<?xml version="1.0"?>
<rss version="2.0"><channel><title>I-No Latest Topics</title><link>https://www.forums.dustloop.com/forums/forum/18-i-no/</link><description>I-No Latest Topics</description><language>en</language><item><title>NEW I-NO General FAQ and Update Thread: No more random threads all over the place!</title><link>https://www.forums.dustloop.com/forums/topic/1421-new-i-no-general-faq-and-update-thread-no-more-random-threads-all-over-the-place/</link><description><![CDATA[
<p>This is so we don't have random BS all over the I-no area. I've been a lazy mod and it's time to clean up. More to come. I'm going to merge a lot of media threads as well. I'd like to hear feedback on what you guys would like to see in terms of arrangement as well. Peace.</p><p>
</p><p>
<strong><em>I-No</em></strong>     ==According to <a href="" rel="external nofollow">wiki</a>, guiltygearx.com==</p><p>
</p><p>
                                    GENERAL INFORMATION</p><p>
Name: I-no (イノ)</p><p>
Height (身長):165cm</p><p>
Blood Type (血液型):AB型</p><p>
Weight (体重):46kg</p><p>
Origin (出身):Unknown (不明)</p><p>
Eye Color: Multicolored</p><p>
Birthday (誕生日):November 25th (11月25日)</p><p>
Hobbies (趣味)：Anything fun, coded word games, making people peeved (楽しいことならなんでも、隠語しりとり、焦らすこと)</p><p>
Loves (大切なもの): Number 1 is a secret, her guitar Marlene (her guitar is named after German-American actress Marlene Dietrich. I-no's guitar is named Marlene, while Shiina Ringo's guitar is named Dietrich), youth (一番目はヒミツ、マレーネ（ギターの愛称）、若さ)</p><p>
Dislikes (嫌いなもの): People that can't have fun, milk (自分を楽しませられない人間、牛乳)</p><p>
Personality (性格): Enjoys to ridicule guys with words that that leave them fed up. Under whatever circumstances necessary will get involved in things that interest her (男であれば誰しもが「言われると気が抜けてしまう」ような言葉で翻弄し、それに反応する様子を見て内心あざ笑い、楽しんでいる。自分に興味がある事であれば、どんな状況、どんな場所でも顔を突っ込みたがる。).</p><p>
Post War Administration Bureau Rating (終戦管理局の評価): UNKNOWN</p><p>
Voice Actress: Kikuko Inoue (井上　喜久子)</p><p>
Fighting Style (戦闘スタイル): Playing around (おアソビ)</p><p>
</p><p>
A woman whose origins and motives are enigmas wrapped in mysteries. In command</p><p>
of a variety of aerial moves, I-No's air-to-surface rush attacks and aerial </p><p>
combat abilities overwhelm her opponents. Further, she's got an arsenal of </p><p>
"musical" moves, battling fearsome foes with her trusty "ax" in hand.</p><p>
</p><p>
* First Appearance: Guilty Gear XX: The Midnight Carnival</p><p>
</p><p>
FREQUENTLY ASKED QUESTIONS!!!</p><p>
</p><p>
0) (can there be a Question 0?) I just started this game and I love Guilty Gear and I-no. What is going on though? What are these "gatling combos"? This game is really hard!!</p><p>
<a href="" rel="external nofollow">Read, practice and understand everything here at a pace of your liking! It's a lot but it'll come with time and experience!</a> Also watching the video in #4 gives a good idea of I-no's basic strategy.</p><p>
1) <em>BOSS I-NO</em>: How do I beat Boss I-no/get away from the big move (megalomania)?</p><p>
Pattern 1: The one that starts narrow and gets wider, filling up the screen. Get in front of her and double jump/super jump as she is about to shoot</p><p>
Patter 2: The Zig-Zag that goes up and down and changes halfway through. Go under the arch and slowly walk forward...</p><p>
Pattern 3: The straight across curving up. Simple, get as far away as you can and duck.</p><p>
I-no can be hurt during Megalomania but takes minimal damage. You can mash p on her during the zig-zag for tension gain.</p><p>
2) How do I do Chemical Love FRC?</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="9TNine" data-cite="9TNine"><div><p>... there's 60 frames in a second.  That said, it's on 16 and 17 of the CL (1/30th of a second).  Good luck counting.  It's not really possible to give you an exact frame count in the way you specified since it depends on when you cancel, etc. If you want to go by the animation, when doing HCL there's a point where her legs are completely horizontal.  RIGHT AFTER THAT, her legs bend slightly.  THAT'S when the FRC is.</p><p>
-9</p></div></blockquote>
3) How do I do HCL 6FRC6?<p>
<em>Originally Posted By Charred Chad</em></p><p>
Over time, I've seen a lot of people asking specifics about how to HCL, FRC, airdash, so I had the idea for this video, which covers only the execution of HCL, 6FRC6, nothing more.</p><p>
Specifically, I try to give a clear look at precisely what's required in terms of input, &amp; point out some things to be aware of when doing a jump installed HCL vs a tiger knee'd HCL.</p><p>
If you can already HCL, 6FRC6 with little or no trouble, this video probably won't help you much. If you can't, hopefully it will.</p><p>
<a href="" rel="external nofollow">HCL 6FRC6 Breakdown</a> (3:08, 18mb)</p><p>
4) How do I do 5k, HCL 6FRC6?</p><p>
Practice! You have to push UP (7,8 or 9) during the motion of HCL in order to get the Jump Install (JI info <a href="" rel="external nofollow">here</a>)</p><p>
5) I only have XX cos I'm super OG. How do I use I-no there?</p><p>
<a href="" rel="external nofollow">Here you go. I-no's Midnight Carnival tutorial</a></p><p>
6) What about XX#R (PROTIP: read as SHARP reload when talking to Japanese, or just reload)?</p><p>
<a href="" rel="external nofollow">Closest thing I can think of to a #R</a> I'm also a big fan of <a href="" rel="external nofollow">Fuku's vids</a>.</p><p>
7) I'm the most dangerous player in America as tagged by the Japanese, but I can't do my combos and FRC's in the arcade! What gives?</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="4r5" data-cite="4r5"><div><p>I was talking to a guy and he tells me that Spooky has long confirmed that the console ports (all of them) run faster than the arcade version. I wish I knew this when the game first came out. Oh well.</p></div></blockquote>
]]></description><guid isPermaLink="false">1421</guid><pubDate>Fri, 04 Dec 2009 08:52:06 +0000</pubDate></item><item><title>LOOKING FOR I-NO PLAYERS ON PSN</title><link>https://www.forums.dustloop.com/forums/topic/6056-looking-for-i-no-players-on-psn/</link><description><![CDATA[
<p>Hey there im new to I-no and man this character is great..I wanna get better with her. So im wondering there is any i-no players out there that would wanna have a set with me or something and critique my gameplay with her. My psn is Hokuwokk...HIT ME UP :D</p>
]]></description><guid isPermaLink="false">6056</guid><pubDate>Sun, 20 Jan 2013 19:52:42 +0000</pubDate></item><item><title>Learn something new all the time..,</title><link>https://www.forums.dustloop.com/forums/topic/8905-learn-something-new-all-the-time/</link><description><![CDATA[
<p>So dunno if I'm just hella late and it's common knowledge but the other day I discovered that if you use I-No's FB note and then an 8&gt;2 motion the notes will go straight forward as a projectile, you can also input down again to force the notes to cross each other in an X motion. I thought this was pretty cool.</p>
]]></description><guid isPermaLink="false">8905</guid><pubDate>Sat, 12 Jul 2014 18:10:25 +0000</pubDate></item><item><title>I-No Combo Thread (Accent Core Plus R)</title><link>https://www.forums.dustloop.com/forums/topic/6751-i-no-combo-thread-accent-core-plus-r/</link><description><![CDATA[
<p>Okay, since so much people are asking about the new BNB's and combo routes </p><p>
We should have a separate thread for just combos so they don't have to post in General Info thread <img src="https://www.forums.dustloop.com/uploads/emoticons/default_kitty.gif" alt=":kitty:"></p><p>
also sticky please <img src="https://www.forums.dustloop.com/uploads/emoticons/default_smile.gif" alt=":)"></p>
]]></description><guid isPermaLink="false">6751</guid><pubDate>Fri, 30 Aug 2013 22:39:10 +0000</pubDate></item><item><title>I-No Media Thread (Accent Core Plus R)</title><link>https://www.forums.dustloop.com/forums/topic/5672-i-no-media-thread-accent-core-plus-r/</link><description><![CDATA[
<p><img src="http://kurushii.tv/Dustloop/GGAC+R/Graphics/I-No/GGAC+R_Header_Video_Thread.png" alt="GGAC+R_Header_Video_Thread.png"></p><p>
</p><p>
New game, new thread!  Here we go!!!</p><p>
</p><p>
Here's the first footage I've seen.  Lots of Vs. CPU, but also some matches.</p><p>
</p><p>
<a href="" rel="external nofollow">http://www.twitch.tv/joniosan/b/333010998</a></p><p>
</p><p>
Noted (Not all, just ones that appear obvious) changes, all covered in Loketest notes so far:</p><p>
</p><p>
-double airdash</p><p>
-longer airdash time</p><p>
-FB Note (One up, one down)</p><p>
-Can cancel FB early  (Both air dashes restored after FB use)</p><p>
-S STBT doesn't launch on regular hit, only counter hit.</p><p>
-HS STBT launches on regular hit and can be jump cancelled</p><p>
-6H is two hits again</p><p>
-Far Slash recovery lowered from 6 frames to 1 (Certainly looks better, at least)</p><p>
</p><p>
new color: purple outfit, bronze trim, pink hair, black guitar.</p><p>
</p><p>
She looks incredibly solid, imo.  Still surprised they gave her all the above.</p><p>
</p><p>
-9</p>
]]></description><guid isPermaLink="false">5672</guid><pubDate>Sat, 22 Sep 2012 05:22:52 +0000</pubDate></item><item><title>[Xrd] I-No Video Thread</title><link>https://www.forums.dustloop.com/forums/topic/8346-xrd-i-no-video-thread/</link><description><![CDATA[
<p>Can't seem to make this thread in the Xrd section... hopefully a Mod can move it?</p><p>
</p><p>
Anyway, there's two new vids in here from the ArcLive stream:</p><p>
</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=9ZDUy7JLPHA</a></p><p>
</p><p>
-9</p>
]]></description><guid isPermaLink="false">8346</guid><pubDate>Wed, 19 Feb 2014 20:08:25 +0000</pubDate></item><item><title>Honnou LIVE GGAC Lab</title><link>https://www.forums.dustloop.com/forums/topic/4471-honnou-live-ggac-lab/</link><description><![CDATA[
<p><a href="" rel="external nofollow">http://www.dustloop.com/forums/calendar.php?do=getinfo&amp;day=2012-2-11&amp;c=2</a></p><p>
</p><p>
I do this semi-regularly. I'm fairly new to streaming, please follow and support! &lt;3</p><p>
</p><p>
I accept questions regarding anything Guilty-related and can test stuff out live.</p>
]]></description><guid isPermaLink="false">4471</guid><pubDate>Sat, 11 Feb 2012 09:18:25 +0000</pubDate></item><item><title>How to airdash after the Chemical Love</title><link>https://www.forums.dustloop.com/forums/topic/26-how-to-airdash-after-the-chemical-love/</link><description><![CDATA[
<p>This thread was needed because this is THE most frequent question that I-no players tend to ask. Here is Charred Chad's incredibly useful post:</p><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Charred Chad" data-cite="Charred Chad"><div><p>Over time, I've seen a lot of people asking specifics about how to HCL, FRC, airdash, so I had the idea for this video, which covers only the execution of HCL, 6FRC6, nothing more.</p><p>
</p><p>
Specifically, I try to give a clear look at precisely what's required in terms of input, &amp; point out some things to be aware of when doing a jump installed HCL vs a tiger knee'd HCL.</p><p>
</p><p>
If you can already HCL, 6FRC6 with little or no trouble, this video probably won't help you much. If you can't, hopefully it will.</p><p>
</p><p>
<a href="" rel="external nofollow">HCL 6FRC6 Breakdown</a> <span>(3:08, 18mb)</span></p></div></blockquote>
<p>
This only illustrates using the 6FRC6 method, but I believe that to be the best and easiest way to get it off.</p>
]]></description><guid isPermaLink="false">26</guid><pubDate>Sat, 27 May 2006 12:54:56 +0000</pubDate></item><item><title>I-no san's Accent Core Plus R changes</title><link>https://www.forums.dustloop.com/forums/topic/5044-i-no-sans-accent-core-plus-r-changes/</link><description><![CDATA[
<p><img src="http://kurushii.tv/Dustloop/GGAC+R/Graphics/I-No/GGAC+R_Header_General_Discussion.png" alt="GGAC+R_Header_General_Discussion.png"></p><p>
</p><p>
<strong>~I-no changes and General Discussion~</strong></p><p><strong>
UPDATE: </strong><a href="" rel="external nofollow"><strong>http://pastebin.com/wvvpK7Bq</strong></a><strong> Ty 9TNine</strong></p><p><strong>
Enjoy! &lt;3 Honnou</strong></p><p>
</p><p>
lets talk about how people are going to complain about i-no being broken lolol....</p><p>
</p><p>
copypasta:</p><p>
</p><p>
- FB Note (214D): New FB, FRC possible right after startup, sends 2 notes (one up, one across).</p><p>
- Can now airdash twice.</p><p>
- Horizontal Chemical Love causes wall bounce.</p><p>
-H-dive apparently has less recovery</p><p>
</p><p>
</p><p>
now, If these changes are kept by the final version I-no might be able to do dash cancel combos in the corner, not to mention full screen vcl frc air dash loops. In the corner, the possibilities should be endless hcl frc then dash into loops. Granted all these changes are kept (at least the double air and two notes for oki)</p><p>
I-no will be soooo fun  <img src="https://www.forums.dustloop.com/uploads/emoticons/default_yaaay.gif" alt=":yaaay:">:yaaay:</p>
]]></description><guid isPermaLink="false">5044</guid><pubDate>Sun, 03 Jun 2012 14:22:26 +0000</pubDate></item><item><title>I suck, Please give me pointers</title><link>https://www.forums.dustloop.com/forums/topic/6775-i-suck-please-give-me-pointers/</link><description><![CDATA[
<p>Sorry for making a new thread but I didn't really see one that fit as a critique thread. </p><p>
</p><p>
Anywho, as the titles says, I suck and I want to improve so I was hoping that I could post some vids of me playing and y'all could give me tips on how to improve and what to work on (aside from being more consistent with chemical love -&gt;air dash <img src="https://www.forums.dustloop.com/uploads/emoticons/default_v.gif" alt=":v:">). </p><p>
</p><p>
Here are a few matches form a tournement I went to last week. I would greatly appreciate any input you all could give. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_smile.gif" alt=":)"></p><p>
</p><p>
<a href="" rel="external nofollow">http://youtu.be/FQdaA1Y06B8?t=21m50s</a></p><p>
</p><p>
<a href="" rel="external nofollow">http://youtu.be/FQdaA1Y06B8?t=45m10s</a></p><p>
</p><p>
<a href="" rel="external nofollow">http://youtu.be/FQdaA1Y06B8?t=63m45s</a></p><p>
</p><p>
There's random bad commentary on the vids so you might want to mute it. &gt;_&gt;</p>
]]></description><guid isPermaLink="false">6775</guid><pubDate>Thu, 05 Sep 2013 15:16:50 +0000</pubDate></item><item><title>I-No Combo Thread (Accent Core)</title><link>https://www.forums.dustloop.com/forums/topic/173-i-no-combo-thread-accent-core/</link><description><![CDATA[
<p>Wow, so little love for I-No, such a shame <img src="https://www.forums.dustloop.com/uploads/emoticons/default_frown.gif" alt=":("> EDIT: Sorry but Honnou-cat is   </p><p>
</p><p>
<img src="http://www.hahastop.com/pictures/Cat_Assuming_Control.jpg" alt="Posted Image"></p><p>
Thanks for starting the thread LM_Akira</p><p>
</p><p>
</p><p>
<strong>MOVE CONVENTIONS / NOTATION</strong></p><p>
</p><p>
</p><p>
<img src="http://img69.imageshack.us/img69/7540/tazny.png" alt="Posted Image"></p><p>
</p><p>
</p><p>
P = Punch</p><p>
K = Kick</p><p>
S© = Slash (close)</p><p>
S(f) = Slash (far)</p><p>
HS = Hard Slash/Heavy Slash/Hi-Slash whatever its called</p><p>
D = Dust</p><p>
</p><p>
JC = jump cancel</p><p>
SJC = super jump cancel (some people use HJC for high jump cancel)</p><p>
IAD = instant air dash (e.g. 96)</p><p>
sj.IAD = super jump instant air dash (e.g. 296)</p><p>
Dash = 66 (Hover dash, I-no's normal dash, has special properties)</p><p>
CH = counter hit</p><p>
RC = roman cancel</p><p>
FRC = force/false roman cancel</p><p>
TK = tiger knee (e.g. 2369, generally doing an air move as low to the ground as possible)</p><p>
CH = counter hit</p><p>
JI = jump install (basically JC a move but perform another move straight away before the jump comes out...the jump is "stored" and doing this will allow you to dj after a hj, something not normally possible)</p><p>
ID = impossible dust (essentially performing an action, e.g. dj or FD a certain time before the dust screen comes on will let you fall to the ground quickly whilst your opponent will be stuck in a long un-techable state. The easiest example with I-No is: 5D, homing jump, dj.HS(or FD then j.hs which I find easier),  i.e. hold up after hitting with dust but then dj.HS straight away before the dust screen comes on. If done correctly you will fall to the ground and your opponent will slow float down in a long un-techable state, allowing you to combo them further.</p><p>
</p><p>
</p><p>
</p><p>
<strong>BASICS</strong></p><p>
Midscreen BNB</p><p>
hover dash j.s, 2k, 5s©, 6p, 5hs JC j.hs S dive (basic knockdown combo on entire cast excluding SO, OS)</p><p>
</p><p>
*insert COMBO*-&gt; 2D 632146k (2d-&gt;HCL works on TE, PO, MI, MA, JO, FA, CH, ZA, any range, WORKS UP CLOSE ONLY on OS, SO, AX, SL, combo into 6p, 2d HCL for Robo-Ky)</p><p>
</p><p>
hover dash j.s, 2k, 6p, 5s(far), j.s JC j.hs S dive, land, 5p SJC j.p j.s j.hs K dive (knockdown combo on SO, OS)</p><p>
</p><p>
dash j.K, 2K, 5S©, 2S, 632146K</p><p>
</p><p>
dash j.s 5s©, 2hs, STBT S ver., 5k 632146 6FRC6 j.s VCL-&gt;etc... (crouching only combo, corner on all characters, midscreen on char where STBT S, 5k doesn't whiff)</p><p>
</p><p>
</p><p>
Basic short gatlings into knockdown. Pressure with dash or Note as oki. Dash gives you her jumping moves close to the ground (which essentially act as overheads to a grounded opponent) so this is where the majority of I-No's mixup game stems from.</p><p>
</p><p>
</p><p>
</p><p>
<strong>HCL FRC COMBOS</strong></p><p>
</p><p>
</p><p>
2K, 2S, 632146K FRC air dash j.S, j.HS (land) 5S© JC j.S, j.HS, 236P air dash j.S, j.HS, 236S</p><p>
(Vs Potemkin, corner)</p><p>
</p><p>
Dash j.S, 6P, 5HS, 632146K FRC air dash j.S, 632146S, 5HS</p><p>
(Vs Anji)</p><p>
</p><p>
(Tech catch) 5K JC j.P, j.S, 632146K FRC air dash j.S, 632146S (land) 5P, 5S© HJC hj.P, j.S, j.HS, 236S</p><p>
(Vs Anji, corner)</p><p>
</p><p>
</p><p>
</p><p>
<strong>(DASH) j.D COMBOS</strong></p><p>
</p><p>
</p><p>
<em>Midscreen</em></p><p>
</p><p>
j.D, 2363214S (land) hj.S, j.HS, 236S</p><p>
</p><p>
</p><p>
<em>Corner</em></p><p>
</p><p>
j.D, 2363214S (land) hj.S, j.HS, 236(K)S (either go for knockdown or go into corner loops...)</p><p>
</p><p>
j.D, 2363214S j.S, j.HS, 236S (land) 5S© JC j.S, j.HS, 236P airdash j.S, j.HS, 632146S</p><p>
(Vs Eddie)</p><p>
</p><p>
j.D, 632146S FRC 5S© JC j.S, j.HS, 236K (land) 5P JC j.P, 236D</p><p>
(Vs Eddie)</p><p>
</p><p>
</p><p>
</p><p>
<strong>DUST COMBOS</strong></p><p>
</p><p>
</p><p>
<em>Impossible Dust:</em></p><p>
</p><p>
5D, homing jump, dj.HS (land) j.S, j.HS, 236S</p><p>
(Midscreen vs Eddie)</p><p>
</p><p>
5D, homing jump, dj.HS, 632146S, 5S© HJC hj.S, j.HS, 236P air dash j.S, 236P 236xx </p><p>
(Corner vs Zappa)</p><p>
</p><p>
Honnou edit:</p><p>
</p><p>
5D, homing jump, FD j.hs walk forward 5hs JC j.hs S dive, land, 5k HCL 6FRC6 etc...</p><p>
</p><p>
5D, homing jump, FD j.hs hover dash j.s JC j.s j.hs S dive land 5p 5s SJC j.s j.hs K dive</p><p>
</p><p>
</p><p>
</p><p>
<strong>STBT Combos Courtesy of Mynusdono</strong></p><p>
</p><p>
Slash STBT corner meterless follow ups (no AB):</p><p>
</p><p>
5K &gt; JS: </p><p>
AX, ZA, DI, SL, OS, MA, ED, PO, TE, IN, FA, (BA; raw hit only, very hard)</p><p>
</p><p>
6P &gt; 5H:</p><p>
JO, MI, JA, CH, AN, SO, KY, BR, RO, VE, (PO; hard)</p><p>
</p><p>
Damage potential from this; even with a 2K starter is so worth it when you consider the meter gain, damage and practicality of this instead of going into  S STBT &gt; 5K &gt; HCL (frc). I've made this a staple of my corner game so far and it is great. Certain starters start approaching 200 dmg for no meter. </p><p>
Example follow up combos are:</p><p>
A) </p><p>
...S STBT &gt; 6P &gt; 5H &gt; j.H &gt; S dive &gt;...© or (D)</p><p>
B)</p><p>
...S STBT &gt; 5K &gt; j.S &gt; j.H &gt; S dive &gt;...© or (D)</p><p>
</p><p>
                                                                                                                    ---      <strong>INTO</strong>:     ---</p><p>
C)</p><p>
[5S &gt; j.S &gt; j.H &gt; K dive] </p><p>
</p><p>
D)</p><p>
[5K &gt; HCL (frc) &gt; iad j.S &gt; VCL &gt; 5S &gt; j.S &gt; j.H &gt; K dive]</p><p>
</p><p>
</p><p>
</p><p>
<strong>AIR THROW COMBOS</strong></p><p>
</p><p>
</p><p>
Air throw (wall bounce) 5S© JC j.S, j.HS, 236S land 5S© JC j.S, j.HS, 236P air dash j.HS, 236(K)S</p><p>
(Corner vs Zappa)</p><p>
</p><p>
Air throw (wall bounce) 5S© JC j.S, j.HS, 236S (land) 5S© JC j.S, j.HS, 236P air dash j.S, j.HS, 632146S</p><p>
(Corner vs Eddie)</p><p>
</p><p>
Dive at the end for the Zappa combo I saw may be K I'm not sure. If Zappa is deep into the corner, the wall bounce from the air throw will actually take him out of the corner and stop him from being hit by the rest of the combo, you'd need to do something different in this case</p><p>
</p><p>
</p><p>
<strong>EDIT: Honnou Corner Air Throw Combos</strong></p><p>
IN VS JO</p><p>
Corner:</p><p>
Air throw, 2s 5hs jc j.hs p dive, air dash j.hs s dive, 5s© jc j.s j.hs p dive air dash j.s j.hs k dive 150 dmg </p><p>
Air throw, 2s 5hs jc j.hs p dive, air dash j.hs s dive, 5s© jc j.s j.hs p dive air dash j.hs p dive k dive 151 dmg</p><p>
</p><p>
IN VS SO</p><p>
Corner:</p><p>
Air throw, 5k SJC j.s j.hs p dive air dash j.hs [p dive] [k dive] 116 dmg *5k-&gt;j.s/sj.s is pretty damn hard</p><p>
Air throw, walk SLIGHTLY forward 5s©, j.s j.hs [p dive] air dash j.hs s dive 5p 5s© SJC sj.s sj.hs k dive 136 dmg</p><p>
Air throw, walk as forward as you can, 5s©, 5hs, j.hs [s dive slight delay] 5s© SJC sj.s sj.hs p dive, air dash sj.hs [p dive] [k dive] 151 dmg =^.^=</p><p>
</p><p>
IN VS OS</p><p>
Corner:</p><p>
Air throw, walk slightly forward 5s© 5hs, JC j.hs [p dive] air dash j.s j.hs 5s© j.s j.hs k dive 141 dmg</p><p>
</p><p>
IN VS BA</p><p>
Corner:</p><p>
Air throw, walk slightly forward, 5s© 6p VCL 5s©, j.s j.hs [p dive] (hold for slight delay) air dash j.hs p dive k dive 168 dmg</p><p>
Air throw, 2s 5hs, sj IAD j.k VCL (2 frame link), 5s© VCL, 5s© jc j.s j.hs k dive 167 dmg</p><p>
Air throw, walk slightly forward 5s© j.s j.hs p dive air dash j.hs VCL 5s© SJC sj.s sj.hs p dive (should hit late if the height is right), air dash j.s j.hs k dive 168 dmg</p><p>
NEW:</p><p>
Air throw, 5hs JC j.s j.hs p dive air dash j.s VCL, 5s© VCL 5s© JC j.s j.hs k dive 175 dmg ^^^^^_^^^^^</p><p>
</p><p>
IN VS MA</p><p>
Corner:</p><p>
Air throw, 5hs JC j.hs p dive air dash j.hs VCL 5s© j.s j.hs k dive 151 dmg</p><p>
Air throw, 5hs JC j.hs p dive air dash j.hs VCL 5s© SJC sj.s sj.hs [p dive] air dash sj.hs [p dive] [k dive] 159 dmg *may techs out really low, maybe more delaying and she can't tech?</p><p>
</p><p>
IN VS JA</p><p>
Corner:</p><p>
Air throw, 5hs JC j.hs p dive air dash j.hs s dive 5s© SJC sj.s sj.hs p dive air dash j.hs k dive 157 dmg</p><p>
Air throw, walk slightly forward, 5s© 5hs JC j.hs [p dive] air dash j.hs VCL 5s© SJC sj.s sj.hs k dive 154 dmg</p><p>
</p><p>
IN VS IN</p><p>
Corner:</p><p>
Air throw, 5hs j.hs p dive air dash j.hs s dive, 5s© SJC sj.s sj.hs p dive air dash j.hs [p dive] k dive 159 dmg</p><p>
</p><p>
IN VS AN</p><p>
Corner:</p><p>
Air throw, 5hs JC j.hs p dive air dash j.hs s dive 5s© 5hs JC j.hs k dive 153 dmg</p><p>
Air throw, 5hs JC j.hs p dive air dash j.s j.hs 5s© SJC sj.s sj.hs p dive air dash j.hs [p dive] k dive 153 dmg but better oki?</p><p>
</p><p>
IN VS ED</p><p>
Corner:</p><p>
Air throw, 5hs JC j.hs p dive air dash j.s j.hs 5s©* SJC sj.s sj.hs p dive air dash j.s j.hs [p dive] k dive 153 dmg</p><p>
Air throw, 5hs JC j.hs p dive air dash j.s VCL 5s© JC j.s j.hs k dive 147 dmg</p><p>
</p><p>
IN VS SL</p><p>
Corner:</p><p>
Air throw 5s©, j.s j.hs p dive air dash j.hs VCL walk slightly forward 5s© j.s j.hs slight delay p dive, air dash j.s j.hs k dive 139 dmg</p><p>
</p><p>
IN VS BR</p><p>
Corner:</p><p>
Air throw, 5hs JC j.hs p dive air dash j.hs VCL 5s© SJC sj.s sj.hs p dive air dash sj.s sj.hs [k dive] 161 dmg <img src="https://www.forums.dustloop.com/uploads/emoticons/default_smile.gif" alt=":)"></p><p>
</p><p>
IN VS VE</p><p>
Corner:</p><p>
Air throw walk slightly forward 5s© JC j.s j.hs p dive air dash j.hs VCL 5s© JC j.s j.hs [k dive] 147 dmg</p><p>
Air throw *5hs JC j.hs p dive air dash j.s j.hs 5s© SJC sj.s sj.hs p dive air dash j.s j.hs [k dive] 152 dmg**</p><p>
*really difficult, 5hs has to be hit exactly as I-no lands or it will not launch Venom</p><p>
**venom techs really low at the end, maybe this can be changed with more p dive #2 delay?</p><p>
Air throw 5hs JC j.hs p dive air dash j.s j.hs 5s© SJC sj.s sj.hs p dive air dash j.hs [p dive] [k dive] 153 dmg***</p><p>
***wasn't able to actually complete this combo yet (venom teched between final p dive and k dive) but looks possible</p><p>
  </p><p>
IN VS FA</p><p>
Corner:</p><p>
Air throw 5s© j.s j.hs p dive air dash j.hs VCL 5s© SJC sj.s sj.hs k dive 137 dmg</p><p>
Air throw 5s© j.s j.hs p dive air dash j.hs VCL 5s© JC j.s j.hs [p dive] air dash j.s j.hs 145 dmg</p><p>
Air throw 5s© j.s j.hs p dive air dash j.hs VCL 5s© SJC sj.s sj.hs [p dive] air dash j.hs [p dive] [k dive] 146 dmg</p><p>
Air throw 5s© SJC sj.s sj.hs [p dive] [p dive] air dash j.hs [p dive] [k dive] 127 dmg (4 dives!!)</p><p>
Air throw j.k j.s j.hs p dive air dash j.s j.hs 5s© SJC sj.s sj.hs p dive air dash sj.s sj.hs k dive 130 dmg</p><p>
Air throw j.k j.s j.hs p dive air dash j.hs VCL 5s© j.s j.hs [p dive] air dash j.s j.hs k dive 136 dmg</p><p>
</p><p>
IN VS PO</p><p>
Corner:</p><p>
Air throw 2s 5hs JC j.hs [p dive] air dash j.s j.hs 5s© SJC sj.s sj.hs p dive air dash sj.hs [p dive] [k dive] 125 dmg*</p><p>
Air throw 2s 5hs JC j.hs [s dive] 5s© JC j.s j.hs [p dive] air dash j.s j.hs k dive 125 dmg***</p><p>
Air throw 2s 5hs JC j.s j.hs s dive, 5s© SJC sj.s sj.hs p dive air dash j.hs [p dive] [k dive] 126 dmg***</p><p>
Air throw 6p 5hs JC j.hs s dive 5s© SJC sj.s sj.hs p dive air dash sj.hs [p dive] [k dive] 126 dmg</p><p>
*Only if the 2s at the start hits Pot as low as possible I guess. This combo is hard to replicate</p><p>
***Most reliable combos so far???</p><p>
*Note* A lot seems unreliable on Pot after air throw. 6p 5s© is easy to connect. Walk forward 5s© seems unreliable as it will often OTG Pot or result in 5s(f). 6p 5hs only works if you don't 6p right away after landing.</p><p>
</p><p>
IN VS AB</p><p>
Corner:</p><p>
Air throw, walk SLIGHTLY forward, 5s© JC j.s j.hs p dive air dash j.hs VCL 5s© JC j.s j.hs k dive 122 dmg</p><p>
Air throw, walk SLIGHTLY forward, 5s© 5hs JC j.hs [s dive] 5s© j.s j.hs s dive 5p SJC sj.p sj.s sj.hs k dive 130 dmg</p><p>
Air throw, walk SLIGHTLY forward, 5s© 5hs JC j.hs [[s dive]] 5s© 5hs JC j.hs s dive </p><p>
</p><p>
IN VS DI</p><p>
Corner:</p><p>
Air throw, walk slightly forward, 5s© 5hs IAD j.k VCL 5s© SJC sj.s sj.hs p dive air dash sj.s sj.hs [k dive] 163 dmg</p><p>
Air throw, walk slightly forward, 5s© 5hs JC j.hs [s dive] 5s© SJC sj.s j.hs p dive air dash j.hs k dive 167 dmg ^________^</p><p>
</p><p>
IN VS TE</p><p>
Corner:</p><p>
Air throw, 5hs JC j.hs p dive air dash j.hs s dive 5s© 5hs JC j.hs k dive 145 dmg</p><p>
Air throw, walk forward 5s© 5hs JC j.hs [s dive], 5s© SJC sj.s sj.hs p dive, air dash j.hs [p dive] k dive 151 dmg and better okizeme for I-no <img src="https://www.forums.dustloop.com/uploads/emoticons/default_smile.gif" alt=":)"></p><p>
</p><p>
IN VS ZA</p><p>
Corner:</p><p>
Air throw, 5hs JC j.hs p dive air dash j.hs s dive 5s© 5hs JC j.hs k dive 145 dmg</p><p>
Air throw, 5hs JC j.hs p dive air dash j.s j.hs 5s© SJC sj.s sj.hs p dive air dash sj.s sj.hs [k dive] 145 dmg</p><p>
Air throw, 5hs JC j.hs p dive air dash j.hs s dive 5s© j.s j.hs [p dive] air dash j.s j.hs k dive 150 dmg</p><p>
</p><p>
IN VS AX</p><p>
Corner:</p><p>
Air throw, 5k JC j.s j.hs [s dive] 5s© SJC sj.s sj.hs p dive air dash [p dive] k dive 141 dmg</p><p>
*It is possible to walk slightly forward and start your combo with 5s© JC-&gt;something or 5s© 5hs -&gt;something or 2s 5hs -&gt; something but all are really hard. I'll work on combos later</p><p>
</p><p>
IN VS RO</p><p>
Corner:</p><p>
Air Throw, 2s 5hs JC j.hs [p dive] air dash j.hs [s dive] (slight delay), 5s© 5hs JC j.hs k dive 126 dmg</p><p>
Air Throw, 5s© JC j.s j.hs [p dive] air dash j.hs s dive, 5s© JC j.s j.hs p dive air dash j.s j.hs k dive 125 dmg * easier</p><p>
Air Throw, 2s 5hs JC j.hs [p dive] , air dash j.hs s dive, 5s© JC j.s j.hs p dive air dash j.s j.hs k dive 125 dmg *pretty hard</p><p>
Air Throw, 5s© 5hs JC j.hs [p dive] air dash j.hs VCL, 5s© JC j.s j.hs k dive 128 dmg ***hard to pick him up with air moves after VCL 5s©</p><p>
Air Throw, 5s© 5hs, j.hs [p dive] air dash j.hs VCL, 5s© 5hs JC j.hs [s dive] 130 dmg *** they can tech at the end, i'm trying to delay s dive to get no tech</p><p>
Air Throw, 5s© 5hs, j.hs [p dive] (hold just enough to make it hit), air dash j.hs VCL, 5s© j.s j.hs [p dive] air dash j.s j.hs k dive 131 dmg ***** super hard, everything has to be perfect timing to make finish possible</p><p>
</p><p>
IN VS KY</p><p>
Corner:</p><p>
Air Throw, 5s© 5hs, j.hs [p dive] (hold just enough to make it hit), air dash j.hs VCL, 5s© j.s j.hs k dive 149 dmg *much easier on KY than RO</p><p>
Air Throw, 5s© 5hs JC j.hs [p dive] air dash j.s j.hs (so you land deep under ky), 5s© SJC sj.s sj.hs p dive air dash j.hs [p dive] [k dive] 149 dmg</p><p>
</p><p>
IN VS CH</p><p>
Corner:</p><p>
Air throw, 5hs JC j.hs p dive air dash j.hs VCL 5s© SJC sj.s sj.hs k dive 181 dmg ^_^</p><p>
Air throw, 5hs JC j.hs p dive air dash j.hs s dive 5s© JC j.s j.hs k dive 183 dmg ^___^</p><p>
</p><p>
IN VS MI</p><p>
Corner:</p><p>
Air throw, walk SLIGHTLY forward 5s© SJC sj.s p dive, air dash sj.s VCL, 5s© VCL, 5s© j.s j.hs [k dive] 175 dmg *Millia only combo for sj.s (or j.s when millia is lower) into p dive.</p>
]]></description><guid isPermaLink="false">173</guid><pubDate>Thu, 30 Aug 2007 21:14:06 +0000</pubDate></item><item><title>I-No Media Thread (Accent Core)</title><link>https://www.forums.dustloop.com/forums/topic/685-i-no-media-thread-accent-core/</link><description><![CDATA[
<p>Yeah, I know there are a few threads where people have put up their vids and asked for critiques and such but I thought it'd be cool to have a thread totally dedicated to I-No media (match vids, combo vids, download links etc). I'm sure a lot of people can learn things from watching others play.</p><p>
</p><p>
To start off with, here's a ton of matches from some recent UK casuals:</p><p>
</p><p>
Ryza (IN) vs dobiqwolf (SL) 1:</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=qo2zBGaRE0w</a></p><p>
</p><p>
Ryza (IN) vs dobiqwolf (SL) 2:</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=1KMnzEReYeA</a></p><p>
</p><p>
</p><p>
Ryza (IN) vs pawndriver (JO,JA) 1:</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=n3BLyXhEDDM</a></p><p>
</p><p>
Ryza (IN) vs pawndriver (JA) 2:</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=UsYjGs-ycRQ</a></p><p>
</p><p>
pawndriver (JO,JA) vs Ryza (AB,IN):</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=i9iEFswIl4o</a></p><p>
</p><p>
</p><p>
Ryza (IN) vs True-Phase (VE):</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=4VinANJcZLo</a></p><p>
</p><p>
</p><p>
Kane (MI) vs Ryza (IN):</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=UUaoaB7_j4c</a></p><p>
</p><p>
Kane (TE) vs Ryza (IN):</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=xcHrY2q_qT0</a></p><p>
</p><p>
</p><p>
Kaworu (ZA) vs Ryza (IN,AB):</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=dZM0xLSZjUU</a></p><p>
</p><p>
Kaworu (ZA,VE) vs Ryza (AB,IN):</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=GpUlPrHg4Yo</a></p><p>
</p><p>
</p><p>
I have some more to put up shortly.</p>
]]></description><guid isPermaLink="false">685</guid><pubDate>Wed, 28 May 2008 12:54:17 +0000</pubDate></item><item><title>I-NO note training mode recording glitch (#R)</title><link>https://www.forums.dustloop.com/forums/topic/5576-i-no-note-training-mode-recording-glitch-r/</link><description><![CDATA[
<p>Evening gentlemen,</p><p>
I was just trying out various stuff in <strong>training mode vs I-No</strong> as opponent when a strange thing happened. I used the <strong>recording mode</strong> and give I-No commands to IAD backwards and <strong>send a note (236j.P)</strong> (wanted to try Jam's parry move). I gave the note just the basic trajectory down and <strong>cut recording</strong>. When I used playback the note normally came out, but <strong>as soon as the recording sequence finished the note instantly dropped to the ground</strong>. This works always, as long as Dummy is set to<strong> crouch/jump</strong>, not when it's set to stand however. I'm sure the note trajectory has something to do with this...</p><p>
First I though it has something to do with setting dummy to crouch (like CPU mashes Down input at insane speed), but as described above, it does the same when you set dummy to jump (the note drops, doesn't rise). I also wonder what does it do with the EX I-No's move (couldn't try it out, i haven't bothered with unlockables yet).</p><p>
Even if you do note at the top of superjump and lead it upwards, it drops almost instantly afterwards. I'm sure you're capable think of possibilities it opens in competive gameplay. </p><p>
Here's a picture to give you basic idea how quickly it drops:</p><p>
<a class="ipsAttachLink ipsAttachLink_image" href="https://www.forums.dustloop.com/uploads/monthly_08_2012/post-22734-139515171488.jpg" rel="external nofollow"><img src="https://www.forums.dustloop.com/uploads/monthly_08_2012/post-22734-139515171488_thumb.jpg" data-fileid="979" alt="post-22734-139515171488_thumb.jpg"></a></p><p>
Any idea what is this caused by and how could this be efficiently used in matches?</p><p>
I've only tried it in #Reload (with online patch)</p><p>
Sorry, no video (<strong>*</strong>i'm on laptop, therefore i can't afford recording video. Perhaps someone could do it?). I've neither found this mentioned anywhere on this forum nor in GuiltyJakes videos (I haven't checked them all though, especially the new ones).</p><p>
Thanks for reading. GGs to everyone I've played recently and sorry for lags <strong>*</strong></p>
]]></description><guid isPermaLink="false">5576</guid><pubDate>Fri, 24 Aug 2012 15:45:18 +0000</pubDate></item><item><title>Mounting an offense</title><link>https://www.forums.dustloop.com/forums/topic/885-mounting-an-offense/</link><description><![CDATA[
<p>So, I've finally gotten to the point where I can hit the HCL FRC nonsense fairly consistently in matches, but I'm finding myself not often having the opportunity to land it since I have a huuuge problem getting in on people.

My general I-no game has become something to the effect of keeping away and spamming notes until the opposition either eats one or is stuck blocking it. It's not working out too well,  since I can't seem to keep people far enough away to control the field with notes (I primarily play against an axl and a slayer). If I-no's not approaching under the cover of a blocked note though, how else is she supposed to go in for the mixup-&gt;damage?

If I try and get in at any other time, unless it's to punish something retarded, I seem to get stuffed by anti-air or whatever random pokes. I see people get away with it in match videos though-- am I missing something? When is it a good idea to just go for the random dash-in? It seems if you're unpredictable enough and throw in a fake-out often enough to keep your opponent on his toes it shouldn't be a problem? There has to be a way, because relying so heavily on notes tends to leave me perpetually on the defensive, which is a frustrating uphill battle for I-no. D:

Anyone care to share a strategy on getting in peoples' faces? Particularly in these two matchups-- that'd be cool</p>
]]></description><guid isPermaLink="false">885</guid><pubDate>Thu, 06 Nov 2008 05:09:51 +0000</pubDate></item><item><title>Can you HCL FRC airdash after 2D in #r?</title><link>https://www.forums.dustloop.com/forums/topic/4753-can-you-hcl-frc-airdash-after-2d-in-r/</link><description><![CDATA[
<p>Hey guys, i was wondering, is it possible to hcl airdash after 2D in #r? With JI maybe?, or is it just an AC skill?</p>
]]></description><guid isPermaLink="false">4753</guid><pubDate>Sat, 17 Mar 2012 19:30:24 +0000</pubDate></item><item><title>(theory) why JI on the last normal cancelled into HCL is so inconsistent</title><link>https://www.forums.dustloop.com/forums/topic/4063-theory-why-ji-on-the-last-normal-cancelled-into-hcl-is-so-inconsistent/</link><description><![CDATA[
<p>I've searched the forums to try to find the answer to this myself, and I know HCL 6FRC6 is the only thing anyone seems to talk about on this board, but I think I figured out why it's so inconsistent</p><p>
</p><p>
at first i thought it was my 6FRC6 motion, so i experimented with some different B&amp;B's.  </p><p>
</p><p>
5S [JI] 6P 5H HCL 6FRC6 -&gt; I noticed that any time i did a regular JI on an earlier normal she would IAD 100% of the time, so long as I got the FRC.</p><p>
</p><p>
5S 6P 5H [JI] HCL 6FRC6 -&gt; this is the one that rarely works.  I do a 360 on the last 5H to JI.  This seems like the easiest and most practical B&amp;B to pull out of your ass for i-no, so why can't I get it to work consistently?</p><p>
</p><p>
I think the answer is in why jump installing works to begin with.  I think the times that it works, i happen to be pressing the K to launch the HCL at a very specific, sensitive frame that calculates the jump as not installing, but actually in the process of cancelling.  I don't think smashing it out as fast as possible will solve all my issues. If this is true, it would cause me to abandon ever relying on this sort of cancel as opposed to something more practical, which is a shame because a consistent 5K 360 HCL 6FRC6 is so useful, almost essential for punishment even.</p><p>
</p><p>
How many of you can get this sort of ground HCL -&gt; airdash consistently?  Is there anything else I should know about single hit JI HCL airdashes that I'm missing?</p><p>
</p><p>
also hello</p>
]]></description><guid isPermaLink="false">4063</guid><pubDate>Sun, 27 Nov 2011 00:34:07 +0000</pubDate></item><item><title>Character Specific Combos</title><link>https://www.forums.dustloop.com/forums/topic/3507-character-specific-combos/</link><description><![CDATA[
<p>Anybody know any?</p><p>
</p><p>
I know a few...</p><p>
</p><p>
stbt s links to jk on faust</p><p>
throw frc cancels into stbt s on bridget</p><p>
stbt s links to 6p 5h jh on chip in the corner</p>
]]></description><guid isPermaLink="false">3507</guid><pubDate>Sun, 12 Jun 2011 17:36:21 +0000</pubDate></item><item><title>Making another combo vid.</title><link>https://www.forums.dustloop.com/forums/topic/3447-making-another-combo-vid/</link><description><![CDATA[
<p>Anyone have any cool combos they would like to see?</p><p>
</p><p>
I have the 2 famous U-Zen combos. Not sure what else to do though. ...need suggestions!!!</p>
]]></description><guid isPermaLink="false">3447</guid><pubDate>Thu, 26 May 2011 06:01:40 +0000</pubDate></item><item><title><![CDATA[I-No: Bread & Butter Vol.01 {VIDEO GUIDE}]]></title><link>https://www.forums.dustloop.com/forums/topic/3183-i-no-bread-butter-vol01-video-guide/</link><description><![CDATA[
<p>This guide is aimed at people still trying to learn I-No. </p><p>
</p><p>
While some of these combos are fairly easy for long time I-No players, for new players they range in difficulty. Regardless of how tough they may seem at first, if you want to play I-No, these are some of the basic combos you need to get down.</p><p>
</p><p>
I've included combos that work on the majority of the cast with little to no variation. Of course because of different weight classes and hit boxes, you will have to learn how to adjust the timing appropriately.</p><p>
</p><p>
<strong>STBT, 5K, HCL</strong></p><p>
</p><p>
This is a great combo because it starts with a low, STBT is also one of those moves that hits people randomly. It's punishable but more times than not, it goes unpunished.</p><p>
</p><p>
Here is two variations, the first using STBT-S and the second STBT-H</p><p>
</p><p>
41236+S, 63214(K)789+K, 6FRC6, j.S, 632146+S, 5H, j.H, 236+P, 66, j.S, j.H, 236+K</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=r8t45QPwm9g</a></p><p>
</p><p>
</p><p>
41236+H, 63214(K)789+K, 6FRC6, j.S, 632146+S, c.S, j.S, j.H, 236+P, 66, j.H. 236+P, 236+K*</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=DtLhBVLs55U</a></p><p>
</p><p>
*the most common variation you will need to do is input a super jump after the c.S.</p><p>
</p><p>
<strong>High/Low</strong></p><p>
</p><p>
I-No's mixup is by far one of her strongest aspects. Below are a few basic combos starting off with a high and low. Typically you would go for these during Okizeme. They function the same if it's the first, or the second hit that connects.</p><p>
</p><p>
</p><p>
66, j.K, 2K, 6P, 5H, 632147896+K, 6FRC6, j.S, 632146+S, 5H, j.H, 236+K</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=VHBQ0uL0zks</a></p><p>
</p><p>
66, j.K, 2K, 6P, 5H, 632147896+K, 6FRC6, j.S, 632146+S, j.S, j.H. 236+P, 66, j.S, j.H, 236+K*</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=N0E2tnM6mpc</a></p><p>
</p><p>
66, j.H, 2S, 5H, 632147896+K, 6FRC6, j.S, j.H, 5H, j.H, 236+K</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=X-QoNiH1vTE</a> </p><p>
</p><p>
*some characters hitbox will not allow you to connect a j.S after a VCL, in this case you can do two things to make the combo work, add a c.S, and follow that c.S with a super jump.</p><p>
</p><p>
<strong>HCL</strong></p><p>
</p><p>
I-No's best damage output is from her Chemical Love loops. Knowing how to pull these off is essential. The first is the basic loop transitioning into an ender. The second combo is the loop from an appropriate starter, if you get lucky and catch your opponent crouching on wake up, go for it! Avoid doing a full out multiple rep loop from a prorated started such as 2K.</p><p>
</p><p>
6P, 5H, 632147896+K, 6FRC6, j.S, 632146+S, 5H, 632147896+K, 6FRC6, j.S, 632146+S, j.S, j.H, 236+P, 66, j.S, j.K, 236+K</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=WzAVM5v5lX8</a></p><p>
</p><p>
66, j.S, c.S, 6P, 5H, 632147896+K, 6FRC6, j.S, 632146+S, 5H, 632147896+K, 6FRC6, j.S, 632146+S, 5H, j.H, 236+K</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=c99Cul7Hgos</a></p><p>
</p><p>
<strong>Throws</strong></p><p>
</p><p>
A great variety of corner air-throws can be seen in this vid.</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=Qi5-x8sw3cY</a></p><p>
</p><p>
I-No doesn't have any 1 B&amp;B air throw but if I had to recommend one, it would be the following. The reason is because it's nearly universal, tension free, and easy to pull off.</p><p>
</p><p>
Airthow, c.S, j.S, j.H, 236+P, 66, j.S, 632146+S, c.S, 632146+S</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=iC41_zTpzjo</a></p><p>
</p><p>
That's it, short, simple, ends in knockdown.</p><p>
</p><p>
The situation is the same for a grounded corner throw. You can FRC it into practical anything including air-normals, specials, and overdrives. The following is my suggestion.</p><p>
</p><p>
Throw, FRC, j.H, 236+P, 66, j.S, j.H, c.S, j.S, j.H, 236+K</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=NvXHXsALv7M</a></p><p>
</p><p>
</p><p>
<strong>BONUS Clips</strong></p><p>
</p><p>
Some random stuff that happened while recording the clips for this guide.</p><p>
</p><p>
Johnny Bonus</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=x7vbrp3m2CA</a></p><p>
</p><p>
Anji Bonus</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=ayqM0jgi4N4</a></p><p>
</p><p>
<strong>Vol.02 coming soon!</strong></p><p>
Includes dust combos and mid-screen stuff.</p>
]]></description><guid isPermaLink="false">3183</guid><pubDate>Sun, 08 May 2011 04:22:23 +0000</pubDate></item><item><title><![CDATA[I-No: Bread & Butter Vol.01 {VIDEO GUIDE}]]></title><link>https://www.forums.dustloop.com/forums/topic/3182-i-no-bread-butter-vol01-video-guide/</link><description><![CDATA[
<p>This guide is aimed at people still trying to learn I-No. </p><p>
</p><p>
While some of these combos are fairly easy for long time I-No players, for new players they range in difficulty. Regardless of how tough they may seem at first, if you want to play I-No, these are some of the basic combos you need to get down.</p><p>
</p><p>
I've included combos that work on the majority of the cast with little to no variation. Of course because of different weight classes and hit boxes, you will have to learn how to adjust the timing appropriately.</p><p>
</p><p>
<strong>STBT, 5K, HCL</strong></p><p>
</p><p>
This is a great combo because it starts with a low, STBT is also one of those moves that hits people randomly. It's punishable but more times than not, it goes unpunished.</p><p>
</p><p>
Here is two variations, the first using STBT-S and the second STBT-H</p><p>
</p><p>
41236+S, 63214(K)789+K, 6FRC6, j.S, 632146+S, 5H, j.H, 236+P, 66, j.S, j.H, 236+K</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=r8t45QPwm9g</a></p><p>
</p><p>
</p><p>
41236+H, 63214(K)789+K, 6FRC6, j.S, 632146+S, c.S, j.S, j.H, 236+P, 66, j.H. 236+P, 236+K*</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=DtLhBVLs55U</a></p><p>
</p><p>
*the most common variation you will need to do is input a super jump after the c.S.</p><p>
</p><p>
<strong>High/Low</strong></p><p>
</p><p>
I-No's mixup is by far one of her strongest aspects. Below are a few basic combos starting off with a high and low. Typically you would go for these during Okizeme. They function the same if it's the first, or the second hit that connects.</p><p>
</p><p>
</p><p>
66, j.K, 2K, 6P, 5H, 632147896+K, 6FRC6, j.S, 632146+S, 5H, j.H, 236+K</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=VHBQ0uL0zks</a></p><p>
</p><p>
66, j.K, 2K, 6P, 5H, 632147896+K, 6FRC6, j.S, 632146+S, j.S, j.H. 236+P, 66, j.S, j.H, 236+K*</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=N0E2tnM6mpc</a></p><p>
</p><p>
66, j.H, 2S, 5H, 632147896+K, 6FRC6, j.S, j.H, 5H, j.H, 236+K</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=X-QoNiH1vTE</a> </p><p>
</p><p>
*some characters hitbox will not allow you to connect a j.S after a VCL, in this case you can do two things to make the combo work, add a c.S, and follow that c.S with a super jump.</p><p>
</p><p>
<strong>HCL</strong></p><p>
</p><p>
I-No's best damage output is from her Chemical Love loops. Knowing how to pull these off is essential. The first is the basic loop transitioning into an ender. The second combo is the loop from an appropriate starter, if you get lucky and catch your opponent crouching on wake up, go for it! Avoid doing a full out multiple rep loop from a prorated started such as 2K.</p><p>
</p><p>
6P, 5H, 632147896+K, 6FRC6, j.S, 632146+S, 5H, 632147896+K, 6FRC6, j.S, 632146+S, j.S, j.H, 236+P, 66, j.S, j.K, 236+K</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=WzAVM5v5lX8</a></p><p>
</p><p>
66, j.S, c.S, 6P, 5H, 632147896+K, 6FRC6, j.S, 632146+S, 5H, 632147896+K, 6FRC6, j.S, 632146+S, 5H, j.H, 236+K</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=c99Cul7Hgos</a></p><p>
</p><p>
<strong>Throws</strong></p><p>
</p><p>
A great variety of corner air-throws can be seen in this vid.</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=Qi5-x8sw3cY</a></p><p>
</p><p>
I-No doesn't have any 1 B&amp;B air throw but if I had to recommend one, it would be the following. The reason is because it's nearly universal, tension free, and easy to pull off.</p><p>
</p><p>
Airthow, c.S, j.S, j.H, 236+P, 66, j.S, 632146+S, c.S, 632146+S</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=iC41_zTpzjo</a></p><p>
</p><p>
That's it, short, simple, ends in knockdown.</p><p>
</p><p>
The situation is the same for a grounded corner throw. You can FRC it into practical anything including air-normals, specials, and overdrives. The following is my suggestion.</p><p>
</p><p>
Throw, FRC, j.H, 236+P, 66, j.S, j.H, c.S, j.S, j.H, 236+K</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=NvXHXsALv7M</a></p><p>
</p><p>
</p><p>
<strong>BONUS Clips</strong></p><p>
</p><p>
Some random stuff that happened while recording the clips for this guide.</p><p>
</p><p>
Johnny Bonus</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=x7vbrp3m2CA</a></p><p>
</p><p>
Anji Bonus</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=ayqM0jgi4N4</a></p><p>
</p><p>
<strong>Vol.02 coming soon!</strong></p><p>
Includes dust combos and mid-screen stuff.</p>
]]></description><guid isPermaLink="false">3182</guid><pubDate>Sun, 08 May 2011 04:21:15 +0000</pubDate></item><item><title><![CDATA[OFFICIAL Shiina Ringo Thread! <3]]></title><link>https://www.forums.dustloop.com/forums/topic/1453-official-shiina-ringo-thread-3/</link><description><![CDATA[
<p>We all know why this thread is here xD</p><p>
</p><p>
New song </p><p>
</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=61-PymUKtBM</a></p><p>
</p><p>
</p><p>
...this might just be what this section was missing</p>
]]></description><guid isPermaLink="false">1453</guid><pubDate>Wed, 16 Dec 2009 07:51:49 +0000</pubDate></item><item><title>American I-nos!!!</title><link>https://www.forums.dustloop.com/forums/topic/602-american-i-nos/</link><description><![CDATA[
<p>It's always koichi this or koichi that...
Who are you guys in the thread? Do you feel you guys are good? Are you top players? I mean really, where is the american skill at? Who is Caveman, honnou, 9tnine and mynusdono? Where are you at? What do you guys think you excel at with I-no? who's the best? Are there other good I-no's that you heard about and do you have vids? Who is this guy named chad that I hear is the best I-no in the country right now?</p>
]]></description><guid isPermaLink="false">602</guid><pubDate>Thu, 17 Apr 2008 01:27:12 +0000</pubDate></item><item><title>Koichi at his best</title><link>https://www.forums.dustloop.com/forums/topic/162-koichi-at-his-best/</link><description><![CDATA[
<p><a href="" rel="external nofollow">http://www.youtube.com/watch?v=3zRxruGr8-o</a></p><p>
</p><p>
I honestly think I need to pick up an arcade stick now and quit the dumb pad.</p>
]]></description><guid isPermaLink="false">162</guid><pubDate>Thu, 02 Aug 2007 06:15:40 +0000</pubDate></item><item><title>I-No Matchup Ratios Discussion...</title><link>https://www.forums.dustloop.com/forums/topic/750-i-no-matchup-ratios-discussion/</link><description><![CDATA[
<p>Eh, 6-4? I agree with Whyte, A.B.A isn't that easy of a fight at all. Matter of fact, does I-no even have any 6-4 matchups in her favor?</p>
]]></description><guid isPermaLink="false">750</guid><pubDate>Wed, 09 Jul 2008 01:08:05 +0000</pubDate></item><item><title>Critiques to my videos and comments</title><link>https://www.forums.dustloop.com/forums/topic/250-critiques-to-my-videos-and-comments/</link><description><![CDATA[
<p><a href="" rel="external nofollow">http://www.youtube.com/watch?v=jcKtnOdEVdw</a> Robo-ky  vs Ino</p><p>
</p><p>
don't ask my why i did those 2 random supers :X sometimes when my hand is going over the controller quick, i do a super instead of a note. i find robo-ky a hard as hell match-up. It has great pressure, fast fall, good defense, and we can't get him off that dam mat, so he can gain power all the live long day.</p><p>
</p><p>
</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=Ox8OuDe6kK4</a> Millia vs Ino </p><p>
</p><p>
I think this is an even match-up. no complaints here. Who ever gets locked in the corner is going to get hurt. You are probably going to end up more in the corner cause she is so fast. It also helps if I dont become brain dead and frc correctly.</p><p>
</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=Vfu3P4cis9s</a> Johnny vs Ino</p><p>
</p><p>
I think this is an even match from me and stone playing. I don't have too much say. </p><p>
</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=Lw8fWKpaHmw</a> Venom vs Ino</p><p>
</p><p>
</p><p>
I think Ino has some tools that help against venom but it can be a tough match.  Atleast what I saw in chaz and blackvenom video. </p><p>
</p><p>
</p><p>
well does anyone else have any comments on these match-ups and any critiques</p>
]]></description><guid isPermaLink="false">250</guid><pubDate>Wed, 19 Dec 2007 18:38:17 +0000</pubDate></item></channel></rss>
