<?xml version="1.0"?>
<rss version="2.0"><channel><title>Eddie Latest Topics</title><link>https://www.forums.dustloop.com/forums/forum/16-eddie/</link><description>Eddie Latest Topics</description><language>en</language><item><title>Eddie's 2K Hit Box</title><link>https://www.forums.dustloop.com/forums/topic/10103-eddies-2k-hit-box/</link><description><![CDATA[
<p>Hi everyone I'm new to Dustloop and GG and I've been learning Eddie for a few days now , while testing out his 2K I tried doing it next to the dummy and it seems to hit sometimes . Does it have a weird hit box or it does it move Eddie slightly when used ?</p>
<p>(Sorry for my bad English) </p>
]]></description><guid isPermaLink="false">10103</guid><pubDate>Tue, 23 Dec 2014 17:40:49 +0000</pubDate></item><item><title>Eddie on pad?</title><link>https://www.forums.dustloop.com/forums/topic/8011-eddie-on-pad/</link><description><![CDATA[
<p>As you can see by the title im curious about playing eddie but with one problem. IM ON PAD , now ive looked everywhere for a tips on playing eddie on pad but no success. All i find is "Get a stick". After all my failed attempts at find a bit of advice on a pad eddie i gave up. Then i heard a rumor that latif played eddie on pad a long time ago. It blew my mind....so dustloop forums i come to you. Does anyone have the slightest idea on playing pad eddie. P.S eddie looks amazing in xrd</p>
]]></description><guid isPermaLink="false">8011</guid><pubDate>Sun, 01 Dec 2013 04:38:42 +0000</pubDate></item><item><title><![CDATA[Eddie Q&A's]]></title><link>https://www.forums.dustloop.com/forums/topic/28-eddie-qas/</link><description><![CDATA[
<p>Ive seen vids of Eddie where players hits the opponent with Eddie's 2k and the Shadow's P and both of those moves alternate with each other creating some kind of staggering poke.</p>
]]></description><guid isPermaLink="false">28</guid><pubDate>Sun, 23 Apr 2006 22:29:50 +0000</pubDate></item><item><title>Eddie changes in GGXXAC+R</title><link>https://www.forums.dustloop.com/forums/topic/5040-eddie-changes-in-ggxxacr/</link><description><![CDATA[
<p>Figured it may be a good idea to make a thread compiling the changes made to our favourite dead guy.</p><p>
</p><p>
Changes (+ are buffs, - are nerfs):</p><p>
-Bigger recovery on Drill Special (Warranted)</p><p>
-{]D[+22D, 5P} doesn't combo anymore</p><p>
-Nobiru can't hit sliding opponents (hitbox changed (?))</p><p>
-6p nerfed (Most likely the stun modifier)</p><p>
-Shadow gallery nerfed (Very vague, possibly the first hit is not a guaranteed knockdown if done too high?)</p><p>
-Overall weaker</p><p>
-Shadow gauge refill is slower apparently, no specification on how much slower</p><p>
+Exhaustion gives us two whole shadow gauges and is cancellable. (This is really, really good IMO)</p><p>
</p><p>
Some tweets from Ogawa on Eddie in AC+R:</p><p>
'Eddie got weaker... it's just a bad first impression, but now I have a better grasp on the changes. The most obvious one is the Drill Special, its recovery got greatly increased, which influenced the combos after it a lot. On the other hand, FB Exhaustion is actually better, so there will be lots of changes (in the gameplay). The unblockables are still fine, thank you.'</p><p>
</p><p>
'Damned Fang lost its FRC? Nobiru doesn't hit sliding opponents (smaller lower hitbox?). Mawaru Loop -&gt; Shadow Hole Unblockable -&gt; Invite Hell Unblockable still possible. Didn't test normals a lot, but didn't look like they changed a lot? I'd like to do more tests... ah, and I didn't win against an I-No lol; But it's still the first loketest, is that all....?'</p><p>
</p><p>
Overall, I am very happy with these changes, they dumbed down some of his really abusable stuff like FB drill but surprisingly we managed to keep the pressure and unblockables we all know and love. The (incredible) buff to FB exhaustion will mean that our pressure will be even scarier for only 25% tension which is a very low cost for two whole shadow gauges. Seems like Eddie will still be a str.....</p><p>
</p><p>
'At the moment: Eddie feels so strong and it doesn't feel like any character can win against him.' -Woshige [on +R] </p><p>
</p><p>
We got this <img src="https://www.forums.dustloop.com/uploads/emoticons/default_cool.gif" alt=":cool:"></p>
]]></description><guid isPermaLink="false">5040</guid><pubDate>Sat, 02 Jun 2012 15:48:34 +0000</pubDate></item><item><title>Eddie in Accent Core: A Comprehensive Guide</title><link>https://www.forums.dustloop.com/forums/topic/209-eddie-in-accent-core-a-comprehensive-guide/</link><description><![CDATA[
<p><span>2.3) Complete Normal Moves Breakdown</span></p><p>
</p><p>
- An in-depth look at the properties of every single one of Eddie's normals as well as some common (and not so common) uses of them.  A good read if you want to know exactly which moves are good for which situations!</p><p>
</p><p>
</p><p>
<strong>5P</strong></p><p>
</p><p>
Eddie's second-quickest ground normal at 6 frames, this move has deceptively long range and can be used to cut short an opponent's ground rush from farther distances.  Can also use this move to hit an opponent who has a move that avoids lows (and would avoid a 2P).  5P also works on some occasions as a fast antiair, such as after low techs.  Due to its good range, 5P is also commonly used to keep up the pressure after frame advantage from a distance, such as after Far Drill FRC.</p><p>
</p><p>
Other uses:</p><p>
- Can be used as a tickthrow into Damned Fang vs. sleeping opponents.</p><p>
- Can also immediately cancel 5P into Mawaru (236K) to catch an opponent off guard, which leads to shadow mixup if successful.  As always, don't become predictable with this or you will end up being punished.</p><p>
</p><p>
</p><p>
<strong>5K</strong></p><p>
</p><p>
Eddie's only low attack that doesn't knockdown.  Used pretty much exclusively in blockstrings and shadow pressure as the low mixup portion (either 2P-5K-5Sc, or 5K-5Sc).  Since this move is jump-cancellable, it is possible to reset pressure by cancelling into a quick IAD down j.S-H if your 5K connects at a farther distance.  Since a jump-cancel from 5K is rarely used, this may come as a surprise to your opponent as they may have been waiting for additional moves to block on the ground.</p><p>
</p><p>
Other uses:</p><p>
- A single blocked 5K makes for a quick tickthrow into Damned Fang, as it retracts fairly quickly.</p><p>
</p><p>
</p><p>
<strong>Close 5S</strong></p><p>
</p><p>
5S© is mainly used as a filler within combos or mixup strings.  On its own, its use is mainly limited to punishment situations, possibly catching backdashes (though 6P is better), and not much else.  A common combo starting off 5Sc is [5Sc-2H, 22D, aircombo] when the opponent is dizzied.</p><p>
</p><p>
A note of caution: although the frame data lists this move as having 9 frames of startup, a 5S© can take up to 11 or 12 frames to fully extend and will not combo from farther-ranged 5P/2P/5Ks.  In these instances, it's better to flow from 5P/2P/5K into (5K)-2S-Mawaru, as opposed to risking the break-up of your combo.  This can be seen on ABA, whose grounded hit animation has a strange hitbox.</p><p>
</p><p>
Other uses:</p><p>
- 5S© can be RC'ed into a quick running Damned Fang for surprise purposes.  When done in closer ranges, this whole process is very quick and difficult to react to.  However, the risk involved is quite high and the payoff not too great, especially since there are safer and more rewarding options for continued pressure in AC such as FB Drill, or even simply 5Sc xx Close Drill.  A not-so-great option for finishing off a low-health opponent, or as a desperation attempt to get some pressure going if shadow gauge is still recovering.  Saw more use in #R and Slash due to the lack of better tension options, but with FB Drill being so powerful in AC, this tactic has become pretty wasteful and useless.</p><p>
</p><p>
</p><p>
<strong>Far 5S</strong></p><p>
</p><p>
Dangerous if whiffed, but can be used as an alternative to 5P in stopping forward advances with its longer range but slower recovery.  5Sf has been sped up to have only 6 frames of startup since Slash, which makes it a more viable poke and extends your effective range for mixups.  Very useful in blockstrings to kill time for gauge recovery, and also useful at taking out enemy attacks that can eat 1 hit.  5Sf is also good at forcing your opponent into blockstun quickly, and it also raises the enemy guard gauge considerably.  A very good move overall.</p><p>
</p><p>
Example uses:</p><p>
- 5Sf xx Close Drill</p><p>
- 5Sf xx Mawaru</p><p>
- 5Sf xx Summon, Bite, etc.</p><p>
- 5Sf xx Summon, Nobiru, r.2S-22H, Mawaru...</p><p>
- 5Sf-2S xx Far Drill FRC, IAD down j.S-H...</p><p>
</p><p>
5S(f) can also be used in extended strings to buy time while your shadow gauge recharges.  Example situations being after a throw, command throw, Gold Burst, or simple knockdown into the corner.</p><p>
</p><p>
- Enemy cornered: String to FB Drill or Far Drill FRC:</p><p>
-&gt; running 5Sf xx Close Drill, immediate 5Sf (3 hits),</p><p>
</p><p>
a) 2S xx Far Drill FRC, IAD down j.S-H, string to Shadow Summon</p><p>
b) xx FB Drill <strong>x N</strong>, Shadow Summon, Mawaru</p><p>
c) xx Far Drill, immediate FB Drill, Shadow Summon</p><p>
</p><p>
</p><p>
<strong>5H</strong></p><p>
</p><p>
As a standalone move, 5H is pretty much limited to use as a meaty attack after knockdown (into Close Drill or Shadow Summon), or very obvious punishment situations (eg. after blocked May 3K).</p><p>
</p><p>
Example uses - punishment:</p><p>
5H (1 or 2 hits) xx Amorphous</p><p>
5H (1 hit) xx Close Drill</p><p>
5H (2 hits) xx Far Drill &lt;- far distances vs some chars only (eg. Potemkin, Dizzy, ABA)</p><p>
</p><p>
Example uses - meaty/blocked:</p><p>
5H (1 hit) xx Shadow Summon, Nobiru...</p><p>
5H (1 hit) xx Close Drill, immediate 2P-2K, Shadow Summon...</p><p>
5H (2 hits) xx FB Drill <strong>x N</strong>, Shadow Summon, Mawaru...</p><p>
</p><p>
Example uses - other:</p><p>
5H beats Dizzy's 5K clean for some reason.  Combo to far drill. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_eng101.gif" alt=":eng101:"></p><p>
</p><p>
</p><p>
<strong>5D</strong></p><p>
</p><p>
Eddie's dust is one of the slower and easier to see dusts in the game, and also unsafe if blocked from close up.  For this reason, use of 5D, should you choose to use it at all, should be limited to confusion purposes when you don't have access to the shadow.</p><p>
</p><p>
Other uses:</p><p>
- 5D has foot invincibility from the first frame until near the end of its recovery, making it useful to avoid or beat out obvious, laggy lows (eg. Potemkin's Slide Head).</p><p>
</p><p>
<span>Dust combos</span></p><p>
</p><p>
With 25% tension:</p><p>
5D, [j.D, j.D], slight delay, Shadow Gallery 1st hit, FRC.  Knocks down.</p><p>
- If you have it, summon shadow and unblockable with 5K, or Mawaru into mixup.  If not, meaty Close Drill into basic mixup.</p><p>
</p><p>
With 25% tension:</p><p>
5D, jump + FD, j.D (untechable), land, 2H xx FB Drill, rj.K-S-H-D.</p><p>
- Good damage, wastes time for re-summon and avoids knockdown (on chars you'd rather not be in close range with).</p><p>
</p><p>
Without 25% tension:</p><p>
5D, [j.D, j.D], j.K-P-K-S-H-D.</p><p>
- Easy, and high damage for a basic tensionless dust combo.</p><p>
</p><p>
</p><p>
<strong>2P</strong></p><p>
</p><p>
As Eddie's fastest normal at 5 frames, this move has decent range and the necessary speed to get out of gaps in pressure, or begin your own.  Should you decide to be poking out of your opponents' strings, this is the move you'll be turning to (IB helps here).  Also, strings of variable length beginning with 2P (eg. 2P-2K, 2P-5K-2S, 2P-2K-5Sf) into summon can allow for less predictable (but still risky) shadow summons mid-pressure.</p><p>
</p><p>
Most importantly: 2P combos to 2D, which grants knockdown on hit, leading to shadow pressure.  On block, it leaves Eddie with many special/jump cancellable options (see 2D section below).</p><p>
</p><p>
Other uses:</p><p>
- Can follow with 5H xx Shadow Summon for a somewhat safe way of getting the shadow out.</p><p>
- Decent tickthrow into Damned Fang during shadow pressure, as the other option from 2P is a low (5K) and will catch opponents trying to jump or BD out.</p><p>
</p><p>
</p><p>
<strong>2K</strong></p><p>
</p><p>
An underrated poke that is actually very good and combos to either close/far drill on CH.  Used primarily in shadow pressure and shadow links, but also in broken, non-shadow pressure as well.  In shadow pressure, is best followed by Mawaru -&gt; mixup.  If at any time you score a 2K (or 2P-2K) w/shadow out, you can link [bite, 2S, Bite + Far Drill] for a far-ranged knockdown into Shadow Hole unblockable.  This is a somewhat tricky link to learn, but well worth it in the long run due to the added benefit of converting random hits to solid damage (unblockable portion), tension gain / stun damage (trap portion) + optional knockdown.</p><p>
</p><p>
Other uses:</p><p>
- 2K is a great round opener.  Do the motion for a Far Drill immediately after 2K, and you'll get  either a whiffed 2K (xx Nothing), 2K CH xx Drill knockdown, or 2K xx Far Drill blocked (which gives you ample space to get a summon out safely).</p><p>
- A lone blocked 2K at the perfect spacing can lead to a difficult to see tickthrow setup for Damned Fang.  Due to its frame advantage, you must pause for a very short moment (1F in Slash, 2F in AC) before inputting the command for DF.</p><p>
</p><p>
</p><p>
<strong>2S</strong></p><p>
</p><p>
Eddie's most annoying, and arguably most effective ground poke.  You'll want to be using this one often at midrange to summon shadow fairly safely, or cancel to Far Drill FRC to close the gap and keep up the pressure while your shadow gauge recharges.  2S is also a decent round opener, as it hits low enough to beat some 6Ps and executes faster than many other attacks of similar range.</p><p>
</p><p>
On CH, 2S combos to any drill - allowing for easy midscreen knockdowns.  If your shadow gauge is available, you often have enough time to run up and perform Shadow Summon -&gt; Mawaru/Nobiru.  If you're farther away, it may be safer to throw out a set of normals and attempt to summon from thereon.</p><p>
</p><p>
Example uses (CH):</p><p>
- 2S CH Close Drill (knockdown) -&gt; Shadow Summon, Mawaru...</p><p>
- 2S CH Far Drill (knockdown) -&gt; Running Shadow Summon, Nobiru, 2P-2S, Mawaru...</p><p>
- 2S CH Far Drill (knockdown) -&gt; Running 2P-5H xx Close Drill / Mawaru</p><p>
</p><p>
Example uses (blocked):</p><p>
- String to 2S xx Shadow Summon, hold S+P.  Release S if opponent approaches via air, P if via ground.</p><p>
- String to 2S xx Far Drill FRC, IAD j.S-H...</p><p>
If opponent is hesitant to advance, you can try:</p><p>
- String to 2S xx Shadow Summon, Shadow P, Far Drill, Mawaru...</p><p>
</p><p>
</p><p>
<strong>2H</strong></p><p>
</p><p>
Eddie's primary anti-air, should you not have Shadow out.  Slow in startup (11 frames), and is easily beat by high-priority moves or moves with decent downwards range that can hit Eddie during its startup (ie. Sol j.S, Chipp j.D, Slayer j.H, Dizzy j.H).</p><p>
</p><p>
However, 2H has good priority once fully extended and has more upwards range than most anti-airs.  Remains a decent choice to use as AA mainly due to its huge reward on CH - your choice of either a knockdown (near corner) or decent damage via cancel to Far Drill (no FRC) -&gt; IAD j.H-D, possible sj.K-H-D, or cancel to Shadow Summon -&gt; Mawaru -&gt; Shadow Gallery Loop.</p><p>
</p><p>
Other uses:</p><p>
- Can combo into FB Drill on non-CH.  Eg. 2P-2S-2H xx FB Drill, rj.K-H-D.  Can end Shadow Hole combos with combo to 2H xx FB Drill, rsj.K-S-H-D, for minimal extra damage (not recommended unless it will kill).</p><p>
- With Shadow out and opponent near corner, can be used to prevent them from jumping away.  Eg. r.2H (FD'ed), opponent falls into Mawaru...</p><p>
</p><p>
</p><p>
<strong>2D</strong></p><p>
</p><p>
Slowish medium-range sweep attack which causes knockdown.  Mainly used as a followup gatling from 2P or 5P, or as a lone low hit during shadow pressure.  Very safe on block, as it is best cancelled into jump or any of Eddie's safe specials.  If it hits, immediately summon the shadow.</p><p>
</p><p>
Example uses (blocked):</p><p>
- 2D xx Close Drill: Beats opponent's pokes, should they anticipate a shadow summon.  Can also catch late jumpers.  Gives minor frame advantage of +2.</p><p>
- 2D xx FB Drill: Gives a large frame advantage of +23, which leads to a very safe shadow summon.  Also good for buying time while shadow gauge recharges.</p><p>
- 2D xx Shadow Summon (Bite/Mawaru): Use sparingly, as it's easily avoided.  Yet not a bad idea to throw this in every so often to keep your opponent guessing.</p><p>
</p><p>
</p><p>
<strong>6P</strong></p><p>
</p><p>
Eddie's other anti-air, mainly used on reaction and against shallow jump-ins at a 45° angle or less.  The upperbody invincibility helps keep you safe in this case, whereas 2H might otherwise be stuffed.  Best to let it hit just once (unless they were very deep) and then just go to j.K-H-D.  6P is also a great poke to throw on the ground against moves that hit mid to high that would otherwise beat your standard pokes (eg. Dizzy 5K) - the upperbody invincibility helps here.</p><p>
</p><p>
6P is also a staple in Eddie's ground combos (but not strings) once you confirm a connected shadow hit.  6P also has a massive 3x stun modifier, which means that if you ever score a counter hit with this move, your enemy is well on their way to being stunned.  Shadow combos that use this move repeatedly can also easily stun characters.</p><p>
</p><p>
Example uses (Shadow out):</p><p>
- Nobiru CH, 6[P~S] (press + hold S immediately after P; 6P will come out, let it hit twice), -S-, j.K + -S- hits, j.H, <span style="text-decoration:line-through;">, j.D + -S- Nobiru, sj.D.</span></p><p><span style="text-decoration:line-through;">
- Nobiru CH, 6[P~S], -S-, -S- hits, early j.</span><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">, delayed j.[H], -S-, -S- hits, xx 41236S (1-hit), -H-.  Unblockable with j.H.</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
-6P(2) </span></span><strong><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">x N</span></span></strong><span style="text-decoration:line-through;"><span style="text-decoration:line-through;"> - Use when Mawaru connects on crouching opponent, or while opponent is stuck in Shadow Hole.  Standard stun combo.</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
</span></span><strong><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">6K</span></span></strong></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
The 'high' part in Eddie's ground mixup game.  Disturbingly fast for an overhead (18F) and hard to block on reaction.  If your shadow is out, follow this move up with Drunkard Shade (214S) most of the time.  Unless you are baiting a burst, then you could do something like 6K xx Break the Law (214K), Shadow Gallery / rise up and hit them - but it generally isn't worth doing burst baits in Eddie pressure/combos due to the momentum you must sacrifice on any given attempt.</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
A note: If you're finding that your 6Ks are always being blocked on the last few frames, it may be that your opponent isn't reacting to the 6K itself, but to something you are doing in your mixup approach.  Or, they could just be blocking low at first, then switching to high after a short time (although your 2P-5K-5S low string should discourage this).</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
To get around this, you can tighten up your mixup by doing 2P-5K-5S at the same range where you would normally do 6K-Shade.  Another possibility is moving into your set position for 6K, then just doing a 5K-5S into Mawaru for the low.  Essentialy, just making your movements harder to read.</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
In the unlikely event you DO run into someone that is able to block a 6K on reaction a significant portion of the time (ie. 75% block rate or higher on your high mixups) and you are sure it is their reaction time and not one of the cues noted above - congratulations!  Time to start working in dj/flight-based mixups into your shadow pressure, while not forgetting the occasional strike/throw mixup game via Damned Fang, mixed with 5K/2D lows. (See Section 7: Shadow Mixups - Aerial)</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
Example uses (no shadow):</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
- 6K xx Shade (214S) FRC, 2D</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
- 6K xx Close Drill &lt;- not a combo, but they may switch their block too late and eat the drill for knockdown</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
Example uses (shadow out):</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
- 6K xx Shade, Mawaru</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
- Combo to 2D xx Shadow Summon, meaty 6[K], Mawaru</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
</span></span><strong><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">6H</span></span></strong></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
As soon as you input a 6H, Eddie magically grows to like 400% of his actual size.  Well not Eddie himself, but his hittable box.  ANYTHING and EVERYTHING is able to hit Eddie out of this move, from pretty much anywhere within Eddie + Eddie's extending arm's vicinity.  To make matters worse, most of this move's animation leaves Eddie in CH state, making this move unsafe to toss out in most situations.</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
Because of the above extended hitbox problem, you definitely want to limit your use of this move to specific situations.  The only area that seems to be safe from this magical hitbox growth is at about a 45° angle to Eddie, which is coincidentally where you want to be aiming this thing most of the time anyway.</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
Some (rather silly) uses:</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
- After far knockdown: running 6H to catch jumpers</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
- After blocked close drill at close range: 6H to catch jumpers</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
- CH: 6H CH -&gt; rj.K-H-D</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
- High CH or CH vs lights: 6H CH, (6H RC), sj.H-D</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
- W/shadow out: 6H + Nobiru = 2 VERY BIG antiairs at the same time...!</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
</span></span><strong><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">j.P</span></span></strong></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
Terrible move.  No standalone uses.  Everything it can do, j.K/j.S can do much better.  Forget this move exists, except in a few air strings.</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
Times when j.P is not a horrible idea:</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
- During dust combo</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
- Aircombo after catching an opponent very low with j.K.  (j.K-P-K dj.(K-)H-D)</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
- Air string ending with low j.K.  (IAD j.K-P-K)</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
</span></span><strong><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">j.K</span></span></strong></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
Amazing move.  Although nerfed heavily since the #R glory days, Eddie's j.K is still far and away his best standalone air normal.  Fast (6F), good reach, good gatling abilities, jump-cancellable - not much more you can ask for here (except for #R's stupid priority).</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
Times when </span></span><em><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">not</span></span></em><span style="text-decoration:line-through;"><span style="text-decoration:line-through;"> to use j.K:</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
- As an IAD attack, unless you are setting up a Far Drill FRC -&gt; IAD j.K unblockable.</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
- As an air-to-air attack at the same height as opponent - due to its angle, this simply doesn't work.</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
Notable j.K uses:</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
- Perfectly safe if used as cover when descending from back airdash.</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
- Pre-emptive antiair.  On whiff, early j.K -&gt; airdash/flight; on hit, j.K-H-D.</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
</span></span><strong><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">j.S</span></span></strong></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
A very versatile attack, j.S can be used in combination with flight to get frame advantage off of most air approaches.  eg. Flight -&gt; j.S-H (optional delay on j.H to maximize frame advantage)</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
j.S is a great air-to-ground and air-to-above-air attack, as it hits very low when Eddie swipes his wing down, and then very high as it goes upwards.  For this reason, it is easy to catch people on the ground or on the way up for a jump, so it's often good to throw this in mid-pressure, jump-cancelled off of something like 5P or 5K.  j.S is also the move of choice for puddle unblockable setups where you don't have time for fly + j.H.</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
</span></span><strong><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">j.H</span></span></strong></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
A slow, downwards-hitting attack that gives major frame advantage when used just before landing from a jump.  This move is usually gatlinged into from j.S in blockstrings, or comboed into from a j.K when you confirm a hit.  j.H is used as the high hit in slower puddle unblockable setups, such as after Shadow Gallery (either 1-hit or BtL) into puddle UB.  Not really used much on its own, but can be thrown as you are descending if you think your opponent is in (and will stay in) range to block it.</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
</span></span><strong><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">j.D</span></span></strong></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
A slow attack that hits far above Eddie in a square-shape - once this move goes active, it is very tough (if not impossible) to beat out.  The main limitation is that Eddie is usually above the enemy and not vice-versa.  The most common time this is used is after the opponent techs above you, and you think they may throw out an attack on the way down.  Note that this move knocks down on CH, allowing for you to either go for an aircombo, or just take the knockdown into shadow summon.</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
Other uses: </span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
- A decent attack to throw out when low to the ground against taller characters such as Potemkin or Johnny, as it is quite easy to catch their larger hitboxes for a potential CH and it's not usually likely your j.D will be beat out.</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
- </span></span><strong><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">Eddie Dustloop!</span></span></strong><span style="text-decoration:line-through;"><span style="text-decoration:line-through;"> j.D CH into corner, j.H-D, land, sj.K-H-D (RC, AD j.D)</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
</span></span></p><p><span style="text-decoration:line-through;"><span style="text-decoration:line-through;">
---------------------------------------------------------------------</span></span></p>
]]></description><guid isPermaLink="false">209</guid><pubDate>Tue, 09 Oct 2007 09:38:29 +0000</pubDate></item><item><title>AC + R: Video Thread.</title><link>https://www.forums.dustloop.com/forums/topic/6284-ac-r-video-thread/</link><description><![CDATA[
<p>Thread for videos featuring Eddie within +R. Free to post anything you find, I’ll add it towards the OP. Due towards his nerfs, usual learning curve and the fact that Ogawa and Isa (edit: the latter no longer as of the W Vs. E tourney) appear to have disappeared from the face of the Earth, Eddie is far less popular than he was, but there's still a lot of fine all - singing, all - dancing, all - unblockableing action. </p><p>
</p><p>
Also, I don't know Japanese, so I'm not going to label players from A - cho videos. If anybody is willing to translate these, that would help. </p><p>
</p><p>
</p><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i> A.B.A.</i>: </div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>
<a href="" rel="external nofollow"> 2nd March 2013 (Three on three.): Melon (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_balled.gif" alt=":ED:">) Vs. Naripa (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballab.gif" alt=":AB:">).</a> <p>
<a href="" rel="external nofollow">4th April 2013 (Arc Revo Qualifier.): Manii (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_balled.gif" alt=":ED:">) Vs. Kinen Sanka (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballab.gif" alt=":AB:">).</a></p><p>
<a href="" rel="external nofollow">10th September 2013 (Mikado Tsubu stream): Ikusa Taisa (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_balled.gif" alt=":ED:">) Vs. Tsubu (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballab.gif" alt=":AB:">).</a>
</p></div>
</div>
</div><p>
</p><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i> Anji</i>: </div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>
 - 
</div>
</div>
</div><p>
</p><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i> Axl</i>: </div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>
<a href="" rel="external nofollow">4th April 2013 (Arc Revo Qualifier.): Unspecified (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballax.gif" alt=":AX:">) Vs. Manii (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_balled.gif" alt=":ED:">).</a> <p>
<a href="" rel="external nofollow">A - cho video: 6th December 2013: ? (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballax.gif" alt=":AX:">) Vs. ? (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_balled.gif" alt=":ED:">).</a>
</p></div>
</div>
</div><p>
</p><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i>Baiken</i>: </div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>
<a href="" rel="external nofollow">A - cho video (6th December 2013): ? (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballba.gif" alt=":BA:">) Vs. ? (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_balled.gif" alt=":ED:">).</a> 
</div>
</div>
</div><p>
</p><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i>Bridget</i>: </div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>
<a href="" rel="external nofollow"> 4th April 2013 (Arc Revo Qualifier.): RL (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballbr.gif" alt=":BR:">) Vs. Manii (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_balled.gif" alt=":ED:">).</a> 
</div>
</div>
</div><p>
</p><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i>Chipp</i>: </div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>
<a href="" rel="external nofollow">A - cho Video (9th Feburary 2013): ? (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballch.gif" alt=":CH:">) Vs. ? (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_balled.gif" alt=":ED:">).</a><p>
<a href="" rel="external nofollow"> 21st Feburary 2013: Sousei (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_balled.gif" alt=":ED:">) Vs. Samitto (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballch.gif" alt=":CH:">).</a></p><p>
<a href="" rel="external nofollow"> 23rd March 2013 (Three on three.): Chappu (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballch.gif" alt=":CH:">) Vs. Shoshinsa (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_balled.gif" alt=":ED:">).</a></p><p>
<a href="" rel="external nofollow"> 4th April 2013 (Three on three.): Endou (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballch.gif" alt=":CH:">) Vs. MikapanX (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_balled.gif" alt=":ED:">). </a>
</p></div>
</div>
</div><p>
</p><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i>Dizzy</i>: </div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>
 - 
</div>
</div>
</div><p>
</p><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i>Eddie</i>: </div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>
 - 
</div>
</div>
</div><p>
</p><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i>Faust</i>: </div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>
<a href="" rel="external nofollow"> 21st Feburary 2013: Sousei (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_balled.gif" alt=":ED:">) Vs. Kiisha (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballfa.gif" alt=":FA:">).</a><p>
<a href="" rel="external nofollow">3rd March 2013 (Three on three.): Nage (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballfa.gif" alt=":FA:">) Vs. Melon (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_balled.gif" alt=":ED:">).</a></p><p>
<a href="" rel="external nofollow">10th August Mikado best matches stream: Toruso (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_balled.gif" alt=":ED:">) Vs. Nage (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballfa.gif" alt=":FA:">).</a>
</p></div>
</div>
</div><p>
</p><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i>I – no</i>: </div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>
 <a href="" rel="external nofollow"> 28th March 2013 (Arc Revo Qualifiers.): Slime (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_balled.gif" alt=":ED:">) Vs. Tokoino (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballin.gif" alt=":IN:">).</a><p>
<a href="" rel="external nofollow"> 4th April 2013 (Three on three.): Koichi (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballin.gif" alt=":IN:">) Vs. MikapanX (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_balled.gif" alt=":ED:">).</a>
</p></div>
</div>
</div><p>
</p><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i> Jam</i>: </div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>
 - 
</div>
</div>
</div><p>
</p><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i>Johnny</i>: </div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>
<a href="" rel="external nofollow"> 21st Feburary 2013: Sousei (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_balled.gif" alt=":ED:">) Vs. Satou (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_balljo.gif" alt=":JO:">).</a><p>
<a href="" rel="external nofollow">2nd March 2013 (Three on three.): Jonio (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_balljo.gif" alt=":JO:">) Vs. Melon (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_balled.gif" alt=":ED:">).</a>
</p></div>
</div>
</div><p>
</p><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i>Justice</i>: </div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>
<a href="" rel="external nofollow">28th March 2013 (Arc Revo Qualifiers.): Slime (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_balled.gif" alt=":ED:">) Vs. Hamenchu (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballju.gif" alt=":JU:">).</a><p>
<a href="" rel="external nofollow">18th May 2013 (West Vs. East 25 on 25): Manii (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_balled.gif" alt=":ED:">) Vs. TON (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballju.gif" alt=":JU:">).</a> 
</p></div>
</div>
</div><p>
</p><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i>Kliff</i>: </div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>
<a href="" rel="external nofollow">23rd Feburary 2013 (Three on three.): Nagase (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_balled.gif" alt=":ED:">) Vs. BoB (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballkl.gif" alt=":KL:">).</a><p>
<a href="" rel="external nofollow">23rd Feburary 2013 (Three on three.) BoB (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballkl.gif" alt=":KL:">) Vs. Nagase (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_balled.gif" alt=":ED:">).</a></p><p>
<a href="" rel="external nofollow">31st March 2013 (Arc Revo Qualifier.): Koma (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballkl.gif" alt=":KL:">) Vs. STS (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_balled.gif" alt=":ED:">).</a></p><p>
<a href="" rel="external nofollow"> 18th May 2013 (West Vs. East 25 on 25): Takuchi (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballkl.gif" alt=":KL:">) Vs. Isa (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_balled.gif" alt=":ED:">).</a>
</p></div>
</div>
</div><p>
</p><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i>Ky</i>: </div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>
 <a href="" rel="external nofollow"> 23rd Feburary 2013 (Arc Revo Qualifiers.): Hiroto Frog (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_balled.gif" alt=":ED:">) Vs. Rikka (:KY:).</a> 
</div>
</div>
</div><p>
</p><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i>May</i>: </div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>
 - 
</div>
</div>
</div><p>
</p><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i>Millia</i>: </div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>
 <a href="" rel="external nofollow">28th September 2013 (Mikado Teams): Jun (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballmi.gif" alt=":MI:">) Vs. Toruso (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_balled.gif" alt=":ED:">).</a> 
</div>
</div>
</div><p>
</p><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i>Order - Sol</i>: </div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>
<a href="" rel="external nofollow">A - cho video (9th Feburary 2013): ? (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_balled.gif" alt=":ED:">) Vs. ? (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballos.gif" alt=":OS:">).</a><p>
<a href="" rel="external nofollow"> 2nd March 2013 (Three on three.): Nishi (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballos.gif" alt=":OS:">) Vs. Melon (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_balled.gif" alt=":ED:">).</a>
</p></div>
</div>
</div><p>
</p><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i>Potemkin</i>: </div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>
<a href="" rel="external nofollow"> 23rd Feburary 2013 (ArcRevo Qualifiers.): Hiroto Frog (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_balled.gif" alt=":ED:">) Vs. MGA (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballpo.gif" alt=":PO:">).</a> 
</div>
</div>
</div><p>
</p><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i>Robo Ky</i>: </div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>
<a href="" rel="external nofollow">23rd Feburary 2013 (Arc Revo Qualifiers.): Dogura (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballro.gif" alt=":RO:">) Vs. Hiroto Frog (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_balled.gif" alt=":ED:">).</a> <p>
<a href="" rel="external nofollow">A - cho video: 6th December 2013: ? (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_balled.gif" alt=":ED:">) Vs. ? (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballro.gif" alt=":RO:">).</a>
</p></div>
</div>
</div><p>
</p><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i>Slayer</i>: </div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>
<a href="" rel="external nofollow"> 23rd Feburary 2013 (Arc Revo Qualifiers.): Hiroto Frog (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_balled.gif" alt=":ED:">) vs. Yohechi (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballsl.gif" alt=":SL:">).</a><p>
<a href="" rel="external nofollow"> 28th March 2013 (Arc Revo Qualifiers.): Slime (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_balled.gif" alt=":ED:">) Vs. Koki (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballsl.gif" alt=":SL:">).</a> </p><p>
<a href="" rel="external nofollow">Tanabata (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballsl.gif" alt=":SL:">) Vs. Melon (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_balled.gif" alt=":ED:">).</a>
</p></div>
</div>
</div><p>
</p><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i>Sol</i>: </div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>
<a href="" rel="external nofollow"> 18th May 2013 (West Vs. East 25 on 25): Roi (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballso.gif" alt=":SO:">) Vs. Isa (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_balled.gif" alt=":ED:">).</a>
</div>
</div>
</div><p>
</p><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i>Testament</i>: </div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>
<a href="" rel="external nofollow">9th March 2013 (Three on three.): Hagiwara (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballte.gif" alt=":TE:">) Vs. Tsu (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_balled.gif" alt=":ED:">).</a><p>
 <a href="" rel="external nofollow"> 31st March 2013 (Arc Revo Qualifier.): Demoburake (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballte.gif" alt=":TE:">) Vs. STS (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_balled.gif" alt=":ED:">).</a>
</p></div>
</div>
</div><p>
</p><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i>Venom</i>: </div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>
 - 
</div>
</div>
</div><p>
</p><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i>Zappa</i>: </div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>
<a href="" rel="external nofollow">23rd March 2013 (Three on three.): G Kyo Kuso Janeka! (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballza.gif" alt=":ZA:">) Vs. Tsu (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_balled.gif" alt=":ED:">).</a> <p>
<a href="" rel="external nofollow">A - cho Video: 6th December 2013: ? (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballza.gif" alt=":ZA:">) Vs. ? (<img src="https://www.forums.dustloop.com/uploads/emoticons/default_balled.gif" alt=":ED:">).</a>
</p></div>
</div>
</div>
]]></description><guid isPermaLink="false">6284</guid><pubDate>Sat, 20 Apr 2013 13:54:50 +0000</pubDate></item><item><title><![CDATA[BTL -> SG]]></title><link>https://www.forums.dustloop.com/forums/topic/6421-btl-sg/</link><description><![CDATA[
<p>I cannot consistently SG off a BTL, and I have no idea why.</p><p>
</p><p>
My SG randomly won't come out. I'm looking at input display and every half circle is perfectly clean, but Eddie just wants to stay underground. Just before starting this post I gave it another 20 tries, and 4 SG didn't come out despite having a perfect input display. Variable timings and all that don't seem to affect it, it's not like you have to hurry with an SG when you're in BTL anyway.</p><p>
</p><p>
At first I thought it's a problem with the PS2 PAL version, that's what I'm mostly practicing on and otherwise it didn't make sense to me when I first realized that issue half a year ago. But the same thing still persists on PS3, and now I'm at a loss. This is not the case for the regular air SG, this comes out every time if the input is correct.</p><p>
</p><p>
I noticed some patterns over time, but there's still a lot of randomness involved. Usually when it works it will work for a while longer, and if it decides not to work it will be problematic for another 4-5 attempts. I can theoretically do all the SG loop and SG related setups, and I really want to work them into my gameplay already, but this issue prevents me from doing so. When I had a session today it didn't come out three times in a row, and all three tries were glorious gamethrowers because of it.</p><p>
</p><p>
Here's a video: <a href="" rel="external nofollow">http://www.youtube.com/watch?v=Wx_AvjqDwSA</a></p><p>
</p><p>
Somebody help me with this, I'm tired of keeping things short and always directly sweeping into puddle just because of some error I can't figure out. Edit: Yes, I have this issue is on different sticks as well.</p>
]]></description><guid isPermaLink="false">6421</guid><pubDate>Fri, 31 May 2013 03:19:53 +0000</pubDate></item><item><title><![CDATA[AC Eddie: Videos & Discussion]]></title><link>https://www.forums.dustloop.com/forums/topic/148-ac-eddie-videos-discussion/</link><description><![CDATA[
<p>This thread will serve as an index for all past, present, and future match videos of AC Eddie.  This is also the place for vid discussion!</p><p>
</p><p>
</p><p>
I'll start this thread off by posting a torrent that I've compiled, which contains almost every AC Eddie match to come out of Japan and be posted here on DL.  This totals out to somewhere between 180-200 matches.</p><p>
</p><p>
</p><p>
<strong><a href="" rel="external nofollow">AC EDDIE MATCH VIDS TORRENT - 3.68 GB</a></strong> - Complete as of July 7, 2007</p><p>
</p><p>
</p><p>
Player info and details will come shortly.  In the meantime, here is a quick file list:</p><p>
</p><p>
2007_2_16_taikai_guilty1-3 Shigoto Kaeri (PO) vs Ede (ED)</p><p>
2007_2_16_taikai_guilty-c-match-AxB 104 (BA) vs Ede (ED)</p><p>
2007_2_16_taikai_guilty-c-match-B Hiroshima no Teihen (AX) vs Ede (ED)</p><p>
2007-1-13-taikai_guilty-1-5 Ede (ED) vs Dorobo~ (IN)</p><p>
ac_ed_a</p><p>
acho_ggxx_20070111a Takeshi (ED) vs Rise (TE)</p><p>
acho_ggxx_20070125b Ranrebo (ED) vs Rena (MI)</p><p>
acho_ggxx_20070125d Kou (ED) vs Menso (AX)</p><p>
acho_ggxx_20070222a Gibson (ED) vs Rion (KY)</p><p>
acho_ggxx_20070222d Shirakawa Naoto (ED) vs R.F (FA)</p><p>
acho_ggxx_20070222e Koto (BA) vs Gibson (ED)</p><p>
acho_ggxx_20070222f Kedako (MA) vs Shirakawa Naoto (ED)</p><p>
acho_ggxx_20070222g Gibson (ED) vs Shirakawa Naoto (ED)</p><p>
acho_ggxx_20070308c NO (VE) vs Shirakawa Naoto (ED)</p><p>
acho_ggxx_20070308e Shirakawa Naoto (ED) vs TOMOI (ZA)</p><p>
acho_ggxx_20070321f Shirakawa Naoto (ED) vs Ruu (BR)</p><p>
acho_ggxx_20070321h Shirakawa Naoto (ED) vs Yoru Kitsune (PO)</p><p>
acho_ggxx_20070405c Kitamura (ED) vs N.O (VE)</p><p>
acho_ggxx_20070405d Kitamura (ED) vs 9B (PO)</p><p>
acho_ggxx_20070419c Dogura (RO) vs MDR (ED)</p><p>
acho_ggxx_20070524b Shounen (TE) vs K-mura (ED)</p><p>
AKItanMOVIE_2.16 Akitan (IN) vs Isao (ED)</p><p>
AKItanMOVIE_2.16 Isao (ED) vs (ZA) (DI) (BA) (DI) (ED) (PO) (BR)</p><p>
AKItanMOVIE_2.16 rosa (BR) vs Isao (ED)</p><p>
AKItanMOVIE_2.16 Tatsuya (ED) vs Isao (ED)</p><p>
AKItanMOVIE_4.27 (ED) vs (PO)</p><p>
AKItanMOVIE_4.27 Tatsuya (ED) vs Akitan (IN)</p><p>
are.rar (Combo clips)</p><p>
are4511.zip (Combo clips)</p><p>
are4561.rar (Combo clips)</p><p>
eddie.rar (Combo clips)</p><p>
game41-20070211ggxx_2 Ezo (ZA) vs Haga (DI) Y-shi (ED) R-1 (MI)</p><p>
game41-20070211ggxx_3 Daigo (IN) Nozomu (DI) Miu (KY) vs Haga (DI) Y-shi (ED) R-1 (MI)</p><p>
game41-20070311ggxx_5 Y-shi (ED) vs torowa (CH)</p><p>
game41-20070408ggxx_2 Hiko (OR) HR Gei (ED) Hiroki (SO) vs Oka (AB)</p><p>
game41-20070408ggxx_3 Reno (ED) vs Motoki (SL) Bikomaro (TE) Amami no So (SO)</p><p>
game41-20070408ggxx_5 Miu (KY) vs Oka (AB) Myontarou (FA) Y-shi (ED)</p><p>
game41-20070408ggxx_6 Kaede (AN) Sion (OR) Nakata (FA) vs Reno (ED) Kosumo (BR) Asahi (FA)</p><p>
game41-20070408ggxx_7 Kosumo (BR) Asahi (FA) Reno (ED) vs Myontarou (FA)</p><p>
game41-20070505ggxx_11 Mutsuki (MI) saki (VE) Tad-san (OR) vs Y-shi (ED)</p><p>
game41-20070505ggxx_12 Bonanza @ Power (DI) Bin @ Tricky (ED) Nyanko @ Technician (VE) vs Miura Hikari (SO)+</p><p>
game41-20070505ggxx_2 Kamidanomi (AB) Shirou (KY) Myontarou (FA) vs Y-shi (ED)</p><p>
game41-20070505ggxx_4 Y-shi (ED) Yuuki (OR) torowa (CH) vs Miu (KY) Rock (PO) Miurake (SO)</p><p>
game41-20070505ggxx_8 Kei Shikite (MI) Sanzen'in HRK (SO) vs Y-shi (ED) Yuuki (OR) torowa (CH)</p><p>
game41-20070505ggxx_9 Bonanza @ Power (DI) Bin @ Tricky (ED) Nyanko @ Technician (VE) vd Shirou (KY) Myontarou (FA) Kamidanomi (AB)</p><p>
gamechariot_061220_GGXXAC_07 Shadow (ED) vs kaqn (OR)</p><p>
gamechariot_061220_GGXXAC_08 Shadow (ED) vs kaqn (OR)</p><p>
gamechariot_061220_GGXXAC_09 Shadow (ED) vs kaqn (OR)</p><p>
gamechariot_070121_GGXXAC_04 Mugi (SL) vs Shadow (ED)</p><p>
gamechariot_070121_GGXXAC_05 Shadow (ED) vs Kakyun (OR)</p><p>
gamechariot_070121_GGXXAC_06 Shadow (ED) vs Buppa (KY)</p><p>
gamechariot_070121_GGXXAC_07 Shadow (ED) vs Kakyun (MI)</p><p>
gamechariot_070127_GGXXAC_12 J.T (ED) vs Dio (AB) vol.1</p><p>
gamechariot_070127_GGXXAC_13 J.T (ED) vs Okkun (BR)</p><p>
gamechariot_070127_GGXXAC_14 J.T (ED) vs Dio (AB) vol.2</p><p>
gamechariot_070224_GGXXAC_01 Fi~na (ED) vs Dio (AB)</p><p>
gamechariot_070224_GGXXAC_102 Fi~na (ED) v Ringoo (SL) Vol.1</p><p>
gamechariot_070224_GGXXAC_103 Fi~na (ED) v Ringoo (SL) Vol.2</p><p>
gamechariot_070225_GGXXAC_02 FG (BR) vs Fi~na (ED)</p><p>
gamechariot_070225_GGXXAC_04 Hatoimo (OR) vs Fi~na (ED)</p><p>
gamechariot_070225_GGXXAC_06 Isa (SO) vs Fi~na (ED)</p><p>
gamechariot_070310_GGXXAC_04 Fi-na (ED) Mouse (SO) Buppaqn (SL) vs Ten (IN) Raou (SO) Abe (ZA)</p><p>
gamechariot_070310_GGXXAC_103 Hatoimo (OR) VS Fi-na (ED)</p><p>
gamechariot_070310_GGXXAC_104 Fi-na (ED) VS Abe (ZA)</p><p>
gamechariot_070318_GGXXAC_103 Sharon (BA) vs Sage (ED)</p><p>
gamechariot_070318_GGXXAC_104 Kishitaka (SO) vs Sage (ED)</p><p>
gamechariot_070331_GGXXAC_03 (ED) vs (OR)</p><p>
gamechariot_070331_GGXXAC_04 (ED) vs (OR)</p><p>
gamechariot_070331_GGXXAC_06 (OR) vs (ED)</p><p>
gamechariot_070331_GGXXAC_07 (OR) vs (ED)</p><p>
gamechariot_070331_GGXXAC_08 (OR) vs (ED)</p><p>
gamechariot_070331_GGXXAC_10 (OR) vs (ED)</p><p>
gamechariot_070331_GGXXAC_11 (OR) vs (ED)</p><p>
gamechariot_070428_GGXXAC_105 Ten (IN) VS Shadow (ED)</p><p>
gamechariot_070428_GGXXAC_112 Shadow (ED) vs Domii (AN)</p><p>
gamechariot_070518_GGXXAC_01 kaqn (OR) vs Shadow (ED) Vol.1</p><p>
gamechariot_070518_GGXXAC_02 kaqn (OR) vs Shadow (ED) Vol.2</p><p>
gd-nanpon_ggac061222b Hayama (JA) vs Ranrebo (ED)</p><p>
gd-nanpon_ggac061222c Chou Be~de~-sama (SO) vs Ranrebo (ED)</p><p>
gd-nanpon_ggac061222f2 Ranrebo (ED) vs Hayama (JA)</p><p>
gd-nanpon_ggac061222f3 Ranrebo (ED) vs Su~min (IN)</p><p>
gd-nanpon_ggac070603f1 (FA) (AX) (MA) vs (AB) (ED) (SL)</p><p>
gd-nanpon_ggac070603f2 (KY) ANG (AN) vs Honki Drill (MI) Chou-Drill (ED) Horare Youin Rise (TE)</p><p>
GGXX0429 Asami (SO) Suzuka (JA) Mamuru (AB) vs Gyun (ED)</p><p>
ggxzato_Furari (ED) vs Aoniku (PO)</p><p>
ggxzato_Furari (ED) vs Onii (AB)</p><p>
ggxzato_Furari (ED) vs Onii (BR)</p><p>
ggxzato_Kyokugeishi (PO) Furari (ED) vs Kusi~zu (DI) (AN) (ZA)</p><p>
ggxzato_Kyokugeishi (PO) Furari (ED) vs Yokukutemasu (SO) Hayashida (SO)</p><p>
ghakojoybox_200612250011 (TE) vs (ED)</p><p>
ghakojoybox_200612250014 (PO) vs (ED)</p><p>
ghakojoybox_200612250016 (PO) vs (ED)</p><p>
ghakojoybox_200612250018 (PO) vs (ED)</p><p>
ghakojoybox_200612250020 (PO) vs (ED)</p><p>
ghakojoybox_200612250022 (ED) vs (TE)</p><p>
ghakojoybox_200612250027 (ED) vs (TE)</p><p>
ghakojoybox_200612250029 (ED) vs (TE)</p><p>
ghakojoybox_200612250038 (ED) vs (RO)</p><p>
ghakojoybox_200612250075 (RO) vs (ED)</p><p>
HeavyMetalUniverse_ketu1 Gibson (ED) Nabaiken (BA) vs Susumu (CH) Hama (OR) Kazuki (DI)</p><p>
ko-hatsu_ggac_t07 Hiiro (JO) Omon (KY) Shirakawa Naoto (ED) vs Kedako (MA) ANG (AN) 9B (PO)</p><p>
maturundesu_Final - Dogura (RO) vs Shirakawa Naoto (ED)</p><p>
maturundesu_Final - Doraie~su (AN) vs Shirakawa Naoto (ED)</p><p>
maturundesu_Final - P.C (SO) vs Shirakawa Naoto (ED)</p><p>
maturundesu_P.C (SO) vs Shirakawa Naoto (ED)</p><p>
maturundesu_Red&amp;White - P.C (SO) vs Shirakawa Naoto (ED)</p><p>
maturundesu_Red&amp;White - You (ED) vs Doubt (SL)</p><p>
maturundesu_Red&amp;White - You (ED) vs Nabaiken (BA)</p><p>
may_johnny510_Hisa (ED) vs Horobumasu (MA) 2</p><p>
may_johnny510_Hisa (ED) vs Horobumasu (MA) 3</p><p>
may_johnny510_Hisa (ED) vs Horobumasu (MA)</p><p>
may_johnny510_Horobumasu (DI) vs Hisa (ED)</p><p>
may_johnny510_Horobumasu (MA) vs Hisa (ED) 2</p><p>
may_johnny510_Horobumasu (MA) vs Hisa (ED)</p><p>
may_johnny510_Jonio (JO) vs Hisa (ED)</p><p>
may_johnny510_kid (JO) vs Hisa (ED) 2</p><p>
may_johnny510_kid (JO) vs Hisa (ED)</p><p>
mi-ka-do_0410_01 (ED) vs (AX)</p><p>
mi-ka-do_0515_03 (ED) vs Nakamura (MI)</p><p>
miyoshi_syokudo_070504a ANG (AN) Rena (MI) Kedako (MA) VS Kuni(BA) Shirakawa Naoto (ED) TOMOI (ZA)</p><p>
miyoshi_syokudo_070504b_Suu (AB) Sawa (SL) Susumu (ED) VS Tsujikawa (SL) Koto (BA) Matsutani (RO)</p><p>
new_mihanarumono_061231mehera(KY)_ion(ED)</p><p>
new_mihanarumono_061231mehera(KY)_ion2(ED)</p><p>
new_mihanarumono_061231sou(BA)_ion(ED)</p><p>
pita-mq_e Jun (AX) vs Hikaru (ED)</p><p>
pita-mq_j21 Hiiragi Kagami (MA) vs Hikaru (ED)</p><p>
pita-mq_j22 HMA (ZA) vs Hikaru (ED)</p><p>
pita-mq_k1 @ (FA) vs Hikaru (ED)</p><p>
pita-mq_k2 ZR (SL) vs Hikaru (ED)</p><p>
Popeye_061230ggxx03 (AB) vs (ED)</p><p>
Popeye_061230ggxx04 (TE) vs (ED)</p><p>
Popeye_061230ggxx09 (BR) vs (ED)</p><p>
Popeye_061230ggxx12 (ED) vs (ED)</p><p>
Popeye_061230ggxx15 (ZA) vs (ED)</p><p>
Popeye_061230ggxx18 (JA) vs (ED)</p><p>
Popeye_070331ggxx07 (BA) (MI) vs (ED) (VE)</p><p>
Popeye_070331ggxx08 (MI) (ED) vs (JA)</p><p>
Popeye_070331ggxx09 (BA) vs (ED)</p><p>
Popeye_070331ggxx10 (ED) (MI) vs (ED)</p><p>
Popeye_070414ggxx02 (TE) (ED) vs (JA) (AN) (KY)</p><p>
Popeye_070414ggxx07 (ED) (BA) (MI) vs (BA) (VE) (JA)</p><p>
Popeye_070414ggxx08 (BA) (ED) (MI) vs (DI) (TE)</p><p>
p-pulse_070401_ggxxac02 0 (SO) vs. Sugisaki (ED)</p><p>
p-pulse_070401_ggxxac02 Mugen (BR) vs. Sugisaki (ED)</p><p>
roz_to_beni_14 Achira (AN) Kedako (MA) vs Kaeru (ED) Akira (AX)</p><p>
roz_to_beni_18 Kabegiwa no DC (JO) Nezu (RO) vs Kou (ED) Kazu (JA)</p><p>
roz_to_beni_20 RYO (OR) Rena (MI) vs Kou (ED) Kazu (JA)</p><p>
that-is-50-quality_1_13_13 Yai (ED) vs Nyanta (BA)</p><p>
that-is-50-quality_1_13_20 Yai (ED) vs Lopes (FA)</p><p>
that-is-50-quality_1_13_23 DKJ (JO) vs Yai (ED)</p><p>
that-is-50-quality_1_13_25 Yai (ED) vs Ikusa (AN)</p><p>
toramusi777_Enc_1-2 Serori (MA) Ese (DI) vs Saint (ED)</p><p>
toramusi777_Enc_goran(TE)-ri-garu(ED)</p><p>
toramusi777_Enc_saint(ED)-syaron(BA)</p><p>
toramusi777_Enc_saint(ED)-syaron(TE)2</p><p>
toramusi777_Enc_saint(ED)-syaron(TE)3</p><p>
toramusi777_Enc_serori(DI)-saint(ED)</p><p>
toramusi777_Enc_siren(IN)-ri-garu(ED)</p><p>
toramusi777_Enc_sukiyaki(CH)-saint(ED)</p><p>
tougekitamashi_vol5_disk2_ggxxac_kofia_yangjiayi</p><p>
wonli_Mas (AN) vs Yuuki (ED) NO.1</p><p>
wonli_Mas (AN) vs Yuuki (ED) NO.2</p><p>
wonli_Meru (AX) vs Yuuki (ED)</p><p>
wonli_MK (VE) vs Yuuki (ED)</p><p>
</p><p>
<img src="https://www.forums.dustloop.com/uploads/emoticons/default_eng101.gif" alt=":eng101:"></p><p>
</p><p>
</p><p>
If this looks like a bit much for you, don't worry!  Many torrent programs out there let you choose which files you'd like to download, so you can download individually or in chunks if you wish.</p><p>
</p><p>
</p><p>
If you're unfamiliar with BitTorrent, you might want to have a quick glance over one of the many online FAQS, like <a href="" rel="external nofollow"><strong>this one</strong></a> for example.  And if you run into problems you can't solve alone, I'm always available via PM / AIM (evenings).</p><p>
</p><p>
</p><p>
One last note - I'll be seeding this torrent as often as I can, which means anytime I'm not asleep.  So, expect good hours to be from 7 AM to 11 PM, PST (-8:00 GMT).</p><p>
</p><p>
</p><p>
------------------------------------------------------</p><p>
</p><p>
</p><p>
Also, this post will be kept updated with active links to new AC Eddie vids as they become available.</p><p>
</p><p>
(But for now there is nothing, as the torrent covers everything that's available to date)</p>
]]></description><guid isPermaLink="false">148</guid><pubDate>Sat, 07 Jul 2007 10:16:24 +0000</pubDate></item><item><title>Puddle Unblockable</title><link>https://www.forums.dustloop.com/forums/topic/1857-puddle-unblockable/</link><description><![CDATA[
<p>Soup guys. First time poasting, long time lurker. </p><p>
</p><p>
Is there a particular reason why we place the puddle and J.H or J.K instead of the simpler 6K? It works for me but I'm not really playing with professionals. Is it to avoid short pokes or is it just harder for people to get the timing right with it?</p><p>
</p><p>
I'd say I'm pretty darn good at GG, but I don't really know anybody who can really compete with me and I can't play online. The people who I do play with have to use Gold characters to attempt to even up the matches between us (unless it's Gold Slayer or Sol in which case I kinda have to pick Gold Eddie). </p><p>
My only real method of practicing is playing Gold Order Sol while I've got full guard bar and no burst but it's a completely different game between playing the computer and playing an actual person so it's not the most effective way of getting better. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_frown.gif" alt=":("></p>
]]></description><guid isPermaLink="false">1857</guid><pubDate>Sun, 30 May 2010 00:22:59 +0000</pubDate></item><item><title>Eddie Accent Core colors</title><link>https://www.forums.dustloop.com/forums/topic/688-eddie-accent-core-colors/</link><description><![CDATA[
<p>Does anyone know what all of the Eddie Accent Core colors are and how to unlock them?</p>
]]></description><guid isPermaLink="false">688</guid><pubDate>Fri, 30 May 2008 01:44:17 +0000</pubDate></item><item><title>A Negative Edging problem</title><link>https://www.forums.dustloop.com/forums/topic/1963-a-negative-edging-problem/</link><description><![CDATA[
<p>Hi folks,</p><p>
</p><p>
I'm a first time poster but a long time lurker. I have been devoting quote some time to Eddie lately and have been studying the wonderfully written guide on this forum. I can't find myself a good PS2 arcade stick so I decided to customize my buttons on a normal PS2 pad. I can unleash pretty much the entire Eddie arsenal, but unfortunately I have a problem doing one combo that I am positive I can do.</p><p>
</p><p>
I have bound my L1 button to do P and K at the same time so I can negative edge P when I do a CH Nobirou combo. In a match however, (and not in training mode for some odd reason) when I hold down my mapped P and K the shadow will rapidly perform -P- over and over again! I am sure I am holding down the button properly and I know these two buttons will trigger FD but that really shouldn't be an issue. </p><p>
</p><p>
Can anyone enlighten me on how or why this might be happening? It's not a major issue but not being able to combo off of a CH Nobirou fizzles away some of my strategy. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_psyduck.gif" alt=":psyduck:"></p><p>
</p><p>
Thanks guys</p>
]]></description><guid isPermaLink="false">1963</guid><pubDate>Mon, 12 Jul 2010 05:55:24 +0000</pubDate></item><item><title>Who are the best Eddie players?</title><link>https://www.forums.dustloop.com/forums/topic/889-who-are-the-best-eddie-players/</link><description><![CDATA[
<p>Can someone please tell me who the best Eddie players are?</p>
]]></description><guid isPermaLink="false">889</guid><pubDate>Tue, 11 Nov 2008 01:53:21 +0000</pubDate></item><item><title>practicing the shadow loop</title><link>https://www.forums.dustloop.com/forums/topic/1013-practicing-the-shadow-loop/</link><description><![CDATA[
<p>When practicing doing the shadow loop, what frame should I put the computer's recovery to? I tried it at 0 and I just couldn't seem to be fast enough to do it and then when I put it from 2-5 I could get it. Is it just me being a slow pad player or should I keep the frame at 2 or so?</p>
]]></description><guid isPermaLink="false">1013</guid><pubDate>Wed, 03 Jun 2009 01:27:06 +0000</pubDate></item><item><title>Advanced AC Eddie-The Broken Monster of Doom</title><link>https://www.forums.dustloop.com/forums/topic/146-advanced-ac-eddie-the-broken-monster-of-doom/</link><description><![CDATA[
<p>Ok, since no one else seems to want to publicly break this dude, I'll be the first to get the ball going.</p><p>
</p><p>
Lets talk about triple unblockables, consistant, tensionless, one-hit shadow gallery setups, practical death combos, and other broken isht.  BnBs, Sentry control/negative edging, and other basic eddie tactics have no place in this thread.</p><p>
</p><p>
</p><p>
<strong>TRIPLE UNBLOCKABLES</strong></p><p>
</p><p>
The best way I can see this happening is with the following series:</p><p>
</p><p>
22D(22s w/o tension) + -d-(first unblockable), -k-, 214k~41236S, -hs- ~ j.S(2nd unblockable), [5S, 6p]x2, 5s, 5HS(1 or 2 hits depending on distance), 22s, backdash, 22hs frc~iad down, j.S (3rd unblockable), 5p, jc, air combo.  </p><p>
</p><p>
There are various combo vids on youtube showing those unblockables, only one or two showing 3x unblockables (and they're only done on Pot).  It seems as if doing triple unblockables after two -d- is highly unlikely unless the following can be done, corner only:</p><p>
</p><p>
</p><p>
22D(22s w/o tension) + -d-(first unblockable), -k-, 214k~41236S, 22D + -d-(2nd unblockable), dash in~412368S, frc, land, backdash, 22HS frc~iad down j.S (3rd ub), 5p, jc, air combo</p><p>
</p><p>
Even with the above combo series, I'm sure it would be very character specific.  3x unblockable setups involving 22D will kill Chipp and possibly Millia after a simple KD combo such as 2p, 2d, etc.</p><p>
</p><p>
I personally can't get the one hit SG on anyone w/o the FRC.</p><p>
</p><p>
Unblockables seem to be the way to get death on most people, but the damage on 22D is too good to ignore.  Plus it has a frc point.  Possible setups for more non-sentry unblockables?  </p><p>
</p><p>
Help me out here peeps, I can't think of all this crap alone:vbang:</p>
]]></description><guid isPermaLink="false">146</guid><pubDate>Tue, 03 Jul 2007 20:27:13 +0000</pubDate></item><item><title>Eddie in Slash?</title><link>https://www.forums.dustloop.com/forums/topic/608-eddie-in-slash/</link><description><![CDATA[
<p>I was looking at slash tier list the other day and I noticed Eddie was lowtier, which struck me as odd given his history in the XX series, so I figured I'd ask

what happened to him that made him so shitty? <img src="https://www.forums.dustloop.com/uploads/emoticons/default_psyduck.gif" alt=":psyduck:"></p>
]]></description><guid isPermaLink="false">608</guid><pubDate>Sat, 26 Apr 2008 14:48:01 +0000</pubDate></item><item><title>Eddie questionnaire (research)</title><link>https://www.forums.dustloop.com/forums/topic/554-eddie-questionnaire-research/</link><description><![CDATA[
<p>Hey guys, I'm trying to make a somewhat guilty gear guide. It will include data on character matchups, info on normals, tips while playing and a small section on how to level up your gameplay based on the information organized on dustloop and collected by me :D I will post the results collected for each survey once they are "done".</p><p>
</p><p>
I hope that you'll help me out by filling out these 3 surveys. </p><p>
</p><p>
The first link is the Specific Matchups Survey that deals with the tier listings for all the players (that help fill out this survey) which is essentially Dustloop's own tier list. The second link is the General Gameplay Questionnaire that deals with identifying the best game play strategy for each character. This will tell you what your peers and rivals are doing with their character. The third link is the Character Questionnaire that deals with the overall rating of the character. This data will be used in the guide I am making.</p><p>
</p><p>
Eddie </p><p>
<a href="" rel="external nofollow">http://www.surveymonkey.com/s.aspx?sm=E1txrL0x7qqlVzxjcwKpaw_3d_3d</a></p><p>
<a href="" rel="external nofollow">http://www.surveymonkey.com/s.aspx?sm=wGEGHNr_2fSoNxf5IRR1xWIA_3d_3d</a></p><p>
<a href="" rel="external nofollow">http://www.surveymonkey.com/s.aspx?sm=Qm_2fgNJ09TGxNiq2mpSs6TQ_3d_3d</a></p><p>
</p><p>
FAQ:</p><p>
</p><p>
1) Why should I fill these up?</p><p>
	First of all to know yourself. When you fill these questionnaires up, you will find out what kind of player you are. Second, you can find out the better strategies others are using (ie, ur playing Baiken, and you play offensively however your better peers are playing Baiken defensively, so you should adjust your playstyle and see how it works out).</p><p>
</p><p>
</p><p>
2) Why should I give up my strategies and let others become better than me?</p><p>
	The better the people around you are, the faster your gameplay levels up. You learn more from losing than winning. (No, its not my excuse for losing all the time <img src="https://www.forums.dustloop.com/uploads/emoticons/default_frown.gif" alt=":("> )</p><p>
</p><p>
3) How long is the survey?</p><p>
	Not very long really. </p><p>
</p><p>
4) How much detail do you want?</p><p>
	Any amount really. If you don't want to write too much, thats fine with me. A short answer would be fine by me. If you want to write a guide in the comment boxes, I'm not stopping you either. They will be used in my book and I will give you credit for it if you want me to (i'll definately credit the whole of dustloop but include your name/username on dustloop if you want me to be more specific)</p><p>
</p><p>
5) Why is there no THANK YOU page you ***?</p><p>
	<img src="https://www.forums.dustloop.com/uploads/emoticons/default_frown.gif" alt=":("> Cuz im poor and i need to upgrade my account if i want to include a thank you page.</p><p>
</p><p>
</p><p>
</p><p>
On that note.... THANKS FOR READING AND TAKING THIS SURVEY!!</p>
]]></description><guid isPermaLink="false">554</guid><pubDate>Tue, 01 Apr 2008 07:10:19 +0000</pubDate></item><item><title>AC Eddie: Index of Information</title><link>https://www.forums.dustloop.com/forums/topic/171-ac-eddie-index-of-information/</link><description><![CDATA[
<p><strong><a href="" rel="external nofollow">Comprehensive AC Eddie Guide</a></strong>.</p><p>
</p><p>
Includes:</p><p>
- An introduction to the character</p><p>
- Basic theory of how to use Eddie and the shadow together</p><p>
- How to get accustomed to the learning curve of using the shadow</p><p>
- Basic description of good normal moves</p><p>
- Detailed description of all special/shadow moves</p><p>
- Advice on how to properly summon the shadow</p><p>
- Fundamentals on how to stall for time and reset pressure when shadow gauge is empty</p><p>
- Detailed description of extended shadow mixups and combos from them</p><p>
</p><p>
</p><p>
Here is a quick list of other AC Eddie specifics relating to B&amp;B mixup, combos, unblockables and more:</p><p>
</p><p>
</p><p>
- <strong><a href="" rel="external nofollow">Unblockables in AC</a></strong></p><p>
- <strong><a href="" rel="external nofollow">More unblockables + followups</a></strong></p><p>
- <strong><a href="" rel="external nofollow">Mawaru (Shadow K) Pressure</a></strong></p><p>
- <strong><a href="" rel="external nofollow">Nobiru (Shadow S) Combos</a></strong></p><p>
- <strong><a href="" rel="external nofollow">CH Nobiru (Shadow S) 100% Combo</a></strong></p><p>
- <strong><a href="" rel="external nofollow">Shadow Gallery Loops</a></strong></p><p>
</p><p>
</p><p>
</p><p>
Moveset Descriptions (Accent Core):</p><p>
- <strong><a href="" rel="external nofollow">As per Teyah</a></strong></p><p>
</p><p>
Moveset Descriptions (#Reload):</p><p>
- <strong><a href="" rel="external nofollow">As per poon</a></strong></p><p>
- <strong><a href="" rel="external nofollow">As per IPS</a></strong></p><p>
</p><p>
</p><p>
And of course, we do have threads dedicated to AC Eddie's <strong><a href="" rel="external nofollow">matchups</a></strong> and <strong><a href="" rel="external nofollow">videos</a></strong>, as well as a general <strong><a href="" rel="external nofollow">Q&amp;A thread</a></strong> for more general questions.  If you are trying to pick up Eddie for the first time, the Q&amp;A thread can be a great resource for getting your questions answered quickly - just be sure to post up!</p>
]]></description><guid isPermaLink="false">171</guid><pubDate>Thu, 23 Aug 2007 05:23:59 +0000</pubDate></item><item><title><![CDATA[AC Eddie: Official Changes & Frame Data]]></title><link>https://www.forums.dustloop.com/forums/topic/79-ac-eddie-official-changes-frame-data/</link><description><![CDATA[
<p><strong>AC Eddie English frame data:</strong></p><p>
<strong><a href="" rel="external nofollow">http://www.dustloop.com/data/ac/eddie.html</a></strong></p><p>
</p><p>
</p><p>
Following is a list of confirmed changes for Eddie from Slash to AC, taken from the Guilty Gear XX Accent Core Break Encyclopedia.</p><p>
</p><p>
</p><p>
<strong><span>Normals</span></strong></p><p>
</p><p>
<strong>5P</strong> - Startup: 5F -&gt; 6F.</p><p>
<strong>5S(f)</strong> - Damage: 20*4 -&gt; 20*3.  Startup: 7F -&gt; 6F.  Active: 3,3,3,3 -&gt; 3,5,3.</p><p>
<strong>6P</strong> - No proration -&gt; Prorates 90%.</p><p>
<strong>6K</strong> - Startup: 20F -&gt; 18F.</p><p>
<strong>6H</strong> - Damage: 60 -&gt; 50.  Tension gain: 3.84 -&gt; 5.76.</p><p>
<strong>2P</strong> - Startup: 6F -&gt; 5F.</p><p>
<strong>2K</strong> - No longer hits low.  Proration: 80% -&gt; 90%.</p><p>
<strong>Air throw</strong> - Range: 110 pixels -&gt; 88 pixels.</p><p>
<strong>Air guard</strong> - New animation!</p><p>
</p><p>
</p><p>
<strong><span>Specials</span></strong></p><p>
</p><p>
<strong>Break the Law</strong> - Disappearance startup: 13F -&gt; 10F.  Invincibility: [5~8F upper body, 9~12F above the knees] -&gt; [5~6F upper body, 7~9F above the knees].</p><p>
Type 1 (disappeared 1~59F): Total recovery: 14F -&gt; 16F.  Invincibility on recovery: [1~7F full, 8~10F upper body] -&gt; [1~2F throw, 1~4F above the knees, 5~10F upper body].</p><p>
Type 2 (disappeared 60~121F): Invincibility on recovery: [1~6F full, 7~8F above the knees, upper body 9~16F] -&gt; [1~4F full, 5~6F throw, 7~8F above the knees, 9~16F upperbody].</p><p>
Type 3 (disappeared 122F): Total recovery: 40F -&gt; 36F.  Invincibility on recovery: [1~6F full, 7~10F above the knees, 11~22F upper body] -&gt; [1~5F throw, 1~10F above the knees, 11~22F upperbody].</p><p>
</p><p>
<strong> -&gt; Shadow Gallery</strong> - Damage: 50 -&gt; 40.  Total Recovery: 37F -&gt; 27F.  Invincibility above feet: 3~6F -&gt; 3~8F.</p><p>
Causes slide state on hit, untechable time: 60F, enemy slides for 36F.</p><p>
</p><p>
</p><p>
<strong>Shadow Summon</strong> - Shadow gauge duration: 600F -&gt; 750F.</p><p>
</p><p>
<strong>Shoukougeki</strong> - Animation changed; shadow now lunges forward to bite.</p><p>
Startup: 7F -&gt; 10F.  Active: 2F -&gt; 3F.  Recovery: 16F -&gt; 11F.  Gauge cost: 12% -&gt; 15%.  Shadow is invincible during 1~11F.</p><p>
</p><p>
<strong>Mawaru</strong> - Animation changed; shadow now disappears into ground and retracts back, pulling in opponent on hit or block.</p><p>
Damage: 16*4 -&gt; 24*2.  Startup: 14F -&gt; 13F.  Active: 29F -&gt; 3(9)3.  Recovery: 25F -&gt; 30F.  Gauge cost: 30% -&gt; 24%.  Shadow is invincible during 31~50F.  On air hit, untechable time - 1st hit: 19F, 2nd hit: 23F.</p><p>
</p><p>
<strong>Nobiru</strong> - Animation changed; shadow now arcs diagonally upwards and has a bigger hitbox directly in front.</p><p>
Active: 12F -&gt; 10F.  Recovery: 31F -&gt; 22F.  Gauge cost: 20% -&gt; 18%.  Untechable time: 28F -&gt; 30F.  Shadow is invincible during 26~32F.</p><p>
</p><p>
<strong>Shadow Hole -NEW MOVE-</strong> - Replaces Drill Special shadow attack.  Shadow disappears into a puddle and is set as a trap which activates on touch.  If Eddie is hit, Shadow Hole disappears.  Hits low, holds opponent in place on hit.  While trapped, hits that launch will end the trap effect.  Max time opponent stays trapped: 175F.</p><p>
Damage: 20.  Startup: 57F.  Active: 214F.  Recovery: 23F.  Shadow is invincible from 20F till end of move.  Stun modifier x0.  Forced proration: 70%.  Costs the entire Shadow gauge.</p><p>
</p><p>
<strong>Haneru</strong> - Animation changed; shadow now disappears into a puddle and spits forward an overhead ball projectile.</p><p>
Damage: 25 -&gt; 24.  Startup: 19F -&gt; 28F (25F on crouchers).  Active: 16F -&gt; 28F.  Recovery: 22F -&gt; 28F.  Gauge cost: 75% -&gt; 62%.  Proration: 70% -&gt; 80%.  Shadow is invincible during 28~36F.</p><p>
</p><p>
</p><p>
<strong>Megalith Head</strong> - Removed.</p><p>
</p><p>
<strong>Damned Fang</strong> - Damage: 92 -&gt; 77.  Startup: 7F -&gt; 6F.  Now FRC'able 7~10F after opponent gets stabbed, restores jump options.</p><p>
</p><p>
<strong>Shadow Gallery</strong> - Damage: 25,50 -&gt; 40,25.  Untechable time - 1st hit: 36F -&gt; 60F, 2nd hit: Full untechable -&gt; 20F untechable + blowback effect.</p><p>
</p><p>
<strong>Flight</strong> - No longer in CH state.  Can now fly for a short time during airdash to alter angle of descent.</p><p>
</p><p>
</p><p>
<strong>Force Break: Drill Special</strong></p><p>
Command: 22 + D</p><p>
In CH state from 1~31F.  Total duration: 47F.  Frame Advantage: +23.  Untechable time: 28F -&gt; Full untechable.  FRC'able on 22~23F.  Drill appears on frame 10, does not disappear if Eddie is hit afterwards.  First two hits must be blocked low.</p><p>
</p><p>
<strong>Force Break: Exosion -NEW MOVE-</strong></p><p>
Command: 236 + [D]</p><p>
In CH state from 1F~ to 1 frame after letting go of button.  Recovery: 7F after letting go of button.  Takes 134F to charge Eddie gauge from zero to full. Takes 274 frames to charge an active Eddie gauge from zero to full.</p><p>
</p><p>
</p><p>
<strong>Amorphous</strong> - Untechable time - 1st hit: 27F -&gt; 28F, 2nd hit: 24F -&gt; 25F.</p><p>
</p><p>
<strong>Executor X</strong> - Damage: 70,100 -&gt; 70,70.  Reappearance invincibility:  [1~6F full, 7~10F above the knees, 11~22F upper body] -&gt; [1~10F above the knees, 11~22F upper body].  Second hit no longer requires an additional 50% tension.</p><p>
</p><p>
</p><p>
</p><p>
If anyone notices any omissions / incorrect info, please send the corrections over via PM and they will be edited in.</p>
]]></description><guid isPermaLink="false">79</guid><pubDate>Tue, 03 Apr 2007 07:01:05 +0000</pubDate></item></channel></rss>
