<?xml version="1.0"?>
<rss version="2.0"><channel><title>Archive Latest Topics</title><link>https://www.forums.dustloop.com/forums/forum/219-archive/</link><description>Archive Latest Topics</description><language>en</language><item><title>[P4A] Labrys - Gameplay Discussion</title><link>https://www.forums.dustloop.com/forums/topic/5212-p4a-labrys-gameplay-discussion/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center;"><img src="http://kurushii.tv/Dustloop/P4U/Labrys/Graphics/Main_Header_Gameplay_Discussion.png" alt="Main_Header_Gameplay_Discussion.png"></div><p></p><p>
</p><p>
Discuss all about the new robotic girl to the Persona universe. She is known as Yasogami's Steel Council President, she wields a large axe and hits hard.</p><p>
</p><p>
<strong>Rules:</strong></p><p>
</p><p>
</p><ul><li>Act mature. Casual talk is welcome but no immature posts. Follow forum rules.<br></li><li>Respect other players. If someone labels something wrong don't be rude and insult. Nicely state the correction needed.<br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Patch Notes</b></div><br><p></p><ul><li>Icon: Icon position has been adjusted<br></li><li>Axe Level: Axe Level does not increase at the end of a round<br></li><li>Goshiki Slash Axe [b+D]: Can now be charged by holding B+D before the attack; at maximum charge, the move forces counter-hit , causes a wall bound<br></li><li>Guillotine Axe [214A or B]: Counter hit state during recovery has been removed<br></li><li>String Arts "Tsurugi" [22A or B or C or D] (B, C, D version): Labrys’s total recovery is now the same as the A version<br></li><li>String Arts "Moujuu" [214214C or D]: Attack start-up is faster</li></ul></div></li></ul>]]></description><guid isPermaLink="false">5212</guid><pubDate>Wed, 11 Jul 2012 21:48:32 +0000</pubDate></item><item><title>[P4U2] Labrys - Speculation and Discussion Thread</title><link>https://www.forums.dustloop.com/forums/topic/6639-p4u2-labrys-speculation-and-discussion-thread/</link><description><![CDATA[
<p><strong>Loketest 8/16/13</strong></p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>New from P4C</b></div><p>
</p><ul><li>Only has 3 persona cards<br></li><li>New move: Persona shoots bubble. Traps opponent on hit<br></li><li>New move: Similar to Testament's <a href="" rel="external nofollow"><strong>Gravedigger</strong></a>. No info atm<br></li><li>Fully charged 2B is unblockable, Charge time too big for unblockable setups<br></li><li>Fully charged DP is unblockable</li></ul></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>New Gatlings</b></div><br><ul><li>5AA&gt;2B<br></li><li> 5AA&gt;5B<br></li><li>5AA&gt;2AB</li></ul><p></p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Labrys Changes</b></div><p>
</p><p>[*]5AA&gt;5AA Loop doesn't work anymore. Not even in Red Axe</p><p>
[*]5AA has been changed. Doesn't knockdown though</p><p>
[*]5AAA has been changed.</p><p>
[*]Auto Combo info: first hit unchanged、second hit is a big downwards strike、３段目叩きつけ、4th hit should be guillotine。 叩きつけからボコスカ入るかなーって(talking about how one of her moves resembles her AoA or is her AoA animation lol...)</p><p>
[*]2B has changed. Opponent floats higher? Not sure about this yet.</p><p>
[*]2B &gt; jc &gt; j.B &gt; jc &gt; j.B no longer works</p><p>
[*]2B&gt; JB&gt; JC &gt; B Guillotine confirmed to work</p><p>
[*]2B total duration extended as previously mentioned, whiff is super dangerous</p><p>
[*]Original jBB is j2B now</p><p>
[*]jBB input is still there. Doesn't rise Labrys in combos</p><p>
[*]JBB may not connect in some combos.</p><p>
[*]SB Beast does more damage. Burns all Axe meter</p><p>
[*]SB tsurugi: B and D come out at the same time (new attack is apparently projectile type. Two spikes come out!)</p><p>
[*]Starts the beginning of the match(1st round) always at blue axe instead of green.</p><p>
[*]Labrys current axe meter still carries into the next round.</p><p>
[*]D Beast/Mojuu still drains all axe meter. Still good</p><p>
[*]Mojuu (seems) to combo no matter the proration</p><p>
[*]SB Gears cover the whole ground.</p><p>
[*]SB mojuu did alot of damage even on blue axe apparently</p><p>
[*]SB mojuu yellow axe minimum damage is around 2100</p><p>
[*]SB Brutal Impact: No info atm</p><p>
[*]No changes to 5A/5B/236A</p><p>
[*]236 A &gt; A &gt; dash 5A works. Not sure about what axe lvls yet though</p><p>
[*]jB hitbox weakened: Top of the jB hitbox is similar to 5B now</p><p>
[*]5B's upper hitbox may be nerfed, OMB charge 5B was hard to combo.</p><p>
[*]Brutal impact will activate upon guarding a hit</p><p>
[*]5AA startup is fast, but has less reach, definitely way less reach than current 5AA</p><p>
[*]5C's hitbox was extended upwards</p><p>
[*]JB is faster、can be comboed from J.A</p><p>
[*]JA may have a attack lvl increase. (j.A &gt; J.B doesn't combo currently)</p><p>
[*]5B can be dash canceled、backstep cancel also works</p><p>
[*]CH 5B &gt; 5C no longer works</p><p>
[*]5D(The 1st two arrows) is faster.</p><p></p></div>
]]></description><guid isPermaLink="false">6639</guid><pubDate>Fri, 16 Aug 2013 02:06:41 +0000</pubDate></item><item><title>[P4A] Labrys - Video Thread</title><link>https://www.forums.dustloop.com/forums/topic/5192-p4a-labrys-video-thread/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center;"><img src="http://kurushii.tv/Dustloop/P4U/Labrys/Graphics/Main_Header_Video_Thread.png" alt="Main_Header_Video_Thread.png"></div><p></p><p>
</p><p>
This Thread will be centered around notable matches featuring Labrys, feel free to post new videos within the thread and mention any notable videos or players you want added to the main post (however please keep any discussion in the <a href="" rel="external nofollow">General Thread</a>.</p><p>
</p><p>
</p><ul><li>Newest vids will be on the top of the list for each character.<br></li><li>Dates in <span style="color:#FF0000;">Red</span> are PS3/360 Ranked Matches.<br></li><li>Dates in <span style="color:#0000FF;">Blue</span> are highly notable matches.<br><br>
Videos from the pre-patch version of the game can be found <a href="" rel="external nofollow">here</a>.<br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Notable Players</b></div><ul><li>Bob (Japans Best Labrys)<br></li><li>Purepure (SBO Qualifier)<br></li><li>Sakuraba</li></ul></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Matches</b></div><br><br><strong>vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAI.png'" alt=":ballAI:"><ul><li><br></li><li><br><br><strong>vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAK.png'" alt=":ballAK:"><ul><li><br></li><li><br><br><strong>vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballCHIE.png" alt=":ballCHIE:"><ul><li>-<br><br><strong>vs. :ballKA:</strong><ul><li><a href="" rel="external nofollow">[10/21/12]</a><br><br><strong>vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballLB.png'" alt=":ballLB:"><ul><li><br><br><strong>vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballEL.png" alt=":ballEL:"><ul><li>-<br><br><strong>vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballMT.png'" alt=":ballMT:"><ul><li><br></li><li><p></p><p>
</p><p>
<strong>vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballNA.png'" alt=":ballNA:"></p><p>[*]</p><p>
[*]</p><p></p><p>
</p><p>
<strong>vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballSLB.png'" alt=":ballSLB:"></p><p>[*]</p><p></p><p>
</p><p>
<strong>vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTD.png" alt=":ballTD:"></p><p>[*]-</p><p></p><p>
</p><p>
<strong>vs. </strong><img src="" alt="&lt;a"><strong>http://www.dustloop.com/forums/uploads/emoticons/default_ballYO.png' alt=':ballYO:'&gt;</strong></p><p>[*]<a href="" rel="external nofollow">[10/21/12]</a></p><p>
[*]<a href="" rel="external nofollow">[03/23/13]</a></p><p></p><p>
</p><p>
<strong>vs. </strong><img src="" alt="&lt;a"><strong>http://www.dustloop.com/forums/uploads/emoticons/default_ballYU.png' alt=':ballYU:'&gt;</strong></p><p>[*]<a href="" rel="external nofollow">[10/121/12]</a></p><p>
[*]<a href="" rel="external nofollow">[02/09/13]</a> (Feat. Bob)</p><p></p><p>
</p><p>
<strong>vs. </strong><img src="" alt="&lt;a"><strong>http://www.dustloop.com/forums/uploads/emoticons/default_ballYK.png' alt=':ballYK:'&gt;</strong></p><p>[*]<a href="" rel="external nofollow">[01/08/13]</a></p><p>
[*]<a href="" rel="external nofollow">[03/23/13]</a></p><p></p><p>
</p><p>
<strong>vs. The World</strong></p><p>
</p></li></ul></li></ul></li></ul></li></ul></li></ul></li></ul></li><li><a href="" rel="external nofollow">[09/16/2012]</a><br></li></ul></div></li></ul>]]></description><guid isPermaLink="false">5192</guid><pubDate>Wed, 11 Jul 2012 15:37:22 +0000</pubDate></item><item><title>[P4A] Labrys - Critique Thread</title><link>https://www.forums.dustloop.com/forums/topic/5221-p4a-labrys-critique-thread/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center;"><img src="http://kurushii.tv/Dustloop/P4U/Labrys/Graphics/Main_Header_Critique_Thread.png" alt="Main_Header_Critique_Thread.png"></div><p></p><p>
</p><p>
Post up videos of yourself playing and the resident Labrys players here at Dustloop will give you feedback in regards to your general gameplay. Be warned as some feedback may come off as harsh but as harsh as they may sound taking those words to heart may make a difference in the long run.</p>
]]></description><guid isPermaLink="false">5221</guid><pubDate>Thu, 12 Jul 2012 05:07:45 +0000</pubDate></item><item><title>[P4A] Labrys - Optimal Combo Thread</title><link>https://www.forums.dustloop.com/forums/topic/6311-p4a-labrys-optimal-combo-thread/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center"><img src="http://kurushii.tv/Dustloop/P4U/Labrys/Graphics/Main_Header_Combo_Thread.png" alt="Main_Header_Combo_Thread.png"></div><p></p><p>
</p><p>
<span style="text-decoration:underline"><strong>Contents</strong></span></p><p>
</p><p>
<strong>1.)</strong> Introduction</p><p>
<strong>2.)</strong> Main Combos</p><p>
</p><p><strong><div style="margin-left:{option}px">2A.)</div></strong><div style="margin-left:{option}px"> Green Axe&amp;Green to Red Axe </div></p><p></p><p>
</p><p><strong><div style="margin-left:{option}px">2B.)</div></strong><div style="margin-left:{option}px"> Yellow Axe</div></p><p></p><p>
</p><p><strong><div style="margin-left:{option}px">2C.)</div></strong><div style="margin-left:{option}px"> Red Axe</div></p><p></p><p>
</p><p><strong><div style="margin-left:{option}px">2D.)</div></strong><div style="margin-left:{option}px"> Chie Specific</div></p><p></p><p>
</p><p>
</p><p>
</p><p>
</p><p></p><div style="text-align:center"><img src="http://kurushii.tv/Dustloop/P4U/Labrys/Graphics/Info_Bar_c01.png" alt="Info_Bar_c01.png"></div><p></p><p>
</p><p>
</p><ul><li>This thread is for optimal combos when you are at a Yellow or Red Axe level. <br></li><li>Green to Red Axe combos and Burst Combos are also available.  <br></li><li>Please use the <a href="" http: rel="external nofollow">Introductory Combos</a> if you need lower axe level combos as well<br>
<br><br>
[table=width: 710, align: center]<br><tr><td><strong>General Notations Used</strong></td><td><strong>Special Notation Used</strong></td></tr><br><tr><td><p></p><div style="text-align:left"><p>[table=width: 335, class: grid]</p><br><tr><td><strong>j.</strong></td><td>Jump</td></tr><br><tr><td><strong>hj.</strong></td><td>High Jump</td></tr><br><tr><td><strong>ad.</strong></td><td>Air Dash</td></tr><br><tr><td><strong>iad.</strong></td><td>Instant Air Dash</td></tr><br><tr><td><strong>mj.</strong></td><td>Mini Jump</td></tr><br><tr><td><strong>dj.</strong></td><td>Double Jump</td></tr><td><strong>jc.</strong></td><td>Jump Cancel</td><br><tr><td><strong>hjc.</strong></td><td>High Jump Cancel</td></tr><tr><td><strong>ji.</strong></td><td>Jump Install</td></tr><br><tr><td><strong>dc.</strong></td><td>Dash Cancel</td></tr><tr><td><strong>sc.</strong></td><td>Super Cancel</td></tr><br><tr><td><strong>CH</strong></td><td>Counter Hit</td></tr><tr><td><strong>FC</strong></td><td>Fatal Counter</td></tr><br><tr><td><strong>OMC</strong></td><td>One More Cancel</td></tr><tr><td><strong>OMB</strong></td><td>One More Burst</td></tr><br><tr><td><strong>AOA-C</strong></td><td>All-Out Attack ending with C finish</td></tr><br><tr><td><strong>AOA-D</strong></td><td>All-Out Attack ending with D finish</td></tr><br><tr><td><strong>QE</strong></td><td>Quick Escape</td></tr><tr><td><strong>AT</strong></td><td>Air Turn</td></tr><br><tr><td><strong>{ }</strong></td><td>Whiffed Input</td></tr><tr><td><strong>[ ]</strong></td><td>Hold Input</td></tr><br><tr><td><strong>(N)</strong></td><td>Attack must deal N amount of hits.</td></tr><br><tr><td><strong>[???] xN</strong></td><td>Repeat ??? N amount of times.</td></tr>[/table]</div></td></tr><p><br></p><td>[table=width: 335, class: grid]<br></td><tr><td><strong>DM:</strong></td><td>Damage</td></tr><br><tr><td><strong>SP:</strong></td><td>SP Gain</td></tr><br><tr><td><span style="color:#0000FF">Text</span></td><td>Challenge Mode Combos</td></tr>[/table][/tr][/table]<br><br><p></p><div style="text-align:center"><img src="http://kurushii.tv/Dustloop/P4U/Labrys/Graphics/Info_Bar_c02.png" alt="Info_Bar_c02.png"></div><p><br><br></p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Mid-screen</b></div><br><ul><li>Multiple combos for the same starter are listed by difficulty to execute in Yellow and Red Axe. If you're having trouble doing the most optimal one the one before takes less execution to perform but doesn't give you the full damage you want.<br></li><li>In the Green axe section, there are alot of Green to Red Axe combos as well.<br>
</li></ul></div><br><br><p></p><div style="text-align:center"><img src="http://kurushii.tv/Dustloop/P4U/Labrys/Graphics/Axe_Level_3.png" alt="Axe_Level_3.png"><br>
<em><strong>Green Axe:</strong></em><br>
<em><div style="margin-left:{option}px">Full combos can be done with 17+SP and OMB unless noted otherwise</div></em><br><a href="" http: rel="external nofollow"><em><div style="margin-left:{option}px">Video Reference</div></em></a><p><br><br></p></div><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Mid-screen</b></div><br>
<strong>Normal Starters</strong><br><ul><li>5AAAA &gt; OMC &gt; 2B &gt; jc&gt; j.B &gt; jc &gt; j.B&gt; j.C &gt; j.214B &gt; 236236D <strong>[DMG 4976]</strong> <br></li><li>5AA &gt; 214A+B &gt; 2B &gt; jc &gt; j.B &gt; jc&gt; j.B &gt; j.C &gt; j.214B &gt; 236236D <strong>[DMG 4802]</strong><br></li><li>5A &gt; 5B &gt; Sweep &gt; 214A &gt; OMC &gt; 2B &gt; jc &gt; j.B &gt; jc &gt; j.B  &gt;j.C &gt; j.214B &gt; 236236D <br>
<strong>[DMG 5547]</strong><br></li><li>2B &gt; jc &gt; j.B &gt; jc &gt; j.B &gt; j.C &gt; j.214B &gt; OMC &gt; 5AAAA &gt; 236236D <strong>[DMG 5683]</strong><br></li><li>CH 5B&gt; 5C &gt; 2C &gt; [b+D] &gt; 2A &gt; 2B &gt; jc &gt; j.B &gt; jc  &gt; j.B &gt; j.C &gt; j.214B  <strong>[DMG 3849]</strong> [sP 31] <br></li><li>CH 2B&gt; 2B&gt; jc&gt; j.B&gt; jc &gt; J.B &gt; j.C &gt; j.214B <strong>[DMG 2595]</strong> [sP 20] <br></li><li>AOA~C&gt;j.BB&gt; j.C &gt; j.214B<br></li><li><span style="color:#FF0000">CH (33SP+OMB)</span>[b+D]&gt; 5A&gt; 2B&gt; sjc&gt; j.B&gt; J.214A &gt; OMB&gt; 2B &gt; sjc &gt; j.B &gt; j.214A &gt; 236236D <strong>[DMG 5248]</strong>  <br></li><li><span style="color:#FF0000">CH (23SP+OMB)</span> j.214B GB &gt; 2B &gt; j.B &gt; jc &gt; j.B &gt; j.C &gt; j.214B &gt; OMB &gt; 2B &gt; sjc &gt; j.B &gt; j.214A &gt; 236236D <strong>[DMG 5887]</strong>   <br>
</li></ul></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Corner</b></div><br>
<strong>Normal Starters</strong><br><ul><li>CH 2B&gt; 2B &gt; jc &gt; j.B &gt; jc&gt; j.BB &gt; j.214B &gt; <strong>[DMG 2888]</strong> [sP 23]<br></li><li><span style="color:#FF0000">CH (22SP+OMB)</span> 2B &gt; jc &gt; j.BB &gt; jc &gt; j.B &gt; j.C &gt; j.214B &gt; OMB &gt; [5B] &gt; [2B] &gt;  jc &gt; j.BB &gt; jc &gt; j.C &gt; j.214B &gt; 236236D <strong>[7023]</strong><br>
<strong>System Starters</strong><br><ul><li>AOA~D &gt; 2A &gt; 2B &gt; sjc &gt; j.BB &gt; j.214B &gt; OMB &gt; [5B] &gt; [5B] &gt; 2C &gt; 214B &gt; 236236D <strong>[DMG 6733] </strong><br></li><li><span style="color:#FF0000">(42SP+OMB)</span> Grab OMB &gt; [5B] &gt; [2B ]&gt; jc &gt; j.BB  &gt;jc &gt; j.BB &gt; j.C &gt; j.214B &gt; 236236D <strong>[DMG 7093] </strong></li></ul></li></ul></div><br><br><p></p><div style="text-align:center"><img src="http://kurushii.tv/Dustloop/P4U/Labrys/Graphics/Axe_Level_4.png" alt="Axe_Level_4.png"><br><br>
<em><strong>Yellow Axe:</strong></em></div><p><br></p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Notes</b></div><br><ul><li>The ability to combo into chain knuckle (236A/B)/5AA loops on yellow axe allows for Labrys damage output and corner carry to increase dramatically<br></li><li>After the executing the run from the chain knuckle, make sure you delay the 2nd 5A on the 5AA part of the combo. <br></li><li>If you don't the combo will drop in the later portion of it.<br></li><li>5AA&gt;5AA involves a small dash so its 5AA&gt;66&gt;5AA.<br></li><li>These combos were done with the axe gauge increasing from LVL 4 to LVL 5.<br></li><li>If the Axe gauge isnt set this way, then some combos won't work.<br></li><li>2nd Damage value at the end means if you end the combo with 236236D LVL 5 Axe</li></ul></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Mid-screen</b></div><br>
<strong>Normal Starters</strong><br>
<span style="text-decoration:underline">5A</span><br><ul><li>5AA &gt; 66 &gt; 5AA &gt; 66 &gt; 5AA &gt; 5AAAA <strong>[DMG 1705]</strong> [sP 31]<br></li><li>5AA &gt; 66 &gt; 5AA &gt; 66 &gt;  5AAA &gt; 214B <strong>[DMG 1865]</strong> [sP 32] (4625)<br></li><li>5AA &gt; 66 &gt; 5AA &gt; 66 &gt; 5AA &gt; 2C &gt; jc &gt; j.B &gt; jc &gt; j.B &gt; j.C &gt; j.214B <br>
<strong>[DMG 2139]</strong> [sP 27] (4899)<br></li><li>5A &gt; 5B &gt; 236A &gt; 6~A &gt; 66 &gt; 5AAA &gt; 214B <strong>[DMG 2557]</strong> [sP 38] (5317)<br></li><li>5A &gt; 5B &gt; 236A &gt; 6~A &gt; 66 &gt; 5AA &gt; 66 &gt; 5AAA &gt; 214B <strong>[DMG 2572]</strong> [sP 40]<br></li><li>5A &gt; 5B &gt; 236A &gt; 6~A &gt; 66 &gt; 5AA &gt; 66 &gt; 5A &gt;2B&gt; sjc &gt; j.B &gt; j.C &gt; j.214B <br>
<strong>[DMG 2608]</strong> [sP 30] (5361)<br>
<br><br>
<span style="text-decoration:underline">2A</span><br><ul><li>2A &gt; 5B &gt; 236A &gt; 6~A &gt; 66 &gt; 5AAA&gt;214B <strong>[DMG 2250]</strong> [sP 37] (5010)<br></li><li>2A &gt; 5B &gt; 236A &gt; 6~A &gt; 66 &gt; 5AA &gt; 66 &gt; 5A &gt; 2B &gt; sjc &gt; j.B &gt; j.C &gt; j.214B <br>
<strong>[DMG 2338]</strong> [sP 30] (5125)<br><br>
<span style="text-decoration:underline">5B</span><br><ul><li>5B &gt; 236A &gt; 6~A &gt; 66 &gt; 5A &gt; 2B &gt; sjc. &gt; j.B &gt; j.C &gt; j.214B <strong>[DMG 3005]</strong> [sP 26]<br></li><li><span style="color:#FF0000">CH</span> 5B  &gt; 5C &gt; 2C  &gt;[b+D] &gt; 5AA &gt; 66 &gt; 5AAA &gt; 214B <strong>[DMG 3917]</strong> [sP 44] (6677)<br></li><li><span style="color:#FF0000">CH</span> 5B &gt; 5C &gt; 2C &gt; [b+D] &gt; 5AA &gt; 66 &gt; 5AA &gt; 2C &gt; jc &gt; j.B &gt; jc &gt; j.B &gt; j.C &gt; j.214B <br>
<strong>[DMG 4140]</strong> [sP 38] (6900)<br><br>
<span style="text-decoration:underline">2B</span><br><ul><li><span style="color:#FF0000">CH</span> 2B &gt; 2B &gt; jc&gt; j.B &gt; jc &gt; j.B &gt; j.C&gt; j.214B <strong>[DMG 2.8k]</strong> [sP 22]<br></li><li><span style="color:#FF0000">CH</span> 2B &gt; j.BB &gt; 66 &gt; j.BB &gt; jc &gt; j.C &gt; j.214B <strong>[DMG 3123]</strong> [sP 25] <br><br>
<span style="text-decoration:underline">j.B</span><br><ul><li>j.B &gt; 5B &gt; 236A &gt; 6~A &gt; 66 &gt; 5A &gt; 2B &gt; sjc. &gt; j.B &gt; j.C &gt; j.214B <br>
<strong>[DMG 3020]</strong> [sP 29]<br></li><li>j.B&gt; 5B &gt; 236A &gt; 6~A &gt; 66 &gt; 5AA &gt; 66  &gt; 5AAA &gt; 214B<strong> [DMG 3020]</strong> [sP 42]<br></li><li>j.B &gt; 5AA &gt; 66 &gt; 5AA &gt; 66 &gt; 5AA &gt; 2C &gt; jc &gt; j.B &gt; jc &gt; j.B &gt; j.C &gt; j.214B <br>
<strong>[DMG 2485]</strong> [sP 29] (5245)<br><br>
<span style="text-decoration:underline">j.BB</span><br><ul><li>j.BB &gt; 66 &gt; 5AA &gt; 66 &gt; 5AAA  &gt; 214B<strong> [DMG 2524]</strong> [sP 35) (5284)<br>
<br><br><br>
<span style="text-decoration:underline">5C</span><br><ul><li>5C &gt; 236A~A+B &gt; 5A  &gt;2B &gt; jc&gt; j.B &gt; jc &gt; j.B &gt; j.C &gt;j.214B<strong> [DMG 2917]</strong><br>
<br><br><br>
<strong>System Starters</strong><br><br><ul><li>Throw &gt; OMC &gt; 2B &gt; jc &gt; j.BB &gt; jc &gt; j.C &gt;j.214B <strong>[DMG 3216]</strong></li></ul></li></ul></li></ul></li></ul></li></ul></li></ul></li></ul></li></ul></div><br><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Corner</b></div><br>
<strong>Normal Starters</strong><br>
<span style="text-decoration:underline">5A</span><br><ul><li>5A &gt; 5B &gt; 236A &gt; 6~A &gt; 5AAA &gt;214B <strong>[DMG 2557] </strong>[sP 38] (5317)<br></li><li>5A &gt; 5B &gt; 236A &gt; 6~A &gt; 2B&gt; sjc &gt; jBB &gt; j.C &gt; j.214B <strong>[DMG 2853]</strong> [sP 29] (5613)<br></li><li>5A &gt; 5B &gt; 236A &gt; 6~A &gt; 5AA &gt; 2C &gt; j.BB &gt; jB&gt;j.C&gt;j.214B <strong>[DMG 3003]</strong> [sP 32] (5.7k)<br></li><li>5A &gt; 5B &gt; 236A &gt; 6~A &gt; 5AA &gt; 5AA &gt; 2C &gt; 5D &gt; 214A &gt; 5D~Oki <br>
<strong>[DMG 2427] </strong>(SP 26)<br></li><li>5A&gt;2B&gt;2C&gt;5D&gt;5D~[5B]&gt;[2B]&gt;jc&gt;j.BB&gt;jc&gt;j.BB&gt;j.C&gt;j.214B <strong>[DMG 3.7k]</strong> [sP ??] (6k)<br>
<br><br>
<span style="text-decoration:underline">2A</span><br><ul><li>2A &gt; 5B &gt; 236A &gt; 6~A &gt; 5AAA &gt;214B <strong>[DMG 2250] </strong>[sP 37] (5010)<br></li><li>2A &gt; 5B &gt; 236A &gt; 6~A &gt; 2B &gt; sjc &gt; j.B &gt; jBB &gt; j.C &gt; j.214B <br>
<strong>[DMG 2527] </strong>[sP 29] (5.2k)<br>
<br><br>
<span style="text-decoration:underline">5B</span><br><ul><li>5B &gt; 236A &gt; 6~A &gt; 2B &gt; sjc &gt; j.BB &gt; j.C &gt; j.214B <strong>[DMG 3290]</strong> [sP 29] (6050)<br></li><li><span style="color:#FF0000">CH</span> 5B &gt; 5C &gt; 2C &gt; jc &gt; j.BB &gt; j.BB &gt; j.c &gt; j.214B <strong> [DMG 3798] </strong>[sP 32] (6.6k)<br>
<br><br>
<span style="text-decoration:underline">5C</span><br><ul><li>5C &gt;236A &gt; 6~A &gt; 2B &gt; sjc &gt; j.B &gt; jBB &gt; j.C &gt; j.214B <strong>[DMG 2.8k]</strong><br>
<br><br>
<span style="text-decoration:underline">j.A</span><br><ul><li>j.A &gt; 5A &gt; 5B &gt; 236A &gt; 6~A &gt; 5AA &gt; 5AA  &gt;2C  &gt;5D &gt; 214A &gt; 5D~Oki <strong>[DMG 2k]</strong><br>
<br><br>
<span style="text-decoration:underline">j.B</span><br><ul><li>j.B&gt; 5A &gt; 5B &gt; 236A &gt; 6~A &gt; 2B &gt; sjc &gt; j.B &gt; jBB &gt; j.C &gt; j.214B <strong>[DMG 3162]</strong> (5922)<br></li><li>j.B &gt; 5B &gt; 236A &gt; 6~A &gt; 2B&gt; sjc &gt; jBB &gt; j.C &gt; j.214B<strong> [DMG 3322]</strong> [sP 32] (6082)<br></li><li>j.B &gt; 5A &gt; 5B &gt; 236A &gt; 6~A &gt; 5AA &gt; 2C &gt; 5D &gt; 214A &gt; 5D~Oki <strong>[DMG 2646]</strong> [sP 28]<br></li><li>j.B&gt; 5A &gt; 2B &gt;2C &gt; 5D &gt; 5DD &gt;[5B ]&gt;[2B] &gt;jc &gt;j.BB &gt;jc &gt;j.BB &gt;j.C &gt;j.214B <br>
<strong>[DMG 3k??]</strong> [sP ??] (6k)<br>
<br><br>
<span style="text-decoration:underline">j.D</span><br><ul><li>j.D &gt; 5A &gt; 5B &gt; 236A &gt; 6~A &gt; 2B &gt; sjc &gt; j.B &gt; jBB &gt; j.C &gt; j.214B <strong>[DMG 2k]</strong><br>
<br><br>
<strong>System Starters</strong><br><ul><li>Throw &gt; OMC &gt; 5A &gt; 5B &gt; 236A&gt; 6~A &gt; 2B &gt; sjc &gt; j.B &gt; j.C &gt; j.214B <strong>[DMG 3470]</strong><br></li></ul></li></ul></li></ul></li></ul></li></ul></li></ul></li></ul></li></ul></div><br><br><p></p><div style="text-align:center"><img src="http://kurushii.tv/Dustloop/P4U/Labrys/Graphics/Axe_Level_5.png" alt="Axe_Level_5.png"><br>
<em><strong>Red Axe:</strong></em></div><p><br><br></p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Notes</b></div><br><p></p><ul data-ipsBBCode-list="true"><p>
</p><li>On Red axe, Labrys gains the ability to link 5AA&gt;5AA&gt;2C for even more damage/corner carry.<br></li><li>5AA&gt;5AA&gt;2C&gt;[b+D]&gt;66&gt;5A&gt;[b+D] loops become possible as well.<br></li><li>Combos with 2C&gt;5D&gt;5DD~ 2C should done fast for 2hits instead of all 3hits from 2C.<br></li><li>2C&gt;5D&gt;5DD~ involves a microdelay at the 5DD~ part. <br></li><li>Damage listed at the end means if you end the combo with 236236D LVL 5 Axe</li><p></p><p>
</p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Mid-screen</b></div><p>
<strong>Normal Starters</strong></p><p>
<span style="text-decoration:underline">5A</span></p><p>
</p><p>
[*]5A  &gt;5B  &gt; 236~A &gt; 66 &gt; 5AAA &gt; 214B <strong>[DMG 2685]</strong> [sP 41] (5423)</p><p>
[*]5AA &gt; 66 &gt; 5AA &gt; 2C &gt; [b+D] &gt; 66 &gt; 5A &gt; 2C &gt; [b+D] &gt; 66 &gt; 2A &gt; 2B  &gt;2C &gt; 214B </p><p>
<strong>[DMG 3269]</strong> (6029)</p><p>
</p><p></p><p>
</p><p>
<span style="text-decoration:underline">2A</span></p><p>
</p><p>
[*]2A &gt; 5B &gt; 236~A &gt; 66 &gt; 5AAA &gt; 214B <strong>[DMG 2346]</strong> [sP 38] (5106) </p><p>
[*]2A &gt; 5B &gt; 236~A &gt; 66 &gt; 5AA &gt; 66 &gt; 5A &gt; 2B &gt; sjc &gt; j.B &gt; j.C &gt; j.214B</p><p>
 <strong>[DMG 2433]</strong> [sP 30] (5193) </p><p>
</p><p></p><p>
</p><p>
<span style="text-decoration:underline">5B</span></p><p>
</p><p>
[*]5B &gt; 236~A &gt; 66 &gt; 5AAA &gt; 214B <strong>[DMG 3115]</strong> [sP 37] (5875)</p><p>
</p><p></p><p>
</p><p>
<span style="text-decoration:underline">j.A</span></p><p>
</p><p>
[*]j.A &gt; 5AA &gt; 66 &gt; 5AA &gt; 2C &gt; [b+D] &gt; 66 &gt; 5A &gt; 2C &gt; [b+D] &gt; 66 &gt; 2A &gt; 2B &gt; sj &gt; j.B &gt; j.C &gt; j.214B </p><p>
    <strong>[DMG 3104] </strong>[sP 39] (5864)</p><p>
</p><p></p><p>
</p><p>
<span style="text-decoration:underline">j.B</span></p><p>
</p><p>
[*]j.B &gt; 5B  &gt;236~A &gt; 66 &gt; 5AA &gt; 66 &gt; 5A &gt; 2B &gt; sjc &gt; j.B &gt; j.C &gt; j.214B <strong>[DMG 3208]</strong> [sP 32] (5968)</p><p>
</p><p></p><p>
</p><p>
<span style="text-decoration:underline">j.BB</span></p><p>
</p><p>
[*]j.BB &gt; 5AA  &gt; 2C &gt; [b+D] &gt; 66 &gt; 5A &gt; [b+D] &gt; 66 &gt; 2A &gt; 2B &gt; jc &gt; j.B &gt; j.C &gt; j.214B </p><p>
<strong>[DMG 4012]</strong> [sP 42] (6672)</p><p>
</p><p></p><p>
</p><p>
</p><p>
<span style="text-decoration:underline">2B</span></p><p>
</p><p>
[*]2B &gt; 214AB &gt; 66 &gt; 5AA &gt; 2C &gt; jc &gt; j.BB &gt; jc &gt; jC &gt; j.214B (DMG 3642) [Cost 75 SP] (6402)</p><p>
</p><p></p><p>
</p><p>
</p><p>
<span style="text-decoration:underline">5C</span></p><p>
</p><p>
[*]5C &gt; 236A~A &gt; 66 &gt; 5AA &gt; 66 &gt; 5AAA &gt; 214B <strong>[DMG 2594]</strong> [sP 38] </p><p>
[*]5C &gt; 236A~A &gt; 66 &gt; 5AA &gt; 66 &gt; 5A &gt; 2B &gt; sj &gt; j.B &gt; j.C &gt; j.214B </p><p>
<strong>[DMG 2672]</strong> [sP 28] (5432)</p><p>
</p><p></p><p>
</p><p>
<strong>Skill / Boost Skill Starters</strong></p><p>
</p><p>
<span style="text-decoration:underline">j.214B</span></p><p>
</p><p>
[*]J.214B GB &gt; 5AA &gt; 2C &gt; [b+D] &gt; 66 &gt; 5A &gt; 2C &gt; [b+D] &gt; 66 &gt; 5A &gt; 2B &gt; sj &gt; j.B &gt; j.214B <strong>[DMG 3640]</strong> [sP 40] (6400)</p><p>
[*]J.214B GB &gt; 5AA &gt; 2C &gt; [b+D] &gt; 66 &gt; 5A &gt; 2C &gt; [b+D] &gt; 66 &gt; 2A &gt; 2B &gt; sj &gt; j.B &gt; j.C &gt; j.214B <strong>[DMG 3776]</strong> [sP 42] (6536)</p><p>
</p><p></p><p>
</p><p>
<span style="text-decoration:underline">Tsurugi 22x</span></p><p>
</p><p>
[*][Tsurugi] Throw &gt; Release Tsurugi &gt; [b+D] &gt; 66&gt; 5A &gt; 2C &gt; [b+D] &gt; 66 &gt; 2A &gt; 2B &gt; jc &gt; j.B &gt; j.C &gt; j.214B <strong>[DMG 3750]</strong> [sP 36]</p><p>
[*][Tsurugi] Throw &gt; Release Tsurugi &gt; [b+D] &gt; 66&gt; 5A &gt; 2C &gt; [b+D] &gt; 66 &gt; 5A &gt; 2B &gt; sj &gt; j.B &gt; j.214B <strong>[DMG 3605]</strong> [sP 34]</p><p>
[*][Tsurugi] Throw &gt; Release Tsurugi &gt; [b+D] &gt; 66 &gt; 5A &gt; 2C &gt; [b+D] &gt; 66 &gt; 5AAA &gt; 214B <strong>[DMG 3636]</strong> [sP 46]</p><p>
</p><p></p><p>
</p><p>
</p><p>
<strong>System Starters</strong></p><p>
</p><p>
[*]Throw &gt; OMC &gt; 5AA &gt; [b+D] &gt; 66 &gt; 5A &gt; 2C &gt; [b+D] &gt; 2A  &gt;2B &gt; sjc &gt; j.B &gt; j.214B <strong>[DMG 4222]</strong> (6982)</p><p>
[*]<span style="color:#FF0000">FC</span> B+D &gt; dash 5A &gt; 2C &gt; FC [b+D] &gt; dash 2A &gt; 2B &gt; 2C &gt; 214B &gt; 236236D </p><p>
<strong>[DMG 5777]</strong> [sP 30]</p><p>
</p><p></p></div><ul data-ipsBBCode-list="true"><ul data-ipsBBCode-list="true"><ul data-ipsBBCode-list="true"><ul data-ipsBBCode-list="true"><ul data-ipsBBCode-list="true"><ul data-ipsBBCode-list="true"><ul data-ipsBBCode-list="true"><ul data-ipsBBCode-list="true"><ul data-ipsBBCode-list="true"><ul data-ipsBBCode-list="true"><ul data-ipsBBCode-list="true"><p>
</p><p>
</p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Corner</b></div><p>
<strong>Normal Starters</strong></p><p>
</p><p>
<span style="text-decoration:underline">5A</span></p><p>
</p><p>
[*]5A &gt; 5B &gt; 236A &gt; 6~A &gt; j.BB &gt; j.c &gt; j.BB &gt; j.C &gt; j.214B <strong>[DMG 3058]</strong> [sP 33] (5818)</p><p>
[*]5AA &gt; 5AA &gt; 2C(2) &gt; 5D &gt; 5D~[5B] &gt; [2B] &gt; jc &gt; j.BB &gt; jc &gt; j.B &gt; j.C &gt; j.214B </p><p>
<strong>[DMG 3275] </strong>[sP 42] (6035)</p><p>
[*]5A &gt; 5B &gt; 236A &gt; 6~A &gt; 5AA &gt; 5AA &gt; 2C(2) &gt; 5D &gt; 5D~[5B] &gt; Tsurugi /5D oki</p><p>
<strong> [DMG 2540]</strong> [sP 28]</p><p>
[*]5A&gt;2B&gt;2C(2)&gt;5D&gt;5D~[5B]&gt;[2B]&gt;jc&gt;j.BB&gt;jc&gt;j.BB&gt;j.C&gt;j.214B </p><p>
<strong>[DMG 3968]</strong> [sP 45] (6728)</p><p>
</p><p></p><p>
</p><p>
<span style="text-decoration:underline">2A</span></p><p>
</p><p>
[*]2A &gt; 5B &gt; 236A &gt; 6~A &gt; 5AAA &gt; 214B <strong>[DMG 2346]</strong> [sP 38] (5106)</p><p>
[*]2A &gt; 5B &gt; 236A &gt; 6~A &gt; 5AA &gt; 2C &gt; jc &gt;j.BB &gt; j.c &gt; j.B &gt; j.C &gt; j.214B </p><p>
<strong>[DMG 2786]</strong> [sP 36] (5546)</p><p>
[*]2A &gt; 5B &gt; 236A &gt; 6~A &gt; 5AA &gt; 2C(2) &gt; 5D &gt; 5D~[5B] Tsurugi /5D oki </p><p>
<strong>[DMG 2127]</strong> [sP 27]</p><p>
[*]2A &gt; 5B &gt; 236A &gt; 6~A &gt; 5AA &gt; 2C(2)&gt; 5D &gt; 214A &gt; 5D~ Oki</p><p>
<strong>[DMG 2174]</strong> [sP 24]</p><p>
</p><p></p><p>
</p><p>
<span style="text-decoration:underline">j.A</span></p><p>
</p><p>
[*]j.A&gt;5A&gt;2B&gt;2C&gt;5D&gt;5D~[5B]&gt;[2B]&gt;jc&gt;j.BB&gt;jc&gt;j.BB&gt;j.C&gt;j.214B <strong>[DMG 3848]</strong> [sP 46] (6606)</p><p>
</p><p></p><p>
</p><p>
<span style="text-decoration:underline">j.B</span></p><p>
</p><p>
[*]j.B &gt; 5A &gt; 5B &gt; 236A &gt; 6~A &gt; 5AA &gt; 2C &gt; jc &gt; j.BB &gt; jc &gt; j.C &gt; j.214B <strong>[DMG 3309] </strong>[sP 36] (6069)</p><p>
[*]j.B &gt; 5B &gt; 236A &gt; 6~A &gt; 5AA &gt; 2C &gt; jc &gt; j.BB &gt; jc &gt; j.B &gt; j.C &gt; j.214B <strong>[DMG 3596]</strong> [sP 38] (6356)</p><p>
[*]j.B &gt; 5A &gt; 5B &gt; 6~A &gt; 5AA &gt; 2C(2) &gt; 5D &gt; 5D~[5B] &gt; Tsurugi /5D oki </p><p>
<strong>[DMG 2807] </strong>[sP 30]</p><p>
[*]j.B &gt; 5B &gt; 6~A &gt; 5AA &gt; 2C(2)&gt; 5D &gt; 5D~[5B] &gt; Tsurugi /5D oki <strong>[DMG 2920]</strong> [sP 30]</p><p>
[*]j.B &gt; 5B &gt; 236A &gt; 6~A &gt; 5AA &gt; 2C(2)&gt; 5D &gt; 214A &gt; 5D~Oki <strong>[DMG 2944]</strong> [sP 26]</p><p>
</p><p></p><p>
</p><p>
<strong>System Starters</strong></p><p>
</p><p>
<span style="text-decoration:underline">All out Attack</span></p><p>
</p><p>
[*]AOA~D &gt; 5AAA &gt; 214B <strong>[DMG 2657]</strong> [sP 42] (5417)</p><p>
[*]AOA~D &gt; 5AA&gt;2Cx3&gt;214B <strong>[DMG 3164]</strong> [sP 39] (5924)</p><p>
[*]AOA~D &gt; 5AA &gt; 2C(2) &gt; 5D &gt; 5D~[5B] &gt; 2C &gt; 214B <strong>[DMG 3318]</strong> [sP 44] (6078)</p><p>
[*]AOA~D &gt; 5AA &gt; 2C(2)&gt; 5D &gt; 5D~[5B] &gt; 2C &gt; 214A &gt; 5D~ Oki <strong>[DMG 3153]</strong> [sP 41]</p><p>
[*]AOA~D &gt; 5AA &gt; 2C(2) &gt; 5D &gt; 5D~[5B] &gt; [5B] &gt; Tsurugi\5D oki <strong>[DMG 3021]</strong> [sP 38]</p><p>
[*]AOA~D &gt; 5AA &gt; 2C(2) &gt; 5D &gt; 5D~[5B] &gt; [5B] &gt; 214B <strong>[DMG 3.4k]</strong> [sP ??] (6.2k)</p><p>
</p><p></p><p>
</p><p>
<span style="text-decoration:underline">Throw</span></p><p>
</p><p>
[*]Grab &gt; OMC &gt; 5AAA &gt; 214B  <strong>[DMG 3032] </strong>(5792)</p><p>
[*]Grab &gt; OMC &gt; 5A &gt; 5B &gt; 6~A &gt; j.BB &gt; jc &gt; j.BB &gt; j.214B <strong>[DMG 3812]</strong> (6611)</p><p>
[*]Grab &gt; OMC &gt; 5AA &gt; 2C &gt; 5D &gt; 5D~[5B] &gt; [2B] &gt; jc &gt; j.BB &gt; jc &gt; j.C &gt; j.214B<strong> [DMG 4219] </strong>(6979)</p><p>
[*]Grab &gt; OMC &gt; 5AA &gt; 2C(2) &gt; 5D &gt; 5D~[5B] &gt; Tsurugi\5D~ oki <strong>[DMG 3271]</strong></p><p>
[*]Grab &gt; OMC &gt; 5AA &gt; 2C(2)&gt; 5D &gt; 5D~[5B] &gt; 2C&gt;214A 5D~Oki<strong> [DMG 3676]</strong></p><p>
[*]Grab&gt;OMC&gt;5AA&gt;2C(2)&gt;5D&gt;5D~[5B}&gt;[2B]&gt;2C&gt;jc&gt;j.B&gt;jc&gt;j.C&gt;j.214B&gt;236236D </p><p>
<strong> [DMG 4244]</strong>  (DMG 7004)</p><p>
</p><p></p></div><ul data-ipsBBCode-list="true"><ul data-ipsBBCode-list="true"><ul data-ipsBBCode-list="true"><ul data-ipsBBCode-list="true"><ul data-ipsBBCode-list="true"><ul data-ipsBBCode-list="true"><p>
</p><p>
</p><p><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballCHIE.png" alt=":ballCHIE:"></p><div style="text-align:center"><p>
<strong>Chie Specific</strong></p></div><p></p><p>
</p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Notes</b></div><p>
</p><p>
[*]In order to make the Chie MU easier, there are specific combos that can only be done on Chie</p><p>
[*]Simply AT(Air Turn) and land a j.214B in your Labrys BnBs that involve an air combo.</p><p>
[*]This creates a GB (ground bounce) allowing you to extend your combos even further for extra damage/SP gain</p><p>
[*]2nd Damage value listed at the end means if you end the combo with 236236D LVL 5 Axe</p><p>
</p><p></p></div><ul data-ipsBBCode-list="true"><p>
</p><p>
<img src="http://kurushii.tv/Dustloop/P4U/Labrys/Graphics/Axe_Level_3.png" alt="Axe_Level_3.png"> <span style="color:#008000"><strong>Green Starter</strong></span></p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Mid-screen</b></div><p>
</p><p>
[*]<span style="color:#FF0000">CH</span> 5A &gt; 2B &gt; jc &gt; AT &gt; j.C &gt; j.214B GB &gt; 2B &gt; jc &gt; AT &gt; j.C &gt; j.214B &gt; GB &gt; j.C &gt; j.214B <strong>[DMG 2855]</strong> [sP 33]</p><p>
[*]<span style="color:#FF0000">CH</span> 5B &gt; 5C &gt; 2C &gt; [b+D] &gt; 5A &gt; 2B &gt; jc &gt; j.B &gt; jc &gt; AT &gt; j.C &gt; j.214B &gt; GB&gt; 2B &gt; j.c &gt; j.C &gt; j.214B <strong>[DMG 4321] </strong>[sP 41] (7081)</p><p>
[*] 2B &gt; AT j.C&gt; j.214B GB &gt; 2B &gt; sjc&gt; AT j.C&gt; j.214B GB &gt; j.C &gt; j.214B </p><p>
<strong>[DMG 3297] </strong> [sP 33]</p><p>
[*] j.BB &gt;66 &gt;2B &gt;jc &gt; AT j.C &gt;j.214B GB &gt;2B &gt;jc &gt; AT &gt;j.C &gt;j.214B GB &gt; sj j.C &gt; j.214B </p><p>
<strong>[DMG 3537] </strong>  [sP 38]</p><p>
</p><p></p></div><ul data-ipsBBCode-list="true"><p>
</p><p>
</p><p><img src="http://kurushii.tv/Dustloop/P4U/Labrys/Graphics/Axe_Level_4.png" alt="Axe_Level_4.png"></p><div style="text-align:center"><p>
</p><p>
<em><strong>Yellow Axe:</strong></em></p></div><p></p><p>
</p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Notes</b></div><p>
</p><ul data-ipsBBCode-list="true"><p>
</p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Mid-screen</b></div><p>
</p><ul data-ipsBBCode-list="true"></ul><p>
[*] 5A &gt; 2B &gt; jc &gt; AT &gt; j.C &gt; j.214B GB &gt; 2B &gt; jc &gt; AT &gt; j.C &gt; j.214B &gt; GB &gt; j.C &gt; j.214B <strong>[DMG 3003]</strong> [sP 35] [5763]</p><p>
</p><p></p></div></ul><p>
[*]There's enough hitstun do j.B&gt; AT j.C so 5A&gt;2B&gt;jc&gt;j.B&gt;AT j.C etc works</p><p>
[*]Simply AT(Air Turn) and land a j.214B in your Labrys BnBs that involve an air combo.</p><p>
[*]This creates a GB (ground bounce) allowing you to extend your combos even further for extra damage/SP gain</p><p>
[*]2nd Damage value listed at the end means if you end the combo with 236236D LVL 5 Axe</p><p>
</p><p></p></div></ul></ul></ul></ul></ul></ul></ul></ul></ul></ul></ul></ul></ul></ul></ul></ul></ul></ul></ul></ul></div></li></ul>
]]></description><guid isPermaLink="false">6311</guid><pubDate>Mon, 29 Apr 2013 13:43:06 +0000</pubDate></item><item><title>[P4A] Labrys - Optimal Oki Thread</title><link>https://www.forums.dustloop.com/forums/topic/6224-p4a-labrys-optimal-oki-thread/</link><description><![CDATA[
<p>I'm a relatively new Labrys player, but once I began to explore Labrys' options off Tsurugi I really fell in love with the character. Through careful research and optimizing, I've found some absolutely monstrous setups! So, I decided to start this thread to explore an alternative play style for Labrys - creating optimal reset setups with Tsurugi.</p><p>
</p><p>
If anybody has additional input or tips to improve the guide, PLEASE post and I will update it!</p><p>
</p><p>
<strong> "Normal" Sweep &gt; Tsurugi Oki</strong></p><p>
</p><p>
We all know the typical oki in this situation (or do we?):</p><p>
</p><p>
</p><ul><li>Sweep [Low]<br></li><li>Guillotine [High]<br></li><li>dash throw [throw]<br></li><li>some IAD cross-up thing [cross-up]<br></li><li>roll [cross-up and DP safe]<br></li><li>nothing [DP safe]<br><br>
However, this shit sucks, mostly due to the fact that one option from the opponent beats multiple from Labrys:<br><ul><li>Roll beats everything except throw and doing nothing<br></li><li>Up-Back beats everything but sweep<br></li><li>DP beats everything but roll and doing nothing<br><br>
This means that if Labrys wants to go for an actual mix-up, playing disrespectfully with these options will at least soft counter everything except throw/sweep/roll. Even if Labrys refines her oki solely to these options, she has a 2/3 chance of guessing wrong unless she does nothing. That's not even rock-paper-scissors. That's CT Tager tier bad. Keep in mind, however, that it's all Labrys can really get if she lands a sweep from further than point blank.<br><br>
<strong>How to optimize Sweep &gt;Tsurugi oki</strong><br><br>
So if her core oki game is so bad, how can Labrys get around it? Simple - ALWAYS HIT WITH SWEEP AT POINT BLANK RANGE. Labrys ends close enough that she gains another option for oki - meaty 5A (just micro dash to get close enough). Plugging 5A into the above list, we now have:<br><br><ul><li>Roll loses to Nothing, 5A, and Throw<br></li><li>Up Back loses to 5A, Sweep<br></li><li>DP loses to Nothing, Roll<br><br>
5A is clearly superior to throw and sweep, so never do throw or sweep. We've now reduce the opponent to 3 options - A) Try to press buttons and lose to meaty 5A B) Try to DP and lose to a prediction C) Block. Not bad! So what do we do when the opponent finally decides to respect meaty 5A and block? THAT'S THE BEST PART!<br><br><ul><li><em>Sweep &gt; Tsurugi B[Hold] &gt; dash 5A &gt; [Release] &gt; IAD</em><br>
What's that? You're not playing Shadow Labrys? Don't need to! When Tsurugi is timed correctly, this cross-up is literally unreactable. From personal experience, releasing Tsurugi as soon as 5A gets blocked gives the perfect timing. <br></li><li><em>Sweep &gt; Tsurugi B [Hold] &gt; dash 5A &gt; [Release] &gt; 9</em><br>
Feints an IAD cross-up. Start doing this once the opponent starts guess when a cross-up is coming. Note that after the blocked 5A, Labrys is COMPLETELY DP AND COUNTER ASSULT SAFE! Also the block stun on Tsurugi is long enough to get one last mix-up without worrying about pesky DPs. <br></li><li><em>Sweep &gt; Tsurugi B [Hold] &gt; dash 5A &gt; [Release] &gt; 9 &gt; (land &gt; 2A) OR (jA)</em><br>
Interestingly enough, Labrys can control which side of the opponent she lands on by slightly altering the release of Tsurugi. 5 way mix-up?! Not that Labrys REALLY has to hit with sweep at point blank range, in order for this to work. <br></li><li><em>Sweep &gt; Tsurugi A &gt; dash &gt; roll</em><br>
Now that the opponent can only really guess between DP or block, roll cross-up actually serves a purpose. Conditioning with 5A makes the cross-up more likely to hit and DP can be punished easily.<br>
<br><br>
<strong> Corner Oki </strong><br><br>
While Labrys obviously can't cross up a cornered opponent, she does gain some interesting opponents.<br><br><p></p><ul data-ipsBBCode-list="true"><p>
</p><li><em>Sweep &gt; Tsurugi A [Hold] &gt; Throw &gt; [Release]</em><br>
This mix-up becomes much stronger in the corner since Labrys can now throw as early as is possible. <br></li><li><em>Sweep &gt; Tsurugi A/B [Hold with C] &gt; 5A &gt; AOA &gt; [Release]</em><br><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="\" tectac1eastside data-cite="\"><div>hold the c button after doing 22b. When you do 5a&gt;AOA let go of the tsurugi.<br>
When done correctly they cant dp after the AOA and it functions as a frame trap also.</div></blockquote>
</li><p></p><p>
</p><p>
<strong> 5DD Oki</strong></p><p>
</p><p>
In certain situations - specifically off of corner hit confirms - Labrys can also use 5D and 5DD to set up oki! I lack personal experience with this, so here's someone else explaining it:</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="\" tecta1eastside data-cite="\"><div>Yellow Axe (example setups):<p>
AOA D&gt;5AA&gt;2C&gt;5D&gt;214A&gt;5DD oki.</p><p>
AoA D&gt;5AA&gt;2C&gt;5D&gt;hold charged 5B&gt;5DD&gt;Release Charged 5B&gt;Charged 5B </p><p>
</p><p>
You can either do Tsurugi or another 5D after for oki</p><p>
You have to do 5D at the same time when your opponent techs for 5D oki though.</p><p>
The 1st two arrows aka 5D should hit your opponent on wake-up forcing them to block if done correctly since 5D is +9 on the Labrys wiki. Then you still have 5DD to follow up with after using 2A/5A from the 1st 5D.</p></div></blockquote><p>
</p><p>
</p><ul data-ipsBBCode-list="true"><p>
[*]<em>Will update later for strong options with 5D and 5DD oki</em></p><p>
</p><p></p><p>
</p><p>
<strong>Optimal Hit Confirms </strong></p><p>
</p><p>
As we all know, most of Labrys' combos are underwhelming until she gets red axe. You'll be lucky to get 2k damage off of a hit confirm until then. Instead, we'll focus on constantly resetting the same Tsurugi oki situation until she has enough meter to kill. Kind of like a B tier Chie. </p><p>
</p><p>
</p><ul data-ipsBBCode-list="true"><p>
[*]<em>Tsurugi hits &gt; falling jB &gt; dash 2A &gt; 5B &gt; sweep &gt; Tsurugi</em></p><p>
Green axe? No meter? This is all Labrys can really.</p><p>
[*]<em>Tsurugi hits &gt; 5B &gt; SB Guillotine &gt; Tsurugi B &gt; micro dash 5A &gt; 2B &gt; run closer &gt; sweep</em></p><p>
25 meter to get 400 more damage and a little better axe meter.</p><p>
[*]<em>(jA &gt;) 5AA &gt; SB Guillotine &gt; Tsurugi A &gt; 2A &gt; 2B &gt; Tsurugi hits &gt; dash 5B &gt; sweep</em></p><p>
Doesn't work with jB at Green Axe or lower. One of the easiest ways to get the Oki train started.</p><p>
[*]<em>2A &gt; 5B &gt; Chain Knuckle A &gt; SB Extra Attack &gt; dash 5A &gt; sweep</em></p><p>
Only works in yellow axe, but hey, it's better than a 3 hit combo.</p><p>
[*]<em>[Red Axe] 5A &gt; Tsurugi &gt; Charge BD &gt; 5AA &gt; 2C &gt; Charge BD &gt; 2A &gt; 2B &gt; Guillotine B &gt; Beast D</em></p><p>
Auto hit confirms in red axe, it's pretty much all labrys can do. They're probably dead anyway.</p><p>
</p><p></p><p>
</p><p>
<strong> Corner Only Hit Confirms</strong></p><p>
</p><p>
</p><ul data-ipsBBCode-list="true"><p>
[*]<em>5A&gt;Tsurugi&gt;Charged 5B&gt;2C&gt;5D&gt;214A (5DD oki)</em></p><p>
[*]<em>2A&gt;Tsurugi&gt;Charged 5B&gt;2C&gt;5D&gt;214A (5DD oki)</em></p><p>
[*]<em>Grab&gt;Tsurugi&gt;Charged 5B&gt;2C&gt;5D&gt;214A (5DD oki)</em></p><p>
[*]<em>Grab&gt;Tsurugi&gt;Charged 5B&gt;2C&gt;5D&gt;5DD&gt;Charged 5B (5DD or Tsurugi oki)</em></p><p>
All confirm to work with green/yellow axe. Should also work from raw tsurugi starter. </p><p>
[*]<em>[Yellow Axe] AOA &gt; D &gt; 5AA &gt; 2C [2 hits] &gt; 5D &gt; D &gt; Charge 5B &gt; dash 5B &gt; Sweep</em></p><p>
This swag as fuck combo deals a ton of damage. Cancel into 5D ASAP in order to only get 2 hits from 2C. The timing on 5DD and charge 5B is a little strange but it's easy to land every time once you know it.</p><p>
</p><p></p><p>
</p><p>
</p><p>
<strong>Other Useful Info</strong></p><p>
</p><p>
Labrys, Shadow Labrys and Elizabeth are all completely fucked vs. 5A oki. Their DPs can not be used at all to escape - Labrys and Slabrys' have super armor so Labrys just jump cancels to safety, and Elizabeth's DP is too slow to connect before Labrys can just jump or counter DP. Without 50 meter they have no answer so go crazy on them.</p></ul></ul></ul></ul></li></ul></li></ul></li></ul></li></ul>
]]></description><guid isPermaLink="false">6224</guid><pubDate>Wed, 27 Mar 2013 22:47:32 +0000</pubDate></item><item><title><![CDATA[[P4A] Labyrs - Q&A Thread]]></title><link>https://www.forums.dustloop.com/forums/topic/5219-p4a-labyrs-qa-thread/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center;"><img src="http://kurushii.tv/Dustloop/P4U/Labrys/Graphics/Main_Header_Q&amp;A_Thread.png" alt="Main_Header_Q&amp;A_Thread.png"></div><p></p><p>
</p><p>
Use this thread to ask questions in regards to anything involving Labrys gameplay. Don't feel nervous about asking a stupid question, were all players here to help each other.</p><p>
</p><p>
Please do not troll, if by judgement I feel someone is trolling you will be warned and then punished if the action is repeated. (I can infract you ~)</p>
]]></description><guid isPermaLink="false">5219</guid><pubDate>Thu, 12 Jul 2012 03:21:40 +0000</pubDate></item><item><title>[P4A] Labrys vs Yu</title><link>https://www.forums.dustloop.com/forums/topic/5360-p4a-labrys-vs-yu/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center;"><img src="http://kurushii.tv/Dustloop/P4U/Labrys/Graphics/Labrys_Vs_Yu_Header.png" alt="Labrys_Vs_Yu_Header.png"></div><p></p><p>
</p><p>
Please use this thread to discuss and contribute to this matchup. Information will be added to the main post as information comes. Keep in mind that strats will be changed as the game evolves.</p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>The Neutral Game</b></div><p>
<strong>Long Range: </strong>Your Tools vs His Tools</p><p>
</p><p>
<strong>Medium Range:</strong> Your Tools vs His Tools</p><p>
</p><p>
<strong>Close Quarters:</strong> Your Tools vs His Tools</p></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Offense</b></div><p>
<strong>Your Offense:</strong></p><p>
</p><p>
<strong>His Offense:</strong></p></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Defense</b></div><p>
<strong>Your Defense:</strong></p><p>
</p><p>
<strong>His Defense:</strong></p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Gimmicks and Resets</b></div>-</div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Match Summary</b></div>-</div>
]]></description><guid isPermaLink="false">5360</guid><pubDate>Tue, 07 Aug 2012 04:19:00 +0000</pubDate></item><item><title>[P4A] Labrys vs Aigis</title><link>https://www.forums.dustloop.com/forums/topic/5367-p4a-labrys-vs-aigis/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center;"><img src="http://kurushii.tv/Dustloop/P4U/Labrys/Graphics/Labrys_Vs_Aigis_Header.png" alt="Labrys_Vs_Aigis_Header.png"></div><p></p><p>
</p><p>
Please use this thread to discuss and contribute to this matchup. Information will be added to the main post as information comes. Keep in mind that strats will be changed as the game evolves.</p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>The Neutral Game</b></div><p>
<strong>Long Range: </strong>Your Tools vs His Tools</p><p>
</p><p>
<strong>Medium Range:</strong> Your Tools vs His Tools</p><p>
</p><p>
<strong>Close Quarters:</strong> Your Tools vs His Tools</p></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Offense</b></div><p>
<strong>Your Offense:</strong></p><p>
</p><p>
<strong>His Offense:</strong></p></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Defense</b></div><p>
<strong>Your Defense:</strong></p><p>
</p><p>
<strong>His Defense:</strong></p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Gimmicks and Resets</b></div>-</div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Match Summary</b></div>-</div>
]]></description><guid isPermaLink="false">5367</guid><pubDate>Tue, 07 Aug 2012 04:21:34 +0000</pubDate></item><item><title>[P4A] Labrys vs Yukiko</title><link>https://www.forums.dustloop.com/forums/topic/5362-p4a-labrys-vs-yukiko/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center;"><img src="http://kurushii.tv/Dustloop/P4U/Labrys/Graphics/Labrys_Vs_Yukiko_Header.png" alt="Labrys_Vs_Yukiko_Header.png"></div><p></p><p>
</p><p>
Please use this thread to discuss and contribute to this matchup. Information will be added to the main post as information comes. Keep in mind that strats will be changed as the game evolves.</p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>The Neutral Game</b></div><p>
At long range its pretty much all Yukiko. She will zone and keep you away with her fans, agi/maragi, and Konohana. Getting in on her in most cases is extremely difficult. If your aggressive that is. The first thing that you have to realize in this matchup is that j.B is a liability. Do not use the normal much at all during neutral. The man reason being her 1/2/3B fans. That will CH and she will go into Maragi into 2.7-8k combo for more oki. Now if you DO decide to use j.B. Make sure it extremely low to the ground or your punishing her for a whiff/mistake. Or just opt to use j.A instead (rarely as well). But never approach with j.B, its basically asking for you to be CH and will take chunks out of your life every time. She can even use 5A as an anti air because of its absurd hitbox and that it's 4 frames faster than 1/2/3B. But other than fans, you have to worry about Konohana. But in most cases she will not be called out unless your blocking or on your wakeup game. But if she is called, 5C goes a decent range and 2C clips at your feet for a low if your backing away. 4/5/6D can be used in neutral as well. Its slower and more risky but if they manage to get you blocking, they can link into 5C/2C and start their pressure and slowly move in. Maragi is also something to look out for doing neutral. Traveling across the ground, it would usually opt you to jump over it. But in most cases Yukiko will have pretty much recovered by the time you intake this so shes free to act. Dont fall for the basic Maragi &gt; IAD Throw you if you attempt to jump over it. She can also IAD in and apply j.AAAA pressure as well. Rolling through works, but this comes to be a risk mainly because Yukiko can choose when to have the flame become a pillar. And a CH Maragi hurts. Alot. Also,<span style="text-decoration:underline;"><strong> DO NOT EVER CALL ARIADNE IN NEUTRAL</strong></span></p><p>
</p><p>
Chain knuckle can be of good use in this matchup. But use it sparingly as both versions are horrible on whiff. B version should clip Yukiko's persona or fan startups if you do it early enough. Granted you more corner carry. SB knuckle isnt really useful, just stick to A or B. </p><p>
</p><p>
Theres not much to say about mid range. Her 5A is slower but it will beat your 5A if you dont space correctly. And if your midrange, odds are 5A wouldnt reach her in the first place. 5B is too slow to really rely on. Also, if shes ever airborne, do not attempt to 2B her. Either j.A her CHing a fan throw or just leave her be. Attempting to anti air her is much much too risky. Regularly getting hit by fans is no problem. But being CH gives them all the time in the world to confirm and in the 1/2/3B &gt; Maragi case, a lot of damage. </p><p>
</p><p>
Close up Yukiko is of course, not much of a threat. Just make sure not to prolong your pressure</p></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Offense</b></div><p>
Offense on Labrys's side will be very very passive. <strong>Do not</strong> j.B fish at all, like I stated before. Just watch the Yukiko patiently throughout the rounds. Look for the gaps and approach slowly but steady. Using j.A at time to intercept a late anti air attempt or to get her blocking. Dont worry about getting an attack so much as just getting her to block something and pinning her down. Knocking her down and proceeding into Tsurugi or 5C oki is the way to go. Nothing really different has to be done once you have a confirm. Yukiko's life is on the lower side so several good confirms into D super should spell death for her. </p><p>
</p><p>
Yukikos offense will be to of course, keep you out and get knockdowns to initiate setplay for further pressure. Once she has you blocking expect Konohana. Yukiko can either choose to keep you nearby or to send you full screen away after many confirms. Both cases you much expect and respect Agi oki. A Agi simply leave you near her and gives her a chance to pressure. While this of course isnt favorable, it much better than having to deal with B Agi. Which send you full screen and has both the Agi and Konohana's 6D as oki. Konohana can appear or in front of your depending on which D the player uses after B Agi. If she appear in front of you poking her on certain startups (4/5/6D or 1/2/3D) or moving in on some gaps will help (any special cancel). But Yukiko herself can also gatling into her 5B's after her C normals. So she can frametrap and CH you for attempting to bring harm to Konohana. Up backing also isnt wise as Konohana and usually stop most jump attempts with her normals because of jump startup. </p><p>
</p><p>
Yukiko has two forms of unblockables. A high/low and a true unblockable. Her high/low can be avoided very easily if not used on your wakeup. If Yukiko attempts to 1/2/3D during a blockstring and tries to unblock, you can either upback or quick escape before Konohana lands for the overhead. In some cases quick escape recovery will be CH by Yukiko's 2A anyways, so use it rarely. As Tari said in an earlier post, upbacking and blocking Konohana still isnt favorable, but its much better than eating the unblock. On certain wakeups the high/low can be avoided with DP if the Yukiko didnt time it well enough. But with Meter they can OMC the A Agi (236A &gt; OMC &gt; 2D~Release A &gt; 2A &gt; 5A jump cancel) and go into a much tighter string that can bait DP very easily. Gear super is usually the answer for the unblockable setup attempts on wakeup</p><p>
</p><p>
Fire break unblock are much harder to deal with. And Labrys is pretty helpless against them unless shes in awakening to do Gear Super or delaying the tech to throw the players timing off. But thats about the extent of what she can do about it. </p><p>
</p><p>
Most of the other things (like her awakening super) have already been mentioned in earlier posts so I'll leave it at that. </p></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Defense</b></div><p>
Not much to say on defense with Labrys. Her DP works a bit better on Yukiko since she cant counter DP you and her jump cancel on block normals are pretty limited. But she can bait in out by doing things like j.C on your wakeup in the corner and DP should whiff completely. Other then that Gear super is effective for gaps or on wakeup as well. DP isnt as useless int he matchup but dont go relying on it. </p><p>
</p><p>
Yukiko's Dia is iffy. Its not very good either. If you space well you can 5A jump cancel and block the Dia since it will absorbe the 5A, but since your not touching Yukiko you will not be affected. Since shes airborne during the active frames you can go into 5AA combos or 2B. 5B can work midscreen with meter to SB Wince dash or in the corner meterless. Her DP also "dispels" tsurugi since its a projectile. So be careful on certain setups.</p><p>
</p><p>
Braking Konohana to hurt her defense helps alot, but dont make it your priority. If she has about 2 card left or 1, try to go for the break. But do not revolve it around your gameplan. If she is personaless expect a counter assault if your pressure her. Bait with 5A, 2B, or 5AA and punish.</p><p>
</p><p>
Yukiko can also IB 5AA and 2A any followup for a CH free. So dont get greedy. </p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Gimmicks and Resets</b></div>-</div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Match Summary</b></div>The name of the game is..... well the waiting game. Labrys has to wait for an opening or a mistake from Yukiko. If she manages to get in the match can end very very fast. Yukiko on the other hand can keep Labrys out for the entire match if she wants to and whittle your health down to zero with her various oki setups and effective setplay. Look out for fans and make your way to her. Keep calm and collected and you'll be just fine. The matchup is just very...... annoying. Not much else.</div>
]]></description><guid isPermaLink="false">5362</guid><pubDate>Tue, 07 Aug 2012 04:19:59 +0000</pubDate></item><item><title>[P4A] Labrys - Basic Combo Thread</title><link>https://www.forums.dustloop.com/forums/topic/5635-p4a-labrys-basic-combo-thread/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center;"><img src="http://kurushii.tv/Dustloop/P4U/Labrys/Graphics/Main_Header_Combo_Thread.png" alt="Main_Header_Combo_Thread.png"><p>
</p><p>
<img src="http://kurushii.tv/Dustloop/P4U/Labrys/Graphics/Info_Bar_c01.png" alt="Info_Bar_c01.png"></p></div><p></p><p>
</p><p>
</p><ul><li>This thread is for posting any and all combos for Labrys. This thread will be updated continuously over time so all contributions are welcome.<br></li><li>For more advanced combos, please see the <a href="" rel="external nofollow">Optimal Combo Thread</a>.<br></li><li>The old combo thread can be found <a href="" rel="external nofollow">here</a>.<br></li></ul><p></p><p>
</p><p>
[table=width: 710, align: center]</p><p>
</p><strong>General Notations Used</strong><strong>Special Notation Used</strong><p>
</p><p></p><div style="text-align:left;"><p>[table=width: 335, class: grid]</p><p>
</p><strong>j.</strong>Jump<p>
</p><strong>hj.</strong>High Jump<p>
</p><strong>ad.</strong>Air Dash<p>
</p><strong>iad.</strong>Instant Air Dash<p>
</p><strong>mj.</strong>Mini Jump<p>
</p><strong>dj.</strong>Double Jump<p>
</p><strong>jc.</strong>Jump Cancel<p>
</p><strong>hjc.</strong>High Jump Cancel<strong>ji.</strong>Jump Install<p>
</p><strong>dc.</strong>Dash Cancel<strong>sc.</strong>Super Cancel<p>
</p><strong>CH</strong>Counter Hit<strong>FC</strong>Fatal Counter<p>
</p><strong>OMC</strong>One More Cancel<strong>OMB</strong>One More Burst<p>
</p><strong>AOA-C</strong>All-Out Attack ending with C finish<p>
</p><strong>AOA-D</strong>All-Out Attack ending with D finish<p>
</p><strong>QE</strong>Quick Escape<strong>AT</strong>Air Turn<p>
</p><strong>{ }</strong>Whiffed Input<strong>[ ]</strong>Hold Input<p>
</p><strong>(N)</strong>Attack must deal N amount of hits.<p>
</p><strong>[???] xN</strong>Repeat ??? N amount of times.[/table]</div><p></p><p>
</p>[table=width: 335, class: grid]<p>
</p><strong>DM:</strong>Damage<p>
</p><strong>SP:</strong>SP Gain<p>
</p><span style="color:#FF0000;">Text</span>Counter Hit Combos[/table][/table]
]]></description><guid isPermaLink="false">5635</guid><pubDate>Mon, 10 Sep 2012 02:12:47 +0000</pubDate></item><item><title>[P4A] Labrys vs Shadow Labrys</title><link>https://www.forums.dustloop.com/forums/topic/5372-p4a-labrys-vs-shadow-labrys/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center;"><img src="http://kurushii.tv/Dustloop/P4U/Labrys/Graphics/Labrys_Vs_Shadow_Labrys_Header.png" alt="Labrys_Vs_Shadow_Labrys_Header.png"></div><p></p><p>
</p><p>
Please use this thread to discuss and contribute to this matchup. Information will be added to the main post as information comes. Keep in mind that strats will be changed as the game evolves.</p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>The Neutral Game</b></div><p>
<strong>Long Range: </strong>Your Tools vs His Tools</p><p>
</p><p>
<strong>Medium Range:</strong> Your Tools vs His Tools</p><p>
</p><p>
<strong>Close Quarters:</strong> Your Tools vs His Tools</p></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Offense</b></div><p>
<strong>Your Offense:</strong></p><p>
</p><p>
<strong>His Offense:</strong></p></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Defense</b></div><p>
<strong>Your Defense:</strong></p><p>
</p><p>
<strong>His Defense:</strong></p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Gimmicks and Resets</b></div>-</div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Match Summary</b></div>-</div>
]]></description><guid isPermaLink="false">5372</guid><pubDate>Tue, 07 Aug 2012 04:23:06 +0000</pubDate></item><item><title>[P4A] Labrys vs Mitsuru</title><link>https://www.forums.dustloop.com/forums/topic/5368-p4a-labrys-vs-mitsuru/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center;"><img src="http://kurushii.tv/Dustloop/P4U/Labrys/Graphics/Labrys_Vs_Mitsuru_Header.png" alt="Labrys_Vs_Mitsuru_Header.png"></div><p></p><p>
</p><p>
Please use this thread to discuss and contribute to this matchup. Information will be added to the main post as information comes. Keep in mind that strats will be changed as the game evolves.</p><p>
</p><p>
Please refer to <a href="" rel="external nofollow"><strong>Mitsuru Kirijo Wiki</strong></a> if you would like to know more indepth information such as frame data etc.</p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>The Neutral Game</b></div><p>
At neutral you don't have many options without putting yourself in a very unsafe situation, from full screen Mitsuru can use <a href="" rel="external nofollow">5D</a>/<a href="" rel="external nofollow">2D</a> to pull you (this will catch you whiffing j.B or chicken blocking). She can also charge her <a href="" rel="external nofollow">Coup Droit ([4]6A/B)</a> to close the gap between you two and apply pressure. At neutral you're best tool will be a properly spaced 5C, if you're feeling confident and want to make some gambles IAD j.B is a good way in depending on the range between yourself and Mitsuru. From full screen Tsurugi is good but don't use it too often if youre opponent catches on to it then can react and punish you with 5D. 236A/B is also a good poke in remember that both follow ups are unsafe and can be punished by Mitsuru.</p><p>
</p><p>
Besides this you have to block alot, keep yourself safe but also keep in mind you have to make your way in as well so at some point you're going to have to take some risks.</p><p>
</p></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Offense</b></div><p>
<strong>Your Offense:</strong></p><p>
Our offense is VERY LIMITED in this match up, Mitsuru can easily DP out of any of even our smallest gaps in our block strings making things such as our 5A &gt; 5B useless. Our j.B can be stuffed out by Mitsurus <a href="" rel="external nofollow">2B</a>, <a href="" rel="external nofollow">2D</a> and <a href="" rel="external nofollow">j.A</a>. We can space her out though with 5C like we do in most matchups but we can't possibly relay on that forever.</p><p>
</p><p>
j.A with proper react can beat out about all of Mitsurus air to airs point blank however is susceptible to CH by any other range.</p><p>
</p><p>
Due to Mitsurus absurd range Ariadne may more than likely be victim to Persona Break(s), in the corner try not to use your persona too close to the corner as Mitsuru can easily DP or poke out to break a primer.</p><p>
</p><p>
<strong>Her Offense:</strong></p><p>
A very noticeable move you will see when fighting against Mitsuru is her <a href="" rel="external nofollow">Coup Droit ([4]6A/B)</a>. While both versions of this move is unsafe on block you can opt to punish her with 5A before she can get her own 5A mash out however keep in mind she has the following options after an A Coup Droit:</p><ul><li><a href="" rel="external nofollow">j.C </a>(Beats Throws)<br></li><li><a href="" rel="external nofollow">5AAA </a>(Stops chickening blocking or jump out attempts)<br></li><li><a href="" rel="external nofollow">Getsu-ei (B+D, aka DP)</a> (Beats mashing or our attempts to punish)<br></li><li><a href="" rel="external nofollow">Throw </a>(Beats Block and Roll, 2f tech window)<br></li><li><a href="" rel="external nofollow">All Out Attack</a> (Beats Low Mash and Throws / One hit of Guard Point)<br></li><li><a href="" rel="external nofollow">j.B</a> (This will punish various things such as throw/tech attempt's, whiffed normals/punishes etc)<br>
This is something thats too risky to just guess and gamble on, wait to see what your opponent does after a couple Coup Droit attempts and punish them for their habits.<br><br>
One of Mitsurus moves you must absolutely respect under pressure is her <a href="" rel="external nofollow">5B</a> into <a href="" rel="external nofollow">Sweep</a> which can be feinted. Lets review both moves quickly; 5B can avoid low attacks and throw attempts as well as has <span style="color:#B22222;"><strong>Fatal Counter</strong></span> properties, she can control which direction she hops (forward or back) depending on the direction she holds while inputting it such as 4/5/6B. She when using it in her pressure strings we can't poke her out of it so theres no point in attempting to risk it ... keep blocking. Next you must worry about her Sweep which is usually followed up after 5B, she can hold A+B to instead use a feint and where she has many options much like her A Coup Droit:<ul><li><a href="" rel="external nofollow">Throw </a>(Beats Block and Roll, 2f tech window)<br></li><li><a href="" rel="external nofollow">4/5/6B</a> (Beats 2A pokes and Throw Attempts / Remember Fatal Counter Properties)<br></li><li><a href="" rel="external nofollow">j.B</a> (Instant Overhead / This will punish various things such as throw/tech attempt's, whiffed normals/punishes etc)</li></ul><p></p><p>
She can also commit to the sweep and follow up with B Coup Droit however this is very negative on block so you can punish this or jump out back to neutral. Mitsuru players who are anticipating a punish will cancel into DP however if you can bait it out or block it you can punish her on her landing.</p><p>
</p><p>
Mitsurus <a href="" rel="external nofollow">5C</a> can fall under the same category with various follow ups, after applying pressure with the about of hits 5C Mitsuru's tend to opt for the following options:</p><p>[*]<a href="" rel="external nofollow">Sweep (Feint)</a></p><p>
[*]<a href="" rel="external nofollow">Coup Droit</a></p><p>
[*]<a href="" rel="external nofollow">2C (Marin Karin)</a></p><p></p><p>
</p><p>
You can catch Mitsuru if she Feints or does 2C however if you try to punish too early you could also get hit with Sweep or Droit.</p><p>
</p><p>
After knockdown Mitsurus will also use<a href="" rel="external nofollow"> Bufula ([2]8C/D)</a> to force you to block and then proceed with his mix up which could be one of her various lows or IOH j.Bs. Keep you're eye out for the SB version that shows up behind you (alot of the time offscreen so you can't see it.)</p><p>
</p><p>
</p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Defense</b></div><p>
<strong>Your Defense:</strong></p><p>
While her offense does sound intimidating keep in mind she has to keep doing something, the only jump cancellable moves she has are <a href="" rel="external nofollow">5AAAA</a> and <a href="" rel="external nofollow">2B</a> so if you see a <a href="" rel="external nofollow">5A</a> incoming if you're reaction is fast enough you can probably catch them with Labrys DP however don't try to throw this out everytime. Alternatively our 2B and Sweep go right under Mitsurus 5A. Don't try to do this often especially against a good player, once they take notice they can react with their own <a href="" rel="external nofollow">sweep</a> and beat out both our options.</p><p>
</p><p>
Besides this and our 214214C and game mechanics we don't have any reliable defenses, Mitsurus like to abuse the 2f tech window of their grab so try not to roll out alot as the grab will throw us out of our roll ...if a Mitsuru is close enough she can also hit us with 5A. Don't mind your Axe Status and focus on blocking and looking out for her grabs and IOH. Our 2B can be stuffed out easily by her <a href="" rel="external nofollow">j.B</a> at most ranges so even that option is limited from us.</p><p>
</p><p>
<strong>Her Defense:</strong></p><p>
</p><p>
Probably the most hated reversal in the game is <a href="" rel="external nofollow">Mitsurus Getsu-ei (B+D)</a>, CHECK OUT THAT HITBOX. It has invincibility on startup and literally hits all around her. This move can be special cancelled into <a href="" rel="external nofollow">Bufudyne (236236C/D)</a> upon landing, this move is air unblockable and makes her DP safe on landing. Her <a href="" rel="external nofollow">2B</a> and<a href="" rel="external nofollow"> j.A</a> effectively stuffs out our j.B approaches and<a href="" rel="external nofollow"> 2D</a> stuffs out any jump attempts we make in general.</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Gimmicks and Resets</b></div>-</div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Match Summary</b></div><p>
This match up is a very uphill battle for Labrys, the match up is doable but you have to play very patiently, block very efficiently and take the risks to open her up. Don't get too greedy and keep things simple if possible, Mitsuru can ruin our entire momentum in the blink of an eye put us in knockdown and snag 3-4k off whatever punish she made.</p><p>
</p></div></li></ul></div>
]]></description><guid isPermaLink="false">5368</guid><pubDate>Tue, 07 Aug 2012 04:21:54 +0000</pubDate></item><item><title>[P4A] Labrys vs Naoto</title><link>https://www.forums.dustloop.com/forums/topic/5366-p4a-labrys-vs-naoto/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center;"><img src="http://kurushii.tv/Dustloop/P4U/Labrys/Graphics/Labrys_Vs_Naoto_Header.png" alt="Labrys_Vs_Naoto_Header.png"></div><p></p><p>
</p><p>
Please use this thread to discuss and contribute to this matchup. Information will be added to the main post as information comes. Keep in mind that strats will be changed as the game evolves.</p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>The Neutral Game</b></div><p>
<strong>Long Range: </strong>Your Tools vs His Tools</p><p>
</p><p>
<strong>Medium Range:</strong> Your Tools vs His Tools</p><p>
</p><p>
<strong>Close Quarters:</strong> Your Tools vs His Tools</p></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Offense</b></div><p>
<strong>Your Offense:</strong></p><p>
</p><p>
<strong>His Offense:</strong></p></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Defense</b></div><p>
<strong>Your Defense:</strong></p><p>
</p><p>
<strong>His Defense:</strong></p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Gimmicks and Resets</b></div>-</div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Match Summary</b></div>-</div>
]]></description><guid isPermaLink="false">5366</guid><pubDate>Tue, 07 Aug 2012 04:21:16 +0000</pubDate></item><item><title>[P4A] Labrys vs Yosuke</title><link>https://www.forums.dustloop.com/forums/topic/5361-p4a-labrys-vs-yosuke/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center;"><img src="http://kurushii.tv/Dustloop/P4U/Labrys/Graphics/Labrys_Vs_Yosuke_Header.png" alt="Labrys_Vs_Yosuke_Header.png"></div><p></p><p>
</p><p>
Please use this thread to discuss and contribute to this matchup. Information will be added to the main post as information comes. Keep in mind that strats will be changed as the game evolves.</p><p>
</p><p>
Please refer to <a href="" rel="external nofollow"><strong>Yosuke Hanamura Wiki</strong></a> if you would like to know more indepth information such as frame data etc.</p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>The Neutral Game</b></div><p>
At neutral it would be best to just zone him his approaches with neutral j.B, this will stuff out just about any of his attempts to get in so long as you block accordingly. Once you stuff him out once you'll have life lead and he'll have to force his way in at some point so long as you block accordingly.</p></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Offense</b></div><p>
<strong>Your Offense:</strong></p><p>
Due to Yosukes abnormal speed we can't throw out full screen Tsurugis or attempt 5C to catch him in a mix up. Yosuke can easily catch us on the recovery of just about all of our grounded attacks. Once you catch him while j.B finishing you can follow up with a simple that ends in 214A/Sweep knockdown and go for your Oki setups. Once he has escaped your grasp just go back to neutral and wait for him to come to you (assuming you got the life lead).</p><p>
</p><p>
<strong>His Offense:</strong></p><p>
Yosukes main tools of entry are as follow:</p><ul><li><a href="" rel="external nofollow">5A</a><br></li><li><a href="" rel="external nofollow">2A</a> (Low)<br></li><li><a href="" rel="external nofollow">j.B</a>(Overhead)</li></ul><p></p><p>
Because of Yosukes light mobility he can easily dash right in and poke these out in the blink of an eye and poke his way in and against Labrys normals you're focused to block. Watch out for <a href="" rel="external nofollow">5C</a> on block as he can be canceled into <a href="" rel="external nofollow">2C</a> which holds <span style="color:#B22222;"><strong>Fatal Counter</strong></span> properties (watch out about trying to roll out of 5C as well). <a href="" rel="external nofollow">5D/j.D</a> (this will be used alot) launches his person towards you and can be punished for a break in his persona gauge just be wary of Yosuke in the back who can punish you on the recovery of even your quickest normal. His <a href="" rel="external nofollow">j.C</a> is safe on block however is not an overhead so don't worry about holding down back.</p><p>
</p><p>
Yosukes <a href="" rel="external nofollow">Sweep</a> can be special canceled into his <a href="" rel="external nofollow">Dash Spring (236A/B)</a> or his <a href="" rel="external nofollow">AoA</a>, if he goes for the AoA punish him hard for it. Dash Spring is very unsafe unless he cancels it into one of this aerial specials, <a href="" rel="external nofollow">Flying Kunai (j.236C/D or j.214C/D)</a> is his safest option and basically puts us back at neutral, hes unsafe while landing but its highly unlikely Labrys can make it across in time. <a href="" rel="external nofollow">Moonsault (j.236A/B or j.214A/B)</a> seems to catch alot of players off guard because he can go into <a href="" rel="external nofollow">Crescent Slash (A/B during Moonsault)</a> or <a href="" rel="external nofollow">Mirage Slash (j.2C)</a> (Yosukes 50/50 high/low). If you see him go into Moonsault you can punish him with an air throw or a j.C &gt; 214x otherwise be prepared to block accordingly. If he does go for Mirage Slash instead of Crescent Slash remember its a low and is very punishable on block. Yosuke has a command grab <a href="" rel="external nofollow">Tentarafoo(236C/D)</a> which does inflict Confusion on you, if you can see it coming all you have to do is jump away or roll and if you get hit however remember that your controls will be reversed.</p><p>
</p><p>
Yosuke has two SP Skills; <a href="" rel="external nofollow">Garudyne (236236C/D air OK)</a> is his regular one Yosuke will spin around with his persona in a large tornado towards you, the only concern you may have with this has the chance it crosses you up however it'll be painfully obvious when it does so block accordingly and punish afterwards, some players may use it as a reversal to catch you pushing buttons alot of players tend not to but the possibility is there. The next one is his Awakened SP Skill <a href="" rel="external nofollow">Sukukaja (214214C/D)</a> which gives him a massive speed increase and allows him to special cancel out of moves that were previously unsafe (such as <a href="" rel="external nofollow">Mirage Slash</a>), his pokes will be much deadlier so just play the neutral j.B zoning game and it should give him more than enough trouble to get in while you wait out the time on the install.</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Defense</b></div><p>
<strong>Your Defense:</strong></p><p>
In this match up our limited defensive options are pretty useless, unless your opponent is an idiot there is probably no way our R-Action will work in any situation (there shouldn't be a need to use it anyway). Be wary about using Guard Cancels, Yosuke and see it, block it and have time to punish you on the recovery of it (?). 214214C/D our Reversal Super can easily be jumped over and with Yosukes mobility thats not something we really want to risk unless hes right in your face pushing buttons (most Yosukes won't though).</p><p>
</p><p>
We can however zone Yosuke out a bit with j.D, Yosuke can do nothing in-response to the gears unless he has meter for an SB Dash Spring.</p><p>
</p><p>
<strong>His Defense:</strong></p><p>
Watch out for <a href="" rel="external nofollow">Yosukes R-Action</a> as it can counter ANYTHING and then put you in knockdown for Yosuke to follow up with pressure. Also keep in mind the hitbox on <a href="" rel="external nofollow">2B</a> when trying to make approaches in the air.</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Gimmicks and Resets</b></div>-</div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Match Summary</b></div><p>
Overall the game will be pretty lame on Labrys side, zone him out and wait to stuff him with j.B. The player loses life lead will have to find someway in which isn't easy for either side.</p></div>
]]></description><guid isPermaLink="false">5361</guid><pubDate>Tue, 07 Aug 2012 04:19:41 +0000</pubDate></item><item><title>[P4A] Labrys - Introductory Combo Thread</title><link>https://www.forums.dustloop.com/forums/topic/5634-p4a-labrys-introductory-combo-thread/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center;"><img src="http://kurushii.tv/Dustloop/P4U/Labrys/Graphics/Main_Header_Combo_Thread.png" alt="Main_Header_Combo_Thread.png"></div><p></p><p>
</p><p>
<span style="text-decoration:underline;"><strong>Contents</strong></span></p><p>
</p><p>
<strong>1.)</strong> <a href="" rel="external nofollow">Introduction</a></p><p>
<strong>2.)</strong> <a href="" rel="external nofollow">Main Combos</a></p><p>
</p><p><strong></strong></p><div><strong>2A.)</strong></div><strong></strong><div> Axe Level 1/2/3 Starter</div><p></p><div>
</div><strong></strong><div><strong>2B.)</strong></div><strong></strong><div> Axe Level 4 Starter</div><p></p><div>
</div><strong></strong><div><strong>2C.)</strong></div><strong></strong><div> Axe Level 5 Starter</div><p></p><p>
</p><p>
</p><p></p><div style="text-align:center;"><img src="http://kurushii.tv/MayonakaMidnight/P4A/Labrys/Graphics/Info_Bar_c01.png" alt="Info_Bar_c01.png"></div><p></p><p>
</p><p>
</p><ul><li>This thread is for posting any and all combos for Labrys. This thread will be updated continuously over time so all contributions are welcome. Info will be coming soon! Special thanks to AzureRevolver (Setsuna at Mayonaka Midnight) and Kurushii for the layout and information!<br></li></ul><p></p><p>
</p><p>
[table=width: 710, align: center]</p><p>
</p><strong>General Notations Used</strong><strong>Special Notation Used</strong><p>
</p><p></p><div style="text-align:left;"><p>[table=width: 335, class: grid]</p><p>
</p><strong>j.</strong>Jump<p>
</p><strong>hj.</strong>High Jump<p>
</p><strong>ad.</strong>Air Dash<p>
</p><strong>iad.</strong>Instant Air Dash<p>
</p><strong>mj.</strong>Mini Jump<p>
</p><strong>dj.</strong>Double Jump<strong>jc.</strong>Jump Cancel<p>
</p><strong>hjc.</strong>High Jump Cancel<strong>ji.</strong>Jump Install<p>
</p><strong>dc.</strong>Dash Cancel<strong>sc.</strong>Super Cancel<p>
</p><strong>CH</strong>Counter Hit<strong>FC</strong>Fatal Counter<p>
</p><strong>OMC</strong>One More Cancel<strong>OMB</strong>One More Burst<p>
</p><strong>AOA-C</strong>All-Out Attack ending with C finish<p>
</p><strong>AOA-D</strong>All-Out Attack ending with D finish<p>
</p><strong>QE</strong>Quick Escape<strong>AT</strong>Air Turn<p>
</p><strong>{ }</strong>Whiffed Input<strong>[ ]</strong>Hold Input<p>
</p><strong>(N)</strong>Attack must deal N amount of hits.<p>
</p><strong>[???] xN</strong>Repeat ??? N amount of times.[/table]</div><p></p><p>
</p>[table=width: 335, class: grid]<p>
</p><strong>DM:</strong>Damage<p>
</p><strong>SP:</strong>SP Gain<p>
</p><span style="color:#FF0000;">Text</span>Counter Hit Combos[/table][/tr][/table]
]]></description><guid isPermaLink="false">5634</guid><pubDate>Thu, 12 Jul 2012 05:28:53 +0000</pubDate></item><item><title>[P4A] Labrys vs Kanji</title><link>https://www.forums.dustloop.com/forums/topic/5364-p4a-labrys-vs-kanji/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center;"><img src="http://kurushii.tv/Dustloop/P4U/Labrys/Graphics/Labrys_Vs_Kanji_Header.png" alt="Labrys_Vs_Kanji_Header.png"></div><p></p><p>
</p><p>
Please use this thread to discuss and contribute to this matchup. Information will be added to the main post as information comes. Keep in mind that strats will be changed as the game evolves.</p><p>
</p><p>
Please refer to <a href="" rel="external nofollow"><strong>Kanji Tatsumi Wiki</strong></a> if you would like to know more indepth information such as frame data etc.</p><p>
</p><p>
Anything referencing frame data was taken from this <a href="" rel="external nofollow">image</a>.</p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>The Neutral Game</b></div><p>
At neutral you're going to be basically playing the waiting game between yourself and the opponent, Kanji can greatly outspace you with his <a href="" rel="external nofollow">5C</a> and will try to make advances after locking you down with <a href="" rel="external nofollow">5D</a>, if 5D were ever to connect and you get paralyzed most Kanjis will run up leaving you with nothing but guesses to get out of this situation while we stay on the otherside trying to catch him with our own 5C into a high/low guessing game but its much riskier for us since Kanji can just roll right through and command grab us if we space it improperly.</p></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Offense</b></div><p>
<strong>Your Offense:</strong></p><p>
Our offense is pretty limited, using we can't rely on our trademark j.B in this match up that often since Kanji can not only stuff it out with his R-Action but put himself in a very good position that we don't wanna be stuck in. You want to space him out with 5C (if you're too close he can roll through and command grab you out) and then go for the high low mix ups with 214A and Sweep. Don't become too offensive though, if a Kanji player adapts well enough to your habits they can roll through raw 214A/Sweep just as they do 5C and command grab you instantly. Another spacing tool of ours will be 5B, while this pales in comparison to Kanjis ranged tools if we do ours early enough and at the right range we can stuff him out of whatever he tries to do and convert damage off of it.</p><p>
</p><p>
Finally from full screen we'll have to deal with 5D from Kanji, you can poke in with 236A/B to get a free primer break on his person gauge and a high/low. You can go for the high/low at you're own risk, he can easily R-Action either options and stop us in our tracks, if you can get the primer break leave it at that. Don't get into the habit of throwing this out there, if a smart Kanji player catches on he can jump up and use <a href="" rel="external nofollow">Bet Ya Can't Take This! (j.214A/B)</a> but once you do get his Persona Broken it will remove his This'll Hurt (214C/D) command grab, R-Action and all of his Persona Normals leaving us with 10 seconds to do damage without too much worries.</p><p>
</p><p>
<strong>His Offense:</strong></p><p>
Before we get into his offense lets go ahead and and check out the frames for each version of his command grab <a href="" rel="external nofollow">This'll Hurt (214C/D)</a> and Burn To A Crisp! (214214C/D):</p><p>
</p><ul><li>214C: 6-7f (2434 Damage)<br></li><li>214D: 24-25f (2732 Damage / Invinc Frames)<br></li><li>214CD: 2-3f (3034 Damage / Causes Paralysis)<br></li><li>214214C less than 3f from superflash (4321)<br>
Keep in mind that Labrys also has 9500 health, she can lose nearly 1/3 or 1/4 of her health depending on the version of the command grab used or nearly half from his awakened super, this is what makes grappler characters scary is how easy it is for them to shift the momentum of a match with one move. Here are Kanji's most used offensive options to be wary about aside from his command grab:<br><br><a href="" rel="external nofollow">5C</a><br>
This move has much more range then anything Labrys has and holds<span style="color:#B22222;"><strong> Fatal Counter</strong></span> properties, if you get Counter Hit by this prepare to burst or eat 5-6k otherwise (if your opponent can capitalize on the damage), most Kanjis will use 2C directly after to pull you in however if you IB the initial 5C you can punished with 5A if you're quick enough otherwise its not even worth trying ... 2C also has <span style="color:#B22222;"><strong>Fatal Counter</strong></span> properties and can lead to about the same amount of damage. Also keep in mind Kanji has frame advantage after 2C and continue with 5AAA &gt; Cruel Attack B/SB (236B or A/B) both of which give him frame advantage.<br><br><a href="" rel="external nofollow">Bet Ya Can't Take This! (j.214A/B)</a><br>
This is Kanjis diving air command grab which will hit all airborne and standing opponents, the only way to avoid this is to be crouching. Needless to say we can easily punish this with 2B if were expecting it but on the off chance we do accidentally jump up Kanji can catch us with his this and follow up with Cruel Attack putting us back in a position we don't want to ever be in.<br><br><a href="" rel="external nofollow">j.B</a><br>
Many Kanjis don't really use j.A coming in so the one to worry about would have to be j.B which has as much range as are own j.B. We can simply 2B if were react in them however we can't assume Kanji will on the off chance he does another move that will be detailed under his defense section.</li></ul></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Defense</b></div><br><strong>Your Defense:</strong><br>
Quite frankly we have no defensive options except to block and guess right. Here are our options:<br><ul><li>Evasive Action<br></li><li>Short Hops &gt; j.A/j.C (especially when in paralysis)<br></li><li>Guard Cancel (requires 50 SP)<br></li><li>214214C (requires 50 SP/ Awakened / Can be grabbed out of with 214D or 214214C(?))</li></ul><p></p><p>
Most Kanjis will do 5AAA &gt; Cruel Attack &gt; Optional 5B (-1 on block) and then one of these options:</p><p>
</p><p>
[*]<a href="" rel="external nofollow">This'll Hurt (214C/D)</a>: Catches those who continue to block and attempt Evasive Action</p><p>
[*]<a href="" rel="external nofollow">Gotcha! (236C/D)</a>: Catches Jumps / Chicken Blocking</p><p>
[*]<a href="" rel="external nofollow">2A</a>: Low / 0 block advanatge but can be special cancelled</p><p>
[*]<a href="" rel="external nofollow">AoA</a>: Most won't do this but its a possiblity</p><p>
[*]<a href="" rel="external nofollow">2B</a>: Can cancel into Gotcha! (236C/D) and chained from 2A, catches chicken blockers.</p><p>
[*]<a href="" rel="external nofollow">5C</a>: Catches short hops</p><p>
[*]<a href="" rel="external nofollow">5A</a>: Catches short hops as well</p><p></p><p>
Assuming your get out safely you can either distance yourself from him and go back into neutral or attempt to punish him if you see him continue to push buttons</p><p>
</p><p>
<strong>His Defense:</strong></p><p>
What we lack Kanji exceeds in here are his defensive options against us:</p><p>
</p><p>
<a href="" rel="external nofollow">R-Action What A Pain!</a> </p><p>
Causes Paralysis if it anytime during its active frames, if we get alittle too happy with our pressure we can throw his out, stop us and paralysis us we have to deal with him up close. </p><p>
</p><p>
<a href="" rel="external nofollow">j.C</a></p><p>
Approaching us in the air we tend to expect j.B however Kanji has what could be called an Anti - Anti Air. Kanji will jump back while his Persona tackles in. On counter hit it has <span style="color:#B22222;"><strong>Fatal Counter</strong></span> properties and causes crumble, this is probably the move you absolutely don't want to get hit with at all. Be wary about trying to 2B him as it could cost you nearly 5-6k(?).</p><p>
</p><p>
<a href="" rel="external nofollow">Gotcha! (236C/D)</a></p><p>
This is Kanjis Anti Air Command grab and catches most obvious jump in approaches (as well as chicken blockers). This can be followed up into Cruel Attack and put us on knockdown and give Kanji the momentum on us.</p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Gimmicks and Resets</b></div><p>
Not entirely such on what gimmicks he has but thankfully theres a <a href="" rel="external nofollow">thread</a> dedicated to it for us.</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Match Summary</b></div><p>
In the end this match up is really about patience, proper spacing and understanding your opponent. Whomever makes the the right decisions first and gets the opponents head will win, both characters have the means to shift momentum of the match however Kanji does more so.</p></div></div>
]]></description><guid isPermaLink="false">5364</guid><pubDate>Tue, 07 Aug 2012 04:20:34 +0000</pubDate></item><item><title>[P4A] Labrys vs Teddie</title><link>https://www.forums.dustloop.com/forums/topic/5365-p4a-labrys-vs-teddie/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center;"><img src="http://kurushii.tv/Dustloop/P4U/Labrys/Graphics/Labrys_Vs_Teddie_Header.png" alt="Labrys_Vs_Teddie_Header.png"></div><p></p><p>
</p><p>
Please use this thread to discuss and contribute to this matchup. Information will be added to the main post as information comes. Keep in mind that strats will be changed as the game evolves.</p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>The Neutral Game</b></div><p>
<strong>Long Range: </strong>Your Tools vs His Tools</p><p>
</p><p>
<strong>Medium Range:</strong> Your Tools vs His Tools</p><p>
</p><p>
<strong>Close Quarters:</strong> Your Tools vs His Tools</p></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Offense</b></div><p>
<strong>Your Offense:</strong></p><p>
</p><p>
<strong>His Offense:</strong></p></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Defense</b></div><p>
<strong>Your Defense:</strong></p><p>
</p><p>
<strong>His Defense:</strong></p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Gimmicks and Resets</b></div>-</div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Match Summary</b></div>-</div>
]]></description><guid isPermaLink="false">5365</guid><pubDate>Tue, 07 Aug 2012 04:20:56 +0000</pubDate></item><item><title>[P4A] Labrys vs Elizabeth</title><link>https://www.forums.dustloop.com/forums/topic/5370-p4a-labrys-vs-elizabeth/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center;"><img src="http://kurushii.tv/Dustloop/P4U/Labrys/Graphics/Labrys_Vs_Elizabeth_Header.png" alt="Labrys_Vs_Elizabeth_Header.png"></div><p></p><p>
</p><p>
Please use this thread to discuss and contribute to this matchup. Information will be added to the main post as information comes. Keep in mind that strats will be changed as the game evolves.</p><p>
</p><p>
Please refer to <a href="" rel="external nofollow"><strong>Elizabeth Wiki</strong></a> if you would like to know more indepth information such as frame data etc.</p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>The Neutral Game</b></div>-</div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Offense</b></div><p>
<strong>Your Offense:</strong></p><p>
</p><p>
<strong>His Offense:</strong></p></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Defense</b></div><p>
<strong>Your Defense:</strong></p><p>
</p><p>
<strong>His Defense:</strong></p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Gimmicks and Resets</b></div>-</div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Match Summary</b></div>-</div>
]]></description><guid isPermaLink="false">5370</guid><pubDate>Tue, 07 Aug 2012 04:22:29 +0000</pubDate></item><item><title>[P4A] Labrys vs Chie</title><link>https://www.forums.dustloop.com/forums/topic/5363-p4a-labrys-vs-chie/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center;"><img src="http://kurushii.tv/Dustloop/P4U/Labrys/Graphics/Labrys_Vs_Chie_Header.png" alt="Labrys_Vs_Chie_Header.png"></div><p></p><p>
</p><p>
Please use this thread to discuss and contribute to this matchup. Information will be added to the main post as information comes. Keep in mind that strats will be changed as the game evolves.</p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>The Neutral Game</b></div><p>
<strong>Long Range: </strong>Your Tools vs His Tools</p><p>
</p><p>
<strong>Medium Range:</strong> Your Tools vs His Tools</p><p>
</p><p>
<strong>Close Quarters:</strong> Your Tools vs His Tools</p></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Offense</b></div><p>
<strong>Your Offense:</strong></p><p>
</p><p>
<strong>His Offense:</strong></p></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Defense</b></div><p>
<strong>Your Defense:</strong></p><p>
</p><p>
<strong>His Defense:</strong></p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Gimmicks and Resets</b></div>-</div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Match Summary</b></div>-</div>
]]></description><guid isPermaLink="false">5363</guid><pubDate>Tue, 07 Aug 2012 04:20:18 +0000</pubDate></item><item><title>[P4A] Labrys vs Akihiko</title><link>https://www.forums.dustloop.com/forums/topic/5369-p4a-labrys-vs-akihiko/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center;"><img src="http://kurushii.tv/Dustloop/P4U/Labrys/Graphics/Labrys_Vs_Akihiko_Header.png" alt="Labrys_Vs_Akihiko_Header.png"></div><p></p><p>
</p><p>
Please use this thread to discuss and contribute to this matchup. Information will be added to the main post as information comes. Keep in mind that strats will be changed as the game evolves.</p><p>
</p><p>
Tentative Frame Data for Akihiko can be found in <a href="" rel="external nofollow">this post</a>.</p><p>
</p><p>
Please refer to <a href="" rel="external nofollow"><strong>Akihiko Sanada Wiki</strong></a> if you would like to know more indepth information such as frame data etc.</p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>The Neutral Game</b></div><p>
At Neutral Akihiko can run in and stuff out just about anything Labrys has so you really want him to come to you, zone him out with j.B or max range sweeps. Most Akihikos will try to close that gap and bring you into his comfort zone with <a href="" rel="external nofollow">5D/2D/j.D</a> however you can opt to throw out a 5C in response since it'll drag along with you. If you're the one who needs to get in netural jump slowly to him and watch out for his <a href="" rel="external nofollow">j.C</a> or<a href="" rel="external nofollow"> 2B</a>.</p></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Offense</b></div><p>
<strong>Your Offense:</strong></p><p>
For Labrys her offensive options are pretty limited, if you want to play the match up safely you want to end most your combos spaced away from Akihiko instead of setting up for Oki however if you decide to go for Oki be mindful that you'll be in Akihikos space and if you're Oki were to fail you would be in a bad position trying to get out (Its up to you as the player if you want to take that risk).</p><p>
</p><p>
Your best tools during this match up will be max range 5B and 5C, theres almost nothing he can do at max range against them and if he were to get hit you can convert it into damage for yourself.</p><p>
</p><p>
<strong>His Offense:</strong></p><p>
Doing into detail on his offense lets first take a look at the startup difference between 5A and 2A between both characters (Akihiko - Labrys):</p><ul><li><a href="" rel="external nofollow">5A</a>: 5f - 7f<br></li><li><a href="" rel="external nofollow">2A</a>: 5f - 7f<br>
Though his normals are MUCH faster then ours we do beat him out in range, on your knockdown don't try to challenge him in a poking battle ... he'll win however if you're trying to approach him you can beat his out if properly spaced however also keep in mind that his <a href="" rel="external nofollow">5B</a> has <span style="color:#B22222;"><strong>Fatal Counter</strong></span> Properties be wary of this whenever he knockdowns you down.<br><br>
Akihikos main tool of entry are his <a href="" rel="external nofollow">Kill Rush (236A/B)</a> and its many follow ups all of which have they're own properties and uses. Here is a list of his various follow ups:<br><ul><li><a href="" rel="external nofollow">Boomerang Hook (4A/B)</a><br></li><li><a href="" rel="external nofollow">Corkscrew (6A/B)</a><br></li><li><a href="" rel="external nofollow">Ducking (6C/D)</a><br></li><li><a href="" rel="external nofollow">Weaving/Webbing (4C/D)</a><br>
Akikiko can cancel into any of these follow ups also through <a href="" rel="external nofollow">Ducking (236C/D)</a>, <a href="" rel="external nofollow">Weaving/Webbing (214C/D)</a> and <a href="" rel="external nofollow">Assault Dive (j.214A/B)</a> allowing him to use the benefits of say Corkscrews range right away by cancelling into it from Ducking instantly being in your face right after, if you're caught whiffing even a simple 5A you'll get hit. <br><br>
After<a href="" rel="external nofollow"> Kill Rush (236A/B)</a> and <a href="" rel="external nofollow">Auto Combo</a> (keep note that his Auto Combo does 4 hits, two from each side and he'll be on the initial side he started from for the followup) Akihiko's have the following options and we are put into another guessing game like the Kanji match up:<ul><li>Sweep (Low)<br></li><li><a href="" rel="external nofollow">AoA</a> or <a href="" rel="external nofollow">5C</a> (Overhead)<br></li><li><a href="" rel="external nofollow">Ducking</a> &gt; <a href="" rel="external nofollow">Throw</a><br></li><li><a href="" rel="external nofollow">Charged Boomerang Hook B</a>: Unblockable</li></ul></li></ul><p></p><p>
If he has 25 meter be wary about the SB Version or some of this follow ups as well such as:</p><p>[*]<a href="" rel="external nofollow">SB Boomerang Hook</a>: Guard Point </p><p>
[*]<a href="" rel="external nofollow">SB Ducking</a> &gt; <a href="" rel="external nofollow">Corkscrew</a> (Dirty Cross up, hard to react to)</p><p>
[*]<a href="" rel="external nofollow">SB Corkscrew</a> (Crosses up ?)</p><p></p><p>
<span style="color:#FF0000;"><strong>Theres probably more follow ups or situation, if you know anymore please feel free to let me know</strong></span></p><p>
</p><p>
<a href="" rel="external nofollow">j.C</a></p><p>
Akihikos Persona Caeser does a large overhead aerial slash downward, the hitbox on the slash is quite large. Air to Air unless you're close enough to call him out with j.A or use j.B early enough you'll take the hit, on CH grounded Akihiko can actually follow up to 3-4k combo meterless and push you right into the corner in the process. If you're grounded and he throws it out you can block out as he comes down landing if you're close enough. In rare cases you can also call him out with 2B but he has to be low enough to the ground and you need to call him out on it ASAP</p><p>
</p><p>
Under Awakening be careful about j.B fishing, if he reacts fast enough he can use a full screen <a href="" rel="external nofollow">Maziodyne (214214C/D)</a>, if it hits you'll be put under Shock and won't be able to move.</p><p>
</p><p>
</p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Defense</b></div><p>
<strong>Your Defense:</strong></p><p>
</p><p>
You have to respect Akihikos space, keep yourself properly distanced from him (remember to air turn back dash to avoid the negative warning and cover more distance). Under pressure if you can attempt to DP, alot of Akihikos autopilot and just mash into their follow ups right away however keep in mind Akihiko can cancel into his <a href="" rel="external nofollow">DP</a> in the middle of his attacks and counter our DP with his own for a CH punish (so use sparingly against good players if not at all). Look for openings in his strings and Quick Escape through, this is risky since one of his follow ups is a grab as well otherwise wait out the string and punish the ender.</p><p>
</p><p>
Learn to IB his Auto Combo string, its a very easy move to IB, gets free meter from his punches as well as allow you punish his follow up.</p><p>
</p><p>
<strong>His Defense:</strong></p><p>
</p><p>
His <a href="" rel="external nofollow">2B</a> has 7 frames of startup and has head invul after the 5th frame, this stuffs our j.B fishing clean. His <a href="" rel="external nofollow">Furious Action</a>, the first hit is air unblockable. Added to this be wary of his <a href="" rel="external nofollow">Closeout Blow(214A/B)</a> parry special which can be followed up into any of his Kill Rush follow ups.</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Gimmicks and Resets</b></div>-</div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Match Summary</b></div>You have to play his match up very patiently, distance yourself and just fish out with j.B and 5C when properly spaced. Under pressure block accordingly and wait for openings, watch out for his meter hard in this match up ... Akihiko with 25 meter is a scary thing.</div></li></ul></div>
]]></description><guid isPermaLink="false">5369</guid><pubDate>Tue, 07 Aug 2012 04:22:15 +0000</pubDate></item><item><title>[P4A] Labrys vs Labrys "I'll Face Myself"</title><link>https://www.forums.dustloop.com/forums/topic/5371-p4a-labrys-vs-labrys-ill-face-myself/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center;"><img src="http://kurushii.tv/Dustloop/P4U/Labrys/Graphics/Labrys_Vs_Labrys_Header.png" alt="Labrys_Vs_Labrys_Header.png"></div><p></p><p>
</p><p>
Please use this thread to discuss and contribute to this matchup. Information will be added to the main post as information comes. Keep in mind that strats will be changed as the game evolves.</p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>The Neutral Game</b></div><p>
<strong>Long Range: </strong>Your Tools vs His Tools</p><p>
</p><p>
<strong>Medium Range:</strong> Your Tools vs His Tools</p><p>
</p><p>
<strong>Close Quarters:</strong> Your Tools vs His Tools</p></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Offense</b></div><p>
<strong>Your Offense:</strong></p><p>
</p><p>
<strong>His Offense:</strong></p></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Defense</b></div><p>
<strong>Your Defense:</strong></p><p>
</p><p>
<strong>His Defense:</strong></p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Gimmicks and Resets</b></div>-</div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Match Summary</b></div>-</div>
]]></description><guid isPermaLink="false">5371</guid><pubDate>Tue, 07 Aug 2012 04:22:46 +0000</pubDate></item></channel></rss>
