<?xml version="1.0"?>
<rss version="2.0"><channel><title>Archive Latest Topics</title><link>https://www.forums.dustloop.com/forums/forum/242-archive/</link><description>Archive Latest Topics</description><language>en</language><item><title>[CP1.1] Azrael - Video Thread</title><link>https://www.forums.dustloop.com/forums/topic/8477-cp11-azrael-video-thread/</link><description><![CDATA[
<p><img src="http://kurushii.tv/Dustloop/BBCP/Graphics/Azrael/BBCP_Header_Video_Thread.png" alt="BBCP_Header_Video_Thread.png"></p>
<p> </p>
<ul><li>If you'd like to contribute, please feel free to do so.</li>
<li>If you are helping out by posting links, please do so by going through the <a href="" rel="external nofollow">[CP] Video Posting Thread</a> and post where you left off.</li>
<li>If you would like to search for a certain players matches use Ctrl+F then type in the player's name to find their matches.</li>
<li>Players who have been inactive for 2 months or more (on their profile) will be grayed out.</li>
<li>Old posts will be deleted as the Video List is updated.</li>
<li>Videos in the list will be removed after a few months unless the character only has a few matches anyway or it is of one of the top players.</li>
<li>Please refrain from going off topic in this thread. This thread is for posting of videos only. Please take all video discussion to the <a href="" rel="external nofollow">Azrael Gameplay Discussion thread = HERE</a><br><br><strong><em>*Special thanks to Kurushii for the template, and jourdal/pktazn/and all other uploaders*</em></strong><br><br><strong><em>Thanks to these contributors so far: MikelAL93, Bedsheets, milesw, BladeOfJustice7, Kurushii, helix, Kiba, Surf, samthegreat, AMB Bakery, Koopa_Klawz, and LegendaryRath</em></strong>
</li></ul><p> </p>
<p><strong><span>Video List updated as of -&gt; <a href="" rel="external nofollow">03/24/13</a></span></strong><br><br><br><br><strong><span>Player List Updated as of 12/23/13</span></strong></p><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i>]<br><img src="http://i.imgur.com/gLIOapZ.gif" alt="gLIOapZ.gif"> = Won Arc Revo Area Final<br><img src="http://i.imgur.com/0orzZWL.gif" alt="0orzZWL.gif"> = Quailfied for Arc Revo Area Final<br><br></i><div style="width:auto;border:1px solid #930000;padding:4px;"><i> 
</i><div style="border:1px solid #3d3d3d;padding:4px;"><i> 
<b>18th Dan</b></i></div><i>
</i><i>-<img src="http://i.imgur.com/gLIOapZ.gif" alt="gLIOapZ.gif">-<strong>Dogura</strong> /// ダカオ・スマート /// Zombie Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Fenrich</strong> /// 俺が神だ /// Pink Color /// <a href="" rel="external nofollow">Profile</a> (Jin Main)
</i><p><i></i></p><i></i></div><i><br><br></i><div style="width:auto;border:1px solid #930000;padding:4px;"><i> 
</i><div style="border:1px solid #3d3d3d;padding:4px;"><i> 
<b>17th Dan</b></i></div><i>
</i><i>-
</i><p><i></i></p><i></i></div><i><br><br><br></i><div style="width:auto;border:1px solid #930000;padding:4px;"><i> 
</i><div style="border:1px solid #3d3d3d;padding:4px;"><i> 
<b>16th Dan</b></i></div><i>
</i><i>-<strong>Ikamensama</strong> /// イカメン様 /// Black Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Saki</strong> /// (「・ω・)「さきー /// White Color /// <a href="" rel="external nofollow">Profile</a> (Makoto Main)
-<strong>Zekuso</strong> /// あへあへグータッチおじさん /// Blue Color /// <a href="" rel="external nofollow">Profile</a> (Valkenhayn Main)
</i><p><i></i></p><i></i></div><i><br><br><br></i><div style="width:auto;border:1px solid #930000;padding:4px;"><i> 
</i><div style="border:1px solid #3d3d3d;padding:4px;"><i> 
<b>15th Dan</b></i></div><i>
</i><i>-<strong>Kiabui</strong> /// 最高の女子力 /// Default Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>PRF Army</strong> /// *************** /// Pink Color /// <a href="" rel="external nofollow">Profile</a> (Hakumen Main)
-<strong>Shio</strong> /// はかたのしお /// Purple Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Uma No Hone</strong> /// ジャン・C・タテンカー /// Black Color /// <a href="" rel="external nofollow">Profile</a> (Valkenhayn Main)
-<strong>Yuzkukin</strong> /// ゆずきん /// Pink Color /// <a href="" rel="external nofollow">Profile</a>
</i><p><i></i></p><i></i></div><i><br><br><br></i><div style="width:auto;border:1px solid #930000;padding:4px;"><i> 
</i><div style="border:1px solid #3d3d3d;padding:4px;"><i> 
<b>14th Dan</b></i></div><i>
</i><i>-<strong>Francois</strong> /// 名瀬 美月 /// Johnny Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Kamifu / Cepheus</strong> /// カミ風＠一生ギルティ勢 /// Johnny Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Kaqn</strong> /// 超高校級の五井チャ店長かきゅん /// Red Color /// <a href="" rel="external nofollow">Profile</a> (Ragna Main)
-<strong>Natsuiro</strong> /// るーこ@「μ's」南ことり推し /// Brown or Bullet Color /// <a href="" rel="external nofollow">Profile</a> (Hakumen Main)
-<strong>Rousoku</strong> /// ドーモ。ニンジャスレイヤーです。 /// Bright Blue Color /// <a href="" rel="external nofollow">Profile</a> (Ragna Main)
-<strong>Shouhei</strong> /// 鱗坊軍長 /// Pink Color /// <a href="" rel="external nofollow">Profile</a>
-<img src="http://i.imgur.com/0orzZWL.gif" alt="0orzZWL.gif">-<strong>Tochigin</strong> /// とちぎん(29) /// Blue Color /// <a href="" rel="external nofollow">Profile</a> (Valkenhayn Main)
-<strong>Tsuchinoko</strong> /// つちのこ99 /// Green Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>"Red Azrael"</strong> /// ココノエ使い /// Red Color /// <a href="" rel="external nofollow">Profile</a> (Valkenhayn Main)
-<strong>Sekido</strong> /// せきど /// Red Color /// <a href="" rel="external nofollow">Profile</a>
</i><p><i></i></p><i></i></div><i><br><br><br></i><div style="width:auto;border:1px solid #930000;padding:4px;"><i> 
</i><div style="border:1px solid #3d3d3d;padding:4px;"><i> 
<b>13th Dan</b></i></div><i>
</i><i>-<strong>Karaage</strong> /// からあげ /// White Color or Bullet Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Kubo</strong> /// F@CKめん /// Default Color /// <a href="" rel="external nofollow">Profile</a>
-<img src="http://i.imgur.com/0orzZWL.gif" alt="0orzZWL.gif">?-<strong>Ochitana/Nukosu?</strong> /// あもりにもぬこすぐるでしょう？ /// Zombie Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Ogami</strong> /// チョコマカロン /// Zombie Color /// <a href="" rel="external nofollow">Profile</a> (Taokaka Main)
-<strong>Reisuke</strong> /// ヒョギフ大統領 /// Blue Color /// <a href="" rel="external nofollow">Profile</a>
-<img src="http://i.imgur.com/0orzZWL.gif" alt="0orzZWL.gif">-<strong>Senchou / Masashi / Kawajiri Hiroshi Saku???</strong> /// ミッドバレイ・ザ・ホーンフリーク /// Purple Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Seyana</strong> /// 招き蕩う黄金劇場 /// Blue Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Shichiroji</strong> /// しちろーじ@【七人の侍】 /// White Color /// <a href="" rel="external nofollow">Profile</a>
-<img src="http://i.imgur.com/gLIOapZ.gif" alt="gLIOapZ.gif">-<strong>Tahichi</strong> /// タヒチ=エーベルバッハ /// Yellow Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Toma</strong> /// バーストに定評のあるジュンさん /// White Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Himajin</strong> /// ひまじん /// Default Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>LOST HEAD</strong> /// LOST HEAD /// Default Color /// <a href="" rel="external nofollow">Profile</a>
</i><p><i></i></p><i></i></div><i><br><br><br>
//////////////////////////////<br><br></i><div style="width:auto;border:1px solid #930000;padding:4px;"><i> 
</i><div style="border:1px solid #3d3d3d;padding:4px;"><i> 
<b>12th Dan</b></i></div><i>
</i><i>-<strong>Fujio</strong> /// 藤生重慶 ODコン始めました /// White Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Funnu</strong> /// 一般乱入爺 /// White Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Harakire</strong> /// タマヒュン /// Black Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Hitotose</strong> /// ヒトトセ /// Takaya Color /// <a href="" rel="external nofollow">Profile</a> (Hazama Main)
-<strong>Johnny / Joni</strong> /// ジョニー /// Default Color /// <a href="" rel="external nofollow">Profile</a> (Ragna Main)
-<strong>Mato</strong> /// マ ト /// Brown or Red Color ///<a href="" rel="external nofollow"> Profile</a>
-<strong>min</strong> /// min /// Yellow or Light Blue Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>MizuMajin-Suga</strong> /// 挑発するのはキャラじゃなくて俺 /// Kamina or Yellow Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>pet</strong> /// 発毛の数だけ強くなれる /// White or Takaya Color /// <a href="" rel="external nofollow">Profile</a> (Tager Main)
-<strong>Q / Kyuu</strong> /// 爆発を伴う打撃や捕獲 /// Purple Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Raijin</strong> /// 木霊の木蓮 /// Blue Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Rionsutain</strong> /// 初狩りオーンスタイン /// White Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Shabenna</strong> /// しゃべんな /// Takaya Color /// Profile? (Hazama Main)
-<img src="http://i.imgur.com/0orzZWL.gif" alt="0orzZWL.gif">-<strong>Tsuchi </strong>/// チャーオズ /// Takaya Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Yamachin?</strong> /// 麺の専門家 乃士勇造 /// Bullet Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Yubou</strong> /// 真咲・ユーボール /// Default Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Yutta</strong> /// 御金せびり /// Black Color /// <a href="" rel="external nofollow">Profile</a> (Ragna Main)
-<strong>"White Azrael"</strong> /// 浅野君、君英語は得意かね？/// White Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Hekisa</strong> /// 復帰勢「仮」 /// Purple Color /// <a href="" rel="external nofollow">Profile</a>
</i><p><i></i></p><i></i></div><i><br><br><br></i><div style="width:auto;border:1px solid #930000;padding:4px;"><i> 
</i><div style="border:1px solid #3d3d3d;padding:4px;"><i> 
<b>11th Dan</b></i></div><i>
</i><i>-<strong>Bugyou</strong> /// 花火奉行 /// Red Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Enji</strong> /// えんじ@ブレイブルーはじめました /// White Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Hoshi</strong> /// 那珂ちゃんのファンやめます /// Black Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Kagetsu</strong> /// かげつ /// Johnny Color /// <a href="" rel="external nofollow">Profile</a> (Ragna Main)
-<strong>Katsuo/"Yamazaki"</strong> /// そうだ、アニサマに行こう /// Kamina/Pink/White Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Kiryuu</strong> /// クッキー4ISマイスター（仮） /// Purple Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Kuroneko</strong> /// 鷹富士茄子 /// Black Color /// <a href="" rel="external nofollow">Profile</a> (Ragna Main)
-<strong>Nikuroko</strong> /// 段位詐欺師ニクロコ /// Purple Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Peroro</strong> /// LiSA /// Pink Color /// <a href="" rel="external nofollow">Profile</a> (Valkenhayn Main)
-<strong>RAN</strong> /// RAN /// Pink Color /// <a href="" rel="external nofollow">Profile</a> (Taokaka Main)
-<strong>Riyo</strong> /// Riyo@ /// Blue Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Roriotto</strong> /// バイオニックろり夫アーム /// Default Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Shadow</strong> /// Owadow /// Black Color /// <a href="" rel="external nofollow">Profile</a> (Valkenhayn Main)
-<strong>Sharu</strong> /// しゃる ///Kamina Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Surite</strong> /// 霧槍　突晶撃 /// Takaya Color /// <a href="" rel="external nofollow">Profile</a> (Jin Main)
-"Zombie Azrael" /// 19代目 伊藤静 /// Zombie Color ///<a href="" rel="external nofollow">Profile</a>
-<strong>Chuui</strong> /// 中 尉 /// Default Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Watari Nabe Garuda</strong> /// 渡鍋ガルーダ /// Blue Color /// <a href="" rel="external nofollow">Profile</a>
</i><p><i></i></p><i></i></div><i><br><br><br></i><div style="width:auto;border:1px solid #930000;padding:4px;"><i> 
</i><div style="border:1px solid #3d3d3d;padding:4px;"><i> 
<b>10th Dan</b></i></div><i>
</i><i>-<strong>Brandon Mann</strong> /// Zombie Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>dinbra</strong> /// Brown Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>ESP</strong> /// 撃墜王の孤独 /// Johnny Color /// <a href="" rel="external nofollow">Profile</a> (Taokaka Main)
-<strong>Hayashi</strong> /// (「・林・)「 /// Black Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Higuchi</strong> /// ひロち /// Kamina Color /// <a href="" rel="external nofollow">Profile</a> (Hakumen Main)
-<strong>Junya</strong> /// 純也。/// Black Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Maru</strong> /// 苺丸150%←元ネタ知らねww /// Takaya Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Otono or Kita no Kami</strong> /// ザリガニ博士ビルゲイツ西晃樹 /// Bullet or Red Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Rirei</strong> /// リレイ /// Blue Color /// <a href="" rel="external nofollow">Profile</a> (Bang Main)
-<strong>Shirou Madoushi (Shiroma)</strong> /// ファッキンホット(クソ暑い) /// Default Color /// <a href="" rel="external nofollow">Profile</a> (Platinum Main)
-<strong>Yamada</strong> /// やまだえる /// Blue or Kamina Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Yugure</strong> ///ちゃんみお /// Black Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Kabuo</strong> /// リトマス紙かぶお /// Johnny Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>nanpon</strong> /// nanpon /// Red Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Shushi</strong> /// 朱獅@楽しもうではないか（迫真 /// Purple Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Yaburaeru</strong> /// ヤブラエル /// Kamina Color /// <a href="" rel="external nofollow">Profile</a>
</i><p><i></i></p><i></i></div><i><br><br><br></i><div style="width:auto;border:1px solid #930000;padding:4px;"><i> 
</i><div style="border:1px solid #3d3d3d;padding:4px;"><i> 
<b>9th Dan</b></i></div><i>
</i><i>-<strong>"246"</strong> /// VERMIN(*偶ω数*)246 /// Kamina Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>"Growler"</strong> /// Default Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Hari / Ogiri / Kureshoku Agiri / Murasaki</strong> /// 松岡江 /// Kamina Color /// <a href="" rel="external nofollow">Profile</a> (Hakumen Main)
-<strong>Iguru</strong> /// ルールを守って楽しくデュエル！ /// Johnny Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Kabaani / Donko</strong> /// どんこ /// Blue Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>IL</strong> ///超高校級のOD依存 /// Red Color /// <a href="" rel="external nofollow"> Profile</a> (Litchi Main)
-<strong>Koko</strong> /// ファッキンホットチンパン /// Zombie Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Kuma</strong> /// 目の下に熊 /// Johnny Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Masuyama | Masurao</strong> /// 磨修羅生 /// White Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>MGN</strong> /// シコりつづけるのだ・・・ /// Blue Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Nishi Akira Ki or Shou ko no</strong> /// ガンギまりんりん /// Takaya Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Ricotta</strong> /// りこ@COJ勢 /// Brown Color /// <a href="" rel="external nofollow">Profile</a> (Bullet Main)
-<strong>Rui</strong> /// 風月 ルイ /// Pink Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Satodate</strong> /// satodate /// Takaya Color /// <a href="" rel="external nofollow">Profile</a> (Tsubaki Main)
-<strong>Udon</strong> /// うどん /// Red Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Wagahai</strong> /// ワガハイ /// Johnny Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Yutsu</strong> /// ゆっ /// Red Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Hazetto</strong> /// はぜっとさん /// Brown Color /// <a href="" rel="external nofollow">Profile</a>
</i><p><i></i></p><i></i></div><i><br><br><br></i><div style="width:auto;border:1px solid #930000;padding:4px;"><i> 
</i><div style="border:1px solid #3d3d3d;padding:4px;"><i> 
<b>8th Dan</b></i></div><i>
</i><i>-<strong>Aruken Juudou</strong> /// アルケン　　　　　　　　　　柔道 /// Blue Color ///<a href="" rel="external nofollow"> Profile</a> (Rachel Main)
-<strong>Doitsu Sei / "Lloyd"</strong> /// ドイツ製暴歌ロイド /// Johnny or Takaya Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Hakase/Hasu</strong> /// 博士提督＠金剛型 /// Bullet or Kamina Color /// <a href="" rel="external nofollow">Profile</a>
<strong>-Jinjou</strong> /// しまのん /// Red Color /// <a href="" rel="external nofollow">Profile? (Might Be Wrong) (Amane Main)</a>
-<strong>Kaichi</strong> /// ミヤマハウス管理人 /// Black Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Kego/Tiger Festival Aniki</strong> /// 蝉ぱぱ /// White or Brown Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Kohei</strong> /// こーへい@乱入シクヨロ /// Light Blue Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Kurabu</strong> /// クラブ@decoy /// Purple or Red Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Nakano</strong> /// 中野アズラエル /// Red Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Yu</strong> /// ぐろうらー仮面 /// Kamina Color /// <a href="" rel="external nofollow">Profile</a> (Mu Main)
-<strong>Nazu P</strong> /// ナズＰ@やってるよ、月に一クレ。 /// Purple Color /// <a href="" rel="external nofollow">Profile</a>
</i><p><i></i></p><i></i></div><i><br><br><br></i><div style="width:auto;border:1px solid #930000;padding:4px;"><i> 
</i><div style="border:1px solid #3d3d3d;padding:4px;"><i> 
<b>7th Dan</b></i></div><i>
</i><i>-<strong>Akuriru Ita</strong> /// アクリル板 /// Bullet Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Chamu</strong> /// スカパニおやじ /// Black Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Kezia</strong> /// kezia /// Bullet Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>MGA</strong> /// トーヌス緒方 /// Red Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Shigunito</strong> /// ジャン=ピエール・シグナレフ /// Black Color /// <a href="" rel="external nofollow">Profile</a> (Valkenhayn Main)
-<strong>Shimacchauojisan</strong> /// しまっちゃうおじさん /// Purple Color /// <a href="" rel="external nofollow">Profile</a>
-? /// 台パンガチ勢 /// Bullet/Brown Color /// <a href="" rel="external nofollow">Profile</a>
</i><p><i></i></p><i></i></div><i><br><br><br></i><div style="width:auto;border:1px solid #930000;padding:4px;"><i> 
</i><div style="border:1px solid #3d3d3d;padding:4px;"><i> 
<b>6th Dan</b></i></div><i>
</i><i>-<strong>AzuNyanMukiMuki</strong> /// 強欲滅破 狂拳のつー /// White/Johnny Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>623</strong> /// 空投げペーパードライブ /// Default Color /// <a href="" rel="external nofollow">Profile</a> (Hakumen Main)
-<strong>Arumin</strong> /// アルミン・レロレロレロレロレロト /// Green Color ///<a href="" rel="external nofollow">Profile</a> (Tager Main)
-<strong>hngk</strong> /// hngk /// Takaya Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>JUN</strong> /// ODコンしたいだけ、絶対認めない /// Red Color /// <a href="" rel="external nofollow">Profile</a> (Hakumen Main)
-<strong>Reiji</strong> /// れいじ＠SP十段 /// Pink Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>T260</strong> /// Default Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Vansodo</strong> /// ヴァンソードのGUN /// Default Color /// <a href="" rel="external nofollow">Profile</a> (Ragna Main)
-<strong>Bob</strong> /// Bob /// Black Color /// <a href="" rel="external nofollow">Profile</a>
</i><p><i></i></p><i></i></div><i><br><br><br></i><div style="width:auto;border:1px solid #930000;padding:4px;"><i> 
</i><div style="border:1px solid #3d3d3d;padding:4px;"><i> 
<b>5th Dan</b></i></div><i>
</i><i>-<strong>Danna</strong> /// ダンナ　　　　　　　　超高校級の /// Bullet Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Deskwork</strong> /// デスクワーク /// Blue Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Furederikku</strong> /// フレデリック /// Yellow Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>FT or "BBB(1st) PLAYER"</strong> /// ft. /// Black Color /// <a href="" rel="external nofollow">Profile</a> (Hakumen Main)
-<strong>Hyottoko</strong> /// hyottoko /// Johnny Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Munieru (Kabu)</strong> /// 徳井青空 /// White Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>"NaturalBornSukebesuto"</strong> /// 忍法ラセンカメハメガン /// Blue Color /// <a href="" rel="external nofollow">Profile</a> (Ragna Main)
-<strong>Oruto</strong> /// オルト@コンボ出来そう /// Kamina Color /// <a href="" rel="external nofollow">Profile</a> (Izayoi Main)
-<strong>Sadaoka</strong> /// スクラル定岡 /// Green Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>AZURA'S WARATH</strong> /// AZURA'S WARATH /// Brown Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Kyou Zako</strong> /// 徳井青空 /// Zombie Color /// <a href="" rel="external nofollow">Profile</a>
</i><p><i></i></p><i></i></div><i><br><br><br></i><div style="width:auto;border:1px solid #930000;padding:4px;"><i> 
</i><div style="border:1px solid #3d3d3d;padding:4px;"><i> 
<b>Other Players</b></i></div><i></i><div style="margin:20px;margin-top:5px;"><i>
</i><div style="margin-bottom:2px;"><i><b>Collapsed:</b> <i></i>: </i></div><i>
</i><div style="margin:0px;padding:6px;border:1px inset;"><i>
</i><div><i>
.getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"&gt;
</i></div><i>
</i><div style="margin:0px;padding:6px;border:1px inset;"><i>
</i><div><i>

</i><i>-<strong>Asojiso</strong> /// アソジソ /// Zombie Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Bango</strong> /// バンゴ@社畜復帰(´・ω・`) /// Pink Color /// <a href="" rel="external nofollow">Profile</a> (Tager Main)
-<strong>Chichi</strong> /// Johnny/Takaya/Green Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>novu</strong> /// novu /// Brown Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Nyao</strong> /// 草壁 美鈴 /// Black or White Color /// <a href="" rel="external nofollow">Profile</a> (Tager Main)
-<strong>Ryo-ta</strong> /// りょーた氏 /// Green Color /// <a href="" rel="external nofollow">Profile</a> (Bang Main)<br>
---
-<strong>Mothi</strong> /// mothi@猫の餌 /// <a href="" rel="external nofollow">Profile</a>
-<strong>Hitsugi</strong> /// hitsugi /// Purple Color /// <a href="" rel="external nofollow">Profile</a><br>
---
-<strong>Ten Mikado Kain</strong> /// ヤマダさくま安置千手観音像 /// Pink Color /// <a href="" rel="external nofollow">Profile</a> (Bullet Main)
-<strong>Mumin</strong> /// 総災天のおリョウ /// Blue Color /// <a href="" rel="external nofollow">Profile</a> (Hakumen Main)
-<strong>Toranoo</strong> /// Kamina Color /// 5th Dan
-<strong>Azu</strong> /// White Color
-<strong>Herinton</strong> /// Random? Color
-<strong>Guma Shinden</strong> /// Kamina Color
-<strong>Hamilton</strong> (ハミルトン) /// Default Color
-<strong>Mokkori</strong> /// Black or Default Color
-<strong>Shinigami</strong> /// Johnny Color
-<strong>Taketachisaina</strong> /// Blue Color
-<strong>Batako</strong> /// Bright Blue Color
-<strong>Tetsuo</strong> /// Purple Color
-<strong>Minami Saikyou</strong> /// Black Color
-<strong>Tokumei</strong> /// White Color
-<strong>Poko/Poco</strong> /// Yellow or Takaya Color
-<strong>Koban</strong> /// Default Color
-<strong>Buronto</strong> /// Bullet Color
-<strong>Sabamiso</strong> /// Black Color
-<strong>Metapo</strong> /// Blue Color
-<strong>Ichiru</strong> /// Red Color
-<strong>Rin</strong> /// Takaya Color
-<strong>Yuusuke</strong> /// Red Color
-<strong>saw</strong> /// Default Color
-<strong>Naisho no Naisho!</strong> /// Bullet Color
-<strong>DJ Kemikaru</strong> /// DJケミカル /// Kamina Color
-<strong>Fu</strong> /// Johnny Color
-<strong>Toitoi</strong> /// Red Color
-<strong>Tohaku</strong> /// Takaya Color
-<img src="http://i.imgur.com/0orzZWL.gif" alt="0orzZWL.gif">-Ria / リア
-<strong>Sou Umi Mami</strong> /// Bullet Color
-<strong>Tiger Mask X</strong> /// Kamina Color
-<strong>Poyon San</strong> /// Black Color
-<strong>Momoiro</strong> /// Black Color
-<strong>Poko</strong> /// Yellow Color
-<strong>Mazu</strong> /// Blue Color
-<strong>Sakurai</strong> /// Black Color
-<strong>Kawajiri Hiroshi Saku</strong> /// Purple Color /// 14th Dan
-<strong>Mori Shi</strong> /// Brown Color /// 11th Dan
</i><p><i>
</i></p><i></i></div><i>
</i></div><i>
</i></div><i>
</i></div><i>
</i></div><i>
</i></div></div><br><br><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Matches</b></div><br><strong>Vs.  <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAM.png" alt=":AM:"></strong><br><br><br><br><br><br><strong>Vs.  <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAR.png" alt=":AR:"></strong><br><br><br><br><br><br><strong>Vs.  <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAZ.png" alt=":AZ:"></strong><br><br><br><br><br><br><br><strong>Vs.  <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballBA.png" alt=":BANG:"></strong><br><br><br><br><br><br><strong>Vs.  <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballBU.png" alt=":BU:"></strong><br><br><br><br><br><br><strong>Vs.  <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballCA.png" alt=":CA:">  <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballNI.png" alt=":NI:"></strong><br><br><br><br><br><br><br><strong>Vs.  <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballHK.png" alt=":HA:"></strong><br><br><br><br><br><strong>Vs.  <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballHZ.png" alt=":HZ:"></strong><br><br><br><br><br><br><br><strong>Vs.  <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballKA.png" alt=":KA:"></strong><br><br><br><br><br><strong>Vs.  <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballKO2.png" alt=":KO:"></strong><br>
[03/22/14] Momoiro (AZ) vs. Kokonoe = <a href="" rel="external nofollow">http://youtu.be/4_gxjBKnu9I?t=11m13s</a>
<p><br><br><br><strong>Vs.  <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballIZ.png" alt=":IZ:"></strong><br>
[03/22/14] Momoiro (AZ) vs. Koeru (IZ) = <a href="" rel="external nofollow">http://youtu.be/4_gxjBKnu9I?t=7m1s</a></p>
<p><br><br><br><strong>Vs.  <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballJI.png" alt=":JI:"></strong></p>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p><strong>Vs.   <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballLI.png" alt=":LI:"></strong><br><br><br><br><br><br><br><strong>Vs.   <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballMK.png" alt=":MK:"></strong><br>
[03/22/14] Makoto vs. "Takaya" Azrael = <a href="" rel="external nofollow">http://youtu.be/ym3xN8YViYw?t=16m11s</a></p>
<p><br><br><br><strong>Vs.   <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballMU.png" alt=":MU:"></strong><br>
[03/22/14] Momoiro (AZ) vs. Mu = <a href="" rel="external nofollow">http://youtu.be/uioRmg0hSbg?t=1m44s</a></p>
<p><br><br><br><br><strong>Vs.   <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballNO_2.png" alt=":NL:"></strong><br><br><br><br><br><br><br><strong>Vs.   <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballNU.png" alt=":NU:"></strong><br>
[03/22/14] Nu vs. Pink Azrael = <a href="" rel="external nofollow">http://youtu.be/DrxMOHmpqYg?t=13m49s</a></p>
<p><br><br><br><strong>Vs.   <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballPT.png" alt=":PT:"></strong><br><br><br><br><br><br><br><strong>Vs.   <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRC.png" alt=":RA:"></strong><br>
[03/22/14] “Bullet” Azrael vs. Rachel = <a href="" rel="external nofollow">http://youtu.be/M-E_h-3AZC4?t=6m16s</a></p>
<p>[03/22/14] KINKULI (AZ) vs. Rachel = <a href="" rel="external nofollow">http://youtu.be/M-E_h-3AZC4?t=10m53s</a></p>
<p>
 </p>
<p> </p>
<p><strong>Vs.   <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRG.png" alt=":RG:"></strong><br>
[03/22/14] KINKULI (AZ) vs. HARA (RG) = <a href="" rel="external nofollow">http://youtu.be/M-E_h-3AZC4?t=15m21s</a></p>
<p>[03/22/14] Ragna vs. etoile? (can't read it clearly) Azrael = <a href="" rel="external nofollow">http://youtu.be/tL43UgnRIgY?t=19m40s</a></p>
<p>
 </p>
<p> </p>
<p><strong>Vs.   <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRE.png" alt=":RE:">   <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballIG.png" alt=":IG:"></strong><br><br><br><br><br><br><strong>Vs.   <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTG.png" alt=":TG:"></strong><br><br><br><br><br><br><strong>Vs.   <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTK.png" alt=":TA:"></strong></p>
<p>[03/22/14] Momoiro (AZ) vs. Seji (TK) = <a href="" rel="external nofollow">http://youtu.be/4_gxjBKnu9I?t=15m40s</a></p>
<p>[03/22/14] “Bullet” Azrael vs. Seji (TK) = <a href="" rel="external nofollow">http://youtu.be/uioRmg0hSbg?t=6m31s</a></p>
<p>[03/22/14] KINKULI (AZ) vs. Seji (TK) = <a href="" rel="external nofollow">http://youtu.be/uioRmg0hSbg?t=10m21s</a></p>
<p><br><br><br><strong>Vs.   <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTE.png" alt=":TER:"></strong><br><br><br><br><br><br><br><strong>Vs.   <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTS_2.png" alt=":TS2:"></strong><br><br><br><br><br><br><strong>Vs.   <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballVA.png" alt=":VA:">   <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballVA_2.png" alt=":VA2:"></strong><br><br></p></div><br><br><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Tutorial / Combo Videos</b></div><br><br><br><strong>Other</strong><br></div>
]]></description><guid isPermaLink="false">8477</guid><pubDate>Thu, 20 Mar 2014 16:47:28 +0000</pubDate></item><item><title>[CP] Azrael - Gameplay Discussion v.2 (Discuss Videos/Combos/Questions/etc.)</title><link>https://www.forums.dustloop.com/forums/topic/7332-cp-azrael-gameplay-discussion-v2-discuss-videoscombosquestionsetc/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center;"><img src="http://kurushii.tv/Dustloop/BBCP/Graphics/Azrael/BBCP_Header_Gameplay_Discussion.png" alt="BBCP_Header_Gameplay_Discussion.png"></div><p></p><p>
</p><p>
<strong><em>*Note* - When browsing the Azrael forums please follow the rules of the site, failure to do so will result in a Infraction. If you do not know the rules you can check them here -&gt; </em></strong><a href="" rel="external nofollow"><strong><em>Site Rules</em></strong></a><strong><em>.</em></strong></p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Gameplay Discussion Only Please!:</b></div><ul><li>Remember to keep the discussion strictly gameplay related.<br></li><li>Feel free to discuss Match Videos, Combos, Mixups, Strategies, etc.<br></li><li>Please take all Story related discussion to the <a href="" rel="external nofollow">Chrono Phantasma Story Thread = Here!</a><br></li><li>Please take any off-topic Azrael discussion to the Azrael Group found <a href="" rel="external nofollow">HERE!</a> -&gt; <a href="" rel="external nofollow">http://www.dustloop.com/forums/group.php?groupid=106</a><br></li></ul></div><br><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Things To Do List (as of 12/23/13):</b></div><ul><li>-Update Combo Thread with new posted info further.<br></li><li>-Add more info to Match-up Threads.<br></li></ul><p></p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b> Things Done List (as of 12/23/13):</b></div><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i>]</i><p>
[list: </p></div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>
<p>
[*]-<span style="text-decoration:line-through;">Update Video thread. (12/23/13)</span></p><p>
[*]-<span style="text-decoration:line-through;">Added Unlimited Azrael section to Character Overview Thread. (12/01/13)</span></p><p>
[*]-<span style="text-decoration:line-through;">Make Player Critique Thread. (12/01/13)</span></p><p>
[*]-<span style="text-decoration:line-through;">Make changes to the combo thread. (10/23/13)</span></p><p>
[*]-<span style="text-decoration:line-through;">Update video thread. (10/22/13)</span></p><p>
[*]-<span style="text-decoration:line-through;">Make Match-up Threads. (10/22/13)</span></p><p>
[*]-<span style="text-decoration:line-through;">FULL Update of Video Thread 1st post. (8/21/13)</span></p><p>
[*]-<span style="text-decoration:line-through;">Update Video Thread 1st post. (7/1/13)</span></p><p>
[*]-<span style="text-decoration:line-through;">Create Azrael General Discussion Group.</span></p><p>
[*]-<span style="text-decoration:line-through;">Added FAQ section to the Character Overview thread. (5/23/13)</span></p><p>
[*]-<span style="text-decoration:line-through;">Cleaned up some portions of the threads. (5/21/13)</span></p><p>
[*]-<span style="text-decoration:line-through;">Possibly make separate "Character Guide" Thread, to cover gameplay strategies. (5/21/13)</span></p><p>
[*]-<span style="text-decoration:line-through;">Revamped "Link" section in the Combo Thread. (05/19/13)</span></p><p>
[*]-<span style="text-decoration:line-through;">Added a "Pressure" section in the Combo Thread/Wiki, re-titled to reflect this.</span></p><p>
[*]-<span style="text-decoration:line-through;">Update Video/Player List (05/16/13).</span></p><p>
[*]-<span style="text-decoration:line-through;">Change Wiki graphics as needed once data/game is released.</span></p><p>
[*]-<span style="text-decoration:line-through;">Update 1st post of Video Thread (04/15/13).</span></p><p>
[*]-<span style="text-decoration:line-through;">Update Frame Data with full translated info.</span></p><p>
[*]-<span style="text-decoration:line-through;">Possibly restructure Video Thread.</span></p><p>
[*]-<span style="text-decoration:line-through;">Add Full Frame Data from Mook, besides needed translations.</span></p><p>
[*]-<span style="text-decoration:line-through;">Add Basic Frame Data from Mook.</span></p><p>
[*]-<span style="text-decoration:line-through;">Update Video Thread in full as of most recent postings. (03/18/2013)</span></p><p>
[*]-<span style="text-decoration:line-through;">Adjusted Video Thread and Combo Thread "formatting" for easier browsing.</span></p><p>
[*]-<span style="text-decoration:line-through;">Do combo notation for Valiant Charger combo video, add any combos not already in thread.</span></p><p>
[*]-<span style="text-decoration:line-through;">Removed some clutter from "Character Overview" Thread, added more Pros/Cons.</span></p><p>
[*]-<span style="text-decoration:line-through;">Get base information of Azrael Wiki added.</span></p><p>
[*]-<span style="text-decoration:line-through;">Revamped the Basic Combo section in the Combo Thread.</span></p><p>
[*]-<span style="text-decoration:line-through;">Make changes to Combo Theory section in Combo Thread.</span></p><p>
[*]-<span style="text-decoration:line-through;">Clean-up Combo Thread.</span></p><p>
[*]-<span style="text-decoration:line-through;">Make new sticky/locked thread for Azrael "Guide" "Read Here First" (General Thread 1st Post now).</span></p><p>
[*]-<span style="text-decoration:line-through;">Reorganize Combo Thread.</span></p><p>
[*]-<span style="text-decoration:line-through;">Do combo notation for the 2 other recent combo videos and add to the Combo Thread.</span></p><p>
[*]-<span style="text-decoration:line-through;">Make some organization changes to Video Thread player list again.</span></p><p>
</p><p></p></div>
</div>
</div>
</div>
]]></description><guid isPermaLink="false">7332</guid><pubDate>Thu, 24 Oct 2013 03:56:10 +0000</pubDate></item><item><title>[CP1.1] Azrael - Combo Thread</title><link>https://www.forums.dustloop.com/forums/topic/8481-cp11-azrael-combo-thread/</link><description><![CDATA[
<p style="text-align:center;"><img src="http://kurushii.tv/Dustloop/BBCP/Graphics/Azrael/BBCP_Header_Combo_Thread.png" alt="BBCP_Header_Combo_Thread.png"></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><em><strong>WORK IN PROGRESS = Most combos from CP should still work, find them here -&gt; </strong></em><a href="" rel="external nofollow">http://www.dustloop.com/forums/index.php?/topic/5842-cp-azrael-combo-thread/</a></p>
<p style="text-align:center;"> </p>
<ul><li>If you'd like to contribute, please feel free to do so! Just post a combo that you've seen and know that works or have tested yourself. Linking to a video with the combo, particularly timestamped, is encouraged.</li>
<li>Any additional information such as: damage, heat gain/usage, position on screen, opponents standing/crouching/in the air, weaknesses applied, or character specifics are greatly appreciated.</li>
<li>Posts will be deleted as the thread is updated, with credit given for contribution.</li>
<li>Please refrain from going off topic in this thread. This thread is for posting of combos only. Please take all combo questions and combo theory discussion to the <a href="" rel="external nofollow">Azrael Gameplay Discussion thread = HERE</a>
</li></ul><p><strong>*UPDATED 3/21/14* - Translated combos from Dogura's tweets.</strong><br><br><strong><em>NEW CP 1.1 OD Combos, from <a href="" rel="external nofollow">Dogura</a>:</em></strong><br>
 <br>
Overdrive Blockstring:<br><span style="color:#292f33;"><span style="font-family:Arial, sans-serif;">-5D &gt; 236A &gt; 5A &gt; 2D &gt; BHS = This adds both weakpoints and goes into an unblockable BHS.</span></span><br>
 <br><span style="background-color:#f5f8fa;">Overdrive Combos:</span><br><span style="background-color:#f5f8fa;">50% HP:</span><br><span style="background-color:#f5f8fa;">-[50%][uW] 5A &gt; 5B &gt; cOD &gt; 2C &gt; 6D &gt; 214C &gt; 5D &gt; 214C &gt; 236D &gt; [5C*4] &gt; 6A &gt; BHS = ~6100</span><br><span style="background-color:#f5f8fa;">-[50%][LW] 5A &gt; 5B &gt; cOD &gt; 2C &gt; 3D &gt; 214C &gt; 2D &gt; 214C &gt; 5B &gt; BHS = ~4800</span><br><span style="background-color:#f5f8fa;">-[75%][bOTH] 5D &gt; RC &gt; OD &gt; 2D &gt; CT &gt; 3D &gt; 214D &gt; [j.C*3] &gt; jc j.2D &gt; TCL &gt; (near corner) 2C &gt; 6D = ~6300</span><br><span style="background-color:#f5f8fa;">-[100%][bOTH] 5D &gt; RC &gt; OD &gt; 2D &gt; 214C &gt; 2C &gt; 3D &gt; 214C &gt; 214D &gt; [j.C*3] &gt; jc j.2D &gt; TCL &gt; (OD) BHS = ~7100</span><br><span style="color:#292f33;"><span style="font-family:Arial, sans-serif;"><span style="background-color:#f5f8fa;">-[75%][bOTH] 3D &gt; RC &gt; OD &gt; 5D &gt; CT &gt; 6D &gt; 214C &gt; 236D &gt; [5C*4] &gt; 6A &gt; TC(L)? = ~7700</span></span></span><br>
-[100%][bOTH] 3D &gt; RC &gt; OD &gt; 5D &gt; 214C &gt; 6D &gt; 214C &gt; 236D &gt; [5C*4] &gt; 3C &gt; 6A &gt; 5C &gt; (OD) BHS = ~8400</p>
]]></description><guid isPermaLink="false">8481</guid><pubDate>Thu, 20 Mar 2014 19:25:45 +0000</pubDate></item><item><title>[CP] Azrael - Combo Thread</title><link>https://www.forums.dustloop.com/forums/topic/5842-cp-azrael-combo-thread/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center;"><img src="http://kurushii.tv/Dustloop/BBCP/Graphics/Azrael/BBCP_Header_Combo_Thread.png" alt="BBCP_Header_Combo_Thread.png"></div><p></p><p>
</p><p>
</p><ul><li>If you'd like to contribute, please feel free to do so! Just post a combo that you've seen and know that works or have tested yourself. Linking to a video with the combo, particularly timestamped, is encouraged.<br></li><li>Any additional information such as: damage, heat gain/usage, position on screen, opponents standing/crouching/in the air, weaknesses applied, or character specifics are greatly appreciated.<br></li><li>Posts will be deleted as the thread is updated, with credit given for contribution.<br></li><li>Please refrain from going off topic in this thread. This thread is for posting of combos only. Please take all combo questions and combo theory discussion to the <a href="" rel="external nofollow">Azrael Gameplay Discussion thread = HERE</a><br><br><strong>*UPDATED 2/4/14* - Fixed the random gibberish found in the character-specific section.</strong><br><br><em><strong>*Contribution Credit: AMB Bakery, helix, DragonLordZ, Fidoskin, eSportsHero, Yuhoke, Ice Cube, Verimeloni, Effenhoog, LegendaryRath, Lucalibur, Kinkuli, TheArm05*</strong></em><br><br><em><strong>*Special thanks to Kurushii for the initial template+graphics and AMB Bakery for suggestions/organization of the Combo Theory section*</strong></em><br><br><em><strong>*Huge thanks and credit to hakimiru/Nokita for translating a ton of jbbs information*</strong></em><br><br><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Table of Contents</b></div><br><strong>1)</strong> <a href="" rel="external nofollow"><strong>Introduction</strong></a><br><strong>2)</strong> <a href="" rel="external nofollow"><strong>Any Range / Mid-Screen Combos</strong></a><br><strong>3)</strong> <a href="" rel="external nofollow"><strong>Near Corner / Corner Combos</strong></a><br><strong>4)</strong> <a href="" rel="external nofollow"><strong>Both Weakpoints Combos</strong></a><br><strong>5)</strong> <a href="" rel="external nofollow"><strong>Overdrive Combos</strong></a><br><strong>6)</strong> <a href="" rel="external nofollow"><strong>Miscellaneous Combos </strong></a><br></div><br><br><br><p></p><div style="text-align:center;"><img src="http://kurushii.tv/Dustloop/BBCP/Graphics/Azrael/BBCP_Info_Bar_c01.png" alt="BBCP_Info_Bar_c01.png"></div><p><br><br><br><br></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Combo Notation:</b></div><br>
[table=width: 700, align: center]<br><br><strong>Number Notations Used</strong><br><strong>General Notations Used</strong><br><strong>Guide Specific Notations Used</strong><br><br><br>[table=width: 350, class: grid, align: center]<br><br><strong>1</strong><br>Down+Back<br><br><br><strong>2</strong><br>Down<br><br><br><strong>3</strong><br>Down+Forward<br><br><br><strong>4</strong><br>Back<br><br><br><strong>5</strong><br>Neutral/No Direction<br><br><br><strong>6</strong><br>Forward<br><br><br><strong>7</strong><br>Up+Back<br><br><br><strong>8</strong><br>Up<br><br><br><strong>9</strong><br>Up+Forward<br><br>
[/table]<br><br>[table=width: 350, class: grid, align: center]<br>
[tr]<br><strong>j.</strong><br>Jump<br><br><br><strong>hj.</strong><br>High Jump<br><br><br><strong>dj.</strong><br>Double Jump<br><br><br><strong>jc</strong><br>Jump Cancel<br><br><br><strong>hjc</strong><br>High Jump Cancel<br><br><br><strong>dc</strong><br>Dash Cancel<br><br><br><strong>AD</strong><br>Air Dash<br><br><br><strong>IAD</strong><br>Instant Air Dash<br><br><br><strong>CH</strong><br>Counter Hit<br><br><br><strong>FC</strong><br>Fatal Counter<br><br><br><strong>RC</strong><br>Rapid Cancel<br><br><br><strong>CT</strong><br>Crush Trigger<br><br><br><strong>OD</strong><br>Overdrive<br><br>
[/table]<br>[table=width: 350, class: grid, align: center]<br><br><strong>(?)</strong><br>? Input is Optional<br><br><br><strong>{???} xN</strong><br>Repeat ??? N amount of times.<br><br><br><span style="color:#FF0000;"><strong>[uW]</strong></span><br>Upper Weakness Applied<br><br><br><span style="color:#DAA520;"><strong>[LW]</strong></span><br>Lower Weakness Applied<br><br><br><strong>[bOTH]</strong><br>Both Weaknesses Applied<br><br>
[/table]<br><br>
[/table]<br></div><br><br><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Move Notes:</b></div><br><ul><li>BHS = Black Hawk Stinger = <strong>236236</strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_dbutton.gif" alt=":dbt:"><br></li><li>SCP/Scud = Scud Punishment = <strong>214214</strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_dbutton.gif" alt=":dbt:"><br></li><li>AH/Astral = Patriot Apocalypse = <strong>632146</strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_cbutton.gif" alt=":cbt:"><br></li><li>TCL/Tiger, Cobra, Leopard = Tiger Magnum &gt; Cobra Strike &gt; Leopard Launcher = <strong>236</strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_cbutton.gif" alt=":cbt:"> &gt; <strong>46</strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_cbutton.gif" alt=":cbt:"> &gt; <strong>6</strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_cbutton.gif" alt=":cbt:"><br></li><li>Aerial = <strong>j.</strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_bbutton.gif" alt=":bbt:"> &gt; <strong>j.</strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_cbutton.gif" alt=":cbt:"> &gt; <strong>jc j.</strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_dbutton.gif" alt=":dbt:"> or <strong>j.2</strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_dbutton.gif" alt=":dbt:"><br></li><li>Throw = <img src="https://www.forums.dustloop.com/uploads/emoticons/default_bbutton.gif" alt=":bbt:">+<img src="https://www.forums.dustloop.com/uploads/emoticons/default_cbutton.gif" alt=":cbt:"> , Forward Throw = <strong>6</strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_bbutton.gif" alt=":bbt:">+<img src="https://www.forums.dustloop.com/uploads/emoticons/default_cbutton.gif" alt=":cbt:">, Back Throw = <strong>4</strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_bbutton.gif" alt=":bbt:">+<img src="https://www.forums.dustloop.com/uploads/emoticons/default_cbutton.gif" alt=":cbt:"><br><br></li></ul></div><br><br><br><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Basic Combos:</b></div><br><em>----For visual reference to some of these combos and more, please refer to this video -&gt; </em><a href="" rel="external nofollow"><em>HERE.</em></a><br><strong>Non-Weakpoint Combos</strong><br>
These are the basic combos without weakpoints applied. You want to always try and get a weakpoint from your combos. More advanced combos can get both weakpoints.<br><ul><li><strong>(2A) &gt; 5A &gt; 5BB &gt; TCL</strong><br><em>Works from anywhere, 5BB is easy.</em><br>
|<br></li><li><strong>(Standing) (2A) &gt; (5A) &gt; 5B &gt; 2C &gt; 6D/3D</strong><br><em>This is your go to Standing combo. 6D adds </em><strong><span style="color:#FF0000;"><em>[uW]</em></span></strong><em>, 3D adds </em><strong><span style="color:#DAA520;"><em>[LW]</em></span></strong><em>. If one was already applied you could go for the other, or use the same one and extend the combo.</em><br>
|<br></li><li><strong>(Crouching) (5A) &gt; 5B &gt; 3C &gt; 22C &gt; 5B &gt; Aerial</strong><br><em>This is your basic Crouching combo. With weakpoints applied, follow-ups are possible.</em><br>
|<br></li><li><strong>3C &gt; 22C &gt; 2C &gt; 2B &gt; TCL &gt; (5A/5B&gt;Aerial if you reach the corner)</strong><br><em>Combo off of 3C starter. If TCL carries you to the corner you can follow up into an aerial combo.</em><br>
|<br></li><li><strong>(50%) Anything into TCL &gt; BHS</strong><br><em>The simplest way to combo into BHS, any combos that involve TCL you can end with BHS for extra damage.</em><br>
|<br></li><li><strong>(50%) 5C &gt; BHS</strong><br><em>One of your few mid-range pokes into BHS. Buffer the input for BHS while doing it and if it hits press D.</em><br><br><br><strong>Weakpoint Combos</strong><br>
Each Drive move changes when a weakpoint is added, and allows for extended combos. Decide on which combo to use based on which weakpoint is applied, <strong><span style="color:#FF0000;">[uW]</span></strong> = Red Mark / <strong><span style="color:#DAA520;">[LW]</span></strong> = Yellow Mark. Some weakpoint combos are universal as long as you use the drive move corresponding to the one applied.<br><ul><li><strong>(Standing) (5A) &gt; 5B &gt; 2C &gt; 6D/3D &gt; (2B&gt;) TCL &gt; (5B &gt; Aerial)</strong><br><em>With either weakpoint applied 6D/3D bounces allowing for a follow-up. You can go directly into TCL or pick-up with 2B first. If you reach the corner from TCL, you can combo further into 5B&gt;Aerial.</em><br>
|<br></li><li><strong>(Crouching) (5A) &gt; 5B &gt; 3C &gt; 22C &gt; 5B &gt; Aerial &gt; TCL &gt; 3D</strong> <em>(Alternatively, go into the above combo starting w/ 2C)</em><br><em>This is your standard crouching combo with weakpoint. The extension after 22C is explained below as it applies to the majority of combos involving weakpoints to some degree.</em><br>
|<br></li><li><strong>~j.B &gt; j.C &gt; jc j.D/j.2D &gt; 5B &gt; Aerial</strong><br><em>With either weakpoint applied j.D/j.2D ground bounces allowing for a follow-up back into Aerial. This would be your standard Aerial combo confirm with 1 weakpoint applied. If you have </em><strong><em>[bOTH]</em></strong><em> weakpoints applied this is your weakpoint combo extension off your other combos anytime it says 5B&gt;Aerial.</em><br>
|<br></li><li><strong><span style="color:#FF0000;">[uW]</span></strong> <strong>~236D&gt;{6&gt;5C}*4&gt;6&gt;(3C)&gt;6A&gt;2C&gt;6D</strong><br><em>With </em><strong><span style="color:#FF0000;"><em>[uW]</em></span></strong><em> applied you can do Valiant Charger combos. This is your typical Valiant combo using the "5C loop". Any combos with the Valiant "5C loop" have insane corner carry and do great damage. Definitely combos to learn, and reason why you mostly want to end combos with </em><span style="color:#FF0000;"><strong><em>[uW]</em></strong></span><em> instead of </em><span style="color:#DAA520;"><strong><em>[LW]</em></strong></span><em>.</em><br><br><br><em><strong>Various Valiant combo paths ending with j.D from Ice Cube:</strong></em><br><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Ice Cube" data-cite="Ice Cube"><div>I'm a bit obsessed with ending my combos with j.D these days, since I can do more random stuff after j.D compared to 6D/5D. So here's a compilation of Valiant combo routes that ends with j.D: (every moves written in () can be skipped to account for hitstun decay)<br><br>
... &gt; 236D &gt; 6 &gt;<br><ul><li> {5C  &gt; 6} * 4 &gt; (3C) &gt; 6A &gt; IAD j.C &gt; (2C) &gt; (5B) &gt; (j.B) &gt; j.C j.D<br></li><li> {5C  &gt; 6} * 4 &gt; 2C &gt; 6A &gt; (5B) &gt; (j.B) &gt; (j.C) &gt; j.D<br></li><li> {5C  &gt; 6} * 3 &gt; 6C &gt; 6 &gt; j.C &gt; (6A) &gt; (2C) &gt; (5B) &gt; (j.B) &gt; j.C j.D<br><br>
In corner, you can sometime change the first 5C to 3C or 6A for extra damage.</li></ul></div></blockquote>
</li></ul></li></ul></div><br><br><br><br><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Move Timing</b></div><br><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i>]<br></i><blockquote data-ipsquote="" class="ipsQuote"><i></i><div><i><br>
[b: </i></div><i>
</i><div style="margin:0px;padding:6px;border:1px inset;"><i>
</i><div><i>
*HUGE THANKS to hakimiru for translating this information*<br><strong>****RA = Revolver Action****</strong><br>
&lt;The blogger was somewhat disappointed in the lack of revolver-action timing data and hitbox data in <br><br>
the mook, and decided to do his own research. There may be some inaccuracies, but he's done his best <br><br>
to draw his conclusions from verifiable data.&gt;<br><br>
- 5A<br>
RA at 15F~ (The last 3 active frames are when he raises his fist)<br><br>
Compared to its startup, RA timing is on the slow side and just barely goes into 5B.<br>
Hitstun itself is rather long, allowing connections into Scud, etc on crouching hits.<br><br>
- 2A<br>
RA at 12F~<br><br>
RA timing is on the fast side. Blockstun is the same as a Lv2 attack.<br>
2A-&gt;5D is a pretty underhanded overhead, but it's somewhat counterable with A attacks.<br><br>
- 5B<br>
RA at 16F~ (Hitbox expands downwards for latter half of active frames, 2F~)(B followup usable even <br><br>
on whiff)<br><br>
Long active frames and large hitbox, which expands downwards in the latter half of the move. The <br><br>
expanded hitbox hits downed Rachels and Tagers, and allows for a 5B-&gt;6A connection.<br>
However, the RA timing is rather slow for all moves, not just the B followup. Due to this and its <br><br>
hitstun, it's somewhat easy to get poked out of your next move if IBed.<br>
On the other hand, if you make use of the long active frames you can prevent getting mashed out and <br><br>
combo into things that would normally not work (such as 3C on normal standing hit). It's a pretty <br><br>
safe move, and leads to a lot of options if you meaty it as an oki.<br><br>
- B followup<br>
Normal RA<br><br>
One of Azrael's few moves with a normal RA timing.<br>
Due to its rather long hitstun, it can go into 5D on crounching hit or 3D on crouching FC.<br>
It's attack level is 3 though, leaving you slightly vulnerable on block.<br><br>
- 2B<br>
RA at 22F~ (Hitbox expands downwards for last 3 frames)<br><br>
A move with rather slow RA timing, 2B RA combos into nothing on normal hit.<br>
It only goes into something like 2C on ch or crouching fc, and doing 2B RA on block leaves you <br><br>
fairly open. During the latter half of the move when he's drawing back his fist, the hitbox expands <br><br>
downwards and very slightly horizontally, hitting even downed opponents (Rachel and Tager get hit in <br><br>
the first half).<br><br>
- 6B<br>
RA at around 30F? (Hitbox expands upwards for last 3 frames) (followups &amp; dc doable even on whiff)<br><br>
We'll just have to believe in the mook notes for the followup timing on this one.<br>
If those numbers are correct, on a late active frame 6B fc, the calculations show that you should be <br><br>
able to go into 6C or 6D. That knowledge isn't very practical, but dc/jc/etc makes it versatile <br><br>
&lt;rest of the sentence is sort of convoluted, and I'm not sure what he's trying to say. Sorry &gt;_&lt;&gt;<br><br>
- 5C<br>
RA at 23F~ (Hitbox expands horizontally for last 3 frames) (Normal RA timing for 6C only)<br><br>
RA timing is only normal for 6C, and is delayed for other moves like 6D and 3D.<br>
Combos into 3D on ch, and also into 6D on crouching ch.<br>
If you go into D moves when the situation allows it (applied weakpoints, etc), and into 6C <br><br>
otherwise, you should have a lot of followup options.<br><br>
Attack level and hitstun are the same as their base values, so if the numbers are correct, a late <br><br>
active frames 5B into 3D should not have any gaps, according to calculations.<br><br>
- 2C<br>
RA at around 26F~ (Active frames: First 3 = wall bend, middle 3 = wall stand, last 3 = wall shatter)<br><br>
Not particularly confident with these numbers, but RA is a little on the slow side.<br>
&lt;Another convoluted sentence, why can't these guys write #=3=. I think he's trying to say that <br><br>
depending on how you meaty it, you might be able to make 2C&gt;3D a legit blockstring, making it maybe <br><br>
pretty good for oki.&gt;<br><br>
Visually, the active frames seem split between 3 stages. The first part includes a forward-reaching <br><br>
hurtbox, after which the hitbox &lt;he's ambiguous, but I think he's refering to hitbox here, and not <br><br>
hurtbox&gt; expands upwards and disappears, returning during the final stage when the shattering occurs <br><br>
(expansion unconfirmed).<br><br>
- 6C<br>
Active: 2F (Foot drop1) 2F (Foot drop2) 2F (Foot drop3) 2F (Foot drop4)<br><br>
Move where the animation varies slightly over the active frame duration.<br>
Can hit in a variety of ways and states:<br>
(1) is high up for large standing characters, (2) is regular standing characters, (3) is crouchers, <br><br>
(4) is on downed characters.<br><br>
Calculating backwards, it's +2 on block, making it +4 on normal, +6 on crouching, +6 on standing fc, <br><br>
+8 &lt;doesn't specify on what, crouching fc maybe?&gt;, making it just barely not enough to go into 5B.<br>
On crouching hit, landing with (3) allows you to just barely go into 5B even on normal hit, while <br><br>
crouching fc just barely goes into 2B on Litchi and Rachel.<br>
If you land with (4) on oki etc, it's +8 or +9...which is huge if you can do it.<br><br>
- 6D/3D<br>
First 3 frames of active and afterwards<br><br>
6D and 3D have slight animation changes during the latter half of their active frames.<br>
While being -2 on block, you can make them + even on IB depending on how they're meatied.<br>
In addition, 6D hitbox expands horizontally during the latter half of its active frames, making it potentially + on normal block without needing to meaty it depending on how you space it.<br><br>
- Extras<br>
Magnum/Cobra-&gt;followup timing: 1F after active starts?<br><br>
I'm not confident on this, but the followups seem to work pretty much like a cancel on hit.<br>
Magnum also goes straight into Valiant on crouching ch, crouching fc.<br>
If you input it quickly, you might be able to go straight into Cobra in 23F.<br><br>
&lt;Last bit is a disclaimer saying he's fond of meaty and active frame tricks, so he's tried to put down some numbers and characteristics here. He encourages people to give it a try and see if it's useful.&gt;<br></i></div><i>

</i></div><i>
</i></blockquote><i></i></div>
</div></div><br><br><br><br><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Combo Theory:</b></div><br><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i>]<br>
[list=1</i>: </div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>
<br></div></div></div></div></li><li><span style="text-decoration:underline;">Confirms</span><br><p></p><p></p><ul><li><div>Basic</div><br><div>
</div><div><div>-Your basic pokes are (2A)&gt;(5A)&gt;5B which lead into 5BB&gt;TCL~ or 2C&gt;6D/3D~, this forms your basic Standing combos. 5A can link into itself at least once, while 2A can also go into 2B&gt;TCL~ or 2D but it will cut your combo short. 6B can be followed up with a Dash Cancel into 5B&gt;Aerial~. 5C can be followed up by 236A. 3C is followed up by 22C&gt;5B/2C~. Off 6C I'm not entirely sure what's possible, it might only combo into moves on FC (off FC 5C it goes into 6C&gt;(5A)&gt;5B so maybe that's possible off 6C alone).</div></div><br><br><div><div>
-Air normals can be followed up with the basic pokes when you are close to the opponent, but can also be followed up by 2B or 3C if you are outside of close range (EX: j.B&gt;2B / j.C&gt;3C). </div></div><br><br><div><div>
-Any Ground Throw can be followed up by 6D/3D, 236D/214D, or TCL for a simple confirm. Forward Throw can be followed up with 6A into an Air Dash j.B/j.C&gt;5B~ or Dash&gt;(5C)&gt;TCL~ combo. Back Throw typically goes into TCL&gt;follow-up without Weakpoints applied. Air Throw can be confirmed with 2A&gt;TCL~ or 2C&gt;6D~.</div></div><br><br><div><div>
-Special note: You can combo into AH from almost anything.</div></div><br><br><div><div>
-------</div></div><br><div><div>
</div></div><p><br></p></li><li>Crouching<br><p></p><div>-Your crouching confirm goes off ~5B into 3C&gt;22C then back into 5B&gt;Aerial/2C&gt;6D/3D~</div><br><br><div>
-------</div><br><div>
</div><p><br></p></li><li>Anti-Air<br><p></p><div>-5B is your best anti-air in most cases, so 5B&gt;Aerial. </div><br><br><div>
-5A/6A/6B/2C are less effective for various reasons but you should still know the possible confirms.</div><br><br><div>
-5A&gt;(5B?)&gt;Aerial. </div><br><div>
-CH Only? 6A&gt;IAD j.B/j.C. </div><br><div>
-6B&gt;dc~ as mentioned above or possibly 6B&gt;6C~/(2C&gt;6D) if CH. </div><br><div>
-2C&gt;6D/3D or 2C&gt;5B/2B depending on the range (possibly CH only in this case or in corner.)</div><br><br><div>
-------</div><br><div>
</div><p><br></p></li><li>Counter-Hit<br><p></p><div>-CH 2C can be followed up with a dash forward into a 5B confirm or even just 5C~ If you're near the corner or in the corner you can probably go straight into 5B or 2B with no dash.</div><br><br><div>
-CH 6A is possibly the only way to combo off 6A as a starter, it would be followed up with an IAD j.B/j.C&gt;land&gt;5B~, but this needs confirmation as nothing as been noted.</div><br><br><div>
-CH 6B can make it more easy to follow-up with a dash cancel&gt;5B&gt;Aerial confirm. There is also a possibility of going straight into 6C or even (2C)&gt;6D.</div><br><br><div>
-FC 5C can go straight into 6C&gt;(5A)&gt;5B~ confirm or into 236D with [uW] applied.</div><br><br><div>
-FC 6C doesn't have a lot of information to go by and I haven't seen anything ever listed for it. From the above FC 5C note, I would assume FC 6C&gt;(5A)&gt;5B would still be possible. This move needs further research or exploring when the game comes out on consoles.</div><br><br><div>
-CH 236A can be followed up with different moves depending on what range you end up catching them at. If you're close try 5B confirm, mid-range possibly 2C confirm, far range possibly 5C confirm.</div><br><br><div>
-All regular ground Drive moves can be followed up on CH without any weakpoint. j.D / j.2D / Hornet / Valiant do not gain their weakpoint properties even on CH. j.D / j.2D can be followed up on regular hit against a standing opponent, Hornet and possibly Valiant can be followed up with a regular combo on CH.</div><br><br><div>
-------</div><br><div>
</div><p><br></p></li></ul><p></p><p>
</p><p>
[*]<span style="text-decoration:underline;">Weakpoints</span></p><p>
</p><p></p><p></p><div>
</div><div>[*]</div><div>Effects</div><p></p><div>
</div><div><div>-With a specific weakpoint applied (or CH on regular ground Drives), each Drive move gains a special property that opens them up as combo starters or extenders.</div></div><p></p><div><div>
-5D = Staggers</div></div><p></p><div><div>
-2D = Knockdown</div></div><p></p><div><div>
-6D/3D = Ground Bounces</div></div><p></p><div><div>
-j.D/j.2D = Ground Bounces from the Air.</div></div><p></p><div><div>
</div></div><p></p><div><div>
-------</div></div><p></p><div><div>
</div></div><p></p><p>
[*]Combo Starting/Extension</p><p>
</p><p></p><div>-As starters each Drive can be followed up with basic confirms. </div><p></p><div>
</div><p></p><div>
-5D can be followed up with confirms off 5B/2C~ or even 236A&gt;RC~. </div><p></p><div>
-2D can be followed up with 2A/5A/2B~ confirms mid-screen or 5B/2C~ confirms in the corner.</div><p></p><div>
-6D/3D can be followed up with 5B&gt;Aerial mid-screen or 2C/5C~ if you will end up in the corner or if you are in the corner.</div><p></p><div>
-j.D/j.2D can be followed up with 5B&gt;Aerial. Possibly more options as well.</div><p></p><div>
</div><p></p><div>
-If a specific weakpoint is applied, you can extend your regular combos further by using up the corresponding Drive move that uses up the weakpoint. In most cases for ground combos this will be 6D/3D, and in the air it will be j.D/j.2D. If you have both weakpoints applied you can extend a combo twice off a regular starter, or once if you use a non-CH Drive starter.</div><p></p><div>
</div><p></p><div>
-The basic standing combo that gives a weakpoint off 6D/3D, can be followed up with 5B&gt;Aerial because of the ground bounce from 6D/3D using up the applied weakpoint. If you have both weakpoints applied, it gets extended further after the Aerial ender from doing either j.D or j.2D depending on which weakpoint wasn't used previously, this is then followed up by 5B&gt;Aerial again to reapply at least one weakpoint.</div><p></p><div>
</div><p></p><div>
-It should be noted, 5C&gt;BHS is a guaranteed unblockable setup if you have both weakpoints applied and get them to block 5C on the ground. What I'm not sure about is if there is enough time (during super freeze?) to change from blocking high/low and vice versa, meaning if you didn't have both weakpoints would it still be unblockable if you caught them stand blocking with [uW] or crouch blocking with [LW].</div><p></p><div>
</div><p></p><div>
-------</div><p></p><div>
</div><p></p><p>
[*]Valiant Charger/Hornet Chaser</p><p>
</p><p></p><div>-With a weakpoint applied you open up the chance to do Valiant Charger and Hornet Chaser combos.</div><p></p><div>
</div><p></p><div>
-With [LW] applied, landing Hornet Bunker (214D) allows you to do Hornet Chaser (hold 8 after 214D). After that the common follow-up is {j.C}*2/3&gt;j.2C~. j.2C during a Hornet Chaser combo gains the special property of causing the opponent to spin in mid-air allowing for a further follow-up. From this you can likely do 5B&gt;Aerial or land&gt;Aerial. Doing a CT after j.2C opens up even more possibilities, CT&gt;TCL/6A/236D~ follow-up combos as examples.</div><p></p><div>
</div><p></p><div>
-With [uW] applied, landing Valiant Crash (236D) allows you to do Valiant Charger (hold 6 after 236D). After that the common follow-up is {5C&gt;[6]}*N, where N is the number of 5C's needed to carry to the corner, with up to 5 attacks possible with the Valiant Charger effect (need confirmation). After that you can follow-up with 5B/5C&gt;TCL~ extensions. </div><p></p><div>
</div><p></p><div>
-If you don't need the corner carry from the 5C loop, you can instead go for specific combo routes like [5C &gt; 6C &gt; j.C &gt; 6B &gt; 22C &gt; 6A] ([6] input would be between each move), this allows for different enders to the Valiant combos, like 6A&gt;3C&gt;5D or even ones involving 214D to get both weakpoints. As with Hornet Chaser combos, using CT after a portion of the 5C loop will allow for extended combos as well for more damage.</div><p></p><div>
</div><p></p><div>
-------</div><p></p><div>
</div><p></p><p>
</p><p></p><p>
</p><p>
[*]<span style="text-decoration:underline;">Advanced Combo Extensions</span></p><p>
</p><p></p><p></p><div>
</div><div>[*]</div><div>When Near Corner/Corner</div><p></p><div>
</div><div><div>-When you are Near-Corner or in the Corner, different combo routes open up. Knowing this,  it is possible for some of the Mid-screen combos to be further extended depending on just how far away from the corner you are or which moves you are using in between.</div></div><p></p><div><div>
</div></div><p></p><div><div>
-Besides Valiant Chaser combos, TCL is the main source for Corner carry combos. If TCL takes you deep within the corner you can follow-up with 5A/5B&gt;Aerial or even 5B&gt;2C in some cases.</div></div><p></p><div><div>
</div></div><p></p><div><div>
-If you are already relatively close to the corner, you can save your weakpoint extension til later into the combos. This is because 2C can link into 5B if you are within close range. So instead of doing 5B&gt;2C&gt;6D~, you could do 5B&gt;2C&gt;5B&gt;Aerial~, and then use up your possible weakpoint to extend the combo further with another 5B&gt;Aerial. The same can be said for the crouching confirms.</div></div><p></p><div><div>
</div></div><p></p><div><div>
-Another example is being able to do 3C&gt;2B/2C~ instead of just 22C, which opens up new combo routes off 3C that wouldn't normally be possible.</div></div><p></p><div><div>
</div></div><p></p><div><div>
-------</div></div><p></p><div><div>
</div></div><p></p><p>
[*]Meter Usage</p><p>
</p><p></p><div>-Azrael has various uses for his meter, there is really no absolute decision for his meter usage, I will try to cover everything combo related but remember Counter Assault as well.</div><p></p><div>
</div><p></p><div>
-The most basic use of meter is doing BHS ender, typically after TCL with 50% heat for extra damage, preferably if it will kill. It is also possible to end combos with SCP, which provides both weakpoints on hit and gets reapplied during the duration if used (after knockdown) at the cost of 50%.</div><p></p><div>
</div><p></p><div>
-More combo specific use of meter is using 50% to RC after certain moves to get better follow-ups. RCing after TCL will allow you to extend the combo with an IAD combo possibly getting a weakpoint you might not normally have got, or even going straight into 236D with [uW]. RCing after 236A will allow for a follow-up combo into 3C~ or into 236D as well with [uW].</div><p></p><div>
</div><p></p><div>
-A very specific use for RC is using it after an Aerial ender (j.D), then immediately RCing into j.C&gt;land&gt;follow-up combo. This is involved with combos that specifically try and get both weakpoints.</div><p></p><div>
</div><p></p><div>
-CT is also a combo extender / damage booster for 25% Heat. Typically CT is used after either Ground Throw / 6D/3D / Valiant Charger's loop / Hornet Chaser's j.2C, this done either to increase damage or alter the combo route of those combos. If you happen to land raw CT during pressure, you can probably go into any standard combo (need confirmation on how much time you have to confirm).</div><p></p><div>
</div><p></p><div>
-I'll mention it here as well, 5C&gt;BHS is a guaranteed unblockable setup if you have both weakpoints applied and get them to block 5C on the ground.</div><p></p><div>
</div><p></p><div>
-Finally with 100% and the opponent at the health requirement, you can EASILY combo into AH. Unlike some characters, landing Azrael's AH is entirely plausible considering how easy it is and now more so without the burst requirement.</div><p></p><div>
</div><p></p><div>
-------</div><p></p><div>
</div><p></p><p>
</p><p></p><p>
</p><p>
[*]<span style="text-decoration:underline;">Miscellaneous info</span></p><p>
</p><p></p><p></p><div>
</div><div>[*]</div><div>-There are certain instances in combos where you can follow-up Valiant Crash/Hornet Bunker without weakpoints applied which is normally impossible. This makes it possible to do combos that end with you getting both weakpoints, which is great for Azrael's damage. </div><p></p><div>
</div><p></p><div>
----</div><p></p><div>
</div><div>[*]</div><div>-In regards to combos, Azrael's OD makes it so weakpoints no longer disappear after use during it's duration. This means you can use each Drive move within the same combo (but not the same move as far as I know.) </div><p></p><div>
</div><p></p><div>
----</div><p></p><div>
</div><div>[*]</div><div>-SCP adds both weakpoints on it, and during it's duration the weakpoints are reapplied after the combo ends. Combined with OD it provides for an interesting setup that can lead to big damage. SCP hits&gt;activate OD&gt;opponent techs as you try to mix them up. </div><p></p><div>
</div><p></p><div>
----</div><p></p><div>
</div><div>[*]</div><div>-It is possible to combo after Phalanx Cannon, even into itself, or ending with BHS after it.</div><p></p><div>
</div><p></p><div>
----</div><p></p><div>
</div><div>[*]</div><div>-OD CH BHS can be followed up for big damage in the corner or into itself with 100%.</div><p></p><div>
</div><p></p><p></p><div>
</div><p></p><p>
</p><p>
</p>

<p>
</p><p>
</p><p>
</p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Character-Specific Combo Information:</b></div><p>
</p><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i>]</i><p>
</p><blockquote data-ipsquote="" class="ipsQuote"><div><p>
Midscreen TC&gt;Valiant Combos</p><p>
Point blank 5A or 5B on launched opponent&gt;TC&gt;Valiant</p><p>
Examples: 3C&gt;Dump&gt;5B&gt;TC&gt;Valiant, 6D&gt;5A&gt;TC&gt;Valiant, etc.</p><p>
Works on: All chars except Litchi, Platinum, Rachel</p><p>
Doesn't work on some characters if 5A or 5B hits too low (Noel, Nu, etc.)</p><p>
</p><p>
Tip of 2B on launched opponent&gt;TC&gt;Valiant</p><p>
Combo part for situations where 5A/5B won't hit (after JD, for example)</p><p>
Examples:  JD&gt;2B&gt;TC&gt;Valiant, 3C&gt;Dump&gt;2C&gt;2B&gt;TC&gt;Valiant, etc.</p><p>
Works on: Relius, Tager, Ragna, Arakune, Makoto, Hazama Azrael (even with 2B hitting at close to max range)</p><p>
Being at point blank range makes it work on more characters, but 5B is easier so I didn't investigate.</p><p>
 </p><p>
-Midscreen TCL&gt;airdash JAJB&gt;5B&gt;Aerial Combos</p><p>
Point blank 5A or 5B on launched opponent&gt;TCL(fast as possible)&gt;airdash JAJB </p><p>
Examples: 3C&gt;Dump&gt;5B&gt;TCL(fastest)&gt;airdash JAJB , 6D&gt;5B&gt;TCL(fastest)&gt;airdash JAJB , etc.</p><p>
Works on: Bang, Valk, Amane, Relius, Ragna, Platinum, Izayoi</p><p>
-On Ragna and Valk, JA needs to be delayed. On Relius, JA is as fast as possible.</p><p>
The last hit of TCL will whiff if 5A/5B hit too high. It works up to a pretty decent height though, and is fairly easy.</p><p>
</p><p>
Point blank 5B on launched opponent&gt;TC(fastest)&gt;L(delayed)&gt;airdash JAJB </p><p>
This is for characters that TCL(fastest) doesn't work on. A slight delay is added to the 3rd hit (L).</p><p>
Works on: Tager, Arakune, Lichi, Hakumen, Carl, Azrael, Mu?, Nu?</p><p>
-On Arakune, Litchi, and Carl, JA needs to be delayed.</p><p>
Incidentally, TCL(fastest) works for this one if you land 5A on the low side. If you're going for consistency, low 5A&gt;TCL(fastest)&gt;airdash JA might be easier.</p><p>
</p><p>
Tip of 2B&gt;TCL(fastest)&gt;airdash&gt;JAJB </p><p>
Confirmed on Amane and Valk. Seems like it would work on Tager, etc as well.</p><p>
 </p><p>
Airdash JA combos don't work on Taokaka, Jin, Noel, Makoto, Tsubaki, Bullet, and Rachel midscreen, but work on everyone if you reach the corner during the airdash JA part.</p><p>
-Back throw&gt;TCL&gt;airdash JA seems to work even on the characters listed above? But not on Rachel.</p><p>
 </p><p>
-Corner JC&gt;JDrc&gt;JC&gt;Hornet Combos</p><p>
The 5D&gt;2C&gt;5B&gt;hjcJC&gt;JDrc&gt;JC&gt;Hornet&gt;5A&gt;TC&gt;Valiant  combo that was in the video.</p><p>
Works on: Bang, Valk, Relius, Tager, Arakune, Makoto, Hakumen, Tsubaki, Bullet, Azrael, </p><p>
Izayoi is the only one unconfirmed, I forgot about her</p><p>
A strong combo that does 4500 and applies both weak points from an overhead starter.</p><p>
Midscreen JC&gt;JDrc&gt;JC combos were too hard for me and I had to give up. The 3D&gt;5B&gt;hjcJC alternative might work on all chars?</p><p>
</p><p>
-------------</p><p>
</p><p>
In summary,</p><p>
-Midscreen 5Aor5B&gt;TC&gt;Valiant combos work on:</p><p>
Everyone besides Litchi, Platinum, and Rachel</p><p>
</p><p>
-Midscreen Tip of 2B&gt;TC&gt;Valiant combos work on:</p><p>
Relius, Tager, Ragna, Arakune, Makoto, Hazama, Azrael</p><p>
</p><p>
-Midscreen 5B&gt;TCL(fastest)&gt;airdash JA works on:</p><p>
Bang, Valk, Amane, Relius, Ragna, Platinum, Izayoi</p><p>
</p><p>
-Midscreen  low 5A&gt;TCL(fastest) or 5B&gt;TC(fastest)&gt;L(delayed)&gt;airdash JA works on:</p><p>
Tager, Arakune, Litchi, Hakumen, Carl, Azrael, Mu?, Nu?</p><p>
</p><p>
-Characters that require a delay for airdash JA high difficulty</p><p>
Ragna, Litchi, Carl, Arakune, Valk</p><p>
</p><p>
-Characters that airdash JA doesn't work on:</p><p>
Taokaka, Jin, Noel, Makoto, Tsubaki, Bullet, Rachel</p><p>
</p><p>
-Corner 2C&gt;5B&gt;hjcJC&gt;JDrc&gt;JC&gt;Hornet combos work on:</p><p>
Bang, Valk, Relius, Tager, Arakune, Makoto, Hakumen, Tsubaki, Bullet, Azrael (Izayoi is the only one not tested)</p><p>
 </p><p>
Characters that none of the above combos work on:</p><p>
Rachel</p><p>
</p><p>
This is what I was able to personally confirm. It's possible that JA pickup works on more characters, and I just wasn't able to do it with my execution. </p><p>
[b: </p></div><p>
</p><div style="margin:0px;padding:6px;border:1px inset;">
<div>
----from posts on the jbbs / translated by hakimiru<p>
</p></div>
</div><p>
</p></blockquote></div>
</div></div></li></ul>]]></description><guid isPermaLink="false">5842</guid><pubDate>Tue, 20 Nov 2012 06:18:09 +0000</pubDate></item><item><title>[CP] Azrael - Video Thread</title><link>https://www.forums.dustloop.com/forums/topic/5841-cp-azrael-video-thread/</link><description><![CDATA[
<p><img src="http://kurushii.tv/Dustloop/BBCP/Graphics/Azrael/BBCP_Header_Video_Thread.png" alt="BBCP_Header_Video_Thread.png"></p>
<ul><li>If you'd like to contribute, please feel free to do so!<br>
 </li>
<li>If you are helping out by posting links, please do so by going through the <a href="" rel="external nofollow">%5BCP%5D Video Posting Thread</a> and post where you left off.<br>
 </li>
<li>If you would like to search for a certain players matches use Ctrl+F then type in the player's name to find their matches.<br>
 </li>
<li>Players who have been inactive for 2 months or more (on their profile) will be grayed out.<br>
 </li>
<li>Old posts will be deleted as the Video List is updated.<br>
 </li>
<li>Videos in the list will be removed after a few months unless the character only has a few matches anyway or it is of one of the top players.<br>
 </li>
<li>Please refrain from going off topic in this thread. This thread is for posting of videos only. Please take all video discussion to the <a href="" rel="external nofollow">Azrael Gameplay Discussion thread = HERE</a><br><br><strong><em>*Special thanks to Kurushii for the template, and jourdal/pktazn/and all other uploaders*</em></strong><br><br><strong><em>Thanks to these contributors so far: MikelAL93, Bedsheets, milesw, BladeOfJustice7, Kurushii, helix, Kiba, Surf, samthegreat, AMB Bakery, Koopa_Klawz, LegendaryRath, Lucalibur, someonewhodied, Maho, Kinkuli, sandvich11, Verimeloni</em></strong>
</li></ul><p> </p>
<p> </p>
<p><a href="" rel="external nofollow"><strong>Video List updated as of 03/22/13</strong></a></p>
<p> </p>
<p><strong>Player List Updated as of 12/23/13</strong></p><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i>]<br><img src="http://i.imgur.com/gLIOapZ.gif" alt="gLIOapZ.gif"> = Won Arc Revo Area Final<br><img src="http://i.imgur.com/0orzZWL.gif" alt="0orzZWL.gif"> = Quailfied for Arc Revo Area Final<br><br></i><div style="width:auto;border:1px solid #930000;padding:4px;"><i> 
</i><div style="border:1px solid #3d3d3d;padding:4px;"><i> 
<b>18th Dan</b></i></div><i>
</i><i>-<img src="http://i.imgur.com/gLIOapZ.gif" alt="gLIOapZ.gif">-<strong>Dogura</strong> /// ダカオ・スマート /// Zombie Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Fenrich</strong> /// 俺が神だ /// Pink Color /// <a href="" rel="external nofollow">Profile</a> (Jin Main)
</i><p><i></i></p><i></i></div><i><br><br></i><div style="width:auto;border:1px solid #930000;padding:4px;"><i> 
</i><div style="border:1px solid #3d3d3d;padding:4px;"><i> 
<b>17th Dan</b></i></div><i>
</i><i>-
</i><p><i></i></p><i></i></div><i><br><br><br></i><div style="width:auto;border:1px solid #930000;padding:4px;"><i> 
</i><div style="border:1px solid #3d3d3d;padding:4px;"><i> 
<b>16th Dan</b></i></div><i>
</i><i>-<strong>Ikamensama</strong> /// イカメン様 /// Black Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Saki</strong> /// (「・ω・)「さきー /// White Color /// <a href="" rel="external nofollow">Profile</a> (Makoto Main)
-<strong>Zekuso</strong> /// あへあへグータッチおじさん /// Blue Color /// <a href="" rel="external nofollow">Profile</a> (Valkenhayn Main)
</i><p><i></i></p><i></i></div><i><br><br><br></i><div style="width:auto;border:1px solid #930000;padding:4px;"><i> 
</i><div style="border:1px solid #3d3d3d;padding:4px;"><i> 
<b>15th Dan</b></i></div><i>
</i><i>-<strong>Kiabui</strong> /// 最高の女子力 /// Default Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>PRF Army</strong> /// *************** /// Pink Color /// <a href="" rel="external nofollow">Profile</a> (Hakumen Main)
-<strong>Shio</strong> /// はかたのしお /// Purple Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Uma No Hone</strong> /// ジャン・C・タテンカー /// Black Color /// <a href="" rel="external nofollow">Profile</a> (Valkenhayn Main)
-<strong>Yuzkukin</strong> /// ゆずきん /// Pink Color /// <a href="" rel="external nofollow">Profile</a>
</i><p><i></i></p><i></i></div><i><br><br><br></i><div style="width:auto;border:1px solid #930000;padding:4px;"><i> 
</i><div style="border:1px solid #3d3d3d;padding:4px;"><i> 
<b>14th Dan</b></i></div><i>
</i><i>-<strong>Francois</strong> /// 名瀬 美月 /// Johnny Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Kamifu / Cepheus</strong> /// カミ風＠一生ギルティ勢 /// Johnny Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Kaqn</strong> /// 超高校級の五井チャ店長かきゅん /// Red Color /// <a href="" rel="external nofollow">Profile</a> (Ragna Main)
-<strong>Natsuiro</strong> /// るーこ@「μ's」南ことり推し /// Brown or Bullet Color /// <a href="" rel="external nofollow">Profile</a> (Hakumen Main)
-<strong>Rousoku</strong> /// ドーモ。ニンジャスレイヤーです。 /// Bright Blue Color /// <a href="" rel="external nofollow">Profile</a> (Ragna Main)
-<strong>Shouhei</strong> /// 鱗坊軍長 /// Pink Color /// <a href="" rel="external nofollow">Profile</a>
-<img src="http://i.imgur.com/0orzZWL.gif" alt="0orzZWL.gif">-<strong>Tochigin</strong> /// とちぎん(29) /// Blue Color /// <a href="" rel="external nofollow">Profile</a> (Valkenhayn Main)
-<strong>Tsuchinoko</strong> /// つちのこ99 /// Green Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>"Red Azrael"</strong> /// ココノエ使い /// Red Color /// <a href="" rel="external nofollow">Profile</a> (Valkenhayn Main)
-<strong>Sekido</strong> /// せきど /// Red Color /// <a href="" rel="external nofollow">Profile</a>
</i><p><i></i></p><i></i></div><i><br><br><br></i><div style="width:auto;border:1px solid #930000;padding:4px;"><i> 
</i><div style="border:1px solid #3d3d3d;padding:4px;"><i> 
<b>13th Dan</b></i></div><i>
</i><i>-<strong>Karaage</strong> /// からあげ /// White Color or Bullet Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Kubo</strong> /// F@CKめん /// Default Color /// <a href="" rel="external nofollow">Profile</a>
-<img src="http://i.imgur.com/0orzZWL.gif" alt="0orzZWL.gif">?-<strong>Ochitana/Nukosu?</strong> /// あもりにもぬこすぐるでしょう？ /// Zombie Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Ogami</strong> /// チョコマカロン /// Zombie Color /// <a href="" rel="external nofollow">Profile</a> (Taokaka Main)
-<strong>Reisuke</strong> /// ヒョギフ大統領 /// Blue Color /// <a href="" rel="external nofollow">Profile</a>
-<img src="http://i.imgur.com/0orzZWL.gif" alt="0orzZWL.gif">-<strong>Senchou / Masashi / Kawajiri Hiroshi Saku???</strong> /// ミッドバレイ・ザ・ホーンフリーク /// Purple Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Seyana</strong> /// 招き蕩う黄金劇場 /// Blue Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Shichiroji</strong> /// しちろーじ@【七人の侍】 /// White Color /// <a href="" rel="external nofollow">Profile</a>
-<img src="http://i.imgur.com/gLIOapZ.gif" alt="gLIOapZ.gif">-<strong>Tahichi</strong> /// タヒチ=エーベルバッハ /// Yellow Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Toma</strong> /// バーストに定評のあるジュンさん /// White Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Himajin</strong> /// ひまじん /// Default Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>LOST HEAD</strong> /// LOST HEAD /// Default Color /// <a href="" rel="external nofollow">Profile</a>
</i><p><i></i></p><i></i></div><i><br><br><br>
//////////////////////////////<br><br></i><div style="width:auto;border:1px solid #930000;padding:4px;"><i> 
</i><div style="border:1px solid #3d3d3d;padding:4px;"><i> 
<b>12th Dan</b></i></div><i>
</i><i>-<strong>Fujio</strong> /// 藤生重慶 ODコン始めました /// White Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Funnu</strong> /// 一般乱入爺 /// White Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Harakire</strong> /// タマヒュン /// Black Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Hitotose</strong> /// ヒトトセ /// Takaya Color /// <a href="" rel="external nofollow">Profile</a> (Hazama Main)
-<strong>Johnny / Joni</strong> /// ジョニー /// Default Color /// <a href="" rel="external nofollow">Profile</a> (Ragna Main)
-<strong>Mato</strong> /// マ ト /// Brown or Red Color ///<a href="" rel="external nofollow"> Profile</a>
-<strong>min</strong> /// min /// Yellow or Light Blue Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>MizuMajin-Suga</strong> /// 挑発するのはキャラじゃなくて俺 /// Kamina or Yellow Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>pet</strong> /// 発毛の数だけ強くなれる /// White or Takaya Color /// <a href="" rel="external nofollow">Profile</a> (Tager Main)
-<strong>Q / Kyuu</strong> /// 爆発を伴う打撃や捕獲 /// Purple Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Raijin</strong> /// 木霊の木蓮 /// Blue Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Rionsutain</strong> /// 初狩りオーンスタイン /// White Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Shabenna</strong> /// しゃべんな /// Takaya Color /// Profile? (Hazama Main)
-<img src="http://i.imgur.com/0orzZWL.gif" alt="0orzZWL.gif">-<strong>Tsuchi </strong>/// チャーオズ /// Takaya Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Yamachin?</strong> /// 麺の専門家 乃士勇造 /// Bullet Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Yubou</strong> /// 真咲・ユーボール /// Default Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Yutta</strong> /// 御金せびり /// Black Color /// <a href="" rel="external nofollow">Profile</a> (Ragna Main)
-<strong>"White Azrael"</strong> /// 浅野君、君英語は得意かね？/// White Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Hekisa</strong> /// 復帰勢「仮」 /// Purple Color /// <a href="" rel="external nofollow">Profile</a>
</i><p><i></i></p><i></i></div><i><br><br><br></i><div style="width:auto;border:1px solid #930000;padding:4px;"><i> 
</i><div style="border:1px solid #3d3d3d;padding:4px;"><i> 
<b>11th Dan</b></i></div><i>
</i><i>-<strong>Bugyou</strong> /// 花火奉行 /// Red Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Enji</strong> /// えんじ@ブレイブルーはじめました /// White Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Hoshi</strong> /// 那珂ちゃんのファンやめます /// Black Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Kagetsu</strong> /// かげつ /// Johnny Color /// <a href="" rel="external nofollow">Profile</a> (Ragna Main)
-<strong>Katsuo/"Yamazaki"</strong> /// そうだ、アニサマに行こう /// Kamina/Pink/White Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Kiryuu</strong> /// クッキー4ISマイスター（仮） /// Purple Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Kuroneko</strong> /// 鷹富士茄子 /// Black Color /// <a href="" rel="external nofollow">Profile</a> (Ragna Main)
-<strong>Nikuroko</strong> /// 段位詐欺師ニクロコ /// Purple Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Peroro</strong> /// LiSA /// Pink Color /// <a href="" rel="external nofollow">Profile</a> (Valkenhayn Main)
-<strong>RAN</strong> /// RAN /// Pink Color /// <a href="" rel="external nofollow">Profile</a> (Taokaka Main)
-<strong>Riyo</strong> /// Riyo@ /// Blue Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Roriotto</strong> /// バイオニックろり夫アーム /// Default Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Shadow</strong> /// Owadow /// Black Color /// <a href="" rel="external nofollow">Profile</a> (Valkenhayn Main)
-<strong>Sharu</strong> /// しゃる ///Kamina Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Surite</strong> /// 霧槍　突晶撃 /// Takaya Color /// <a href="" rel="external nofollow">Profile</a> (Jin Main)
-"Zombie Azrael" /// 19代目 伊藤静 /// Zombie Color ///<a href="" rel="external nofollow">Profile</a>
-<strong>Chuui</strong> /// 中 尉 /// Default Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Watari Nabe Garuda</strong> /// 渡鍋ガルーダ /// Blue Color /// <a href="" rel="external nofollow">Profile</a>
</i><p><i></i></p><i></i></div><i><br><br><br></i><div style="width:auto;border:1px solid #930000;padding:4px;"><i> 
</i><div style="border:1px solid #3d3d3d;padding:4px;"><i> 
<b>10th Dan</b></i></div><i>
</i><i>-<strong>Brandon Mann</strong> /// Zombie Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>dinbra</strong> /// Brown Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>ESP</strong> /// 撃墜王の孤独 /// Johnny Color /// <a href="" rel="external nofollow">Profile</a> (Taokaka Main)
-<strong>Hayashi</strong> /// (「・林・)「 /// Black Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Higuchi</strong> /// ひロち /// Kamina Color /// <a href="" rel="external nofollow">Profile</a> (Hakumen Main)
-<strong>Junya</strong> /// 純也。/// Black Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Maru</strong> /// 苺丸150%←元ネタ知らねww /// Takaya Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Otono or Kita no Kami</strong> /// ザリガニ博士ビルゲイツ西晃樹 /// Bullet or Red Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Rirei</strong> /// リレイ /// Blue Color /// <a href="" rel="external nofollow">Profile</a> (Bang Main)
-<strong>Shirou Madoushi (Shiroma)</strong> /// ファッキンホット(クソ暑い) /// Default Color /// <a href="" rel="external nofollow">Profile</a> (Platinum Main)
-<strong>Yamada</strong> /// やまだえる /// Blue or Kamina Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Yugure</strong> ///ちゃんみお /// Black Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Kabuo</strong> /// リトマス紙かぶお /// Johnny Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>nanpon</strong> /// nanpon /// Red Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Shushi</strong> /// 朱獅@楽しもうではないか（迫真 /// Purple Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Yaburaeru</strong> /// ヤブラエル /// Kamina Color /// <a href="" rel="external nofollow">Profile</a>
</i><p><i></i></p><i></i></div><i><br><br><br></i><div style="width:auto;border:1px solid #930000;padding:4px;"><i> 
</i><div style="border:1px solid #3d3d3d;padding:4px;"><i> 
<b>9th Dan</b></i></div><i>
</i><i>-<strong>"246"</strong> /// VERMIN(*偶ω数*)246 /// Kamina Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>"Growler"</strong> /// Default Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Hari / Ogiri / Kureshoku Agiri / Murasaki</strong> /// 松岡江 /// Kamina Color /// <a href="" rel="external nofollow">Profile</a> (Hakumen Main)
-<strong>Iguru</strong> /// ルールを守って楽しくデュエル！ /// Johnny Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Kabaani / Donko</strong> /// どんこ /// Blue Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>IL</strong> ///超高校級のOD依存 /// Red Color /// <a href="" rel="external nofollow">Profile</a> (Litchi Main)
-<strong>Koko</strong> /// ファッキンホットチンパン /// Zombie Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Kuma</strong> /// 目の下に熊 /// Johnny Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Masuyama | Masurao</strong> /// 磨修羅生 /// White Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>MGN</strong> /// シコりつづけるのだ・・・ /// Blue Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Nishi Akira Ki or Shou ko no</strong> /// ガンギまりんりん /// Takaya Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Ricotta</strong> /// りこ@COJ勢 /// Brown Color /// <a href="" rel="external nofollow">Profile</a> (Bullet Main)
-<strong>Rui</strong> /// 風月 ルイ /// Pink Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Satodate</strong> /// satodate /// Takaya Color /// <a href="" rel="external nofollow">Profile</a> (Tsubaki Main)
-<strong>Udon</strong> /// うどん /// Red Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Wagahai</strong> /// ワガハイ /// Johnny Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Yutsu</strong> /// ゆっ /// Red Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Hazetto</strong> /// はぜっとさん /// Brown Color /// <a href="" rel="external nofollow">Profile</a>
</i><p><i></i></p><i></i></div><i><br><br><br></i><div style="width:auto;border:1px solid #930000;padding:4px;"><i> 
</i><div style="border:1px solid #3d3d3d;padding:4px;"><i> 
<b>8th Dan</b></i></div><i>
</i><i>-<strong>Aruken Juudou</strong> /// アルケン　　　　　　　　　　柔道 /// Blue Color ///<a href="" rel="external nofollow"> Profile</a> (Rachel Main)
-<strong>Doitsu Sei / "Lloyd"</strong> /// ドイツ製暴歌ロイド /// Johnny or Takaya Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Hakase/Hasu</strong> /// 博士提督＠金剛型 /// Bullet or Kamina Color /// <a href="" rel="external nofollow">Profile</a>
<strong>-Jinjou</strong> /// しまのん /// Red Color /// <a href="" rel="external nofollow">Profile? (Might Be Wrong) (Amane Main)</a>
-<strong>Kaichi</strong> /// ミヤマハウス管理人 /// Black Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Kego/Tiger Festival Aniki</strong> /// 蝉ぱぱ /// White or Brown Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Kohei</strong> /// こーへい@乱入シクヨロ /// Light Blue Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Kurabu</strong> /// クラブ@decoy /// Purple or Red Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Nakano</strong> /// 中野アズラエル /// Red Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Yu</strong> /// ぐろうらー仮面 /// Kamina Color /// <a href="" rel="external nofollow">Profile</a> (Mu Main)
-<strong>Nazu P</strong> /// ナズＰ@やってるよ、月に一クレ。 /// Purple Color /// <a href="" rel="external nofollow">Profile</a>
</i><p><i></i></p><i></i></div><i><br><br><br></i><div style="width:auto;border:1px solid #930000;padding:4px;"><i> 
</i><div style="border:1px solid #3d3d3d;padding:4px;"><i> 
<b>7th Dan</b></i></div><i>
</i><i>-<strong>Akuriru Ita</strong> /// アクリル板 /// Bullet Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Chamu</strong> /// スカパニおやじ /// Black Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Kezia</strong> /// kezia /// Bullet Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>MGA</strong> /// トーヌス緒方 /// Red Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Shigunito</strong> /// ジャン=ピエール・シグナレフ /// Black Color /// <a href="" rel="external nofollow">Profile</a> (Valkenhayn Main)
-<strong>Shimacchauojisan</strong> /// しまっちゃうおじさん /// Purple Color /// <a href="" rel="external nofollow">Profile</a>
-? /// 台パンガチ勢 /// Bullet/Brown Color /// <a href="" rel="external nofollow">Profile</a>
</i><p><i></i></p><i></i></div><i><br><br><br></i><div style="width:auto;border:1px solid #930000;padding:4px;"><i> 
</i><div style="border:1px solid #3d3d3d;padding:4px;"><i> 
<b>6th Dan</b></i></div><i>
</i><i>-<strong>AzuNyanMukiMuki</strong> /// 強欲滅破 狂拳のつー /// White/Johnny Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>623</strong> /// 空投げペーパードライブ /// Default Color /// <a href="" rel="external nofollow">Profile</a> (Hakumen Main)
-<strong>Arumin</strong> /// アルミン・レロレロレロレロレロト /// Green Color ///<a href="" rel="external nofollow">Profile</a> (Tager Main)
-<strong>hngk</strong> /// hngk /// Takaya Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>JUN</strong> /// ODコンしたいだけ、絶対認めない /// Red Color /// <a href="" rel="external nofollow">Profile</a> (Hakumen Main)
-<strong>Reiji</strong> /// れいじ＠SP十段 /// Pink Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>T260</strong> /// Default Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Vansodo</strong> /// ヴァンソードのGUN /// Default Color /// <a href="" rel="external nofollow">Profile</a> (Ragna Main)
-<strong>Bob</strong> /// Bob /// Black Color /// <a href="" rel="external nofollow">Profile</a>
</i><p><i></i></p><i></i></div><i><br><br><br></i><div style="width:auto;border:1px solid #930000;padding:4px;"><i> 
</i><div style="border:1px solid #3d3d3d;padding:4px;"><i> 
<b>5th Dan</b></i></div><i>
</i><i>-<strong>Danna</strong> /// ダンナ　　　　　　　　超高校級の /// Bullet Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Deskwork</strong> /// デスクワーク /// Blue Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Furederikku</strong> /// フレデリック /// Yellow Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>FT or "BBB(1st) PLAYER"</strong> /// ft. /// Black Color /// <a href="" rel="external nofollow">Profile</a> (Hakumen Main)
-<strong>Hyottoko</strong> /// hyottoko /// Johnny Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Munieru (Kabu)</strong> /// 徳井青空 /// White Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>"NaturalBornSukebesuto"</strong> /// 忍法ラセンカメハメガン /// Blue Color /// <a href="" rel="external nofollow">Profile</a> (Ragna Main)
-<strong>Oruto</strong> /// オルト@コンボ出来そう /// Kamina Color /// <a href="" rel="external nofollow">Profile</a> (Izayoi Main)
-<strong>Sadaoka</strong> /// スクラル定岡 /// Green Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>AZURA'S WARATH</strong> /// AZURA'S WARATH /// Brown Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Kyou Zako</strong> /// 徳井青空 /// Zombie Color /// <a href="" rel="external nofollow">Profile</a>
</i><p><i></i></p><i></i></div><i><br><br><br></i><div style="width:auto;border:1px solid #930000;padding:4px;"><i> 
</i><div style="border:1px solid #3d3d3d;padding:4px;"><i> 
<b>Other Players</b></i></div><i></i><div style="margin:20px;margin-top:5px;"><i>
</i><div style="margin-bottom:2px;"><i><b>Collapsed:</b> <i></i>: </i></div><i>
</i><div style="margin:0px;padding:6px;border:1px inset;"><i>
</i><div><i>
.getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"&gt;
</i></div><i>
</i><div style="margin:0px;padding:6px;border:1px inset;"><i>
</i><div><i>

</i><i>-<strong>Asojiso</strong> /// アソジソ /// Zombie Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Bango</strong> /// バンゴ@社畜復帰(´・ω・`) /// Pink Color /// <a href="" rel="external nofollow">Profile</a> (Tager Main)
-<strong>Chichi</strong> /// Johnny/Takaya/Green Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>novu</strong> /// novu /// Brown Color /// <a href="" rel="external nofollow">Profile</a>
-<strong>Nyao</strong> /// 草壁 美鈴 /// Black or White Color /// <a href="" rel="external nofollow">Profile</a> (Tager Main)
-<strong>Ryo-ta</strong> /// りょーた氏 /// Green Color /// <a href="" rel="external nofollow">Profile</a> (Bang Main)<br>
---
-<strong>Mothi</strong> /// mothi@猫の餌 /// <a href="" rel="external nofollow">Profile</a>
-<strong>Hitsugi</strong> /// hitsugi /// Purple Color /// <a href="" rel="external nofollow">Profile</a><br>
---
-<strong>Ten Mikado Kain</strong> /// ヤマダさくま安置千手観音像 /// Pink Color /// <a href="" rel="external nofollow">Profile</a> (Bullet Main)
-<strong>Mumin</strong> /// 総災天のおリョウ /// Blue Color /// <a href="" rel="external nofollow">Profile</a> (Hakumen Main)
-<strong>Toranoo</strong> /// Kamina Color /// 5th Dan
-<strong>Azu</strong> /// White Color
-<strong>Herinton</strong> /// Random? Color
-<strong>Guma Shinden</strong> /// Kamina Color
-<strong>Hamilton</strong> (ハミルトン) /// Default Color
-<strong>Mokkori</strong> /// Black or Default Color
-<strong>Shinigami</strong> /// Johnny Color
-<strong>Taketachisaina</strong> /// Blue Color
-<strong>Batako</strong> /// Bright Blue Color
-<strong>Tetsuo</strong> /// Purple Color
-<strong>Minami Saikyou</strong> /// Black Color
-<strong>Tokumei</strong> /// White Color
-<strong>Poko/Poco</strong> /// Yellow or Takaya Color
-<strong>Koban</strong> /// Default Color
-<strong>Buronto</strong> /// Bullet Color
-<strong>Sabamiso</strong> /// Black Color
-<strong>Metapo</strong> /// Blue Color
-<strong>Ichiru</strong> /// Red Color
-<strong>Rin</strong> /// Takaya Color
-<strong>Yuusuke</strong> /// Red Color
-<strong>saw</strong> /// Default Color
-<strong>Naisho no Naisho!</strong> /// Bullet Color
-<strong>DJ Kemikaru</strong> /// DJケミカル /// Kamina Color
-<strong>Fu</strong> /// Johnny Color
-<strong>Toitoi</strong> /// Red Color
-<strong>Tohaku</strong> /// Takaya Color
-<img src="http://i.imgur.com/0orzZWL.gif" alt="0orzZWL.gif">-Ria / リア
-<strong>Sou Umi Mami</strong> /// Bullet Color
-<strong>Tiger Mask X</strong> /// Kamina Color
-<strong>Poyon San</strong> /// Black Color
-<strong>Momoiro</strong> /// Black Color
-<strong>Poko</strong> /// Yellow Color
-<strong>Mazu</strong> /// Blue Color
-<strong>Sakurai</strong> /// Black Color
-<strong>Kawajiri Hiroshi Saku</strong> /// Purple Color /// 14th Dan
-<strong>Mori Shi</strong> /// Brown Color /// 11th Dan
</i><p><i>
</i></p><i></i></div><i>
</i></div><i>
</i></div><i>
</i></div><i>
</i></div><i>
</i></div></div>
<p> </p>
<p> </p>
<p> </p>
<p><span style="font-size:18px;"><strong>[Matches]</strong></span><br><strong>Vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAM.png" alt=":AM:"></strong></p>
<p>[01/13/14] hikarizakahitsuki<span style="color:rgb(0,0,0);"> (AM) vs. Tsuranui (AZ) = </span><a href="" rel="external nofollow">http://youtu.be/PHIqMC6xJbM?t=10m7s</a></p>
<p>[10/19/13] NT (AM) vs. Zekuso (AZ) = <a href="" rel="external nofollow">http://youtu.be/M3eLNs1YZiY?t=3m45s</a><br>
[08/18/13] Amane vs. White Azrael = <a href="" rel="external nofollow">http://youtu.be/ABNjG-nCFOk?t=22m</a><br>
[07/21/13] <a href="" rel="external nofollow">Click!</a> [Default Azrael]<br>
[07/13/13] <a href="" rel="external nofollow">Click!</a> [Yamada]<br>
[06/19/13] <a href="" rel="external nofollow">Click!</a> [Ten]<br>
[05/31/13] <a href="" rel="external nofollow">Click!</a> [MGN]<br>
[05/21/13] <a href="" rel="external nofollow">Click!</a> [Red Azrael]<br>
[05/02/13] <a href="" rel="external nofollow">Click!</a> [Dogura]<br><br><br><br><br><strong>Vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAR.png" alt=":AR:"></strong></p>
<p>[02/20/14] Taichi (AZ) vs. Monorisu (AR) = <a href="" rel="external nofollow">http://youtu.be/osYxNlfANQo?t=6m11s</a></p>
<p>[02/22/14] Porpiccho (Arakune) VS Dogura (Azrael)<span style="color:rgb(0,0,0);"> = </span><a href="" rel="external nofollow">http://youtu.be/J-Jpb1G3L_Y?t=27m55s</a><span style="color:rgb(0,0,0);"> (cont.) </span><a href="" rel="external nofollow">http://youtu.be/b8M4BPXB8RI</a></p>
<p>[12/22/13] 10th Dan Purple/White Azrael VS Ako (AR) = <a href="" rel="external nofollow">http://youtu.be/ap9sEumGMOg?t=2m36s</a><br>
[11/29/13] Fumo (AR) vs. Shuushi (AZ) = <a href="" rel="external nofollow">http://youtu.be/C-Wj7UJMaA4?t=10m3s</a><br>
[11/07/13] p-56 (Arakune) vs saki (Azrael) = <a href="" rel="external nofollow">http://youtu.be/Dq8sBtIe_NQ?t=3m18s</a><br>
[11/04/13] Dogura (AZ) vs. Zagi (AR) = <a href="" rel="external nofollow">http://youtu.be/DCUk7OiMw68?t=10m41s</a><br>
[10/21/13] Mato (AZ) vs. Zagi (AR) or Yukikune (AR)= <a href="" rel="external nofollow">http://youtu.be/bZb_8OWLNlc?t=4m44s</a><br>
[10/21/13] Mato (AZ) vs. Zagi (AR) or Yukikune (AR) = <a href="" rel="external nofollow">http://youtu.be/bZb_8OWLNlc</a><br>
[10/14/13] Arakune VS 10th Dan Black Azrael = <a href="" rel="external nofollow">http://youtu.be/ebJtpfSxuaE?t=9m23s</a><br>
[10/04/13] fumo (arakune) VS tahichi (Azrael) = <a href="" rel="external nofollow">http://youtu.be/XAco5kwHOrw?t=4m17s</a><br>
[09/30/13] Zagi (AR) vs. Dogura *N = <a href="" rel="external nofollow">http://youtu.be/XHKF6T1NLe4</a><br>
[09/14/13] Tochigin (AZ) vs. Metal (AR) = <a href="" rel="external nofollow">http://youtu.be/iD05Y64ed4g?t=10m4s</a><br>
[08/22/13] Zagi? (AR) vs. Dogura (AZ) = <a href="" rel="external nofollow">http://youtu.be/zjeZ5CEfDaw?t=3m15s</a><br>
[08/20/13] FON de (AR) vs. Tsuchinoko (AZ) = <a href="" rel="external nofollow">http://youtu.be/mSoWnEaOWk0?t=17m14s</a><br>
[08/18/13] Default Azrael vs. Arakune = <a href="" rel="external nofollow">http://youtu.be/UOumP28BZ1g?t=1h18m14s</a><br>
[08/04/13] <a href="" rel="external nofollow">Click!</a> [Kawajiri Hiroshi Saku]<br><br><br><br><br><strong>Vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAZ.png" alt=":AZ:"></strong><br>
[02/20/14] Saki (AZ) vs. Taichi (AZ) = <a href="" rel="external nofollow">http://youtu.be/osYxNlfANQo?t=3m40s</a></p>
<p><span style="color:rgb(0,0,0);">[01/26/14] </span>Noze (azrael) vs yurihara (azrael)<span style="color:rgb(0,0,0);"> = </span><a href="" rel="external nofollow">http://youtu.be/a0YVCnma_UI?t=8m19s</a></p>
<p><span style="color:rgb(0,0,0);">[01/17/14] </span>KINKULI (azrael) VS Shushi (azrael)<span style="color:rgb(0,0,0);"> = </span><a href="" rel="external nofollow">http://youtu.be/D7OWK0d7xno</a></p>
<p><span style="color:#000000;">[01/04/14] </span>kobushi ō (azrael) VS Shinatsu (azrael) = <a href="" rel="external nofollow">http://youtu.be/dNgXFr6er1c?t=3m45s</a><br>
[01/03/14] Mato (AZ) vs. Ko-ei (AZ) = <a href="" rel="external nofollow">http://youtu.be/K4fI2iO4Q7k</a><br>
[11/04/13] Dogura (AZ) vs. yūbou (azrael) = <a href="" rel="external nofollow">http://youtu.be/ZM_-vCwft7U?t=4m59s</a><br>
[10/06/13] Rui VS Shabenna = <a href="" rel="external nofollow">http://youtu.be/ubiNejzxHiY?t=27m</a><br>
[10/04/13] shuushi (azrael) VS mato (azrael) = <a href="" rel="external nofollow">http://youtu.be/o4MVH4Wm3FA?t=5m34s</a><br>
[09/30/13] Fenrich (AZ) vs. Dogura *N = <a href="" rel="external nofollow">http://youtu.be/IqmeG3pkqJE</a> and <a href="" rel="external nofollow">http://youtu.be/BtUTpDD38E8</a><br>
[09/22/13] Senchou (Azrael) VS Dogura (Azrael) = <a href="" rel="external nofollow">http://youtu.be/OTwk654qQ3s?t=21m16s</a><br>
[09/02/13] Bugyou (AZ) vs. Daichi = <a href="" rel="external nofollow">http://youtu.be/ck_aCmYv4qo?t=6m16s</a><br>
[09/02/13] Daichi (AZ) vs. Yubou (AZ) = <a href="" rel="external nofollow">http://youtu.be/9blWPUuDKUE</a><br>
[08/20/13] Tochigin (AZ) vs. Tsuchinoko = <a href="" rel="external nofollow">http://youtu.be/mSoWnEaOWk0?t=18m56s</a><br>
[08/17/13] <a href="" rel="external nofollow">Click!</a> [2nd Azrael 2on2]<br><br><br><br><br><br><strong>Vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballBA.png" alt=":BANG:"></strong></p>
<p>[03/11/14] Bang vs. Kamina Azrael = <a href="" rel="external nofollow">http://youtu.be/TWil40mU3ZY?t=44m18s</a></p>
<p>[03/11/14] Bang vs. Kamina Azrael x2 = <a href="" rel="external nofollow">http://youtu.be/TWil40mU3ZY?t=30m56s</a></p>
<p>[03/08/14] Bang vs. LEVEL 4 (AZ) = <a href="" rel="external nofollow">http://youtu.be/YduZKJumzwA?t=58m55s</a></p>
<p>[03/08/14] Bang vs. LEVEL 4 (AZ) = <a href="" rel="external nofollow">http://youtu.be/YduZKJumzwA?t=39m59s</a></p>
<p>[02/22/14] Jiku (BA) vs. TapyuK (AZ) = <a href="" rel="external nofollow">http://youtu.be/gY5pr58-fHA?t=4m35s</a></p>
<p>[02/22/14] Jiku (BA) vs. Novu (AZ) = <a href="" rel="external nofollow">http://youtu.be/gY5pr58-fHA?t=1m39s</a></p>
<p>[01/31/14] <span style="color:rgb(0,0,0);">Shushi (AZ) vs. Dakku (BA) = </span><a href="" rel="external nofollow">http://youtu.be/8B5vHvTwCeI?t=2m55s</a></p>
<p>[12/01/13] Dora (Bang) VS Tahichi (Azrael) = <a href="" rel="external nofollow">http://youtu.be/YoeEJrJ5l-w?t=22m44s</a><br>
[12/01/13] Dora (Bang) VS Tahichi (Azrael) = <a href="" rel="external nofollow">http://youtu.be/YoeEJrJ5l-w?t=15m42s</a><br>
[11/09/13] Tahichi (AZ) vs. Judo (BA) = <a href="" rel="external nofollow">http://youtu.be/9WLHLz0YV-w?t=20m44s</a><br>
[09/28/13] 13th Dan White Azrael vs. Bang = <a href="" rel="external nofollow">http://youtu.be/K-1AU8HCM2s?t=9m2s</a><br>
[09/28/13] Bang vs. Chichi (AZ) = <a href="" rel="external nofollow">http://youtu.be/yqLOA050Eo0?t=9m48s</a><br>
[09/22/13] Tahichi vs. Bang = <a href="" rel="external nofollow">http://youtu.be/-M3YGAF38UE?t=1h14m42s</a><br>
[09/22/13] Minami (Bang) VS Tochigin (Azrael) = <a href="" rel="external nofollow">http://youtu.be/2J48XfQUs-s?t=24m10s</a><br>
[09/22/13] Rajio (Bang) VS kiabui (Azrael) = <a href="" rel="external nofollow">http://youtu.be/qTMGVbZNxjs?t=19m50s</a><br>
[09/22/13] Tochigin (Azrael) VS Peach (Bang) = <a href="" rel="external nofollow">http://youtu.be/8kAdgnR2_LA?t=14m7s</a><br>
[09/14/13] Tan (Bang) VS Tahichi (Azrael) = <a href="" rel="external nofollow">http://youtu.be/9twDlp6jzAI?t=4m48s</a><br>
[09/14/13] Tan (Bang) VS Tahichi (Azrael) = <a href="" rel="external nofollow">http://youtu.be/9twDlp6jzAI</a><br>
[09/14/13] Tan (Bang) VS Tahichi (Azrael) *2 = <a href="" rel="external nofollow">http://youtu.be/yd95GuosDMY?t=6m3s</a><br>
[09/14/13] Tan (Bang) VS Tahichi (Azrael) = <a href="" rel="external nofollow">http://youtu.be/yd95GuosDMY</a><br>
[09/14/13] Tan (Bang) VS Tahichi (Azrael) = <a href="" rel="external nofollow">http://youtu.be/XVf9QOz6ouk?t=6m26s</a><br>
[09/14/13] Tahichi (Azrael) VS Tan (bang) = <a href="" rel="external nofollow">http://youtu.be/7nsoKhsPxnY</a><br>
[09/14/13] Tahichi (Azrael) VS Tan (Bang) = <a href="" rel="external nofollow">http://youtu.be/CCy9-_vBLL4?t=5m18s</a><br>
[09/14/13] Tahichi (Azrael) VS Tan (bang) = <a href="" rel="external nofollow">http://youtu.be/n4dln6fNi50?t=7m13s</a><br>
[09/14/13] Tahichi (Azrael) VS Tan (bang) = <a href="" rel="external nofollow">http://youtu.be/n4dln6fNi50?t=2m18s</a><br>
[09/14/13] Tahichi (Azrael) VS Tan (Bang) = <a href="" rel="external nofollow">http://youtu.be/FJhpB6FBH8g?t=1m46s</a><br><br><br><br><br><br><strong>Vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballBU.png" alt=":BU:"></strong><br>
[11/29/13] Shirushi (AZ) vs. Meri (BU) = <a href="" rel="external nofollow">http://youtu.be/1PEy7OGKy7Y?t=37s</a><br>
[11/18/13] Tenho (BU) vs. Dogura (AZ) = <a href="" rel="external nofollow">http://youtu.be/TNPS_sDNvsc?t=5m55s</a><br>
[11/04/13] Dogura (Azrael) vs. futaba (bullet) = <a href="" rel="external nofollow">http://youtu.be/ZM_-vCwft7U</a><br>
[10/19/13] Zekuso (AZ) vs. Madao (BU) = <a href="" rel="external nofollow">http://youtu.be/0mq-zHSxk2U?t=9m42s</a><br>
[10/14/13] 8th Dan Bullet Azrael vs. Noel = <a href="" rel="external nofollow">http://youtu.be/EM_qM_48N_0?t=2m37s</a><br>
[10/06/13] White Azrael VS Bullet = <a href="" rel="external nofollow">http://youtu.be/SfOCKt2h8pg?t=40m26s</a><br>
[10/06/13] 14th Dan Red Azrael VS Bullet = <a href="" rel="external nofollow">http://youtu.be/ubiNejzxHiY?t=4m16s</a><br>
[10/06/13] Shabenna (AZ) vs. Bullet = <a href="" rel="external nofollow">http://youtu.be/ubiNejzxHiY</a><br>
[10/06/13] Mekasue (Bullet) VS Azrael = <a href="" rel="external nofollow">http://youtu.be/HKu7jQriTj4?t=47m32s</a><br>
[09/28/13] MC (BU) vs. 10th Dan White Azrael *3 = <a href="" rel="external nofollow">http://youtu.be/MW9rnVPJQSM</a><br>
[09/22/13] Tahichi vs. Bullet = <a href="" rel="external nofollow">http://youtu.be/-M3YGAF38UE?t=37m1s</a><br>
[09/02/13] Tenho (BU) vs. Daichi = <a href="" rel="external nofollow">http://youtu.be/CR5ryIEvLeI?t=11m</a><br>
[08/04/13] <a href="" rel="external nofollow">Click!</a> [saki]<br>
[07/13/13] <a href="" rel="external nofollow">Click!</a> [Mazu]<br>
[07/06/13] <a href="" rel="external nofollow">Click!</a> [Maru]<br><br><br><br><br><strong>Vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballCA.png" alt=":CA:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballNI.png" alt=":NI:"></strong></p>
<p>[02/22/14] Dogura (Azrael) VS Esuke (Carl) x2<span style="background-color:transparent;color:rgb(0,0,0);"> = </span><a href="" rel="external nofollow">http://youtu.be/EskDkYtuAio?t=9m</a></p>
<p>[01/16/14] <span style="background-color:transparent;color:rgb(0,0,0);">Carl vs. 8</span><sup>th</sup><span style="background-color:transparent;color:rgb(0,0,0);"> Dan Purple Azrael = </span><a href="" rel="external nofollow">http://youtu.be/iBxj7Xred7s?t=10m50s</a></p>
<p>[01/03/14] <span style="color:#000000;">Tsuba (CA) vs. Tochigin (AZ) = </span><a href="" rel="external nofollow">http://youtu.be/WVdcH4d3SzM</a></p>
<p>[11/24/13] Kyoju (Carl) VS Azrael<span style="background-color:transparent;color:rgb(0,0,0);"> = </span><a href="" rel="external nofollow">http://youtu.be/Z17VsttUUCM?t=2m17s</a></p>
<p>[11/18/13] Mikan Yarou (CA) vs. Dogura (AZ) = <a href="" rel="external nofollow">http://youtu.be/z63CA4PsPUk?t=10m37s</a><br>
[10/19/13] Bobi (CA) vs. Saki (AZ) Pt.2 = <a href="" rel="external nofollow">http://youtu.be/GpwNYHe-FYs</a><br>
[10/19/13] Bobi (CA) vs. Saki (AZ) Pt.1 = <a href="" rel="external nofollow">http://youtu.be/cUR1gc2sP0Y</a><br>
[10/17/13] Saki vs. Bobi (Carl) = <a href="" rel="external nofollow">http://youtu.be/ZcIo8YHINUM?t=10m34s</a><br>
[09/28/13] Carl vs. Chichi = <a href="" rel="external nofollow">http://youtu.be/K-1AU8HCM2s?t=6m5s</a><br>
[09/22/13] Tahichi vs. Carl = <a href="" rel="external nofollow">http://youtu.be/-M3YGAF38UE?t=13m5s</a><br>
[09/22/13] Tahichi vs. Carl = <a href="" rel="external nofollow">http://youtu.be/-M3YGAF38UE</a><br>
[09/22/13] 10th Dan Takaya Azrael vs. Carl = <a href="" rel="external nofollow">http://youtu.be/PHdrXh6wSk8?t=25m10s</a><br>
[09/22/13] Dio (Carl) VS Dogura (Azrael) = <a href="" rel="external nofollow">http://youtu.be/OTwk654qQ3s?t=15m37s</a><br>
[09/22/13] Dio (Carl) VS Tahichi (Azrael) = <a href="" rel="external nofollow">http://youtu.be/9Lo1sUW5l8o</a><br>
[09/16/13] Yubou vs. Esuke (CA) = <a href="" rel="external nofollow">http://youtu.be/SZ1mDkwOKDY?t=8m3s</a><br>
[09/02/13] Yubou vs. Mikan Yarou (CA) = <a href="" rel="external nofollow">http://youtu.be/CR5ryIEvLeI</a><br>
[08/04/13] <a href="" rel="external nofollow">Click!</a> [saki]<br>
[08/04/13] <a href="" rel="external nofollow">Click!</a> [Tochigin]<br>
[07/25/13] <a href="" rel="external nofollow">Click!</a> [Dogura *N]<br><br><br><br><br><br><strong>Vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballHK.png" alt=":HA:"></strong><br>
[02/22/14] Saki (AZ) vs. Hakumen = <a href="" rel="external nofollow">http://youtu.be/vxUFTCbo0H4?t=6m5s</a></p>
<p>[02/20/14] Saki (AZ) vs. A92 (HK) = <a href="" rel="external nofollow">http://youtu.be/osYxNlfANQo?t=8m51s</a></p>
<p><span style="color:#000000;">[01/04/14] </span><span style="color:#000000;">Hai (Hakumen) vs. Shinatsu (AZ) = </span><a href="" rel="external nofollow">http://youtu.be/dNgXFr6er1c?t=8m10s</a><br>
[11/16/13] 6th Dan Takaya Azrael VS Hakumen = <a href="" rel="external nofollow">http://youtu.be/r4UslrmsAyQ?t=9m3s</a><br>
[10/21/13] Mato (AZ) vs. Marasai (HK) = <a href="" rel="external nofollow">http://youtu.be/TDDypYUMxeQ</a><br>
[10/19/13] PRFARMY (HK) vs. Zekuso (AZ) = <a href="" rel="external nofollow">http://youtu.be/umca7LdKKAM?t=25m2s</a><br>
[10/17/13] A92 (Hakumen) vs Saki (Azrael) = <a href="" rel="external nofollow">http://youtu.be/ZcIo8YHINUM?t=5m3s</a><br>
[10/13/13] Film (Hakumen) VS Tahichi (Azrael) = <a href="" rel="external nofollow">http://youtu.be/-3_1bhHBfx4?t=28m59s</a><br>
[10/13/13] Film (Hakumen) VS Dogura (Azrael) = <a href="" rel="external nofollow">http://youtu.be/-3_1bhHBfx4?t=9m15s</a><br>
[10/13/13] Senchou (Azrael) VS Kyoumusou (Hakumen) = <a href="" rel="external nofollow">http://youtu.be/V20frgd3IhQ?t=32m49s</a><br>
[10/11/13] Hikaru (HK) vs. Shiru (AZ) = <a href="" rel="external nofollow">http://youtu.be/iEdxybEcUbs?t=4m56s</a><br>
[10/07/13] Poropiccho (HK) vs. Dogura = <a href="" rel="external nofollow">http://youtu.be/-yWMC0K5N40?t=11m53s</a><br>
[10/07/13] Dogura (AZ) vs. Tenchi (HK) = <a href="" rel="external nofollow">http://youtu.be/ZkikG-b68tw?t=9m52s</a><br>
[10/05/13] Senshou (Azrael) VS Chibaken (Hakumen) = <a href="" rel="external nofollow">http://youtu.be/MmKNcDEksY0?t=14m26s</a><br>
[10/05/13] 11th Dan Yellow Azrael vs. Chibaken = <a href="" rel="external nofollow">http://youtu.be/MmKNcDEksY0?t=10m58s</a><br>
[10/05/13] Takaya Azrael VS Chibaken (Hakumen) = <a href="" rel="external nofollow">http://youtu.be/MmKNcDEksY0?t=6m37s</a><br>
[10/05/13] Senshou (Azrael) VS Chibaken (Hakumen) = <a href="" rel="external nofollow">http://youtu.be/MmKNcDEksY0?t=3m29s</a><br>
[10/05/13] 11th Dan Takaya Azrael VS Chibaken (Hakumen) = <a href="" rel="external nofollow">http://youtu.be/RSSG4uMa-rw?t=29m4s</a> (cont.) <a href="" rel="external nofollow">http://youtu.be/MmKNcDEksY0</a><br>
[10/05/13] 11th Dan Takaya Azrael VS Chibaken (Hakumen) = <a href="" rel="external nofollow">http://youtu.be/RSSG4uMa-rw?t=12m26s</a><br>
[10/04/13] pet (hakumen) VS morishi (Azrael) = <a href="" rel="external nofollow">http://youtu.be/XAco5kwHOrw</a><br>
[09/30/13] Tenchi (HK) vs. Dogura *N = <a href="" rel="external nofollow">http://youtu.be/hON8GQOuMcA</a> and <a href="" rel="external nofollow">http://youtu.be/MyjyAI2OJJI</a><br>
[09/22/13] Dogura vs. Hakumen *2 = <a href="" rel="external nofollow">http://youtu.be/RRQF9e7UdSU?t=1h29m18s</a><br>
[09/16/13] Yubou (AZ) vs. pet (HK) = <a href="" rel="external nofollow">http://youtu.be/SZ1mDkwOKDY?t=6m5s</a><br>
[09/15/13] Pink Azrael VS Hakumen = <a href="" rel="external nofollow">http://youtu.be/_VUVd5pVWnQ?t=1m49s</a><br>
[09/14/13] Nata Kishi (HK) vs. Tochigin = <a href="" rel="external nofollow">http://youtu.be/Qh38qw7bXrc?t=5m11s</a><br>
[09/09/13] Hakumen vs. Dogura = <a href="" rel="external nofollow">http://youtu.be/edMHaGJBG-A?t=36m14s</a><br>
[09/04/13] Bob (AZ) vs. Hakumen = <a href="" rel="external nofollow">http://youtu.be/LFwOUpmTj3I?t=22m37s</a><br><br><br><br><br><strong>Vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballHZ.png" alt=":HZ:"></strong></p>
<p>[02/22/14] Acchama (HZ) vs. Hyaku Go Hara (AZ) = <a href="" rel="external nofollow">http://youtu.be/De9O5K2Yl4Y</a></p>
<p>[02/22/14] J Anson (Hazama) VS Dogura (Azrael) x3 = <a href="" rel="external nofollow">http://youtu.be/hMikPi2WWS4?t=9m35s</a></p>
<p>[01/16/14] <span style="background-color:transparent;color:rgb(0,0,0);">8</span><sup>th</sup><span style="background-color:transparent;color:rgb(0,0,0);"> Dan Blue Azrael vs. Hazama = </span><a href="" rel="external nofollow">http://youtu.be/iBxj7Xred7s?t=13m41s</a></p>
<p>[11/29/13] Kawata (HZ ) vs. Shirushi (AZ) = <a href="" rel="external nofollow">http://youtu.be/0BMZPco9660?t=7m12s</a><br>
[11/29/13] Shirushi (AZ) vs. Worey (HZ) = <a href="" rel="external nofollow">http://youtu.be/0BMZPco9660</a></p>
<p>[11/24/13] Noze (Hazama) VS Joni (Azrael)<span style="color:rgb(0,0,0);"> = </span><a href="" rel="external nofollow">http://youtu.be/qhdKk534fNQ?t=5m46s</a></p>
<p>[11/16/13] Aru (Hazama) VS 10th Dan Purple Azrael = <a href="" rel="external nofollow">http://youtu.be/_jZP_uFxSSQ?t=16m31s</a><br>
[11/14/13] 15th Dan Hazama vs. Dogura = <a href="" rel="external nofollow">http://youtu.be/D4w24iI1btY?t=39m27s</a><br>
[11/14/13] 15th Dan Hazama vs. 9th Dan Blue Azrael = <a href="" rel="external nofollow">http://youtu.be/D4w24iI1btY?t=8m37s</a><br>
[11/04/13] anson (Hazama) vs. yūbou (azrael) = <a href="" rel="external nofollow">http://youtu.be/FB0XpIMc3ZU?t=5m34s</a><br>
[11/02/13] Kurenai (HZ) vs. Yamachi (AZ) = <a href="" rel="external nofollow">http://youtu.be/TeT0ho4pauM?t=3m22s</a><br>
[10/20/13] Aru (HZ) vs. Yuzukin (AZ) = <a href="" rel="external nofollow">http://youtu.be/QVeM-67q-SQ?t=4m19s</a><br>
[10/20/13] Yuika (HZ) vs. Yuzukin (AZ) = <a href="" rel="external nofollow">http://youtu.be/QVeM-67q-SQ?t=1m</a><br>
[10/19/13] Mitsurugi (HZ) vs. Zekuso (AZ) = <a href="" rel="external nofollow">http://youtu.be/3EF8Bk8MYQ0?t=8m33s</a><br>
[10/19/13] Alex (HZ) vs. Zekuso (AZ) = <a href="" rel="external nofollow">http://youtu.be/M3eLNs1YZiY</a><br>
[10/14/13] Shirou Madoushi (AZ) vs. Hazama = <a href="" rel="external nofollow">http://youtu.be/xRYvT4zVB9w?t=19m8s</a><br>
[10/06/13] Francois VS Aru (Hazama) = <a href="" rel="external nofollow">http://youtu.be/iizjDYM75e8?t=19m50s</a><br>
[09/28/13] 12th Dan Takaya Azrael vs. Hazama = <a href="" rel="external nofollow">http://youtu.be/4BEB1Z4cPTI?t=7m30s</a><br>
[09/22/13] Dogura vs. Udon (HZ) = <a href="" rel="external nofollow">http://youtu.be/jqSodBoAEyM?t=10m18s</a><br>
[09/21/13] Donko vs. Hazama = <a href="" rel="external nofollow">http://youtu.be/HF9yHq0767s?t=1h57m39s</a><br>
[09/21/13] Donko vs. Hazama *2 = <a href="" rel="external nofollow">http://youtu.be/HF9yHq0767s?t=1h50m19s</a><br>
[09/14/13] Hazama VS Tahichi (Azrael) = <a href="" rel="external nofollow">http://youtu.be/9twDlp6jzAI?t=9m27s</a><br>
[09/09/13] Yubou (AZ) VS Yuuki (HZ) *N = <a href="" rel="external nofollow">http://youtu.be/JC1yDhsKGBs</a> | Part 2 = <a href="" rel="external nofollow">http://youtu.be/x7D3PMVOWmk</a><br>
[08/30/13] Hazama vs. Shushi (AZ) = <a href="" rel="external nofollow">http://youtu.be/_PQ66vJOJq0?t=16m8s</a><br>
[08/21/13] Bob (AZ) vs. Hazama = <a href="" rel="external nofollow">http://youtu.be/iwdXyYO4QLk?t=18m55s</a><br>
[08/11/13] <a href="" rel="external nofollow">Click!</a> [White Azrael]<br>
[08/04/13] <a href="" rel="external nofollow">Click!</a> [saki]<br>
[08/03/13] Yamachi (AZ) VS Ohai ta otoko (Hazama) = <a href="" rel="external nofollow">http://youtu.be/WFtMpIzkLn8?t=3m27s</a><br>
[08/03/13] Yamachi (AZ) vs. Hazama = <a href="" rel="external nofollow">http://youtu.be/WFtMpIzkLn8</a><br><br><br><br><br><br><strong>Vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballKA.png" alt=":KA:"></strong><br>
[11/10/13] JP Netplay Azrael vs. Kagura = <a href="" rel="external nofollow">http://youtu.be/Q-tCdA-PnAg?t=5m9s</a><br><br><br><br><strong>Vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballKO2.png" alt=":KO:"></strong><br><span style="color:rgb(0,0,0);">[02/22/14] </span><span style="color:rgb(0,0,0);">Dogura (AZ) vs. Tsujikawa (KO) x5 = </span><a href="" rel="external nofollow">http://youtu.be/gmiHrAh_8Ow?t=23m20s</a><span style="color:rgb(0,0,0);"> (cont.) </span><a href="" rel="external nofollow">http://youtu.be/-8tG86a9dE0</a></p>
<p><span style="color:#000000;">[12/27/13] </span><span style="color:#000000;">Dogura (AZ) vs. Tsujikawa (KO) - First to 10 - Part 3 = </span><a href="" rel="external nofollow">http://youtu.be/XiG7IMtOswQ</a><br><span style="color:#000000;">[12/27/13] </span><span style="color:#000000;"><span style="background-color:transparent;">Dogura (AZ) vs. Tsujikawa (KO) - First to 10 - Part 2 =</span></span><a href="" rel="external nofollow">http://youtu.be/Wp150HFqlzY</a><br>
[12/27/13] <span style="color:#000000;">Dogura (AZ) vs. Tsujikawa (KO) - First to 10 - Part 1 = </span><a href="" rel="external nofollow">http://youtu.be/jBgm7ISqGL8</a><br>
[11/30/13] Dogura (Azrael) VS GO1 (Kokonoe) = <a href="" rel="external nofollow">http://youtu.be/JTP6rx7zYNQ?t=9m50s</a><br>
[11/23/13] Online Godsgarden 3 B1 – Dogura (AZ) vs. toremo_de_gohan (KO) = <a href="" rel="external nofollow">http://youtu.be/Eewb7_qiO0I?t=47m40s</a><br>
[11/23/13] Online Godsgarden 3 B1 – kamikaze4568 (KO) vs. papipupeporigonn (AZ) = <a href="" rel="external nofollow">http://youtu.be/Eewb7_qiO0I?t=7m59s</a><br>
[11/19/13] Tsujikawa (KO) vs. random netplay Azrael = <a href="" rel="external nofollow">http://youtu.be/usQ-oT5pXCY?t=24m2s</a><br>
[11/19/13] Izayoi Matoi (KO) vs. random netplay Azrael = <a href="" rel="external nofollow">http://youtu.be/riYDaCTMz3c?t=7m30s</a><br>
[11/16/13] Izayoi Matoi (KO) vs. random netplay Azrael = <a href="" rel="external nofollow">http://youtu.be/H9E5KOt6DNc?t=10m32s</a><br>
[11/16/13] Izayoi Matoi (KO) vs. random netplay Azrael = <a href="" rel="external nofollow">http://youtu.be/H9E5KOt6DNc?t=25m5s</a><br>
[11/16/13] Izayoi Matoi (KO) vs. random netplay Azrael = <a href="" rel="external nofollow">http://youtu.be/q9xm-P5UrQQ?t=1m11s</a><br>
[11/14/13] Tsujikawa (KO) vs. random netplay Azrael = <a href="" rel="external nofollow">http://youtu.be/f1QKyZWDQ2M?t=49m38s</a><br><br><br><br><br><strong>Vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballIZ.png" alt=":IZ:"></strong></p>
<p>[02/22/14] Shimotsuki (Izayoi) VS Dogura (Azrael) x2<span style="color:rgb(0,0,0);"> = </span><a href="" rel="external nofollow">http://youtu.be/nDXHSdvncNI?t=7m32s</a></p>
<p>[01/31/14] <span style="color:rgb(0,0,0);">Koreru (IZ) vs. Rin (AZ) = </span><a href="" rel="external nofollow">http://youtu.be/6VoWq7-zSNw?t=3m44s</a></p>
<p>[12/01/13] Tahichi (Azrael) VS Kaichou (Izayoi) = <a href="" rel="external nofollow">http://youtu.be/IuSrxeN8uAM?t=23m55s</a><br>
[12/01/13] Tahichi (Azrael) VS Kuresu (Izayoi) = <a href="" rel="external nofollow">http://youtu.be/IuSrxeN8uAM</a><br>
[12/01/13] Kuresu (IZ) vs. Tahichi (AZ) x2 = <a href="" rel="external nofollow">http://youtu.be/YURwJpPFIwg?t=19m13s</a><br>
[11/29/13] Shuushi (AZ) vs. Kuresu (IZ) = <a href="" rel="external nofollow">http://youtu.be/1PEy7OGKy7Y?t=8m46s</a><br>
[10/13/13] Tahichi (AZ) vs. Kaichou (IZ) = <a href="" rel="external nofollow">http://youtu.be/-3_1bhHBfx4?t=53m8s</a><br>
[10/06/13] Izayoi vs. dinbra (AZ) = <a href="" rel="external nofollow">http://youtu.be/98nyWmkEWDY?t=6s</a><br>
[08/03/13] <a href="" rel="external nofollow">Click!</a> [Tahichi]<br>
[08/03/13] <a href="" rel="external nofollow">Click!</a> [Tahichi]<br>
[08/03/13] <a href="" rel="external nofollow">Click!</a> [Tahichi]<br>
[07/21/13] <a href="" rel="external nofollow">Click!</a> [Red Azrael]<br>
[06/16/13] <a href="" rel="external nofollow">Click!</a> %5BBugyou%5D <a href="" rel="external nofollow">(Continued)</a><br>
[06/16/13] <a href="" rel="external nofollow">Click!</a> [Dogura]<br><br><br><br><br><strong>Vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballJI.png" alt=":JI:"></strong><br>
[03/11/14] Nu vs. Kamina Azrael = <a href="" rel="external nofollow">http://youtu.be/TWil40mU3ZY?t=39m13s</a></p>
<p>[03/08/14] Ojisan (AZ) vs. Ronitta (JI) = <a href="" rel="external nofollow">http://youtu.be/vkyHYDPr_AQ</a></p>
<p>[03/08/14] TOL (JI) vs. Rin (AZ) = <a href="" rel="external nofollow">http://youtu.be/TUNKxZpaFPI?t=6m19s</a></p>
<p>[03/08/14] Hyapusu (JI) vs. Rin (AZ) = <a href="" rel="external nofollow">http://youtu.be/TUNKxZpaFPI</a></p>
<p>[03/07/14] riri (JI) vs. Akashi (AZ) = <a href="" rel="external nofollow">http://youtu.be/mhtcvEHKXsI?t=6m52s</a></p>
<p>[02/15/14] Tsu (AZ) vs. Sarasea (JI) = <a href="" rel="external nofollow">http://youtu.be/KDgCj9Id12U?t=12m9s</a></p>
<p><span style="color:#000000;">[01/04/14] </span><span style="color:#000000;">Ronitta (JI) vs. Shinatsu (AZ) = </span><a href="" rel="external nofollow">http://youtu.be/MOUnQQCjyMU?t=9m5s</a><br>
[11/29/13] Shuushi (AZ) vs. Yamada (JI) = <a href="" rel="external nofollow">http://youtu.be/1PEy7OGKy7Y?t=11m54s</a><br>
[11/04/13] Hatia (AZ) vs. Murishin (Jin) = <a href="" rel="external nofollow">http://youtu.be/xX4OttJ6rPk?t=2m34s</a><br>
[10/21/13] Fenrich (JI) vs. Dogura (AZ) = <a href="" rel="external nofollow">http://youtu.be/dFEYx--GIVs?t=5m37s</a><br>
[10/21/13] Mato (AZ) vs. Fenrich (JI) = <a href="" rel="external nofollow">http://youtu.be/dFEYx--GIVs</a><br>
[10/07/13] Murishin (JI) vs. Dogura = <a href="" rel="external nofollow">http://youtu.be/-yWMC0K5N40?t=9m20s</a><br>
[09/15/13] Pink Azrael VS Jin = <a href="" rel="external nofollow">http://youtu.be/_VUVd5pVWnQ?t=7m17s</a><br>
[09/14/13] Tahichi (Azrael) VS Jin = <a href="" rel="external nofollow">http://youtu.be/7nsoKhsPxnY?t=2m57s</a><br>
[09/14/13] Tahichi (Azrael) VS Jin = <a href="" rel="external nofollow">http://youtu.be/CCy9-_vBLL4</a><br>
[09/14/13] Tahichi (Azrael) VS Jin = <a href="" rel="external nofollow">http://youtu.be/n4dln6fNi50?t=8m50s</a><br>
[09/07/13] Jin vs. Shiroma = <a href="" rel="external nofollow">http://youtu.be/AuyPLvD3240?t=11m2s</a><br>
[09/02/13] Bugyou vs. Fenrich (JI) = <a href="" rel="external nofollow">http://youtu.be/XlCvdzwUiUQ</a><br>
[08/31/13] Shiroma vs. Jin*N = <a href="" rel="external nofollow">http://youtu.be/sl3mBHO4bC0?t=2m43s</a><br>
[08/18/13] Default Azrael vs. Jin = <a href="" rel="external nofollow">http://youtu.be/UOumP28BZ1g?t=1h15m28s</a><br>
[08/11/13] <a href="" rel="external nofollow">Click!</a> [Yellow Azrael]<br>
[08/04/13] <a href="" rel="external nofollow">Click!</a> [Yellow Azrael]<br>
[08/04/13] <a href="" rel="external nofollow">Click!</a> [Tochigin]<br>
[08/04/13] <a href="" rel="external nofollow">Click!</a> [saki]<br>
[08/04/13] <a href="" rel="external nofollow">Click!</a> [Kawajiri Hiroshi Saku] <a href="" rel="external nofollow">(Cont.)</a><br>
[08/04/13] <a href="" rel="external nofollow">Click!</a> [Purple Azrael]<br>
[08/03/13] Yamachi (Azrael) VS Midori chan (Jin) = <a href="" rel="external nofollow">http://youtu.be/WFtMpIzkLn8?t=1m31s</a><br>
[08/03/13] <a href="" rel="external nofollow">Click!</a> [Tahichi]<br>
[08/03/13] <a href="" rel="external nofollow">Click!</a> [Tahichi]<br>
[08/03/13] <a href="" rel="external nofollow">Click!</a> [Tahichi]<br>
 <br>
 <br>
 <br><strong>Vs.  <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballLI.png" alt=":LI:"></strong></p>
<p>[02/22/14] Kinkuli (Azrael) VS Galileo (Litchi) = <a href="" rel="external nofollow">http://youtu.be/afKc9rmH1UY?t=26m8s</a> (cont.) <a href="" rel="external nofollow">http://youtu.be/hMikPi2WWS4</a></p>
<p>[12/23/13] <span style="background-color:transparent;color:rgb(0,0,0);">Dogura (AZ) vs. Litchi = </span><a href="" rel="external nofollow">http://youtu.be/omQed7PAUOc?t=12m46s</a></p>
<p>[12/12/13] Litchi vs. 14th Dan Pink Azrael = <a href="" rel="external nofollow">http://youtu.be/jvZqrOuV8ls?t=3m16s</a><br>
[11/30/13] Dogura (Azrael) VS Galileo (Litchi) = <a href="" rel="external nofollow">http://youtu.be/Bjul5V6__Ss</a><br>
[11/30/13] Dogura (Azrael) VS Galileo (Litchi) = <a href="" rel="external nofollow">http://youtu.be/Adg2nL3DH1s?t=3m30s</a><br>
[11/15/13] Ryuusei (LI) VS Shushi (AZ) = <a href="" rel="external nofollow">http://youtu.be/P6b3U26b9hE?t=9m12s</a><br>
[11/14/13] 18th Dan Litchi vs. Dogura = <a href="" rel="external nofollow">http://youtu.be/D4w24iI1btY?t=23m8s</a><br>
[11/09/13] Galileo (LI) vs. Dogura (AZ) = <a href="" rel="external nofollow">http://youtu.be/fmAokHgp6bg?t=22m36s</a><br>
[11/04/13] Dogura (AZ) vs. Galileo (LI) = <a href="" rel="external nofollow">http://youtu.be/T_82vtAknNU?t=13m53s</a><br>
[10/21/13] Galileo (LI) vs. Dogura (AZ) = <a href="" rel="external nofollow">http://youtu.be/U8FljK2hPNU?t=3m33s</a><br>
[10/07/13] Kikuchiyo (LI) vs. Yubou = <a href="" rel="external nofollow">http://youtu.be/ZkikG-b68tw</a><br>
[10/06/13] 12th Dan Zombie Azrael vs. Puromete = <a href="" rel="external nofollow">http://youtu.be/toLbs7i96ZU?t=21m30s</a> and <a href="" rel="external nofollow">http://youtu.be/toLbs7i96ZU?t=48m50s</a><br>
[10/06/13] dinbra vs. Puromete (LI) = <a href="" rel="external nofollow">http://youtu.be/toLbs7i96ZU</a><br>
[09/22/13] Tahichi vs. Litchi = <a href="" rel="external nofollow">http://youtu.be/-M3YGAF38UE?t=1h8m48s</a><br>
[09/22/13] Tahichi vs. Litchi = <a href="" rel="external nofollow">http://youtu.be/-M3YGAF38UE?t=55m32s</a><br>
[09/22/13] Tahichi vs. poty (LI) = <a href="" rel="external nofollow">http://youtu.be/-M3YGAF38UE?t=22m38s</a><br>
[09/22/13] Litchi vs. 13th Dan Brown Azrael = <a href="" rel="external nofollow">http://youtu.be/RRQF9e7UdSU?t=1h6m17s</a><br>
[09/22/13] Tochigin (Azrael) VS Teru (Litchi) = <a href="" rel="external nofollow">http://youtu.be/8kAdgnR2_LA?t=17m6s</a><br>
[09/22/13] T 260 (Azrael) VS POTY (Litchi) = <a href="" rel="external nofollow">http://youtu.be/wg_gaCIb6Gc?t=23m50s</a><br>
[09/14/13] Litchi VS Tahichi (Azrael) = <a href="" rel="external nofollow">http://youtu.be/9twDlp6jzAI?t=6m57s</a><br>
[09/14/13] Tahichi (Azrael) VS Litchi = <a href="" rel="external nofollow">http://youtu.be/n4dln6fNi50?t=4m15s</a><br>
[09/13/13] Sazanami (LI) vs. Shushi (AZ) = <a href="" rel="external nofollow">http://youtu.be/aMHtGYKhufw</a><br>
[09/13/13] Sharu (AZ) vs. Sazanami (LI) = <a href="" rel="external nofollow">http://youtu.be/EzIj2JMIMTY?t=3m25s</a><br>
[09/05/13] Dogura (AZ) vs. Litchi *N = <a href="" rel="external nofollow">http://youtu.be/n3mcrlRRJNA</a><br><br><br><br><br><br><strong>Vs.  <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballMK.png" alt=":MK:"></strong></p>
<p>[02/28/14] Shuushi (AZ) vs. Matsu (MA) = <a href="" rel="external nofollow">http://youtu.be/0zvWVHVeMeE?t=2m33s</a></p>
<p>[02/21/14] <span style="color:rgb(0,0,0);">Shushi (AZ) vs. Goro (MA) = </span><a href="" rel="external nofollow">http://youtu.be/2q3oacHnhww?t=7m30s</a></p>
<p>[02/21/14] kirisuto (makoto) VS shushi (azrael)<span style="color:rgb(0,0,0);"> = </span><a href="" rel="external nofollow">http://youtu.be/6SPpxkyvaiE?t=3m8s</a></p>
<p>[01/31/14] <span style="background-color:transparent;color:rgb(0,0,0);">Matsu (MA) vs. Rin (AZ) = </span><a href="" rel="external nofollow">http://youtu.be/FlTX278G58E?t=4m54s</a></p>
<p>[01/31/14] <span style="background-color:transparent;color:rgb(0,0,0);">De-mon (MA) vs. Rin (AZ) = </span><a href="" rel="external nofollow">http://youtu.be/FlTX278G58E</a></p>
<p>[11/30/13] Dogura (Azrael) VS Yuuki Junior (Makoto) = <a href="" rel="external nofollow">http://youtu.be/gjOwauPu178?t=18m29s</a><br>
[11/29/13] Goro (MA) vs. Shuushi (AZ) = <a href="" rel="external nofollow">http://youtu.be/C-Wj7UJMaA4?t=5m34s</a><br>
[11/29/13] Goro (MA) vs. Shirushi (AZ) = <a href="" rel="external nofollow">http://youtu.be/QkHUWGrvDTM</a><br>
[11/12/13] 11th Dan Makoto vs. 10th Dan Zombie Azrael xN = <a href="" rel="external nofollow">http://youtu.be/08WCrly9rqM?t=1h11m14s</a><br>
[11/04/13] Ujikin (MA) vs. Dogura (AZ) = <a href="" rel="external nofollow">http://youtu.be/4XSwgvIYc0I?t=6m49s</a><br>
[10/11/13] Matsu (MA) vs. Rin (AZ) = <a href="" rel="external nofollow">http://youtu.be/QrqwQqX0Xak?t=5m14s</a><br>
[10/07/13] Ujikin (MA) vs. Yubou = <a href="" rel="external nofollow">http://youtu.be/Fet-0gMwnn0</a><br>
[09/28/13] Makoto VS 9th Dan Johnny Azrael = <a href="" rel="external nofollow">http://youtu.be/6PCBuINCtl4</a><br>
[09/17/13] Makoto vs. Pink Azrael = <a href="" rel="external nofollow">http://youtu.be/H4dzFBr44ew?t=3m2s</a><br>
[09/14/13] Tahichi (Azrael) VS Makoto = <a href="" rel="external nofollow">http://youtu.be/CCy9-_vBLL4?t=2m22s</a><br>
[09/13/13] Takeyama (MA) vs. Shushi = <a href="" rel="external nofollow">http://youtu.be/aMHtGYKhufw?t=2m20s</a><br>
[08/20/13] Mayohiga (MA) vs. Roriotto (AZ) = <a href="" rel="external nofollow">http://youtu.be/aGw2vlkEKg4?t=6m44s</a><br><br><br><br><br><strong>Vs.  <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballMU.png" alt=":MU:"></strong></p>
<p>[01/20/14] Online Godsgarden 3: <span style="color:rgb(0,0,0);">Dogura (AZ) vs. H.H (MU) x3 = </span><a href="" rel="external nofollow">http://youtu.be/RJCEEwXnyYA?t=24m45s</a></p>
<p>[01/20/14] Online Godsgarden 3: <span style="color:rgb(0,0,0);">Serizawa (MU) vs. Dogura (AZ) = </span><a href="" rel="external nofollow">http://youtu.be/RJCEEwXnyYA?t=9m27s</a></p>
<p>[01/03/14] <span style="color:#000000;">Keba (MU) vs. Momoiro (AZ) = </span><a href="" rel="external nofollow">http://youtu.be/tfok47owxNA</a><br>
[12/22/13] Mu vs. 10th Dan Purple/White Azrael = <a href="" rel="external nofollow">http://youtu.be/i94ZNab0Zus?t=26m35s</a><br>
[12/13/13] Shushi (AZ) vs. Serizawa (MU) = <a href="" rel="external nofollow">http://youtu.be/bz12cTFMskU?t=7m8s</a><br>
[12/01/13] HH (Mu-12) VS Tahichi (Azrael) = <a href="" rel="external nofollow">http://youtu.be/YoeEJrJ5l-w?t=25m24s</a><br>
[12/01/13] Tahichi (Azrael) VS HH (mu-12) = <a href="" rel="external nofollow">http://youtu.be/YoeEJrJ5l-w?t=8m59s</a><br>
[12/01/13] Tahichi (AZ) vs. H.H (MU) = <a href="" rel="external nofollow">http://youtu.be/IuSrxeN8uAM?t=14m58s</a><br>
[12/01/13] Tahichi (Azrael) VS HH (Mu-12) = <a href="" rel="external nofollow">http://youtu.be/IuSrxeN8uAM?t=3m38s</a><br>
[12/01/13] H.H (MU) vs. Tahichi (AZ) = <a href="" rel="external nofollow">http://youtu.be/YURwJpPFIwg?t=26m57s</a><br>
[11/29/13] Serizawa (MU) vs. Shirushi (AZ) = <a href="" rel="external nofollow">http://youtu.be/sIOL4-n6jF4</a><br>
[11/23/13] Online Godsgarden 3 B1 – Dogura (AZ) vs. H.H (MU) = <a href="" rel="external nofollow">http://youtu.be/Eewb7_qiO0I?t=40m12s</a><br>
[11/18/13] Mashima (MU) vs. Dogura (AZ) = <a href="" rel="external nofollow">http://youtu.be/z63CA4PsPUk?t=8m45s</a><br>
[11/07/13] saki (Azrael) vs keba (mu-12) = <a href="" rel="external nofollow">http://youtu.be/Dq8sBtIe_NQ?t=6m52s</a><br>
[10/17/13] Saki (Azrael) VS Keba (Mu-12) = <a href="" rel="external nofollow">http://youtu.be/ZcIo8YHINUM?t=11m53s</a><br>
[10/06/13] Mu-12 VS Shabenna = <a href="" rel="external nofollow">http://youtu.be/ubiNejzxHiY?t=30m24s</a><br>
[10/04/13] mato (azrael) VS serizawa (mu-12) = <a href="" rel="external nofollow">http://youtu.be/XAco5kwHOrw?t=13m22s</a><br>
[09/22/13] Dogura vs. H.H (MU) = <a href="" rel="external nofollow">http://youtu.be/RRQF9e7UdSU?t=1h46m39s</a><br>
[09/14/13] Mu-12 VS Tahichi (Azrael) *4 = <a href="" rel="external nofollow">http://youtu.be/aVYS6s7Ykeg</a><br>
[09/14/13] (Mu-12) VS Tahichi (Azrael) = <a href="" rel="external nofollow">http://youtu.be/yd95GuosDMY?t=2m30s</a><br>
[09/14/13] Mu-12 VS Tahichi (Azrael) = <a href="" rel="external nofollow">http://youtu.be/XVf9QOz6ouk?t=8m7s</a><br>
[09/14/13] Mu-12 VS Tahichi (Azrael) *3 = <a href="" rel="external nofollow">http://youtu.be/XVf9QOz6ouk</a><br>
[09/14/13] Mu-12 VS Tahichi (Azrael) = <a href="" rel="external nofollow">http://youtu.be/01euqdlQI-0?t=8m38s</a><br>
[09/05/13] Dogura (AZ) vs. Mu = <a href="" rel="external nofollow">http://youtu.be/edMHaGJBG-A?t=12m54s</a><br>
[08/20/13] Doitsu Sei (AZ) vs. Sakuma no Deshi (MU) = <a href="" rel="external nofollow">http://youtu.be/TKUWq2F4zY4?t=2m29s</a><br>
[08/18/13] “Growler” 9th Dan Default Azrael vs. Mu = <a href="" rel="external nofollow">http://youtu.be/f04PUSVbZmE?t=32m7s</a><br>
[08/03/13] <a href="" rel="external nofollow">Click!</a> [Tahichi]<br><br><br><br><br><br><br><strong>Vs.  <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballNO_2.png" alt=":NL:"></strong><br>
[03/08/14] Kokka (NO) vs. Rin (AZ) = <a href="" rel="external nofollow">http://youtu.be/TUNKxZpaFPI?t=3m43s</a></p>
<p>[02/22/14] Oddeye (NO) vs. Hyaku Go Hara (AZ) = <a href="" rel="external nofollow">http://youtu.be/hcElPeFP_nA</a></p>
<p><span style="color:rgb(0,0,0);">[02/22/14] </span><span style="color:rgb(0,0,0);">Dogura (AZ) vs. Noel x2 = </span><a href="" rel="external nofollow">http://youtu.be/gmiHrAh_8Ow?t=15m15s</a></p>
<p><span style="color:rgb(0,0,0);">[01/26/14] </span>oto oto (noel) vs novu (azrael)<span style="color:rgb(0,0,0);"> = </span><a href="" rel="external nofollow">http://youtu.be/KVgt7azLBec?t=9m2s</a></p>
<p><span style="color:#000000;">[01/10/14] </span><span style="color:#000000;">Shino (NO) vs. Shushi (AZ) = </span><a href="" rel="external nofollow">http://youtu.be/oFDyrLaPOTg?t=5m29s</a><br>
[12/12/13] Noel vs. 14th Dan Pink Azrael = <a href="" rel="external nofollow">http://youtu.be/jvZqrOuV8ls?t=5m35s</a><br>
[11/29/13] Anzu (NO) vs. Shirushi (AZ) = <a href="" rel="external nofollow">http://youtu.be/0BMZPco9660?t=3m35s</a><br>
[10/14/13] 8th Dan White Azrael VS Miya (Noel) = <a href="" rel="external nofollow">http://youtu.be/2Qg2Btnv0qk?t=2m8s</a><br>
[10/13/13] Daisul (Noel) VS Senchou (Azrael) = <a href="" rel="external nofollow">http://youtu.be/V20frgd3IhQ?t=9m17s</a><br>
[09/14/13] Noel VS Tahichi (Azrael) = <a href="" rel="external nofollow">http://youtu.be/9twDlp6jzAI?t=2m31s</a><br>
[08/20/13] Mio On (NO) vs. Roriotto (AZ) = <a href="" rel="external nofollow">http://youtu.be/rfM86Bgl0wk?t=16m39s</a><br>
[08/20/13] Mio On (NO) vs. Showa Tiger Mask (AZ) = <a href="" rel="external nofollow">http://youtu.be/rfM86Bgl0wk?t=11m21s</a><br>
[08/20/13] Tochigin vs. Mio On (NO) = <a href="" rel="external nofollow">http://youtu.be/TKUWq2F4zY4?t=18m21s</a><br>
[08/20/13] Kezia vs. Mio On (NO) = <a href="" rel="external nofollow">http://youtu.be/TKUWq2F4zY4?t=9m14s</a><br>
[08/11/13] <a href="" rel="external nofollow">Click!</a> [Yellow Azrael]<br>
[08/03/13] MGN (AZ) vs. Yuu (NO) = <a href="" rel="external nofollow">http://youtu.be/gDvZpzPBS7I</a><br><br><br><br><br><br><strong>Vs.  <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballNU.png" alt=":NU:"></strong><br><span style="color:rgb(0,0,0);">[01/31/14] </span><span style="color:rgb(0,0,0);">Shushi (AZ) vs. Sakusaku (NU) = </span><a href="" rel="external nofollow">http://youtu.be/8B5vHvTwCeI</a></p>
<p><span style="color:rgb(0,0,0);">[01/31/14] </span><span style="background-color:transparent;color:rgb(0,0,0);">Shushi (AZ) vs. Maman (NU) = </span><a href="" rel="external nofollow">http://youtu.be/mFVa5xDR4uI?t=7m52s</a></p>
<p><span style="color:rgb(0,0,0);">[01/17/14] </span><span style="color:rgb(0,0,0);">Momoiro (AZ) vs. Gentarou (NU) = </span><a href="" rel="external nofollow">http://youtu.be/sE8MkGldf-o?t=5m19s</a></p>
<p><span style="color:#000000;">[01/10/14] </span><span style="color:#000000;">Sakusaku (NU) vs. Shushi (AZ) = </span><a href="" rel="external nofollow">http://youtu.be/oFDyrLaPOTg?t=2m33s</a><br>
[01/03/14] <span style="color:#000000;">Maman (NU) vs. Tochigin (AZ) = </span><a href="" rel="external nofollow">http://youtu.be/WVdcH4d3SzM?t=5m19s</a></p>
<p>[12/23/13] <span style="background-color:transparent;color:rgb(0,0,0);">Dogura (AZ) vs. Nu = </span><a href="" rel="external nofollow">http://youtu.be/omQed7PAUOc?t=10m54s</a></p>
<p>[10/07/13] Bob (AZ) vs. Nu = <a href="" rel="external nofollow">http://youtu.be/kZhhBk9v24g?t=8m1s</a><br>
[10/06/13] v-13 VS Francois (AZ) = <a href="" rel="external nofollow">http://youtu.be/HKu7jQriTj4?t=44m44s</a><br>
[09/25/13] Yoshiki (NU) vs. Shuushi (AZ) = <a href="" rel="external nofollow">http://youtu.be/Yi_LhtmMhr4?t=3m48s</a><br>
[09/07/13] Nu vs. Shiroma = <a href="" rel="external nofollow">http://youtu.be/AuyPLvD3240?t=6m56s</a><br>
[07/28/13] Novu (AZ) vs. Kyaro Rin (NU) = <a href="" rel="external nofollow">http://youtu.be/htln29JaKUs?t=6m12s</a><br>
[07/13/13] <a href="" rel="external nofollow">Click!</a> [saki]<br>
[06/23/13] <a href="" rel="external nofollow">Click!</a> [Mato]<br>
[06/22/13] <a href="" rel="external nofollow">Click!</a> [Mato]<br>
[06/22/13] <a href="" rel="external nofollow">Click!</a> [senchou]<br><br><br><br><br><strong>Vs.  <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballPT.png" alt=":PT:"></strong></p>
<p>[01/31/14] <span style="color:rgb(0,0,0);">Doraheta (PL) vs. Momoiro (AZ) = </span><a href="" rel="external nofollow">http://youtu.be/jOkgQ3BSnFs?t=7m27s</a></p>
<p>[01/31/14] <span style="background-color:transparent;color:rgb(0,0,0);">Shushi (AZ) vs. 8C (PL) = </span><a href="" rel="external nofollow">http://youtu.be/mFVa5xDR4uI?t=6m14s</a></p>
<p>[01/03/14] <span style="color:#000000;">8C (PL) vs. Momoiro (AZ) = </span><a href="" rel="external nofollow">http://youtu.be/lnelR7jD9E0?t=2m29s</a><br>
[11/29/13] 8C (PL) vs. Shuushi (AZ) = <a href="" rel="external nofollow">http://youtu.be/C-Wj7UJMaA4?t=7m56s</a><br>
[11/23/13] Online Godsgarden 3 B4 – kiabui (AZ) vs. Busters_kawasemi (PL) = <a href="" rel="external nofollow">http://youtu.be/hbJjmEA4ZH0?t=37s</a><br>
[10/19/13] Zekuso (AZ) vs. Nosuke (PL) = <a href="" rel="external nofollow">http://youtu.be/0mq-zHSxk2U?t=7m17s</a><br>
[10/14/13] A-ru (PL) vs. Shirou Madoushi (AZ) = <a href="" rel="external nofollow">http://youtu.be/ebJtpfSxuaE?t=3m29s</a><br>
[10/06/13] 12th Dan White Azrael VS Platinum = <a href="" rel="external nofollow">http://youtu.be/SfOCKt2h8pg?t=36m4s</a><br>
[10/06/13] Rui (AZ) vs. Platinum = <a href="" rel="external nofollow">http://youtu.be/HKu7jQriTj4</a><br>
[09/07/13] Platinum vs. Shiroma = <a href="" rel="external nofollow">http://youtu.be/AuyPLvD3240?t=3m35s</a><br>
[07/30/13] <a href="" rel="external nofollow">Click!</a> [shouhei?]<br>
[07/08/13] <a href="" rel="external nofollow">Click!</a> [Hitotose]<br>
[06/20/13] <a href="" rel="external nofollow">Click!</a> [Zekuso]<br>
[06/01/13] <a href="" rel="external nofollow">Click!</a> [Katsuo *3]<br><br><br><br><br><br><strong>Vs.  <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRC.png" alt=":RA:"></strong></p>
<p>[02/22/14] Dogura (Azrael) VS N-Otoko (Rachel) x2<span style="color:rgb(0,0,0);"> = </span><a href="" rel="external nofollow">http://youtu.be/gmiHrAh_8Ow?t=7m3s</a></p>
<p>[11/14/13] N-Otoko (RC) vs. Dogura = <a href="" rel="external nofollow">http://youtu.be/D4w24iI1btY?t=32m19s</a><br>
[09/22/13] Tahichi vs. Rachel = <a href="" rel="external nofollow">http://youtu.be/-M3YGAF38UE?t=19m17s</a><br>
[09/22/13] Dogura vs. Tetsuwo (RC) = <a href="" rel="external nofollow">http://youtu.be/jqSodBoAEyM?t=6m30s</a><br>
[09/21/13] Donko (AZ) vs. Rachel = <a href="" rel="external nofollow">http://youtu.be/5tf9cO-tL6s</a><br>
[09/21/13] Blue Azrael 10th Dan vs. Tenkyoku (RC) = <a href="" rel="external nofollow">http://youtu.be/TrMnNZ7LuBM</a><br>
[09/09/13] N-Otoko (RC) vs. Dogura = <a href="" rel="external nofollow">http://youtu.be/edMHaGJBG-A?t=34m</a><br>
[07/30/13] <a href="" rel="external nofollow">Click!</a> [shouhei?]<br>
[07/30/13] <a href="" rel="external nofollow">Click!</a> [shouhei?]<br>
[07/25/13] <a href="" rel="external nofollow">Click!</a> [Dogura]<br>
[07/06/13] <a href="" rel="external nofollow">Click!</a> [senchou]<br>
[06/25/13] <a href="" rel="external nofollow">Click!</a> [Kabaani *12]<br>
[06/13/13] <a href="" rel="external nofollow">Click!</a> [Dogura *11]<br><br><br><br><br><strong>Vs.  <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRG.png" alt=":RG:"></strong></p>
<p>[02/22/14] Saki (AZ) vs. Kaqn (RG) = <a href="" rel="external nofollow">http://youtu.be/vxUFTCbo0H4?t=9m27s</a></p>
<p>[02/22/14] Zekusu (RG) vs. Ikamen (AZ) = <a href="" rel="external nofollow">http://youtu.be/hcElPeFP_nA?t=4m10s</a></p>
<p>[02/22/14] Zekusu (RG) vs. Hyaku Go Hara (AZ) = <a href="" rel="external nofollow">http://youtu.be/hcElPeFP_nA?t=1m43s</a></p>
<p>[02/15/14] A92 (RG) vs. Mazu (AZ) = <a href="" rel="external nofollow">http://youtu.be/XHoc38nXgJM?t=8m27s</a><u> </u></p>
<p>[01/03/14] <span style="color:rgb(0,0,0);">Dorikura Zei (RG) vs. Momoiro (AZ) = </span><a href="" rel="external nofollow">http://youtu.be/lnelR7jD9E0?t=5m33s</a></p>
<p>[11/02/13] Koji (RG) vs. Yamachi (AZ) = <a href="" rel="external nofollow">http://youtu.be/6pPVSmKAF18</a><br>
[10/20/13] Ragna vs. Azrael = <a href="" rel="external nofollow">http://youtu.be/DXr9AaKFu0I?t=5m57s</a><br>
[10/18/13] Zekuso (RG) vs. Ikamensama (AZ) = <a href="" rel="external nofollow">http://youtu.be/GFaJB_Imu0I?t=11m44s</a><br>
[10/17/13] Ragna vs. Bullet Azrael = <a href="" rel="external nofollow">http://youtu.be/hgllGuWPwNg?t=20m52s</a><br>
[10/14/13] Ragna vs. Shirou Madoushi (AZ) = <a href="" rel="external nofollow">http://youtu.be/ebJtpfSxuaE?t=32s</a><br>
[09/28/13] Takaya Azrael vs. Ragna = <a href="" rel="external nofollow">http://youtu.be/FT2dBD47M2Q</a><br>
[09/25/13] Suporan Tenin (RG) vs. Mazu = <a href="" rel="external nofollow">http://youtu.be/3IZZm5iYhss?t=3m5s</a><br>
[09/22/13] Dogura vs. Ragna = <a href="" rel="external nofollow">http://youtu.be/RRQF9e7UdSU?t=1h38m8s</a><br>
[09/22/13] Senchou (Azrael) VS Ikamen (Ragna) = <a href="" rel="external nofollow">http://youtu.be/1RXe1POxh-A?t=18m8s</a><br>
[09/21/13] Light Blue Azrael 13th Dan VS Kogatan (Ragna) = <a href="" rel="external nofollow">http://youtu.be/gMXAMwPTRvI?t=17m34s</a><br>
[09/17/13] Ragna vs. Pink Azrael = <a href="" rel="external nofollow">http://youtu.be/H4dzFBr44ew?t=8m57s</a><br>
[09/15/13] Pink Azrael VS Ragna *2 = <a href="" rel="external nofollow">http://youtu.be/_VUVd5pVWnQ?t=3m42s</a><br>
[09/13/13] Brandon Mann (AZ) vs. Shirushi (RG) = <a href="" rel="external nofollow">http://youtu.be/EQMXbqPOSOs?t=18s</a><br>
[08/04/13] <a href="" rel="external nofollow">Click!</a> [Tochigin]<br>
[08/03/13] <a href="" rel="external nofollow">Click!</a> [Tahichi]<br>
[08/03/13] <a href="" rel="external nofollow">Click!</a> [Tahichi]<br>
[08/03/13] <a href="" rel="external nofollow">Click!</a> [Tahichi]<br>
[08/03/13] <a href="" rel="external nofollow">Click!</a> [Tahichi]<br><br><br><br><br><strong>Vs.  <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRE.png" alt=":RE:">  <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballIG.png" alt=":IG:"></strong><br><span style="color:#000000;">[01/10/14] </span><span style="color:#000000;">Morishi (AZ) vs. Mori (RE) = </span><a href="" rel="external nofollow">http://youtu.be/xVbBtoKK3Ns?t=2m36s</a><br>
[11/18/13] Nitto (RE) vs. Dogura (AZ) = <a href="" rel="external nofollow">http://youtu.be/TNPS_sDNvsc</a><br>
[11/04/13] Dogura (AZ) vs. nitto (Relius) = <a href="" rel="external nofollow">http://youtu.be/ZM_-vCwft7U?t=2m58s</a><br>
[10/20/13] 11th Dan White AZ vs. Kyuu (RE) = <a href="" rel="external nofollow">http://youtu.be/0WSAN9PYM2A?t=18m20s</a><br>
[10/17/13] Asojiso (AZ) vs. Relius = <a href="" rel="external nofollow">http://youtu.be/hgllGuWPwNg?t=5m35s</a><br>
[10/17/13] Asojiso (AZ) vs. Relius = <a href="" rel="external nofollow">http://youtu.be/hgllGuWPwNg</a><br>
[10/13/13] Tocchi (Relius) VS Tahichi (Azrael) = <a href="" rel="external nofollow">http://youtu.be/-3_1bhHBfx4?t=21m56s</a><br>
[10/13/13] Tocchi (Relius) VS Dogura (Azrael) = <a href="" rel="external nofollow">http://youtu.be/-3_1bhHBfx4</a><br>
[10/11/13] Mabukabu (RE) vs. Rin (AZ) = <a href="" rel="external nofollow">http://youtu.be/TAPvXsH4NH4?t=2m49s</a><br>
[10/04/13] Mato (Azrael) VS Shita (Relius) = <a href="" rel="external nofollow">http://youtu.be/o4MVH4Wm3FA?t=8m13s</a><br>
[09/28/13] Relius VS 9th Dan Johnny Azrael = <a href="" rel="external nofollow">http://youtu.be/6PCBuINCtl4?t=3m19s</a><br>
[09/22/13] Tahichi vs. Relius = <a href="" rel="external nofollow">http://youtu.be/-M3YGAF38UE?t=1h4m3s</a><br>
[09/22/13] Tahichi vs. Relius*3 = <a href="" rel="external nofollow">http://youtu.be/-M3YGAF38UE?t=40m38s</a><br>
[09/22/13] Tahichi vs. Relius*2 = <a href="" rel="external nofollow">http://youtu.be/-M3YGAF38UE?t=27m54s</a><br>
[09/22/13] Tahichi vs. Relius = <a href="" rel="external nofollow">http://youtu.be/-M3YGAF38UE?t=16m13s</a><br>
[09/21/13] Tahichi vs. Relius = <a href="" rel="external nofollow">http://youtu.be/HF9yHq0767s?t=1h35m56s</a><br>
[09/14/13] Tahichi (Azrael) VS Relius = <a href="" rel="external nofollow">http://youtu.be/n4dln6fNi50</a><br>
[09/14/13] Tahichi (Azrael) VS Relius *2 = <a href="" rel="external nofollow">http://youtu.be/FJhpB6FBH8g?t=3m31s</a><br>
[09/09/13] Relius vs. Dogura = <a href="" rel="external nofollow">http://youtu.be/edMHaGJBG-A?t=27m27s</a><br><br><br><br><br><strong>Vs.  <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTG.png" alt=":TG:"></strong><br>
[03/13/14] Tager vs. Black Azrael = <a href="" rel="external nofollow">http://youtu.be/Cev7YExvB4c?t=1h2m7s</a></p>
<p>[02/28/14] Mazu (AZ) vs. UNDER (TG) = <a href="" rel="external nofollow">http://youtu.be/_b3eNQOlxQ4?t=3m59s</a></p>
<p>[02/22/14] Haru (TG) vs. Hyaku Go Hara (AZ) = <a href="" rel="external nofollow">http://youtu.be/De9O5K2Yl4Y?t=4m12s</a></p>
<p><span style="color:rgb(0,0,0);">[02/22/14] </span>Dogura (Azrael) VS Grandia (Tager)<span style="color:rgb(0,0,0);"> = </span><a href="" rel="external nofollow">http://youtu.be/gmiHrAh_8Ow?t=1m47s</a></p>
<p><span style="color:rgb(0,0,0);">[02/22/14] </span>Grandia (Tager) VS Azrael<span style="color:rgb(0,0,0);"> = </span><a href="" rel="external nofollow">http://youtu.be/ZpcSutUJU-4?t=25m14s</a></p>
<p><span style="color:rgb(0,0,0);">[02/21/14] </span>UNDER (Tager) VS shushi (azrael)<span style="color:rgb(0,0,0);"> = </span><a href="" rel="external nofollow">http://youtu.be/P9IgvwiCZ5Q?t=10m18s</a></p>
<p><span style="color:#000000;">[01/04/14] </span><span style="color:#000000;">Ko-ei (AZ) vs. Gurantsu (TG) = </span><a href="" rel="external nofollow">http://youtu.be/MOUnQQCjyMU</a><br><span style="color:#000000;">[01/04/14] </span>kobushi ō (azrael) VS Gurantsu (Tager) = <a href="" rel="external nofollow">http://youtu.be/dNgXFr6er1c</a><br>
[12/13/13] Shushi (AZ) vs. UNDER (TG) = <a href="" rel="external nofollow">http://youtu.be/bz12cTFMskU?t=9m51s</a><br>
[11/29/13] UNDER (TG) vs. Shirushi (AZ) = <a href="" rel="external nofollow">http://youtu.be/sIOL4-n6jF4?t=2m42s</a><br>
[11/23/13] Online Godsgarden 3 B1 – Dogura (AZ) vs. RASUK_GRANDIA_ (TG) = <a href="" rel="external nofollow">http://youtu.be/Eewb7_qiO0I?t=29m</a><br>
[10/14/13] 10th Dan Black Azrael vs. Tager = <a href="" rel="external nofollow">http://youtu.be/xRYvT4zVB9w?t=15m44s</a><br>
[10/13/13] Yumura (Tager) VS Mato (Azrael) = <a href="" rel="external nofollow">http://youtu.be/V20frgd3IhQ?t=20m27s</a><br>
[10/06/13] Tager vs. dinbra = <a href="" rel="external nofollow">http://youtu.be/98nyWmkEWDY?t=5m44s</a><br>
[10/04/13] Mato vs. Tager = <a href="" rel="external nofollow">http://youtu.be/o4MVH4Wm3FA?t=11m7s</a><br>
[09/14/13] Tahichi (Azrael) VS Tager = <a href="" rel="external nofollow">http://youtu.be/CCy9-_vBLL4?t=8m48s</a><br>
[08/18/13] Default Azrael vs. Tager = <a href="" rel="external nofollow">http://youtu.be/f04PUSVbZmE?t=35m33s</a><br>
[08/18/13] Tager vs. 11th Dan Kamina Azrael = <a href="" rel="external nofollow">http://youtu.be/txksQ8f8apc?t=2m48s</a><br>
[08/13/13] <a href="" rel="external nofollow">Click!</a> [shouhei]<br>
[08/11/13] <a href="" rel="external nofollow">Click!</a> [White Azrael]<br>
[08/11/13] <a href="" rel="external nofollow">Click!</a> [Fujio]<br>
[08/04/13] <a href="" rel="external nofollow">Click!</a> [Yellow Azrael]<br>
[08/04/13] <a href="" rel="external nofollow">Click!</a> [saki]<br>
[08/04/13] <a href="" rel="external nofollow">Click!</a> [Kawajiri Hiroshi Saku]<br>
[08/03/13] <a href="" rel="external nofollow">Click!</a> [Tahichi]<br><br><br><br><br><strong>Vs.  <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTK.png" alt=":TA:"></strong></p>
<p>[02/22/14] Azrael vs. Taokaka x3 = <a href="" rel="external nofollow">http://youtu.be/s3VRj3qaX7A?t=50s</a></p>
<p>[01/20/14] Online Godsgarden 3: <span style="color:rgb(0,0,0);">Dogura (AZ) vs. goldenkinji (TK) x3 = </span><a href="" rel="external nofollow">http://youtu.be/RJCEEwXnyYA?t=46m56s</a></p>
<p>[01/03/14] Mato (AZ) vs. Tamo (TK) = <a href="" rel="external nofollow">http://youtu.be/K4fI2iO4Q7k?t=4m41s</a><br>
[12/27/13] Yuuto (TK) vs. Shushi (AZ) = <a href="" rel="external nofollow">http://youtu.be/VElSZJkFxtY?t=8m3s</a><br>
[12/22/13] Mame (TK) VS 14th Dan Johnny Azrael = <a href="" rel="external nofollow">http://youtu.be/ap9sEumGMOg?t=14m26s</a><br>
[11/30/13] Kinji (Taokaka) VS Dogura (Azrael) = <a href="" rel="external nofollow">http://youtu.be/Al3dSipuHmY?t=27m18s</a> (cont.) <a href="" rel="external nofollow">http://youtu.be/3VnEGwx8ANo</a><br>
[11/04/13] Hatia (AZ) vs. Ivu (TK) = <a href="" rel="external nofollow">http://youtu.be/xX4OttJ6rPk</a><br>
[10/20/13] Rirei (AZ) vs. Tsujikawa (TK) = <a href="" rel="external nofollow">http://youtu.be/QOXgCQWQ-S0?t=19m30s</a><br>
[10/20/13] Rirei (AZ) vs. Tsujikawa (TK) = <a href="" rel="external nofollow">http://youtu.be/QOXgCQWQ-S0?t=7m18s</a><br>
[10/14/13] Taokaka VS 10th Dan Black Azrael = <a href="" rel="external nofollow">http://youtu.be/ebJtpfSxuaE?t=13m5s</a><br>
[10/14/13] 11th Dan Johnny Azrael vs. Taokaka = <a href="" rel="external nofollow">http://youtu.be/xRYvT4zVB9w?t=5m20s</a><br>
[10/14/13] 8th Dan Bullet Azrael VS Taokaka = <a href="" rel="external nofollow">http://youtu.be/xRYvT4zVB9w?t=20s</a><br>
[09/22/13] Tahichi vs. Taokaka = <a href="" rel="external nofollow">http://youtu.be/-M3YGAF38UE?t=1h1m6s</a><br>
[09/22/13] Dogura vs. Isa (TK) = <a href="" rel="external nofollow">http://youtu.be/jqSodBoAEyM?t=15m16s</a><br>
[09/22/13] Senchou (Azrael) VS Isa (Taokaka) = <a href="" rel="external nofollow">http://youtu.be/aK2gwlw_mKA?t=22s</a><br>
[09/21/13] Light Blue Azrael VS Tamokon (Taokaka) = <a href="" rel="external nofollow">http://youtu.be/gMXAMwPTRvI?t=20m33s</a><br>
[09/02/13] Daichi vs. Mugi (TK) = <a href="" rel="external nofollow">http://youtu.be/xDKndB_AAsA</a><br>
[09/02/13] Yubou vs. Mugi (TK) = <a href="" rel="external nofollow">http://youtu.be/8gBWer5WnJc?t=1m15s</a><br>
[09/02/13] Matoi (TK) vs. Yubou = <a href="" rel="external nofollow">http://youtu.be/9blWPUuDKUE?t=8m20s</a><br>
[08/26/13] Fenrich (AZ) vs. Matoi (TK) *N = <a href="" rel="external nofollow">http://youtu.be/7fQUOiHpvtE</a> / <a href="" rel="external nofollow">http://youtu.be/46Uqk60KrHE</a><br>
[08/08/13] <a href="" rel="external nofollow">Click!</a> [Dogura *11]<br>
[08/04/13] <a href="" rel="external nofollow">Click!</a> [saki]<br>
[08/04/13] <a href="" rel="external nofollow">Click!</a> [saki]<br><br><br><br><br><br><strong>Vs.  <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTE.png" alt=":TER:"></strong><br><br><br><br><br><br><br><strong>Vs.  <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTS_2.png" alt=":TS2:"></strong><br><span style="color:#000000;">[01/04/14] </span>dāma (tsubaki) VS Shinatsu (azrael)<span style="color:#000000;"> = </span><a href="" rel="external nofollow">http://youtu.be/dNgXFr6er1c?t=6m35s</a><br>
[12/01/13] Kuresu (TS) vs. Tahichi (AZ) = FT10 Pt.2/2 = <a href="" rel="external nofollow">http://youtu.be/YURwJpPFIwg</a><br>
[12/01/13] Kuresu (TS) vs. Tahichi (AZ) = FT10 Pt.1/2 = <a href="" rel="external nofollow">http://youtu.be/8cvmlcy9b5U?t=5m25s</a><br>
[11/14/13] 10th Dan Tsubaki vs. 9th Dan Blue Azrael = <a href="" rel="external nofollow">http://youtu.be/D4w24iI1btY?t=12m58s</a><br>
[10/20/13] 11th Dan White AZ vs. TS = <a href="" rel="external nofollow">http://youtu.be/0WSAN9PYM2A?t=14m26s</a><br>
[10/07/13] Tsubaki vs. Yubou (AZ) = <a href="" rel="external nofollow">http://youtu.be/tXqQXpi8QDw?t=8m59s</a><br>
[10/06/13] Default Azrael VS Tsubaki = <a href="" rel="external nofollow">http://youtu.be/SfOCKt2h8pg?t=46m37s</a><br>
[10/06/13] White Azrael VS Tsubaki = <a href="" rel="external nofollow">http://youtu.be/SfOCKt2h8pg?t=43m47s</a><br>
[09/28/13] Yukinoshita Hikkii (TS) vs. Chichi (AZ) = <a href="" rel="external nofollow">http://youtu.be/5M93VKpjusU?t=2m13s</a><br>
[09/14/13] Tahichi (Azrael) VS Tsubaki* = <a href="" rel="external nofollow">http://youtu.be/FJhpB6FBH8g</a><br>
[09/14/13] Kuno (TS) vs. Tochigin = <a href="" rel="external nofollow">http://youtu.be/Qh38qw7bXrc?t=3m9s</a><br>
[08/31/13] Shiro Madoushi (AZ) vs. Tsubaki = <a href="" rel="external nofollow">http://youtu.be/zWN6NM9XE-o?t=7m51s</a><br>
[07/12/13] <a href="" rel="external nofollow">Click!</a> [shushi]<br>
[06/16/13] <a href="" rel="external nofollow">Click!</a> [Dogura]<br><br><br><br><br><strong>Vs.  <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballVA.png" alt=":VA:">  <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballVA_2.png" alt=":VA2:"></strong></p>
<p>[02/22/14] Bokuzen (VA) vs. Ikamen (AZ) = <a href="" rel="external nofollow">http://youtu.be/hcElPeFP_nA?t=6m13s</a></p>
<p>[01/26/14] bokuzen (valkenhayn) vs Noze (azrael)<span style="color:rgb(0,0,0);"> = </span><a href="" rel="external nofollow">http://youtu.be/K8E1kxloBv4</a></p>
<p>[01/10/14] <span style="color:#000000;">Jasu (VA) vs. Shushi (AZ) = </span><a href="" rel="external nofollow">http://youtu.be/3hluCLtSsV0?t=6m58s</a><br>
[10/17/13] Asojiso (AZ) vs. Valkenhayn = <a href="" rel="external nofollow">http://youtu.be/hgllGuWPwNg?t=11m19s</a><br>
[10/13/13] Shuu (VA) vs. Wagahai (AZ) = <a href="" rel="external nofollow">http://youtu.be/SagSy6I3HhY?t=10m6s</a><br>
[09/28/13] Valkenhayn vs. 13th Dan White Azrael = <a href="" rel="external nofollow">http://youtu.be/KXUu_yXMNAs?t=1m4s</a><br>
[09/25/13] Suya (VA) vs. Mazu (AZ) = <a href="" rel="external nofollow">http://youtu.be/3IZZm5iYhss</a><br>
[09/22/13] Dogura vs. Valkenhayn = <a href="" rel="external nofollow">http://youtu.be/RRQF9e7UdSU?t=1h42m52s</a><br>
[09/22/13] Dogura vs. Valkenhayn = <a href="" rel="external nofollow">http://youtu.be/RRQF9e7UdSU?t=1h25m41s</a><br>
[09/22/13] Uma No Hone (Valkenhayn) VS Dogura (Azrael) = <a href="" rel="external nofollow">http://youtu.be/OTwk654qQ3s?t=24m16s</a><br>
[09/22/13] Uma No Hone (Valkenhayn) VS Tahichi (Azrael) = <a href="" rel="external nofollow">http://youtu.be/9Lo1sUW5l8o?t=3m17s</a><br>
[09/21/13] Tahichi (AZ) vs. Valkenhayn = <a href="" rel="external nofollow">http://youtu.be/HF9yHq0767s?t=1h33m50s</a><br><br><br><br><span style="font-size:18px;"><strong>[Tutorial / Combo Videos]</strong></span><br>
[10/23/12] <a href="" rel="external nofollow">Various Weakpoint Combos: By Tkrn</a> | <a href="" rel="external nofollow">Youtube</a><br>
[10/29/12] <a href="" rel="external nofollow">BnB Combos: By ぶーちゃん</a><br>
[12/29/12] <a href="" rel="external nofollow">BnB Combos V2: By けーご</a> | <a href="" rel="external nofollow">Youtube</a><br>
[01/17/13] <a href="" rel="external nofollow">"Both Weakpoints" and "Overdrive" Combos: By Q</a> | <a href="" rel="external nofollow">Youtube</a><br>
[01/17/13] <a href="" rel="external nofollow">Combos (Part 1): By 藤＠残心失敗</a> | <a href="" rel="external nofollow">Youtube</a><br>
[01/17/13] <a href="" rel="external nofollow">Combos (Part 2): By 藤＠残心失敗</a> | <a href="" rel="external nofollow">Youtube</a><br>
[02/04/13] <a href="" rel="external nofollow">Another Combo Compilation: By けーご</a> | <a href="" rel="external nofollow">Youtube</a><br>
[02/23/13] <a href="" rel="external nofollow">Valiant Charger Combos: By けーご</a> | <a href="" rel="external nofollow">Youtube</a><br>
[05/08/13] <a href="" rel="external nofollow">Taipei Special - Interesting Azrael Combos</a> | <a href="" rel="external nofollow">Youtube</a><br>
[05/26/13] <a href="" rel="external nofollow">バグ仕込みコンボ : By OEE - Sentinel Dump Combo</a><br>
[06/01/13] <a href="" rel="external nofollow">「暴虐呪Lv1開放」: By OEE - Crazy Azrael Combos</a><br>
[06/02/13] <a href="" rel="external nofollow">Combo Compilation Ver.1.2 (「・ω・)「 : By けーご</a> | <a href="" rel="external nofollow">Youtube</a><br>
[07/03/13] <a href="" rel="external nofollow">Combo Movie - アズラエルネタコンボムービー : By わちゃ</a> | <a href="" rel="external nofollow">Youtube</a><br>
[08/01/13] <a href="" rel="external nofollow">Rapid Cancel Combos: By kimuchi2404</a><br>
[08/07/13] <a href="" rel="external nofollow">Both Weakpoints Combo Compilation: By けーご</a> | <a href="" rel="external nofollow">Youtube</a><br>
[08/07/13] <a href="" rel="external nofollow">Advanced Both Weakpoints Combos + More: By 藤＠残心失敗</a> | <a href="" rel="external nofollow">Youtube</a><br>
[08/17/13] <a href="" rel="external nofollow">Combo Video - 暴虐呪Lv1開放　番外編　～consequently only love,Princess～ - By: OEE</a><br>
[10/21/13] <a href="" rel="external nofollow">Overdrive + Scud Punishment Combos and More: By セキセン</a> | <a href="" rel="external nofollow">Youtube</a><br>
[10/24/13] <a href="" rel="external nofollow">Challenge Mode Combo 30: By Roar</a> | <a href="" rel="external nofollow">Youtube</a><br>
[10/31/13] <a href="" rel="external nofollow">Punishes and Double Weakpoint Combos: By Rath</a><br>
[11/09/13] <a href="" rel="external nofollow">Combo Video - 「いろいろやってみた: By ゼ○ソ</a> | <a href="" rel="external nofollow">Youtube</a><br>
[11/16/13] <a href="" rel="external nofollow">アズラエル個人的コンボまとめ４: By 藤＠残心失敗</a><br>
[11/16/13] <a href="" rel="external nofollow">アズラエル個人的コンボまとめ５: By 藤＠残心失敗</a><br>
[11/30/13] <a href="" rel="external nofollow">Azrael/Ragna Combo Video: By セキセン</a><br>
[12/24/13] <a href="" rel="external nofollow"><span style="color:#282828;"><span style="font-family:helvetica, arial, sans-serif;">5C Fatal Counter Combos</span></span></a><br><span style="color:#282828;"><span style="font-family:helvetica, arial, sans-serif;">[12/25/13] </span></span><a href="" rel="external nofollow">Azrael Combo Video %5BOVERDRIVE%5D</a><br>
[01/01/14] <a href="" rel="external nofollow">OEE Azrael Combos - BBCP アズラエルコンボ　「暴虐呪全開放」</a><br>
[01/19/14] <a href="" rel="external nofollow">Additional Double Weakpoint Combos: By セキセン</a></p>
<p>[01/25/14] <a href="" rel="external nofollow">Kokonoe Corner Fireball Punishes For Azrael: By Maho</a></p>
<p><span style="color:rgb(0,0,0);">[01/20/14] <a href="" rel="external nofollow">Combo Compilation By: WakabaComet</a></span></p>
<p>[03/02/14] <a href="" rel="external nofollow">FC 6C Fullscreen Carry / Double Weakpoint Combos: By Koopa_Klawz</a></p>
<p>[03/22/14] <a href="" rel="external nofollow">Optimal/Punish/OD Combo Tutorial: By Verimeloni (Ice Cube / Kinkuli / Lucalibur / Verimeloni)</a></p>
<p> </p>
<p> </p>
<p><strong>Other</strong><br>
[12/03/12] <a href="" rel="external nofollow">Arcade Mode</a><br>
[01/26/13] <a href="" rel="external nofollow">"Love Phantom" (not the real name): By ぼくそん (performed by Mato)</a> | <a href="" rel="external nofollow">Youtube</a> | <a href="" rel="external nofollow">YT</a> | <a href="" rel="external nofollow">YT</a><br>
[03/29/13] <a href="" rel="external nofollow">Unlimited Azrael Sample</a> | <a href="" rel="external nofollow">Youtube</a><br>
[09/01/13] <a href="" rel="external nofollow">Azrael Shenanigans</a><br>
[01/17/14] <a href="" rel="external nofollow"><span style="color:#282828;"><span style="font-family:helvetica, arial, sans-serif;">Unlimited Azrael Combo Collection: By Roar</span></span></a><br><span style="color:#282828;"><span style="font-family:helvetica, arial, sans-serif;">[01/24/14] <a href="" rel="external nofollow">Azrael Glitch: By Maven</a> | <a href="" rel="external nofollow">Youtube</a> | <a href="" rel="external nofollow">Variation</a></span></span></p>
]]></description><guid isPermaLink="false">5841</guid><pubDate>Tue, 20 Nov 2012 06:15:26 +0000</pubDate></item><item><title>[CP1.1] Azrael - List of Confirmed Changes *UPDATED: 03/11/14*</title><link>https://www.forums.dustloop.com/forums/topic/8248-cp11-azrael-list-of-confirmed-changes-updated-031114/</link><description><![CDATA[
<p>-This thread is for posting any <strong>"confirmed"</strong> changes made to Azrael in the newly announced update to Chrono Phantasma in the arcades / Vita / May update.<br><br>
-If you have any information to post please give some kind of source or reference of where you got that information.<br><br>
-I will update this thread as more information is found.<br><br>
-This is <strong>NOT</strong> a wishlist thread, do not post anything remotely like that.<br><br><br><strong><span>Azrael CP2 Confirmed Changes (As of 03/11/14):</span></strong><br>
[<a href="" rel="external nofollow">Original Source</a> via <a href="" rel="external nofollow">SRK</a>]<br>
[<a href="" rel="external nofollow">Second Source</a>]</p>
<ul><li><strong>Backdash</strong> - Duration increased from 26f to 28f.<br>
 </li>
<li><strong>Negative Penalty Resistance</strong> - Value changed from 6 to 5.<br>
 </li>
<li><strong>3C</strong> - Can cancel into Sentinel Dump (22C) after the 26th frame instead of 30th frame (*).<br>
 </li>
<li><strong>Overdrive D Attacks</strong> - Can now be special canceled.<br>
===<em>Should make it easier to go into BHS unblockable or more threatening mixup of Valiant/Hornet after blocked Drives in OD.</em><br>
 </li>
<li><strong>Hornet Bunker (214D)</strong> - Decreased recovery. Decreased hitstun from 30f to 24f. Increased frame advantage from -19 to -13. When landing a non-weakpoint hit the knockback is smaller/floats.<br>
===<em>Can no longer get both weakpoints from some combos (ex. IAD ones off Forward Throw)</em><br>
 </li>
<li><strong>Hornet Chaser (8 after Hornet Bunker on weakpoint hit)</strong> - Trajectory changes based on how high you hit them out of the air with Hornet Bunker w/ weak point.<br>
===<em>Should make it easier to combo off anti-air Hornet Bunker</em><br>
 </li>
<li><strong>Cobra Strike (46C after 236C)</strong> - Adjusted the knockback to make it easier to combo into Leopard Launcher (6C after 46C).<br>
===<em>Should help with comboing some characters like Litchi.</em><br>
 </li>
<li><strong>Sentinel Dump (623C version)</strong> - Input is now 214C.<br>
===<em>This fixes the issue of different input priority for DP motions, although that was directly addressed as well so this was not needed really.</em><br>
 </li>
<li><strong>Growler Field (214B)</strong> - Increased hitstun from 17f to 27f / Increased untechable time. Now blows the opponent away in an arc before hitting the ground.<br>
===<em>This fixes the issue of Growler being bad on HIT in some match-ups like Taokaka.</em>
</li></ul><br><p>*Thanks to Kinkuli for translations. Xie for the translation from SRK.*</p>
]]></description><guid isPermaLink="false">8248</guid><pubDate>Thu, 30 Jan 2014 16:26:44 +0000</pubDate></item><item><title>[CP] Azrael - Gameplay Discussion (Pre-Console Release)</title><link>https://www.forums.dustloop.com/forums/topic/5795-cp-azrael-gameplay-discussion-pre-console-release/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center;"><img src="http://kurushii.tv/Dustloop/BBCP/Graphics/Azrael/BBCP_Header_Gameplay_Discussion.png" alt="BBCP_Header_Gameplay_Discussion.png"></div><p></p><p>
</p><p>
<strong><em>*Note* - When browsing the Azrael forums please follow the rules of the site, failure to do so will result in a Infraction. If you do not know the rules you can check them here -&gt; </em></strong><a href="" rel="external nofollow"><strong><em>Site Rules</em></strong></a><strong><em>.</em></strong></p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Gameplay Discussion Only Please!:</b></div><ul><li>Remember to keep the discussion strictly gameplay related.<br></li><li>Feel free to discuss Match Videos, Combos, Mixups, Strategies, etc.<br></li><li>Please take all Story related discussion to the <a href="" rel="external nofollow">Chrono Phantasma Story Thread = Here!</a><br></li><li>Please take any off-topic Azrael discussion to the Azrael Group found <a href="" rel="external nofollow">HERE!</a> -&gt; <a href="" rel="external nofollow">http://www.dustloop.com/forums/group.php?groupid=106</a><br></li></ul></div><br><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Things To Do List (as of 10/23/13):</b></div><ul><li>-Go over some aspects of the threads/Wiki again, and adjust as needed.<br></li><li>-Make Critique Thread for console release.<br></li><li>-Create "Basic" and "In-Depth Character Tutorial" Video/s, not just covering combos.<br></li></ul><p></p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b> Things Done List (as of 10/23/13):</b></div><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i>]</i><p>
[list: </p></div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>
<p>
[*]-<span style="text-decoration:line-through;">Make changes to the combo thread. (10/23/13)</span></p><p>
[*]-<span style="text-decoration:line-through;">Update video thread. (10/22/13)</span></p><p>
[*]-<span style="text-decoration:line-through;">Make Match-up Threads. (10/22/13)</span></p><p>
[*]-<span style="text-decoration:line-through;">FULL Update of Video Thread 1st post. (8/21/13)</span></p><p>
[*]-<span style="text-decoration:line-through;">Update Video Thread 1st post. (7/1/13)</span></p><p>
[*]-<span style="text-decoration:line-through;">Create Azrael General Discussion Group.</span></p><p>
[*]-<span style="text-decoration:line-through;">Added FAQ section to the Character Overview thread. (5/23/13)</span></p><p>
[*]-<span style="text-decoration:line-through;">Cleaned up some portions of the threads. (5/21/13)</span></p><p>
[*]-<span style="text-decoration:line-through;">Possibly make separate "Character Guide" Thread, to cover gameplay strategies. (5/21/13)</span></p><p>
[*]-<span style="text-decoration:line-through;">Revamped "Link" section in the Combo Thread. (05/19/13)</span></p><p>
[*]-<span style="text-decoration:line-through;">Added a "Pressure" section in the Combo Thread/Wiki, re-titled to reflect this.</span></p><p>
[*]-<span style="text-decoration:line-through;">Update Video/Player List (05/16/13).</span></p><p>
[*]-<span style="text-decoration:line-through;">Change Wiki graphics as needed once data/game is released.</span></p><p>
[*]-<span style="text-decoration:line-through;">Update 1st post of Video Thread (04/15/13).</span></p><p>
[*]-<span style="text-decoration:line-through;">Update Frame Data with full translated info.</span></p><p>
[*]-<span style="text-decoration:line-through;">Possibly restructure Video Thread.</span></p><p>
[*]-<span style="text-decoration:line-through;">Add Full Frame Data from Mook, besides needed translations.</span></p><p>
[*]-<span style="text-decoration:line-through;">Add Basic Frame Data from Mook.</span></p><p>
[*]-<span style="text-decoration:line-through;">Update Video Thread in full as of most recent postings. (03/18/2013)</span></p><p>
[*]-<span style="text-decoration:line-through;">Adjusted Video Thread and Combo Thread "formatting" for easier browsing.</span></p><p>
[*]-<span style="text-decoration:line-through;">Do combo notation for Valiant Charger combo video, add any combos not already in thread.</span></p><p>
[*]-<span style="text-decoration:line-through;">Removed some clutter from "Character Overview" Thread, added more Pros/Cons.</span></p><p>
[*]-<span style="text-decoration:line-through;">Get base information of Azrael Wiki added.</span></p><p>
[*]-<span style="text-decoration:line-through;">Revamped the Basic Combo section in the Combo Thread.</span></p><p>
[*]-<span style="text-decoration:line-through;">Make changes to Combo Theory section in Combo Thread.</span></p><p>
[*]-<span style="text-decoration:line-through;">Clean-up Combo Thread.</span></p><p>
[*]-<span style="text-decoration:line-through;">Make new sticky/locked thread for Azrael "Guide" "Read Here First" (General Thread 1st Post now).</span></p><p>
[*]-<span style="text-decoration:line-through;">Reorganize Combo Thread.</span></p><p>
[*]-<span style="text-decoration:line-through;">Do combo notation for the 2 other recent combo videos and add to the Combo Thread.</span></p><p>
[*]-<span style="text-decoration:line-through;">Make some organization changes to Video Thread player list again.</span></p><p>
</p><p></p></div>
</div>
</div>
</div>
]]></description><guid isPermaLink="false">5795</guid><pubDate>Wed, 14 Nov 2012 21:22:54 +0000</pubDate></item><item><title>[CP] Azrael - Character Overview/FAQ Thread (Read Here First Before Asking Questions!)[UPDATE NEEDED]</title><link>https://www.forums.dustloop.com/forums/topic/6082-cp-azrael-character-overviewfaq-thread-read-here-first-before-asking-questionsupdate-needed/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center;"><img src="http://kurushii.tv/Dustloop/BBCP/Graphics/Azrael/BBCP_Header_Character_Overview.png" alt="BBCP_Header_Character_Overview.png"></div><p></p><p>
</p><p>
<em><strong>*Note* - When browsing the Azrael forums please follow the rules of the site, failure to do so will result in a Infraction. If you do not know the rules you can check them here -&gt; </strong></em><a href="" rel="external nofollow"><em><strong>Site Rules</strong></em></a><em><strong>.</strong></em></p><p>
</p><p>
</p><p>
<strong>*UPDATED 12/05/13* ---Added Player Critique Thread link and (updated) Unlimited Azrael section.</strong></p><p>
</p><p>
<strong>Please read this thread in it's entirety before asking questions, this is so we don't have to answer the same questions several times. For Azrael Frequently Asked Questions please see the second post of this thread at the bottom or click -&gt; </strong><a href="" rel="external nofollow"><strong>HERE!</strong></a></p><p>
</p><p>
<em>Please take any match-up specific questions to the Azrael Match-up threads found </em><a href="" rel="external nofollow"><em>HERE</em></a><em> -&gt; </em><a href="" rel="external nofollow"><em>http://www.dustloop.com/forums/forumdisplay.php?270-Matchups</em></a></p><p>
</p><p>
<em>Please take any Azrael story discussion to the BlazBlue: Chrono Phantasma Story Thread found </em><a href="" rel="external nofollow"><em>HERE!</em></a><em> -&gt; </em><a href="" rel="external nofollow"><em>http://www.dustloop.com/forums/showthread.php?14880-Chrono-Phantasma-Story-Thread</em></a></p><p>
</p><p>
<em>Please take any off-topic Azrael discussion to the Azrael Group found </em><a href="" rel="external nofollow"><em>HERE!</em></a><em> -&gt; </em><a href="" rel="external nofollow"><em>http://www.dustloop.com/forums/group.php?groupid=106</em></a></p><p>
</p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Character Profile:</b></div><p>
<strong>Name:</strong> Azrael</p><p>
<strong>Height:</strong> 203cm</p><p>
<strong>Weight:</strong> 160kg</p><p>
<strong>Birthday:</strong> October 10th</p><p>
<strong>Japanese VA:</strong> Hiroki Yasumoto</p><p>
</p><p>
"Azrael is a member of Sector Seven who spends most of his time moving from one battle to the next in search of a strong opponent. He is entirely obsessed with using his own raw power to fight, and has never used a weapon. However, due to his super-human strength, he can't go all out in battle; thus, he has imposed a limiter of some sort on himself." -<a href="" rel="external nofollow">BlazBlueWiki</a> / <a href="" rel="external nofollow">Famitsu Article</a></p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Story-Related Info:</b></div><ul><li>Once sealed away in a prison for committing a grave crime, this uncontrollable warrior has been deployed to Ikaruga under someone's orders.<br></li><li>Bullet and Azrael were both specifically created to have a major impact on the plot.<br></li><li>Azrael was created as a character that actually has a reason to be fighting the entire cast.<br></li><li>Azrael has a "deep relation" with both Tager and Kokonoe.<br><p></p><div style="text-align:center;"><p><em>Please take any further Azrael Story-Related discussion to the </em></p><a href="" rel="external nofollow"><em>Chrono Phantasma Story Thread - HERE</em></a></div><p></p></li></ul></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Gameplay Overview:</b></div><br><strong>Health:</strong> 12,000<br><strong>Play-style:</strong> Offensive, Power, Footsies<br><strong>Movement Options:</strong> 1 Double Jump/Air Dash, Teleport-Type Dash<br><br><em>Azrael's general gameplan is to use his movement and pokes at neutral to get in and land a hit so that he can apply his weakpoints. With weakpoints Azrael's combos tend to do big damage even meterless, without weakpoints his damage is average at best. Knowing this, you want to make sure you always try and get a weakpoint applied, in some cases you might be inclined to do combos that lead to getting both weakpoints for big damage on the next combo or getting a possible unblockable from Black Hawk Stinger.</em><br><br><em>Azrael's forward dash and back dash are teleport dashes very similar to Slayer from Guilty Gear. Each one moves him slightly forward or backward, and he is able to go through the opponent with his forward dash even if they are in the corner. His forward dash can be jump-canceled (and from that special canceled), though his back dash cannot. His backdash has a lot of invincibility, which is useful for avoiding attacks and creating space at neutral. His forward dash only has 4 frames of invincibility however.</em><br><br><strong>Pros/Strengths:</strong><ul><li>Good amount of health.<br></li><li>Does solid damage on average (Weakpoint damage considered).<br></li><li>Does great meterless damage with weakpoints.<br></li><li>Has a great back dash.<br></li><li>Has a decent DP (214B - Growler Field), that can also absorb projectiles and gains one of his own in return (up to 3).<br></li><li>Because of his health, back dash, and DP, he has relatively good defense overall.<br></li><li>Valiant Charger combos give great corner carry and good damage.<br><br><br><strong>Cons/Weaknesses:</strong><ul><li>Large body, relatively slow character.<br></li><li>Teleport-type movement could take some getting used to when you're just starting out.<br></li><li>5A/2A have short reach, doesn't have a good balance of move ranges.<br></li><li>Has some combos that involve links, if execution is a problem for you.<br></li><li>Lacks "continual pressure" strings and "proper" okizeme tools.<br></li><li>Big damage combos require you to have weakpoints already applied in most cases.<br></li><li>Because of the above it means Azrael has to get multiple chances to land good damage.<br></li><li>Because of the above it is easier to burst against Azrael, and consistent damage is hard to get.<br></li><li><em>Potentially</em> has some noticeably bad or tough match-ups. (Hazama / Jin / Hakumen / Taokaka / Valkenhayn / Tager as examples.)<br></li></ul></li></ul></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Move Descriptions:</b></div><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Normal Moves</b></div><ul><li><a href="" rel="external nofollow"><strong>5A</strong></a>A very short-range uppercut. Basic poke, can cancel into itself up to 3 times.<br></li><li><a href="" rel="external nofollow"><strong>5B</strong></a>An upward swipe with the hand. Seems to be a decent anti-air due to the hitbox, must be barrier blocked in the air as well.<br></li><li><a href="" rel="external nofollow"><strong>5BB</strong></a> A headbutt. Knocks aerial targets to the ground, and ground bounces on CH. Is + on block. Has repeat proration. Useful for relatively easy hitconfirms from 5B.<br></li><li><a href="" rel="external nofollow"><strong>5C</strong></a> A far-reaching straight kick. Fatal Counter. One of the few mid/long-range moves Azrael has.<br></li><li><a href="" rel="external nofollow"><strong>2A</strong></a> A crouching punch. Hits low. + on block. Typical go to move to pick up no techs as well.<br></li><li><a href="" rel="external nofollow"><strong>2B</strong></a> A swinging strike at their feet. Further reaching crouching poke, mostly a combo extender since it isn't an actual "low". Must be special canceled at all times because it is - on block and even hit (apparently).<br></li><li><a href="" rel="external nofollow"><strong>2C</strong></a> Azrael raises a slab of stone from the ground to hit the opponent. Counts as a projectile. Has repeat proration. Somewhat decent anti-air, head invul. from 9-21f. Relatively good move all-around.<br></li><li><a href="" rel="external nofollow"><strong>6A</strong></a> - A shoulder tackle. Combo filler, somewhat useful at neutral against "Body" attacks due to body invul. Wall bounces near corner. Has repeat proration.<br></li><li><a href="" rel="external nofollow"><strong>6B</strong></a> An big-swinging uppercut. Launches the enemy, canï¿½t be jump-canceled but can be dash-canceled. Situional anti-air due to the nature of the move but does have head invul.<br></li><li><a href="" rel="external nofollow"><strong>6C</strong></a> A swinging kick after a short jump, similar in style to Terry Bogard's Crackshoot. Not an overhead, but is a fatal counter. Somewhat useful mid-range move. Is + on block.<br></li><li><a href="" rel="external nofollow"><strong>3C</strong></a> A Kanji-like dropkick. Hits low, but knocks the opponent away. Typically special-canceled into Sentinel Dump (22C), but can be linked after by certain moves. Can lead into an almost invisible overhead if you RC into j.A, but doesn't lead to big damage. Has repeat proration.<br></li><li><a href="" rel="external nofollow"><strong>j.A</strong></a> A downward punch. Hits overhead. Basic air poke.<br></li><li><a href="" rel="external nofollow"><strong>j.B</strong></a> Azrael swings his jacket downward. Hits behind him as well. Hits overhead. Can easily cross-up opponents. This is probably one of Azrael's best normals.<br></li><li><a href="" rel="external nofollow"><strong>j.C</strong></a>  An upward kick. Hits overhead. Typical follow-up to Hornet Chaser. Used in almost all of Azrael's advanced combos.<br></li><li><a href="" rel="external nofollow"><strong>j.2C</strong></a>  Azrael stops for a moment, then falls down with a kick. Knocks down on hit. Landing j.2C in Hornet Chaser combos cause them to spin. Not overhead.<br></li><li><a href="" rel="external nofollow"><strong>Forward Throw</strong></a><strong> (B+C)</strong> - An uppercut, blows the enemy about one step forward. Can be followed up by multiple attacks. Doesnï¿½t wall-bounce in the corner.<br></li><li><a href="" rel="external nofollow"><strong>Back Throw</strong></a><strong> (4B+C)</strong> - Azrael slams the enemy down behind himself. Can be special-canceled.<br></li><li><a href="" rel="external nofollow"><strong>Air Throw</strong></a><strong> (j.B+C)</strong> - Grabs the opponent and slams them straight to the ground. Can be followed up by a few moves, like 2A.<br></li><li><strong>Taunt</strong> - Has a hitbox.<br></li><li><a href="" rel="external nofollow"><strong>Counter Assault</strong></a><strong> (6A+B during blockstun w/50%)</strong> - Invincibility of his counter assault expires shortly after it goes active.<br></li><li><a href="" rel="external nofollow"><strong>Crush Trigger</strong></a><strong> (A+B w/25%)</strong> - Can be used with 25% to guard crush your opponent. Can be barrier blocked to not cause guard crush. Adds some more combo-ability to combos, as well as increases damage. Has repeat proration. Is +4 on block.<br></li></ul></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Drive Moves</b></div><br><strong>Drive:</strong> The Terror<br>
Azrael's drive attacks reveal weak points on the opponent when they hit the opponent, either applying an "Upper" or "Lower" weakpoint. Weakpoints are active for roughly 17 seconds before disappearing if not used.<br><br><ul><li><a href="" rel="external nofollow"><strong>5D</strong></a> A double-handed strike after a short jump. Overhead, applies upper weakness. Can be followed-up on Counter Hit without weakpoint. Has repeat proration on weakpoint version.<br></li><li><a href="" rel="external nofollow"><strong>2D</strong></a> A crouching kick at their feet. Hits low, applies lower weakness. Can be followed-up on Counter Hit without weakpoint? Has repeat proration on weakpoint version.<br></li><li><a href="" rel="external nofollow"><strong>3D</strong></a> Stomps at the enemyï¿½s feet. Hits low, applies lower weakness. Can be followed-up on Counter Hit without weakpoint? Somewhat deceptive animation. Has repeat proration on weakpoint version.<br></li><li><a href="" rel="external nofollow"><strong>6D</strong></a> A heel kick stomp. An overhead, applies upper weakness. Can be followed-up on Counter Hit without weakpoint. This is your typical ender/extender for BnB combos to get a weakpoint or with weakpoint. Has repeat proration on weakpoint version.<br></li><li><a href="" rel="external nofollow"><strong>j.D</strong></a> An aerial smash. Overhead, applies upper weakness. This is your typical air combo ender/extender for/with weakpoint.<br></li><li><a href="" rel="external nofollow"><strong>j.2D</strong></a> A roundhouse swipe horizontally. Causes knockdown, wide crossover range, hits overhead, and applies lower weakness. Most of the time you will be using j.D instead, but if you have or want a lower weakpoint this is what you'll use instead.<br><strong>Overdrive:</strong> Mind Colosseo<br><strong>List of Overdrive Effects:</strong><br><ul><li>Azrael's drive attacks now reveal weak points even on block. <br></li><li>Weak points are not used up when you hit the opponent with weak point moves.<br></li><li>Weak points do not disappear over time like they normally would.<br></li><li>Black Hawk Stinger and Scud Punishment are enhanced.<br><em>OD BHS:</em><br><em>
*OD version of BHS has full body GP during start up.</em><br><em>
*Can follow up with 2C on CH close to the corner.(character specific) 22C and phalanx work,too.</em><br><em>
*Leads to about 9K for a weak hit confirm by the time OD runs out.</em><br><em>
*OD BHS CH&gt;OD BHS does about 5.7k damage.</em><br></li></ul><p></p><p>
<strong>Duration of Overdrive:</strong></p><p>
<em>(halved if canceled into, bonus if used in mid-air.)</em></p><p>
</p><p>
[*]At 51-100% Health = 3 seconds.</p><p>
[*]At 11-50% Health = 6 seconds.</p><p>
[*]At 1-10% Health = 12 seconds.</p><p>
</p><p></p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Drive Overview</b></div><p>
<strong>Red (upper) weak point moves:</strong> 5D, 6D, j.D, 236D</p><p>
<strong>Yellow (lower) weak point moves:</strong> 2D, 3D, j.2D, 214D</p><p>
These moves gain new properties when you hit the corresponding weak point. This consumes the weak point, but you can re-apply it in the same combo. Of course, the moves apply the same weak points that they get the additional properties from. All regular ground drives gain the same properties on CH without weakpoint, j.D/j.2D/Valiant/Hornet do not. Hornet (and possibly Valiant), can be followed up on CH with a regular-style combo, and you can use the weakpoint earned within that very same combo. Each drive's "weakpoint version" has repeat proration.</p><p>
</p><p>
<strong>The properties the moves gain:</strong></p><p>
5D - Staggers, can go into 5B&gt;~ for a combo.</p><p>
2D - Knockdown, which can be followed up with 2A&gt;5A&gt;5B to aerial.</p><p>
6D - Bounces, goes into 5B&gt;TCL,etc. </p><p>
3D - Bounces, Goes into 5B&gt;~.</p><p>
j.D / j.2D - Ground bounces the opponent into the air to follow-up with a combo.</p><p>
236D (Valiant Crash) - Knocks the opponent away, enabling Valiant Charger. Can repeat (6&gt;5C) a few times for insane corner carry, or various other attacks in the corner.</p><p>
214D (Hornet Bunker) - Sort of like GG's Dust. Enables Hornet Chaser to be used, followed up with aerial combos.</p><p>
236236D (Black Hawk Stinger) - Can't be blocked high with UW, or low with LW. Unblockable with both but can be Barrier blocked if in the air. </p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Special Moves</b></div><p>
[*]<a href="" rel="external nofollow"><strong>Gustaf Buster</strong></a><strong> (236A)</strong> - A lunging-punch. Is + on block. This is one of the moves to use at neutral or ending pressure.</p><p>
---</p><p>
[*]<a href="" rel="external nofollow"><strong>Tiger Magnum</strong></a><strong>  (236C)</strong> - A backfist blow with short reach. Seems relatively fast, especially if you do it after a cross-up teleport dash. Goes into Azrael's "rekka chain", Tiger&gt;Cobra&gt;Leopard.</p><p>
---</p><p>
[*]<a href="" rel="external nofollow"><strong>Cobra Strike</strong></a><strong> (46C during 236C)</strong> - An upward kick. Follow-up to Tiger Magnum, followed by Leopard Launcher usually. For some of Azrael's more advanced combos you will go into other moves off this instead of Leopard Launcher.</p><p>
---</p><p>
[*]<a href="" rel="external nofollow"><strong>Leopard Launcher</strong></a><strong> (6C during 46C)</strong> - A fierce straight punch. Screen-bounces, allows for follows up depending on the distance.</p><p>
</p><p>
-Tiger&gt;Cobra&gt;Leopard = 3 stage "rekka". Can chain on whiff, and is pretty much a guaranteed punish if the 3rd hit is blocked. Each move has repeat proration.</p><p>
---</p><p>
[*]<a href="" rel="external nofollow"><strong>Growler Field</strong></a><strong>(214B)(Chargeable)</strong> - Azrael gives off an aura surrounding him. Anti-projectile guardpoint. Has a hitbox and does damage if next to opponent. Blows the enemy away and knocks down and can be used as a reversal due to start-up invincibility, has Head, Body, Foot invul. You can absorb a projectile while Growler Field is active. Azrael is also invincible while absorbing the projectile. You are capable of storing up to 3 projectiles, and each hit of a multi-hit projectile counts separately. After absorbing a projectile you can then use Phalanx Cannon. 1-11 frames invul., 53-117 projectile guard point (absorb). Has repeat proration.</p><p>
</p><p>
<strong>*Special Note*</strong> - <em>In certain match-ups (like Taokaka), Growler can be punished ON HIT (non-CH) because of the way the move works and some character's ability to get in quickly even after teching. Taokaka was able to get a CH combo that did 4.7k meterless+oki. So you really need to think before using it.</em></p><p>
---</p><p>
[*]<a href="" rel="external nofollow"><strong>Phalanx Cannon</strong></a><strong> (After absorbing a projectile with 214B, 236B)</strong> - Fires forward a projectile. Considerably fast. You can use this after you absorb a projectile with Growler Field. Can store up to 3 Phalanx Cannons. This move has a lot of priority over other projectiles and will blow right through most of them. Can combo into itself, as well as Black Hawk Stinger.</p><p>
---</p><p>
[*]<a href="" rel="external nofollow"><strong>Sentinel Dump</strong></a><strong> (623C or 22C on downed opponent)</strong> - Azrael jumps and slams to the ground, sitting on top of the opponent. On a not-downed opponent, it launches them in place and hits them as they land. Is + on block.</p><p>
<em>* 22C version tracks the downed opponent.</em></p><p><em>
* 623C makes Azrael jump about 2 character spaces forward.</em></p><p><em>
* Can cross up if opponent is crouching.</em></p><p><em>
* Seems to have a hitbox on both sides.</em></p><p><em>
* Attack attribute is partially a projectile.</em></p><p><em>
* Has guard point against all attacks on start-up.</em></p><p><em>
* GP duration is short making it kind of hard to use under pressure.</em></p><p><em>
* Loses cleanly to multi hitting moves or rapid fired jabs for example.</em></p><p>
---</p><p>
[*]<a href="" rel="external nofollow"><strong>Valiant Crash</strong></a><strong> (236D)(Chargeable)</strong> - A kick that blows the enemy away. Overhead. Applies upper weakpoint. Has some super-armor during the active frames, wall-bounces if the enemy has the upper weakpoint and can be followed up with Valiant Charger. Weakpoint disappears after hit if it was already applied. Has repeat proration (2A). Can possibly be followed up on CH as a starter with a regular combo (not Valiant Charger), and the weakpoint gained can be used within that combo.</p><p>
---</p><p>
[*]<a href="" rel="external nofollow"><strong>Valiant Charger</strong></a><strong> (When upper weakness applied, 6 during 236D)</strong> - Charges at the enemy. Can follow-up with multiple attacks, while pressing 6 for follow-up after each move as long as it is within the time duration of Valiant Chargers effect. Has huge corner carry when using multiple 5C attacks. Can also do jump attacks mid-followup, particularly in the corner.</p><p>
---</p><p>
[*]<a href="" rel="external nofollow"><strong>Hornet Bunker</strong></a><strong> (214D)(Chargeable)</strong>- Azrael makes a table-flipping motion, launching the enemy. Low. Applies lower weakpoint. Weakpoint disappears after hit if it was already applied. Can be followed up on CH with a regular combo. Situational anti-air. Has repeat proration (2B). Has GP from 10-(active~12)GP.</p><p>
---</p><p>
[*]<a href="" rel="external nofollow"><strong>Hornet Chaser</strong></a><strong> (When lower weakness applied, 8 during 214D)</strong> - A homing jump, like after Dust attacks in GG. Almost always followed-up by multiple j.Cs&gt;j.2C&gt;~</p><p></p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Distortion Drives</b></div><p>
[*]<a href="" rel="external nofollow"><strong>Black Hawk Stinger</strong></a><strong> (236236D)</strong> - Long distance rush followed by a huge punch. Covers lots of space, has quick start-up, but does not have any real substantial invincibility. Standing unblockable with upper weak point and crouching unblockable with lower weakpoint. Unblockable if both weakpoints are applied. Anything with special cancel can go into BHS for the unblockable. Can still be air barrier guarded though. Mostly used as a combo ender for extra damage. Overdrive BHS CH leads to huge damage. 7th frame invincible only. OD version 7-13f invincible.</p><p>
---</p><p>
[*]<a href="" rel="external nofollow"><strong>Scud Punishment</strong></a><strong> (214214D)</strong> - Short range multi-hit attack, Azrael gains an after-image that looks like Yang's "Seiei Enbu" but the function is completely different. Applies both weaknesses on successful hit. Damage is somewhat low, around 1100 raw, so it is mostly for the effect you gain. While the after-image effect is still present, weaknesses will be automatically reapplied after the combo ends, this lasts for about 20 in-game seconds. Even if you use the weakness with a move, the mark will be reapplied automatically after knockdown. Can be used on the end of some combos to gain both weakpoints and the added effect. 1-21 frame invincible, it has 19 frames of startup though, so I don't recommend using this as a reversal in most situations. </p><p></p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Astral Heat</b></div><p>
[*]<a href="" rel="external nofollow"><strong>Patriot Apocalypse</strong></a><strong> (632146C)</strong> - Azrael releases the limiters he placed on himself, then smashes the ground causing a huge explosion that catches the opponent. The opponent lands on the ground, as Azrael proceeds to literally lift up a huge slab of the ground tossing it high into the air, the opponent along with it. The camera then shows Azraelï¿½s face from above, as he performs a massively powerful uppercut and sends a gigantic pillar of fire after the enemy. <a href="" rel="external nofollow">Finally, Azrael poses with his back towards the camera, Raging Demon-style.</a></p><p>
</p><p>
Can be combo'd into very easily and seems to have a pretty big vertical hitbox (like Bang's Ashura). 1-30 frames invincible. Very punishable.</p><p></p></div><p>
</p><p>
</p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Unlimited Azrael Differences</b></div><p>
<em>*Info from Lucalibur/Yuhoke*</em></p><p>
</p><p>
[*]Backdash can be jump cancelled. Unlike Slayer's jump cancelled backdash, it does not keep the invincibility frames of the backdash during the jump.</p><p>
[*]Most links are now gatlings. An exception seem to be 2C&gt;6D\3D\3C, which still requires some delay, but everything else is as simple as with any character's gatlings.</p><p>
[*]5BB 'removed'. Its new input is 214C, and works much like AOA's in Persona 4 Arena, requiring the mashing of the A and B buttons to get the best possible damage and ending with either a launcher© or attack that blows the enemy away(D). Has repeat proration.</p><p>
[*]6C was changed. Has 2 hits now. The first one comes out fast and floats the enemy, while the second one downs them slowly. Very likely impossible to follow up on normal hit. FC causes a groundbounce so long both hits connect or the second one hits the enemy in the air, and can be followed up easily. Apparently works like Sol's Bandit Revolver/Bringer.</p><p>
[*]All D moves work as if they had their respective marks applied, and each have repeat proration.</p><p>
[*]Growler has much shorter recovery, to the point it's not punishable at all on hit, and a phalanx stock is gained each time it's used regardless of hit or whiff. Can still be charged.</p><p>
[*]Scud and BHS work as if they were in normal OD. Scud's startup is MUCH faster than normal, easily reaching 1F or even 0F after superflash. During OD, BHS does 4625 damage if done raw and Scud has its damage increased as well. Both versions of Scud have positive P2, allowing for massive damage combos.</p><p>
[*]Has Musou Tensei from HnK. New super's input is 214214A during OD. To have Azrael avoid an attack when it's active, move forward the moment the attack would hit him, much like as if you were IBing the attack.</p><p>
[*]Has all of the benefits U.chars have, such as higher HP and always 1% HP OD duration. Also has Scud's aura around him at all times.</p><p>
[*]Unlimited Azrael Video Sample --&gt; <a href="" rel="external nofollow">http://youtu.be/A9Ro1haqaU0</a></p><p>
</p><p></p><p>
</p></div><p>
</p><p>
</p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>FAQ:</b></div><p>
<a href="" rel="external nofollow">Azrael FAQ</a></p><p>
</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Match-ups:</b></div><p>
<a href="" rel="external nofollow">Azrael Match-ups</a></p><p>
</p></div><p>
</p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Wiki:</b></div><p>
<a href="" rel="external nofollow">Azrael Wiki</a></p><p>
</p></div><p>
</p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Frame Data:</b></div><p>
<a href="" rel="external nofollow">Azrael Frame Data</a></p><p>
</p></div><p>
</p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Strategy Guide:</b></div><p>
<a href="" rel="external nofollow">Azrael Strategy Guide</a></p><p>
</p></div><p>
</p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Links/Combo Theory/Combos:</b></div><p>
<a href="" rel="external nofollow">Azrael Combo Thread</a></p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Player Critique</b></div><p>
<a href="" rel="external nofollow">Azrael Critique Thread</a></p></div><p>
</p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Videos:</b></div><p>
<a href="" rel="external nofollow">Azrael Video Thread</a></p></div><p>
</p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Colors:</b></div><p>
<a href="" rel="external nofollow">Azrael Default Colors</a></p><p>
<a href="" rel="external nofollow">Azrael Alternate Colors</a></p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Group:</b></div><p>
<a href="" rel="external nofollow">Azrael General Discussion Group</a></p></div><p>
</p><p>
</p><p>
</p><p></p><div style="text-align:center;"><p><em>**</em><strong><em>Special Thanks and Credit to:</em></strong><em> SoWL / hakimiru / Circuitous / Suzaku / YoYoCheese / Kurushii / Isuna / yonah / Nokita / Lucalibur / Yuhoke / the jbbs / the JP Wiki**</em></p></div><p></p></li></ul></div></div>
]]></description><guid isPermaLink="false">6082</guid><pubDate>Sat, 02 Feb 2013 00:32:58 +0000</pubDate></item><item><title>[CP] Azrael - Strategy Guide [UPDATE NEEDED]</title><link>https://www.forums.dustloop.com/forums/topic/6388-cp-azrael-strategy-guide-update-needed/</link><description><![CDATA[
<div><img src="http://kurushii.tv/Dustloop/BBCP/Graphics/Azrael/BBCP_Header_Character_Guide.png" alt="BBCP_Header_Character_Guide.png"></div>
<br><p><strong>*UPDATED 12/01/13* ----Added another part from Ice Cube's midscreen oki info.</strong><br><br></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Gameplay Overview:</b></div><br><em>Azrael's general gameplan is to use his movement and pokes at neutral to get in and land a hit so that he can apply his weakpoints. With weakpoints Azrael's combos tend to do big damage even meterless, without weakpoints his damage is average at best. Knowing this, you want to make sure you always try and get a weakpoint applied, in some cases you might be inclined to do combos that lead to getting both weakpoints for big damage on the next combo or getting a possible unblockable from Black Hawk Stinger.</em><br><br><em>Azrael's forward dash and back dash are teleport dashes very similar to Slayer from Guilty Gear. Each one moves him slightly forward or backward, and he is able to go through the opponent with his forward dash even if they are in the corner. His forward dash can be jump-canceled (and from that special canceled), though his back dash cannot. His back dash has a lot of invincibility, which is useful for avoiding attacks and creating space at neutral. His forward dash only has 4 frames of invincibility however.</em><br></div><br><br><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Basic Rundown:</b></div><br><strong>Basic Attacks:</strong>
<br><ul><li><strong>Anti-Airs</strong> = 5B / 2C / (6B)</li>
<li><strong>Air-To-Air</strong> = j.A / j.B / (j.C)</li>
<li><strong>Air-To-Ground</strong> = j.A / j.B / j.2C / (j.D/j.2D)</li>
<li><strong>Go To Pokes</strong> = (close) 5A / 5B / 2C / (mid-range) 2C / 5C / 6C</li>
<li><strong>Mix-Ups</strong> = (low) 2A / 2D / 3C / (3D/214D) / (high) 5D / (6D/236D) / Throw</li>
<li><strong>Pressure</strong> = (close) 5A (+1) / 5BB (+5) / 2A (+2) / 236A (+1) / (mid-range) 2C (-3) / 5C (-3) / 6C (+2) / 236A (+1)</li>
<li><strong>Punishes</strong> = 2C / 5D / (5C/236A/236D with UW)</li>
<li><strong>Unblockable</strong> = Both weakpoints applied, then any special canceable attack into Black Hawk Stinger on an opponent not in the air (since they can Barrier block it).</li>
</ul><p></p></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Basic Combos:</b></div><br><em>----For visual reference to some of these combos and more, please refer to this video -&gt; <a href="" rel="external nofollow">HERE.</a></em><br><strong>Non-Weakpoint Combos</strong><br>
These are the basic combos without weakpoints applied. You want to always try and get a weakpoint from your combos. More advanced combos can get both weakpoints.
<ul><li><strong>(2A) &gt; 5A &gt; 5BB &gt; TCL</strong><br><em>Works from anywhere, 5BB is easy.</em><br>
|</li>
<li><strong>(Standing) (2A) &gt; (5A) &gt; 5B &gt; 2C &gt; 6D/3D</strong><br><em>This is your go to Standing combo. 6D adds <span style="color:#FF0000;"><strong>[uW]</strong></span>, 3D adds <span style="color:#DAA520;"><strong>[LW]</strong></span>. If one was already applied you could go for the other, or use the same one and extend the combo.</em><br>
|</li>
<li><strong>(Crouching) (5A) &gt; 5B &gt; 3C &gt; 22C &gt; 5B &gt; Aerial</strong><br><em>This is your basic Crouching combo. With weakpoints applied, follow-ups are possible.</em><br>
|</li>
<li><strong>3C &gt; 22C &gt; 2C &gt; 2B &gt; TCL &gt; (5A/5B&gt;Aerial if you reach the corner)</strong><br><em>Combo off of 3C starter. If TCL carries you to the corner you can follow up into an aerial combo.</em><br>
|</li>
<li><strong>(50%) Anything into TCL &gt; BHS</strong><br><em>The simplest way to combo into BHS, any combos that involve TCL you can end with BHS for extra damage.</em><br>
|</li>
<li><strong>(50%) 5C &gt; BHS</strong><br><em>One of your few mid-range pokes into BHS. Buffer the input for BHS while doing it and if it hits press D.</em>
</li></ul><br><p><strong>Weakpoint Combos</strong><br>
Each Drive move changes when a weakpoint is added, and allows for extended combos. Decide on which combo to use based on which weakpoint is applied, <span style="color:#FF0000;"><strong>[uW]</strong></span> = Red Mark / <span style="color:#DAA520;"><strong>[LW]</strong></span> = Yellow Mark. Some weakpoint combos are universal as long as you use the drive move corresponding to the one applied.</p>
<br><ul><li><strong>(Standing) (5A) &gt; 5B &gt; 2C &gt; 6D/3D &gt; (2B&gt;) TCL &gt; (5B &gt; Aerial)</strong><br><em>With either weakpoint applied 6D/3D bounces allowing for a follow-up. You can go directly into TCL or pick-up with 2B first. If you reach the corner from TCL, you can combo further into 5B&gt;Aerial.</em><br>
|</li>
<li><strong>(Crouching) (5A) &gt; 5B &gt; 3C &gt; 22C &gt; 5B &gt; Aerial &gt; TCL &gt; 3D</strong> <em>(Alternatively, go into the above combo starting w/ 2C)</em><br><em>This is your standard crouching combo with weakpoint. The extension after 22C is explained below as it applies to the majority of combos involving weakpoints to some degree.</em><br>
|</li>
<li><strong>~j.B &gt; j.C &gt; jc j.D/j.2D &gt; 5B &gt; Aerial</strong><br><em>With either weakpoint applied j.D/j.2D ground bounces allowing for a follow-up back into Aerial. This would be your standard Aerial combo confirm with 1 weakpoint applied. If you have <strong>[bOTH]</strong> weakpoints applied this is your weakpoint combo extension off your other combos anytime it says 5B&gt;Aerial.</em><br>
|</li>
<li><span style="color:#FF0000;"><strong>[uW]</strong></span> <strong>~236D&gt;{6&gt;5C}*4&gt;6&gt;(3C)&gt;6A&gt;2C&gt;6D</strong><br><em>With <span style="color:#FF0000;"><strong>[uW]</strong></span> applied you can do Valiant Charger combos. This is your typical Valiant combo using the "5C loop". Any combos with the Valiant "5C loop" have insane corner carry and do great damage. Definitely combos to learn, and reason why you mostly want to end combos with <strong><span style="color:#FF0000;">[uW]</span></strong> instead of <strong><span style="color:#DAA520;">[LW]</span></strong>.</em>
</li></ul><p></p></div><br><br><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Neutral:</b></div><br><strong>Close-Range:</strong><br>
This is the range you want to be in most cases. From here Azrael can use his pokes to put on pressure and try and mix-up the opponent.<br><br>
Back dashing will help you avoid putting yourself in a bad situation if you can't readily attack yourself. Forward dashing at close range can lead to a cross-up mix-up through the opponent, but will lose to mashing so be careful.<br><br>
Go for your basic pokes and strings, as well as possible Drive moves as mix-ups for big damage or getting weakpoints. j.B is really good, and can easily cross-up the opponent. Remember Gustaf is safe on block and can be RC'd for a possible mix-up or tricky cross-through setup. Valiant and Hornet have some armor and hit high/low respectively so they could be possibly useful against some mashing.<br><br>
For a close range Anti-Air you will mostly want to use 5B, it does not have any head invincibility however but it's hitbox seems to be pretty good and is easier to follow-up after. 2C could also work at this range and it does have head invincibility from frames 9-21, with 13f start-up. 6B is another possible anti-air although the actual use of it and following up is fairly awkward since you have to dash cancel it. 6B has head invincibility from 6-14f with 13f start-up which is the same as 2C. (Actual in-game testing will help clarify this information so we can see how good 5B works as an anti-air, 2C is probably the more reasonable choice since it is confirmed to have head invincibility at least).<br><br><br><br><strong>Mid-Range:</strong><br>
At this range Azrael's threat starts to diminish.<br><br>
Here is where proper use of Azrael's movement is most important. Always consider using his back dash to get out whenever you don't feel comfortable, and be wary of using his forward dash since you could very well run right into an attack. Remember you can jump cancel his forward dash into specials like Gustaf and Tiger Magnum.<br><br>
His go to poke at this distance would be 5C, but he doesn't get much off it in most cases on a regular hit, mostly just going straight into Gustaf. You could also try going for 6C or even Sentinel Dump, the latter loses to multi-hit moves or even jab mash so be careful with just throwing it out. At this range you can also try using j.2C to change your air momentum or possibly get in for pressure unexpectedly.<br><br>
The anti-airs at this range vary in effectiveness but for the most part are the exact same as close-range. 2C would probably become the go to anti-air at this distance.<br><br>
With this distance between you and the opponent, you could try and use Growler to absorb any projectiles that seem easy to react to. Some characters can immediately follow up their projectiles so you must be careful, even if you absorb it and are invincible you are still giving up pressure to them.<br><br><br><br><strong>Long-Range:</strong><br>
Azrael is borderline useless at this range. If you get to this range in certain match-ups you are going to have to run a gauntlet of attacks (Mu / Lambda as examples). Use your movement to get out of this range as safely as possible, usually it won't take much to get back to that mid-range but you're accomplishing nothing here until you do.<br><br>
Phalanx Cannon is one of the few moves that Azrael has that can go full-screen. The problem is you first need to absorb a projectile with Growler. This is easily recognized so the opponent can then expect it coming as well. It does however go through and destroy most if not all other projectiles and even combos into itself or BHS.<br><br>
Even though BHS can reach practically full-screen, use caution when trying to punish attacks from this range with it. It has practically no invincibility after start-up so any attacks already out will hit him out of it if it is in his line of fire. This move is NOT like Spencer's Bionic Arm in Marvel.<br></div><br><br><br><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Offense:</b></div><br>
Once you are near your opponent you need to try and establish some fear into them. You almost ALWAYS want to get at least one weakpoint from your combos. There are already quite a few combos that actually give both weakpoints, usually if at least one is already applied. With the weakpoints on, Azrael can do big meterless damage, with both he hits like a truck. So your main goal should be to try and land a Valiant Charger combo for big damage and massive corner carry, or go for both weakpoints to do a big combo / go for the unblockable setup near the end of a round. For a full list of combos and more detailed combo information please check the Combo Thread -&gt; <a href="" rel="external nofollow">HERE!</a><br><br><br><br><strong>Pressure:</strong><br>
Azrael has a few moves that are actually + on block which means his pressure can be relatively safe depending on how you end your strings or what you go for as a mixup. His pressure however is relatively "short" on the actual strings before they end with either your mixup attempt or just playing it safe with a + move.<br><br>
Your starting pokes for pressure will mostly consist of 5A, 5B, 2A at close-range. 5A is +1, 5B is ï¿½0, 5BB is +5, 2A is +2, and Gustaf is +1. 6C is also +2 but it is mostly used at mid-range, along with 5C/2C/Gustaf. Your pressure strings could typically end with Gustaf, 2C, 5BB, or any of your Drive mix-up attempts/Forward Dash cross through.<br><br>
Because Azrael is capable of forward dashing through the opponent, has a few + moves, and his j.B is a good cross-up, Azrael's pressure can still be relatively scary even though it can be short and not have the best "mixup". This comes from the fact that there is almost always a fear factor of what he might do, with almost everything leading to good damage if he has a weakpoint applied.<br><br>
Another thing to note that is slightly related to "Pressure" or at least in this case getting your opponent to block something. Azrael can get an "unblockable" from his Black Hawk Stinger distortion if both weakpoints are applied and the opponent is on the ground. Knowing this, if you get the opponent to block 2B/5B/5BB/5C you can immediately cancel into BHS and it will be an unblockable and frame tight even on IB. 5A/2A into BHS should also work but is not frame tight on IB, so they could possibly reversal out.<br><br>
The opponent can Counter Assault or Burst before the BHS though, but there can be situations where the opponent does not in fact have meter or their burst so it is good to know. This leads into situations where you might want to apply both weakpoints either through combos or Scud Punishment ender, then going straight into unblockable setups to end the match if they are almost dead.<br><br><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i>Pressure Strings</i>: </div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>
<br><strong>-*UPDATE* Due to the lack of in-depth information about the timing of Azrael's moves in the mook, some of these strings are possibly not 100% accurate.<br>
From OEE's blog post more information about his moves has been provided which will be displayed right underneath this pressure string section.</strong><br>
-Numbers in ( )'s are the frames in between the moves, not frame advantage of the string.<br>
-This will tell you if it is a tight string, -3 to see if it is on IB.<br>
-Anything with -1 or more negative could get reversaled in-between (generally speaking).<br>
-Anything with -6 will trade or lose to 5As (depending on char.)<br>
-Anything with -7 or more negative can get thrown or hit out entirely.<br>
-Moves like Valiant/Hornet/Sentinel aren't listed for general pressure purposes, but due to GP can be used to bait stuff.<br>
-While 6C when used as a cancel has a huge gap, it actually has foot invul. starting from frame 10 so it could beat out things like 2A mash or Throws.<br>
-Everything is based off of the mook frame data, so there may be errors so take everything with a grain of salt.<br>
-If I somehow messed this up or didn't understand things correctly, please feel free to PM me and let me know. I will test things once the game actually comes out to see if I was wrong otherwise.<br><br>
5A &gt; Throw = TRM setup<br>
5A &gt; 5A (+7)<br>
5A &gt; 5B (+4)<br>
5A &gt; 2A (+4)<br>
5A &gt; 2B (+1)<br>
/////<br>
5A &gt; 2C (0) (combo on hit)<br>
5A &gt; Gustaf/Tiger (0) (combo on hit)<br>
/////<br>
5A &gt; 2D (-2) = Frame Trap (combo on hit)<br>
/////<br>
5A &gt; 5D (-8) (might combo on CH)<br>
----<br>
5B &gt; 5BB (+3)<br>
5B &gt; 2C (+3)<br>
5B &gt; Gustaf/Tiger (+3)<br>
5B &gt; 3C (+1)<br>
5B &gt; 2D (+1)<br>
//////<br>
5B &gt; 6A (-3) = Frame Trap (combo on hit?, 0f gap on hit)<br>
//////<br>
5B &gt; 5D (-5) = Frame Trap (combo on CH?)<br>
*Hakumen/Hazama/Makoto/Noel/Ragna have 5f 5As.<br>
*I'm assuming this would trade in Azrael's favor anyway.<br>
//////<br>
5B &gt; 6C (-12)<br>
----<br>
5BB &gt; Gustaf/Tiger (+3)<br>
//////<br>
5BB &gt; 5D (-5) = Frame Trap<br>
*Hakumen/Hazama/Makoto/Noel/Ragna have 5f 5As.<br>
*I'm assuming this would trade in Azrael's favor anyway.<br>
5BB &gt; 3D (-8)<br>
5BB &gt; 6D (-11)<br>
----<br>
5C &gt; Gustaf/Tiger (+5)<br>
5C &gt; 2D (+3)<br>
//////<br>
5C &gt; 5D (-3) = Frame Trap (could combo on CH...but the distance...)<br>
5C &gt; 3D (-6) (might combo on CH, 0f gap on CH)<br>
//////<br>
5C &gt; 6D (-9)<br>
5C &gt; 6C (-10)<br>
----<br>
2A &gt; Throw = TRM setup<br>
2A &gt; 5A (+4)<br>
2A &gt; 2B (+1)<br>
//////<br>
2A &gt; Gustaf/Tiger = (0) (combo on hit)<br>
2A &gt; 2D (-2) = Frame Trap (combo on hit)<br>
//////<br>
2A &gt; 6A (-6) (combo on CH)<br>
2A &gt; 5D (-8) (combo on CH)<br>
//////<br>
2A &gt; 3D (-11)<br>
2A &gt; 6D (-14)<br>
2A &gt; 6C (-15)<br>
----<br>
2B &gt; 2C (+3)<br>
2B &gt; Gustaf/Tiger = (+3)<br>
2B &gt; 2D (+1)<br>
//////<br>
2B &gt; 5D (-5) (combo on CH)<br>
*Hakumen/Hazama/Makoto/Noel/Ragna have 5f 5As.<br>
*I'm assuming this would trade in Azrael's favor anyway.<br>
//////<br>
2B &gt; 3D (-8)<br>
2B &gt; 6D (-11)<br>
----<br>
2C &gt; 3C (+1) (I don't think it combos due to the nature of the moves)<br>
//////<br>
(On 2C hit just about anything will land)<br>
2C &gt; 3D (-8)<br>
2C &gt; 6D (-11)<br>
----<br>
6B &gt; Dash<br>
//////<br>
6B &gt; 3D (-6)<br>
6B &gt; 6D (-9)<br>
6B &gt; 6C (-10)<br><br>
*Forward Dash = 20 frames (7-10f invul.)<br><br>
5A/5B/5BB/5C/2A/2B can be Special cancelled.<br>
3C can only be cancelled into Sentinel Dump on hit, ends pressure.<br>
5D/2D/6A/6C/6D/3D can't be cancelled into ANYTHING, thus ends pressure.<br></div>
</div>
</div><br><br><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i>Move Timing</i>: </div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>
<br><p></p><blockquote data-ipsquote="" class="ipsQuote"><div><strong>*HUGE THANKS to hakimiru for translating this information*</strong><br>
&lt;The blogger was somewhat disappointed in the lack of revolver-action timing data and hitbox data in<br><br>
the mook, and decided to do his own research. There may be some inaccuracies, but he's done his best<br><br>
to draw his conclusions from verifiable data.&gt;<br><br>
- 5A<br>
RA at 15F~ (The last 3 active frames are when he raises his fist)<br><br>
Compared to its startup, RA timing is on the slow side and just barely goes into 5B.<br>
Hitstun itself is rather long, allowing connections into Scud, etc on crouching hits.<br><br>
- 2A<br>
RA at 12F~<br><br>
RA timing is on the fast side. Blockstun is the same as a Lv2 attack.<br>
2A-&gt;5D is a pretty underhanded overhead, but it's somewhat counterable with A attacks.<br><br>
- 5B<br>
RA at 16F~ (Hitbox expands downwards for latter half of active frames, 2F~)(B followup usable even<br><br>
on whiff)<br><br>
Long active frames and large hitbox, which expands downwards in the latter half of the move. The<br><br>
expanded hitbox hits downed Rachels and Tagers, and allows for a 5B-&gt;6A connection.<br>
However, the RA timing is rather slow for all moves, not just the B followup. Due to this and its<br><br>
hitstun, it's somewhat easy to get poked out of your next move if IBed.<br>
On the other hand, if you make use of the long active frames you can prevent getting mashed out and<br><br>
combo into things that would normally not work (such as 3C on normal standing hit). It's a pretty<br><br>
safe move, and leads to a lot of options if you meaty it as an oki.<br><br>
- B followup<br>
Normal RA<br><br>
One of Azrael's few moves with a normal RA timing.<br>
Due to its rather long hitstun, it can go into 5D on crounching hit or 3D on crouching FC.<br>
It's attack level is 3 though, leaving you slightly vulnerable on block.<br><br>
- 2B<br>
RA at 22F~ (Hitbox expands downwards for last 3 frames)<br><br>
A move with rather slow RA timing, 2B RA combos into nothing on normal hit.<br>
It only goes into something like 2C on ch or crouching fc, and doing 2B RA on block leaves you<br><br>
fairly open. During the latter half of the move when he's drawing back his fist, the hitbox expands<br><br>
downwards and very slightly horizontally, hitting even downed opponents (Rachel and Tager get hit in<br><br>
the first half).<br><br>
- 6B<br>
RA at around 30F? (Hitbox expands upwards for last 3 frames) (followups &amp; dc doable even on whiff)<br><br>
We'll just have to believe in the mook notes for the followup timing on this one.<br>
If those numbers are correct, on a late active frame 6B fc, the calculations show that you should be<br><br>
able to go into 6C or 6D. That knowledge isn't very practical, but dc/jc/etc makes it versatile<br><br>
&lt;rest of the sentence is sort of convoluted, and I'm not sure what he's trying to say. Sorry &gt;_&lt;&gt;<br><br>
- 5C<br>
RA at 23F~ (Hitbox expands horizontally for last 3 frames) (Normal RA timing for 6C only)<br><br>
RA timing is only normal for 6C, and is delayed for other moves like 6D and 3D.<br>
Combos into 3D on ch, and also into 6D on crouching ch.<br>
If you go into D moves when the situation allows it (applied weakpoints, etc), and into 6C<br><br>
otherwise, you should have a lot of followup options.<br><br>
Attack level and hitstun are the same as their base values, so if the numbers are correct, a late<br><br>
active frames 5B into 3D should not have any gaps, according to calculations.<br><br>
- 2C<br>
RA at around 26F~ (Active frames: First 3 = wall bend, middle 3 = wall stand, last 3 = wall shatter)<br><br>
Not particularly confident with these numbers, but RA is a little on the slow side.<br>
&lt;Another convoluted sentence, why can't these guys write #=3=. I think he's trying to say that<br><br>
depending on how you meaty it, you might be able to make 2C&gt;3D a legit blockstring, making it maybe<br><br>
pretty good for oki.&gt;<br><br>
Visually, the active frames seem split between 3 stages. The first part includes a forward-reaching<br><br>
hurtbox, after which the hitbox &lt;he's ambiguous, but I think he's refering to hitbox here, and not<br><br>
hurtbox&gt; expands upwards and disappears, returning during the final stage when the shattering occurs<br><br>
(expansion unconfirmed).<br><br>
- 6C<br>
Active: 2F (Foot drop1) 2F (Foot drop2) 2F (Foot drop3) 2F (Foot drop4)<br><br>
Move where the animation varies slightly over the active frame duration.<br>
Can hit in a variety of ways and states:<br>
(1) is high up for large standing characters, (2) is regular standing characters, (3) is crouchers,<br><br>
(4) is on downed characters.<br><br>
Calculating backwards, it's +2 on block, making it +4 on normal, +6 on crouching, +6 on standing fc,<br><br>
+8 &lt;doesn't specify on what, crouching fc maybe?&gt;, making it just barely not enough to go into 5B.<br>
On crouching hit, landing with (3) allows you to just barely go into 5B even on normal hit, while<br><br>
crouching fc just barely goes into 2B on Litchi and Rachel.<br>
If you land with (4) on oki etc, it's +8 or +9...which is huge if you can do it.<br><br>
- 6D/3D<br>
First 3 frames of active and afterwards<br><br>
6D and 3D have slight animation changes during the latter half of their active frames.<br>
While being -2 on block, you can make them + even on IB depending on how they're meatied.<br>
In addition, 6D hitbox expands horizontally during the latter half of its active frames, making it potentially + on normal block without needing to meaty it depending on how you space it.<br><br>
- Extras<br>
Magnum/Cobra-&gt;followup timing: 1F after active starts?<br><br>
I'm not confident on this, but the followups seem to work pretty much like a cancel on hit.<br>
Magnum also goes straight into Valiant on crouching ch, crouching fc.<br>
If you input it quickly, you might be able to go straight into Cobra in 23F.<br><br>
&lt;Last bit is a disclaimer saying he's fond of meaty and active frame tricks, so he's tried to put down some numbers and characteristics here. He encourages people to give it a try and see if it's useful.&gt;<br></div></blockquote><br></div>
</div>
</div><br><br><br><br><strong>Mix-ups:</strong><br>
For actual mix-ups off your pressure you have your Forward Dash which can cross-through the opponent, your Drives which each hit high or low and can lead to damage with a weakpoint or on CH or earn you a weakpoint, 2A/3C which hits low, j.B which is useful for crossing up, RCing moves combined with Forward Dash for a tricky mix-up, and finally Throw/CT to catch opponents off-guard. Unfortunately, Azrael's forward dash mix-up can lose to mashing.<br><br>
Besides just the basic forward dash mix-up, you can also try special canceling into moves out of the forward dash through jump canceling. Gustaf Buster and Tiger Magnum both have 13f start-ups, which is pretty fast under those circumstances. More notably is Phalanx Cannon which has 7f start-up which is incredibly fast, and would be hard to react to under those conditions. Notation for these kinds of tactics would be 662147X (with X being the button press needed). Notice how the input is backwards for the moves themselves, this is because you are dashing through the opponent and would then in fact be on "2P side" but notation is always listed from "1P side".<br><br>
Another tricky thing to do is Sentinel Dump during pressure, if the opponent is crouching it will actually go over them and cross them up, which could prove effective at times.<br><br>
Other Mix-up Tricks/Gimmicks from jbbs:
<ul><li><em>Tiger Magnum first hit&gt;RC&gt;Forward step crosses over.<br>
Up close, you can probably randomly RC something, forward step, and cross over easily.</em>
</li><li><em>Something like Forward step (cross through)&gt;Low airdash crossover JB can be a pretty tricky mixup.<br>
In the corner, you can also do Forward step&gt;Low airdash JA for a fast overhead.</em></li>
<li><em>From SCP &gt; OD &gt; Opponent techs setup: 66(Cross through) Throw / 214D / 236D / 5B / 5D / 66 (Cross through) 5B / etc. SCP applies both weakpoints, and OD makes it so weakpoints don't disappear on hit while they are active. So you get a really good mix-up and on hit can lead to huge damage no matter what you land.</em></li>
<li><em>3C&gt;RC&gt;j.A is an incredibly hard to react to overhead mixup. The reward off j.A is low though.</em></li>
</ul><br><br><p></p><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i>Mix-up Moves</i>: </div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>

<ul><li>5A - Jump/Throw cancelable. +1 on Block.</li>
<li>5B - Jump cancelable. Neutral on Block.</li>
<li>5BB - +5 On Block.</li>
<li>5D - High. -4 On Block.</li>
<li>2A - Low. Throw cancelable. +2 on Block.</li>
<li>2D - Low. -4 on Block.</li>
<li>6D - High. -2 on Block.</li>
<li>3D - Low. -2 On Block.</li>
<li>j.A/j.B/j.C/j.D/j.2D - Highs.</li>
<li>623C (Sentinel Dump) - Mixed Properties. Notable because it can hit on both sides. Is +12 on Block.</li>
<li>236D (Valiant Crash) - High. GP starts on 11th f. But -26 on Block.</li>
<li>214D (Hornet Bunker) - Low. GP starts on 10th f. But -19 on Block.</li>
<li>4/6B+C (Throw) - Throw. 7f Start-up.</li>
<li>A+B (Crush Trigger) - Guard Crush. 30-60f Start-up. +4 on Block. Needs 25% Heat.</li>
</ul><p>
</p></div>
</div>
</div><br><br><br><strong>Okizeme:</strong><br>
Azrael has no real oki tools (after knockdown&gt;getting a "guaranteed" advantage). Most of the combos will end with 6D/3D, j.D/j.2D, or TCL which knockdown but Azrael has nothing to force the opponent to respect his oki after the fact. You have to guess how they are going to react after getting knocked down and go from there. If the opponent is further away (like after TCL) you can immediately forward dash to make up ground but you aren't really getting any immediate guaranteed mix-up.<br><br>
Azrael's Sentinel Dump has seen use to beat out tech rolls due to the nature of the move. Even if they try to tech roll forward, Sentinel Dump hits on both sides. If they happen to block it, it is still +12 so you at least don't lose pressure. It doesn't seem to cover all options so you probably can't use it after every single knockdown though, but it is something to consider, particularly in the corner.<br><br>
You may also choose to try and go for 6D/3D to get the other weakpoint immediately after your air enders if they really don't want to tech, thus making your next combo even more scary. Besides that, you can go for pick-up combos off 2A for extra "Blue Beat" combos as long as the proration wasn't a lot, which can lead to getting both weakpoints as well. Or do 2C to possibly have enough time to actually reset the combo counter.<br><br>
Using 2A &gt; 5A &gt; j.A after a knockdown can be effective even if they do neutral tech. All of that will actually whiff but as you are in the air and see that you can go for j.B which will actually cross them up at that point. So it works against no tech since it picks them up into an additional Blue Beat combo, but it's also somewhat useful against neutral tech. If they neutral tech&gt;bach dash, the j.B could possibly catch them. This option "loses" to immediate rolls though and more than likely reversals.<br><br>
If they do actually neutral tech you can go for your mix-ups, so more than likely you'll have to condition them to respect you by hopefully punishing their no tech/rolls.<br><br><strong>More In-Depth Mid-screen Oki from Ice Cube:</strong><br><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i>]<br></i><p></p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Ice Cube" data-cite="Ice Cube"><div>Azrael's oki after midscreen ground TCL:<br><br>
* Dash &gt; 2A/2C<br>
Blue beat setup to train opponent to not delay their tech, so all the delicious oki setups can be used.<br><br>
* Dash &gt; jump cancel &gt; j.B<br>
This is a safe jump setup, will work even against Kagura's 8-frame DP. The jump cancel must comes out before Azrael disappear from the screen (the teleport effect), else it will not work.<br>
It's possible to change the j.B to any other aerial normal (except j.2C). j.2D has a wicked long startup, which makes a good DP bait.<br>
After blocking the DP, punish with 5D or 5C, depending on weakpoint applied.<br>
Loses to Yukikaze, 720, and some other stuff that I can't think of.<br><br>
* Dash &gt; jump cancel &gt; early j.C (whiff) &gt; land 2A (low) &gt; 2B<br>
Once they start respecting your safe jump. The jump cancel timing remains the same.<br><br>
* Dash &gt; jump cancel &gt; land 2A (low) &gt; 2B<br>
Similar to the above setup.<br><br>
* Dash &gt; jump cancel &gt; IAD j.A j.B (overhead)<br>
After landing a low, do this to piss people off royally.<br><br>
* Dash &gt; stand and wait/walk forward &gt; 5B/2A/5A.<br>
Standard meaty oki. Has some advantage over safe jump, as your opponent can roll backward freely out of safe jump, where as they will be more scared of blue beat combo this way.<br>
Do your 5B early, gives more than +3 easily. Safe and good against characters without reversal.<br>
Your meaty 5A has a one-frame execution window to be safe against Kagura's 8-frame DP, 2-frame window against Ragna's, etc. Of course you can sacrifice the meaty and throw it out early to bait DP. Against DPs with more than 10 frames of startup, this is actually pretty reliable (Bullet's, Azrael's, Jin with &lt;25 heat, etc.)<br>
Whiff 5A &gt; 5B catches Kokonoe teleporting.<br>
Whiff 5A &gt; Gustaf will punish Azrael's backdash.<br>
2A is good against Noel and Carl with &lt;50 heat, whose meterless reversal is beaten by low attacks.<br><br>
* Dash &gt; stand and wait &gt; dash TCL/5A<br>
Standard cross-up stuff. You can time your dash correctly and to dash through 2A mashing for confirmed hit.<br><br>
* Dash &gt; 2A &gt; dash TCL/5A<br>
The auto-pilot option to mix-up after tech punish. May or may not get beaten by mashing, it's pretty random depending on timing.<br><br>
* Dash &gt; dash &gt; jump cancel back j.B/j.2D<br>
Cross-up to fake cross-up setup. Somewhat safe against DPs without auto-correct. Tager's 2C beats this. Some 5A with good hitbox can beat this as well (e.g. Hazama's)</div></blockquote><br>
[/COLLAPSE: </div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>
<br><br><strong>More In-Depth Tech Punishes from Ice Cube:</strong><br>
[COLLAPSE=]<br><p></p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Ice Cube" data-cite="Ice Cube"><div>Tech punishes from each of Azrael's midscreen knockdowns:<br><br>
Midscreen ground TCL
<ul><li>If your starter is not 5A/2A, dash 2A &gt; 5A &gt; j.B j.C j.D works against everything except emergency tech. Eating this once should train your opponent to emergency tech the next time, so you can apply mix-up on wake up. (Or just throw out a 2A in case).</li>
<li>If you started with an A attack, dash 2C &gt; 6D is also guaranteed without emergency tech. Since emergency tech can be delayed for 8 frames though, use this with caution. 2A &gt; Gustaf is a safer option but only leads to air tech. 2A &gt; 6D if you feel like it, will force blocking on air neutral tech and may reset.</li>
<li>3D/6D are also guaranteed hit, but their long telegraphed start-up often scares your opponent into emergency tech. Safe on whiff however.</li>
<li>If you have a weakpoint applied, consider dash 2C &gt; 3D / 6D for major pain. Possible follow-up: for non-A starter either 5B &gt; aerial, 6A &gt; 6D for better knockdown, or 6A &gt; 5C &gt; BHS so they will always remember to emergency tech; for A starter, 6A &gt; 6D or 6A &gt; BHS. Or you can apply both weakpoints.</li>
</ul><br><p>j.2C</p>
<ul><li>There are certain situations where you can blue beat pick up combo with 2A &gt; rekkas (always work against non-emergency tech): cross-up j.2C (hitting with the knee of the other leg instead of the kick), CH j.2C that hit the opponent's torso or lower (hitting their head won't work, not enough untech time), hitting a jumping opponent at their torso or lower.</li>
<li>Otherwise, 5A and 5B works the same way, 2A may not catch forward roll if opponent's too close. Against backward rolls, 2C works most of the time. There's a certain random factor involved with this knockdown, so do be careful.</li>
</ul><br><p>D knockdowns executive flowchart:<br>
Emergency tech = 0<br>
if (not backroll) then 2A<br>
else if (backroll) then<br>
if (knockdown with close 5D) then 2B<br>
else if (raw 6D/3D/j.2C) then 2C<br>
else if (j.D/j.2D) then 3D<br>
else if (2C &gt; 6D/3D) then 3D<br>
else if (TCL &gt; 3D or far 5D) then Gustaf/BHS<br><br>
Common amongst D knockdowns:</p>
<ul><li>5B &gt; 2C &gt; 6D (input 4D if side switches) catches forward roll &amp; quick tech. 5B whiff &gt; 5B is meaty against neutral tech. Won't stop late teching most of the time.</li>
<li>5A &gt; 5B &gt; aerial or 5A &gt; rekka catches forward roll. 5A whiff &gt; Gustaf forces backward roll &gt; jump back to the ground. Will whiff against quick tech but another 5A would be meaty. Whiff against neutral tech, gives enough time to apply mix-up. Won't stop late teching but you have enough time to try a 2A.</li>
<li>2A &gt; 5A &gt; aerial (or 2A &gt; rekka if you can confirm) catches forward roll &amp; quick tech &amp; late tech, leads to 2.8k~3.5k. 2A whiff &gt; Gustaf forces backward roll &gt; jump back to the ground. Whiff against neutral tech, gives enough time to apply mix-up. Exceptions are point blank 5D, where it won't catches back roll, and after aerial j.D/j.2D, where it will blue beat so you have to delay it to tech punish (some time you actually want it to blue beat though). 2A is your best option-select (OS) in most midscreen situation.</li>
<li>2B &gt; rekka beats quick tech and delayed tech for major damage (4.5k+), but it's barely safe on whiff.</li>
</ul><br><p>Point black raw 5D:</p>
<ul><li>2B &gt; rekka catches backward roll &amp; quick tech &amp; delayed tech for major pain (4.7k). Is barely safe against forward roll &amp; neutral tech. Backdash to safety, backdash &gt; gustaf to catch jumps, or try to read opponent.</li>
<li>5A is safest option-select here. A 2B can be worth the risk, however.</li>
</ul><br><p>Far raw 5D:</p>
<ul><li>Gustaf &amp; BHS will guaranteed hit against backward roll, but really unsafe against other options.</li>
<li>2A is safest option-select here.</li>
</ul><br><p>Raw 6D (point blank most of the time):</p>
<ul><li>2C &gt; 6D &gt; 6A catches quick tech &amp; backward roll. Negative if whiff'd against neutral tech &amp; forward roll, backdash to safety or hard read opponent.</li>
<li>2A is safest, but you may want to risk a 2C since it gives major reward against backward roll.</li>
</ul><br><p>Raw 3D same as raw 6D, except change your combo to 2C &gt; 3D &gt; 6A<br><br>
TCL &gt; 3D same as far raw 5D.<br><br>
Short combo &gt; Aerial &gt; j.D/j.2D</p>
<ul><li>2A &gt; rekka will catch any non-emergency tech. Rest assured that they will emergency tech the next time.</li>
</ul><br><p>Long combo &gt; Aerial &gt; j.D/j.2D</p>
<ul><li>2A &gt; 5A &gt; j.A x n will confirmed blue beat but no knockdown. Delay 2A for normal OS.</li>
<li>3D catches backward roll and delayed tech. Will catch quick tech as well if you do normal jump aerial, meaty if super jump aerial. Against neutral tech, 3D whiff is positive, but you have to be extra mindful when it comes to pressing buttons.</li>
<li>2B &gt; rekka will catch forward roll &amp; quick tech &amp; delayed tech here. Barely positive against neutral tech. It beats the same stuffs as 2A but gives much better reward.</li>
<li>Delayed 22C is meaty on neutral tech &amp; both rolls, and gives +2 on block. Trade with quick tech &gt; mash 2A in your favor, 5A pickup after wards. Loses to neutral tech &gt; reversal &amp; quick tech &gt; reversal.</li>
<li>3D seems the best option-select here, since most people won't forward roll at this range. Doubly so if you have a lower weakpoint applied. 2B is also good, especially when your opponent thinks he can outsmarts your 3D. A delayed 2A works, as always. 22C is mostly safe to just throw out, since it covers the most common tech options.</li>
</ul><br><p>Aerial &gt; j.D (opponent lands far away)</p>
<ul><li>Delayed 22C is meaty on neutral tech &amp; both rolls, and gives +2 on block. Trade with quick tech &gt; mash 2A in your favor, 5A pickup after wards. Loses to neutral tech &gt; reversal &amp; quick tech &gt; reversal. About your only option here.</li>
</ul><br><p>Ground 2C &gt; 6D/3D</p>
<ul><li>3D catches backward roll and delayed tech. Meaty against quick tech, but loses to quick tech &gt; DP. Against neutral tech, 3D whiff is barely positive, be extra mindful when it comes to pressing buttons.</li>
<li>Except for point-blank 2C (you don't 2C on point blank, seriously), 2B will catch forward roll &amp; quick tech &amp; delayed tech. Against neutral tech, barely safe.</li>
<li>Pick your poison between 2A, 2B and 3D.</li>
</ul><br><p>Anti-air 2C &gt; 6D/3D</p>
<ul><li>2A &gt; rekka will catch any non-emergency tech, which hurts like hell.</li>
</ul><br><br><br><br><p>After corner knockdowns:<br><br>
After D knockdowns:</p>
<ul><li>Much less variations compared to midscreen knockdowns. Azrael's 5B is as strong as Jin's old 5B in CT, will catch forward roll, backward roll and quick tech (provided your opponent try do those tech at first possible frame) for 4.5k+. 5B whiff &gt; 5B is still meaty against neutral tech.<br>
Timing-wise, you have to delay slightly after j.D/j.2D/ anti-air 2C&gt;6D / anti-air</li>
<li>2A is a confirmed hit option against delayed tech, but you might as well do a slightly delayed 5B. Its 7 active frames will do the job.</li>
</ul><br><p>Ground TCL:</p>
<ul><li>If your starter is not A: Do 5A &gt; 5B &gt; Aerial. Whiff'd 5A still gives major advantage. At a specific range, this will even red beat.</li>
<li>If you started your combo with 5A: 5A &gt; 5B &gt; 5BB &gt; TCL, (blue beat) 5A &gt; j.A j.B j.C jc j.D.</li>
<li>If you started your combo with 2A: 5A doesn't lead to anything meaningful. 5A &gt; j.A x 3, mix in a purple throw, if you must. Or just delay a 5B, works similar to D knockdowns.</li>
</ul></div></blockquote>
</div>
</div>
</div><br><br><br><br><strong>Meter Usage:</strong><br>
Azrael has various uses for his meter, and there's no definite answer on what you should or shouldn't use it on.<br><br>
The easiest use of meter would be using BHS as an ender for extra damage to your combos. This is easily setup after TCL or after any Throw. Another interesting thing to note is that if you have both weakpoints applied BHS becomes unblockable on the ground, this can be easily setup if you get the opponent to block 5C (they can Counter Assault/Burst). In most cases you probably only want to use meter for BHS if it will kill, but maybe you might want to do it to gain some momentum as well or take the health lead.<br><br>
You may also want to consider ending some of your combos with Scud Punishment to use 50% Heat to gain both weakpoints immediately and gain SCP's special weakpoint effect. This is definitely something worth considering as part of your gameplan. This becomes more apparent if you actually have 100% Heat. With 100% you can do things like end combos with SCP, then immediately 5C&gt;BHS into the unblockable setup. This isn't a frame tight "setup" of the unblockable, but it is relatively close it seems, other special cancelable moves might work better depending on the distance.<br><br>
More advanced uses of meter would be using it to RC combos to get a weakpoint when normally you wouldn't, or to extend combos further off starters that might end short. One specific example would be RCing part of a combo so that you can go into Valiant Crash where you might not be able to normally. Another notable example is RCing after Gustaf and going into 3C&gt;22C combos. Besides that you can RC some blocked attacks to try and get a mix-up, possibly with a forward dash through them.<br><br>
Another advanced use of meter involves using CT mid-combo to increase damage or to make certain parts of combos possible that otherwise wouldn't be. Of course you could always try and use CT during pressure in hopes to guard break the opponent and get a free combo, but if they have good reactions you just wasted 25%.<br><br>
Finally with 100% you can easily combo into AH. This is a completely viable option for Azrael, especially now that the burst requirement is removed. If you have the Heat and the opponent's health is at the needed range, there's really no reason not to use it. Use this to your advantage.<br></div><br><br><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Defense:</b></div><br>
Defensively Azrael has a few options that really help him out of a tight situation.<br><br>
First off, Azrael has a not-so-typical reversal. That is "Growler Field" performed with 214B and it is chargeable. It has some start-up invincibility so it can be a reversal as stated. On hit it sends the opponent flying away from Azrael, which in retrospect can be counter-productive in some match-ups but at least it is better than them being right on top of you on offense. While it is active any projectiles or projectile property moves will be absorbed with up to 3 stocks, and Azrael is invincible during the absorbing animation. The move itself can be punished like any other reversal, so use it wisely.<br><br><strong>*Special Note*</strong> - <em>In certain match-ups (like Taokaka), Growler can be punished ON HIT (non-CH) because of the way the move works and some character's ability to get in quickly even after teching. Taokaka was able to get a CH combo that did 4.7k meterless+oki. So you really need to think before using it.</em>
<p><strong><em>EDIT: </em></strong><em><strong>As of the 1.1 patch, growler is now safe on hit</strong></em><br><br>
The second thing to consider is that Azrael has a really good backdash. Knowing this you can get out of a lot of situations by simply blocking/IBing and knowing when you can escape. Or just back dashing to avoid things entirely in a "defensively neutral" situation just to try and be safe.<br><br>
If you are getting pressured you can also use Azrael's Counter Assault with 50% Heat. Nothing too special about it.<br><br>
One other thing to note, Black Hawk Stinger has practically NO invincibility after start-up, so DO NOT try to use this as a reversal. Scud Punishment does have some invincibility but if you think they are going to do something you should just use Growler (and RCing it if needed). Azrael's Astral does have some invincibility on start-up and is relatively fast so it may work as a situational reversal as well if you really want to bet it all on that.<br></p></div>
]]></description><guid isPermaLink="false">6388</guid><pubDate>Wed, 22 May 2013 01:00:38 +0000</pubDate></item></channel></rss>
