<?xml version="1.0"?>
<rss version="2.0"><channel><title>Bullet Latest Topics</title><link>https://www.forums.dustloop.com/forums/forum/237-bullet/</link><description>Bullet Latest Topics</description><language>en</language><item><title>[CF2] Bullet Resource Database - The WIll of Fire</title><link>https://www.forums.dustloop.com/forums/topic/13223-cf2-bullet-resource-database-the-will-of-fire/</link><description><![CDATA[
<p style="text-align:center;">
	<img alt="BBCF_Header_Gameplay_Discussion.png" class="ipsImage" height="290" src="http://kurushii.tv/Dustloop/BBCF/Graphics/Bullet/BBCF_Header_Gameplay_Discussion.png" width="690" /></p>

<p>
	I've prepared the CF2 resources. Combo Doc still needs work because of all the new stuff though<br /><a href="https://www.evernote.com/shard/s624/sh/87967ce2-acf6-459f-9e4e-66c0af16e3b2/d9400b2f5ae8f5b49e1f0a4f169d0718" rel="external nofollow">https://www.evernote.com/shard/s624/sh/87967ce2-acf6-459f-9e4e-66c0af16e3b2/d9400b2f5ae8f5b49e1f0a4f169d0718</a>
</p>
]]></description><guid isPermaLink="false">13223</guid><pubDate>Tue, 29 Aug 2017 13:56:00 +0000</pubDate></item><item><title>[CF] Bullet Resource Database - The Will of Fire</title><link>https://www.forums.dustloop.com/forums/topic/13098-cf-bullet-resource-database-the-will-of-fire/</link><description><![CDATA[
<p>
	Sorry this took so long to get done but lots of resource work to be done all around unfortunately ;.; Everything but the matchup doc is filled out and unfortunately that's going to have to wait a while since I'll be working on the Rachel and Es ones these next few months to prepare for KSB
</p>

<p>
	Evernote link for easy passing around<br /><a href="https://www.evernote.com/shard/s624/sh/d98a43d2-71a1-428e-8ba8-1666fcca9a3e/936b3264c79d8c7b4ebbc725ce0dbdd4" rel="external nofollow">https://www.evernote.com/shard/s624/sh/d98a43d2-71a1-428e-8ba8-1666fcca9a3e/936b3264c79d8c7b4ebbc725ce0dbdd4</a>
</p>

<div>
	 
</div>

<div>
	<span style="text-decoration:underline;">Discord Group</span>
</div>

<div>
	<a href="https://discord.gg/012ZNsr4wUWMQG24S" rel="external nofollow">https://discord.gg/012ZNsr4wUWMQG24S</a>
</div>

<div>
	 
</div>

<div>
	<span style="text-decoration:underline;">Wiki and Movelist</span>
</div>

<div>
	<a href="http://www.dustloop.com/wiki/index.php/BBCF/Bullet" rel="external nofollow">http://www.dustloop.com/wiki/index.php/BBCF/Bullet</a>
</div>

<div>
	 
</div>

<div>
	 
</div>

<div>
	<span style="text-decoration:underline;">Frame Data</span>
</div>

<div>
	<a href="http://www.dustloop.com/wiki/index.php/BBCF/Bullet/Frame_Data" rel="external nofollow">http://www.dustloop.com/wiki/index.php/BBCF/Bullet/Frame_Data</a>
</div>

<div>
	 
</div>

<div>
	 
</div>

<div>
	<span style="text-decoration:underline;">Gatling Chart</span>
</div>

<div>
	<a href="http://www.dustloop.com/wiki/index.php/BBCF/Bullet/Frame_Data#Revolver_Action_Table" rel="external nofollow">http://www.dustloop.com/wiki/index.php/BBCF/Bullet/Frame_Data#Revolver_Action_Table</a>
</div>

<div>
	 
</div>

<div>
	 
</div>

<div>
	<span style="text-decoration:underline;">Video Guide</span>
</div>

<div>
	<a href="http://www.evernote.com/l/AnCitELOFmZKTIZZ_xsueAQ5Z9sNDh2ofYc/" rel="external nofollow">http://www.evernote.com/l/AnCitELOFmZKTIZZ_xsueAQ5Z9sNDh2ofYc/</a>
</div>

<div>
	 
</div>

<div>
	 
</div>

<div>
	<span style="text-decoration:underline;">Combos</span>
</div>

<div>
	Combo Section of her Dustloop Wiki - <a href="http://www.dustloop.com/wiki/index.php/BBCF/Bullet/Combos" rel="external nofollow">http://www.dustloop.com/wiki/index.php/BBCF/Bullet/Combos</a>
</div>

<div>
	 
</div>

<div>
	 
</div>

<div>
	<span style="text-decoration:underline;">Neutral Tips and Tricks</span>
</div>

<div>
	Guide - <a href="http://www.evernote.com/l/AnDObz0qC_1B7ImVDOdx_wP8p49JspwIfNA/" rel="external nofollow">http://www.evernote.com/l/AnDObz0qC_1B7ImVDOdx_wP8p49JspwIfNA/</a>
</div>

<div>
	Video Guide - <a href="https://youtu.be/aV7aNIgc0NU" rel="external nofollow">https://youtu.be/aV7aNIgc0NU</a>
</div>

<div>
	 
</div>

<div>
	 
</div>

<div>
	<span style="text-decoration:underline;">Mixup, Pressure and Oki Guide</span>
</div>

<div>
	Guide - <a href="http://www.evernote.com/l/AnCqE5RnAmNC4oDihp8hw5nyCo-mViHl-G0/" rel="external nofollow">http://www.evernote.com/l/AnCqE5RnAmNC4oDihp8hw5nyCo-mViHl-G0/</a>
</div>

<div>
	Video Adaptation of Kurenai's Bullet Okizeme notes - <a href="https://youtu.be/3bdNcZr0tEY" rel="external nofollow">https://youtu.be/3bdNcZr0tEY</a>
</div>

<div>
	Video Tutorial giving an in depth analysis of Bullet's mixup and pressure tools - <a href="https://youtu.be/UCfwVSYnpLw" rel="external nofollow">https://youtu.be/UCfwVSYnpLw</a>
</div>

<div>
	 
</div>

<div>
	 
</div>

<div>
	<span style="text-decoration:underline;">Matchup Guide</span>
</div>

<div>
	Doc - <a href="https://docs.google.com/document/d/1iZnmE5iFLNRthKPfSJDVZsyiQ6hRdtZEiZW0xuOPwHw/edit?usp=sharing" rel="external nofollow">https://docs.google.com/document/d/1iZnmE5iFLNRthKPfSJDVZsyiQ6hRdtZEiZW0xuOPwHw/edit?usp=sharing</a>
</div>
]]></description><guid isPermaLink="false">13098</guid><pubDate>Mon, 09 Jan 2017 14:50:11 +0000</pubDate></item><item><title>[CF] Bullet Combo Discussion Thread</title><link>https://www.forums.dustloop.com/forums/topic/12137-cf-bullet-combo-discussion-thread/</link><description><![CDATA[
<p style="text-align:center;">
	<img alt="BBCF_Header_Combo_Thread.png" class="ipsImage" src="http://kurushii.tv/Dustloop/BBCF/Graphics/Bullet/BBCF_Header_Combo_Thread.png" /></p>

<p>
	Post and discuss CF Bullet combos and combo theory here. Combos will be gathered on her wiki page. <s>I'll provide a link to it here when her wiki has been setup</s>.
</p>

<p>
	Bullet Dustloop Combo Wiki Page - <a href="http://www.dustloop.com/wiki/index.php/BBCF/Bullet/Combos" rel="">http://www.dustloop.com/wiki/index.php/BBCF/Bullet/Combos</a>
</p>
]]></description><guid isPermaLink="false">12137</guid><pubDate>Sun, 22 Nov 2015 18:00:43 +0000</pubDate></item><item><title>[CP 2.0] Bullet Video Thread</title><link>https://www.forums.dustloop.com/forums/topic/9698-cp-20-bullet-video-thread/</link><description><![CDATA[
<p><strong>What Belongs Here -</strong></p>
<ul class="bbc"><li>Videos of Bullet being played at a reasonably high level of play. 2.0 gameplay only.</li>
<li>Combo Videos, Tournament Archives, Tutorials/Guides</li>
</ul><p><strong>What Doesn't Belong Here -</strong></p>
<ul class="bbc"><li>Everything else</li>
<li>This includes video discussion. Take it (And the URL) to General if you have questions about certain things.</li>
<li>Footage of all previous (Or newer, should that time ever come) versions should be posted in their respective threads.</li>
</ul><p></p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Notable Players</b></div>
<ul class="bbc"><li>-Keita</li>
<li>-N-Otoko</li>
<li>-M-Shi</li>
<li>-Merry</li>
<li>-0</li>
</ul><p></p></div>
]]></description><guid isPermaLink="false">9698</guid><pubDate>Sat, 01 Nov 2014 06:35:04 +0000</pubDate></item><item><title>[CF] Bullet Gameplay Discussion</title><link>https://www.forums.dustloop.com/forums/topic/12135-cf-bullet-gameplay-discussion/</link><description><![CDATA[
<p style="text-align:center;">
	<img class="ipsImage" src="http://kurushii.tv/Dustloop/BBCF/Graphics/Bullet/BBCF_Header_Gameplay_Discussion.png" alt="BBCF_Header_Gameplay_Discussion.png"></p>

<p>
	New game, New gameplay discussion thread. Discuss everything gameplay related that doesn't fit into another Bullet thread here. Also, be sure to follow the site rules. 
</p>
]]></description><guid isPermaLink="false">12135</guid><pubDate>Sun, 22 Nov 2015 17:51:18 +0000</pubDate></item><item><title>Bullet Discord Chatroom</title><link>https://www.forums.dustloop.com/forums/topic/12739-bullet-discord-chatroom/</link><description><![CDATA[
<p style="margin-top:0px;color:rgb(43,43,43);font-family:'Helvetica Neue', Helvetica, Arial, sans-serif;font-size:14px;font-style:normal;font-variant:normal;font-weight:normal;letter-spacing:normal;line-height:22.4px;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(250,250,250);">
	<span style="color:rgb(77,87,99);font-family:verdana, arial, helvetica, sans-serif;font-size:14px;font-style:normal;font-variant:normal;font-weight:normal;letter-spacing:normal;line-height:20px;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;float:none;background-color:rgb(255,255,255);">Discord is a way for users to instant message group chat, it's easy and fast to register. It's basically a super convenient version of IRC/Teamspeak/Skype, etc. Discord has a Desktop, Browser and Mobile App and has text channels and voice channels.</span>
</p>

<p style="color:rgb(43,43,43);font-family:'Helvetica Neue', Helvetica, Arial, sans-serif;font-size:14px;font-style:normal;font-variant:normal;font-weight:normal;letter-spacing:normal;line-height:22.4px;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(250,250,250);">
	<span style="color:rgb(77,87,99);font-family:verdana, arial, helvetica, sans-serif;font-size:14px;font-style:normal;font-variant:normal;font-weight:normal;letter-spacing:normal;line-height:20px;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;float:none;background-color:rgb(255,255,255);">Feel free to come in to talk about upcoming Arakune stuff, ask for advice, ask for games, etc.</span>
</p>

<p style="color:rgb(43,43,43);font-family:'Helvetica Neue', Helvetica, Arial, sans-serif;font-size:14px;font-style:normal;font-variant:normal;font-weight:normal;letter-spacing:normal;line-height:22.4px;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(250,250,250);">
	<strong style="font-weight:bold;"><font color="#4d5763" face="verdana, arial, helvetica, sans-serif"><span style="line-height:20px;">To Join the Discord Group Click The Following Link:</span></font></strong>
</p>

<p style="color:rgb(43,43,43);font-family:'Helvetica Neue', Helvetica, Arial, sans-serif;font-size:14px;font-style:normal;font-variant:normal;font-weight:normal;letter-spacing:normal;line-height:22.4px;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(250,250,250);">
	<a href="https://discord.gg/012ZNsr4wUWMQG24S" rel="external nofollow">https://discord.gg/012ZNsr4wUWMQG24S</a>
</p>
]]></description><guid isPermaLink="false">12739</guid><pubDate>Sat, 04 Jun 2016 17:30:07 +0000</pubDate></item><item><title>[CF] Bullet Video Analysis, Critique and Discussion Thread</title><link>https://www.forums.dustloop.com/forums/topic/12136-cf-bullet-video-analysis-critique-and-discussion-thread/</link><description><![CDATA[
<p style="text-align:center;">
	<img alt="BBCF_Header_Video_Thread.png" class="ipsImage" src="http://kurushii.tv/Dustloop/BBCF/Graphics/Bullet/BBCF_Header_Video_Thread.png" /></p>

<p>
	Analyze, critique and discuss Bullet video footage here. Notable CF Bullet Matches will be gathered in the BB Video Database as they become available.
</p>

<p>
	Link to CF Bullet Footage on the BB Video Database <a href="http://www.keeponblaz.in/?character1=bl&amp;version=CF" rel="external nofollow">http://www.keeponblaz.in/?character1=bl&amp;version=CF</a>
</p>
]]></description><guid isPermaLink="false">12136</guid><pubDate>Sun, 22 Nov 2015 17:56:06 +0000</pubDate></item><item><title>[CF] Bullet Final Changelist</title><link>https://www.forums.dustloop.com/forums/topic/12098-cf-bullet-final-changelist/</link><description><![CDATA[
<p>
	Same deal as the final changelist thread for CP 2.0/EX. We'll compile all the changes that made it into the final build here. Post new stuff you see or stuff we saw in the loketest here and I'll compile it all in the OP. <a href="https://www.forums.dustloop.com/index.php?/forums/topic/10992-cf-bullet-loketest-changes-and-discussion/" rel="">Link to the Loketest Changes and Discussion thread</a> for reference
</p>

<p>
	Links and Resources:<br /><a href="http://www.twitlonger.com/show/n_1snt2qg?new_post=true" rel="external nofollow">Day 1 Impressions by MechaMacGyver</a>
</p>

<p>
	System:
</p>

<ul><li>
		Forward Throw wall sticks in corner 
	</li>
	<li>
		Long Hitstun on CH Crush Trigger is gone
	</li>
</ul><p>
	Normals:
</p>

<ul><li>
		6A &gt; 5C gatling removed
	</li>
	<li>
		6A &gt; 6C gatling added
	</li>
	<li>
		6A &gt; 3C gatling added
	</li>
	<li>
		6B launches on normal hit
	</li>
	<li>
		5C can FC again
	</li>
	<li>
		5[C] is gone. 
	</li>
	<li>
		FC 6C doesn't pop up as high
	</li>
	<li>
		2C (2) has more pushback, making it safer
	</li>
	<li>
		3C can FC
	</li>
	<li>
		j.C is jump cancellable
	</li>
</ul><p>
	Drive:
</p>

<ul><li>
		No heat loss on blocked or whiffed drives
	</li>
	<li>
		Drives can only be canceled by inputing 4D from the beginning. 
	</li>
	<li>
		All variants of drive cause Bullet to bounce back to about her 5A range on block
	</li>
	<li>
		5D's lock on circle is huge but has slower startup
	</li>
	<li>
		j.D's circle is small now but has faster startup
	</li>
	<li>
		H1 Drive Follow Up wall bounces again
	</li>
</ul><p>
	Specials:
</p>

<ul><li>
		New special added, 360B. 63214D Drive Follow Up. Command Grab. Command grab deals about 1500 damage with no follow-up, about 2815 with followup. No invincibility. No followup leaves them next to you. Midscreen, H2 follow-up bounces them back to you right out of 6A's reach. With her back to the corner, H2 follow up wall splats
	</li>
	<li>
		H0 Flint Shooter goes full screen
	</li>
	<li>
		H1 Flint Shooter has 2 hits. H2 Flint Shooter has 3 hits
	</li>
	<li>
		Afterburner is faster
	</li>
	<li>
		Cutting Shear has more horizontal range but no longer gives guaranteed untechable knockdown
	</li>
	<li>
		Miquelet Capture is projectile invuln earlier, making it more reliable for beating projectiles. 
	</li>
	<li>
		Snaphance Engage H1 and H2 launch the opponent to the other side of the screen. Can follow up with usual juggles if tossed into the corner. 
	</li>
	<li>
		OD Snaphance Engage no longer launches the opponent to the other side of the screen
	</li>
</ul><p>
	Distortions:
</p>

<ul><li>
		Serpentine Assault has a mini dash added to it, giving more horizontal range. 
	</li>
	<li>
		Serpentine Assault's damage is down to 4620
	</li>
	<li>
		Rage Aggressor's run cover more ground
	</li>
</ul><p>
	Misc:
</p>

<ul><li>
		In the corner you can link Capture |&gt; 5B again in corner combos like you could before CPEX
	</li>
</ul>]]></description><guid isPermaLink="false">12098</guid><pubDate>Tue, 17 Nov 2015 14:59:33 +0000</pubDate></item><item><title>[CF] Bullet Loketest Changes and Discussion</title><link>https://www.forums.dustloop.com/forums/topic/10992-cf-bullet-loketest-changes-and-discussion/</link><description><![CDATA[
<p>Compiling everything we find out about CF Bullet here.</p><p> </p><p>Sources:</p><p><a rel="external nofollow" href="">Command List PDF</a></p><p> </p><p>Footage:</p><p><a rel="external nofollow" href="">Bullet vs Naoto</a></p><p><a rel="external nofollow" href="https://www.youtube.com/watch?v=MqiK8mtWky8&amp;feature=youtu.be&amp;t=3">Bullet vs Azrael</a> (Closed Loketest)<br><a rel="external nofollow" href="https://youtu.be/MvIRRfv5E34?t=213">Bullet vs Azrael</a> (Closed Loketest)<br> </p><p><a rel="external nofollow" href="https://youtu.be/wXI5BWTM3PQ?t=141">Bullet vs Kagura</a> (Loketest #2)<br><a rel="external nofollow" href="https://youtu.be/wXI5BWTM3PQ?t=372">Bullet vs Bullet</a> (Loketest #2)</p><p> </p><p>System:</p><ul><li>Throw now wallsticks instead of wall bounces in the corner</li><li>Midscreen throw: Bounces less now, so 236[A] follow-up probably is character specific (probably doesn't work on most characters); you can follow it up with 5B &gt; 6B &gt; aerial. (Third Loketest)</li></ul><p>Normal:</p><ul><li>6A&gt;2C Gatling added</li><li>6A&gt;6C Gatling added</li><li>6A&gt;3C Gatling added.</li><li>6A&gt;5C Gatling Removed.</li><li>6B now launches on ground hit</li><li>2B Attack level up. 2B &gt; 5C combos. Has more pushblock? Did 2B &gt; 5B in a blockstring and 5B whiffed.</li><li>5C is slower, can no longer be charged. -1 on block. <s>2B &gt; 5C doesn't combo</s></li><li>2C Travels further. Pushblock on 2nd hit is big enough that you're about one character away from the opponent after it's blocked.</li><li>CH j.C works the same as CPEX but has less untech time so 2B follow-up is harder to pull off.</li></ul><p>Drive:</p><ul><li><s>All Drive normals launch you at the opponent as soon as you lock on them. To charge it, you have to hold one of the four directions in advance. That might mean that you can no longer cancel the Drive, or the cancel has been moved to some button (A?).</s></li><li><s>Holding 4 while charging a drive will cancel it after it locks on</s></li><li>You can still hold the button during 5D/j.D if you input it as 4D/j.4D. If you don't do that, Bullet will automatically rush forward a little bit after you input the button. When rushing towards the opponent, Bullet disappears for a second, then quickly appears beside the opponent, making it feel faster. 5D has projectile invul when moving towards the opponent but not while in the stance; 6D/2D have no invul; red lock 5D probably has full invul during the rushing animation. (Third Loketest)</li><li>Heat Lv0: Even if you hold the stance with the 4 input, it won't become a red lock. The time you can stay in the stance has been greatly reduced for Heat 0. 5D/6D/2D are all unsafe on block.</li><li>Heat Lv1: Quickly becomes a red lock. You can stay in the stance animation for a while, but still not as long as CPEX. Drive moves are a bit negative on block (needs more testing).</li><li>Heat Lv2: Red lock kicks in even faster than in H1. Staying in the stance animation with 4D lasts for as long as it did in CPEX. Red lock 5D is a bit negative on block; red lock 2D is about -6 on block; red lock 6D is +1~2 on block.</li><li>No heat loss when drive was blocked</li><li><s>Even in red-lock Bullet's drive will bounce off of the opponent is blocked, distance at which Bullet is bounced away is greater than than in CPE (Bullet 2B does not reach). Appears to be even on redlock or slight dis-adv.</s></li><li>When you block a red lock drive, Bullet will always stop near enough for her 5A to reach you. (Third Loketest)</li><li>5D reported as feeling slower, but size of the circle has been increased</li><li>j.D circle is smaller, goes to red lock faster.</li></ul><p>Specials:</p><ul><li>New special added, 360B. 63214D Drive Follow Up. Command Grab. Command grab deals about 1500 damage with no follow-up, about 2815 with followup. No invincibility. No followup leaves them next to you. H2 follow-up bounces them back to you right out of 6A's reach. <a rel="external nofollow" href="">Here's a gif of it</a></li><li>Cutting Shear Recovery back to CP 1.1</li><li>CH Cutting Shear float back to CP 1.1</li><li>H2 Flechette (623C 623D) sends the enemy flying really far away (cannot reach them with 3C on mid-screen).</li><li>H2 Explode (623B 22D) bounces the enemy closer to you. Bounces even in H1 now. Can't follow it up with 236214C.</li><li>Flint shooter travels further in H0</li></ul><p>Misc:</p><ul><li>2C -&gt; Afterburner reported as leaving Bullet still at least 2F+ state. 2C knockdown into Afterburner was enough to still beat out Azrael's 5B w/ her 5B after he teched.</li><li>623B RC 6A 236[A] works.</li><li>6B j.C j.D 41236C 5B 6B j.C j.D goes to blue between the last j.C j.D.</li><li>Miquelet (41236C) connects straight into 5B or 6B in the corner again</li><li>2C &gt; Afterburner becoming a staple combo ender since 5D doesn't combo at closer ranges</li><li>6A: The 5k damage combo you could do off 6A in the last loketest isn't possible anymore.(Third Loketest)</li></ul>]]></description><guid isPermaLink="false">10992</guid><pubDate>Wed, 15 Jul 2015 16:54:12 +0000</pubDate></item><item><title>[CP] Bullet Gameplay Discussion</title><link>https://www.forums.dustloop.com/forums/topic/5821-cp-bullet-gameplay-discussion/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center;"><img src="http://kurushii.tv/Dustloop/BBCP/Graphics/Bullet/BBCP_Header_Gameplay_Discussion.png" alt="BBCP_Header_Gameplay_Discussion.png"></div><p></p><p>
</p><p>
Thread for discussing anything pertinent to Bullet that doesn't explicitly belong in another thread. Gameplay discussion is meant to be the primary focus, story discussion for the most part should be directed towards Zepp Museum. This is also not the "My Bullet Wishlist thread", try to keep on topic and use your own discretion when posting. Above all have fun and discuss the character that you like enough to use (Apparently). </p><p>
</p><p>
Everything that you need to know probably exists, or will exist, at some point on the Bullet Dustloop Wiki - use it, love it. </p><p>
</p><p>
<strong>What belongs here</strong> - Title says it all, discuss Bullet in a general manner. If you need help executing combos, understanding how Bullet plays, or other techniques, this is the place to ask for that. </p><p>
 </p><p>
<strong>What doesn't belong here</strong> - </p><p>
</p><p>
</p><ul><li><br>
In-depth match-up discussion, discussion of match-ups in a general sense is fine though.<br><ul><li>Combo listings<br><ul><li>Match videos (Unless pointing out something specific as a question or example)</li></ul></li></ul></li></ul><p></p><p>
</p><p>Your personal tier list</p><p></p><p>
</p><p>Questions about Bullet's 3 sizes </p><p>
</p><p></p><p>
</p><p>
</p><p>
<strong>The golden rule</strong> - <strong>If you think it's too dumb to post, it just might be.</strong></p><p>
</p><p>
</p><p><strong>
Info contained in this post is subject to change/updating.</strong></p><p><strong>
</strong></p><p>
</p><p>
</p><p><span style="text-decoration:underline;">
</span></p><p><strong><span style="text-decoration:underline;">
</span></strong><a href="" rel="external nofollow"><strong><span style="text-decoration:underline;">Bullet Dustloop Wiki</span></strong></a><span style="text-decoration:underline;"> - This should be your main resource in terms of normals, specials, etc. </span></p><p><span style="text-decoration:underline;">
</span></p>]]></description><guid isPermaLink="false">5821</guid><pubDate>Wed, 14 Nov 2012 23:36:27 +0000</pubDate></item><item><title>Bullet self-improvement and user video thread</title><link>https://www.forums.dustloop.com/forums/topic/7454-bullet-self-improvement-and-user-video-thread/</link><description><![CDATA[
<p>If you need help that extends beyond the use of the match-up thread (General Critique) or want someone to review your gameplay this is the place to post your video.</p>
]]></description><guid isPermaLink="false">7454</guid><pubDate>Sun, 27 Oct 2013 04:46:07 +0000</pubDate></item><item><title>[CP 2.0] Bullet Combo Thread</title><link>https://www.forums.dustloop.com/forums/topic/9697-cp-20-bullet-combo-thread/</link><description><![CDATA[
<div><img src="http://kurushii.tv/Dustloop/BBCP/Graphics/Bullet/BBCP_Header_Combo_Thread.png" alt="BBCP_Header_Combo_Thread.png"></div>
<p><strong>What belongs here - </strong><br><br>
Combos from Bullet's 2.0 incarnation. Post all relevant information if possible. This includes damage, heat gain, character specific, position specific, state specific, heat use, burst use, overdrive use, etc.<br><br><strong>What doesn't belong here - </strong></p>
<p> </p>
<p>Previous version combos, things not mentioned above.</p>
<p><br><br></p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Notations</b></div><br><tr><br><td><strong>General Notations Used</strong></td><br><td><strong>Guide Specific Notations Used</strong></td><br></tr><br><tr><br></tr><tr><br><td><strong>j</strong></td><br><td>Jump</td><br></tr><br><tr><br><td><strong>sj</strong></td><br><td>Super Jump</td><br></tr><br><tr><br><td><strong>dj</strong></td><br><td>Double Jump</td><br></tr><br><tr><br><td><strong>ad</strong></td><br><td>Air Dash</td><br></tr><br><tr><br><td><strong>iad</strong></td><br><td>Instant Air Dash</td><br></tr><br><tr><br><td><strong>jc</strong></td><br><td>Jump Cancel</td><br></tr><br><tr><br><td><strong>sjc</strong></td><br><td>Super Jump Cancel</td><br></tr><br><tr><br><td><strong>CH</strong></td><br><td>Counter Hit</td><br></tr><br><tr><br><td><strong>FC</strong></td><br><td>Fatal Counter</td><br></tr><br><tr><br><td><strong>RC</strong></td><br><td>Rapid Cancel</td><br></tr><br><tr><br><td><strong>[ ]</strong></td><br><td>Hold Input</td><br></tr><br><tr><br><td><strong>(N)</strong></td><br><td>Attack must deal N amount of hits.</td><br></tr><br><tr><br><td><strong>[???] xN</strong></td><br><td>Repeat ??? N amount of times.</td><br></tr><br>
[/table][/td]<br><td>[table=width: 350, class: grid, align: center]<br></td><tr><br><td><strong>DM</strong></td><br><td>Damage</td><br></tr><br><tr><br><td><strong>HG</strong></td><br><td>Heat Gain %</td><br></tr><br><tr><br><td><strong><span style="color:#FF0000;">[H]/[H2]</span></strong></td><br><td>Requires Heat-Up State or Heat-Up State Level 2</td><br></tr><br><tr><br><td><strong><span style="color:#FF8C00;">[O]</span></strong></td><br><td>Requires Heat the Beat</td><br></tr><br><tr><br><td><strong><span style="color:#0000FF;">Text</span></strong></td><br><td>Challenge Mode Combo</td><br></tr><br><tr><br><td><strong><span style="color:#FF0000;">Text</span></strong></td><br><td>Input Replaceable</td><br></tr><br><br><br></div>
]]></description><guid isPermaLink="false">9697</guid><pubDate>Sat, 01 Nov 2014 06:33:07 +0000</pubDate></item><item><title>What Kind of Information Would You Like to See on the Wiki</title><link>https://www.forums.dustloop.com/forums/topic/11100-what-kind-of-information-would-you-like-to-see-on-the-wiki/</link><description><![CDATA[
<p>Outside of frame data, which I just can't do. I can maybe do plus/minus stuff (I'm like 99% sure orange lock is always minus).</p>
<p> </p>
<p>I started doing some editing on the wiki and realized that I might be making things worse by adding in example combos. My overall thought process was for each move give a basic use, "special use" (like the 2a &gt; 4ab OS or j.c's safe jump properties), and a short list of combos on each move. I'm not sure if that style would be more readable or less readable than the current standard format. It would end up having fewer bullet points and more paragraphs in each move. I really don't want to start making changes people won't like though, so feedback on these ideas would be really helpful.</p>
<p> </p>
<p>Outside of that I was thinking of adding in a section for serpentine. List of setups, when to use, when not to use, that kind of thing. Partially because it's really useful and partially because it's a really satisfying move to land and I think newer players would enjoy knowing when they can use it.</p>
<p> </p>
<p> </p>
]]></description><guid isPermaLink="false">11100</guid><pubDate>Sat, 01 Aug 2015 15:15:12 +0000</pubDate></item><item><title>Video Discussion Thread</title><link>https://www.forums.dustloop.com/forums/topic/11098-video-discussion-thread/</link><description><![CDATA[
<p>Alright, thought I'd actually start the thread. For this first match I picked Dekuno vs Fuku (BA), mainly because I don't really know much about the matchup and wanted to learn more. Link is below, match starts at 4:53. On mobile so not sure how to get the link with time.</p><p></p><p><a href="" rel="external nofollow">http://youtu.be/QNkex49UniA</a></p><p></p><p>
I'm trying out the play by play, but I'm not sure if it's something I want to do in the future. First that it takes forever and second that most of what I'm writing feels obvious. Jump to analysis if you don't feel like reading it.</p><p></p><p>
Round 1 Overview: Dekuno immediately jumps back while Fuku moves back slightly and then advances. They enter into a mainly air-based neutral game. Dekuno catches Fuku super jumping into barrier block with a throw, which is the second time Fuku did so. Dekuno uses safe jump j.c to open his blockstrings and catches Fuku with a 2a after a second blocked j.c. The combo that follows puts Fuku in the corner.</p><p></p><p>
Dekuno again opens with safe jump j.c, this time catching Fuku with and IAD j.c. Fuku bursts out. They go back to the air neutral. After Dekuno blocks a nail he gets caught by a throw and combo'd to the corner. After Fuku jump cancels and throws a nail in his pressure, Dekuno successfully zones him with j.d. Dekuno air dashes in with j.b but after it's blocked whiffs j.c, which Fuku punishes. Fuku's pressure fails when he is pushed away by barrier and his low (2c?) whiffs. Dekuno backlashes the run up attack and starts his blockstring but gets his 5c parried. </p><p></p><p>
Fuku baits Dekuno's dp. On his next wakeup Dekuno backlashes through Fuku's attack (what attack is that?) and hits with 2a. Fuku gets side switched into the corner. During Dekuno's pressure Fuku attats to punish the gap between j.c and 2a but gets blocked and RC's into block immediately. Gets caught with 2c and Dekuno spends his meter for the kill.</p><p></p><p>
Round 2 Overview: Dekuno and Fuku have basically the same start, with Dekuno dashing back and Fuku waiting for a split second and advancing. Fuku attempts to bait an anti air whiff. When they both meet Fuku gets a free j.c(?) hit but drops a combo (if that combos). Dekuno air techs back towards the corner. Dekuno attempts a 6b as he lands, which whiffs, then super jumps forward while mashing j.a for an air confirm. Dekuno opens Fuku up with 2c but drops (or purposefully delays?) 236a which Fuku techs through into blocking it. Dekuno's j.c gets parried when he attempts the same jump cancel + barrier block into j.c.</p><p></p><p>
Fuku immediately hits with j.b and Dekuno bursts. Dekuno immediately afterburners and barrier blocks Fuku, who ran up to pressure. Fuku crosses up into the corner and tries to bait 6b, Dekuno whiffs 2b instead. Fuku puts Dekuno in block with nails and lands a j.c(?). Combo gets dropped. Fuku hits with an overhead rapid cancel and pushes Dekuno to the corner, which he tries to roll out of but gets hit for his trouble. </p><p></p><p>
After some weird crossups and a missed CA they return to neutral. Dekuno catches Fuku with a j.d but drops the combo after the side switch. Fuku backlashes out of Dekuno's pressure and they return to neutral. Fuku catches Dekuno's j.d by throwing it at contact, ending the round.</p><p></p><p>
Round 3 Overview: Dekuno again retreats, Fuku immediately ground dashing forward. Fuku starts his blockstring and counterhits with a low(?). Dekuno gets repeatedly hit by pressure until he lands a dp counterhit, which he drops. Fuku incompletely punishes, then crosses up and finds a hit. Dekuno bursts with a sliver of health, but after a return to neutral gets hit by an aerial.</p><p></p><p>
Analysis: As far as I can tell, Dekuno's immediate retreat at the start of every matches their means he's incredibly confident in playing defense or not confident in taking the offensive with either this player, Bang, or as Bullet in general. Going off of Fuku getting in very random hits in his blockstrings, I'd pin this to matchup inexperience. His defensive play really isn't that great. Notably that he just sits and tries to block when Fuku approaches in the second round. A snapchance would've counter hit when Fuku just runs up like that. It's worth noting that I'm not criticizing him for not snapchancing, I'm criticizing him for playing defensive like he was when he just didn't seem that good at it. His throw in round one was probably a read that Fuku would be barrier blocking. </p><p></p><p>
As far as pressure goes, the jump canceling is useful but if Dekuno was going to go that route that often throwing in that crossup more often probably would've been helpful. I actually do think he could've won in the second round of he didn't drop his combo. </p><p></p><p>
Third round was a steamroll mainly because of a very late burst and what I'm assuming is matchup experience and poor reactions. I actually realized that what I'd called a drop on Fuku's side was actually probably burst bait.</p><p></p><p>
I would be willing to say that if I played a bang of roughly my level it would have a similar tempo as that match, with maybe me starting out well but the opponent taking the advantage once I'm forced to block. Only with much less skill involved.</p><p></p><p>
In unrelated news I'm going to be dropping bbcp for a while and focusing on xrd. I wouldn't mind continuing to write for this thread, because I like spectating almost as much as playing, but I'll probably fall behind if new things are discovered. I'd also appreciate verification on bang's moves and corrections if I mislabeled them.</p><p></p><p>
Edit: a couple of questions I have but forgot to write:</p><p></p><p>
Why does Dekuno start with j.c so often at first and what encourages him to stop? Does bang have a meterless dp? Does bang have a parry that doesn't work on j.c? </p><p></p><p>
Dekuno always seems to jump cancel in his blockstrings instead of using 6c. What are the benefits? </p><p></p><p>
Do you think there was a point in which serpentine should've been used but wasn't?</p>
]]></description><guid isPermaLink="false">11098</guid><pubDate>Sat, 01 Aug 2015 03:53:07 +0000</pubDate></item><item><title>Gauging Interest on the SKD Style Video Thread</title><link>https://www.forums.dustloop.com/forums/topic/11081-gauging-interest-on-the-skd-style-video-thread/</link><description><![CDATA[
<p>Thread in question. <a href="" rel="external nofollow">http://www.dustloop.com/forums/index.php?/topic/11074-%5BCPEX%5D-Izayoi-Video-Posting---Analysis-%26-Discussion-Thread</a></p><p></p><p>
I was thinking of starting a similar thread for Bullet. One one hand I do think this style of write up is a lot more useful than posting however many matches pop up, and I do think skd's reasoning<a href="" rel="external nofollow">http://tl.gd/n_1sn5nbu</a> for doing it that way is sound.</p><p></p><p>
On the other hand, the problems I see with trying it for Bullet are </p><p>
-we don't have anyone nearly as knowledgeable as skd (or as good)</p><p>
-the best western Bullets that I'm aware of don't frequent the forum</p><p>
-the best Bullet to watch (as far as I can tell, Uido) probably just isn't that great in comparison to top players</p><p>
-these write ups are very long so they take quite a bit of effort to write and slightly less effort to read</p><p></p><p>
So I just wanted to do an interest check of how many people would be interested in reading and how many people would be interested in writing. Would you guys be okay with lower level analysis from people like me, or would you want better players to do the match writeups. That kind of thing.</p>
]]></description><guid isPermaLink="false">11081</guid><pubDate>Wed, 29 Jul 2015 16:40:51 +0000</pubDate></item><item><title>[CP2.0] Bullet Final Changelist</title><link>https://www.forums.dustloop.com/forums/topic/9656-cp20-bullet-final-changelist/</link><description><![CDATA[
<p>Compiling Bullet's Final changes into one topic/place. Post any new finds here and I'll be sure to add it to the OP</p>
<p> </p>
<p>Officially announced changes:</p>
<ul><li>D normals are now special cancellable</li>
<li>Miquelet Capture can now be stopped early by pressing B</li>
<li>Charged Flint shooter changes properties with Heat Level. With Heat, it'll travel along the ground like regular flint shooter before exploding. H2 Charged Flint Shooter travels farther than H1 before exploding. </li>
</ul><div> </div>
<div>Other changes:</div>
<ul><li>A blocked 5D/j.D causes Bullet to bounce back away from the opponent</li>
<li>H2 Wadcut Engage (D Normal Drive Follow Up) now wall bounces, even midscreen</li>
<li>Piercing Engage (Miquelet Capture Drive Follow up) wall sticks in the corner</li>
<li>Explode Engage (Cutting Shear Drive Follow up) now wall bounces</li>
<li>2B &gt; 6B Gatling added</li>
<li>2C &gt; 5D gatling removed</li>
<li>2nd hit of 2C is now special cancellable</li>
<li>3C &gt; 5D gatling added</li>
<li>CH j.C no longer ground bounces but has enough untech time to get a combo from it still</li>
<li>Miquelet Capture launches the opponent lower and not as far. Opponents now have to be juggled with 5A instead of 5B in corner combos</li>
<li>CH Miquelet Capture is comboable midscreen - <a href="" rel="external nofollow">Video</a> (Shoutouts to <a href="" title="" rel="external nofollow">ShinMechaMacGyver</a><span><span> for finding it)</span></span>
</li><li>CH Cutting Shear causes a juggle state, allowing combos without RCing or using the Drive Follow Up</li>
<li>Ground Snaphance Fist can be comboed from without spending heat by using a 5B juggle - <a href="" rel="external nofollow">Video</a></li>
</ul>]]></description><guid isPermaLink="false">9656</guid><pubDate>Thu, 23 Oct 2014 01:55:58 +0000</pubDate></item><item><title>[CP1.1] Bullet Challenge 30 help?</title><link>https://www.forums.dustloop.com/forums/topic/9766-cp11-bullet-challenge-30-help/</link><description><![CDATA[
<p>Decided to go for one last shot at this game since I heard Bullet's not half bad now in 2.0 along with Terumi.</p>
<p> </p>
<p>Trying to do her challenges on the 1.1 patch, up to her final one where you have to do a combo of over 10000 Damage. Can't seem to manage it though. I followed some videos but they're outdated and were still on 1.0 meaning her Overdrive meter runs out sooner on mine than it did for them and her CT doesn't send Az spinning.</p>
<p> </p>
<p>Anyone got any suggestions?</p>
]]></description><guid isPermaLink="false">9766</guid><pubDate>Tue, 11 Nov 2014 01:13:10 +0000</pubDate></item><item><title>[CP1.1] Bullet - Video Thread</title><link>https://www.forums.dustloop.com/forums/topic/8579-cp11-bullet-video-thread/</link><description><![CDATA[
<p style="text-align:center;"><img src="http://i6.pixs.ru/storage/9/0/5/buvideoban_8736938_11578905.png" alt="buvideoban_8736938_11578905.png"></p>
<p><strong>What Belongs Here -</strong></p>
<ul><li>Videos of Bullet being played at a reasonably high level of play</li>
<li>Combo Videos, Tournament Archives, Tutorials/Guides</li>
</ul><p><strong>What Doesn't Belong Here -</strong></p>
<ul><li>Everything else</li>
<li>This includes video discussion. Take it (And the URL) to General if you have questions about certain things.</li>
</ul><p></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Notable Players</b></div>
<ul><li>-Keita</li>
<li>-N-Otoko</li>
<li>-M-Shi</li>
<li>-Merry</li>
<li>-0</li>
</ul><p></p></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Player Names</b></div><br>
Other player names will be indicated in brackets to the right of the hyper-link when available</div><br><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Matches</b></div><br>
Vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAM.png" alt=":AM:"><br><a href="" rel="external nofollow">BBCP 1.1 4/5/2014 Central Hachiouji 3on3 Part 2/3</a> [iichiko]<br><a href="" rel="external nofollow">BBCP 1.1 4/12/2014 Fujisawa Fanfan Teams Part 1/6</a> [iichiko]<br><a href="" rel="external nofollow">a-cho BBCP 【PRE ARC REVOLUTION CUP】大☆同キャラ戦 1-2回戦（2014.5.3）</a> [shadow]<br><a href="" rel="external nofollow">a-cho BBCP 【PRE ARC REVOLUTION CUP】大☆同キャラ戦 1-2回戦（2014.5.3）</a> [Riasupe]<br><a href="" rel="external nofollow">a-cho BBCP 【PRE ARC REVOLUTION CUP】大☆同キャラ戦 1-2回戦（2014.5.3）</a> [Mitsuhide]<br><a href="" rel="external nofollow">a-cho BBCP 【PRE ARC REVOLUTION CUP】大☆同キャラ戦 1-2回戦（2014.5.3）</a><br><a href="" rel="external nofollow">a-cho BBCP 【PRE ARC REVOLUTION CUP】大☆同キャラ戦 1-2回戦（2014.5.3）</a> (3 matches) [Tenhou / Kawachi Nagano]<br><a href="" rel="external nofollow">BBCP 1.1 5/18/2014 Urban Square *B Stream* 3on3 Part 2/3</a> [Reimondo]<br><a href="" rel="external nofollow">BBCP 1.1 6/23/2014 Athena Nipponbashi 3on3 Part 2/5</a> [Tenhou / Kawachi Nagano]<br>
 <br>
 <br>
vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAR.png" alt=":AR:"><br><a href="" rel="external nofollow">BBCP 1.1 3/23/2014 Amipara Technoland Singles Part 4/5</a> [Riasupe]<br><a href="" rel="external nofollow">BBCP 1.1 3/28/2014 Tachikawa 3on3 Part 2/5</a> [0]<br><a href="" rel="external nofollow">BBCP 1.1 3/28/2014 Tachikawa 3on3 Part 4/5</a> [0]<br><a href="" rel="external nofollow">BBCP 1.1 4/5/2014 Central Hachiouji 3on3 Part 2/3</a> [iichiko]<br><a href="" rel="external nofollow">【五井チャリ】0326ブレイブルー 水曜ランバト141 pu</a> [⑨]<br><a href="" rel="external nofollow">BBCP 1.1 5/14/2014 Shinjuku Sportsland <strong>No D Button</strong> 4on4 Part 1/4</a> [Madao]
<p><a href="" rel="external nofollow">BBCP 1.1 7/19/2014 CW Ishibashi Arc Revo Qualifier Part 3/3</a> [Ra-yu]<br><br><br>
vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAZ.png" alt=":AZ:"><br><a href="" rel="external nofollow">BBCP 1.1 3/23/2014 Shinjuku Sportsland 3on3 Part 2/5</a> [0]<br><a href="" rel="external nofollow">BBCP 1.1 3/23/2014 Shinjuku Sportsland 3on3 Part 4/5</a> [Reiza / Razor]<br><a href="" rel="external nofollow">BBCP 1.1 4/2/2014 Shinjuku Sportsland Singles Part 1/4</a> [ui-do]<br><a href="" rel="external nofollow">BBCP 1.1 4/8/2014 Mizonokuchi Taito 3on3 Part 2/3</a> [Yuri-chan Tager]<br><a href="" rel="external nofollow">BBCP 1.1 4/16/2014 Shinjuku Sportsland Singles Part 2/2</a> [ishida]<br><a href="" rel="external nofollow">BBCP 1.1 4/27/2014 MAXIM HERO Singles Part 2/3</a> [Cho Hance Jin]<br><a href="" rel="external nofollow">BBCP 1.1 4/30/2014 Shinjuku Sportsland Singles Part 1/3</a> [beni / Kurenai]<br><a href="" rel="external nofollow">BBCP 1.1 5/18/2014 Urban Square *B Stream* 3on3 Part 2/3</a> [Reimondo]<br><a href="" rel="external nofollow">【五井チャリ】0531ブレイブルー ウィード(BU) VS そーの(VA)・ピュメ(AZ)</a> (2 matches) [ui-do]</p>
<p><a href="" rel="external nofollow">a-cho BBCP録画対戦会②(2014.7.15)</a> [Morokoshi]<br><a href="" rel="external nofollow">a-cho BBCP 録画対戦会①(2014.7.22)</a><br><a href="" rel="external nofollow">a-cho BBCP 録画対戦会①(2014.7.22)</a><br><a href="" rel="external nofollow">BBCP 1.1 7/19/2014 CW Ishibashi Arc Revo Qualifier Part 1/3</a> [Kawakin]<br><a href="" rel="external nofollow">BBCP 1.1 7/19/2014 CW Ishibashi Arc Revo Qualifier Part 2/3</a> [Ra-yu] </p>
<p><a href="" rel="external nofollow">a-cho BBCP レディース対戦会＆紅白戦②(2014.8.17)</a> [Mitsuhide]<br><a href="" rel="external nofollow">BBCP 1.1 8/28/2014 Shinjuku Sportsland - Pre Tournament Casuals Part 1/3</a> [Kana Kichi]</p>
<p> </p>
<p> </p>
<p>vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballBA.png" alt=":BANG:"><br><a href="" rel="external nofollow">BBCP 1.1 3/23/2014 Shinjuku Sportsland 3on3 Part 2/5</a> [0]<br><a href="" rel="external nofollow">BBCP 1.1 4/19/2014 Shinjuku Sportsland 3on3 Part 2/7</a> [Deku no Uchi]<br><a href="" rel="external nofollow">BBCP 1.1 5/14/2014 Shinjuku Sportsland <strong>No D Button</strong> 4on4 Part 1/4</a> [Madao]</p>
<p><a href="" rel="external nofollow">a-cho BBCP 録画対戦会①(2014.7.22)</a></p>
<p><a href="" rel="external nofollow">a-cho BBCP 『あーくれぼ2014』a-cho店舗予選（2014.8.3）</a><br><br><br>
vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballBU.png" alt=":BU:"><br><a href="" rel="external nofollow">【五井チャリ】0326ブレイブルー けいた(BU) VS マダオ(BU)・魔王(HZ)pu</a> (2 matches) [Keita] [Madao]<br><a href="" rel="external nofollow">BBCP 1.1 5/14/2014 Shinjuku Sportsland <strong>No D Button</strong> 4on4 Part 4/4</a> [ui-do] [Tora Kuro]</p>
<p><a href="" rel="external nofollow">a-cho BBCP 『あーくれぼ2014』a-cho店舗予選（2014.8.3）</a><br><br><br>
vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballCA.png" alt=":CA:"></p>
<p><a href="" rel="external nofollow">BBCP 1.1 8/29/2014 Tachikawa Red VS White Part 1/2</a> [Merry]<br><a href="" rel="external nofollow">BBCP 1.1 8/29/2014 Playspot Big One VS Sendai Kuritai Part 4/8</a> [Atelier]</p>
<p> </p>
<p>vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballHK.png" alt=":HA:"><br><a href="" rel="external nofollow">BBCP 1.1 3/23/2014 Shinjuku Sportsland 3on3 Part 2/5</a> [0]<br><a href="" rel="external nofollow">BBCP 1.1 4/20/2014 Urban Square 3on3 Part 3/7</a> [Panda]<br><a href="" rel="external nofollow">BBCP 1.1 4/27/2014 MAXIM HERO Red VS White Part 4/5</a> [Eme]<br><a href="" rel="external nofollow">BBCP 1.1 4/27/2014 MAXIM HERO Singles Part 3/3</a> [Eme]<br><a href="" rel="external nofollow">【五井チャリ】0503ブレイブルー 段位制限大会 決勝他</a> [beni / Kurenai]</p>
<p><a href="" rel="external nofollow">a-cho BBCP 録画対戦会②(2014.7.22)</a></p>
<p><a href="" rel="external nofollow">【五井チャリ】0906ブレイブルー 週末大会 決勝他</a> [ui-do]<br><a href="" rel="external nofollow">a-cho BBCP 『あーくれぼ2014』a-cho店舗予選（2014.8.3）</a> [Termite]<br><a href="" rel="external nofollow">BBCP 1.1 8/18/2014 Athena Nipponbashi 3on3</a> [Futaba Clover]<br><a href="" rel="external nofollow">BBCP 1.1 8/31/2014 Taito Station BIGBOX Casuals</a> [ui-do] <br>
 </p>
<p>vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballHZ.png" alt=":HZ:"><br><a href="" rel="external nofollow">BBCP 1.1 3/23/2014 Shinjuku Sportsland 3on3 Part 5/5</a> [Reiza / Razor]<br><a href="" rel="external nofollow">【五井チャリ】0322ブレイブルー かげつ(HZ) VS ウィード(BU)pu</a> [ui-do]<br><a href="" rel="external nofollow">【五井チャリ】0326ブレイブルー 水曜ランバト141 pu</a> [Madao]<br><a href="" rel="external nofollow">BBCP 1.1 4/20/2014 Urban Square 3on3 Part 3/7</a> [Panda]<br><a href="" rel="external nofollow">【五井チャリ】0326ブレイブルー けいた(BU) VS マダオ(BU)・魔王(HZ)pu</a> (2 matches) [Keita]<br><a href="" rel="external nofollow">【五井チャリ】0326ブレイブルー 魔王（ハザマ）詰め合わせ</a> [Madao]<br><a href="" rel="external nofollow">【五井チャリ】0329ブレイブルー かげつ(HZ) VS ウィード(BU)pu</a> [ui-do]<br><a href="" rel="external nofollow">【五井チャリ】0329ブレイブルー かげつ(HZ) VS かきゅん(BU・RG)pu</a> [Kaqn]<br><a href="" rel="external nofollow">【五井チャリ】0405ブレイブルー 魔王・長谷川(HZ) VS かきゅん(BU)pu</a> [Kaqn]<br><a href="" rel="external nofollow">BBCP 1.1 4/27/2014 MAXIM HERO Singles Part 1/3</a> [sho Mugi]<br><a href="" rel="external nofollow">BBCP 1.1 4/23/2014 Shinjuku Sportsland 3on3 Part 1/3</a> [Deku no Uchi]</p>
<p><a href="" rel="external nofollow">【五井チャリ】0823ブレイブルー 週末大会 決勝他</a> [Mahiro]<br>
 <br>
 <br>
vs.  <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballIZ.png" alt=":IZ:"><br><a href="" rel="external nofollow">BBCP 1.1 4/12/2014 Fujisawa Fanfan Teams Part 3/6</a> [iichiko]<br><a href="" rel="external nofollow">BBCP 1.1 4/27/2014 MAXIM HERO Red VS White Part 3/5</a> [Cho Hance Jin]<br><a href="" rel="external nofollow">BBCP 1.1 5/14/2014 Shinjuku Sportsland <strong>No D Button</strong> 4on4 Part 3/4</a> [Tora Kuro]</p>
<p><a href="" rel="external nofollow">BBCP 1.1 7/12/2014 Square One Musako Part 1/4</a></p>
<p><a href="" rel="external nofollow">【五井チャリ】0831ブレイブルー 1人2on2大会 決勝他</a> [Mugi]<br><br><br>
vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballJI.png" alt=":JI:"><br><a href="" rel="external nofollow">BBCP 1.1 3/22/2014 Urban Square *Sub Stream* 3on3 Part 2/7</a> [Mosuzoo]<br><a href="" rel="external nofollow">【五井チャリ】0322ブレイブルー 野試合いろいろ</a> [ui-do]<br><a href="" rel="external nofollow">BBCP 1.1 4/20/2014 Urban Square 3on3 Part 3/7</a> [Panda]<br><a href="" rel="external nofollow">a-cho BBCP 【PRE ARC REVOLUTION CUP】3on3 予選第3・4ブロック（2014.5.4）</a> [Tenhou / Kawachi Nagano]<br><a href="" rel="external nofollow">BBCP 1.1 4/30/2014 Shinjuku Sportsland Singles Part 1/3</a> [ishida]<br><a href="" rel="external nofollow">BBCP 1.1 4/30/2014 Shinjuku Sportsland Singles Part 3/3</a> [beni / Kurenai]<br><a href="" rel="external nofollow">a-cho BBCP第101回関西ランバト（2014.5.8）</a> [Hinagiku]<br><a href="" rel="external nofollow">BBCP 1.1 5/18/2014 Urban Square Casuals Part 2/2</a><br><a href="" rel="external nofollow">BBCP 1.1 5/30/2014 Tachikawa 4on4 Part 4/5</a> [ui-do]</p>
<p><a href="" rel="external nofollow">BBCP 1.1 7/12/2014 Square One Musako Part 3/4</a><br><a href="" rel="external nofollow">【五井チャリ】0705ブレイブルー かきゅん(JI)詰め合わせ</a> (2 matches) [Kore Chiru]</p>
<p><a href="" rel="external nofollow">BBCP 1.1 8/18/2014 Athena Nipponbashi 3on3</a> [Futaba Clover]<br><a href="" rel="external nofollow">a-cho BBCP 録画対戦会(2014.8.26)</a> [shadow Somabis]<br><a href="" rel="external nofollow">BBCP 1.1 9/5/2014 Tachikawa Singles Part 1/2</a> [Merry]<br><a href="" rel="external nofollow">BBCP 1.1 8/29/2014 Playspot Big One VS Sendai Kuritai Part 4/8</a> [Atelier]</p>
<p> </p>
<p> </p>
<p>vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballKA.png" alt=":KA:"><br><a href="" rel="external nofollow">BBCP 1.1 3/22/2014 Urban Square *Sub Stream* Pre Tournament Casuals Part 2/2</a><br><a href="" rel="external nofollow">BBCP 1.1 4/5/2014 Central Hachiouji 3on3 Part 1/3</a> (<a href="" rel="external nofollow">Part 2</a>) [iichiko]<br><a href="" rel="external nofollow">【五井チャリ】0329ブレイブルー 週末大会 決勝他</a> [ui-do]<br><a href="" rel="external nofollow">【五井チャリ】0402ブレイブルー かきゅん(BU) VS まりあん(KA)pu</a> [Kaqn]<br><a href="" rel="external nofollow">BBCP 1.1 5/30/2014 Tachikawa 4on4 Part 4/5</a> [ui-do]<br><a href="" rel="external nofollow">【五井チャリ】0531ブレイブルー 敗者吸収型Ｔ大会 pu</a> [ui-do]<br><a href="" rel="external nofollow">【五井チャリ】0531ブレイブルー ウィード(BU) VS 偽パチ(KA)pu</a> [ui-do]</p>
<p><a href="" rel="external nofollow">a-cho BBCP レディース対戦会＆紅白戦①(2014.8.17)</a> [Mitsuhide]<br><a href="" rel="external nofollow">a-cho BBCP レディース対戦会＆紅白戦②(2014.8.17)</a> [Mitsuhide]<br><a href="" rel="external nofollow">BBCP 1.1 8/29/2014 Tachikawa Red VS White Part 1/2</a> [Merry]</p>
<p><a href="" rel="external nofollow">BBCP 1.1 9/13/2014 Mix Up Night #21 Part 1/2 [up To Top 8]</a> [upa]<br><br><br>
vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballKO2.png" alt=":KO:"><br><a href="" rel="external nofollow">BBCP 1.1 3/23/2014 Shinjuku Sportsland 3on3 Part 4/5</a> [Keita]<br><a href="" rel="external nofollow">BBCP 1.1 4/19/2014 Shinjuku Sportsland 3on3 Part 3/7</a> [DalMa]<br><a href="" rel="external nofollow">BBCP 1.1 4/19/2014 Shinjuku Sportsland 3on3 Part 3/7</a> [Madao]<br><a href="" rel="external nofollow">【五井チャリ】0324ブレイブルー ゆーむら(KO)詰め合わせ</a> [⑨]<br><a href="" rel="external nofollow">【五井チャリ】0326ブレイブルー 水曜ランバト141 決勝</a> [⑨]<br><a href="" rel="external nofollow">【五井チャリ】0329ブレイブルー 週末大会 pu</a> [ui-do]<br><a href="" rel="external nofollow">BBCP 1.1 4/28/2014 Athena Nipponbashi 3on3 Part 1/5</a> [Tenhou / Kawachi Nagano]<br><a href="" rel="external nofollow">【五井チャリ】0329ブレイブルー ゆーむら（ココノエ）詰め合わせ</a> [ui-do]<br><a href="" rel="external nofollow">a-cho BBCP【PRE ARC REVOLUTION CUP】終了後 野試合 A筐体(2014.5.4)</a> [Tenhou / Kawachi Nagano]<br><a href="" rel="external nofollow">a-cho BBCP【PRE ARC REVOLUTION CUP】終了後 野試合 A筐体(2014.5.4)</a> [Tenhou / Kawachi Nagano]<br><a href="" rel="external nofollow">【五井チャリ】0503ブレイブルー 野試合いろいろ</a> [beni / Kurenai]<br><a href="" rel="external nofollow">BBCP 1.1 6/15/2014 Takarajima Shin Arc Revo Qualifiers Part 5/9</a> [Dekuno / Deku no Uchi]<br><a href="" rel="external nofollow">BBCP 1.1 6/23/2014 Athena Nipponbashi 3on3 Part 2/5</a> [Tenhou / Kawachi Nagano]<br><a href="" rel="external nofollow">BBCP 1.1 6/23/2014 Athena Nipponbashi 3on3 Part 2/5</a> [Futaba Clover]</p>
<p><a href="" rel="external nofollow">a-cho BBCP 録画対戦会①(2014.7.22)</a><br><a href="" rel="external nofollow">BBCP 1.1 7/19/2014 CW Ishibashi Arc Revo Qualifier Part 2/3</a> [Ra-yu]<br><a href="" rel="external nofollow">BBCP 1.1 8/4/2014 Athena Nipponbashi Pre Tournament Casuals</a> [Tenhou / Kawachi Nagano]</p>
<p> </p>
<p> </p>
<p>vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballLI.png" alt=":LI:"><br><a href="" rel="external nofollow">BBCP 1.1 4/28/2014 Athena Nipponbashi 3on3 Part 1/5</a> [Tenhou / Kawachi Nagano]<br><a href="" rel="external nofollow">BBCP 1.1 5/18/2014 Urban Square 3on3 Part 4/5</a></p>
<p><a href="" rel="external nofollow">BBCP 1.1 7/11/2014 Tachikawa 3on3 Part 4/5</a> [Merry]<br><a href="" rel="external nofollow">【五井チャリ】0607ブレイブルー 週末大会 決勝他</a></p>
<p><a href="" rel="external nofollow">BBCP 1.1 9/13/2014 Mix Up Night #21 Part 1/2 [up To Top 8]</a> [Mekasue]</p>
<p> </p>
<p> </p>
<p>vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballMK.png" alt=":MK:"><br><a href="" rel="external nofollow">BBCP 1.1 3/21/2014 Tachikawa 3on3 Part 3/7</a> [0]<br><a href="" rel="external nofollow">BBCP 1.1 4/27/2014 MAXIM HERO Red VS White Part 4/5</a> [Eme]<br><a href="" rel="external nofollow">BBCP 1.1 5/26/2014 Athena Nipponbashi 3on3 Part 3/4</a> [Tenhou / Kawachi Nagano]<br><a href="" rel="external nofollow">BBCP 1.1 5/14/2014 Shinjuku Sportsland <strong>No D Button</strong> 4on4 Part 4/4</a> [ui-do]</p>
<p><a href="" rel="external nofollow">BBCP 1.1 7/25/2014 Tachikawa 2on2 Part 2/2</a> [0]<br><br>
 <br>
vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballMU.png" alt=":MU:"><br><a href="" rel="external nofollow">BBCP 1.1 4/5/2014 Central Hachiouji 3on3 Part 1/3</a> [suzaki]<br><a href="" rel="external nofollow">BBCP 1.1 4/5/2014 Central Hachiouji 3on3 Part 3/3</a> [suzaki]<br><a href="" rel="external nofollow">BBCP 1.1 4/5/2014 Central Hachiouji 3on3 Part 3/3</a> [iichiko]<br><a href="" rel="external nofollow">BBCP 1.1 4/5/2014 Central Hachiouji 3on3 Part 3/3</a> [iichiko]<br><a href="" rel="external nofollow">BBCP 1.1 4/5/2014 Central Hachiouji 3on3 Part 3/3</a> [suzaki]<br><a href="" rel="external nofollow">【五井チャリ】0322ブレイブルー 野試合いろいろ</a> [ui-do]<br><a href="" rel="external nofollow">BBCP 1.1 5/4/2014 Tachikawa Same Character 3on3 Part 2/13</a> (2 matches) [Tatsuya]<br><a href="" rel="external nofollow">BBCP 1.1 5/4/2014 Tachikawa Same Character 3on3 Part 2/13</a> [beni / Kurenai]<br><a href="" rel="external nofollow">BBCP 1.1 5/4/2014 Tachikawa Same Character 3on3 Part 2/13</a> [ui-do]<br><a href="" rel="external nofollow">BBCP 1.1 4/30/2014 Shinjuku Sportsland Singles Part 1/3</a> [beni / Kurenai]<br><a href="" rel="external nofollow">【五井チャリ】0503ブレイブルー 野試合いろいろ</a> [ui-do]</p>
<p><a href="" rel="external nofollow">BBCP 1.1 7/22/2014 Mizonokuchi Taito 3on3 Part 2/2</a> [shindou Nagi]<br><a href="" rel="external nofollow">【五井チャリ】0607ブレイブルー 週末大会 決勝他</a></p>
<p><a href="" rel="external nofollow">【五井チャリ】0831ブレイブルー 1人2on2大会 決勝他</a> [Mugi]<br><a href="" rel="external nofollow">【五井チャリ】0906ブレイブルー ふにゃＱ(μ) VS ウィード(BU)pu</a> [ui-do]<br><a href="" rel="external nofollow">【五井チャリ】0906ブレイブルー ふにゃＱμ VS ウィードBUpu</a> [ui-do]<br><a href="" rel="external nofollow">BBCP 1.1 8/18/2014 Athena Nipponbashi 3on3</a> [Futaba Clover]</p>
<p> </p>
<p> </p>
<p>vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballNO_2.png" alt=":NL:"><br><a href="" rel="external nofollow">【五井チャリ】0319ブレイブルー 野試合いろいろ</a> [ui-do]<br><a href="" rel="external nofollow">【五井チャリ】0319ブレイブルー 野試合いろいろ</a> [ui-do]<br><a href="" rel="external nofollow">【五井チャリ】0326ブレイブルー 水曜ランバト141 決勝</a> [⑨]<br><a href="" rel="external nofollow">【五井チャリ】0326ブレイブルー わたがし（ノエル）詰め合わせ</a> [Keita]<br><a href="" rel="external nofollow">BBCP 1.1 4/27/2014 MAXIM HERO Red VS White Part 4/5</a> [Eme]<br><a href="" rel="external nofollow">a-cho BBCP 【PRE ARC REVOLUTION CUP】3on3 予選第3・4ブロック（2014.5.4）</a> [Tenhou / Kawachi Nagano]<br><a href="" rel="external nofollow">【五井チャリ】0604ブレイブルー 水曜ランバト151 pu</a> [Keita]<br><a href="" rel="external nofollow">a-cho BBCP第104回関西ランバト（2014.6.19）</a> [Hinagiku]</p>
<p><a href="" rel="external nofollow">BBCP 1.1 6/29/2014 Akihabara Leisureland Arc Revo Qualifier Part 2/5</a> [iichiko]<br><a href="" rel="external nofollow">a-cho BBCP第104回関西ランバト（2014.6.19）</a> [Hinagiku]<br><a href="" rel="external nofollow">BBCP 1.1 8/4/2014 Athena Nipponbashi 2on2</a> [Tenhou / Kawachi Nagano]</p>
<p><a href="" rel="external nofollow">BBCP 1.1 8/29/2014 Tachikawa Red VS White Part 1/2</a> [Merry]</p>
<p> <br>
 <br>
vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballNU.png" alt=":NU:"><br><a href="" rel="external nofollow">BBCP 1.1 3/22/2014 Urban Square *Sub Stream* 3on3 Part 2/7</a><br><a href="" rel="external nofollow">BBCP 1.1 5/18/2014 Urban Square 3on3 Part 5/5</a><br><a href="" rel="external nofollow">BBCP 1.1 5/14/2014 Shinjuku Sportsland <strong>No D Button</strong> 4on4 Part 1/4</a> [Madao]</p>
<p><a href="" rel="external nofollow">BBCP 1.1 7/12/2014 Square One Musako Part 3/4</a></p>
<p><a href="" rel="external nofollow">【五井チャリ】0723ブレイブルー 水曜ランバト158 決勝他</a> [Keita]<br><br><br>
vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballPT.png" alt=":PT:"><br><a href="" rel="external nofollow">BBCP 1.1 3/23/2014 Shinjuku Sportsland 3on3 Part 3/5</a> [Keita]<br><a href="" rel="external nofollow">BBCP 1.1 4/23/2014 Shinjuku Sportsland 3on3 Part 1/3</a> [Deku no Uchi]<br><a href="" rel="external nofollow">BBCP 1.1 5/18/2014 Urban Square 3on3 Part 3/5</a><br><a href="" rel="external nofollow">【五井チャリ】0531ブレイブルー 敗者吸収型Ｔ大会 pu</a> [ui-do]</p>
<p><a href="" rel="external nofollow">BBCP 6/18/2014 Shinjuku Sportsland 2on2 Part 1/4</a> [ishida]<br><a href="" rel="external nofollow">BBCP 1.1 8/29/2014 Tachikawa Red VS White Part 1/2</a> [Merry]</p>
<p>
vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRC.png" alt=":RA:"><br><a href="" rel="external nofollow">BBCP 1.1 4/28/2014 Athena Nipponbashi 3on3 Part 2/5</a> [Tenhou / Kawachi Nagano]<br><a href="" rel="external nofollow">BBCP 1.1 5/7/2014 Shinjuku Sportsland 2on2 Part 2/2</a> [Madao]<br><a href="" rel="external nofollow">BBCP 1.1 6/23/2014 Athena Nipponbashi 3on3 Part 2/5</a> [Tenhou / Kawachi Nagano]<br><a href="" rel="external nofollow">BBCP 1.1 6/23/2014 Athena Nipponbashi 3on3 Part 3/5</a> [Futaba Clover]</p>
<p><a href="" rel="external nofollow">BBCP 1.1 6/11/2014 Shinjuku Sportsland Singles Part 2/2</a> [ui-do]<br><a href="" rel="external nofollow">BBCP 1.1 7/19/2014 CW Ishibashi Arc Revo Qualifier Part 2/3</a> [Ra-yu]<br><a href="" rel="external nofollow">BBCP 1.1 8/4/2014 Athena Nipponbashi 2on2</a> [Tenhou / Kawachi Nagano] <br>
 </p>
<p> </p>
<p>vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRG.png" alt=":RG:"><br><a href="" rel="external nofollow">BBCP 1.1 4/5/2014 Central Hachiouji 3on3 Part 1/3</a> [suzaki]<br><a href="" rel="external nofollow">BBCP 1.1 4/5/2014 Central Hachiouji 3on3 Part 2/3</a> (<a href="" rel="external nofollow">Part 2</a>)[suzaki]<br><a href="" rel="external nofollow">【五井チャリ】0319ブレイブルー 野試合いろいろ</a> [ui-do]<br><a href="" rel="external nofollow">BBCP 1.1 4/2/2014 Shinjuku Sportsland Singles Part 3/4</a> [Madao]<br><a href="" rel="external nofollow">【五井チャリ】0329ブレイブルー ウィード(BU) VS かきゅん(RG)pu</a> [ui-do]<br><a href="" rel="external nofollow">BBCP 1.1 5/9/2014 Tachikawa 3on3 Part 2/5</a> [Yuri-chan Tager]<br><a href="" rel="external nofollow">BBCP 1.1 5/18/2014 Urban Square *B Stream* 3on3 Part 1/3</a><br><a href="" rel="external nofollow">BBCP 1.1 5/14/2014 Shinjuku Sportsland <strong>No D Button</strong> 4on4 Part 1/4</a> [Madao]<br><a href="" rel="external nofollow">【五井チャリ】0531ブレイブルー ウィード(BU) VS ゾーボン(RG)pu</a> [ui-do]</p>
<p><a href="" rel="external nofollow">【五井チャリ】0831ブレイブルー 1人2on2大会 決勝他</a> [Mugi]<br><a href="" rel="external nofollow">【五井チャリ】0906ブレイブルー まさきち(RG)詰め合わせ</a> [Mugi]<br><a href="" rel="external nofollow">【五井チャリ】0906ブレイブルー 週末大会 決勝他</a> [ui-do]<br><a href="" rel="external nofollow">BBCP 1.1 7/16/2014 Shinjuku Sportsland Part 1/2</a> [ui-do]</p>
<p><a href="" rel="external nofollow">BBCP 1.1 9/13/2014 Mix Up Night #21 Part 1/2 [up To Top 8]</a> [upa]</p>
<p> </p>
<p> <br>
vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRE.png" alt=":RE:"><br><a href="" rel="external nofollow">BBCP 1.1 4/5/2014 Central Hachiouji 3on3 Part 1/3</a> [suzaki]<br><a href="" rel="external nofollow">BBCP 1.1 4/5/2014 Central Hachiouji 3on3 Part 3/3</a> [suzaki]<br><a href="" rel="external nofollow">BBCP 1.1 4/9/2014 Shinjuku Sportsland 2on2 Part 1/2</a> [ui-do]</p>
<p><a href="" rel="external nofollow">BBCP 1.1 8/28/2014 Shinjuku Sportsland - Pre Tournament Casuals Part 1/3</a> [Kana Kichi]<br><br><br>
vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTG.png" alt=":TG:"><br><a href="" rel="external nofollow">BBCP 1.1 4/9/2014 Shinjuku Sportsland 2on2 Part 2/2</a> [ui-do]<br><a href="" rel="external nofollow">BBCP 1.1 5/18/2014 Urban Square *B Stream* 3on3 Part 2/3</a></p>
<p><a href="" rel="external nofollow">BBCP 1.1 6/21/2014 Urban Square 3on3 Part 2/5</a><br><a href="" rel="external nofollow">BBCP 1.1 7/19/2014 CW Ishibashi Arc Revo Qualifier Part 1/3</a> [Ra-yu]<br><a href="" rel="external nofollow">【五井チャリ】0607ブレイブルー 週末大会 決勝他</a></p>
<p><a href="" rel="external nofollow">【五井チャリ】0723ブレイブルー 水曜ランバト158 決勝他</a> [Keita]<br><a href="" rel="external nofollow">BBCP 1.1 8/14/2014 Playspot Big One Red VS White Part 3/4</a> [Keita]</p>
<p> </p>
<p> </p>
<p>vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTK.png" alt=":TA:"><br><a href="" rel="external nofollow">BBCP 1.1 4/20/2014 Urban Square *B Stream 3on3 Part 1/4</a> (<a href="" rel="external nofollow">Part 2</a>)<br><a href="" rel="external nofollow">BBCP 1.1 4/16/2014 Shinjuku Sportsland Singles Part 2/2</a> [ishida]<br><a href="" rel="external nofollow">BBCP 1.1 5/18/2014 Urban Square *B Stream* 3on3 Part 2/3</a> [Reimondo]</p>
<p><a href="" rel="external nofollow">BBCP 1.1 7/25/2014 Tachikawa 2on2 Part 1/2</a> [0]<br><a href="" rel="external nofollow">【五井チャリ】0802ブレイブルー あーくれぼ2014エリア決勝大会 pu2</a> [bonbe]</p>
<p> <br>
 <br>
vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTE.png" alt=":TER:"><br><a href="" rel="external nofollow">BBCP 1.1 3/22/2014 Urban Square *Sub Stream* 3on3 Part 2/7</a> (<a href="" rel="external nofollow">Part 2</a>) [Mosuzoo]<br><a href="" rel="external nofollow">BBCP 1.1 3/22/2014 Urban Square 3on3 Part 5/8</a> [Reimondo]<br><a href="" rel="external nofollow">BBCP 1.1 4/5/2014 Central Hachiouji Post Tournament Casuals Part 2/4</a> [suzaki]<br><a href="" rel="external nofollow">BBCP 1.1 4/5/2014 Central Hachiouji Post Tournament Casuals Part 3/4</a><br><a href="" rel="external nofollow">【五井チャリ】0319ブレイブルー 水曜ランバト140 pu1</a> [ui-do]<br><a href="" rel="external nofollow">【五井チャリ】0319ブレイブルー 野試合いろいろ</a> [ui-do]<br><a href="" rel="external nofollow">【五井チャリ】0322ブレイブルー 週末大会 決勝他</a> [ui-do]<br><a href="" rel="external nofollow">BBCP 1.1 4/19/2014 Shinjuku Sportsland 3on3 Part 2/7</a> [beni / Kurenai]<br><a href="" rel="external nofollow">BBCP 1.1 4/19/2014 Shinjuku Sportsland 3on3 Part 2/7</a> [DalMa]<br><a href="" rel="external nofollow">【五井チャリ】0324ブレイブルー むーみん VS かきゅん 100戦ガチpu</a> (4 matches) [Kaqn]<br><a href="" rel="external nofollow">【五井チャリ】0326ブレイブルー ヒマ（テルミ） VS ノエル・バレット</a> [Madao]<br><a href="" rel="external nofollow">【五井チャリ】0326ブレイブルー ヒマ（テルミ） VS ノエル・バレット</a> [Keita]<br><a href="" rel="external nofollow">BBCP 1.1 5/4/2014 Tachikawa Same Character 3on3 Part 1/13</a> [beni / Kurenai]<br><a href="" rel="external nofollow">BBCP 1.1 5/4/2014 Tachikawa Same Character 3on3 Part 1/13</a> [Tatsuya]<br><a href="" rel="external nofollow">BBCP 1.1 5/4/2014 Tachikawa Same Character 3on3 Part 1/13</a> [ui-do]<br><a href="" rel="external nofollow">a-cho BBCP第101回関西ランバト（2014.5.8）</a> [Hinagiku]<br><a href="" rel="external nofollow">BBCP 1.1 5/18/2014 Urban Square *B Stream* 3on3 Part 1/3</a><br><a href="" rel="external nofollow">【五井チャリ】0607ブレイブルー かきゅん(TE) VS ウィード(BU)pu</a> [ui-do]</p>
<p><a href="" rel="external nofollow">BBCP 1.1 8/15/2014 Tachikawa 3on3 Part 2/5</a> [itachi]<br><br>
 <br>
vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTS.png" alt=":TS:"><br><a href="" rel="external nofollow">BBCP 1.1 3/22/2014 Urban Square *Sub Stream* 3on3 Part 2/7</a><br><a href="" rel="external nofollow">BBCP 1.1 4/20/2014 Urban Square *B Stream 3on3 Part 1/4</a> [Reimondo]<br><a href="" rel="external nofollow">BBCP 1.1 4/25/2014 Tachikawa 2on2 Part 1/5</a> [itachi]<br><a href="" rel="external nofollow">BBCP 1.1 5/16/2014 Tachikawa Singles Part 3A/3</a> [itachi]<br><a href="" rel="external nofollow">BBCP 1.1 5/23/2014 Tachikawa 3on3 Part 2B/5</a> [Yuri-chan Tager]<br><a href="" rel="external nofollow">BBCP 1.1 5/30/2014 Tachikawa 4on4 Part 2/5</a> [Merry]<br><a href="" rel="external nofollow">BBCP 1.1 6/20/2014 Tachikawa Singles Part 2/3</a> [Merry]</p>
<p><a href="" rel="external nofollow">BBCP 1.1 8/2/2014 Urban Square Arc Revo Qualifier Part 2/2</a><br><br><br>
vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballVA.png" alt=":VA:"><br><a href="" rel="external nofollow">【五井チャリ】0531ブレイブルー ウィード(BU) VS そーの(VA)・ピュメ(AZ)</a> (2 matches) [ui-do]</p>
<p><a href="" rel="external nofollow">【五井チャリ】0702ブレイブルー 水曜ランバト155 決勝他</a> [Keita]</p></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Challenge Mode Combos</b></div>
<ul><li> </li>
</ul><p></p></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Combo Videos</b></div>
<ul><li><a href="" rel="external nofollow">BBCP MSY 【Revolution　SP】 [Left Overs] Part 2/3</a>
</li><li><a href="" rel="external nofollow">【BBCP】金色の螺旋【バレットコンボムービー】</a> (<a href="" rel="external nofollow">Polsy mirror</a>) [Mekasue]</li>
</ul><p></p></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Stream Archives</b></div>
<ul><li> </li>
</ul><p></p></div>
]]></description><guid isPermaLink="false">8579</guid><pubDate>Sun, 06 Apr 2014 18:16:58 +0000</pubDate></item><item><title>[CP] Bullet Combo Thread</title><link>https://www.forums.dustloop.com/forums/topic/5861-cp-bullet-combo-thread/</link><description><![CDATA[
<div><img src="http://kurushii.tv/Dustloop/BBCP/Graphics/Bullet/BBCP_Header_Combo_Thread.png" alt="BBCP_Header_Combo_Thread.png"></div>
<br><p><strong>What belongs here - </strong><br><br>
Combos. Post all relevant information if possible. This includes damage, heat gain, character specific, position specific, state specific, heat use, burst use, overdrive use, etc.<br><br><strong>What doesn't belong here - </strong><br><br>
Everything else. I mean it.<br><br><br><br></p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Notations</b></div><br>
[table=width: 700, align: center]<br><tr><br><td><strong>General Notations Used</strong></td><br><td><strong>Guide Specific Notations Used</strong></td><br></tr><br><tr><br><td>[table=width: 350, class: grid, align: center]<br></td></tr><tr><br><td><strong>j</strong></td><br><td>Jump</td><br></tr><br><tr><br><td><strong>sj</strong></td><br><td>Super Jump</td><br></tr><br><tr><br><td><strong>dj</strong></td><br><td>Double Jump</td><br></tr><br><tr><br><td><strong>ad</strong></td><br><td>Air Dash</td><br></tr><br><tr><br><td><strong>iad</strong></td><br><td>Instant Air Dash</td><br></tr><br><tr><br><td><strong>jc</strong></td><br><td>Jump Cancel</td><br></tr><br><tr><br><td><strong>sjc</strong></td><br><td>Super Jump Cancel</td><br></tr><br><tr><br><td><strong>CH</strong></td><br><td>Counter Hit</td><br></tr><br><tr><br><td><strong>FC</strong></td><br><td>Fatal Counter</td><br></tr><br><tr><br><td><strong>RC</strong></td><br><td>Rapid Cancel</td><br></tr><br><tr><br><td><strong>[ ]</strong></td><br><td>Hold Input</td><br></tr><br><tr><br><td><strong>(N)</strong></td><br><td>Attack must deal N amount of hits.</td><br></tr><br><tr><br><td><strong>[???] xN</strong></td><br><td>Repeat ??? N amount of times.</td><br></tr><br>
[/table]<br><td>[table=width: 350, class: grid, align: center]<br></td><tr><br><td><strong>DM</strong></td><br><td>Damage</td><br></tr><br><tr><br><td><strong>HG</strong></td><br><td>Heat Gain %</td><br></tr><br><tr><br><td><strong><span style="color:#FF0000;">[H]/[H2]</span></strong></td><br><td>Requires Heat-Up State or Heat-Up State Level 2</td><br></tr><br><tr><br><td><strong><span style="color:#FF8C00;">[O]</span></strong></td><br><td>Requires Heat the Beat</td><br></tr><br><tr><br><td><strong><span style="color:#0000FF;">Text</span></strong></td><br><td>Challenge Mode Combo</td><br></tr><br><tr><br><td><strong><span style="color:#FF0000;">Text</span></strong></td><br><td>Input Replaceable</td><br></tr><br>
[/table]<br><br>
[/table]</div><br><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Beginner Combos</b></div>
<br><ul class="bbc"><li>-5A 5B 5C 2C 5D [11% Heat]</li>
<li>-5A 2B 5B 5C 2C 5D</li>
<li>-6A 5C 3C 41236C 5B</li>
<li>-6A 5C 2C 5D</li>
<li>-2A 2B 5B 5C 5D [10% Heat]</li>
<li>-2A 2B 5B 5C 2C 5D [15% Heat]</li>
<li>-2A 2A 2B 5B 5C 2C 5D [11% Heat]</li>
<li>-2A 5B 5C 2363214C [50% Heat]</li>
</ul><p></p></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Mid-screen</b></div><br><strong>Normal Starters</strong>
<ul class="bbc"><li>-5B 5C 2C 5D RC 5B 6B jB jC jD [50% Heat]</li>
<li>-5B 5C 5D RC 5B 6B sj jC jD [18-50% Heat]</li>
<li>-5B j jA jB jC 5B j jA jB jC 5B 5C 5D [17% Heat]</li>
<li>-5B 5C 5D RC 5C 41236C 236D 5B 6B hj jC jD [-50% Heat]</li>
<li>-<span style="color:#FF0000;">[H1]</span> 2A 2A 2B 5B 5C 41236C 236D 66 5B 6B hj jC jD</li>
<li>-<span style="color:#FF0000;">[H1]</span> 2A 2A 2B 5B 5C 41236C 236D 5B 6B jC jD</li>
<li>-<span style="color:#FF0000;">[H1]</span> 6A 5C 3C 41236C 236D (66) 5B 6B jC jD</li>
<li>-<span style="color:#FF0000;">[H1]</span> 5B 5C 5D RC 5B 6B 623C 623D 5B 6B jC jD [50% Heat]</li>
<li>-<span style="color:#FF0000;">[H1]</span> 5B 5C 5D RC 5B 6B 623C 623D 5B 6B hj jC jD [19-50% Heat]</li>
<li>-<span style="color:#FF0000;">[H1]</span> 5B 5C 41236C 236D 5B jB jC 6B jC jD</li>
<li>-<span style="color:#FF0000;">[H2]</span> jD RC 5B 6B 623C 623D 5B 6B jB jC jD</li>
</ul><br><p><strong>Special Starters</strong></p>
<br><ul class="bbc"><li>-</li>
</ul><br><p><strong>Throw Starters</strong></p>
<br><ul class="bbc"><li>-B+C 5B 6B jB jC jD</li>
<li>-B+C 5B 6B sj jB dj jC jD [17% Heat]</li>
<li>-B+C 5B jB jC 6B jB jB jC j623C [2910 <strong>DM</strong>]</li>
<li>-4B+C 236[A] 6B jB jB jC jD</li>
<li>-4B+C 236[A] 6A 5C 2C 5D</li>
<li>-4B+C 236[A] j jB jC 6B hj jB dj jC jD [20% Heat] <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTG.png" alt=":TG:"></li><li>-<span style="color:#FF0000;">[H1]</span> 4B+C 236[A] 6C j jC 6B j jC [6% Heat]</li>
<li>-<span style="color:#FF0000;">[H1]</span> 4B+C 236[A] 6C j623C 623D 6B hj jC jD [24% Heat]</li>
<li>-<span style="color:#FF0000;">[H2]</span> 4B+C 236[A] 623C 623D 6C jC j623C</li>
<li>-<span style="color:#FF0000;">[H2]</span> 4B+C 236[A] 623C 623D 6C jD</li>
<li>-<span style="color:#FF0000;">[H2]</span> 4B+C 236[A] 6C j623C 623D 6C jD</li>
<li>-<span style="color:#FF0000;">[H2]</span> 4B+C 236[A] 6C 623C 623D 6C jD</li>
<li>-<span style="color:#FF0000;">[H2]</span> 4B+C 236[A] 623C 623D 6C jC 623C [50% Heat]</li>
</ul><br><p><strong>Distortion Drive Starters</strong></p>
<br><ul class="bbc"><li>-<span style="color:#FF0000;">[H1]</span> <span style="color:#FF8C00;">[O]</span>720A 720D OD 41236C 236D 5B 6B 623C 623D 2363214C [100% Heat]</li>
<li>-720A RC 6A 236[A] 6C jC 6B jB jC jD [100% Heat] <strong>DM</strong>~4000</li>
</ul><p></p></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Near Corner</b></div><br><strong>Normal Starters</strong>
<ul class="bbc"><li>-</li>
</ul><br><p><strong>Special Starters</strong></p>
<br><ul class="bbc"><li>-</li>
</ul><br><p><strong>Throw Starters</strong></p>
<br><ul class="bbc"><li>-</li>
</ul><br><p><strong>Distortion Drive Starters</strong></p>
<br><ul class="bbc"><li>-</li>
</ul><p></p></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Corner</b></div><br><strong>Normal Starters</strong>
<ul class="bbc"><li>-5DD 236[A] 6C 623C</li>
<li>-5B 5C 41236C 5B 6B jB jC jD</li>
<li>-5B 5C 41236C 5B 6B hj jB dj jC jD [19% Heat]</li>
<li>-6A 5C 3C 41236B 5B 6B hj jC jD [19% Heat]</li>
<li>-6A 5C 3C 41236C 5B 5C 2C 5D</li>
<li>-6A 5C 3C 41236C 5B 6B hj jC jD RC 5B 6B hj jC jD [-50% Heat]</li>
<li>-6A 5C 5DD 6A 236[A] 6A A+B 6B jC jD [4600 <strong>DM</strong>]</li>
<li>-6B j jA jB jC 6B j jA jB jC 5B 5C 41236C 5B 6B hj jB dj jC jD [13% Heat] <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTG.png" alt=":TG:"></li><li>-<span style="color:#FF0000;">[H1]</span> 5B 5C 41236C 236D 5B 6B 623C 236A 6C jC jD</li>
<li>-<span style="color:#FF0000;">[H1]</span> 5B 5C 41236C 236D 5B 6B 623C 66 236A 6C jC jD [25% Heat]</li>
<li>-<span style="color:#FF0000;">[H1]</span> 5B 5C 5DD 5B 6B hj jB dj jC jD [23% Heat]</li>
<li>-<span style="color:#FF0000;">[H1]</span> 6A 5C 3C 41236C 236D 5B 6B 623C 66 236A 6C jc jC jD [24% Heat]</li>
<li>-<span style="color:#FF0000;">[H1]</span> 6A 5C 3C 41236C 236D 5B 6B 623C 236A 6C jC jD</li>
<li>-<span style="color:#FF0000;">[H1]</span> 5B 5C 5DD 5B 6B jB jC jD</li>
<li>-<span style="color:#FF0000;">[H1]</span> jDD 5B 5C 41236C 5B 6B jB jC jD</li>
<li>-<span style="color:#FF0000;">[H2]</span> 5B 5C 41236C 5B 5C 2C 5DD 6A 236[A] 2363214C [-50% Heat]</li>
<li>-<span style="color:#FF0000;">[H2]</span> 5B 5C 5DD 236[A] 6C j623C [30% Heat]</li>
<li>-<span style="color:#FF0000;">[H2]</span> 5B 5C 5DD 6C 2B 5B jB jC 623C 236A 2363214C [50% Heat]</li>
<li>-<span style="color:#FF0000;">[H2]</span> 5B 5C 41236C 236D 6B 623C 66 5B 6B jC jD</li>
<li>-<span style="color:#FF0000;">[H2]</span> 5DD 41236C 5A 6B jB jB jC j623C</li>
<li>-<span style="color:#FF0000;">[H2]</span> <span style="color:#FF8C00;">[O]</span> 5B 5C OD 5B 5C 5DD 66 6A 236[A] 6C j623C 623D 2363214C</li>
<li>-<span style="color:#FF0000;">[H2]</span> <span style="color:#FF8C00;">[O]</span> 5B 5C 5DD 6A 236[A] 41236C 236D 6B 623C 623D 2363214C [50% Heat]</li>
<li>-<span style="color:#FF0000;">[H2]</span> <span style="color:#FF8C00;">[O]</span> 5B 5C 5DD 41236C 236D 6B 623C 623D 623B 22D RC 2363214C [100% Heat]</li>
</ul><br><p><strong>Special Starters</strong></p>
<br><ul class="bbc"><li>-</li>
</ul><br><p><strong>Throw Starters</strong></p>
<br><ul class="bbc"><li>-B+C 6B j jB jC 623C 66 236A 6C jD [23% Heat]</li>
</ul><br><p><strong>Distortion Drive Starters</strong></p>
<br><ul class="bbc"><li>-</li>
</ul><p></p></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Air Combos</b></div>
<ul class="bbc"><li>-</li>
</ul><p></p></div>
]]></description><guid isPermaLink="false">5861</guid><pubDate>Tue, 20 Nov 2012 22:30:40 +0000</pubDate></item><item><title>How to beat highlander assualt?</title><link>https://www.forums.dustloop.com/forums/topic/9277-how-to-beat-highlander-assualt/</link><description><![CDATA[
<p>I mean as bullet?</p>
]]></description><guid isPermaLink="false">9277</guid><pubDate>Fri, 29 Aug 2014 17:48:19 +0000</pubDate></item><item><title>[CP] Bullet Video Thread -Updated 10/21/2013-</title><link>https://www.forums.dustloop.com/forums/topic/5859-cp-bullet-video-thread-updated-10212013/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center"><img src="http://kurushii.tv/Dustloop/BBCP/Graphics/Bullet/BBCP_Header_Video_Thread.png" alt="BBCP_Header_Video_Thread.png"></div><p></p><p>
</p><p>
<strong>What Belongs Here -</strong></p><p>
</p><ul><li>Videos of Bullet being played at a reasonably high level of play<br></li><li>Combo Videos, Tournament Archives, Tutorials/Guides<br>
<br><br>
<strong>What Doesn't Belong Here -</strong><br><ul><li>Everything else<br></li><li>This includes video discussion. Take it (And the URL) to General if you have questions about certain things. <br>
<br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Notable Players</b></div><br><ul><li>-Keita<br></li><li>-N-Otoko<br></li><li>-M-Shi<br></li><li>-Merry<br>
</li></ul></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Player Names</b></div><br>
Other player names will be indicated in brackets to the right of the hyper-link when available<br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Matches</b></div><br><br>
Vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAM.png" alt=":AM:"><br><a href="" http: rel="external nofollow">12/5/12 BBCP Gamechariot Ranbat Pickups</a> [Keita]<br><a href="" http: rel="external nofollow">12/21/12 BBCP Spica Oomiya Minami Part 2 of 3</a> [bloodRayne]<br><a href="" http: rel="external nofollow">BBCP 12/19/2012 Game Chariot Ranbat Part 2/2</a> [Kobayashi]<br><a href="" http: rel="external nofollow">BBCP 12/21/2012 Akibahara Leisureland Ranbat Part 1/2</a> [Mekasue]<br><a href="" http: rel="external nofollow">BBCP 12/26/2012 Game Chariot - Keita (Bullet) VS Shadow (Amane)</a> [Keita]<br><a href="" http: rel="external nofollow">1/12/13 BBCP Nakamurabashi Casuals Part 10 of 10?</a> [Matsunaga Tsubame]<br><a href="" http: rel="external nofollow">2/4/13 BBCP Mikado Ranbat Random 2on2 Part 8 of 8</a> <br><a href="" http: rel="external nofollow">BBCP 10/6/2013 Urban Square Teams Part 4/7</a> [Reimondo]<br><a href="" http: rel="external nofollow">BBCP 10/6/2013 Urban Square Teams Part 4/7</a> [Reimondo]<br><br>
vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAR.png" alt=":AR:"><br><a href="" http: rel="external nofollow">12/14/12 BBCP Akihabra Leisure Land Ranbat and Casuals Part 3 of 4</a> [Reria]<br><a href="" http: rel="external nofollow">BBCP 12/19/2012 Game Chariot Ranbat Part 1/2</a> [Kobayashi]<br><a href="" http: rel="external nofollow">BBCP 2/1/2013 Kohatsu Friday Tournament</a> [tafi]<br><a href="" http: rel="external nofollow">コーハツ　第2回ブレイブルーCP初級者限定大会</a><br><a href="" http: rel="external nofollow">BBCP Amipara Techno land Arc Revo Qualifier Part 3/5</a> [Natsuhi]<br><a href="" https: rel="external nofollow">130721 a-cho BBCP 10段以下限定大会＆ランダム2on2大会終了後 野試合</a> [seyana]<br><br><br><br>
vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAZ.png" alt=":AZ:"><br><a href="" http: rel="external nofollow">BBCP 12/26/2012 Game Chariot - Keita (Bullet) VS Shadow (Azrael)</a> [Keita]<br><a href="" http: rel="external nofollow">BBCP 1/18/2012 Akibahara Leisureland Ranbat Part 2/3</a> [Reria]<br><a href="" http: rel="external nofollow">1/21/13 BBCP Athena Nihonbashi Ranbat Random 2on2 Part 1 of 4</a> [N-Otoko]<br><a href="" http: rel="external nofollow">130129 a-cho BLAZBLUE CHRONOPHANTASAMA録画対戦会 無差別台</a> [Jarrett]<br><a href="" http: rel="external nofollow">BBCP 3/23/2013 Akihabara Leisureland Ranbat Part 2/3</a> [ui-do]<br><a href="" http: rel="external nofollow">BBCP 3/16/2013 Game Chariot - Kaqn (Az/Hz/Ji) VS Uido (Bullet)</a> [ui-do]<br><a href="" http: rel="external nofollow">BBCP 4/22/2013 Athena Nihonbashi 3on3 Part 6/7</a> [Kawachi -Nagano-]<br><a href="" http: rel="external nofollow">BBCP 7/6/2013 Taito Station Machida 4on4 Part 3/9</a> [ui-do]<br><a href="" http: rel="external nofollow">BBCP 7/13/2012 Playspot Big One A VS Tachikawa A Part 1/4</a> [Merry]<br><a href="" http: rel="external nofollow">BBCP 9/2/2013 Athena Nipponbashi 2on2 Part 4/6</a> [Kawachi -Nagano-]<br><a href="" http: rel="external nofollow">BBCP 9/28/2013 Isesaki New Plato - MC (Bullet) VS Azrael</a> [M shi]<br><a href="" http: rel="external nofollow">BBCP 10/6/2013 Urban Square Teams Part 3/7</a> [Reimondo]<br><br><br><br>
vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballBA.png" alt=":BANG:"><br><a href="" http: rel="external nofollow">(Excerpt) BBCP 12/14/2012 Akibahara Ranbat - Reria (Bullet) VS TSB|Dora (Bang)</a> [Reria]<br><a href="" http: rel="external nofollow">BBCP 12/22/2012 Akibahara Leisureland OgreLive Cup Post Tournament Casuals Part 2/2</a> [Reria]<br><a href="" http: rel="external nofollow">130115 a-cho BLAZBLUE CHRONOPHANTASMA 録画対戦会</a> [N-Otoko]<br><a href="" http: rel="external nofollow">コーハツ　第9回ブレイブルーCP金曜大会</a> [Heronoppo]<br><a href="" http: rel="external nofollow">130122 a-cho BLAZBLUE CHRONOPHANTASMA 録画対戦会</a> [Jarrett]<br><a href="" http: rel="external nofollow">1/28/13 BBCP Kawagoe MagMAX Singles Part 3 of 4</a> [ui-do]<br><a href="" http: rel="external nofollow">BBCP 3/16/2013 Game Chariot Weekend Tournament Part 1/2</a> [ui-do]<br><a href="" http: rel="external nofollow">BBCP 3/16/2013 Game Chariot - Uido (Bullet) VS Gomikuzu (Bang)</a> Ui-do]<br><a href="" http: rel="external nofollow">BBCP 9/21/2013 A-cho Singles Part 6/8</a> [Kawachi -Nagano]<br><br><br>
vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballBU.png" alt=":BU:"><br><a href="" http: rel="external nofollow">BBCP 3/16/2013 Game Chariot - Kaqn (Az/Hz/Ji) VS Uido (Bullet)</a> [ui-do] [Kaqn]<br><a href="" http: rel="external nofollow">【五井チャリ】0626ブレイブルー バレット同キャラ勢</a> [Keita] [ui-do]<br><a href="" http: rel="external nofollow">【五井チャリ】0626ブレイブルー バレット同キャラ勢</a> [Keita] [DalMa]<br><a href="" http: rel="external nofollow">【五井チャリ】0626ブレイブルー バレット同キャラ勢</a> [ui-do] [DalMa]<br><a href="" http: rel="external nofollow">【五井チャリ】0626ブレイブルー バレット同キャラ勢</a> [Keita] [Kaqn]<br><a href="" http: rel="external nofollow">【五井チャリ】0626ブレイブルー バレット同キャラ勢</a> [ui-do] [Kaqn]<br><a href="" http: rel="external nofollow">【五井チャリ】0626ブレイブルー バレット同キャラ勢</a> [ui-do] [Kaqn]<br><br>
vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballCA.png" alt=":CA:"><br><a href="" http: rel="external nofollow">130115 a-cho BLAZBLUE CHRONOPHANTASMA 録画対戦会</a> [N-Otoko]<br><a href="" http: rel="external nofollow">130115 a-cho BLAZBLUE CHRONOPHANTASMA 録画対戦会</a> [N-Otoko]<br><a href="" http: rel="external nofollow">1/21/13 BBCP Athena Nihonbashi Ranbat Random 2on2 Part 1 of 4</a> [N-Otoko]<br><a href="" http: rel="external nofollow">130129 a-cho BLAZBLUE CHRONOPHANTASAMA録画対戦会 無差別台</a> [Jarrett]<br><a href="" http: rel="external nofollow">BBCP 3/6/2013 Game Chariot Various Matches</a> [ui-do]<br><a href="" http: rel="external nofollow">BBCP 4/7/2013 Playland F1 Casuals Part 1/4</a> [Atelier]<br><a href="" http: rel="external nofollow">BBCP 8/4/2013 Playspot Big One 4on4 Qualifier Part 2/9</a> [0]<br><a href="" http: rel="external nofollow">BBCP 9/20/2013 Tachikawa Singles Part 2/3</a> [Merry]<br><a href="" http: rel="external nofollow">BBCP 10/11/2013 Tachikawa 3on3 Part 7/7</a> [Merry / Meri]<br><br>
vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballHK.png" alt=":HA:"><br><a href="" http: rel="external nofollow">BBCP 12/22/2012 Akibahara Leisureland OgreLive Cup Post Tournament Casuals Part 2/2</a> [Reria]<br><a href="" http: rel="external nofollow">1/2/13 BBCP Central Hachiouji Singles Part 3 of 3</a> [0]<br><a href="" http: rel="external nofollow">1/12/13 BBCP Rin Rin 24 Singles Part 3 of 3</a> [M shi]<br><a href="" http: rel="external nofollow">1/16/13 BBCP Shinjuku Sportsland Random 3on3 Part 2 of 4</a> [Reria]<br><a href="" http: rel="external nofollow">1/26/13 BBCP Rin Rin 24 Part 1 of 2</a> [M shi]<br><a href="" http: rel="external nofollow">BBCP 2/2/2013 Urban Square - Pre Tournament Casuals Part 1/6</a> [sawamura]<br><a href="" http: rel="external nofollow">BBCP 2/2/2013 Urban Square - Pre Tournament Casuals Part 1/6</a> [sawamura]<br><a href="" http: rel="external nofollow">【五井チャリ】0504ブレイブルー 野試合いろいろ</a> [M shi]<br><a href="" http: rel="external nofollow">BBCP 7/7/2013 Playspot Big One - Showdown　『Camelia (Hakumen) vs Uido (Bullet)』 Vol.1</a> [ui-do]<br><a href="" http: rel="external nofollow">BBCP 7/7/2013 Playspot Big One - Showdown　『Camelia (Hakumen) vs Uido (Bullet)』 Vol.2</a> [ui-do]<br><a href="" http: rel="external nofollow">BBCP 9/28/2013 Isesaki New Plato - MC (Bullet) VS hakumen</a> [M shi]<br><br>
vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballHZ.png" alt=":HZ:"><br><a href="" http: rel="external nofollow">BBCP 12/26/2012 Game Chariot - Uido (Bullet) Matches</a> [ui-do]<br><a href="" http: rel="external nofollow">BBCP 1/19/2013 Nisshi Nippori 3on3 Part 1/7</a> [ui-do]<br><a href="" http: rel="external nofollow">BBCP 1/19/2013 Nisshi Nippori 3on3 Part 1/7</a> [ui-do]<br><a href="" http: rel="external nofollow">1/28/13 BBCP Kawagoe MagMAX Singles Part 1 of 4</a> [ui-do]<br><a href="" http: rel="external nofollow">BBCP 1/30/2013 Game Chariot - Kaqn (Hazama) VS The World</a> [Keita]<br><a href="" http: rel="external nofollow">BBCP 3/13/2013 Central Hachiouji Various matches</a> [Merry]<br><a href="" http: rel="external nofollow">130320 a-cho 第47回火九のgdgdラジオDX BBCP紅白戦</a> [ikasumi]<br><a href="" http: rel="external nofollow">130320 a-cho 第47回火九のgdgdラジオDX BBCP紅白戦</a> [Hayakuma]<br><a href="" http: rel="external nofollow">BBCP 3/16/2013 Game Chariot - Kaqn (Az/Hz/Ji) VS Uido (Bullet)</a> [ui-do]<br><a href="" http: rel="external nofollow">【五井チャリ】0505ブレイブルー けいた(JI・BU) VS 魔王(HZ)</a> [Keita]<br><a href="" http: rel="external nofollow">BBCP 7/26/2013 Tachikawa 3on3 Part 1/5</a> [0]<br><a href="" https: rel="external nofollow">130730 a-cho BLAZBLUE CHRONOPHANTASMA 録画対戦会</a> [N-Otoko]<br><a href="" http: rel="external nofollow">BBCP 8/30/2013 Tachikawa Intrasquad Part 1/4</a> [Merry]<br><a href="" http: rel="external nofollow">BBCP 10/12/2013 Nisshi Nippori 2on2 Part 2/3</a> [Madao]<br><br>
vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTG.png" alt=":TG:"><br><a href="" http: rel="external nofollow">BBCP 12/8/2012 Game Chariot Ranbat Part 1/4</a> [Keita]<br><a href="" http: rel="external nofollow">[bBCP] Leebros Takatuki BBCP Fixed 2on2 tournament 12/23 3/4</a> [Lucky]<br><a href="" http: rel="external nofollow">1/11/13 BBCP Spica Oomiya Minami Random 2on2 Part 1 of 3</a> <br><a href="" http: rel="external nofollow">1/25/13 BBCP Spica Oomiya Minami Random 2on2 Part 1 of 4</a> [Ryu-san]<br><a href="" http: rel="external nofollow">BBCP 3/16/2013 Game Chariot Weekend Tournament Part 2/2</a> [ui-do]<br><a href="" http: rel="external nofollow">BBCP 4/6/2013 Game Chariot - Weekend Tournament</a> [M shi]<br><a href="" http: rel="external nofollow">BBCP 4/6/2013 Game Chariot - MC (Bullet) VS Osuban (Tager)</a> [M shi]<br><a href="" http: rel="external nofollow">BBCP 4/6/2013 Game Chariot - Yumura (Tager) VS MC (Bullet)</a> [M shi]<br><a href="" http: rel="external nofollow">【五井チャリ】0504ブレイブルー 野試合いろいろ</a> [M shi]<br><a href="" http: rel="external nofollow">【五井チャリ】0831ブレイブルー 野試合いろいろ</a> [Kaqn]<br><br><br><br><br>
vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballIZ.png" alt=":IZ:"><br><a href="" http: rel="external nofollow">BBCP 12/15/2012 Urban Square Casuals - MAVEN (Izayoi) VS Bullet/Noel</a><br><a href="" http: rel="external nofollow">12/23/12 BBCP Central Hachiouji vs Circus Part 2 of 2</a> [nao]<br><a href="" http: rel="external nofollow">BBCP 12/22/2012 Akibahara Izayoi Matches Part 2/2</a> [bokosuka]<br><a href="" http: rel="external nofollow">BBCP 1/19/2013 Nisshi Nippori 3on3 Part 3/7</a> [Kobayashi]<br><a href="" http: rel="external nofollow">BBCP 1/19/2013 Nisshi Nippori 3on3 Part 7/7</a> [ui-do]<br><a href="" http: rel="external nofollow">2/4/13 BBCP Mikado Ranbat Random 2on2 Part 6 of 8</a><br><br>
vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballJI.png" alt=":JI:"><br><a href="" http: rel="external nofollow">130205 a-cho BLAZBLUE CHRONOPHANTASMA 録画対戦会</a> [N-Otoko]<br><a href="" http: rel="external nofollow">130205 a-cho BLAZBLUE CHRONOPHANTASMA 録画対戦会</a> [N-Otoko]<br><a href="" http: rel="external nofollow">BBCP 1/26/2013 Game Chariot - Yutta (Jin) VS Keita (Bullet)</a> [Keita]<br><a href="" http: rel="external nofollow">BBCP 1/26/2013 Game Chariot - Various Matches</a> [Keita]<br><a href="" http: rel="external nofollow">BBCP 3/6/2013 Game Chariot Ranbat Part 1/2</a> [ui-do]<br><a href="" http: rel="external nofollow">BBCP 3/23/2013 Akihabara Leisureland Ranbat Part 2/3</a> [ui-do]<br><a href="" http: rel="external nofollow">BBCP 3/16/2013 Game Chariot - Kaqn (Az/Hz/Ji) VS Uido (Bullet)</a> [ui-do]<br><a href="" http: rel="external nofollow">BBCP 4/6/2013 Game Chariot - Weekend Tournament</a> [M shi]<br><a href="" http: rel="external nofollow">【五井チャリ】0428ブレイブルー 固定3on3大会 pu2</a> [Keita]<br><a href="" http: rel="external nofollow">【五井チャリ】0428ブレイブルー 固定3on3大会 優勝決定戦他</a> [Keita]<br><a href="" https: rel="external nofollow">BBCP 7/13/2013 Fujisawa Fanfan 2on2</a> [iichiko]<br><br><br>
vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballLI.png" alt=":LI:"><br><a href="" http: rel="external nofollow">130205 a-cho BLAZBLUE CHRONOPHANTASMA 録画対戦会</a> [N-Otoko]<br><a href="" http: rel="external nofollow">130205 a-cho BLAZBLUE CHRONOPHANTASMA 録画対戦会</a> [N-Otoko]<br><a href="" http: rel="external nofollow">130205 a-cho BLAZBLUE CHRONOPHANTASMA 録画対戦会</a> [N-Otoko]<br><a href="" http: rel="external nofollow">130205 a-cho BLAZBLUE CHRONOPHANTASMA 録画対戦会</a> [N-Otoko]<br><a href="" http: rel="external nofollow">BBCP 3/6/2013 Game Chariot Ranbat Part 2/2</a> [ui-do]<br><a href="" http: rel="external nofollow">BBCP 4/6/2013 Game Chariot - MC (Bullet) VS Fio (Litchi)</a> [M shi]<br><a href="" http: rel="external nofollow">BBCP 4/6/2013 Game Chariot - Kaqn (Bullet) VS Fio (Litchi)</a> [Kaqn]<br><a href="" http: rel="external nofollow">BBCP 7/12/2013 Chiba Felicidad 2on2 Part 1/4</a> [DalMa]<br><a href="" http: rel="external nofollow">BBCP 8/9/2013 Tachikawa 3on3 Part 5/5</a> [Merry]<br><a href="" http: rel="external nofollow">BBCP 9/22/2013 A-cho 4on4 Part 2/7</a> [Praan]<br><a href="" http: rel="external nofollow">BBCP 10/6/2013 Urban Square Teams Part 4/7</a> [Reimondo]<br><br><br>
vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballMK.png" alt=":MK:"><br><a href="" http: rel="external nofollow">12/21/12 BBCP Spica Oomiya Minami Part 1 of 3</a> [bloodRayne]<br><a href="" http: rel="external nofollow">12/15 Kamikumamoto Jikamu BBCP 2on2 Part 1</a> [Takanashi]<br><a href="" http: rel="external nofollow">1/2/13 BBCP Central Hachiouji Singles Part 3 of 3</a> [0]<br><a href="" http: rel="external nofollow">12/28/12 BBCP Spica Oomiya Minami Random 2on2 Part 1 of 3</a> [bloodRayne]<br><a href="" http: rel="external nofollow">12/28/12 BBCP Spica Oomiya Minami Random 2on2 Part 2 of 3</a> [HAL]<br><a href="" http: rel="external nofollow">BBCP 2/2/2013 (Sub Stream) Urban Square 3on3 Part 1/10</a> [Hakuno]<br><a href="" http: rel="external nofollow">BBCP 1/26/2013 Game Chariot - Various Matches</a> [Keita]<br><a href="" http: rel="external nofollow">コーハツ　第4回ブレイブルーCP初級者限定大会</a> [Kuroneko]<br><a href="" http: rel="external nofollow">BBCP 7/26/2013 Tachikawa 3on3 Part 1/5</a> [0]<br><a href="" http: rel="external nofollow">BBCP 10/7/2013 Athena Nipponbashi 3on3 Part 5/6</a> [Futaba Clover]<br><a href="" http: rel="external nofollow">BBCP 10/11/2013 Tachikawa 3on3 Part 7/7</a> [Merry / Meri]<br><br><br>
vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballMU.png" alt=":MU:"><br><a href="" http: rel="external nofollow">1/2/13 BBCP Central Hachiouji Singles Part 3 of 3</a> [0]<br><a href="" http: rel="external nofollow">1/2/13 BBCP Central Hachiouji Casuals</a> [0]<br><a href="" http: rel="external nofollow">1/2/13 BBCP Central Hachiouji Casuals</a> [0]<br><a href="" http: rel="external nofollow">1/16/13 BBCP Shinjuku Sportsland Random 3on3 Part 3 of 4</a> [Kaiduka]<br><a href="" http: rel="external nofollow">コーハツ　第9回ブレイブルーCP金曜大会</a> [Heronoppo]<br><a href="" http: rel="external nofollow">1/28/13 BBCP Kawagoe MagMAX Singles Part 4 of 4</a> [ui-do]<br><a href="" http: rel="external nofollow">BBCP 2/2/2013 Urban Square 3on3 Part 6/13</a> [sawamura]<br><a href="" http: rel="external nofollow">BBCP 2/15/2013 Tachikawa Singles Part 4/5</a> [ui-do]<br><a href="" http: rel="external nofollow">BBCP 2/6/2013 Game Chariot Ranbat Part 1/2</a> [ui-do]<br><br><br>
vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballNO_2.png" alt=":NL:"><br><a href="" http: rel="external nofollow">12/23/12 BBCP Central Hachiouji vs Circus Part 2 of 2</a> [nao]<br><a href="" http: rel="external nofollow">12/23/12 BBCP Central Hachiouji vs Circus Part 2 of 2</a> [nao]<br><a href="" http: rel="external nofollow">12/23/12 BBCP Central Hachiouji vs Circus Part 1 of 2</a> [nao]<br><a href="" http: rel="external nofollow">BBCP 12/30/2012 Kanasugi Chariot Tournament Part 1/3</a> [ui-do]<br><a href="" http: rel="external nofollow">12/31/12 BBCP Kakario Sanshou Random 3on3 Part 12 of 12</a> [Henyuu]<br><a href="" http: rel="external nofollow">1/12/13 BBCP Central Hachiouji 3on3 and Casuals</a> [Myu-beru]<br><a href="" http: rel="external nofollow">3/9/13 BBCP Uma Shima Fantasy Casuals Part 2 of 16</a> [Koizumi Hanayou]<br><a href="" http: rel="external nofollow">BBCP 4/22/2013 Athena Nihonbashi 3on3 Part 1/7</a> [ikasumi]<br><a href="" http: rel="external nofollow">BBCP 4/22/2013 Athena Nihonbashi 3on3 Part 7/7</a> [ikasumi]<br><a href="" http: rel="external nofollow">BBCP 8/4/2013 Playspot Big One 4on4 Qualifier Part 1/9</a> [Keita]<br><a href="" http: rel="external nofollow">BBCP 8/30/2013 Tachikawa Intrasquad Part 1/4</a> [Merry]<br><br>
vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballNU.png" alt=":NU:"><br><a href="" http: rel="external nofollow">BBCP 12/28/2012 Akibahara Leisureland Casuals Part 1/2</a> [Reria]<br><a href="" http: rel="external nofollow">BBCP 12/28/2012 Akibahara Leisureland Tournament Part 1/3</a> [Reria]<br><a href="" http: rel="external nofollow">1/11/13 BBCP Spica Oomiya Minami Random 2on2 Part 3 of 3</a><br><a href="" http: rel="external nofollow">1/12/13 BBCP Nakamurabashi Casuals Part 2 of 10?</a> [Matsunaga Tsubame]<br><a href="" http: rel="external nofollow">1/12/13 BBCP Nakamurabashi Casuals Part 8 of 10?</a> [Matsunaga Tsubame]<br><a href="" http: rel="external nofollow">BBCP 4/9/2013 Mizonokuchi Taito 3on3 Part 1/5</a> [Merry]<br><a href="" https: rel="external nofollow">コーハツ　第22回ブレイブルーCP金曜大会</a> [ikasumi]<br><a href="" http: rel="external nofollow">BBCP 7/26/2013 Tachikawa 3on3 Part 5/5</a> [0]<br><a href="" http: rel="external nofollow">BBCP 9/23/2013 Athena Nipponbashi 2on2 Part 2/5</a> [Kawachi -Nagano-]<br><a href="" http: rel="external nofollow">BBCP 10/13/2013 Amipara Technoland Tournament Part 1/6</a> [Nowaccho no Deshi]<br><a href="" http: rel="external nofollow">BBCP 10/5/2013 Playland F1 Casuals Part 3/3</a> [Himekawa Yuki]<br><br><br>
vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballPT.png" alt=":PT:"><br><a href="" http: rel="external nofollow">BBCP 12/19/2012 Game Chariot - Shirou Madoushi (Platinum) VS The Bullet Army</a> [Marquee]<br><a href="" http: rel="external nofollow">BBCP 12/19/2012 Game Chariot - Shirou Madoushi (Platinum) VS The Bullet Army</a> [Keita]<br><a href="" http: rel="external nofollow">BBCP 12/19/2012 Game Chariot - Kobayashi (Bullet) VS Shirou Madoushi (Platinum)</a> [Kobayashi]<br><a href="" http: rel="external nofollow">BBCP 12/23/2012 Kanasugi Chariot Tournament Part 2/3</a> [ui-do]<br><a href="" http: rel="external nofollow">12/15 Kamikumamoto Jikamu BBCP 2on2 Part 3</a> [Takanashi]<br><a href="" http: rel="external nofollow">【五井チャリ】0428ブレイブルー 固定3on3大会 優勝決定戦他</a> [Keita]<br><a href="" http: rel="external nofollow">【五井チャリ】0428ブレイブルー けいた(BU)VS 白魔導師(PL)</a> [Keita]<br><a href="" http: rel="external nofollow">BBCP 7/26/2013 Tachikawa 3on3 Part 3/5</a> [Merry]<br><br><br><br>
vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRC.png" alt=":RA:"><br><a href="" http: rel="external nofollow">BBCP 12/5/2012 Game Chariot - Uido (Bullet) VS The World Part 2/2</a> [ui-do]<br><a href="" http: rel="external nofollow">BBCP 12/21/2012 Chiba Felicidad Tournament</a> [Owa wo]<br><a href="" http: rel="external nofollow">1/12/13 BBCP Central Hachiouji 3on3 and Casuals</a> [Myu-beru]<br><a href="" http: rel="external nofollow">1/14/13 BBCP Kawagoe MAGMAX Singles Part 1 of 3</a> [Rigein]<br><a href="" http: rel="external nofollow">130129 a-cho BLAZBLUE CHRONOPHANTASAMA録画対戦会 無差別台</a> [Jarrett]<br><a href="" http: rel="external nofollow">130129 a-cho BLAZBLUE CHRONOPHANTASAMA録画対戦会 無差別台</a> [Jarrett]<br><a href="" http: rel="external nofollow">BBCP 1/19/2013 Game Chariot - Kaqn (Bullet) VS Ao Kinoko (Rachel)</a> [Kaqn]<br><a href="" http: rel="external nofollow">2/4/13 BBCP Mikado Ranbat Random 2on2 Part 4 of 8</a><br><a href="" https: rel="external nofollow">130730 a-cho BLAZBLUE CHRONOPHANTASMA 録画対戦会</a> [N-Otoko]<br><a href="" http: rel="external nofollow">BBCP 10/6/2013 Urban Square Teams Part 3/7</a> [boku wa Kitanai Makoto]<br><br>
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vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRE.png" alt=":RE:"><br><a href="" http: rel="external nofollow">12/15 Kamikumamoto Jikamu BBCP 2on2 Part 1</a> [Takanashi]<br><a href="" http: rel="external nofollow">BBCP 12/21/2012 Akibahara Leisureland Casuals Part 1/3</a> [Mekasue]<br><a href="" http: rel="external nofollow">BBCP 12/21/2012 Akibahara Leisureland Ranbat Part 2/2</a> [Reria]<br><a href="" http: rel="external nofollow">BBCP 4/22/2013 Athena Nihonbashi 3on3 Part 1/7</a> [ikasumi]<br><a href="" http: rel="external nofollow">BBCP 4/22/2013 Athena Nihonbashi 3on3 Part 7/7</a> [ikasumi]<br><a href="" http: rel="external nofollow">20130917 a-cho BBCP録画対戦会①</a> [N-Otoko]<br><br><br>
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<a href="" http: rel="external nofollow">BBCP 7/12/2013 Tachikawa 3on3 Part 3/4</a> [Merry]<br><a href="" http: rel="external nofollow">BBCP 7/12/2013 Tachikawa 3on3 Part 4/4</a> [Merry]<br><a href="" http: rel="external nofollow">BBCP 8/9/2013 Tachikawa 3on3 Part 4/5</a> [Merry]<br><a href="" http: rel="external nofollow">BBCP 9/2/2013 Athena Nipponbashi 2on2 Part 4/6</a> [Kawachi -Nagano-]<br><br><br>
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<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Challenge Mode Combos</b></div><br><p></p><ul data-ipsBBCode-list="true"><p>
</p><li>-<br></li><p></p><p>
</p><p>
</p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Combo Videos</b></div><p>
</p><ul data-ipsBBCode-list="true"><p>
</p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Stream Archives</b></div><p>
</p><ul data-ipsBBCode-list="true"></ul><p>
[*][11/21/12] <a href="" http: rel="external nofollow">Game Carnival Bullet Archive 1</a> [Arcade Mode]</p><p>
[*][11/21/12] <a href="" https: rel="external nofollow">Game Carnival Bullet Archive 2</a> [Arcade Mode Cont.]</p><p>
</p><p></p><p>
</p></div></ul><p>
[*][11/21/12] <a href="" http: rel="external nofollow">Day 1 Bullet Combos by ゆかリンク (Yuka Rinku)</a> [Notes]</p><p>
[*][11/21/12] <a href="" http: rel="external nofollow">BBCP Bullet Basic Combo Video by スギ_vs (Sugi_vs)</a></p><p>
[*] Shiruboo combo videos (No youtube option yet)</p><p>
<a href="" http: rel="external nofollow">http://www.nicovideo.jp/watch/sm21874124</a></p><p>
<a href="" http: rel="external nofollow">http://polsy.org.uk/play/nico/?vidid=&amp;vurl=http%3A%2F%2Fwww.nicovideo.jp%2Fwatch%2Fsm21874124</a></p><p>
</p><p></p><p>
</p></div></ul></div></li></ul></li></ul>
]]></description><guid isPermaLink="false">5859</guid><pubDate>Tue, 20 Nov 2012 22:02:11 +0000</pubDate></item><item><title>[CP] Bullet Strategy Guide</title><link>https://www.forums.dustloop.com/forums/topic/6432-cp-bullet-strategy-guide/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center;"><img src="http://i200.photobucket.com/albums/aa248/SingerOfW/bulletstrategyguide_zps5d669c25.png" alt="bulletstrategyguide_zps5d669c25.png"></div><p></p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Gameplay Overview:</b></div>Bullet’s gameplan is easy to summarize: get in, level up, convert Lock-On levels into damage. As you might suspect, it’s a bit more complicated in practice, and that is mostly because of the level management. Knowing when to go for the damaging Drive combos, when to keep levels for mobility and pressure, and how to gain them, will be key to successful Bullet gameplay. Heat management is still important, but is secondary to the levels, since you’re often going to spend Heat to gain levels or to keep them for another time.</div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Basic Rundown:</b></div><p>
<strong>Basic Attacks:</strong></p><p>
</p><ul><li><strong>Anti-Airs</strong> = 6B / 623C<br></li><li><strong>Air-To-Air</strong> = j.B / j.C / j.D / j.623C<br></li><li><strong>Air-To-Ground</strong> = j.A / j.C / j.D<br></li><li><strong>Go To Pokes</strong> = (close) 5A / 2A / 5C / (mid-range) 5B / 2B<br></li><li><strong>Mix-Ups</strong> = (low) 2B / 2C / 3C / (2D) / (high) 6A / (6D) / Throw / (720A)<br></li><li><strong>Pressure</strong> = (close) 5A (+0) / 2A (+1) / 5C (+0) / (mid-range) 236[A] (+3) / 5B (-1) / lv.2+ 5D (+4~9)<br></li><li><strong>Punishes</strong> = 5C / 6C</li></ul><p></p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Neutral:</b></div><p>
<strong>Close Range:</strong></p><p>
This is the perfect range for Bullet, since you have every option available to you, including the wide array of grabs and grab-like attacks. This is not where your opponent wants to see you, so be ready for them to try and get away.</p><p>
</p><p>
If you are still at level 1, your priority here is to land a single hit. If you do, you can follow it up even with the most basic of combos and end it with 5D/j.D, getting you to level 2. Not only will that open even more options to you, but it will also keep you close to your enemy, probably even getting them closer to the corner.</p><p>
</p><p>
At level 2, there are two possible ways to make use of your position: you can go for another basic combo and get to level 3, or you can go for the damage by using the Drive follow-ups. The choice generally depends on whether or not you feel like you can get back into this range if the opponent succeeds in breaking out of your pressure. If the chances of landing good combos are few and far between, better make as much use out of them as possible. Otherwise, you can get your level 3 and prepare to dish out the damage.</p><p>
</p><p>
However, being at level 3 should not narrow your vision of the situation. It’s as obvious for the opponent as it is for you that your potential damage output is at its peak, so they are going to be much more cautious and won’t go for the risky moves: after all, all they have to do is wait for your Lock-On levels to wear off. Keep your cool, wait for them to make mistakes, and capitalize on them, but be ready to let it go if you don’t get a chance to land a combo.</p><p>
</p><p>
As you might notice, your goal in all three cases is to open up your opponent, which can be done either with the high-low mix-up or with a throw. Also note that you can only use the naked level 1 Drive at this range, and that it retains its projectile invulnerability. 5C, 2C and 3C keep you close to the opponent even while they’re blocking, and 6B and Snaphance Fist (623C) are your primary tools for dealing with jump-outs (with 6B being more rewarding on hit, but barrier-blockable).</p><p>
</p><p>
<strong>Mid-Screen Range:</strong></p><p>
Bullet still feels relatively comfortable here, but she loses some of her better pressure tools, while her opponent gets more ways to keep you away. 5B, 2B and j.B are all good pokes to use here, but overall, you have to find a way to get closer.</p><p>
</p><p>
You don’t want to be at level 1 at this range: your Drive doesn’t reach them, you don’t have enough space for Afterburner, and it’s harder to confirm into combos at max 5B range. However, this is your situation at the beginning of each round, so get used to dealing with this. Luckily, Bullet’s ground and air dashes are decent enough to approach the enemy, so use them with Flint Shooter (236A) in front of you, and you should be fine. If you decide to jump in, j.C is your go-to move. 3C works if you expect the opponent to hit buttons right away, but don’t abuse it, since it loses to pretty much anything else.</p><p>
</p><p>
At levels 2 and 3, you can use your Drive as the means of approach. You can go straight for the 2D/6D mix-up, but it’s easy to counter with various DP moves. 5D is much safer, even positive on block at levels 2 and 3, and it fulfills its purpose of getting in even if you lose a level on block. Miquelet Capture (41236C) also becomes more viable against zoners: at level 1, you throw them away even if you do land it, but at level 2, you can follow it up with Piercing Engage (236D), which leads to a proper combo with a Drive ender.</p><p>
</p><p>
There isn’t much difference between levels 2 and 3, since you can still use all the tools you have at level 2 and don’t get any more. You do get to keep a level if you lose it from a blocked Drive and get greater reward if you land it, but other than that, everything in the last paragraph applies here. It’s worth mentioning that getting Red Lock takes less time at level 3, which means that the enemy is less likely to press buttons while you’re flying at them – and if they do, you still get to hit them.</p><p>
</p><p>
<strong>Full-Screen Range:</strong></p><p>
Unsurprisingly, this is where Bullet is at her weakest: none of her attacks reach the opponent, save for a lv.3 Flint Shooter. It doesn’t have to reach the opponent to work, though: it still works as a cover for her approach, making it easier to get into the mid-range.</p><p>
</p><p>
The only important difference between Lock-On levels at this range is the speed and reach of Flint Shooter, and it’s not going to go that far if they try to snipe you, anyways. It’s more of a bonus than an important tactical advantage.</p><p>
</p><p>
Perhaps the only option that Bullet has here that’s nearly unusable at other ranges is Afterburner (214D), but the only purpose it serves is gaining levels: it doesn’t solve the problem, it just makes it slightly easier to solve. You still have to shoot your Flints and dash in, even if you’re glowing orange. For about the same reason, using OD for a quick level-up is not worth it, even at closer ranges: getting a level is as simple as landing a Drive, and OD can be used for so much more.</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Offense:</b></div><p>
Bullet may not be insanely good on the offensive, but she gets very good rewards from landing hits, which makes her pressure much scarier. Hitting them even once gets them much closer to the corner, gives you at least one Lock-On level, gains you quite a lot of Heat, and ends with knockdown, when you can restart the pressure all over again.</p><p>
</p><p>
<strong>Pressure:</strong></p><p>
Not many of Bullet’s moves are positive on block, so her blockstrings can be a bit on the short side. Her 5A is even on block, though 2A is much better as a pressure tool, being +1 on block and having the same start-up. 5C is not only even on block, but also moves you forward, allowing you to keep the blockstring going. Lastly, charged Flint Shooter (236[A]) is +3 on block, but has long start-up and pushes you a bit too far away, so you don’t see it used much outside of combos.</p><p>
</p><p>
It all gets much better when you level up and your Drive moves get safer on block. 5D’s frame advantage ranges from +4 to +9 as long as you’re not at lv.1, making it very difficult to disrespect Bullet’s pressure. Sure, you might be losing a level in the process, but it’s well worth it as long as they keep blocking. And it gets even better in OD, when you can spam your Drive for long, safe blockstrings – and deal 5-6k damage when they finally get hit.</p><p>
</p><p>
Worth mentioning is Miquelet Capture’s projectile invulnerability. If you get a good read of the opponent bursting, feel free to cancel whatever you’re doing at the moment into Miquelet: it won’t hit them, but their Burst will whiff, and you’re going to stay close to them.</p><p>
</p><p>
<strong>Mix-ups:</strong></p><p>
Outside of the usual high-low mix-up (6A as an overhead, 2B/2C/3C as lows), Bullet has access to several other mix-up variants. The first one is 2D/6D, which have ambiguous animation and some invulnerability. You can even throw 5D into the mix if the opponent tries to do something funny, like DP-ing out of the mix-up: as long as you charge your 5D, it should go through their attack and hit them square in the face.</p><p>
</p><p>
The other one is 6C, which can be cancelled into j.C for a quick overhead. If they start respecting it and block high, just land on the ground and hit them with 2B – or with 6A if they’re used to block low after your 6C. </p><p>
</p><p>
Then you have j.D, which is tailor-made for ambiguous cross-ups: just air-dash over them and press D whenever you want. It might not be effective in the corner, but it’s always a good option to consider in mid-screen.</p><p>
</p><p>
Lastly, you have Crush Trigger (a universal, but underrated option) and Serpentine Assault (720A), your command grab super. Both these options are good for opening those turtles who are too good at blocking your mix-ups, though you need Heat for both of them. Serpentine Assault also requires a buffer: any attack that can’t be jump-cancelled should work fine, but you don’t need anything besides 2B and 5C for that.</p><p>
</p><p>
<strong>Okizeme:</strong></p><p>
Charging your Drive gives you some very strong oki. Not only can you hit them even when they roll behind you or try to jump out, but you also hit them with full-body invulnerability if they mash buttons. That makes blocking the only safe oki option against a charging Bullet, and even then, you can simply cancel the Drive and go for the usual mix-ups right away – and you don’t lose a level you just got.</p><p>
</p><p>
If they don’t want to tech at all, it’s even better for Bullet – picking them off the ground with Drive gives you yet another Lock-On level, getting you to max level and making your pressure even scarier. Because of that, they will start to neutral-tech very soon, which gives you more than enough time to charge your Drive.</p><p>
</p><p>
If you end up too far from the opponent (for example, after ending the combo with Snaphance Fist or OD Rage Aggressor), you can use this opportunity for Afterburner. Depending on the range between you and the opponent and their untechable time, you might even charge it to get both Lock-On levels – something you can’t get in a combo unless you spend Heat. Otherwise, it’s always a good idea to send a Flint Shooter and get back into close range.</p><p>
</p><p>
<strong>Meter Usage:</strong></p><p>
Bullet rarely uses Heat to prolong combos because of her severe combo rate. Instead, it’s usually a good idea to simply cancel the last Drive hit of the combo and do yet another Drive, getting two Lock-On levels instead of one. Consider it an advance payment for your combo damage. Rage Aggressor (2363214C) is also a good way to end combos: its excellent hitbox allows you to link it out of pretty much anything.</p><p>
</p><p>
Perhaps the only solid way of using RC for damage is when you land a lv.2 Drive in mid-screen: when you do, you can RC the Drive and go for 6B &gt; 623C &gt; 623D out of that. Not only do you land a lv.3 Engage for tons of damage, but you can actually follow it up with a decent combo, carrying the opponent into the corner and getting back to lv. 2.</p><p>
</p><p>
Lastly, there are the big shots: Blackout and the Astral Heat, Hard Kill Bringer. The former might cost a lot, but it doesn’t seem that expensive when you’re sitting on so much Heat for the whole round. As for the AH, you can easily combo into it, so there’s no reason not to go for it when you can.</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Defense:</b></div><p>
Good news: your defensive options don’t depend on your Lock-On level. Bad news: there are not that many of them.</p><p>
</p><p>
Cutting Shear (623B) is your go-to reversal. It doesn’t lead to much damage, its hitbox is not too hot, and it can be punished just as any other DP (remember to RC it when they block it!). Still, it is invulnerable, so don’t feel bad about punishing obvious rushdown with this. It has a follow-up, Explode Engage (22D), which makes it more damaging, but it’s usually not worth spending Lock-On levels on – spending it on something like Piercing Engage will be of better use to you.</p><p>
</p><p>
Though a lot of Bullet’s moves have various amounts of invulnerability here and there, they usually take a while to come out, so you need some breathing room to go for them. If you barrier-block for long enough, you can try doing something funny, but it’s usually not worth the risk.</p><p>
</p><p>
Counter Assault is another obvious way to get out of pressure. Don’t be afraid of spending Heat on it: most of your damage doesn’t come from it, anyways.</p><p>
</p><p>
If you’ve been playing Tager, you might decide to use Serpentine Assault as a reversal, since it has a lot of invulnerability, just like Tager's GETB. However, unlike GETB, you can’t charge it, and its range is worse, so you won’t be able to punish as much stuff with it – and it’s easy enough to play around wake-up GETB already. Still, landing an Assault and kicking them into the corner feels good, especially after sitting in the corner, yourself.</p></div>
]]></description><guid isPermaLink="false">6432</guid><pubDate>Tue, 04 Jun 2013 19:57:15 +0000</pubDate></item><item><title>[CP] Bullet Data Compilation Thread</title><link>https://www.forums.dustloop.com/forums/topic/5995-cp-bullet-data-compilation-thread/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center;"><img src="http://i200.photobucket.com/albums/aa248/SingerOfW/bulletdatathread_zps107b7615.png" alt="bulletdatathread_zps107b7615.png"></div><p></p><p>
</p><p>
<strong>Welcome to the Bullet Data Compilation Thread, where Bullet's gameplay info is collected until her wiki page goes live!</strong></p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Things to do if you want to help the thread</b></div><ul><li>High-quality versions of the pictures. There are more than enough videos out, so just take some good screenshots and post them!<br></li><li>Various properties of the moves that are not mentioned here. It can be frame (dis)advantages on block, jump or special cancels, and anything that might matter in a game.<br></li><li>Any other random facts that you think should be here, but for some reason are not.</li></ul></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Overview</b></div><br>
Bullet is a member of a mercenary force who appears to be against Sector Seven. Having been raised by mercenaries since she was young, she fights from one battlefield to another.<br>
Bullet has a candid attitude and she doesn't sweat small details. She is the type to always keep a promise to someone no matter what. She is slightly ignorant of the world around her due to her upbringing in an all-male environment. <br>
Aside from the battle knowledge she's acquired, she doesn't know much. She is always ready to fight and usually applies her knowledge of the battlefield to everything. She is also aggressive, but has a 'big sis' sort of appearance.<br><br><strong>Health: 11,000</strong><br><strong>
Combo rate: 65%</strong><br><strong>
Play-style: Rushdown, Situational (dependent on Heat-Up)</strong><br><strong>
Movement Options: 1 Double Jump/Airdash, Hop-Dash</strong><br><a href="" rel="external nofollow"><strong>Palettes</strong></a><br><em>Reference palettes: Axl Low (Guilty Gear), Motoko Kusanagi (Ghost in the Shell), Azrael (BlazBlue), Yukino Mayuzumi (Persona 2)</em><br><br>
Pros:<br><ul><li>Has many different tools for any situation, including a projectile, a reversal move, and a command grab super<br></li><li>Strong pressure at close range with tight blockstrings, high/low mixups, and frame traps<br></li><li>Capable of extremely strong combos that don't require Heat<br></li><li>Drive provides good mobility to stay on your opponent for the whole match<br></li><li>Easy to learn, the combos are easy to execute<br><br>
Cons:<br><ul><li>Her dashes are short and slow without Heat-Up, making it difficult to close in on mobile characters<br></li><li>Even with the various ways of getting in, she depends on being close to the opponent, so zoners may be difficult to deal with<br></li><li>Her high-damage combos require Heat-Up which should be gained while you're at the disadvantage<br></li><li>Most of her grabs are blockable, limiting her mix-up to highs, lows, and an occasional cross-up<br></li><li>Performs poorly on the defensive, making her low health even more of a drawback</li></ul><p></p><p>
</p><p>
<strong>Example of a move info table:</strong></p><p>
[TABLE=CLASS: GRID, ALIGN: left]</p><p>
</p>Input Damage Proration 1 Proration 2<p>
[/TABLE]</p><p>
</p><p>
<strong><span style="text-decoration:underline;">Note that most info in this thread is not official and is subject to change.</span></strong></p></li></ul></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Drive: Lock-On</b></div><p>
</p><p>[*]By holding down the D button, Bullet creates a growing orange circle around her. If the opponent is inside this circle, they are "locked on" with a special crosshair. By releasing the D button, Bullet launches herself at the opponent she locked on with an attack (if she didn't lock on them, she simply cancels the stance).</p><p>
[*]If Bullet lands a hit with her Drive, she gains one level of Heat-Up. She can have up to two levels, with the first one (H1) denoted by an orange shade and the second one (H2) by a red one.</p><p>
[*]Heat-Up lasts for 600 frames; the timer resets each time she gains another level of Heat-Up. Gaining Heat-Up when you're already at H2 doesn't do anything but reset the timer.</p><p>
[*]Heat-Up has many different effects on Bullet's moves. Some moves make her lose all levels of Heat-Up she has, usually leading into a combo that lets her regain at least one.</p><p>
[*]Being in the Heat-Up state makes Bullet's ground and aerial dashes faster and cover more distance. It also makes the circle produced by the Drive larger.</p><p>
[*]If Bullet doesn't land a hit with her Drive after launching herself (by getting it blocked or having the opponent dodge or stuff it), she loses a level of Heat-Up instead.</p><p>
[*]By locking on the enemy for long enough, the crosshair becomes red and makes a beeping noise. If Bullet attacks with her Drive in this state, she becomes completely invulnerable on her way to the opponent and deals more damage. The time required to get the red crosshair is reduced if Bullet is in the Heat-Up state.</p><p></p><p>
</p><p>
<img src="http://i200.photobucket.com/albums/aa248/SingerOfW/j5D.jpg" alt="j5D.jpg"></p><p>
<strong>(j)5D</strong></p><p>
[TABLE=CLASS: GRID, ALIGN: left]</p><p>
</p>(j)5D(1)30090%89%<p>
</p>(J)5D(2)700--100%<p>
</p>(j)5[D](1)70090%94%<p>
</p>(J)5[D](2)700--100%<p>
[/TABLE]</p><p>
A quick rush at the enemy followed by a dropkick. Hits mid, has fast start-up. The aerial version is exactly the same as the ground one, though it can be used in cross-ups. May be used in blockstrings since it gets safer on block with more Heat-Up, though don't forget that you lose Heat-Up if it gets blocked. Thanks to its fast start-up, often used to end combos and get Heat-Up. If the opponent doesn't recover quickly, you can even hit them with another 5D and get another Heat-Up level.  In fact, a popular way of spending Heat is going 5D &gt; RC &gt; 5D, netting you max Heat-Up in a single combo!</p><p>
</p><p>
<img src="http://i200.photobucket.com/albums/aa248/SingerOfW/2d.jpg" alt="2d.jpg"><img src="http://i200.photobucket.com/albums/aa248/SingerOfW/6d.jpg" alt="6d.jpg"></p><p>
<strong>2D, 6D</strong></p><p>
[TABLE=CLASS: GRID, ALIGN: left]</p><p>
</p>2/6D80090%89%<p>
</p>2/6[D]100090%94%<p>
[/TABLE]</p><p>
2D is a hop followed by a sweep that hits low, while 6D is an overhead swing with both fists. Both of them are punishable on block and have slow start-up, so they are used to break through the enemy's defenses instead of combos. 2D's start-up animation is similar to 6D, which makes it difficult for the opponent to react.</p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Overdrive: Heat the Beat</b></div><p>
</p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Normals</b></div><p>
<img src="http://i200.photobucket.com/albums/aa248/SingerOfW/Bullet5A_zps3ee118b1.png" alt="Bullet5A_zps3ee118b1.png"></p><p>
<strong>5A</strong></p><p>
[TABLE=CLASS: GRID, ALIGN: left]</p><p>
</p>5A 300 100% 77%<p>
[/TABLE]</p><p>
A regular standing jab, hits low enough to hit crouching opponents. Nothing interesting to say here; use it in blockstrings, to stuff slower moves, you know the drill.</p><p>
</p><p>
<img src="http://i200.photobucket.com/albums/aa248/SingerOfW/Bullet2A_zpsd66f28b8.png" alt="Bullet2A_zpsd66f28b8.png"></p><p>
<strong>2A</strong></p><p>
[TABLE=CLASS: GRID, ALIGN: left]</p><p>
</p>2A 300 100% 77%<p>
[/TABLE]</p><p>
Another no-brainer, a quick crouching jab. Doesn't hit low, so there isn't much of a difference between it and 5A.</p><p>
</p><p>
<img src="http://i200.photobucket.com/albums/aa248/SingerOfW/6a-1_zpsf406d124.jpg" alt="6a-1_zpsf406d124.jpg"></p><p>
<strong>6A</strong></p><p>
[TABLE=CLASS: GRID, ALIGN: left]</p><p>
</p>6A 800 85% 92%<p>
[/TABLE]</p><p>
An overhead elbow strike with long start-up. People tend to get hit by it more often than by some other overheads, though it might be because Bullet is a new character. Also forces crouching state on hit. It's often used in combos thanks to the fact that it ground-bounces airborne opponents. </p><p>
</p><p>
<img src="http://i200.photobucket.com/albums/aa248/SingerOfW/Bullet5B_zps99997853.png" alt="Bullet5B_zps99997853.png"></p><p>
<strong>5B</strong></p><p>
[TABLE=CLASS: GRID, ALIGN: left]</p><p>
</p>5B 700 100% 89%<p>
[/TABLE]</p><p>
A long-reaching kick with short start-up and cooldown. The main poke that has the best range out of all of Bullet's normals. Also often used in combos not only to link A and C moves together, but also to pick up the enemy after stuff like 5DD.</p><p>
</p><p>
<img src="http://i200.photobucket.com/albums/aa248/SingerOfW/Bullet2B_zps764caf15.png" alt="Bullet2B_zps764caf15.png"></p><p>
<strong>2B</strong></p><p>
[TABLE=CLASS: GRID, ALIGN: left]</p><p>
</p>2B 500 90% 85%<p>
[/TABLE]</p><p>
Bullet stretches her leg forward and hits low. The fastest of Bullet's low-hitting attacks, which means that this is the main move to use in blockstrings if you are going for the high-low mixup. </p><p>
</p><p>
<img src="http://i200.photobucket.com/albums/aa248/SingerOfW/Bullet6B_zps4c772e59.png" alt="Bullet6B_zps4c772e59.png"></p><p>
<strong>6B</strong></p><p>
[TABLE=CLASS: GRID, ALIGN: left]</p><p>
</p>6B 700 90% 89%<p>
[/TABLE]</p><p>
An upward kick. A great anti-air move which has  head invisibility. Its horizontal reach is deceptively wide, too. Also often used to (re-)launch the enemy mid-combo.</p><p>
It is also the animation of Counter-Assault.</p><p>
</p><p>
<img src="http://i200.photobucket.com/albums/aa248/SingerOfW/5c.jpg" alt="5c.jpg"></p><p>
<strong>5C</strong></p><p>
[TABLE=CLASS: GRID, ALIGN: left]</p><p>
</p>5C 800 100% 92%<p>
[/TABLE]</p><p>
A fiery body blow which gives Bullet some forward momentum. Fatal Counter. Its cooldown is long (though it seems to be advantegeous on block?), but its start-up is good enough to link from 2B. Has projectile properties, so be careful of Hakumen, Tager and stuff like that.</p><p>
</p><p>
<img src="http://i200.photobucket.com/albums/aa248/SingerOfW/2C.jpg" alt="2C.jpg"></p><p>
<strong>2C</strong></p><p>
[TABLE=CLASS: GRID, ALIGN: left]</p><p>
</p>2C(1) 400 90% 92%<p>
</p>2C(1) 400 90% 89%<p>
[/TABLE]</p><p>
Bullet swings her leg for two low hits. Gives forward momentum. A bit clunky to use in neutral game, but it can be Drive-canceled, which makes it very important for combos.</p><p>
</p><p>
<img src="http://i200.photobucket.com/albums/aa248/SingerOfW/6c-1_zps3dc2faf6.jpg" alt="6c-1_zps3dc2faf6.jpg"></p><p>
<strong>6C</strong></p><p>
[TABLE=CLASS: GRID, ALIGN: left]</p><p>
</p>6C 1100 90% 92%<p>
[/TABLE]</p><p>
A running knee strike, can be jump-cancelled. Fatal Counter. The enemy becomes airborne on hit, while Bullet becomes airborne on block, as well. Can be special-cancelled, usually into Overdrive. Can be used as a mix-up tool with j.C: the opponent either blocks j.C high or you land and hit them low with 2B.</p><p>
</p><p>
<img src="http://i200.photobucket.com/albums/aa248/SingerOfW/3C.jpg" alt="3C.jpg"></p><p>
<strong>3C</strong></p><p>
[TABLE=CLASS: GRID, ALIGN: left]</p><p>
</p>3C 700 95% 89%<p>
[/TABLE]</p><p>
A sweep after a forward roll. Comes out late, but low-profiles many moves. It doesn't have any invincibility, though. Can be special-cancelled, so using it in combos with Miquelet Capture is not a bad idea.</p><p>
</p><p>
<img src="http://i200.photobucket.com/albums/aa248/SingerOfW/BulletjA_zpsa1787299.png" alt="BulletjA_zpsa1787299.png"></p><p>
<strong>j.A</strong></p><p>
[TABLE=CLASS: GRID, ALIGN: left]</p><p>
</p>j.A 300 80% 86%<p>
[/TABLE]</p><p>
An air punch. The angle is a bit lower than Ragna's jA. Bullet doesn't spend that much time in mid-air, so it doesn't get used that often.</p><p>
</p><p>
<img src="http://i200.photobucket.com/albums/aa248/SingerOfW/BulletjB_zpsceaeca9c.png" alt="BulletjB_zpsceaeca9c.png"></p><p>
<strong>j.B</strong></p><p>
[TABLE=CLASS: GRID, ALIGN: left]</p><p>
</p>j.B 500 100% 80%<p>
[/TABLE]</p><p>
A horizontal aerial kick. Again, Bullet rarely needs to perform air-to-air attacks. At least it's good at what it does, being fast and having good reach. Used in combos, though some people opt for only using j.C.</p><p>
</p><p>
<img src="http://i200.photobucket.com/albums/aa248/SingerOfW/BulletjC_zps46233d22.png" alt="BulletjC_zps46233d22.png"></p><p>
<strong>j.C</strong></p><p>
[TABLE=CLASS: GRID, ALIGN: left]</p><p>
</p>j.C 700 100% 80%<p>
[/TABLE]</p><p>
A downward kick. Relatively slow start-up, but floor-bounces on counter-hit. The best of Bullet's aerial moves, j.C has great hitbox, good damage, nice combos on counter-hit, and of course, it's an overhead. Whatever you want your aerial moves to have, j.C got it.</p><p>
</p><p>
<img src="http://i200.photobucket.com/albums/aa248/SingerOfW/bc-1_zps151a4ddd.jpg" alt="bc-1_zps151a4ddd.jpg"></p><p>
<strong>Forward throw</strong></p><p>
[TABLE=CLASS: GRID, ALIGN: left]</p><p>
</p>(6)B+C 1400 (fixed) 100% 60%<p>
[/TABLE]</p><p>
Bullet grabs the opponent with both feet and throws them forward, causing wall bounce mid-screen. To combo after this throw, it's recommended to pick them up with 5B after a dash.</p><p>
</p><p>
<img src="http://i200.photobucket.com/albums/aa248/SingerOfW/4bc-1_zpsfc17a1e7.jpg" alt="4bc-1_zpsfc17a1e7.jpg"></p><p>
<strong>Backward throw</strong></p><p>
[TABLE=CLASS: GRID, ALIGN: left]</p><p>
</p>4B+C 1400 (fixed) 100% 60%<p>
[/TABLE]</p><p>
Bullet grabs the opponent with both feet and flips them backward, knocking them down. Can be special-cancelled, so charged Flint Shooter is often used to lift them from the ground and proceed with a combo.</p><p>
</p><p>
<strong>Air throw</strong></p><p>
[TABLE=CLASS: GRID, ALIGN: left]</p><p>
</p>j.B+C 1400 (fixed) 100% 60%<p>
[/TABLE]</p><p>
Bullet grabs the enemy and throws them forward, causing wall-bounce mid-screen. There's usually enough time to land and pick them up with 6B.</p><p>
</p><p>
<img src="http://i200.photobucket.com/albums/aa248/SingerOfW/crushtrigger.jpg" alt="crushtrigger.jpg"></p><p>
<strong>Crush Trigger</strong></p><p>
[TABLE=CLASS: GRID, ALIGN: left]</p><p>
</p>A+B 1000 80% 100% (100% minimum damage)<p>
[/TABLE]</p><p>
Bullet blasts the enemy with fire from her glove. As all other Crush Triggers, this one costs 25% Heat and breaks their guard if they don't Barrier it (in which case, it takes a great chunk of their Barrier gauge). Since Bullet's mix-up options are limited, going for Crush Trigger might be a very good idea. It's barely ever used in combos, however.</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Special Moves</b></div><p>
<img src="http://i200.photobucket.com/albums/aa248/SingerOfW/wadcutengage.jpg" alt="wadcutengage.jpg"></p><p>
<strong>Wadcut Engage</strong></p><p>
[TABLE=CLASS: GRID, ALIGN: left]</p><p>
</p>D (after D normals) (H1) 1000 -- 84%<p>
</p>D (after D normals) (H2) 3076 -- 84%<p>
[/TABLE]</p><p>
Bullet picks up the enemy from the ground and blows them away with fire. All Engage moves require Heat-Up and spend all the levels you have. Wall-bounces on H1, wall-splats on H2. If you got your opponent in the corner, it's never a bad idea to go for this follow-up, since you are guaranteed to get one level of Heat-Up back. The usual combo routes are 5DD(H1) &gt; 5B &gt; 6B and 5DD(2) &gt; 6A &gt; 236[A]. Has repeat proration, though the only way to fit two Wadcuts in a single combo is through RC or OD, anyways.</p><p>
</p><p>
<img src="http://i200.photobucket.com/albums/aa248/SingerOfW/flintshooter-1.jpg" alt="flintshooter-1.jpg"></p><p>
<strong>Flint Shooter</strong></p><p>
[TABLE=CLASS: GRID, ALIGN: left]</p><p>
</p>236A (H0) 350 100% 89%<p>
</p>236A (H1) 500 100% 89%<p>
</p>236A (H2) 700 100% 89%<p>
[/TABLE]</p><p>
Bullet shoots a fiery projectile that spins along the ground. It gets faster and travels longer distances with higher levels of Heat-Up (H0 travels about half a screen, while H2 covers the whole screen). A great way of getting in safely.</p><p>
</p><p>
<img src="http://i200.photobucket.com/albums/aa248/SingerOfW/flintshootercharged.jpg" alt="flintshootercharged.jpg"></p><p>
<strong>Flint Shooter (charged)</strong></p><p>
[TABLE=CLASS: GRID, ALIGN: left]</p><p>
</p>236[A] 1200 100% 80%<p>
[/TABLE]</p><p>
Bullet shoots at the ground, creating an explosion. Unlike the regular Flint Shooter, the charged version doesn't go anywhere, being just a simple attack with projectile properties. Its main use is picking up enemies off the ground, launching them high enough to pick up by 6B.</p><p>
</p><p>
<img src="http://i10.photobucket.com/albums/a113/bassmanjoe/cuttingshear.png" alt="cuttingshear.png"></p><p>
<strong>Cutting Shear</strong></p><p>
[TABLE=CLASS: GRID, ALIGN: left]</p><p>
</p>623B 1050 90% 75%<p>
[/TABLE]</p><p>
Bullet grabs the enemy and kicks them upwards. Is invincible on start-up, so it's almost always used as a reversal. It doesn't deal that much damage, has small range, and can be blocked, so it's not Inferno Divider-good, but pickers can't be choosers. It can be used in combos, but there are usually better moves to use instead.</p><p>
</p><p>
<img src="http://i200.photobucket.com/albums/aa248/SingerOfW/explodeengage-1_zpsd629b0d0.jpg" alt="explodeengage-1_zpsd629b0d0.jpg"></p><p>
<strong>Explode Engage</strong></p><p>
[TABLE=CLASS: GRID, ALIGN: left]</p><p>
</p>623B &gt; 22D (H1) 1600 + 100 (fixed) -- 40% (fixed damage included)<p>
</p>623B &gt; 22D (H2) 3200 + 100 -- 40% (fixed damage included)<p>
[/TABLE]</p><p>
After kicking the enemy upward with Cutting Shear, Bullet grabs them and slams them into the ground, finally thowing them behind her. All Engage moves require Heat-Up and spend all the levels you have. Can be followed up with a combo if the enemy gets thrown into the corner. Isn't worth losing Heat-Up most of the time, though landing it when you're being cornered and turning the tables feels amazing. </p><p>
</p><p>
<img src="http://i200.photobucket.com/albums/aa248/SingerOfW/miqueletcapture-1_zpse17d677a.jpg" alt="miqueletcapture-1_zpse17d677a.jpg"></p><p>
<strong>Miquelet Capture</strong></p><p>
[TABLE=CLASS: GRID, ALIGN: left]</p><p>
</p>41236C 1000 100% 70%<p>
[/TABLE]</p><p>
Bullet runs forward; when she reaches the opponent, she grabs them and throws them forward. While it's mostly used in combos thanks to its good hitbox and follow-up, it can also be used in neutral thanks to its projectile invincibility. It only covers about half a screen, so don't use it recklessly. Though if you're feeling adventurous, you can burst-bait with it, too. Don't forget that it can be blocked!</p><p>
</p><p>
<img src="http://i200.photobucket.com/albums/aa248/SingerOfW/piercingengage.jpg" alt="piercingengage.jpg"></p><p>
<strong>Piercing Engage</strong></p><p>
[TABLE=CLASS: GRID, ALIGN: left]</p><p>
</p>63214C &gt; 236D (H1) 800 -- 84%<p>
</p>63214C &gt; 236D (H2) 3694 -- 84%<p>
[/TABLE]</p><p>
Bullet shoots a long fiery beam, making the enemy bounce from the opposite wall. All Engage moves require Heat-Up and spend all the levels you have. Since it wall-bounces even with H1, this is a great follow-up to use in mid-screen combos, giving you back one level of Heat-Up and carrying the enemy into the corner.</p><p>
</p><p>
<img src="http://i200.photobucket.com/albums/aa248/SingerOfW/snaphancefist-1_zps5b025515.jpg" alt="snaphancefist-1_zps5b025515.jpg"></p><p>
<strong>Snaphance Fist</strong></p><p>
[TABLE=CLASS: GRID, ALIGN: left]</p><p>
</p>(j)623C 1700 100% 80%<p>
[/TABLE]</p><p>
Bullet hops forward for an anti-air throw. Switches sides with the opponent. Has head invincibility. Causes wall-splat in the corner. Though its use as an anti-air is questionable (6B is generally better), its corner combo potential is excellent, easily reaching 3-4k without Heat or Heat-Up.</p><p>
</p><p>
<img src="http://i200.photobucket.com/albums/aa248/SingerOfW/flechetteengage-1_zps0624af07.jpg" alt="flechetteengage-1_zps0624af07.jpg"></p><p>
<strong>Flechette Engage</strong></p><p>
[TABLE=CLASS: GRID, ALIGN: left]</p><p>
</p>(j)623C &gt; 623D (H1) 900 -- 84%<p>
</p>(j)623C &gt; 623D (H2) 3846 -- 84%<p>
[/TABLE]</p><p>
After throwing the enemy with Snaphance Fist, Bullet makes another jump and grabs them again, slamming them into the ground. All Engage moves require Heat-Up and spend all the levels you have. Gives much more punch to midscreen Snaphances, including the combos that follow after it.</p><p>
</p><p>
<img src="http://i200.photobucket.com/albums/aa248/SingerOfW/afterburner-1.jpg" alt="afterburner-1.jpg"></p><p>
<strong>Afterburner</strong></p><p>
[TABLE=CLASS: GRID, ALIGN: left]</p><p>
</p>214D / 214[D]<p>
[/TABLE]</p><p>
A power-up stance that gives one level of Heat-Up when not charged and both levels when charged. The main way of gaining Heat-Up if you can't approach the opponent. It even has projectile guard point, so it's harder for them to hit you out of it. They can still do it during the cooldown, so be careful. Some people use it after knockdown, though it's a bit risky, too.</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Distortion Drives</b></div><p>
<img src="http://i46.tinypic.com/8zmr8w.gif" alt="8zmr8w.gif"></p><p>
<strong>Rage Aggressor</strong></p><p>
[TABLE=CLASS: GRID, ALIGN: left]</p><p>
</p>2363214C<p>
[/TABLE]</p><p>
Bullet rushes forward and performs an upward kick. If it hits the opponent, she follows it with a short combo. Thanks to its good trajectory, you can end a lot of different combos with this, with the minimal damage of about 1000-1200. The OD version adds another hit that deals about 500 damage and blows the opponent away. Since the regular version leaves the enemy closer to you, you'd rather use it only if it kills them or if you are in a corner, anyways.</p><p>
</p><p>
<img src="http://i200.photobucket.com/albums/aa248/SingerOfW/serpentineassault-1_zps89fb15ec.jpg" alt="serpentineassault-1_zps89fb15ec.jpg"></p><p>
<strong>Serpentine Assault</strong></p><p>
[TABLE=CLASS: GRID, ALIGN: left]</p><p>
</p>720A<p>
[/TABLE]</p><p>
Bullet grabs the enemy and kicks them into the corner, giving them a couple of punches afterwards. The only proper command grab that Bullet has, which is surprising for a character that is built around tossing the enemy around the screen. Its range is shorter than Tager's 720C (the damage is smaller, too, of course), but you can follow it up with a combo and it carries the enemy into the corner. It is usually buffered during wake-up or OD start-up as a reversal option; other than that, 2B and 5C seem to be good, too.</p><p>
</p><p>
<img src="http://i200.photobucket.com/albums/aa248/SingerOfW/frangibleengage-1_zps0d7af0c8.jpg" alt="frangibleengage-1_zps0d7af0c8.jpg"></p><p>
<strong>Frangible Engage</strong></p><p>
[TABLE=CLASS: GRID, ALIGN: left]</p><p>
</p>720A &gt; 720D<p>
[/TABLE]</p><p>
Bullet grabs the enemy again and carries them to the center of the screen, launching them upwards. All Engage moves require Heat-Up and spend all the levels you have. The damage of this follow-up isn't that great, about 400-500, but it can still be comboed from.</p><p>
</p><p>
<img src="http://i200.photobucket.com/albums/aa248/SingerOfW/blackout_zpsbac605f2.jpg" alt="blackout_zpsbac605f2.jpg"></p><p>
<strong>Blackout</strong></p><p>
[TABLE=CLASS: GRID, ALIGN: left]</p><p>
</p>720A &gt; 720D &gt; 1080D<p>
[/TABLE]</p><p>
Bullet jumps over the enemy, shooting them back to the ground with a barrage from her gauntlet. Requires additional 50% of Heat. This is the follow-up that makes the whole grab deal as much damage as Tager's 720C: 5020 without OD and 5620 with OD. Since Bullet doesn't tend to spend Heat that often, it's not hard to hoard 100% of Heat to perform this, though you must still land the initial grab.</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Astral Heat</b></div><p>
<img src="http://i200.photobucket.com/albums/aa248/SingerOfW/ah.jpg" alt="ah.jpg"></p><p>
<strong>Hard Kill Bringer</strong></p><p>
[TABLE=CLASS: GRID, ALIGN: left]</p><p>
</p>632146D<p>
[/TABLE]</p><p>
Bullet strikes the enemy, shoots them thrice, mounts them, reveals a pile bunker in her gauntlets and pins them to the ground, making a huge crater. Can be comboed into, which already makes it better than many other AHs. For example, you can do it after the usual 236[A] &gt; 6A link.</p></div><p>[*]After using Overdrive, Bullet immediately gains a single level of Heat-Up.</p><p>
[*]During Overdrive, Bullet does not lose any levels of Heat-Up, whether the opponent blocks your D attacks or you use the D follow-ups of special moves.</p><p>
[*]After leaving the Overdrive state, Bullet retains the Heat-Up level she gained while entering it.</p><p>
[*]The Heat-Up timer freezes while in Overdrive, and resets after Bullet leaves the Overdrive state.</p><p></p><p>
</p><p>
Bullet's Overdrive can be used in many different ways. You can use it for extremely dangerous unburstable combos, even entering it mid-combo. You can use it at the beginning of the match to get yourself a guaranteed Heat-Up level (for example, if you expect your opponent to outrun you). Lastly, you may use it as an impromptu reversal, perhaps even buffering 720A during its start-up animation.</p><p>
</p></div></div>
]]></description><guid isPermaLink="false">5995</guid><pubDate>Fri, 21 Dec 2012 16:32:38 +0000</pubDate></item></channel></rss>
