<?xml version="1.0"?>
<rss version="2.0"><channel><title>Azrael Matchups Latest Topics</title><link>https://www.forums.dustloop.com/forums/forum/241-azrael-matchups/</link><description>Azrael Matchups Latest Topics</description><language>en</language><item><title>[CP] Azrael vs. Platinum Match-up Discussion</title><link>https://www.forums.dustloop.com/forums/topic/7231-cp-azrael-vs-platinum-match-up-discussion/</link><description><![CDATA[
<p><strong>Discussion about the Platinum match-up goes here.</strong></p><p>
</p><p>
<em>First post may be edited as important information arises. If any information seems wrong please feel free to correct it, hopefully with actual proof / examples. Anyone is free to post info as long as it is constructive and helps with the discussion of the match-up.</em></p><p>
</p><p>
</p><ul><li>Will post info later.<br></li></ul><p></p><p>
</p><p>
<strong>Notable Matches: </strong></p><p>
<a href="" rel="external nofollow">Zekuso (AZ) vs. Platinum</a></p><p>
<a href="" rel="external nofollow">Katsuo (AZ) vs. Maven (PL) *3</a></p><p>
<a href="" rel="external nofollow">Senchou (AZ) vs. Furuchoko (PL) </a></p><p>
<a href="" rel="external nofollow">Yumekami (PL) vs. Dogura (AZ)</a></p>
]]></description><guid isPermaLink="false">7231</guid><pubDate>Tue, 22 Oct 2013 23:53:41 +0000</pubDate></item><item><title>[CP] Azrael vs. Tager Match-up Discussion</title><link>https://www.forums.dustloop.com/forums/topic/7237-cp-azrael-vs-tager-match-up-discussion/</link><description><![CDATA[
<p><strong>Discussion about the Tager match-up goes here.</strong></p><p>
</p><p>
<em>Anyone is free to post info as long as it is constructive and helps with the discussion of the match-up.</em></p><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote"><div><p>
<strong>From jp Azrael Wiki / jbbs: Huge thanks to hakimiru for the major translation work!</strong></p><p>
</p><p>
</p><p>
<strong>Match start -</strong></p><p>
Backstep is a reliable opener, I think. 5C is tempting but it's a guaranteed ch if they forward jump, so it's better to get some distance first and retreat to the max range of 5C.</p><p>
</p><p>
From here, Tager will slowly but steadily approach with walking and forward JC. If you see forward JC, use 2C, since it's sort of hard to AA with 5A like you can for other characters. 2C can be hit-confirmed into 6D/3D, etc. Going too far in is very dangerous. It should be fine though, since it's not too hard to confirm off of a Tager air-hit.</p><p>
</p><p>
Once you've applied a weak point, be sure to properly meaty 5A on their emergency techs. If you're on-point with beating out their backsteps and A Drivers and can force them to block, a lot more options open up.</p><p>
If they create some distance with backroll, etc, there's no need to overextend yourself to chase.</p><p>
Going in with low airdash JB, etc, will lead to you getting AAed with 2A, so it's best to just zone and initiate with 5C.</p><p>
If they manage to get you to block a 6C, it becomes a yomi match from there.</p><p>
Their main options are pretty much just A Driver or GETB. Collider can probably be beaten out with a rising JA, but backstep is the option with the least risk.</p><p>
Tager's moves generally have long recovery times, so I think it's best to bait his actions and punish with 5C.</p><p>
If you see them do 6A or 2D/5D etc, you can backstep it for an easy 5C&gt;Gustaf&gt;rc&gt;3C etc. punish.</p><p>
</p><p>
<strong>Defending -</strong></p><p>
If you've made some sort of mistake and Tager is on the offensive, 5C doesn't chain into anything seamlessly, so you can backstep for free if you block one.</p><p>
When magnetized, Tagers options after 5C are mainly 2D, 5D, and 6A.</p><p>
Blocking 2D puts you in a heavily disadvantageous situation, so you'll want to dodge it with backstep. They're in crouching state on whiff, allowing you to go into full combo with 5B&gt;3C&gt;Dump&gt;~</p><p>
If you block a 5D, they're likely to do B Sledge, or A Sledge if you're close.</p><p>
IBing the first hit guarantees you a ch to Hammer with 5A, so aim for that.</p><p>
They can continue their blockstring with Sledge&gt;rc&gt;5B if they have meter, so be sure to check.</p><p>
</p><p>
<strong>Getting hit with Gadget Finger -</strong></p><p>
Their only punish for our backstep is Driver, so we can get away after a Gadget easier than most.</p><p>
Driver is a high-risk move due to how open it leaves them on whiff, so it's not something they'll throw out that often. Running away with backstep is probably the main option you'll be using.</p><p>
Pressing up right after the backstep gives you a free combo if their throw comes out late, so that might be best.</p><p>
</p><p>
<strong>After blocking a Wheel -</strong></p><p>
On ground block: CA</p><p>
On air block: jump cancel. If you're out of air options, land&gt;Growler</p><p>
</p><p>
Things get pretty messy if you end up blocking a 6A or 2D, so be sure to counter them with backstep!</p><p>
Sorry for the length. </p><p>
</p></div></blockquote><p>
</p><p>
<strong>Notable Matches: </strong></p><p>
<em>(these are only recent matches, not necessarily notable)</em></p><p>
[10/06/13] Tager vs. dinbra = <a href="" rel="external nofollow">http://youtu.be/98nyWmkEWDY?t=5m44s</a> </p><p>
[10/04/13] Mato vs. Tager = <a href="" rel="external nofollow">http://youtu.be/o4MVH4Wm3FA?t=11m7s</a> </p><p>
[09/14/13] Tahichi (Azrael) VS Tager = <a href="" rel="external nofollow">http://youtu.be/CCy9-_vBLL4?t=8m48s</a> </p><p>
[08/18/13] Default Azrael vs. Tager = <a href="" rel="external nofollow">http://youtu.be/f04PUSVbZmE?t=35m33s</a></p><p>
[08/18/13] Tager vs. 11th Dan Kamina Azrael = <a href="" rel="external nofollow">http://youtu.be/txksQ8f8apc?t=2m48s</a></p>
]]></description><guid isPermaLink="false">7237</guid><pubDate>Wed, 23 Oct 2013 00:12:22 +0000</pubDate></item><item><title>[CP] Azrael vs. Hazama Match-up Discussion</title><link>https://www.forums.dustloop.com/forums/topic/7219-cp-azrael-vs-hazama-match-up-discussion/</link><description><![CDATA[
<p><strong>Discussion about the Hazama match-up goes here.</strong></p><p>
</p><p>
<em>First post may be edited as important information arises. If any information seems wrong please feel free to correct it, hopefully with actual proof / examples. Anyone is free to post info as long as it is constructive and helps with the discussion of the match-up.</em></p><p>
</p><p>
</p><ul><li>Will post info later.<br></li></ul><p></p><p>
</p><p>
<strong>Notable Matches: </strong></p><p>
<a href="" rel="external nofollow">Dogura (AZ) vs. Udon (HZ)</a></p><p>
<a href="" rel="external nofollow">Hazama vs. Tahichi (AZ)</a></p><p>
<a href="" rel="external nofollow">Yuuki (HZ) vs. Yubou (AZ) Set</a></p>
]]></description><guid isPermaLink="false">7219</guid><pubDate>Tue, 22 Oct 2013 20:43:26 +0000</pubDate></item><item><title>[CP] Azrael vs. Jin Match-up Discussion</title><link>https://www.forums.dustloop.com/forums/topic/7221-cp-azrael-vs-jin-match-up-discussion/</link><description><![CDATA[
<p><strong>Discussion about the Jin match-up goes here.</strong></p><p>
</p><p>
<em>First post may be edited as important information arises. If any information seems wrong please feel free to correct it, hopefully with actual proof / examples. Anyone is free to post info as long as it is constructive and helps with the discussion of the match-up.</em></p><p>
</p><p>
</p><ul><li>Will post info later.<br></li></ul><p></p><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote"><div><p>
<strong>From jp Azrael Wiki</strong></p><p>
起き攻めは5A、2Aを重ねれば裂氷を詐欺れる。</p><p>
</p><p>
対空大事。安易な飛びは通さない。逃がさない。地上戦は決して無理せずじりじりと。</p><p>
</p><p>
</p><p>
-C系統が強いので、うかつに飛んじゃいけない。</p><p>
-歩き、ステップなどでラインをあげてく</p><p>
-じれて飛んできたら5A、2Cなどで迎撃。</p><p>
</p><p>
(発生前に空ダJ2Cとかに潰される事が多いので、6Bはあまり機能しない？)</p><p>
</p><p>
-高めの空ダは空投げしたい。最低でもJAはガードさせる</p><p>
-中距離になるとジンは5C、2Dを振りはじめるはず</p><p>
-C系統にグスタフで差し返したいが、2Dがあるので無理はしない</p><p>
-2Dはしっかり直ガ</p><p>
-見えるなら2Dをグロウラーで吸うのもあり。ただスカると手痛いコンボをくらうのでご利用は計画的に。</p><p>
</p><p>
<strong>Need a proper translation.</strong></p><p>
</p></div></blockquote><p>
</p><p>
</p><p>
<strong>Notable Matches: </strong></p><p>
<a href="" rel="external nofollow">Murishin (JI) vs. Dogura (AZ)</a></p><p>
<a href="" rel="external nofollow">Tahichi (AZ) vs. Jin</a></p><p>
<a href="" rel="external nofollow">Tahichi (AZ) vs. Jin</a></p><p>
<a href="" rel="external nofollow">Tahichi (AZ) vs. Jin</a></p><p>
<a href="" rel="external nofollow">Dogura (AZ) vs. 2 Different Jins *N</a></p>
]]></description><guid isPermaLink="false">7221</guid><pubDate>Tue, 22 Oct 2013 20:58:11 +0000</pubDate></item><item><title>[CP] Azrael vs. Carl Match-up Discussion</title><link>https://www.forums.dustloop.com/forums/topic/7217-cp-azrael-vs-carl-match-up-discussion/</link><description><![CDATA[
<p><strong>Discussion about the Carl match-up goes here.</strong></p><p>
</p><p>
<em>First post may be edited as important information arises. If any information seems wrong please feel free to correct it, hopefully with actual proof / examples. Anyone is free to post info as long as it is constructive and helps with the discussion of the match-up.</em></p><p>
</p><p>
</p><ul><li>Carl's gameplan comes down to using Nirvana to land attacks or setups while putting himself in as little danger as possible.<br></li><li>Carl has low health so in theory you only need to successfully combo him about 3 times, but this is easier said than done because of needing weakpoints first AND him bursting.<br></li><li>The worst possible situation to be in is when you're sandwiched between Carl and Nirvana. Pay very close attention to where they are on the screen and try to avoid this situation whenever possible. This is made harder by the fact that Carl players will purposely do things that entice you into going after him, which in turn causes you to be put in-between them.<br></li><li>If Carl manages to confirm a combo he will either knock you down into a setup or he will reset you into even more damage. Both of these things are hard to avoid and at times unblockable.<br></li><li>For some of Carl's setups you can actually backdash through Nirvana to avoid the mixup. The Carl player could eventually adjust to this, but it is something to consider.<br></li><li>Any time Carl goes for a setup you can take a gamble by using Growler Field (214B), if you hit Carl it should work and allow you to go back to neutral, if you hit Nirvana more than likely Carl is about to hit you in return. You're taking a risk by doing this.<br></li><li>One approach to this match-up is to be more passive aggressive than you might usually be in other match-ups. This is due to the fact that any time you are trying to get in and do damage you could be putting yourself into a dangerous position, like sandwiched in-between them.<br></li><li>Being fullscreen in this match-up isn't as bad as it sounds since you are at little risk of actually being hit as Carl's only "direct" fullscreen attack is Nirvana's projectile. Unfortunately certain Nirvana attacks will cause you to have to move into a different position since they will put neutral pressure on you, which the Carl player could be looking for, thus the sandwich.<br></li><li>Be careful when attacking Nirvana as the Carl player can attack you after you do so, which is also something he could be doing on purpose to bait you into it. Nirvana's <a href="" rel="external nofollow">4D</a> has armor, do not try to hit her out of this move like you might try the others.<br></li><li>In the corner Carl may do a setup involving Nirvana's projectile+Carl throw, if you see this you can try to absorb the projectile with Growler. Growler is NOT throw invul. however so I'm not sure it will work 100% of the time, the one time I saw it "work" for Azrael the Carl player didn't go for the throw. There might be some weird frame timing if that setup truly works because if Growler absorbs the projectile first he shouldn't be able to throw Azrael since Azrael is somewhat invul. during part of the projectile absorbing.<br></li></ul><p></p><p>
</p><p>
<strong>Notable Matches: </strong></p><p>
<a href="" rel="external nofollow">Tahichi (AZ) vs. Carl</a></p><p>
<a href="" rel="external nofollow">Dio (CA) vs. Tahichi (AZ)</a></p><p>
<a href="" rel="external nofollow">Dio (CA) vs. Dogura (AZ)</a></p><p>
<a href="" rel="external nofollow">Dogura (AZ) vs. Carl *N</a></p>
]]></description><guid isPermaLink="false">7217</guid><pubDate>Tue, 22 Oct 2013 20:30:44 +0000</pubDate></item><item><title>[CP] Azrael vs. Kagura Match-up Discussion</title><link>https://www.forums.dustloop.com/forums/topic/7224-cp-azrael-vs-kagura-match-up-discussion/</link><description><![CDATA[
<p><strong>Discussion about the Kagura match-up goes here.</strong></p><p>
</p><p>
<em>First post may be edited as important information arises. If any information seems wrong please feel free to correct it, hopefully with actual proof / examples. Anyone is free to post info as long as it is constructive and helps with the discussion of the match-up.</em></p><p>
</p><p>
</p><ul><li>Will post info much later after the game is out and matches have been played.<br></li></ul><p></p><p>
</p><p>
<strong>Notable Matches: </strong></p>
]]></description><guid isPermaLink="false">7224</guid><pubDate>Tue, 22 Oct 2013 23:23:28 +0000</pubDate></item><item><title>[CP] Azrael vs. Ragna Match-up Discussion</title><link>https://www.forums.dustloop.com/forums/topic/7234-cp-azrael-vs-ragna-match-up-discussion/</link><description><![CDATA[
<p><strong>Discussion about the Ragna match-up goes here.</strong></p><p>
</p><p>
<em>First post may be edited as important information arises. If any information seems wrong please feel free to correct it, hopefully with actual proof / examples. Anyone is free to post info as long as it is constructive and helps with the discussion of the match-up.</em></p><p>
</p><p>
</p><ul><li>Will post info later.<br></li></ul><p></p><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote"><div><p>
<strong>From jp Azrael Wiki</strong></p><p>
横押し→6A </p><p>
サイズ→5B </p><p>
GH→二段目を2Aで空かせる </p><p>
6Dガード後バクステで逃げられる。</p><p>
</p><p>
</p><p>
昇竜を読んだ場合6Dからきっちり決めよう</p><p>
<strong>Need a proper translation.</strong></p><p>
</p></div></blockquote><p>
</p><p>
<strong>Notable Matches: </strong></p><p>
[09/22/13] Dogura vs. Ragna = <a href="" rel="external nofollow">http://youtu.be/RRQF9e7UdSU?t=1h38m8s</a></p><p>
[09/22/13] Senchou (Azrael) VS Ikamen (Ragna) = <a href="" rel="external nofollow">http://youtu.be/1RXe1POxh-A?t=18m8s</a> </p><p>
[09/21/13] Light Blue Azrael 13th Dan VS Kogatan (Ragna) = <a href="" rel="external nofollow">http://youtu.be/gMXAMwPTRvI?t=17m34s</a></p>
]]></description><guid isPermaLink="false">7234</guid><pubDate>Wed, 23 Oct 2013 00:04:21 +0000</pubDate></item><item><title>[CP] Azrael vs. Arakune Match-up Discussion</title><link>https://www.forums.dustloop.com/forums/topic/7212-cp-azrael-vs-arakune-match-up-discussion/</link><description><![CDATA[
<p><strong>Discussion about the Arakune match-up goes here.</strong></p><p>
</p><p>
<em>First post may be edited as important information arises. If any information seems wrong please feel free to correct it, hopefully with actual proof / examples. Anyone is free to post info as long as it is constructive and helps with the discussion of the match-up.</em></p><p>
</p><p>
</p><ul><li>Arakune's one and only objective is to get curse, which leads to massive damage, great pressure, good oki for Arakune. This is what you want to avoid at all costs.<br></li><li>Because of the above you will have to "safely" chase Arakune down without getting put into full curse mode. At times it could benefit you to go through any curse clouds if it means putting pressure on Arakune, just as long as that cloud won't immediately put you into curse mode.<br></li><li>Arakune's Overdrive provides 100% curse when curse attacks hit or 50% on block, this is very dangerous for obvious reasons. Avoid him / everything if he does it outside of combos or else you will very likely be cursed.<br></li><li>Arakune lacks any meterless reversal options, if you knock him down do your best to capitalize on it.<br></li><li>Since one of the main tools Arakune has for getting curse is the curse cloud "Zero Vector" (j.236D), Arakune players will tend to be jumping around and in the air A LOT. Take this into consideration when attacking, particularly after knockdowns.<br></li><li>Azrael can absorb Arakune's bugs with Growler Field (214B), but you have to be careful that he doesn't purposely bait you into using it.<br></li><li>Effective usage of Phalanx Cannon (236B) can be hard since Arakune is in the air a lot and there aren't many instances when it is immediately useful.<br></li><li>Bursting can be important in this match as it can prevent Arakune from getting full curse while allowing you another attempt at trying to kill him before he does.<br></li><li>Most of the time Arakune shouldn't be able to kill you through one period of curse mode.<br></li><li>Try your best to not get hit by <a href="" rel="external nofollow">j.C</a> during curse. It can be an instant overhead (and Fatal Counter) that leads to a big damage combo if it lands.<br></li></ul><p></p><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote"><div><p>
<strong>From the jp Azrael Wiki / jbbs</strong></p><p>
<em>584 ：名無しさん：2013/02/13(水) 12:58:00 ID:83HFP4AA0 アラクネ戦は空ダで追いかけるんじゃなくて、歩いたり、たまにジャンプしながらテイガーみたいにジワジワ近付くのが良いよ。無闇に空ダして近付こうとすると相手のJBとか5Cに引っ掛かって良くないけど、ゆっくり近付けばJBなんかは2Cで冷静に落とす事は可能だと思う。先端なら5Aとか5Bでも落ちた気がするけどうろ覚え。それとグスタフは中～遠距離で生で出すのは少し危ないと思う。アラクネは飛んでる時間のが長いから、その分空振る危険が高まる。確かにグスタフは近付く手段の一つではあるけど、アラクネには設置をグロウラーしつつジワジワ行く方が相手にとってもプレッシャーは大きいと思う。弾を抱えてれば設置の抑制、霧の着地硬直に刺す等、色々と便利だし。話が逸れたけど、グスタフは固めで小パン刻んだ後に暴れ潰しとして使えば良いんじゃないかな。6Dを読みきった時は振っても良いかも。そんな距離で6Dしてくれるなら嬉しいけど。ワープしたがる相手には、6Cで空中に逃げたがる所を引っ掛けるとリターンも大きいから美味しい。だから6Cは中央より端で振る方が真価を発揮すると思う。</em></p><p><em>
</em></p><p><em>
585 ：名無しさん：2013/02/13(水) 12:58:23 ID:vR9QC/B.0 &gt;&gt;573 </em></p><p><em>
ふわふわしてるとこにJCchさせて4k </em></p><p><em>
そこから起き攻めで4k </em></p><p><em>
バースト読んで、マダハイルー</em></p><p><em>
</em></p><p><em>
のワンチャン狙い</em></p><p>
</p><p>
<strong>Need proper translation.</strong></p><p>
</p><p>
</p><p>
<strong>Notable Matches: </strong></p><p>
<a href="" rel="external nofollow">Dogura (AZ) vs. Zagi (AR) Set</a></p><p>
<a href="" rel="external nofollow">Fumo (AR) vs. Tahichi (AZ)</a></p></div></blockquote>
]]></description><guid isPermaLink="false">7212</guid><pubDate>Tue, 22 Oct 2013 17:32:57 +0000</pubDate></item><item><title>[CP] Azrael vs. Litchi Match-up Discussion</title><link>https://www.forums.dustloop.com/forums/topic/7226-cp-azrael-vs-litchi-match-up-discussion/</link><description><![CDATA[
<p><strong>Discussion about the Litchi match-up goes here.</strong></p><p>
</p><p>
<em>Anyone is free to post info as long as it is constructive and helps with the discussion of the match-up.</em></p><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote"><div><p>
<strong>From jp Azrael Wiki / jbbs</strong></p><p>
551 ：名無しさん：2013/01/03(木) 16:03:07 ID:RMlxOFyIO &gt;&gt;465 </p><p>
亀だが、一通派生はガード時ライチ側が-8F程度の不利を背負う。</p><p>
</p><p>
だからジャンプバリガで様子見跳びにA派生をガードさせても美味しくない…てか、ジャ</p><p>
</p><p>
ンプバリガ確認して構えキャンセルから拒否るレベル。 </p><p>
ぶっちゃけ技振ってくれるから、GP確認派生で裏の攻撃判定が当たるだけで、ジャンプ裏</p><p>
</p><p>
周りからはジャンプ攻撃振らずに着地が正解。</p><p>
</p><p>
GP確認出来なくなると見切り発射することになる。ちなみに派生空振り時は20F以上被ch</p><p>
</p><p>
で硬直晒します。</p><p>
</p><p>
一通は確かにミドルリスクハイリターン技だけど、冷静に対応すればそこまでキツい技じ</p><p>
</p><p>
ゃないよ。 </p><p>
なんとか触りたい、アズの距離に詰めたいから手を出しちゃうのは分かるけどね。</p><p>
</p><p>
<strong>Need a proper translation.</strong></p><p>
</p></div></blockquote><p>
</p><p>
<strong>Notable Matches: </strong></p><p>
<a href="" rel="external nofollow">Tahichi (AZ) vs. Litchi</a></p><p>
<a href="" rel="external nofollow">Tahichi (AZ) vs. Litchi</a></p><p>
<a href="" rel="external nofollow">Tahichi (AZ) vs. poty (LI)</a></p><p>
<a href="" rel="external nofollow">Dogura (AZ) vs. Litchi *N</a></p><p>
<a href="" rel="external nofollow">Dogura (AZ) vs. Galileo (LI) *11</a></p>
]]></description><guid isPermaLink="false">7226</guid><pubDate>Tue, 22 Oct 2013 23:30:39 +0000</pubDate></item><item><title>[CP] Azrael vs. Bang Match-up Discussion</title><link>https://www.forums.dustloop.com/forums/topic/7215-cp-azrael-vs-bang-match-up-discussion/</link><description><![CDATA[
<p><strong>Discussion about the Bang match-up goes here.</strong></p><p>
</p><p>
<em>Anyone is free to post info as long as it is constructive and helps with the discussion of the match-up.</em></p><p>
</p><p>
</p><ul><li>Bang is a very momentum based character. If he gets in on you he's going to try and stay on top of you and try to mix you up until you die.<br></li><li>Bang doesn't really have "strong" oki tools to "force" you to block, unless he commits to using Steel Rain.<br></li><li>Bang does have strong mix-up options with multiple lows, highs, and a command grab if he does get you into a blocking situation.<br></li><li>Bang does not however get much off of regular crouching combos mid-screen or off his command grab.<br></li><li>Because Bang is a more offensive orientated character the match-up comes down to who can get the upper hand by forcing the opponent to block and getting a knock down. There would be less chasing Bang down compared to other characters since he needs to get in himself, so it is really a clash of who can win offensively at neutral.<br></li><li>All of Bang's Drives are punishable or will give the opponent (you) the advantage on block. 2D can be jump canceled or special canceled but none of those things can really harm you in most cases.<br></li><li>Bang's B-Nail know ricochets differently depending on where it hits, while D-Nails now allow him to retain momentum which means he can come in behind them easier but are no longer used in his pressure.<br></li><li>Bang has no reliable meterless anti-air, at best he will try to Air to Air you with j.A or hope to land 2D. With meter he does have "Ashura" (236236A) so pay attention to his meter, although it doesn't do much damage it can change the momentum of the match which is what Bang needs.<br></li><li>Bang has a new distortion that is a command grab which works on grounded or opponents in the air. He does however need all 4 seals for it to work. If you are on the ground and not doing anything you should be able to just jump. If you are in the air he will catch you unless you have an attack that hits behind you already out (j.B). The move becomes scary if he uses it during Overdrive.<br></li><li>Furinkazan is now Bang's Overdrive. You can expect much of the same stuff from it if you've played previous games, however each seal Bang has provides different "buffs" while he's in FRKZ. Try to not get knocked down or even put in blockstun if he is in FRKZ as it is very hard to block FRKZ mix-up and it leads to big damage.<br></li><li>Bang's 3C is a Fatal Counter, and he can get a ridiculous loop combo off it, consider bursting this if you get hit by it but not immediately.<br></li><li>Bang's Astral is UNBLOCKABLE and has full body guard point, Azrael can more than likely just back dash it on reaction. I expect that Azrael can not crouch a properly TK'd Bang Astral.<br></li><li>While Azrael could in theory absorb Bang's Nails with Growler Field (214B), because of the way they work it isn't likely to happen unless you just happened to do the move the same time he threw them out. The one exception being Steel Rain which takes forever to start-up and should be able to absorb easily.<br></li></ul><p></p><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote"><div><p>
<strong>From jbbs:</strong></p><p>
元バングで今アズ使いの俺で良ければ少し対策を書きますね。</p><p>
　</p><p>
立ち回り</p><p>
</p><p>
釘、２回空ダ等で非常に先手を取りづらい組み合わせであること知っておく。</p><p>
慣性、逃げA釘（毒）が厄介だが制限＆致命打にはあまりならないので絶対に焦らない。</p><p>
安易な低ダは危険。前ステ、前ステJC低ダ、前ステグスタフを使い分けてパターンを読まれないようにする。</p><p>
対アズでは使用頻度の低い傘、BCD釘は全てグロウラーで吸う。B釘（鋭角爆破）は遠距離or起き攻め位でしか使わないしそこまで驚異ではない。</p><p>
慣性A釘の存在でこちらの対空があまり機能しない為C釘（蜘蛛の巣）は5A、5B、5Cの後位この時はグロウラー。</p><p>
低ダからC釘が来た場合はグロウラーか見た瞬間前ステ5B〜かガード後に反撃。</p><p>
D釘は前作の様に最低空でいきなり出すことが困難な為ガト→低空ムササビ→D釘位なので是非とも吸収したい。</p><p>
アズの技空振り時やRCセットで使ってくる3Cはバッタ等で回避しそこから反撃。ガードしてもRCされたら大人しくする。</p><p>
バング側の3CはFCすると非常に危険なので安易なグロウラーは絶対ダメ。釘を読んだつもりが3Cでしたでは笑えない。</p><p>
慣性A釘はとにかく付き合わない事。その意味ではバッタが非常に大切だが飛んでばかりいると相手の低ダJBJCやB釘爆破に引っかかるのでここも注意。</p><p>
バッタ、二段ジャンプ、前ステ、前ステJ低ダ、前ステグスタフ全てを混ぜて相手に的を絞らせないように心がける。</p><p>
慣性A＞2Aの場合タイミングが合えばA釘通常喰らい後投げを入れておけば位置、距離によっては2Aを投げで潰せる時がある（あくまでも博打）</p><p>
立ち回り時でのヴァリは無意味。死ぬだけ。使うとしたら相手の緊急受身後の6D、2D、阿修羅用に。</p><p>
</p><p>
被起き攻め＆固め時（画面端）</p><p>
</p><p>
固められるのはやはり慣性A釘の存在が大きい。状況によっては低ダJBJCからかな？</p><p>
バング戦の被固め時の肝は「5Cを捌けるか」だと思っている。画面端の場合バクステはほぼ無意味。</p><p>
慣性A釘から来る崩しはガト〜5Corコマ投げの２点。固め中はこちらが暴れても勝てないと思って良いのでとにかくガード。</p><p>
基本しゃがみガードしてとにかく5Cを待つ。CAも封印。ガト〜5Cガード後のバングの行動は5C＞2C＞双（RC〜）が殆ど。</p><p>
5C2C直ガ最速スカッドで双に割り込める　ざまぁww　ガード後の双の後に相手がRC出来るかだけは必ず見て置く事。そこで攻撃食らっては意味がない。</p><p>
</p><p>
5C＞6Bあるけどこれはガトからの派生からだと距離が離れるので見切るのはまだ簡単。</p><p>
緊急受身後も同様。基本しゃがんで様子見でバクステ＆暴れ厳禁。密着5Cが来る可能性が高いのでなんとしてもガード。</p><p>
先にも書いた5C＞6B（RC低ダJB〜）が機能する距離なので5C後は6Bなのか2Cなのかを良く確認。</p><p>
固め＆受身後のバング落としは相手のゲージが50％なければ5Cを見切るための経費と割り切るのも手。</p><p>
アズの体力は高いしバングの攻めが途切れる。当然5Cをガードし続けるとコマ投げに頼ってくる。</p><p>
この時は5A＞２A＞2A＞微ダコマ投げと言った一瞬走る動作が見えるので前ジャンプで位置入れ替えで反撃したい。</p><p>
一応緊急受身後の生コマ投げの対策としてグロウラーも視野に・・・あまり使いたくはないがww</p><p>
緊急受身後にバリガ貼ってジャンプしたくなるけどそれもオススメできない。5Cで引き戻される上に2A＞2Aに引っかかる。</p><p>
固め中（5A＞2A＞2A）はバリガを使って5Cを見切りやすくする事もあり。5Cは発生が若干遅い中段ではあるけど前方向にかなり判定があるので見た瞬間すぐに立つ事が重要。</p><p>
</p><p>
アズの攻撃判定は非常に優秀ですがこれは技がかち合ったときの話なので速さと手数が多いバングには固められたら大人しくガードする事が肝要かと。</p><p>
</p><p>
過去に自分が使っていた戦法を参考に書いてみました。</p><p>
間違った所もあるかもしれませんが参考になれば幸いです。</p><p>
</p><p>
<strong>Need a proper translation.</strong></p><p>
</p></div></blockquote><p>
</p><p>
<strong>Notable Matches: </strong></p><p>
<a href="" rel="external nofollow">Tahichi (AZ) vs. Ikegami? (BA)</a></p><p>
<a href="" rel="external nofollow">Minami (BA) vs. Tochigin (AZ)</a></p><p>
<a href="" rel="external nofollow">Tochigin (AZ) vs. Peach (BA)</a></p><p>
<a href="" rel="external nofollow">Tan (BA) vs. Tahichi (AZ) *3</a></p><p>
<a href="" rel="external nofollow">Dogura (AZ) vs. Den (BA)</a></p>
]]></description><guid isPermaLink="false">7215</guid><pubDate>Tue, 22 Oct 2013 20:02:05 +0000</pubDate></item><item><title>[CP] Azrael vs. Noel Match-up Discussion</title><link>https://www.forums.dustloop.com/forums/topic/7229-cp-azrael-vs-noel-match-up-discussion/</link><description><![CDATA[
<p><strong>Discussion about the Noel match-up goes here.</strong></p><p>
</p><p>
<em>Anyone is free to post info as long as it is constructive and helps with the discussion of the match-up.</em></p><p>
</p><p>
</p><p>
<strong>Notable Matches: </strong></p><p>
[09/14/13] Noel VS Tahichi (Azrael) = <a href="" rel="external nofollow">http://youtu.be/9twDlp6jzAI?t=2m31s</a> </p><p>
[08/20/13] Mio On (NO) vs. Roriotto (AZ) = <a href="" rel="external nofollow">http://youtu.be/rfM86Bgl0wk?t=16m39s</a> </p><p>
[08/20/13] Mio On (NO) vs. Showa Tiger Mask (AZ) = <a href="" rel="external nofollow">http://youtu.be/rfM86Bgl0wk?t=11m21s</a> </p><p>
[08/20/13] Tochigin vs. Mio On (NO) = <a href="" rel="external nofollow">http://youtu.be/TKUWq2F4zY4?t=18m21s</a> </p><p>
[08/20/13] Kezia vs. Mio On (NO) = <a href="" rel="external nofollow">http://youtu.be/TKUWq2F4zY4?t=9m14s</a></p>
]]></description><guid isPermaLink="false">7229</guid><pubDate>Tue, 22 Oct 2013 23:43:57 +0000</pubDate></item><item><title>[CP] Azrael vs. Azrael Match-up Discussion</title><link>https://www.forums.dustloop.com/forums/topic/7214-cp-azrael-vs-azrael-match-up-discussion/</link><description><![CDATA[
<p><strong>Discussion about the Azrael match-up goes here.</strong></p><p>
</p><p>
<em>First post may be edited as important information arises. If any information seems wrong please feel free to correct it, hopefully with actual proof / examples. Anyone is free to post info as long as it is constructive and helps with the discussion of the match-up.</em></p><p>
</p><p>
</p><ul><li>Azrael's whole gameplan revolves around getting in, applying a weakpoint, and doing big damage by using up those weakpoints.<br></li><li>Because of the above, you and your opponent both need multiple chances to attack each other to get any substantial damage.<br></li><li>Knowing the above makes it easier to know when to Burst, since it would be effective to burst when:<br>
1) It prevents him from gaining any weakpoints.<br>
2) He uses up meter and/or a weakpoint within the combo, possibly for a high damage combo.<br><em>Ex. Bursting Valiant combos, more so if he had to Rapid Cancel to go into it.</em><br></li><li>If the Azrael player is trying to be cute by doing Hornet or Valiant outside of combos just block and punish for massive damage, they are very - on block.<br></li><li>Azrael has a very good back dash which is hard to punish in most cases and can get out of Azrael's own basic pressure easily. If you expect him to back dash, consider using Gustaf (236A) or 6C to possibly catch him or to put pressure on again.<br></li><li>Azrael has a meterless reversal with Growler Field (214B), it is very punishable on block and you can also throw him out of it. Scud Punishment (214214D) can also be a reversal sometimes but it isn't as effective and is still hugely punishable on block.<br></li><li>5BB, 6C, Gustaf (236A), and Sentinel Dump (623C) are notable moves that are + on block, do not try to press a button after them.<br></li><li>There is always a chance Azrael will do a cross-through mixup with his forward dash, keep it in mind. Throws should be able to catch him out of it.<br></li><li>"No Teching / Late Teching" against Azrael can be dangerous because it might allow him to get an additional weakpoint or a weakpoint in general which means his next combo will do big damage.<br></li><li>Azrael's dive kick, j.2C, can not be combo'd after on raw hit so make sure to tech or else he'll get free damage + weakpoint.<br></li><li>Azrael can EASILY combo into his Astral Heat (632146C) and it can be used as a reversal, be careful.<br></li></ul><p></p><p>
</p><p>
<strong>Notable Matches: </strong></p><p>
<a href="" rel="external nofollow">Fenrich vs. Dogura FT5</a></p><p>
<a href="" rel="external nofollow">Senchou vs. Dogura</a></p><p>
<a href="" rel="external nofollow">2nd Azrael Mirrors 2on2 Tournament Playlist</a></p>
]]></description><guid isPermaLink="false">7214</guid><pubDate>Tue, 22 Oct 2013 19:16:21 +0000</pubDate></item><item><title>[CP] Azrael vs. Nu Match-up Discussion</title><link>https://www.forums.dustloop.com/forums/topic/7230-cp-azrael-vs-nu-match-up-discussion/</link><description><![CDATA[
<p><strong>Discussion about the Nu match-up goes here.</strong></p><p>
</p><p>
<em>First post may be edited as important information arises. If any information seems wrong please feel free to correct it, hopefully with actual proof / examples. Anyone is free to post info as long as it is constructive and helps with the discussion of the match-up.</em></p><p>
</p><p>
</p><ul><li>Will post info later.<br></li></ul><p></p><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote"><div><p>
<strong>From jp Azrael wiki / jbbs</strong></p><p>
629 ：名無しさん：2013/02/15(金) 15:24:42 ID:DpLgTvG60 CPから始めてアズラエル使ってるんですけどν-13がきついです。</p><p>
</p><p>
友達はバリガ張りながらHJすればいいよって言ってるんですけど他にこれをしておけ！みたいなのはありますか？</p><p>
</p><p>
630 ：名無しさん：2013/02/15(金) 16:11:52 ID:7SRJf7.o0 ODBHSぶっぱ</p><p>
</p><p>
631 ：名無しさん：2013/02/15(金) 16:47:40 ID:KoBkLoZA0 基本は初心者スレ漁ってね。 </p><p>
アズラエルが出来ることとして、スパイクやチェイサーはグロウラーで出来るだけ取る。 </p><p>
D技はOD暗転時に発生するくらいならBHS確定だから、なんか見えたらODって選択肢はアリ。 </p><p>
キャノンやBHS持ってるだけで強みになるから、その辺狙って地上歩きメインで立ち回るといいのでは？</p><p>
</p><p>
632 ：名無しさん：2013/02/15(金) 18:32:09 ID:ku.j8m4I0 6d牽制読んで前ステグスタフ。 </p><p>
触った後こっち有利だったらニューはよくバクステ擦るからグスタフ。 </p><p>
グスタフ通常ガード確認グスタフとか割りと通る。</p><p>
<strong>Need a proper translation.</strong></p><p>
</p></div></blockquote><p>
</p><p>
</p><p>
<strong>Notable Matches: </strong></p><p>
[09/25/13] Yoshiki (NU) vs. Shuushi (AZ) = <a href="" rel="external nofollow">http://youtu.be/Yi_LhtmMhr4?t=3m48s</a> </p><p>
[09/07/13] Nu vs. Shiroma = <a href="" rel="external nofollow">http://youtu.be/AuyPLvD3240?t=6m56s</a></p><p>
<a href="" rel="external nofollow">Dogura (AZ) vs. Nu</a></p><p>
<a href="" rel="external nofollow">Dogura (AZ) vs. Nu</a></p>
]]></description><guid isPermaLink="false">7230</guid><pubDate>Tue, 22 Oct 2013 23:47:58 +0000</pubDate></item><item><title>[CP] Azrael vs. Terumi Match-up Discussion</title><link>https://www.forums.dustloop.com/forums/topic/8040-cp-azrael-vs-terumi-match-up-discussion/</link><description><![CDATA[
<p><strong>Discussion about the Terumi match-up goes here.</strong></p><p>
</p><p>
<em>Anyone is free to post info as long as it is constructive and helps with the discussion of the match-up.</em></p><p>
</p><p>
<strong>Notable Matches:</strong></p><p>
-</p>
]]></description><guid isPermaLink="false">8040</guid><pubDate>Mon, 09 Dec 2013 00:53:44 +0000</pubDate></item><item><title>[CP] Azrael vs. Bullet Match-up Discussion</title><link>https://www.forums.dustloop.com/forums/topic/7216-cp-azrael-vs-bullet-match-up-discussion/</link><description><![CDATA[
<p><strong>Discussion about the Bullet match-up goes here.</strong></p><p>
</p><p>
<em>First post may be edited as important information arises. If any information seems wrong please feel free to correct it, hopefully with actual proof / examples. Anyone is free to post info as long as it is constructive and helps with the discussion of the match-up.</em></p><p>
</p><p>
</p><ul><li>Will post info later.<br></li></ul><p></p><p>
</p><p>
<strong>Notable Matches: </strong></p><p>
<a href="" rel="external nofollow">Tahichi (AZ) vs. Bullet</a></p><p>
<a href="" rel="external nofollow">MC (BU) vs. 10th Dan Azrael *3</a></p><p>
<a href="" rel="external nofollow">Shirou Madoushi(AZ) VS MC (BU) *4</a></p>
]]></description><guid isPermaLink="false">7216</guid><pubDate>Tue, 22 Oct 2013 20:25:08 +0000</pubDate></item><item><title>[CP] Azrael vs. Mu Match-up Discussion</title><link>https://www.forums.dustloop.com/forums/topic/7228-cp-azrael-vs-mu-match-up-discussion/</link><description><![CDATA[
<p><strong>Discussion about the Mu match-up goes here.</strong></p><p>
</p><p>
<em>First post may be edited as important information arises. If any information seems wrong please feel free to correct it, hopefully with actual proof / examples. Anyone is free to post info as long as it is constructive and helps with the discussion of the match-up.</em></p><p>
</p><p>
</p><ul><li>Will post info later.<br></li></ul><p></p><p>
</p><p>
<strong>Notable Matches: </strong></p><p>
<a href="" rel="external nofollow">Dogura (AZ) vs. H.H (MU)</a></p><p>
<a href="" rel="external nofollow">Mu vs. Tahichi (AZ) *4</a></p><p>
<a href="" rel="external nofollow">Mu vs. Tahichi (AZ) *3</a></p><p>
<a href="" rel="external nofollow">Dogura (AZ) vs. Mu</a></p><p>
<a href="" rel="external nofollow">Tochigin (AZ) vs. Mu *N</a></p>
]]></description><guid isPermaLink="false">7228</guid><pubDate>Tue, 22 Oct 2013 23:42:03 +0000</pubDate></item><item><title>[CP] Azrael vs. Valkenhayn Match-up Discussion</title><link>https://www.forums.dustloop.com/forums/topic/7240-cp-azrael-vs-valkenhayn-match-up-discussion/</link><description><![CDATA[
<p><strong>Discussion about the Valkenhayn match-up goes here.</strong></p><p>
</p><p>
<em>First post may be edited as important information arises. If any information seems wrong please feel free to correct it, hopefully with actual proof / examples. Anyone is free to post info as long as it is constructive and helps with the discussion of the match-up.</em></p><p>
</p><p>
</p><ul><li>RIP<br></li><li>Will post info later.<br></li></ul><p></p><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote"><div><p>
<strong>From jp Azrael Wiki / jbbs:</strong></p><p>
60 ：名無しさん：2013/01/22(火) 15:22:40 ID:JH2EF8fE0 狼戦は毎日10段超えの方とや</p><p>
</p><p>
ってるので、一応気付いたことなど書き込みます</p><p>
</p><p>
まず6Aですが、全くおすすめしません。</p><p>
51に書いてあるとおり、硬直が長すぎて余裕で反撃されます。狼状態時に振るとか考え</p><p>
</p><p>
られません。 </p><p>
地上ケニに合わせると言ってる方もいますが、見てからでは無敵は間に合いません。 </p><p>
むしろ地上ケニをバンバン振ってくる狼なんていません。</p><p>
</p><p>
対空2Cも頭上を飛び越えられてBケニされるか、狼ゲージ使われて裏に周られます。硬直</p><p>
</p><p>
も長すぎるのでおすすめしません。 </p><p>
対空で恐らく一番いいのは、5Aか昇りJC持続当てでしょうが、タイミングを間違うと狼A</p><p>
</p><p>
に噛まれます。</p><p>
</p><p>
空対地でのJBなども狼Bで余裕で潰されるので控えます。 </p><p>
空ダやグスタフなどで近づく場合は必ずjccを入れましょう。 </p><p>
そもそも近づく場合は歩きでジワジワ近づくのが一番です。</p><p>
</p><p>
J2Cは相手の対空行動をずらせるので優秀ですが、相手が慣れて来たら避けられます。</p><p>
</p><p>
6Cは余裕で6Aで返されるのでまず控えます。狼状態の時はそれなりに振っていいと思いま</p><p>
</p><p>
す。 </p><p>
地上けん制は5Cが一番いいのですが、問題が一つだけあります。 </p><p>
問題とは爺6Bに潰されるということです。 </p><p>
むしろ爺側は中距離で6B振ってりゃいいというくらいまであります。 </p><p>
こちらのJBJCグスタフ5C6C全ての行動に勝つことが出来ます。 </p><p>
6Bは隙が少ないので硬直を刺すこともできません。</p><p>
</p><p>
狼ウロウロ時にBHSはNG </p><p>
避けられて6BFC&gt;アズにゃん終了のお知らせ</p><p>
</p><p>
グロウラーは狼Dから崩そうとしてきたところに割り込ませる </p><p>
相手の起き攻め狼、起き攻め6Bには絶対ヤッチャダメ</p><p>
</p><p>
勝ちパターンとしては </p><p>
ぶっぱ牽制がヒット&gt;ゲージ吐いて画面端からの起き攻め勝ちが一番多いです </p><p>
ダウンからの切り返しがないので一度ダウンをとったらチマチマ起き攻め、勝ち続けるこ</p><p>
</p><p>
とが大事 </p><p>
当たり前のことをいってますが。。。</p><p>
</p><p>
長くなりましたが、いままでのを纏めますと </p><p>
「軽く詰んでる」</p><p>
</p><p>
<strong>Need a proper translation.</strong></p><p>
</p></div></blockquote><p>
</p><p>
<strong>Notable Matches: </strong></p><p>
[09/22/13] Dogura vs. Valkenhayn = <a href="" rel="external nofollow">http://youtu.be/RRQF9e7UdSU?t=1h42m52s</a> </p><p>
[09/22/13] Dogura vs. Valkenhayn = <a href="" rel="external nofollow">http://youtu.be/RRQF9e7UdSU?t=1h25m41s</a> </p><p>
[09/22/13] Uma No Hone (Valkenhayn) VS Dogura (Azrael) = <a href="" rel="external nofollow">http://youtu.be/OTwk654qQ3s?t=24m16s</a></p><p>
[09/22/13] Uma No Hone (Valkenhayn) VS Tahichi (Azrael) = <a href="" rel="external nofollow">http://youtu.be/9Lo1sUW5l8o?t=3m17s</a> </p><p>
[09/21/13] Tahichi (AZ) vs. Valkenhayn = <a href="" rel="external nofollow">http://youtu.be/HF9yHq0767s?t=1h33m50s</a></p>
]]></description><guid isPermaLink="false">7240</guid><pubDate>Wed, 23 Oct 2013 00:21:54 +0000</pubDate></item><item><title>[CP] Azrael vs. Amane Match-up Discussion</title><link>https://www.forums.dustloop.com/forums/topic/7211-cp-azrael-vs-amane-match-up-discussion/</link><description><![CDATA[
<p><strong>Discussion about the Amane match-up goes here.</strong></p><p>
</p><p>
<em>First post may be edited as important information arises. If any information seems wrong please feel free to correct it, hopefully with actual proof / examples. Anyone is free to post info as long as it is constructive and helps with the discussion of the match-up.</em></p><p>
</p><p>
</p><ul><li>One of the major points of Amane is that he can do insane chip damage or barrier draining.<br></li><li>A lot of Amane's attacks have good range, in addition to his mobility options the fight comes down to chasing Amane down while trying to get in to avoid his ranged attacks and chip damage.<br></li><li>Amane does not have a meterless reversal, be aggressive after knockdowns.<br></li><li>Azrael can use Growler Field (214B) to absorb Amane's drill oki if they go for it and gain multiple Phalanx Cannons (236B).<br></li><li>Use any Phalanx Cannons (236B) wisely. Don't use it immediately after getting it because it is obvious, like Tager players itching to use Spark Bolt. Since Amane has a lot of long range attacks you can use it to catch him off guard or even punish them  on reaction (presumably) and combo into Black Hawk Stinger.<br></li></ul><p></p><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Eternal Blaze" data-cite="Eternal Blaze"><div>About the OP notes, his chip moves are 5D and j.D mainly, while is is true that they technically do less if you take the hit as opposed to blocking if he has lvl3, you have to keep in mind they are normals and are cancellable on hit and can go into a full combo for 5k+ if he has lvl3 so i wont advise getting purposely hit. It can be worth it if your barrier is about to run out to save it but it depends on the Amane coz if they can react faster enough and see that they 5D/j.D hit they can covert to a lot of damage. <p>
They arent cancellable on block though (which is why you see Amane usually do 5D (blocked) RC 5D again) so unless they RC you have some breathing room to backdash/jump/do whatever. Another option is to use Growler and absorb it and technically avoid both the hit and chip damage but if they bait that you're eating a hefty combo. </p><p>
</p><p>
Amane's 2A/5A have no reach so you use 5BB,5C,3C and other stuff and frametraps quite often as he cant try to "poke out" of your pressure. </p><p>
He also has no overheads aside from j.A (which sucks) so you can block low with no worries. </p><p>
</p><p>
Amane will usually throw out a 5C if he thinks you'll try to jump/IAD in and that whiffs on crouchers so you can gustaf/dash in if you bait that out. Once he notices you're crouching they'll start using 2C more and you can IAD that for a full combo, he can 5D in that range as well but you can use growler to absorb that and in that range you have more options and you're too close for his C normals to hit you.</p><p>
 so yeah its a lot of reads and baiting but its kinda tough to get in depending on the Amane's style.</p></div></blockquote><p>
</p><p>
<strong>Notable Matches: </strong></p><p>
<a href="" rel="external nofollow">Tahichi (AZ) vs. Hina (AM) FT10</a></p><p>
<a href="" rel="external nofollow">Amane vs. Dogura (AZ)</a></p>
]]></description><guid isPermaLink="false">7211</guid><pubDate>Tue, 22 Oct 2013 16:47:40 +0000</pubDate></item><item><title>[CP] Azrael vs. Relius Match-up Discussion</title><link>https://www.forums.dustloop.com/forums/topic/7235-cp-azrael-vs-relius-match-up-discussion/</link><description><![CDATA[
<p><strong>Discussion about the Relius match-up goes here.</strong></p><p>
</p><p>
<em>First post may be edited as important information arises. If any information seems wrong please feel free to correct it, hopefully with actual proof / examples. Anyone is free to post info as long as it is constructive and helps with the discussion of the match-up.</em></p><p>
</p><p>
</p><ul><li>Will post info later.<br></li></ul><p></p><p>
</p><p>
<strong>Notable Matches: </strong></p><p>
[09/22/13] Tahichi vs. Relius = <a href="" rel="external nofollow">http://youtu.be/-M3YGAF38UE?t=1h4m3s</a> </p><p>
[09/22/13] Tahichi vs. Relius*3 = <a href="" rel="external nofollow">http://youtu.be/-M3YGAF38UE?t=40m38s</a> </p><p>
[09/22/13] Tahichi vs. Relius*2 = <a href="" rel="external nofollow">http://youtu.be/-M3YGAF38UE?t=27m54s</a> </p><p>
[09/22/13] Tahichi vs. Relius = <a href="" rel="external nofollow">http://youtu.be/-M3YGAF38UE?t=16m13s</a> </p><p>
[09/21/13] Tahichi vs. Relius = <a href="" rel="external nofollow">http://youtu.be/HF9yHq0767s?t=1h35m56s</a> </p><p>
[09/14/13] Tahichi vs. Relius = <a href="" rel="external nofollow">http://youtu.be/n4dln6fNi50</a> </p><p>
[09/14/13] Tahichi vs. Relius*2 = <a href="" rel="external nofollow">http://youtu.be/FJhpB6FBH8g?t=3m31s</a> </p><p>
[09/09/13] Relius vs. Dogura = <a href="" rel="external nofollow">http://youtu.be/edMHaGJBG-A?t=27m27s</a></p>
]]></description><guid isPermaLink="false">7235</guid><pubDate>Wed, 23 Oct 2013 00:06:40 +0000</pubDate></item><item><title>[CP] Azrael vs. Tsubaki Match-up Discussion</title><link>https://www.forums.dustloop.com/forums/topic/7239-cp-azrael-vs-tsubaki-match-up-discussion/</link><description><![CDATA[
<p><strong>Discussion about the Tsubaki match-up goes here.</strong></p><p>
</p><p>
<em>First post may be edited as important information arises. If any information seems wrong please feel free to correct it, hopefully with actual proof / examples. Anyone is free to post info as long as it is constructive and helps with the discussion of the match-up.</em></p><p>
</p><p>
</p><ul><li>Will post info later.<br></li></ul><p></p><p>
</p><p>
<strong>Notable Matches: </strong></p><p>
[10/07/13] Tsubaki vs. Yubou (AZ) = <a href="" rel="external nofollow">http://youtu.be/tXqQXpi8QDw?t=8m59s</a> </p><p>
[09/14/13] Tahichi (Azrael) VS Tsubaki = <a href="" rel="external nofollow">http://youtu.be/FJhpB6FBH8g</a> </p><p>
[08/31/13] Shiro Madoushi (AZ) vs. Tsubaki = <a href="" rel="external nofollow">http://youtu.be/zWN6NM9XE-o?t=7m51s</a> </p><p>
<a href="" rel="external nofollow">Marilro/Oyasu Mingosu (Tsubaki) VS Dogura (Azrael)</a></p>
]]></description><guid isPermaLink="false">7239</guid><pubDate>Wed, 23 Oct 2013 00:19:53 +0000</pubDate></item><item><title>[CP] Azrael vs. Izayoi Match-up Discussion</title><link>https://www.forums.dustloop.com/forums/topic/7220-cp-azrael-vs-izayoi-match-up-discussion/</link><description><![CDATA[
<p><strong>Discussion about the Izayoi match-up goes here.</strong></p><p>
</p><p>
<em>First post may be edited as important information arises. If any information seems wrong please feel free to correct it, hopefully with actual proof / examples. Anyone is free to post info as long as it is constructive and helps with the discussion of the match-up.</em></p><p>
</p><p>
</p><ul><li><em>Nobody plays this character.</em><br></li><li>Will post actual info later.<br></li></ul><p></p><p>
</p><p>
<strong>Notable Matches: </strong></p><p>
<a href="" rel="external nofollow">Kaichou (IZ) vs. Tahichi (AZ)</a></p><p>
<a href="" rel="external nofollow">Kaichou (IZ) vs. Tahichi (AZ)</a></p><p>
<a href="" rel="external nofollow">Kaichou (IZ) vs. Tahichi (AZ)</a></p><p>
<a href="" rel="external nofollow">Shimotsuki (IZ) vs. Dogura (AZ)</a></p>
]]></description><guid isPermaLink="false">7220</guid><pubDate>Tue, 22 Oct 2013 20:48:19 +0000</pubDate></item><item><title>[CP] Azrael vs. Rachel Match-up Discussion</title><link>https://www.forums.dustloop.com/forums/topic/7233-cp-azrael-vs-rachel-match-up-discussion/</link><description><![CDATA[
<p><strong>Discussion about the Rachel match-up goes here.</strong></p><p>
</p><p>
<em>First post may be edited as important information arises. If any information seems wrong please feel free to correct it, hopefully with actual proof / examples. Anyone is free to post info as long as it is constructive and helps with the discussion of the match-up.</em></p><p>
</p><p>
</p><ul><li>Dogura's Nightmare.<br></li><li>Will post info later.<br></li></ul><p></p><p>
</p><p>
<strong>Notable Matches: </strong></p><p>
[09/22/13] Tahichi (AZ) vs. Rachel = <a href="" rel="external nofollow">http://youtu.be/-M3YGAF38UE?t=19m17s</a> </p><p>
[09/22/13] Dogura (AZ) vs. Tetsuwo (RC) = <a href="" rel="external nofollow">http://youtu.be/jqSodBoAEyM?t=6m30s</a> </p><p>
[09/09/13] N-Otoko (RC) vs. Dogura (AZ) = <a href="" rel="external nofollow">http://youtu.be/edMHaGJBG-A?t=34m</a> </p><p>
<a href="" rel="external nofollow">Kabaani (AZ) vs. Rachel *12</a></p><p>
<a href="" rel="external nofollow">Dogura (AZ) vs. N-Otoko (RC) *11</a></p><p>
<a href="" rel="external nofollow">Dogura (AZ) vs. N-Otoko (RC) *11</a></p>
]]></description><guid isPermaLink="false">7233</guid><pubDate>Tue, 22 Oct 2013 23:59:32 +0000</pubDate></item><item><title>[CP] Azrael vs. Kokonoe Match-up Discussion</title><link>https://www.forums.dustloop.com/forums/topic/7225-cp-azrael-vs-kokonoe-match-up-discussion/</link><description><![CDATA[
<p><strong>Discussion about the Kokonoe match-up goes here.</strong></p><p>
</p><p>
<em>Anyone is free to post info as long as it is constructive and helps with the discussion of the match-up.</em></p><p>
</p><p>
<strong>Notable Matches: </strong></p><p>
N/A</p>
]]></description><guid isPermaLink="false">7225</guid><pubDate>Tue, 22 Oct 2013 23:24:53 +0000</pubDate></item><item><title>[CP] Azrael vs. Hakumen Match-up Discussion</title><link>https://www.forums.dustloop.com/forums/topic/7218-cp-azrael-vs-hakumen-match-up-discussion/</link><description><![CDATA[
<p><strong>Discussion about the Hakumen match-up goes here.</strong></p><p>
</p><p>
<em>Anyone is free to post info as long as it is constructive and helps with the discussion of the match-up.</em></p><p>
</p><p>
<strong>Notable Matches:</strong></p><p>
<a href="" rel="external nofollow">Poropiccho (HK) vs. Dogura (AZ)</a></p><p>
<a href="" rel="external nofollow">Dogura (AZ) vs. Tenchi (HK)</a></p><p>
<a href="" rel="external nofollow">Tenchi (HK) vs. Dogura (AZ) *N</a></p><p>
<a href="" rel="external nofollow">A92 (HK) vs. Tahichi (AZ)</a></p>
]]></description><guid isPermaLink="false">7218</guid><pubDate>Tue, 22 Oct 2013 20:38:33 +0000</pubDate></item><item><title>[CP] Azrael vs. Taokaka Match-up Discussion</title><link>https://www.forums.dustloop.com/forums/topic/7238-cp-azrael-vs-taokaka-match-up-discussion/</link><description><![CDATA[
<p><strong>Discussion about the Taokaka match-up goes here.</strong></p><p>
</p><p>
<em>First post may be edited as important information arises. If any information seems wrong please feel free to correct it, hopefully with actual proof / examples. Anyone is free to post info as long as it is constructive and helps with the discussion of the match-up.</em></p><p>
</p><p>
</p><ul><li>Using Growler (214B) in this match is putting yourself at more of a risk than any other time you would use a DP. The reason is even on HIT (non-CH), Tao can tech and punish Azrael for upwards of 4.7k meterless + oki.<br></li></ul><p></p><p>
</p><p>
<strong>Notable Matches: </strong></p><p>
[09/22/13] Tahichi vs. Taokaka = <a href="" rel="external nofollow">http://youtu.be/-M3YGAF38UE?t=1h1m6s</a> </p><p>
[09/22/13] Dogura vs. Isa (TK) = <a href="" rel="external nofollow">http://youtu.be/jqSodBoAEyM?t=15m16s</a> </p><p>
[09/22/13] Senchou (Azrael) VS Isa (Taokaka) = <a href="" rel="external nofollow">http://youtu.be/aK2gwlw_mKA?t=22s</a></p><p>
[09/02/13] Matoi (TK) vs. Yubou = <a href="" rel="external nofollow">http://youtu.be/9blWPUuDKUE?t=8m20s</a> </p><p>
<a href="" rel="external nofollow">Tamai-san (TK) vs. Dogura (AZ) *11</a></p>
]]></description><guid isPermaLink="false">7238</guid><pubDate>Wed, 23 Oct 2013 00:17:19 +0000</pubDate></item></channel></rss>
