<?xml version="1.0"?>
<rss version="2.0"><channel><title>Shadow Labrys Latest Topics</title><link>https://www.forums.dustloop.com/forums/forum/203-shadow-labrys/</link><description>Shadow Labrys Latest Topics</description><language>en</language><item><title>Titanomachia Question(s)</title><link>https://www.forums.dustloop.com/forums/topic/12923-titanomachia-questions/</link><description><![CDATA[
<p>
	Feel free to add if you have questions as well but as for me...I have a question.
</p>

<p>
	Titanomachia seems to give you a very short time window to register the actions (up to 4 it seems). How do you get an ability that requires charge input queued up with such short time? I'm pretty sure I've seen it done but how is this possible? Thank you for your consideration.
</p>
]]></description><guid isPermaLink="false">12923</guid><pubDate>Wed, 24 Aug 2016 16:22:48 +0000</pubDate></item><item><title>[P4AU] Shadow Labrys 2.0 Video Thread</title><link>https://www.forums.dustloop.com/forums/topic/10398-p4au-shadow-labrys-20-video-thread/</link><description><![CDATA[
<div style="text-align:center;"><img src="http://kurushii.tv/Dustloop/P4U2/Graphics/Shadow_Labrys/P4U2_Header_Video_Thread.png" alt="P4U2_Header_Video_Thread.png"><br><br><em><strong>When browsing the character forums, please follow the site rules. Failure to do so will result in an Infraction. If you do not know the rules, please review them here: <a data-ipb="nomediaparse" href="" http: rel="external nofollow">Site Rules</a>.</strong></em></div>
<p> </p>
<ul class="bbc"><li>If you'd like to contribute, please feel free to do so! Just link the video along with the time that Shadow Labrys appears in the video, and I'll update this post with that video. If a suitable title for the video is available, please include it with the link.</li>
<li>Please refrain from going off topic in this thread. This thread is for posting of videos only. Gameplay discussion belongs in the <a data-ipb="nomediaparse" href="" http: rel="external nofollow">2.0 Gameplay thread</a>.</li>
</ul><p> </p>
<p></p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Notable Players</b></div>
<ul class="bbc"><li><strong>Name 1</strong> [??th Dan]<br><p class="bbc_indent" style="margin-left:40px;">Twitter: <a class="bbc_url" href="%22https://twitter.com/???%22" rel="external nofollow">@???</a></p>
</li><li><strong>Name 2</strong> [??th Dan]<br><p class="bbc_indent" style="margin-left:40px;">Twitter: <a class="bbc_url" href="%22https://twitter.com/???%22" rel="external nofollow">@???</a></p>
</li>
<li><strong>Name 3</strong> [??th Dan]<br><p class="bbc_indent" style="margin-left:40px;">Twitter: <a class="bbc_url" href="%22https://twitter.com/???%22" rel="external nofollow">@???</a></p>
</li>
</ul><p></p></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Misc Videos</b></div><br><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>Tutorial Videos</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<br>
Coming soon? Maybe.<br></div>
</div>
</div><br><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>Combo Videos</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<br>
Coming soon!<br></div>
</div>
</div></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Match Videos</b></div>
<p> </p>
<p><strong>Vs.</strong> <img src="https://www.forums.dustloop.com/uploads/emoticons/default_adachi.png" alt=":ballAD:"><br>
[01/15/2015] <a class="bbc_url" href="%22https://www.youtube.com/watch?v=gq9wfjDG0xw#t=813%22" rel="external nofollow">Shadow Labrys vs. Adachi</a> [TRF Day 1 Tournament]<br>
 </p>
<p><strong>Vs.</strong> <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAI.png" alt=":ballAI:"><br>
[00/00/2014] <a class="bbc_url" href="%22http://www.youtube.com%22" rel="external nofollow">Player 1 (XX) Vs. Player 2 (XX)</a> [Notes]<br><br><strong>Vs.</strong> <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAK.png" alt=":ballAK:"><br>
[00/00/2014] <a class="bbc_url" href="%22http://www.youtube.com%22" rel="external nofollow">Player 1 (XX) Vs. Player 2 (XX)</a> [Notes]<br><br><strong>Vs.</strong> <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballCHIE.png" alt=":ballCHIE:"><br>
[00/00/2014] <a class="bbc_url" href="%22http://www.youtube.com%22" rel="external nofollow">Player 1 (XX) Vs. Player 2 (XX)</a> [Notes]<br><br><strong>Vs.</strong> <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballEL.png" alt=":ballEL:"><br>
[00/00/2014] <a class="bbc_url" href="%22http://www.youtube.com%22" rel="external nofollow">Player 1 (XX) Vs. Player 2 (XX)</a> [Notes]<br><br><strong>Vs.</strong> <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballJU.png" alt=":ballJU:"><br>
[00/00/2014] <a class="bbc_url" href="%22http://www.youtube.com%22" rel="external nofollow">Player 1 (XX) Vs. Player 2 (XX)</a> [Notes]<br><br><strong>Vs.</strong> <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballKA2.png" alt=":ballKA2:"><br>
[01/15/2015] <a data-ipb="nomediaparse" href="" http: rel="external nofollow">Shadow Labrys vs. Kanji</a> [TRF Day 1 Tournament]<br><br><strong>Vs.</strong> <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballLB.png" alt=":ballLB:"><br>
[00/00/2014] <a class="bbc_url" href="%22http://www.youtube.com%22" rel="external nofollow">Player 1 (XX) Vs. Player 2 (XX)</a> [Notes]</p>
<p> </p>
<p><strong>Vs.</strong> <img src="https://www.forums.dustloop.com/uploads/emoticons/default_margaret.png" alt=":ballMG:"><br>
[00/00/2014] <a class="bbc_url" href="%22http://www.youtube.com%22" rel="external nofollow">Player 1 (XX) Vs. Player 2 (XX)</a> [Notes]</p>
<p> </p>
<p><strong>Vs.</strong> <img src="https://www.forums.dustloop.com/uploads/emoticons/default_marie.png" alt=":ballMA:"><br>
[00/00/2014] <a class="bbc_url" href="%22http://www.youtube.com%22" rel="external nofollow">Player 1 (XX) Vs. Player 2 (XX)</a> [Notes]<br>
 </p>
<p><strong>Vs.</strong> <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballMT.png" alt=":ballMT:"><br>
[01/18/2015] <a data-ipb="nomediaparse" href="" http: rel="external nofollow">Shadow Labrys vs. Mitsuru</a> [Treasure Island Shin-Urayasu Singles]<br><br><strong>Vs.</strong> <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballNA.png" alt=":ballNA:"><br>
[01/15/2015] <a data-ipb="nomediaparse" href="" http: rel="external nofollow">Shadow Labrys vs. Naoto</a> [TRF Day 1 Tournament]<br>
 </p>
<p><strong>Vs. </strong> <img src="https://www.forums.dustloop.com/uploads/emoticons/default_rise.png" alt=":ballRI:"></p>
<p>[00/00/2014] <a data-ipb="nomediaparse" href="" http: rel="external nofollow">Player 1 (XX) Vs. Player 2 (XX)</a> [Notes]<br><br><strong>Vs.</strong> <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballSLB.png" alt=":ballSLB:"><br>
[00/00/2014] <a class="bbc_url" href="%22http://www.youtube.com%22" rel="external nofollow">Player 1 (XX) Vs. Player 2 (XX)</a> [Notes]<br><br><strong>Vs.</strong> <img src="https://www.forums.dustloop.com/uploads/emoticons/default_BALLSHO.png" alt=":ballSHO:"><br>
[00/00/2014] <a class="bbc_url" href="%22http://www.youtube.com%22" rel="external nofollow">Player 1 (XX) Vs. Player 2 (XX)</a> [Notes]<br><br><strong>Vs.</strong> <img src="https://www.forums.dustloop.com/uploads/emoticons/default_BALLPSHO.png" alt=":ballPSHO:"><br>
[00/00/2014] <a class="bbc_url" href="%22http://www.youtube.com%22" rel="external nofollow">Player 1 (XX) Vs. Player 2 (XX)</a> [Notes]<br><br><strong>Vs.</strong> <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTD.png" alt=":ballTD:"><br>
[00/00/2014] <a class="bbc_url" href="%22http://www.youtube.com%22" rel="external nofollow">Player 1 (XX) Vs. Player 2 (XX)</a> [Notes]<br><br><strong>Vs.</strong> <img src="https://www.forums.dustloop.com/uploads/emoticons/default_BALLYUK.png" alt=":ballYUK:"><br>
[00/00/2014] <a class="bbc_url" href="%22http://www.youtube.com%22" rel="external nofollow">Player 1 (XX) Vs. Player 2 (XX)</a> [Notes]<br><br><strong>Vs.</strong> <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballYU.png" alt=":ballYU:"><br>
[01/18/2015] <a data-ipb="nomediaparse" href="" http: rel="external nofollow">Shadow Labrys vs. Narukami</a> [Treasure Island Shin-Urayasu Singles]<br><br><strong>Vs.</strong>  <img src="https://www.forums.dustloop.com/uploads/emoticons/default_BALLYUK.png" alt=":ballYUK:"> <br>
[00/00/2014] <a class="bbc_url" href="%22http://www.youtube.com%22" rel="external nofollow">Player 1 (XX) Vs. Player 2 (XX)</a> [Notes]<br><br><strong>Vs.</strong> <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballYK.png" alt=":ballYK:"><br>
[01/18/2015] <a data-ipb="nomediaparse" href="" http: rel="external nofollow">Shadow Labrys vs. Yukiko</a> [Treasure Island Shin-Urayasu Singles]<br><br></p></div>
]]></description><guid isPermaLink="false">10398</guid><pubDate>Mon, 02 Feb 2015 21:26:52 +0000</pubDate></item><item><title>[P4AU] Shadow Labrys - Video Thread</title><link>https://www.forums.dustloop.com/forums/topic/8017-p4au-shadow-labrys-video-thread/</link><description><![CDATA[
<p><img src="http://kurushii.tv/Dustloop/P4U2/Graphics/Shadow_Labrys/P4U2_Header_Video_Thread.png" alt="P4U2_Header_Video_Thread.png"><br><br><em><strong>When browsing the Shadow Labrys forums, please follow Dustloop's rules. Failure to do so will result in an infraction. If you do not know the rules you can check them here -&gt; <a href="" rel="external nofollow">Site Rules</a>.</strong></em></p><ul><li>If you'd like to contribute, please feel free to do so! Just link the video along with the time that Shadow Labrys appears in the video, and I'll update this post with that video. If a suitable title for the video is available, please include it when linking the video.</li><li>Please refrain from going off topic in this thread. This thread is for posting of videos only.</li></ul><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Notable Players</b></div><ul><li><strong>BB</strong><br><br><p style="margin-left:40px;">Twitter: <a href="" rel="external nofollow">@BB02A</a></p></li><li><strong>Nerina</strong><br><br><p style="margin-left:40px;">Twitter: <a href="" rel="external nofollow">@MajinNerina</a></p></li><li><strong>Sorashido</strong><br><br><p style="margin-left:40px;">Twitter: <a href="" rel="external nofollow">@sorashido0</a></p></li><li><strong>BananaKen</strong> (Jose, Joes, etc.)<br><br><p style="margin-left:40px;">Twitter: <a href="" rel="external nofollow">@BananaKen</a> | Ask: <a href="" rel="external nofollow">BananaKen</a></p></li></ul></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Misc Videos</b></div><br><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i>Tutorial Videos</i>: </div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>
<br>
Will be linked from BK's channel ASAP!<br></div>
</div>
</div><br><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i>Combo Videos</i>: </div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>
<br>
Coming soon!<br></div>
</div>
</div></div><br><br><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Match Videos</b></div><br><br><strong>Vs.</strong> <img src="https://www.forums.dustloop.com/uploads/emoticons/default_adachi.png" alt=":ballAD:"><br>
-<br><br><strong>Vs.</strong> <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAI.png" alt=":ballAI:"><br>
[07/20/2014] <a href="" rel="external nofollow">BB (S. Lab) vs. Nagi (Aigis)</a> (LLAKB Arc Revo Area Qualifier)<br><br><br><strong>Vs.</strong> <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAK.png" alt=":ballAK:"><br>
[07/20/2014] <a href="" rel="external nofollow">BB (S. Lab) vs. Domi (Aki)</a> (LLAKB Arc Revo Area Qualifier)<br><br><strong>Vs.</strong> <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballCHIE.png" alt=":ballCHIE:"><br>
[07/06/2014] <a href="" rel="external nofollow">BB vs. Kirisame (S. Chie)</a> (Square 1 Musako Arc Revo Qualifier)<br>
[12/31/2014] <a href="" rel="external nofollow">BB (S. Lab) vs. Tetsu (Chie)</a> (Shinjuku Sportsland 5v5)<br><br><br><strong>Vs.</strong> <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballEL.png" alt=":ballEL:"><br>
-<br><br><strong>Vs.</strong> <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballJU.png" alt=":ballJU:"><br>
-<br><br><strong>Vs.</strong> <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballKA2.png" alt=":ballKA2:"><br><a href="" rel="external nofollow">[11/28/2013]???(SL) vs S-Kanji</a><br><a href="" rel="external nofollow">[11/30/2013]???(SL) vs S-Kanji</a><br><br><strong>Vs.</strong> <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballLB.png" alt=":ballLB:"><br>
[07/29/2014] <a href="" rel="external nofollow">Nerina (S. Lab) vs. Purepure (Labrys)</a> <a href="" rel="external nofollow">Part Two</a> <a href="" rel="external nofollow">Part Three</a><br><br><strong>Vs.</strong> <img src="https://www.forums.dustloop.com/uploads/emoticons/default_BALLPSHO.png" alt=":ballPSHO:"><br>
-<br><br><strong>Vs.</strong> <img src="https://www.forums.dustloop.com/uploads/emoticons/default_marie.png" alt=":ballMA:"><br>
-<br><br><strong>Vs.</strong> <img src="https://www.forums.dustloop.com/uploads/emoticons/default_margaret.png" alt=":ballMG:"><br>
-<br><br><strong>Vs.</strong> <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballMT.png" alt=":ballMT:"><br><a href="" rel="external nofollow">[11/30/2013]???(SL) vs Mitsuru</a><br><br><br><strong>Vs.</strong> <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballNA.png" alt=":ballNA:"><br><a href="" rel="external nofollow">[11/30/2013]???(SL) vs Naoto</a><br><br><br><strong>Vs.</strong> <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballSLB.png" alt=":ballSLB:"><br>
-<br><br><strong>Vs.</strong> <img src="https://www.forums.dustloop.com/uploads/emoticons/default_BALLSHO.png" alt=":ballSHO:"><br>
-<br><br><strong>Vs.</strong> <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTD.png" alt=":ballTD:"><br>
[05/03/2015] <a href="" rel="external nofollow">BB (S. Lab) vs. Souji (Kuma)</a> (KSB P4AU Losers Semi-Finals)<br><br><strong>Vs.</strong> <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballYO.png" alt=":ballYO:"><br><a href="" rel="external nofollow">[11/30/2013]???(SL) vs Yosuke</a><br><br><br><strong>Vs.</strong> <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballYU.png" alt=":ballYU:"><br>
[06/28/2014]<a href="" rel="external nofollow">Ritori (S. Lab) vs. Narukami</a> (CW Arc Revo Qualifer)<br><br><strong>Vs.</strong> <img src="https://www.forums.dustloop.com/uploads/emoticons/default_BALLYUK.png" alt=":ballYUK:"><br><a href="" rel="external nofollow">[11/28/2013]???(SL) vs Yukari</a><br><br><strong>Vs.</strong> <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballYK.png" alt=":ballYK:"><br><a href="" rel="external nofollow">[11/30/2013]???(SL) vs Yukiko</a><br></div>
]]></description><guid isPermaLink="false">8017</guid><pubDate>Sun, 01 Dec 2013 22:20:57 +0000</pubDate></item><item><title>[P4AU] Shadow Labrys 2.0 Gameplay Discussion</title><link>https://www.forums.dustloop.com/forums/topic/10225-p4au-shadow-labrys-20-gameplay-discussion/</link><description><![CDATA[
<p style="margin-left:40px;text-align:center;"><a data-ipb="nomediaparse" href="" http: rel="external nofollow"><img src="http://kurushii.tv/Dustloop/P4U2/Graphics/Shadow_Labrys/P4U2_Header_Gameplay_Discussion.png" alt="P4U2_Header_Gameplay_Discussion.png"></a></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><em><strong>This thread is for all disussion relating to a girl and her Minotaur in 2.0. Please remember to stay on topic and follow the site rules.</strong></em></p>
<p> </p>
<p>Patch translations can be found collapsed below. As information and footage become increasingly available now that 2.0 is live, I'll continue to update this post to note phantom changes, new combo routes, etc. <br><br></p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Phantom &amp; Other Changes</b></div>
<ul class="bbc"><li><strong><em>2B JUMP-CANCELLABLE ON BLOCK.</em></strong> Overall number of jump-cancels has now doubled.</li>
<li>Average damage appears to have <em>increased.</em> Max damage (all resources, shiny/BananaKen combos) is lower, however.</li>
<li>Increased untechable time on j.2B: old combo routes unaffected (5AAA &gt; hop-cancel &gt; j.2B still possible midscreen); new combo routes possible as well.</li>
<li>Challenge Authority SB &gt; Brutal Impact A still links (reversion from loketest).</li>
<li>CH DP &gt; meaty 2C now possible; improved start-up on 2C means it will reliably hit meaty.</li>
<li>CH DP &gt; Massive Slaughter set-ups possible but not confirmed.</li>
<li>5C and 2C proration changed (numbers currently unknown); combos that are presently yellow-beats are now valid. Possibilities: 2C's changes mean CH DP&gt;dash 2A+B&gt;2C should now hit without needing to connect the DP at max range; CH DP&gt;dash 2A+B&gt;2C hit&gt;j.214A+B&gt;oki one suggested route.</li>
</ul><p></p></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Corrections</b></div>Entering blockstun does not immediately cancel 2C; rather, 2C will be interrupted when Shadow Labrys is in a blockstring while 2C is <em>surfacing</em> (not diving down).</div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Damage Adjustments</b></div>Minimum damage changed (gamewide change):
<ul class="bbc"><li>C Punch: 720-&gt;720</li>
<li>D Punch: 780-&gt;780</li>
<li>SB Punch: 900-&gt;780</li>
<li>A Brutal: 900-&gt;780</li>
<li>B Brutal: 1350-&gt;1050</li>
<li>SB Brutal: 1800-&gt;1100</li>
<li>Titanomachia Finish: 1020-&gt;900</li>
</ul><p></p></div><br><br><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>Patch notes.</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
 <div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Shadow Labrys Normals</b></div><br>
5AAA: Gatlings into sweep<br>
5B: Fatal Counter removed.<br>
2B: Fatal Counter removed.<br>
j.BB:
<ul class="bbc"><li>Untechable time increased.</li>
<li>No additional untechable time off wallbounce.</li>
</ul><p>j.2B:</p>
<ul class="bbc"><li>Can now be executed with diagonal inputs (j.1/3B).</li>
<li>Untechable time increased.</li>
<li>No additional untechable time off wallbounce.</li>
</ul><p></p></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Asterius Normals</b></div><br>
"Bull-cancelling": Attacks can only be cancelled on hit or block; cannot cancel on whiff.<br>
5C, 2C, and 214C/D: Fatal Counter added.<br>
2C:
<ul class="bbc"><li>Activation sped up.</li>
<li><del>If you start blocking (i.e., enter blockstun) before Asterius finishes going underground, attack doesn't activate. (Read: no more mashing 2C on block any longer.)</del> See above: 2C will be interrupted if Shadow Labrys is in a blockstring as Asterius <em>surfaces</em>, not while he's diving down.</li>
<li>Increased lower portion of the attack hitbox.</li>
</ul><p>5C:</p>
<ul class="bbc"><li>Activation sped up.</li>
<li>Untechable time increased.</li>
<li>Hit property changed, no longer causes ground slide. Now causes large knockback. Wallbounces in the corner.</li>
</ul><p></p></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Universal Mechanics</b></div><br>
All Out Attack:
<ul class="bbc"><li>Becomes invincible sooner.</li>
<li>Recovery increased.</li>
<li>In counter state for less time.</li>
</ul><p><em>ed.: She still has armor frames on her AoA in 1.1, despite the mook saying otherwise; I didn't calculate the exact frames, so take "sooner" as you will.</em></p></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Shadow Labrys Specials &amp; Supers</b></div><br>
Chain Knuckle (all versions):
<ul class="bbc"><li>Activation sped up.</li>
<li>Recovery decreased.</li>
<li>B and SB version untechable time increased.</li>
</ul><p>B Chain Knuckle: No additional untechable time off wallbounce.<br>
SB Chain Knuckle: Larger rebound from wallbounce.<br><br><br>
Guillotine Axe (all versions):</p>
<ul class="bbc"><li>Untechable time increased.</li>
<li>No additional untechable time off groundbounce.</li>
</ul><p>SB Guillotine Axe:</p>
<ul class="bbc"><li>Decreased blowback on hit, floats higher off groundbounce.</li>
<li>Can now be ground teched.</li>
</ul><p>Titanomachia: SP gain decreased while active.</p></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Asterius Specials</b></div><br>
Buffalo Hammer (all versions):
<ul class="bbc"><li>Activation sped up.</li>
<li>Advances further forward.</li>
<li>Can withstand a greater amount of damage while active.</li>
<li>Ground-techable.</li>
<li>Adjusted blowback on SB version. 2nd attack easier to land.</li>
</ul><p>Buffalo Hammer quake:</p>
<ul class="bbc"><li>Floats on hit.</li>
<li>Untechable time increased.</li>
<li>No longer hits Personas.</li>
<li>No longer hits if the opponent is behind Asterius.</li>
<li>No longer KO's opponents.</li>
</ul><p>Public Execution (all versions)</p>
<ul class="bbc"><li>Easier to catch opponents behind. (Hitbox adjusted.)</li>
</ul><p></p></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Asterius Damage</b></div><br>
When Asterius is taking damage, can no longer perform actions*<br><em>Unclear whether this is a glitch fix or if it means something else entirely.</em><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Notes</b></div><strong><em>2C IS INCREDIBLY FAST.</em></strong><br>
Edit: includes translations from Xie's doc; Guillotine, Buffalo Hammer, and "Asterius Damage" adjusted accordingly.</div>
</div>
</div>
</div>
]]></description><guid isPermaLink="false">10225</guid><pubDate>Fri, 09 Jan 2015 09:51:13 +0000</pubDate></item><item><title>[P4AU] Shadow Labrys Skype Group</title><link>https://www.forums.dustloop.com/forums/topic/10357-p4au-shadow-labrys-skype-group/</link><description><![CDATA[
<p>To make it easier for Shadow Labrys players to talk tech, discuss MUs, and complain about how we're outnumbered and no one loves us, there's now a Skype group! Please post your Skype name here or add <strong>haotshy61289</strong> on Skype to join. </p>
]]></description><guid isPermaLink="false">10357</guid><pubDate>Wed, 28 Jan 2015 21:00:14 +0000</pubDate></item><item><title>[P4AU] Shadow Labrys - Combo Thread</title><link>https://www.forums.dustloop.com/forums/topic/9442-p4au-shadow-labrys-combo-thread/</link><description><![CDATA[
<p><strong>Need Banner</strong></p>
<p> </p>
<p> </p>
<p></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Information</b></div>
<p> </p>
<p>Welcome to the Shadow Labrys (Asterius) combo thread. I'll separate combos from starters, and useful to weird/useless</p>
<p> </p>
<p>I'll complete all the figures and combos when I get time :P</p>
<p> </p>
<p></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Mid-screen Useful combos</b></div>
<p>[collapse]<br><strong>5A Starter</strong><br><br>
- 5AAAAA [--][Auto Combo]<br>
- 5AAA &gt; 2A+C &gt; j.2B &gt; dash &gt; j.B &gt; dj.A &gt; 214A &gt; 214C [<span style="color:#ff0000;">2254</span>dmg/<span style="color:#0000ff;">35</span> meter gain][Damage &amp; okizeme]<br>
- 5A &gt; 5B &gt; 2A+B &gt; 5C [<span style="color:#ff0000;">1761</span>dmg/<span style="color:#0000ff;">15</span> meter gain/Corner Carry]</p>
<p>- (close corner) 5A &gt; 5B &gt; 2A+B &gt; 5C &gt; airdash &gt; j.BB &gt; j.214B &gt; 236236C [<span style="color:#ff0000;">3275</span>dmg/<span style="color:#0000ff;">24</span> req meter/<span style="color:#ee82ee;">50</span> used meter]</p>
<p>- 5AAAA &gt; 236236C+D &gt; 2A+B &gt; B+D &gt; 236236C+D [<span style="color:#ff0000;">3575</span>dmg/ <span style="color:#0000ff;">129</span> req meter/<span style="color:#ee82ee;">150</span> used meter][Round Ender]<br>
- CH 5A &gt; 2B &gt; j.B &gt; dj.B &gt; j.214B &gt; 8C &gt; j.B &gt; dj.A &gt; j.214A &gt; 214C [<span style="color:#ff0000;">2861</span>dmg/<span style="color:#0000ff;">34</span> meter gain]</p>
<p> </p>
<p><strong>2A Starter</strong></p>
<p> </p>
<p>- 2A &gt; 5B &gt; 2A+B &gt; 5C [<span style="color:#ff0000;">1611</span>dmg/ <span style="color:#0000ff;">15</span> meter gain]</p>
<p> </p>
<p><strong>5B Starter</strong></p>
<p> </p>
<p>- 5B &gt; 2A+B &gt; 5C [<span style="color:#ff0000;">1972</span>dmg/<span style="color:#0000ff;">15</span> meter gain]</p>
<p>- CH 5B &gt; 2B &gt; j.B &gt; dj.B &gt; j.214B &gt; 8C &gt; j.B &gt; dj.B &gt; j.214A &gt; 214C [<span style="color:#ff0000;">3364</span>dmg/<span style="color:#0000ff;">33</span> meter gain]</p>
<p>- CH 5B &gt; AoA [C] &gt; j.A &gt; j.B &gt; dj.A &gt; dj.B &gt; j.214A &gt; 214C [<span style="color:#ff0000;">3458</span>dmg/<span style="color:#0000ff;">42</span> meter gain]</p>
<p> </p>
<p><strong>2B Starter</strong></p>
<p> </p>
<p>- 2B &gt; j.B &gt; dj.B &gt; j.214B &gt; 8C &gt; j.B &gt; dj.A &gt; j.214A &gt; 214C [<span style="color:#ff0000;">3240</span>dmg/<span style="color:#0000ff;">33</span> meter gain]</p>
<p>- CH 2B &gt; (delay) j.2B &gt; dash &gt; j.BB &gt; dj.214B &gt; 8C &gt; j.B &gt; dj.A &gt; j.214A &gt; 214C [<span style="color:#ff0000;">3791</span>dmg/<span style="color:#0000ff;">36</span> meter gain]</p>
<p> </p>
<p><strong>5C Starter</strong></p>
<p> </p>
<p>5C &gt; airdash cross up &gt; 2B &gt; j.B &gt; dj.A &gt; j.214A &gt; 214C [<span style="color:#ff0000;">3182</span>dmg/<span style="color:#0000ff;">26</span> meter gain]</p>
<p> </p>
<p><strong>2C Starter</strong></p>
<p> </p>
<p>2C &gt; (j.)214B [<span style="color:#ff0000;">2648</span>dmg/<span style="color:#0000ff;">16</span> meter gain]</p>
<p> </p>
<p><strong>AoA Starter</strong></p>
<p> </p>
<p>AoA [C] &gt; j.A &gt; j.214A &gt; 2C &gt; 214A [<span style="color:#ff0000;">3138</span>dmg/<span style="color:#0000ff;">39</span> meter gain]</p>
<p><strong>214A+B Starter</strong></p>
<p> </p>
<p>214A+B &gt; dash &gt; 5A &gt; j.A &gt; j.B &gt; dj.A &gt; dj.B &gt; j.214A &gt; 214C [<span style="color:#ff0000;">2982</span>dmg/<span style="color:#0000ff;">25</span> req meter/<span style="color:#ee82ee;">25</span> meter used][okizeme]</p>
<p>[/collapse]</p></div>
<p> </p>
<p></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Corner Useful combos</b></div>[collapse]
<p> </p>
<p><strong>5A Starter</strong></p>
<p> </p>
<p>- 5AA &gt; 5B &gt; 2B &gt; j.2B &gt; dj.BB &gt; j.214A &gt; 5C &gt; 236D [<span style="color:#ff0000;">3104</span>dmg/<span style="color:#0000ff;">30</span> meter gain][Laser oki]</p>
<p> </p>
<p><strong>2A Starter</strong></p>
<p> </p>
<p>- 2A &gt; 5B &gt; 2A+B &gt; B+D &gt; 8C &gt; j.2B &gt; dj.BB &gt; j.214B &gt; 214C [<span style="color:#ff0000;">3021</span>dmg /<span style="color:#0000ff;">36</span> meter gain]</p>
<p>- 2A &gt; 5B &gt; 2A+B &gt; 5C &gt; 2B &gt; j.2B &gt; dj.BB &gt; j.214B &gt; 214C [<span style="color:#ff0000;">2986</span>dmg /<span style="color:#0000ff;">39</span> meter gain]</p>
<p> </p>
<p><strong>5B Starter</strong></p>
<p> </p>
<p>- 5B &gt; 2A+B &gt; B+D &gt; 8C &gt; j.2B &gt; dj.BB &gt; j.214B &gt; 214C [<span style="color:#ff0000;">3605</span>dmg/<span style="color:#0000ff;">36</span> meter gain]</p>
<p>- CH 5B &gt; 2B &gt; j.2B &gt; dj.BB &gt; j.214B &gt; 8C &gt; hj.BB &gt; j.214A &gt; 214C [<span style="color:#ff0000;">3991</span>dmg /<span style="color:#0000ff;">41</span> meter gain]</p>
<p>- CH 5B &gt; 2B &gt; j.2B &gt; dj.BB &gt; j.214A &gt; 5C &gt; 236D [<span style="color:#ff0000;">3353</span>dmg /<span style="color:#0000ff;">28</span> meter gain][laser oki]</p>
<p>- CH 5B &gt; 2B &gt; j.2B &gt; dj.BB &gt; j.214B &gt;  5C &gt; j.B &gt; dj.BB &gt; j.214A &gt; 214C : [<span style="color:#ff0000;">4256</span>dmg /<span style="color:#0000ff;">49</span> meter gain]</p>
<p>- CH 5B &gt; 2B &gt; j.2B &gt; dj.BB &gt; j.214B &gt;  5C &gt; hj.BB &gt; j.214A+B &gt; [4]6C [<span style="color:#ff0000;">4058</span>dmg /<span style="color:#0000ff;">36</span> meter gain /<span style="color:#ee82ee;">25</span> meter used] grab oki</p>
<p> </p>
<p><strong>2B Starter</strong></p>
<p> </p>
<p>- 2B &gt; j.2B &gt; j.BB &gt; j.214A &gt; 5C &gt; 236D [<span style="color:#ff0000;">3131</span>dmg/<span style="color:#0000ff;">25</span> meter gain][Laser oki]</p>
<p> </p>
<p><strong>214A+B Starter</strong></p>
<p> </p>
<p>214A+B &gt; 5A &gt; 5B &gt; 2B &gt; j.2B &gt; dj.BB &gt; j.214A &gt; 5C &gt; 236D [<span style="color:#ff0000;">3663</span>dmg/<span style="color:#0000ff;">25</span> meter req/<span style="color:#ee82ee;">25</span> meter used]</p>
<p> </p>
<p><strong>AoA Starter</strong></p>
<p> </p>
<p>AoA (D) &gt; 5A &gt; 5B &gt; 2B &gt; j.2B &gt; dj.BB &gt; j.214A &gt; 5C &gt; 236D [<span style="color:#ff0000;">3537</span>dmg/<span style="color:#0000ff;">33</span> meter gain]</p>
<p> </p>
<p><strong>[4]6C Starter</strong></p>
<p> </p>
<p>[4]6C &gt; 2B &gt; j.2B &gt; dj.BB &gt; dj.214B &gt; 5C <span style="color:#ff0000;">[3707</span>dmg/<span style="color:#0000ff;">31</span> meter gain]</p>
<p> </p>
<p></p></div>[/collapse]</div>
<p> </p>
<p> </p>
<p> </p>
<p></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Mid-screen Yolo/shiny/useless combos</b></div>[collapse]
<p> </p>
<p>- 5AAA &gt; 2A+C&gt; j.2B &gt; dash &gt; j.A &gt; j.B &gt; dj.A &gt; 5C &gt; j.214A &gt; (5C Hits) &gt; 236D [<span style="color:#ff0000;">2168</span>dmg/<span style="color:#0000ff;">34</span> meter gain][shiny]. <strong>If done correctly, it should cross the opponent up.</strong></p>
<p>- 2A &gt; 5B &gt; 8C &gt; 2A+B &gt; (8C Hits) Dash under j.B &gt; dj.A &gt; j.214A &gt; 214C [<span style="color:#ff0000;">2411</span>dmg/--][Yolo/Shiny]</p>
<p>- 5A/2A &gt; 5B &gt; 8C &gt; 2A+B &gt; (8C Hits) 7j.2B &gt; dash &gt; j.B &gt; dj.A &gt; j.214A &gt; 214C [<span style="color:#ff0000;">2721</span>dmg][Yolo/Shiny]</p>
<p> </p>
<p>- CH 2B &gt; delay j.2B &gt; dash &gt; j.2B &gt; land &gt; j.2B &gt; dj.BB &gt; j.214B &gt; 5C [--][shiny/useless]</p>
<p>[/collapse]</p>
<p> </p>
<p></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Corner Yolo/shiny/useless combos</b></div>[collapse]
<p> </p>
<p>[/collapse]</p></div></div>
<p> </p>
<p> </p>
<p> </p>
<p></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Titanomachia combos</b></div>
<p> </p>
<p>First of all, you should consider all Titanomachia combos useful. They are all very damaging combos that can easily bypass awakening threshold and kill your opponent. The only drawback is that they are all easily burstable.</p>
<p>In P4U2, thanks to the short recovery of SB Titanomachia and its new properties, all starters become a legit deadly combo.</p>
<p> </p>
<p></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Mid-screen combos</b></div>[collapse]
<p> </p>
<p>- 5AAA &gt; 214A+B &gt; 214214C (5C &gt; 2C &gt; 214C) &gt; 2A+B &gt; B+D &gt; SC 214214B &gt; (5C) &gt; (2C) &gt; (214C) &gt; 214214B release &gt; Hellflames [<span style="color:#ff0000;">5207</span>dmg/<span style="color:#0000ff;">107</span> meter req/<span style="color:#ee82ee;">125</span> meter use] <strong>214214B needs to be released during Hellflames freeze time</strong>.</p>
<p> </p>
<p>- CH 5B &gt; 2B &gt; j.B &gt; dj.B &gt; j.214B &gt; 214214C (2C &gt; 214C) &gt; j.A &gt; j.214A &gt; SC 214214B &gt; (2C) &gt; (214C)  &gt; release 214214B  &gt; Hellflames [<span style="color:#ff0000;">6001</span>dmg/<span style="color:#ee82ee;">100</span> meter use] <strong>214214B needs to be released during Hellflames freeze time</strong>.</p>
<p> </p>
<p>- CH B+D &gt; very short delay &gt; 214214C+D (2C &gt; 214C) &gt; dash &gt; 2A+B &gt; B+D &gt; SC 214214B &gt; (2C) &gt; (214C) &gt; 214214B release &gt; Hellflames [<span style="color:#ff0000;">5030</span>dmg/<span style="color:#ee82ee;">125</span> meter use] <strong>214214B needs to be released during Hellflames freeze time</strong>.</p>
<p> </p>
<p>- 2C &gt; j.214B &gt; 214214C+D (2C &gt; 214C) &gt; j.A &gt; j.214A &gt; SC 214214B &gt; (2C) &gt; (214C) &gt; 214214B release &gt; Hellflames [<span style="color:#ff0000;">5874</span>dmg/<span style="color:#ee82ee;">125</span> meter use] <strong>214214B needs to be released during Hellflames freeze time</strong>.</p>
<p> </p>
<p>- AoA [C] &gt; j.A &gt; j.B &gt; dj.A &gt; dj.B &gt; j.214B &gt; 214214C+D (2C, 214C) &gt; j.A &gt; j.214A &gt; SC 214214B &gt; (2C) &gt; (214C) &gt; 214214B release &gt; Hellflames [<span style="color:#ff0000;">5718</span>dmg/<span style="color:#ee82ee;">125</span> meter use] <strong>214214B needs to be released during Hellflames freeze time</strong>.</p>
<p> </p>
<p>- <strong>PING PONG COMBO</strong> (back to corner) : CH 2B &gt; air dash cross under &gt; 5C &gt; 214214C (5C &gt; 236C) &gt; 236B &gt; (5C) &gt; 236A &gt; (236C) &gt; delay 236A+B &gt; (236C pillar) &gt; Hellflames &gt; 214214A [<span style="color:#ff0000;">4895</span>dmg/<span style="color:#ee82ee;">125</span> meter use][shiny/Useless/Stylish/PingPong]</p>
<p> </p>
<p></p></div>[/collapse]
<p> </p>
<p></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Corner Combos</b></div>[collapse]
<p> </p>
<p>- 5AA &gt; 5B &gt; 2B &gt; j.2B &gt; dj.BB &gt; j.214B &gt; 5C &gt; very short delay 214214C (5C) &gt; 2A+B &gt; B+D &gt; SC 214214B &gt; (5C) &gt; Hellflames  &gt; 214214B release &gt; [2]8D &gt; A+C cross under &gt; 214214B (<span style="color:#ff0000;">7554</span>dmg/<span style="color:#0000ff;">118</span> req meter/<span style="color:#ee82ee;">150</span> used meter]</p>
<p> </p>
<p>- <strong>Kill Elisabeth Combo</strong> CH 5B &gt; OMB &gt; 5B &gt; 2B &gt; j.2B &gt; dj.BB &gt; j.214B &gt; 5C &gt; very short delay 214214C (5C) &gt; 2A+B &gt; B+D &gt; SC 214214B &gt; (5C) &gt; Hellflames  &gt; 214214B release &gt; [2]8D &gt; A+C cross under &gt; 214214B [<span style="color:#ff0000;">8328</span>dmg/<span style="color:#ee82ee;">150</span> used meter]</p>
<p> </p>
<p>[/collapse]</p>
<p></p></div></div>
]]></description><guid isPermaLink="false">9442</guid><pubDate>Tue, 09 Sep 2014 11:53:09 +0000</pubDate></item><item><title>[P4AU] Shadow Labrys - General Discussion</title><link>https://www.forums.dustloop.com/forums/topic/8012-p4au-shadow-labrys-general-discussion/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center;"><img src="http://kurushii.tv/Dustloop/P4U2/Graphics/Shadow_Labrys/P4U2_Header_Gameplay_Discussion.png" alt="P4U2_Header_Gameplay_Discussion.png"><p>
</p><p>
<strong>Talk about all things SLab related here. Remember to stay on topic and follow the site rules ^_^</strong></p></div><p></p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Final Changes</b></div><ul><li><br><br><span style="text-decoration:underline;">General</span>:<br><strong>Got 6 persona cards</strong><br>
A bit here and there. While 6 persona cards means you'll almost never lose your persona, losing all 6 also leaves you neutered for nearly 15 seconds.<br><br><strong>Base damage buffed</strong><br>
All her base damage in P4U1 had a 0.95 multiplier applied to it and it's gone now, probably to systemically define that she isn't part of the new Shadow characters who do have a similar multiplier to their base damage. IF YOU THOUGHT SHE DIDN'T DO ENOUGH DAMAGE BEFORE, WELL...<br><br><strong>Can activate persona moves on block</strong><br>
A great buff in theory but greatly limited by the fact that most of your moves will still be interrupted anyway ï¿½ your only toys here are 2C and EX moves.<br><br><strong>Persona flashes white upon activation</strong><br>
An aesthetic change, so that people will know the persona IS DOING SOMETHING. Funnily, does not flash white when performing either ground or air command grab. <br><br><span style="text-decoration:underline;">Slabs normals</span>:<br><strong>Speculation: hitstop on all normals reduced</strong><br><br><strong>Autocombo hop-cancellable</strong><br>
One of the pieces to one of her new combo/setplay tools which allows her to force sandwich oki at midscreen: 5AAA â†’ hc â†’ j.2B, runjump j.A â†’ j.B â†’ j.A â†’ j.214A+5C should land her crossed up and 5C immediately cancels into grab or laser oki.<br><br><strong>2B is sped up to about Labrys-speed startup</strong><br>
SHE CAN REACTIVELY ANTI-AIR ON HER OWN WOW. Also 5AA â†’ 5B â†’ 2B combos in the corner, nearly tripling her corner damage output off 5A (read: jump/backdash reads or any mashing reads).<br><br><strong>2B â†’ 5B gatling removed</strong><br>
no safe~ anti-air OS for hit/block. So for better utility (faster and more damaging fatal routes) you get less safety.<br><br>
either <strong>5A/j.A level got increased</strong> or <strong>5B/j.B startup decreased</strong><br>
implication: 5A â†’ 5B and j.A â†’ j.B combos on standing non-CH. The j.A â†’ j.B one is especially potent, since she gets a full combo off her regular jump-in high/low without needing meter. Combined with the new 5A route, she gets a solid 3k off her airdash high! <br><br><strong>Sweep hop/special/DP/super-cancellable</strong><br>
Tons of new potential combo routes.<br><ul><li>2A â†’ 5B â†’ sweep+8C â†’ DP which does more damage than before. </li><li>sweep combos into fist super. </li><li>in Awakening, sweep+5C â†’ Titano activate is possible </li><li>midscreen sweep+5C â†’ hopcancel â†’ j.2B possible<br><br><strong>Sweep low profiles</strong><br>
Which is a system-wide change; gives you a mid-risk/mid-reward answer to things like Mitsuru 5A<br><br><strong>New: j.2B</strong><br>
Another system-wide change, they gave everyone with j.B followups the option of doing it by itself. Mostly gives you new combo routes like the potent midscreen sweep+5C â†’ hc â†’ j.2B. Lets you time your juggle exactly for the aerial guillotine+5C corner knockdown; I'm also excited for the j.A â†’ j.2B route, which lets her combo off 214A RC â†’  iAD j.A fuzzy!<br><br><strong>DP wallbounce nerfed</strong><br>
Wallbounce now falls straight down: no easy mode 5A pickup. Followups still possible via Titano activate or a well-placed/-timed persona move. Still gives oki at midscreen so the reward's still there.<br><br><strong>AoA~D jump/dash/special/super-cancellable</strong><br>
A system change, but worth a mention anyway since this does change her corner AoA routes significantly.<br><br><br><span style="text-decoration:underline;">Persona normals</span>:<br><ul><li>Generally seems like there's a lot of tweaks but hard to confirm visually atm.<br></li><li>All normals are special/super-cancellable ON WHIFF AND HIT which just has a CASCADE of dynamic changes to oki, pressure, combos, defense which will be written about as it comes up. The most prominent implication (imo) is that it lets you force a mixup on block e.g. blocking 2C lets you cancel into 236C and gives an almost immediate high/low/crossup mixup.<br><br><strong>8C</strong><br>
Was old 2C. xx 8C â†’ sj.B â†’ j.214A+214C is the new midscreen knockdown route<br><br><strong>2C</strong><br>
Was old 8C. The only normal that can benefit from the general change that she can activate persona moves in blockstun ï¿½ at the moment, seems most obviously useful during Akihiko Kill Rush pressure.<br><br><strong>5C</strong><br><ul><li>5C chargable! You have options either delaying a mixup with 5C on block or giving you oki if they late-tech your 5C.</li><li>5C corner knockdown is her new intense setplay corner setup since 5C cancels into laser and lets her safejump them too.</li><li>5C super cancels also give her new Titano activate routes and lets her cancel into punch super for more damaging damage/kill routes than before.</li><li>If sandwiched, 5C knockdown more or less gives her her old oki options.<br><br><strong>5D</strong><br>
Block can be toggled by pressing D once, instead of having to hold D like in P4U1 though the option still remains. In fact, it remains necessary if you wish to persona block + hop/roll at once.  <br><br><strong>speculation: 2C lock happens as soon as persona disappears (as opposed to about a second after disappearing)</strong><br><br><strong>speculation: 2C faster startup</strong><br><br><strong>speculation: 8C recovery reduced</strong><br><br><span style="text-decoration:underline;">Slabs specials</span>:<br><strong>Ground guillotines lost first hit, don't knockdown but ground bounce. A/B techable, EX comboable. A version damage reduction.</strong><br>
Forces you to ~collude with your persona for knockdowns which limits the potential for her old oki, as she must use 5C or 214C for the knockdown. Sorashido seems to err on priming a laser anyway and just trying to pressure off their tech if he gets an autocombo.<br><br>
On the flipside, actually gives you more damage routes with meter since you can now combo into D fist super and combo into Brutal A without persona. EX lets you link 5B on hit WHICH IS INSANE. Seems a lot harder to react to on block now<br><br><strong>Air guillotines also now do techable ground bounce</strong><br>
Same like ground version, it forces synergy with persona for the knockdown. Also same like ground, gives her new combo options. lets her combo into D fist super or Brutal A without persona. Still lets her j.214A/B â†’ Titano activate â†’ 5A on fatal.<br><br>
A limiting factor to her grab trap setplay: she now can't reset grab trap into grab trap without spending meter.<br><br><strong>EX air guillotine unchanged</strong><br>
CLEARLY not actually a change, but it's worth mentioning that she has the option to spend meter to get stronger variants of her old oki since it leaves her more + on hit (<a href="" rel="external nofollow">like a safe-jump grab trap</a>).<br><br><strong>New: chain knuckle ï¿½ 236A/B</strong><br>
Labrys's chain knuckle without the followups. Main uses at the moment is general full-screen ground harrassment without giving ground herself or corner fatal combo routes. EX wallbounces at midscreen.<br><br><strong>New: EX Brutal Impact</strong><br>
Different activation time, ie. different superflash â†’ activation ratio than the other two. Highest minimum damage at 1.8k~. <br><br><span style="text-decoration:underline;">Persona specials</span>:<br><ul><li>so Word of Omex is that cancelled specials are new variants, meaning some of these ï¿½changesï¿½ might just be the attributes of the new variants and P4U versions may still exist. CAN'T CLARIFY MUCH TILL WE GET THE GAME I GUESS.</li></ul></li></ul><p></p><p>
</p><p>
<strong>Laser has less hits before flames</strong></p><p>
Primarily affects its optimal midscreen mixup range to be a lot farther from the persona than now. Also I think might make the iAD j.A â†’ crossup j.B mixup impossible to setup/capitalise on? </p><p>
</p><p>
That said, DP CH knockdown spacing is just about the right space for a damaging laser mixup.</p><p>
</p><p>
<strong>Hammer earthquake not a low anymore</strong></p><p>
Instead of getting a 1k unblockable sometimes, you now get a definite 1k buff to all your midscreen relaunch juggles my heart bleeds</p><p>
</p><p>
<strong>EX Hammer does 2 punches</strong></p><p>
Probably one of the better moves to try and spam on block with the new activation-during-blockstun buff, especially since you shouldn't have to let go of block and you should be able to time the input during blockstun and keep yourself safe</p><p>
</p><p>
<strong>Ground grab</strong></p><p>
Put together she seems to have lost all capability to repeat the grab trap meterlessly. Off grab, she needs to EX guillotine or punch super/Brutal to knockdown at all and only the former can setup a grab. Off j.A she still gets (a more damaging) juggle but she must do hammer to knockdown which she can't grab out of. In fact, it looks like her only meterless grab setup is sweep and throw and she can't reset the grab trap into either. </p><p>
</p><p>
That said, grabs now incur status effects: C does poison (fears on fatal), D does silence and EX does fear. Since she can't really spend the meter to spam Titano as much, the focus might shift to spending meter on EX grab setups/EX guillotine knockdowns for fear setups. EX grab especially looks promising since <a href="" rel="external nofollow">it can be very easily forced on block</a> even in P4U. </p><p>
</p><p>
<strong>Titanomachia</strong></p><p>
</p><p>[*]5-second cooldown even when interrupted[*]an icon above super meter shows number of moves left in Titano sequence[*]air activate now recovery till landing + landing recovery[*]likely due to tweaked persona move recovery, all Titano sequences have changed timing ï¿½ as yet does not have braindead terrible mixup sequences/damage confirms [*]screen now darkened while Titano is active[*]Titano flames at least seem to have lost its no-tech-decay status. In fact it appears if you hit any version of Brutal before flames, flames will likely let them tech immediately.</p><p></p><p>
</p><p>
Put together, Titano seems much less scammy, and instead is more focused towards becoming a high-damage mid-combo tool in Awakening. </p><p>
</p><p>
Some specifics: </p><p>
</p><p>[*]2C â†’ 214C, 236C â†’ end, 5C â†’ 236C, 5C â†’ 2C, 5C â†’ Titano activate â†’ Titano end all combo by themselves</p><p>
[*]8C â†’ 5C now links using a TK j.214B instead of [aircombo] j.214A </p><p></p><p>
</p><p>
</p><p>
<strong>New: air persona grab ([2]8C/D) ie. Public Execution</strong></p><p>
Starts up with persona disappearing briefly like 2C but then lunges upward for a grab. Can be comboed into. Wallbounces but does not knock down. EX headbutts three times. Hitbox seems fairly restricted so it's not an easymode reset off her new groundbounce techs, though <a href="" rel="external nofollow">EX might not suffer from such things.</a></p><p>
</p><p>
Seems like you can only get a knockdown with Brutal, so setplay potential looks very limited.</p><p>
</p><p>
Most prominent new combo route is Brutal A â†’ (EX?) air grab â†’ Brutal B. The validity of this route suggests that it may also not suffer hitstun decay like Titano variants</p><p>
</p><p>
<strong>New: EX fist super</strong></p><p>
A great new combo tool â€“ does more damage than D, starts up like C, recovers faster than either, floats opponent longer/higher than either.</p><p>
</p><p>
One new combo route is xx sweep â†’ DP â†’ EX fist â†’ 2B aircombo. Another is EX fist â†’ Brutal A.</p><p>
</p><p>
<strong>New: EX Titano</strong></p><p>
??? all I vaguely heard in this version is that it has an even larger base damage on flames than regular Titano</p><p>
</p><p></p></li></ul></li></ul></li></ul></div>
]]></description><guid isPermaLink="false">8012</guid><pubDate>Sun, 01 Dec 2013 07:44:04 +0000</pubDate></item><item><title>[P4AU] Shadow Labrys 1.0 Final Changelist Thread</title><link>https://www.forums.dustloop.com/forums/topic/8630-p4au-shadow-labrys-10-final-changelist-thread/</link><description><![CDATA[
<div>5a 10 dmg up</div>
<div>5aa 1f faster, 20 dmg buff</div>
<div>5aaa proration buff, 950 dmg &gt; 800</div>
<div>5aaa startup from 23 to 17</div>
<div>5b damage 950 &gt; 700, p2 200 &gt; 100, startup 15 &gt; 13, recovery 19 &gt; 21, now -8</div>
<div>2a dmg 152 - 160, p1 from 500 to 300, -3 instead of -1</div>
<div>2b 720 &gt; 800, level reduced to 4, startup 20, recovery up by 5, now -12, 7-23 instead of 7-28 head</div>
<div>j.a 10 more dmg</div>
<div>j.b 30 more dmg, p1 now 200, 2f faster, 2f more recovery</div>
<div>j.2b variation - 500 SMP, 2 less active, 3 more recovery</div>
<div>AoA - 15 more dmg, universal changes (major buff to her), p1 3000 &gt; 0</div>
<div>AoA rush from 171Xn to 200</div>
<div>C ender 1800 dmg </div>
<div>D finish up by 50 dmg</div>
<div>sweep damage up 50, special cancel</div>
<div>5C - now chargable. damage values - uncharged 1600, then 1800/2000 (latter two might be titano)</div>
<div>new 8c - dmg from 475x5 to 500, 250x4</div>
<div>new 2C - damage up 100, 1f faster, </div>
<div>throw damage up 40, airthow damage buffed to 1500, universal proration change</div>
<div>BD damage up by 45</div>
<div>overheads adjusted as you'd expect from the changes, SB version 0 on block</div>
<div>DP -24 instead of -28</div>
<div>AoA lost armor</div>
<div>aerial guillotine - from 380x2, 570 (760) to 400, 200, 600. similar to other vers (400, 800)</div>
<div>more recovery on aerial guillotine, A ver an extra -5 on block</div>
<div>j.214AB longer startup (3f)</div>
<div>buffalo hammer from 1520 to 2000, startup now quicker (82f, use to be 9x)</div>
<div>D hammer from 2280 to 2400</div>
<div>sb hammer from 94 to 62f startup</div>
<div>hammer earthquake from 285 to 300, proration from 1000 to 300</div>
<div>Flame damage rebalanced from 190x6, 950 to 200, 100xn, 1000, startup from 101 to 77</div>
<div>al flame startup is like ~20f faster minimum</div>
<div>bite dmg changed, check frame data</div>
<div>punch up by ~120 dmg</div>
<div>punch startup from 1+14 to 4+14, recovery up to 121</div>
<div>wacky invuln on punches fixed, D/SB still -4</div>
<div>brutal impact damage up by 150</div>
<div>b brutal from 4275 to 4500</div>
<div>titanomachia landing recovery added</div>
<div>Titano flames from 3230 to 3400, starts up 1f faster</div>
<div>2b &gt; 5b chain gone</div>
<div> </div>
<div>small damage changes may be missing. there were a LOT. lol. this is full changes from the frame data but obvious details (new move added, certain moves combo completely different) will be missing since those are not listed in frame data. </div>
]]></description><guid isPermaLink="false">8630</guid><pubDate>Tue, 22 Apr 2014 17:57:26 +0000</pubDate></item><item><title>[P4AU] Shadow Labrys - Loketest Changes/Discussion</title><link>https://www.forums.dustloop.com/forums/topic/6652-p4au-shadow-labrys-loketest-changesdiscussion/</link><description><![CDATA[
<p>6 Persona cards</p><p>
</p><p>
<strong>Loketest 2:</strong></p><p>
</p><p>
<strong>New Content</strong></p><p>
• From last loketest: Now has an anti air CMD grab, ‘Public Execution’</p><p>
• Now has Chain Knuckle, does not have 6/4/A/B followups like Labrys’ does.</p><p>
	・Since Chain knuckle has no followups, maybe it’s just for damage?</p><p>
	・SB Chain knuckle wallbounces</p><p>
• 5[D] will change the bull’s directions.</p><p>
• Tapping 5D multiple times will put Asterios into an autoblock state</p><p>
</p><p>
<strong>Buff</strong></p><p>
• C grab does poison. D Grab does silence, CD does fear. </p><p>
• Sounds cuter on the character select screen, purepure has been alerted</p><p>
• Now has bull with her on wakeup, can do punch super on wakeup.</p><p>
• Can mash for persona attacks during gaps in blockstrings</p><p>
・Damage of all moves has been increased</p><p>
・The bull’s moves have become quicker, so new things may be possible. Managed to do 5C &gt; Beam.</p><p>
・2B may be slightly faster?</p><p>
・Sweep special cancel possible, but guillotine did not combo</p><p>
</p><p>
<strong>Nerf</strong></p><p>
• 214A/ and j.214A/B no longer have knockdown status? (Unverified)</p><p>
• j.214AB knocks down</p><p>
• [4]6D silence lets them burst</p><p>
• Cannot input Titanomachia consecutively. Amount of moves input during Titanomachia displayed.</p><p>
・Existing titanomachia combos will not work.</p><p>
</p><p>
<strong>Combo Information</strong></p><p>
• CH 2C combos are doing 3800 damage with no meter spent.</p><p>
• j.214A 5C 236C could be possible</p><p>
• Cannot do anything with short hop j.A</p><p>
• 5AA 2B and 5AA 214X works 236AB 236C air ender and FC 5B 236B 236C air ender works.</p><p>
・Dial A goes into Public Execution C. Even works midscreen depending on distance. D version looks like it can set up OkizemeFollowup might be possible?</p><p>
・Sweep &gt; 8C（Former 2C）Is hard to combo. Maybe easier from guillotine?</p><p>
・Can do existing combos from 5BFC. However, hitting the second j.B guillotine is unreasonable, so maybe combo into Public Execution?</p><p>
・Still no wallbounce on DP, so maybe nothing midscreen?</p><p>
・Public Execution D can wallbounce (but due to sending the opponent backwards/something to that extent, it’s weird to set up? might be like iori’s grab, always throws backwards), so combo is possible</p><p>
・Dial A &gt; 5C &gt; A Brutal comboed。Damage was around 2900</p><p>
・Looks like SB Chain Knuckle &gt; Beam works</p><p>
・Guillotine Series&gt; 8C (former 2C) seems to be possible if done right. only j.a &gt; j.b would work afterwards though?</p><p>
・5AA &gt; 2B Drop</p><p>
・5AA &gt; Sweep drop</p><p>
・Sweep &gt; Chain drop</p><p>
</p><p>
</p><p>
<strong>Loketest 1:</strong></p><p><strong>
</strong></p><p>
</p><div></div><pre class="ipsCode">New additions:<br>
Public Execution ([2]8 C or D)<br>
Anti-air grab.<br><br>
Chain Knuckle (236A or B)<br>
Same as Labrys' version.<br><br>
- 2C and 8C are having their commands swapped.<br>
- Guillotine Axe, ground 214A or B, now groundbounces rather than giving hard knockdown.<br>
- - Autocombo does not give knockdown.<br>
- 214A no longer has its first hit.<br>
- 2B &gt; 5B chain removed.<br>
- Furious Action no longer wallbounces on counterhit.<br>
- Massive Slaughter ([4]6 C or D) grants Fear (but maybe Poison?) on hit.<br>
- When using Titanomachia, number of attacks is shown above gauge.<br>
- After titanomachia ends, a separate (ox) gauge appears, cannot use persona until gauge fully recovers.<br>
- EX Titanomachia allows up to 4 inputs.<br>
- Asterius appears immediately on wakeup, persona moves can be used during wakeup<br>
- turn persona to auto-block mode by holding D buttons for while<br>
- 2C, 8C, and 5C can be used during block mode.<br>
- - 2C (Hammer Uppercut, not Terra's Eruption) can be mashed during block to have the Persona leave underground to perform the attack as soon as there's any gap.<br><br>
With info translated from stunedge's notes ([url]https://www.evernote.com/shard/s43/sh/0e9b830d-5702-4866-a1d5-0c8e1e1c2a8f/c7f1fbbc1497cce8cfc1b1cf907c8732[/url]) by KayEff.[/CODE]<p></p><p>
</p><p>
</p><p>
</p><p>
</p><p>
<img src="http://i.imgur.com/gNuiaSt.jpg" alt="gNuiaSt.jpg"></p><p>
</p><p>
Movelist card</p></pre>
]]></description><guid isPermaLink="false">6652</guid><pubDate>Fri, 16 Aug 2013 21:02:58 +0000</pubDate></item></channel></rss>
