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<rss version="2.0"><channel><title>Yukiko Amagi Latest Topics</title><link>https://www.forums.dustloop.com/forums/forum/198-yukiko-amagi/</link><description>Yukiko Amagi Latest Topics</description><language>en</language><item><title>[P4AU] Yukiko Amagi Video and Discussion (Updated 1/19/15)</title><link>https://www.forums.dustloop.com/forums/topic/8007-p4au-yukiko-amagi-video-and-discussion-updated-11915/</link><description>

</description><guid isPermaLink="false">8007</guid><pubDate>Sat, 30 Nov 2013 17:10:18 +0000</pubDate></item><item><title>[P4AU] Yukiko Amagi Combos</title><link>https://www.forums.dustloop.com/forums/topic/9278-p4au-yukiko-amagi-combos/</link><description><![CDATA[
<p style="text-align:center;"><img src="http://kurushii.tv/Dustloop/P4U2/Graphics/Yukiko/P4U2_Header_Combo_Thread.png" alt="P4U2_Header_Combo_Thread.png"></p><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
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<b>Information</b></div><ul class="bbc"><li>If you'd like to contribute, please feel free to do so! Just post the combos you created, but please write them properly. If you are unsure on how to write combos properly, then read the wiki page <a data-ipb="nomediaparse" href="" http: rel="external nofollow">here</a>. Make sure to read the Notation Used section in this post so that you understand the specific notations used for CHARACTER. Also refrain from using move names and abbreviations.</li><li>Please refrain from going off topic in this thread. This thread is for posting of combos only.</li><li>Only the most optimal combos will be listed in this thread.</li></ul><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>General Notations Used</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
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[table]<br><tr><td><strong>&gt;</strong></td><td>Gatling/cancel the previous move into the following move.</td></tr><br><tr><td><strong>,</strong></td><td>Link the previous move into the following move.</td></tr><br><tr><td><strong>|&gt;</strong></td><td>After landing.</td></tr><br><tr><td><strong>j</strong></td><td>Jump</td></tr><br><tr><td><strong>sj</strong></td><td>Super Jump</td></tr><br><tr><td><strong>h</strong></td><td>Hop</td></tr><br><tr><td><strong>hc</strong></td><td>Hop Cancel</td></tr><br><tr><td><strong>ad</strong></td><td>Air Dash</td></tr><br><tr><td><strong>iad</strong></td><td>Instant Air Dash</td></tr><br><tr><td><strong>jc</strong></td><td>Jump Cancel</td></tr><br><tr><td><strong>sjc</strong></td><td>Super Jump Cancel</td></tr><br><tr><td><strong>dc</strong></td><td>Dash Cancel</td></tr><br><tr><td><strong>OMC</strong></td><td>One More! Cancel</td></tr><br><tr><td><strong>AoA~C</strong></td><td>All Out Attack into C ender</td></tr><br><tr><td><strong>AoA~D</strong></td><td>All Out Attack into D ender</td></tr><br><tr><td><strong>CH</strong></td><td>Counter Hit</td></tr><br><tr><td><strong>FC</strong></td><td>Fatal Counter</td></tr><br><tr><td><strong>[ ]</strong></td><td>Hold Input</td></tr><br><tr><td><strong>(N)</strong></td><td>Attack must deal N amount of hits.</td></tr><br><tr><td><strong>[???] xN</strong></td><td>Repeat ??? N amount of times.</td></tr>[/table]
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<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>Guide Specific Notations Used</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
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<ul class="bbc"><li>Notations in <span style="color:rgb(255,0,0);"><strong>red</strong></span> are for prefixes only. Notations in <span style="color:rgb(9,78,173);"><strong>blue</strong></span> are for suffixes only.</li></ul>[table]<br><tr><td><strong>c.</strong></td><td>The attack must be used as close to the opponent as possible.</td></tr><br><tr><td><strong>f.</strong></td><td>The attack must be used as far away from the opponent as possible.</td></tr><br><tr><td><span style="color:rgb(255,15,0);"><strong>[sS]</strong></span></td><td>Side Swap combo</td></tr><br><tr><td><span style="color:rgb(255,15,0);"><strong>[CO]</strong></span></td><td>Crouching Opponent</td></tr><br><tr><td><span style="color:rgb(255,15,0);"><strong>[AA]</strong></span></td><td>Anti-air or Air-to-Air</td></tr><br><tr><td><span style="color:rgb(255,15,0);"><strong>[RP]</strong></span></td><td>Roll Punish</td></tr><br><tr><td><span style="color:rgb(255,15,0);"><strong>[sD]</strong></span></td><td>Shadow Only Combo</td></tr><br><tr><td><span style="color:rgb(255,15,0);"><strong>[N%]</strong></span></td><td>Player SP % required before combo start.</td></tr><br><tr><td><span style="color:rgb(0,133,203);"><strong>[N/N%]</strong></span></td><td>Damage/SP Gain %</td></tr>[/table]
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<b>Challenge Mode Combos</b></div>[collapse]<br><strong>Mission #01</strong><br>-<br>[/collapse]</div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
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<b>Mid-screen</b></div>[collapse]<br><strong>Normal Starters</strong><br>-<br><br><strong>Skill Starter</strong><br>-<br><br><strong>System Starter</strong><br>-<br><br><strong>SP Skill Starter</strong><br>-<br>[/collapse]</div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
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<b>Near-Corner</b></div>[collapse]<br><strong>Normal Starters</strong><br>-<br><br><strong>Skill Starter</strong><br>-<br><br><strong>System Starter</strong><br>-<br><br><strong>SP Skill Starter</strong><br>-<br>[/collapse]</div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
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<b>Corner</b></div>[collapse]<br><strong>Normal Starters</strong><br>-<br><br><strong>Skill Starter</strong><br>-<br><br><strong>System Starter</strong><br>-<br><br><strong>SP Skill Starter</strong><br>-<br>[/collapse]</div>
]]></description><guid isPermaLink="false">9278</guid><pubDate>Fri, 29 Aug 2014 17:57:20 +0000</pubDate></item><item><title>[P4AU] Yukiko Amagi Gameplay Discussion</title><link>https://www.forums.dustloop.com/forums/topic/8008-p4au-yukiko-amagi-gameplay-discussion/</link><description><![CDATA[
<p style="text-align:center;"><img src="http://kurushii.tv/Dustloop/P4U2/Graphics/Yukiko/P4U2_Header_Gameplay_Discussion.png" alt="P4U2_Header_Gameplay_Discussion.png"></p>
<p></p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Yukiko Changes from P4A</b></div><br><strong><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Latest Patch Notes (4/26/14)</b></div>
<ul class="bbc"><li>Will update when more changes are found<br><strong>Agi</strong><br>
+ A-version has increased untechable time for the opponent<br>
+/- Charge it for a certain time, and it will explode twice<br><strong>Dancing Flames</strong><br>
- A-version: Persona stays on-screen for a shorter time<br>
- Damage nerfed<br>
- B and SB version: If used as the first move in the combo, combo damage nerfed even more<br><strong>Fire Boost High</strong><br>
+ Faster recovery</li>
</ul><p></p></div>
<ul class="bbc"><li><strong><a data-ipb="nomediaparse" href="" http: rel="external nofollow">General System Changes: Dustloop Wiki</a></strong>
</li><li><strong>New Move</strong> - <em>Dancing Flames</em>: 214A/B (SB version available); Sakuya moves forward with fire ahead of her.</li>
<li><strong>New Move</strong> - <em>Vermillion Bird</em>: 214214A/B (only available with Fire Boost lvl. 6; hold possible); Sakuya moves forward at a fast speed while on fire You'll know it when you see it. Full-screen and goes through projectiles.<br><br><strong>Buffs</strong><br>
+ Overall damage from combos has gone up.<br>
+ 6B and D Maragi are faster.<br>
+ Dia has better recovery and not in a FC state.<br>
+ Fire Boost does not drain health anymore. (Both versions)<br>
+ 214A/B extends combos and makes it hard to punish Yukiko. Usually used to end blockstrings as well.<br>
+ New 5AAA puts opponent in spin state and gives you an unavoidable unblockable setup with Fire Break D Maragi.<br><br><strong>Nerfs</strong><br>
- Combos and footsies are harder. (Stunedge's twitter)<br>
- 5C no longer FC.<br>
- 4B and C Maragi is slower.<br>
- Can not consistently use Agi B full-screen oki.<br>
- 2D unblockables are inconsistent.<br>
- Does not appear possible to CH confirm with j.B or 2B on air hit anymore.<br><br><strong>Misc.</strong><br>
+/- Has 5 Persona cards<br>
+/- Auto-combo has motion from air-throw that brings the opponent closer.<br>
+/- 2C is hop cancellable.<br>
+/- 5C/2C is still dash cancellable.<br>
+/- SB Agi places an Agi near Yukiko and the opponent.<br>
+/- Fire Break, 2D and 3D (not 1D), and all versions of Maragi have FC state. (Stunedge's twitter)<br>
+/- There is now an EX version of Maragidyne that costs 70SP and covers the whole screen. It also has invul.<br>
+/- D version of Agidyne has Sakuya move backwards towards wherever Yukiko is now. Still goes upward and is in <a data-ipb="nomediaparse" href="" http: rel="external nofollow">this video</a>. Every time I have seen it used, she always moves back the same way so I believe that you can not control where she moves.<br>
+/- You can see a faint outline of where Agi is placed if held. (Also noticed this happened with Naoto's persona when it was invisible so it's probably just a general change)</li>
</ul><p></p></strong></div>
]]></description><guid isPermaLink="false">8008</guid><pubDate>Sat, 30 Nov 2013 17:37:28 +0000</pubDate></item><item><title>The Amagi Inn! (Skype Group)</title><link>https://www.forums.dustloop.com/forums/topic/10401-the-amagi-inn-skype-group/</link><description><![CDATA[
<p>We've started a Yukiko Amagi Skype group in honor of the beloved innkeeper.</p>
<p> </p>
<p>We're trying to get as many Yukiko players (and lovers) as we can get possible, so please refer this to all the ones you know!</p>
<p> </p>
<p>Skype: The Amagi Inn</p>
]]></description><guid isPermaLink="false">10401</guid><pubDate>Tue, 03 Feb 2015 03:09:53 +0000</pubDate></item><item><title>[P4A] Yukiko PSN/XBL Player Directory (Residents of the Amagi Inn)</title><link>https://www.forums.dustloop.com/forums/topic/5279-p4a-yukiko-psnxbl-player-directory-residents-of-the-amagi-inn/</link><description><![CDATA[
<p>If you are interested in picking up the Unconquerable Snow Black, post your PSN or XBL details and your location here to keep up with fellow Yukiko players or help those near you. Always remember to tell the person you are adding that you are from DL or they may think of you as some random stalker or whatever.<br><br>
This thread will follow the format of the Tsubaki Yayoi player directory thread.<br><br>
Format: <strong>Dustloop username</strong> - PSN ID/XBL Gamertag, Location<br><br><strong><span>PSN</span></strong><br><strong>MikelAL93</strong> - Mikel93, OK (NOTE: Also uses Yu as a secondary main and Labrys as a sub)<br><strong>Aurelious</strong> - Aurelious_, NC<br><strong>OdanBaere</strong> - OdanBaere, TX<br><strong>Tae Seong Kim</strong> - guambombboy, WA<br><strong>Chun</strong> - ChunandRice, CA<br><strong>Blackalpha</strong> - Blackalpha30, MA<br><strong>sighborg009</strong> - sighborg009, FL<br><strong>DarkSuperShadow</strong> - TrueGunnerShadow, NY<br><strong>screwtape</strong> - akiha22, ONT (Canada)<br><strong>SenXXi</strong> - KalafinaComplex, IL<br><strong>tomatotron</strong> - Wenff, AB (Canada)<br><strong>ShinobiFist</strong> - ShinobiFist, NY<br><strong>Ota-Mega</strong> - Ota-Megane0, Puerto Rico<br><strong>supahN10doh</strong> - supahN10doh, FL<br><strong>moofpie</strong> - mooferz, CA<br><strong>megamonk4</strong> - megamonk4, OH<br><strong>Blue Link</strong> - BLUELINKBR, Brazil<br><strong>glirandly</strong> - glirandly, TX<br><strong>Zone</strong> - zoneoftheenderz, location unknown<br><strong>metalmass</strong> - quartercircle, VA<br><strong>Vagabond</strong> - Kryose, NV<br><strong>blakmaphia</strong> - Blakmaphia-Kiros, MI<br><strong>damatamama</strong> - damatamama, MD<br><strong>susano</strong> - sakanoue-, NY<br><strong>IllogicalDreamr</strong> - Faded_Sun, MA<br><strong>Her_Omen</strong> - Her_Omen, PA<br><strong>Domethieus</strong> - Domethieus, CA<br><strong>W7ngless</strong> - W7ngless, FL<br><strong>KeyBlaz</strong> - Key_to_the_Dawn, TX<br><strong>DubiousCurvLoop</strong> - DBCLoop or DaBatCave, VA<br><strong>Yoshisixtyfour</strong> - Yoshisixtyfour, CA</p>
<p><strong>muerto </strong>- muerto95, Mexico</p>
<p><strong>Pyry Von Quies</strong> - Pyry_von_Quies, Midwest</p>
<p><strong>Will of Fortune </strong>- Will-o-Fortune, AL</p>
<p><strong>Saffron Sadness</strong> - saffron_sadness, location unknown</p>
<p><strong>americankris.goth</strong> - AmericanKris, GA</p>
<p><strong>DeltaGamer147 </strong>- DeltaGamer147, New Zealand<br><br><strong><span>XBL</span></strong><br><strong>E3vE3 WAZ HEA</strong> - E3vE3 WAZ HEA, NY<br><strong>badlime</strong> - badlime, IL<br><strong>Phrekwenci</strong> - so faux serious, NY<br><strong>ShinobiFist</strong> - ShinobiFist, NY<br><strong>Dragoomba</strong> - Dragoomba, ID<br><strong>strawberry</strong> - DonisMcLovin, CA<br><strong>TEFLON</strong> - xT3FLONx, CA<br><strong>aRBy</strong> - APU Cshack, FL (NOTE: Also uses Mitsuru regularly)<br><strong>djteiikuma</strong> - djteiibear, GA<br><strong>Seriphx</strong> - Ceriphx, SC<br><strong>DarkSuperShadow</strong> - iFrankGallagher, NY</p>
<p><strong>Pyry Von Quies </strong>- Pyry von Quies, Midwest</p>
<p><strong>DeltaGamer147 </strong>- DeltaGamer147, New Zealand</p>
]]></description><guid isPermaLink="false">5279</guid><pubDate>Sat, 28 Jul 2012 17:08:07 +0000</pubDate></item><item><title><![CDATA[[P4AU] Yukiko Amagi Q&A]]></title><link>https://www.forums.dustloop.com/forums/topic/9280-p4au-yukiko-amagi-qa/</link><description><![CDATA[
<p style="text-align:center;"><img src="http://kurushii.tv/Dustloop/P4U2/Graphics/Yukiko/P4U2_Header_Q&amp;A_Thread.png" alt="P4U2_Header_Q&amp;A_Thread.png"></p><br>Ask any (gameplay) related questions that you have about Yukiko here! 
]]></description><guid isPermaLink="false">9280</guid><pubDate>Fri, 29 Aug 2014 18:07:53 +0000</pubDate></item><item><title>[P4AU] 2.0 Yukiko's final changes</title><link>https://www.forums.dustloop.com/forums/topic/10281-p4au-20-yukikos-final-changes/</link><description><![CDATA[
<p>Copied from this pastebin and the translation work done by doobylovah</p>
<p><a data-ipb="nomediaparse" href="" http: rel="external nofollow">http://pastebin.com/DeVCqcZ1</a></p>
<p> </p>
<blockquote data-ipsquote="" class="ipsQuote"><div>
<p> </p>
<p> </p>
<ol><li>
	<div style="color:rgb(0,0,0);margin:0px 0px 0px -7px;">Yukiko Amagi</div>
	</li><li>
	<div style="color:rgb(0,0,0);margin:0px 0px 0px -7px;">5A - recovery decreased (possibly comes out faster now)</div>
	</li>
	<li>
	<div style="color:rgb(0,0,0);margin:0px 0px 0px -7px;">5AA - more recovery for normal-type</div>
	</li>
	<li>
	<div style="color:rgb(0,0,0);margin:0px 0px 0px -7px;">5AAA - most likely won't get that big SP boost usually given when this attack landed. (it was an substantial amount, trust me)</div>
	</li>
	<li>
	<div style="color:rgb(0,0,0);margin:0px 0px 0px -7px;">2A - hitbox widened</div>
	</li>
	<li>
	<div style="color:rgb(0,0,0);margin:0px 0px 0px -7px;">214B - comes out faster, can now combo in C attacks</div>
	</li>
	<li>
	<div style="color:rgb(0,0,0);margin:0px 0px 0px -7px;">2B - Yukiko throws it quicker, but the fan's speed slows down should you input 1B/3B. While 1B/3B will have the same recovery/startup, 2B will have more recovery (for some odd reason Atlus won't tell us--)</div>
	</li>
	<li>
	<div style="color:rgb(0,0,0);margin:0px 0px 0px -7px;">5D - more untechable frames</div>
	</li>
	<li>
	<div style="color:rgb(0,0,0);margin:0px 0px 0px -7px;">1D/2D/3D - Persona now only strikes once. No longer fatal counters.</div>
	</li>
	<li>
	<div style="color:rgb(0,0,0);margin:0px 0px 0px -7px;">j.5B - doesn't count as a low if Yukiko throws it from a short hop. I also suspect that it will also not count as a low from a regular jump. recovery decreased and also comes out faster now. fan travels faster as well.</div>
	</li>
	<li>
	<div style="color:rgb(0,0,0);margin:0px 0px 0px -7px;">j.5C - Persona attacks slightly higher above Yukiko</div>
	</li>
	<li>
	<div style="color:rgb(0,0,0);margin:0px 0px 0px -7px;">j.5D - *see 1D/2D/3D*</div>
	</li>
	<li>
	<div style="color:rgb(0,0,0);margin:0px 0px 0px -7px;">sweep - reduced recovery</div>
	</li>
	<li>
	<div style="color:rgb(0,0,0);margin:0px 0px 0px -7px;">AOA - comes out faster, more recovery, invincible frames kick in earlier now</div>
	</li>
	<li>
	<div style="color:rgb(0,0,0);margin:0px 0px 0px -7px;">Agi - decreased recovery. grounded A Agi and SB Agi are the only moves that do not float the opponent on hit, so keep this in mind.</div>
	</li>
	<li>
	<div style="color:rgb(0,0,0);margin:0px 0px 0px -7px;">(A Agi) - does float the opponent on aerial hit if used from a grounded position, but only for a shorter time than usual. On counter hit, the float will launch higher than usual.</div>
	</li>
	<li>
	<div style="color:rgb(0,0,0);margin:0px 0px 0px -7px;">(SB Agi) - comes out really fast now, and the agis are closer to Yukiko now for a more convenient approach during combos and such.</div>
	</li>
	<li>
	<div style="color:rgb(0,0,0);margin:0px 0px 0px -7px;">Agi (Explosion) - more untechable frames, and SB Agi version explodes faster than the standard ones.</div>
	</li>
	<li>
	<div style="color:rgb(0,0,0);margin:0px 0px 0px -7px;">Maragi - No longer fatal counters whatsoever</div>
	</li>
	<li>
	<div style="color:rgb(0,0,0);margin:0px 0px 0px -7px;">Flame Dance - more untechable frames when by second part of A Flame Dance, B Flame Dance comes out fast enough to now combo into 5C, and it is "more easier to hit the opponent with now"</div>
	</li>
	<li>
	<div style="color:rgb(0,0,0);margin:0px 0px 0px -7px;">Fire Boost - All recovery from this move is now omitted. Lv.3, Phoenix Flame Swirl is available. Of course, the damage increases with more level boosts but now a little more damaging! Konohana-Sakuya disappears faster once Yukiko goes for a Fire Boost, making it harder to punish. Also apparently the higher the level boost, the quicker recovery Yukiko gets?</div>
	</li>
	<li>
	<div style="color:rgb(0,0,0);margin:0px 0px 0px -7px;">Fire Break - Fatal Counter removed, but the rechargeable time until next use has been lengthened.</div>
	</li>
	<li>
	<div style="color:rgb(0,0,0);margin:0px 0px 0px -7px;">Phoenix Flame Swirl - Can now OMC this move. Comes out faster. Cancel it from fire attacks such as Agi and Maragi. If used in the air she doesn't have to wait to land to recover. A and B versions comes out faster now, all other moves are same length.</div>
	</li>
	<li>
	<div style="color:rgb(0,0,0);margin:0px 0px 0px -7px;">Agidyne - Now Fatal Counters.</div>
	</li>
	<li>
	<div style="color:rgb(0,0,0);margin:0px 0px 0px -7px;">SB Maragidyne - changed pattern of the flame super, resembling a literal "flame dance." Impossible to straight-up dodge, at the cost of low damage.</div>
	</li>
	<li>
	<div style="color:rgb(0,0,0);margin:0px 0px 0px -7px;">Persona Invincibility - C Moves, Agi, Maragi, Flame Dance,</div>
	</li>
</ol></div></blockquote>
<p> </p>
]]></description><guid isPermaLink="false">10281</guid><pubDate>Wed, 14 Jan 2015 00:32:04 +0000</pubDate></item><item><title>[P4AU] 2.0 Loketest Yukiko changes discussion</title><link>https://www.forums.dustloop.com/forums/topic/9809-p4au-20-loketest-yukiko-changes-discussion/</link><description><![CDATA[
<p>Japanese players are using this hashtag to discuss changes to Yukiko on twitter: <a data-ipb="nomediaparse" href="" https: rel="external nofollow">https://twitter.com/hashtag/p4u2雪子ロケテ情報?f=realtime</a><br>
 <br>
Changes Arcsys has publicly announced:</p>
<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentcommentid="865418" data-ipsquote-contenttype="forums" data-ipsquote-contentclass="forums_Topic" data-ipsquote-contentid="9809" data-ipsquote-username="Sourenga" data-cite="Sourenga" data-ipsquote-timestamp="1416463565"><div>
<p><strong>YUKIKO:</strong><br>
- Jump B landing recovery decreased<br>
- B-version Flame Dance has faster start-up, can be combo'd from C-attacks<br>
- All Skills can be cancelled with Phoenix Flame Swirl on hit.</p>
</div></blockquote>
<br><p>Seeing as I can't speak japanese, I do not have a translation for the discussion happening on twitter.</p>
]]></description><guid isPermaLink="false">9809</guid><pubDate>Fri, 21 Nov 2014 13:57:00 +0000</pubDate></item><item><title>[P4AU] Yukiko Amagi Critique Thread</title><link>https://www.forums.dustloop.com/forums/topic/9279-p4au-yukiko-amagi-critique-thread/</link><description><![CDATA[
<p style="text-align:center;"><img src="http://kurushii.tv/Dustloop/P4U2/Graphics/Yukiko/P4U2_Header_Critique_Thread.png" alt="P4U2_Header_Critique_Thread.png"></p><br>Have any matches you want to share to see what you did wrong and get better? Or maybe you want to show off? Post here and see what your peers/friends/rivals/frenemies say!
]]></description><guid isPermaLink="false">9279</guid><pubDate>Fri, 29 Aug 2014 18:02:12 +0000</pubDate></item><item><title>Join the Amagi Inn, a new facebook group for Yukiko players</title><link>https://www.forums.dustloop.com/forums/topic/8993-join-the-amagi-inn-a-new-facebook-group-for-yukiko-players/</link><description><![CDATA[
<p>Hey guys, I have a new Facebook group for all Yukiko players to join. The group allows pretty much all things to be discussed, from new tech and match-up advice, to general discussion about Yukiko fanart or anything that involves her in the story arc of P4.</p>
<p><span style="color:#ff0000;"><u><em><strong>The rules are the following:</strong></em></u></span><br>
- No trolling, flaming, or anything that can impede on the enjoyment of others. Baby pop-offs are allowed, but don't take it too far.<br>
- No sexually explicit content. Anything of the like is an instant perma-ban.<br>
- If you'd like to share or discuss anything that spoils parts of the game, be sure to put a spoilers disclaimers. Guys like me are still playing P4!  <img src="https://www.forums.dustloop.com/uploads/emoticons/default_wink.gif" alt=";)"></p>
<p>- Have fun!</p>
<p> </p>
<p>With that being said, here's the link and enjoy your stay!</p>
<p><a href="" rel="external nofollow">https://www.facebook.com/groups/1449428608659405/</a><br><br>
 </p>
]]></description><guid isPermaLink="false">8993</guid><pubDate>Sat, 02 Aug 2014 12:12:08 +0000</pubDate></item></channel></rss>
