<?xml version="1.0"?>
<rss version="2.0"><channel><title>Archive Latest Topics</title><link>https://www.forums.dustloop.com/forums/forum/157-archive/</link><description>Archive Latest Topics</description><language>en</language><item><title>[CP1.1] Relius Clover Combo Thread</title><link>https://www.forums.dustloop.com/forums/topic/8682-cp11-relius-clover-combo-thread/</link><description><![CDATA[
<p style="text-align:center;"><img src="http://kurushii.tv/Dustloop/BBCP/Graphics/Relius/BBCP_Header_Combo_Thread.png" alt="BBCP_Header_Combo_Thread.png"><br>
 </p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><img src="http://kurushii.tv/Dustloop/BBCP/Graphics/Relius/BBCP_Info_Bar_c01.png" alt="BBCP_Info_Bar_c01.png"></p>
<ul><li>Contribution to the thread is welcome. Refer to the notation below and from the <a data-ipb="nomediaparse" href="" http: rel="external nofollow">wiki</a> for the notations!</li>
<li>Optimal combos shall be added to the second post and please try to stay on topic as this thread is for combos only.</li>
</ul><p style="text-align:center;">[table]</p><tr><th style="font-weight: bold; padding: 4px;"><strong>Short / Normal Starters</strong></th></tr><tr><td>Refers to the starter rating used to define the time allocated to the combo. (Explanation: <a data-ipb="nomediaparse" href="" http: rel="external nofollow">here</a> , starter rating list: <a data-ipb="nomediaparse" href="" http: rel="external nofollow">here</a>)</td></tr>[/table]
<p style="text-align:center;"> </p>
<p style="text-align:center;"><strong>Thread Notations: [Please Read]</strong></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;">[table]</p><tr><th style="font-weight: bold; padding: 4px;">General Notations Used</th><th style="font-weight: bold; padding: 4px;">Guide Specific Notations Used</th></tr><p style="text-align:center;"></p><tr><td><strong>[0000/00/0000]</strong></td><td>Damage/Heat Gain/Ignis Cost</td></tr><p style="text-align:center;"></p><tr><td><strong>... </strong><strong>[sW]</strong></td><td>Side switch possible. Generally 6B&gt;j.B&gt;j.C&gt;66 6B&gt;sj.B&gt;j.B&gt;j.C&gt;j.236C&gt;j.214B after 41236B</td></tr><p style="text-align:center;"></p><tr><td><strong>[CR] ...</strong></td><td>Opponent is crouched when the combo starts.</td></tr><p style="text-align:center;"></p><tr><td><strong>&gt;</strong></td><td>Gatling/cancel the previous move into the following move.</td></tr><p style="text-align:center;"></p><tr><td><strong>j</strong></td><td>Jump</td></tr><p style="text-align:center;"></p><tr><td><strong>sj</strong></td><td>Super Jump</td></tr><p style="text-align:center;"></p><tr><td><strong>ad</strong></td><td>Air Dash</td></tr><p style="text-align:center;"></p><tr><td><strong>iad</strong></td><td>Instant Air Dash</td></tr><p style="text-align:center;"></p><tr><td><strong>jc</strong></td><td>Jump Cancel</td></tr><p style="text-align:center;"></p><tr><td><strong>CH</strong></td><td>Counter Hit</td></tr><p style="text-align:center;"></p><tr><td><strong>FC</strong></td><td>Fatal Counter</td></tr><p style="text-align:center;"></p><tr><td><strong>RC</strong></td><td>Rapid Cancel</td></tr><p style="text-align:center;"></p><tr><td><strong>(N)</strong></td><td>Attack must deal N amount of hits.</td></tr><p style="text-align:center;"></p><tr><td><strong>[???] xN</strong></td><td>Repeat ??? N amount of times.</td></tr><p style="text-align:center;"></p><tr><td><strong>DM</strong></td><td>Damage</td></tr><p style="text-align:center;"></p><tr><td><strong>HG</strong></td><td>Heat Gain %</td></tr><p style="text-align:center;"></p><tr><td><strong>IC</strong></td><td>Ignis Cost</td></tr><p style="text-align:center;"></p><tr><td><strong>OD</strong></td><td>Overdrive</td></tr><p style="text-align:center;"></p><tr><td><strong>cOD</strong></td><td>Overdrive Cancel</td></tr><p style="text-align:center;"></p><tr><td><strong>CT</strong></td><td>Crush Trigger (5AB)</td></tr><p style="text-align:center;">[/table]</p>
<p> </p>
<p style="text-align:center;"><strong>Ignis Costs: Gauge Total = 10 000</strong></p>
<p style="text-align:center;"></p><p></p><blockquote class="ipsStyle_spoiler" data-ipsSpoiler="" tabindex="0"><br>
[table]<tr><th style="font-weight: bold; padding: 4px;">Move</th><th style="font-weight: bold; padding: 4px;">Cost(Active)</th><th style="font-weight: bold; padding: 4px;">Cost(Inactive)</th></tr><p style="text-align:center;"></p><tr><td>6D</td><td>1300</td><td>-</td></tr><p style="text-align:center;"></p><tr><td>2D</td><td>2000</td><td>-</td></tr><p style="text-align:center;"></p><tr><td>4D</td><td>1000</td><td>-</td></tr><p style="text-align:center;"></p><tr><td>j.6D</td><td>1000</td><td>-</td></tr><p style="text-align:center;"></p><tr><td>j.2D</td><td>1000</td><td>-</td></tr><p style="text-align:center;"></p><tr><td>j.8D</td><td>1000</td><td>-</td></tr><p style="text-align:center;"></p><tr><td>Id Haas (236C &gt; 214A)</td><td>1000</td><td>1000</td></tr><p style="text-align:center;"></p><tr><td>Id Haas (air) (j.236C &gt; j.214A)</td><td>1000</td><td>1000</td></tr><p style="text-align:center;"></p><tr><td>Id Naiads (j.236C &gt; j.214B)</td><td>1000</td><td>1000</td></tr><p style="text-align:center;"></p><tr><td>Val Lanto (214A)</td><td>2000</td><td>3000</td></tr><p style="text-align:center;"></p><tr><td>Val Lyra (214B)</td><td>1500</td><td>3000</td></tr><p style="text-align:center;"></p><tr><td>Val Tus (214C)</td><td>1500</td><td>3000</td></tr><p style="text-align:center;"></p><tr><td>Geara Act (236D)</td><td>1500</td><td>3500</td></tr><p style="text-align:center;"></p><tr><td>Geara Nose (214D)</td><td>1500</td><td>3500</td></tr><p style="text-align:center;"></p><tr><td>Bel Lafino (j.214B)</td><td>1500</td><td>3000</td></tr><p style="text-align:center;"></p><tr><td>Vol Tedo (632146D)</td><td>1000</td><td>1000</td></tr><p style="text-align:center;"></p><tr><td>Duo Bios (236236D)</td><td>1500</td><td>1500</td></tr><p style="text-align:center;"></p><tr><td>The Puppeteer's Altar (214214D)</td><td>0</td><td>0</td></tr>[/table]</blockquote><p></p>
]]></description><guid isPermaLink="false">8682</guid><pubDate>Tue, 13 May 2014 03:05:14 +0000</pubDate></item><item><title>[CP2] Relius Loketest Changes and Discussion</title><link>https://www.forums.dustloop.com/forums/topic/9038-cp2-relius-loketest-changes-and-discussion/</link><description><![CDATA[
<p>To gather the changes of the loketest for BBCP 2, it'll be clearer if they are all regrouped in this new thread.</p>
<p> </p>
<p>Discuss and post changes with source if possible.</p>
<p> </p>
<p>Loketest #1</p>
<ul><li>New follow-up to Id Laudger 236C &gt; 214C "Id Zein"</li>
<li><a data-ipb="nomediaparse" href="" https: rel="external nofollow">3C no longer jump cancelable</a>
</li><li><a data-ipb="nomediaparse" href="" https: rel="external nofollow">j.B attack level reduced.</a></li>
<li><a class="bbc_url" href="%22https://twitter.com/hc0519/status/497225188820275200%22" title="External link" rel="external nofollow">2C jump cancellable</a></li>
</ul><p>Take changes with a grain of salt please <img src="https://www.forums.dustloop.com/uploads/emoticons/default_smile.gif" alt=":)"></p>
]]></description><guid isPermaLink="false">9038</guid><pubDate>Thu, 07 Aug 2014 02:09:08 +0000</pubDate></item><item><title>[CP1.1] Relius Clover Video Thread</title><link>https://www.forums.dustloop.com/forums/topic/8677-cp11-relius-clover-video-thread/</link><description><![CDATA[
<div style="text-align:center;"><img src="http://kurushii.tv/Dustloop/BBCP/Graphics/Relius/BBCP_Header_Video_Thread.png" alt="BBCP_Header_Video_Thread.png"></div>
<ul class="bbc"><li>If you'd like to contribute, please feel free to do so! Just link the video along with the time that Relius appears in the video, and I'll update this post with that video. If a suitable title for the video is available please list with it.</li>
<li>Please refrain from going off topic in this thread. This thread is for posting of videos only.</li>
<li>Dates in <span style="color:#FF0000;">Red</span> are PS3 Matches.</li>
</ul><p></p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Notable Players</b></div>
<ul class="bbc"><li>RYO</li>
<li>Kyuu</li>
</ul><p></p></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Matches</b></div><br><strong>Vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAM.png" alt=":AM:"></strong><br><br><br><strong>Vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAR.png" alt=":AR:"></strong><br>
[04/18/2014]<a class="bbc_url" href="%22https://www.youtube.com/watch?v=04MG61VNaJ4%22" title="External link" rel="external nofollow"> RYO (RE) vs. fumo(AR)</a>
<p>[<span>05/12/2014</span>]<a data-ipb="nomediaparse" href="" https: rel="external nofollow">Kyuu (RE) VS Zagi (AR)</a>  (messed Audio)</p>
<p>[<span>05/12/2014</span>]<a data-ipb="nomediaparse" href="" https: rel="external nofollow">Kyuu (RE) VS Poropiccho (AR)</a>  (messed Audio)</p>
<p>[<span>05/12/2014</span>]<a data-ipb="nomediaparse" href="" https: rel="external nofollow">(RE) VS Zagi (AR)</a></p>
<p>[<span>05/12/2014</span>]<a data-ipb="nomediaparse" href="" https: rel="external nofollow">(RE) VS Zagi (AR)</a></p>
<p>[<span>05/12/2014</span>]<a data-ipb="nomediaparse" href="" https: rel="external nofollow">Kyuu (RE) VS Poropiccho (AR)</a><br>
[<span>05/12/2014</span>]<a data-ipb="nomediaparse" href="" https: rel="external nofollow">(RE) VS Poropiccho (AR)</a> <a data-ipb="nomediaparse" href="" https: rel="external nofollow">(continued)</a></p>
<p>[8/30/2014] <a class="bbc_url" href="%22https://www.youtube.com/watch?v=cPH5XIMQdFk&amp;feature=player_detailpage&amp;t=236%22" title="External link" rel="external nofollow">RYO (RE) vs. (AR)</a></p>
<p><strong>Vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAZ.png" alt=":AZ:"></strong></p>
<p>[04/02/2014]<a class="bbc_url" href="%22https://www.youtube.com/watch?v=OeWxeVZCW2Q&amp;t=425%22" title="External link" rel="external nofollow"> RYO (RE) vs. mato(AZ)</a></p>
<p>[04/02/2014]<a class="bbc_url" href="%22https://www.youtube.com/watch?v=IOpti4rrKyw&amp;t=499%22" title="External link" rel="external nofollow"> RYO (RE) vs. Zekuso(AZ)</a></p>
<p>[04/08/2014]<a class="bbc_url" href="%22https://www.youtube.com/watch?v=Q9HuvM1a998&amp;t=5157%22" title="External link" rel="external nofollow"> Hz821(RE) vs. (AZ)</a></p>
<p>[04/18/2014]<a class="bbc_url" href="%22https://www.youtube.com/watch?v=biObzckr5uE%22" title="External link" rel="external nofollow"> RYO (RE) vs. Akashi(AZ)</a><br>
[0<span>5/04/2014</span>]<a class="bbc_url" href="%22https://www.youtube.com/watch?v=WByPNIiov-I&amp;t=406%22" title="External link" rel="external nofollow">Kyuu (RE) vs. Dogura (AZ)</a></p>
<p>[0<span>5/04/2014</span>]<a data-ipb="nomediaparse" href="" https: rel="external nofollow"><span>(RE) vs. (AZ)</span></a></p>
<p>[0<span>5/12/2014</span>] <a data-ipb="nomediaparse" href="" https: rel="external nofollow">Kyuu (RE) VS (AZ)</a></p>
<p>[0<span>5/23/2014</span>] <a data-ipb="nomediaparse" href="" https: rel="external nofollow">RYO <span>(RE) VS Dogura (AZ)</span></a></p>
<p>[8/30/2014] <a class="bbc_url" href="%22https://www.youtube.com/watch?v=LNMEnlDOP4M&amp;feature=player_detailpage&amp;t=207%22" title="External link" rel="external nofollow">RYO (RE) vs. Dogura (AZ)</a></p>
<p> </p>
<p> </p>
<p><strong>Vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballBA.png" alt=":BANG:"></strong></p>
<p>[04/01/2014]<a class="bbc_url" href="%22https://www.youtube.com/watch?v=mF3qW4sF0_c&amp;t=2503%22" title="External link" rel="external nofollow"> Hz821(RE) vs. (BA)</a><br>
[04/08/2014]<a class="bbc_url" href="%22https://www.youtube.com/watch?v=Q9HuvM1a998&amp;t=5380%22" title="External link" rel="external nofollow"> Hz821(RE) vs. (BA)</a><br><br><br><strong>Vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballBU.png" alt=":BU:"></strong><br><br><br><strong>Vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballCA.png" alt=":CA:"></strong><br><br><br><strong>Vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballHK.png" alt=":HA:"></strong><br>
[04/08/2014]<a class="bbc_url" href="%22https://www.youtube.com/watch?v=Q9HuvM1a998&amp;t=4261%22" title="External link" rel="external nofollow"> Hz821(RE) vs. (HK)</a></p>
<p>[8/30/2014] <a class="bbc_url" href="%22https://www.youtube.com/watch?v=Q_vscjCa7eg&amp;feature=player_detailpage&amp;t=244%22" title="External link" rel="external nofollow">RYO (RE) vs. (HK)</a><br><br><strong>Vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballHZ.png" alt=":HZ:"></strong></p>
<p><strong>Vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballIZ.png" alt=":IZ:"></strong><br><br><br><strong>Vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballJI.png" alt=":JI:"></strong><br>
[03/27/2014]<a class="bbc_url" href="%22https://www.youtube.com/watch?v=WMAqa_7GbPU&amp;t=3747%22" title="External link" rel="external nofollow"> Hz821(RE) vs. (JI)</a></p>
<p>[04/01/2014]<a class="bbc_url" href="%22https://www.youtube.com/watch?v=mF3qW4sF0_c&amp;t=2200%22" title="External link" rel="external nofollow"> Hz821(RE) vs. N-O(JI)</a></p>
<p>[<span>05/04/2014</span>]<span> <a data-ipb="nomediaparse" href="" https: rel="external nofollow"><span>RYO (RE)</span> vs. Murishin (Jin)</a></span><br><br><strong>Vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballLI.png" alt=":LI:"></strong></p>
<p>[03/27/2014]<a class="bbc_url" href="%22https://www.youtube.com/watch?v=WMAqa_7GbPU&amp;t=2971%22" title="External link" rel="external nofollow"> Hz821(RE) vs. (LI)</a></p>
<p>[04/02/2014]<a class="bbc_url" href="%22https://www.youtube.com/watch?v=RgHpaFcSh4s&amp;t=177%22" title="External link" rel="external nofollow"> RYO (RE) vs. sensōya(LI)</a><br>
[04/25/2014]<a class="bbc_url" href="%22https://www.youtube.com/watch?v=suoQdX5Atjw&amp;t=223%22" title="External link" rel="external nofollow">Mabukappu (RE) vs. Osaka (LI)</a></p>
<p><span>[05/12/2014</span>] <a data-ipb="nomediaparse" href="" https: rel="external nofollow">Kyuu (RE) vs. (LI) </a></p>
<p>[0<span>6/27/2014</span>] <a class="bbc_url" href="%22https://www.youtube.com/watch?v=F97f4QJi038%22" title="External link" rel="external nofollow"><span>Mori (RE) vs Osaka (LI)</span></a><br><br><strong>Vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballMK.png" alt=":MK:"></strong><br><br><br><strong>Vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballMU.png" alt=":MU:"></strong><br><br><strong>Vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballNO_2.png" alt=":NL:"></strong></p>
<p>[<span>05/04/2014</span>]<span> <a data-ipb="nomediaparse" href="" https: rel="external nofollow"><span>RYO (RE)</span> vs. (NO)</a></span></p>
<p>[0<span>6/27/2014</span>] <a class="bbc_url" href="%22https://www.youtube.com/watch?v=F97f4QJi038&amp;t=363%22" title="External link" rel="external nofollow"><span>Mori (RE) vs Takeyama (NO)</span></a><br><br><br><strong>Vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballNU.png" alt=":NU:"></strong></p>
<p>[04/01/2014]<a class="bbc_url" href="%22https://www.youtube.com/watch?v=mF3qW4sF0_c&amp;t=1078%22" title="External link" rel="external nofollow"> Hz821 (RE) vs. (NU)</a></p>
<p>[04/01/2014]<a class="bbc_url" href="%22https://www.youtube.com/watch?v=mF3qW4sF0_c&amp;t=1864%22" title="External link" rel="external nofollow"> Hz821(RE) vs. (NU)</a><br>
[04/25/2014]<a class="bbc_url" href="%22https://www.youtube.com/watch?v=OrieNP1Veuo&amp;t=412%22" title="External link" rel="external nofollow">Mabukappu (RE) vs. Yoshiki (NU)</a><br><br><strong>Vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballPT.png" alt=":PT:"></strong><br>
[04/18/2014]<a class="bbc_url" href="%22https://www.youtube.com/watch?v=04MG61VNaJ4#t=575%22" title="External link" rel="external nofollow"> RYO (RE) vs. 8C(PL)</a><br><br><strong>Vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRC.png" alt=":RA:"></strong></p>
<p>[04/01/2014]<a class="bbc_url" href="%22https://www.youtube.com/watch?v=Ovc76DhnEdM&amp;t=184%22" title="External link" rel="external nofollow"> RYO (RE) vs. Serori (RA)</a></p>
<p>[04/08/2014]<a class="bbc_url" href="%22https://www.youtube.com/watch?v=bEKZ3JjZu9w&amp;t=992%22" title="External link" rel="external nofollow"> Hz821(RE) vs. N-O(RA)</a></p>
<p>[04/08/2014]<a class="bbc_url" href="%22https://www.youtube.com/watch?v=bEKZ3JjZu9w&amp;t=3197%22" title="External link" rel="external nofollow"> Hz821(RE) vs. N-O(RA)</a><br>
[0<span>5/04/2014</span>]<a class="bbc_url" href="%22https://www.youtube.com/watch?v=I4nF89mcHcg&amp;t=605%22" title="External link" rel="external nofollow">RYO (RE) vs. N-Otoko (RC)</a><br><br><strong>Vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRG.png" alt=":RG:"></strong></p>
<p>[04/01/2014]<a class="bbc_url" href="%22https://www.youtube.com/watch?v=Ovc76DhnEdM%22" title="External link" rel="external nofollow"> RYO (RE) vs. Yasuda (RG)</a></p>
<p>[04/18/2014]<a class="bbc_url" href="%22https://www.youtube.com/watch?v=XYjNtlvS8M4%22" title="External link" rel="external nofollow"> RYO (RE) vs. satoru(RG)</a><br><br><strong>Vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRE.png" alt=":RE:"></strong></p>
<p>[<span>05/12/2014</span>]<a data-ipb="nomediaparse" href="" https: rel="external nofollow">Kyuu (RE) VS (RE)</a><br>
[<span>05/12/2014</span>]<a data-ipb="nomediaparse" href="" https: rel="external nofollow">Kyuu (RE) VS (RE)</a></p>
<p> </p>
<p><strong>Vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTG.png" alt=":TG:"></strong></p>
<p>[04/01/2014]<a class="bbc_url" href="%22https://www.youtube.com/watch?v=f3rWEw23Nzk&amp;t=240%22" title="External link" rel="external nofollow"> RYO (RE) vs. Tiku(TG)</a><br>
[04/25/2014]<a class="bbc_url" href="%22https://www.youtube.com/watch?v=sA_of8kReKs&amp;t=292%22" title="External link" rel="external nofollow">Mabukappu (RE) vs. Yuuto (TA)</a></p>
<p>[04/25/2014]<a class="bbc_url" href="%22https://www.youtube.com/watch?v=sA_of8kReKs&amp;t=440%22" title="External link" rel="external nofollow">Mabukappu (RE) vs. UNDER (TG)</a></p>
<p>[0<span>7/16/2014</span>] <a class="bbc_url" href="%22https://www.youtube.com/watch?v=fAWk_iJBK5w%22" title="External link" rel="external nofollow"><span>RYO (RE) vs (TG)</span></a> (warning: loud audio)</p>
<p> </p>
<p><strong>Vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTK.png" alt=":TA:"></strong></p>
<p>[0<span>6/27/2014</span>] <a class="bbc_url" href="%22https://www.youtube.com/watch?v=F97f4QJi038&amp;t=139%22" title="External link" rel="external nofollow"><span>Mori (RE) vs Yuuto (TA)</span></a><br><br><strong>Vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTS.png" alt=":TS:"></strong></p>
<p>[04/01/2014]<a class="bbc_url" href="%22https://www.youtube.com/watch?v=f3rWEw23Nzk%22" title="External link" rel="external nofollow"> RYO (RE) vs. Tsuba (TS)</a></p>
<p>[0<span>5/04/2014</span>]<a class="bbc_url" href="%22https://www.youtube.com/watch?v=efVZBx1oqvs%22" title="External link" rel="external nofollow">Takenoko (RE) vs. Shino (TS)</a></p>
<p>[0<span>5/04/2014</span>]<a class="bbc_url" href="%22https://www.youtube.com/watch?v=efVZBx1oqvs&amp;t=183%22" title="External link" rel="external nofollow">Takenoko (RE) vs. Spinoza (TS)</a></p>
<p>[0<span>5/04/2014</span>]<a class="bbc_url" href="%22https://www.youtube.com/watch?v=efVZBx1oqvs&amp;t=359%22" title="External link" rel="external nofollow">Takenoko (RE) vs. Kuresu (TS)</a></p>
<p>[0<span>5/04/2014</span>]<a class="bbc_url" href="%22https://www.youtube.com/watch?v=efVZBx1oqvs&amp;t=510%22" title="External link" rel="external nofollow">Mori (RE) vs. Kuresu (TS)</a></p>
<p>[0<span>5/04/2014</span>]<a class="bbc_url" href="%22https://www.youtube.com/watch?v=efVZBx1oqvs&amp;t=701%22" title="External link" rel="external nofollow">Mabukappu (RE) vs. Kuresu (TS)</a></p>
<p>[0<span>7/16/2014</span>] <a class="bbc_url" href="%22https://www.youtube.com/watch?v=s5HyJVhl2Bo%22" title="External link" rel="external nofollow"><span>RYO (RE) vs Konan (TS)</span></a> (warning: loud audio)</p>
<p> </p>
<p><strong>Vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballVA.png" alt=":VA:"></strong><br>
[04/02/2014]<a class="bbc_url" href="%22https://www.youtube.com/watch?v=bEKZ3JjZu9w&amp;t=992%22" title="External link" rel="external nofollow"> RYO (RE) vs. Manato(VA)</a></p>
<p> </p>
<p><strong>Vs.</strong> <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballKO2.png" alt=":KO:"></p>
<p>[03/27/2014]<a class="bbc_url" href="%22https://www.youtube.com/watch?v=WMAqa_7GbPU&amp;t=4360%22" title="External link" rel="external nofollow"> Hz821(RE) vs. (KO)</a></p>
<p>[04/01/2014]<a class="bbc_url" href="%22https://www.youtube.com/watch?v=f3rWEw23Nzk&amp;t=512%22" title="External link" rel="external nofollow"> RYO (RE) vs. Oni i (KO)</a></p>
<p>[04/02/2014]<a class="bbc_url" href="%22https://www.youtube.com/watch?v=RgHpaFcSh4s&amp;t=637%22" title="External link" rel="external nofollow"> RYO (RE) vs. Tetsuwo(KO)</a></p>
<p>[05/12/2014]<a data-ipb="nomediaparse" href="" https: rel="external nofollow"><span> Kyuu? (RE) vs. Matoi(KO)</span></a><br><br></p></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Challenge Mode Combos</b></div>
<ul class="bbc"><li>-</li>
</ul><p></p></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Combo Videos 1.0</b></div>
<ul class="bbc"><li><a class="bbc_url" href="%22http://www.youtube.com/watch?v=atKsHQbGDdk%22" rel="external nofollow">Click!</a> [bnB video by Nashi]</li>
<li><a class="bbc_url" href="%22http://www.youtube.com/watch?v=YkYUQATdkxI%22" rel="external nofollow">Click!</a> [bnB video by Nashi (Part 2)]</li>
<li><a data-ipb="nomediaparse" href="" https: rel="external nofollow"><span>Click!</span></a> [bnB video by 芦火]</li>
<li><a data-ipb="nomediaparse" href="" https: rel="external nofollow">Click!</a>  【BBCP】レリウスコンボムービー (Relius Combo Movie) by QCK</li>
<li><a data-ipb="nomediaparse" href="" https: rel="external nofollow">Click!</a>  <span>BBCP MSY 【Revolution　SP】 [Left Overs]</span>
</li></ul><p></p></div>
<p></p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Combo Videos 1.1</b></div>
<ul class="bbc"><li><a class="bbc_url" href="%22https://www.youtube.com/watch?v=lUt45is0Imw%22" rel="external nofollow">Click!</a> Relius OD combo collection</li>
<li><a data-ipb="nomediaparse" href="" https: rel="external nofollow">Click!</a> Relius OD combo (test)</li>
<li><a data-ipb="nomediaparse" href="" https: rel="external nofollow">Click!</a> Relius basic combo movie</li>
<li><a class="bbc_url" href="%22https://www.youtube.com/watch?v=CwB8ZJWs0QE%22" title="External link" rel="external nofollow"><span>Click!</span></a> <span>Bang/Relius Combo Video: Pleasant Surprise by @thebanggod @DjChivalry</span> (aka NekoNekoxD)</li>
<li><a data-ipb="nomediaparse" href="" https: rel="external nofollow">Click!</a> <span>Bang/Relius CMV | Izayoi No Sei // イザヨイの性 </span>
</li></ul><p></p></div>
<p></p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Stream Archives</b></div>
<ul class="bbc"><li>-</li>
</ul><p></p></div>
]]></description><guid isPermaLink="false">8677</guid><pubDate>Mon, 12 May 2014 03:56:41 +0000</pubDate></item><item><title>Relius Troubles</title><link>https://www.forums.dustloop.com/forums/topic/8933-relius-troubles/</link><description><![CDATA[
<p>Hey everyone,</p>
<p> </p>
<p>I've been looking into Relius and whilst doing his challenges I got stuck on a certain combo.<br><br>
5B &gt; 5C &gt; 3C &gt; 6D &gt; Knife &gt; etc.<br><br>
I can't do the 6D &gt; Knife part. They always recover before his Knife hits them. Is there any trick to this or am I just not doing the combo fast enough?</p>
<p> </p>
<p>Thanks in advance</p>
]]></description><guid isPermaLink="false">8933</guid><pubDate>Fri, 18 Jul 2014 00:44:38 +0000</pubDate></item><item><title>[CP] Relius Clover Video Thread</title><link>https://www.forums.dustloop.com/forums/topic/5956-cp-relius-clover-video-thread/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center;"><img src="http://kurushii.tv/Dustloop/BBCP/Graphics/Relius/BBCP_Header_Video_Thread.png" alt="BBCP_Header_Video_Thread.png"></div><p></p><p>
</p><p>
</p><ul><li>If you'd like to contribute, please feel free to do so! Just link the video along with the time that Relius appears in the video, and I'll update this post with that video. If a suitable title for the video is available please list with it.<br></li><li>Please refrain from going off topic in this thread. This thread is for posting of videos only.<br></li><li>Dates in <span style="color:#FF0000;">Red</span> are PS3 Ranked Matches.<br><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Notable Players</b></div><ul><li>RYO<br></li><li>Kyo<br></li><li>Mokemoke<br></li><li>TORI<br></li><li>Osha<br></li></ul></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Matches</b></div><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAM.png" alt=":AM:"><br>
[2/2/2013] <a href="" rel="external nofollow">Click!</a> [Tamo(RE) vs. Sonya-chan(AM) (2matches)]<br>
[2/2/2013] <a href="" rel="external nofollow">Click!</a> [Tamo(RE) vs. Sonya-chan(AM)]<br>
[2/16/2013] <a href="" rel="external nofollow">Click!</a> [ibukichi (AM) vs Q (RE)]<br>
[2/10/2013] <a href="" rel="external nofollow">Click!</a> [Rarigo (RE) vs. Kamudesu(AM)]<br>
[5/6/2013] <a href="" rel="external nofollow">Click!</a> [??? (AM) vs. RYO(RE)]<br>
[5/4/2013] <a href="" rel="external nofollow">Click!</a> [Daara (AM) vs. 九竜 (RE)]<br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAR.png" alt=":AR:"><br>
[2/11/2013] <a href="" rel="external nofollow">Click!</a> [Kimuchan(AR) vs. ???(RE)]<br>
[3/4/2013] <a href="" rel="external nofollow">Click!</a> [Penguin(AR) vs. Q(RE)]<br>
[3/25/2013] <a href="" rel="external nofollow">Click!</a> [Kyu(RE) vs. Zagi(AR)]<br>
[4/12/2013] <a href="" rel="external nofollow">Click!</a> [ ??? (AR) vs. Sosomichan (RE)]<br>
[4/13/2013] <a href="" rel="external nofollow">Click!</a> [Alice (AR) vs. Asabishi (RE)]<br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAZ.png" alt=":AZ:"><br>
[11/30/2012] <a href="" rel="external nofollow">Click!</a> [RYO Vs. Sekido (Azrael), Amazing Relius play]<br>
[11/30/2012] <a href="" rel="external nofollow">Click!</a> [TORI Vs. pet (Azrael), Not that great of an opponent]<br>
[11/24/2012] <a href="" rel="external nofollow">Click!</a> [TORI Vs. ESP (Azrael), Good match]<br>
[12/15/2012] <a href="" rel="external nofollow">Click!</a> [Kashiwa (Relius) Strong play]<br>
[12/21/2012] <a href="" rel="external nofollow">Click!</a> [RYO vs. Mato]<br>
[12/15/2012] <a href="" rel="external nofollow">Click!</a> [Oruto (AZ) vs. Dodorio]<br>
[12/8/2012] <a href="" rel="external nofollow">Click!</a> [Exemplary Relius control. Simple but very effective.]<br>
[1/19/2013] <a href="" rel="external nofollow">Click!</a> [Terumi vs. (AZ)]<br>
[1/13/2013] <a href="" rel="external nofollow">Click!</a> [RYO vs. Senchou (AZ)]<br>
[1/13/2013] <a href="" rel="external nofollow">Click!</a> [shadow (AZ) vs. RYO]<br>
[2/8/2013] <a href="" rel="external nofollow">Click!</a> [Kaichi (AZ) vs. Nisepachi (RE)]<br>
[2/9/2013] <a href="" rel="external nofollow">Click!</a> [Kashiwa (RE) vs. Poko (AZ)]<br>
[2/23/2013] <a href="" rel="external nofollow">Click!</a> [Peroro (AZ) vs. Mokemoke (RE)]<br>
[3/4/2013] <a href="" rel="external nofollow">Click!</a> [shouhei(AZ) vs. Q(RE)]<br>
[3/30/2013] <a href="" rel="external nofollow">Click!</a> [WataR(RE) vs. hngk (AZ)]<br>
[4/22/2013] <a href="" rel="external nofollow">Click!</a> [???(AZ) vs. Kyuu(RE)]<br>
[4/18/2013] <a href="" rel="external nofollow">Click!</a> [senchou (AZ) vs. RYO (RE)]<br>
[4/18/2013] <a href="" rel="external nofollow">Click!</a> [senchou (AZ) vs. Uma No Hone (RE)]<br>
[6/11/2013] <a href="" rel="external nofollow">Click!</a> [senchou (AZ) vs. Oni (RE)]<br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballBA.png" alt=":BANG:"><br>
[12/22/2012] <a href="" rel="external nofollow">Click!</a> [TSB|Dora vs. RYO]<br>
[12/22/2012] <a href="" rel="external nofollow">Click!</a> [TSB|Dora vs. RYO]<br>
[12/14/2012] <a href="" rel="external nofollow">Click!</a> [RYO vs. TSB|Dora, 4 matches.]<br>
[12/14/2012] <a href="" rel="external nofollow">Click!</a> [RYO vs. TSB|Dora]<br>
[12/15/2012] <a href="" rel="external nofollow">Click!</a> [Dodorio vs. Ikegami (BA)]<br>
[12/15/2012] <a href="" rel="external nofollow">Click!</a> [Kashiwa vs. Ikegami (BA)]<br>
[2/2/2013] <a href="" rel="external nofollow">Click!</a> [ikegami (BA) vs. ???(RE)]<br>
[2/9/2013] <a href="" rel="external nofollow">Click!</a> [Dodorio (RE) vs. Shino (BA)]<br>
[2/9/2013] <a href="" rel="external nofollow">Click!</a> [Dodorio (RE) vs. Ikegami (BA)]<br>
[3/25/2013] <a href="" rel="external nofollow">Click!</a> [Kyu (RE) vs. Rajio (BA)]<br><br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballBU.png" alt=":BU:"><br>
[11/21/2012] <a href="" rel="external nofollow">Click!</a> [Great day 1 play]<br>
[12/21/2012] <a href="" rel="external nofollow">Click!</a> [Mekasue (BU) vs. RYO]<br>
[1/18/2013] <a href="" rel="external nofollow">Click!</a> [??? (RE) vs. BloodRayne (BU); This Relius looked like he just started learning the character...]<br>
[4/22/2013] <a href="" rel="external nofollow">Click!</a> [Kyuu(RE) vs. ???(BU)]<br>
[4/22/2013] <a href="" rel="external nofollow">Click!</a> [???(BU) vs. Kyuu(RE)]<br>
[6/8/2013] <a href="" rel="external nofollow">Click!</a> [Osha (RE) vs. Eme (BU)]<br>
[6/18/2013] <a href="" rel="external nofollow">Click!</a> [shingo (BU) vs. Tocchi (RE)]<br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballCA.png" alt=":CA:"><br>
[2/8/2013] <a href="" rel="external nofollow">Click!</a> [Tooru (CA) vs. Nisepachi (RE)]<br>
[?/?/2013] <a href="" rel="external nofollow">Click!</a> [Mucchi (CA) vs. Tocchi (RE)]<br>
[3/21/2013] <a href="" rel="external nofollow">Click!</a> [Mucchi (CA) vs. Tocchi (RE) (Part 1/2)]<br>
[3/21/2013] <a href="" rel="external nofollow">Click!</a> [Mucchi (CA) vs. Tocchi (RE) (Part 2/2)]<br>
[4/12/2013] <a href="" rel="external nofollow">Click!</a> [RYO(RE) vs. Dio(CA)]<br>
[4/12/2013] <a href="" rel="external nofollow">Click!</a> [RYO(RE) vs. Dio(CA)]<br>
[4/12/2013] <a href="" rel="external nofollow">Click!</a> [RYO(RE) vs. Dio(CA)]<br>
[4/22/2013] <a href="" rel="external nofollow">Click!</a> [Kyuu(RE) vs. Mikan Yarou(CA)]<br>
[4/13/2013] <a href="" rel="external nofollow">Click!</a> [Roi (CA) vs. Okkun (RE)]<br>
[4/13/2013] <a href="" rel="external nofollow">Click!</a> [Asabishi (RE) vs. Roi (CA)]<br>
[5/12/2013] <a href="" rel="external nofollow">Click!</a> [bobi (CA) vs. RYO (RE) (Vol.1 Set-Play)]<br>
[5/12/2013] <a href="" rel="external nofollow">Click!</a> [bobi (CA) vs. RYO (RE) (Vol.2 Set-Play)]<br>
[6/8/2013] <a href="" rel="external nofollow">Click!</a> [Osha (RE) vs. mojibake (CA)]<br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballHK.png" alt=":HA:"><br>
[11/30/2012] <a href="" rel="external nofollow">Click!</a> [RYO Vs. Chan (Hakumen), Good but tough matchup]<br>
[12/28/2012] <a href="" rel="external nofollow">Click!</a> [RYO Vs. JUN (Hakumen)]<br>
[12/28/2012] <a href="" rel="external nofollow">Click!</a> [RYO Vs. JUN (Hakumen)]<br>
[1/18/2013] <a href="" rel="external nofollow">Click!</a> [Chan (HA) Vs. Mori]<br>
[2/11/2013] <a href="" rel="external nofollow">Click!</a> [??? (HA) vs. ??? (RE)]<br>
[3/1/2013] <a href="" rel="external nofollow">Click!</a> [RYO (RE) vs. JUN(HA)]<br>
[3/4/2013] <a href="" rel="external nofollow">Click!</a> [Q (RE)vs. Monmon (HA)]<br>
[2/20/2013] <a href="" rel="external nofollow">Click!</a> [Asabishi (RE)vs. Joubutsu (HA)]<br>
[3/30/2013] <a href="" rel="external nofollow">Click!</a> [WataR (RE) vs. Naabe (HA)]<br>
[4/12/2013] <a href="" rel="external nofollow">Click!</a> [sosomichan (RE) vs. ??? (HA)]<br>
[5/4/2013] <a href="" rel="external nofollow">Click!</a> [巻 (HA) vs. 九竜 (RE)]<br>
[6/18/2013] <a href="" rel="external nofollow">Click!</a> [Tocchi (RE) vs. Film (HA)]<br>
[6/25/2013] <a href="" rel="external nofollow">Click!</a> [GS (HA) vs. RYO (RE)]<br>
[6/25/2013] <a href="" rel="external nofollow">Click!</a> [461 Kocha (HA) vs. RYO (RE)]<br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballHZ.png" alt=":HZ:"><br>
[12/14/2012] <a href="" rel="external nofollow">Click!</a> [RYO vs. Udon]<br>
[12/14/2012] <a href="" rel="external nofollow">Click!</a> [RYO vs. Udon]<br>
[12/15/2012] <a href="" rel="external nofollow">Click!</a> [Dodorio vs. Muzu (HZ)]<br>
[12/8/2012] <a href="" rel="external nofollow">Click!</a> [Very solid player here.]<br>
[12/31/2012] <a href="" rel="external nofollow">Click!</a> [Naoya (HZ) vs. Dodorio]<br>
[12/26/2012] <a href="" rel="external nofollow">Click!</a> [Mr. Kyo (HZ) vs. Fang]<br>
[12/31/2012] <a href="" rel="external nofollow">Click!</a> [Dodorio vs. Haruki (HZ)]<br>
[1/23/2013] <a href="" rel="external nofollow">Click!</a> [Maou(HZ) vs. Asabishi (RE)]<br>
[2/2/2013] <a href="" rel="external nofollow">Click!</a> [Tamo(RE) vs. Ruurihhi(HZ) (2 matches)]<br>
[2/23/2013] <a href="" rel="external nofollow">Click!</a> [Hitotose (HZ) vs. Mokemoke (RE)]<br>
[2/24/2013] <a href="" rel="external nofollow">Click!</a> [Nakani (RE) vs. Kawa-chan (HZ)]<br>
[2/16/2013] <a href="" rel="external nofollow">Click!</a> [Onna Shikute(RE) vs. Hotaru(HZ)]<br>
[4/18/2013] <a href="" rel="external nofollow">Click!</a> [MSY (HZ) vs. Uma No Hone (RE)]<br>
[4/10/2013] <a href="" rel="external nofollow">Click!</a> [Maou (HZ) vs. Asabishi (RE)]<br>
[6/8/2013] <a href="" rel="external nofollow">Click!</a> [Osha (RE) vs. Noze (HZ)]<br>
[5/18/2013] <a href="" rel="external nofollow">Click!</a> [shinso (HZ) vs. Asabishi (RE)]<br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTG.png" alt=":TG:"><br>
[12/11/2012] <a href="" rel="external nofollow">Click!</a> [Decent]<br>
[12/25/2012] <a href="" rel="external nofollow">Click!</a> [a-cho matches]<br>
[12/8/2012] <a href="" rel="external nofollow">Click!</a> [Ok]<br>
[1/19/2013] <a href="" rel="external nofollow">Click!</a> [Terumi vs. Kigui Hyou (TG)]<br>
[1/13/2013] <a href="" rel="external nofollow">Click!</a> [Ryo vs. Yumura; set play]<br>
[2/11/2013] <a href="" rel="external nofollow">Click!</a> [Rutent (TG) vs. ???(RE)]<br>
[2/8/2013] <a href="" rel="external nofollow">Click!</a> [Osuban (TG) vs. Nisepachi (RE)]<br>
[2/6/2013] <a href="" rel="external nofollow">Click!</a> [Rarigo (RE) vs Raburesu (TG) ]<br>
[2/16/2013] <a href="" rel="external nofollow">Click!</a> [Oousoto (TG) vs Q (RE)]<br>
[2/16/2013] <a href="" rel="external nofollow">Click!</a> [Grandia (TG) vs Q (RE)]<br>
[2/16/2013] <a href="" rel="external nofollow">Click!</a> [bareru (TG) vs. Onna Shikute(RE)]<br>
[3/4/2013] <a href="" rel="external nofollow">Click!</a> [Q (RE) vs. Oosuto(TG)]<br>
[3/29/2013] <a href="" rel="external nofollow">Click!</a> [??? (TG) vs. TORI (RE)]<br>
[3/30/2013] <a href="" rel="external nofollow">Click!</a> [WataR(RE) vs. Yuu (TG)]<br>
[4/12/2013] <a href="" rel="external nofollow">Click!</a> [Tashi (TG) vs. Sosomichan (RE)]<br>
[4/12/2013] <a href="" rel="external nofollow">Click!</a> [sosomichan(RE) vs. ??? (TG)]<br>
[4/18/2013] <a href="" rel="external nofollow">Click!</a> [Akizuki (TG) vs. RYO (RE)]<br>
[4/13/2013] <a href="" rel="external nofollow">Click!</a> [Alice (TG) vs. Asabishi (RE)]<br>
[6/25/2013] <a href="" rel="external nofollow">Click!</a> [setsuna (RE) vs. Slime(TG)]<br>
[6/25/2013] <a href="" rel="external nofollow">Click!</a> [slime (TG) vs. RYO (RE)]<br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballIZ.png" alt=":IZ:"><br>
[00/00/2013] <a href="" rel="external nofollow">Click!</a> [Notes]<br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballJI.png" alt=":JI:"><br>
[12/15/2012] <a href="" rel="external nofollow">Click!</a> [Dodorio vs. Poko (JI); Great Relius play here]<br>
[12/14/2012] <a href="" rel="external nofollow">Click!</a> [RYO vs. KC (JI)]<br>
[1/19/2013] <a href="" rel="external nofollow">Click!</a> [Terumi vs. Oda (JI)]<br>
[1/19/2013] <a href="" rel="external nofollow">Click!</a> [Terumi vs. Eruo (JI)]<br>
[1/13/2013] <a href="" rel="external nofollow">Click!</a> [RYO vs. Yutta(JI); set play]<br>
[12/12/2012] <a href="" rel="external nofollow">Click!</a> [Okkun vs. J-Son (JI)]<br>
[2/1/2013] <a href="" rel="external nofollow">Click!</a> [??? (JI) vs. Mimori(RE)]<br>
[2/2/2013] <a href="" rel="external nofollow">Click!</a> [??? (RE) vs. ???(JI)]<br>
[2/11/2013] <a href="" rel="external nofollow">Click!</a> [Fenrichi (JI) vs. ???(RE)]<br>
[2/9/2013] <a href="" rel="external nofollow">Click!</a> [Kashiwa (RE) vs. Nina (JI)]<br>
[2/1/2013] <a href="" rel="external nofollow">Click!</a> [Gurimuropa (RE) vs Gagaga (JI)]<br>
[2/8/2013] <a href="" rel="external nofollow">Click!</a> [Hijiri yo (JI) vs. Onna Shikute  (RE)]<br>
[2/15/2013] <a href="" rel="external nofollow">Click!</a> [Kurojo (RE) vs. Yarujan (JI)]<br>
[2/15/2013] <a href="" rel="external nofollow">Click!</a> [Kurojo (RE) vs. Yarujan (JI)]<br>
[2/15/2013] <a href="" rel="external nofollow">Click!</a> [Kurojo (RE) vs. Yarujan (JI)]<br>
[2/15/2013] <a href="" rel="external nofollow">Click!</a> [Kurojo (RE) vs. Yarujan (JI)]<br>
[2/15/2013] <a href="" rel="external nofollow">Click!</a> [Kurojo (RE) vs. Yarujan (JI)]<br>
[3/8/2013] <a href="" rel="external nofollow">Click!</a> [Mori (RE) vs. Noiman(JI)]<br>
[3/8/2013] <a href="" rel="external nofollow">Click!</a> [Mori (RE) vs. Shirushi (JI)]<br>
[3/10/2013] <a href="" rel="external nofollow">Click!</a> [GOLD (JI) vs. MPB (RE)]<br>
[3/25/2013] <a href="" rel="external nofollow">Click!</a> [Tori (JI) vs. Kyu (RE)]<br>
[4/12/2013] <a href="" rel="external nofollow">Click!</a> [shirushi (JI) vs. RYO (RE)]<br>
[4/22/2013] <a href="" rel="external nofollow">Click!</a> [Kyuu(RE) vs. Fenrichi(JI)]<br>
[4/22/2013] <a href="" rel="external nofollow">Click!</a> [Fenrichi(JI) vs. Kyuu(RE)]<br>
[6/8/2013] <a href="" rel="external nofollow">Click!</a> [Osha (RE) vs. Yocchikazu (JI)]<br>
[6/8/2013] <a href="" rel="external nofollow">Click!</a> [Osha (RE) vs. Isha no Musuko (JI)]<br>
[5/18/2013] <a href="" rel="external nofollow">Click!</a> [Yooshi (JI) vs. Asabishi (RE)]<br>
[6/25/2013] <a href="" rel="external nofollow">Click!</a> [Yasuda (JI) vs. RYO (RE)]<br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballLI.png" alt=":LI:"><br>
[11/30/2012] <a href="" rel="external nofollow">Click!</a> [TORI Vs. Kikuchiyo (Litchi), Looks to be a very tough matchup]<br>
[12/11/2012] <a href="" rel="external nofollow">Click!</a> [Player didn't seem to know what to do in this match-up]<br>
[1/19/2013] <a href="" rel="external nofollow">Click!</a> [Ponta (LI) vs. Terumi]<br>
[2/7/2013] <a href="" rel="external nofollow">Click!</a> [???(LI) vs. ???(RE)]<br>
[2/11/2013] <a href="" rel="external nofollow">Click!</a> [Kikuchiyo (LI) vs. ???(RE)]<br>
[2/14/2013] <a href="" rel="external nofollow">Click!</a> [Kyo (LI) vs. Ramu (RE)]<br>
[3/15/2013] <a href="" rel="external nofollow">Click!</a> [suiru (RE) vs. Kurari (LI)]<br>
[3/15/2013] <a href="" rel="external nofollow">Click!</a> [suiru (RE) vs. Kikuchiyo (LI)]<br>
[2/27/2013] <a href="" rel="external nofollow">Click!</a> [Mahiro (LI) vs. Asabishi (RE)]<br>
[3/29/2013] <a href="" rel="external nofollow">Click!</a> [Hane (LI) vs. TORI(RE)]<br>
[4/5/2013] <a href="" rel="external nofollow">Click!</a> [J (RE) vs. Geroshyabu(LI)]<br>
[4/12/2013] <a href="" rel="external nofollow">Click!</a> [Dedede (LI) vs. Sosomichan(RE)]<br>
[4/28/2013] <a href="" rel="external nofollow">Click!</a> [Galileo (LI) vs. Kyuu (RE)]<br>
[4/22/2013] <a href="" rel="external nofollow">Click!</a> [Kikuchiyo(LI) vs. Kyuu(RE)]<br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballMK.png" alt=":MK:"><br>
[1/11/2013] <a href="" rel="external nofollow">Click!</a> [Goro (MK) vs. Mori]<br>
[2/1/2013] <a href="" rel="external nofollow">Click!</a> [Yasuna (MK) vs. ???(RE)]<br>
[2/16/2013] <a href="" rel="external nofollow">Click!</a> [Onna Shikute(RE) vs. Matsu(MK)]<br>
[3/23/2013] <a href="" rel="external nofollow">Click!</a> [KT(RE) vs. Sugya(MK)]<br>
[3/29/2013] <a href="" rel="external nofollow">Click!</a> [Goro (MK) vs. TORI(RE)]<br>
[5/4/2013] <a href="" rel="external nofollow">Click!</a> [Taawa (MK) vs. 九竜 (RE)]<br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballMU.png" alt=":MU:"><br>
[12/21/2012] <a href="" rel="external nofollow">Click!</a> [H.H (MU) vs. RYO]<br>
[12/21/2012] <a href="" rel="external nofollow">Click!</a> [Keba (MU) vs. Taira Kyo]<br>
[12/12/2012] <a href="" rel="external nofollow">Click!</a> [Okkun vs. Toriten (Mu)]<br>
[1/23/2013] <a href="" rel="external nofollow">Click!</a> [Funya Q (MU) vs. Asabishi (RE)]<br>
[1/30/2013] <a href="" rel="external nofollow">Click!</a> [Washi (MU) vs. Asabishi (RE)]<br>
[2/11/2013] <a href="" rel="external nofollow">Click!</a> [???(MU) vs. ???(RE)]<br>
[2/20/2013] <a href="" rel="external nofollow">Click!</a> [Funya Q(MU) vs. Shadow(RE)]<br>
[3/8/2013] <a href="" rel="external nofollow">Click!</a> [Mori(RE) vs. Serizawa(MU)]<br>
[4/12/2013] <a href="" rel="external nofollow">Click!</a> [RYO(RE) vs. Dio(MU)]<br>
[4/12/2013] <a href="" rel="external nofollow">Click!</a> [RYO(RE) vs. Dio(MU)]<br>
[4/22/2013] <a href="" rel="external nofollow">Click!</a> [???(MU) vs. Kyuu(RE)]<br>
[4/13/2013] <a href="" rel="external nofollow">Click!</a> [Okkun (RE) vs. FunyaQ (MU)]<br>
[5/6/2013] <a href="" rel="external nofollow">Click!</a> [??? (MU) vs. RYO (RE)]<br>
[5/6/2013] <a href="" rel="external nofollow">Click!</a> [HxH (MU) vs. RYO (RE)]<br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballNO_2.png" alt=":NL:"><br>
[12/26/2012] <a href="" rel="external nofollow">Click!</a> [GUCCI (NL) vs. Fang]<br>
[2/2/2013] <a href="" rel="external nofollow">Click!</a> [R-2 (NL) vs. ???(RE)]<br>
[2/6/2013] <a href="" rel="external nofollow">Click!</a> [shino (NL) vs. mob(RE)]<br>
[2/9/2013] <a href="" rel="external nofollow">Click!</a> [Kashiwa (RE) vs. Aimaso (NL)]<br>
[2/8/2013] <a href="" rel="external nofollow">Click!</a> [CNO (NL) vs. Onii (RE)]<br>
[2/16/2013] <a href="" rel="external nofollow">Click!</a> [CNO (NL) vs. Onna Shikute(RE)]<br>
[3/2/2013] <a href="" rel="external nofollow">Click!</a> [??? (RE)vs. R-3 (NL)]<br>
[3/13/2013] <a href="" rel="external nofollow">Click!</a> [Kyuu (RE)vs. Daisul (NL); This is part 1/6, the rest is on the channel.]<br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballNU.png" alt=":NU:"><br>
[12/28/2012] <a href="" rel="external nofollow">Click!</a> [Yoshiki vs. RYO]<br>
[12/8/2012] <a href="" rel="external nofollow">Click!</a> [Great play; aggressive and effective.]<br>
[2/16/2013] <a href="" rel="external nofollow">Click!</a> [Naga (NU) vs Q (RE)]<br>
[2/10/2013] <a href="" rel="external nofollow">Click!</a> [shirouto Doutei Hanta (NU) vs Kurojo (RE)]<br>
[2/10/2013] <a href="" rel="external nofollow">Click!</a> [shirouto Doutei Hanta (NU) vs Kurojo (RE)]<br>
[2/10/2013] <a href="" rel="external nofollow">Click!</a> [Rarigo (RE) vs. ???(NU)]<br>
[2/10/2013] <a href="" rel="external nofollow">Click!</a> [???(NU) vs. Rarigo (RE)]<br>
[2/16/2013] <a href="" rel="external nofollow">Click!</a> [sharu (NU) vs. Onna Shikute (RE)]<br>
[3/4/2013] <a href="" rel="external nofollow">Click!</a> [Q (RE)vs. Reiji (NU)]<br>
[3/23/2013] <a href="" rel="external nofollow">Click!</a> [Mikami (RE) vs Hotalu (NU)]<br>
[4/10/2013] <a href="" rel="external nofollow">Click!</a> [Yoshi (NU) vs. Asabishi (RE)]<br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballPT.png" alt=":PT:"><br>
[11/30/2012] <a href="" rel="external nofollow">Click!</a> [TORI Vs. Doraeta (Platinum)]<br>
[11/24/2012] <a href="" rel="external nofollow">Click!</a> [TORI Vs. Ponasu Stage ( Platinum )]<br>
[11/24/2012] <a href="" rel="external nofollow">Click!</a> [Rakku (PT) Vs. Nanaki]<br>
[12/31/2012] <a href="" rel="external nofollow">Click!</a> [souta (PT) vs. Dodorio]<br>
[12/31/2012] <a href="" rel="external nofollow">Click!</a> [Dodorio vs. Inu (PT)]<br>
[2/14/2013] <a href="" rel="external nofollow">Click!</a> [MAVEN (PT) vs. Ramu (RE)]<br>
[2/10/2013] <a href="" rel="external nofollow">Click!</a> [Funya (PT) vs. Rarigo (RE)]<br>
[4/5/2013] <a href="" rel="external nofollow">Click!</a> [J (RE) vs. Touya (PT)]<br>
[4/13/2013] <a href="" rel="external nofollow">Click!</a> [Okkun (RE) vs. Nanaki (PT)]<br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRC.png" alt=":RA:"><br>
[11/24/2012] <a href="" rel="external nofollow">Click!</a> [TORI Vs. Momoiro ( Rachel )]<br>
[12/25/2012] <a href="" rel="external nofollow">Click!</a> [a-cho matches]<br>
[2/23/2013] <a href="" rel="external nofollow">Click!</a> [??? (RA) vs. Mokemoke (RE)]<br>
[2/20/2013] <a href="" rel="external nofollow">Click!</a> [Asabishi (RE)vs. Nanaki (RA)]<br>
[3/23/2013] <a href="" rel="external nofollow">Click!</a> [Masa (RA) vs Mikami (RE)]<br>
[6/18/2013] <a href="" rel="external nofollow">Click!</a> [Tocchi (RE) vs Uni Kou (RA)]<br>
[6/25/2013] <a href="" rel="external nofollow">Click!</a> [Minoru (RA) vs. RYO(RE)]<br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRG.png" alt=":RG:"><br>
[12/15/2012] <a href="" rel="external nofollow">Click!</a> [Kashiwa Vs. Ajisai (Ragna), Aggressive play]<br>
[12/15/2012] <a href="" rel="external nofollow">Click!</a> [Dodorio Vs. Ajisai (Ragna)]<br>
[12/15/2012] <a href="" rel="external nofollow">Click!</a> [Dodorio Vs. Ajisai (Ragna)]<br>
[12/31/2012] <a href="" rel="external nofollow">Click!</a> [Okkun vs. Kaqn (RG)]<br>
[1/19/2013] <a href="" rel="external nofollow">Click!</a> [Terumi vs. Suibotsu (RG)]<br>
[1/13/2013] <a href="" rel="external nofollow">Click!</a> [RYO vs. Kaqn (RG); set play 1/2]<br>
[1/13/2013] <a href="" rel="external nofollow">Click!</a> [RYO vs. Kaqn (RG); set play 2/2]<br>
[2/1/2013] <a href="" rel="external nofollow">Click!</a> [??? (RG) vs. Mimori (RE)]<br>
[2/6/2013] <a href="" rel="external nofollow">Click!</a> [HARA (RG) vs. mob(RE)]<br>
[2/11/2013] <a href="" rel="external nofollow">Click!</a> [serious (RG) vs. ???(RE)]<br>
[2/9/2013] <a href="" rel="external nofollow">Click!</a> [Kashiwa (RE) vs. Kimi (RG)]<br>
[2/16/2013] <a href="" rel="external nofollow">Click!</a> [HARA (RG) vs. Moke Moke (RE)]<br>
[2/8/2013] <a href="" rel="external nofollow">Click!</a> [Hiyoko (RG) vs. Onna Shikute  (RE)]<br>
[2/24/2013] <a href="" rel="external nofollow">Click!</a> [Nakani (RE) vs. Setton (RG)]<br>
[2/16/2013] <a href="" rel="external nofollow">Click!</a> [HARA (RG) vs. Onna Shikute (RE)]<br>
[2/16/2013] <a href="" rel="external nofollow">Click!</a> [HARA (RG) vs. Onna Shikute(RE)]<br>
[3/10/2013] <a href="" rel="external nofollow">Click!</a> [HARA (RG) vs. MPB(RE)]<br>
[3/13/2013] <a href="" rel="external nofollow">Click!</a> [Mahiro (RG) vs. Asabishi(RE)]<br>
[4/12/2013] <a href="" rel="external nofollow">Click!</a> [Fumi (RG) vs. Sosomichan(RE)]<br>
[4/28/2013] <a href="" rel="external nofollow">Click!</a> [Kogatan (RG) vs. Ashibi (RE)]<br>
[4/28/2013] <a href="" rel="external nofollow">Click!</a> [Kogatan (RG) vs. Sasaki (RE)]<br>
[4/28/2013] <a href="" rel="external nofollow">Click!</a> [Kogatan (RG) vs. Kyuu (RE)]<br>
[5/18/2013] <a href="" rel="external nofollow">Click!</a> [KAJIN (RG) vs. Asabishi(RE)]<br>
[5/18/2013] <a href="" rel="external nofollow">Click!</a> [Otsukun (RE) vs. Benishoga (RG)]<br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRE.png" alt=":RE:"><br>
[12/14/2012] <a href="" rel="external nofollow">Click!</a> [RYO vs. Reobarudon (RE), Great play from both players.]<br>
[1/11/2013] <a href="" rel="external nofollow">Click!</a> [sosomichan vs. Onna Shikute]<br>
[1/19/2013] <a href="" rel="external nofollow">Click!</a> [Terumi vs. (RE)]<br>
[4/13/2013] <a href="" rel="external nofollow">Click!</a> [Okkun vs. Asabishi]<br>
[5/18/2013] <a href="" rel="external nofollow">Click!</a> [Otsukun vs. Asabishi]<br>
[6/25/2013] <a href="" rel="external nofollow">Click!</a> [Oni i vs. RYO]<br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTK.png" alt=":TA:"><br>
[11/30/2012] <a href="" rel="external nofollow">Click!</a> [TORI Vs. Yuuto (Taokaka), Very dominate match]<br>
[12/15/2012] <a href="" rel="external nofollow">Click!</a> [Kashiwa Vs. Konbu (Taokaka)]<br>
[12/15/2012] <a href="" rel="external nofollow">Click!</a> [shie (TA) Vs. Kashiwa]<br>
[12/15/2012] <a href="" rel="external nofollow">Click!</a> [Dodorio vs. Tamai-san (TA)]<br>
[2/16/2013] <a href="" rel="external nofollow">Click!</a> [satsuno (TA) vs. Moke Moke (RE)]<br>
[2/22.23/2013] <a href="" rel="external nofollow">Click!</a> [Hare (RE) vs. Exodus (TA)]<br>
[3/13/2013] <a href="" rel="external nofollow">Click!</a> [Kyari (TA) vs. Asabishi (RE)]<br>
[4/28/2013] <a href="" rel="external nofollow">Click!</a> [Kinji (TA) vs. Ashibi (RE)]<br>
[4/22/2013] <a href="" rel="external nofollow">Click!</a> [Kyuu(RE) vs. ???(TA)]<br>
[4/22/2013] <a href="" rel="external nofollow">Click!</a> [Kyuu(RE) vs. ???(TA)]<br>
[4/22/2013] <a href="" rel="external nofollow">Click!</a> [???(TA) vs. Kyuu(RE)]<br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTS.png" alt=":TS:"><br>
[12/31/2012] <a href="" rel="external nofollow">Click!</a> [Hachimitsu (TS) vs. Dodorio]<br>
[2/23/2013] <a href="" rel="external nofollow">Click!</a> [Pikuri (TS) vs. Mokemoke (RE)]<br>
[2/24/2013] <a href="" rel="external nofollow">Click!</a> [Nakani (RE) vs. Kawagoe (TS)]<br>
[6/11/2013] <a href="" rel="external nofollow">Click!</a> [Mondaiji (TS) vs. Oni (RE)]<br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballVA.png" alt=":VA:"><br>
[12/31/2012] <a href="" rel="external nofollow">Click!</a> [Kayano (VA) vs. Dodorio]<br>
[1/11/2013] <a href="" rel="external nofollow">Click!</a> [Nao (VA) vs. Onna Shikute]<br>
[1/11/2013] <a href="" rel="external nofollow">Click!</a> [sosomichan vs. Nao (VA)]<br>
[2/10/2013] <a href="" rel="external nofollow">Click!</a> [Kurojo (RE) vs. Gucchi (VA)]<br>
[2/10/2013] <a href="" rel="external nofollow">Click!</a> [Kurojo (RE) vs. Gucchi (VA)]<br>
[2/10/2013] <a href="" rel="external nofollow">Click!</a> [Kurojo (RE) vs. Gucchi (VA)]<br>
[2/10/2013] <a href="" rel="external nofollow">Click!</a> [Kurojo (RE) vs. Gucchi (VA)]<br>
[3/1/2013] <a href="" rel="external nofollow">Click!</a> [RYO(RE) vs. Potofu(VA)]<br>
[2/16/2013] <a href="" rel="external nofollow">Click!</a> [sugiyama (VA) vs. Onna Shikute (RE)]<br>
[4/18/2013] <a href="" rel="external nofollow">Click!</a> [suya (VA) vs. Uma No Hone (RE)]<br>
[6/25/2013] <a href="" rel="external nofollow">Click!</a> [Emine (VA) vs. RYO (RE)]<br>
[6/25/2013] <a href="" rel="external nofollow">Click!</a> [310 (VA) vs. RYO (RE)]<br>
[6/27/2013] <a href="" rel="external nofollow">Click!</a> [RYO (RE) vs. The Hellsing 3 Part1]<br>
[6/27/2013] <a href="" rel="external nofollow">Click!</a> [RYO (RE) vs. The Hellsing 3 Part2]<br>
[6/27/2013] <a href="" rel="external nofollow">Click!</a> [RYO (RE) vs. The Hellsing 3 Final]<br><br></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Challenge Mode Combos</b></div><ul><li>-<br></li></ul><p></p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Combo Videos</b></div></div><p>
[*]-<a href="" rel="external nofollow">Click!</a> [bnB video by Nashi]</p><p>
[*]-<a href="" rel="external nofollow">Click!</a> [bnB video by Nashi (Part 2)]</p><p>
[*]-<a href="" rel="external nofollow">Click!</a> [bnB video by 芦火]</p><p>
</p><p></p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Stream Archives</b></div><p>
[*]-</p><p>
</p><p></p></div></li></ul>]]></description><guid isPermaLink="false">5956</guid><pubDate>Mon, 10 Dec 2012 03:47:00 +0000</pubDate></item><item><title>[CP] Relius Clover Combo Thread</title><link>https://www.forums.dustloop.com/forums/topic/5958-cp-relius-clover-combo-thread/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center;"><img src="http://kurushii.tv/Dustloop/BBCP/Graphics/Relius/BBCP_Header_Combo_Thread.png" alt="BBCP_Header_Combo_Thread.png"><p>
</p><p>
<img src="http://kurushii.tv/Dustloop/BBCP/Graphics/Relius/BBCP_Info_Bar_c01.png" alt="BBCP_Info_Bar_c01.png"></p></div><p></p><p>
</p><p>
</p><ul><li>-<br></li><li>-<br></li><li>-<br></li><li>-<br></li></ul><p></p><p>
</p><p>
[table=width: 700, align: center]</p><p>
</p><p>
	</p><strong>General Notations Used</strong><p>
	</p><strong>Guide Specific Notations Used</strong><p>
</p><p>
</p><p>
	</p>[table=width: 350, class: grid, align: center]<p>
</p><p>
	</p><strong>j</strong><p>
	</p>Jump<p>
</p><p>
</p><p>
	</p><strong>sj</strong><p>
	</p>Super Jump<p>
</p><p>
</p><p>
	</p><strong>ad</strong><p>
	</p>Air Dash<p>
</p><p>
</p><p>
	</p><strong>iad</strong><p>
	</p>Instant Air Dash<p>
</p><p>
</p><p>
	</p><strong>jc</strong><p>
	</p>Jump Cancel<p>
</p><p>
</p><p>
	</p><strong>sjc</strong><p>
	</p>Super Jump Cancel<p>
</p><p>
</p><p>
	</p><strong>CH</strong><p>
	</p>Counter Hit<p>
</p><p>
</p><p>
	</p><strong>FC</strong><p>
	</p>Fatal Counter<p>
</p><p>
</p><p>
	</p><strong>RC</strong><p>
	</p>Rapid Cancel<p>
</p><p>
</p><p>
	</p><strong>[ ]</strong><p>
	</p>Hold Input<p>
</p><p>
</p><p>
	</p><strong>(N)</strong><p>
	</p>Attack must deal N amount of hits.<p>
</p><p>
</p><p>
	</p><strong>[???] xN</strong><p>
	</p>Repeat ??? N amount of times.<p>
</p><p>
[/table]</p><p>
	</p>[table=width: 350, class: grid, align: center]<p>
</p><p>
	</p><strong>DM</strong><p>
	</p>Damage<p>
</p><p>
</p><p>
	</p><strong>HG</strong><p>
	</p>Heat Gain %<p>
</p><p>
</p><p>
	</p><strong>IC</strong><p>
	</p>Ignis Cost<p>
</p><p>
</p><p>
	</p><span style="color:#0000FF;"><strong>Text</strong></span><p>
	</p>Challenge Mode Combo<p>
</p><p>
</p><p>
	</p><span style="color:#FF0000;"><strong>Text</strong></span><p>
	</p>Input Replaceable<p>
</p><p>
[/table]</p><p>
</p><p>
[/table]</p><p>
</p><p>
[table=width: 400, align: center]</p><p>
</p><p>
	</p><strong>Ignis Costs [Gauge Total = 10000]</strong><p>
</p><p>
</p><p>
	</p>[table=width: 400, class: grid]<p>
</p><p>
	</p><strong>Move</strong><p>
	</p><p></p><div style="text-align:center;"><p><strong>Cost </strong></p><p><strong>
(Active)</strong></p></div><p></p><p>
	</p><p></p><div style="text-align:center;"><p><strong>Cost </strong></p><p><strong>
(Inactive)</strong></p></div><p></p><p>
</p><p>
</p><p>
	</p><strong>6D</strong><p>
	</p><p></p><div style="text-align:center;"><p>1300</p></div><p></p><p>
	</p><p></p><div style="text-align:center;"><p>-</p></div><p></p><p>
</p><p>
</p><p>
	</p><strong>2D</strong><p>
	</p><p></p><div style="text-align:center;"><p>2000</p></div><p></p><p>
	</p><p></p><div style="text-align:center;"><p>-</p></div><p></p><p>
</p><p>
</p><p>
	</p><strong>4D</strong><p>
	</p><p></p><div style="text-align:center;"><p>1000</p></div><p></p><p>
	</p><p></p><div style="text-align:center;"><p>-</p></div><p></p><p>
</p><p>
</p><p>
	</p><strong>j.6D</strong><p>
	</p><p></p><div style="text-align:center;"><p>1000</p></div><p></p><p>
	</p><p></p><div style="text-align:center;"><p>-</p></div><p></p><p>
</p><p>
</p><p>
	</p><strong>j.2D</strong><p>
	</p><p></p><div style="text-align:center;"><p>1000</p></div><p></p><p>
	</p><p></p><div style="text-align:center;"><p>-</p></div><p></p><p>
</p><p>
</p><p>
	</p><strong>j.8D</strong><p>
	</p><p></p><div style="text-align:center;"><p>1000</p></div><p></p><p>
	</p><p></p><div style="text-align:center;"><p>-</p></div><p></p><p>
</p><p>
</p><p>
	</p><strong>Id Haas (236C &gt; 214A)</strong><p>
	</p><p></p><div style="text-align:center;"><p>1000</p></div><p></p><p>
	</p><p></p><div style="text-align:center;"><p>1000</p></div><p></p><p>
</p><p>
</p><p>
	</p><strong>Id Haas (air) (j.236C &gt; j.214A)</strong><p>
	</p><p></p><div style="text-align:center;"><p>1000</p></div><p></p><p>
	</p><p></p><div style="text-align:center;"><p>1000</p></div><p></p><p>
</p><p>
</p><p>
	</p><strong>Id Naiads (j.236C &gt; j.214B)</strong><p>
	</p><p></p><div style="text-align:center;"><p>1000</p></div><p></p><p>
	</p><p></p><div style="text-align:center;"><p>1000</p></div><p></p><p>
</p><p>
</p><p>
	</p><strong>Val Lanto (214A)</strong><p>
	</p><p></p><div style="text-align:center;"><p>2000</p></div><p></p><p>
	</p><p></p><div style="text-align:center;"><p>3000</p></div><p></p><p>
</p><p>
</p><p>
	</p><strong>Val Lyra (214B)</strong><p>
	</p><p></p><div style="text-align:center;"><p>1500</p></div><p></p><p>
	</p><p></p><div style="text-align:center;"><p>3000</p></div><p></p><p>
</p><p>
</p><p>
	</p><strong>Val Tus (214C)</strong><p>
	</p><p></p><div style="text-align:center;"><p>1500</p></div><p></p><p>
	</p><p></p><div style="text-align:center;"><p>3000</p></div><p></p><p>
</p><p>
</p><p>
	</p><strong>Geara Act (236D)</strong><p>
	</p><p></p><div style="text-align:center;"><p>1500</p></div><p></p><p>
	</p><p></p><div style="text-align:center;"><p>3500</p></div><p></p><p>
</p><p>
</p><p>
	</p><strong>Geara Nose (214D)</strong><p>
	</p><p></p><div style="text-align:center;"><p>1500</p></div><p></p><p>
	</p><p></p><div style="text-align:center;"><p>3500</p></div><p></p><p>
</p><p>
</p><p>
	</p><strong>Bel Lafino (j.214B)</strong><p>
	</p><p></p><div style="text-align:center;"><p>1500</p></div><p></p><p>
	</p><p></p><div style="text-align:center;"><p>3000</p></div><p></p><p>
</p><p>
</p><p>
	</p><strong>Vol Tedo (632146D)</strong><p>
	</p><p></p><div style="text-align:center;"><p>1000</p></div><p></p><p>
	</p><p></p><div style="text-align:center;"><p>1000</p></div><p></p><p>
</p><p>
</p><p>
	</p><strong>Duo Bios (236236D)</strong><p>
	</p><p></p><div style="text-align:center;"><p>1500</p></div><p></p><p>
	</p><p></p><div style="text-align:center;"><p>1500</p></div><p></p><p>
</p><p>
</p><p>
	</p><strong>The Puppeteer's Altar (214214D)</strong><p>
	</p><p></p><div style="text-align:center;"><p>0</p></div><p></p><p>
	</p><p></p><div style="text-align:center;"><p>0</p></div><p></p><p>
</p><p>
[/table]</p><p>
</p><p>
[/table]</p>
]]></description><guid isPermaLink="false">5958</guid><pubDate>Mon, 10 Dec 2012 03:55:22 +0000</pubDate></item><item><title>A Relius Beginner Guide</title><link>https://www.forums.dustloop.com/forums/topic/6466-a-relius-beginner-guide/</link><description><![CDATA[
<p>Hello! You must be here because you are looking to play Relius Clover. Well you’ve come to the right place. This guide is designed to give you insight into how to start learning how to play the character at a basic to intermediate level in preparation for CP. (Also a CP guide will most likely be made when the time comes)</p><p>
</p><p>
This guide also assumes you are already familiar with the number notation as well as common terms used in fighting games. These can be found here: <a href="" rel="external nofollow">http://www.dustloop.com/forums/showthread.php?8396-Terminology-Used-on-Dustloop-Defined</a></p><p>
</p><p>
Table of Contents:</p><p>
</p><p>
I.  Introduction to Relius</p><p>
II. Normals</p><p>
III. Special Moves</p><p>
IV. Distortion Drives</p><p>
V. Basic Game Plan</p><p>
VI. Block Strings and Mix-Ups</p><p>
VII. Beginner Combos</p><p>
VIII. How to Put it All Together and Get Playing</p><p>
</p><p>
(Use Cntrl+F to find and skip to a section ^_^)</p><p>
</p><p>
I.  Introduction to Relius</p><p>
</p><p>
Playstyle: Rushdown and Frametraps</p><p>
Health: 11,000</p><p>
Primers: 5</p><p>
</p><p>
Relius is a mainly rushdown oriented character that focuses on frame-traps and keeping your opponent under pressure with the use of Ignis. Relius can command Ignis independently from himself and by using the two in conjunction with one-another you can keep the opponent blocking. Ignis however, is limited by a meter and this is one of Relius’s faults and main gameplay mechanics: balancing the Ignis meter so that you can continue to pressure and then combo afterwards. He also needs Ignis to be able to do significant damage, as well as “zone” the opponent from afar to make an opening to get in. A buff he is receiving in CP however is that he will be able to fend by myself much better with the addition of two non-Ignis special moves.</p><p>
	How does Ignis play exactly though? Ignis starts off the match unsummoned which means you are unable to use her until you summon her with a special move or a D normal. Each move (either a normal or special) she does costs points from the Ignis meter (which has a total of 10000 points). Special moves cost more if they are done when she is unsummoned. Move point costs are listed below in their respective sections. Ignis meter is also depleted at one point per frame when she is idle. Ignis gauge is replenished when she is unsummoned. If Relius or Ignis is hit while Ignis is summoned (meaning Relius is hurt by a move, blocking a move will keep Ignis summoned but teching a throw sadly unsummons her) she will be desummoned and will enter a blue state. During this blue state Ignis recovers at a much slower pace until she returns to the normal red, but you can still summon and have her attack during the blue state. If the gauge is reduced to zero, Ignis will stop and the gauge will turn black with an X over Ignis’s symbol. She will be unusable as she recovers the gauge at 15 points per frame until it is once again full. Your main goal is to use Ignis to her maximum potential without letting her gauge be completely used, then safely desummon her to let her recharge.</p><p>
</p><p>
Pictures and hitboxes can be found here: <a href="" rel="external nofollow">http://www.dustloop.com/wiki/index.php?title=Relius_Clover_(BBCSE)</a></p><p>
Important notes about the hitboxes will be in the descriptions as well.</p><p>
</p><p>
All frame data and gatling lists can be found here: <a href="" rel="external nofollow">http://www.dustloop.com/wiki/index.php?title=Relius_Frame_Data_(BBCSE)</a></p><p>
Important gatlings and cancels will be mentioned in the descriptions however. </p><p>
</p><p>
</p><p>
II. Normals</p><p>
</p><p>
5A- Relius slaps at the air with his hand. Your standard 5A, nothing too special. Not used very often. Doesn’t work very well as an anti-air due to its poor hitbox and slower start-up. Also whiffs on all crouching characters except for Tager. </p><p>
</p><p>
5B- Relius sends out a long reaching robotic fist from his cape. One of Relius’s best pokes. Has a very far reach and is a common combo starter as well pressure tool. Air-unblockable as well. Extends Relius’s hurtbox on the last few frames. </p><p>
</p><p>
5C- Relius uses two robotic fists and crushes the opponent. Hits twice and is jump cancellable on hit. Mostly used in combos. Same frame advantage as 5B. Also air-unblockable.</p><p>
</p><p>
2A- Similar to 5A but Relius is crouching. Does not hit low. Good pressure tool for Relius and can lead into mix-ups. </p><p>
</p><p>
2B- Similar to 5B but Relius is crouching. Your standard low. Has very good reach and is used in pressure strings as a low attack. Leads into combos and is also air-unblockable. Good for catching opponents trying to tech after a knockdown. </p><p>
</p><p>
2C- Relius spins on the floor and punches the air with a robotic hand. Relius’s most common anti-air. Causes fatal counter on counter hit and leads to good damage. Also has head invulnerability. Needs to be timed well though due to slow start-up. Air-unblockable of course.</p><p>
</p><p>
3C- Relius sweeps at the ground with a robotic hand. Low sweep that is a very important normal to Relius. In pressure strings is jump –cancellable even on block while also being a low hitting move. Also used in corner combos as well as setting up oki in the corner. Air-unblockable.</p><p>
</p><p>
6A- Relius uses a claw to hit the opponent high. This is Relius’s only standing overhead. One of the slowest overheads in the game and is unsafe on block so needs to be protected by using an Ignis normal. Doesn’t cancel into any normals and can only cancel into specials (common follow-up is 236C or an Ignis normal to be able to continue to combo). Air-unblockable. Forces crouching on hit. Has a small vacuum effect.</p><p>
</p><p>
6B- Relius lifts his hand and a robotic fist punches upwards. Another anti-air of Relius, but less commonly used. Most used in combos to launch the opponent upwards. Air-unblockable. </p><p>
</p><p>
6C- Relius steps forward and hits the opponent with a robotic hand. A very odd move at Relius’s disposal. It’s unsafe on block so you need to make it safe by using and Ignis move or cancelling into a special move. Also has fatal counter properties so it leads into fairly good damage on counter hit. Also used in combos. Air-unblockable. </p><p>
</p><p>
5D/2D/j.5D (Ignis Unsummoned)- Relius snaps his fingers and summons Ignis. The most common and better way to summon Ignis because it saves meter.</p><p>
</p><p>
5D/j.5D (Ignis Summoned)- Relius snaps his fingers and desummons Ignis. Only way for you to manually desummon Ignis.</p><p>
</p><p>
j.A- Relius spins a gear around his hand. A multi-hitting move that is good for locking the opponent down if it hits them. Not a great jump in since it does not hit high and the proation is poor due to its multi-hitting nature. </p><p>
</p><p>
j.B- Relius uses a robotic arm to punch below him. Has a great hitbox that even extends behind Relius. Your go-to air-to-air as well as being a common jump in. Also used frequently in air combos.</p><p>
</p><p>
j.C- Relius extends out a pocket-knife like object parallel to his leg to attack the opponent. This move has a horrible hurtbox that extends around the hitbox. It leads to very good damage however. Is used in combos but is not jump cancellable. </p><p>
</p><p>
Ignis Normals (Gauge Usage in Parenthesis)</p><p>
</p><p>
6D (1300)- Ignis claws at the air directly in front of her. Used mainly as a pressure tool during blockstrings as well as being used to make Relius moves safe. Used in a few combos. </p><p>
</p><p>
2D (2000)- Ignis swipes at the opponent with an attack that hits twice. The second hit vacuums in the opponent a small bit. Keeps the opponent blocking and in place for a good amount of time. Also has super armor.</p><p>
</p><p>
4D (1000)- Ignis turns her hands into needles and pokes them into the air. Has great range and is a very good anti-air. Is air-unblockable and allows for combos on counter hit. Also used for resets and combos in the corner. </p><p>
</p><p>
j.2D/j.6D/j.8D (1000)- Ignis flies in the direction pressed (2 makes her go diagonally down, 6 makes her go straight horizontally, and 8 makes her go diagonally upward). j.2D is a good jump in that you can bait anti-airs with. j.6D is a good pressure tool from afar as well as a good anti-air. j.8D is mostly used in combos to continue the combo after a j.C.</p><p>
</p><p>
Throws B+C, 4B+C, j.B+C- Relius uses his robotic hand to grab and slam the opponent. All of his throws can be followed up with for a small combo.</p><p>
</p><p>
Counter Assault 6A+B during blockstun- Same animation as 5C. You will be using this a lot due to Relius’s poor defensive skills.</p><p>
</p><p>
III. Special Moves</p><p>
</p><p>
All special moves involving Ignis have the gauge usage in parenthesis, the first number being if Ignis is summoned and the second being if Ignis is unsummoned. If there is only one number there is no difference between the two.</p><p>
</p><p>
Ignis can also be controlled by any of her special moves upon floating back from a different one.</p><p>
</p><p>
Led Ley 236A- Relius spins around in a matador –like fashion. This move has invincibility from frame 1, but do to its vulnerable frames of recovery it isn’t a move you want to use on its own or as a reversal, especially since you can be thrown out of it. Mostly used to bait out moves during pressure as well as cause mix-ups since it can cause Relius to pass through opponents if he has momentum. Also if Ignis is summoned can be used while blocking and then use Ignis to hit the opponent.</p><p>
</p><p>
Id Lauger 236C- Relius summons a giant fist from the floor that launches the opponent away from him. Has one follow-up. Should only be used in combos. Main ground combo ender with its follow up.</p><p>
</p><p>
	~Id Haas 214A (1000)- Ignis teleports in front of the opponent and takes the form as a buzz saw to hurt them. The only follow up to the ground version of Id Lauger. Used in corner combos due to its sliding property.</p><p>
</p><p>
Air Id Lauger j.236C- Relius summons a giant fist to attack diagonally upward. Used in air combos midscreen as a combo ender. Used in corner combos to extend the combo. Has two follow ups.</p><p>
</p><p>
	~Id Haas j.214A (1000)- Ignis teleports in front of the opponent and takes the form as a buzz saw to hurt them. Used in corner combos due to its sliding property.</p><p>
</p><p>
	~Id Naiads j.214B (1000)- Ignis teleports above the opponent and takes the form of a drill to drill them towards the ground. Hits more times the higher up the opponent is. A common combo ender in both midscreen and corner combos. Able to combo off of in the corner if used high enough. </p><p>
</p><p>
Val Lanto 214A (2000, 3000)- Ignis turns into a buzz saw and rush towards the opponent. A good way to pressure the opponent due to the large space it occupies. Also a good way to nullify projectiles. Primary way to get Ignis across the screen to pressure from afar. </p><p>
</p><p>
Val Lyra 214B (1500, 3000)- Ignis teleports behind the opponent and slices at them once. Good oki tool after knockdown to cause them to block. Also good move fullscreen to catch zoners off guard. </p><p>
</p><p>
Val Tus 214C (1500, 3000)- Ignis slides forward and does a dancing-like 3 hit attack. A very good oki and pressure tool due to the long time it keeps the opponent in blockstun. Leads to insane damage anywhere. Breaks one guard primer.</p><p>
</p><p>
Bel Lafino j.214B (1500, 3000)- Ignis teleports in front of Relius and drills towards the floor. Not really used in any situation besides in odd situations where you need to summon Ignis. Breaks one guard primer.</p><p>
</p><p>
Geara Act 236D (1500, 3500)- Ignis turns her hand into a small energy ball and rolls it forward and then it returns. This attack hits multiple times, with the first hit being a low hit and the rest being mids. This is mostly used in unblockable situations combined with a jumping attack to create a pseudo-unblockable.</p><p>
</p><p>
Geara Nose 214D (1500, 3500)- Ignis coils diagonally up back and then lunges forward towards the ground. Hits high. Not uses much due to its slow start up. Can also be used in pseudo-unblockables with a low hit from Relius. Causes bounce on hit.</p><p>
</p><p>
</p><p>
IV. Distortion Drives</p><p>
</p><p>
Ignis gauge usage values are once again in the parenthesis.</p><p>
</p><p>
Req Vinum 632146C- Relius slams his hands on the ground and creates a bunch of gears that ensnare the opponent. This DD has some invincibility so it is your go-to reversal super. It has a poor vertical hitbox however so be careful when using it. On hit can set up a combo or pseudo-unblockable. </p><p>
</p><p>
Vol Tedo 632146D (1000)- Ignis lunges forward and grabs the opponent (not a command grab) in an orb and fires them off. This is a staple combo ender for around 1K more damage. Also can catch opponents from half screen away for whiffing something.</p><p>
</p><p>
Duo Bios 236236D (1500)- Ignis moves forward and does a series of punches. Use when you know the opponent will block it such as during a blockstring or on wakeup (for neutral tech). Once blocking jump over and back and so forth over them to do infinite mixups while they block the Ignis punches. Also can do high-low mixups during it as well. Careful though since some characters can get out of it or clash their way through it.</p><p>
</p><p>
Astral- The Puppeteer’s Altar 214214D (Entire Gauge on SuperFlash)- Ignis appears in front of Relius and swipes the air in an attempt to catch the opponent. Relius’s astral is unique in that it is different for every character he uses it on. There are a few different ways to combo into it but that won’t be discussed here. </p><p>
</p><p>
</p><p>
V. Basic Game Plan</p><p>
</p><p>
So you’ve read through all the moves, and now you’re ready to start learning how to use these moves inside of an actual match. A lot of your gameplan will revolve around keeping Ignis safe and using her to her strongest ability to help you mix up the opponent and then do damage when you finally get a hit in. So let’s break apart the gameplan into different sections:</p><p>
</p><p>
i. How To Get Ignis Summoned</p><p>
ii. What To Do Full Screen With Ignis Summoned</p><p>
iii. What To Do Close Up With Ignis Summoned</p><p>
iv. How To Desummon Ignis Safely</p><p>
v. What To Do If Ignis Is Recovering/Disabled</p><p>
vi. What To Do On Defense</p><p>
</p><p>
i. How To Get Ignis Summoned</p><p>
</p><p>
This should be your main goal at the start of the match, because when Ignis is summoned you are at the best Relius can be and can do the most to pressure your opponent. To do this you may want to jump back and airdash into j.5D at the start of the round and then continue on your way. You could as 214A at the start of the match and try to begin pressure that way. If you are in the middle of the match and need to get Ignis summoned however, try to find a way out and dash away to summon her, or you could always use one of her specials to manually summon her while also beginning the start of your pressure.</p><p>
</p><p>
ii. What To Do Full Screen With Ignis Summoned</p><p>
</p><p>
At full screen Relius can’t do much, so here your goal should be to create a safe opening with Ignis to allow Relius to dash in and start your close range game. To do this, you are going to want to use 214A or 214B to send Ignis to the other side of the screen, and once she is done with that move use another move to push her forward or pressure the opponent, and here you have a few options. If the opponent is just sitting there you can 2D or 214C to keep them in place and then dash in with Relius. You could also use 6D if you need a quick hit to stop them from doing something. If they begin to try to jump over Ignis knock them out of the sky with 4D and the air Ignis normals, using airdashes to get ever closer. </p><p>
</p><p>
iii. What To Do Close Up With Ignis Summoned</p><p>
</p><p>
Up close with Ignis summoned is where you want to be, this is where Relius is at his best and where you can really start to dish out damage. You’re going to want to start forcing the opponent to block your Relius attacks while make the mixups safe with Ignis. Creating frametraps during this time is also essential and more of these blockstrings and mix-ups and the combos they lead into will be detailed in a later section.</p><p>
</p><p>
iv. How to Desummon Ignis Safely</p><p>
</p><p>
If Ignis is getting low on meter, you’re going to need to desummon her so she can charge back up and start helping you again. An easy way is to simply 5D after a knockdown and then create some space between you and your opponent so it’s almost like the start of the match again. If you are pressuring your opponent and he has not been hit then make them block a 3C and cancel it into a jump into an air-backdash into j.5D and you are once again back at neutral. These are just a few ways to safely desummon her but there are plenty more as well! </p><p>
</p><p>
v. What To Do If Ignis Is Recovering/Disabled</p><p>
</p><p>
If you are waiting for Ignis to recharge, what should you do? A lot of Relius’s moves are multihitting (such as 5C and j.A) so make them black those to waste time. Generally playing run away works as well, but doing super safe blockstrings that end in Relius dashing away help to waste time so that Ignis can recharge.</p><p>
</p><p>
vi. What To Do On Defense</p><p>
</p><p>
Defense is one of Relius’s main faults, with no real reversal and no extremely fast pokes; he’s kind of out of luck. You’re going to want to save some of your meter for counter assaults, since this is one of you only ways out of pressure. You could try and do a reversal Req Vinum but that doesn’t always work, and more often than not you are going to look for holes in their pressure so that you can escape. </p><p>
</p><p>
</p><p>
VI. Blockstrings and Mix-Ups</p><p>
</p><p>
How Relius’s pressure works is Relius does a few moves and then Ignis “links” them with a 6D or 2D. So a few of Relius’s blockstrings are:</p><p>
</p><p>
5B&gt;2B&gt;3C</p><p>
5B&gt;3c</p><p>
5B&gt;66&gt;Throw</p><p>
5B/2B&gt;6A</p><p>
2B&gt;6A</p><p>
</p><p>
And so on and so forth. There are many many many more than this, and this is just a super simplified version of how his blockstrings work, but that is the basic gist of it. In between these you want to be doing 6D where you will be dashing in to do a different string of blocking.</p><p>
</p><p>
Once you get used to those, you can start creating your own and then start doing the 3C jump cancel strings, which look like:</p><p>
</p><p>
5B&gt;2B&gt;3C&gt;JumpCanceland6D&gt;AirDashForward&gt;j.B&gt;j.C</p><p>
</p><p>
This is just one example, and you really want to make sure that you are able to do the jump cancel and the 6D at the same time and get them both to come out. Once you get used to that you can start throwing in empty jumps as well as 236A shenanigans along with throws and such. </p><p>
</p><p>
This is really simplified, but it gives a basic idea of his blockstings, and a good idea would be to watch video to get an idea of other ways to mix-up the opponent and how other players use Relius to apply pressure. </p><p>
</p><p>
</p><p>
VII. Beginner Combos</p><p>
</p><p>
Here are some combos to start you off, and I’ve included multiple starts to the combos as well as their damage and heat gain so you can choose which you want to learn and use based on damage/heat vs. ease of doing, as well as the situation they call for.</p><p>
</p><p>
Midscreen:</p><p>
</p><p>
5A&gt;5B&gt;5C(2)&gt;236C~214A	1683 DMG 14 HEAT</p><p>
</p><p>
5B&gt;6B&gt;5C(2)&gt;j.B&gt;dj.B&gt;j.C&gt;j.236C~j.214B	2875 DMG 21 HEAT</p><p>
</p><p>
6A&gt;236C~214A		1659 DMG 10 HEAT</p><p>
</p><p>
6A&gt;6D&gt;5B&gt;2B&gt;236C~214A	2086 DMG 16 HEAT</p><p>
</p><p>
Throw&gt;236C~214A	2067 DMG 13 HEAT</p><p>
</p><p>
Corner:</p><p>
</p><p>
5B&gt;5C&gt;236C~214A&gt;66&gt;5B&gt;6B&gt;j.B&gt;dj.B&gt;j.C&gt;j.236C~j.214B	3613 DMG 33 HEAT</p><p>
</p><p>
So those are some very basic and beginner combos and there are too many of them here, but this is just a beginner tutorial anyway so just practice those to get started and eventually you’ll be able to start doing the higher level stuff that requires more execution.</p><p>
</p><p>
</p><p>
VIII. How to Put it All Together and Get Playing</p><p>
</p><p>
Well, that all I have for you right now! But where can you go from here? From here you should go into training mode with Relius and practice a lot of these techniques so that they become muscle memory and you are just able to do them. Then, I would advise you go to the PSN and XBL matchmaking boards and see if anyone around your skill level wants to play and do a couple rounds with your new found Relius abilities.</p><p>
</p><p>
Once you get used to all the stuff I’ve mentioned here, I would advise you to look at the Relius combo threads and see what new combos you can learn, as well as taking a look at match videos and the general forum so that you can improve your game overall and become a stronger player! </p><p>
</p><p>
</p><p>
</p><p>
</p><p>
</p><p>
Well this is the end! Thank you so much for giving this a read, and I hope you have a ton of fun with Relius! I hope to see all of you playing him in CP! ^_^</p>
]]></description><guid isPermaLink="false">6466</guid><pubDate>Mon, 17 Jun 2013 06:10:21 +0000</pubDate></item><item><title>[CP] Relius Clover Video Thread (Old)</title><link>https://www.forums.dustloop.com/forums/topic/5854-cp-relius-clover-video-thread-old/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center;"><img src="http://kurushii.tv/Dustloop/BBCP/Graphics/Relius/BBCP_Header_Video_Thread.png" alt="BBCP_Header_Video_Thread.png"></div><p></p><p>
</p><p>
</p><ul><li>If you'd like to contribute, please feel free to do so! Just link the video along with the time that Relius appears in the video, and I'll update this post with that video. If a suitable title for the video is available please list with it.<br></li><li>Please refrain from going off topic in this thread. This thread is for posting of videos only.<br></li><li>Dates in <span style="color:#FF0000;">Red</span> are PS3 Ranked Matches.<br><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Notable Players</b></div><ul><li>TORI<br></li><li>Ryou<br></li><li>-<br></li><li>-<br></li></ul></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Matches</b></div><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAM.png" alt=":AM:"><br>
[00/00/2012] <a href="" rel="external nofollow">Click!</a> [Notes]<br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAR.png" alt=":AR:"><br>
[11/23/2012] <a href="" rel="external nofollow">Click!</a> [taira kyo Vs. fumo ( arakune ), Good doll management]<br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAZ.png" alt=":AZ:"><br>
[11/30/2012] <a href="" rel="external nofollow">Click!</a> [Ryou Vs. Sekido (Azrael), Amazing Relius play]<br>
[11/30/2012] <a href="" rel="external nofollow">Click!</a> [TORI Vs. pet (Azrael), Not that great of a opponent]<br>
[11/24/2012] <a href="" rel="external nofollow">Click!</a> [TORI Vs. ESP (Azrael), Good match]<br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballBA.png" alt=":BANG:"><br>
[00/00/2012] <a href="" rel="external nofollow">Click!</a> [Notes]<br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballBU.png" alt=":BU:"><br>
[11/21/2012] <a href="" rel="external nofollow">Click!</a> [Great day 1 play]<br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballCA.png" alt=":CA:"><br>
[00/00/2012] <a href="" rel="external nofollow">Click!</a> [Notes]<br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballHK.png" alt=":HA:"><br>
[11/30/2012] <a href="" rel="external nofollow">Click!</a> [Ryou Vs. Chan (Hakumen), Good but tough matchup]<br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballHZ.png" alt=":HZ:"><br>
[12/07/2012] <a href="" rel="external nofollow">Click!</a> [Taiwa Kyo Vs. Kawata (Hazama), TORI dominated the match]<br>
[12/07/2012] <a href="" rel="external nofollow">Click!</a> [Taiwa Kyo Vs. Kawata (Hazama)]<br>
[12/07/2012] <a href="" rel="external nofollow">Click!</a> [TORI Vs. Rocha (Hazama)]<br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTG.png" alt=":TG:"><br>
[00/00/2012] <a href="" rel="external nofollow">Click!</a> [Notes]<br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballIZ.png" alt=":IZ:"><br>
[00/00/2012] <a href="" rel="external nofollow">Click!</a> [Notes]<br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballJI.png" alt=":JI:"><br>
[11/23/2012] <a href="" rel="external nofollow">Click!</a> [TORI Vs. Shirushi (Jin), Jin controlled the match]<br>
[11/21/2012] <a href="" rel="external nofollow">Click!</a> [Day 1 Tourney, Horrible]<br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballLI.png" alt=":LI:"><br>
[12/07/2012] <a href="" rel="external nofollow">Click!</a> [TORI Vs. Kikuchiyo (Litchi)]<br>
[11/30/2012] <a href="" rel="external nofollow">Click!</a> [TORI Vs. Kikuchiyo (Litchi), Looks to be a very tough matchup]<br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballMK.png" alt=":MK:"><br>
[00/00/2012] <a href="" rel="external nofollow">Click!</a> [Notes]<br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballMU.png" alt=":MU:"><br>
[00/00/2012] <a href="" rel="external nofollow">Click!</a> [Notes]<br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballNO_2.png" alt=":NL:"><br>
[00/00/2012] <a href="" rel="external nofollow">Click!</a> [Notes]<br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballLA.png" alt=":LA:"><br>
[12/07/2012] <a href="" rel="external nofollow">Click!</a> [Taiwa Kyo Vs. Goro (Nu)]<br>
[12/07/2012] <a href="" rel="external nofollow">Click!</a> [TORI Vs. Goro (Nu)]<br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballPT.png" alt=":PT:"><br>
[11/30/2012] <a href="" rel="external nofollow">Click!</a> [TORI Vs. Doraeta (Platinum)]<br>
[11/24/2012] <a href="" rel="external nofollow">Click!</a> [TORI Vs. Ponasu Stage ( Platinum )]<br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRC.png" alt=":RA:"><br>
[11/24/2012] <a href="" rel="external nofollow">Click!</a> [TORI Vs. Momoiro ( Rachel )]<br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRG.png" alt=":RG:"><br>
[11/24/2012] <a href="" rel="external nofollow">Click!</a> [TORI Vs. Sakamoto ( Ragna ), Great play]<br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRE.png" alt=":RE:"><br>
[00/00/2012] <a href="" rel="external nofollow">Click!</a> [Notes]<br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTK.png" alt=":TA:"><br>
[11/30/2012] <a href="" rel="external nofollow">Click!</a> [TORI Vs. Yuuto (Taokaka), Very dominate match]<br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTS.png" alt=":TS:"><br>
[11/24/2012] <a href="" rel="external nofollow">Click!</a> [Good match]<br>
[11/21/2012] <a href="" rel="external nofollow">Click!</a> [Day 1 Tourney, Very basic]<br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballVA.png" alt=":VA:"><br>
[00/00/2012] <a href="" rel="external nofollow">Click!</a> [Notes]<br><br></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Challenge Mode Combos</b></div><ul><li>-<br></li></ul><p></p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Combo Videos</b></div></div><p>
[*]-</p><p>
</p><p></p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Stream Archives</b></div><p>
[*]-</p><p>
</p><p></p></div></li></ul>]]></description><guid isPermaLink="false">5854</guid><pubDate>Tue, 20 Nov 2012 17:51:58 +0000</pubDate></item><item><title>[CP] Relius Clover General Discussion (Old)</title><link>https://www.forums.dustloop.com/forums/topic/5852-cp-relius-clover-general-discussion-old/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center;"><img src="http://kurushii.tv/Dustloop/BBCP/Graphics/Relius/BBCP_Header_General_Discussion.png" alt="BBCP_Header_General_Discussion.png"></div><p></p><p>
</p><p>
<strong>Rules:</strong></p><p>
</p><ul><li>Act mature. Casual talk is welcome but no immature posts. Follow forum rules.<br></li><li>Respect other players. If someone labels something wrong don't be rude and insult. Nicely state the correction needed.<br></li><li>No image attachments. Use a image host like imageshack if you need to post a image.<br><br><br>
If you want to read up on the loketest changes you can check it out <a href="" rel="external nofollow">here</a>.<br><br>
As release data comes in i'll update this post.<br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Overdrive:</b></div><br><strong>Maxim Dance [マキシムダンス]</strong> = Increases Ignis Gauge recovery.<br><ul><li>4D launches higher, doesn't wall bounce/stick. [Need release build confirmation]<br></li><li>Val Lanto (214A) is faster, causes slide. [Need release build confirmation]<br></li><li>Val Tus (214C) has wall stick. [Need release build confirmation]<br></li></ul></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Movelist:</b></div><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Specials</b></div><ul><li><strong>Led Ley [レド・リー] (236A)</strong><br></li><li><strong>Gad Leith [ガド・レイス] (41236B)</strong> = New Move. Swiss army knife looking attack, 2 hit, that vacuums the opponent closer. Doesn't use Ignis.<br></li><li><strong>Id Lauger (Aerial Possible) [イド・ロイガー] (236C)</strong><br><ul><li><strong>Id Haas [イド・ハース] (214A after Id Lauger)</strong><br></li><li><strong>Id Naiads [イド・ナイア] (214B after Id Lauger)</strong> = Can now be done on ground like his BBEX Unlimited had.</li></ul><p></p><p>
[*]<strong>Val Lanto [バル・ラント] (214A)</strong></p><p>
[*]<strong>Val Lyra [バル・ライア] (214B)</strong></p><p>
[*]<strong>Val Tus [バル・テュース] (214C)</strong> = Now has tracking? [Need release build confirmation]</p><p>
[*]<strong>Bel Lafino [ベル・ラフィーノ] (j.214B)</strong></p><p>
[*]<strong>Geara Lugia [ギラ・ルギア] (22A/B/C)</strong> = New Move. Scissor-like attack that comes out of the ground similar to Eddie's drills from Guilty Gear. Button input changes distance. Doesn't use Ignis.</p><p>
[*]<strong>Geara Act [ギラ・アクト] (236D)</strong></p><p>
[*]<strong>Geara Nose [ギラ・ノーズ] (214D)</strong></p><p>
</p></li></ul><p></p></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Distortions</b></div></div><p>
[*]<strong>Req Vinum [レク・ヴィノム] (23663214C)</strong> = Input changed from being 632146C. OD version looks to have Ignis doing something. [Need release build confirmation]</p><p>
[*]<strong>Vol Tedo [ボル・テード] (632146D)</strong></p><p>
[*]<strong>Duo Bios [デュオ・ヴァイオス] (236236D)</strong></p><p>
</p><p></p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Astral Heat</b></div><p>
[*]<strong>The Puppeteer's Altar (214214D)</strong></p><p>
</p><p></p></div><p>
</p></div></li></ul>]]></description><guid isPermaLink="false">5852</guid><pubDate>Tue, 20 Nov 2012 17:35:44 +0000</pubDate></item><item><title>[CP] Relius Clover Combo Thread (Old)</title><link>https://www.forums.dustloop.com/forums/topic/5855-cp-relius-clover-combo-thread-old/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center;"><img src="http://kurushii.tv/Dustloop/BBCP/Graphics/Relius/BBCP_Header_Combo_Thread.png" alt="BBCP_Header_Combo_Thread.png"><p>
</p><p>
<img src="http://kurushii.tv/Dustloop/BBCP/Graphics/Relius/BBCP_Info_Bar_c01.png" alt="BBCP_Info_Bar_c01.png"></p></div><p></p><p>
</p><p>
</p><ul><li>-<br></li><li>-<br></li><li>-<br></li><li>-<br></li></ul><p></p><p>
</p><p>
[table=width: 700, align: center]</p><p>
</p><p>
	</p><strong>General Notations Used</strong><p>
	</p><strong>Guide Specific Notations Used</strong><p>
</p><p>
</p><p>
	</p>[table=width: 350, class: grid, align: center]<p>
</p><p>
	</p><strong>j</strong><p>
	</p>Jump<p>
</p><p>
</p><p>
	</p><strong>sj</strong><p>
	</p>Super Jump<p>
</p><p>
</p><p>
	</p><strong>ad</strong><p>
	</p>Air Dash<p>
</p><p>
</p><p>
	</p><strong>iad</strong><p>
	</p>Instant Air Dash<p>
</p><p>
</p><p>
	</p><strong>jc</strong><p>
	</p>Jump Cancel<p>
</p><p>
</p><p>
	</p><strong>sjc</strong><p>
	</p>Super Jump Cancel<p>
</p><p>
</p><p>
	</p><strong>CH</strong><p>
	</p>Counter Hit<p>
</p><p>
</p><p>
	</p><strong>FC</strong><p>
	</p>Fatal Counter<p>
</p><p>
</p><p>
	</p><strong>RC</strong><p>
	</p>Rapid Cancel<p>
</p><p>
</p><p>
	</p><strong>[ ]</strong><p>
	</p>Hold Input<p>
</p><p>
</p><p>
	</p><strong>(N)</strong><p>
	</p>Attack must deal N amount of hits.<p>
</p><p>
</p><p>
	</p><strong>[???] xN</strong><p>
	</p>Repeat ??? N amount of times.<p>
</p><p>
[/table]</p><p>
	</p>[table=width: 350, class: grid, align: center]<p>
</p><p>
	</p><strong>DM</strong><p>
	</p>Damage<p>
</p><p>
</p><p>
	</p><strong>HG</strong><p>
	</p>Heat Gain %<p>
</p><p>
</p><p>
	</p><strong>IC</strong><p>
	</p>Ignis Cost<p>
</p><p>
</p><p>
	</p><span style="color:#0000FF;"><strong>Text</strong></span><p>
	</p>Challenge Mode Combo<p>
</p><p>
</p><p>
	</p><span style="color:#FF0000;"><strong>Text</strong></span><p>
	</p>Input Replaceable<p>
</p><p>
[/table]</p><p>
</p><p>
[/table]</p><p>
</p><p>
[table=width: 400, align: center]</p><p>
</p><p>
	</p><strong>Ignis Costs [Gauge Total = 10000]</strong><p>
</p><p>
</p><p>
	</p>[table=width: 400, class: grid]<p>
</p><p>
	</p><strong>Move</strong><p>
	</p><p></p><div style="text-align:center;"><p><strong>Cost </strong></p><p><strong>
(Active)</strong></p></div><p></p><p>
	</p><p></p><div style="text-align:center;"><p><strong>Cost </strong></p><p><strong>
(Inactive)</strong></p></div><p></p><p>
</p><p>
</p><p>
	</p><strong>6D</strong><p>
	</p><p></p><div style="text-align:center;"><p>1300</p></div><p></p><p>
	</p><p></p><div style="text-align:center;"><p>-</p></div><p></p><p>
</p><p>
</p><p>
	</p><strong>2D</strong><p>
	</p><p></p><div style="text-align:center;"><p>2000</p></div><p></p><p>
	</p><p></p><div style="text-align:center;"><p>-</p></div><p></p><p>
</p><p>
</p><p>
	</p><strong>4D</strong><p>
	</p><p></p><div style="text-align:center;"><p>1000</p></div><p></p><p>
	</p><p></p><div style="text-align:center;"><p>-</p></div><p></p><p>
</p><p>
</p><p>
	</p><strong>j.6D</strong><p>
	</p><p></p><div style="text-align:center;"><p>1000</p></div><p></p><p>
	</p><p></p><div style="text-align:center;"><p>-</p></div><p></p><p>
</p><p>
</p><p>
	</p><strong>j.2D</strong><p>
	</p><p></p><div style="text-align:center;"><p>1000</p></div><p></p><p>
	</p><p></p><div style="text-align:center;"><p>-</p></div><p></p><p>
</p><p>
</p><p>
	</p><strong>j.8D</strong><p>
	</p><p></p><div style="text-align:center;"><p>1000</p></div><p></p><p>
	</p><p></p><div style="text-align:center;"><p>-</p></div><p></p><p>
</p><p>
</p><p>
	</p><strong>Id Haas (236C &gt; 214A)</strong><p>
	</p><p></p><div style="text-align:center;"><p>1000</p></div><p></p><p>
	</p><p></p><div style="text-align:center;"><p>1000</p></div><p></p><p>
</p><p>
</p><p>
	</p><strong>Id Haas (air) (j.236C &gt; j.214A)</strong><p>
	</p><p></p><div style="text-align:center;"><p>1000</p></div><p></p><p>
	</p><p></p><div style="text-align:center;"><p>1000</p></div><p></p><p>
</p><p>
</p><p>
	</p><strong>Id Naiads (j.236C &gt; j.214B)</strong><p>
	</p><p></p><div style="text-align:center;"><p>1000</p></div><p></p><p>
	</p><p></p><div style="text-align:center;"><p>1000</p></div><p></p><p>
</p><p>
</p><p>
	</p><strong>Val Lanto (214A)</strong><p>
	</p><p></p><div style="text-align:center;"><p>2000</p></div><p></p><p>
	</p><p></p><div style="text-align:center;"><p>3000</p></div><p></p><p>
</p><p>
</p><p>
	</p><strong>Val Lyra (214B)</strong><p>
	</p><p></p><div style="text-align:center;"><p>1500</p></div><p></p><p>
	</p><p></p><div style="text-align:center;"><p>3000</p></div><p></p><p>
</p><p>
</p><p>
	</p><strong>Val Tus (214C)</strong><p>
	</p><p></p><div style="text-align:center;"><p>1500</p></div><p></p><p>
	</p><p></p><div style="text-align:center;"><p>3000</p></div><p></p><p>
</p><p>
</p><p>
	</p><strong>Geara Act (236D)</strong><p>
	</p><p></p><div style="text-align:center;"><p>1500</p></div><p></p><p>
	</p><p></p><div style="text-align:center;"><p>3500</p></div><p></p><p>
</p><p>
</p><p>
	</p><strong>Geara Nose (214D)</strong><p>
	</p><p></p><div style="text-align:center;"><p>1500</p></div><p></p><p>
	</p><p></p><div style="text-align:center;"><p>3500</p></div><p></p><p>
</p><p>
</p><p>
	</p><strong>Bel Lafino (j.214B)</strong><p>
	</p><p></p><div style="text-align:center;"><p>1500</p></div><p></p><p>
	</p><p></p><div style="text-align:center;"><p>3000</p></div><p></p><p>
</p><p>
</p><p>
	</p><strong>Vol Tedo (632146D)</strong><p>
	</p><p></p><div style="text-align:center;"><p>1000</p></div><p></p><p>
	</p><p></p><div style="text-align:center;"><p>1000</p></div><p></p><p>
</p><p>
</p><p>
	</p><strong>Duo Bios (236236D)</strong><p>
	</p><p></p><div style="text-align:center;"><p>1500</p></div><p></p><p>
	</p><p></p><div style="text-align:center;"><p>1500</p></div><p></p><p>
</p><p>
</p><p>
	</p><strong>The Puppeteer's Altar (214214D)</strong><p>
	</p><p></p><div style="text-align:center;"><p>0</p></div><p></p><p>
	</p><p></p><div style="text-align:center;"><p>0</p></div><p></p><p>
</p><p>
[/table]</p><p>
</p><p>
[/table]</p>
]]></description><guid isPermaLink="false">5855</guid><pubDate>Tue, 20 Nov 2012 18:00:46 +0000</pubDate></item><item><title>[CP] Relius Clover Loketest Changes and Discussion Thread</title><link>https://www.forums.dustloop.com/forums/topic/5335-cp-relius-clover-loketest-changes-and-discussion-thread/</link><description><![CDATA[
<p>Post and discuss any Relius changes from the loketests in this thread.  Any wishlist/speculation is fine too.  If I post anything incorrect, please let me know and I'll fix it.</p><p>
</p><p>
</p><p>
<strong>System Changes:</strong></p><p>
-Gold bursts removed</p><p>
-Crush Trigger: Pressing A+B during certain attacks will cause a guard break if the opponent is not barrier guarding.  Costs 25 heat.</p><p>
-Overdrive: Activated by pressing A+B+C+D. Grants character-specific abilities and may also increase damage.  Duration is based on your current health (less health = longer duration) and freezes the clock while active.</p><p>
-Can now tech by holding a button instead of having to press it when able to tech.</p><p>
</p><p>
</p><p>
<strong>Relius' Overdrive:</strong></p><p>
-Maxima Dance: IC recharges faster.</p><p>
</p><p>
<strong>Changes:</strong></p><p>
-New Move: Gad Leis (41236B)</p><p>
-Changed Move: Id Naiads (can be done on the ground now)</p><p>
-New Move: Geara Lugia (22A/B/C)</p><p>
</p><p>
</p><p>
<strong>Loketest 1:</strong></p><p>
-6B&gt;6C gatling is gone.</p><p>
-Possible that 5B&gt;3C&gt;236C&gt;214A&gt;6C&gt;214A&gt;5C&gt;JB&gt;JB&gt;j236C&gt;214A blue beats at the end.</p><p>
-Geara Lugia:  The A,B and C button determine the range where the attack happens.  Slow startup. Supposedly hits low. Scissor-like attack that may act similar to Eddie's drills.</p><p>
-Gad Leis:  Slow. Hits in front of Relius. About as long as 5D (possible typo; may have meant 6D). Sword/Swiss army knife looking attack. Two hits and vacuum effect similar to Valk's 6B.</p><p>
-No followups found yet for ground Id Naiads.</p><p>
-6C launches on ground hit.</p><p>
-214D trajectory may have changed.</p><p>
-IC costs roughly the same as in EX.</p><p>
-2D&gt;Gad leis works.  5B&gt;2C&gt;2D1&gt;6C&gt;2D2&gt;Gad leis does not work.</p><p>
-Gad Leis&gt;2A/5A works.</p><p>
-Bel Rafino tracks opponents.</p><p>
</p><p>
Combos found:</p><p>
-5B&gt;236C&gt;214A&gt;2C&gt;6C&gt;Gad Leis </p><p>
about 3.3k</p><p>
</p><p>
-6B&gt;Tk 236C&gt;2C&gt;6C&gt;Gad leis&gt;5C&gt;6B&gt;j.B&gt;j.C&gt;j.236C</p><p>
Possible blue beat with followup at end</p><p>
</p><p>
-5C&gt;236c&gt;214a&gt;6C&gt;214A&gt;5C&gt;2C&gt;4D&gt;3C&gt;Vol tedo </p><p>
About 4.8k</p><p>
</p><p>
-2B&gt;3C&gt;6D&gt;Gad Leis&gt;5C&gt;2C&gt;6C&gt;214A&gt;6B&gt;j.B&gt;j.B&gt;j.C&gt;j.236C</p><p>
about 3.5k</p><p>
</p><p>
</p><p>
Videos:</p><p>
-<a href="" rel="external nofollow">http://www.youtube.com/watch?v=rXigisG7TLc&amp;feature=youtu.be</a></p><p>
</p><p>
</p><p>
</p><p>
<strong>Loketest 2:</strong></p><p>
-Req Vinum command changed to 2363214C</p><p>
-Crush trigger has good proration and causes stagger on ground hit. Done by Relius alone.</p><p>
-Ignis consumes more gauge in idle state. About 1000 for every 5 seconds.</p><p>
-Gad Leis has SMP</p><p>
-Geara Nose is slower and has terrible proration.</p><p>
-jB hitbox nerf.</p><p>
-236C may have more recovery, launches less high.</p><p>
-Haas has SMP.</p><p>
-Geara Lugia seems slow and gives small reward. Opponent can emergency tech on normal hit; CH requires RC to follow up.</p><p>
-Bel Rafino does not track fullscreen. Max range is about the same as 5B.</p><p>
-Throw in corner can only be followed up with 236C.</p><p>
-6A is slightly faster.</p><p>
</p><p>
<strong>System Changes:</strong></p><p>
-Overdrive active time seems to be greatly reduced</p><p>
-You get about 33% Burst if a round ends while in OD</p>
]]></description><guid isPermaLink="false">5335</guid><pubDate>Mon, 06 Aug 2012 06:39:09 +0000</pubDate></item><item><title>[CSE] Relius Clover - General Discussion "American Frame Traps"</title><link>https://www.forums.dustloop.com/forums/topic/4504-cse-relius-clover-general-discussion-american-frame-traps/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center;"><img src="http://kurushii.tv/Dustloop/Relius/Graphics/Main_Header_General_Discussion.png" alt="Main_Header_General_Discussion.png"></div><p></p><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="shtkn" data-cite="shtkn"><div>please keep it clean and dont act like slobbering fanboys/girls.</div></blockquote><p>
Lets all act like mature, grown family men! <img src="https://www.forums.dustloop.com/uploads/emoticons/default_eng101.gif" alt=":eng101:"></p><p>
-Kurushii</p><p>
</p><p>
<strong>Rules:</strong></p><p>
</p><ul><li>Act mature. Casual talk is welcome but no immature posts. Follow forum rules.<br></li><li>Respect other players. If someone labels something wrong don't be rude and insult. Nicely state the correction needed.<br></li><li>No image attachments. Use a image host like imageshack if you need to post a image.<br></li></ul><p></p>
]]></description><guid isPermaLink="false">4504</guid><pubDate>Tue, 14 Feb 2012 05:36:02 +0000</pubDate></item><item><title>[CSE] Relius Wish List</title><link>https://www.forums.dustloop.com/forums/topic/4852-cse-relius-wish-list/</link><description><![CDATA[
<p>So after playing a crapton of matches vs a variety of characters and play styles, I can only conclude that Relius is a somewhat incomplete character. The purpose of this thread is of course, to make suggestions (reasonable ones) that will improve him. Not all of these should be combined, but the implementation of just one or two would make him a much better character. </p><p>
</p><p>
1) Reduce the invuln frames and recovery of led ley by half.</p><p>
-This would allow for a quick get out of jail free card without being easily baited by 5As and 5Bs. It would still be vulnerable to throws, and if you do it at the wrong time you'd still get CH into a huge combo for free.</p><p>
</p><p>
2)Give one of Ignis' normals complete superarmor.</p><p>
-His whole concept is tight frame traps, and making someone want to move. This would make mashers think twice, and keep people from running at him at certain angles.</p><p>
</p><p>
3)Give him a command grab.</p><p>
-Nothing silly like Hazama or Tager, but just something to help open people up. This would help supplement his horrid mixup game. For balance purposes, make it prorate by 50%, or allow him to get no more than 2.5k damage off of it. This could also summon ignis if she isn't already out.</p><p>
</p><p>
4)Reduce the recovery of ignis specials, or shorten the time between doing one ignis special into another.</p><p>
-This would aid with zoning, and increase combo potential.</p><p>
</p><p>
5)A LEGIT ANTI-AIR.</p><p>
-Everyone in the cast has one except for him. 2C is mediocre at best, and 4D is dependent upon ignis being out, and doesn't cover the space in front of him. 5a and 6b are EXTREMELY situational.</p><p>
</p><p>
6)Put gaps in the hits on Val Tus</p><p>
-To increase mix up potential</p><p>
</p><p>
7)When comboing someone, reduce the amount of ignis meter used by half. The initial hit can cost 100%, but the subsequent hits will cost 50%. </p><p>
-this way, when you FINALLY hit someone after a mixup, you have a bit of meter to do more damage than just 1-2.9k midscreen w/o killing her.</p><p>
</p><p>
8)Only put Ignis in blue recovery state when she is hit.</p><p>
-Just b/c you guess right on a relius grab, doesn't mean he should be punished for it.</p><p>
</p><p>
My personal choices would be 3,5 and 7.</p><p>
</p><p>
I'm always up for a good discussion, so if you think any of these changes alone, or together, would break him (when I say break I mean bumped to SS+ class) feel free to post up and say why. List changes of your own! Not that we'll probably get any of them, but we can dream right? <img src="https://www.forums.dustloop.com/uploads/emoticons/default_smile.gif" alt=":)"></p>
]]></description><guid isPermaLink="false">4852</guid><pubDate>Fri, 13 Apr 2012 06:04:53 +0000</pubDate></item><item><title>[CSE] Relius Clover Video Thread</title><link>https://www.forums.dustloop.com/forums/topic/3865-cse-relius-clover-video-thread/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center;"><img src="http://kurushii.tv/Dustloop/Relius/Graphics/Main_Header_Video_Thread.png" alt="Main_Header_Video_Thread.png"></div><p></p><p>
</p><p>
</p><p>
</p><ul><li>If you'd like to contribute, please feel free to do so! Just link the video along with the time that Relius appears in the video,  and I'll update this post with that video. If a suitable title for the video is available please list with it.<br></li><li>Please refrain from going off topic in this thread. This thread is for discussion and posting of videos only.<br></li><li>Newest vids will be on the top of the list for each character.<br></li><li>Dates in <span style="color:#FF0000;">Red</span> are PS3 Ranked Matches.<br></li></ul><p></p><p>
</p><p>
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[02/02/2012] <a href="" rel="external nofollow">Click!</a></p><p>
[02/02/2012] <a href="" rel="external nofollow">Click!</a></p><p>
[02/02/2012] <a href="" rel="external nofollow">Click!</a></p><p>
[02/02/2012] <a href="" rel="external nofollow">Click!</a></p><p>
<span style="color:#FF0000;">[01/15/2012]</span> <a href="" rel="external nofollow">Click!</a></p><p>
<span style="color:#FF0000;">[01/06/2012]</span> <a href="" rel="external nofollow">Click!</a></p><p>
[01/05/2012] <a href="" rel="external nofollow">Click!</a></p><p>
[11/11/2011] <a href="" rel="external nofollow">Click!</a></p><p>
[10/09/2011] <a href="" rel="external nofollow">Click!</a></p><p>
</p><p>
<strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballPT.png" alt=":PT:"></p><p>
[03/10/2012] <a href="" rel="external nofollow">Click!</a></p><p>
[02/09/2012] <a href="" rel="external nofollow">Click!</a></p><p>
<span style="color:#FF0000;">[02/09/2012]</span> <a href="" rel="external nofollow">Click!</a></p><p>
[01/14/2012] <a href="" rel="external nofollow">Click!</a></p><p>
[10/10/2011] <a href="" rel="external nofollow">Click!</a></p><p>
</p><p>
<strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRC.png" alt=":RA:"></p><p>
[03/10/2012] <a href="" rel="external nofollow">Click!</a></p><p>
[03/04/2012] <a href="" rel="external nofollow">Click!</a></p><p>
[01/15/2012] <a href="" rel="external nofollow">Click!</a></p><p>
<span style="color:#FF0000;">[12/29/2011]</span> <a href="" rel="external nofollow">Click!</a></p><p>
[12/22/2011] <a href="" rel="external nofollow">Click!</a></p><p>
[12/22/2011] <a href="" rel="external nofollow">Click!</a></p><p>
[12/01/2011] <a href="" rel="external nofollow">Click!</a></p><p>
</p><p>
<strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRG.png" alt=":RG:"></p><p>
[03/10/2012] <a href="" rel="external nofollow">Click!</a></p><p>
[03/03/2012] <a href="" rel="external nofollow">Click!</a></p><p>
[03/03/2012] <a href="" rel="external nofollow">Click!</a></p><p>
[02/28/2012] <a href="" rel="external nofollow">Click!</a></p><p>
[02/28/2012] <a href="" rel="external nofollow">Click!</a></p><p>
[02/28/2012] <a href="" rel="external nofollow">Click!</a></p><p>
[02/26/2012] <a href="" rel="external nofollow">Click!</a></p><p>
[02/19/2012] <a href="" rel="external nofollow">Click!</a></p><p>
[02/19/2012] <a href="" rel="external nofollow">Click!</a></p><p>
[02/19/2012] <a href="" rel="external nofollow">Click!</a></p><p>
<span style="color:#FF0000;">[02/11/2012]</span> <a href="" rel="external nofollow">Click!</a></p><p>
[02/09/2012] <a href="" rel="external nofollow">Click!</a></p><p>
<span style="color:#FF0000;">[02/07/2012]</span> <a href="" rel="external nofollow">Click!</a></p><p>
[02/04/2012] <a href="" rel="external nofollow">Click!</a></p><p>
[02/04/2012] <a href="" rel="external nofollow">Click!</a></p><p>
[02/01/2012] <a href="" rel="external nofollow">Click!</a></p><p>
[01/25/2012] <a href="" rel="external nofollow">Click!</a></p><p>
[01/25/2012] <a href="" rel="external nofollow">Click!</a></p><p>
[01/25/2012] <a href="" rel="external nofollow">Click!</a></p><p>
[01/15/2012] <a href="" rel="external nofollow">Click!</a></p><p>
<span style="color:#FF0000;">[01/15/2012]</span> <a href="" rel="external nofollow">Click!</a></p><p>
[01/14/2012] <a href="" rel="external nofollow">Click!</a></p><p>
<span style="color:#FF0000;">[01/10/2012]</span> <a href="" rel="external nofollow">Click!</a></p><p>
<span style="color:#FF0000;">[01/08/2012]</span> <a href="" rel="external nofollow">Click!</a></p><p>
<span style="color:#FF0000;">[12/31/2011]</span> <a href="" rel="external nofollow">Click!</a></p><p>
<span style="color:#FF0000;">[12/29/2011]</span> <a href="" rel="external nofollow">Click!</a></p><p>
<span style="color:#FF0000;">[12/26/2011]</span> <a href="" rel="external nofollow">Click!</a></p><p>
<span style="color:#FF0000;">[12/24/2011]</span> <a href="" rel="external nofollow">Click!</a></p><p>
[12/22/2011] <a href="" rel="external nofollow">Click!</a></p><p>
[10/10/2011] <a href="" rel="external nofollow">Click!</a></p><p>
[10/10/2011] <a href="" rel="external nofollow">Click!</a></p><p>
[10/09/2011] <a href="" rel="external nofollow">Click!</a></p><p>
[10/08/2011] <a href="" rel="external nofollow">Click!</a> [Komomo]</p><p>
[10/05/2011] <a href="" rel="external nofollow">Click!</a></p><p>
</p><p>
<strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRE.png" alt=":RE:"></p><p>
<span style="color:#FF0000;">[02/01/2012]</span> <a href="" rel="external nofollow">Click!</a></p><p>
<span style="color:#FF0000;">[01/20/2012]</span> <a href="" rel="external nofollow">Click!</a></p><p>
<span style="color:#FF0000;">[01/16/2012]</span> <a href="" rel="external nofollow">Click!</a></p><p>
<span style="color:#FF0000;">[12/28/2011]</span> <a href="" rel="external nofollow">Click!</a></p><p>
<span style="color:#FF0000;">[12/24/2011]</span> <a href="" rel="external nofollow">Click!</a></p><p>
</p><p>
<strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTK.png" alt=":TA:"></p><p>
[02/02/2012] <a href="" rel="external nofollow">Click!</a></p><p>
[02/02/2012] <a href="" rel="external nofollow">Click!</a></p><p>
[01/15/2012] <a href="" rel="external nofollow">Click!</a></p><p>
[01/15/2012] <a href="" rel="external nofollow">Click!</a></p><p>
[11/24/2011] <a href="" rel="external nofollow">Click!</a></p><p>
[10/27/2011] <a href="" rel="external nofollow">Click!</a></p><p>
[10/26/2011] <a href="" rel="external nofollow">Click!</a></p><p>
</p><p>
<strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTS.png" alt=":TS:"></p><p>
[03/10/2012] <a href="" rel="external nofollow">Click!</a></p><p>
[02/24/2012] <a href="" rel="external nofollow">Click!</a></p><p>
<span style="color:#FF0000;">[01/06/2012]</span> <a href="" rel="external nofollow">Click!</a></p><p>
<span style="color:#FF0000;">[12/20/2011]</span> <a href="" rel="external nofollow">Click!</a></p><p>
</p><p>
<strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballVA.png" alt=":VA:"></p><p>
[03/04/2012] <a href="" rel="external nofollow">Click!</a></p><p>
[03/03/2012] <a href="" rel="external nofollow">Click!</a></p><p>
[02/18/2012] <a href="" rel="external nofollow">Click!</a></p><p>
<span style="color:#FF0000;">[01/17/2012]</span> <a href="" rel="external nofollow">Click!</a></p><p>
<span style="color:#FF0000;">[12/28/2011]</span> <a href="" rel="external nofollow">Click!</a></p><p>
[12/22/2011] <a href="" rel="external nofollow">Click!</a></p><p>
[12/02/2011] <a href="" rel="external nofollow">Click!</a></p><p>
[11/24/2011] <a href="" rel="external nofollow">Click!</a></p><p>
[10/28/2011] <a href="" rel="external nofollow">Click!</a></p><p>
[10/10/2011] <a href="" rel="external nofollow">Click!</a></p><p>
[10/08/2011] <a href="" rel="external nofollow">Click!</a></p><p>
</p><p>
<strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballLA.png" alt=":LA:"></p><p>
[03/13/2012] <a href="" rel="external nofollow">Click!</a></p><p>
<span style="color:#FF0000;">[02/13/2012]</span> <a href="" rel="external nofollow">Click!</a></p><p>
[02/02/2012] <a href="" rel="external nofollow">Click!</a></p><p>
[02/02/2012] <a href="" rel="external nofollow">Click!</a></p><p>
[12/10/2011] <a href="" rel="external nofollow">Click!</a></p><p>
[11/11/2011] <a href="" rel="external nofollow">Click!</a></p><p>
[10/25/2011] <a href="" rel="external nofollow">Click!</a></p><p>
[10/10/2011] <a href="" rel="external nofollow">Click!</a></p><p>
[10/09/2011] <a href="" rel="external nofollow">Click!</a></p><p>
[10/08/2011] <a href="" rel="external nofollow">Click!</a></p><p>
</p><p>
<strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballMU.png" alt=":MU:"></p><p>
[02/19/2012] <a href="" rel="external nofollow">Click!</a></p><p>
[02/02/2012] <a href="" rel="external nofollow">Click!</a></p><p>
<span style="color:#FF0000;">[12/30/2011]</span> <a href="" rel="external nofollow">Click!</a></p><p>
[12/02/2011] <a href="" rel="external nofollow">Click!</a></p><p>
[11/25/2011] <a href="" rel="external nofollow">Click!</a></p><p>
[10/06/2011] <a href="" rel="external nofollow">Click!</a></p><p>
[10/05/2011] <a href="" rel="external nofollow">Click!</a></p><p>
</p></div>
]]></description><guid isPermaLink="false">3865</guid><pubDate>Fri, 23 Sep 2011 18:36:09 +0000</pubDate></item><item><title><![CDATA[[CSE] Relius Clover Q&A Thread]]></title><link>https://www.forums.dustloop.com/forums/topic/4138-cse-relius-clover-qa-thread/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center;"><img src="http://kurushii.tv/Dustloop/Relius/Graphics/Main_Header_Q&amp;A_Thread.png" alt="Main_Header_Q&amp;A_Thread.png"></div><p></p><p>
</p><p>
Ask any Relius-related questions here. Story, gameplay, or otherwise.</p><p>
</p><p>
If you are asking a question, <strong>BOLD</strong> the question.  If you are answering a question, QUOTE the question being answered.</p><p>
</p><p>
</p><p>
I will make a FAQ section once questions become, well, frequently asked. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_v.gif" alt=":v:"></p>
]]></description><guid isPermaLink="false">4138</guid><pubDate>Sun, 25 Dec 2011 01:24:03 +0000</pubDate></item><item><title>[CSE] Relius Clover Critique and Self-Improvement Thread</title><link>https://www.forums.dustloop.com/forums/topic/4686-cse-relius-clover-critique-and-self-improvement-thread/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center;"><img src="http://kurushii.tv/Dustloop/Relius/Graphics/Main_Header_Critique_Thread.png" alt="Main_Header_Critique_Thread.png"></div><p></p><p>
</p><p>
This thread is so you can ask for critique from other Relius players. Other character forums have this and it's about time Relius got one. I hope this will help Relius players develop better and faster and help us share information as we don't have any japanese heroes to mimic.</p><p>
</p><p>
Please try to be constructive, don't just troll each other. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_toot.gif" alt=":toot:"></p>
]]></description><guid isPermaLink="false">4686</guid><pubDate>Sat, 03 Mar 2012 02:21:30 +0000</pubDate></item><item><title>[CSE] Relius Clover Wiki and Frame Data</title><link>https://www.forums.dustloop.com/forums/topic/4555-cse-relius-clover-wiki-and-frame-data/</link><description><![CDATA[
<p></p><div style="text-align:center;"><a href="" rel="external nofollow"><strong>Wiki</strong></a> // <a href="" rel="external nofollow"><strong>Frame Data</strong></a></div><p></p>
]]></description><guid isPermaLink="false">4555</guid><pubDate>Thu, 16 Feb 2012 19:52:56 +0000</pubDate></item><item><title>[CSE] Relius Clover General Discussion "Family Man Extraordinaire"</title><link>https://www.forums.dustloop.com/forums/topic/3860-cse-relius-clover-general-discussion-family-man-extraordinaire/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center;"><img src="http://kurushii.tv/Relius/Graphics/Main_Header_GeneralDiscussion.png" alt="Main_Header_GeneralDiscussion.png"></div><p></p><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="shtkn" data-cite="shtkn"><div>please keep it clean and dont act like slobbering fanboys/girls.</div></blockquote><p>
Lets all act like mature, grown family men! <img src="https://www.forums.dustloop.com/uploads/emoticons/default_eng101.gif" alt=":eng101:"></p><p>
-Kurushii</p><p>
</p><p>
<strong>Rules:</strong></p><p>
</p><ul><li>Act mature. Casual talk is welcome but no immature posts. Follow forum rules.<br></li><li>Respect other players. If someone labels something wrong don't be rude and insult. Nicely state the correction needed.<br></li><li>No image attachments. Use a image host like imageshack if you need to post a image.<br></li></ul><p></p>
]]></description><guid isPermaLink="false">3860</guid><pubDate>Fri, 23 Sep 2011 01:20:45 +0000</pubDate></item><item><title>[CSE] Frame Data: Relius Clover</title><link>https://www.forums.dustloop.com/forums/topic/4397-cse-frame-data-relius-clover/</link><description><![CDATA[
<a href="" rel="external nofollow">have fun.</a>
]]></description><guid isPermaLink="false">4397</guid><pubDate>Thu, 26 Jan 2012 17:45:11 +0000</pubDate></item><item><title>[CSE] Relius Clover Combo Thread</title><link>https://www.forums.dustloop.com/forums/topic/4291-cse-relius-clover-combo-thread/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center;"><img src="http://kurushii.tv/Dustloop/Relius/Graphics/Main_Header_Combo_Thread.png" alt="Main_Header_Combo_Thread.png"></div><p></p><p>
</p><p>
</p><p>
<span style="text-decoration:underline;"><strong>Contents</strong></span></p><p>
</p><p>
<a href="" rel="external nofollow"><strong>1.)</strong> Intro and General Information</a></p><p>
<a href="" rel="external nofollow"><strong>2.)</strong> Ignis Inactive Starters</a></p><p>
</p><p><a href="" rel="external nofollow"><strong></strong></a></p><div><a href="" rel="external nofollow"><strong>2A.)</strong></a></div><a href="" rel="external nofollow"><strong></strong></a><div><a href="" rel="external nofollow"> Mid-screen</a></div><a href="" rel="external nofollow"></a><p></p><p>
</p><p><a href="" rel="external nofollow"><strong></strong></a></p><div><a href="" rel="external nofollow"><strong>2B.)</strong></a></div><a href="" rel="external nofollow"><strong></strong></a><div><a href="" rel="external nofollow"> Near-corner</a></div><a href="" rel="external nofollow"></a><p></p><p>
</p><p><a href="" rel="external nofollow"><strong></strong></a></p><div><a href="" rel="external nofollow"><strong>2C.)</strong></a></div><a href="" rel="external nofollow"><strong></strong></a><div><a href="" rel="external nofollow"> Corner</a></div><a href="" rel="external nofollow"></a><p></p><p>
<a href="" rel="external nofollow"><strong>3.)</strong> Ignis Active Starters</a></p><p>
</p><p><a href="" rel="external nofollow"><strong></strong></a></p><div><a href="" rel="external nofollow"><strong>3A.)</strong></a></div><a href="" rel="external nofollow"><strong></strong></a><div><a href="" rel="external nofollow"> Mid-screen</a></div><a href="" rel="external nofollow"></a><p></p><p>
</p><p><a href="" rel="external nofollow"><strong></strong></a></p><div><a href="" rel="external nofollow"><strong>3B.)</strong></a></div><a href="" rel="external nofollow"><strong></strong></a><div><a href="" rel="external nofollow"> Near-corner</a></div><a href="" rel="external nofollow"></a><p></p><p>
</p><p><a href="" rel="external nofollow"><strong></strong></a></p><div><a href="" rel="external nofollow"><strong>3C.)</strong></a></div><a href="" rel="external nofollow"><strong></strong></a><div><a href="" rel="external nofollow"> Corner</a></div><a href="" rel="external nofollow"></a><p></p><p>
<a href="" rel="external nofollow"><strong>4.)</strong> Astral Heat Combos</a></p><p>
<a href="" rel="external nofollow"><strong>5.)</strong> Counter Assault Combos</a></p><p>
</p><p>
</p><p></p><div style="text-align:center;"><img src="http://kurushii.tv/Dustloop/Relius/Graphics/Info_Bar_c01.png" alt="Info_Bar_c01.png"></div><p></p><p>
</p><p>
</p><ul><li>All mid-screen combos should end in Air Dash, Id Haas (236C &gt; 214A), or Id Haas (air) (j.236C &gt; j.214A) unless you are going for higher damage output.<br></li><li>All Near-Corner and Corner combos you want to end in 3C &gt; Oki, or maximum damage.<br></li><li>Yes, their are more strings of combos for Relius but we want to keep this thread down to the most optimal combos in different starters/situations. That means if you aren't going for maximum damage it needs to be the most damage possible with the least amount of Ignis meter used.<br></li><li>If you feel you have a better optimal combo than one we have listed please post it in the general thread or contact me so I can add it in.<br></li><li>Inputs in <span style="color:#FF0000;"><strong>Red Text</strong></span> represent moves that can be replaced with other moves, as long as they can combo into the first move out of the red text.  For example: In the combo (<span style="color:#FF0000;">5B &gt; 5C(2)</span> &gt; 236C &gt; 214A &gt; 66 &gt; 6B &gt; TK j.236C &gt; 2C &gt; 6C &gt; 4D &gt; 3C &gt; Oki), the <span style="color:#FF0000;">5B &gt; 5C(2)</span> can be replaced with something like <span style="color:#FF0000;">5B &gt; 2B &gt; 3C</span>, or even just <span style="color:#FF0000;">6A</span>.  The damage and meter gain, however, represents the combo if the red text inputs were specifically used, and different starters may lead to different damage and meter gain.<br></li></ul><p></p><p>
</p><p>
[table=width: 700, align: center]</p><p>
</p><p>
	</p><strong>General Notations Used</strong><p>
	</p><strong>Guide Specific Notations Used</strong><p>
</p><p>
</p><p>
	</p>[table=width: 350, class: grid, align: center]<p>
</p><p>
	</p><strong>j</strong><p>
	</p>Jump<p>
</p><p>
</p><p>
	</p><strong>sj</strong><p>
	</p>Super Jump<p>
</p><p>
</p><p>
	</p><strong>ad</strong><p>
	</p>Air Dash<p>
</p><p>
</p><p>
	</p><strong>iad</strong><p>
	</p>Instant Air Dash<p>
</p><p>
</p><p>
	</p><strong>jc</strong><p>
	</p>Jump Cancel<p>
</p><p>
</p><p>
	</p><strong>sjc</strong><p>
	</p>Super Jump Cancel<p>
</p><p>
</p><p>
	</p><strong>TK</strong><p>
	</p>Tiger Knee<p>
</p><p>
</p><p>
	</p><strong>CH</strong><p>
	</p>Counter Hit<p>
</p><p>
</p><p>
	</p><strong>FC</strong><p>
	</p>Fatal Counter<p>
</p><p>
</p><p>
	</p><strong>RC</strong><p>
	</p>Rapid Cancel<p>
</p><p>
</p><p>
	</p><strong>[ ]</strong><p>
	</p>Hold Input<p>
</p><p>
</p><p>
	</p><strong>(N)</strong><p>
	</p>Attack must deal N amount of hits.<p>
</p><p>
</p><p>
	</p><strong>[???] xN</strong><p>
	</p>Repeat ??? N amount of times.<p>
</p><p>
[/table]</p><p>
	</p>[table=width: 350, class: grid, align: center]<p>
</p><p>
	</p><strong>DM</strong><p>
	</p>Damage<p>
</p><p>
</p><p>
	</p><strong>HG</strong><p>
	</p>Heat Gain %<p>
</p><p>
</p><p>
	</p><strong>IC</strong><p>
	</p>Ignis Cost<p>
</p><p>
</p><p>
	</p><span style="color:#0000FF;"><strong>Text</strong></span><p>
	</p>Challenge Mode Combo<p>
</p><p>
</p><p>
	</p><span style="color:#FF0000;"><strong>Text</strong></span><p>
	</p>Input Replaceable<p>
</p><p>
[/table]</p><p>
</p><p>
[/table]</p><p>
</p><p>
[table=width: 400, align: center]</p><p>
</p><p>
	</p><strong>Ignis Costs [Gauge Total = 10000]</strong><p>
</p><p>
</p><p>
	</p>[table=width: 400, class: grid]<p>
</p><p>
	</p><strong>Move</strong><p>
	</p><p></p><div style="text-align:center;"><p><strong>Cost </strong></p><p><strong>
(Active)</strong></p></div><p></p><p>
	</p><p></p><div style="text-align:center;"><p><strong>Cost </strong></p><p><strong>
(Inactive)</strong></p></div><p></p><p>
</p><p>
</p><p>
	</p><strong>6D</strong><p>
	</p><p></p><div style="text-align:center;"><p>1300</p></div><p></p><p>
	</p><p></p><div style="text-align:center;"><p>-</p></div><p></p><p>
</p><p>
</p><p>
	</p><strong>2D</strong><p>
	</p><p></p><div style="text-align:center;"><p>2000</p></div><p></p><p>
	</p><p></p><div style="text-align:center;"><p>-</p></div><p></p><p>
</p><p>
</p><p>
	</p><strong>4D</strong><p>
	</p><p></p><div style="text-align:center;"><p>1000</p></div><p></p><p>
	</p><p></p><div style="text-align:center;"><p>-</p></div><p></p><p>
</p><p>
</p><p>
	</p><strong>j.6D</strong><p>
	</p><p></p><div style="text-align:center;"><p>1000</p></div><p></p><p>
	</p><p></p><div style="text-align:center;"><p>-</p></div><p></p><p>
</p><p>
</p><p>
	</p><strong>j.2D</strong><p>
	</p><p></p><div style="text-align:center;"><p>1000</p></div><p></p><p>
	</p><p></p><div style="text-align:center;"><p>-</p></div><p></p><p>
</p><p>
</p><p>
	</p><strong>j.8D</strong><p>
	</p><p></p><div style="text-align:center;"><p>1000</p></div><p></p><p>
	</p><p></p><div style="text-align:center;"><p>-</p></div><p></p><p>
</p><p>
</p><p>
	</p><strong>Id Haas (236C &gt; 214A)</strong><p>
	</p><p></p><div style="text-align:center;"><p>1000</p></div><p></p><p>
	</p><p></p><div style="text-align:center;"><p>1000</p></div><p></p><p>
</p><p>
</p><p>
	</p><strong>Id Haas (air) (j.236C &gt; j.214A)</strong><p>
	</p><p></p><div style="text-align:center;"><p>1000</p></div><p></p><p>
	</p><p></p><div style="text-align:center;"><p>1000</p></div><p></p><p>
</p><p>
</p><p>
	</p><strong>Id Naiads (j.236C &gt; j.214B)</strong><p>
	</p><p></p><div style="text-align:center;"><p>1000</p></div><p></p><p>
	</p><p></p><div style="text-align:center;"><p>1000</p></div><p></p><p>
</p><p>
</p><p>
	</p><strong>Val Lanto (214A)</strong><p>
	</p><p></p><div style="text-align:center;"><p>2000</p></div><p></p><p>
	</p><p></p><div style="text-align:center;"><p>3000</p></div><p></p><p>
</p><p>
</p><p>
	</p><strong>Val Lyra (214B)</strong><p>
	</p><p></p><div style="text-align:center;"><p>1500</p></div><p></p><p>
	</p><p></p><div style="text-align:center;"><p>3000</p></div><p></p><p>
</p><p>
</p><p>
	</p><strong>Val Tus (214C)</strong><p>
	</p><p></p><div style="text-align:center;"><p>1500</p></div><p></p><p>
	</p><p></p><div style="text-align:center;"><p>3000</p></div><p></p><p>
</p><p>
</p><p>
	</p><strong>Geara Act (236D)</strong><p>
	</p><p></p><div style="text-align:center;"><p>1500</p></div><p></p><p>
	</p><p></p><div style="text-align:center;"><p>3500</p></div><p></p><p>
</p><p>
</p><p>
	</p><strong>Geara Nose (214D)</strong><p>
	</p><p></p><div style="text-align:center;"><p>1500</p></div><p></p><p>
	</p><p></p><div style="text-align:center;"><p>3500</p></div><p></p><p>
</p><p>
</p><p>
	</p><strong>Bel Lafino (j.214B)</strong><p>
	</p><p></p><div style="text-align:center;"><p>1500</p></div><p></p><p>
	</p><p></p><div style="text-align:center;"><p>3000</p></div><p></p><p>
</p><p>
</p><p>
	</p><strong>Vol Tedo (632146D)</strong><p>
	</p><p></p><div style="text-align:center;"><p>1000</p></div><p></p><p>
	</p><p></p><div style="text-align:center;"><p>1000</p></div><p></p><p>
</p><p>
</p><p>
	</p><strong>Duo Bios (236236D)</strong><p>
	</p><p></p><div style="text-align:center;"><p>1500</p></div><p></p><p>
	</p><p></p><div style="text-align:center;"><p>1500</p></div><p></p><p>
</p><p>
</p><p>
	</p><strong>The Puppeteer's Altar (214214D)</strong><p>
	</p><p></p><div style="text-align:center;"><p>0</p></div><p></p><p>
	</p><p></p><div style="text-align:center;"><p>0</p></div><p></p><p>
</p><p>
[/table]</p><p>
</p><p>
[/table]</p>
]]></description><guid isPermaLink="false">4291</guid><pubDate>Thu, 12 Jan 2012 09:33:57 +0000</pubDate></item><item><title>[CSE] Relius Clover Data Thread</title><link>https://www.forums.dustloop.com/forums/topic/4290-cse-relius-clover-data-thread/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center;"><img src="http://kurushii.tv/Dustloop/Relius/Graphics/Main_Header_Data_Thread.png" alt="Main_Header_Data_Thread.png"></div><p></p><p>
</p><p>
<span style="text-decoration:underline;"><strong>Contents</strong></span></p><p>
</p><p>
<a href="" rel="external nofollow"><strong>1.)</strong> Intro and General Information</a></p><p>
<a href="" rel="external nofollow"><strong>2.)</strong> Moveset</a></p><p>
<a href="" rel="external nofollow"></a></p><p><strong></strong></p><div><strong>2A.)</strong></div><strong></strong><div> Normals</div><p></p><p>
</p><p><a href="" rel="external nofollow"><strong></strong></a></p><div><a href="" rel="external nofollow"><strong>2B.)</strong></a></div><a href="" rel="external nofollow"><strong></strong></a><div><a href="" rel="external nofollow"> Drives</a></div><a href="" rel="external nofollow"></a><p></p><p>
</p><p><a href="" rel="external nofollow"><strong></strong></a></p><div><a href="" rel="external nofollow"><strong>2C.)</strong></a></div><a href="" rel="external nofollow"><strong></strong></a><div><a href="" rel="external nofollow"> Specials</a></div><a href="" rel="external nofollow"></a><p></p><p>
</p><p><a href="" rel="external nofollow"><strong></strong></a></p><div><a href="" rel="external nofollow"><strong>2D.)</strong></a></div><a href="" rel="external nofollow"><strong></strong></a><div><a href="" rel="external nofollow"> Supers and Astral Heat</a></div><a href="" rel="external nofollow"></a><p></p><p>
<a href="" rel="external nofollow"><strong>3.)</strong> Ignis Data</a></p><p>
</p><p><a href="" rel="external nofollow"><strong></strong></a></p><div><a href="" rel="external nofollow"><strong>3A.)</strong></a></div><a href="" rel="external nofollow"><strong></strong></a><div><a href="" rel="external nofollow"> Basics</a></div><a href="" rel="external nofollow"></a><p></p><p>
</p><p><a href="" rel="external nofollow"><strong></strong></a></p><div><a href="" rel="external nofollow"><strong>3B.)</strong></a></div><a href="" rel="external nofollow"><strong></strong></a><div><a href="" rel="external nofollow"> Gauge</a></div><a href="" rel="external nofollow"></a><p></p><p>
</p><p><a href="" rel="external nofollow"><strong></strong></a></p><div><a href="" rel="external nofollow"><strong>3C.)</strong></a></div><a href="" rel="external nofollow"><strong></strong></a><div><a href="" rel="external nofollow"> Super Armor</a></div><a href="" rel="external nofollow"></a><p></p><p>
</p><p><a href="" rel="external nofollow"><strong></strong></a></p><div><a href="" rel="external nofollow"><strong>3D.)</strong></a></div><a href="" rel="external nofollow"><strong></strong></a><div><a href="" rel="external nofollow"> Management</a></div><a href="" rel="external nofollow"></a><p></p><p>
<a href="" rel="external nofollow"><strong>4.)</strong> Combos</a></p><p>
</p><p><a href="" rel="external nofollow"><strong></strong></a></p><div><a href="" rel="external nofollow"><strong>4A.)</strong></a></div><a href="" rel="external nofollow"><strong></strong></a><div><a href="" rel="external nofollow"> Combo Theory</a></div><a href="" rel="external nofollow"></a><p></p><p>
</p><p><a href="" rel="external nofollow"><strong></strong></a></p><div><a href="" rel="external nofollow"><strong>4B.)</strong></a></div><a href="" rel="external nofollow"><strong></strong></a><div><a href="" rel="external nofollow"> BnB's</a></div><a href="" rel="external nofollow"></a><p></p><p>
</p><p><a href="" rel="external nofollow"><strong></strong></a></p><div><a href="" rel="external nofollow"><strong>4C.)</strong></a></div><a href="" rel="external nofollow"><strong></strong></a><div><a href="" rel="external nofollow"> Pressure, Oki, and Mix-up</a></div><a href="" rel="external nofollow"></a><p></p><p>
</p><p><a href="" rel="external nofollow"><strong></strong></a></p><div><a href="" rel="external nofollow"><strong>4D.)</strong></a></div><a href="" rel="external nofollow"><strong></strong></a><div><a href="" rel="external nofollow"> Gimmicks and Resets</a></div><a href="" rel="external nofollow"></a><p></p><p>
<a href="" rel="external nofollow"><strong>5.)</strong> Misc. Data</a></p><p>
</p><p><a href="" rel="external nofollow"><strong></strong></a></p><div><a href="" rel="external nofollow"><strong>5A.)</strong></a></div><a href="" rel="external nofollow"><strong></strong></a><div><a href="" rel="external nofollow"> Revolver Action Tables</a></div><a href="" rel="external nofollow"></a><p></p><p>
</p><p><a href="" rel="external nofollow"><strong></strong></a></p><div><a href="" rel="external nofollow"><strong>5B.)</strong></a></div><a href="" rel="external nofollow"><strong></strong></a><div><a href="" rel="external nofollow"> Unlimited Relius Changes</a></div><a href="" rel="external nofollow"></a><p></p><p>
<a href="" rel="external nofollow"><strong>6.)</strong> Important Links</a></p><p>
</p><p><a href="" rel="external nofollow"><strong></strong></a></p><div><a href="" rel="external nofollow"><strong>6A.)</strong></a></div><a href="" rel="external nofollow"><strong></strong></a><div><a href="" rel="external nofollow"> System Guide</a></div><a href="" rel="external nofollow"></a><p></p><p>
</p><p><a href="" rel="external nofollow"><strong></strong></a></p><div><a href="" rel="external nofollow"><strong>6B.)</strong></a></div><a href="" rel="external nofollow"><strong></strong></a><div><a href="" rel="external nofollow"> Notation Guide</a></div><a href="" rel="external nofollow"></a><p></p><p>
</p><p><a href="" rel="external nofollow"><strong></strong></a></p><div><a href="" rel="external nofollow"><strong>6C.)</strong></a></div><a href="" rel="external nofollow"><strong></strong></a><div><a href="" rel="external nofollow"> Relius Frame Data</a></div><a href="" rel="external nofollow"></a><p></p><p>
</p><p><a href="" rel="external nofollow"><strong></strong></a></p><div><a href="" rel="external nofollow"><strong>6D.)</strong></a></div><a href="" rel="external nofollow"><strong></strong></a><div><a href="" rel="external nofollow"> Relius Color Palletes</a></div><a href="" rel="external nofollow"></a><p></p><p>
</p><p><strong></strong></p><div><strong>6E.)</strong></div><strong></strong><div> Relius Youtube Guide</div><p></p><p>
</p><p>
</p><p></p><div style="text-align:center;"><img src="http://kurushii.tv/Dustloop/Relius/Graphics/Info_Bar_01.png" alt="Info_Bar_01.png"></div><p></p><p>
</p><p>
Relius Clover, one of the more technical characters to pick up and learn the game with. His combos aren't too difficult and require an average level of execution at best, however utilizing his drive and managing Ignis's meter is where the real challenge lies. If you want to play a character with many tools to control the flow of a match and the combo potential of a mad scientist you picked the right character.</p><p>
</p><p>
<strong>Health:</strong> 11,000</p><p>
<strong>Guard Primers:</strong> 5</p><p>
<strong>Dash Type:</strong> Character</p><p>
<strong>Combo Rate:</strong> 80</p><p>
<strong>Drive:</strong> Detonator - Summons Ignis giving Relius access to many tools to pressure and trap the opponent with.</p><p>
<strong>Primer Breaking moves:</strong> 214D, 214C, j214B, 236D, and 236236D. </p><p>
<strong>Fatal Counter moves:</strong> 2C and 6C</p><p>
<strong>Strengths:</strong> </p><p>
</p><ul><li>Good neutral tools.<br></li><li>OK pressure/mixup/oki with Ignis activated.<br></li><li>Good damage and corner carry.<br><br><strong>Weaknesses:</strong> <br><p></p><ul><li>Relies on Ignis for pressure/mixup/damage AND oki, so good meter management is a must have.<br></li><li>In a way you are limited in your offense.<br></li><li>Needs a strong neutral game to be effective.<br></li></ul><p></p><p>
</p><p>
</p><p><img src="http://kurushii.tv/Dustloop/Relius/Graphics/Info_Bar_02.png" alt="Info_Bar_02.png"></p><div style="text-align:center;"></div><p></p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>2A.) Normals</b></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>5A</b></div><p>
[table]</p><p>
</p>[table="width: 500, class: grid, align: left]<p>
</p><p>
	</p><strong>Damage</strong><p>
	</p><p></p><div style="text-align:center;"><p><strong>Heat Gain</strong></p></div><p></p><p>
	</p><strong>P1</strong><p>
	</p><strong>P2</strong><p>
	</p><strong>Startup</strong><p>
	</p><strong>Active</strong><p>
	</p><strong>Recovery</strong><p>
	</p><p></p><div style="text-align:center;"><p><strong>Frame Adv</strong></p></div><p></p><p>
	</p><strong>Hitbox</strong><p>
</p><p>
</p><p>
	</p>240<p>
	</p>99<p>
	</p>80<p>
	</p>84<p>
	</p>6<p>
	</p>3<p>
	</p>9<p>
	</p>0<p>
	</p>Click!<p>
</p><p>
[/table]</p><p>
</p><p>
Standing jab. Whiffs on all characters crouching hitbox except for Tager. Used mostly as combo filler. Can combo into every normal. Same proration as his 2A. Not very effective as a pressure tool because of vertical reach and slightly slower startup than most of the characters. Throw cancelable.</p><p>
</p><p>
	</p><p><a href="" rel="external nofollow"><img src="http://kurushii.tv/Dustloop/Relius/Move_Screencaps/Finished/Thumbnails/5A.png" alt="5A.png"></a></p><div style="text-align:right;"></div><p></p><p>
</p><p>
[/table]</p><p>
</p></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>5B</b></div><p>
[table]</p><p>
</p>[table="width: 500, class: grid, align: left]<p>
</p><p>
	</p><strong>Damage</strong><p>
	</p><p></p><div style="text-align:center;"><p><strong>Heat Gain</strong></p></div><p></p><p>
	</p><strong>P1</strong><p>
	</p><strong>P2</strong><p>
	</p><strong>Startup</strong><p>
	</p><strong>Active</strong><p>
	</p><strong>Recovery</strong><p>
	</p><p></p><div style="text-align:center;"><p><strong>Frame Adv</strong></p></div><p></p><p>
	</p><strong>Hitbox</strong><p>
</p><p>
</p><p>
	</p>600<p>
	</p>248<p>
	</p>90<p>
	</p>89<p>
	</p>8<p>
	</p>5<p>
	</p>14<p>
	</p>-2<p>
	</p>Click!<p>
</p><p>
[/table]</p><p>
</p><p>
Relius's main poke to start combos and pressure with. Has a large amount of priority due to its range, hitbox, and startup. Extends his hitbox on the last active frame. Being it has a farther horizontal hitbox than the majority of his moves you have less options for followup at max range.</p><p>
</p><p>
	</p><p><a href="" rel="external nofollow"><img src="http://kurushii.tv/Dustloop/Relius/Move_Screencaps/Finished/Thumbnails/5B.png" alt="5B.png"></a></p><div style="text-align:right;"></div><p></p><p>
</p><p>
[/table]</p><p>
</p></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>5C</b></div><p>
[table]</p><p>
</p>[table="width: 500, class: grid, align: left]<p>
</p><p>
	</p><strong>Damage</strong><p>
	</p><p></p><div style="text-align:center;"><p><strong>Heat Gain</strong></p></div><p></p><p>
	</p><strong>P1</strong><p>
	</p><strong>P2</strong><p>
	</p><strong>Startup</strong><p>
	</p><strong>Active</strong><p>
	</p><strong>Recovery</strong><p>
	</p><p></p><div style="text-align:center;"><p><strong>Frame Adv</strong></p></div><p></p><p>
	</p><strong>Hitbox</strong><p>
</p><p>
</p><p>
	</p>480x2<p>
	</p>198x2<p>
	</p>100<p>
	</p>92<p>
	</p>12<p>
	</p>2, 4<p>
	</p>18<p>
	</p>-2<p>
	</p>Click!<p>
</p><p>
[/table]</p><p>
</p><p>
A standing mechanical claw attack. Hits twice and is jump-cancellable. Used for combo fodder. Common followups are 2C, 6B, 3C, or Id Lauger (236C). Staggers on counter hit.</p><p>
</p><p>
	</p><p><a href="" rel="external nofollow"><img src="http://kurushii.tv/Dustloop/Relius/Move_Screencaps/Finished/Thumbnails/5C.png" alt="5C.png"></a></p><div style="text-align:right;"></div><p></p><p>
</p><p>
[/table]</p><p>
</p></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>2A</b></div><p>
[table]</p><p>
</p>[table="width: 500, class: grid, align: left]<p>
</p><p>
	</p><strong>Damage</strong><p>
	</p><p></p><div style="text-align:center;"><p><strong>Heat Gain</strong></p></div><p></p><p>
	</p><strong>P1</strong><p>
	</p><strong>P2</strong><p>
	</p><strong>Startup</strong><p>
	</p><strong>Active</strong><p>
	</p><strong>Recovery</strong><p>
	</p><p></p><div style="text-align:center;"><p><strong>Frame Adv</strong></p></div><p></p><p>
	</p><strong>Hitbox</strong><p>
</p><p>
</p><p>
	</p>200<p>
	</p>82<p>
	</p>80<p>
	</p>84<p>
	</p>7<p>
	</p>3<p>
	</p>8<p>
	</p>+1<p>
	</p>Click!<p>
</p><p>
[/table]</p><p>
</p><p>
Staple crouching jab. Hits mid. Slower than his 5A by 1F but faster in recovery by 1F. Same startup speed as the majority of the cast. Throw cancelable. The +1 frame advantage as well as the ability to cancel into a throw makes this move a dangerous pressure tool when used correctly. The proration on this won't really mess up your combo route, but it will hurt the damage.</p><p>
</p><p>
	</p><p><a href="" rel="external nofollow"><img src="http://kurushii.tv/Dustloop/Relius/Move_Screencaps/Finished/Thumbnails/2A.png" alt="2A.png"></a></p><div style="text-align:right;"></div><p></p><p>
</p><p>
[/table]</p><p>
</p></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>2B</b></div><p>
[table]</p><p>
</p>[table="width: 500, class: grid, align: left]<p>
</p><p>
	</p><strong>Damage</strong><p>
	</p><p></p><div style="text-align:center;"><p><strong>Heat Gain</strong></p></div><p></p><p>
	</p><strong>P1</strong><p>
	</p><strong>P2</strong><p>
	</p><strong>Startup</strong><p>
	</p><strong>Active</strong><p>
	</p><strong>Recovery</strong><p>
	</p><p></p><div style="text-align:center;"><p><strong>Frame Adv</strong></p></div><p></p><p>
	</p><strong>Hitbox</strong><p>
</p><p>
</p><p>
	</p>460<p>
	</p>190<p>
	</p>80<p>
	</p>86<p>
	</p>11<p>
	</p>5<p>
	</p>15<p>
	</p>-6<p>
	</p>Click!<p>
</p><p>
[/table]</p><p>
</p><p>
Relius's main crouching low poke. Hits low with slightly shorter reach than his 5B. Used mainly as a pressure tool.</p><p>
</p><p>
	</p><p><a href="" rel="external nofollow"><img src="http://kurushii.tv/Dustloop/Relius/Move_Screencaps/Finished/Thumbnails/2B.png" alt="2B.png"></a></p><div style="text-align:right;"></div><p></p><p>
</p><p>
[/table]</p><p>
</p></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>2C</b></div><p>
[table]</p><p>
</p>[table="width: 500, class: grid, align: left]<p>
</p><p>
	</p><strong>Damage</strong><p>
	</p><p></p><div style="text-align:center;"><p><strong>Heat Gain</strong></p></div><p></p><p>
	</p><strong>P1</strong><p>
	</p><strong>P2</strong><p>
	</p><strong>Startup</strong><p>
	</p><strong>Active</strong><p>
	</p><strong>Recovery</strong><p>
	</p><p></p><div style="text-align:center;"><p><strong>Frame Adv</strong></p></div><p></p><p>
	</p><strong>Hitbox</strong><p>
</p><p>
</p><p>
	</p>760<p>
	</p>314<p>
	</p>80<p>
	</p>89<p>
	</p>12<p>
	</p>7<p>
	</p>25<p>
	</p>-15<p>
	</p>Click!<p>
</p><p>
[/table]</p><p>
</p><p>
Relius's main anti-air. 7~14F head invulnerability. Fatal possible. Causes stagger for 30F on ground CH. Common anti-air followup on fatal counter is Val Tus (214C).</p><p>
</p><p>
	</p><p><a href="" rel="external nofollow"><img src="http://kurushii.tv/Dustloop/Relius/Move_Screencaps/Finished/Thumbnails/2C.png" alt="2C.png"></a></p><div style="text-align:right;"></div><p></p><p>
</p><p>
[/table]</p><p>
</p></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>6A</b></div><p>
[table]</p><p>
</p>[table="width: 500, class: grid, align: left]<p>
</p><p>
	</p><strong>Damage</strong><p>
	</p><p></p><div style="text-align:center;"><p><strong>Heat Gain</strong></p></div><p></p><p>
	</p><strong>P1</strong><p>
	</p><strong>P2</strong><p>
	</p><strong>Startup</strong><p>
	</p><strong>Active</strong><p>
	</p><strong>Recovery</strong><p>
	</p><p></p><div style="text-align:center;"><p><strong>Frame Adv</strong></p></div><p></p><p>
	</p><strong>Hitbox</strong><p>
</p><p>
</p><p>
	</p>700<p>
	</p>289<p>
	</p>80<p>
	</p>89<p>
	</p>26<p>
	</p>3<p>
	</p>20<p>
	</p>-7<p>
	</p>Click!<p>
</p><p>
[/table]</p><p>
</p><p>
Relius's only ground overhead that doesn't use Ignis. Doesn't gatling into any other normals. Can only special cancel into Id Lauger (236C), supers, astral or use Ignis D normals to followup. Forces crouch on ground hit. Pulls opponent in on hit. The particular overhead is one of the slowest and easy to to see overheads in the game. It will work in certain situations using Ignis to distract or to setup a frame trap with. Common followup is 6D, 2D, or Id Lauger (236C).</p><p>
</p><p>
	</p><p><a href="" rel="external nofollow"><img src="http://kurushii.tv/Dustloop/Relius/Move_Screencaps/Finished/Thumbnails/6A.png" alt="6A.png"></a></p><div style="text-align:right;"></div><p></p><p>
</p><p>
[/table]</p><p>
</p></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>6B</b></div><p>
[table]</p><p>
</p>[table="width: 500, class: grid, align: left]<p>
</p><p>
	</p><strong>Damage</strong><p>
	</p><p></p><div style="text-align:center;"><p><strong>Heat Gain</strong></p></div><p></p><p>
	</p><strong>P1</strong><p>
	</p><strong>P2</strong><p>
	</p><strong>Startup</strong><p>
	</p><strong>Active</strong><p>
	</p><strong>Recovery</strong><p>
	</p><p></p><div style="text-align:center;"><p><strong>Frame Adv</strong></p></div><p></p><p>
	</p><strong>Hitbox</strong><p>
</p><p>
</p><p>
	</p>580<p>
	</p>240<p>
	</p>90<p>
	</p>89<p>
	</p>10<p>
	</p>3<p>
	</p>15<p>
	</p>-1<p>
	</p>Click!<p>
</p><p>
[/table]</p><p>
</p><p>
Upwards punch. Has a short horizontal hitbox but a tall vertical one. Launches on hit. Only jump-cancellable on hit. Used in combos. So-so anti-air.</p><p>
</p><p>
	</p><p><a href="" rel="external nofollow"><img src="http://kurushii.tv/Dustloop/Relius/Move_Screencaps/Finished/Thumbnails/6B.png" alt="6B.png"></a></p><div style="text-align:right;"></div><p></p><p>
</p><p>
[/table]</p><p>
</p></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>6C</b></div><p>
[table]</p><p>
</p>[table="width: 500, class: grid, align: left]<p>
</p><p>
	</p><strong>Damage</strong><p>
	</p><p></p><div style="text-align:center;"><p><strong>Heat Gain</strong></p></div><p></p><p>
	</p><strong>P1</strong><p>
	</p><strong>P2</strong><p>
	</p><strong>Startup</strong><p>
	</p><strong>Active</strong><p>
	</p><strong>Recovery</strong><p>
	</p><p></p><div style="text-align:center;"><p><strong>Frame Adv</strong></p></div><p></p><p>
	</p><strong>Hitbox</strong><p>
</p><p>
</p><p>
	</p>920<p>
	</p>380<p>
	</p>100<p>
	</p>90*<p>
	</p>20<p>
	</p>8<p>
	</p>28<p>
	</p>-17<p>
	</p>Click!<p>
</p><p>
[/table]</p><p>
</p><p>
Forward advancing punch used mainly in combos. Forces standing on hit. Fatal possible. 80% repeat proration.</p><p>
</p><p>
	</p><p><a href="" rel="external nofollow"><img src="http://kurushii.tv/Dustloop/Relius/Move_Screencaps/Finished/Thumbnails/6C.png" alt="6C.png"></a></p><div style="text-align:right;"></div><p></p><p>
</p><p>
[/table]</p><p>
</p></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>3C</b></div><p>
[table]</p><p>
</p>[table="width: 500, class: grid, align: left]<p>
</p><p>
	</p><strong>Damage</strong><p>
	</p><p></p><div style="text-align:center;"><p><strong>Heat Gain</strong></p></div><p></p><p>
	</p><strong>P1</strong><p>
	</p><strong>P2</strong><p>
	</p><strong>Startup</strong><p>
	</p><strong>Active</strong><p>
	</p><strong>Recovery</strong><p>
	</p><p></p><div style="text-align:center;"><p><strong>Frame Adv</strong></p></div><p></p><p>
	</p><strong>Hitbox</strong><p>
</p><p>
</p><p>
	</p>700<p>
	</p>289<p>
	</p>80<p>
	</p>89<p>
	</p>9<p>
	</p>3<p>
	</p>24<p>
	</p>-10<p>
	</p>Click!<p>
</p><p>
[/table]</p><p>
</p><p>
Hits low. His only normal that's jump-cancellable on block. Causes knockdown on airborn opponents. Your main combo-ender.</p><p>
</p><p>
	</p><p><a href="" rel="external nofollow"><img src="http://kurushii.tv/Dustloop/Relius/Move_Screencaps/Finished/Thumbnails/3C.png" alt="3C.png"></a></p><div style="text-align:right;"></div><p></p><p>
</p><p>
[/table]</p><p>
</p></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>j.A</b></div><p>
[table]</p><p>
</p>[table="width: 500, class: grid, align: left]<p>
</p><p>
	</p><strong>Damage</strong><p>
	</p><p></p><div style="text-align:center;"><p><strong>Heat Gain</strong></p></div><p></p><p>
	</p><strong>P1</strong><p>
	</p><strong>P2</strong><p>
	</p><strong>Startup</strong><p>
	</p><strong>Active</strong><p>
	</p><strong>Recovery</strong><p>
	</p><p></p><div style="text-align:center;"><p><strong>Frame Adv</strong></p></div><p></p><p>
	</p><strong>Hitbox</strong><p>
</p><p>
</p><p>
	</p>80x3<p>
	</p>33x3<p>
	</p>90<p>
	</p>92<p>
	</p>7<p>
	</p>3, 3, 10<p>
	</p>10<p>
	</p>-<p>
	</p>Click!<p>
</p><p>
[/table]</p><p>
</p><p>
3 hit move that hits mid. Possible to prolong attack to 9 hits by holding button down. Not much use other than combo-filler. It's OK as a jump in but will wiff on all crouchers rising (but it will land one hit on crouching Tager).</p><p>
</p><p>
	</p><p><a href="" rel="external nofollow"><img src="http://kurushii.tv/Dustloop/Relius/Move_Screencaps/Finished/Thumbnails/jA.png" alt="jA.png"></a></p><div style="text-align:right;"></div><p></p><p>
</p><p>
[/table]</p><p>
</p></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>j.B</b></div><p>
[table]</p><p>
</p>[table="width: 500, class: grid, align: left]<p>
</p><p>
	</p><strong>Damage</strong><p>
	</p><p></p><div style="text-align:center;"><p><strong>Heat Gain</strong></p></div><p></p><p>
	</p><strong>P1</strong><p>
	</p><strong>P2</strong><p>
	</p><strong>Startup</strong><p>
	</p><strong>Active</strong><p>
	</p><strong>Recovery</strong><p>
	</p><p></p><div style="text-align:center;"><p><strong>Frame Adv</strong></p></div><p></p><p>
	</p><strong>Hitbox</strong><p>
</p><p>
</p><p>
	</p>450<p>
	</p>186<p>
	</p>90<p>
	</p>89<p>
	</p>11<p>
	</p>3<p>
	</p>13<p>
	</p>-<p>
	</p>Click!<p>
</p><p>
[/table]</p><p>
</p><p>
His main air attack. Also hits behind him. Used for both air-to-air and air-to-ground. Can be used as a cross-up. Jump cancellable.</p><p>
</p><p>
	</p><p><a href="" rel="external nofollow"><img src="http://kurushii.tv/Dustloop/Relius/Move_Screencaps/Finished/Thumbnails/jB.png" alt="jB.png"></a></p><div style="text-align:right;"></div><p></p><p>
</p><p>
[/table]</p><p>
</p></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>j.C</b></div><p>
[table]</p><p>
</p>[table="width: 500, class: grid, align: left]<p>
</p><p>
	</p><strong>Damage</strong><p>
	</p><p></p><div style="text-align:center;"><p><strong>Heat Gain</strong></p></div><p></p><p>
	</p><strong>P1</strong><p>
	</p><strong>P2</strong><p>
	</p><strong>Startup</strong><p>
	</p><strong>Active</strong><p>
	</p><strong>Recovery</strong><p>
	</p><p></p><div style="text-align:center;"><p><strong>Frame Adv</strong></p></div><p></p><p>
	</p><strong>Hitbox</strong><p>
</p><p>
</p><p>
	</p>660<p>
	</p>273<p>
	</p>90<p>
	</p>89<p>
	</p>12<p>
	</p>6<p>
	</p>20<p>
	</p>-<p>
	</p>Click!<p>
</p><p>
[/table]</p><p>
</p><p>
Good vertical hitbox. Used for air-to-ground, yet j.B is a better jump-in. Mainly used in combos and a j.B followup in pressure/mixup. Not jump cancellable. 16~18F attack hitbox below Relius.</p><p>
</p><p>
	</p><p><a href="" rel="external nofollow"><img src="http://kurushii.tv/Dustloop/Relius/Move_Screencaps/Finished/Thumbnails/jC.png" alt="jC.png"></a></p><div style="text-align:right;"></div><p></p><p>
</p><p>
[/table]</p><p>
</p></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Forward Throw (BC)</b></div><p>
[table]</p><p>
</p>[table="width: 500, class: grid, align: left]<p>
</p><p>
	</p><strong>Damage</strong><p>
	</p><p></p><div style="text-align:center;"><p><strong>Heat Gain</strong></p></div><p></p><p>
	</p><strong>P1</strong><p>
	</p><strong>P2</strong><p>
	</p><strong>Startup</strong><p>
	</p><strong>Active</strong><p>
	</p><strong>Recovery</strong><p>
	</p><p></p><div style="text-align:center;"><p><strong>Frame Adv</strong></p></div><p></p><p>
	</p><strong>Hitbox</strong><p>
</p><p>
</p><p>
	</p>0, 1400<p>
	</p>579<p>
	</p>90<p>
	</p>100, 55<p>
	</p>7<p>
	</p>5<p>
	</p>15<p>
	</p>-<p>
	</p>Click!<p>
</p><p>
[/table]</p><p>
</p><p>
Slams the opponent into the ground sending them forward. Special cancellable into Id Lauger (236C), supers, and astral. Common followup is Ignis 2D during the animation if she's active. 2nd attack downs on hit, cannot emergency tech. 100% minimum damage.</p><p>
</p><p>
	</p><p><a href="" rel="external nofollow"><img src="http://kurushii.tv/Dustloop/Relius/Move_Screencaps/Finished/Thumbnails/BC.png" alt="BC.png"></a></p><div style="text-align:right;"></div><p></p><p>
</p><p>
[/table]</p><p>
</p></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Back Throw (4BC)</b></div><p>
[table]</p><p>
</p>[table="width: 500, class: grid, align: left]<p>
</p><p>
	</p><strong>Damage</strong><p>
	</p><p></p><div style="text-align:center;"><p><strong>Heat Gain</strong></p></div><p></p><p>
	</p><strong>P1</strong><p>
	</p><strong>P2</strong><p>
	</p><strong>Startup</strong><p>
	</p><strong>Active</strong><p>
	</p><strong>Recovery</strong><p>
	</p><p></p><div style="text-align:center;"><p><strong>Frame Adv</strong></p></div><p></p><p>
	</p><strong>Hitbox</strong><p>
</p><p>
</p><p>
	</p>0, 1400<p>
	</p>579<p>
	</p>90<p>
	</p>100, 55<p>
	</p>7<p>
	</p>5<p>
	</p>15<p>
	</p>-<p>
	</p>Click!<p>
</p><p>
[/table]</p><p>
</p><p>
Slams the opponent twice sending them backward. Special cancellable into Id Lauger (236C), supers, and astral. Common followup is Ignis 4D if she is active. 2nd attack downs on hit, cannot emergency tech. 100% minimum damage.</p><p>
</p><p>
	</p><p><a href="" rel="external nofollow"><img src="http://kurushii.tv/Dustloop/Relius/Move_Screencaps/Finished/Thumbnails/4BC.png" alt="4BC.png"></a></p><div style="text-align:right;"></div><p></p><p>
</p><p>
[/table]</p><p>
</p></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Air Throw (j.BC)</b></div><p>
[table]</p><p>
</p>[table="width: 500, class: grid, align: left]<p>
</p><p>
	</p><strong>Damage</strong><p>
	</p><p></p><div style="text-align:center;"><p><strong>Heat Gain</strong></p></div><p></p><p>
	</p><strong>P1</strong><p>
	</p><strong>P2</strong><p>
	</p><strong>Startup</strong><p>
	</p><strong>Active</strong><p>
	</p><strong>Recovery</strong><p>
	</p><p></p><div style="text-align:center;"><p><strong>Frame Adv</strong></p></div><p></p><p>
	</p><strong>Hitbox</strong><p>
</p><p>
</p><p>
	</p>0, 1300<p>
	</p>538<p>
	</p>100<p>
	</p>55<p>
	</p>7<p>
	</p>3<p>
	</p>15<p>
	</p>-<p>
	</p>Click!<p>
</p><p>
[/table]</p><p>
</p><p>
Grabs the opponent and then bounces them off the ground. Falling jB and jC are your followups to this. 2nd attack bounces on hit. 100% minimum damage.</p><p>
</p><p>
	</p><p><a href="" rel="external nofollow"><img src="http://kurushii.tv/Dustloop/Relius/Move_Screencaps/Finished/Thumbnails/jBC.png" alt="jBC.png"></a></p><div style="text-align:right;"></div><p></p><p>
</p><p>
[/table]</p><p>
</p></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Counter Assault</b></div><p>
[table]</p><p>
</p>[table="width: 500, class: grid, align: left]<p>
</p><p>
	</p><strong>Damage</strong><p>
	</p><p></p><div style="text-align:center;"><p><strong>Heat Gain</strong></p></div><p></p><p>
	</p><strong>P1</strong><p>
	</p><strong>P2</strong><p>
	</p><strong>Startup</strong><p>
	</p><strong>Active</strong><p>
	</p><strong>Recovery</strong><p>
	</p><p></p><div style="text-align:center;"><p><strong>Frame Adv</strong></p></div><p></p><p>
	</p><strong>Hitbox</strong><p>
</p><p>
</p><p>
	</p>0<p>
	</p>0<p>
	</p>50<p>
	</p>92<p>
	</p>10<p>
	</p>6<p>
	</p>30<p>
	</p>-17<p>
	</p>Click!<p>
</p><p>
[/table]</p><p>
</p><p>
Animation is a copy of his 5C normal. Can followup in the corner with 6D if Ignis is active. 1~20F fully invulnerable. Blows back on hit. 180F Heat gauge cooldown.</p><p>
</p><p>
	</p><p><a href="" rel="external nofollow"><img src="http://kurushii.tv/Dustloop/Relius/Move_Screencaps/Finished/Thumbnails/CA.png" alt="CA.png"></a></p><div style="text-align:right;"></div><p></p><p>
</p><p>
[/table]</p><p>
</p></div><p>
</p></div></li></ul>]]></description><guid isPermaLink="false">4290</guid><pubDate>Thu, 12 Jan 2012 06:13:11 +0000</pubDate></item><item><title>[CSE] Relius Clover Technical Discussion</title><link>https://www.forums.dustloop.com/forums/topic/3861-cse-relius-clover-technical-discussion/</link><description><![CDATA[
<p><strong><span style="color:#FF0000;">Relius Clover</span></strong></p><p>
<strong>Guard Primer: 5</strong></p><p><strong>
HP:10500~11000</strong></p><p><strong>
Dash Type Character</strong></p><p>
</p><p>
<strong>Drive: Detonator</strong></p><p>
- Basis</p><p>
By pressing 5D or jD it will issue the command to summon Ignis and make  her appear behind Relius (while summoning Ignis it is still possible to  attack).</p><p>
After that Ignis follows closely Relius while floating behind him in mid-air.</p><p>
By pressing D with a direction an attack command will be issued making Ignis start an attack.</p><p>
The only exception for this command is when the attack+direction is  input when Ignis is already in the area indicated by the direction, she  will attack from there.</p><p>
For example, when you input the command to have Ignis rush towards the  opponent, if you issue an other support command before she returns  behind Relius back she will execute that attack from her current  position.</p><p>
She returns behind Relius back pretty quickly, and if you want to follow  with further commands it is obviously necessary to push D again.</p><p>
Furthermore, while it is possible to use the D+lever command to have  Ignis attack while Relius is performing his own attack, it is impossible  to have her attack with the same directional input as Relius.</p><p>
</p><p>
<strong>Ignis Gauge</strong></p><p>
When Ignis is summoned, despite apparently being in a standby state, her gauge will slowly start depleting.</p><p>
Further more, having her move/attack through a command will cost and consume more gauge.</p><p>
While Ignis is on screen in her standby state if 5D or JD are pressed she will disappear and her gauge will gradually recover.</p><p>
Also, if Relius is damaged she will falter and disappear and consequently be unoperative for a while.</p><p>
Some of Ignis attacks have armor property against projectile attribute  moves, and in this case she won't falter back despite being hit.</p><p>
<span style="text-decoration:underline;"><strong>Ignis Costs:</strong></span></p><p><strong>
[Gauge Total = 10000]</strong></p><p><strong>
[TABLE=class: cms_table, width: 350]</strong></p><p><strong>
</strong></p><p><strong>
</strong></p><strong><strong>Move</strong></strong><p>
</p><strong>Cost (Active)</strong><p>
</p><strong>Cost (Inactive)</strong><p>
</p><p>
</p><p>
</p>6D<p>
</p>1325<p>
</p>-<p>
</p><p>
</p><p>
</p>2D<p>
</p>2000<p>
</p>-<p>
</p><p>
</p><p>
</p>4D<p>
</p>1000<p>
</p>-<p>
</p><p>
</p><p>
</p>j6D<p>
</p>1000<p>
</p>-<p>
</p><p>
</p><p>
</p>j2D<p>
</p>1000<p>
</p>-<p>
</p><p>
</p><p>
</p>j8D<p>
</p>1000<p>
</p>-<p>
</p><p>
</p><p>
</p>236C&gt;214A<p>
</p>1000<p>
</p>1000<p>
</p><p>
</p><p>
</p>j236C&gt;j214A<p>
</p>1000<p>
</p>1000<p>
</p><p>
</p><p>
</p>j236C&gt;j214B<p>
</p>1000<p>
</p>1000<p>
</p><p>
</p><p>
</p>214A<p>
</p>2000<p>
</p>3000<p>
</p><p>
</p><p>
</p>214B<p>
</p>1500<p>
</p>3000<p>
</p><p>
</p><p>
</p>214C<p>
</p>1500<p>
</p>3000<p>
</p><p>
</p><p>
</p>214D<p>
</p>1500<p>
</p>3500<p>
</p><p>
</p><p>
</p>236D<p>
</p>1500<p>
</p>3500<p>
</p><p>
</p><p>
</p>j214B<p>
</p>1500<p>
</p>3000<p>
</p><p>
</p><p>
</p>632146D<p>
</p>1000<p>
</p>1000<p>
</p><p>
</p><p>
</p>236236D<p>
</p>2000<p>
</p>2000<p>
</p><p>
</p><p>
</p>214214D<p>
</p>0<p>
</p>0<p>
</p><p>
[/TABLE]</p><p>
</p><p>
<strong>Health</strong></p><p>
Ignis has her own health bar (the gauge below)</p><p>
- if while Ignis is on screen Relius gets hit while she is performing an attack (and interrupting it consequently)</p><p>
if one of these two conditions is met her gauge will turn blue and Ignis will temporarily become unoperative.</p><p>
Even if Ignis is called back at the time this occurs, her gauge will still slowly recover.</p><p>
Moreover, if her whole gauge has been used up or has been depleted by  enemy's attacks, she will "break" in the same fashion as Ada, and just  like Ada once that happens it will also take a couple of seconds before  she can recover.</p><p>
</p><p>
<strong>Ignis SuperArmor</strong></p><p>
</p><p>
<span style="font-family:Verdana;"><span style="color:#000000;">Ignis has 2 moves, to my knowledge, that she cannot be hit out of:</span></span></p><p>
</p><p>
<span style="font-family:Verdana;"><span style="color:#000000;">The first one is 236236D. This is pretty straight forward (and everyone already knows about) since it works the same as Carl's super that we're all familiar with.</span></span></p><p>
</p><p>
<span style="font-family:Verdana;"><span style="color:#000000;">The second one is 2D after using 214A to advance Ignis. Let me explain:</span></span></p><p>
</p><p>
<span style="font-family:Verdana;"><span style="color:#000000;">-Ignis can be hit out of any of her D normals (2D, 6D, 4D and jD's) and during her 214X summons/specials. She </span></span><em>can armor projectiles/bursts though. (I'm not sure if she can armor projectiles with all of her normals/specials, since I haven't tested this yet.)</em></p><p><em>
</em><span style="font-family:Verdana;"><span style="color:#000000;">1). Standalone 2D has projectile armor and </span></span><strong>armor against A normals. If she is hit with an A normal or a projectile during 2D startup/active/recovery she will just continue the move.</strong></p><p><strong>
2). Standalone 2D </strong><strong><strong>does not have armor against B normals, C normals, or specials. If she is hit during the startup/active/recovery frames </strong></strong><strong><strong><strong>she will stop but not be de-summoned. She will return to behind Relius.</strong></strong></strong></p><p><strong><strong><strong>
3). During the recovery state after 214A/214B/214C/j214B/j214A, her 236C/j236C follwups, and D normals where she is floating back to Relius: </strong></strong></strong><strong><strong><strong><strong>if 2D is input during this time she will gain super armor against </strong></strong></strong></strong><em><strong><strong><strong><strong>everything</strong></strong></strong></strong></em><strong><strong><strong><strong>. She is a truck during this state. Highs/lows, specials, any button, and any projectile </strong></strong></strong></strong><em><strong><strong><strong><strong>will not stop her from doing 2D... except when Relius is hit :&lt;</strong></strong></strong></strong></em></p><p><em><strong><strong><strong><strong>
4). If 2D is input during 236A (Led Ley), she will gain super armor against everything, just like #3.</strong></strong></strong></strong></em></p><p><em><strong><strong><strong><strong>
5). These armor exceptions do no have any effect on her other D normals or specials. She cannot give extra armor to any other moves other than 2D.</strong></strong></strong></strong></em></p><p><em><strong><strong><strong><strong>
</strong></strong></strong></strong></em></p><p><em><strong><strong><strong><strong>
Also, 236A can dodge Yukikaze but not regular D button Hakumen counters.</strong></strong></strong></strong></em>​</p><p>
</p><p>
<strong>Normals</strong></p><p>
 5A: typical light attack, can be used as anti-air</p><p>
2A: typical light attack</p><p>
6A: mantis-like overhead, has a good reach but it's slow</p><p>
5B: blue arm punch, even though it cannot be jump-canceled it has a good reach and it's the basic poke</p><p>
2B: blue arm crouching punch, it's a low that has a good reach but has slow startup</p><p>
6B: mecha high-kick comeing out of Relius' mantle, sends both grounded  and airborne opponents in the air though it lacks head attribute  invincibility</p><p>
5C: mecha plier-like attack. It has short reach making it difficult to  use as a poke but it's pretty powerful. It is jump-cancelable and on CH  it causes staggering on the opponent.</p><p>
2C: low anti-air mecha punch. Has head invincibility attribute during  its active frames. It causes Fatal Counter, and if the FC occurs on a  grounded opponent it'll cause staggering.</p><p>
6C: huge mecha punch, used solely for combos. Causes FC.</p><p>
3C: steel hand attack, it has a short range but it can be followed with Id Lauger, it can also be jump-canceled on block.</p><p>
j.A: cogwheel attack, chains into itself up to 3 times.</p><p>
j.B: blue mecha arm striking from above, can be easily used as a strong cross-up jump-in</p><p>
j.C: "chainsaw kick" attack, good jump-in tool</p><p>
Ground Throw: can be followed in combo either by using Ignis or with a Rapid Cancel</p><p>
Air Throw: same as above</p><p>
6D: Ignis claws in front of her, costs little in terms of gauge usage and it's easy to use</p><p>
2D: spin move that hits twice one when she goes forward and the second  time when she draws back. This move is easy to use but costs a lot. It  has no same move proration.</p><p>
4D: attacks diagonally upward, Ignis' version of Brio. Causes wallbounce on hit.</p><p>
j.2D, j.6D, j.8D: they respectively makes Ignis rush towards the  opponent diagonally downward, horizontally, and diagonally upward. To be  used in combination with Relius jump-in attacks.</p><p>
</p><p>
</p><p>
<strong>Specials</strong></p><p>
Id Lauger (236C/j.236C)</p><p>
A huge mechanical hand is summoned from the ground and blows the  opponent away. For the air version the hand comes out of Relius' mantle.</p><p>
Depending on the combo proration it is possible to follow with other  moves for the ground version, however it is impossible for the air  version.</p><p>
The move has huge recovery and if there's not Ignis to support or if you  are not sure to hit the opponent it's better to avoid using it on  neutral.</p><p>
It has followups.</p><p>
Despite having the same proration as the ground version, treat the air one as a different move.</p><p>
 </p><p>
-&gt;Haas (214A/j.214A, followup of Id Lauger)</p><p>
Ignis is summoned, she searches and rushes the opponent in the shape of a chainsaw. </p><p>
While striking the opponent she'll also slide down.</p><p>
If this followup is executed at the corner it becomes possible to increase damage due to the prolonged chase.</p><p>
Also, Ignis position doesn't matter when she starts searching for the opponent.</p><p>
</p><p>
-&gt;Naiads (j.214B, followup of Id lauger)</p><p>
Ignis is summoned, she searches and knocks the opponent down while being in the form of a drill.</p><p>
Multi-hit move. Be sure to confirm all the way to the 6th hit, since  ending before the 6th will let the opponent perform his ukemi before  hitting the ground.</p><p>
It's mainly a useful move that is adopted in Relius basic combo route.</p><p>
Just like Haas, Ignis position doesn't matter when she starts searching for the opponent.</p><p>
</p><p>
Led Ley (236A)</p><p>
Relius spins around while temporarily being in a state of invincibility</p><p>
Though it is completely invincible during its active frame it also has a  long startup which makes it unconvenient to use as a reversal. It can  also dodge projectiles.</p><p>
No matter if you can't predict whether Relius will be hit or if he'll  evade the opponent's attack, the move makes him look like a matador (in a  taunt-like way)</p><p>
It can also be used to taunt the opponent while Ignis is on screen rushing towards him.</p><p>
</p><p>
Val Lanto (214A)</p><p>
Ignis is summoned, turns into a chainsaw and attacks the opponent</p><p>
Though its cost is low, its major restraint is that it makes it easy for the opponent to hit Relius.</p><p>
Appears to be safe on block.</p><p>
</p><p>
Val Lyra (214B)</p><p>
Ignis is summoned behind the opponent and attacks him</p><p>
Though it is particularly useful against all kind of zoning type  characters standing on ground, if the move is yomi'd in time the  opponent can dash in towards Relius making it a bit dangerous.</p><p>
Against rushdown characters like Ragna this can be a good move.</p><p>
It can still be useful against zoners.</p><p>
Again, Ignis position doesn't matter when she starts searching for the opponent.</p><p>
</p><p>
Val Tus (214C)</p><p>
Ignis is summoned and attacks the opponent three times while dancing</p><p>
Even though she starts attacking from the very beginning of her rush, the move is still pretty slow</p><p>
The prorartion is pretty high, if a combo is started from this move it can surpass 6000 damage. breaks primer</p><p>
Just like Val Lyra if this move is read by the opponent it can leave Relius open for quite a while so be careful when using it.</p><p>
</p><p>
Geara Nose (236D)</p><p>
Ignis is summoned behind Relius, she is thrown towards the opponent like a dart and comes back like a yo-yo.</p><p>
Though the first part is a low hit, it's slow. breaks primer</p><p>
It's likely going to be used for okizeme purposes.</p><p>
Again, Ignis position doesn't matter when she starts searching for the opponent.</p><p>
</p><p>
Geara Act (214D)</p><p>
Ignis is summoned behind Relius, she floats in the air at once and attacks diagonally downwards (with a 45° angle)</p><p>
Overhead move, launches the opponent on hit. breaks primer</p><p>
This move is also useful to lock the opponent down.</p><p>
Again, Ignis position doesn't matter when she starts searching for the opponent.</p><p>
</p><p>
Bel Lafino (j.214B)</p><p>
Ignis is summoned in front of Relius, and she performs a attack in the shape of a drill.</p><p>
Though it knocks the opponent down so far it hasn't been used a lot.</p><p>
Again, Ignis position doesn't matter when she starts searching for the opponent. breaks primer</p><p>
</p><p>
</p><p>
<strong>Distortion Drives</strong></p><p>
Req Vinum (632146C)</p><p>
Creates a field below, which traps the opponent and hits him countless times with various cogwheels and gears.</p><p>
It's invincible during its startup which makes it useful as a reversal move</p><p>
Damage doesn't go beyong 1000 which makes it kind of weak, however it is possible to freely move while it restrains the opponent</p><p>
Its strong point is that you can set Ignis up or have her chase the opponent during the move.</p><p>
The recovery (on whiff) is pretty awful which makes this move only useful as a reversal</p><p>
</p><p>
Vol Tedo (632146D)</p><p>
Ignis is summoned behind Relius, creates an aura around the opponent and strikes him.</p><p>
On hit confines the opponent inside a ball, an explosion occurs.</p><p>
Causes 2600 damage which is pretty high, and it's also terribly fast and  can be used both in Relius BnB route combos and as a reversal.</p><p>
Again, Ignis position doesn't matter when she starts searching for the opponent.</p><p>
Be warned though, the move is not invincible during its startup frames.</p><p>
</p><p>
Duo Bios (236236D)</p><p>
Exactly the same kind of DD as Carl's Rhapsody</p><p>
The only difference is the motion, the rest is identical (included the timing of each move). breaks primer</p><p>
Ignis is summoned in front Relius no matter what was her previous position.</p><p>
</p><p>
<strong>Astral Heat</strong></p><p>
Altar of Puppet (214214D)</p><p>
Ignis teleports to the opponent's location, and if her punch connects  she grabs them by the face and teleports the opponent and Relius to a  secret lab.  The opponent is seen tied up in some form, and Relius gets  up from his chair and begins having his way with them as the doors  close. </p><p>
</p><p>
Confirmed binding methods</p><p>
Ragna: Crucified on an X-stake</p><p>
Arakune: Poured into a flask</p><p>
Tager: Limbs are magnetized to two U-magnets bolted to the groundJin: Chained up</p><p>
All Murakumos (Noel, Lambda, Nu, Mu): Put inside of this huge test tube thingy with the corresponding numbers on them.  </p><p>
Rachel: Crucified on the cross from her Astral</p><p>
Taokaka: Trapped in a cage</p><p>
Litchi: Hands are tied to a huge version of her Mantenbo staff</p><p>
Bang: Ancient Japanese cinderblock torture (hands tied behind back, cinderblocks placed on knees to break their legs)</p><p>
Carl: Suspended by puppet strings.</p><p>
Hakumen: Tied to the seal used in his Story Mode by Kokonoe</p><p>
Tsubaki: Not bound, she just sits on the floor praying</p><p>
Hazama: Also not bound, just sits in a chair not giving a fuck and chats with Relius</p><p>
Makoto: Trapped in either a bubble or that ball thing that hamsters run in</p><p>
Valkenhayn: Strapped via leather belts to an iron maiden and gagged so  he can't bite in wolf form (think Hannibal Lecter in Silence of the  Lambs)</p><p>
Platinum: Her body is trapped in a barrel and she cries a fountain of tears</p><p>
Another Relius: Both Relius's sit in chairs while the ignis of the player that got hit with the astral is disabled</p><p>
</p><p>
-The Astral is NOT a grab. It is a physical attack that can be blocked, but if the opponent Rapid Cancels to try avoiding it or does anything not related to blocking it WILL connect.</p><p>
-Hitbox of Ignis' fist reaches hits about 1/4 screen distance in front of her, and is apparently quite large.</p><p>
-Auto tracks the opponent</p><p>
-Guard point throughout the entire animation</p><p>
</p><p>
these are the changes to unlimited relius</p><p>
</p><p>
<em><span style="color:#000000;">Ignis always starts out with you, and doesn't consume meter while idle.</span></em></p><p>
<em><span style="color:#000000;">-Faster Ignis Meter regeneration.</span></em></p><p>
<em><span style="color:#000000;">-Can do 214B followup after 236C on ground. Normally it's air only.</span></em></p><p>
<em><span style="color:#000000;">-Can TK j214B.</span></em></p><p>
<em><span style="color:#000000;">-jB now causes ground bounce.</span></em></p><p>
<em><span style="color:#000000;">-2141236C New DD which has a gear sphere go fast forward like Venom's Dark Angel</span></em></p><p>
<em><span style="color:#000000;">-2141236D New DD which is a super version of Ignis's 214C special.</span></em></p><p>
</p><p>
<strong>Astral Combo</strong></p><p>
<strong>3C&gt;214214D</strong></p><p><strong>
6B&gt;214214D</strong></p><p><strong>
BC&gt;214214D</strong></p><p><strong>
4BC&gt;214214D</strong></p><p><strong>
CH 6A&gt;214214D</strong></p><p><strong>
CH 5B&gt;214214D</strong></p><p><strong>
CH 2B&gt;214214D</strong></p><p><strong>
CH 5C&gt;214214D</strong></p><p><strong>
CH 2C&gt;214214D</strong></p><p><strong>
CH 6C&gt;214214D</strong></p><p>
</p><p>
<strong>Combo Rate: 80</strong></p><p><strong>
</strong></p><p><strong>
[TABLE=class: cms_table, width: 600]</strong></p><p><strong>
</strong></p><p><strong>
</strong></p><strong><strong>Move</strong></strong><p>
</p><strong>Damage</strong><p>
</p><strong>P1</strong><p>
</p><strong>P2</strong><p>
</p><strong>Notes</strong><p>
</p><p>
</p><p>
</p>5A<p>
</p>240<p>
</p>80<p>
</p>84<p>
</p>[/TD]<p>
</p><p>
</p><p>
</p>5B<p>
</p>600<p>
</p>90<p>
</p>89<p>
</p><p>
</p><p>
</p><p>
</p>5C<p>
</p>480x2<p>
</p>100<p>
</p>92x2<p>
</p><p>
</p><p>
</p><p>
</p>2A<p>
</p>200<p>
</p>80<p>
</p>84<p>
</p><p>
</p><p>
</p><p>
</p>2B<p>
</p>460<p>
</p>80<p>
</p>86<p>
</p><p>
</p><p>
</p><p>
</p>2C<p>
</p>760<p>
</p>80<p>
</p>89<p>
</p><p>
</p><p>
</p><p>
</p>6A<p>
</p>700<p>
</p>80<p>
</p>89<p>
</p><p>
</p><p>
</p><p>
</p>6B<p>
</p>580<p>
</p>90<p>
</p>89<p>
</p><p>
</p><p>
</p><p>
</p>6C<p>
</p>920<p>
</p>100<p>
</p>92<p>
</p>同技80<p>
</p><p>
</p><p>
</p>3C<p>
</p>700<p>
</p>80<p>
</p>89<p>
</p><p>
</p><p>
</p><p>
</p>jA<p>
</p>80x9<p>
</p>90<p>
</p>92x9<p>
</p><p>
</p><p>
</p><p>
</p>jB<p>
</p>450<p>
</p>90<p>
</p>89<p>
</p><p>
</p><p>
</p><p>
</p>jC<p>
</p>660<p>
</p>90<p>
</p>89<p>
</p><p>
</p><p>
</p><p>
</p>BC<p>
</p>1400<p>
</p>90<p>
</p>55<p>
</p>保障100<p>
</p><p>
</p><p>
</p>4BC<p>
</p>1400<p>
</p>90<p>
</p>55<p>
</p>保障100<p>
</p><p>
</p><p>
</p>jBC<p>
</p>1300<p>
</p>100<p>
</p>55<p>
</p>保障100<p>
</p><p>
</p><p>
</p>6D<p>
</p>460<p>
</p>100<p>
</p>86<p>
</p><p>
</p><p>
</p><p>
</p>2D<p>
</p>520, 780<p>
</p>100<p>
</p>84x2<p>
</p>同技70<p>
</p><p>
</p><p>
</p>4D<p>
</p>750<p>
</p>100<p>
</p>92<p>
</p>同技30<p>
</p><p>
</p><p>
</p>j6D<p>
</p>660<p>
</p>100<p>
</p>92<p>
</p><p>
</p><p>
</p><p>
</p>j2D<p>
</p>560<p>
</p>100<p>
</p>92<p>
</p><p>
</p><p>
</p><p>
</p>j8D<p>
</p>760<p>
</p>100<p>
</p>92<p>
</p><p>
</p><p>
</p><p>
</p>236C<p>
</p>950<p>
</p>100<p>
</p>92<p>
</p>同技10<p>
</p><p>
</p><p>
</p>236C&gt;214A<p>
</p>800<p>
</p>?<p>
</p>92<p>
</p><p>
</p><p>
</p><p>
</p>j236C<p>
</p>950<p>
</p>100<p>
</p>92<p>
</p>同技10<p>
</p><p>
</p><p>
</p>j236C&gt;j214A<p>
</p>800<p>
</p>?<p>
</p>92<p>
</p><p>
</p><p>
</p><p>
</p>j236C&gt;j214B<p>
</p>200xN<p>
</p>?<p>
</p>92<p>
</p><p>
</p><p>
</p><p>
</p>214A<p>
</p>950<p>
</p>70<p>
</p>92<p>
</p>同技70<p>
</p><p>
</p><p>
</p>214B<p>
</p>1200<p>
</p>70<p>
</p>94<p>
</p><p>
</p><p>
</p><p>
</p>214C<p>
</p>850x3<p>
</p>100<p>
</p>92x3<p>
</p><p>
</p><p>
</p><p>
</p>214D<p>
</p>720<p>
</p>80<p>
</p>92<p>
</p><p>
</p><p>
</p><p>
</p>236D<p>
</p>200x8<p>
</p>80<p>
</p>98x8<p>
</p><p>
</p><p>
</p><p>
</p>j214B<p>
</p>200xN<p>
</p>100<p>
</p>92<p>
</p><p>
</p><p>
</p><p>
</p>632146C<p>
</p>200x7<p>
</p>80<p>
</p>92x7<p>
</p>保障25(350)<p>
</p><p>
</p><p>
</p>632146D<p>
</p>800, 2500<p>
</p>85<p>
</p>92x2<p>
</p>保障20.35(160.875)<p>
</p><p>
</p><p>
</p>236236D<p>
</p>200x6, 300x2, 350x2, 500<p>
</p>70<p>
</p>95x10.70<p>
</p>保障20(600)<p>
</p><p>
[/TABLE]</p><p>
</p><p>
<span style="text-decoration:underline;"><strong>Ground Revolver Action Table</strong></span></p><p><strong>
[TABLE=class: cms_table_grid, width: 500]</strong></p><p><strong>
</strong></p><p><strong>
</strong></p><p><strong>
</strong></p><strong><strong>5A</strong></strong><p>
</p><strong>5B</strong><p>
</p><strong>5C</strong><p>
</p><strong>2A</strong><p>
</p><strong>2B</strong><p>
</p><strong>2C</strong><p>
</p><strong>6A</strong><p>
</p><strong>6B</strong><p>
</p><strong>6C</strong><p>
</p><strong>3C</strong><p>
</p><strong>Throw</strong><p>
</p><strong>Special/Super</strong><p>
</p><strong>Jump</strong><p>
</p><p>
</p><p>
</p><strong>5A</strong><p>
</p>Yes+<p>
</p>Yes<p>
</p>Yes<p>
</p>Yes<p>
</p>Yes<p>
</p>Yes<p>
</p>Yes<p>
</p>Yes<p>
</p>Yes<p>
</p>Yes<p>
</p>Yes<p>
</p>On Hit<p>
</p>On Hit<p>
</p><p>
</p><p>
</p><strong>5B</strong><p>
</p>-<p>
</p>-<p>
</p>Yes<p>
</p>-<p>
</p>Yes<p>
</p>Yes<p>
</p>Yes<p>
</p>Yes<p>
</p>Yes<p>
</p>Yes<p>
</p>-<p>
</p>On Hit<p>
</p>-<p>
</p><p>
</p><p>
</p><strong>5C</strong><p>
</p>-<p>
</p>-<p>
</p>-<p>
</p>-<p>
</p>-<p>
</p>Yes<p>
</p>-<p>
</p>Yes<p>
</p>Yes<p>
</p>Yes<p>
</p>-<p>
</p>On Hit<p>
</p>On First Hit<p>
</p><p>
</p><p>
</p><strong>2A</strong><p>
</p>Yes<p>
</p>Yes<p>
</p>Yes<p>
</p>-<p>
</p>Yes<p>
</p>Yes<p>
</p>Yes<p>
</p>Yes<p>
</p>-<p>
</p>Yes<p>
</p>Yes<p>
</p>On Hit<p>
</p>-<p>
</p><p>
</p><p>
</p><strong>2B</strong><p>
</p>-<p>
</p>1x Per String<p>
</p>Yes<p>
</p>-<p>
</p>-<p>
</p>Yes<p>
</p>Yes<p>
</p>-<p>
</p>Yes<p>
</p>Yes<p>
</p>-<p>
</p>On Hit<p>
</p>-<p>
</p><p>
</p><p>
</p><strong>2C</strong><p>
</p>-<p>
</p>-<p>
</p>-<p>
</p>-<p>
</p>-<p>
</p>-<p>
</p>-<p>
</p>-<p>
</p>Yes<p>
</p>Yes<p>
</p>-<p>
</p>On Hit<p>
</p>-<p>
</p><p>
</p><p>
</p><strong>6A</strong><p>
</p>-<p>
</p>-<p>
</p>-<p>
</p>-<p>
</p>-<p>
</p>-<p>
</p>-<p>
</p>-<p>
</p>-<p>
</p>-<p>
</p>-<p>
</p>On Hit<p>
</p>-<p>
</p><p>
</p><p>
</p><strong>6B</strong><p>
</p>-<p>
</p>-<p>
</p>Yes<p>
</p>-<p>
</p>-<p>
</p>-<p>
</p>-<p>
</p>-<p>
</p>Yes<p>
</p>-<p>
</p>-<p>
</p>On Hit<p>
</p>On Hit<p>
</p><p>
</p><p>
</p><strong>6C</strong><p>
</p>-<p>
</p>-<p>
</p>-<p>
</p>-<p>
</p>-<p>
</p>-<p>
</p>-<p>
</p>-<p>
</p>-<p>
</p>-<p>
</p>-<p>
</p>On Hit<p>
</p>-<p>
</p><p>
</p><p>
</p><strong>3C</strong><p>
</p>-<p>
</p>-<p>
</p>-<p>
</p>-<p>
</p>-<p>
</p>-<p>
</p>-<p>
</p>-<p>
</p>-<p>
</p>-<p>
</p>-<p>
</p>On Hit<p>
</p>On Hit<p>
</p><p>
[/TABLE]</p><p>
</p><p>
</p><p>
<span style="text-decoration:underline;"><strong>Air Revolver Action Table</strong></span></p><p><strong>
[TABLE=class: cms_table_grid, width: 500]</strong></p><p><strong>
</strong></p><p><strong>
</strong></p><p><strong>
[TD]</strong><strong><strong>jA</strong></strong></p><p>
</p><strong>jB</strong><p>
</p><strong>jC</strong><p>
</p><strong>Throw</strong><p>
</p><strong>Special/Super</strong><p>
</p><strong>Jump</strong><p>
</p><p>
</p><p>
</p><strong>jA</strong><p>
</p>-<p>
</p>On Hit<p>
</p>On Hit<p>
</p>-<p>
</p>On Hit<p>
</p>-<p>
</p><p>
</p><p>
</p><strong>jB</strong><p>
</p>-<p>
</p>-<p>
</p>On Hit<p>
</p>-<p>
</p>On Hit<p>
</p>-<p>
</p><p>
</p><p>
</p><strong>jC</strong><p>
</p>-<p>
</p>-<p>
</p>-<p>
</p>-<p>
</p>On Hit<p>
</p>-<p>
</p><p>
[/TABLE]</p><p>
</p><ul><li>+ Available even on whiff<br></li></ul><p>
Thank you very much Kurushii :3</p>
]]></description><guid isPermaLink="false">3861</guid><pubDate>Fri, 23 Sep 2011 03:21:16 +0000</pubDate></item><item><title>[CSE]  Relius Clover Combo Guide and Discussion</title><link>https://www.forums.dustloop.com/forums/topic/4148-cse-relius-clover-combo-guide-and-discussion/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center;"><p><strong><span style="text-decoration:underline;"><span style="color:#ff0000;">PLEASE DO NOT POST UNTIL YOU ARE TOLD OTHERWISE</span></span></strong></p><p><strong><span style="text-decoration:underline;"><span style="color:#ff0000;">
</span></span></strong></p><p><strong><span style="text-decoration:underline;"><span style="color:#ff0000;">
</span></span></strong></p></div><p></p><p>
This thread is a work in progress, please do not post until everything is ready to be used. </p><p>
</p><p>
Thank you.</p>
]]></description><guid isPermaLink="false">4148</guid><pubDate>Thu, 29 Dec 2011 21:20:18 +0000</pubDate></item></channel></rss>
