" http: rel="external nofollow">Galileo (LI)</a><br>
[09/22/2013] <a href="" http: rel="external nofollow">Dogura (AZ)</a> | <a href="" http: rel="external nofollow">Part 2</a><br>
[09/22/2013] <a href="" http: rel="external nofollow">Rachel</a><br>
[09/22/2013] <a href="" http: rel="external nofollow">Galileo (LI)</a><br>
[09/22/2013] <a href="" http: rel="external nofollow">Noze (HZ)</a><br>
[09/22/2013] <a href="" http: rel="external nofollow">Aru (HZ)</a><br>
[09/22/2013] <a href="" http: rel="external nofollow">Porropicho (HK)</a><br>
[09/21/2013] <a href="" http: rel="external nofollow">Carl</a><br>
[09/21/2013] <a href="" http: rel="external nofollow">Carl</a><br>
[09/21/2013] <a href="" http: rel="external nofollow">Carl</a><br>
[09/21/2013] <a href="" http: rel="external nofollow">Hakumen</a><br>
[09/21/2013] <a href="" http: rel="external nofollow">Carl</a><br>
[09/21/2013] <a href="" http: rel="external nofollow">H.H (MU)</a><br>
[09/21/2013] <a href="" http: rel="external nofollow">Ragna</a><br>
[09/21/2013] <a href="" http: rel="external nofollow">Ciel (HK)</a> | <a href="" http: rel="external nofollow">Part 2</a> | <a href="" http: rel="external nofollow">Part 3</a><br>
[09/21/2013] <a href="" http: rel="external nofollow">Zero (RC)</a><br>
[09/21/2013] <a href="" http: rel="external nofollow">Itoh (CA)</a><br>
[09/21/2013] <a href="" http: rel="external nofollow">Izayoi Matoi (TK)</a> | <a href="" http: rel="external nofollow">Part 2</a> | <a href="" http: rel="external nofollow">Part 3</a><br>
[08/28/2013] <a href="" http: rel="external nofollow">Valkenhayn</a><br>
[08/18/2013] <a href="" http: rel="external nofollow">Okys (PT)</a><br>
[08/18/2013] <a href="" http: rel="external nofollow">Minorisu (AR)</a> | <a href="" http: rel="external nofollow">Part 2</a><br>
[08/04/2013] <a href="" http: rel="external nofollow">Uma no Hone (VK)</a><br>
[08/04/2013] <a href="" http: rel="external nofollow">Takao (VK)</a><br>
[08/04/2013] <a href="" http: rel="external nofollow">Minami (RG)</a><br>
[08/04/2013] <a href="" http: rel="external nofollow">Protos (NU)</a><br>
[08/04/2013] <a href="" http: rel="external nofollow">Abarenja (MU)</a><br>
[08/04/2013] <a href="" http: rel="external nofollow">Ronitta (JI)</a><br>
[08/04/2013] <a href="" http: rel="external nofollow">Mitsurugi (HZ)</a><br>
[08/04/2013] <a href="" http: rel="external nofollow">JUN (HK)</a><br>
[08/04/2013] <a href="" http: rel="external nofollow">Azrael</a><br>
[07/06/2013] <a href="" http: rel="external nofollow">Uma no Hone (VK)</a><br>
[06/22/2013] <a href="" http: rel="external nofollow">Udon (HZ)</a><br>
[05/31/2013] <a href="" http: rel="external nofollow">Toru (CA)</a><br>
[05/31/2013] <a href="" http: rel="external nofollow">Shugetsu (TG)</a> - To 9:26<br>
[05/19/2013] <a href="" https: rel="external nofollow">Abarenja (MU)</a> [Arc Revo]<br>
[05/19/2013] <a href="" https: rel="external nofollow">Suo Momoko (CA)</a> [Arc Revo]<br>
[05/02/2013] <a href="" http: rel="external nofollow">Uma no Hone (VK)</a><br>
[05/02/2013] <a href="" http: rel="external nofollow">Suya (VK)</a><br>
[04/03/2013] <a href="" http: rel="external nofollow">Uma no Hone (VK)</a><br>
[04/03/2013] <a href="" http: rel="external nofollow">Souji (AR)</a><br>
[04/03/2013] <a href="" http: rel="external nofollow">Film (HK)</a><br>
[04/03/2013] <a href="" http: rel="external nofollow">Daiwa (PT)</a><br>
[04/03/2013] <a href="" http: rel="external nofollow">Noel</a><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Shuu vs</b></div><br>
[10/13/2013] <a href="" http: rel="external nofollow">Doikun (RG)</a><br>
[10/13/2013] <a href="" http: rel="external nofollow">Eruo (JI)</a><br>
[10/13/2013] <a href="" http: rel="external nofollow">Peach (BA)</a><br>
[10/13/2013] <a href="" http: rel="external nofollow">Kazama (AR)</a><br>
[10/13/2013] <a href="" http: rel="external nofollow">Tenkyouku (RC)</a><br>
[10/13/2013] <a href="" http: rel="external nofollow">Wagahai (AZ)</a><br>
[09/22/2013] <a href="" http: rel="external nofollow">Galileo (LI)</a> l <a href="" http: rel="external nofollow">Part 2</a><br>
[09/22/2013] <a href="" http: rel="external nofollow">Tsujikawa (TK)</a><br>
[09/21/2013] <a href="" http: rel="external nofollow">Dio (CA)</a><br>
[09/21/2013] <a href="" http: rel="external nofollow">Carl</a><br>
[05/19/2013] <a href="" https: rel="external nofollow">Noze (HZ)</a> [Arc Revo]<br>
[05/12/2013] <a href="" https: rel="external nofollow">Bang</a><br>
[05/12/2013] <a href="" https: rel="external nofollow">Lambda</a><br>
[05/12/2013] <a href="" https: rel="external nofollow">Kogatan (RG)</a><br>
[05/12/2013] <a href="" https: rel="external nofollow">Fenrich (JI)</a><br>
[05/12/2013] <a href="" https: rel="external nofollow">Yoshi (RG)</a><br>
[05/12/2013] <a href="" https: rel="external nofollow">N-Otoko (RC)</a><br>
[05/01/2013] <a href="" http: rel="external nofollow">Ragna</a><br>
[05/01/2013] <a href="" https: rel="external nofollow">Tager</a><br>
[05/01/2013] <a href="" https: rel="external nofollow">Eruo (JI)</a> | <a href="" https: rel="external nofollow">Part 2</a> | <a href="" http: rel="external nofollow">Part 3</a> | <a href="" http: rel="external nofollow">Part 4</a> | <a href="" http: rel="external nofollow">Part 5</a><br>
[04/29/2013] <a href="" http: rel="external nofollow">Kikuchiyo (LI)</a><br>
[04/29/2013] <a href="" http: rel="external nofollow">N-Otoko (RA)</a><br>
[04/28/2013] <a href="" http: rel="external nofollow">Galileo (LI)</a><br>
[04/28/2013] <a href="" http: rel="external nofollow">Kinji (TK)</a><br>
[04/28/2013] <a href="" http: rel="external nofollow">Kogatan (RG)</a><br>
[04/14/2013] <a href="" http: rel="external nofollow">Kasama (AR)</a><br>
[04/14/2013] <a href="" http: rel="external nofollow">Igaruku (TG)</a><br>
[04/14/2013] <a href="" https: rel="external nofollow">Jinta (RG)</a><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Souji vs</b></div><br>
[12/29/2013] <a href="" http: rel="external nofollow">HARA (RG)</a><br>
[12/29/2013] <a href="" http: rel="external nofollow">Miya (JI)</a><br>
[12/29/2013] <a href="" http: rel="external nofollow">Yuitaba (VK)</a><br>
[12/29/2013] <a href="" http: rel="external nofollow">Shino (NO)</a><br>
[12/29/2013] <a href="" http: rel="external nofollow">Yutta (RE)</a><br>
[12/29/2013] <a href="" http: rel="external nofollow">Momoiro (RC)</a><br>
[12/29/2013] <a href="" http: rel="external nofollow">Uesama (BU)</a><br>
[12/29/2013] <a href="" http: rel="external nofollow">Takeyama (MK)</a><br>
[12/29/2013] <a href="" http: rel="external nofollow">Ryusei (LI)</a><br>
[10/13/2013] <a href="" http: rel="external nofollow">Takenoko (VK)</a><br>
[09/30/2013] <a href="" http: rel="external nofollow">Judo (BA)</a><br>
[09/22/2013] <a href="" http: rel="external nofollow">Aru (HZ)</a><br>
[09/22/2013] <a href="" http: rel="external nofollow">Film (HK)</a><br>
[09/22/2013] <a href="" http: rel="external nofollow">Fuse (RG)</a> | <a href="" http: rel="external nofollow">(Cont)</a><br>
[09/22/2013] <a href="" http: rel="external nofollow">Ciel (HK)</a><br>
[09/22/2013] <a href="" http: rel="external nofollow">Esuke (CA)</a><br>
[09/21/2013] <a href="" http: rel="external nofollow">Carl</a><br>
[09/21/2013] <a href="" http: rel="external nofollow">Dio (CA)</a><br>
[08/04/2013] <a href="" http: rel="external nofollow">Kouya (NO)</a> l <a href="" http: rel="external nofollow">(Cont)</a><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Zekuso vs</b></div><br>
[11/09/2013] <a href="" http: rel="external nofollow">Ciel (HK)</a><br>
[11/09/2013] <a href="" http: rel="external nofollow">Izayoi</a><br>
[10/12/2013] <a href="" http: rel="external nofollow">Madao (BU)</a><br>
[10/12/2013] <a href="" http: rel="external nofollow">Nimu (RC)</a><br>
[10/12/2013] <a href="" http: rel="external nofollow">JUN (HK)</a><br>
[10/12/2013] <a href="" http: rel="external nofollow">KC (JI)</a><br>
[10/12/2013] <a href="" http: rel="external nofollow">Koji (RG)</a><br>
[10/12/2013] <a href="" http: rel="external nofollow">Mitsurugi (HZ)</a><br>
[08/03/2013] <a href="" http: rel="external nofollow">Koji (RG)</a><br>
[08/03/2013] <a href="" http: rel="external nofollow">Mitsurugi (HZ)</a><br>
[08/03/2013] <a href="" http: rel="external nofollow">Spinoza (LI)</a><br>
[08/03/2013] <a href="" http: rel="external nofollow">MGN (AZ)</a><br>
[08/03/2013] <a href="" http: rel="external nofollow">Nimu (RC)</a><br>
[08/03/2013] <a href="" http: rel="external nofollow">Spinoza (TS)</a><br>
[08/03/2013] <a href="" http: rel="external nofollow">oohaittaotoko (HZ)</a><br>
[08/03/2013] <a href="" http: rel="external nofollow">Yamachi (AZ)</a><br>
[05/19/2013] <a href="" http: rel="external nofollow">Abarenja (MU)</a> [Arc Revo QF Match]<br>
[05/19/2013] <a href="" http: rel="external nofollow">Konan (TS)</a> [Arc Revo]<br>
[05/19/2013] <a href="" https: rel="external nofollow">Noze (HZ)</a> [Arc Revo]<br>
[05/19/2013] <a href="" https: rel="external nofollow">Mame (TK)</a> [Arc Revo]<br>
[05/11/2013] <a href="" http: rel="external nofollow">PRFARMY (HK)</a><br>
[05/11/2013] <a href="" http: rel="external nofollow">Jasu (VK)</a><br>
[05/11/2013] <a href="" http: rel="external nofollow">Watarun (JI)</a><br>
[05/11/2013] <a href="" http: rel="external nofollow">Mato (AZ)</a><br>
[04/13/2013] <a href="" http: rel="external nofollow">Maou (HZ)</a><br>
[04/13/2013] <a href="" http: rel="external nofollow">Waki no Nin (VK)</a><br>
[04/13/2013] <a href="" http: rel="external nofollow">Tahichi (AZ)</a> | <a href="" http: rel="external nofollow">Part 2</a><br>
[04/13/2013] <a href="" http: rel="external nofollow">A92 (HK)</a><br>
[04/04/2013] <a href="" http: rel="external nofollow">Mu</a><br>
[03/14/2013] <a href="" http: rel="external nofollow">A-ru (PT)</a><br>
[03/14/2013] <a href="" http: rel="external nofollow">Miya (JI)</a><br>
[03/02/2013] <a href="" http: rel="external nofollow">Nyomu (RA)</a><br>
[03/02/2013] <a href="" http: rel="external nofollow">Kurenai (HZ)</a><br>
[03/02/2013] <a href="" http: rel="external nofollow">Mitsurugi (HZ)</a> | <a href="" http: rel="external nofollow">Part 2</a><br>
[03/02/2013] <a href="" http: rel="external nofollow">Koji (RG)</a> | <a href="" http: rel="external nofollow">Part 2</a><br>
[03/02/2013] <a href="" http: rel="external nofollow">ZEL (TG)</a><br>
[02/02/2013] <a href="" http: rel="external nofollow">Spinoza (TS)</a><br>
[02/02/2013] <a href="" http: rel="external nofollow">Yuu (MU)</a><br>
[02/02/2013] <a href="" http: rel="external nofollow">Kurari (LI)</a><br>
[02/02/2013] <a href="" http: rel="external nofollow">to (HZ)</a><br>
[02/02/2013] <a href="" http: rel="external nofollow">PRFARMY (HK)</a><br>
[02/02/2013] <a href="" http: rel="external nofollow">Mitsurugi (HZ)</a><br>
[02/02/2013] <a href="" http: rel="external nofollow">Koji (RG)</a><br>
[02/02/2013] <a href="" http: rel="external nofollow">Akira Uma (HZ)</a><br>
[01/19/2013] <a href="" http: rel="external nofollow">Fio (LI)</a><br>
[01/19/2013] <a href="" http: rel="external nofollow">Hoshino Rei (MU)</a><br>
[01/19/2013] <a href="" http: rel="external nofollow">Madao (BU)</a><br>
[01/19/2013] <a href="" http: rel="external nofollow">Shiro (NU)</a><br>
[01/16/2013] <a href="" http: rel="external nofollow">Dora (BA)</a><br>
[12/15/2012] <a href="" http: rel="external nofollow">Chankapana (BA)</a><br>
[12/15/2012] <a href="" http: rel="external nofollow">Shiro (VK)</a><br>
[12/15/2012] <a href="" http: rel="external nofollow">Hazure Metal (AR)</a><br>
[12/15/2012] <a href="" http: rel="external nofollow">Spinoza (TS)</a><br>
[12/15/2012] <a href="" http: rel="external nofollow">Mitsurugi (HZ)</a><br>
[12/15/2012] <a href="" http: rel="external nofollow">Kikuchiyo (LI)</a><br>
[12/15/2012] <a href="" http: rel="external nofollow">PRF a ~ zunyan (AZ)</a><br>
[12/15/2012] <a href="" http: rel="external nofollow">PRFARMY (HK)</a><br>
[12/15/2012] <a href="" http: rel="external nofollow">Koji (RG)</a><br>
[12/01/2012] <a href="" http: rel="external nofollow">Mitsurugi (HZ)</a><br>
[12/01/2012] <a href="" http: rel="external nofollow">Koji (RG)</a><br>
[12/01/2012] <a href="" http: rel="external nofollow">Yamachi (PT)</a><br>
[12/01/2012] <a href="" http: rel="external nofollow">Mitsurugi (HZ)</a><br>
[12/01/2012] <a href="" http: rel="external nofollow">Masa (RC)</a><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Suya vs</b></div>
<p>[03/18/2014] <a href="" https: rel="external nofollow">Mitsurugi (HZ)</a> | <a href="" https: rel="external nofollow">Part 2</a></p>
<p>[03/08/2014] <a href="" http: rel="external nofollow">Hifumi (LI)</a></p>
<p>[03/08/2014] <a href="" http: rel="external nofollow">Ichiko (BU)</a><br>
[01/27/2014] <a href="" http: rel="external nofollow">Galileo (LI)</a> | <a href="" http: rel="external nofollow">Part 2</a><br>
[01/27/2014] <a href="" http: rel="external nofollow">N-O (RC)</a><br>
[01/27/2014] <a href="" http: rel="external nofollow">Fenrich (JI)</a> | <a href="" http: rel="external nofollow">(Cont)</a><br>
[01/27/2014] <a href="" http: rel="external nofollow">Kogatan (RG)</a> | <a href="" http: rel="external nofollow">Part 2</a> | <a href="" http: rel="external nofollow">Part 3</a><br>
[01/27/2014] <a href="" http: rel="external nofollow">Kinji (TK)</a><br>
[01/25/2014] <a href="" http: rel="external nofollow">Grandia (TG)</a> - To 45:52<br>
[01/25/2014] <a href="" http: rel="external nofollow">Kokonoe</a> - To 31:44<br>
[01/25/2014] <a href="" http: rel="external nofollow">Tsubaki</a> - To 12:17<br>
[01/18/2014] <a href="" http: rel="external nofollow">Konan (TS)</a><br>
[01/18/2014] <a href="" http: rel="external nofollow">Uma no Hone (VK)</a><br>
[12/31/2013] <a href="" http: rel="external nofollow">N-O (JI)</a><br>
[12/31/2013] <a href="" http: rel="external nofollow">Ragna</a><br>
[12/27/2013] <a href="" http: rel="external nofollow">Yoshiki (NU)</a><br>
[12/22/2013] <a href="" http: rel="external nofollow">Jin</a><br>
[12/22/2013] <a href="" http: rel="external nofollow">JUN (HK)</a><br>
[12/22/2013] <a href="" http: rel="external nofollow">Uma no Hone (VK)</a><br>
[12/22/2013] <a href="" http: rel="external nofollow">Yuitaba (VK)</a><br>
[11/16/2013] <a href="" http: rel="external nofollow">Protos (NU)</a><br>
[11/16/2013] <a href="" http: rel="external nofollow">Miya (JI)</a><br>
[11/09/2013] <a href="" http: rel="external nofollow">Platinum</a><br>
[11/09/2013] <a href="" http: rel="external nofollow">H.H (MU)</a><br>
[11/09/2013] <a href="" http: rel="external nofollow">Bullet</a><br>
[11/09/2013] <a href="" http: rel="external nofollow">Kogatan (RG)</a> - To 26:08<br>
[11/09/2013] <a href="" http: rel="external nofollow">Zanzan (BA)</a><br>
[09/25/2013] <a href="" http: rel="external nofollow">Usagi (TS)</a><br>
[09/25/2013] <a href="" http: rel="external nofollow">Miya (JI)</a><br>
[09/25/2013] <a href="" http: rel="external nofollow">Mazu (AZ)</a><br>
[09/22/2013] <a href="" http: rel="external nofollow">Noze (HZ)</a><br>
[09/22/2013] <a href="" http: rel="external nofollow">Film (HK)</a> l <a href="" http: rel="external nofollow">Part 2</a><br>
[09/21/2013] <a href="" http: rel="external nofollow">Puromete (LI)</a><br>
[09/21/2013] <a href="" http: rel="external nofollow">Hage (TG)</a><br>
[09/21/2013] <a href="" http: rel="external nofollow">Hazama</a> | <a href="" http: rel="external nofollow">Part 2</a><br>
[09/21/2013] <a href="" http: rel="external nofollow">Hage (TG)</a><br>
[09/21/2013] <a href="" http: rel="external nofollow">Hakumen</a><br>
[09/21/2013] <a href="" http: rel="external nofollow">Platinum</a><br>
[09/21/2013] <a href="" http: rel="external nofollow">Carl</a><br>
[09/21/2013] <a href="" http: rel="external nofollow">Hakumen</a> l <a href="" http: rel="external nofollow">Part 2</a><br>
[09/21/2013] <a href="" http: rel="external nofollow">Rachel</a><br>
[09/21/2013] <a href="" http: rel="external nofollow">Fuse (RG)</a><br>
[09/21/2013] <a href="" http: rel="external nofollow">Mio (LI)</a><br>
[09/21/2013] <a href="" http: rel="external nofollow">Carl</a><br>
[09/21/2013] <a href="" http: rel="external nofollow">Amane</a><br>
[09/21/2013] <a href="" http: rel="external nofollow">Ragna</a><br>
[09/21/2013] <a href="" http: rel="external nofollow">J Anson (HZ)</a><br>
[09/21/2013] <a href="" http: rel="external nofollow">Bullet</a><br>
[09/21/2013] <a href="" http: rel="external nofollow">Hazama</a><br>
[09/21/2013] <a href="" http: rel="external nofollow">Yuika (HZ)</a><br>
[09/21/2013] <a href="" http: rel="external nofollow">Ciel (HK)</a><br>
[08/26/2013] <a href="" http: rel="external nofollow">Poropiccho (HK)</a> | <a href="" http: rel="external nofollow">Part 2</a> | <a href="" http: rel="external nofollow">Part 3</a><br>
[07/21/2013] <a href="" https: rel="external nofollow">Mitsurugi (HZ)</a><br>
[07/07/2013] <a href="" https: rel="external nofollow">Camelia (HK)</a><br>
[07/07/2013] <a href="" https: rel="external nofollow">Hemlock (BU)</a><br>
[07/07/2013] <a href="" https: rel="external nofollow">Dokutaken (BU)</a><br>
[07/07/2013] <a href="" http: rel="external nofollow">P-56 (AR)</a><br>
[07/07/2013] <a href="" http: rel="external nofollow">K Gen (JI)</a><br>
[07/06/2013] <a href="" https: rel="external nofollow">Shiro (VK)</a><br>
[06/27/2013] <a href="" https: rel="external nofollow">RYO (RE)</a> | <a href="" https: rel="external nofollow">Part 2</a><br>
[06/25/2013] <a href="" https: rel="external nofollow">Senchou (AZ)</a><br>
[06/25/2013] <a href="" https: rel="external nofollow">Chibaken (HK)</a><br>
[06/25/2013] <a href="" https: rel="external nofollow">461 Kocha (HK)</a><br>
[06/25/2013] <a href="" http: rel="external nofollow">Tochigin (AZ)</a><br>
[06/25/2013] <a href="" http: rel="external nofollow">Minoru (RC)</a><br>
[06/23/2013] <a href="" http: rel="external nofollow">Blair (NO)</a><br>
[06/22/2013] <a href="" https: rel="external nofollow">Miyako (LI)</a><br>
[06/22/2013] <a href="" https: rel="external nofollow">Kureha (RC)</a><br>
[06/22/2013] <a href="" https: rel="external nofollow">Satsuki (JI)</a><br>
[06/22/2013] <a href="" https: rel="external nofollow">nakamura kyō no masukotto (RG)</a><br>
[06/22/2013] <a href="" https: rel="external nofollow">PET (TG)</a><br>
[06/22/2013] <a href="" https: rel="external nofollow">JUN (HK)</a><br>
[06/21/2013] <a href="" https: rel="external nofollow">Ronitta (JI)</a> | <a href="" http: rel="external nofollow">Part 2</a> | <a href="" http: rel="external nofollow">Part 3</a><br>
[06/21/2013] <a href="" http: rel="external nofollow">Momo (HZ)</a><br>
[06/21/2013] <a href="" http: rel="external nofollow">Dango (NO)</a><br>
[06/15/2013] <a href="" http: rel="external nofollow">Dango (NO)</a><br>
[06/01/2013] <a href="" http: rel="external nofollow">Yamachi (PT)</a><br>
[06/01/2013] <a href="" http: rel="external nofollow">Jasu (VK)</a><br>
[06/01/2013] <a href="" http: rel="external nofollow">Mitsurugi (HZ)</a><br>
[05/30/2013] <a href="" http: rel="external nofollow">Arisa (RC)</a><br>
[05/30/2013] <a href="" http: rel="external nofollow">MSY (HZ)</a> | <a href="" http: rel="external nofollow">Part 2</a> | <a href="" http: rel="external nofollow">Part 3</a> | <a href="" http: rel="external nofollow">Part 4</a><br>
[05/26/2013] <a href="" https: rel="external nofollow">MC (BU)</a> | <a href="" https: rel="external nofollow">Part 2</a> | <a href="" https: rel="external nofollow">Part 3</a><br>
[05/23/2013] <a href="" http: rel="external nofollow">Koji (RG)</a> | <a href="" http: rel="external nofollow">Part 2</a><br>
[05/23/2013] <a href="" http: rel="external nofollow">Miya (JI)</a> | <a href="" http: rel="external nofollow">Part 2</a><br>
[05/23/2013] <a href="" http: rel="external nofollow">Ryuu (VK)</a><br>
[05/12/2013] <a href="" https: rel="external nofollow">Carl</a><br>
[05/12/2013] <a href="" https: rel="external nofollow">Gagaga (JI)</a><br>
[05/03/2013] <a href="" https: rel="external nofollow">Kuno (TS)</a><br>
[05/03/2013] <a href="" https: rel="external nofollow">Ao Kinoko (RC)</a><br>
[05/02/2013] <a href="" http: rel="external nofollow">Riri (JI)</a><br>
[05/02/2013] <a href="" http: rel="external nofollow">Uguisu (VK)</a><br>
[05/02/2013] <a href="" http: rel="external nofollow">Yuitaba (VK)</a><br>
[05/02/2013] <a href="" http: rel="external nofollow">Aberanja (MU)</a><br>
[04/21/2013] <a href="" https: rel="external nofollow">Shiro (VK)</a><br>
[04/21/2013] <a href="" https: rel="external nofollow">Makoto</a><br>
[04/21/2013] <a href="" https: rel="external nofollow">Taokaka</a><br>
[04/21/2013] <a href="" https: rel="external nofollow">Nu</a><br>
[04/18/2013] <a href="" http: rel="external nofollow">Uma no Hone (RE)</a><br>
[04/18/2013] <a href="" http: rel="external nofollow">Miya (JI)</a> - To end | <a href="" http: rel="external nofollow">Part 2</a> - To 9:22 | <a href="" http: rel="external nofollow">Part 3</a><br>
[04/13/2013] <a href="" http: rel="external nofollow">Maou (HZ)</a><br>
[04/13/2013] <a href="" http: rel="external nofollow">Tahichi (AZ)</a><br>
[04/13/2013] <a href="" http: rel="external nofollow">A92 (HK)</a><br>
[04/04/2013] <a href="" http: rel="external nofollow">Suya (VK)</a><br>
[03/25/2013] <a href="" http: rel="external nofollow">Tokuwara (LI)</a><br>
[03/25/2013] <a href="" http: rel="external nofollow">Fenrichi (JI)</a><br>
[03/21/2013] <a href="" http: rel="external nofollow">N-Otoko (RC)</a> [Whole Vid]<br>
[03/21/2013] <a href="" http: rel="external nofollow">Ragna</a><br>
[03/21/2013] <a href="" http: rel="external nofollow">Jin</a><br>
[03/20/2013] <a href="" http: rel="external nofollow">Itoh (CA)</a><br>
[03/20/2013] <a href="" http: rel="external nofollow">Kinji (TK)</a><br>
[03/20/2013] <a href="" http: rel="external nofollow">Carl</a><br>
[03/19/2013] <a href="" http: rel="external nofollow">Litchi</a><br>
[03/19/2013] <a href="" http: rel="external nofollow">Platinum</a><br>
[03/19/2013] <a href="" http: rel="external nofollow">Makoto</a><br>
[03/08/2013] <a href="" http: rel="external nofollow">N-Otoko (RC)</a><br>
[03/07/2013] <a href="" http: rel="external nofollow">Jin</a> | <a href="" http: rel="external nofollow">Part 2</a> | <a href="" http: rel="external nofollow">Part 3</a><br>
[02/02/2013] <a href="" http: rel="external nofollow">Ikegami (BA)</a><br>
[02/02/2013] <a href="" http: rel="external nofollow">Tamai-San (TK)</a><br>
[01/27/2013] <a href="" http: rel="external nofollow">Eruran (NO)</a><br>
[01/27/2013] <a href="" http: rel="external nofollow">Macchi (RG)</a><br>
[01/27/2013] <a href="" http: rel="external nofollow">Izayoi Matoi (TK)</a><br>
[01/27/2013] <a href="" http: rel="external nofollow">Yumekami (PT)</a><br>
[01/27/2013] <a href="" http: rel="external nofollow">Kikuchiyo (LI)</a><br>
[01/27/2013] <a href="" http: rel="external nofollow">Kimuchan (AR)</a><br>
[01/27/2013] <a href="" http: rel="external nofollow">Kazu@Ginga (TS)</a><br>
[01/27/2013] <a href="" http: rel="external nofollow">Yuuma (NU)</a><br>
[01/24/2013] <a href="" http: rel="external nofollow">Poropitcho (HK)</a> [Whole video]<br>
[01/10/2013] <a href="" https: rel="external nofollow">N-Otoko (BU)</a><br></p></div></div>
]]></description><guid isPermaLink="false">6111</guid><pubDate>Wed, 13 Feb 2013 23:53:35 +0000</pubDate></item><item><title>[CP] Valkenhayn Combo Thread - I'll Shred Your Flesh!  (Updated: 04/15/14)</title><link>https://www.forums.dustloop.com/forums/topic/6085-cp-valkenhayn-combo-thread-ill-shred-your-flesh-updated-041514/</link><description><![CDATA[
<p><img src="http://kurushii.tv/Dustloop/BBCP/Graphics/Valkenhayn/BBCP_Header_Combo_Thread.png" alt="BBCP_Header_Combo_Thread.png"></p>
<br><p></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>General Overview:</b></div><br><br>
Valkenhayn is a relatively tricky character to use, as he relies on the player being constantly cognizant of his/her wolf meter. At times, you may find yourself opting for combos that use less wolf meter in order to reserve a good amount of it for extended oki/pressure/mix-up, etc. Acting recklessly during wolf mode may cause you to fully deplete said meter, thus putting you in a rather unpleasant situation. If such an occasion arises (ideally it shouldn't be happening) playing the spacing/poking game until you've fully regenerated your meter is a solid option in most cases, as you're essentially stalling for time. New to Chrono Phantasma, Valkenhayn can actually link a h[236B~236B] from his 5C. Since most normals chain into 5C, using 5C &gt; h[236B~236B] as a means to create space between you and your opponent while stalling for wolf regen time has become quite a solid option. In short, please try to keep in mind that wolf mode is an extremely important/core aspect of Valkenhayn's neutral, and is not solely used for combos. With that being said, regularly using three w[4D] command dashes in succession as a means to approach/get in with wolf mode is generally frowned upon, since you're essentially crippling your combo potential for when you do actually land a clean hitconfirm. It's most definitely a two way street, and part of being a strong Valkenhayn player is actively being able to properly balance and utilize wolf/human mode both effectively yet efficiently. If you do find yourself running out of wolf meter mid combo, try to end said combo with w[214A/214B].<br><br>
Note: You will notice that combos which start with wolf mode will indicate which segment is performed in human mode with an h[ ], likewise, you will also notice that combos which start with human mode will indicate which segment is performed in wolf mode with an w[ ]. Transitions from human mode to wolf mode and vice-versa are excluded from this rule and will not be put into parenthesis. Please PM/VM me if any confusion arises as I will be updating this thread on a daily basis.<br><br><span>Current Combo Count:</span> 149.<br>
 
<p><span>Screen Positioning Explanation:</span></p>
<br><p><em>Midscreen:</em> These combos may vary, and not all of them will end in the corner. However, these are combos that can be done around the fullscreen-ish/midscreen-ish area without the need of the corner.<br><br><em>Midscreen to Corner:</em> These combos start around the midscreen-ish area and require the corner for full completion. Combos found in this sub-section will mostly end in human strings and are solid for regenerating wolf meter.<br><br><em>Near Fullscreen: </em> These combo's start around the 1/3rd-ish stage mark and will mostly end in the opposite corner. Combos found in this sub-section will mostly start from strong starters and have very good corner carry.<br><br><em>Back to Corner:</em> These combos start with your back being extremely close towards the corner. Combos found in this sub-section will mainly focus around bringing your opponent back into the corner behind you.<br><br><em>Corner:</em> These combos mostly start with your opponent being directly in the corner, but it is important to note that some work relatively close/near to the corner and have slight corner carry. Combos found in this sub-section have many different purposes, and Valkenhayn's most damaging combos can be found here.</p>
<br><br><p><span>General Screen Positioning:</span></p>
<br><p><a class="ipsAttachLink ipsAttachLink_image" href="https://www.forums.dustloop.com/uploads/monthly_03_2013/post-29039-139515173766.jpg" rel="external nofollow"><img src="https://www.forums.dustloop.com/uploads/monthly_03_2013/post-29039-139515173766_thumb.jpg" data-fileid="1170" alt="post-29039-139515173766_thumb.jpg"></a></p>
<br><p></p></div><br><br>
[table=width: 700, align: center]<br><strong>General Notations Used</strong><strong>Guide Specific Notations Used</strong><br>[table=width: 350, class: grid, align: center]<br><strong>j</strong>Jump<br><strong>dj</strong>Double Jump<br><strong>sj</strong>Super Jump<br><strong>ad</strong>Air Dash<br><strong>IAD</strong>Instant Air Dash<br><strong>jc</strong>Jump Cancel<br><strong>sjc</strong>Super Jump Cancel<br><strong>(j.C)</strong>Falling j.C<br><strong>6B(1)</strong>First Hit Of 6B<br><strong>tk</strong>Tiger Knee<br><strong>CH</strong>Counter Hit<br><strong>FC</strong>Fatal Counter<br><strong>RC</strong>Rapid Cancel<br><strong>w[ ]</strong>Wolf Sequence<br><strong>h[ ]</strong>Human Sequence<br><strong>OD(LvL?)</strong>Overdrive Level<br><strong>CT</strong>Crush Trigger<br><strong>(CS: )</strong>Character Specific Combo<br><strong>(CO)</strong>Only Works On Crouching Opponents<br><strong>(AH)</strong>Only Works On Aerial Hit<br><strong>(N)</strong>Attack must deal N amount of hits.<br><strong>[???] xN</strong>Repeat ??? N amount of times.<br>
[/table]<br>[table=width: 350, class: grid, align: center]<br><strong><span style="color:#FF6600;">DMG</span></strong>Damage<br><strong><span style="color:#CC00CC;">HG</span></strong>Heat Gain %<br><strong><span style="color:#FF0000;">Text</span></strong>Input Replaceable<br><strong><span style="color:#2EB8B8;"><strong>[x%]</strong></span></strong>Heat Required<br>
[/table]<br><br>
[/table]<br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Overdrive Explained</b></div><br>
Press A+B+C+D while standing or airborne to activate overdrive. Overdrive costs an entire burst gauge and places Valkenhayn in a temporarily powered up state. Overdrive lasts longer the less life you have remaining. Combos in this thread that use overdrive will list the required level of overdrive which will range from 1-10. The duration of overdrive for Valkenhayn is calculated by the following table:<br>
 
<p><img src="http://s14.postimg.org/r7k9k2h5d/Overdrive_Image.png" alt="Overdrive_Image.png"><br><br>
Please note that cancelling a move into overdrive splits it's duration in half.<br><br><span>Overdrive Levels: </span><br><br>
Health (%) 100-90 = Level 1<br>
Health (%) 089-80 = Level 2<br>
Health (%) 079-70 = Level 3<br>
Health (%) 069-60 = Level 4<br>
Health (%) 059-50 = Level 5<br>
Health (%) 049-40 = Level 6<br>
Health (%) 039-30 = Level 7<br>
Health (%) 029-20 = Level 8<br>
Health (%) 019-10 = Level 9<br>
Health (%) 009-0 = Level 10</p>
<p></p></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Beginner Valkenhayn Combos For Newcomers</b></div><br>
Are you new to Chrono Phantasma Valkenhayn and plan on learning some of his combos? If so, this is a good place to start. Since the combo thread is filled to the brim with a plethora of combos you may not know where to begin, so I've compiled two relatively short lists of 8 combos in total that are fairly easy to execute and will allow you to slowly ease into some of his more advanced stuff. There are four combos from wolf starters, and four combos from human starters. Additionally, I've also ordered the combos numerically from easiest to hardest in each respective list.<br><br>
Midscreen:<br><br>
1) 2A &gt; 2B &gt; 5B &gt; 3C &gt; 236A <span style="color:#FF6600;">[1397 DMG</span>, <span style="color:#CC00CC;">10 HG]</span><br><br>
2) 2A &gt; 2B &gt; 5B &gt; 5C &gt; 236B~236B <span style="color:#FF6600;">[1735 DMG</span>, <span style="color:#CC00CC;">12 HG]</span><br><br>
3) w[5A &gt; 5B &gt; 5C &gt; 6D &gt; j.A &gt; 5D] &gt; 5B &gt; 5C &gt; j.A &gt; j.B &gt; dj.B &gt; j.C <span style="color:#FF6600;">[2113 DMG</span>, <span style="color:#CC00CC;">15 HG]</span><br><br>
4) w[5A &gt; 5B &gt; 5C &gt; 6D &gt; j.A &gt; j.C &gt; dj.C &gt; j.236A &gt; j.236B &gt; j.214A] <span style="color:#FF6600;">[2420 DMG</span>, <span style="color:#CC00CC;">17 HG]</span><br><br>
Corner:<br><br>
1) 2B &gt; 5B &gt; 3C &gt; 2A &gt; 2C &gt; 6C &gt; 2C &gt; 6B &gt; 5B &gt; 2C &gt; j.B &gt; dj.B &gt; j.C <span style="color:#FF6600;">[2829 DMG</span>, <span style="color:#CC00CC;">20 HG]</span><br><br>
2) 6C &gt; 2C &gt; 6B &gt; 2C &gt; j.214B &gt; 1D &gt; w[236B &gt; j.236A &gt; j.236B &gt; j.214A] <span style="color:#FF6600;">[3355 DMG</span>, <span style="color:#CC00CC;">24 HG]</span><br><br>
3) w[5A &gt; 5B &gt; 5C &gt; 6D &gt; j.A &gt; 5D] &gt; 5B &gt; 236A &gt; 2C &gt; tk.214B &gt; 6C &gt; 3C &gt; 236B <span style="color:#FF6600;">[2424 DMG</span>, <span style="color:#CC00CC;">17 HG]</span><br><br>
4) w[5C &gt; 6D &gt; j.A &gt; 5D] &gt; 5B &gt; 2C &gt; 6C &gt; 2C &gt; 6B &gt; 5B &gt; 2C &gt; j.B &gt; dj.B &gt; j.C <span style="color:#FF6600;">[3247 DMG</span>, <span style="color:#CC00CC;">23 HG]</span><br><br><a href="" rel="external nofollow">Here</a> is a video of all 8 combos being performed for visual reference. Good luck! And if you have any questions/concerns please feel free to consult the F.A.Q in this thread or the Valkenhayn Q&amp;A thread.<br></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Most Underrated Corner Combo</b></div><br>
Adds approximately 400+ more damage to our standard w[5A]/[j.A] route for almost the exact same amount of wolf gauge usage.<br><br>
5A/j.A &gt; 5B &gt; 5C &gt; 6D &gt; j.A &gt; 5C &gt; 236A &gt; 5D &gt; h[2C &gt; 236A &gt; 2C &gt; tk.214B &gt; 6C &gt; 3C &gt; 236B] <span style="color:#FF6600;">[2784/2711 DMG</span>, <span style="color:#CC00CC;">19 HG]</span><br><br>
The combo itself is universal but the timing is not. You will have to adjust accordingly.<br></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Wolf Sweep Loop</b></div><br>
Valkenhayn can optimize certain combos with his w[5C] coupled with the wolf brake, this is more commonly referred to as the "Wolf Sweep Loop." Combos that utilize this loop tend to be very wolf meter intensive and executionally demanding, they are not compulsory.<br><br>
Here's an example of a combo in this thread that utilizes the Wolf Sweep Loop:<br><br>
5A &gt; 5C &gt; <strong><em>[3D &gt; 4C &gt; 5C] x3</em></strong> &gt; 6D &gt; 1C &gt; j.A &gt; 5D &gt; h[5C &gt; 236A &gt; 2C &gt; tk.214B &gt; 6C &gt; 3C &gt; 236B] <span style="color:#FF6600;">[2863 DMG</span>, <span style="color:#CC00CC;">20 HG]</span><br><br>
For learning purposes I've put the part of the combo that utilizes the loop in bold &amp; italics. The loop is notated as [3D &gt; 4C &gt; 5C] xN, wherein the xN is being used to indicate the number of reps.<br><br>
Steps:<br><br><em>1. Input w[5C].<br>
2. Immediately follow-up with 3D (anything above 3 reps requires 3D due to spacing issues).<br>
3. Next, input a slightly delayed 4C (this is the wolf brake).<br>
4. Now hold the 4C to get another w[5C].<br>
5. Rinse &amp; repeat from step 2.</em><br><br><a href="" rel="external nofollow">Here</a> is a video that showcases the loop for visual reference.<br></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Recommended Valkenhayn Combos</b></div><br>
Valkenhayn has plenty of combo routes this time around, and this list barely scratches the surface. But, here are 20 combos that I would personally recommend learning; some of which I use myself. Please keep in mind that the combos listed here will vary in difficulty and that many of them can be performed from different starters.<br><br><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i>Combos</i>: </div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>
<br><span>Midscreen: </span><br><br><em>Human Starter:</em><br><br>
j.C &gt; 2C &gt; 6B &gt; 2B &gt; 5C &gt; 236B~236B <span style="color:#FF6600;">[2803 DMG</span>, <span style="color:#CC00CC;">20 HG]</span><br><br><em>Wolf Starter:</em><br><br>
5A &gt; 5B &gt; 5C &gt; 6D &gt; j.A &gt; 5D &gt; h[5B &gt; 5C &gt; sj.B &gt; j.A &gt; j.B &gt; dj.B &gt; j.C] <span style="color:#FF6600;">[2208 DMG</span>, <span style="color:#CC00CC;">15 HG]</span><br><br>
5C &gt; 6D &gt; j.A &gt; 5D &gt; h[5B &gt; 5C &gt; tk.214B &gt; IAD] &gt; j.D &gt; j.A &gt; j.A &gt; 5D &gt; h[5B &gt; 5C &gt; sj.B &gt; j.A &gt; j.B &gt; dj.B &gt; j.C] <span style="color:#FF6600;">[2732 DMG</span>, <span style="color:#CC00CC;">19 HG]</span><br><br>
5C &gt; 6D &gt; j.A &gt; j.C &gt; j.236B &gt; 1D &gt; j.D &gt; h[2C &gt; 6B &gt; 2C &gt; tk.214B &gt; Forward Dash &gt; 5C &gt; sj.B &gt; j.A &gt; j.B &gt; dj.B &gt; j.C] <span style="color:#FF6600;">[3206 DMG</span>, <span style="color:#CC00CC;">23 HG]</span><br><br><br><span>Midscreen to Corner:</span><br><br><em>Human Starter:</em><br><br>
5C CH &gt; 236C &gt; 6D &gt; w[j.C &gt; j.236B &gt; 1D] &gt; j.D &gt; 2C &gt; 6B &gt; 2C &gt; 6C &gt; 236A &gt; 5B &gt; 2C &gt; j.B &gt; dj.B &gt; j.C <span style="color:#FF6600;">[3895 DMG</span>, <span style="color:#CC00CC;">27 HG]</span><br><br>
(CO) j.C &gt; RC &gt; j.C &gt; 5C &gt; 236C &gt; 6D &gt; w[j.C &gt; dj.B &gt; 3D &gt; j.A] &gt; 5D &gt; 2C &gt; 236A &gt; 2C &gt; 6B &gt; 2C &gt; tk.214B &gt; 6C &gt; 3C &gt; 236B <span style="color:#FF6600;">[3497 DMG</span>, <span style="color:#CC00CC;">14 HG]</span><br><br><em>Wolf Starter:</em><br><br>
5A &gt; 5B &gt; 5C &gt; 6D &gt; j.A &gt; 5B &gt; IAD &gt; j.B &gt; 3D &gt; j.A &gt; 5D &gt; h[2C &gt; 236A &gt; 2C &gt; tk.214B &gt; 6C &gt; 3C &gt; 236B] <span style="color:#FF6600;">[2518 DMG</span>, <span style="color:#CC00CC;">18 HG]</span><br><br>
(AH) 5B &gt; j.A &gt; j.236A &gt; j.236B &gt; 6D &gt; j.B &gt; j.A &gt; 5D &gt; h[2C &gt; 236A &gt; 2C &gt; 6B &gt; 2C &gt; tk.214B &gt; 6C &gt; 3C &gt; 236B] <span style="color:#FF6600;">[2855 DMG</span>, <span style="color:#CC00CC;">20 HG]</span><br><br>
5C &gt; 6D &gt; j.A &gt; 5D &gt; h[5B &gt; 5C &gt; tk.214B &gt; IAD] &gt; j.D &gt; j.A &gt; j.A &gt; 5D &gt; h[5B/2C &gt; 236A &gt; 2C &gt; 6B &gt; 5B &gt; 2C &gt; j.B &gt; dj.B &gt; j.C] <span style="color:#FF6600;">[3052/3119 DMG</span>, <span style="color:#CC00CC;">21/22 HG]</span><br><br>
5C &gt; 6D &gt; j.A &gt; 5B &gt; IAD &gt; j.B &gt; j.C &gt; 5B &gt; j.B &gt; 3D &gt; j.A &gt; 5D &gt; h[2C &gt; 6B &gt; 2C &gt; tk.214B &gt; 6C &gt; 3C &gt; 236B] <span style="color:#FF6600;">[3175 DMG</span>, <span style="color:#CC00CC;">22 HG]</span><br><br><br><span>Back To Corner:</span><br><br><em>Wolf Starter:</em><br><br>
5C &gt; 6D &gt; j.A &gt; 5C &gt; 236A &gt; IAD &gt; j.A &gt; Delay j.A &gt; 5D &gt; h[2C &gt; 236A &gt; 2C &gt; 6B &gt; 2C &gt; tk.214B &gt; 6C &gt; 3C &gt; 236B] <span style="color:#FF6600;">[3250 DMG</span>, <span style="color:#CC00CC;">23 HG]</span><br><br>
5C &gt; 6D &gt; j.A &gt; 5C &gt; 236A &gt; 6D &gt; 5D &gt; h[2C &gt; 6B &gt; 2C &gt; 6C &gt; Forward Dash &gt; 2C &gt; 236A &gt; 5B &gt; 2C &gt; j.B &gt; dj.B &gt; j.C] <span style="color:#FF6600;">[3571 DMG</span>, <span style="color:#CC00CC;">25 HG]</span><br><br>
5C &gt; 6D &gt; j.A &gt; 5D &gt; h[5B &gt; 2C &gt; 236C] &gt; 9D &gt; j.B &gt; j.A &gt; 5D &gt; h[5B &gt; 236A &gt; 2C &gt; 6B &gt; 2C &gt; tk.214B &gt; 6C &gt; 3C &gt; 236B] <span style="color:#FF6600;">[3136 DMG</span>, <span style="color:#CC00CC;">22 HG]</span><br><br><br><span>Corner:</span><br><br><em>Human Starter:</em><br><br>
5B &gt; 3C &gt; 236A &gt; 2A &gt; 5B &gt; 2C &gt; j.D &gt; w[j.B &gt; 3D &gt; j.A &gt; 5C &gt; 236A] &gt; 5D &gt; 2C &gt; 6B &gt; 2C &gt; tk.214B &gt; 6C &gt; 3C &gt; 236B <span style="color:#FF6600;">[3285 DMG</span>, <span style="color:#CC00CC;">23 HG]</span><br><br>
6B FC &gt; 2C &gt; 5C &gt; 236B~236B &gt; 6D &gt; w[j.A &gt; 5C &gt; 236A] &gt; 5D &gt; 2C &gt; 6C &gt; 2C &gt; 5C &gt; j.D &gt; w[j.A &gt; j.C &gt; j.236A &gt; j.236B &gt; j.214A] <span style="color:#FF6600;">[4437 DMG</span>, <span style="color:#CC00CC;">31 HG]</span><br><br>
6C &gt; 2C &gt; 6B &gt; 2C &gt; tk.214B &gt; 5D &gt; w[5C &gt; 236A] &gt; 5D &gt; 2C &gt; 236A &gt; 5B &gt; 2C &gt; j.B &gt; dj.B &gt; j.C <span style="color:#FF6600;">[3701 DMG</span>, <span style="color:#CC00CC;">26 HG]</span><br><br><em>Wolf Starter:</em><br><br>
5A &gt; 5B &gt; 5C &gt; 6D &gt; j.A &gt; 5D &gt; h[5B &gt; 236A &gt; 2C &gt; tk.214B &gt; 6C &gt; 3C &gt; 236B] <span style="color:#FF6600;">[2424 DMG</span>, <span style="color:#CC00CC;">17 HG]</span><br><br>
5C &gt; 6D &gt; j.A &gt; 5C &gt; 236A &gt; 5D &gt; h[2C &gt; 6B &gt; 2C &gt; 6C &gt; 2C &gt; 236A &gt; 5B &gt; 2C &gt; j.B &gt; dj.B &gt; j.C] <span style="color:#FF6600;">[3571 DMG</span>, <span style="color:#CC00CC;">25 HG]</span><br><br>
5C &gt; 6D &gt; j.A &gt; 5D &gt; h[5B &gt; 2C &gt; 6C &gt; 2C &gt; 6B &gt; 2C &gt; 236A &gt; 5B &gt; 2C &gt; j.B &gt; dj.B &gt; j.C] <span style="color:#FF6600;">[3425 DMG</span>, <span style="color:#CC00CC;">24 HG]</span><br><br>
5C &gt; 6D &gt; j.A &gt; 5C &gt; 236A &gt; 5D &gt; h[2C &gt; 6B &gt; 2C &gt; 236A &gt; 2C &gt; tk.214B &gt; 6C &gt; 3C &gt; 236B] <span style="color:#FF6600;">[3413 DMG</span>, <span style="color:#CC00CC;">24 HG]</span><br></div>
</div>
</div></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Character Specifics</b></div><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>The 5C &gt; j.A &gt; 5D &gt; h(5B &gt; 2C &gt; 236C) route</b></div><br><em>Works On:</em> Tager, Hazama, Hakumen, Taokaka, Mu-12, Litchi, Bullet, Noel, Rachel, Amane, Jin, Arakune, Terumi, Azrael, Ragna, Platinum, Bang, Valkenhayn, Kagura, Kokonoe &amp; Tsubaki (Against Tsubaki &amp; Kokonoe slightly delay the 236C).<br><br><em>Doesn't Work On:</em> Nu-13 (236C whiffs), Carl (2C whiffs), Izayoi (236C whiffs), Relius (236C whiffs), Makoto (2C whiffs).</div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Corner Throw &gt; 2C</b></div><br><em>Works On:</em> Terumi, Relius, Bullet, Platinum, Hazama, Mu-12, Ragna, Jin, Valkenhayn, Noel, Hakumen, Litchi, Arakune, Bang, Kokonoe, Kagura, Carl, Izayoi.<br><br><em>Doesn't Work On:</em> Amane, Nu-13, Tsubaki, Azrael, Makoto, Rachel, Taokaka, Tager.<br><br>
The reason it doesn't work on those characters is because they bounce much lower to the ground making it impossible to followup with 2C. For those it does not work on, use the following combo instead: 5B &gt; 236A &gt; 2C &gt; 6B &gt; 2C &gt; tk.214B &gt; 6C &gt; 3C &gt; (236B). If you don't want to bother with the character specifics it's easier just to go for the 5B &gt; 236A route since it works on everyone and sacrifices about 200 damage.</div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Corner tk.214B &gt; 6C &gt; 3C &gt; 236B ender</b></div><br><em>The 236B Works On:</em> Terumi, Relius, Bullet, Platinum, Hazama, Mu-12, Ragna, Jin, Valkenhayn, Hakumen, Litchi, Arakune, Bang, Kokonoe, Carl, Izayoi, Makoto, Tsubaki, Taokaka, Rachel, Nu-13.<br><br><em>The 236B Whiffs On:</em> Noel, Tager.<br><br><em>Works But Stricter On:</em> Azrael, Amane, Kagura. (hit as early as possible with the 3C otherwise the 236B will whiff).<br></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Corner 236C &gt; 2D &gt; w(5C)</b></div><br>
It works on everyone during a FC combo, otherwise:<br><br><em>Works On:</em> Relius, Makoto, Taokaka, Hazama, Hakumen, Bullet, Ragna, Litchi, Terumi, Noel, Amane, Jin, Arakune, Carl, Rachel, Kokonoe, Valkenhayn &amp; Bang.<br><br><em>Doesn't work On:</em> Mu-12, Kagura, Tager, Azrael, Izayoi, Tsubaki, Platinum &amp; Nu-13. The w5C will whiff.<br></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>w(5C &gt; 6D &gt; j.A &gt; 5B &gt; IAD &gt; j.B &gt; j.C)</b></div><br><em>Works On:</em> Amane, Nu-13, Platinum, Valkenhayn, Tsubaki, Arakune, Izayoi, Terumi, Azrael, Bullet, Ragna, Litchi, Relius, Makoto, Taokaka, Kokonoe, Kagura.<br><br><em>Works On But Must Slightly Delay The 5B Before the IAD:</em> Hakumen, Mu-12, Tager.<br><br><em>Works On But Can't Get 5B Follow-Up:</em> Carl, Noel.<br><br><em>Doesn't Work On:</em> Bang, Rachel, Jin.
<p> </p>
<p>Note: Against Terumi, make sure to input the 5B &gt; IAD &gt; j.B &gt; j.C very, very quickly otherwise it will not combo properly.<br></p></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Raw j.C &gt; RC &gt; j.C on crouching hitboxes</b></div><br><em>Works On:</em> Terumi, Relius, Bullet, Platinum, Hazama, Ragna, Jin, Valkenhayn, Hakumen, Arakune, Bang, Carl, Makoto, Tsubaki, Tager, Kagura, Noel.<br><br><em>Doesn't Work On/Unreliable On:</em> Mu-12, Amane, Nu-13, Izayoi, Azrael, Rachel, Taokaka, Litchi, Kokonoe.<br></div></div>
]]></description><guid isPermaLink="false">6085</guid><pubDate>Sat, 02 Feb 2013 10:20:06 +0000</pubDate></item><item><title>[CSE-CP] *Debate* Valkenhayn's Okizeme</title><link>https://www.forums.dustloop.com/forums/topic/7179-cse-cp-debate-valkenhayns-okizeme/</link><description><![CDATA[
<p>A while ago, I talked with Kiba about some interesting things I found in training mode with Valk. Kiba then had the idea to start a discussion about it in order to add an okizeme section in the Valkenhayn guide he wrote. Idea that I like a lot.</p><p>
The goal of this thread is to decide what should be added and/or removed to make it as complete and clear as possible for the guide. Obviously, most of it is based on CSEX however it seems that it's roughly the same thing for CP (Except for w5C who seems quite interesting as a meaty).</p><p>
</p><p>
Please do not hesitate sharing your opinion especially about:</p><p>
-Removing a part of it.</p><p>
-Adding new things you know/found. (Your name will obviously be added in the specific part you added.)</p><p>
-Don't understand a part because it's not clear.</p><p>
-Changing the way it's written. (Need help on that one to be honest.)</p><p>
</p><p>
<strong>_________________________________________________________________________________________</strong></p><p>
</p><p>
<strong>Okizeme</strong></p><p>
</p><p>
Even though Valkenhayn doesn't possess specials like Relius' 236D or Lambda's 236D, his amazing corner carry and powerful normals give him one of the most rewarding  okizeme through the use of meaty attacks.</p><p>
</p><p>
<strong>-------------------Human form-------------------[b/]</strong></p><p><strong>
</strong></p><blockquote data-ipsquote="" class="ipsQuote"><div><p><strong>
The best meaty in Valkenhayn's human arsenal is 6B. 100 P1 and its ability to fatal counter makes it one of the most rewarding attack in the game. The fact that it hits twice also makes it great to catch tech rolls and makes it safer in case the opponent tech later making only the first hit whiff. On block, it is +8 which allows to reset pressure right away or wolf cancel for a safe mixup.</strong></p><p><strong>
Sadly, 6B is slow. Its 22 startup frames makes it a move that should be used only in very particular situations where it is not a problem by itself hence why it should only be used as a meaty, combo filler or in blockstrings.</strong></p><p><strong>
</strong></p><p><strong>
</strong><em><strong>However, 6B ISN'T necessarily the most optimal meaty and abusing this move everytime you get a knockdown might result in YOU getting punished instead. we will explain why later.</strong></em></p><p><strong>
</strong></p><p><strong>
In order for a meaty to be optimal, you must fulfill 3 conditions:</strong></p><p><strong>
-The meaty must have a gap of 1 to 4 frames between the end of the opponent's tech and the active frame of the attack in order to catch mashers.</strong></p><p><strong>
-The meaty must allow you to catch tech rolls.</strong></p><p><strong>
-The meaty must give as much reward as possible.</strong></p><p><strong>
</strong></p><p><strong>
The first requirement is obviously based on timing and in order to make it as accurate as possible, we will mostly do it based on visual clues and combo enders.</strong></p><p><strong>
Any meaty that can CH mashers in a specific situation will be called a meaty catcher. Mostly because it sounds funny.</strong></p></div></blockquote><p><strong>
</strong></p><p><strong>
</strong></p><blockquote data-ipsquote="" class="ipsQuote"><div><p><strong>
Valkenhayn's most interesting meaty attacks in human combo enders are:</strong></p><p><strong>
</strong></p><p><strong>
-6B</strong></p><p><strong>
-2C</strong></p><p><strong>
-2B&gt;2B</strong></p><p><strong>
-5D (very slight delay)&gt;w236D (If you don't delay it and do it as fast as possible, the active frames will end a few frames before the invul of emergency tech ends.)</strong></p><p><strong>
-5A (whiff)&gt;2B (Whiffing 5A is to help getting the right timing) </strong><span style="color:#FF8C00"><strong>(Suggested by Kiba)</strong></span></p><p><strong>
-6C (Situationnal and bad for catching rolls. Can be used anytime a meaty 6B can be done. Interesting meaty for certain matchups.)</strong></p><p><strong>
</strong></p></div></blockquote><p><strong>
</strong></p><p><strong>
</strong></p><blockquote data-ipsquote="" class="ipsQuote"><div><p><strong>
</strong><strong><strong>6B</strong></strong></p><p>
</p><p>
Like mentionned above, 6B is your most rewarding meaty. It's quite obvious to see however and the opponent will know he can wake-up DP if you're not careful.</p><p>
</p><p>
<em>6B is optimal for jB&gt;djB&gt;djC enders</em> and you will get the right timing by doing it as soon as you land. If you did it right, the first hit will whiff but not the second. Thankfully, even if you delay it a bit, the first hit will touch the opponent instead making it still optimal. The first hit will also makes it optimal if you're a bit higher than usual.</p><p>
It's also +8 on block and wolf cancelable so you can do ANY mixup you want after it. 6B&gt;3C is your best way to deal with DP mashers (They aren't blocking low when performing 623 under blockstun).</p><p>
<em>6B is also optimal for any situation when the opponent doesn't immediately neutral tech.</em> Use this normal carefully but use it well. The damage you get after a 6B is more than enough to seal a match.</p><p>
</p></div></blockquote><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote"><div><p>
<strong>2C</strong></p><p>
</p><p>
The other 100 P1 normal and also the most rewarding OTG Valkenhayn possess. This is pretty much what you will want to use to pick up late techers. If the opponent block 2C, you can go to 6B afterwards to start pressuring. The opponent however got a small frame between 2C and 6B to DP/Zanshin/Yukikaze. It's strict, but it's a possibility.</p><p>
</p><p>
<em>2C is optimal for any jC&gt;(falling jC) enders.</em> DO NOT, I repeat, DO NOT use 6B here. You WILL get counter hit. If you can do a falling jC, use 2C. That's almost a golden rule. This is why doing 6B everytime you do get a knockdown is a bad choice.</p><p>
</p></div></blockquote><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote"><div><p>
<strong>2B&gt;2B</strong></p><p>
</p><p>
Sometimes, your combos will end in unexpected ways because of certain reasons. 2B(whiff)&gt;2B is here to save the day if it happens. The first 2B will catch tech rolls or OTG and if the opponent neutral tech, the second hit will meaty.</p><p>
This is the main use but there is another thing that can make this move shine: Quick wake-up. This is something that can be used in order to avoid meaty attacks like 6B. 2B&gt;2B should be used in case the opponent likes to use this kind of tech.</p><p>
Not a meaty catcher.</p><p>
<em>Tip</em>: Press really fast 2B&gt;(2C)&gt;2B. If the first 2B touches the opponent, 2C will gatling helping you with the hitconfirm. If the first 2B whiffs, you will get the right timing to link the second 2B.</p><p>
</p></div></blockquote><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote"><div><p>
<strong>5D (very slight delay)&gt;w236D</strong></p><p>
</p><p>
A meaty command grab ? Cool ! Can only be used as a meaty catcher after a jB&gt;djB&gt;djC combo enders and ONLY if the opponent emergency tech. Which is thankfully what happens most of the time.</p><p>
People hate command grabs because they can't tech it or do anything about it once it happens. This meaty is interesting to learn because it will make them realize that they have to jump on wake-up to avoid it. And jumping got start-up frames where they can't block making your next meaty attacks scores if they decide to jump.</p><p>
If you're ballsy, you can do 5D&gt;tk wj236D. A bit hard to do but if done right, you can be certain that your opponent will hate Valkenhayn for the rest of his/her life.</p><p>
Be careful, you don't want to whiff that.</p><p>
</p></div></blockquote><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote"><div><p>
<strong>5A (whiff)&gt;2B</strong></p><p>
</p><p>
Important meaty to learn done by Hima-sama himself. Catches late tech rolls. What makes this meaty useful is the fact that you can decide to use 2B or not in the end. Use it to get a meaty or don't and block to bait a DP/Reversal.</p><p>
Meaty catcher with jB&gt;djB&gt;djC enders.</p><p>
</p></div></blockquote><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote"><div><p>
<strong>6C</strong></p><p>
</p><p>
Overhead. Situationnal. Obvious. Easy to react to. Doesn't catch tech rolls except if done early against Hakumen, Tager and Bang. Can be used as a meaty catcher everytime you can use 6B. Strict timing though.</p><p>
Only use this meaty if you want to surprise your opponent OR against certain matchups. Thank god, it's +2 on block so if you want to reset pressure, you should have the right spacing to use 5B.</p><p>
</p></div></blockquote><p>
</p><p>
<strong>-------------------Wolf mode-------------------</strong></p><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote"><div><p>
Only one optimal meaty I found here for wjB&gt;3C&gt;wjB combo enders:</p><p>
</p><p>
<strong>w5A(whiff)&gt;w5B</strong></p><p>
Simple and safe meaty. If the opponent rolls or tech late, they get punished by w5A and if they don't, w5B will serve as a meaty catcher.</p><p>
</p></div></blockquote><p>
</p><p>
<strong>-------------------Shenanigans/Situationnal actions-------------------</strong></p><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote"><div><p>
<strong>After a Konig Flug</strong></p><p>
</p><p>
Sometimes, you might use Konig Flug in order to end a round but if you don't judge right and your opponent survive, he can roll away whether he is in the corner or midscreen. At this point, any normal you will use or special WON'T catch the tech roll because Valkenhayn is still in the recovery of Konig Flug while the opponent is starting to roll.</p><p>
THERE IS however a way but you will need 50 meter. After a Konig Flug in the corner, input at the end of the recovery 412364D. This is an option select. If the opponent rolls behind you, it will activate Sturm Wolf and finish them off.</p><p>
WARNING: If you do it too fast, you will go through the opponent and only the first hit will touch the opponent (dealing exactly 1000 damage.).</p><p>
</p></div></blockquote><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote"><div><p>
<strong>6C against Bang</strong></p><p>
</p><p>
Using 6C against Bang can actually be an option select. The timing is however strict and should only be used if Bang got 50 meter after a jB&gt;djB&gt;djC.</p><p>
Once Bang wakes up, he can decide to do 6D or Ashura. 6C beats both options.</p><p>
If Bang uses 6D, he will get fatal countered. If he uses Ashura, because of how fast it is, you should still be in the startup during the superflash allowing you to cancel 6C into 7DC and avoid Ashura to freely punish it. This is really risky so you have to decide carefully what you want to do.</p><p>
Works against Daifunka and (barely) works with Steel Rain too.</p><p>
</p></div></blockquote><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote"><div><p>
<strong>2B against Makoto</strong></p><p>
</p><p>
Because of Corona Upper's hitbox, it will whiff against a well-spaced 2B. Therefore, using 5A(whiff)&gt;2B and 2B&gt;2B is a reliable and safe option against Makoto. It also beats Particle Flare and Space Counter. You can get the proper spacing by ending your combo with Stuff&gt;(walk backwards)&gt;2B&gt;2C&gt;jB&gt;djB&gt;djC.</p><p>
</p></div></blockquote>
]]></description><guid isPermaLink="false">7179</guid><pubDate>Tue, 22 Oct 2013 00:03:36 +0000</pubDate></item><item><title>[CSE] Valkenhayn vs Mu - 12</title><link>https://www.forums.dustloop.com/forums/topic/4352-cse-valkenhayn-vs-mu-12/</link><description><![CDATA[
<p>Discuss the Mu MU here.</p><p>
</p><p>
</p><p>
<strong>Punishes:</strong></p><p>
</p><p>
<strong>Anti-airing:</strong></p><p>
</p><p>
<strong>Zoning:</strong></p><p>
</p><p>
<strong>Their game plan:</strong></p><p>
</p><p>
<strong>Strategy:</strong></p><p>
</p><p>
<strong>Char specific details:</strong></p><p>
</p><p>
</p><p>
</p><ul><li>Her range is far superior to ours. Playing footsies with her is a bad idea.<br></li></ul><p></p>
]]></description><guid isPermaLink="false">4352</guid><pubDate>Thu, 19 Jan 2012 18:12:50 +0000</pubDate></item><item><title>[CSE] Valkenhayn vs Ragna</title><link>https://www.forums.dustloop.com/forums/topic/4337-cse-valkenhayn-vs-ragna/</link><description><![CDATA[
<p>Discuss the Rag matchup here. Credits to Orion.</p><p>
 </p><p>
</p><p>
<strong>Punishes:</strong></p><p>
</p><p>
5B:</p><p>
</p><p>
I'd guess they'd try to go for a 5B to stuff you in which case you could try and use 6A if you're feeling godlike but I tend to opt out for 2B as it goes under his 5B and nets you a CH. Sadly though, you can't go CH2B&gt;Rozen so if you have meter, you can opt out to do 2B&gt;5C&gt;Jager&gt;RC&gt;2C&gt;etcetcetc follow up</p><p>
</p><p>
Dead Spike:*</p><p>
</p><p>
6A guard point avoids Dead Spike from hitting Valkenhayn, close range 6A leds to a Counter Hit into a 5C hit-confirm and combo afterwards.</p><p>
</p><p>
Instant blocking what comes before Dead Spike will leave Ragna open to a CH 5B punish.</p><p>
</p><p>
You can make the 2nd hit of GH whiff by using 5D &gt; w[5B] as shown <a href="" rel="external nofollow">here.</a></p><p>
</p><p>
</p><p>
<strong>Anti-airing:</strong></p><p>
</p><p>
</p><p>
</p><p><strong>
Zoning:</strong></p><p>
</p><p>
</p><p>
<strong>Their game plan:</strong></p><p>
</p><p>
</p><p>
<strong>Strategy:</strong></p><p>
</p><p>
You just wanna out footsie Ragna. His defensive options are too strong to try and run a lot of Wolf mixup even if we can avoid it with 4/7C cause all he has to do wait and throw it late or just not throw it at all and back up. You'll wanna play just outside you max 5C range as that puts his 5C out of range as well. The hitbox on Ragna's 5C can actually rival that of Valk and Litchi so you do have to play a bit cautiously. But if you're just outside his 5C range you can hit him should he whiff. Also the reward for him hitting a max range 5C on CH is minimal without meter so the Risk of playing against it isn't too high. Valk gets CH5C&gt;Rozen from any distance so Ragna is at a big disadvantage there.</p><p>
</p><p>
If he gets in on you, be sharp and pay attention to pressure, IB'ing Ragna's pressure is very easy so any time you can react to him throwing a 2D or Dead Spike, do so accordingly. If you have meter, you can IB&gt;Sturm through his 2D and if you catch Dead Spike, IB&gt;SJ&gt;D&gt;3C&gt;[W]j.B to punish it. Its possible to do it without the 3C or the super jump but its a bit harder.*</p><p>
</p><p>
I'd say this matchup is even. Both characters are very strong and have amazing normals. Its the battle of the footsies.</p>
]]></description><guid isPermaLink="false">4337</guid><pubDate>Thu, 19 Jan 2012 17:56:35 +0000</pubDate></item><item><title>[CSE] Valkenhayn Combo Discussion (Updated: 6/7/13)</title><link>https://www.forums.dustloop.com/forums/topic/4398-cse-valkenhayn-combo-discussion-updated-6713/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center;"><img src="http://img707.imageshack.us/img707/3889/j9a8sn.png" alt="j9a8sn.png"></div><p></p><p>
</p><p>
</p><p>
<span style="color:#FF0000;"><span style="color:#FF0000;"><strong>Updates:</strong></span></span></p><p>
</p><ul><li>2/3/13: Condensed and organised combos, removed YT links.<br><br><br><br><span style="color:#FF0000;"><strong>Credits to:</strong></span><br><ul><li>Leo7 for general notes and combo ender information.<br></li><li>A.K. for the picture. <br></li><li>DJ_Blactricity for added combos and midscreen to corner combos.<br></li><li>Nokita for safe jump setups and 6B/himmel wolf patterns.<br></li><li>NickExtreme1 for previously mentioned Astral Heat combos and adding damage and heat gain values.<br></li><li>Sakaku for combo corrections.<br><br><br><br><span style="color:#FF0000;"><strong><span style="text-decoration:underline;">Contents</span></strong></span><br><p><br></p><div>
1)Introduction and General Information</div><br><br><div>
2)Human Starter Combos: Midscreen, Midscreen to Corner, Corner</div><br><br><div>
3)Wolf Starter Combos: Midscreen, Midscreen to Corner, Corner</div><br><br><div>
4)Astral Heat Combos</div><br><div>
</div><p><br><br><br><br><span style="color:#FF0000;"><strong>General Notes:</strong></span> <br><br>
Due to the variation in Valkenhayn's combos (combo enders in particular) I will not be listed all of them. I will however list the most practical and the most damaging combos and will range from beginner to advanced. If you wish to add to this combo thread, your contribution is highly appreciated. For a visual aid, I will add youtube links to combos to make it more beginner friendly for those who aren't very familiar with timing and inputs for example. <br><br><br></p><ul><li>Inputs preceded by "w" or placed between parentheses like "w[]" denotes that the inputs must be performed in wolf form. Conversely, h[] denotes that the inputs must be done in human form<br></li><li>Inputs surrounded by parentheses like "()" indicate optional inputs and can be omitted from the combo.<br></li><li>Inputs placed adjacent to "/" indicate that the inputs are interchangeable. e.g. 4/5C indicates you can input either 4C or 5C, and 5B/5C means you can input either 5B or 5C.<br></li><li>6B(1) means you must hit the opponent with only the first hit of 6B.<br></li><li>TK stands for tiger knee which may require a 2147/2369 input.<br></li><li>As Valkenhayn can end his all air combos with the air DD, they may be omitted.<br></li><li>The list here may not contain combos from combo videos, so please refer <a href="" rel="external nofollow"> here</a><br><br><br><br><span style="color:#FF0000;"><strong>Combo ender variations:</strong></span><br><br>
For the sake of consistency, combos that end with relaunches from w5B will generally end with w[jAAA jD] dj jC (jC) and relaunches from rehuman 5B 2C will generally end with jB djB jC, but combos can be ended differently. jC (jC) refers to a rising jC and falling jC to stop rolls after jC knockdown.<br>
Here's a small list of different combo enders after a relaunch, each with different purposes:<br><br><br><br></li></ul><ol style="list-style-type:decimal;"><li><br></li><li><span style="color:#FF8C00;">sjA &gt; jB &gt; djC (jC)</span><br>
Least damage, but it's the best way to get the falling jC if you want to rehuman early.<br><br><br></li><li><span style="color:#FF8C00;">wjAAA &gt; djD &gt; jC (jC)</span><br>
More stable than the above due to the amount of hitstop in wjA and does more damage.<br><br><br></li><li><span style="color:#FF8C00;">jB &gt; djB &gt; jC</span><br>
Most damaging ender without otg j.C and it's your standard way to land Konig Flug.<br><br><br></li><li><span style="color:#FF8C00;">w[jAA &gt; jB &gt; jA &gt; 5B &gt; jAAA &gt; jB &gt; j3/2C &gt; jB]</span><br>
Joker ender, the details of which were posted earlier here.<br><br><br></li><li><span style="color:#FF8C00;">w[jAA &gt; jB &gt;jA &gt; 5B &gt; jAA &gt; jB &gt; j1C~D]</span><br>
Masashi ender which is a variation of the Joker ender and omits a jA and jB near the end of the combo. If the opponent techs, they will tech in the air, and if done correctly, they cannot cross you up if they try to forward tech. Masashi usually likes to do 6B immediately after this ender because the 2nd hit of 6B will hit the opponent meaty in the air depending on how they tech, which can punish mashing or sometimes catch the opponent not barrier blocking.<br><br><br></li><li><span style="color:#FF8C00;">w[iAD &gt; jA &gt; jB &gt; 5B] xN</span><br>
If the opponent is low enough you can do this ender for good wall carry and small wolf gauge usage.<br><br><br></li><li><span style="color:#FF8C00;">w[(IAD) &gt; jB &gt; j3C &gt; jA &gt; land 5D] &gt; 5B &gt; 2C &gt; ender</span><br>
A second relaunch option into another ender. Only works if you still have good proration values near the end of your combo.<br><br><br></li><li><span style="color:#FF8C00;">w[(IAD) &gt; jB &gt; j3C &gt; jA &gt; land 5D] &gt; 5B/2C &gt; 632146D &gt;j236236C</span><br>
You actually do more damage if you can end any combo with rehuman 5B &gt; 2C &gt; jB &gt; jB &gt; jC &gt; Flug instead of rehuman 5B/2C &gt; Sturm, but if you can link the Flug after the Sturm and you have 100% meter, you can do this for more damage.<br>
You're not just limited to the above of course. Experiment and see what mix-ups and set-ups you can create after finishing a combo yourself.<br><br><br></li><li><span style="color:#FF8C00;">...W[5B&gt; jAAA&gt; jB&gt;, 3C&gt;, jB&gt;B Eisen&gt;Himmel] OR  ...5B-&gt;2C&gt;[jD&gt;jAAA&gt;jB&gt;3C&gt;jB&gt;jc&gt;B Eisen&gt;Himmel] </span><br>
The himmel wolf pattern. Himmel wolf should only come out if they tech, so buffer it accordingly (like an OS). If they decide to take a nap on the floor,a w5A can sometimes reset the combo counter. If it doesnt reset them, prepare for an air tech, or gatling into w5B and go from there. Mix up the cmd grab with w5A to catch their jump attempt. Should be used on<br>
characters without a legit reversal. If they do have a reversal, use the below variation instead. The command grab can be avoided by chicken blocking or with a back step. If they jump ,they might try to get out of the corner(due to w5B), so plan ahead. If they back step, you can evade their punish by buffering a 4C/7C during the command grab (match up specific).<br><br><br></li><li><a href="" rel="external nofollow">...w[JB&gt;1/2/3c~c&gt;JB]</a> OR W[5c~c&gt;JB] (more unreliable)<br>
It's a variation of his safe jump setup. Basically, its a safe jump that catches rolls (j.B) or leads to a human high/low mixup.(j.B/2B)The drawback is it's big cost and it requires a good amount of conditioning for best results (You want them to emergency tech.Or roll/DP). The timing to transform back is also somewhat important. Do it too early and you won't have enough momentum to catch them with j.B in time. Do it too late and and your j.B won't hit them. As I mentioned above,you can skip the JB and go for a 2B low mixup instead but this does not punish rolls, though. If the j.B actually catches a roll, you'll switch sides, so something like j.B&gt;2C&gt;jc~D[j.AA&gt;236A&gt;1C/3C~D]&gt;2C&gt;6C should be optimal.<br><br>
As long as you actually cancel the wJB with w7C (instead of jump canceling the JB first) you will have one air movement option left to play around with.<br>
Because of this, it is important to note that:<br><br><br><p></p><ul><li><div>Both safe jump setups lose against Tager's GETB.</div><br></li><li><div>You could use your remaining air movement option to bait it via airdash/double jump after the 7C~D.</div><br></li><li><div>You could backdash to prevent rc's via spacing,if a reversal is coming.</div><br></li><li><div>You could do JB&gt;[jc~D&gt;j3C&gt;JA/5A/command grab], if you have enough bar</div><br></li></ul><p></p><p></p><div>
</div><p></p><p>
</p><p>
</p><p>
</p><p>
[*]<span style="color:#FF8C00;">...[W jAx3&gt;jB&gt;2C&gt;jB]&gt;5D&gt;6B</span></p><p>
The 6B pattern. This works because of the well spaced 6B and its rather amazing recovery. 6B(1) is supposed to whiff. Its all about 6B(2). An extremely meaty 6B2 can link into 2C on hit, without a fatal. You should have an even bigger frame advantage then usual on block. Watch out for delayed techs. This should work on:</p><p>
</p><p>
</p><p>
</p><p></p><div>Ragna: ID and Carnage scissors.</div><p></p><div>
Jin: All of his DPs</div><p></p><div>
Litchi: DP</div><p></p><div>
Bang: Daifunka and Ashura</div><p></p><div>
Makoto: Dp, Parry and her DD's.</div><p></p><div>
Might work for more.</div><p></p><div>
</div><p></p><div>
Does not work on:</div><p></p><div>
Hakumen</div><p></p><div>
Arakune</div><p></p><p>
</p><p>
</p></li></ol><p></p><p>
</p><p>
</p><p>
</p><p>
<span style="color:#006400;">Advantages of using them:</span></p><p>
</p><p>
</p><p>
</p><p>
[*]Can Force neutral tech.Trying to roll out of the corner can be punished with ease.</p><p>
[*]Easier to read your opponent by limiting their options, and thus, forcing them to submit to your offense.</p><p>
[*]It's easy to squeeze in tons of other options/choices depending on your preferences.</p><p>
[*]Can limit the amount of wake up reversals you have to deal with.</p><p>
</p><p></p><p>
</p><p>
</p><p>
</p><p>
<span style="color:#FF0000;"><strong>Tips Regarding Combos:</strong></span></p><p>
</p><p>
</p><p>
</p><p>
[*]Wolf movements consume more meter in EX. Be sure to get the most damage whilst consuming as little meter as possible</p><p>
[*]If you find that you are nearly out of wolf meter whilst in a combo, <a href="" rel="external nofollow">end the combo with [w]j.214A/B</a></p><p>
[*]Sturm Wolf ender combo in the corner can be followed up with 3C &gt; Jager against <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballLI.png" alt=":LI:"> , <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballJI.png" alt=":JI:"> , <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballHK.png" alt=":HA:"> , <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRE.png" alt=":RE:"> , <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTG.png" alt=":TG:"> , <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballVA.png" alt=":VA:"> and <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRG.png" alt=":RG:"></p><p>
</p><p></p></li></ul></li></ul>]]></description><guid isPermaLink="false">4398</guid><pubDate>Thu, 26 Jan 2012 19:05:17 +0000</pubDate></item><item><title>[CSE] Valkenhayn Self - Improvement and Critique Thread</title><link>https://www.forums.dustloop.com/forums/topic/4390-cse-valkenhayn-self-improvement-and-critique-thread/</link><description><![CDATA[
<p>Post videos of yourself so that you can get constructive criticism from others.</p><p>
</p><p>
I'll get the ball rollin'</p><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote"><div>Yea I have a hard time catching ppl with the 8k stuff. I got those combos just haven't found ways to land it yet' date=' but I still do nice dmg though off what I get. Are you talking about [w']j.A or [w]5A I shouldn't spam, and what can punish it so I know.... Also I have more vids in the set. You watch a few more and you'll see some more dmg'ing combos, once I kinda got better at fighting him. Leo7 tells me I need to also abuse wolf movement more. Do you think that would be wasting wolf meter hopping and flying around more??<p>
</p><p>
</p><p><a href="http://youtu.be/lMuafs65BC0" rel="external nofollow">http://youtu.be/lMuafs65BC0</a></p> <p>
</p><p><a href="http://www.youtube.com/watch?v=NEiskO2I4PY&amp;feature=plcp&amp;context=C35c0b3cUDOEgsToPDskIrhK8TZpQGaNN8Oinsj2V-" rel="external nofollow">http://www.youtube.com/watch?v=NEiskO2I4PY&amp;feature=plcp&amp;context=C35c0b3cUDOEgsToPDskIrhK8TZpQGaNN8Oinsj2V-</a></p></div></blockquote><p>
</p><p>
First Video:</p><p>
-First match: You IB'd Ragna's HF and that makes it worse on block. You could've punished it with 2A - 2C - combo to place him in the corner but instead you blocked it. You may have not been sure about the punish, but it's something valuable to know. I also agree with Leo that you should be abusing wolf movement ALOT more. You're making it far to easy for the Ragna player to catch you. Frustrate him by wolf cannons, using [w]66D to get him etc. I also you should ake more advantage of the corner pressure you can deliver. You're making it too easy for him to get out, or even retaliate (non - reversal wise)</p><p>
</p><p>
There are a few times where you also could've taken advantage of more damage. For example, you got a 5C on CH, and you also got a 5B &gt; 5C link on Ragna when he was crouching but you didn't connect that into Rozen.</p><p>
</p><p>
3:18 - Nice air command grab, though I think you waste alot meter by using j.214B stuff.</p><p>
</p><p>
-Second Match: The same as above really. You just need to move around alot more in wolf movement, of course while conserving meter. There were also many situations you could've gotten out easily from if you used wolf. Didn't know you could 5B Ragna out of his 6B. </p><p>
</p><p>
-Third Match: Same thing really. There is better pressure you can inflict rather than ending with 236A all the time. Like 5B - jcd - 3C - Pressure/grab stuff, using 6B etc. You also got a 5C - Rozen which you could've continues into [w] -j.B - j.A - land 5D - 2C - 6C for better damage.</p><p>
</p><p>
-Fourth match: Again there is better pressure you can inflict in the corner other than using 6C or 236A. Once you did 6B on block, you could've done it into 3C for a tight blockstring rather than 236B if you felt the player would DP, and if not, you could vary pressure more by going into 5B/2B. There are so many better options after a 6B rather than 236B.</p><p>
</p><p>
To wrap the first vid up:</p><p>
</p><p>
-You need to vary your pressure alot to confuse the player. It's like you're autopiloting all those stuff which makes it easy to react to/predictable</p><p>
-You use j.214B which usually burns your meter (outside combos)</p><p>
-You need to learn to take advantage of better damaging combos once you land your hits</p><p>
-You need to abuse the wolf movement more</p>
]]></description><guid isPermaLink="false">4390</guid><pubDate>Wed, 25 Jan 2012 11:34:35 +0000</pubDate></item><item><title>[CSE] Valkenhayn Video Thread (Updated: 6/25/13)</title><link>https://www.forums.dustloop.com/forums/topic/4560-cse-valkenhayn-video-thread-updated-62513/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center;"><img src="http://behance.vo.llnwd.net/profiles9/596723/projects/3790511/20b1e824c88f6446938f5a4190465806.JPG" alt="20b1e824c88f6446938f5a4190465806.JPG"><p>
</p></div><p></p><p>
</p><p>
</p><p>
I made a new one because Orion is busy and stuff so I can keep this one updated. Continue the discussions and posts of vids here! Whether it's of japanese players or you just wanna show off your own gameplay! If you guys recognise any of the players whose names aren't mentioned, please be sure to give me a shoutout. If I've wrongly time stamped a video, please be sure to give me a shout! The dates are in ascending order with the most recent being at the top, and the characters are in alphabetical order! We should have a very nice list of videos eventually, so enjoy! Credits go to 50-50 for the image!!!</p><p>
</p><p>
'BBR' indicates a Blazblue Revolution Tournament.</p><p>
</p><p>
</p><p></p><div style="text-align:center;"><p><span style="color:#FF0000;"><strong>VIDEO LIST SHORTENED SINCE MANY LINKS WERE DEAD</strong></span></p></div><p></p><p>
</p><p>
<span style="text-decoration:underline;"><strong>Notable players:</strong></span></p><p>
Hima - The Big Cheese</p><p>
Masashi</p><p>
Joker</p><p>
Zekuso</p><p>
</p><p>
</p><p>
<span style="text-decoration:underline;"><strong>JPN Matches</strong></span></p><p>
</p><p>
<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAR.png" alt=":AR:"></p><p>
[06/06/2012] - BBR: <a href="" rel="external nofollow">Hina (VK) vs Arakune</a></p><p>
[05/31/2012] - BBR: <a href="" rel="external nofollow">Zekuso (VK) vs Arakune</a></p><p>
[05/16/2012] - BBR: <a href="" rel="external nofollow">Fumo (AR) vs NAOO (VK)</a></p><p>
[05/09/2012] - BBR: <a href="" rel="external nofollow">Arakune vs Suya (VK)</a></p><p>
[05/09/2012] - BBR: <a href="" rel="external nofollow">Arakune vs Valkenhayn</a></p><p>
[04/29/2012] - <a href="" rel="external nofollow">Souji (AR) vs Tochigin (VK)</a></p><p>
[04/29/2012] - <a href="" rel="external nofollow">Hima (VK) vs Supo (AR)</a></p><p>
[04/27/2012] - BBR: <a href="" rel="external nofollow">Valkenhayn vs Souji (AR)</a></p><p>
[02/25/2012] - <a href="" rel="external nofollow">Valk vs Arakune</a></p><p>
[01/16/2012] - <a href="" rel="external nofollow">Valk vs Arakune</a></p><p>
</p><p>
</p><p>
<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballBA.png" alt=":BANG:"></p><p>
[06/06/2012] - BBR: <a href="" rel="external nofollow">Hina (VK) vs Bang</a></p><p>
[05/26/2012] - <a href="" rel="external nofollow">Bang vs Valkenhayn</a></p><p>
[05/20/2012] - <a href="" rel="external nofollow">Bang vs Valkenhayn</a> (Whole set is Bang vs Valk)</p><p>
[05/16/2012] - BBR: <a href="" rel="external nofollow">Judo (BA) vs Uma no Hone (VK)</a></p><p>
[05/03/2012] - <a href="" rel="external nofollow">Bang vs Valkenhayn</a></p><p>
[04/27/2012] - BBR: <a href="" rel="external nofollow">Bang vs Valkenhayn</a></p><p>
[04/09/2012] - <a href="" rel="external nofollow">Bang vs Valkenhayn</a></p><p>
[02/25/2012] - <a href="" rel="external nofollow">Bang vs Valk</a></p><p>
[01/28/2012] - <a href="" rel="external nofollow">Bang vs Valk</a></p><p>
[01/20/2012] - <a href="" rel="external nofollow">Valk vs Bang</a></p><p>
[01/19/2012] - <a href="" rel="external nofollow">Valk vs Bang</a></p><p>
[01/09/2012] - <a href="" rel="external nofollow">Valk vs Bang</a></p><p>
</p><p>
</p><p>
</p><p>
<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballCA.png" alt=":CA:"></p><p>
[05/23/2012] - BBR: <a href="" rel="external nofollow">Carl vs Valkenhayn</a></p><p>
[05/07/2012] - <a href="" rel="external nofollow">Valkenhayn vs Carl</a></p><p>
[03/18/2012] - <a href="" rel="external nofollow">Valkenhayn vs Carl</a></p><p>
[02/21/2012] - <a href="" rel="external nofollow">Valk vs Carl</a></p><p>
[01/15/2012] - <a href="" rel="external nofollow">Carl vs Valk</a></p><p>
</p><p>
</p><p>
<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballHK.png" alt=":HA:"></p><p>
[07/14/2012] - <a href="" rel="external nofollow">Valkenhayn vs Hakumen</a></p><p>
[05/13/2012] - <a href="" rel="external nofollow">Hakumen vs Valkenhayn</a></p><p>
[05/07/2012] - <a href="" rel="external nofollow">Valkenhayn vs Hakumen</a></p><p>
[04/29/2012] - <a href="" rel="external nofollow">Hima vs Nata Kishi (HK)</a></p><p>
[03/16/2012] - <a href="" rel="external nofollow">Hakumen vs Valkenhayn</a></p><p>
[03/16/2012] - <a href="" rel="external nofollow">Hakumen vs Valkenhayn</a></p><p>
[02/29/2012] - <a href="" rel="external nofollow">Valk vs Hakumen</a></p><p>
[01/28/2012] - <a href="" rel="external nofollow">Hakumen vs Valk</a></p><p>
[01/28/2012] - <a href="" rel="external nofollow">Hakumen vs Valk</a></p><p>
[01/28/2012] - <a href="" rel="external nofollow">Hakumen vs Valk</a> </p><p>
[01/15/2012] - <a href="" rel="external nofollow">Valk vs Hakumen</a></p><p>
[01/15/2012] - <a href="" rel="external nofollow">Hakumen vs Valk</a></p><p>
</p><p>
</p><p>
</p><p>
<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballHZ.png" alt=":HZ:"></p><p>
[08/04/2012] - <a href="" rel="external nofollow">Mitsurugi (Hazama) vs Zekuso (VK)</a> | <a href="" rel="external nofollow">Part 2</a></p><p>
[08/04/2012] - <a href="" rel="external nofollow">Mutou (HZ) vs Zekuso (VK)</a></p><p>
[07/24/2012] - <a href="" rel="external nofollow">Valk vs Hazama</a></p><p>
[06/26/2012] - <a href="" rel="external nofollow">Hazama vs Valkenhayn</a></p><p>
[06/26/2012] - <a href="" rel="external nofollow">Hazama vs Valkenhayn</a> <a href="" rel="external nofollow">(2)</a></p><p>
[05/16/2012] - BBR: <a href="" rel="external nofollow">Ora (HZ) vs Uma no Hone (VK)</a></p><p>
[05/08/2012] - <a href="" rel="external nofollow">Hazama vs Valkenhayn</a></p><p>
[05/07/2012] - <a href="" rel="external nofollow">Valkenhayn vs Hazama</a></p><p>
[04/29/2012] - <a href="" rel="external nofollow">Zekuso (VK) vs Udon (HZ)</a></p><p>
[04/24/2012] - <a href="" rel="external nofollow">Hazama vs Valkenhayn</a> </p><p>
[04/03/2012] - <a href="" rel="external nofollow">Valkenhayn vs Hazama</a></p><p>
[03/01/2012] - <a href="" rel="external nofollow">Valk vs Hazama</a></p><p>
</p><p>
<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballJI.png" alt=":JI:"></p><p>
[07/14/2012] - <a href="" rel="external nofollow">Valkenhayn vs Jin</a></p><p>
[06/22/2012] - <a href="" rel="external nofollow">Shirushi (JI) vs Masashi (VK)</a></p><p>
[05/08/2012] - <a href="" rel="external nofollow">Jin vs Valkenhayn</a></p><p>
[04/27/2012] - BBR: <a href="" rel="external nofollow">Jin vs Hima (VK)</a></p><p>
[04/24/2012] - <a href="" rel="external nofollow">Jin vs Valkenhayn</a></p><p>
[03/18/2012] - <a href="" rel="external nofollow">Valkenhayn vs Jin</a></p><p>
[03/17/2012] - <a href="" rel="external nofollow">Jin vs Valkenhayn</a></p><p>
[03/16/2012] - <a href="" rel="external nofollow">Valkenhayn vs Jin</a></p><p>
[01/15/2012] - <a href="" rel="external nofollow">Valk vs Jin</a></p><p>
</p><p>
</p><p>
<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballLA.png" alt=":LA:"></p><p>
[07/24/2012] - <a href="" rel="external nofollow">Valk vs Lambda</a></p><p>
[06/22/2012] - <a href="" rel="external nofollow">Anti (LA) vs Masashi (VK)</a></p><p>
[05/26/2012] - <a href="" rel="external nofollow">Lambda vs Valkenhayn</a></p><p>
[05/09/2012] - BBR: <a href="" rel="external nofollow">Hina (VK) vs Lambda</a></p><p>
[05/03/2012] - <a href="" rel="external nofollow">Lambda vs Valkenhayn</a></p><p>
[04/21/2012] - <a href="" rel="external nofollow">Lambda vs Valkenhayn</a></p><p>
[03/01/2012] - <a href="" rel="external nofollow">Galileo (Valk) vs Lambda</a></p><p>
[02/04/2012] - <a href="" rel="external nofollow">Valkenhayn vs Lambda</a></p><p>
[01/28/2012] - <a href="" rel="external nofollow">Lambda vs Valk</a></p><p>
[01/22/2012] - <a href="" rel="external nofollow">Lambda vs Valk</a></p><p>
[01/16/2012] - <a href="" rel="external nofollow">Valk vs Lambda</a></p><p>
[01/15/2012] - <a href="" rel="external nofollow">Lambda vs Valk</a></p><p>
[11/26/2011] - <a href="" rel="external nofollow">Valkenhayn vs Lambda</a></p><p>
</p><p>
</p><p>
<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballLI.png" alt=":LI:"></p><p>
[08/04/2012] - <a href="" rel="external nofollow">Tokuwara (Litchi) vs Zekuso (VK)</a></p><p>
[07/24/2012] - <a href="" rel="external nofollow">Valk vs Litchi</a> <a href="" rel="external nofollow">(2)</a></p><p>
[07/24/2012] - <a href="" rel="external nofollow">Valk vs Litchi</a> <a href="" rel="external nofollow">(2)</a></p><p>
[05/19/2012] - <a href="" rel="external nofollow">Valkenhayn vs Litchi</a></p><p>
[05/16/2012] - BBR: <a href="" rel="external nofollow">Poty (LI) vs Uma no Hone (VK)</a></p><p>
[05/09/2012] - BBR: <a href="" rel="external nofollow">Litchi vs Valkenhayn</a></p><p>
[05/07/2012] - <a href="" rel="external nofollow">Valkenhayn vs Litchi</a></p><p>
[04/21/2012] - <a href="" rel="external nofollow">Valkenhayn vs Litchi</a></p><p>
[04/10/2012] - <a href="" rel="external nofollow">Litchi vs Valkenhayn</a></p><p>
[04/10/2012] - <a href="" rel="external nofollow">Litchi vs Valkenhayn</a></p><p>
[03/18/2012] - <a href="" rel="external nofollow">Valkenhayn vs Litchi</a></p><p>
[03/16/2012] - <a href="" rel="external nofollow">Valkenhayn vs Litchi</a></p><p>
[02/22/2012] - <a href="" rel="external nofollow">Litchi vs Snatch (Valk)</a></p><p>
[01/20/2012] - <a href="" rel="external nofollow">Valk vs Litchi</a></p><p>
[01/15/2012] - <a href="" rel="external nofollow">Litchi vs Valk</a></p><p>
[12/23/2011] - <a href="" rel="external nofollow">Litchi vs Valk</a></p><p>
[12/11/2011] - <a href="" rel="external nofollow">Litchi vs Valk</a></p><p>
</p><p>
</p><p>
</p><p>
<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballMK.png" alt=":MK:"></p><p>
[05/23/2012] - BBR: <a href="" rel="external nofollow">Makoto vs Valkenhayn</a></p><p>
[05/16/2012] - BBR: <a href="" rel="external nofollow">Goro (MK) vs NAOO (VK)</a></p><p>
[05/09/2012] - BBR: <a href="" rel="external nofollow">Valkenhayn vs Makoto</a></p><p>
</p><p>
</p><p>
</p><p>
<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballMU.png" alt=":MU:"></p><p>
[05/26/2012] - <a href="" rel="external nofollow">Mu vs Valkenhayn</a></p><p>
[05/23/2012] - BBR: <a href="" rel="external nofollow">Maguro (MU) vs Nikumen (VK)</a></p><p>
[05/16/2012] - BBR: <a href="" rel="external nofollow">HoanPanman (MU) vs Uma no Hone (VK)</a></p><p>
[04/27/2012] - BBR: <a href="" rel="external nofollow">Mame (VK) vs H.H (MU)</a></p><p>
[03/18/2012] - <a href="" rel="external nofollow">Valkenhayn vs Mu</a></p><p>
[01/14/2012] - <a href="" rel="external nofollow">Mu vs Valk</a></p><p>
</p><p>
</p><p>
<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballNO.png" alt=":NO:"></p><p>
[06/06/2012] - BBR: <a href="" rel="external nofollow">Hima (VK) vs Noel</a></p><p>
[05/18/2012] - <a href="" rel="external nofollow">Valkenhayn vs Noel</a></p><p>
[05/16/2012] - BBR: <a href="" rel="external nofollow">Samitto (VK) vs Noel</a></p><p>
[05/13/2012] - <a href="" rel="external nofollow">Noel vs Valkenhayn</a></p><p>
[04/24/2012] - <a href="" rel="external nofollow">Noel vs Valkenhayn</a> <a href="" rel="external nofollow">(2)</a></p><p>
[04/21/2012] - <a href="" rel="external nofollow">Noel vs Valkenhayn</a></p><p>
[04/05/2012] - <a href="" rel="external nofollow">DAISUL (NO) vs Zekuso (VK)</a></p><p>
[03/13/2012] - <a href="" rel="external nofollow">Noel vs Valkenhayn</a></p><p>
[03/13/2012] - <a href="" rel="external nofollow">Valkenhayn vs Noel</a></p><p>
[01/28/2012] - <a href="" rel="external nofollow">Noel vs Valk</a></p><p>
[01/15/2012] - <a href="" rel="external nofollow">Noel vs Valk</a></p><p>
</p><p>
</p><p>
<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballPT.png" alt=":PT:"></p><p>
[08/04/2012] - <a href="" rel="external nofollow">Zekuso (VK) vs Nosuke (PT)</a></p><p>
[07/24/2012] - <a href="" rel="external nofollow">Valk vs Plat</a> <a href="" rel="external nofollow">(2)</a> <a href="" rel="external nofollow">(3)</a></p><p>
[07/24/2012] - <a href="" rel="external nofollow">Valk vs Plat</a> <a href="" rel="external nofollow">(2)</a>  <a href="" rel="external nofollow">(3)</a> <a href="" rel="external nofollow">(4)</a> <a href="" rel="external nofollow">(5)</a></p><p>
[07/14/2012] - <a href="" rel="external nofollow">Valkenhayn vs Platinum</a></p><p>
[05/26/2012] - <a href="" rel="external nofollow">Platinum vs Valkenhayn</a></p><p>
[05/09/2012] - BBR: <a href="" rel="external nofollow">Platinum vs Joker (VK)</a></p><p>
[05/09/2012] - BBR: <a href="" rel="external nofollow">Joker (VK) vs Platinum</a></p><p>
[05/07/2012] - <a href="" rel="external nofollow">Valkenhayn vs Platinum</a></p><p>
[04/29/2012] - <a href="" rel="external nofollow">Zekuso (VK) vs Isa (PT)</a></p><p>
[04/27/2012] - <a href="" rel="external nofollow">Platinum vs Valkenhayn</a></p><p>
[01/27/2012] - <a href="" rel="external nofollow">Valk vs Plat</a></p><p>
[01/16/2012] - <a href="" rel="external nofollow">Valk vs Plat</a></p><p>
[01/14/2012] - <a href="" rel="external nofollow">Plat vs Valk</a></p><p>
[12/24/2011] - <a href="" rel="external nofollow">Valk vs Plat</a></p><p>
[12/03/2011] - <a href="" rel="external nofollow">Platinum vs Valkenhayn</a></p><p>
</p><p>
</p><p>
<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRC.png" alt=":RA:"></p><p>
[09/01/2012] - <a href="" rel="external nofollow">Ridoru (RC) vs Zekuso (VK)</a></p><p>
[08/04/2012] - <a href="" rel="external nofollow">Ridoru (RC) vs Zekuso (VK)</a></p><p>
[07/24/2012] - <a href="" rel="external nofollow">Valk vs Rachel</a></p><p>
[05/13/2012] - <a href="" rel="external nofollow">Rachel vs Suya (VK)</a></p><p>
[05/09/2012] - BBR: <a href="" rel="external nofollow">Rachel vs Valkenhayn</a></p><p>
[05/09/2012] - BBR: <a href="" rel="external nofollow">Rachel vs Valkenhayn</a></p><p>
[05/08/2012] - <a href="" rel="external nofollow">Rachel vs Valkenhayn</a></p><p>
[04/24/2012] - <a href="" rel="external nofollow">Valkenhayn vs Rachel</a></p><p>
[04/24/2012] - <a href="" rel="external nofollow">Valkenhayn vs Rachel</a> <a href="" rel="external nofollow">(2)</a>  <a href="" rel="external nofollow">(3)</a> <a href="" rel="external nofollow">(4)</a> <a href="" rel="external nofollow">(5)</a> <a href="" rel="external nofollow">(6)</a>  <a href="" rel="external nofollow">(7)</a> <a href="" rel="external nofollow">(8)</a> <a href="" rel="external nofollow">(9)</a> <a href="" rel="external nofollow">(10)</a> <a href="" rel="external nofollow">(11)</a> <a href="" rel="external nofollow">(12)</a></p><p>
[04/03/2012] - <a href="" rel="external nofollow">Valkenhayn vs Rachel</a></p><p>
[03/31/2012] - <a href="" rel="external nofollow">Valkenhayn vs Rachel</a></p><p>
[03/17/2012] - <a href="" rel="external nofollow">Rachel vs Valkenhayn</a></p><p>
[02/22/2012] - <a href="" rel="external nofollow">Rachel vs Valk</a></p><p>
[02/16/2012] - <a href="" rel="external nofollow">Valk vs Rachel</a></p><p>
[02/04/2012] - <a href="" rel="external nofollow">Rachel vs Valkenhayn</a></p><p>
[01/27/2012] - <a href="" rel="external nofollow">Valk vs Rachel</a></p><p>
[01/20/2012] - <a href="" rel="external nofollow">Valk vs Rachel</a></p><p>
[12/03/2011] - <a href="" rel="external nofollow">Rachel vs Valkenhayn</a></p><p>
</p><p>
</p><p>
<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRG.png" alt=":RG:"></p><p>
[06/26/2012] - <a href="" rel="external nofollow">Ragna vs Valkenhayn</a></p><p>
[06/26/2012] - <a href="" rel="external nofollow">Ragna vs Valkenhayn</a> <a href="" rel="external nofollow">(2)</a></p><p>
[06/26/2012] - <a href="" rel="external nofollow">Ragna vs Valkenhayn</a> <a href="" rel="external nofollow">(2)</a> <a href="" rel="external nofollow">(3)</a></p><p>
[05/15/2012] - <a href="" rel="external nofollow">Valkenhayn vs Ragna</a></p><p>
[05/15/2012] - <a href="" rel="external nofollow">Valkenhayn vs Ragna</a></p><p>
[05/11/2012] - <a href="" rel="external nofollow">Valk vs Ragna</a></p><p>
[05/11/2012] - <a href="" rel="external nofollow">Ragna vs Valk</a></p><p>
[05/09/2012] - BBR: <a href="" rel="external nofollow">Valkenhayn vs Ragna</a></p><p>
[05/09/2012] - BBR: <a href="" rel="external nofollow">Valkenhayn vs Ragna</a></p><p>
[05/09/2012] - BBR: <a href="" rel="external nofollow">Zekuso (VK) vs Ragna</a></p><p>
[05/09/2012] - BBR: <a href="" rel="external nofollow">Hina (VK) vs Ragna</a></p><p>
[05/09/2012] - BBR: <a href="" rel="external nofollow">Valkenhayn vs Ragna</a></p><p>
[04/27/2012] - BBR: <a href="" rel="external nofollow">Ragna vs Hima (VK)</a></p><p>
[04/24/2012] - <a href="" rel="external nofollow">Ragna vs Valkenhayn</a> <a href="" rel="external nofollow">(2)</a> <a href="" rel="external nofollow">(3)</a> <a href="" rel="external nofollow">(4)</a> <a href="" rel="external nofollow">(5)</a> <a href="" rel="external nofollow">(6)</a></p><p>
[03/22/2012] - <a href="" rel="external nofollow">Valkenhayn vs Ragna</a></p><p>
[03/18/2012] - <a href="" rel="external nofollow">Valkenhayn vs Ragna</a></p><p>
[03/14/2012] - <a href="" rel="external nofollow">Valk vs Ragna</a></p><p>
[01/16/2012] - <a href="" rel="external nofollow">Valk vs Ragna</a></p><p>
[01/16/2012] - <a href="" rel="external nofollow">Ragna vs Valk</a></p><p>
[01/15/2012] - <a href="" rel="external nofollow">Valk vs Ragna</a></p><p>
[01/15/2012] - <a href="" rel="external nofollow">Valk vs Ragna</a> </p><p>
[01/15/2012] - <a href="" rel="external nofollow">Valk vs Ragna</a></p><p>
[10/12/2011] - <a href="" rel="external nofollow">Kaqn (RG) vs Masashi (VK)</a></p><p>
</p><p>
</p><p>
<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRE.png" alt=":RE:"></p><p>
[06/22/2012] - <a href="" rel="external nofollow">Jaku Jaku (RE) vs Masashi (VK)</a></p><p>
[04/27/2012] - BBR: <a href="" rel="external nofollow">Valkenhayn vs Relius</a></p><p>
[04/24/2012] - <a href="" rel="external nofollow">Relius vs Valkenhayn</a> <a href="" rel="external nofollow">(2)</a></p><p>
[03/31/2012] - <a href="" rel="external nofollow">Valkenhayn vs Relius</a></p><p>
[03/18/2012] - <a href="" rel="external nofollow">Valkenhayn vs Relius</a></p><p>
[01/15/2012] - <a href="" rel="external nofollow">Relius vs Valk</a></p><p>
[10/12/2011] - <a href="" rel="external nofollow">Shadow (RE) vs Masashi (VK)</a></p><p>
</p><p>
</p><p>
<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTG.png" alt=":TG:"></p><p>
[07/14/2012] - <a href="" rel="external nofollow">Valkenhayn vs Tager</a></p><p>
[05/26/2012] - <a href="" rel="external nofollow">Tager vs Valkenhayn</a></p><p>
[05/19/2012] - <a href="" rel="external nofollow">Tager vs Valkenhayn</a></p><p>
[05/19/2012] - <a href="" rel="external nofollow">Tager vs Valkenhayn</a></p><p>
[05/16/2012] - BBR: <a href="" rel="external nofollow">Akira (TG) vs NAOO (VK)</a></p><p>
[04/23/2012] - <a href="" rel="external nofollow">Valkenhayn vs Tager</a></p><p>
[04/05/2012] - <a href="" rel="external nofollow">Mato (TG) vs Zekuso (VK)</a></p><p>
[03/31/2012] - <a href="" rel="external nofollow">Valkenhayn vs Tager</a></p><p>
</p><p>
</p><p>
</p><p>
</p><p>
<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTK.png" alt=":TA:"></p><p>
[09/01/2012] - <a href="" rel="external nofollow">Seji (TK) vs Zekuso (VK)</a></p><p>
[06/26/2012] - <a href="" rel="external nofollow">Valkenhayn vs Taokaka</a> </p><p>
[06/22/2012] - <a href="" rel="external nofollow">RAN (TK) vs Masashi (VK)</a></p><p>
[06/09/2012] - <a href="" rel="external nofollow">Valkenhayn vs Taokaka</a></p><p>
[06/06/2012] - BBR: <a href="" rel="external nofollow">Hima (VK) vs Taokaka</a></p><p>
[05/26/2012] - <a href="" rel="external nofollow">Valkenhayn vs Taokaka</a></p><p>
[05/23/2012] - BBR: <a href="" rel="external nofollow">Taokaka vs Valkenhayn</a></p><p>
[05/23/2012] - BBR: <a href="" rel="external nofollow">Valkenhayn vs Taokaka</a></p><p>
[04/27/2012] - BBR: <a href="" rel="external nofollow">Taokaka vs Hima (VK)</a></p><p>
[03/18/2012] - <a href="" rel="external nofollow">Valkenhayn vs Tao</a></p><p>
[03/18/2012] - <a href="" rel="external nofollow">Tao vs Valkenhayn</a></p><p>
[03/17/2012] - <a href="" rel="external nofollow">Tao vs Valkenhayn</a> <a href="" rel="external nofollow">(2)</a></p><p>
[02/29/2012] - <a href="" rel="external nofollow">Valk vs Tao</a></p><p>
[01/28/2012] - <a href="" rel="external nofollow">Tao vs Valk</a></p><p>
[01/28/2012] - <a href="" rel="external nofollow">Tao vs Valk</a></p><p>
</p><p>
<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTS.png" alt=":TS:"></p><p>
[09/01/2012] - <a href="" rel="external nofollow">Zekuso (VK) vs Dan (TS)</a></p><p>
[08/22/2012] - <a href="" rel="external nofollow">Takenoko (VA) vs Kuresu (TS)</a></p><p>
[04/29/2012] - <a href="" rel="external nofollow">Zekuso (VK) vs Konan (TS)</a></p><p>
</p><p>
</p><p>
<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballVA.png" alt=":VA:"></p><p>
[04/29/2012] - <a href="" rel="external nofollow">Hima vs Tochigin</a></p><p>
[02/21/2012] - <a href="" rel="external nofollow">Valk vs Valk</a></p>
]]></description><guid isPermaLink="false">4560</guid><pubDate>Thu, 16 Feb 2012 21:07:18 +0000</pubDate></item><item><title>[CS2-CSE] Wolf Butlers for Hire: Valkenhayn PSN and XBL Directory</title><link>https://www.forums.dustloop.com/forums/topic/3527-cs2-cse-wolf-butlers-for-hire-valkenhayn-psn-and-xbl-directory/</link><description><![CDATA[
<p>Notice: Moderators, please keep this updated.  I won't be able to keep this up alone as often as everyone would like, so if you could help, that'd be awesome.</p><p>
</p><p>
PSN/XBL: (if two, put each seperate)  i.e. PSN:thisismypsn XBL:thisismyxbl</p><p>
State:</p><p>
Got a mic?: (Y/N)</p><p>
When are you on?: (if you don't really know, put N/A)</p><p>
</p><p>
GOGOGO!</p><p>
</p><p>
<strong><span style="text-decoration:underline;">PSN:</span></strong></p><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Kiba" data-cite="Kiba"><div>PSN: BlackJaguarXD<p>
State: London, UK</p><p>
Got a mic?: Yes, but don't use</p><p>
When are you on?: Random times</p></div></blockquote><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="GenoWhirl" data-cite="GenoWhirl"><div>PSN: genow<p>
Sate: lol panama</p><p>
No Mic</p><p>
I'm on...at random intervals</p></div></blockquote><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Guardian" data-cite="Guardian"><div>PSN:GuardianSTL<p>
Loc: FL</p><p>
Mic:nope, it's broke :-/</p><p>
I'm on randomly, but if I am it's usually after 6pm. I'll respond to any PMs while I'm on though; always up to play</p></div></blockquote><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Sahgren" data-cite="Sahgren"><div>PSN: Sahgren<p>
Loc: SoCal in the Summer, Sonoma State University, CA in the NotSummer.</p><p>
Mic: None.</p><p>
I'm on randomly, but I should have the free time to jump on at almost any time if people want to play me.</p></div></blockquote><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Hatake" data-cite="Hatake"><div>PSN: HatakeSakumo09<p>
Loc: Florida</p><p>
Mic: A ghetto Guitar Hero mic, yes. <strong>(GODLIKE)</strong></p><p>
I'm on sometimes on my days off, which are usually Mondays and Thursdays. If it's after work, then sometime between 11PM to 12AM EST.</p></div></blockquote><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="PhantomXD" data-cite="PhantomXD"><div>PSN:Crooshunter<p>
Loc: Yonkers, New York</p><p>
Mic: Yes but only use it if the other person has a mic as well</p><p>
I'm on most of the time so just hit me up. almost always ready to play if you ask me. If i'm not on I'll reply back saying I'm sorry and if you still wanna play</p></div></blockquote><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="T.L." data-cite="T.L."><div>PSN: Tiger_Lilly<p>
Loc: London usually</p><p>
Mic: Yes, if/when the other person wants to talk</p><p>
N/A</p></div></blockquote><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Joeby185" data-cite="Joeby185"><div>PSN: joeboy185<p>
Location: NJ ,US</p><p>
MIC Yes, if other people are willing to talk</p><p>
Playtimes: Hmm Im on my PS3 everyday if you see me on BB (quite often) send me a Message.</p></div></blockquote><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="NEOSHADOWZX" data-cite="NEOSHADOWZX"><div>psn: neo-shadow-x<p>
loc:NY</p><p>
mic:y</p><p>
at this moment all the time</p></div></blockquote><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="-Wehrwolf-" data-cite="-Wehrwolf-"><div>PSN: x_BabyFace15 <p>
State: Bronx, New York </p><p>
Got a mic?: Yes.</p><p>
When are you on?: Everyday but sometimes I may be doing other things. Feel free to invite me though. (:</p></div></blockquote><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Mad Scientist" data-cite="Mad Scientist"><div>PSN: Niiro Oushi<p>
State: Colorado</p><p>
Got a mic?: yes</p><p>
When are you on? 24/7</p></div></blockquote><p>
</p><p>
</p><p>
</p><p>
<strong><span style="text-decoration:underline;">XBL:</span></strong></p><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="dthboi" data-cite="dthboi"><div>XBL: dthboi<p>
Location: Flushing, NY</p><p>
Mic: YES.</p><p>
Times: between 1pm and 7pm everyday</p><p>
</p><p>
I play mvc3 also im on a lot.</p></div></blockquote><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="NickExtreme1" data-cite="NickExtreme1"><div><p>
XBL: NickExtremeOne</p><p>
Location: Philadelphia, PA</p><p>
Got a Mic ? : No</p><p>
When Are You On ? : 6PM-12AM EST (Sunday - Thursday)</p><p>
                               5PM - 2AM EST (Friday and Saturday)</p></div></blockquote><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="OrionXElite" data-cite="OrionXElite"><div>XBL: OrionXElite<p>
Bay Area, CA</p><p>
No Mic</p><p>
PM if you wanna play, I'm on randomly between AE/MVC3 and BB so just lemme know if you wanna play a few games</p></div></blockquote><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Toasty" data-cite="Toasty"><div>XBL: Toasty88<p>
Location: Grosse Pointe, MI</p><p>
Mic, but I'm usually in an XBL party</p><p>
I'm usually on at varying times daily, but send a PM if you want to play if I'm not on BB at the time.</p></div></blockquote><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Hazmat" data-cite="Hazmat"><div>XBL:GalioGiligan<p>
Loc:PA</p><p>
Mic:Nope</p><p>
If you ask me to play then I'll have a reason to be on more</p></div></blockquote><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Leo7" data-cite="Leo7"><div>XBL: GG Leo7<p>
Loc: Toronto, Canada</p><p>
Mic: None</p><p>
On randomly, usually on weekdays (mornings from 8-10 am sometimes or evenings from 4-8 pm). I pretty much only play BB online, so feel free to PM for a match. I also lend my Xbox to other members in the Toronto community, so you might encounter other characters (and other Valks).</p></div></blockquote><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Mr.Nannie" data-cite="Mr.Nannie"><div>XBL: Paul Nannie<p>
Loc: Indiana</p><p>
Mic: Yes, but I play while watching shows alot of the time with my girlfriend so I dont talk unless there is something we need to discuss.</p><p>
</p><p>
I got this game less than a week ago, and Ive been using Valk exclusively. I have 15yrs+ of FG exp but on these few days on BB. </p><p>
Im down to play against anyone (except Tager, jk).  At this point im still getting my feet wet.</p></div></blockquote><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Paradox777" data-cite="Paradox777"><div>XBL: x7BLACk jESUS7x<p>
State: Kansas City, MO</p><p>
Mic: Yes</p><p>
Most of the time, but usually call it quits from 12:00am to 8:00am</p></div></blockquote><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Shiori Sekine" data-cite="Shiori Sekine"><div>Shiori Sekine <p>
SoCal </p><p>
Mic: yes</p><p>
All the time.</p></div></blockquote><p>
 </p><p>
</p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="PSOInvictus" data-cite="PSOInvictus"><div>XBL: HepatitisZed<p>
Loc: Montgomery,AL</p><p>
Mic: Yes</p><p>
I am always on and always willing to play. However I tend to wait for invites rather than do it myself.</p></div></blockquote><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Rakaneth" data-cite="Rakaneth"><div>Rakaneth<p>
XBL: Rakaneth</p><p>
Location: North FL, US</p><p>
Mic: No</p><p>
Playtimes: usually after 5:30 PM EST, Mon-Fri, sometimes on weekends.</p></div></blockquote><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="JoshuaBlaze" data-cite="JoshuaBlaze"><div>XBL: JoshuaVv<p>
Location: Cortland, New York</p><p>
Mic?: Yeah, but I don't usually put it on unless there seems to an active and cool conversation in the room. You can ask me to put it on though, and I might, if I can.</p><p>
When am I on?: Very often. Mostly on and off late afternoon into late at night.</p></div></blockquote><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="gordig0" data-cite="gordig0"><div>XBL: gordig0.<p>
Location: lol.. Colombia.</p><p>
Mic?: Nope.</p><p>
When am I on?: Very Often, Late night GTM-5, Just Invite me if you want.</p></div></blockquote><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Mad Scientist" data-cite="Mad Scientist"><div>XBL: Niiro Oushi<p>
State: Colorado</p><p>
Got a mic?: yes</p><p>
When are you on? 24/7</p></div></blockquote>
]]></description><guid isPermaLink="false">3527</guid><pubDate>Fri, 17 Jun 2011 17:24:40 +0000</pubDate></item><item><title>[CS1-CSE] Valkenhayn General Discussion</title><link>https://www.forums.dustloop.com/forums/topic/2448-cs1-cse-valkenhayn-general-discussion/</link><description><![CDATA[
<p>palettes:</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Kurushii" data-cite="Kurushii"><div>*click to enlarge*<p>
<a href="" rel="external nofollow"><img src="http://i112.photobucket.com/albums/n180/Kurushii-kun/Private/th_BBCS_Valkenhayn_Palettes.png" alt="th_BBCS_Valkenhayn_Palettes.png"></a></p><p>
 </p><p>
*click to enlarge*</p><p>
<a href="" rel="external nofollow"><img src="http://i112.photobucket.com/albums/n180/Kurushii-kun/Private/th_BBCS_Valkenhayn_Wolf_Palettes.png" alt="th_BBCS_Valkenhayn_Wolf_Palettes.png"></a></p></div></blockquote><p>
 </p><p>
</p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Heroic_Legacy" data-cite="Heroic_Legacy"><div>Special intros with Hazama Rachel Hakumen<p>
 </p><p>
Has a wolf winpose in the final round.</p><p>
 </p><p>
Valken taunt: "It seems my tea is ready".</p></div></blockquote><p>
 </p><p>
</p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Vulcan422" data-cite="Vulcan422"><div>Unlimited Valkenhayn<p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=6duqbzYpltc</a></p><p>
 </p><p>
Noted Changes:</p><p>
 </p><p>
General</p><p>
-New idle stance. Waves his arms around. </p><p>
-Starts out with no wolf gauge, instead it gradually fills up over the course of about 10 seconds. When it does fill up and you activate wolf mode the gauge decreases at halved speed and when you go back to human mode it recovers at double speed. </p><p>
-Distortions apparently do more damage (NOT CONFIRMED)</p><p>
 </p><p>
Human Mode</p><p>
-His hop becomes a glide. </p><p>
-j.C changed. It's now 6C in the air.</p><p>
-New normal: j.2C. Old j.C. </p><p>
 </p><p>
Wolf Mode</p><p>
-5B, j.B, and 5C are enhanced. </p><p>
-Can do 236A up to 6 times now.</p><p>
-New Distortion: 236236B. Think Chipp's Zanseirouga finisher. Can be comboed off of the aforementioned 236A (x6) and can also be used in the air.</p><p>
 </p><p>
General 10% damage increase. Throw are exempt from this.</p><p>
 </p><p>
[w]5B does two hits, pressing B after the first hit on hit or block makes him repeat it before going into the second hit, but it cannot be canceled again in the same way. Only the second hit launches.</p><p>
 </p><p>
[w]j.B makes the opponent float normally on an aerial hit instead of plummeting them.</p><p>
 </p><p>
After [w]236A or 236B, you can press A up to four additional times to do follow-up auto-correcting [w]236Bs.</p><p>
 </p><p>
[w]236236B has a base damage of 2500 and never does less than this, making it the dumbest combo ender.</p></div></blockquote><p>
 </p><p>
 </p><p>
</p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="eirei" data-cite="eirei"><div><strong>Does anybody know the Kanji for 'Valkenhayn'?</strong><p>
 </p><p>
It's written in katakana since it's a foreign word.</p><p>
ヴァルケンハイン</p></div></blockquote><p>
 </p><p>
</p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Kurushii" data-cite="Kurushii"><div><strong>Mission 1:</strong><p>
236A</p><p>
236B&gt;236B</p><p>
236C</p><p>
j.214B</p><p>
236A (in wolf)</p><p>
236B (in wolf)</p><p>
j.214A (in wolf)</p><p>
236D</p><p>
 </p><p>
<strong>Mission 2:</strong></p><p>
632146D (19-hit 3008) 50%</p><p>
j.236236C (3-hit 3942) 50%</p><p>
214214C (24-hit 7037) 100%</p><p>
 </p><p>
<strong>Mission 3:</strong></p><p>
B&gt;C&gt;236A (3-hit 1548)</p><p>
B&gt;3C&gt;236B&gt;236B (4-hit 2060)</p><p>
 </p><p>
<strong>Mission 4:</strong></p><p>
B&gt;C&gt;632146D (21-hit 3623) 50%</p><p>
(in wolf) A&gt;B&gt;236B&gt;236B&gt;214A (5-hit 1772)</p><p>
 </p><p>
<strong>Mission 5:</strong></p><p>
(in corner) BC&gt;66&gt;2C&gt;6B&gt;2C&gt;sj.B&gt;dj.B&gt;dj.C (9-hit 2918) (says sj but don't have to)</p><p>
(in corner) (in wolf) 236D&gt;2B&gt;2C&gt;sj.B&gt;dj.B&gt;dj.C&gt;dj.236236C (10-hit 3532) 50%</p><p>
 </p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=nSJXeT8AWWA</a></p><p>
</p></div></blockquote><p>
 </p><p>
</p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Zeromus_X" data-cite="Zeromus_X"><div>Didn't see this listed yet - here's Valk's Revolver Actions and other normal attack notes. Attacks in red gatling but won't combo. Please help me make this more complete with corrections, additions, etc.<p>
 </p><p>
Edit: Updated.</p><p>
 </p><p>
 </p><p>
5A: 5A, 2A, 5B, <span style="color:#FF0000;">6B</span>, <span style="color:#FF0000;">5C</span>, 2C, <span style="color:#FF0000;">6C</span>, 3C, jump, special, and wolf cancellable</p><p>
 </p><p>
2A: <span style="color:#FF0000;">5A</span>, 2A, 5B, 2B, <span style="color:#FF0000;">6B</span>, <span style="color:#FF0000;">5C</span>, 2C, 3C, jump and special cancellable</p><p>
 </p><p>
6A: None</p><p>
Air Unblockable</p><p>
 </p><p>
 </p><p>
 </p><p>
5B: 2B, <span style="color:#FF0000;">6B</span>, 5C, 2C, 3C, 6C jump and special cancellable.</p><p>
 </p><p>
2B: 5B, <span style="color:#FF0000;">6B</span>, 5C, 2C, <span style="color:#FF0000;">6B</span>, 3C, special cancellable.</p><p>
Low </p><p>
 </p><p>
6B: 5C, 3C. Can link into 5A, 2A, 5B, 2B? (They combo on hit). Special and wolf cancellable, can gatling or special cancel on first hit.</p><p>
 </p><p>
 </p><p>
 </p><p>
5C: Special cancellable and jump cancellable on hit.</p><p>
 </p><p>
2C: 6B, 5C, 6C, 3C, jump and special cancellable.</p><p>
Air Unblockable</p><p>
 </p><p>
6C: Links into 2A, 5B, 5C, and 2C on hit, can link into 5B for a possible frame trap on block. Wolf cancellable.</p><p>
Overhead</p><p>
 </p><p>
3C: Links into 2A, 2B, 2C, and 3C on hit.</p><p>
Low </p><p>
 </p><p>
jA: jA, jB, jC, jump and special cancellable</p><p>
Overhead</p><p>
 </p><p>
jB: jA, jB, jC, jump and special cancellable</p><p>
Overhead</p><p>
 </p><p>
jC: Jump and special cancellable.</p><p>
Overhead</p><p>
 </p><p>
 </p><p>
 </p><p>
w5A: w5A, w5B, jump and special cancellable</p><p>
Low</p><p>
 </p><p>
w5B: Jump and special cancellable.</p><p>
 </p><p>
 </p><p>
wjA: wjA, wjB, jump and special cancellable.</p><p>
Overhead</p><p>
 </p><p>
wjB: Jump and special cancellable.</p><p>
Overhead</p></div></blockquote><p>
 </p><p>
It appears that any combo that starts like this</p><p>
 </p><p>
[h] 2A/5A &gt; 2C &gt; 6B &gt; dhakjdhs will not work on lambda and noel thus far due to second hit of 6b whiffing entirely. </p><p>
 </p><p>
Can combo his air DD in with his jc.ground strings. Adds a nice amount of possibilities. RC 5D,5B</p><p>
2B&gt;3C&gt;2362369C</p><p>
6C start-up cancels to 5D</p><p>
Valk can wolf cancel his special moves on whiff</p><p>
j.214B is air UB and takes a primer</p><p>
236C takes a primer</p><p>
Wolf cannot gold burst</p><p>
Not only is j.C fuzzy possible but it combo's on hit</p><p>
 </p><p>
- 6A guard point is pretty nice, activates pretty quickly (probably frame 3-4-ish). You can 6A between tager's 5C &gt; 5D and win. Also, you can combo on 6A CH if the opponent isn't in the air when hit, you have to do earliest sj.B you can, it's pretty tricky.</p><p>
 </p><p>
[w] 7C and 4C have invul on dash start-up</p><p>
 </p><p>
- Against low blockers: 5B (blocked) &gt; j.C &gt; air DD is a great way to finish. You get enough time to hit confirm the j.C, and if they block you can jump cancel / j.214B &gt; 3D wolf mixup.</p><p>
 </p><p>
5D - throw invul and low hitbox</p><p>
 </p><p>
air [w] combo gonna fail combo into 236D as it full heals wolf meter</p><p>
 </p><p>
CH 236A, 5A&gt;3C, 2C combos</p><p>
 </p><p>
632146D - last hit will whiff if combo count too high</p><p>
 </p><p>
- 6C, j.214B, 6B, j.236A, j.236B all have same move proration rules it seems.</p><p>
 </p><p>
Astral is air unblockable</p><p>
 </p><p>
5B&gt;5C</p><p>
~standing only midscreen launch is TK 214B</p><p>
~crouching only is 236C</p><p>
 </p><p>
<strong>mix-up</strong></p><p>
2A&gt;6B CH bait</p><p>
2A&gt;2C</p><p>
2A&gt;5D</p><p>
~5A</p><p>
~236D</p><p>
( 5B &gt; 2B &gt;5B ) x N gatling</p><p>
[w] j.B hits fuzzy and crosses up</p><p>
[h] j.B crosses up</p><p>
Wolf mixup is stupid good rofl.</p><p>
 </p><p>
H blocked 236a/6b/236c:</p><p>
4dd barrier to fake reversals</p><p>
3d into W 236d; W a&gt;b&gt;combo</p><p>
5db&gt;land b&gt;combo</p><p>
 </p><p>
W a blocked:</p><p>
5db&gt;etc</p><p>
3d into W 236d; a&gt;combo</p><p>
I have a feeling you can do j.b off 3d but I forgot to try it. Magfuckingneto if it works lol.</p><p>
 </p><p>
Midscreen 6c&gt;land&gt;delayed H 236c will catch a neutral tech if they don't barrier asap and goes into 9d&gt;combo.</p><p>
 </p><p>
I'm sure there are some crossup tricks I haven't explored either. Point blank blocked H 5b&gt;9d lets you choose your side I think. Could probably do something like H blocked 236a&gt;9d&gt;2c into either land and W 236d/5A or falling W j.b&gt;5b&gt;etc. If that works you might even be able to choose which side you get with falling W j.b rofl.                         </p><p>
 </p><p>
*Dunno if anyone has done this yet, but I came up with what might be a pretty nifty block string/reset. Do anything then force opponent to block 6C-&gt;9D-&gt;(delay for crossup)2C, then take your pick of [w]jB, land [w]5A, [w]236D, etc. Seems like it works well against anyone who doesn't have a good antiair.</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=MIm-zKdRp8w</a></p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=h5l1VDmkHLw</a></p><p>
 </p><p>
</p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="OrionXElite" data-cite="OrionXElite"><div>Actually, little known fact is that Wolf j.A only applies proration ONCE per set of 3. So it doesn't matter if you do 1 or 3, it'll prorate the same for the rest of the combo. <p>
Easy example being: [W]5B&gt;JC&gt;<strong>j.AAA</strong>&gt;j.236B&gt;j.236A&gt;C&gt;j.B&gt;j.B&gt;Land&gt;5B&gt;JC&gt;j.B&gt;3C&gt;<strong>j.A</strong>&gt;Land&gt;D&gt;[H]5B&gt;2C&gt;JC&gt;j.BBC</p><p>
So while there are technically 4 Wolf j.A's in the combo, it only applies proration twice since there are 2 separate sets of Wolf j.A being used. So be sure to keep in mind that its not the number of Wolf j.A's total that were used, its the number of SETS used.</p></div></blockquote>
]]></description><guid isPermaLink="false">2448</guid><pubDate>Tue, 21 Sep 2010 02:09:57 +0000</pubDate></item><item><title>[CP] Valkenhayn Changes Thread (Updated 8/6)</title><link>https://www.forums.dustloop.com/forums/topic/5337-cp-valkenhayn-changes-thread-updated-86/</link><description><![CDATA[
<p>With Chrono being announced and seeing all the changes to overall system and style of the game, I'm hype for it again. I'll be updating this thread as info arises and feel free to discuss any Chrono Valk type things here. General on topic rules apply, keep it on course with technical and speculative concepts but I don't care if people have fun. Valk isn't a cut and dry piece of old man anymore so I'm excited :3</p><p>
</p><p>
<span style="text-decoration:underline;"><strong>Loketest Info:</strong></span></p><p>
</p><p>
<span style="text-decoration:underline;">System Info:</span></p><p>
</p><p>
-Gold Bursts have been removed, replaced with Overdrive.</p><p>
-Green Bursts work as before.</p><p>
-Crush Trigger: Pressing A+B during certain attacks will break your opponent's guard (unless they're using Barrier). This costs 25% Heat.</p><p>
</p><p>
<span style="text-decoration:underline;">Overdrive Info:</span></p><p>
</p><p>
-Builds up over time, activated with ABCD.</p><p>
-Increases attack power(?) and grants character-specific benefits.</p><p>
-Duration depends on your health.</p><p>
-Freezes the timer when used.</p><p>
</p><p>
Valkenhayn: Endlos Volf - Wolf Gauge charges much faster.</p><p>
</p><p>
<span style="text-decoration:underline;">Valkenhayn Changes:</span></p><p>
</p><p>
-Rasenwolf command changed to direction + D</p><p>
With this,the wolf break system has been eliminated apparently.</p><p>
-2C&gt;6B does not connect on a grounded opponent.</p><p>
-Nacht rosen&gt;[JB&gt;JA]&gt;2C does not work or its really tight.</p><p>
Seems like they end up being too low for the 2C to hit.</p><p>
-Nacht Rozen does not launch as high anymore, explains why follow ups are hard from it.</p><p>
-Nacht Jager has much less blowback on air hit now, looks impossible to combo off of air hit without an RC now.</p><p>
-JC&gt;air DD is difficult to connect.</p><p>
Hima isn't sure why.</p><p>
(Is JC not special cancelable anymore?Is the air DD slower?)</p><p>
-w.5B does not launch. (This was NOT a typo apparently)</p><p>
<span style="text-decoration:line-through;">-w.5B does not cause float on air hit.</span> (THIS was the actual typo, it works as normal on an air hit)</p><p>
-w.5C is a sweep.</p><p>
-w.JC is a diagonal kick. EDIT: It hits upwards at about a 45 degree angle and seems to leave enough advantage to do something after. </p><p>
-w.5A is no longer a low.</p><p>
</p><p>
-Very basic wolf bnb:</p><p>
wolf A &gt; wolf B &gt; wolf C&gt;6D&gt; wolf JA ([W]5A&gt;5B&gt;5C&gt;6D&gt;j.A)</p><p>
-nachtjager is supposedly impossible to follow up.</p><p>
</p><p>
Source:jbbs,twitter,hima</p><p>
</p><p>
Loketest Videos:</p><p>
</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=3vykvTavri8&amp;feature=plcp</a> Vs Azreal</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=PFx5aFKte58&amp;feature=plcp</a> Vs Makoto</p>
]]></description><guid isPermaLink="false">5337</guid><pubDate>Mon, 06 Aug 2012 09:29:49 +0000</pubDate></item><item><title>[CP] Valkenhayn Video Thread</title><link>https://www.forums.dustloop.com/forums/topic/5997-cp-valkenhayn-video-thread/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center;"><img src="http://kurushii.tv/Dustloop/BBCP/Graphics/Valkenhayn/BBCP_Header_Video_Thread.png" alt="BBCP_Header_Video_Thread.png"></div><p></p><p>
</p><p>
</p><ul><li>If you'd like to contribute, please feel free to do so! Just link the video along with the time that Valkenhayn appears in the video,  and I'll update this post with that video. If a suitable title for the video is available please list with it.<br></li><li>Please refrain from going off topic in this thread. This thread is for posting of videos only.  Please take all video discussion to the <a href="" rel="external nofollow">Valkenhayn General Discussion thread = HERE</a><br></li><li>Dates in <span style="color:#FF0000;">Red</span> are PS3 Ranked Matches.<br><br><br><strong>*Updated as of this post*</strong>:<br><br><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Kiba" data-cite="Kiba"><div>Kouhatsu<br><br><a href="" rel="external nofollow">Valkenhayn vs Ragna</a><br><br><br>
12/24/2012 Tachikawa<br><br><a href="" rel="external nofollow">Haduki (RG) VS Masashi (VK)</a><br><a href="" rel="external nofollow">Judo (BA) vs Shou (VK)</a><br><a href="" rel="external nofollow">Dora (BA) vs Masashi (VK)</a><br><a href="" rel="external nofollow">Masashi (VK) vs Hikaru (HA)</a></div></blockquote>
<br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Top Players</b></div><br><strong>#1</strong><br><a href="" rel="external nofollow">Blizzard Wolfang [Hima]</a> /// ブリザード・ヴォルファング /// 13th Dan /// 78%<br><br><strong>#2</strong><br><a href="" rel="external nofollow">Leopaldon [uma no Hone]</a> /// レオパルドン /// 13th Dan /// 76%<br><br><strong>#3</strong><br><a href="" rel="external nofollow">Snatch</a> /// スナッチ /// 12th Dan /// 74%<br><br><strong>#4</strong><br><a href="" rel="external nofollow">Zekuso@Chou Koukou-kyuu no Hoken Iin Oshi [Zekuso]</a> /// ゼクソ@超高校級の保健委員推し /// 12th Dan /// 88%<br><br><strong>#5</strong><br><a href="" rel="external nofollow">Mask the Saito[suuya/Deluxe Fighter] </a> /// マスクザ斉藤 /// 12th Dan /// -%<br><br><strong>#6</strong><br><a href="" rel="external nofollow">Kami no Bahamut</a> /// 神撃のバハムート /// 11th Dan /// 80%<br><br><strong>#7</strong><br><a href="" rel="external nofollow">Rindou Shidzune</a> /// 竜胆しづね /// 11th Dan /// 93%<br><br><strong>#8</strong><br><a href="" rel="external nofollow">Chiba Tsunetane</a> ///  千葉 常胤 /// 11th Dan /// 82%<br><br><strong>#9</strong><br><a href="" rel="external nofollow">Harenchi no Bokuzen</a> /// 破廉恥の卜全 /// 11th Dan /// 75%<br><br><strong>#10</strong><br><a href="" rel="external nofollow">JAS</a> /// ジャス /// 11th Dan /// 74%<br><br><strong>#11</strong><br><a href="" rel="external nofollow">Kogeraina Furikuseru</a> /// コゲライナ・フリクセル /// 10th Dan /// 84%<br><br><strong>#12</strong><br><a href="" rel="external nofollow">Soukoku no Sugiyama</a> /// 蒼哭の杉山 /// 10th Dan /// 69%<br><br><strong>#13</strong><br><a href="" rel="external nofollow">Shou@CommunityShou [Masashi]</a> ///  しゅう@コミュ障 /// 9th Dan /// 74%<br><br><strong>#14</strong><br><a href="" rel="external nofollow">Messhia~</a> /// めっしあー /// 9th Dan /// 82%<br><br><strong>#15</strong><br><a href="" rel="external nofollow">Gurati</a> /// ぐらてぃ ///9th Dan /// 88%<br><br><strong>#16</strong><br><a href="" rel="external nofollow">Uguisu</a> /// うぐいす /// 9th Dan /// 72%<br><br><strong>#17</strong><br><a href="" rel="external nofollow">Kin Tager</a> /// 金テイガー /// 9th Dan /// 81%<br><br><strong>#18</strong><br><a href="" rel="external nofollow">Yuitaba</a> /// ゆいたば /// 9th Dan /// 66%<br><br><strong>#19</strong><br><a href="" rel="external nofollow">Joker_2501 [Joker]</a> ///  ジョーカー_2501/// 8th Dan /// 92%<br><br><strong>#20</strong><br><a href="" rel="external nofollow">KENJIN@Shachiku</a> /// KENJIN@社畜 /// 8th Dan /// 70%<br></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Matches</b></div><br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAM.png" alt=":AM:"><br>
[00/00/2012] <a href="" rel="external nofollow">Click!</a> [Notes]<br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAR.png" alt=":AR:"><br>
[12/15/2012] <a href="" rel="external nofollow">Click!</a> [Zekuso]<br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAZ.png" alt=":AZ:"><br>
[12/14/2012] <a href="" rel="external nofollow">Click!</a> [uma no Hone]<br>
[12/15/2012] <a href="" rel="external nofollow">Click!</a> [Zekuso]<br>
[12/19/2012] <a href="" rel="external nofollow">Click!</a> [nao]<br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballBA.png" alt=":BANG:"><br>
[12/14/2012] <a href="" rel="external nofollow">Click!</a> [uma no Hone]<br>
[12/15/2012] <a href="" rel="external nofollow">Click!</a> [Zekuso]<br>
[12/24/2012] <a href="" rel="external nofollow">Click!</a> [shou]<br>
[12/24/2012] <a href="" rel="external nofollow">Click!</a> [Masashi]<br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballBU.png" alt=":BU:"><br>
[11/30/2012] <a href="" rel="external nofollow">Click!</a> [?]<br>
[11/30/2012] <a href="" rel="external nofollow">Click!</a> [?]<br>
[12/21/2012] <a href="" rel="external nofollow">Click!</a> [uma no Hone]<br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballCA.png" alt=":CA:"><br>
[00/00/2012] <a href="" rel="external nofollow">Click!</a> [Notes]<br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballHK.png" alt=":HA:"><br>
[11/30/2012] <a href="" rel="external nofollow">Click!</a> [uma no Hone]<br>
[11/30/2012] <a href="" rel="external nofollow">Click!</a> [Hima]<br>
[12/14/2012] <a href="" rel="external nofollow">Click!</a> [uma no Hone]<br>
[12/15/2012] <a href="" rel="external nofollow">Click!</a> [Zekuso]<br>
[12/24/2012] <a href="" rel="external nofollow">Click!</a> [Masashi]<br><br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballHZ.png" alt=":HZ:"><br>
[12/14/2012] <a href="" rel="external nofollow">Click!</a> [Jyasu]<br>
[12/15/2012] <a href="" rel="external nofollow">Click!</a> [Zekuso]<br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTG.png" alt=":TG:"><br>
[00/00/2012] <a href="" rel="external nofollow">Click!</a> [Notes]<br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballIZ.png" alt=":IZ:"><br>
[12/22/2012] <a href="" rel="external nofollow">Click!</a> [uma no Hone]<br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballJI.png" alt=":JI:"><br>
[11/30/2012] <a href="" rel="external nofollow">Click!</a> [Masukuza]<br>
[12/14/2012] <a href="" rel="external nofollow">Click!</a> [uma no Hone]<br>
[12/14/2012] <a href="" rel="external nofollow">Click!</a> [Hima]<br>
[12/19/2012] <a href="" rel="external nofollow">Click!</a> [nao]<br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballLI.png" alt=":LI:"><br>
[12//2012] <a href="" rel="external nofollow">Click!</a> [Zekuso]<br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballMK.png" alt=":MK:"><br>
[00/00/2012] <a href="" rel="external nofollow">Click!</a> [Notes]<br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballMU.png" alt=":MU:"><br>
[12/14/2012] <a href="" rel="external nofollow">Click!</a> [?]<br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballNO_2.png" alt=":NL:"><br>
[12/08/2012] <a href="" rel="external nofollow">Click!</a> [Masukuza]<br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballNU.png" alt=":NU:"><br>
[12/08/2012] <a href="" rel="external nofollow">Click!</a> [Masukuza]<br>
[12/21/2012] <a href="" rel="external nofollow">Click!</a> [uma no Hone]<br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballPT.png" alt=":PT:"><br>
[12/19/2012] <a href="" rel="external nofollow">Click!</a> [Koge FT10 Part 1]<br>
[12/19/2012] <a href="" rel="external nofollow">Click!</a> [Koge FT10 Part 2]<br>
[12/19/2012] <a href="" rel="external nofollow">Click!</a> [Koge FT10 Part 3]<br><br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRC.png" alt=":RA:"><br>
[00/00/2012] <a href="" rel="external nofollow">Click!</a> [Notes]<br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRG.png" alt=":RG:"><br>
[11/30/2012] <a href="" rel="external nofollow">Click!</a> [uma no Hone]<br>
[12/12/2012] <a href="" rel="external nofollow">Click!</a> [Hima]<br>
[12/15/2012] <a href="" rel="external nofollow">Click!</a> [Zekuso]<br>
[??/??/2012] <a href="" rel="external nofollow">Click!</a> [?]<br>
[12/24/2012] <a href="" rel="external nofollow">Click!</a> [Masashi]<br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRE.png" alt=":RE:"><br>
[12/08/2012] <a href="" rel="external nofollow">Click!</a> [Masukeza]<br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTK.png" alt=":TA:"><br>
[00/00/2012] <a href="" rel="external nofollow">Click!</a> [Notes]<br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTS.png" alt=":TS:"><br>
[12/19/2012] <a href="" rel="external nofollow">Click!</a> [nao]<br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballVA.png" alt=":VA:"><br>
[11/30/2012] <a href="" rel="external nofollow">Click!</a> [Hima vs. Uma no Hone]<br>
[12/15/2012] <a href="" rel="external nofollow">Click!</a> [Zekuso vs. Shiro]</div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Challenge Mode Combos</b></div><ul><li>[00/00/2012] <a href="" rel="external nofollow">Click!</a> [Notes]<br></li></ul></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Tutorial / Combo Videos</b></div><ul><li>[12/23/2012] <a href="" rel="external nofollow">Click!</a> [by: すーや (Suuya)]<br></li></ul><p></p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Stream Archives</b></div></div><p>
[*][11/30/2012] <a href="" rel="external nofollow">Click!</a> [Hima vs. The World]</p><p>
</p><p></p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Miscellaneous</b></div><p>
[*][11/22/2012] <a href="" rel="external nofollow">Click!</a> [Valk practicing combos]</p><p>
</p><p></p></div><p>
</p><p>
<em><strong>*Special thanks to Kurushii for the template.*</strong></em></p><p>
</p><p>
<em><strong><span style="color:#FF0000;">*Slowly updating as you read this, will probably have everything up to date by tomorrow.*</span></strong></em></p></li></ul>]]></description><guid isPermaLink="false">5997</guid><pubDate>Fri, 21 Dec 2012 22:45:39 +0000</pubDate></item></channel></rss>
