<?xml version="1.0"?>
<rss version="2.0"><channel><title>Kanji Matchups Latest Topics</title><link>https://www.forums.dustloop.com/forums/forum/216-kanji-matchups/</link><description>Kanji Matchups Latest Topics</description><language>en</language><item><title>[P4AU] Kanji vs. Adachi</title><link>https://www.forums.dustloop.com/forums/topic/11076-p4au-kanji-vs-adachi/</link><description><![CDATA[
<p>This thread didn't exist already... so uh hi Kanji board! Discuss the Adachi matchup here.</p>
<p> </p>
<p>I made a thing on dealing with one of Adachi's unblockables: <a data-ipb="nomediaparse" href="" https: rel="external nofollow">https://www.youtube.com/watch?v=jqn0jhxiAy0</a></p>
<p> </p>
<p>This matchup sucks for you btw. Adachi 5C/j.C makes you suffer a lot. Best of luck to you Kanji players tho~!</p>
]]></description><guid isPermaLink="false">11076</guid><pubDate>Wed, 29 Jul 2015 04:21:50 +0000</pubDate></item><item><title>[P4A] Kanji vs. Chie: Who's manlier?</title><link>https://www.forums.dustloop.com/forums/topic/5488-p4a-kanji-vs-chie-whos-manlier/</link><description><![CDATA[
<img src="https://www.forums.dustloop.com/uploads/emoticons/default_gonk.gif" alt=":gonk:">
]]></description><guid isPermaLink="false">5488</guid><pubDate>Sat, 11 Aug 2012 04:27:18 +0000</pubDate></item><item><title>[P4A] Kanji vs. Elizabeth: Who made your dress?</title><link>https://www.forums.dustloop.com/forums/topic/5489-p4a-kanji-vs-elizabeth-who-made-your-dress/</link><description><![CDATA[
<p><img src="https://www.forums.dustloop.com/uploads/emoticons/default_sweatdrop.gif" alt=":sweatdrop:"></p><p>
</p><p>
~Axis edit~</p><p>
</p><p>
Full screen: J.D beams and move get midscreen fast unless you want to challenge beams or block a EX Maragidyne.</p><p>
</p><p>
Mid screen: Good you are in the perfect range to beat 5B and 5C, both can be rolled and grab punished.</p><p>
J.B is something you HAVE to respect if you have no meter, otherwise 236CD her if she decides to jump. </p><p>
</p><p>
Close range:Cool your on the offense! run your normal grappler game, I suggest using jabs more in this case since Liz can 2B you for grab attempts. (She is airborne when using 2B godly hitbox too.)</p><p>
You can also 5A/2A whiff jump her R-action too. I suggest j.Cing it.</p><p>
</p><p>
some things to know:</p><p>
Liz 5C is really fast and swings twice, she has a few things that she uses to mix you up:</p><p>
5C(1) &gt; 5D (persona grab)</p><p>
5C &gt; 2C (that rawr move)</p><p>
</p><p>
Those are the normal midscreen block strings players will like to use.</p><p>
You can block 2C and walk 5A or 5B it which gives you a free card, do it for 4 times and poof no more persona.</p><p>
You can also jump forward j.B over hear if she uses a grab, if you feel confident you can j.214B her for this too.</p><p>
</p><p>
Her 2B is a really strong anti-air if you are gonna challenge that move then use j.C at an angle or j.B.</p><p>
In other words do not be directly above her! It's a death wish.</p><p>
</p><p>
Her corner game is scary but really beatable.</p><p>
In the corner she has this really cool setup where she knocks you down and uses 5D, if you wake up you hop the grab but you are in range to get punished by 5B/2B.</p><p>
You can solve this easily though, just delay tech the 5D and if you see 5B start up then roll it late and grab her.</p><p>
Trust me roll late or you eat the 5B.</p><p>
</p><p>
Bittles: When her back is to you while in the air her j.D moves further, it's already really fast.</p><p>
Garudyne's direction can be influenced, not safe on block though.</p><p>
Her J.C is not an overhead.</p><p>
Ghastly wail is not a good reversal.</p><p>
Liz can Spell charge &gt; Diarahan to put herself in awakening and gain a lot of health so a character with 7500 health max can take more than 2 good combos to beat.</p><p>
</p><p>
God edit enjoy.</p>
]]></description><guid isPermaLink="false">5489</guid><pubDate>Sat, 11 Aug 2012 04:29:48 +0000</pubDate></item><item><title><![CDATA[[P4A] Kanji vs. Mitsuru: Her coat's better. :<]]></title><link>https://www.forums.dustloop.com/forums/topic/5492-p4a-kanji-vs-mitsuru-her-coats-better/</link><description><![CDATA[
<p>Her kick's better, too.</p><p>
</p><p>
~Axis edit the sequel~</p><p>
</p><p>
Mitsuru is a tough customer, she has fast pokes, a really fast charge special that she can do anytime on the ground, obnoxious hitboxes, and a very heavy hitter.</p><p>
Needless to say she is dangerous when she gets her way but look at the bright side, her frame traps aren't so bad against us since she can't safe poke our DP. (lol yosuke)</p><p>
</p><p>
Full screen: Not too comfortable range but not the worst, you don't have anything too safe at this range, she can use her D attacks to whip you in or just hit you for a good 3k damage for not blocking it.</p><p>
If Mitsuru charges B coup you can actually j.214B her you just need to jump and gauge the range.</p><p>
</p><p>
Mid screen: Really hard range to win at but a good read her puts the match in your favor, sweep goes under her 5A but you gotta do it early. (sweep is 13F her 5A is 7F and you are considered airborne during the early parts of it.) otherwise play the spacing game and make a read, remember do not do anything that has too big a start up at this range.</p><p>
Coup will keep you in check.</p><p>
</p><p>
Close range: On the offense you have so much power over her, Her R-action can be called out and punished before she can bufudyne, even if she uses bufudyne just roll during flash and kill her.</p><p>
Your R-action also defeats her R action too, something she has to keep in mind.</p><p>
When defending against her Mitsuru is a frame trap character, her charged B attack beats grabs but not your DP.</p><p>
When she slides in then she is doing sweep.</p><p>
The only time sweep is safe is when she uses a charged B attack before it otherwise command grab her or IB punish the sweep. (yes sweep is mad punishable)</p><p>
</p><p>
</p><p>
Fun stuff:</p><p>
Coup is unsafe on block point blank so press 5A, if she jumps back she gets caught on start up, if she tries to poke it loses to your 5A and if you IB it then she is free to a command grab, this gets you around bad Mitsuru's and punishes a good one on occasion.</p><p>
you can beat 5D with j.214B/A+B depending on positioning but you gotta be fast on it.</p><p>
You can roll behind her bufudyne.</p><p>
Optimal DP Punish is 2C but it's really tight, use 5C or 2B for the punish, if you roll bufudyne then you can still punish with command grab.</p><p>
If you don't want her to use meter after her R-action then punish her with 5A or 2B before she touches the ground.</p><p>
Your persona loses to 5A, j.A and coup droit for free.</p><p>
Feeling bad.</p><p>
</p><p>
Yes I hate this match up.</p><p>
I am gonna edit this when I wake up.</p>
]]></description><guid isPermaLink="false">5492</guid><pubDate>Sat, 11 Aug 2012 04:33:57 +0000</pubDate></item><item><title>[P4A] Kanji vs. Yukiko: If only we had F.D.B.</title><link>https://www.forums.dustloop.com/forums/topic/5498-p4a-kanji-vs-yukiko-if-only-we-had-fdb/</link><description><![CDATA[
<p>"What the fuck is F.D.B.?" - '09ers.</p>
]]></description><guid isPermaLink="false">5498</guid><pubDate>Sat, 11 Aug 2012 04:52:19 +0000</pubDate></item><item><title>[P4A] Kanji vs. Labrys: Clever subtitle goes here.</title><link>https://www.forums.dustloop.com/forums/topic/5491-p4a-kanji-vs-labrys-clever-subtitle-goes-here/</link><description><![CDATA[
<p>Don't let her get red axe.</p>
]]></description><guid isPermaLink="false">5491</guid><pubDate>Sat, 11 Aug 2012 04:32:22 +0000</pubDate></item><item><title>[P4A] Kanji vs. Shadow Labrys: Asterios would make a bitchin' tattoo.</title><link>https://www.forums.dustloop.com/forums/topic/5494-p4a-kanji-vs-shadow-labrys-asterios-would-make-a-bitchin-tattoo/</link><description><![CDATA[
<p>Shoulder or chest, though?</p>
]]></description><guid isPermaLink="false">5494</guid><pubDate>Sat, 11 Aug 2012 04:40:39 +0000</pubDate></item><item><title>[P4A] Kanji vs. Yu: Ride the lightning.</title><link>https://www.forums.dustloop.com/forums/topic/5497-p4a-kanji-vs-yu-ride-the-lightning/</link><description><![CDATA[
<p>Horizontal lightning is bullshit.</p><p>
</p><p>
~AXIS edit~</p><p>
</p><p>
Full screen: You don't got much outside of j.D to use, only use j.D on full screen zio or turtling.</p><p>
</p><p>
Mid screen: A really hard fight to win but one you have to fight.</p><p>
his 5B just out ranges you, you can sweep it or block it, one choice scores a knockdown and gives you momentum, the other doesn't.</p><p>
</p><p>
Close range: If you have momentum then play your usual mix up game, I will note that AoA is pretty nice if you do it just out of grab range, it even autoguard Yu's DP without clashing in most cases.</p><p>
If you are on the defensive then you are in a tough spot, block Yu's pressure and please don't get hit by anything on the ground, Yu's oki is ridiculous.</p><p>
</p><p>
Things to note:</p><p>
Yu's slide is a fast low and raging lion is a overhead.</p><p>
A raging lion is really punishable but B raging lion is +3, IB it if you want to punish him.</p><p>
Cross slash loses to our DP so if you are out of range for anything just DP it.</p><p>
Speaking of Cross slash Yu can OMC it on block.</p><p>
Yu's air combo ender gives him a free air throw regardless of tech so tech late or tech that grab.</p><p>
If you block Yu's Ziodyne super and he OMC's then watch his feet to tell if he is in the air or not.</p><p>
</p><p>
Yu's oki:</p><p>
Ridiculous but blockable.</p><p>
When blocking Yu always block in the direction that Yu is going so if he rolls behind you then the persona is probably gonna cross up, if he jumps then block high until just before he lands then switch low.</p><p>
His AoA is safe during this unless he already used 5DD.</p><p>
Yu has a fuzzy guard during his oki, he hits you with a j.A then he double jumps j.A again.</p><p>
Yeah it's dirty.</p><p>
</p><p>
Block his oki and you are in the clear.</p><p>
There is no way to make this match easy, you just gotta beat the character.</p>
]]></description><guid isPermaLink="false">5497</guid><pubDate>Sat, 11 Aug 2012 04:50:08 +0000</pubDate></item><item><title>[P4A] Kanji vs. Akihiko: Brofists with Senpai.</title><link>https://www.forums.dustloop.com/forums/topic/5487-p4a-kanji-vs-akihiko-brofists-with-senpai/</link><description><![CDATA[
<p>Such muscles.</p><p>
</p><p>
~Axis edit~</p><p>
</p><p>
Full range: J.D, play some footsies, keep him a bit out of 5C's range.</p><p>
</p><p>
Mid range: Decent range to fish for stuff, fish CH and stay out of close range, your jabs cannot compete.</p><p>
His persona is a overhead but you can roll and punish on reaction if he goes for it.</p><p>
</p><p>
Close range: If he is on you then you still have options.</p><p>
If he does sweep you can IB punish it with grab or 5A, crouch confirm usually leads to around 2k.</p><p>
You don't really want him in though, never let Aki get in if you can't help it</p><p>
If you got the momentum then you will be happy to know you that your 214D goes through his R-action.</p><p>
</p><p>
Now for some extra info.</p><p>
Akihiko has a very short jump so you can actually AA with 5B on some occasions other wise stick with the usually blocking and dodging.</p><p>
2B works too but as usual it's risky.</p><p>
That's all I can think of atm.</p><p>
Will update later.</p>
]]></description><guid isPermaLink="false">5487</guid><pubDate>Sat, 11 Aug 2012 04:26:25 +0000</pubDate></item><item><title>[P4A] Kanji vs. Yosuke: It's not like that.</title><link>https://www.forums.dustloop.com/forums/topic/5496-p4a-kanji-vs-yosuke-its-not-like-that/</link><description><![CDATA[
<p><span style="text-decoration:line-through">...or is it?</span></p><p>
</p><p>
~Axis Edit~</p><p>
</p><p>
Yosuke is a really fast hit and run character, really really fast and he can run away and play lame against everyone.</p><p>
</p><p>
Full screen: approach him normally, his D attacks are not threatening you can roll or 5B them, if you do find yourselves blocking then just IB the follow up and hit the persona.</p><p>
Now when Yosuke approaches (yes he covers ground that fast) you have several options safest to least safe:</p><p>
5B (this beats all his approach options since you don't extend your hitbox when doing it.)</p><p>
</p><p>
those 2 are the best way with dealing with him just running in, it pops his persona too. (he doesn't need it to win, it just makes punishing you hurt a lot less.)</p><p>
</p><p>
Mid screen: you have to deal with Kunai at this range and moonsault's here. the same anti approach options are still relevant so use them.</p><p>
</p><p>
Close range: Yosuke uses staggers to keep you locked down, he can also back dash after running close to bait out a R-action and punish you for it.</p><p>
He can punish R-action with 2C fatal, it leads to a 5-6k damage if he has meter and sometimes corner.</p><p>
He can also backflip just to cross you up, R-action normally gets around this.</p><p>
On offense do the usual 50/50 stuff, just take note that his R-action has a remarkable amount of active frames.</p><p>
</p><p>
Notes:</p><p>
Yosuke has a fast fall which is really hard to react to. (like all fast falls.)</p><p>
Yosuke's EX kunai allows him to move or use attacks immediately after.</p><p>
Yosuke's moonsault has invul on it so he can avoid some attacks with it and counter.</p><p>
Yosuke can move arround while shocked with moonsault on the ground or short hop and use backflip.</p><p>
</p><p>
If I can think of anything else I'll add it to the thread.</p>
]]></description><guid isPermaLink="false">5496</guid><pubDate>Sat, 11 Aug 2012 04:49:13 +0000</pubDate></item><item><title>[P4A]  Kanji vs. Aigis: Are you saying I can dodge bullets?</title><link>https://www.forums.dustloop.com/forums/topic/5486-p4a-kanji-vs-aigis-are-you-saying-i-can-dodge-bullets/</link><description><![CDATA[
<p>No. I'm saying when you're ready, you won't have to.</p><p>
</p><p>
My fun begins. ~AXIS edit the sequel~</p><p>
</p><p>
Neutral:</p><p>
</p><p>
Full screen: Your gameplan is using J.D and close in the gap. fullscreen is good since you can snipe her with D if she turns on orgia mode.</p><p>
Don't worry about full screen approach it can be punished with 236D/2B.</p><p>
You can also run away which is gonna be the best option in general.</p><p>
</p><p>
Mid screen: 5D range is a good place to be, 2B becomes punishable if you roll it now.</p><p>
Grab her or 5A crouch confirm if you get around 2B.</p><p>
At this range play to your advantage and punish accordingly, she isn't scary.</p><p>
</p><p>
</p><p>
Close range: Close range on offense is pretty simple, do your normal mix up game and do as much damage as possible in case she DP's you.</p><p>
If you Bait a DP then pick your punish, if you use C normals then she should lose 5k+.</p><p>
</p><p>
Normals to worry about: Normals you have to worry about from her are:</p><p>
5B: You can't DP her cannon it just beats you.</p><p>
5C: hits pretty far, can be rolled if you yomi.</p><p>
2B: 7F start up and covers a lot of area I told you how to punish it already.</p><p>
2AB: Her sweep has good range, if you get hit she gets a free orgia change, IB it and punish her.</p><p>
</p><p>
Her normal string will usually involve some jab into dash cancel overhead stuff like:</p><p>
</p><p>
2AA &gt; dash j.B or sweep &gt; j.B</p><p>
If the player notices you are blocking that then she can opt to empty dash and 2A.</p><p>
</p><p>
Eating a j.B overhead leads to almost 4k while eating the sweep gets her almost 5k.</p><p>
Some of these strings do have gaps that you can DP and IBing the sweep makes the j.B not air tight.</p><p>
So step up on the defense and make her change out of orgia.</p><p>
You are at an advantage when she is not in orgia mode.</p><p>
</p><p>
How to punish her R action?</p><p>
If you block it then you have these choices.</p><p>
dash up 5AA&gt;air bnb.</p><p>
Run 214C/214C+D</p><p>
dash 2C fatal (must be close)</p><p>
Dash 5C &gt; 236A+B confirm</p><p>
2147B (tiger knee pounce/wayne brady) it will CH so you should make sure to practice the confirm for this.</p><p>
</p><p>
Notes:</p><p>
It hits about a character length away and it pushes her back so you cannot R action her R action unless she is in the corner and punishing is spacing dependent.</p><p>
Her Megido flare (spinning flame wheel move) is safe on block if it's the A version or SB version. (A version horizontal and B version goes more vertical.)</p><p>
They are also unburstable on hit as well.</p><p>
Learn a good time to burst Aigis if you choose to or be me and not burst because you want to half life people off confirms.</p><p>
</p><p>
</p><p>
Some extended info since I got better from playing different players etc etc.</p>
]]></description><guid isPermaLink="false">5486</guid><pubDate>Sat, 11 Aug 2012 04:24:55 +0000</pubDate></item><item><title>[P4A]  Kanji vs. Naoto: Uncomfortable hugs.</title><link>https://www.forums.dustloop.com/forums/topic/5493-p4a-kanji-vs-naoto-uncomfortable-hugs/</link><description><![CDATA[
<p>. . .</p><p>
</p><p>
~Axis edit~</p><p>
</p><p>
Naoto is a pain but not unbeatable she has some perks that make it hard for us:</p><p>
</p><p>
She has a gun.</p><p>
She has the 2nd fastest run in the game.</p><p>
She sets traps which lead to corner and pain.</p><p>
She has a instant kill mechanic. (rarely have to see this.)</p><p>
She has touch of death combos.</p><p>
</p><p>
These can be overcome if you play really safe and play neutral really well.</p><p>
</p><p>
So I got a quick write up for you.</p><p>
</p><p>
Long range: She has bullets, if she is this far you can do a regular jump when she aim's up and press j.D in her "blind spot". Blind spot is the spot where she can't shoot you.</p><p>
This hits or or make her block, make the most of this, otherwise get in mid range, hate to say it but you need to be here this time.</p><p>
</p><p>
Mid range: Her persona can hit you and it's safe against your DP, if she does 2C or use any string where she charge 2C then roll punish it. </p><p>
Her j.C is one of those things you have to be respect so respect it, if you IB it then you can actually mash DP in the gap.</p><p>
</p><p>
Close Range: Naoto got an assortment of jump cancelable normals and she can move really fast, her j.A is an overhead while her j.C isn't. (weird I know)</p><p>
She can also do fishy stuff like dropping a trap and rolling. (Shouldn't be a big deal since trap has start up frames and you can DP her roll recovery.)</p><p>
She can still use trap to bait you into doing something and at this range eating anything that is not a A attack can usually lead to smp loop.</p><p>
</p><p>
My response to SMP loop? please don't get hit by SMP loop, it does 5-6k minimum to death.</p><p>
</p><p>
TL:DR shock gun shots if used in bad places, shock her for setting traps, AA appropriately, don't get hit by stuff like EX rolls and SMP loops.</p><p>
</p><p>
Will do more ASAP.</p>
]]></description><guid isPermaLink="false">5493</guid><pubDate>Sat, 11 Aug 2012 04:38:45 +0000</pubDate></item><item><title>[P4A]  Kanji vs. Teddie: Like an oversized doll.</title><link>https://www.forums.dustloop.com/forums/topic/5495-p4a-kanji-vs-teddie-like-an-oversized-doll/</link><description><![CDATA[
<p>Just wanna pinch 'im.</p>
]]></description><guid isPermaLink="false">5495</guid><pubDate>Sat, 11 Aug 2012 04:47:18 +0000</pubDate></item><item><title>[P4A] Kanji vs. Kanji: 214D beats 214214C.</title><link>https://www.forums.dustloop.com/forums/topic/5490-p4a-kanji-vs-kanji-214d-beats-214214c/</link><description><![CDATA[
<p>Fight your inner self or whatever.</p>
]]></description><guid isPermaLink="false">5490</guid><pubDate>Sat, 11 Aug 2012 04:30:44 +0000</pubDate></item></channel></rss>
