<?xml version="1.0"?>
<rss version="2.0"><channel><title>Archive Latest Topics</title><link>https://www.forums.dustloop.com/forums/forum/233-archive/</link><description>Archive Latest Topics</description><language>en</language><item><title><![CDATA[[P4A] Yukiko Amagi - Q&A/FAQ Thread]]></title><link>https://www.forums.dustloop.com/forums/topic/5260-p4a-yukiko-amagi-qafaq-thread/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center;"><img src="http://kurushii.tv/Dustloop/P4U/Yukiko/Graphics/Main_Header_Q&amp;A_Thread.png" alt="Main_Header_Q&amp;A_Thread.png"><p>
Credit to Kurushii for the banner to this thread.</p></div><p></p><p>
</p><p>
Have any questions about Yukiko and her gameplay in P4U? Ask it here!</p>
]]></description><guid isPermaLink="false">5260</guid><pubDate>Mon, 23 Jul 2012 03:30:19 +0000</pubDate></item><item><title><![CDATA[[P4A] Yukiko Video Compilation & Discussion (Updated 2/11/13)]]></title><link>https://www.forums.dustloop.com/forums/topic/5156-p4a-yukiko-video-compilation-discussion-updated-21113/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center;"><p><span style="font-family:'Arial Black';"><span style="color:#FF0000;"><span style="font-family:Arial;"><strong>==================================================  </strong></span></span></span></p><p><strong>
Yukiko Amagi Video Compilation and Discussion</strong></p><p>
<strong><span style="color:#FF0000;"><span style="font-family:'Arial Black';">==================================================  </span></span></strong></p></div><p></p><p>
</p><p>
</p><p></p><div style="text-align:center;"><img src="http://kurushii.tv/Dustloop/P4U/Yukiko/Graphics/Main_Header_Video_Thread.png" alt="Main_Header_Video_Thread.png"></div><p></p><p>
</p><p>
<em>Note: If there are any more dead links please feel free to tell me. I apologize for any inconveniences the termination that mine and Jourdal's old YT account caused. </em><img src="https://www.forums.dustloop.com/uploads/emoticons/default_frown.gif" alt=":("></p><p>
</p><p>
This thread is for the compilation and discussion about videos on Yukiko Amagi! All videos will be with the latest patch V1.02. Videos before June are pre-patch and will not be listed. The exception to this are the Tougeki qualifiers that took place before the patch which are in their own section.</p><p>
</p><p>
Recommended matches will be <strong>bold</strong>. Major thanks to Kurushii for the graphics and layout~</p><p>
</p><p>
Feel free to post and discuss any videos you find and enjoy! </p><p>
</p><p>
</p><ul><li>Videos will be in order of date of the event, even if it was just uploaded recently for organizational purposes. New videos, even if they're somewhat late, will be posted before making it to this post so be sure to check out any new posts someone makes.<br></li><li>If you see a (1), (2), etc. that means it is a different video. So if you click on (2) then it will take you to a different match. This is usually done to save space if there are no names given to the players for an event. <br></li></ul><p></p><p>
</p><p>
<span style="text-decoration:underline;"><strong>Notable Players:</strong></span></p><p>
Ho-chan/Stunedge *SBO 2012 Qualified Player*</p><p>
Himajin *SBO 2012 Qualified Player*</p><p>
Erumo</p><p>
Shooting Sensu Obasan/Kotsubu</p><p>
Kainuma</p><p>
Whistler</p><p>
Oogi</p><p>
H.H.</p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>JP Matches</b></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>vs. Aigis</b></div><p>
<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAI.png" alt=":ballAI:"> vs <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballYK.png" alt=":ballYK:"></p><p>
-</p><p>
[08/04/12] - <a href="" rel="external nofollow">Saitama (AI) vs Shooting Sensu Obasan (YK) (1)</a> <a href="" rel="external nofollow">(2)</a></p><p>
[07/22/12] - <a href="" rel="external nofollow">Aigis vs Erumo (YK)</a></p><p>
[07/22/12] - <a href="" rel="external nofollow">Aigis vs Hirakata Maharagidyne (YK)</a></p><p>
[07/18/12] - <a href="" rel="external nofollow">Aigis vs Erumo (YK) (1)</a> <a href="" rel="external nofollow">(2)</a> </p><p>
[07/15/12] - <a href="" rel="external nofollow">Yoshi (AI) vs Anpan (YK)</a></p><p>
[07/14/12] - <a href="" rel="external nofollow">Mitafu (AI) vs Shooting Sensu Obasan (YK)</a></p><p>
[07/14/12] - <a href="" rel="external nofollow">Nega (AI) vs Shooting Sensu Obasan (YK)</a></p><p>
[07/13/12] - <a href="" rel="external nofollow">Ishie (AI) vs Shooting Sensu Obasan (YK)</a></p><p>
[06/23/12] - <a href="" rel="external nofollow"><strong>Ekusu (AI) vs FIL (YK)</strong></a> *Tougeki Qualifier* </p><p>
[06/17/12] - <a href="" rel="external nofollow">Myuu (AI) vs Hikari Taka (YK)</a></p><p>
[06/17/12] - <a href="" rel="external nofollow">Ishie (AI) vs Hikari Taka (YK)</a></p><p>
[06/17/12] - <a href="" rel="external nofollow">nao (AI) vs Kotsubu (YK)</a></p><p>
[06/17/12] - <a href="" rel="external nofollow">Aigis vs Erumo (YK)</a></p><p>
[06/04/12] - <a href="" rel="external nofollow">Aigis vs Erumo (YK)</a></p><p>
[06/02/12] - <a href="" rel="external nofollow">Sega Avion</a></p><p>
</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>vs. Akihiko</b></div><p>
<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAK.png" alt=":ballAK:"> vs <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballYK.png" alt=":ballYK:"></p><p>
-</p><p>
[09/30/12] - <a href="" rel="external nofollow">Akihiko vs Mu (YK)</a></p><p>
[09/29/12] - <a href="" rel="external nofollow"><strong>Akihiko vs Yukiko Concept Matches (1)</strong></a><strong> </strong><a href="" rel="external nofollow"><strong>(2)</strong></a><strong> </strong><a href="" rel="external nofollow"><strong>(3)</strong></a> *has Stunedge, Himajin, Whistler and Kainuma Yukiko*</p><p>
[09/23/12] - <a href="" rel="external nofollow">Akihiko vs Paru (YK)</a></p><p>
[08/21/12] - <a href="" rel="external nofollow"><strong>Genzou (AK) vs Stunedge/Ho-chan (YK) (1)</strong></a><strong> </strong><a href="" rel="external nofollow"><strong>(2)</strong></a></p><p>
[07/18/12] - <a href="" rel="external nofollow">Akihiko vs Erumo (YK)</a></p><p>
[07/15/12] - <a href="" rel="external nofollow">Jinhata (AK) vs Rufu (YK)</a></p><p>
[07/08/12] - <a href="" rel="external nofollow">Akihiko vs Erumo (YK)</a></p><p>
[07/01/12] - <a href="" rel="external nofollow">Yajuu to Kashita Senpai (AK) vs Amagi ya Baito Minarai (YK)</a></p><p>
[06/30/12] - <a href="" rel="external nofollow"><strong>OGU (AK) vs Hirakata Maharagidyne (YK)</strong></a> *six parts*</p><p>
[06/23/12] - <a href="" rel="external nofollow">Ryo-jin (AK) vs FIL (YK)</a> *Tougeki Qualifier*</p><p>
[06/17/12] - <a href="" rel="external nofollow"><strong>LEO. (AK) vs Ho-chan/Stunedge (YK)</strong></a> *Tougeki Qualifier*</p><p>
[06/16/12] - <a href="" rel="external nofollow">Main (AK) vs Takanashi (YK) (1)</a> <a href="" rel="external nofollow">(2)</a></p><p>
[06/10/12] - <a href="" rel="external nofollow">Akihiko vs Takanashi (YK)</a></p><p>
[06/09/12] - <a href="" rel="external nofollow">Yuno (AK) vs Kotsubu (YK)</a></p><p>
[06/04/12] - <a href="" rel="external nofollow">Lucky (AK) vs Erumo (YK)</a></p><p>
</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>vs. Chie</b></div><p>
<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballCHIE.png" alt=":ballCHIE:"> vs <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballYK.png" alt=":ballYK:"></p><p>
-</p><p>
[01/31/13] - <a href="" rel="external nofollow"><strong>Iguru (CI) vs Oogi (YK)</strong></a></p><p>
[01/31/13] - <a href="" rel="external nofollow"><strong>Iguru (CI) vs H.H. (YK)</strong></a></p><p>
[01/06/13] - <a href="" rel="external nofollow">Yukiko vs. Chie</a></p><p>
[01/06/13] - <a href="" rel="external nofollow">Yukiko vs. Kanakana (CH)</a></p><p>
[11/29/12] - <a href="" rel="external nofollow"><strong>STD (CI) vs Oogi (YK)</strong></a></p><p>
[09/23/12] - <a href="" rel="external nofollow">Yuu (CI) vs Paru (YK)</a></p><p>
[08/26/12] - <a href="" rel="external nofollow"><strong>Kaicho (CI) vs Stunedge/Ho-chan (YK)</strong></a></p><p>
[08/04/12] - <a href="" rel="external nofollow"><strong>Chie vs Himajin (YK)</strong></a> *Tougeki*</p><p>
[07/22/12] - <a href="" rel="external nofollow">Chie vs Erumo (YK)</a></p><p>
[07/15/12] - <a href="" rel="external nofollow">STD (CI) vs Anpan (YK) (1)</a> <a href="" rel="external nofollow">(2)</a></p><p>
[07/15/12] - <a href="" rel="external nofollow">STD (CI) vs Anpan (YK)</a></p><p>
[07/15/12] - <a href="" rel="external nofollow">Myuu (CI) vs Anpan (YK)</a></p><p>
[07/01/12] - <a href="" rel="external nofollow">Shuu (CI) vs Nanana (YK)</a></p><p>
[06/30/12] - <a href="" rel="external nofollow">Bisakura (CI) vs Shooting Sensu Obasan (YK) (1)</a> <a href="" rel="external nofollow">(2)</a></p><p>
[06/28/12] - <a href="" rel="external nofollow">Tetsu! (CI) vs Shadow (YK) (1)</a> <a href="" rel="external nofollow">(2)</a></p><p>
[06/28/12] - <a href="" rel="external nofollow">Theodore (CI) vs Shadow (YK)</a></p><p>
[06/28/12] - <a href="" rel="external nofollow">Ayashiro (CI) vs Tachibana Mitsuko (YK)</a></p><p>
[06/23/12] - <a href="" rel="external nofollow">George (CI) vs Oshibori (YK)</a></p><p>
[06/17/12] - <a href="" rel="external nofollow"><strong>Yuu (CI) vs Ho-chan/Stunedge (YK)</strong></a> *Tougeki Qualifier*</p><p>
[06/17/12] - <a href="" rel="external nofollow">Miroku (CI) vs Mochii (YK)</a></p><p>
[06/17/12] - <a href="" rel="external nofollow">Sarisame (CI) vs Kotsubu (YK)</a></p><p>
[06/17/12] - <a href="" rel="external nofollow">Chie vs Erumo (YK)</a></p><p>
[06/16/12] - <a href="" rel="external nofollow">Fujinami (CI) vs Natakishi (YK)</a></p><p>
[06/16/12] - <a href="" rel="external nofollow">Nyapon (CI) vs Takanashi (YK)</a></p><p>
[06/10/12] - <a href="" rel="external nofollow">Chie vs Erumo (YK)</a></p><p>
</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>vs. Elizabeth</b></div><p>
<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballEL.png" alt=":ballEL:"> vs <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballYK.png" alt=":ballYK:"></p><p>
-</p><p>
[08/26/12] - <a href="" rel="external nofollow">Bicha (EL) vs Koyo (YK)</a></p><p>
[08/04/12] - <a href="" rel="external nofollow">Maya (EL) vs Shooting Sensu Obasan (YK)</a></p><p>
[07/18/12] - <a href="" rel="external nofollow">Elizabeth vs Erumo (YK) (1)</a> <a href="" rel="external nofollow">(2)</a> <a href="" rel="external nofollow">(3)</a> <a href="" rel="external nofollow">(4)</a> <a href="" rel="external nofollow">(5)</a> <a href="" rel="external nofollow">(6)</a> <a href="" rel="external nofollow">(7)</a> <a href="" rel="external nofollow">(8)</a> <a href="" rel="external nofollow">(9)</a> <a href="" rel="external nofollow">(10)</a></p><p>
[07/15/12] - <a href="" rel="external nofollow">Elizabeth (EL) vs Anpan (YK)</a></p><p>
[07/13/12] - <a href="" rel="external nofollow">Akihabara</a></p><p>
[07/08/12] - <a href="" rel="external nofollow">Serge (EL) vs Tomoe Kohaku (YK)</a></p><p>
[07/01/12] - <a href="" rel="external nofollow">Hazure Metal (EL) vs Mabo (YK)</a></p><p>
[06/28/12] - <a href="" rel="external nofollow">Komari (EL) vs Kainuma (YK)</a></p><p>
[06/23/12] - <a href="" rel="external nofollow">Mekuridaipantsu (EL) vs FIL  (YK)</a> *Tougeki Qualifier*</p><p>
[06/16/12] - <a href="" rel="external nofollow">Onii (EL) vs Natakishi (YK)</a></p><p>
[06/16/12] - <a href="" rel="external nofollow">Aruka (EL) vs Takanashi (YK)</a></p><p>
[06/10/12] - <a href="" rel="external nofollow">Elizabeth vs Takanashi (YK)</a></p><p>
[06/10/12] - <a href="" rel="external nofollow">Serge (EL) vs Kokusa Kohaku (YK)</a></p><p>
[06/02/12] - <a href="" rel="external nofollow">Sega Avion (1)</a> <a href="" rel="external nofollow">(2)</a> <a href="" rel="external nofollow">(3)</a></p><p>
</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>vs. Kanji</b></div><p>
:ballKA: vs <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballYK.png" alt=":ballYK:"></p><p>
-</p><p>
[01/06/13] - <a href="" rel="external nofollow">YMST (KA) vs. Inari (YK)</a></p><p>
[09/30/12] - <a href="" rel="external nofollow">Tokyo Leisure Land</a></p><p>
[08/04/12] - <a href="" rel="external nofollow">Ren (KA) vs Shooting Sensu Obasan (YK)</a></p><p>
[08/04/12] - <a href="" rel="external nofollow">Maro (KA) vs Shooting Sensu Obasan (YK)</a></p><p>
[08/01/12] - <a href="" rel="external nofollow"><strong>Kanji vs Yukiko (1) *until 44:36*</strong></a><strong> </strong><a href="" rel="external nofollow"><strong>(2) *until end*</strong></a></p><p>
[07/15/12] - <a href="" rel="external nofollow">Kanji vs Anpan (YK)</a></p><p>
[06/30/12] - <a href="" rel="external nofollow">Hakase (KA) vs Shooting Sensu Obasan (YK) (1)</a> <a href="" rel="external nofollow">(2)</a></p><p>
[06/30/12] - <a href="" rel="external nofollow">Kanji vs Firu (YK)</a></p><p>
[06/23/12] - <a href="" rel="external nofollow">Satonake to gardening shitai (KA) vs Snatch (YK)</a></p><p>
[06/17/12] - <a href="" rel="external nofollow">Tokyo Leisure Land (1)</a> <a href="" rel="external nofollow">(2)</a></p><p>
[06/17/12] - <a href="" rel="external nofollow">Hakase (KA) vs Kotsubu (YK)</a></p><p>
[06/16/12] - <a href="" rel="external nofollow">Tsubaki (KA) vs Takanashi (YK) (1)</a> <a href="" rel="external nofollow">(2)</a></p><p>
[06/15/12] - <a href="" rel="external nofollow">Owa (KA) vs Funnu (YK)</a></p><p>
[06/10/12] - <a href="" rel="external nofollow">Kanji vs Takanashi (YK)</a></p><p>
[06/04/12] - <a href="" rel="external nofollow">PET (KA) vs Yukiko</a></p><p>
[06/02/12] - <a href="" rel="external nofollow">Sega Avion (1)</a> <a href="" rel="external nofollow">(2)</a> <a href="" rel="external nofollow">(3)</a></p><p>
</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>vs. Labrys</b></div><p>
<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballLB.png" alt=":ballLB:"> vs <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballYK.png" alt=":ballYK:"></p><p>
[01/06/13] - <a href="" rel="external nofollow">Labrys vs. Inari (YK)</a></p><p>
[09/30/12] - <a href="" rel="external nofollow">Tokyo Leisure Land</a></p><p>
[09/30/12] - <a href="" rel="external nofollow">Labrys vs Mu (YK)</a></p><p>
[08/04/12] - <a href="" rel="external nofollow">Rocket (LB) vs Shooting Sensu Obasan (YK)</a></p><p>
[07/14/12] - <a href="" rel="external nofollow">Kaduki @ ADP (LB) vs Takanashi Nanoha (YK)</a></p><p>
[07/08/12] - <a href="" rel="external nofollow">E.K. (LB) vs Tomoe Kohaku (YK)</a></p><p>
[06/30/12] - <a href="" rel="external nofollow">Kyaragetto</a></p><p>
[06/28/12] - <a href="" rel="external nofollow">Nagimai (LB) vs Tachibana Mitsuko (YK)</a></p><p>
[06/28/12] - <a href="" rel="external nofollow">Mouken (LB) vs Kainuma (YK)</a></p><p>
[06/17/12] - <a href="" rel="external nofollow">Tokyo Leisure Land</a></p><p>
[06/16/12] - <a href="" rel="external nofollow">Katsuki (LB) vs Takanashi (YK)</a></p><p>
[06/07/12] - <a href="" rel="external nofollow">Purepure (LB) vs Yukiko (1)</a> <a href="" rel="external nofollow">(2)</a> <a href="" rel="external nofollow">(3)</a></p><p>
[06/04/12] - <a href="" rel="external nofollow">Waruma (LB) vs Erumo (YK)</a></p><p>
[06/02/12] - <a href="" rel="external nofollow">Sega Avion</a></p><p>
</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>vs. Mitsuru</b></div><p>
<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballMT.png" alt=":ballMT:"> vs <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballYK.png" alt=":ballYK:"></p><p>
-</p><p>
[12/13/12] - <a href="" rel="external nofollow"><strong>DIE-chan (MT) vs Oogi (YK)</strong></a></p><p>
[09/02/12] - <a href="" rel="external nofollow"><strong>Lord Knight (MT) vs tanaka-special (YK)</strong></a> at 1:34:00</p><p>
[08/26/12] - <a href="" rel="external nofollow">Mentenchou (MT) vs Kainuma (YK)</a></p><p>
[08/26/12] - <a href="" rel="external nofollow">Ren (MT) vs Yuki (YK)</a></p><p>
[08/26/12] - <a href="" rel="external nofollow">Kemi (MT) vs Kainuma (YK)</a></p><p>
[08/04/12] - <a href="" rel="external nofollow">Kuma (MT) vs Shooting Sensu Obasan (YK) (1)</a> <a href="" rel="external nofollow">(2)</a></p><p>
[07/18/12] - <a href="" rel="external nofollow">Mitsuru vs Erumo (YK) (1)</a> <a href="" rel="external nofollow"><strong>(2)</strong></a></p><p>
[07/18/12] - <a href="" rel="external nofollow">WC3PLAYER (MT) vs Suiren (YK)</a></p><p>
[07/02/12] - <a href="" rel="external nofollow">Fango (MT) vs Shadow (YK)</a></p><p>
[06/30/12] - <a href="" rel="external nofollow">HARA (MT) vs Shooting Sensu Obasan (YK)</a></p><p>
[06/28/12] - <a href="" rel="external nofollow">Sega Avion</a></p><p>
[06/24/12] - <a href="" rel="external nofollow">KOF PLAYER (MT) vs Shooting Sensu Obasan (YK)</a></p><p>
[06/23/12] - <a href="" rel="external nofollow">FT (MT) vs Oshibori (YK)</a></p><p>
[06/17/12] - <a href="" rel="external nofollow">Ueke (MT) vs Hikari Taka (YK) (1)</a> <a href="" rel="external nofollow">(2)</a></p><p>
[06/17/12] - <a href="" rel="external nofollow">Tokyo Leisure Land</a></p><p>
[06/16/12] - <a href="" rel="external nofollow">J (MT) vs Takanashi (YK)</a></p><p>
[06/16/12] - <a href="" rel="external nofollow">Snow (MT) vs Takanashi (YK)</a></p><p>
[06/09/12] - <a href="" rel="external nofollow">Mitsuru vs Shooting Sensu Obasan (YK)</a></p><p>
[06/09/12] - <a href="" rel="external nofollow">Game Plaza anan</a> *Tougeki Qualifier*</p><p>
[06/09/12] - <a href="" rel="external nofollow">FT (MT) vs Oshibori (YK)</a></p><p>
[06/02/12] - <a href="" rel="external nofollow">Sega Avion</a></p><p>
</p></div><p>
</p><p>
</p></div>
]]></description><guid isPermaLink="false">5156</guid><pubDate>Wed, 11 Jul 2012 09:05:13 +0000</pubDate></item><item><title>[P4A] Yukiko Amagi Combo Thread (Updated 08/22/12)</title><link>https://www.forums.dustloop.com/forums/topic/5237-p4a-yukiko-amagi-combo-thread-updated-082212/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center;"><img src="http://kurushii.tv/Dustloop/P4U/Yukiko/Graphics/Main_Header_Combo_Thread.png" alt="Main_Header_Combo_Thread.png"></div><p></p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Contents</b></div><p>
<strong>1.)</strong> Introduction (<strong><span style="color:#FF0000;">Read this Section</span></strong>)</p><p>
</p><p><strong></strong></p><div><strong>1A.)</strong></div><strong></strong><div> Glossary (</div><strong><span style="color:#FF0000;"></span></strong><div><strong>Read this Section</strong></div><strong></strong><div>)</div><p></p><p>
</p><p><strong></strong></p><div><strong>1B.)</strong></div><strong></strong><div> Combo Theory</div><p></p><p>
<strong>2.)</strong> Main Combos</p><p>
</p><p><strong></strong></p><div><strong>2A.)</strong></div><strong></strong><div> Mid-screen Combos</div><p></p><p>
</p><p><strong></strong></p><div><strong>2B.)</strong></div><strong></strong><div> Near the Corner Combos</div><p></p><p>
</p><p><strong></strong></p><div><strong>2C.)</strong></div><strong></strong><div> Corner Combos</div><p></p></div><p>
</p><p>
</p><p></p><div style="text-align:center;"><img src="http://kurushii.tv/Dustloop/P4U/Examples/Graphics/Info_Bar_c01.png" alt="Info_Bar_c01.png"></div><p></p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Intro</b></div><p>
This thread is for posting optimal and practical combos for Yukiko. If you have any questions regarding a certain combo, ask those in the Q &amp; A thread. This thread will be updated continuously over time. Feel free to submit good, optimal, and practical combos. </p><p>
</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Glossary</b></div><p>
66 - Dash or Micro Dash</p><p>
c. - The move must be done up close</p><p>
f. - The move must be used from a bit afar</p><p>
AA - Anti-Air or Air Hit</p><p>
CO - Crouching Opponent</p><p>
SO - Standing Opponent</p><p>
CH - Counter Hit</p><p>
FC - Fatal Counter</p><p>
JC - Jump Cancel</p><p>
IAD - Instant Air Dash</p><p>
[X] - Hold</p><p>
]X[ - Release </p><p>
~ - Do the following thing immediately after</p><p>
OMB - One More Burst</p><p>
OMC - One More Cancel</p><p>
<span style="color:#FF8C00;">Dark Orange Colored Combos</span> - These combos are character and spacing specific. They're easy against Yu, Yosuke, Mitsuru, Aigis, and Akihiko and difficult/very spacing dependent against Teddy, Labrys, and Shadow Labrys. </p><p>
<span style="color:#008000;">Green Colored Combos</span> - These combos are character specific and only work on Yu, Yosuke, Mitsuru, Aigis, and Akihiko.</p><p>
<span style="color:#FF0000;">Red Colored Combos</span> - These combos require 25 SP to work, usually through the use of SB Agi.</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Combo Theory: Mid-screen Combos</b></div><p>
<strong><span style="text-decoration:underline;">Point Blank Range</span></strong></p><p>
</p><p>
<em><strong>Standing Opponent (Universal)</strong></em>: At this range, you'll normally want to do <strong>Starter &gt; 5AA &gt; 3B &gt; 5BB &gt; 3B &gt; 5C &gt; 2C &gt; 236A/B</strong>. It works from all of your normal starters (5A, 2A, j.A). However, if you do something like 2AA as the starter then you'll need to omit a 3B. </p><p>
</p><p>
<em><strong>Standing Opponent (Character Specific)</strong></em>: Against Yu, Yosuke, Mitsuru, Aigis, and Akihiko, you'll have the option to do a much more damaging combo. That combo path looks like <strong>Starter &gt; 5AA &gt; 2C &gt; 5BB &gt; 3B &gt; 5BB &gt; IAD &gt; j.A x 3...</strong> Depending on the starter, you'll have to settle with higher or lower damaging options after the IAD &gt; j.A x 3.</p><p>
</p><p>
<em><strong>Crouching Opponent</strong></em>: Because the B follow-ups whiff against crouching opponents, you'll have to settle with something really basic. <strong>Starter &gt; 5AA &gt; 3B &gt; 5B &gt; 5C &gt; 2C &gt; 236A/B</strong> is the combo in this situation. You can add an additional 2A if you start the combo from either 2A or j.A. </p><p>
</p><p>
<em><strong>Anti-Air/Air Hit</strong></em>: Anti-air combos really differ from one another depending on the starter but the combo ending path is usually the same. The main idea when it comes to anti-air combos is to squeeze as much meter out of the combo by ending them with <strong>236[A] ~ ]A[ &gt; 66 5AAA &gt; 236A/B.</strong> An example of a combo using this path is 5AA &gt; 5C &gt; 5BB &gt; 236[A] ~ [A] &gt; 66 5AAA &gt; 236<strong>.</strong></p><p><strong>
</strong></p><p><strong>
If the opponent is too high after 5A for you to do a juggle combo, you'll have to use the aerial combo path which usually ends with </strong><strong><strong>236[A] ~ ]A[ &gt; 236B ~ ]B[.</strong></strong></p><p>
</p><p>
<strong><span style="text-decoration:underline;">Medium Range (at the tip of 2A's range)</span></strong></p><p>
</p><p>
<strong><em>Standing Opponent (Universal)</em></strong>: At this range, you'll want to do <strong>Starter &gt; 5AA &gt; 5BB &gt; 5C &gt; 2C &gt; 236A/B</strong>. This combo works from all of your normal starter (5A, 2A , j.A).</p><p>
</p><p>
<em><strong>Standing Opponent (Character Specific)</strong></em>: This combo path works fine against most of the cast, except for Labbrys, S. Labbrys, and Teddie who require very specific positioning. This combo path looks like <strong>Starter &gt; 5AA &gt; 5BB &gt; 3B &gt; 5BB &gt; IAD &gt; j.A x 3...</strong> Depending on the starter, you'll have to settle with higher or lower damaging options after the IAD &gt; j.A x 3.</p><p>
</p><p>
<em><strong>Crouching Opponent</strong></em>: Remember that the B follow-ups whiff against crouching opponents and at this range you'll have to do a really weak combo. The combo looks like <strong>Starter &gt; 5AA &gt; 5B &gt; 5C &gt; 2C &gt; 236A/B.</strong> You can add an additional 2A if you start the combo from either 2A or j.A. </p><p>
</p><p>
<em><strong>Anti-Air/Air Hit</strong></em>: At this range, you should still be able to do the <strong>236[A] ~ ]A[ &gt; 66 5AAA &gt; 236A/B.</strong> combo ending path. Remember that if the opponent is juggled too high with 5A, you'll have to settle with an air combo. </p><p>
</p><p>
<strong><span style="text-decoration:underline;">Poking Range (at the tip of 5A's range)</span></strong></p><p>
</p><p>
<strong><em>Standing Opponent</em></strong>: At this range, you'll have to settle with something really damn weak. The combo path at this range is <strong>Starter &gt; 5AA &gt; 2C &gt; 236B.</strong> Because you're not at range for 5BB to land, you won't have the option to do IAD &gt; j.A x 3 combos. </p><p>
</p><p>
<em><strong>Crouching Opponent</strong></em>: Thanks to the additional hit-stun that you get from hitting a crouching opponent, the combo path is exactly the same as the above (medium range). </p><p>
</p><p>
<em><strong>Anti-Air/Air Hit</strong></em>: At this range, you'll have to omit a few things if you want to end the combo with <strong>236[A] ~ ]A[ &gt; 66 5AAA &gt; 236A/B.</strong>. An example could be 5AA &gt; 5C &gt; 236[A] ~ [A] &gt; 66 5AAA &gt; 236<strong>. Compared to the first example in the point blank range section, you'll have to omit the 5BB for the combo to work. </strong></p></div><p><strong>
</strong></p><p><strong>
</strong></p><div style="width:auto;border:1px solid #930000;padding:4px;"><strong> 
</strong><div style="border:1px solid #3d3d3d;padding:4px;"><strong> 
</strong><b><strong>Combo Theory: Near the Corner Combos</strong></b></div><p><strong>
The combos done at this section of the screen are pretty much identical to the above. The exception here is that you'll have to modify the combo if you want to retain Agi oki. Reason being is that 236A has less untechable time than 236B, so if you were to end a combo with 236A, the opponent will be able to tech in the air and you'll lose your oki options. That and if you end the combo with 236B near the corner, the delayed explosion will be set outside of the screen, rendering your would-be oki useless. </strong></p><p><strong>
</strong></p><p><strong>
For example, a common combo from mid-screen would look like 5AA &gt; 5BB &gt; 3B &gt; 5BB &gt; IAD &gt; j.A x 3 &gt; 66 5AA &gt; 3B &gt; 5BB &gt; 3B &gt; 2A+B &gt; 236</strong><strong><strong>. Since you did it near the corner, the 236</strong></strong><strong><strong><strong> explosion will be set outside of the screen and you'll lose your oki options. So, if you want your Agi A oki, you'll need to modify the combo to 5AA &gt; 5BB &gt; 3B &gt; 5BB &gt; IAD &gt; j.A x 3 &gt; </strong></strong></strong><strong><strong><strong><strong>66 5AA &gt; 2A+B &gt; 236[A]</strong></strong></strong></strong>. You'll lose a bit of damage and meter in exchange for oki.</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Combo Theory: Corner Combos</b></div><p>
<em><strong>Standing Opponent</strong></em>: The combo path that you'll be using in the corner looks like <strong>Starter &gt; 5AA &gt; 2C &gt; 5BB &gt; 3B &gt; 5C &gt; 5BB &gt; 3B &gt; 2A+B &gt; 236[A].</strong> This combo path works from pretty much every starter. However, if you start the combo from any of the C starters, you'll be able to do the 5BB &gt; IAD &gt; j.A x 3 path into the one above for more damage. </p><p>
</p><p>
<em><strong>Crouching Opponent</strong></em>: You'll have to omit a few Bs and replace the initial 2C with 5C against crouching opponents. The combo path looks like <strong>Starter &gt; 5AA &gt; [5C &gt; 3B &gt; 5B] x 2 &gt; 2A+B &gt; 236[A].</strong> However, at poking range, you'll have to change the "loop" to look like [5C &gt; 5B] x 2 or else the 3B will whiff. </p><p>
</p><p>
<strong><em>Anti-Air/Air Hit </em></strong>: This is pretty much the same as in the "near the corner" section. Omit some things to allow the Agi knockdown to work or let the Agi A explosion hit for way more damage.</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Combo Theory: SB Agi and Super Finishers</b></div><p>
<span style="text-decoration:underline;"><strong>SB Agi</strong></span></p><p>
</p><p>
SB Agi (236A+B) is a slow special attack that can only be used in specific combos. The common starters for the SB Agi combo path are 5A, 5C, 1B/2B/3B CH, 236C/D(1); these must all be used as anti-airs. Then you have 5B CH (point blank), 236A/B, 236C/D(2), 5C FC, and 4D/5D/6D. You can also use an OMB to go into the SB Agi combo path from any starter. </p><p>
</p><p>
There are two ways to do the SB Agi combos:</p><p>
</p><p>
<em><strong>Method #1: Manual Detonation off 236D</strong></em></p><p>
</p><p>
This method is used when you're too far away for 236C to land on its own. What you do is manually detonate the 236Ds by pushing D once more, just when they're underneath the opponent. You'll only land the pillar and not the actual wave, so the combo will end up doing less damage than method #2. An example of said combo looks like <a href="" rel="external nofollow">5AA &gt; 5C &gt; 5BB &gt; 236[A+B] &gt; 5C &gt; 236D ~ ]A[ ~ D &gt; 66 5C &gt; 236D ~ ]B[ ~ D &gt; 66 5BB &gt; 236<strong>.</strong></a></p><p><strong>
</strong></p><p><strong>
</strong><em><strong><strong>Method #2: Automatic Detonation off 236C</strong></strong></em></p><p>
</p><p>
This method requires that you either use 236D as the starter or after the starter to launch the opponent up high before using SB Agi or start the combo with a FC starter. An example of said combo looks like <a href="" rel="external nofollow">236C/D &gt; 66 5BB &gt; 236[A+B] &gt; 5C &gt; 236C ~ ]A[ &gt; 66 5C &gt; 236C ~ ]B[ &gt; 66 5BB &gt; 236<strong>.</strong></a></p><p><strong>
</strong></p><p><strong>
</strong><span style="text-decoration:underline;"><strong><strong>Super Finishers</strong></strong></span></p><p>
</p><p>
You'll have the option to finish your combos with 236236C/D any time after the final 236A/B if you have the meter for it. Remember to hold the C/D button or else Sakuya will release the fire ball prematurely. </p><p>
</p><p>
When awakened, you'll have the option to finish your combos with 214124C/D for a bit more damage. However, you can't just use it as easily as the former combo finisher.  If you want to use 214214C  as your combo finisher, you have to be really close to the opponent after 236A or else the super finisher will whiff. </p><p>
</p><p>
If you want to use 214214D, you must finish the combo with 236<strong> and hold the B explosion until after the super flash and then you must release the explosion so that Margidyne can mow the opponent down. The way this works is that the explosion holds the opponent in place just long enough for Maragidyne to connect.</strong></p></div>
]]></description><guid isPermaLink="false">5237</guid><pubDate>Tue, 17 Jul 2012 11:15:53 +0000</pubDate></item><item><title>[P4AU] Yukiko Loketest changes, information and discussion</title><link>https://www.forums.dustloop.com/forums/topic/6673-p4au-yukiko-loketest-changes-information-and-discussion/</link><description><![CDATA[
<p>Copied and pasted from this pastebin: <a href="" http: rel="external nofollow">http://pastebin.com/j6eJnPxh</a></p><p>
</p><p>
"Yukiko:</p><p>
</p><p>
New</p><p>
</p><p>
*New move Dancing fire（214 A or B) persona swings her wing out to attack, startup is fast on hit, knocks the opponent away a far distance with fire. SB version available, what it does is currently unknown</p><p>
</p><p>
*New Super, Vermillion bird, 214214 A or B requires level 6 or above fire. Sakuya rushes forward while on fire in a bird shape, normal version might not be on fire, but video showed one that was (might be SB only based on these notes? unclear) "SB version blows through opponents projectiles, fire attack"</p><p>
</p><p>
*SB Agidyne Two Agidynes come out</p><p>
</p><p>
*SB Maragidyne the two Maragidynes happen at the same time.</p><p>
</p><p>
*5AA animation changed, vacuum effect</p><p>
</p><p>
Buffs</p><p>
</p><p>
+5 Persona Cards</p><p>
</p><p>
+Agi and Agi SB speed has been increased</p><p>
</p><p>
+6B speed up, super fast</p><p>
</p><p>
+5C, 2C hop cancelable</p><p>
</p><p>
+5C, 2C dash cancelable</p><p>
</p><p>
+SB boost gives 3 levels of firebreak</p><p>
</p><p>
Nerfs</p><p>
</p><p>
-Can't jump cancel on blocked 2B</p><p>
</p><p>
-C maragi is slower"</p>
]]></description><guid isPermaLink="false">6673</guid><pubDate>Tue, 20 Aug 2013 14:01:17 +0000</pubDate></item><item><title>Help for beginners</title><link>https://www.forums.dustloop.com/forums/topic/6746-help-for-beginners/</link><description><![CDATA[
<p>Where do I start with this she has so many tools could someone tell me some bnbs or her most important moves</p>
]]></description><guid isPermaLink="false">6746</guid><pubDate>Fri, 30 Aug 2013 00:50:52 +0000</pubDate></item><item><title>[P4A] Yukiko Amagi - Player Critique and Self Improvement thread</title><link>https://www.forums.dustloop.com/forums/topic/5261-p4a-yukiko-amagi-player-critique-and-self-improvement-thread/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center;"><img src="http://kurushii.tv/Dustloop/P4U/Yukiko/Graphics/Main_Header_Critique_Thread.png" alt="Main_Header_Critique_Thread.png"><p>
Credit to Kurushii for the banner to this thread.</p></div><p></p><p>
</p><p>
Need tips and advice on how to improve your playstyle as Yukiko? Post videos of yourself playing so we can help you right away.</p>
]]></description><guid isPermaLink="false">5261</guid><pubDate>Mon, 23 Jul 2012 05:56:24 +0000</pubDate></item><item><title>[P4A] Yukiko Amagi Gameplay Discussion</title><link>https://www.forums.dustloop.com/forums/topic/5213-p4a-yukiko-amagi-gameplay-discussion/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center;"><img src="http://kurushii.tv/Dustloop/P4U/Yukiko/Graphics/Main_Header_Gameplay_Discussion.png" alt="Main_Header_Gameplay_Discussion.png"></div><p></p><p>
</p><p>
Talk about the Unconquerable Snow Black here. Throw fans win~ Make sure to laugh while doing so, for best results.</p><p>
</p><p>
<strong>Important Links</strong></p><p>
</p><p><strong></strong></p><div><strong>A.)</strong></div><strong></strong><div> </div><a href="" rel="external nofollow"></a><div><a href="" rel="external nofollow">System Guide</a></div><a href="" rel="external nofollow"></a><p></p><p>
</p><p><strong></strong></p><div><strong>B.)</strong></div><strong></strong><div> </div><a href="" rel="external nofollow"></a><div><a href="" rel="external nofollow">Notation Guide</a></div><a href="" rel="external nofollow"></a><p></p><p>
</p><p><strong></strong></p><div><strong>C.)</strong></div><strong></strong><div> </div><a href="" rel="external nofollow"></a><div><a href="" rel="external nofollow">Frame Data</a></div><a href="" rel="external nofollow"></a><p></p><p>
</p><p><strong></strong></p><div><strong>D.)</strong></div><strong></strong><div> </div><a href="" rel="external nofollow"></a><div><a href="" rel="external nofollow">Dustloop Wiki</a></div><a href="" rel="external nofollow"></a><p></p><p>
</p><p><strong></strong></p><div><strong>E.)</strong></div><strong></strong><div> </div><a href="" rel="external nofollow"></a><div><a href="" rel="external nofollow">JP BBS</a></div><a href="" rel="external nofollow"></a><p></p><p>
</p><p><strong></strong></p><div><strong>F.)</strong></div><strong></strong><div> </div><a href="" rel="external nofollow"></a><div><a href="" rel="external nofollow">JP Wiki</a></div><a href="" rel="external nofollow"></a><p></p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Story Profile</b></div><p>
</p><ul><li><strong>Age:</strong> 17 (in P4A)<br></li><li><strong>Date of Birth:</strong> 12/8/1994<br></li><li><strong>Zodiac:</strong> Sagittarius<br></li><li><strong>Blood Type:</strong> O<br></li><li><strong>Height:</strong> 164 cm (5'4'')<br></li><li><strong>Arcana:</strong> Priestess<br></li><li><a href="" rel="external nofollow"><strong>Full character history</strong></a><br><br><br></li></ul></div><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Tutorials</b></div><br><a href="" rel="external nofollow">Persona 4 Arena Tutorial #1: Learning the Basics (general gameplay)</a><br><a href="" rel="external nofollow">Persona 4 Arena Tutorial #2: Advanced Techniques (general gameplay)</a><br><a href="" rel="external nofollow">Persona 4 Arena Moves Video: Yukiko Amagi</a><br><a href="" rel="external nofollow">Persona 4 Arena - Playing with Fire (A Yukiko Primer)</a> by bloodburger1<br><a href="" rel="external nofollow">Persona 4 Arena - Yukiko Amagi Combo Tutorial</a> by Moy_X7<br><br>
Need more visual help? <a href="" rel="external nofollow"><strong>Check out this post!</strong></a><br><br></div><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Gameplay Profile (P4A)</b></div><br><ul><li><strong>Health:</strong> 8500<br></li><li><strong>Movement Options:</strong> 1 Double Jump/Airdash, Running Dash<br></li><li><strong>Persona:</strong> Konohana Sakuya<br></li><li><strong>Strengths:</strong><br><ul><li>Her zoning game.<br></li><li>Potential for unblockable setups due to fire break, 2D and her Awakening Super Maragidyne (214214C/D)<br></li></ul><p></p><p>
[*]<strong>Weaknesses:</strong></p><p>
</p><p>
[*]Very dependent on her Persona. If Persona broken you'll be forced to play more defensively until you get it back. </p><p>
[*]Lower damage output from combos compared to others.</p><p>
</p><p></p><p>
[*]<strong>Playstyle</strong>: Zoning and Momentum based.</p><p>
</p><p>
</p><p><img src="http://kurushii.tv/Dustloop/P4U/Yukiko/Graphics/Color_Palette.png" alt="Color_Palette.png"></p><div style="text-align:center;"></div><p></p><p>
</p><p></p><p>
</p></li></ul></div>
]]></description><guid isPermaLink="false">5213</guid><pubDate>Thu, 12 Jul 2012 00:58:56 +0000</pubDate></item><item><title><![CDATA[[P4A] Yukiko Amagi - Strategies & Tips]]></title><link>https://www.forums.dustloop.com/forums/topic/5545-p4a-yukiko-amagi-strategies-tips/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center;"><p><span style="font-family:'Arial Black';"><strong><span style="color:#FF0000;">==================================================</span></strong></span></p><p><strong>
</strong></p><p><strong>
</strong><span style="font-family:Arial;"><strong>The Yukiko Amagi Strategies &amp; Tips </strong></span></p><p><strong>
</strong></p><p><strong>
</strong><span style="font-family:'Arial Black';"><strong>==================================================</strong></span></p><p>
</p><p>
<strong>"Our enemy is down! We must strike!"</strong></p><p>
</p><p>
<img src="http://i286.photobucket.com/albums/ll96/DarkGhostMikel/Yukiko.gif" alt="Yukiko.gif"></p></div><p></p><p>
</p><p>
<strong><em><span style="color:#FF0000;">Credits:</span></em></strong></p><p>
</p><ul><li>Kiba for his Elizabeth Tips &amp; Tricks thread which I used as a basis.<br></li><li>Pktazn and Jourdal for posting multiple match videos from nicovideo; more credits to Pk for giving this topic a sticky.<br></li><li>Tae Seong Kim for his Dia Projectile Invulnerability video which is really helpful.<br></li><li>Valin for the 236A post BnB and shortening air backdash timing window tricks.<br></li><li>glirandly for the Fire Break will make Agidyne's fireball unblockable for the remainder of the match trick.<br></li><li>Sindelian for the unblockable reset tip and video that was uploaded a few days ago to accompany with the aforementioned tip.<br></li><li>Flipboy189 for the Post Air Grab Konoha Oki tip<br></li><li>Choysauce85 for the idea of including blockstrings, frametraps, and unblockable setups.<br><br><br><strong><em><span style="color:#FF0000;">Table of Contents:</span></em></strong><br><ol style="list-style-type:decimal;"><li>Introduction<br><br></li><li>Offense<br>
- Fire Boost and Fire Break <br>
- Blockstrings<br>
- Oki, Frame Traps, Cross/Mix-ups and Safe jumps etc.<br>
- Unblockable Setups<br><br></li><li>Defense<br><br></li><li>Tips &amp; Tricks<br></li></ol><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>1. Introduction</b></div><p>
Love Yukiko, but tired of having to spam your fans to pressure your opponent? Want to know how Agi and Maragi should properly be timed for a better chance of countering your opponent's attacks? Need some new and creative ways to help create deadly openings while your opponent is blocking and being pressured? Well you've come to the right place! This thread is made to help fellow Yukiko players with many options to keep your opponent on their toes, and will bring more creativity into your gameplay which will always bring something fresh and new. You can find all sorts of Yukiko block strings and frame traps to help with your zoning or pressure games by keeping your opponent on the defensive and creating mixups or guard breaks with them. Whether its fire break setups or any sort of mixup, this topic will have all the information you need. This thread is open for discussion, but feel free to contribute anything you may want to add and hopefully we could get a nice list on the way!</p><p>
</p><p>
<strong>Important Links</strong></p><p>
</p><p><strong></strong></p><div><strong>A.)</strong></div><strong></strong><div> </div><a href="" rel="external nofollow"><strong></strong></a><div><a href="" rel="external nofollow"><strong>Dustloop Wiki (Yukiko)</strong></a></div><a href="" rel="external nofollow"><strong></strong></a><p></p><p>
</p><p><strong></strong></p><div><strong>B.)</strong></div><strong></strong><div> </div><a href="" rel="external nofollow"></a><div><a href="" rel="external nofollow">System Guide</a></div><a href="" rel="external nofollow"></a><p></p><p>
</p><p><strong></strong></p><div><strong>C.)</strong></div><strong></strong><div> </div><a href="" rel="external nofollow"></a><div><a href="" rel="external nofollow">Notation Guide</a></div><a href="" rel="external nofollow"></a><p></p><p>
</p><p><strong></strong></p><div><strong>D.)</strong></div><strong></strong><div> </div><a href="" rel="external nofollow"></a><div><a href="" rel="external nofollow">Frame Data</a></div><a href="" rel="external nofollow"></a><p></p><p>
</p><p><strong></strong></p><div><strong>E.)</strong></div><strong></strong><div> JP BBS</div><p></p><p>
</p><p><strong></strong></p><div><strong>F.)</strong></div><strong></strong><div> </div><a href="" rel="external nofollow"></a><div><a href="" rel="external nofollow">JP Wiki</a></div><a href="" rel="external nofollow"></a><p></p><p>
</p><p><strong></strong></p><div><strong>G.)</strong></div><strong></strong><div> Youtube Guide</div><p></p><p>
</p><p><strong></strong></p><div><strong>H.)</strong></div><strong></strong><div> </div><a href="" rel="external nofollow"></a><div><a href="" rel="external nofollow">Q&amp;A Thread</a></div><a href="" rel="external nofollow"></a><p></p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>2. Offense</b></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>The pros and cons of Fire Boost and Fire Break</b></div><p>
Fire Boost and Fire Break are two of Yukiko's moves that are notable for increasing the advantage of her fire-based moves. The pros of both are that Fire Boost will increase the strength of her fire attacks and Fire Break will make her fire moves unblockable when in contact with her opponent. </p><p>
</p><p>
However, the cons to both moves are that Fire Boost will not see a dramatic increase in strength until later levels of it and Fire Break has a cooldown meter after you activate your first fire-based attack that causes the opponent not to block it; another downside to Fire Break is that the second fire-based attack you execute on your opponent will not be unblockable. Both moves can also cause blue life damage to Yukiko; Fire Boost doing a small amount while Fire Break doing a fairly decent amount, so use these moves wisely while your neutral game is stale.</p><p>
</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Blockstrings</b></div><p>
</p><ol style="list-style-type:decimal;"><li><span style="color:#cc3333;"><strong>Try and end blockstrings up close with a 1/2/3B, sj-cancel back and throw a j.1B fan to cover your jump, 1D, airbackdash and throw another fan at the ground as you land.</strong></span><br><em><strong>Notes:</strong></em> This creates a loose unblockable setup without you having to rush in (they have to block the 1D high cause it's an overhead, and the air fan will hit them low). If they tried pushing a button, you can confirm a counterhit. This also keeps you safe from most DPs, and allows you to run up and punish them if they do one anyway. This setup seems to work particularly well against characters that can't deal very well with stuff directly above them, like Kanji.<br></li></ol></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Oki, Frame Traps, Cross/Mix-ups and Safe jumps etc.</b></div><p>
</p><ol style="list-style-type:decimal;"><li><span style="color:#cc3333;"><strong>After a 236A knockdown</strong></span><br><em><strong>Notes:</strong></em> After 236A's first strike (minus the fireball), it will knockdown the opponent. Remember to hold the fireball, though, you will have to save it for a meaty 4B and a 2D attack; if on block and 2D comes out, release the fireball and continue your strike against your opponent. An example combo would be something like this:<br><br>
236A &gt; meaty 4B &gt; 2D &gt; release A &gt; 2A<br><br>
If done properly, it will become a chain os.<br><br><br></li><li><strong><span style="color:#cc3333;">236A post BnB</span></strong><br><strong><em>Notes:</em></strong> After a BnB, end it with a 236A (Agi A), hold the fireball and as they wake up, instant air dash and release A while you are passing over them. You will have time to land and combo into a 5AA. If you time it correctly so that it explodes right as you are passing over your head, the fireball counts as a cross up since you are passing them.<br><br>
There's a 50/50 chance that it may or may not cross up at all. They can obviously escape it by dashing, but this is after you conditioned them by exploding it right on their wake up a few times.<br><br><br></li><li><span style="color:#cc3333;"><strong>Post Air Grab Konoha Oki</strong></span><br><em><strong>Notes:</strong></em> Yukiko has a unique air grab which leaves the opponent in a hard knockdown and Yuki in the air. By which point, you can input her j. D.<br><br>
This will give you some mix up oppurtunities:<br><br>
-Dash up and perform 2A (Unblockable)<br>
-Stay back and perform 5C 2C string<br>
-Empty jump into a low<br>
-Kinda risky but you could dash up and use evasive roll to try and cross up<br>
-Throw fans if you really wanna keep spacing<br><br><br></li><li><span style="color:#cc3333;"><strong>Safe jump setup against DP's (NOTE: Doesn't work against Teddie or Bufudyne)</strong></span><br><em><strong>Notes:</strong></em> You start off with a knockdown with A Agi, jump and create a meaty Agi; you should block while falling, if they don't DP then mix them up. The meaty Agi keeps them from rolling and forces them to commit to blocking or doing a reversal.<br><br>
This is extremely useful to keep pressure on DP happy characters, but as stated before, it does not work against Teddie or Bufudyne.<br><br><br></li><li><span style="color:#cc3333;"><strong>After a 236B knockdown</strong></span><br><em><strong>Notes:</strong></em> The frame trap is when you release B because some people might want to 5A/2A the persona to take a card. Punish their greed with a B release in their face. A sample combo for this frame trap is:<br><br>
236<strong> &gt; 5D &gt; ]B[ &gt; 5C &gt; 2C &gt; 236[A]</strong><br><br><strong>
They could probably just DP the initial 5D, but they will eat a B release. So it's a decent trade off for them to take a card. In this case, you MIGHT be able to run up and 5C or maybe even FC 4/5D again.</strong><br><br><br></li><li><span style="color:#cc3333;"><strong><strong>A variation of using 236A+B to setup a midscreen crossup</strong></strong></span><br><em><strong>Notes:</strong></em> Following the standard 3D 5B followup to drop the persona behind your opponent, you can do:<br><br>
2C &gt; 5C &gt; 236[A+B] &gt; ]B[ &gt; 5B &gt; 2D &gt; ]A[ &gt; 2A+B <br><br>
You want to time the sweep with the end of 2D so that you can pick up off of it, and you want to sweep with the tip of the sweep's range for the best spacing for a followup. If you have everything spaced/timed properly (persona just behind the opponent), you can do something like:<br><br>
236<strong>~]B[ 5BB 236[A+B]</strong><br><br><strong>
And from here either go into a Maragi combo, or setup a Fire Break+Maragi unblockable. You may need to dash toward the opponent a bit after the 236</strong><strong><strong> depending on spacing and whatnot.</strong></strong><br><br><br></li><li><span style="color:#cc3333;"><strong><strong><strong>Some deceptive Persona pressure:</strong></strong></strong></span><br><em><strong>Notes:</strong></em> Two examples for this include:<br><br>
 - j.C &gt; land &gt; 5C<br>
 - Agi delay &gt; 5C (strict. Input 5C just before Konohana-Sakuya disappears from Agi)<br><br>
In both cases 5C comes out wherever Konohana-Sakuya is on screen. From full-screen the Agi &gt; 5C pressure becomes a pseudo-frame trap. Usually after Agi you can expect your opponent to attack and go for Persona Break in which case you should release Agi to mix things up.<br><br>
j.C moves Konohana-Sakuya forward and then the 5C input comes out.<br><br>
From full-screen the Agi &gt; 5C pressure becomes a pseudo-frame trap. Usually after Agi you can expect your opponent to attack and go for Persona Break in which case you should release Agi to mix things up.<br><br><br></li><li><span style="color:#cc3333;"><strong>After a combo'd 236B</strong></span><br><em><strong>Notes:</strong></em> The typical pressure string is to use 3D many times. People like to roll this to escape (this would work if you don't use fans after the 3D). <br><br>
So for those who like to roll, use 2D and fatal them for it. Afterwards, run up to them and use gli's 2D FC combo.<br><br><br></li><li><span style="color:#cc3333;"><strong>knockdown after high hit stun decay</strong></span><br><em><strong>Notes:</strong></em> If you want a knockdown and you know if a 236A will allow the opponent to tech in the air (which greatly decreases advantage in the pressure game), do the 3rd hit of the auto combo AAA, this will bound them to the ground. You can then cancel into 236C for meaty Maragi pressure. <br><br>
This may or may not work depending on your combo because there is a significant gap between the 2nd and 3rd A.<br></li></ol><p>
</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Unblockable Setups</b></div><p>
Check out this video for visual help regarding some of Yukiko's unblockable setups:</p><p>
</p><ul><li><a href="" rel="external nofollow">Yukiko Amagi Unblockable Setups</a> by <strong>Sindelian</strong><br></li></ul><p></p><p>
</p><p>
</p><p>
[*]<span style="color:#cc3333;"><strong>Yukiko's unblockable reset (opponent is in the air).</strong></span></p><p>
<em><strong>Notes:</strong></em> The key to pulling it off is to have the opponent in the air as long as possible. Contrary to her SB Agi bnb, you want to hit them dead on with your Maragi so that they shoot up as high as possible. All of your inputs must be quick, but try to release your B as late as possible so that you can have tine to oki with your unblockable D Maragi. If you do it fast enough, jumping away, evasive actions, hops, all miss the Maragi.</p><p>
</p><p>
Some Supers will get through, but most of them still get his by Maragi. On top of that I had to do them really really fast. So your opponent has to anticipate the reset and be able to do their super FAST. Some jump away Supers like Naoto's will go right through it, and instant kills will go through it as well. It's at a safe enough distance to avoid any DPs, so you don't have to worry about that. </p><p>
</p><p>
</p><p>
[*]<strong><span style="color:#cc3333;">Off the corner confirm go into A Agi &gt; C Agidyne.</span></strong></p><p>
<strong><em>Notes:</em></strong> Hold down the A Agi, and charge up firebreak as they are falling to the ground. Release A Agi on their wake up as a meaty and do an unblockable D Maragi. This set up as far as I know is only beatable by DP.</p><p>
</p><p>
</p><p>
[*]<strong><span style="color:#cc3333;">In awakening, off a B Agidyne &gt; D Maragidyne confirm.</span></strong></p><p>
<strong><em>Notes:</em></strong> Charge up firebreak as they are being pulled to you, and do SB Agi right on top of them. This gives you a meaty unblockable Agi and you can confirm this into a single Maragi loop. This one is completely unavoidable.</p><p>
</p><p>
</p><p>
[*]<strong><span style="color:#cc3333;">In the corner after AoA &gt; D.</span></strong></p><p>
<strong><em>Notes:</em></strong> Delay the last A so that the A Agi from the autocombo will have them get knocked to the ground, if done early they will tech in the air. An example combo is available as follows.</p><p>
</p><p>
AoA &gt; D &gt; 2C &gt; 2B &gt; 5C &gt; 5B &gt; SB Agi &gt; ]A[ &gt; Firebreak &gt; ]B[ &gt; AoA &gt; C Maragi</p><p>
</p><p>
Choysauce's expansion: Pillar &gt; 5C &gt; 5BB &gt; 5C &gt; 5BB &gt; TK A Agi &gt; ]A[ &gt; 5AAAA</p><p>
</p><p>
This combo might fail at the 3rd A for the autocombo for an easier one just omit the first 5C. This setup gives you a meaty fire pillar in the corner. The height and timing for which you have to hit the Final AoA is very strict. It feels like the B release has to be done around where Yukiko's face is. </p><p>
</p><p></p><p>
</p></div></div></li></ul>]]></description><guid isPermaLink="false">5545</guid><pubDate>Fri, 17 Aug 2012 01:40:45 +0000</pubDate></item><item><title>[P4A] Yukiko combo MEP (MECP)</title><link>https://www.forums.dustloop.com/forums/topic/5640-p4a-yukiko-combo-mep-mecp/</link><description><![CDATA[
<p>Hello fellow yukiko players. P4A/U (what ever you call it) has been out for a while, and as such everyone has had time to experiment and play around with the game. With a fighting game there are combo videos that can either help a player get better, or exadurate the combo system to do combos that you may never do/see in a regular match. So i was thinking of doing one, but why should I have all the fun, why not all of us have a chance to show what we have.</p><p>
</p><p>
So I'm doing a MEP in a combo video form for yukiko. For those who are confused, a MEP is Multi Editor Production (i think i could be wrong -_-) so i'm calling this a MECP (Multi-Editor Combo Production.) In a MEP, one person selects a song and divided it into sections(parts). People who want to contribute, select a section and name the character they will use for editing in that section. Once everyone has been chosen, they edit and sent it to the person who started it all. Once that is done, that person puts all the clips together into one video.</p><p>
</p><p>
Since this will be a combo video, it will be done a bit differently. Here is what i want you guys to do.</p><p>
</p><p>
1. Come up with at least 2-4 combos, they can be practical or unpractable as possible so long  as it still red beats. (I will allow one combo from each person to use more that OMB in a combo) This is not only meant to help out others, but we want to have a little fun and be creative, showing things that can never be done.</p><p>
2. Pick a color. I will allow only two people to use the same color, so long as the persona is a different color. there are 8 in all (16 counting DLC) so that's a total of 32 (though i doubt we will need that much). I will be baies and say that the personas color doesn't matter (so 5 yukikos can be different colors and have the same color persona).</p><p>
3. POST THE COMBO YOU WILL DO. This will make it that there are no repeat combos in the video. So if you are going to do 3 combos post all three of them so the next person posting can see it and will not do the dame ones.</p><p>
</p><p>
Just like a regular MEP you will be responsible for recording your own part. Once you have it, put edit you name in the bottom right corner of the screen, just like a regular MEP. Also don't edit it with a song because i will post songs for everyone to vote for and the one with the highest vote will be the song used, just worry about the combo you will do. Once you are finished with it send the video to my gmail (i will PM it to you, just let me know when it is done.) Once we have enough combos, I will put it together, with the song, and upload it to youtube. So get out there be creative, and lets show everyone what we can come up with :D</p><p>
</p><p>
Songs: These are the songs i'm thinking of using. (please choose the one you think sounds good or catches your interest)</p><p>
Wild Arms 5: Persephone theme  <a href="" rel="external nofollow">http://www.youtube.com/watch?v=FpCEZOnrGEU</a> Votes (0)</p><p>
Bayonetta: After Burner  <a href="" rel="external nofollow">http://www.youtube.com/watch?v=Rb-xNUPFq2s</a> Votes (2)</p><p>
MLP Fighting is Magic: Rarity's Theme <a href="" rel="external nofollow">http://www.youtube.com/watch?v=Ob5g2irAUdo</a> Votes (0)</p><p>
Persona 3 Portable: Sun <a href="" rel="external nofollow">http://www.youtube.com/watch?v=jP5dvTiLWSQ&amp;feature=bf_next&amp;list=PL4FABE7026EEBAB56</a> Votes (0)</p><p>
People Interested:</p><p>
</p><p>
 Names of people who are going to do this will go here to keep track of it. List the color as 0;0 (first one being yukiko second one being your persona color)</p><p>
Achtzehn 4;15</p><p>
Eevee 2;4</p>
]]></description><guid isPermaLink="false">5640</guid><pubDate>Tue, 11 Sep 2012 23:00:05 +0000</pubDate></item><item><title>[P4A] Yukiko Amagi Gameplay Wiki Data and Discussion</title><link>https://www.forums.dustloop.com/forums/topic/5220-p4a-yukiko-amagi-gameplay-wiki-data-and-discussion/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center;"><img src="http://kurushii.tv/Dustloop/P4U/Yukiko/Graphics/Main_Header_Data_Thread.png" alt="Main_Header_Data_Thread.png"><p>
</p><p>
</p><p>
<img src="http://kurushii.tv/Dustloop/P4U/Yukiko/Graphics/Info_Bar_01.png" alt="Info_Bar_01.png"></p></div><p></p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Purpose of this thread</b></div><p>
This thread is for any discussion on what we can add, fix, or improve on for Yukiko's page on the Dustloop wiki! </p><p>
</p><p>
Basically, anything you think that would help the wiki can be posted in here either to let everyone know what changed or to ask if it should go into the wiki. This can also be done in the general gameplay discussion but in order to keep things organized and make sure no info for the wiki is lost, it's preferable to have it in here. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_smile.gif" alt=":)"> As a note, anyone is free to edit the wiki!</p><p>
</p><p>
<strong>Important Links</strong></p><p>
</p><p><strong></strong></p><div><strong>A.)</strong></div><strong></strong><div> </div><a href="" rel="external nofollow"></a><div><a href="" rel="external nofollow">Dustloop Wiki</a></div><a href="" rel="external nofollow"></a><p></p><p>
</p><p><strong></strong></p><div><strong>B.)</strong></div><strong></strong><div> </div><a href="" rel="external nofollow"></a><div><a href="" rel="external nofollow">System Guide</a></div><a href="" rel="external nofollow"></a><p></p><p>
</p><p><strong></strong></p><div><strong>C.)</strong></div><strong></strong><div> </div><a href="" rel="external nofollow"></a><div><a href="" rel="external nofollow">Notation Guide</a></div><a href="" rel="external nofollow"></a><p></p><p>
</p><p><strong></strong></p><div><strong>D.)</strong></div><strong></strong><div> </div><a href="" rel="external nofollow"></a><div><a href="" rel="external nofollow">Frame Data</a></div><a href="" rel="external nofollow"></a><p></p><p>
</p><p><strong></strong></p><div><strong>E.)</strong></div><strong></strong><div> </div><a href="" rel="external nofollow"></a><div><a href="" rel="external nofollow">JP BBS</a></div><a href="" rel="external nofollow"></a><p></p><p>
</p><p><strong></strong></p><div><strong>F.)</strong></div><strong></strong><div> </div><a href="" rel="external nofollow"></a><div><a href="" rel="external nofollow">JP Wiki</a></div><a href="" rel="external nofollow"></a><p></p><p>
</p><p>
<strong>Credits and special thanks to:</strong> Kurushii, glirandy, Koozebanian Fazoob, shtkn, Jourdal, Veteru</p><p>
</p></div>
]]></description><guid isPermaLink="false">5220</guid><pubDate>Thu, 12 Jul 2012 03:34:44 +0000</pubDate></item></channel></rss>
