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<rss version="2.0"><channel><title>Shadow Labrys Matchups Latest Topics</title><link>https://www.forums.dustloop.com/forums/forum/224-shadow-labrys-matchups/</link><description>Shadow Labrys Matchups Latest Topics</description><language>en</language><item><title>[P4AU] Fuck the Police vs. Adachi</title><link>https://www.forums.dustloop.com/forums/topic/9644-p4au-fuck-the-police-vs-adachi/</link><description><![CDATA[
<p></p><ul class="bbc"><li>Use this thread to discuss the Adachi matchup.</li><li>This post will be updated as members contribute.</li></ul><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
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<b>Round Start:</b></div><ul class="bbc"><li>...</li></ul></div><p>
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<b>Neutral:</b></div><ul class="bbc"><li>...</li></ul></div><p>
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<b>Offense:</b></div><ul class="bbc"><li>...</li></ul></div><p>
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<b>Defense:</b></div><ul class="bbc"><li>...</li></ul></div><p>
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<b>Punishes:</b></div><p>
On Block:</p><ul class="bbc"><li>...</li></ul>On Reaction:<ul class="bbc"><li>...</li></ul></div><p>
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<b>Character Specific Notes:</b></div><p>
Combos:</p><ul class="bbc"><li>...</li></ul>Mixups:<ul class="bbc"><li>...</li></ul></div>
]]></description><guid isPermaLink="false">9644</guid><pubDate>Mon, 20 Oct 2014 01:55:17 +0000</pubDate></item><item><title>[P4AU] The Problem With Projectiles vs. Yukari Takeba</title><link>https://www.forums.dustloop.com/forums/topic/9645-p4au-the-problem-with-projectiles-vs-yukari-takeba/</link><description><![CDATA[
<p></p><ul class="bbc"><li>Use this thread to discuss the Yukari matchup.</li><li>This post will be updated as members contribute.</li></ul><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
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<b>Summary:</b></div><ul class="bbc"><li>Yukari is a high-mobility chatacter who excels at "anti-zoning". She can take a more conventional, straightforward zoning approach or constantly flit out of range and threaten with various Garu orbs, preventing you from hitting her.</li><li>At high levels of play, rounds going to time-out is a valid outcome.</li><li>MU verdict: favourable, but her damage is high (whose isn't?), so sloppiness can kill.</li></ul></div><p>
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<b>Round Start:</b></div><ul class="bbc"><li>Expect 2C. It will break Asterius if active. If Asterius is guarding, she can jump-cancel on block.</li><li>...</li></ul></div><p>
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<b>Neutral:</b></div><ul class="bbc"><li>SB Hammer glitch is somewhat effective, but you're forcing Yukari into the air (where she often wants to be), but it will prevent her from breaking cards and give you time to close in on her.</li><li>...</li></ul></div><p>
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<b>Offense:</b></div><ul class="bbc"><li>...</li></ul></div><p>
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<b>Defense:</b></div><ul class="bbc"><li>236A arrows (air and ground) will break Asterius on the second hit; B and SB do not.</li><li>Asterius nullifies the 236x series when Shadow Labrys is behind him; however, the animation does not reflect this. If rolling at close range, watch for last moment super-cancels.</li><li>Magarula: loses approximately ~42 active frames if not Persona-broken.</li><li>Guard Cancel Roll is an option versus Magarula only if Yukari does not have an orb set behind the pillar; if she does, she's baiting the GCR.</li><li>Blockstring: 5AA &gt; 5C &gt; 2C is punishable if 5C is Instant Blocked by dash CH 5AA. This <strong>only</strong> applies if the string begins with 5AA; 5A &gt; 2A &gt; 5AA &gt; 5C &gt; 2C is not punishable unless the entire chain is IB'd.</li><li>...</li></ul></div><p>
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<b>Punishes:</b></div><p>
On Block:</p><ul class="bbc"><li>DP (blocked) &gt; supercancel Hyper Feather☆Shoot: roll the super, 2B FC punish.</li><li>...</li></ul>On Reaction:<ul class="bbc"><li>236x (spacing dependent): roll &gt; 2B or 5B FC. (Can also jump &gt; IAD over the arrow at certain spacings.)</li><li>5AA &gt; 5C &gt; 2C: IB 5C, dash CH 5AA.</li><li>...</li></ul></div><p>
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<b>Character &amp; Shadow-Type Specific Notes:</b></div><p>
Combos:</p><ul class="bbc"><li>...</li></ul>Mixups:<ul class="bbc"><li>Poorly executed Massive Slaughter set-ups can be escaped with wake-up DP or a well-timed Feather Flip (command jump). EX flip is fully invuln.</li><li>236A(1) &gt; OMC high-low mix-up is not an option due to Asterius.</li><li>...</li></ul>Shadow-Type:<ul class="bbc"><li>...</li></ul></div>
]]></description><guid isPermaLink="false">9645</guid><pubDate>Mon, 20 Oct 2014 02:03:58 +0000</pubDate></item><item><title>[P4AU] The Ergonomics Lab Strikes Back vs. Mitsuru Kirijo</title><link>https://www.forums.dustloop.com/forums/topic/9752-p4au-the-ergonomics-lab-strikes-back-vs-mitsuru-kirijo/</link><description><![CDATA[
<p></p><ul class="bbc"><li>Use this thread to discuss the <strong>KIRIJO!</strong> matchup.</li><li>This post will be updated as members contribute.</li></ul><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
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<b>Round Start:</b></div><ul class="bbc"><li>...</li></ul></div><p>
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<b>Neutral:</b></div><ul class="bbc"><li>...</li></ul></div><p>
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<b>Offense:</b></div><ul class="bbc"><li>...</li></ul></div><p>
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<b>Defense:</b></div><ul class="bbc"><li>...</li></ul></div><p>
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<b>Punishes:</b></div><p>
On Block:</p><ul class="bbc"><li>...</li></ul>On Reaction:<ul class="bbc"><li>...</li></ul></div><p>
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<b>Character &amp; Shadow-Type Specific Notes:</b></div><p>
Combos:</p><ul class="bbc"><li>...</li></ul>Mixups:<ul class="bbc"><li>...</li></ul>Shadow-Type:<ul class="bbc"><li>...</li></ul></div>
]]></description><guid isPermaLink="false">9752</guid><pubDate>Thu, 06 Nov 2014 21:57:54 +0000</pubDate></item><item><title>[P4AU] The Original Katana Jesus vs. Narukami</title><link>https://www.forums.dustloop.com/forums/topic/9749-p4au-the-original-katana-jesus-vs-narukami/</link><description><![CDATA[
<p></p><ul class="bbc"><li>Use this thread to discuss the Narukami matchup.</li><li>This post will be updated as members contribute.</li></ul><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
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<b>Round Start:</b></div><ul class="bbc"><li>...</li></ul></div><p>
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<b>Neutral:</b></div><ul class="bbc"><li>...</li></ul></div><p>
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<b>Offense:</b></div><ul class="bbc"><li>...</li></ul></div><p>
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<b>Defense:</b></div><ul class="bbc"><li>...</li></ul></div><p>
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<b>Punishes:</b></div><p>
On Block:</p><ul class="bbc"><li>...</li></ul>On Reaction:<ul class="bbc"><li>...</li></ul></div><p>
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<b>Character &amp; Shadow-Type Specific Notes:</b></div><p>
Combos:</p><ul class="bbc"><li>...</li></ul>Mixups:<ul class="bbc"><li>...</li></ul>Shadow-Type:<ul class="bbc"><li>...</li></ul></div>
]]></description><guid isPermaLink="false">9749</guid><pubDate>Thu, 06 Nov 2014 21:45:55 +0000</pubDate></item><item><title>[P4AU] Next-Gen My Ass vs. Aigis</title><link>https://www.forums.dustloop.com/forums/topic/9758-p4au-next-gen-my-ass-vs-aigis/</link><description><![CDATA[
<p></p><ul class="bbc"><li>Use this thread to discuss the Aigis matchup.</li><li>This post will be updated as members contribute.</li></ul><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
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<b>Round Start:</b></div><ul class="bbc"><li>...</li></ul></div><p>
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<b>Neutral:</b></div><ul class="bbc"><li>In the words of BananaKen, just hit 5D whenever she retreats to 2B.</li><li>...</li></ul></div><p>
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<b>Offense:</b></div><ul class="bbc"><li>...</li></ul></div><p>
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<b>Defense:</b></div><ul class="bbc"><li>...</li></ul></div><p>
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<b>Punishes:</b></div><p>
On Block:</p><ul class="bbc"><li>...</li></ul>On Reaction:<ul class="bbc"><li>...</li></ul></div><p>
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<b>Character &amp; Shadow-Type Specific Notes:</b></div><p>
Combos:</p><ul class="bbc"><li> Do not Burst mortars. The explosive will hit you after you Burst. </li><li> Do not Burst j.2B. </li><li>...</li></ul>Mixups:<ul class="bbc"><li>Learn to rhythm block sweep &gt; [boost cancel] j.B.</li><li>Her mix-ups are unreactable and now the agony is prolonged due to increased Orgia and the ability to boost twice. Tri-jump set-ups are still prevelant but she can backdash out to safety and repeat her mix-ups until you die or crack.</li><li>IAD airturn j.C is Aigis calling out any attempt to OS her pressure.</li><li>Her ground throw no longer Fatals on CH but is still "glitched" in that it cannot be preemptively teched.</li><li> j.2B pulls you toward her and gives her the ability to cross you up in the corner. </li><li>...</li></ul>Shadow-Type:<ul class="bbc"><li>While some people are creating new tech with Shadow Aigis, most seem to be playing her Shadow form as normal Aigis (standard 25 meter double Megido combos, etc.), but with her Shadow's 5AA mode change sequence.</li><li>Shadow Frenzy combos can clear 6k. Don't underestimate her too much.</li><li>...</li></ul></div>
]]></description><guid isPermaLink="false">9758</guid><pubDate>Thu, 06 Nov 2014 23:21:05 +0000</pubDate></item><item><title>[P4AU] You Can't Burst Goku! vs. Akihiko</title><link>https://www.forums.dustloop.com/forums/topic/9757-p4au-you-cant-burst-goku-vs-akihiko/</link><description><![CDATA[
<p></p><ul class="bbc"><li>Use this thread to discuss the Akihiko matchup.</li><li>This post will be updated as members contribute.</li></ul><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
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<b>Round Start:</b></div><ul class="bbc"><li>...</li></ul></div><p>
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<b>Neutral:</b></div><ul class="bbc"><li>...</li></ul></div><p>
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<b>Offense:</b></div><ul class="bbc"><li>...</li></ul></div><p>
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<b>Defense:</b></div><ul class="bbc"><li>...</li></ul></div><p>
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<b>Punishes:</b></div><p>
On Block:</p><ul class="bbc"><li>...</li></ul>On Reaction:<ul class="bbc"><li>...</li></ul></div><p>
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<b>Character &amp; Shadow-Type Specific Notes:</b></div><p>
Combos:</p><ul class="bbc"><li>...</li></ul>Mixups:<ul class="bbc"><li>...</li></ul>Shadow-Type:<ul class="bbc"><li>...</li></ul></div><p>
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<b>Miscellanea</b></div><ul class="bbc"><li>His non-Shadow auto-combo is completely Burst-safe -- if you Burst, you'll hang out midair as he resumes punching you.</li><li>2C is now a grab that inflicts <strong>Silence</strong>. Duration is determined by his Cyclone Gauge level when the grab hits.</li><li>Ground throw: at Cyclone 0, his throw behaves normally; at levels 1-3, it inflicts something similar to spinstate and leaves Akihiko +9; at levels 4 and 5, it causes wall slam (if I recall correctly). However, any ground throw above Cyclone 0 is Fatal Recovery.</li><li>Thanks to hitboxes, Shabrys can run some nasty "throw reject miss" set-ups on Aki: her forward leg can overlap Akihiko's instep and if either attempts to throw, it will <em>whiff</em>. Possible Titano bait if he decides to preemptively grab or tech; gives you a Fatal punish if you can get him to whiff a throw at Cyclone Level 1 or higher.</li><li>Don't get Fataled.</li></ul></div>
]]></description><guid isPermaLink="false">9757</guid><pubDate>Thu, 06 Nov 2014 22:57:24 +0000</pubDate></item><item><title>[P4AU] Time For an Axe Strike vs. Chie</title><link>https://www.forums.dustloop.com/forums/topic/9756-p4au-time-for-an-axe-strike-vs-chie/</link><description><![CDATA[
<p></p><ul class="bbc"><li>Use this thread to discuss the Chie matchup.</li><li>This post will be updated as members contribute.</li></ul><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
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<b>Round Start:</b></div><ul class="bbc"><li>...</li></ul></div><p>
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<b>Neutral:</b></div><ul class="bbc"><li>...</li></ul></div><p>
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<b>Offense:</b></div><ul class="bbc"><li>...</li></ul></div><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Defense:</b></div><ul class="bbc"><li>...</li></ul></div><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Punishes:</b></div><p>
On Block:</p><ul class="bbc"><li>...</li></ul>On Reaction:<ul class="bbc"><li>...</li></ul></div><p>
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<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Character &amp; Shadow-Type Specific Notes:</b></div><p>
Combos:</p><ul class="bbc"><li>...</li></ul>Mixups:<ul class="bbc"><li>...</li></ul>Shadow-Type:<ul class="bbc"><li>Shabrys is one of the characters who can consistently Burst out of Shadow Chie's overkill combo, if the opponent uses a non-Burst-safe one or the "original" 7.3k combo. See <a class="bbc_url" href="%22http://www.dustloop.com/forums/index.php?/topic/9287-p4au-chie-satonaka-combo-thread/?p=841740%22" rel="external nofollow">this post covering the initial combo</a> and <a class="bbc_url" href="%22http://www.dustloop.com/forums/index.php?/topic/9287-p4au-chie-satonaka-combo-thread/?p=844564%22" rel="external nofollow">this post covering other Shadow combos, including Burst-safe routes</a>.</li><li>To quote <strong>Colpevole</strong>: "You put yourself in a situation where you let yourself get hit and now you're going to die for it!"</li><li>...</li></ul></div>
]]></description><guid isPermaLink="false">9756</guid><pubDate>Thu, 06 Nov 2014 22:40:31 +0000</pubDate></item><item><title>[P4AU] Have a Torna-- FATAL vs. Elizabeth</title><link>https://www.forums.dustloop.com/forums/topic/9755-p4au-have-a-torna-fatal-vs-elizabeth/</link><description><![CDATA[
<p></p><ul class="bbc"><li>Use this thread to discuss the Elizabeth matchup.</li><li>This post will be updated as members contribute.</li></ul><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
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<b>Round Start:</b></div><ul class="bbc"><li>...</li></ul></div><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Neutral:</b></div><ul class="bbc"><li>...</li></ul></div><p>
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<b>Offense:</b></div><ul class="bbc"><li>...</li></ul></div><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Defense:</b></div><ul class="bbc"><li>...</li></ul></div><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Punishes:</b></div><p>
On Block:</p><ul class="bbc"><li>...</li></ul>On Reaction:<ul class="bbc"><li>Awakened Maziodyne SB: Brutal A? (Needs testing. Happened in matches. Beam obscures Brutal start-up and attack is released while Maziodyne is still active. Shouldn't work on anyone paying attention.)</li><li>Blocked attack or DP &gt; Liz begins punish with 5C &gt; Brutal A? (See above.)</li><li>...</li></ul></div><p>
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<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Character Specific Notes:</b></div><p>
Combos:</p><ul class="bbc"><li>...</li></ul>Mixups:<ul class="bbc"><li>...</li></ul>Miscellanea:<ul class="bbc"><li>Health jumped to 8,000, tying hers with Shab's for lowest.</li><li>All Magarudynes are Fatal Recovery.</li><li>With one good hit, she can easily finish you pre-Awakening, and you her.</li><li>Shock is the corner is still rigged, Mabufudyne is still AUB, IK now Fatal Recovery.</li></ul></div>
]]></description><guid isPermaLink="false">9755</guid><pubDate>Thu, 06 Nov 2014 22:28:37 +0000</pubDate></item><item><title>[P4AU] Don't. Get. Grabbed. vs. Kanji</title><link>https://www.forums.dustloop.com/forums/topic/9754-p4au-dont-get-grabbed-vs-kanji/</link><description><![CDATA[
<p></p><ul class="bbc"><li>Use this thread to discuss the Kanji matchup.</li><li>This post will be updated as members contribute.</li></ul><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Round Start:</b></div><ul class="bbc"><li>...</li></ul></div><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Neutral:</b></div><ul class="bbc"><li>...</li></ul></div><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Offense:</b></div><ul class="bbc"><li>Make sure you <a class="bbc_url" href="%22http://www.dustloop.com/wiki/index.php?title=Kanji_Frame_Data_(P4AU)#Furious_Action%22" rel="external nofollow">understand how his DP works</a>; he can still super-cancel off Asterius.</li><li>Keep your strings tight and <strong>short</strong> when dealing with Kanji. As with other grapplers, most Kanjis are likely buffering 214x during pressure. The moment your string has a hole, you're getting tossed for ~40% health.</li><li>Checking to see if Kanji is buffering is vital, as if he is, you get a free Fatal punish.</li><li>His Awakening super-grab can hit 0f after the flash (C version), so properly safe jumping him is crucial; even on normal hit, that's going to be most if your HP, if not all of it.</li><li>...</li></ul></div><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Defense:</b></div><ul class="bbc"><li>j.214x (the "flying shitlord" grab) whiffs on crouchers. Don't jump mindlessly. SB version is fast and always travels further than you want to believe.</li><li>214C and D: hop or jump; D is slow and can be done on reaction, but Kanji has invuln. 214CD is unreactable and will generally spell the end of your health bar.</li><li>If the Kanji is j.Bing to tag Asterius, he can jump cancel off Asterius's guard and go into j.214. 2B FC punish.</li><li>j.B &gt; j.236A/B is not tight on block. Mash.</li><li>Airblocking lightening (j.D/2D/5D) is generally not preferable. Roll it on reaction or simply dash forward to tag him during the move. If you do block lightening, always listen and count each bolt, as he can fire up to four.</li><li>Primal Force (shoulder tackle) is commonly cancelled into the D series to try to punish you for breaking his persona.</li><li>If he knocks you down, you'll have to play RPS. Be mindful of gimmicky 236C/D resets. Best option is probably to buffer backdash on wake-up; if he meaties you, you'll block, but if he delays to grab, you'll backdash the grab.</li><li>2AC (hop) will beat grabs; 214A/B will give you a hop + Aerial, stalling your air momentum to beat even D grab.</li><li>...</li></ul></div><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Punishes:</b></div><p>
On Block:</p><ul class="bbc"><li>...</li></ul>On Reaction:<ul class="bbc"><li>...</li></ul></div><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Character &amp; Shadow-Type Specific Notes:</b></div><p>
Combos:</p><ul class="bbc"><li>...</li></ul>Mixups:<ul class="bbc"><li>...</li></ul>Shadow-Type:<ul class="bbc"><li>His Shadow Frenzy combo is unburstable.</li><li>...</li></ul></div>
]]></description><guid isPermaLink="false">9754</guid><pubDate>Thu, 06 Nov 2014 22:11:23 +0000</pubDate></item><item><title>[P4AU] Bubble Burst vs. Labrys</title><link>https://www.forums.dustloop.com/forums/topic/9753-p4au-bubble-burst-vs-labrys/</link><description><![CDATA[
<p></p><ul class="bbc"><li>Use this thread to discuss the Labrys matchup.</li><li>This post will be updated as members contribute.</li></ul><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Round Start:</b></div><ul class="bbc"><li>...</li></ul></div><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Neutral:</b></div><ul class="bbc"><li>...</li></ul></div><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Offense:</b></div><ul class="bbc"><li>...</li></ul></div><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Defense:</b></div><ul class="bbc"><li>...</li></ul></div><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Punishes:</b></div><p>
On Block:</p><ul class="bbc"><li>...</li></ul>On Reaction:<ul class="bbc"><li>Brutal Impact: IK Punish. <a class="bbc_url" href="%22http://youtu.be/xZGsVbr2YuQ#t=2m30s%22" rel="external nofollow">Credit goes to rsquared.</a></li></ul></div><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Character &amp; Shadow-Type Specific Notes:</b></div><p>
Combos:</p><ul class="bbc"><li>...</li></ul>Mixups:<ul class="bbc"><li>...</li></ul>Shadow-Type:<ul class="bbc"><li>Gears &gt; OMC &gt; Brutal Impact is not a true unblockable; Guard Cancel Roll allows escape.</li></ul></div>
]]></description><guid isPermaLink="false">9753</guid><pubDate>Thu, 06 Nov 2014 22:07:02 +0000</pubDate></item><item><title>[P4AU] Time to Move Tiers vs. Naoto</title><link>https://www.forums.dustloop.com/forums/topic/9751-p4au-time-to-move-tiers-vs-naoto/</link><description><![CDATA[
<p></p><ul class="bbc"><li>Use this thread to discuss the Naoto matchup.</li><li>This post will be updated as members contribute.</li></ul><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Round Start:</b></div><ul class="bbc"><li>...</li></ul></div><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Neutral:</b></div><ul class="bbc"><li>...</li></ul></div><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Offense:</b></div><ul class="bbc"><li>...</li></ul></div><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Defense:</b></div><ul class="bbc"><li>...</li></ul></div><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Punishes:</b></div><p>
On Block:</p><ul class="bbc"><li>...</li></ul>On Reaction:<ul class="bbc"><li>...</li></ul></div><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Character &amp; Shadow-Type Specific Notes:</b></div><p>
Combos:</p><ul class="bbc"><li>...</li></ul>Mixups:<ul class="bbc"><li>...</li></ul>Shadow-Type:<ul class="bbc"><li>...</li></ul></div>
]]></description><guid isPermaLink="false">9751</guid><pubDate>Thu, 06 Nov 2014 21:54:58 +0000</pubDate></item><item><title>[P4AU] The Bear Must Die vs. Kuma</title><link>https://www.forums.dustloop.com/forums/topic/9750-p4au-the-bear-must-die-vs-kuma/</link><description><![CDATA[
<p></p><ul class="bbc"><li>Use this thread to discuss the Kuma matchup.</li><li>This post will be updated as members contribute.</li></ul><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Round Start:</b></div><ul class="bbc"><li>...</li></ul></div><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Neutral:</b></div><ul class="bbc"><li>...</li></ul></div><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Offense:</b></div><ul class="bbc"><li>...</li></ul></div><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Defense:</b></div><ul class="bbc"><li>...</li></ul></div><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Punishes:</b></div><p>
On Block:</p><ul class="bbc"><li>...</li></ul>On Reaction:<ul class="bbc"><li>...</li></ul></div><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Character &amp; Shadow-Type Specific Notes:</b></div><p>
Combos:</p><ul class="bbc"><li>...</li></ul>Mixups:<ul class="bbc"><li>...</li></ul>Shadow-Type:<ul class="bbc"><li>...</li></ul></div>
]]></description><guid isPermaLink="false">9750</guid><pubDate>Thu, 06 Nov 2014 21:49:03 +0000</pubDate></item><item><title>[P4AU] Mirage Slash is a Low vs. Yosuke</title><link>https://www.forums.dustloop.com/forums/topic/9748-p4au-mirage-slash-is-a-low-vs-yosuke/</link><description><![CDATA[
<p></p><ul class="bbc"><li>Use this thread to discuss the Yosuke matchup.</li><li>This post will be updated as members contribute.</li></ul><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Round Start:</b></div><ul class="bbc"><li>...</li></ul></div><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Neutral:</b></div><ul class="bbc"><li>...</li></ul></div><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Offense:</b></div><ul class="bbc"><li>...</li></ul></div><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Defense:</b></div><ul class="bbc"><li>...</li></ul></div><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Punishes:</b></div><p>
On Block:</p><ul class="bbc"><li>...</li></ul>On Reaction:<ul class="bbc"><li>...</li></ul></div><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Character &amp; Shadow-Type Specific Notes:</b></div><p>
Combos:</p><ul class="bbc"><li>...</li></ul>Mixups:<ul class="bbc"><li>...</li></ul>Shadow-Type:<ul class="bbc"><li>...</li></ul></div>
]]></description><guid isPermaLink="false">9748</guid><pubDate>Thu, 06 Nov 2014 21:43:32 +0000</pubDate></item><item><title>[P4AU] Silverlocks and The Three Gnomes vs. Margaret</title><link>https://www.forums.dustloop.com/forums/topic/9747-p4au-silverlocks-and-the-three-gnomes-vs-margaret/</link><description><![CDATA[
<p></p><ul class="bbc"><li>Use this thread to discuss the Margaret matchup.</li><li>This post will be updated as members contribute.</li></ul><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Round Start:</b></div><ul class="bbc"><li>...</li></ul></div><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Neutral:</b></div><ul class="bbc"><li>...</li></ul></div><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Offense:</b></div><ul class="bbc"><li>...</li></ul></div><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Defense:</b></div><ul class="bbc"><li>...</li></ul></div><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Punishes:</b></div><p>
On Block:</p><ul class="bbc"><li>...</li></ul>On Reaction:<ul class="bbc"><li>...</li></ul></div><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Character Specific Notes:</b></div><p>
Combos:</p><ul class="bbc"><li>...</li></ul>Mixups:<ul class="bbc"><li>...</li></ul></div><p></p><p>
Obligatory "why do her eight cards refill as if she had four?" shriek.</p>
]]></description><guid isPermaLink="false">9747</guid><pubDate>Thu, 06 Nov 2014 21:40:36 +0000</pubDate></item><item><title>[P4AU] The People's Character vs. Junpei Iori</title><link>https://www.forums.dustloop.com/forums/topic/9647-p4au-the-peoples-character-vs-junpei-iori/</link><description><![CDATA[
<p></p><ul class="bbc"><li>Use this thread to discuss the Junpei matchup.</li><li>This post will be updated as members contribute.</li></ul><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Round Start:</b></div><ul class="bbc"><li>...</li></ul></div><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Neutral:</b></div><ul class="bbc"><li>...</li></ul></div><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Offense:</b></div><ul class="bbc"><li>...</li></ul></div><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Defense:</b></div><ul class="bbc"><li>...</li></ul></div><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Punishes:</b></div><p>
On Block:</p><ul class="bbc"><li>...</li></ul>On Reaction:<ul class="bbc"><li>...</li></ul></div><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Character &amp; Shadow-Type Specific Notes:</b></div><p>
Combos:</p><ul class="bbc"><li>...</li></ul>Mixups:<ul class="bbc"><li>...</li></ul>Shadow-Type:<ul class="bbc"><li>...</li></ul></div>
]]></description><guid isPermaLink="false">9647</guid><pubDate>Mon, 20 Oct 2014 02:33:06 +0000</pubDate></item><item><title>[P4AU] Severe Angst Warning vs. Marie</title><link>https://www.forums.dustloop.com/forums/topic/9646-p4au-severe-angst-warning-vs-marie/</link><description><![CDATA[
<p></p><ul class="bbc"><li>Use this thread to discuss the Marie matchup.</li><li>This post will be updated as members contribute.</li></ul><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Round Start:</b></div><ul class="bbc"><li>...</li></ul></div><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Neutral:</b></div><ul class="bbc"><li>...</li></ul></div><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Offense:</b></div><ul class="bbc"><li>...</li></ul></div><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Defense:</b></div><ul class="bbc"><li>...</li></ul></div><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Punishes:</b></div><p>
On Block:</p><ul class="bbc"><li>...</li></ul>On Reaction:<ul class="bbc"><li>...</li></ul></div><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Character Specific Notes:</b></div><p>
Combos:</p><ul class="bbc"><li>...</li></ul>Mixups:<ul class="bbc"><li>...</li></ul></div>
]]></description><guid isPermaLink="false">9646</guid><pubDate>Mon, 20 Oct 2014 02:12:56 +0000</pubDate></item><item><title>[P4AU] Senpai Isn't Noticing You Today vs. Rise Kujikawa</title><link>https://www.forums.dustloop.com/forums/topic/9643-p4au-senpai-isnt-noticing-you-today-vs-rise-kujikawa/</link><description><![CDATA[
<p></p><ul class="bbc"><li>Use this thread to discuss the Rise matchup.</li><li>This post will be updated as members contribute.</li></ul><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Round Start:</b></div><ul class="bbc"><li>...</li></ul></div><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Neutral:</b></div><ul class="bbc"><li>...</li></ul></div><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Offense:</b></div><ul class="bbc"><li>...</li></ul></div><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Defense:</b></div><ul class="bbc"><li>...</li></ul></div><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Punishes:</b></div><p>
On Block:</p><ul class="bbc"><li>...</li></ul>On Reaction:<ul class="bbc"><li>...</li></ul></div><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Character &amp; Shadow-Type Specific Notes:</b></div><p>
Combos:</p><ul class="bbc"><li>...</li></ul>Mixups:<ul class="bbc"><li>...</li></ul>Shadow-Type:<ul class="bbc"><li>...</li></ul></div>
]]></description><guid isPermaLink="false">9643</guid><pubDate>Mon, 20 Oct 2014 01:42:57 +0000</pubDate></item><item><title><![CDATA[[P4AU] The Dog Always Dies vs. Ken & Koromaru]]></title><link>https://www.forums.dustloop.com/forums/topic/9642-p4au-the-dog-always-dies-vs-ken-koromaru/</link><description><![CDATA[
<p></p><ul class="bbc"><li>Use this thread to discuss the Ken Amada &amp; Koromaru matchup.</li><li>This post will be updated as members contribute.</li></ul><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Round Start:</b></div><ul class="bbc"><li>...</li></ul></div><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Neutral:</b></div><ul class="bbc"><li>...</li></ul></div><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Offense:</b></div><ul class="bbc"><li>...</li></ul></div><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Defense:</b></div><ul class="bbc"><li>...</li></ul></div><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Punishes:</b></div><p>
On Block:</p><ul class="bbc"><li>...</li></ul>On Reaction:<ul class="bbc"><li>...</li></ul></div><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Character &amp; Shadow-Type Specific Notes:</b></div><p>
Combos:</p><ul class="bbc"><li>...</li></ul>Mixups:<ul class="bbc"><li>...</li></ul>Shadow-Type:<ul class="bbc"><li>...</li></ul></div>
]]></description><guid isPermaLink="false">9642</guid><pubDate>Mon, 20 Oct 2014 01:40:00 +0000</pubDate></item><item><title>[P4AU] Who Needs a Persona? vs. SHO Minazuki</title><link>https://www.forums.dustloop.com/forums/topic/9641-p4au-who-needs-a-persona-vs-sho-minazuki/</link><description><![CDATA[
<p></p><ul class="bbc"><li>Use this thread to discuss the Sho matchup.</li><li>This post will be updated as members contribute.</li></ul><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Round Start:</b></div><ul class="bbc"><li>...</li></ul></div><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Neutral:</b></div><ul class="bbc"><li>...</li></ul></div><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Offense:</b></div><ul class="bbc"><li>...</li></ul></div><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Defense:</b></div><ul class="bbc"><li>...</li></ul></div><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Punishes:</b></div><p>
On Block:</p><ul class="bbc"><li>...</li></ul>On Reaction:<ul class="bbc"><li>...</li></ul></div><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Character Specific Notes:</b></div><p>
Combos:</p><ul class="bbc"><li>...</li></ul>Mixups:<ul class="bbc"><li>...</li></ul></div>
]]></description><guid isPermaLink="false">9641</guid><pubDate>Mon, 20 Oct 2014 01:33:50 +0000</pubDate></item><item><title>[P4AU] Dual-Wielding Katana Jesus vs. Minazuki</title><link>https://www.forums.dustloop.com/forums/topic/9640-p4au-dual-wielding-katana-jesus-vs-minazuki/</link><description><![CDATA[
<p></p><ul class="bbc"><li>Use this thread to discuss the Minazuki matchup.</li><li>This post will be updated as members contribute.</li></ul><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Round Start:</b></div><p></p><ul class="bbc"><li>...</li></ul></div><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Neutral:</b></div><p></p><ul class="bbc"><li>...</li></ul></div><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Offense:</b></div><p></p><ul class="bbc"><li>...</li></ul></div><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Defense:</b></div><p></p><ul class="bbc"><li>...</li></ul></div><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Punishes:</b></div><p>
On Block:</p><p></p><ul class="bbc"><li>...</li></ul>On Reaction:<p></p><ul class="bbc"><li>...</li></ul></div><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Character Specific Notes:</b></div><p>
Combos:</p><p></p><ul class="bbc"><li>...</li></ul>Mixups:<p></p><ul class="bbc"><li>...</li></ul></div>
]]></description><guid isPermaLink="false">9640</guid><pubDate>Mon, 20 Oct 2014 01:12:53 +0000</pubDate></item></channel></rss>
