<?xml version="1.0"?>
<rss version="2.0"><channel><title>May Latest Topics</title><link>https://www.forums.dustloop.com/forums/forum/22-may/</link><description>May Latest Topics</description><language>en</language><item><title>[+R] May: General Discussion</title><link>https://www.forums.dustloop.com/forums/topic/5038-r-may-general-discussion/</link><description><![CDATA[
<p>::clears dust:: Hello? Any May players still out there? :P Anyway, here's all the stuff that's been revealed about May so far.</p><p>
</p><p>
<strong>AC+R Loketest changes and Reception</strong></p><p>
</p><p>
<strong>Bold</strong>= Changes listed on the official site and shown on the preview video.</p><p>
<em>Italics</em>= Changes found in loke tests, as well as the reception to these changes from some top players.</p><p>
</p><p>
</p><ul><li><br><strong>-41236D ; New FB version of dolphin summon, appears behind opponent.</strong><br><strong>
-623S or HS ; possible to followup vertical and horizontal dolphin with restive rolling through this command.</strong><br><strong>
-Dolphin level for 41236+ button appears above tension gauge.</strong><br><strong>
-Overhead Kiss is now a dash throw (like Platinum's Dramatic Sammy).</strong><br><em>-In the corner, {2D, [4]6S/HS -&gt; j.623HS, c.S, 5HS, loop} is possible</em><br><em>
-Someone did in fact successfully perform OHK &gt; (cS &gt; H &gt; S-Vert)x2. People were having trouble doing it because of the lag, apparently. So May players can put down their nooses for now at least.</em><br><em>
-OHK always has her run a fixed distance, which is such that it barely hits after max range fS. Tick-OHK is history. General consensus is that the move is completely worthless and people are pretty upset about it.</em><br><em>
-j.H untechable time is reduced.</em><br><em>
-It was falsely reported that 6H &gt; Vert doesn't work anymore, but it does. Interesting new combo: 2D &gt; S-Vert &gt; H-Restive &gt; FRC &gt; 6H &gt; Vert. No mention if the loop is possible from there.</em><br></li></ul><p></p><p>
</p><p>
Edit 06/02: Lame loops are still possible to an extent.</p><p>
</p><p>
</p><p>
</p><p>
June29th 2012. Loc Test#2:</p><p>
GG+R May Official Change Log</p><p>
</p><p>
● command list</p><p>
</p><p>
Special Moves</p><p>
Mr. Dolphin:   ← CHARGE → + S or HS</p><p>
Mr. Dolphin:   ↓ CHARGE ↑ + S or HS</p><p>
Restive Roll:  → ↓ ↘ + S or HS (Air enabled)</p><p>
Change of Direction: ③ lever in + S or HS (up to 3 times) Needs further explaination</p><p>
Greeted with applause, please: ← ↙ ↓ ↘ → + P or K or S or HS or D (Charge Enabled)</p><p>
Kiss Overhead: → ↘ ↓ ↙ ← + K</p><p>
</p><p>
Force Break</p><p>
Mr. Dolphin:   ← CHARGE → + S or HS: → + D</p><p>
Mr. Dolphin:   ← CHARGE → + S or HS: ↑ + D</p><p>
Jackhound:     ↓ ↙ ← + D</p><p>
</p><p>
Supers</p><p>
The ultimate spoiled child:  → ↘ ↓ ↙ ← + HS</p><p>
Great Yamada Attack:         ↓ ↘ →↓ ↘ → + S</p><p>
large whirlwind spin agony transcendence: → ↘ ↓ ↙ ← + S</p><p>
Bomber Deluxe Goshogawara: P follow-up attack to → ↘ ↓ ↙ ← + S</p><p>
</p><p>
Mortal blow</p><p>
May and pleasant comrades:     ← ↙ ↓ ↘ → ← ↙ ↓ ↘ → + HS</p><p>
May and pleasant comrades:     → ↘ ↓ ↙ ← → ↘ ↓ ↙ ← + HS</p><p>
</p><p>
Change Details</p><p>
2HS: Staggers on ground hit (COUNTER HIT OR REGULAR HIT?)</p><p>
2HS: Cannot Gatlin to Dust. (2D or 5D?)</p><p>
2HS: Stagger time is now 30F → 26F</p><p>
J.k: Startup is now 7F → 6F</p><p>
J.k: Recovery is now 10F → 8F</p><p>
J.D: Upper body invincibility has been granted</p><p>
J.D: Is F 5F was soon canceled out swinging accepted. (5f kara window?)</p><p>
3K: Gatling combination routes from the K edge has been added to S Standing or long distance</p><p>
6HS: Whiff cancel is now possible to order a certain period of time</p><p>
6HS: Gatling combination routes from S has been added to crouch S · K · Standing Standing distance</p><p>
6P: Full charge is wall stick</p><p>
6P: Whiff cancel is now possible to order a certain period of time</p><p>
5HS: Knock back distance has been reduced</p><p>
5FS: Lv attack is now 3 → 4</p><p>
5[D]: Jump cancel is now impossible</p><p>
5[D]: Recovery time is 30F → 40F</p><p>
5[D]: Effect has been drawn to the behavior of the grant when hit. (?)</p><p>
Greeted with applause, please: After completing a maximum Tame (Lv4), will now be triggered automatically after 2 seconds</p><p>
Greeted with applause, please: Interface indicates the stage of performance on the tension gauge has been added</p><p>
Greeted with applause, please: FRC of the is now canceled 20 ~ 21F → 23 ~ 24F</p><p>
Greeted with applause, please: Opponent will now knock back when hit in the direction of the dolphin</p><p>
FB Greeted with applause, please: New move added</p><p>
Kiss Overhead: Now move to throw</p><p>
Kiss Overhead: Dash now moves to cancel the normal</p><p>
Kiss Overhead: Startup is 25f</p><p>
Kiss Overhead: Systemic invincible was granted between 19 ~ 25F</p><p>
Horizonatl Mr. Dolphin: causes Slide on air hit</p><p>
Vertical Mr. Dolphin: Guard gauge depletion in value is now 10 → 14</p><p>
Vertical Mr. Dolphin: Recovery time is 5F → 7F</p><p>
Restive Roll: Recovery time is now 15F → 17F</p><p>
HS-Restive Roll: Ground version trajectory almost verical</p><p>
S-Restive Roll: FRC removed. F is the simultaneous generation and reception of the attack roll. (Need better translation)</p><p>
S-Restive Roll: Move not GROUNDED type = opponent is not required to Barrier block the attack</p><p>
S-Restive Roll: Technique is now the middle (Need better translation)</p><p>
Change of direction: Behavior at the time of the attack hit opponent will now be blown off in the direction of movement</p><p>
Change of direction: Damage is now 14 → 18</p><p>
Change of direction: Recovery time of is now 28F → 32F</p><p>
Change of direction: Startup of attacks is now 11F → 5F</p><p>
Change of direction: 4F was faster timing is derived. (Need better translation)</p><p>
Change of direction: Move not GROUNDED type = opponent is not required to Barrier block the attack</p><p>
Change of direction: Lv attack is now 3 → 2</p><p>
Jackhound: Lower hitbox, picks up Testament more often &amp; I-no</p><p>
The ultimate spoiled child: Hits cause suction, except final blow</p><p>
The ultimate spoiled child: Peeling down is now available. (Direction influence?)</p><p>
The ultimate spoiled child: Time of the third stage of recovery to 8 now 20F → 50F</p><p>
Bomber Deluxe Goshogawara: Hit is now usually sticks → wall down</p><p>
Bomber Deluxe Goshogawara: Guard advantage is now +20 F</p><p>
Large whirlwind spin agony transcendence: Startup of attacks is now 1F + 8F → 1F + 14F.</p><p>
Large whirlwind spin agony transcendence: Guard advantage is now +2 F</p><p>
Large whirlwind spin agony transcendence: The move is now to withstand an opponent's attack (Absorb/Armor?)</p><p>
Large whirlwind spin agony transcendence: Moving speed is now faster</p><p>
Large whirlwind spin agony transcendence: Hit = Wall stick</p><p>
Large whirlwind spin agony transcendence: Damage is now 18 → 24 per hit.</p><p>
Large whirlwind spin agony transcendence: Rising value per hit guard balance has been reduced</p>
]]></description><guid isPermaLink="false">5038</guid><pubDate>Sat, 02 Jun 2012 15:26:25 +0000</pubDate></item><item><title>[+R] May Combos</title><link>https://www.forums.dustloop.com/forums/topic/6618-r-may-combos/</link><description>

</description><guid isPermaLink="false">6618</guid><pubDate>Fri, 09 Aug 2013 01:54:37 +0000</pubDate></item><item><title>[+R] May: Videos</title><link>https://www.forums.dustloop.com/forums/topic/6608-r-may-videos/</link><description><![CDATA[
<p>May : v1.11 B&amp;B options</p><p>
<a href="" www.youtube.com rel="external nofollow">www.youtube.com/watch?v=QYzJ851l0h0#t=11m33s</a></p><p>
<a href="" www.youtube.com rel="external nofollow">www.youtube.com/watch?v=QYzJ851l0h0#t=15m6s</a></p><p>
<a href="" www.youtube.com rel="external nofollow">www.youtube.com/watch?v=lG095LxFrbI#t=28m54s</a></p><p>
<a href="" www.youtube.com rel="external nofollow">www.youtube.com/watch?v=QYzJ851l0h0#t=14m7s</a></p><p>
<a href="" www.youtube.com rel="external nofollow">www.youtube.com/watch?v=QYzJ851l0h0#t=4m36s</a></p><p>
<a href="" www.youtube.com rel="external nofollow">www.youtube.com/watch?v=QYzJ851l0h0#t=10m58s</a></p><p>
<a href="" www.youtube.com rel="external nofollow">www.youtube.com/watch?v=QYzJ851l0h0#t=4m15s</a></p><p>
<a href="" www.youtube.com rel="external nofollow">www.youtube.com/watch?v=w7lR-rzUJWQ#t=27m31s</a></p><p>
<a href="" www.youtube.com rel="external nofollow">www.youtube.com/watch?v=QYzJ851l0h0#t=17m40s</a></p><p>
<a href="" www.youtube.com rel="external nofollow">www.youtube.com/watch?v=QYzJ851l0h0#t=45m7s</a></p><p>
<a href="" www.youtube.com rel="external nofollow">www.youtube.com/watch?&amp;v=QYzJ851l0h0#t=45m38s</a></p><p>
</p><p>
May : Fuzzy pickup</p><p>
<a href="" www.youtube.com rel="external nofollow">www.youtube.com/watch?v=lG095LxFrbI#t=26m41s</a></p><p>
</p><p>
May : Meaty links and FB reversal bait</p><p>
<a href="" www.youtube.com rel="external nofollow">www.youtube.com/watch?v=lG095LxFrbI#t=26m52s</a></p><p>
</p><p>
May : corner escape ( she stole from Bridget! ) - secondly this whole match is amazing vs pot strats. Take not of how Vertical Dolphin AA scored her so much advantage. And of course excellent keep away all along</p><p>
<a href="" www.youtube.com rel="external nofollow">www.youtube.com/watch?v=w7lR-rzUJWQ#t=20m19s</a></p><p>
</p><p>
May : using j.IB and j.D for movement options to avoid bomb ( more borrowed Bridget strats! )</p><p>
<a href="" www.youtube.com rel="external nofollow">www.youtube.com/watch?v=lG095LxFrbI#t=32m39s</a></p><p>
</p><p>
<a href="" http: rel="external nofollow">http://www.youtube.com/watch?v=EgoW45LaRPs#t=3m2s</a></p><p>
</p><p>
<a href="" http: rel="external nofollow">http://www.youtube.com/watch?v=5EgMD9CWRG8#t=06m48s</a></p><p>
</p><p>
08:35 jackhound hit testy! maybe they fixed it!!! 15:10 OMFG</p><p>
<a href="" http: rel="external nofollow">http://www.nicovideo.jp/watch/sm21394113</a></p><p>
</p><p>
Pot Only OHK combo:</p><p>
<a href="" http: rel="external nofollow">http://www.youtube.com/watch?v=qtmI_RyEO9w#t=7m13s</a></p><p>
</p><p>
Ideal combo when trying to stun: wow</p><p>
<a href="" http: rel="external nofollow">http://www.youtube.com/watch?v=qtmI_RyEO9w#t=12m17s</a></p><p>
</p><p>
Some High Level videos of May's play after a full year of development.</p><p>
<a href="" http: rel="external nofollow">http://www.nicovideo.jp/watch/sm21394003</a></p><p>
<a href="" https: rel="external nofollow">https://www.youtube.com/watch?v=YT8pHJQXVG4</a></p><p>
<a href="" https: rel="external nofollow">https://www.youtube.com/watch?v=UzFHBX79lEU</a></p><p>
<a href="" https: rel="external nofollow">https://www.youtube.com/watch?v=0FqGD9ws9t8</a></p>
]]></description><guid isPermaLink="false">6608</guid><pubDate>Mon, 22 Jul 2013 14:04:16 +0000</pubDate></item><item><title>[+R] May: Gameplay transition from Accent Core</title><link>https://www.forums.dustloop.com/forums/topic/6607-r-may-gameplay-transition-from-accent-core/</link><description><![CDATA[
<p>- f. S - lvl 3 -&gt; 4</p><p>
- 6P charged - wallsticks on air hit (Jwiki: max charge only) (was blowback) untechable 40F, sticks 30F, can be cancelled to neutral on frames 4-19F, no longer inncreases stun modifier? (at least ACR frame data does not mention it)</p><p>
- 6H charged - can be cancelled back to neutral on 9-27F</p><p>
- D - start-up 26F -&gt; 28F, feint Dust activation starts at 15F -&gt; 16F</p><p>
- 2H - knockdown on ground hit -&gt; stagger (max 31F (26F Jwiki)) on ground hit, untechable on CH 52F -&gt; 43F</p><p>
- j.K - start-up 7F -&gt; 6F, recovery 10F -&gt; 8F</p><p>
- j.D - upper body invincible 7-21F</p><p>
</p><p>
- Na~nte ne (fake Dust) - vacuums on hit, untechable 30F -&gt; 40F, not jump-cancellable</p><p>
- landing recovery for Vertical Dolphins 5F -&gt; 7F</p><p>
- S/H Hor. Dolphin - slides on air hit (untechable 48F, slide 21F)</p><p>
- S Ver. Dolphin - on block -13 -&gt; -15</p><p>
- H Ver. Dolphin - becomes overhead after 21F (*), on block -11 -&gt; -13</p><p>
- H Restive rolling - now differs from S version: untechable 35F -&gt; 40F, recovery 22F -&gt; 24F</p><p>
- air S Restive Rolling - FRC point added 10-12F</p><p>
- Direction Change - damage 14 -&gt; 18, start-up 11F -&gt; 5F, untechable 28F -&gt; 32F, follow-up into self 26-34F -&gt; 22-34F, lvl 3 -&gt; 2, blocking HLF -&gt; HLA</p><p>
- Applause for the Victim (hoop) - FRC point 20-21F -&gt; 23-24F, prorates 90%</p><p>
- Applause for the Victim (dolphin) - slams down opponent on air hit (untechable for 14F), pushes opponent towards May if dolphin hits behind the opponent,  hoop level displayed above tension gauge</p><p>
- Overhead Kiss - no throw invincibility, 19-25F strike invincible, start-up 4F -&gt; 25F</p><p>
</p><p>
- Ultimate Whiner - 3-9th hits untechable 20F -&gt; 50F</p><p>
- Great yamada Attack - hitstop 7F</p><p>
- Super Screaming Ultimate Spinning Whirlwind (63214S) - damage 18x10 -&gt; 24x10, start-up 1+8 -&gt; 1+14, recovery 21F -&gt; 15F, no throw invincibility, wall bounces opponent on hit (was knockdown on hit) untechable for 120F, has superarmor, can only be stopped with overdrives</p><p>
- Deluxe Tile Bomber - recovery 24F -&gt; 14F, lvl 4 -&gt; 5, blockstun 28F, SD -3 -&gt; +20</p><p>
</p><p>
Jwiki:</p><p>
- 6H - cancellable from K, f. S, 2S</p><p>
- 6H max charge - staggers on regular hit</p><p>
- H - less pushback</p><p>
- 2H - can no longer cancel into 2D</p><p>
- 3K - cancellable from K and f.S</p><p>
- ver. doplhins - GB- 10 -&gt; 14, </p><p>
- Restive rolling - lannding recovery 15F -&gt; 17F, </p><p>
- Direction Change - damage 14 -&gt; 18</p><p>
- Applause for the Victim (hoop) - D version added, sets up behind opponent</p><p>
- jackhound - bigger hitbox vertically to pick up opponents</p><p>
- Ultimate Whiner - cancels OTG state, all hits but last one vacuum</p><p>
- Super Screaming Ultimate Spinning Whirlwind - moves faster, more blockstun on Deluxe Tile Bomber, less GB- after 1st hit</p><p>
</p><p>
-------1.10---------</p><p>
- 2HS - More time to cancel the move (Special Cancel)</p><p>
- Restive Rolling (623S/HS) - lower level on block</p><p>
- Overhead Kiss (63214K) - Faster activation, has FRC</p><p>
</p><p>
</p><p>
----</p><p>
done by frame data comparison and j wiki info. Changes labeled as "Jwiki" could not be confirmed by DL ACR frame data.</p>
]]></description><guid isPermaLink="false">6607</guid><pubDate>Wed, 24 Apr 2013 10:28:47 +0000</pubDate></item></channel></rss>
