<?xml version="1.0"?>
<rss version="2.0"><channel><title>Teddie Latest Topics</title><link>https://www.forums.dustloop.com/forums/forum/201-teddie/</link><description>Teddie Latest Topics</description><language>en</language><item><title>[P4AU] Shadow Teddie Combo Thread</title><link>https://www.forums.dustloop.com/forums/topic/10418-p4au-shadow-teddie-combo-thread/</link><description><![CDATA[
<p>
	<img alt="P4U2_Header_Combo_Thread_2.png" src="http://kurushii.tv/Dustloop/P4U2/Graphics/Kuma/P4U2_Header_Combo_Thread_2.png"></p>

<p>
	 
</p>

<p>
	Will update for 2.0 eventually. More concrete damage/SP values to comee.
</p>

<p>
	 
</p>

<p>
	<strong>NOTE: As of time of writing, purple combos are for 2.0 only. Other combos will likely see slightly higher damage ratings due to Shadow Teddie getting a 10% damage buff in 2.0.</strong>
</p>

<p>
	 
</p>

<p>
	 
</p>

<div style="width:auto;border:1px solid #930000;padding:4px;">
	<div style="border:1px solid #3d3d3d;padding:4px;">
		<b>Information</b>
	</div>

	<ul><li>
			If you'd like to contribute, please feel free to do so! Just post the combos you created, but please write them properly. If you are unsure on how to write combos properly, then read the wiki page <a href="" rel="external nofollow">here</a>. Make sure to read the Notation Used section in this post so that you understand the specific notations used. Also refrain from using move names and abbreviations.
		</li>
		<li>
			Please refrain from going off topic in this thread. This thread is for posting of combos only.
		</li>
		<li>
			Only the most optimal combos will be listed in this thread.
		</li>
		<li>
			Will be updated if new, better combos are discovered.
		</li>
	</ul><p>
		 
	</p>

	<div style="margin:20px;margin-top:5px;">
		<div style="margin-bottom:2px;">
			<b>Collapsed:</b> <i>General Notations Used</i>:
		</div>

		<div style="margin:0px;padding:6px;border:1px inset;">
			<div>
				<strong>&gt;</strong>Gatling/cancel the previous move into the following move.<br><strong>,</strong>Link the previous move into the following move.<br><strong>|&gt;</strong>After landing.<br><strong>j</strong>Jump<br><strong>sj</strong>Super Jump<br><strong>h</strong>Hop<br><strong>hc</strong>Hop Cancel<br><strong>ad</strong>Air Dash<br><strong>iad</strong>Instant Air Dash<br><strong>jc</strong>Jump Cancel<br><strong>sjc</strong>Super Jump Cancel<br><strong>dc</strong>Dash Cancel<br><strong>OMC</strong>One More! Cancel<br><strong>AoA~C</strong>All Out Attack into C ender<br><strong>AoA~D</strong>All Out Attack into D ender<br><strong>CH</strong>Counter Hit<br><strong>FC</strong>Fatal Counter<br><strong>[ ]</strong>Hold Input<br><strong>(N)</strong>Attack must deal N amount of hits.<br><strong>[???] xN</strong>Repeat ??? N amount of times.
			</div>
		</div>
	</div>
</div>

<p>
	 
</p>

<p>
	 
</p>

<div style="width:auto;border:1px solid #930000;padding:4px;">
	<div style="border:1px solid #3d3d3d;padding:4px;">
		<b>Combo Theory</b>
	</div>
	- Combos ending with j.B can be followed up with j.D/j.2D for item oki. This may or may not be desired depending on the item order.<br>
	- Allternatively, j.B enders can be replaced with j.236A for damage (and then j.236236[C] for missile corner carry/damage at the cost of 50 SP), but you lose knockdown.<br>
	- Height positioning is important for several combos. Getting the right height might require delaying some moves slightly. Experiment when practicing combos to get an idea for the right timing.<br>
	- Most combos can be started from a j.A starter or 236A CH starter.
	<p>
		- For Shadow Frenzy combos, damage given is without considering Poison or the ending move. Add about 1400 damage for (1), 900 damage for (2), and 500 damage for (3). See the Shadow Frenzy section for more details.<br>
		[/collapse]
	</p>
</div>

<p>
	 
</p>

<p>
	 
</p>

<div style="width:auto;border:1px solid #930000;padding:4px;">
	<div style="border:1px solid #3d3d3d;padding:4px;">
		<b>Mid-screen</b>
	</div>
	[collapse]<br><strong>Meterless</strong><br>
	 
	<p>
		<span style="color:#800080;">5AAAA</span>
	</p>

	<p>
		<span style="color:#800080;">1362 damage, 25 SP</span>
	</p>

	<p>
		 
	</p>

	<p>
		<span style="color:#800080;">5AA &gt; 2B &gt; j.A &gt; j.A &gt; j.B &gt; j.2C &gt; j.214A/B</span>
	</p>

	<p>
		<span style="color:#800080;">1886 damage, 23 SP, +Poison/Fear</span>
	</p>

	<p>
		 
	</p>

	<p>
		<span style="color:#800080;">Good midscreen combo for applying status effects. You lose knockdown, however.</span>
	</p>

	<p>
		 
	</p>

	<p>
		<span style="color:#800080;">(2A) &gt; 5AA &gt; 236B &gt; 5AA &gt; 2B &gt; sj.A &gt; j.B &gt; j.2C &gt; j.214A</span>
	</p>

	<p>
		<span style="color:#800080;">1729 damage, 29 SP, +Poison</span>
	</p>

	<p>
		 
	</p>

	<p>
		<span style="color:#800080;">Side-swap combo. You get a bit more SP compared to the above combo, but no Fear.</span>
	</p>

	<p>
		 
	</p>

	<p>
		5AA &gt; 2B &gt; j.A &gt; j.B &gt; j.A &gt; 2B &gt; j.A &gt; j.A &gt; j.B
	</p>

	<p>
		~1600 damage
	</p>

	<p>
		 
	</p>

	<p>
		Standard BnB, good return on damage/SP/corner carry. You can omit the 2B and go straight into j.A j.A j.B instead to end with Teddie slightly closer to the opponent, at the expense of ~100 damage.
	</p>

	<p>
		 
	</p>

	<p>
		5AA &gt; j.A &gt; j.B &gt; j.A &gt; land &gt; 2A+B
	</p>

	<p>
		~1350 damage
	</p>

	<p>
		 
	</p>

	<p>
		Weaker than the first combo in most respects, but ends in sweep, which gives you slightly more pressure options. To make the combo easier to execute, delay the first j.A slightly, and make sure you land before inputting 2A+B or you'll get aerial AoA instead.
	</p>

	<p>
		 
	</p>

	<p>
		5C &gt; dc. &gt; j.A &gt; j.B &gt; j.A &gt; 2B &gt; j.A &gt; j.A &gt; j.B
	</p>

	<p>
		~2000 damage
	</p>

	<p>
		 
	</p>

	<p>
		5C doesn't commonly get used in neutral, but if you do land it you get some decent damage and corner carry along with a chunk of SP.
	</p>

	<p>
		 
	</p>

	<p>
		5A FC &gt; 5C &gt; dc. &gt; j.A &gt; j.B &gt; j.A &gt; delay 5AA &gt; 2A+B
	</p>

	<p>
		~1800 damage
	</p>

	<p>
		 
	</p>

	<p>
		Fear/Fatal Recovery combo.
	</p>

	<p>
		 
	</p>

	<p>
		<span style="color:#800080;">2C FC &gt; 5AA &gt; sj.C &gt; j.B &gt; j.A &gt; land &gt; 236C &gt; 5B &gt; 236D &gt; 2B &gt; 5B &gt; 236B &gt; 5AAA &gt; 214A/B</span>
	</p>

	<p>
		<span style="color:#800080;">3719 damage, 49 SP, +Poison/Fear</span>
	</p>

	<p>
		 
	</p>

	<p>
		<span style="color:#800080;">Pushes opponent into the corner. You can substitute 214A/B for 2A+B for knockdown instead.</span>
	</p>

	<p>
		 
	</p>

	<p>
		2C FC &gt; j.A &gt; j.B &gt; j.A &gt; j.C &gt; 2369B &gt; 5AA &gt; 2A+B
	</p>

	<p>
		 
	</p>

	<p>
		2C FC &gt; j.A &gt; j.B &gt; j.A &gt; j.C &gt; 5C &gt; dc. &gt; j.A &gt; j.A &gt; j.B
	</p>

	<p>
		 
	</p>

	<p>
		Midscreen FC combos. The former does more damage, but the latter is more lenient on execution.
	</p>

	<p>
		 
	</p>

	<p>
		AoA~C &gt; j.A &gt; j.B &gt; j.A &gt; j.A &gt; j.B
	</p>

	<p>
		 
	</p>

	<p>
		<strong>Meter</strong>
	</p>

	<p>
		 
	</p>

	<p>
		<span style="color:#800080;">5AA &gt; 236B &gt; 214214B</span>
	</p>

	<p>
		<span style="color:#800080;">~2500 damage, -50 meter</span>
	</p>

	<p>
		 
	</p>

	<p>
		<span style="color:#800080;">Pushes the opponent into the corner, but does lower damage compared to the other options. The advantage to this combo is that it's very easy to do and is still doable when Persona broken.</span>
	</p>

	<p>
		 
	</p>

	<p>
		<span style="color:#800080;">5AA &gt; 2B &gt; j.A &gt; j.A &gt; j.B &gt; j.2C &gt; j.236B &gt; j.236236C</span>
	</p>

	<p>
		<span style="color:#800080;">2678 damage, -50 meter</span>
	</p>

	<p>
		 
	</p>

	<p>
		<span style="color:#800080;">You can do j.236A &gt; j.236236C &gt; j.236B for a bit more damage if you're close enough to the corner.</span>
	</p>

	<p>
		 
	</p>

	<p>
		5AA &gt; 2B &gt; j.A &gt; j.B &gt; j.A &gt; j.2369A &gt; j.236236[C] &gt; land &gt; dash &gt; ]C[ &gt; j.C &gt; 2B &gt; j.B
	</p>

	<p>
		 
	</p>

	<p>
		~2800 damage, -50 meter
	</p>

	<p>
		 
	</p>

	<p>
		Pushes opponent into the corner. The midair TK Bearscrew is to have the opponent as low as possible to make the missile detonation easier. If you're having trouble timing the detonation, you can omit the 2B at the start of the combo so the opponent is closer to the ground at a loss of about 200 damage.
	</p>

	<p>
		 
	</p>

	<p>
		5AA &gt; 5B &gt; 236D &gt; 236236[D] &gt; 236D &gt; 5B &gt; sj.C &gt; j.B &gt; j.A &gt; 5B &gt; 5C &gt; 2B &gt; j.B
	</p>

	<p>
		 
	</p>

	<p>
		~3200 damage, -50 meter
	</p>

	<p>
		 
	</p>

	<p>
		Corner carry combo from P4A. Harder to do now because of changes in missile recovery.
	</p>

	<p>
		 
	</p>

	<p>
		236C+D FC 236C j.A j.A j.B j.C dash j.A j.A j.B
	</p>

	<p>
		 
	</p>

	<p>
		-25 SP<br>
		[/collapse]
	</p>
</div>

<p>
	 
</p>

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</p>

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</p>

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</p>

<div style="width:auto;border:1px solid #930000;padding:4px;">
	<div style="border:1px solid #3d3d3d;padding:4px;">
		<b>Corner</b>
	</div>

	<p>
		<strong>Meterless</strong>
	</p>

	<p>
		<span style="color:#800080;">5AA &gt; 5B &gt; 236B &gt; 5B &gt; sj.C &gt; j.B &gt; j.A &gt; 5B &gt; 5C &gt; 2B &gt; j.A &gt; j.B</span>
	</p>

	<p>
		<span style="color:#800080;">2816 damage, 38 SP</span>
	</p>

	<p>
		 
	</p>

	<p>
		<span style="color:#800080;">Also doable with throw starter (omit the first 5B), losing about 200 damage and 2 SP.</span>
	</p>

	<p>
		 
	</p>

	<p>
		2B (air hit) &gt; j.A &gt; j.A &gt; j.B &gt; j.2C &gt; j.C &gt; j.B
	</p>

	<p>
		<span style="color:#800080;">2000 damage, 24 SP</span>
	</p>

	<p>
		 
	</p>

	<p>
		5AA &gt; 5B &gt; sj.C &gt; j.B &gt; j.A &gt; 5B &gt; 5C &gt; 2B &gt; j.A &gt; j.A &gt; j.B
	</p>

	<p>
		 
	</p>

	<p>
		Standard corner combo from P4A. Also works with throw as a starter.
	</p>

	<p>
		 
	</p>

	<p>
		5AAA &gt; j.C &gt; 5B &gt; 5C &gt; 2B &gt; j.A &gt; j.A &gt; j.B
	</p>

	<p>
		 
	</p>

	<p>
		Slightly less damage (~200) than the above combo, but gives more SP and is easier on execution. Also chains into Shadow Frenzy combos.
	</p>

	<p>
		 
	</p>

	<p>
		j.C &gt; dash &gt; 5B &gt; 5C &gt; 2B &gt; j.A &gt; j.B &gt; j.A &gt; j.A &gt; j.B
	</p>

	<p>
		 ~2654 damage
	</p>

	<p>
		[/collapse]
	</p>
</div>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<strong>Shadow Frenzy</strong>
</p>

<p>
	 
</p>

<p>
	Note: Enders have three forms:
</p>

<p>
	 
</p>

<p>
	(1) 214214AB
</p>

<p>
	 
</p>

<p>
	Highest damage ender (adds around ~1400 damage), but pushes the opponent out of the corner. Ender of choice when going for the kill or to squeeze out as much damage before Awakening.
</p>

<p>
	 
</p>

<p>
	(2) 236236CD j.B
</p>

<p>
	 
</p>

<p>
	Does about 500 less damage than (1), but retains corner knockdown. Go for this if you desire to retain corner pressure and don't want to use items.
</p>

<p>
	 
</p>

<p>
	(3)  j.B 236236A/B/A+B
</p>

<p>
	 
</p>

<p>
	Item super oki. You'll typically precede this ender with a missile explosion; if the last move before ender is 236236[C], don't hold the [C] so you can squeeze out a bit more damage. What version of item super you prefer to use is dependent on the item order.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<div style="width:auto;border:1px solid #930000;padding:4px;">
	<div style="border:1px solid #3d3d3d;padding:4px;">
		<b>Midscreen, Shadow Frenzy</b>
	</div>
	<span style="color:#800080;">5AA &gt; 2B &gt; j.A &gt; j.A &gt; j.B &gt; j.2C &gt; j.236B &gt; Shadow Frenzy &gt; j.A+B &gt; j.236236[C][D] &gt; land &gt; dash &gt; 2A+B &gt; j.A+B &gt; j.A+B &gt; j.214A &gt; j.236A &gt; j.236236[C] &gt; 5C &gt; Ender</span>

	<p>
		<span style="color:#800080;">~4072 damage, +Poison, +Ender</span>
	</p>

	<p>
		<span style="color:#800080;">Requires 100 Meter, Burst</span>
	</p>

	<p>
		<span style="color:#800080;">New midscreen route for 2.0.</span>
	</p>

	<p>
		5AAAA &gt; Shadow Frenzy &gt; 5C &gt; d.c &gt; j.A &gt; j.A &gt; j.236A &gt; j.236236[C] &gt; 236236D &gt; 236236[C] &gt; Ender
	</p>

	<p>
		~3100 damage, +Ender
	</p>

	<p>
		Very easy Shadow Frenzy combo. Since you don't connect Poison in this one, does the least damage overall.
	</p>

	<p>
		5AAAA &gt; Shadow Frenzy &gt; 5C &gt; dc. &gt; j.A &gt; j.A &gt; j.236A &gt; j.236236[D] &gt; 214A &gt; ]D[ &gt; 236236[C] &gt; Ender
	</p>

	<p>
		~3200 damage, +Poison, +Ender
	</p>

	<p>
		Easier than the below combo and builds more meter before Shadow Frenzy, but slightly less damage. Note that 214214AB will not connect after 236236[C], so you'll either have to go for 214214B (slightly more damage, but still unreliable connection) or 214214A (almost guaranteed to connect, but least damage).
	</p>

	<p>
		5AA &gt; j.A &gt; j.B &gt; j.A &gt; j.2369A &gt; Shadow Frenzy &gt; j.236236[C] &gt; dash &gt; ]C[ &gt; jump &gt; j.236B &gt; j.236236[D] &gt; 214A &gt; j.236A &gt; ]D[ &gt; 236236[C] &gt; Ender
	</p>

	<p>
		~3488 damage, +Poison, +Ender
	</p>

	<p>
		Midscreen Shadow Frenzy combo. Does about 4.9k with (1), along with any Poison damage (so does about 6k on Narukami), but pushes opponent out of the corner again. With (2) you get about 4.5k and corner knockdown.
	</p>

	<p>
		The { j.236236[D] 214A j.236A ]D[ } portion is important to learn since it's a key part of almost all of Shadow Teddie's corner combos, and racks up a lot of damage due to Poison. With his better starters you can apply Poison multiple times, greatly increasing damage.
	</p>

	<p>
		 
	</p>
</div>

<p>
	 
</p>

<p>
	 
</p>

<div style="width:auto;border:1px solid #930000;padding:4px;">
	<div style="border:1px solid #3d3d3d;padding:4px;">
		<b>Corner, Shadow Frenzy</b>
	</div>
	5AAAA &gt; Shadow Frenzy &gt; 236236[D] &gt; j.236B &gt; j.236236[D] &gt; 214A &gt; j.236A &gt; ]D[ &gt; 236236[C] &gt; Ender

	<p>
		Baby Shadow Frenzy combo. Easy to do, but as you might expect doesn't have the punch of other combos. There's enough meter to do a 236236A/B before the ender if you're going for (1), but most items aren't that effective during Nihil Hand's long animation.
	</p>

	<p>
		<span style="color:#800080;">5AA &gt; 5B &gt; 236B &gt; 2A+B &gt; Shadow Frenzy &gt; j.A+B &gt; j.A+B &gt; j.236B &gt; j.214A &gt; j.236236[C] &gt; 5C &gt; Ender</span>
	</p>

	<p>
		<span style="color:#800080;">~3818 damage, +Poison, +Ender</span>
	</p>

	<p>
		<span style="color:#800080;">Requires 50+ meter, Burst</span>
	</p>

	<p>
		<span style="color:#800080;">New combo route thanks to the new aerial All-Out Attack and 236B. Easier compared to 1.1's standard route. Note that this is only using 50 meter, not 100.</span>
	</p>

	<p>
		<span style="color:#800080;">5AA &gt; 5B &gt; 236B &gt; 2A+B &gt; Shadow Frenzy &gt; j.A+B &gt; j.A+B &gt; j.236B &gt; j.214A &gt; j.236236[C] &gt; 5C &gt; j.A+B &gt; j.B &gt; j.2C &gt; j.A+B &gt;  j.236A &gt; j.236236[D] &gt; 214A &gt; ]D[ &gt; Ender</span>
	</p>

	<p>
		<span style="color:#800080;">5502 damage, +Poison(2), +Ender</span>
	</p>

	<p>
		<span style="color:#800080;">Requires 100 meter, Burst.</span>
	</p>

	<p>
		<span style="color:#800080;">Much better damage.</span>
	</p>

	<p>
		<span style="color:#800080;">5AA &gt; 5B &gt; 236B &gt; 5B &gt; 5C &gt; 2B &gt; sj.A &gt; j.B &gt; j.2C &gt; j.236B &gt; j.236236[C] &gt; Shadow Frenzy &gt; j.236236[D] &gt; 2A+B &gt; 214A &gt; ]D[ &gt; Ender</span>
	</p>

	<p>
		<span style="color:#800080;">4312 damage, +Poison, +Ender</span>
	</p>

	<p>
		<span style="color:#800080;">Requires 100 meter, Burst</span>
	</p>

	<p>
		<span style="color:#800080;">Notably lower damage compared to the above combo, but only uses 50% Burst.</span>
	</p>

	<p>
		5AAA &gt; j.C &gt; 5B &gt; 5C &gt; 2C &gt; Shadow Fury &gt; 236236[D] &gt; 2AB &gt; j.236B &gt; j.236A &gt; j.236236[D] &gt; 214A &gt; j.236A &gt; ]D[ &gt; 236236[C] &gt; Ender
	</p>

	<p>
		~4300 damage, +Poison, +Ender
	</p>

	<p>
		Standard 1.1 Shadow Frenzy corner combo. Does about 4.3k without factoring in Poison; Poison will add about ~1200 damage on a character with 9.5k health.
	</p>

	<p>
		The combo above has the best return, but the execution can be tricky. There are various ways to make the combo easier in the middle portions at the expense of damage; you can do j.A j.236A after the sweep, or omit the j.236A entirely. You can also forego the sweep. However mastering corner combos means learning these routes well, as they play a part in his stronger starter combos.
	</p>

	<p>
		<span style="color:#800080;">Throw &gt; 236B &gt; 2A+B &gt; Shadow Frenzy &gt; j.A+B &gt; j.A+B &gt; j.236A &gt; j.236236[D] &gt; 214A &gt; j.236A &gt; ]D[ &gt; Ender</span>
	</p>

	<p>
		<span style="color:#800080;">3786 damage, +Poison, +Ender</span>
	</p>

	<p>
		<span style="color:#800080;">Requires 50+ meter, Burst</span>
	</p>

	<p>
		<span style="color:#800080;">Adjusted combo for the proration off throw starter.</span>
	</p>

	<p>
		<span style="color:#800080;">j.B CH &gt; j.236A &gt; Shadow Frenzy &gt; j.A+B &gt; j.A+B &gt; j.236B &gt; j.214A &gt; j.236236[C] &gt; 2A+B &gt; 22A &gt; 5B &gt; 5C &gt; Ender</span>
	</p>

	<p>
		<span style="color:#800080;">~4600 damage, +Poison, +Ender</span>
	</p>

	<p>
		<span style="color:#800080;">Requires 50+ meter, Burst</span>
	</p>

	<p>
		j.C &gt; dash &gt; 5B &gt; 5C &gt; 2C &gt; Shadow Fury &gt; 236236[D] &gt; 2AB &gt; j.236B &gt; j.236A &gt; j.236236[D] &gt; 214A &gt; j.236A &gt; ]D[ &gt; j.236A &gt; j.236236[D] &gt; 214A &gt; j.236A &gt; ]D[ &gt; Ender<br>
		6807 damage, +Poison(2), +Ender
	</p>

	<p>
		2C FC &gt; 236C &gt; 5B &gt; j.236B &gt; 2A &gt; 214A &gt; Shadow Fury &gt; j.C &gt; 5C &gt; s.j.236A &gt; 236236[D] &gt; 2AB &gt; 214A &gt; ]D[ &gt; j.236A &gt; j.236236[D] &gt;  214A &gt; j.236A &gt; ]D[ &gt; 236236[C] &gt; Ender
	</p>

	<p>
		6774 damage, +Poison(3), +Ender
	</p>

	<p>
		2C FC &gt; 5D (Parachute Bomb) &gt; 5B &gt; t.k.236A &gt; 2A &gt; 214A &gt; Shadow Fury &gt; j.C &gt; land &gt; 214A &gt; j.236A &gt; Parachute Bomb hits &gt; j.236236[D] &gt; 2AB &gt; 214A &gt; ]D[ &gt; 5C &gt; s.j.236A &gt; j.236236[D] &gt; 214A &gt; j.236A &gt; ]D[ &gt; 236236[C] &gt; Ender
	</p>

	<p>
		7081 damage, +Poison(4), +Ender
	</p>

	<p>
		2C FC &gt; 5B &gt; j.C &gt; j.B &gt; 236C &gt; 5B &gt; 236C &gt; j.A &gt; j.236A &gt; 2A &gt; 5B &gt; 5C &gt; d.c. &gt; 5B &gt; 236D &gt; Shadow Fury &gt; 236236[D] &gt; 236D &gt; 5B &gt; 236CD &gt; 236236[D] &gt; 236D &gt; 2AB &gt; s.j.236A &gt; j.236236[D] &gt; 214A &gt; ]D[ &gt; Ender
	</p>

	<p>
		6380 damage, +Poison, +Ender
	</p>

	<p>
		Carries opponent from corner to corner.
	</p>
</div>
]]></description><guid isPermaLink="false">10418</guid><pubDate>Wed, 04 Feb 2015 15:41:20 +0000</pubDate></item><item><title>[P4AU] Teddie Combo Thread</title><link>https://www.forums.dustloop.com/forums/topic/9254-p4au-teddie-combo-thread/</link><description><![CDATA[
<p>Feel free to post combos here. In a week or two, I'll start compiling a list of optimal combos in the main post (once we know what's optimal-ish).</p>
]]></description><guid isPermaLink="false">9254</guid><pubDate>Fri, 29 Aug 2014 16:38:25 +0000</pubDate></item><item><title>[P4AU] Teddie Gameplay Discussion</title><link>https://www.forums.dustloop.com/forums/topic/8061-p4au-teddie-gameplay-discussion/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center"><img src="http://kurushii.tv/Dustloop/P4U2/Graphics/Kuma/P4U2_Header_Gameplay_Discussion.png" alt="P4U2_Header_Gameplay_Discussion.png"><p>
</p></div><p></p><p>
</p><p>
Discuss all things regarding Teddie/Kuma as he is in P4U2.</p>
]]></description><guid isPermaLink="false">8061</guid><pubDate>Tue, 17 Dec 2013 06:32:12 +0000</pubDate></item><item><title>[P4AU] Teddie Video Thread v2.0</title><link>https://www.forums.dustloop.com/forums/topic/11843-p4au-teddie-video-thread-v20/</link><description><![CDATA[
<p>
	The old video thread had all its links ruined because of the Dustloop forums update.  Please post footage to this thread henceforth.  Also please have the link address hard coded somewhere in your post.  This way we won't lose them if for whatever reason our links get ruined again.  I'll get this thread looking spic and span once I get a little more time.  In the meanwhile, enjoy some additional footage.
</p>

<p>
	 
</p>

<p>
	[9/12/2015] Reni (S. Teddie) vs Danmitsu (S Yukari) <a href="https://www.youtube.com/watch?v=LLcElXYLymI&amp;t=0m01s" rel="external nofollow">https://www.youtube.com/watch?v=LLcElXYLymI&amp;t=0m01s</a><br><span style="line-height: 20.3636px;">[9/12/2015] Reni (S. Teddie) vs Danmitsu (S Yukari) </span><a href="https://www.youtube.com/watch?v=bLsjSpqLen4&amp;t=0m01s" rel="external nofollow">https://www.youtube.com/watch?v=bLsjSpqLen4&amp;t=0m01s</a><br><span style="line-height: 20.3636px;">[9/12/2015] Reni (S. Teddie) vs Danmitsu (S Yukari) </span><a href="https://www.youtube.com/watch?v=_svZU4v-AVw&amp;t=0m01s" rel="external nofollow">https://www.youtube.com/watch?v=_svZU4v-AVw&amp;t=0m01s</a>
</p>

<p>
	 
</p>

<p>
	Old Souji Footage
</p>

<p>
	 
</p>

<p>
	[2/12/2015] Souji (Teddie) vs Tahichi (Margaret) <a href="https://www.youtube.com/watch?v=AOTciIbafmM&amp;t=0m01s" rel="external nofollow">https://www.youtube.com/watch?v=AOTciIbafmM&amp;t=0m01s</a><br><span style="line-height: 20.3636px;">[2/12/2015] Souji (Teddie) vs Tahichi (Margaret) </span><a href="https://www.youtube.com/watch?v=AOTciIbafmM&amp;t=18m42s" rel="external nofollow">https://www.youtube.com/watch?v=AOTciIbafmM&amp;t=18m42s</a><br><span style="line-height: 20.3636px;">[2/13/2015] Souji (Teddie) vs Tahichi (Margaret) </span><a href="https://www.youtube.com/watch?v=H6xwx52X3KI&amp;t=0m01s" rel="external nofollow">https://www.youtube.com/watch?v=H6xwx52X3KI&amp;t=0m01s</a><br><span style="line-height: 20.3636px;">[2/13</span><span style="line-height: 20.3636px;">/2015] Souji (Teddie) vs Tahichi (Margaret) </span><a href="https://www.youtube.com/watch?v=H6xwx52X3KI&amp;t=16m46s" rel="external nofollow">https://www.youtube.com/watch?v=H6xwx52X3KI&amp;t=16m46s</a><br><span style="line-height: 20.3636px;">[2/13/2015] Souji (Teddie) vs Tahichi (Margaret) </span><a href="https://www.youtube.com/watch?v=H6xwx52X3KI&amp;t=29m31s" rel="external nofollow">https://www.youtube.com/watch?v=H6xwx52X3KI&amp;t=29m31s</a><br><span style="line-height: 20.3636px;">[2/13/2015] Souji (Teddie) vs Tahichi (Margaret) </span><a href="https://www.youtube.com/watch?v=OePHW_rFn6k&amp;t=13m16s" rel="external nofollow">https://www.youtube.com/watch?v=OePHW_rFn6k&amp;t=13m16s</a><br><span style="line-height: 20.3636px;">[2/13/2015] Souji (Teddie) vs Tahichi (Margaret) </span><a href="https://www.youtube.com/watch?v=OePHW_rFn6k&amp;t=24m25s" rel="external nofollow">https://www.youtube.com/watch?v=OePHW_rFn6k&amp;t=24m25s</a><br><span style="line-height: 20.3636px;">[2/13/2015] Souji (Teddie) vs Tahichi (Margaret) </span><a href="https://www.youtube.com/watch?v=00b2idzR1aM&amp;t=6m12s" rel="external nofollow">https://www.youtube.com/watch?v=00b2idzR1aM&amp;t=6m12s</a><br><span style="line-height: 20.3636px;">[2/13/2015] Souji (Teddie) vs Tahichi (Margaret) </span><a href="https://www.youtube.com/watch?v=00b2idzR1aM&amp;t=16m01s" rel="external nofollow">https://www.youtube.com/watch?v=00b2idzR1aM&amp;t=16m01s</a>
</p>

<p>
	<span style="line-height: 20.3636px;">[2/12/2015] Souji (Teddie) vs Pet (Junpei) </span><a href="https://www.youtube.com/watch?v=AOTciIbafmM&amp;t=3m54s" rel="external nofollow">https://www.youtube.com/watch?v=AOTciIbafmM&amp;t=3m54s</a><br><span style="line-height: 20.3636px;">[2/13/2015] Souji (Teddie) vs Pet (Adachi) </span><a href="https://www.youtube.com/watch?v=H6xwx52X3KI&amp;t=9m01s" rel="external nofollow">https://www.youtube.com/watch?v=H6xwx52X3KI&amp;t=9m01s</a><br><span style="line-height: 20.3636px;">[2/13</span><span style="line-height: 20.3636px;">/2015] Souji (Teddie) vs Pet (Adachi) </span><a href="https://www.youtube.com/watch?v=OePHW_rFn6k&amp;t=0m01s" rel="external nofollow">https://www.youtube.com/watch?v=OePHW_rFn6k&amp;t=0m01s</a><br><span style="line-height: 20.3636px;">[2/13/2015] Souji (Teddie) vs Pet (Adachi) </span><a href="https://www.youtube.com/watch?v=OePHW_rFn6k&amp;t=24m25s" rel="external nofollow">https://www.youtube.com/watch?=OePHW_rFn6k&amp;t=24m25s</a><span style="line-height: 20.3636px;"> <br>
	[2/13</span><span style="line-height: 20.3636px;">/2015] Souji (Teddie) vs Pet (Adachi) </span><a href="https://www.youtube.com/watch?v=00b2idzR1aM&amp;t=0m01s" rel="external nofollow">https://www.youtube.com/watch?v=00b2idzR1aM&amp;t=0m01s</a><br><span style="line-height: 20.3636px;">[2/13/2015] Souji (Teddie) vs Pet (Adachi) </span><a href="https://www.youtube.com/watch?v=00b2idzR1aM&amp;t=25m06s" rel="external nofollow">https://www.youtube.com/watch?v=00b2idzR1aM&amp;t=25m06s</a>
</p>

<p>
	<span style="line-height: 20.3636px;">[2/22/2015] Souji (Teddie) vs DIE-chan (Rise) <a href="https://www.youtube.com/watch?v=_HWR-62KfUM" rel="external nofollow">https://www.youtube.com/watch?v=_HWR-62KfUM</a><br>
	[2/22/2015] Souji (Teddie) vs DIE-chan (Rise) <a href="https://www.youtube.com/watch?v=vKfyc2-_efI" rel="external nofollow">https://www.youtube.com/watch?v=vKfyc2-_efI</a></span>
</p>

<p>
	<span style="line-height: 20.3636px;">[2/22/2015] Souji (Teddie) vs Koichi (Aigis) <a href="https://www.youtube.com/watch?v=OrqCIOV5KAo" rel="external nofollow">https://www.youtube.com/watch?v=OrqCIOV5KAo</a><br>
	[2/22/2015] Souji (Teddie) vs Koichi (Aigis) <a href="https://www.youtube.com/watch?v=E-8s4yNTTLY" rel="external nofollow">https://www.youtube.com/watch?v=E-8s4yNTTLY</a></span>
</p>

<p>
	<span style="line-height: 20.3636px;">[3/14/2015] Souji (Teddie) vs Dwomy (S. Akihiko) <a href="https://www.youtube.com/watch?v=NsMPw-OpPgg&amp;t=1s" rel="external nofollow">https://www.youtube.com/watch?v=NsMPw-OpPgg&amp;t=1s</a><br>
	[3/14/2015] Souji (Teddie) vs Dwomy (S. Akihiko) <a href="https://www.youtube.com/watch?v=AUEa0ngMTtQ&amp;t=6m48s" rel="external nofollow">https://www.youtube.com/watch?v=AUEa0ngMTtQ&amp;t=6m48s</a><br>
	[3/14/2015] Souji (Teddie) vs Dwomy (S. Akihiko) <a href="https://www.youtube.com/watch?v=tAJk4JnZp0I&amp;t=18s" rel="external nofollow">https://www.youtube.com/watch?v=tAJk4JnZp0I&amp;t=18s</a><br>
	[3/14/2015] Souji (Teddie) vs Dwomy (S. Akihiko) <a href="https://www.youtube.com/watch?v=tAJk4JnZp0I&amp;t=16m10s" rel="external nofollow">https://www.youtube.com/watch?v=tAJk4JnZp0I&amp;t=16m10s</a><br>
	[3/14/2015] Souji (Teddie) vs Dwomy (S. Akihiko) <a href="https://www.youtube.com/watch?v=tAJk4JnZp0I&amp;t=27m46s" rel="external nofollow">https://www.youtube.com/watch?v=tAJk4JnZp0I&amp;t=27m46s</a></span>
</p>

<p>
	<span style="line-height: 20.3636px;">[3/14/2015] Souji (Teddie) vs Kameten (Yosuke) <a href="https://www.youtube.com/watch?v=NsMPw-OpPgg&amp;t=16m28s" rel="external nofollow">https://www.youtube.com/watch?v=NsMPw-OpPgg&amp;t=16m28s</a><br>
	[3/14/2015] Souji (Teddie) vs Kameten (Yosuke) <a href="https://www.youtube.com/watch?v=AUEa0ngMTtQ&amp;t=11m41s" rel="external nofollow">https://www.youtube.com/watch?v=AUEa0ngMTtQ&amp;t=11m41s</a><br>
	[3/14/2015] Souji (Teddie) vs Kameten (Yosuke) <a href="https://www.youtube.com/watch?v=AUEa0ngMTtQ&amp;t=29m48s" rel="external nofollow">https://www.youtube.com/watch?v=AUEa0ngMTtQ&amp;t=29m48s</a><br>
	[3/14/2015] Souji (Teddie) vs Kameten (Yosuke) <a href="https://www.youtube.com/watch?v=tAJk4JnZp0I&amp;t=8m32s" rel="external nofollow">https://www.youtube.com/watch?v=tAJk4JnZp0I&amp;t=8m32s</a><br>
	[3/14/2015] Souji (Teddie) vs Kameten (Yosuke) <a href="https://www.youtube.com/watch?v=tAJk4JnZp0I&amp;t=22m43s" rel="external nofollow">https://www.youtube.com/watch?v=tAJk4JnZp0I&amp;t=22m43s</a><br>
	[3/14/2015] Souji (Teddie) vs Kameten (Yosuke) <a href="https://www.youtube.com/watch?v=wh9-KKLDx4I&amp;t=5m24s" rel="external nofollow">https://www.youtube.com/watch?v=wh9-KKLDx4I&amp;t=5m24s</a><br>
	[3/14/2015] Souji (Teddie) vs Kameten (Yosuke) <a href="https://www.youtube.com/watch?v=wh9-KKLDx4I&amp;t=21m30s" rel="external nofollow">https://www.youtube.com/watch?v=wh9-KKLDx4I&amp;t=21m30s</a><br>
	[3/14/2015] Souji (Teddie) vs Kameten (Yosuke) <a href="https://www.youtube.com/watch?v=urul35LY5QA&amp;t=5m21s" rel="external nofollow">https://www.youtube.com/watch?v=urul35LY5QA&amp;t=5m21s</a></span>
</p>

<p>
	<span style="line-height: 20.3636px;">[3/14/2015] Souji (Teddie) vs Pet (Ken) <a href="https://www.youtube.com/watch?v=AUEa0ngMTtQ&amp;t=28s" rel="external nofollow">https://www.youtube.com/watch?v=AUEa0ngMTtQ&amp;t=28s</a><br>
	[3/14/2015] Souji (Teddie) vs Pet (Ken) <a href="https://www.youtube.com/watch?v=AUEa0ngMTtQ&amp;t=16m11s" rel="external nofollow">https://www.youtube.com/watch?v=AUEa0ngMTtQ&amp;t=16m11s</a></span><br><br><span style="line-height: 20.3636px;">[3/14/2015] Souji (Teddie) vs BB (Shadow Labrys) <a href="https://www.youtube.com/watch?v=wh9-KKLDx4I&amp;t=15s" rel="external nofollow">https://www.youtube.com/watch?v=wh9-KKLDx4I&amp;t=15s</a><br>
	[3/14/2015] Souji (Teddie) vs BB (Shadow Labrys) <a href="https://www.youtube.com/watch?v=wh9-KKLDx4I&amp;t=14m26s" rel="external nofollow">https://www.youtube.com/watch?v=wh9-KKLDx4I&amp;t=14m26s</a><br>
	[3/14/2015] Souji (Teddie) vs BB (Shadow Labrys) <a href="https://www.youtube.com/watch?v=wh9-KKLDx4I&amp;t=28m47s" rel="external nofollow">https://www.youtube.com/watch?v=wh9-KKLDx4I&amp;t=28m47s</a><br>
	[3/14/2015] Souji (Teddie) vs BB (Shadow Labrys) <a href="https://www.youtube.com/watch?v=urul35LY5QA&amp;t=12m30s" rel="external nofollow">https://www.youtube.com/watch?v=urul35LY5QA&amp;t=12m30s</a></span>
</p>
]]></description><guid isPermaLink="false">11843</guid><pubDate>Tue, 15 Sep 2015 16:04:23 +0000</pubDate></item><item><title>[P4AU] Teddie 2.0 Changes</title><link>https://www.forums.dustloop.com/forums/topic/9803-p4au-teddie-20-changes/</link><description><![CDATA[
<p>I'll update this post everytime we get new datas concerning 2.0 Teddie.<br><br><u><strong>Teddie 2.0 changes:</strong></u><br>
[collapse]</p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;">Standing AA (Normal)</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">The longer the button is held, the longer the recovery is</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">After the 8th hit, can no longer be jump canceled</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">Increased counter hit window during the move</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">By holding forward and the A button, the performance of the move also changes</span></p>
<br><p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;">Standing AAA (Normal)</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">Reduced the active frames of the last hit</span></p>
<br><p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;">Standing AAA (Shadow)</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">Can be normal canceled into Jumping 2C or Sweep</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">Can be jump canceled</span></p>
<br><p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;">Standing B</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">Can be normal canceled into itself for a maximum of 3 times</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">Increased untechable time on counter hit</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">Does not increased untechable time after a wall bound has occured</span></p>
<br><p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;">Standing B (2nd Hit Onward)</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">Increased recovery</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">On the 3rd swing, cannot be canceled on block</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">On the 3rd swing, can be canceled into jump or skills on hit</span></p>
<br><p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;">Crouching B</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">Increased downward portion of hitbox</span></p>
<br><p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;">Crouching C</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">Can be special canceled</span></p>
<br><p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;">Jumping A</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">Frame difference when airblocked worsened</span></p>
<br><p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;">Jumping B</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">On counter hit, after the ground bounce, can be ground techable</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">Recovery is worse when blocked</span></p>
<br><p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;">Jumping C</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">Increased recovery for the Persona</span></p>
<br><p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;">Jumping 2C</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">Persona now appears from the ground</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">Does not hit opponents on the ground</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">Can be normal canceled into Jumping C, Jumping A+B, and special canceled</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">No longer causes Fatal Counters</span></p>
<br><p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;">All D Attacks</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">Changed the attack portion’s blowback, reduced untechable time</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">Persona can no longer appear offscreen</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">Persona is no longer projectile invincible, only projectile invincible during the held version</span></p>
<br><p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;">Crouching D and Jumping 2D</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">Persona appears slightly farther forward</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">Persona slightly bounces now</span></p>
<br><p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;">Jumping D and Jumping 2D</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">Increased landing recovery</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">Now counter hit state during the motion</span></p>
<br><p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;">Sweep</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">Creates a different number of fish depending on the number of times the move is used</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">On the 3rd time the attack is used, it creates 3 fish</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">The hit property of the 3 fish version is different from normal</span></p>
<br><p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;">All Out Attack</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">Becomes invincible at an earlier time</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">Decreased recovery time</span></p>
<br><p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;">Jumping A+B</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">On hit, causes a ground bounce</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">No longer has an All Out Rush follow-up</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">Adjusted total performance, now works as a single hit overhead attack</span></p>
<br><p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;">Items</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">Various items now have a set 1P or 2P color</span></p>
<br><p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;">MF-06 Brahman / Heavy Armor Agni / Turbo Recon Dyaus</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">Can be destroyed by an opponent’s attack</span></p>
<br><p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;">Dr. Salt Neo / Mystery Food X / Muscle Drink</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">Can be knocked away by both player’s attacks</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">Can no longer be picked up as they are disappearing</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">Items cannot be picked up when a player is projectile invincible</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">Item pickup range increased</span></p>
<br><p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;">Mystery Food X</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">Now reduces HP when acquired</span></p>
<br><p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;">Muscle Drink</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">Rage time has been reduced</span></p>
<br><p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;">Bike Key</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">When both player and opponent acquire the key at the same time, priority is given to the player</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">If the opponent picks up the Bike Key, they gain 10 SP and the bike doesn’t come</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">Can no longer be picked up as it is disappearing</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">Can only be picked up while on the ground</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">Item pickup range increased</span></p>
<br><p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;">Dry Ice</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">Disappears soon after landing on the ground</span></p>
<br><p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;">Mobile Model Varna</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">On counter hit, causes stagger</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">Now foot attribute</span></p>
<br><p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;">D-Type Prithvi</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">After set on the ground, becomes Armor Invincible</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">When not invincible, can be broken by opponent’s attacks</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">When invincible, blocks opponent’s attacks and attacks</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">When an opponent is overhead this item, it attacks</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">Is not Armor Invincible during attacks</span></p>
<br><p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;">Amagiya Buckets </span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">After the second row, horizontal placement is no longer affected by screen placement</span></p>
<br><p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;">Teddie Decoy</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">Increased the opponent’s hitstun time</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">On successful counter, attack active frames reduced</span></p>
<br><p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;">Bearscrew (All Versions)</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">B and SB Versions are no longer Fatal Recovery State</span></p>
<br><p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;">B Bearscrew</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">Increased untechable time</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">On hit, floats the opponent and allows for follow-ups</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">Worsened frame difference when blocked</span></p>
<br><p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;">D Teddievision</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">Reduced total recovery</span></p>
<br><p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;">D Teddie Warp</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">Added a physical attack during the rush portion</span></p>
<br><p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;">Puppet Teddie (All Versions)</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">Can change the trajectory of the B and SB versions by inputting Up, Right, or Left</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">After the attack, the B and SB version now fall faster</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">The B and SB versions now cause a wall bounce on air hit</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">The A version now only causes a wall bounce when near the corner</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">For the airborne versions, can act after during the drop</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">Reduced the landing recovery of the airborne versions</span></p>
<br><p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;">A Puppet Teddie</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">Reduced the recovery time</span></p>
<br><p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;">B Puppet Teddie (Air)</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">Increased the recovery time</span></p>
<br><p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;">2D Teddie (All Versions)</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">Made the hurtbox during the animation lower</span></p>
<br><p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;">Mystery Teddie SP</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">Can now do D attacks during the cooldown gauge of Mystery Teddie SP</span></p>
<br><p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;">SB Tomahawk</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">Decreased startup time</span></p>
<br><p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;">B Nihil Hand</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">Increased startup time</span></p>
<br><p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;">Guard Cancel Attack</span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">Increased recovery time</span></p>
<br><p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:bold;font-style:normal;">Certain Persona Attacks</span><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">    </span></p>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">Persona is now invincible when appearing until active frames (Standing C, Crouching C, Jumping C, all versions of Teddievision)</span></p>
<p>
[/collapse]<br><br><u>Random notes:</u></p>
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<div><br><u>Famous Teddie Player's twitter accounts:</u><br><a class="bbc_url" href="%22https://twitter.com/soujif91%22" rel="external nofollow">Souji</a><br><a class="bbc_url" href="%22https://twitter.com/honda_smithee%22" rel="external nofollow">Minto</a><br><a class="bbc_url" href="%22https://twitter.com/NosferatuMad%22" rel="external nofollow">Maddo</a><br><a class="bbc_url" href="%22https://twitter.com/Moja_UDON%22" rel="external nofollow">Moja</a><br><br><br>
Please, feel free to share your opinions and expectations about 2.0 Teddie.</div>
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]]></description><guid isPermaLink="false">9803</guid><pubDate>Thu, 20 Nov 2014 08:36:02 +0000</pubDate></item><item><title>Teddie Skype Group, anyone actually down?</title><link>https://www.forums.dustloop.com/forums/topic/10349-teddie-skype-group-anyone-actually-down/</link><description><![CDATA[
<p>These threads are more or less dead so I was wondering if anyone would join a skype group if I were to make it or if I would end up just talking to myself.</p>
]]></description><guid isPermaLink="false">10349</guid><pubDate>Sat, 24 Jan 2015 09:49:47 +0000</pubDate></item></channel></rss>
