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<rss version="2.0"><channel><title>P4:Arena Gameplay Latest Topics</title><link>https://www.forums.dustloop.com/forums/forum/159-p4arena-gameplay/</link><description>P4:Arena Gameplay Latest Topics</description><language>en</language><item><title>How to get P4U2</title><link>https://www.forums.dustloop.com/forums/topic/12270-how-to-get-p4u2/</link><description><![CDATA[
<p>
	I'm looking to get back into Persona and I wanted to get the most recent update. However I heard I need a Japanese PSN and copy of the game. Is this true?
</p>
]]></description><guid isPermaLink="false">12270</guid><pubDate>Fri, 04 Dec 2015 22:10:25 +0000</pubDate></item><item><title><![CDATA[[P4AU] News & Gameplay Discussion]]></title><link>https://www.forums.dustloop.com/forums/topic/6641-p4au-news-gameplay-discussion/</link><description><![CDATA[
<p>Follow the rules. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_eng101.gif" alt=":eng101:"></p><p>
</p><p>
Nov. 28 Edit: With the release of the game, please do not forget to regularly check and use the video thread located <a href="" http: rel="external nofollow">here!</a></p>
]]></description><guid isPermaLink="false">6641</guid><pubDate>Fri, 16 Aug 2013 02:11:59 +0000</pubDate></item><item><title>Arcade button layout question</title><link>https://www.forums.dustloop.com/forums/topic/12926-arcade-button-layout-question/</link><description><![CDATA[
<p>
	Does anyone know the button layout options in the arcade? I tried to research this but cannot find
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<p>
	it anywhere. I played P4U2 in JPN arcade once a while back but I don't remember what the button layout options were.
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<p>
	Because of BB and GG I have a hard time with the square shape ABCD layout
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<p>
	of Persona but I don't want to alter it and make it more like BB if its not an option in the arcade. Does anyone know or have an image of the layout options?
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]]></description><guid isPermaLink="false">12926</guid><pubDate>Thu, 25 Aug 2016 19:34:50 +0000</pubDate></item><item><title>Persona 4 Arena Ultimax voice clips. Can someone rip them?</title><link>https://www.forums.dustloop.com/forums/topic/12732-persona-4-arena-ultimax-voice-clips-can-someone-rip-them/</link><description><![CDATA[<p>
	Would someone be willing to rip the voice clips, both English and Japanese for the characters? If that's too much, can someone rip the voice clips for Minazuki (Sho with the Persona and more mature attitude)?
</p>]]></description><guid isPermaLink="false">12732</guid><pubDate>Tue, 31 May 2016 01:30:39 +0000</pubDate></item><item><title>P4AU 2.0 Console Petition</title><link>https://www.forums.dustloop.com/forums/topic/12570-p4au-20-console-petition/</link><description><![CDATA[
<p>
	I started a petition to try and get an answer from Atlus about the status of Persona 4 Arena. Thought it would help to spread the word here. It has about 206 signatures so far, so I think there's a chance we could get SOMETHING out of them if we continue.<br><br><a href="https://www.change.org/p/atlus-co-ltd-bring-persona-4-arena-ultimax-2-0-build-to-home-consoles" rel="external nofollow">https://www.change.org/p/atlus-co-ltd-bring-persona-4-arena-ultimax-2-0-build-to-home-consoles</a>
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]]></description><guid isPermaLink="false">12570</guid><pubDate>Sun, 06 Mar 2016 02:40:34 +0000</pubDate></item><item><title><![CDATA[Persona 4 Arena Q&A Thread]]></title><link>https://www.forums.dustloop.com/forums/topic/8952-persona-4-arena-qa-thread/</link><description><![CDATA[
<p style="text-align:center;"><span style="font-size:18px;"><u>Welcome to the Persona 4 Arena Question Thread!</u></span></p><p style="text-align:center;"><br></p><p style="text-align:center;"><br></p>Ask any questions <span style="font-size:18px;"><u><strong>GAMEPLAY</strong></u></span> related regarding Persona 4 Arena and Persona 4 Arena Ultimax here. Anything story related please take it to the Zepp Museum or your fan blog.<br> <br>Anyone is allowed to ask a question, and anyone is allowed to answer a question. <strong>However, please read the following rules as to this thread:</strong><ul><li>You are allowed to ask as many questions as you want in a single post. However, please be smart about what you ask. We don't want to see questions that ask about how much swag Banchou has.</li></ul><ul><li>If you are going to answer a question, please be courteous of the person who asked the question. Just because an answer may be obvious to you does not mean that it will be obvious to the person who asked the question. In other words, respect the person in your answer.</li></ul><ul><li>If you notice any information from an answer to be incorrect or an opinion that's completely skewed, you are allowed to make a post regarding your corrections or thoughts. However, the same rule applies. In the case of opinions, please keep your own to a minimum. This topic isn't meant for arguments or debates, but rather for helping the ignorant and curious.</li></ul><ul><li>Don't make any flammatory or pointless posts. Try your best to refrain from making redundant posts. Our forums have a "Search Thread" feature located in the bar above the first post of the page. We'll be lenient on the redundancy, since we understand very well that searching through Dustloop posts is not only an absolutely cringing hassle, but also because some of the posts here aren't what we call "quality posts." However, if you ask a question that's just been asked a few posts ago, we will give you a warning.</li></ul><strong>Breaking these rules will either result in an infraction, tempban, or permanent ban, depending on how bad the offense is, past offenses, or the mood that the mods feel. Seriously, don't mess with us on this.</strong><br><br><br>Love you all, go nuts.
]]></description><guid isPermaLink="false">8952</guid><pubDate>Thu, 24 Jul 2014 01:15:11 +0000</pubDate></item><item><title>Parting Thoughts</title><link>https://www.forums.dustloop.com/forums/topic/11211-parting-thoughts/</link><description><![CDATA[
<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">DISCLAIMER: This is meant to spark discussion. It is not an attack on anyone and I'm not here to argue. Our community is actually pretty great by competitive gaming standards, but it has some issues it needs to address if it wants to survive.</p><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> </p><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span><span style="font-size:14.6666666666667px;font-family:Arial;color:rgb(0,0,0);vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">I’ve been meaning to type this up pretty much since I lost in quarterfinals, but a combination of “I regret being so weak”-induced-trauma and work deciding to trample me has been keeping me busy. There are a couple points I’ve been wanting to make for a while, based on the things I noticed while I was trying to prepare for EVO. This is a text wall and in some ways just my EVO journal, but there IS a TL;DR summary at the end. It may be just inflammatory enough to be read by people though. (Well, it’s meant as more of a fire alarm than a Molotov cocktail.)</span></span></p><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> </p><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-indent:36pt;"><span><span style="font-size:14.6666666666667px;font-family:Arial;color:rgb(0,0,0);vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">First off, I’ve seen a lot of people who genuinely came into the game wanting to improve, myself included, transition from loving the game, to viewing the game as a chore, to falling into some sort of despair. This ranges from hating the game, to hating the players, to just not wanting to take games seriously anymore, but still grinding away. This is typically accompanied by a lot of lashing out and generally salty behavior, and it typically spikes around major tournaments. I’ve started to think this comes from the sad nature of anime fighters in general. The day Persona 4 Arena: Ultimax was released, a series of clocks started ticking. It was only a matter of time until ranked died. We only had so long to prepare for our respective first tournaments. We only had so long until Xrd, which was probably going to steal a lot of the stronger players, came out. We only had so long until the EVO announcement, which may have killed the game if UNIEL had been chosen instead. We only had so long until BlazBlue’s next Extend version stole back the casuals we’d stolen from Chronophantasma. And then we only had so long until EVO. When the game first came out, I got mad when I lost a ranked match, because I knew ranked would be empty in a few weeks and I wanted to get to S-rank as a test of whether I’d improved at all since vanilla. Then ranked died as predicted and I went about happily playing the game again. Around late December – early January, I started to get really upset when I lost again, and when somebody asked why, I pointed out that I probably wouldn’t have any time to play after Kumite in Tennessee in January, so my hard work would feel wasted if I wasn’t ready and performed poorly. Thanks to terrible real-life luck, I had plenty of time to keep playing again shortly after that. But the more work I put in, the more stressed about the game I became, the more every loss that came from my mistake and not the opponent’s read started to sting, the more I wanted to put my stick through my monitor when I got hit by raw teleport or Raging Lion. I’ve taken hundreds of losses across plenty of games, and aside from the occasional lag-spike-every-time-I-land-a-starter phenomenon, or the classic so-much-delay-that-AoA-vs-Sweep-is-a-50/50 scenario, I’ve never really gotten too upset about it. </span></span></p><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-indent:36pt;"> </p><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-indent:36pt;"><span><span style="font-size:14.6666666666667px;font-family:Arial;color:rgb(0,0,0);vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">I reflected on this a bit after noticing that my Xbox stick was damaged solely from wear and tear but my PS3 stick had a dent in it, and I concluded that it’s because for Persona players this summer, there was no “next time.” For the casuals, that doesn’t mean much. And some of the netplay monsters will always be netplay monsters, with or without a reason to be monstrous. For those of us who were trying to reach a goal in the game though, the weight of that realization became heavier and heavier as EVO approached. This was it. We had one shot. One tournament season. One EVO. (Maybe a last gasp at CEOtaku, but without some top players or any Japanese competition.) I think on some level everyone who was preparing for EVO this year knew that. If a Street Fighter player gets sloppy and makes a fatal error, it’s “oh well, I’ll go back home, practice better, play cleaner, and there’s always next year.” (And the year after that, and the year after that…) When I got hit by a teleport of all things and lost in the 3</span><span style="font-size:8.8px;font-family:Arial;color:rgb(0,0,0);vertical-align:super;white-space:pre-wrap;background-color:transparent;">rd</span><span style="font-size:14.6666666666667px;font-family:Arial;color:rgb(0,0,0);vertical-align:baseline;white-space:pre-wrap;background-color:transparent;"> round of my 3</span><span style="font-size:8.8px;font-family:Arial;color:rgb(0,0,0);vertical-align:super;white-space:pre-wrap;background-color:transparent;">rd</span><span style="font-size:14.6666666666667px;font-family:Arial;color:rgb(0,0,0);vertical-align:baseline;white-space:pre-wrap;background-color:transparent;"> match immediately after making it out of pools, it was “…and so ends my Persona career.” That’s a struggle not felt by many communities (Soul Calibur is right there with us) – having to bear the weight of the knowledge that your game is going to need life support the moment another game in the same </span><span style="font-size:14.6666666666667px;font-family:Arial;color:rgb(0,0,0);font-style:italic;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">category</span><span style="font-size:14.6666666666667px;font-family:Arial;color:rgb(0,0,0);vertical-align:baseline;white-space:pre-wrap;background-color:transparent;"> of fighters is released. For those of us that don’t particularly care for BlazBlue or Guilty Gear, that goes double. The solution to this, obviously, would be for Persona’s community to rally behind their game and ensure that it always has a presence of some sort at major tournaments, but that’s a discussion for another time, not to mention we may never get 2.0 in the States and there may not be enough of a community for such an idea to be viable, which I’ll get to. At the very least I hope that the BlazBlue and Guilty Gear communities learn from our death and have measures in place to keep their games alive when the ArcSys (and/or tournament organizer) support stops flowing someday.</span></span></p><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-indent:36pt;"> </p><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span><span style="font-size:14.6666666666667px;font-family:Arial;color:rgb(0,0,0);vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">           </span><span style="font-size:14.6666666666667px;font-family:Arial;color:rgb(0,0,0);vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">    </span><span style="font-size:14.6666666666667px;font-family:Arial;color:rgb(0,0,0);vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">The other thing I wanted to talk about is how it bothers me when people talk about the “Persona community” and how it’s weak or it’s toxic or it’s a bunch of people who couldn’t cut it in Guilty Gear and BlazBlue. The “Persona community,” in the sense that so many people like to toss those insults at it, doesn’t actually exist. I get where those statements are coming from. A huge number of people who play Persona are toxic. A huge number of people who play Persona are terrible at the game. A huge number of people who run around terribly playing Persona also at some point ran around terribly playing other fighting games. But those people aren’t “Persona players.” They are people who know how to play the game, or people who have currently picked it as their troll-cave.</span></span></p><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> </p><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span><span style="font-size:14.6666666666667px;font-family:Arial;color:rgb(0,0,0);vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">           </span><span style="font-size:14.6666666666667px;font-family:Arial;color:rgb(0,0,0);vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">    </span><span style="font-size:14.6666666666667px;font-family:Arial;color:rgb(0,0,0);vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">This begs the question: who am I to talk? I’m pretty free myself. I still made it out of pools at EVO. In fact, as soon as I saw my bracket and the only name I recognized was Tahichi, I knew I was going to make it out of that pool on the loser’s side. </span><span style="font-size:14.6666666666667px;font-family:Arial;color:rgb(0,0,0);font-style:italic;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">And that’s a huge problem</span><span style="font-size:14.6666666666667px;font-family:Arial;color:rgb(0,0,0);vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">. Sure, I put in a ton of work. More than I think the many people who are happy to brush me aside will ever give me credit for.  But I still have a few deadly flaws in my gameplay, my reflexes and execution aren’t that great, and I suffer from a dangerous lack of matchup knowledge, even against the characters I’ve fought the most, because I was born in netplay. (I’ve probably seen 200 separate Narukami players online and maybe 5 of them knew the game well enough to  take my actions into account and respond properly rather than just blocking until my string ended and pressing A raging lion &gt; SB raging lion &gt; B raging lion &gt; AoA.) Surely someone worked harder, worked smarter, had a strong local scene to teach them, right? Surely there was SOMEONE in my pool besides the #1 seeded player at the tournament who was strong enough to gatekeep a mediocre Mitsuru who’s barely even good enough to be considered a relevant source of information about the character? Nope. Kaigu got a lucky break when I called out his Minazuki command grab but my DP went right through it, and I made a few errors that probably should have cost me a lot more than they did against Ledgehopper, but other than that I’d go so far as to say I got through pools easily. In fact, take a look at my bracket: (</span><a style="text-decoration:none;" rel="external nofollow" href="http://evo2015.s3.amazonaws.com/brackets/p4_a125.html"><span style="font-size:14.6666666666667px;font-family:Arial;color:rgb(17,85,204);text-decoration:underline;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">http://evo2015.s3.amazonaws.com/brackets/p4_a125.html</span></a><span style="font-size:14.6666666666667px;font-family:Arial;color:rgb(0,0,0);vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">). (If any of my opponents are here, you all seemed pretty cool and you can hit me up for casual netplay whenever, no offense is intended :P.) I beat Masterscrub without losing a round. I remember that he SHOULD have taken a round off me but didn’t convert off a fatal or take advantage of a dropped combo properly, and he threw out a desperate dance super in the 4</span><span style="font-size:8.8px;font-family:Arial;color:rgb(0,0,0);vertical-align:super;white-space:pre-wrap;background-color:transparent;">th</span><span style="font-size:14.6666666666667px;font-family:Arial;color:rgb(0,0,0);vertical-align:baseline;white-space:pre-wrap;background-color:transparent;"> round, but not even as a reversal. “Poor guy,” I thought, “I probably just condemned him to 0-2 after he suffered through the 8 am pool wakeup and endless line.” I was wrong. He got 3 wins in loser’s bracket. That’s a winning record at P4U1.1’s biggest tournament. So that must mean the “Persona community” is made up of people who are free to Mitsuru 5A and Rise runup dance super, right? WRONG. Let’s take a closer look at the composition of the bracket. Masterscrub got a few wins in Smash 4. Prince 2k3 wasn’t exactly feeling himself before our match if I remember correctly. He may have said something about mainly being there to spectate. Carl Heiser was so super-serious that he didn’t even use a tag. Rocket was playing like 6 games. And Ledgehopper nearly made it out of pools himself, so he wasn’t quite free. We’ll blame Yukiko. The point I’m making is that for the most part these weren’t people that came to EVO to play Persona, they were people that signed up for Persona to add to their EVO experience. It probably wouldn’t have looked much different in an alternate reality where EVO 2015 had hosted UNIEL and this was that game’s bracket.</span></span></p><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> </p><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span><span style="font-size:14.6666666666667px;font-family:Arial;color:rgb(0,0,0);vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">           </span><span style="font-size:14.6666666666667px;font-family:Arial;color:rgb(0,0,0);vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">    </span><span style="font-size:14.6666666666667px;font-family:Arial;color:rgb(0,0,0);vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">So where</span><span style="font-size:14.6666666666667px;font-family:Arial;color:rgb(0,0,0);font-style:italic;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;"> is</span><span style="font-size:14.6666666666667px;font-family:Arial;color:rgb(0,0,0);vertical-align:baseline;white-space:pre-wrap;background-color:transparent;"> the Persona community then? When Lord Knight said he couldn’t think of a single person who started with Persona and went on to be strong in another game, where was that mythical person who should have been insulted? How many players are there who started with Persona and went on to be strong in Persona? A lot of people whose first fighting game was Persona either played it for the story and fell off or never had even the slightest interest in trying to reach high-level play in it. A lot of people who the snarky remarks about our community are directed at floated in from another game and are presently floating away to Guilty Gear or BlazBlue.</span></span></p><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> </p><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-indent:36pt;"><span><span style="font-size:14.6666666666667px;font-family:Arial;color:rgb(0,0,0);vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">There’s a very small group of people who are “strong” in Persona in the States. You can probably count the “top players” on your fingers. And that small group is worn out, from what I’ve seen. They’re weighed down by the responsibility of carrying the US in what will probably be its only real showdown with Japan in Ultimax. They’re hurt by the fact that all the toxic stream monsters and SRK trolls and Capcom fanboys saying Japan was going to sweep us at EVO were proven right, and frustrated by the fact that there probably won’t be a “next time” for them to get revenge. They’re exhausted from having to discover all the tech that we read on Dustloop by themselves, rather than simply reading it and applying it. What’s more, I’ll go out on a limb and say that some of them are probably disappointed by and/or mad at the rest of us. In the end, the top player group at EVO was nearly the same if not exactly the same as the group of top players at NEC. Nobody took the info they put out and used it to join them at the top. Some of us tried. We got gatekept by the adult responsibility/no locals vortex, the school/poverty vortex, a lack of time to practice, or a lack of natural talent, but credit where credit is due – we had people who genuinely tried to reach their potential. Together with the top players, those people form what semblance of a “competitive community” this game has. There were also people who were at most hoping for a 3-2 record; who never really aimed for the top or hoped to be the best, but who came out to support the game and who came a truly impressive distance in the 10 months or so they had to learn the game. They weren’t shooting for the top, but they genuinely wanted to improve and they had their own goals they were fighting for. (If Ultimax was actually your first competitive fighter, and you had less than a year to learn everything to compete with people coming off vanilla experience and general 2D fundamentals, what hope did you ever have?) They, together with the competitive community, make up the “Persona community” insofar as it exists. The problem is that this group of people is still barely a group. Some of the top players fight amongst themselves over petty things, some of them are dismissive of potentially valid suggestions made by the lower-ranking competitive players. Some of those lower-ranking competitive players act the same way, drawing battle lines and dividing into cliques, treating the here-for-fun-but-looking-to-improve players as irrelevant, and worst of all being more interested in pointing out who they’re superior to than improving themselves past a certain point. The end result is that this tiny group of people that was ever </span><span style="font-size:14.6666666666667px;font-family:Arial;color:rgb(0,0,0);font-style:italic;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">actually</span><span style="font-size:14.6666666666667px;font-family:Arial;color:rgb(0,0,0);vertical-align:baseline;white-space:pre-wrap;background-color:transparent;"> vying for the top ends up being multiple even smaller groups that hate each other, when they should be happy there are even worthy opponents to fight. Is it because we all knew there was no next time after EVO? Were we all just playing some twisted survival game to see who could last the longest before Japan knocked us out? If so, couldn’t the problem have been addressed by keeping the game alive? But who’s going to save the game when the people that stand to gain from tournaments either hate each other or don’t think it’s worth saving? It’s probably too late for Persona. From a tournament organizer perspective, we’re not going to draw enough numbers to be profitable. If we could revitalize the community, we could change that, but we can’t get new people to learn the game because we can’t get more tournaments and it’s going to be a vicious cycle. The just-for-fun players that supported our tournament community don’t have enough invested to change that, and many (not all, of course) of the competitive players don’t want to. The lack of 2.0 is just the last nail in the coffin.</span></span></p><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-indent:36pt;"> </p><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;text-indent:36pt;"><span><span style="font-size:14.6666666666667px;font-family:Arial;color:rgb(0,0,0);vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">These are just the personal observations of one of the least-recognized EVO quarterfinalists, of course. (I was even “Omar” for a little bit.) I may be completely wrong. This post may be the second coming of “Relius is decent at best.” My hope, however, is that future anime FGC groups and what’s left of us when </span><span style="font-size:14.6666666666667px;font-family:Arial;color:rgb(0,0,0);font-style:italic;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Persona 5 Arena: We’re Still Not Resolving Liz’s Subplot</span><span style="font-size:14.6666666666667px;font-family:Arial;color:rgb(0,0,0);vertical-align:baseline;white-space:pre-wrap;background-color:transparent;"> releases will learn… something from all of this. We had plenty of advance warning that our game was in trouble. We were an anime fighter, for one, and on top of that SKD was winning all his locals and making top 8 at tournaments without owning the game. I know there were people that recognized this and tried to reach out to the community. I know that locals are still incredibly fragmented due to the hugeness of the US and the lack of social acceptance of competitive gaming, and most of the places that reliably had them did produce competitive players. I know that a lot of the netplay outreach attempts were poisoned by toxic individuals who just like watching us suffer. I know some netplayers who could have been great would rather Raging Lion xN than pay to fly to a tournament. I know that the anime community is made up largely of highschoolers and college kids who don’t have jobs or still live with their parents and can’t travel even if they wanted to. I don’t know what to do about all this. But I do know that if Persona had a “next year” they could have saved up for it or gotten their parents on board, and that the reason I couldn’t get any new players out of the Capcom/Guilty Gear/3D crews at my locals was because they all assumed the game had less than a year to live and therefore wasn’t worth learning, and that there has to be a way to break that vicious cycle.</span></span></p><p> </p><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span><span style="font-size:14.6666666666667px;font-family:Arial;color:rgb(0,0,0);font-weight:bold;vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">TL;DR:</span></span></p><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span><span style="font-size:14.6666666666667px;font-family:Arial;color:rgb(0,0,0);vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">1) Anime players are salty because their games are always on a death clock, so they can’t redeem themselves/get revenge if they underperform. We can’t get new Persona players because people see the death clock. Persona is on a death clock because we can’t get new Persona players.</span></span></p><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span><span style="font-size:14.6666666666667px;font-family:Arial;color:rgb(0,0,0);vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">2) Just because toxic people play Persona doesn’t mean the Persona community is toxic. The problem is that the Persona community barely exists, not enough people want to get better so it’s lonely at the top, and some of the top players don’t always get along, so the community is fragmented and unable to save itself. There are people who play for fun and support us, but they have no reason to revive a dead game.</span></span></p><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span><span style="font-size:14.6666666666667px;font-family:Arial;color:rgb(0,0,0);vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">3) Almost everyone is free at Persona. Almost nobody seems to care. This makes the top players sad and prevents the players trying to reach the top from getting valuable matchup experience. If you want to get to where the top players are and you don’t have said players at your locals, you basically have to go through the same brutal lab grind they did.</span></span></p><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> </p><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span><span style="font-size:14.6666666666667px;font-family:Arial;color:rgb(0,0,0);vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">Sincerely wishing he was able to articulate this better,</span></span></p><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span><span style="font-size:14.6666666666667px;font-family:Arial;color:rgb(0,0,0);vertical-align:baseline;white-space:pre-wrap;background-color:transparent;">The gamer formerly known as Omar.</span></span></p><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> </p><p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span><span style="font-size:14.6666666666667px;font-family:Arial;color:rgb(0,0,0);vertical-align:baseline;white-space:pre-wrap;background-color:transparent;"><a rel="external nofollow" href="https://www.youtube.com/watch?v=bWbLjFT0sWQ">https://www.youtube.com/watch?v=bWbLjFT0sWQ</a></span></span></p><p> </p>
]]></description><guid isPermaLink="false">11211</guid><pubDate>Wed, 05 Aug 2015 00:29:08 +0000</pubDate></item><item><title>Any Aussies out there?</title><link>https://www.forums.dustloop.com/forums/topic/10449-any-aussies-out-there/</link><description><![CDATA[
<p>Hi, i have been playing p4au for quite some time now, but i am yet to find any other Australian players on XBL. Hell, i haven't even seen a single bar connection. Any other aussies out there?</p>
]]></description><guid isPermaLink="false">10449</guid><pubDate>Tue, 10 Feb 2015 05:21:41 +0000</pubDate></item><item><title>Who's gonna keep playing?</title><link>https://www.forums.dustloop.com/forums/topic/11050-whos-gonna-keep-playing/</link><description><![CDATA[
<p>Just wanna know if anyone else is still interested in playing after it's lifespan is over. If you still enjoy the game there is no reason to stop unless you are 100% committed to winning tournaments in other games. Persona has a lot to offer and all of us have plenty of room to grow as players. Even if its only once a week online meetups I would like to see people keep playing this game.</p>
]]></description><guid isPermaLink="false">11050</guid><pubDate>Tue, 21 Jul 2015 22:47:58 +0000</pubDate></item><item><title>How to Defend Against Aigis</title><link>https://www.forums.dustloop.com/forums/topic/11114-how-to-defend-against-aigis/</link><description><![CDATA[
<p>I like made this thing, it's a lot of info on how to properly defend yourself vs Aigis since she breaks a lot of rules. I would put this in the Aigis forum, but it's not for Aigis players. It's for non-Aigis players to see and learn how to deal with her horseshit just a little bit better.</p><p> </p><p><a href="https://www.evernote.com/shard/s589/sh/be7c451a-775f-4f5a-9abb-6e4e2fbb4676/60121a31b193478b0eb64b807a603398" rel="external nofollow">https://www.evernote.com/shard/s589/sh/be7c451a-775f-4f5a-9abb-6e4e2fbb4676/60121a31b193478b0eb64b807a603398</a></p><p> </p><p>Hope it helps/</p>
]]></description><guid isPermaLink="false">11114</guid><pubDate>Mon, 03 Aug 2015 17:29:16 +0000</pubDate></item><item><title>P4U2 Evo Prep 2015</title><link>https://www.forums.dustloop.com/forums/topic/10566-p4u2-evo-prep-2015/</link><description><![CDATA[
<p>So Evo 2015 is coming up, P4U2 is a main game, and Japan is sending a hit squad our way. I would be lying if I said I didn't think we are unprepared and should be worried. BUT, we have time to work on things best we can to help all of us improve. This isn't to say we are bad, but it is to say we can be preparing better for our chance to shine in the world's largest fighting game tournament. With community effort and hard work, we can put together a community of strong players and work to win this thing. And more importantly, we can foster a community with better resources and competition for us all to continue playing and getting the most out of the game. I'm just going to put down a few things I think we should work on here, but please feel free to offer practical things in this thread as well.</p><p></p><p><strong><u>1. IMPROVE OUR RESOURCES</u></strong></p><p></p><p>Currently, the resources at our disposal to study the game are lacking. The wiki he is incomplete or inaccurate in areas, and that needs to be improved on. <a href="" rel="external nofollow">Bananaken has put together a thread on this, go look at it and help out if you can.</a> It's important for players of all levels to be able to easily and quickly find this information. It makes everybody's lives easier when studying the game and training moding, and it can help save time of testing things that we already have out there. On top of the wiki, the character boards need some work. If you have information to put there, go put it there. Don't put it on your twitter, don't stash it in a secret evernote, go put it somewhere we it can be found easily. It benefits us all to have more understanding and knowledge of what's going on in the game. If you come across a Japanese evernote or source of information, post it as well, share it, get it out there. There are enough people here who can read Japanese to help us get through it. The big take away here is to put stuff up so others can quickly gain knowledge and start building a better understanding across the board. We have a whole forum and wiki here dedicated to organizing info. We should be using it.</p><p></p><p><strong><u>2. PLAY EACH OTHER TO IMPROVE </u></strong></p><p></p><p>Unfortunately, a lot of us are spread out across the country and can't play together offline. Fortunately, online is a good tool to still practice and learn about characters and situations. We should be taking advantage of that to get practice and start learning about MUs, especially ones for players we know are coming. This would mean when we play online, we need to be somewhat organized in how we do it. It also means we need to put egos aside and play each other to improve and critically think, not to just beat each other. Right now most players just gather in Junes and play what they can. Unfortunately, that means a lot of players are spending play time against non-competitive players or not playing to improve. An easy solution for this is to designate a lobby where we can tell players to go who want to work on this. A better solution is to organize player match lobbies, since those can be more directed and offer the ability to spectate. We can talk in this thread about selecting a lobby and organizing player match rooms. The big thign here is to spend our play time more productively, and to work with each other to improve and lift each other. No put downs, not playing simply to win, playing to improve ourselves and others around us.</p><p></p><p><strong><u>3. ORGANIZE ORGANIZE ORGANIZE</u></strong></p><p></p><p>At this point, the theme should be pretty constant. Organize our shit. Use the forum. Use social media to keep each other more accessible. Also, it helps to be able to have visibility be high. I know basically everybody here has multiple alt accounts they play on in lobbies. We should probably stop doing that so we know who we need to be fighting for what MUs and XP. It also makes finding matches and recording them way more difficult than it should be. There's probably like 5 different skype groups of different players. Why? If you want to win and be better, we should organize social media in a way where we have places to when it's time to talk seriously about the game. I'm not saying ditch your friends, stop goofing off in whatever place you do, but we should have a place for serious time where can come together and productively get stuff done. No divides, none of that. We all need to be together somewhere.</p><p></p><p><strong><u>SUPPORT EACH OTHER IN EVENTS </u></strong></p><p></p><p>Everyone wants to win an event. That's cool, I do too. However, we shouldn't do that to the detriment of other players. We should work on getting more people at events, and also helping each other be able to perform in that environment. Play to win, don't play to put down somebody else. Make that experience as best as possible for everybody. Also, for people who it is feasible to help get people around, do it. It costs a lot of money to go to events. Let's start organizing hotel rooms. Let's start organizing regional car pools. For people in regions, do what you can to make it easier to get people there. It isn't feasible or realistic to get everybody everywhere. We have school, jobs, life etc. It's also a lot of money. But doing things together is always way cheaper and can be made easy, so let's work on that.</p><p></p><p></p><p></p><p></p><p>These are just the first ideas. I do not have the solution for everything. If you have more to add or want to do, I can add it to the OP. Post in here, use this thread and htis forum, make it happen. This is an open discussion for all of us to put aside anything else and just work on being the best community we can possibly be.</p>
]]></description><guid isPermaLink="false">10566</guid><pubDate>Sat, 14 Mar 2015 19:47:10 +0000</pubDate></item><item><title><![CDATA[Golden Arena Topic & Navi fun]]></title><link>https://www.forums.dustloop.com/forums/topic/10883-golden-arena-topic-navi-fun/</link><description><![CDATA[
<p>There's a M.O.M. topic in Xrd, so I figured I'd start a Golden Arena topic.</p>
<p> </p>
<p>The main focus for most of us is vs. play &amp; training in fighters, but sometimes it's nice to take a break &amp; mess around w/single player stuff, even after story &amp; arcade is done. </p>
<p>Still getting a challenge complete here &amp; there, though later ones are too difficult for me.</p>
<p>Risky Score Attack was also too much for me, but I got all the navis thanks in part to a PSN gift card.</p>
<p> </p>
<p>G. Arena's great for checking out all the unique dialogue. (Just don't use any bad habits vs. CPU in vs. play) 0.0  Here are some situations for unique dialogue.</p>
<p> </p>
<p>Round start, comment on you (don't attack right away if you don't want to miss it)</p>
<p>Round start, comment on opponent (same)</p>
<p>Beating opponent very quickly (not sure of exact time)</p>
<p>Burst</p>
<p>Awakening</p>
<p>Perfect (just use a health regain skill before winning)</p>
<p>Winning w/low health</p>
<p>And much more</p>
<p> </p>
<p>My brother gets a kick out of it, so I balance some time into it, and have leveled most navis to 10, with some still around 8. </p>
<p>If you can find the Growth 3 skill, it doubles the exp for doing this.</p>
<p> </p>
<p>It'd be cool if getting a navi to 10 did something special with them in various modes like in vs., but it's cool.</p>
]]></description><guid isPermaLink="false">10883</guid><pubDate>Tue, 09 Jun 2015 00:41:19 +0000</pubDate></item><item><title><![CDATA[P4U2 Streaming Plans & How You Can Help]]></title><link>https://www.forums.dustloop.com/forums/topic/10863-p4u2-streaming-plans-how-you-can-help/</link><description><![CDATA[
<p><a href="" rel="external nofollow">http://t.co/LtP0fjt4jJ</a></p>
<p> </p>
<p>to add on to this, I also don't mind using my stream as a platform for people to talk about characters that most people don't fully understand or to talk about system things, etc. things that would help people understand the game more.<br><br>
ideas are welcome too, just pm me or tweet me or something!! i'll probably start doing this in a week or two, so put stuff on the table for me! thanks and help support persona!!</p>
]]></description><guid isPermaLink="false">10863</guid><pubDate>Wed, 03 Jun 2015 02:47:08 +0000</pubDate></item><item><title>[P4AU] List of issues with the wiki's frame data</title><link>https://www.forums.dustloop.com/forums/topic/10534-p4au-list-of-issues-with-the-wikis-frame-data/</link><description><![CDATA[
<p>Dustloop's wiki is always one of the main tools I use when learning a new anime game. It's always been the best way for me to learn things from my character, how to fight other characters and overall it's a great reference to peek at when you're not sure about something. It's helped me a LOT through P4A, BBCP1.0 and BBCP1.1. Now that I'm trying to get up to speed in P4AU, I've run into multiple problems while using this game's wiki, and it just slows you down to a crawl whenever you run into missing, incomplete or downright incorrect data. </p><p></p><p><strong>For example:</strong></p><ul><li>Narukami's SB Issen listed as having projectile invulnerability from frames 1-16, it's actually only on frames 4-5 (estimated)</li><li>Adachi's SB Atom Smasher is listed as 3+3, but is actually 5+1</li><li>DLC chars are missing large amounts of frame data, mostly active frame, recovery frames and attack level stuff. Some moves just aren't listed</li></ul>Yes, you can just verify this data and just training mode everything, but that is also a massive waste of time if you need to do this for every single situation you run into. The first two examples are already fixed, but it's very possible that there's more like that. It's easy to verify that SB Issen doesn't actually have projectile invul from frames 1-16, but the fact this was listed wrong is troubling; worst case scenario someone could have just read that and believe the wiki so they might never try projectile based oki on Narukami if he has 75 meter. Adachi's is also easy to verify, but 3+3 implies that you could in fact try to roll through it and this is obviously not the case which is confusing and frustrating.<p></p><p>
I use active frames, recovery frames and attack level data all the time just to get a feel for a move's properties at a glance. It's not a substitute for playing against the character and dealing with that move in a real match but it lets me get an idea of how to deal with it. This way, when I sit in training mode I don't waste any time doing things I know won't work.</p><p></p><p>
As I find errors or figure out new frame data that isn't listed I'll add them, but I can't possibly find and/or fix everything on my own. Below is a list of problems I've found so far. I'm hoping the P4AU community could help in fixing the wiki, as this would help any competitive P4AU player. <strong>A lot of this information is not trivial to obtain, and I understand that. </strong>But at the very least if you notice that your character is on this list and the data is out there, letting people know here (or adding to/correcting the wiki) would be amazing. Feel free to post if you find any issues not listed here as well and I will add them to this post.</p><p></p><p><strong>Some important things to keep in mind:</strong></p><ul><li>Every character has a wiki page <strong><em>AND</em></strong> a frame data page. When editing, please make sure to edit <strong>BOTH</strong> pages, so that the <a href="" rel="external nofollow">frame data</a> and the <a href="" rel="external nofollow">wiki page</a> agree.</li><li><strong>DO NOT PUT 2.0 CHANGES ON 1.1 PAGES. All 2.0 wiki pages will be clearly labeled with (P4AU2) at the end of the URL.</strong> Narukami's 1.1 frame data page contained 2.0 notes, such as Cross Slash being Fatal Recovery but not D and SB Swift Strike; this has been fixed, but not every value has been double-checked. (A Narukami main would be best for that.)</li><li>If you aren't proficient at or simply don't like editing the wiki, that's fine, but if you know where frame data for console characters can be found, please post the links and/or data here and <strong>mixedmethods</strong> will add it. (Or possibly someone else will! Who knows?) For example, Margaret's 1.1 frame data is available in an Evernote, which is what I've been using while filling in her 1.1 frame data page. You can find her data <a href="" rel="external nofollow">here</a>.</li><li>If your character doesn't have a fleshed out wiki page and frame data page, <strong>anyone</strong> is free to start a thread in the relevant subforum to gather info and coordinate work. Even if you aren't the most knowledgeable player, collecting known values helps people like me (who may not know much about a certain character) when it comes to building frame data pages. This includes notes such as "+[value] when done as close as possible." (Ken, Narukami, and I believe Naoto as well (at least in P4U1) all have such threads -- they're helpful.)</li><li>If you plan to or in fact <strong>do</strong> edit to fix a known issue, please leave a note here so it can be crossed off the to-do list.</li><li>While anyone can edit the wiki, uploading images requires an account. If you would like to create an account, please send a direct message to <strong>AnneIFrank</strong> here on Dustloop. Twitter is not an effective way of contacting Anne.</li></ul><strong>List of known issues: (if they are fixed, they will be <del>crossed out</del>)</strong><p></p><p><strong>Aigis:</strong></p><p></p><p><strong>Akihiko:</strong></p><p></p><p><strong>Chie:</strong></p><p></p><p><strong>Elizabeth:</strong></p><p></p><p><strong>Junpei:</strong></p><ul><li>236236D start-up is incorrect; it is actually 0f after super flash if the bat is swung immediately.</li><li>2D start-up is incorrect. It is either 25 or 26 frame startup. Tested via punishing Akihiko's DP, which is -24; not punishable without IB, but with IB you get a punish.</li><li>All homerun damage values for for 236236A/B/C/D are incorrect, as there are differences between using A/C and B/D to swing the bat. Requires testing to confirm exact values.</li></ul><strong>Kanji:</strong><p></p><p><strong>Ken: </strong></p><ul><li>Recovery frames missing</li><li>Active frames missing</li><li>Awakening super frame data incomplete/missing. His DP super is listed as just "7" instead of something like 4+3 (made that up)</li><li>IK frame data missing</li></ul><strong>Labrys:</strong><p></p><p><strong>Margaret:</strong></p><ul><li>Active frames missing</li><li>Recovery frames missing</li><li>Attack levels missing</li><li>Mediarahan frame data missing</li></ul><strong>Marie:</strong><ul><li>Active frames missing</li><li>Attack levels missing</li></ul><strong>Mitsuru:</strong><ul><li><del>Values for various cancels (hop-cancel j.B and j.<strong>, </strong>5C dash cancel at 3/6/9/etc. hits) is missing</del></li><li><del>Tentarafoo frame advantage is missing</del></li></ul><strong><strong>Naoto:</strong></strong><p><strong></strong></p><strong></strong><p><strong><strong>Rise:</strong></strong></p><strong></strong><ul><li>Attack levels missing</li><li>Attack attributes missing</li><li>Startup time for Tetrakarn/Makarakarn missing</li><li>Damage values for Hysterical Slap and Risette Field missing</li></ul><strong>Shadow Labrys:</strong><ul><li><del>SB Titanomachia landing recovery not listed</del> <strong>Now has an estimate</strong></li><li><del>SB Titanomachia invul not listed</del></li></ul><strong><strong>SHO Minazuki:</strong></strong><ul><li>5B is missing an image</li><li><del>5C has an incorrect damage value, should be 600</del></li><li><del>2B is three hits, should have damage values of 300, 150, 150</del></li><li><del>j. C is two hits, should have damage values of 400, 200</del></li><li><del>j. 2C has an incorrect damage value, should be 700</del></li><li>Survival Knife is missing an image</li><li><del>A Hougetsuzan: Soaring Fang has an incorrect damage value, should be 700</del></li><li><del>All multi-hitting normals (5B, 2B, j. B, j. C) have a unique property - the first hit that connects with the opponent will do the first, higher damage value. So for example, if you use 2B from beyond the first hit's range but the second two hits connect, it'll do 450 damage (300+150), not 300 (150+150).</del></li><li><del>P Combo System: You can only do a combined total of two 5B and 2B per string. 5B &gt; 5C &gt; 5B works; 5C &gt; 5B &gt; 2B works; 5B &gt; 5C&gt; 5B &gt; 2B does not.</del></li></ul><strong><strong>Sho MINAZUKI:</strong></strong><p><strong></strong></p><strong></strong><p><strong><strong>Teddie:</strong></strong></p><strong></strong><ul><li>j.2C data is missing</li><li>Startup time for Teddie Warp is missing</li><li><del>Mystery Teddie SP startup and recovery is ambigious; in the latter's case, Teddie can perform any non-Persona action as soon as his Persona starts throwing items, and any Persona-based action after the last item is thrown</del></li><li><del>Nihil Hand incorrectly says that it can't be cancelled into anything; strictly speaking, it can be OMCed or OMBed <em>ONLY on block</em></del></li><li><del>Tomahawk's damage for the SB version is incorrect</del></li><li>Turbo Recon Dynamo has awkward listing of its active frames [23(26)23(26)43(26)23(26)23(26)42(26)23(26)23]; makes sense because of how the item works, but looks messy</li><li><del>Mystery Food X still says it inflicts Poison; it only inflicts Silence and Fear in 1.1</del></li><li>Startup time for Motorcycle Key after it's picked up is missing</li><li>Startup times for Amagiya Buckets missing</li><li>Active frames for Vanish Ball, Pinwheel and Amagiya Buckets missing</li><li><del>Circus Bear is not a projectile.</del></li></ul><strong><strong>Adachi:</strong></strong><ul><li><del>SB atom smasher is listed 3+3, should be 5+1 </del></li><li>Recovery frames missing</li><li>Active frames missing</li><li>Attack levels missing</li><li>IK frame data missing</li></ul><strong><strong>Yosuke:</strong></strong><p></p><p><strong><strong>Narukami:</strong></strong></p><ul><li><del>SB Issen listed as 1-16 projectile invul, should be 4-5</del></li></ul><strong><strong>Yukari:</strong></strong><ul><li>2C proration is incorrect</li><li>5A frame advantage is incorrect</li></ul><strong><strong>Yukiko:</strong></strong><ul><li>SB Agidyne doesn't have the full damage values for the held versions (it says 50 instead of 50*N like the C version)</li></ul>]]></description><guid isPermaLink="false">10534</guid><pubDate>Sat, 07 Mar 2015 18:38:58 +0000</pubDate></item><item><title>Which characters are similar to Guilty Gear and BlazBlue characters moveset-wise?</title><link>https://www.forums.dustloop.com/forums/topic/10604-which-characters-are-similar-to-guilty-gear-and-blazblue-characters-moveset-wise/</link><description><![CDATA[
<p>I know Yu Narukami is the P4:Arena series's answer to Guilty Gear's Ky Kiske and BlazBlue's Jin Kisaragi in terms of moveset, and Yosuke Hanamura is this to Guilty Gear's Chipp Zanuff and BlazBlue's Bang Shishigami, but what other characters from this series are similar to Guilty Gear and BlazBlue characters in terms of moveset?</p>
]]></description><guid isPermaLink="false">10604</guid><pubDate>Wed, 01 Apr 2015 22:02:46 +0000</pubDate></item><item><title>LordKnight Explains Defense and Defensive Option Selects in P4U2</title><link>https://www.forums.dustloop.com/forums/topic/9522-lordknight-explains-defense-and-defensive-option-selects-in-p4u2/</link><description><![CDATA[
<p><a href="" rel="external nofollow">http://www.twitch.tv/lordknight/c/5164646</a></p><p></p><p>No, seriously, watch it. Defensive OSes are a thing we've known about and lightly used before, but Japan has been developing much farther. They affect upper-mid to high level play significantly and are super important to understand to use and to also play against. There was a document made by top JP players around June detailing this. Once somebody has enough translated I'll post some more info on them.</p><p></p><p>Anyways, talk about this stuff, ask questions, learn it.</p>
]]></description><guid isPermaLink="false">9522</guid><pubDate>Fri, 19 Sep 2014 19:41:44 +0000</pubDate></item><item><title>Looking for some critique</title><link>https://www.forums.dustloop.com/forums/topic/10457-looking-for-some-critique/</link><description><![CDATA[
<p>I'm not really new to this game, I played the original, but i'm looking to step up my game a bit now and play a tad more seriously. I've been working on improving on my own, I main Aigis, but of course there's a limit to how effective that it, so I'm looking for some feedback from people more experienced then I. Here's a few replays of some close matches I've been in. Thanks in advance. </p>
<p> </p>
<p><a href="" rel="external nofollow">https://www.youtube.com/watch?v=7iCVlM_VGcs</a></p>
<p><a href="" rel="external nofollow">https://www.youtube.com/watch?v=Lfk14585K-g</a></p>
<p><a href="" rel="external nofollow">https://www.youtube.com/watch?v=VeLjAauRGK4</a></p>
<p><a href="" rel="external nofollow">https://www.youtube.com/watch?v=hrkmoqDqQFI</a></p>
<p> </p>
<p>Sorry if the video quality isn't that good.</p>
]]></description><guid isPermaLink="false">10457</guid><pubDate>Wed, 11 Feb 2015 23:26:42 +0000</pubDate></item><item><title>Stuck in Limbo</title><link>https://www.forums.dustloop.com/forums/topic/10277-stuck-in-limbo/</link><description><![CDATA[
<p>I've been playing P4A and P4AU since both of their release dates, I have improved a lot from how I was when I first played, but recently I'm feeling like I'm stuck where I'm at. I think it would be best if I fought some of you guys (whoever reply's) and have you all guide me where to go based on where I'm at.<br><br>
PSN: ben-j_carmine</p>
]]></description><guid isPermaLink="false">10277</guid><pubDate>Tue, 13 Jan 2015 08:49:24 +0000</pubDate></item><item><title>navis</title><link>https://www.forums.dustloop.com/forums/topic/10354-navis/</link><description><![CDATA[
<p>Quick question since I beat score attack on risky as chie I didn't unlock the navi is there another condition to be fulfilled?</p><p></p><p>
 If anyone knows please lmk I'm having so much salt over this</p>
]]></description><guid isPermaLink="false">10354</guid><pubDate>Tue, 27 Jan 2015 16:24:27 +0000</pubDate></item><item><title>Looking for fun games</title><link>https://www.forums.dustloop.com/forums/topic/10298-looking-for-fun-games/</link><description><![CDATA[
<p>Is there anyone on psn that wants to play for fun? I always get a hard time finding people who want to be rude.</p>
]]></description><guid isPermaLink="false">10298</guid><pubDate>Thu, 15 Jan 2015 04:47:14 +0000</pubDate></item><item><title>[P4AU] News Thread, Anything else = INFRACTION</title><link>https://www.forums.dustloop.com/forums/topic/6640-p4au-news-thread-anything-else-infraction/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center"><img src="http://kurushii.tv/Dustloop/P4U2/Images/Logo.png" alt="Logo.png"><p>
<strong>THIS THREAD IS FOR P4U2 NEW POSTINGS ONLY, NOT DISCUSSION. IF YOU POST ANYTHING NON-INFO YOU WILL BE INFRACTED.</strong></p></div><p></p><p>
</p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Release Dates</b></div><p>
<strong>Japan (Arcade):</strong> November 28th, 2013</p><p>
<strong>Japan (Console):</strong> Summer 2014</p><p>
<strong>USA (Console):</strong> Unknown (was one week after JP console release for P4U1)</p><p>
</p></div><p>
</p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>General Info</b></div><p>
-</p><p>
</p></div><p>
</p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Questions?</b></div><p>
-</p><p>
</p></div><p>
</p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Links</b></div><p>
-</p><p>
</p></div>
]]></description><guid isPermaLink="false">6640</guid><pubDate>Fri, 16 Aug 2013 02:07:46 +0000</pubDate></item><item><title>Fighting Kanji?</title><link>https://www.forums.dustloop.com/forums/topic/10124-fighting-kanji/</link><description><![CDATA[
<p>I have an absolutely awful time fighting Kanji at all, I play Adachi by the way, any help?</p>
]]></description><guid isPermaLink="false">10124</guid><pubDate>Wed, 24 Dec 2014 04:20:09 +0000</pubDate></item><item><title>A few questions from a new player</title><link>https://www.forums.dustloop.com/forums/topic/10083-a-few-questions-from-a-new-player/</link><description><![CDATA[
<p>I'm a long time Persona fan, but I never actually got into P4A because it was a totally different genre. However, after watching a hefty amount of gameplay, I finally picked this game up and it had just come in the mail today. I've played through the tutorial and a few games, but as of now I needed clarification on a few mechanics (this game has a few too many).</p>
<p> </p>
<p>1. How often is the auto-combo mechanic used in higher level play? Is it just straight up better to mash out one of those combos in some situations or is there always a better manual option?</p>
<p>2. I see competitive players use controllers instead of fightsticks sometimes, is there a reason or is that just a preference/financial thing? Currently I'm using a fightstick but its pretty dinky.</p>
<p>3. In the lists of combos on the guides on this site, what do the numbers mean? For example, <strong>5</strong>A &gt; <strong>2</strong>B... etc. </p>
<p>4. What are the reasons for playing Shadow type characters, besides for variety? On tier lists I see online (I don't know how accurate they are but they'll do) the Shadow characters are lower, if not significantly lower than their regular counterpart.</p>
]]></description><guid isPermaLink="false">10083</guid><pubDate>Sat, 20 Dec 2014 09:35:41 +0000</pubDate></item><item><title>Boss Mode Characters Bufflist</title><link>https://www.forums.dustloop.com/forums/topic/9565-boss-mode-characters-bufflist/</link><description><![CDATA[
<p>Because people keep asking this in the general thread.  Not sure if complete, going off the top of my head for some of these, so let me know if I missed anything and I'll edit.</p>
<p> </p>
<p>In general:</p>
<p>- All characters get health and damage buffs (exact amount of buff varies by character)</p>
<p> </p>
<p>Yu:</p>
<p>- All special moves can be canceled each other freely (basically permanent Shadow Rampage but better)</p>
<p> </p>
<p>Yosuke:</p>
<p>- Permanent Sukukaja (allows him to do his new Sukukaja super infinitely for free)</p>
<p> </p>
<p>Yukiko:<br>
- Permanent Fire Break</p>
<p>- Starts at max Fire Boost level</p>
<p>- Throws three fans with each toss</p>
<p> </p>
<p>Kanji:</p>
<p>- Sweep is super fast and goes farther</p>
<p> </p>
<p>Teddie:</p>
<p>- Circus Bear goes back and forth three times in total</p>
<p> </p>
<p>Akihiko:</p>
<p>- Permanent Thunder Fists</p>
<p>- Always at level 5 Cyclone level</p>
<p>- 5D stays out forever</p>
<p> </p>
<p>Aigis:</p>
<p>- Starts in Orgia mode and has infinite Orgia gauge</p>
<p>- Starts each round with 999 bullets</p>
<p>- Megido Fire has more hits</p>
<p> </p>
<p>Shadow Labrys:</p>
<p>- Asterius move startups are faster</p>
<p> </p>
<p>Chie:</p>
<p>- Permanent Level 3 Power Charge</p>
<p> </p>
<p>Naoto:</p>
<p>- All attacks reduce Fate counter</p>
<p>- Bullets reload instantly</p>
<p>- Increased meter gain</p>
<p>- Can fire DP countershot without actually countering a move</p>
<p> </p>
<p>Labrys:</p>
<p>- Permanent red axe</p>
<p>- Unblockable super is really fast</p>
<p> </p>
<p>Mitsuru:</p>
<p>- All attacks inflict either charm or freeze.</p>
<p>- Droits pass through opponent</p>
<p>- Tentarafoo is unblockable</p>
<p> </p>
<p>Elizabeth:</p>
<p>- Meter recharges really fast</p>
<p>- Mediarahan heals to full extremely quickly</p>
<p>- Mamudoon/Mahamaon activate immediately</p>
<p>- Megidolaon (IK) triggers after only one hit</p>
<p> </p>
<p>Junpei:</p>
<p>- Starts at 9 runs with bases loaded</p>
<p> </p>
<p>Ken:</p>
<p>- Koromaru is invulnerable (can't be hit)</p>
<p> </p>
<p>Yukari:</p>
<p>- Arrows ricochet off the edge of the screen</p>
<p>- Arrow normals are always charged (triple arrows)</p>
<p> </p>
<p>Rise:</p>
<p>- Opponent is always scanned</p>
<p>- Has a gauge that grants automatic SB Tetrakarn when filled.  Depletes when triggered.</p>
<p>- D Risette Field always tracks.  C and SB Risette Fields work like normal.</p>
<p> </p>
<p>Marie:</p>
<p>- Strength of weather effects are boosted (i.e. faster SP regen, faster HP regen, etc.)</p>
<p> </p>
<p>Sho:</p>
<p>- Normals inflict status ailments (Charm, Confuse, Rage)</p>
<p>- DP recovers really fast</p>
<p> </p>
<p>Minazuki:</p>
<p>- Non-Persona normals inflict Silence</p>
<p>- DP recovers really fast</p>
<p> </p>
<p>Adachi:</p>
<p>- Extra meter gain</p>
<p> </p>
<p>Margaret:</p>
<p>- Sweep and Hassou Tobi are unblockable</p>
<p>- Mediarahan restores all health.</p>
<p>- 5A goes fullscreen</p>
<p>- AOA cancels into itself</p>
<p>- Has a double airdash</p>
]]></description><guid isPermaLink="false">9565</guid><pubDate>Mon, 06 Oct 2014 18:28:30 +0000</pubDate></item><item><title>Hey guys, I made a combo Video</title><link>https://www.forums.dustloop.com/forums/topic/10049-hey-guys-i-made-a-combo-video/</link><description><![CDATA[
<p>Title says it all. I had some free time and decided to make a Shadow Labrys combo video. Hope you like it.</p>
<p> </p>
<p><a href="" rel="external nofollow">https://www.youtube.com/watch?v=S5SVoSsW1xQ</a></p>
<p> </p>
]]></description><guid isPermaLink="false">10049</guid><pubDate>Wed, 17 Dec 2014 20:28:21 +0000</pubDate></item></channel></rss>
