<?xml version="1.0"?>
<rss version="2.0"><channel><title>Archive Latest Topics</title><link>https://www.forums.dustloop.com/forums/forum/246-archive/</link><description>Archive Latest Topics</description><language>en</language><item><title>[CPEX] Izayoi Video Thread</title><link>https://www.forums.dustloop.com/forums/topic/9652-cpex-izayoi-video-thread/</link><description><![CDATA[
<p style="text-align:center;"><img src="http://kurushii.tv/Dustloop/BBCP/Graphics/Izayoi/BBCP_Header_Video_Thread.png" alt="BBCP_Header_Video_Thread.png"></p>
<ul class="bbc">
<li>Feel free to comment on new videos as they are posted, but please keep general discussion and questions in the <a data-ipb="nomediaparse" href="https://www.forums.dustloop.com/index.php?/topic/5967-cp-izayoi-gameplay-discussion-tobe-gandamu/" rel="">Gameplay Thread</a>.</li>
<li>If you'd like to contribute, please feel free to do so! Just link the video and timestamp where Izayoi appears in the video. If a suitable title for the video is available please list it with your post.</li>
<li>Please post the names of the players if applicable.</li>
<li>Video order is newest to oldest.</li>
<li>If there's a nico video present and you do not have a nico account you can use this <a data-ipb="nomediaparse" href="http://www.mmcafe.com/nico.html" rel="external nofollow">director</a> to watch 'em.</li>
</ul>[info=Notable Players]<ul class="bbc">
<li>Kaichou</li>
<li>Koichi</li>
</ul>[/info]<br>[info=JPN Matches]<br>[info=Vs. Amane]<br> :AM:<br>[/info]<br><br>[info=Vs. Arakune]<br> :AR:<br>[10/22/2014]<a data-ipb="nomediaparse" href="http://youtu.be/gcQ6PkHmv64" rel="external nofollow"> Koeru (IZ) vs. Gike (AR)</a><br>[/info]<br><br>[info=Vs. Azrael]<br> :AZ:<br>[10/22/2014]<a data-ipb="nomediaparse" href="http://youtu.be/2ROZqNsFyno" rel="external nofollow"> Koeru (IZ) vs. Akashi (AZ)</a><br>[/info]<br><br>[info=Vs. Bang]<br> :BANG:<br>[/info]<br><br>[info=Vs. Bullet]<br> :BU:<br>[/info]<br><br>[info=Vs. Carl]<br> :CA: :NI:<br>[/info]<br><br>[info=Vs. Hakumen]<br> :HA:<br>[/info]<br><br>[info=Vs. Hazama]<br> :HZ:<br>[/info]<br><br>[info=Vs. Izayoi]<br> :IZ:<br>[/info]<br><br>[info=Vs. Jin]<br> :JI:<br>[/info]<br><br>[info=Vs. Kagura]<br> :KA:<br>[/info]<br><br>[info=Vs. Kokonoe]<br> :KO:<br>[/info]<br><br>[info=Vs. Litchi]<br> :LI:<br>[10/21/2014]<a data-ipb="nomediaparse" href="https://www.youtube.com/watch?v=SraGgzveE1g&amp;feature=youtu.be&amp;t=6m8s" rel="external nofollow"> ousaka (LI) vs. Koeru (IZ)</a><br>[/info]<br><br>[info=Vs. Makoto]<br> :MK:<br>[/info]<br><br>[info=Vs. Mu-12]<br> :MU:<br>[/info]<br><br>[info=Vs. Noel]<br> :NL:<br>[/info]<br><br>[info=Vs. Nu-13]<br> :NU:<br>[/info]<br><br>[info=Vs. Platinum]<br> :PT:<br>[/info]<br><br>[info=Vs. Rachel]<br> :RA:<br>[/info]<br><br>[info=Vs. Ragna]<br> :RG:<br>[/info]<br><br>[info=Vs. Relius]<br> :RE: :IG:<br>[/info]<br><br>[info=Vs. Tager]<br> :TG:<br>[10/21/2014]<a data-ipb="nomediaparse" href="http://youtu.be/kdZKX1nfO5o?t=5m07s" rel="external nofollow">Shio (TG) vs ??? (IZ)</a><br>[10/21/2014]<a data-ipb="nomediaparse" href="http://youtu.be/kdZKX1nfO5o?t=17m19s" rel="external nofollow">UNDER (TG) vs Supadonki (IZ)</a><br>[/info]<br><br>[info=Vs. Taokaka]<br> :TA:<br>[/info]<br><br>[info=Vs. Terumi]<br> :TER:<br>[/info]<br><br>[info=Vs. Tsubaki]<br> :TS2:<br>[/info]<br><br>[info=Vs. Valkenhayn]<br> :VA: :VA2:<br>[/info]<br>[/info]<br><br>[info=Stream Archives]<br>[/info]<br><br>[info=Combo Videos]<br>[/info]<br><br>[info=Misc Videos]<br>[/info]]]></description><guid isPermaLink="false">9652</guid><pubDate>Wed, 22 Oct 2014 15:09:48 +0000</pubDate></item><item><title>[CP] Izayoi Gameplay Discussion - Tobe! Gandamu!</title><link>https://www.forums.dustloop.com/forums/topic/5967-cp-izayoi-gameplay-discussion-tobe-gandamu/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center"><img src="http://kurushii.tv/Dustloop/BBCP/Graphics/Izayoi/BBCP_Header_Gameplay_Discussion.png" alt="BBCP_Header_Gameplay_Discussion.png"></div><p></p><p>
</p><p>
</p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Character Profile</b></div><p>
</p><ul><li>Height: 160cm<br></li><li>Weight: 47kg<br></li><li>Birthday: 14th March<br></li><li>Blood Type: A<br></li><li>Drive: Scarlett Justice<br></li><li>Health: 11,000<br></li><li>Character Combo Rate: 90% (Gain Art: 80%)<br></li><li>Japanese Voice Actor: Asami Imai<br>
</li></ul></div><br><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Gameplay Information</b></div><br><ul><li>Mode change character, has a special meter.<br></li><li>Mode change move shifts her into Gain Art mode. Use 5D/2D/jD to alternate between normal and Gain Art mode.<br></li><li>Plays mid-range with projectiles and specials to build stocks for the Zero Weave gauge, and then switches to Gain Art mode for the offensive.<br><br><br></li><li>Zero Weave Gauge holds 8 stocks<br></li><li>Zero Weave stocks accumulated by having specials hit or be blocked. (1 stock generated on block, 2 on hit)<br></li><li>Overdrive automatically gives stocks, similar to Tsubaki Yayoi's overdrive.<br><br><br></li><li>With Izayoi's special attack drive, Scarlet Justice, she is able to change between normal and Gain Art modes. During Gain Art mode, Izayoi's D specials become available at the cost of stocks, and her dashes and C normals change. Her gameplan revolves around using normal mode to generate stocks, and then switching into Gain Art to mount an offense and increase her overall damage. Making use of each mode correctly is the key to victory. <br>
</li></ul></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Move Descriptions:</b></div><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Normal Moves</b></div><br><ul><li><strong>5A</strong>-Short, quick jab with lance hilt.<br></li><li><strong>2A</strong>-Quick, Good distance kick.<br></li><li><strong>6A</strong>-Izayoi steps and thrusts her armor pieces forwards. Guard point.<br></li><li><strong>5B</strong>-Far range lance poke.<br></li><li><strong>2B</strong>-Low kick, Similar to 2A.<br></li><li><strong>6B</strong>-Flip kick, overhead. Uncancelable. Feintable by holding the button.<br></li><li><strong>5C</strong>-Izayoi reels backwards and delivers a short range slash in an arc in front of her. Jump cancelable on hit and block.<br></li><li><strong>2C</strong>-Izayoi drops her blade and lifts it up behind her. Fatal counter.<br></li><li><strong>6C</strong>-A quick forward dash followed by an upwards slash from her armor pieces. Fatal counter.<br></li><li><strong>3C</strong>-Izayoi spins and delivers a low slash. Jump cancelable.<br></li><li><strong>5D</strong>-Mode Change.<br></li><li><strong>2D</strong>-Crouching Mode Change.<br></li><li><strong>BC</strong>-Average range grab, Special Cancelable. Wallbounces.<br></li><li><strong>5C*</strong><em>(Gain Art Only)</em> - Izayoi does a downwards slash in front of her, short range. Jump cancelable on hit and block.<br></li><li><strong>2C*</strong><em>(Gain Art Only)</em> - Izayoi delivers 2 quick slashes, one vertical and one horizontal.<br></li><li><strong>6C*</strong><em>(Gain Art Only)</em> - Izayoi dashes and does an upwards kick. Similar to Johnny's 6K. Also serves as the animation for her counter assault.<br></li><li><strong>3C*</strong><em>(Gain Art Only)</em> - Izayoi does a short, low slide, knocking the opponent down. Fatal counter,<br><br></li><li><strong>jA</strong>-Short jab with hilt, similar to Jin's jA.<br></li><li><strong>jB</strong>-Whipping attack with clothes, similar to Jin's jB.<br></li><li><strong>jC</strong>-A diagonal slash, largely vertical. Slams the opponents downwards.<br></li><li><strong>jD</strong>-Air Mode Change.<br></li><li><strong>jBC</strong>-Izayoi dives at the opponent with her lance. Ground bounce, comboable.<br></li><li><strong>jC*</strong><em>(Gain Art Only)</em> - Izayoi's armor pieces glow and attack the opponent. Relatively short range.<br>
</li></ul></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Overdrive</b></div><br><ul><li><a href="" http: rel="external nofollow">Freedom Justice</a> - During overdrive, the zero-weave gauge will automatically increase.<br>
Level 1 OD Gradually recovers 4 stocks<br>
Level 2 OD Gradually recovers 6 stocks<br>
Level 3 OD Gradually recovers 8 stocks<br>
</li></ul></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Special Moves</b></div><br><ul><li><a href="" http: rel="external nofollow">Sonic Sabre</a><strong>- 236A/D</strong> <em>(Air OK! D version takes 1 stock)</em> - Small projectile, air version shoots diagonally downwards. On hit/block, D version summons 4 swords around the opponent. Very fast, can airdash/doublejump afterwards.<br></li><li><a href="" aaa rel="external nofollow">Crusade Seraphim α*1</a><strong>- 623B</strong> <em>(chargeable)</em> - Up-forward slash, long reach. Able to air combo afterwards, Head invin. Good anti air.<br></li><li><a href="" http: rel="external nofollow">Crusade Seraphim ß*2</a><strong>- 236C</strong> <em>(chargeable)</em> - Horizontal version of Crusade Seraphim α, links into Valkyrie astraea as part of her midscreen Gain Art combos.<br></li><li><a href="" aaa rel="external nofollow">Crusade Seraphim γ*2</a><strong>- 236B</strong> <em>(chargeable)</em> - Low Slash, similar to Crusade Seraphim ß. Knockdown, OTGable.<br>
-&gt; <a href="" http: rel="external nofollow">Valkyrie Astraea</a><strong>- 6D</strong> <em>during *2 (costs 1 stock)</em> - Fast dashing slash, launches far and has quick recovery. Able to follow up with teleports.<br>
-&gt; <a href="" aaa rel="external nofollow">Stance Cancel</a><strong>- A</strong> <em>while charging Crusade Seraphim</em><br></li><li><a href="" aaa rel="external nofollow">Aegis Blade*1</a><strong>- 623C</strong> <em>(chargeable)</em> - Psuedo DP, launches on hit, quick recovery. Comboable. More untech time on CH.<br>
-&gt; <a href="" aaa rel="external nofollow">Stance Cancel</a><strong>- A</strong> <em>while charging Aegis Blade</em><br></li><li><a href="" aaa rel="external nofollow">Noir Edge*1</a><strong>- j.236C</strong> - Air attack, knocks opponent upwards.<br>
-&gt;<a href="" aaa rel="external nofollow">Strike Fall</a><strong>- D during *1</strong> <em>(costs 1 stock)</em> - Izayoi slashes downwards. Izayoi lands quickly, allowing followups afterwards when done at a certain height.<br></li><li><a href="" http: rel="external nofollow">Mirage Thruster</a><strong> - 214A/B/C/D</strong> <em>(D version costs 2 stocks, 1 stock when following up attacks. Can follow up all Special Attacks)</em> - A version teleports in place, B forwards, C backwards, and D tracks and teleports behind the opponent. D version doable in the air, and crosses up even when the opponents back is in the corner.<br>
</li></ul></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Supers</b></div><br><p></p><ul data-ipsBBCode-list="true"><p>
</p><li><a href="" http: rel="external nofollow">Justice Phorizer</a><strong> - 236236C</strong> - A long, quick thrust. If your opponent whiffs, don't miss the chance to use it! (660 Min Damage)<br></li><li><a href="" http: rel="external nofollow">Jusitce Phorizer (Enchanced)</a> <strong>- 236236C</strong> - During Overdrive, Justice Phorizer is enhanced, providing more damage and longer reach. (900 Min Damage)<br></li><li>'Slaver Trans-am' <strong>- 632146D</strong> - Izayoi summons two bits that float behind her and attack with her. When the gauge runs out, the bits disappear (the gauge remains even when she's being hit).<br></li><p></p><p>
</p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Astral Heat</b></div><p>
</p><ul data-ipsBBCode-list="true"><p>
</p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Palettes</b></div><p>
</p><ul data-ipsBBCode-list="true"><p>
</p><p>
</p><p>
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<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Important Links</b></div><p>
</p><ul data-ipsBBCode-list="true"><p>
</p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Changes in 1.10</b></div><p>
</p><ul data-ipsBBCode-list="true"><p>
</p><p>
Thanks to Errol, PK, Tokkan, Hakimiru, and SoWL for the information and translations. Thanks Kurushii for being da gawd. Much, much thanks to isuna for providing move information and footage!</p></ul><p>
[*]Hitstun - Izayoi now turns around properly when hit from behind.</p><p>
[*]Backdash - Duration increased from 20F to 22F. Invuln increased from 1-5F to 1-7F.</p><p>
[*]GA Backdash - Minimum duration increased from 18F to 22F. Invuln increased from 1-5F to 1-7F. Travel distance increased.</p><p>
[*]GA Air Backdash - Changed the same way as the ground version (without the invulnerability).</p><p>
[*]GA Airdash - Can now be performed up to two times.</p><p>
[*]GA Dash - Can now glide after the airdash. Now accelerates with both ground and midair versions. The trajectory can be changed by pressing Up or Down.</p><p>
[*]5B - Hurtbox at the tip of the move is reduced. Hitbox increased to catch rolls.</p><p>
[*]GA 5C - Knockback decreased.</p><p>
[*]6A - Guard point now activates on the 4th frame (previously 6th).</p><p>
[*]6B - Invincibility now activates on the 4th frame (previously 8th). The feint now no longer activates if you release the button at any time.</p><p>
[*]3C - Now floats higher. P2 reduced to 79% (rather than 89%).</p><p>
[*]GA 3C - Now cancelable on hit.</p><p>
[*]GA j.C - Now active for 5F (previously 3F).</p><p>
[*]Crush Trigger - No longer unblockable at max charge.</p><p>
[*]D Sonic Saber - Now costs 2 stocks of Zero Weave gauge. Damage of the smaller swords reduced to 150 (rather than 200).</p><p>
[*]Ground D Sonic Saber - Startup reduced from 26F to 20F. Total duration increased from 43F to 51F. Now +19 on block (rather than +28). Can now be followed up with an aerial D Mirage Thruster(?).</p><p>
[*]Midair D Sonic Saber - Startup reduced from 23F to 22F. Total duration reduced from 42F to 41F.</p><p>
[*]Crusade Seraphim Gamma (236B) - P2 reduced to 79% (rather than 89%).</p><p>
[*]D Mirage Thruster - Now only costs 1 stock of Zero Weave gauge.</p><p>
[*]Slaver Trans-Am - Now lasts twice as long.</p><p>
</p><p></p><p>
</p></div></ul><p>
[*]Izayoi Dan Rankings: <a href="" http: rel="external nofollow">http://sp.bbcp.ac/ranking_view.php?mode=exe&amp;type=psr_rank&amp;couse=&amp;charactor=iz&amp;pref=0&amp;guild=0</a></p><p>
[*]Izayoi JP Movelist: <a href="" http: rel="external nofollow">http://sp.bbcp.ac/chara23.php</a></p><p>
[*]Izayoi Movelist Video <a href="" http: rel="external nofollow">http://www.youtube.com/watch?v=5ycU-FQ2LSg</a></p><p>
</p><p></p></div></ul><p>
[*]<a href="" http: rel="external nofollow">Colors 1-16</a></p><p>
</p><p></p></div></ul><p>
[*]<a href="" http: rel="external nofollow">Astral Heat</a> <strong>- 632146C</strong></p><p>
</p><p></p></div></ul></div></div>
]]></description><guid isPermaLink="false">5967</guid><pubDate>Fri, 07 Dec 2012 03:37:27 +0000</pubDate></item><item><title>1.1 Izayoi Combo Theory and Optimal Confirms [W.I.P]</title><link>https://www.forums.dustloop.com/forums/topic/8725-11-izayoi-combo-theory-and-optimal-confirms-wip/</link><description><![CDATA[
<p>Hi, im writing a little bit to try to explain how izayoi's combos work and what kind of things I would consider while doing them. I'd also like this to be easy to approach for people who don't really know much about the character, so please let me know if anything is fuzzy. If you have any questions on the terminology/wording I use, dont hesitate to ask so I can revise this so its easy for everyone! I wanted to take a more practical approach than an ol' combo list, so theres going to be a lot of writing ABOUT combos rather than combos themselves.<br><br>
Some of these combos are hard! I have some easy variants listed, but you might lose a lot of damage and resource gain unless you go for the harder stuff.<br><br>
(Im working on video companion to this thread, since theres a lot of visual spacing to consider, but bear with me as I try to put it into words)<br><br></p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Normal Mode Introduction</b></div>Basically, youre most often going to want to maximize your stock gain for the situation, and then opt for oki if you land a confirm that would give you more stocks than you need. Izayoi gains 2 stocks per special move she connects with in a combo, so this is why you might see her go for an SMP ender. Ideally, you want to structure your conversions so that you can easily pick between going for an additional 2 stocks or oki, but that isn't always possible. Due to strong Gain Art conversions, damage/corner carry is usually your last priority.</div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Staple Combo Concepts and Adjustments</b></div><br>
Firstly, there are a few main concepts you want to keep in mind while doing these combos, as understanding them will help you adjust your combos accordingly in regards to various character hitboxes and spacings. These are very important, so please familiarize yourself with them.<br><br><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>Jump Loop</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
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The jump loop is Izayoi's main way of getting close mid combo while maximizing damage. You usually go into this by OTG'ing after 236B~214A/B. Despite being called the jump "loop", most instances involve only one rep before a relaunch. You can go into 2 reps before relaunching in certain combos, but only off of certain jump strings. Even with the same string, the timing is different on most characters, so practice! There are 4 main variants to know.
<ul class="bbc"><li><strong>...5C sjBAC -</strong> The staple variant, most stable on a large majority of the cast. Timing varies per character, but is usually similar to rising jB, then heavily delayed jA and jC. Works on everyone in the corner, but not midscreen.</li>
<li><strong>...5C sjABC - </strong>The midscreen alternative for characters that sjBAC doesn't work on (Noel!). Actually more stable on some characters, but the timing is also a lot more awkward. After 5C, you want to super jump immediately and delay the jA as much as possible, then slightly delay B and C. Does not work late into combos, meaning double jump loop is impossible with this string.</li>
<li>.<strong>..5C sjBABC - </strong>Does more damage than any other variant, but is also very character and height specific. Very slightly increase damage off of certain confirms, but does add extra combo time (Which could cause your ender to drop!). Works on Kokonoe, Relius, Nu, Platinum, Bullet, Jin, and Tsubaki. Connects later into untechable decay than sjBAC and sjABC, so it may be required in certain situations.</li>
<li><strong>...5C sjBAAC -</strong> A string that only really comes into play for confirms where sjBAC or sjABC won't work due to the untechable decay and sjBABC isn't possible. Works on a fair amount of the cast. Takes up more combo time than sjBAC/sjABC and lowers damage, so avoid when possible.</li>
</ul><p>Depending on the confirm, going for sjBABC/sjBAAC can ruin your combo, so make sure you have enough combo time to get the desired ender.<br></p></div>
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<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>Teleport Spacing</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
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<br>
Sometimes, you might notice you teleport too far, even crossing yourself up in situations where you dont want to, or you may want to retain spacing instead of sideswapping. Fortunately, theres a little bit you can do to address these things. As a rule of thumb, B teleport will put you farther into the corner than your opponent, causing your inputs to become reversed. We also run into this problem midscreen, where Izayoi can face the wrong direction after 623B~214B, ruining your combos! This is only off of extremely close hitting 623B's, and can be corrected with a delayed teleport.<br><br>
On a similar note, picking what direction you face is possible during most grounded confirms. Depending on your spacing, you can determine what side you end up on after 236B. Pretty much all of this revolves around 3C into 236B, which gives you the option of following up 236B with B teleport instead of just A teleport. This is new to 1.1, and greatly increases combo potential. With 3C 236B into B teleport, you end up closer to your opponent than A teleport would place you. This fixes the problem of pesky hitboxes making 5C whiff when attempting to OTG after an A teleport. Great right? Sadly, most of the time you end up sideswapping. Obviously you might not always want this, so you can reap the benefits of that forward teleport without sideswapping, but its a little bit specific. Basically, you want to push yourself to a certain distance, and hit your opponent's hitbox with the very tip of 3C before doing 236B. You can do this by managing your distance with certain gatling strings (most notably, doing 2C 5C vs 5C 2C will leave you at a different spacing before the 3C).<br><br>
Unfortunately, this is extremely specific and because not all hits are in a vaccum. Spacing will vary, and with limited normals to confirm with, I would much rather sideswap than drop a combo entirely (or have to opt for a weaker ender because of it). Gain Art combos practically carry corner to corner anyway, so it isnt a big deal.<br><br>
On the other hand, instead of being too far, there are cases where you can be too close. Lets look at an example combo for reference:
<ul class="bbc"><li><strong>2A 3C 236B~214B (Crosses Up) 2A 5C 623C 66 jC (j236C) [+4 Stock(Oki)/+6 Stock]</strong>
</li></ul><p>Pretty straightforward right? Unfortunately that combo would only work with the initial 2A connecting at specific spacings. Point blank, you would teleport too far, and 5C could push them out of range of 623C! So you have to make sure you space yourself out with some additional normals to confirm with, allowing you to teleport a little bit closer. This can also come up with 2A 623B~214B putting them out of range of 623C.<br></p></div>
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Your general normal mode ender is going to be dash jC, which gives you the option of going for a modechange knockdown, or ending with Noir Edge for stocks.<br><br>
During midscreen combos, jC usually doesn't hit on the same frame as it would in the corner. This is affected by dashing before doing your 5A's during the jump loop, as well as the string you do after it. Going from the most to least amount of distance to make up, 66 5A 623B~214B 623C, 66 5A 5C 623C, 5A 623C, or 66 5A 623C, where 66 5A 623C allows dash jC to connect immediately. Further, certain characters get hit later than others, so going for this ender requires you to cut your initial confirms a little bit shorter against characters with awkward hitboxes.<br><br>
Landing hits in the corner normalizes the ender, making it connect as high as possible, regardless of who you are comboing, allowing you to maximize combo time. This is most commonly seen with a reverse jC knockdown, hitting very quickly. With proper spacing, you can usually opt for a different kind of ender so that you wont end your combos facing out of the corner (for example, 623B 66 623C as opposed to 623B~214B (Crossed up) 623C and still get the fastest jC hit.<br><br>
Most importantly, there is an alternative stock gain ender that works under the same combo decay, but is unaffected by character hitboxes. Ending your jump loop with 5A 623C 66 623C works regardless of midscreen or corner positioning, allowing you to maximize damage and resource gain. If there is a combo that is possible only in the corner due to jC positioning, it should be possible midscreen with dash 623C if you would like to go for the stock gain. Sadly, there is no other way to get knockdown except for jC. Because of how flexible this is, im not going to list every instance where its possible, only if it allows a new route for increased stock gain.
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Anyways, onto the combos. The routes are more important than the starters, and theyre usually very flexible. Ill make notes on the constraints/situations around each one.<br><br>
Naturally, i wont write every possible gatling combination unless its important part of the combo, so ill notate loose filler normal territory with elipses, and only list necessary normals.<br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
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<b>Short Starters: 5A, 2A jA, 5BC, 4BC, jBC, 623B, 623C</b></div>*Because Short Starters are so limited and very specific in terms of followup combos, this section takes more of a combo listing style.
<ul class="bbc"><li><strong>(2A/5A/jA ... 2B/5B) &gt; 236C [+2 Stock] </strong>
</li></ul><p>Obligatory far range confirm when you can't get anything else.</p>
<ul class="bbc"><li><strong>2A 3C 236B~214B 2A 623B~214B 623C 66 623C [+8 stock]</strong>
</li><li><strong>2A 3C 236B~214B 2A 623B~214B 623C 66 jC (j236C) [+6 Stock(Oki)/+8 Stock]</strong></li>
</ul><p>8 stock off of 5A or 2A for midscreen and corner respectively. Midscreen, works only off of maxrange 5A and 2A. The corner version works with either you or your opponent in the corner.</p>
<ul class="bbc"><li><strong>(2A/5A/jA ... 5C/2C/6C) &gt; 236B~214A 2B 623B~214B 623B/623C [+6 Stock]</strong>
</li><li><strong>2A/5A 5C/2C &gt; 236B~214A 2B 623B(~214B) (66) 623C 66 jC (j236C) [+6 Stock(Oki)/+8 Stock]</strong></li>
</ul><p>Basic stock confirm. First combo is midscreen or approaching the corner, and can be stuffed with every filler normal you can think of. The second combo is a more dedicated confirm for a better ender, and is only possible in the corner.</p>
<ul class="bbc"><li><strong>(2A/5A/jA ... 3C) &gt; 236B~214B 2A 5C 623C 66 jC (j236C) [+4 Stock(Oki)/+6 Stock]</strong>
</li></ul><p>Standard oki confirm, can opt for 6 stock here, does a little more damage than the previous combo. At most, you can use 5 normals to confirm before the 236B, (ex. 2A 2B 5B 5C 3C) but with 5 normals, you would have to omit the 5C and go straight into 623C after 2A. Works anywhere</p>
<ul class="bbc"><li><strong>(2A/5A/jA ... 5C/2C/6C) &gt; 236B~214A 2B 5C jB djC [+2 Stock(Oki)]</strong>
</li></ul><p>Oki conversion when too far for 3C. Works off of 4 Normals before the 236B. Pretty much used when you don't need stocks and land a hit.</p>
<ul class="bbc"><li><strong>2A 2C/5C 236B 2B 5C sjBABC/sjBAAC 5A 623B~214B 623C [+6 Stock]</strong>
</li></ul><p>Jump loop, combo decay is too high for sjBAC/sjABC, so you need to do a character specific strings. You wont be able to get this on everyone. Does marginally more damage and ends in better positioning, but more spacing specific and difficult. Can end with phorizer after 5A for metergain into super. Midscreen and corner.</p>
<ul class="bbc"><li><strong>(4/5) BC 214B/236C~A (66) 3C 236B 214A 2C/5C 623C 66 jC j236C [+4 stock(Oki)/+6 Stock]</strong>
</li><li><strong>(4/5) BC 214B 236B~214A 2C 623B~214B 623C 66 jC (j236C) [+6 stock(Oki)/+8 Stock]</strong></li>
<li><strong>(4/5) BC 236C~A (66) 2A/3C 236B~214A 3C 623B~214B 623C 66 jC (j236C) [+6 stock(Oki)/+8 Stock]</strong></li>
<li><strong>(4/5) BC 214B/236C~A 2366B~214B 2A 623B~214B 623C 6623C [+8 Stocks]</strong></li>
</ul><p>First combo is midscreen, second is midscreen to corner. Closer to the corner, opt for the third combo where the movement on the B teleport will overshoot your opponent. In addition to proper spacing, stance cancel into dash allows a little bit more combo time than teleport, allowing you to sneak that 3C in at the start. The fourth combo is a midscreen 8 stock combo, but lacks an option for Oki.</p>
<ul class="bbc"><li><strong>jBC 66 3C 236B 214A 2C/5C 623C jC (j236C) [+4 Stock(Oki)/+6 Stock]</strong>
</li></ul><p>About all you can really get off of airthrow in normal mode. Works anywhere, but you can get both 2C and 5C in before the 623C in the corner. This actually gives you slightly more frame advantage on knockdown as well.</p>
<ul class="bbc"><li><strong>623B~214B 623B [+4 Stock]</strong>
</li><li><strong>623B (~214B) (66) 623C jC (j236C) [+4 Stock(Oki/+6 Stock]</strong></li>
<li><strong>623B (CH)~214B 2366B~214B 2A 5C 623C 66 jC (j236C) [+6 Stock(Oki)/+8 Stock]</strong></li>
<li><strong>623B (CH)(~214B) (66) 3C 236B~214A 2C 5C 623C 66 jC (j236C) [+6 Stock(Oki)/+8 Stock]</strong></li>
</ul><p>First combo is pretty much all you get off of far range 623B Midscreen, counterhit or not. Off of a close range 623B midscreen, you can get a little bit more with the second combo. This is also possible off a non CH 623B nearing the corner. Hitting a close range 623B CH Midscreen gives you the third combo for much higher reward, and hitting a CH 623B at any range near the corner results in the fourth combo for a similar combo off of a much easier confirm.</p>
<ul class="bbc"><li><strong>623C (s)jB[...]C (j236C) [+2 Stock(Oki)/+4 Stock]</strong>
</li><li><strong>623C (CH)~214C 66 5B 623B(~214B) 623B [+6 Stock]</strong></li>
<li><strong>623C (CH)~214C 2366B~214B 2A 5C jB djC [+4 Stock(Oki)]</strong></li>
<li><strong>623C (CH)~214C 2366B~214A 2B 623B(~214B)/(66) 623B [+8 Stock]</strong></li>
<li><strong>623C (CH)~214C 2366B~214B 2A 5C 623B</strong><strong>(~214B) (66) 623B/C [+8 Stock]</strong></li>
<li><strong>623C (CH) 3C 236B~214A 3C 236B~214A [+6 Stock(Oki)]</strong></li>
<li><strong>623C (CH) 3C 236B~214A 3C 623B(~214B) 623B [+8 Stock]</strong></li>
</ul><p>All of these combos work anywhere, though all of your enders will SMP. If youre going for stocks, its probably best to SMP with 623B and modechange at a distance. For the non CH combo, you may not get a combo at all if the opponent is too high, but if they get CH'd at any height, you can go into the following combos. The ~214C cancel variants are important because of how unsafe on block aegis blade is. 2366B~214B confirms work best off of higher hitting aegis blades.</p></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
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<b>NORMAL STARTERS - 5B, 2B, 6B, 5C, 2C, 3C, 6C, jB, jC''</b></div>*Unlike the Short Starters, the flexibility in normals means more of a focus on decision making. These combos have less of an emphasis on specific starters, with a short explanation of the routes and considering them in combo selection.
<ul class="bbc"><li><strong>(...5C/2C/6C) 236B~214A 2B 5C sjBAC/sjABC 66 5A 623B(~214B) (66) 623C 66 jC (j236C) [+6 Stock(Oki)/+8 Stock]</strong>
</li><li><strong>(...3C) 236B~214B 2A 5C sjBAC/sjABC 66 5A 623B(~214B) (66) 623C 66 jC (j236C) [+6 Stock(Oki)/+8 Stock]</strong></li>
</ul><p>Jump loop into stocks. High damage, huge corner carry, and the stock return is as good as it gets. Going for Oki works off of a maximum of ~3 B and C normals before the 236B, ignoring pushback. In the corner, the final jC hits a little bit faster so you can stick an extra normal at the start of the confirm (for example, midscreen you would do jC 5B 5C 236B and in the corner you could do jC 5B 5C 6C 236B). This also means you can confirm with ~4 normals midscreen and still get a dash 623C ender.<br><br>
On some characters, it becomes very difficult to land 2B 5C midscreen because of their horizontal hitboxes, so you may want to opt for the 3C 236B~214B route into the jump loop. However, this does less damage, and usually sideswaps (especially given limited normals to confirm with). Just make sure you dont push yourself out of 3C range!<br><br>
Because of the limited amount of normals you can use in this confirm, its likely that you won't always be able to do it. As such, there are alternatives to pick for similar resource gain or damage.</p>
<ul class="bbc"><li><strong>(...5C/2C/6C) 236B~214A 2B 5C sjBAC/sjABC 5A 5C sjBAC/sjBAAC/sjBABC 66 5A 623C 66 jC [+4 Stock(Oki)]</strong>
</li><li><strong>(...3C) 236B~214B 2A 5C sjBAC/sjABC 5A 5C sjBAC/sjBAAC/sjBABC 66 5A 623C 66 jC [+4 Stock(Oki)]</strong></li>
</ul><p>The double jump loop, which works off of similar conditions as the normal jump loop into stocks route. However, there is no difference between confirming midscreen vs corner, except in the case of pushback from moves. This means you can do something like jC 5B 5C 6C 236B Midscreen, hitbox allowing. Against certain characters where the initial 5C will whiff, you want to confirm with 3C so that you end up closer before the OTG. Doesn't work on characters where you are required to sjABC at the second rep because of untech decay.<br><br>
Provides an ever so slight increase in corner carry and damage over the stock variant. This combo is only optimal to carry to the corner when you have 4+ stocks or want to kill with Phorizer. The reward this combo yields over the previous one is pretty negligible, especially for how finnicky and character specific it is.</p>
<ul class="bbc"><li><strong>(... 3C) 236B~214B 2A 623B~214B 623C jC (j236C) [+6 Stock(Oki)/+8 Stock]</strong>
</li></ul><p>Staple 3C BnB. This route works off a multitude of starters, and you have a TON of freedom in how many normals you stick in before the 3C. Pretty much a correction route if you dont confirm fast enough, and want to prioritize resource gain. Just make sure you dont push yourself too far, or else you'll whiff 3C. Universal, works midscreen and corner. Does less damage than jump loop, but is way more flexible, netting you the same resource gain while being much easier and stable.</p>
<ul class="bbc"><li><strong>(...5C/2C/6C) 236B~214A 2B 5C sjBAC/sjABC/jBABC 5A 5C 623C 66 jC (j236C) [+4 Stock(Oki)/+6 Stock]</strong>
</li><li><strong>(...3C) 236B~214B 2A 5C sjBAC/sjABC/sjBABC 5A 5C 623C 66 jC (j236C) [+4 Stock(Oki)/+6 Stock]</strong></li>
</ul><p>Another important confirm that works with almost any amount of normals you throw at it. A single rep of the jump loop, usually used in situations where you don't need as many stocks, but still want to maximize damage and get a knockdown. If you wanted 6 Stocks, it would probably be a better idea to go for a 6 Stock + Oki confirm off of 3C.<br><br>
This combo, as well as the double jump loop are the best routes if you want to kill while in normal mode, and need the meter for the super at the end (You can super after 5A or 5C). One rep is universal and works midscreen and corner, doing only ~100 less damage than the double jump loop version, so you aren't missing out on much against characters that you can't get 2 reps on.Similarly to other combos involving jump loops, you might need to opt for a 3C 236B~214B route for certain characters.</p>
<ul class="bbc"><li><strong>(...5C/2C/6C) 236B~214A 2B 623B~214B 623B [+6 Stocks]</strong>
</li><li><strong>(...5C/2C/6C) 236B~214A 2B 623B(~214B) (66) 623C jC (j236C) [+6 Stocks(Oki)/+8 Stocks]</strong></li>
</ul><p>Obligatory correction combos, when you push too far for 3C, and cant hit the 5C for the jump loop. The first one is midscreen, and the second is into the corner. Works off of pretty much any amount of normals you can throw at it.</p>
<ul class="bbc"><li><strong>(...5C/2C/6C) 236B~214A 2B 623B 66 jB djBAC 5A 5C 623C jC (j236C) [+6 Stocks(Oki)/+8 Stocks]</strong>
</li></ul><p>Corner only variant. Highest damage period, and can pick up at spacings where 5C wont connect after 236B~214A 2B. Works off of ~6(!!) normals before 236B. Off of 6 normals, you need to omit the 5C before the 623C (5 and below you can throw it in there). Kind of a pain in the ass on some characters, you can go for the babby correction combo for the same resource gain.</p></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
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<b>Fatal Starters: FC 2C, FC 6C</b></div><br>
*These are also fairly specific, so ill have more of a listing style here.
<ul class="bbc"><li><strong>2C/6C CT 66 2C 5C 6C 623B~214B 236B~214A 2C 5C sjBAC 66 5A 5C 623C 66 jC (j236C) [+6 Stock(Oki)/+8 Stock]</strong>
</li><li><strong>2C/6C CT (Walk forward, or dash 5B) 2C/5C 5C/2C 6C 236A 623B~214B 236B~214A 2C 5C sjBAC 5A 623C jC (j236C) [+8 Stocks(Oki)]</strong></li>
</ul><p>High damage crush trigger confirms. Go-to punish combos when you have 25 meter. First one is midscreen, second one assumes opponent is point blank in the corner. You can create the proper spacing to keep them in the corner by either walking forward a smidge, or doing dash 5B (Slightly less damage). Midscreen, works even on the dreaded noel hitbox. In the corner, you may have to adjust your spacing differently depending on the character with different amounts of walking, or different gatling strings. 2C 5C 6C is the most damage. Similarly, doing 2C 5C to OTG is also the most damage, but different gatlings may make some hitboxes more friendly. Approaching the corner, you may have to adjust your spacing in a very specific way by omitting some of the normals before the 623B to ensure that you dont cross yourself up. Vs some characters, you don't have to care and can 236B out of the corner and hit behind you, retaining positioning.</p>
<ul class="bbc"><li><strong>2C CH (Trade/Max Range) (IAD jC) 66 2C/5C 5C/2C 6C 623B~214B 236B~214A 2C 5C sjBAC 66 5A 5C 623C 66 jC (j236C) [+6 Stock(Oki)/+8 Stock] </strong>
</li><li><strong>2C CH (Trade/Max Range) 66 5B 2C/5C 5C/2C 6C 236A 623B~214B 236B~214A 2C 5C sjBAC 5A 623C 66 jC (j236C) [+8 Stock(Oki)]</strong></li>
</ul><p>2C has a huge amount of untechable time on CH, making trade combos pretty realistic. The first combo assumes you are at max range for the IAD jC, otherwise you might want to just omit it and dash 2C. This also serves as your basic FC punish. The second combo is corner only. Your opponent has to almost have their back to the wall, or if you can push them there before they recover. Remember, different gatling strings affect spacing for the teleport! 5C 2C and 2C 5C do not leave you in the same place upon canceling, so mess around with it!</p>
<ul class="bbc"><li><strong>6C CH (Standing) 236C~A 66 2C 5C 6C 623B~214B 236B~214A 2C 5C sjBAC 66 5A 5C 623C 66 jC (j236C) [+6 Stock(Oki)/+8 Stock]</strong>
</li><li><strong>6C CH (Standing) 236C~A 2C/5C 5C/2C 6C 236A 623B~214B 236B~214A 2C 5C sjBAC 5A 623C 66 jC (j236C) [+8 Stock(Oki)]</strong></li>
<li><strong>6C CH (Crouching) 236C~A 66 2C 5C 6C 236A 66 5B 6C 236B~214A 2B 5C jBAC 5A 5C 623C 66 jC (j236C) [+6 Stock(Oki)/+8 Stock]</strong></li>
<li><strong>6C CH (Crouching) 236C~A 2C 5C 6C 236A 66 5B 6C 236A 66 5B 6C 236B~214A 2B 5C 623C 66 jC (j236C) [+8 Stock(Oki)]</strong></li>
</ul><p>All of these combos are rather finnicky because of the starter. Its a tough confirm, and you dont have a lot of time to adjust. Spacing and gatling adjustments have to be done very quickly, and with awkward distances from the corner... 6C FC's are really more trouble than theyre worth, for only about 100 more damage than their 2C counterparts (along with having standing and crouching variants!). Both sets of standing and crouching combos are listed in midscreen, then corner variants respectively. Though, if you're going for a hard punish while in normal mode, there isn't anything better than 6C CT!<br></p></div><br><br>
Im not done yet! GA section coming up soon. Hopefully I can get around to adding meter usage haha. Ill also try to make the thread a little prettier, but please throw me suggestions on anything! What you want me to flesh out more, terminology, etc.
]]></description><guid isPermaLink="false">8725</guid><pubDate>Wed, 28 May 2014 13:34:19 +0000</pubDate></item><item><title>[CP1.1] Izayoi Video Thread - Trans-Amu! (Updated 04/05/14)</title><link>https://www.forums.dustloop.com/forums/topic/8487-cp11-izayoi-video-thread-trans-amu-updated-040514/</link><description>

</description><guid isPermaLink="false">8487</guid><pubDate>Thu, 20 Mar 2014 23:46:13 +0000</pubDate></item><item><title>[CPEX] Izayoi Netplay/Player Critique Thread</title><link>https://www.forums.dustloop.com/forums/topic/8486-cpex-izayoi-netplayplayer-critique-thread/</link><description><![CDATA[
<p style="text-align:center;"><img src="http://kurushii.tv/Dustloop/BBCP/Graphics/Izayoi/BBCP_Header_Critique_Thread.png" alt="BBCP_Header_Critique_Thread.png"></p><p style="text-align:center;"><br></p><strong><em>Welcome to the Izayoi Netplay/Player Critique Thread! Please be respectful and follow the rules during your time here, or be prepared to meet swift justice. If you're not familiar with the rules, they can be found here -&gt; <a data-ipb="nomediaparse" href="" http: rel="external nofollow">Site Rules</a>.</em></strong><br> <br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
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<b>What This Thread is For:</b></div><ul class="bbc"><li>Add your name and location to the Izayoi PSN directory. Use it to find other players to practice with!</li><li>Register as a coach to allow aspiring Izayoi players to contact you for sets and advice! To do this, just say "I want to coach" while adding your name to the PSN directory!</li><li>Post videos of your gameplay and ask others to critique you. If you're posting a long video, please use timestamps to point out a few important moments. Don't be afraid of criticism, everybody is here to help you!</li><li>Discuss your netplay experiences with other Izayoi players, asking them what you could have done differently. Maybe other players can read your conversation and pick up some tips for their own gameplay!</li></ul></div><br> <br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
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<b>What This Thread is NOT For:</b></div><ul class="bbc"><li>General gameplay questions/tips without a video or specific experience with another member. These should be directed to the <a data-ipb="nomediaparse" href="" http: rel="external nofollow">Gameplay Discussion</a> thread.</li><li>Non-Izayoi matchmaking and netplay discussion, simple GG's, or any post without strategic value relating to Izayoi. These should be directed to the <a data-ipb="nomediaparse" href="" http: rel="external nofollow">BBCP Match Finder/GG</a> thread.</li><li>Making people feel bad. Please be constructive and kind with your criticism, and let's level up our Izayoi community together!</li></ul></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
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<b>PSN Directory:</b></div>[table]<tr><br><th style="font-weight: bold; padding: 4px;">Dustloop Name</th><br><th style="font-weight: bold; padding: 4px;">PSN ID</th><br><th style="font-weight: bold; padding: 4px;">State/Country</th><br></tr><tr><br><td><a href="http://www.dustloop.com/forums/index.php?/profile/30034-crimsonstardust/">crimsonstardust</a></td><br><td>crimsonstardust</td><br><td>Oregon, US</td></tr><tr><br><td><a href="http://www.dustloop.com/forums/index.php?/profile/8402-lxmetalsonicxl/">lxMetalSonicxl</a></td><br><td>HanshaX</td><br><td>California, US</td></tr><tr><br><td><a href="http://www.dustloop.com/forums/index.php?/profile/33973-gamingplayer64/">GamingPlayer64</a></td><br><td>GamingForLife13</td><br><td>California, US</td></tr><tr><br><td><a href="http://www.dustloop.com/forums/index.php?/profile/11734-strawberry/">strawberry</a></td><br><td>Yukikoberry</td><br><td>California, US</td></tr><tr><br><td><a href="http://www.dustloop.com/forums/index.php?/profile/15387-m19kamikaze/">M19Kamikaze</a></td><br><td>M19Kamikaze/MaruchanNoodles</td><br><td>Arizona, US</td></tr><tr><br><td><a href="http://www.dustloop.com/forums/index.php?/profile/12041-ferrellj/">FerrellJ</a></td><br><td>FerrellJ</td><br><td>Arizona, US</td></tr><tr><br><td><a href="http://www.dustloop.com/forums/index.php?/profile/1884-true_tech/">True_Tech</a></td><br><td>True_Tech</td><br><td>Colorado, US</td></tr><tr><br><td><a href="http://www.dustloop.com/forums/index.php?/profile/31512-reallytense/">ReallyTense</a></td><br><td>ReallyTense</td><br><td>Colorado, US</td></tr><tr><br><td><a href="http://www.dustloop.com/forums/index.php?/profile/23201-velvien/">Velvien</a></td><br><td>Velvien</td><br><td>New Mexico, US</td></tr><tr><br><td><a href="http://www.dustloop.com/forums/index.php?/profile/27658-soldnerkei/">SoldnerKei</a></td><br><td>Soldner_Kei</td><br><td>Sonora, Mexico</td></tr><tr><br><td><a href="http://www.dustloop.com/forums/index.php?/profile/25471-abadlime/">abadlime</a></td><br><td>badIime</td><br><td>Illinois, US</td></tr><tr><br><td><a href="http://www.dustloop.com/forums/index.php?/profile/35218-frost-monarch/">Frost Monarch</a></td><br><td>xAzureFlameGod</td><br><td>Illinois, US</td></tr><tr><br><td><a href="http://www.dustloop.com/forums/index.php?/profile/27924-celerity/">Celerity</a></td><br><td>ItsCelerity</td><br><td>Indiana, US</td></tr><tr><br><td><a href="http://www.dustloop.com/forums/index.php?/profile/27741-azulong/">Azulong</a></td><br><td>Azulong</td><br><td>Michigan, US</td></tr><tr><br><td><a href="http://www.dustloop.com/forums/index.php?/profile/9073-kazukifafner/">kazukifafner</a></td><br><td>kazukifafner</td><br><td>Ohio, US</td></tr><tr><br><td><a href="http://www.dustloop.com/forums/index.php?/profile/29353-wild-candy/">Wild Candy</a></td><br><td>BrokenStar96</td><br><td>Ohio, US</td></tr><tr><br><td><a href="http://www.dustloop.com/forums/index.php?/profile/25753-midnight-zephyr/">Midnight-Zephyr</a></td><br><td>UnheardPhantasm</td><br><td>Ohio, US</td></tr><tr><br><td><a href="http://www.dustloop.com/forums/index.php?/profile/34712-adsfzxczxc/">Adsfzxczxc</a></td><br><td>adsfzxczxc</td><br><td>Ontario, Canada</td></tr><tr><br><td><a href="http://www.dustloop.com/forums/index.php?/profile/30582-dark-ranger88/">Dark Ranger88</a></td><br><td>Dark_RangerEX</td><br><td>Tennessee, US</td></tr><tr><br><td><a href="http://www.dustloop.com/forums/index.php?/profile/28724-littlefang17/">littlefang17</a></td><br><td>luv_YUKI</td><br><td>Tennessee, US</td></tr><tr><br><td><a href="http://www.dustloop.com/forums/index.php?/profile/27144-themajestikone/">TheMajestikOne</a></td><br><td>II_MAjESTiiK_II</td><br><td>New Jersey, US</td></tr><tr><br><td><a href="http://www.dustloop.com/forums/index.php?/profile/4508-justice7541/">Justice7541</a></td><br><td>GuanglaiKangyi</td><br><td>New York, US</td></tr><tr><br><td><a href="http://www.dustloop.com/forums/index.php?/profile/20058-tsubaki-5b/">Tsubaki 5B</a></td><br><td>Reaper180</td><br><td>New York, US</td></tr><tr><br><td><a href="http://www.dustloop.com/forums/index.php?/profile/35380-tenryuga/">Tenryuga</a></td><br><td>Tenryuga</td><br><td>New York, US</td></tr><tr><br><td><a href="http://www.dustloop.com/forums/index.php?/profile/14031-ceruleanedge125/">CeruleanEdge125</a></td><br><td>CeruleanEdge125</td><br><td>North Carolina, US</td></tr><tr><br><td><a href="http://www.dustloop.com/forums/index.php?/profile/1794-dubiouscurvloop/">DubiousCurvLoop</a></td><br><td>DBCLoop</td><br><td>Virginia, US</td></tr><tr><br><td><a href="http://www.dustloop.com/forums/index.php?/profile/26241-ciddypoo/">Ciddypoo</a></td><br><td>ciddypooky</td><br><td>Virginia, US</td></tr><tr><br><td><a href="http://www.dustloop.com/forums/index.php?/profile/26688-americankris/">AmericanKris</a></td><br><td>AmericanKris</td><br><td>Georgia, US</td></tr><tr><br><td><a href="http://www.dustloop.com/forums/index.php?/profile/34995-primeknight/">PrimeKnight</a></td><br><td>playafrancois99</td><br><td>Florida, US</td></tr><tr><br><td><a href="http://www.dustloop.com/forums/index.php?/profile/33976-stasis/">- Stasis -</a></td><br><td>Slaying-Moon</td><br><td>Florida, US</td></tr><tr><br><td><a href="http://www.dustloop.com/forums/index.php?/profile/26990-hagakurestyle/">HagakureStyle</a></td><br><td>MystixMagix</td><br><td>Florida, US</td></tr><tr><br><td><a href="http://www.dustloop.com/forums/index.php?/profile/23693-2link121/">2link121</a></td><br><td>Two-Ell121</td><br><td>Florida, US</td></tr><tr><br><td><a href="http://www.dustloop.com/forums/index.php?/profile/15121-kiba/">Kiba</a></td><br><td>BlackJaguarXD</td><br><td>London, UK</td></tr><tr><br><td><a href="http://www.dustloop.com/forums/index.php?/profile/23159-jyss/">JySs</a></td><br><td>JeSsNiGri</td><br><td>France</td></tr><tr><br><td><a href="http://www.dustloop.com/forums/index.php?/profile/28448-mkayyy/">mkayyy</a></td><br><td>mkayyy-</td><br><td>Bavaria, Germany</td></tr><tr><br><td><a href="http://www.dustloop.com/forums/index.php?/profile/35109-owner/">Owner</a></td><br><td>Owner_of_Epic_</td><br><td>Austria</td></tr><br>[/table]</div>
]]></description><guid isPermaLink="false">8486</guid><pubDate>Thu, 20 Mar 2014 23:13:35 +0000</pubDate></item><item><title>[CP1.0] Izayoi Video Thread</title><link>https://www.forums.dustloop.com/forums/topic/5856-cp10-izayoi-video-thread/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center;"><img src="http://kurushii.tv/Dustloop/BBCP/Graphics/Izayoi/BBCP_Header_Video_Thread.png" alt="BBCP_Header_Video_Thread.png"></div><p></p><p>
</p><p>
</p><ul><li><strong>This thread is for video posting only. Keep discussion in the </strong><a href="" rel="external nofollow"><strong>General Discussion</strong></a><strong> thread.</strong><br></li><li>If you'd like to contribute, please feel free to do so! Just link the video and timestamp where Izayoi appears in the video. If a suitable title for the video is available please list it with your post.<br></li><li>Please post the names of the players if applicable.<br></li><li>Video order is newest to oldest.<br></li><li>If there's a nico video present and you do not have a nico account you can use this <a href="" rel="external nofollow">director</a> to watch 'em. <br><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Notable Players</b></div><br><p></p><ul><li>Shimotsuki<br></li></ul><p></p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>JPN Matches</b></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Vs. Amane</b></div><p>
<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAM.png" alt=":AM:"></p><p>
[03/24/2013] <a href="" rel="external nofollow">Sanjou Kanako (IZ) vs Amane</a> </p><p>
[03/22/2013] <a href="" rel="external nofollow">Ettei (AM) vs Kuresu (IZ)</a> </p><p>
[03/08/2013] <a href="" rel="external nofollow">Gurawo (IZ) vs Ro (AM)</a></p><p>
[02/13/2013] <a href="" rel="external nofollow">Shisshou (IZ) vs Shadow (AM)</a> </p><p>
[02/10/2013] <a href="" rel="external nofollow">Aoi (AM) vs Purepure (IZ)</a></p><p>
[02/04/2013] <a href="" rel="external nofollow">Razaro (AM) vs Dokuro Special 2013 (IZ)</a> </p><p>
[01/16/2013] <a href="" rel="external nofollow">Gurawo (IZ) vs Ro (AM)</a></p><p>
[01/04/2013] <a href="" rel="external nofollow">Buppa-chan (IZ) vs Sonya-Chan (AM)</a></p><p>
[12/12/2012] <a href="" rel="external nofollow">R-1 (IZ) vs Shadow (AM)</a> </p><p>
</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Vs. Arakune</b></div><p>
<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAR.png" alt=":AR:"></p><p>
[12/22/2013] <a href="" rel="external nofollow">Shimotsuki (IZ) vs Ako (AR)</a></p><p>
[03/09/2013] <a href="" rel="external nofollow">Shisshou (IZ) vs Alice (AR)</a> </p><p>
[02/04/2013] <a href="" rel="external nofollow">Kireina (AR) vs Dokuro Special 2013 (IZ)</a> </p><p>
</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Vs. Azrael</b></div><p>
<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAZ.png" alt=":AZ:"></p><p>
[02/22/2014] <a href="" rel="external nofollow">Dogura (AZ) vs Shimotsuki (IZ)</a></p><p>
[08/03/2013] <a href="" rel="external nofollow">Kaichou (IZ) vs Tahichi (AZ)</a> | <a href="" rel="external nofollow">Part 2</a></p><p>
[03/09/2013] <a href="" rel="external nofollow">Shisshou (IZ) vs Tohaku (AZ)</a>  - To 12:52 </p><p>
[02/22/2013] <a href="" rel="external nofollow">Izayoi vs Karaage (AZ)</a> </p><p>
[01/27/2013] <a href="" rel="external nofollow">Azu ni YanMukiMuki (AZ) vs Kyaru (IZ)</a> </p><p>
[12/23/2012] <a href="" rel="external nofollow">Hakase (AZ) vs Tsuba (IZ)</a> </p><p>
[12/22/2012] <a href="" rel="external nofollow">Izayoi vs Azrael</a> </p><p>
[12/15/2012] <a href="" rel="external nofollow">Snow (IZ) vs Tetsuo (AZ)</a> </p><p>
[12/15/2012] <a href="" rel="external nofollow">PRF a ~ zunyan (AZ) vs Yamachi (IZ)</a></p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Vs. Bang</b></div><p>
<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballBA.png" alt=":BANG:"></p><p>
[03/24/2013] <a href="" rel="external nofollow">Sanjou Kanako (IZ) vs Bang</a> </p><p>
[12/22/2012] <a href="" rel="external nofollow">Bakuga Ryu (BA) VS Koichi (IZ)</a> | <a href="" rel="external nofollow">(Cont)</a> | <a href="" rel="external nofollow">Part 2</a> </p><p>
[12/22/2012] <a href="" rel="external nofollow">Bakuga Ryu (Bang) VS Koichi (IZ)</a> </p><p>
[12/15/2012] <a href="" rel="external nofollow">Yamachi (IZ) vs Chankapana (BA)</a> </p><p>
[12/15/2012] <a href="" rel="external nofollow">Bang vs Izayoi</a></p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Vs. Bullet</b></div><p>
<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballBU.png" alt=":BU:"></p><p>
[02/04/2013] <a href="" rel="external nofollow">Dokuro Special 2013 (IZ) vs Bullet</a> </p><p>
[01/19/2013] <a href="" rel="external nofollow">Yamachi (IZ) vs Kobayashi (BU)</a> </p><p>
[01/19/2013] <a href="" rel="external nofollow">Yamachi (IZ) vs Uido (BU)</a> </p><p>
[01/04/2013] <a href="" rel="external nofollow">Bloodrayne (BU) vs Buppa-chan (IZ)</a></p><p>
[12/23/2012] <a href="" rel="external nofollow">nao (BU) vs Tsuba (IZ)</a> </p><p>
[12/22/2012] <a href="" rel="external nofollow">Izayoi vs Bullet</a> - Till the end</p><p>
[12/16/2012] <a href="" rel="external nofollow">Smirnoff (IZ) vs Kuron (BU)</a> </p><p>
[12/15/2012] <a href="" rel="external nofollow">MAVEN (IZ) vs Bullet</a> </p><p>
[12/15/2012] <a href="" rel="external nofollow">Bullet vs Izayoi</a></p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Vs. Carl</b></div><p>
<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballCA.png" alt=":CA:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballNI.png" alt=":NI:"></p><p>
[01/01/2013] <a href="" rel="external nofollow">Carl vs Izayoi</a></p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Vs. Hakumen</b></div><p>
<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballHK.png" alt=":HA:"></p><p>
[12/22/2013] <a href="" rel="external nofollow">Shimotsuki (IZ) vs Hakumen</a></p><p>
[10/20/2013] <a href="" rel="external nofollow">Shimotsuki (IZ) vs Hakumen</a></p><p>
[08/03/2013] <a href="" rel="external nofollow">Kaichou (IZ) vs Hakumen</a></p><p>
[05/09/2013] <a href="" rel="external nofollow">Kara-D (HK) vs Izayoi</a> </p><p>
[04/25/2013] <a href="" rel="external nofollow">Hakumen vs N-Otoko (IZ)</a> </p><p>
[03/22/2013] <a href="" rel="external nofollow">Kuresu (IZ) vs Hikaru (HK)</a> </p><p>
[03/22/2013] <a href="" rel="external nofollow">Tebasaki (HK) vs Kuresu (IZ)</a> </p><p>
[01/05/2013] <a href="" rel="external nofollow">JUN (HK) vs Yamachi (IZ)</a></p><p>
[12/22/2012] <a href="" rel="external nofollow">JUN (HK) VS Koichi (IZ)</a> | <a href="" rel="external nofollow">(Cont)</a></p><p>
[12/14/2012] <a href="" rel="external nofollow">Katori (IZ) vs Nadee (HK)</a> </p><p>
</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Vs. Hazama</b></div><p>
<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballHZ.png" alt=":HZ:"></p><p>
[12/22/2013] <a href="" rel="external nofollow">Shimotsuki (IZ) vs Yuika (HZ)</a></p><p>
[10/20/2013] <a href="" rel="external nofollow">Shimotsuki (IZ) vs Aru (Hazama)</a></p><p>
[10/20/2013] <a href="" rel="external nofollow">Shimotsuki (IZ) vs Hazama</a></p><p>
[04/06/2013] <a href="" rel="external nofollow">Shimotsuki (IZ) vs Aru (HZ)</a></p><p>
[03/09/2013] <a href="" rel="external nofollow">Shisshou (IZ) vs Ryota (HZ)</a> </p><p>
[02/09/2013] <a href="" rel="external nofollow">Riku (IZ) vs Masshan (HZ)</a> </p><p>
[01/26/2013] <a href="" rel="external nofollow">Nagu (IZ) vs Christmas Carol (HZ)</a> </p><p>
[01/04/2013] <a href="" rel="external nofollow">Buppa-chan (IZ) vs Ruurihhi (HZ)</a></p><p>
[12/15/2012] <a href="" rel="external nofollow">Snow (IZ) vs Tosshi (HZ)</a> </p><p>
[12/12/2012] <a href="" rel="external nofollow">Izayoi vs Hazama</a></p><p>
[12/12/2012] <a href="" rel="external nofollow">Rocha (HZ) vs Hisshi (IZ)</a> </p><p>
</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Vs. Izayoi</b></div><p>
<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballIZ.png" alt=":IZ:"></p><p>
[12/12/2012] <a href="" rel="external nofollow">Izayoi Mirror</a> </p><p>
</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Vs. Jin</b></div><p>
<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballJI.png" alt=":JI:"></p><p>
[09/22/2013] <a href="" rel="external nofollow">Shimotsuki (IZ) vs Ronitta (JI)</a></p><p>
[04/09/2013] <a href="" rel="external nofollow">Jin vs Izayoi</a> </p><p>
[03/30/2013] <a href="" rel="external nofollow">Shimotsuki (IZ) vs Miya (JI)</a> </p><p>
[03/09/2013] <a href="" rel="external nofollow">Shisshou (IZ) vs Arts (JI)</a> </p><p>
[02/16/2013] <a href="" rel="external nofollow">Shacho (IZ) vs Ronitta (JI)</a></p><p>
[02/16/2013] <a href="" rel="external nofollow">Shacho (IZ) vs Kei (JI)</a> </p><p>
[02/10/2013] <a href="" rel="external nofollow">Purepure (IZ) vs Jin</a> - To 12:13</p><p>
[02/10/2013] <a href="" rel="external nofollow">Chirudo (JI) vs Purepure (IZ)</a> - To 12:15</p><p>
[02/09/2013] <a href="" rel="external nofollow">Riku (IZ) vs Kohaku (JI)</a> </p><p>
[01/26/2013] <a href="" rel="external nofollow">Nagu (IZ) vs Obora (JI)</a></p><p>
[12/26/2012] <a href="" rel="external nofollow">BABI (JI) vs Rokkunro Ruraporatori (IZ)</a> </p><p>
[12/22/2012] <a href="" rel="external nofollow">Izayoi vs Jin</a> - To 14:50</p><p>
[12/22/2012] <a href="" rel="external nofollow">Gold (JI) VS Koichi (IZ)</a> </p><p>
[12/21/2012] <a href="" rel="external nofollow">YENGE (JI) VS R-1 (IZ)</a> </p><p>
[12/15/2012] <a href="" rel="external nofollow">Snow (IZ) vs Kaduki (JI)</a> </p><p>
</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Vs. Kokonoe</b></div><p>
<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballKO2.png" alt=":KO:"></p><p>
[02/10/2014] <a href="" rel="external nofollow">Purepure (IZ) vs Kokonoe (Ares)</a> | <a href="" rel="external nofollow">Part 2</a> | <a href="" rel="external nofollow">Part 3</a> | <a href="" rel="external nofollow">Part 4</a> | <a href="" rel="external nofollow">Part 5</a> | <a href="" rel="external nofollow">Part 6</a></p><p>
</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Vs. Litchi</b></div><p>
<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballLI.png" alt=":LI:"></p><p>
[03/22/2013] <a href="" rel="external nofollow">Kimura (LI) vs Kuresu (IZ)</a> </p><p>
[01/27/2013] <a href="" rel="external nofollow">Riku (IZ) vs Oppore (LI)</a> </p><p>
[01/19/2013] <a href="" rel="external nofollow">Yamachi (IZ) vs Fio (LI)</a></p><p>
[12/23/2012] <a href="" rel="external nofollow">Sazanami (LI) vs Tsuba (IZ)</a> </p><p>
[12/21/2012] <a href="" rel="external nofollow">Osshi (LI) vs Izayoi</a> </p><p>
[12/15/2012] <a href="" rel="external nofollow">Izayoi vs Litchi</a> | <a href="" rel="external nofollow">Part 2</a> </p><p>
[12/15/2012] <a href="" rel="external nofollow">Litchi vs MAVEN (IZ)</a> </p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Vs. Makoto</b></div><p>
<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballMK.png" alt=":MK:"></p><p>
[01/04/2013] <a href="" rel="external nofollow">Buppa-chan (IZ) vs Yasuna (MK)</a></p><p>
[12/15/2012] <a href="" rel="external nofollow">Izayoi vs Makoto</a> </p><p>
[12/12/2012] <a href="" rel="external nofollow">Izayoi vs Makoto</a> | <a href="" rel="external nofollow">Part 2</a></p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b> Vs. Mu</b></div><p>
<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballMU.png" alt=":MU:"></p><p>
[09/22/2013] <a href="" rel="external nofollow">Shimotsuki (IZ) vs Abarenja (MU)</a></p><p>
[03/23/2013] <a href="" rel="external nofollow">Kusunoki (Mu) vs Ishie (IZ)</a></p><p>
[03/09/2013] <a href="" rel="external nofollow">Shisshou (IZ) vs Washi (MU)</a></p><p>
[01/16/2013] <a href="" rel="external nofollow">Funya Q (MU) vs Shisshou (IZ)</a> </p><p>
[01/16/2013] <a href="" rel="external nofollow">Maria-sama (Mu) vs Nega (IZ)</a></p><p>
[12/22/2012] <a href="" rel="external nofollow">MGN (MU) VS Koichi (IZ)</a> </p><p>
[12/22/2012] <a href="" rel="external nofollow">H.H (MU) VS Koichi (IZ)</a> </p><p>
[12/22/2012] <a href="" rel="external nofollow">MGN (MU) VS Koichi (IZ)</a> </p><p>
[12/12/2012] <a href="" rel="external nofollow">Mu-12 vs Izayoi</a> </p><p>
[12/12/2012] <a href="" rel="external nofollow">Mu-12 vs Izayoi</a> </p><p>
[12/12/2012] <a href="" rel="external nofollow">Kotsubu (Mu) vs Hisshi (IZ)</a> </p><p>
</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Vs. Noel</b></div><p>
<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballNO_2.png" alt=":NL:"></p><p>
[12/22/2013] <a href="" rel="external nofollow">Shimotsuki (IZ) vs Tetsu Yarou (NO)</a> </p><p>
[03/23/2013] <a href="" rel="external nofollow">Aimai (NO) vs Ishie (IZ)</a></p><p>
[03/23/2013] <a href="" rel="external nofollow">R-2 (NO) vs Ishie (IZ)</a> </p><p>
[02/10/2013] <a href="" rel="external nofollow">Maji (NO) vs Purepure (IZ)</a></p><p>
[01/27/2013] <a href="" rel="external nofollow">Furandoru (NO) vs Kyaru (IZ)</a></p><p>
[01/12/2013] <a href="" rel="external nofollow">Shisshou (IZ) vs Kame (NO)</a></p><p>
[12/23/2012] <a href="" rel="external nofollow">Midori (NO) vs Tsuba (IZ)</a> </p><p>
[12/22/2012] <a href="" rel="external nofollow">Izayoi vs Noel</a> </p><p>
[12/15/2012] <a href="" rel="external nofollow">MAVEN (IZ) vs Noel</a> </p><p>
[12/13/2012] <a href="" rel="external nofollow">Noel vs Izayoi</a> </p><p>
</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Vs. Nu-13</b></div><p>
<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballNU.png" alt=":NU:"></p><p>
[02/22/2014] <a href="" rel="external nofollow">Nu-13 vs Shimotsuki (IZ)</a></p><p>
[02/10/2013] <a href="" rel="external nofollow">Chopi (NU) vs Purepure (IZ)</a> - To end</p><p>
[01/19/2013] <a href="" rel="external nofollow">Yamachi (IZ) vs Shiro (Nu)</a></p><p>
[01/12/2013] <a href="" rel="external nofollow">Shisshou (IZ) vs Tsuvai (NU)</a> </p><p>
[01/04/2013] <a href="" rel="external nofollow">Pinose (NU) vs Buppa-chan (IZ)</a></p><p>
[12/21/2012] <a href="" rel="external nofollow">Wiz (IZ) vs Nu</a> </p><p>
[12/15/2012] <a href="" rel="external nofollow">Izayoi vs Nu-13</a> | <a href="" rel="external nofollow">Part 2</a></p><p>
</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Vs. Platinum</b></div><p>
<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballPT.png" alt=":PT:"></p><p>
[03/30/2013] <a href="" rel="external nofollow">Shimotsuki (IZ) vs A-ru(PT)</a> </p><p>
[03/29/2013] <a href="" rel="external nofollow">Shimotsuki (IZ) vs Platinum</a> </p><p>
[03/24/2013] <a href="" rel="external nofollow">Platinum vs Sanjou Kanako (IZ)</a> </p><p>
[03/24/2013] <a href="" rel="external nofollow">Sanjou Kanako (IZ) vs Platinum</a> </p><p>
[01/26/2013] <a href="" rel="external nofollow">Nagu (IZ) vs (PT) </a></p><p>
[01/25/2013] <a href="" rel="external nofollow">A-ru (PT) vs Asakura (IZ)</a> </p><p>
[12/22/2012] <a href="" rel="external nofollow">Shirou Madoushi (PT) VS R-1 (IZ)</a> </p><p>
[12/22/2012] <a href="" rel="external nofollow">Izayoi vs Platinum</a></p><p>
[12/12/2012] <a href="" rel="external nofollow">Benishouga (IZ) vs Nanaki (PT)</a> </p><p>
</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Vs. Rachel</b></div><p>
<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRC.png" alt=":RA:"></p><p>
[02/22/2014] <a href="" rel="external nofollow">Shimotsuki (IZ) vs Zero (RC)</a> | <a href="" rel="external nofollow">(Cont)</a></p><p>
[08/03/2013] <a href="" rel="external nofollow">Kaichou (IZ) vs Rachel</a></p><p>
[02/27/2013] <a href="" rel="external nofollow">Zero (RA) vs Shimotsuki (IZ)</a> | <a href="" rel="external nofollow">Part 2</a> | <a href="" rel="external nofollow">Part 3</a></p><p>
[02/10/2013] <a href="" rel="external nofollow">Maji (RA) vs Purepure (IZ)</a></p><p>
[01/01/2013] <a href="" rel="external nofollow">Rachel vs Izayoi</a> </p><p>
[12/15/2012] <a href="" rel="external nofollow">Izayoi vs Rachel</a> | <a href="" rel="external nofollow">Part 2</a> </p><p>
[12/15/2012] <a href="" rel="external nofollow">Rachel vs Izayoi</a></p><p>
[12/14/2012] <a href="" rel="external nofollow">Goro (IZ) Vs Nyomu (RA)</a></p><p>
</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Vs. Ragna</b></div><p>
<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRG.png" alt=":RG:"></p><p>
[08/03/2013] <a href="" rel="external nofollow">Kaichou (IZ) vs Ragna</a></p><p>
[03/22/2013] <a href="" rel="external nofollow">Shimotsuki (IZ) vs Potofu (RG)</a> </p><p>
[03/22/2013] <a href="" rel="external nofollow">Kuresu (IZ) vs Sakamoto Ryoma (RG)</a> </p><p>
[02/16/2013] <a href="" rel="external nofollow">Shacho (IZ) vs Hara (RG)</a> </p><p>
[02/13/2013] <a href="" rel="external nofollow">Izayoi vs Ragna</a> | <a href="" rel="external nofollow">Part 2</a> </p><p>
[02/02/2013] <a href="" rel="external nofollow">Shisshou (IZ) vs Denpo (RG)</a></p><p>
[01/27/2013] <a href="" rel="external nofollow">Riku (IZ) vs Nagomi (RG)</a></p><p>
[01/16/2013] <a href="" rel="external nofollow">Naru (RG) vs Shisshou (IZ)</a> </p><p>
[12/23/2012] <a href="" rel="external nofollow">Ima-Chan (IZ) VS Hikaru (RG)</a></p><p>
[12/22/2012] <a href="" rel="external nofollow">Ragna vs Koichi (IZ)</a> [OgreLive Cup 2]</p><p>
[12/15/2012] <a href="" rel="external nofollow">Izayoi vs Ragna</a> </p><p>
</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Vs. Relius</b></div><p>
<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRE.png" alt=":RE:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballIG.png" alt=":IG:"></p><p>
[03/09/2013] <a href="" rel="external nofollow">Shisshou (IZ) vs Asabishi (RE)</a> </p><p>
[02/10/2013] <a href="" rel="external nofollow">Momonu (RE) vs Purepure (IZ)</a> - To end</p><p>
</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Vs. Tager</b></div><p>
<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTG.png" alt=":TG:"></p><p>
[02/22/2014] <a href="" rel="external nofollow">Shimotsuki (IZ) vs Tager</a></p><p>
[10/20/2013] <a href="" rel="external nofollow">Shimotsuki (IZ) vs Tager</a></p><p>
[08/03/2013] <a href="" rel="external nofollow">Kaichou (IZ) vs YOL (TG)</a></p><p>
[03/30/2013] <a href="" rel="external nofollow">Yumura (TG) vs Shisshou (IZ)</a> </p><p>
[01/16/2013] <a href="" rel="external nofollow">Yumura (TG) vs Shisshou (IZ)</a></p><p>
[01/04/2013] <a href="" rel="external nofollow">Tager vs Izayoi</a> Till 13:20</p><p>
[12/22/2012] <a href="" rel="external nofollow">Izayoi vs Tager</a> </p><p>
[12/15/2012] <a href="" rel="external nofollow">Snow (IZ) vs Kz (TG)</a></p><p>
</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Vs. Taokaka</b></div><p>
<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTK.png" alt=":TA:"></p><p>
[12/22/2013] <a href="" rel="external nofollow">Shimotsuki (IZ) vs Mame (TK)</a> </p><p>
[04/06/2013] <a href="" rel="external nofollow">Shimotsuki (IZ) vs Izayoi Matoi (TK)</a> </p><p>
[03/23/2013] <a href="" rel="external nofollow">Toujou Mare (TK) vs Tooru (IZ)</a> </p><p>
[02/16/2013] <a href="" rel="external nofollow">Shacho (IZ) vs Satsuno (TK)</a> [Miracle Dome]</p><p>
[02/09/2013] <a href="" rel="external nofollow">Riku (IZ) vs Akuma Hakase (TK)</a> </p><p>
[01/27/2013] <a href="" rel="external nofollow">Riku (IZ) vs Osushi (TK)</a> </p><p>
[01/01/2013] <a href="" rel="external nofollow">Taokaka vs Izayoi</a></p><p>
[12/26/2012] <a href="" rel="external nofollow">Taokaka vs Rokkunro Ruraporatori (IZ)</a> </p><p>
[12/23/2012] <a href="" rel="external nofollow">Tsuba (IZ) vs Tamotate (TK)</a></p><p>
</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Terumi</b></div><p>
<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTE.png" alt=":TER:"></p><p>
[02/22/2014] <a href="" rel="external nofollow">Shimotsuki (IZ) vs Terumi</a></p><p>
</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Vs. Tsubaki</b></div><p>
<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTS_2.png" alt=":TS2:"></p><p>
[03/29/2013] <a href="" rel="external nofollow">Shimotsuki (IZ) vs Kuresu (TS)</a></p><p>
[12/15/2012] <a href="" rel="external nofollow">Spinoza (TS) vs Yamachi (IZ)</a> </p><p>
</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Vs. Valkenhayn</b></div><p>
<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballVA.png" alt=":VA:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballVA_2.png" alt=":VA2:"></p><p>
[09/22/2013] <a href="" rel="external nofollow">Shimotsuki (IZ) vs Shiro (VK)</a></p><p>
[04/09/2013] <a href="" rel="external nofollow">Valkenhayn vs Izayoi</a> </p><p>
[04/06/2013] <a href="" rel="external nofollow">Shimotsuki (IZ) vs Valk</a> </p><p>
[01/27/2013] <a href="" rel="external nofollow">Riku (IZ) vs Kuron (VA)</a></p><p>
[12/22/2012] <a href="" rel="external nofollow">Uma No Hane (VK) VS Koichi (IZ)</a> </p><p>
[12/15/2012] <a href="" rel="external nofollow">Izayoi vs Valkenhayn</a></p><p>
[12/13/2012] <a href="" rel="external nofollow">Suguya (VK) vs Izayoi</a></p></div></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Stream Archives</b></div><p>
<a href="" rel="external nofollow">MAVEN Matches</a> [4:39:39, 6:04:45, 6:28:20, 6:36:04 &amp; 7:14:33]</p><p>
<a href="" rel="external nofollow">Day 1 Izayoi</a> [Mu vs Izayoi @ 1:12:44, Hazama vs Izayoi @ 1:46:56]</p><p>
</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Combo Videos</b></div><p>
<a href="" rel="external nofollow">Tsubaki and Izayoi Combo Movie</a></p><p>
<a href="" rel="external nofollow">Tsubaki and Izayoi Combo Movie: Oblivious</a></p><p>
<a href="" rel="external nofollow">Izayoi Combo Movie: 【Tsubasa wa pleasure line】</a></p><p>
<a href="" rel="external nofollow">Izayoi Combo Movie 「EXEC PAJA／ 」</a> [by: Guraw0]</p><p>
<a href="" rel="external nofollow">Izayoi Combo Movie 「Spiral」 </a> [by: TK]</p><p>
<a href="" rel="external nofollow">Tsubaki Yayoi &amp; Izayoi 「EXEC FLIP ARPHAGE／ 」</a> [by: Guraw0]</p><p>
<a href="" rel="external nofollow">Izayoi Combo Movie 【Utsusemi】</a> [by: Furede]</p><p>
<a href="" rel="external nofollow">Tsubaki and Izayoi Combo Movie 「Cinderella......」</a> [by: Araiki]</p><p>
<a href="" rel="external nofollow">Izayoi Combo Video</a></p><p>
<a href="" rel="external nofollow">Izayoi Combo Video</a> [by: mugicyanooni]</p><p>
<a href="" rel="external nofollow">Izayoi Combos and Stuff</a> [by: さーな (Sa-na)]</p><p>
<a href="" rel="external nofollow">Izayoi gain art 5B starter combos</a> [by: オミ (omi)]</p><p>
<a href="" rel="external nofollow">Izayoi Trans-Am Combos</a> [by: スギ_vs (Sugi_Vs)]</p><p>
<a href="" rel="external nofollow">Izayoi Basic Combos</a> [by: プラチナ (Platinum)]</p><p>
<a href="" rel="external nofollow">Izayoi Noire Loop</a> [by: VLD]</p><p>
</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Misc Videos</b></div><p>
<a href="" rel="external nofollow">Izayoi Move Breakdown</a> [by: <a href="" rel="external nofollow">Isuna</a>]</p><p>
<a href="" rel="external nofollow">Izayoi Official PV</a> [by: Arc System Works]</p><p>
<a href="" rel="external nofollow">Izayoi Astral Heat</a> [by: こはく (Kohaku)]</p><p>
</p></div></div></li></ul>]]></description><guid isPermaLink="false">5856</guid><pubDate>Tue, 20 Nov 2012 18:26:02 +0000</pubDate></item><item><title>[CP1.0] Izayoi Combo Thread - Better Late than Never! (Updated 03/28/14)</title><link>https://www.forums.dustloop.com/forums/topic/8504-cp10-izayoi-combo-thread-better-late-than-never-updated-032814/</link><description><![CDATA[
<p style="text-align:center;"><img src="http://kurushii.tv/Dustloop/BBCP/Graphics/Izayoi/BBCP_Header_Combo_Thread.png" alt="BBCP_Header_Combo_Thread.png"><br><strong><em>Welcome to the Izayoi Combo Thread! Please be respectful and follow the rules during your time here, or be prepared to meet swift justice. If you're not familiar with the rules, they can be found here -&gt; <a data-ipb="nomediaparse" href="" http: rel="external nofollow">Site Rules</a>.</em></strong><br><br><img src="http://kurushii.tv/Dustloop/BBCP/Graphics/Izayoi/BBCP_Info_Bar_c01.png" alt="BBCP_Info_Bar_c01.png"></p>
<br><p></p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>General Information:</b></div>
<ul class="bbc"><li>If you'd like to contribute, please feel free to do so! Any combo that is an improvement or useful variation of one of the existing combos will be welcome, but please do not submit inferior combos or "netplay combos".</li>
<li>Please refrain from going off topic in this thread. This thread is for the posting and discussion of combos only.<br>
 </li>
<li>Combos will not be repeated, so if you're looking for a corner combo, keep in mind that the most optimal route may be the midscreen one.</li>
<li>Gain Art AA routes are fairly universal, and you can find examples of what to do in the (623B/C route) section of the thread.</li>
<li>Most combos that end in j.236C~D can be followed up with Justice Phorizer, or 5A &gt; (5C) &gt; 623B~D for extra damage.</li>
</ul><p></p><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>Notation Used</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<br>
[table]<tr><td><strong>j</strong></td><td>Jump</td></tr><br><tr><td><strong>jc</strong></td><td>Jump Cancel</td></tr><br><tr><td><strong>CH</strong></td><td>Counter Hit</td></tr><br><tr><td><strong>FC</strong></td><td>Fatal Counter</td></tr><br><tr><td><strong>CR</strong></td><td>Crouching</td></tr><br><tr><td><strong>AA</strong></td><td>Anti-Air</td></tr><br><tr><td><strong><span style="color:#FF0000;">RC</span></strong></td><td>Rapid Cancel (A+B+C)</td></tr><br><tr><td><strong><span style="color:#008000;">CT</span></strong></td><td>Crush Trigger (A+B)</td></tr><br><tr><td><strong>Attack~N</strong></td><td>Followup with N after Attack</td></tr><br><tr><td><strong>Attack(w)</strong></td><td>Whiff Attack</td></tr><br><tr><td><strong>Attack(N)</strong></td><td>Cancel on the Nth Hit of Attack</td></tr><br><tr><td><strong>Sequence xN</strong></td><td>Repeat Sequence N amount of times.</td></tr><br><tr><td><strong>[<span style="color:#0000ff;">##</span>/<span style="color:#ff0000;">##</span>/<span style="color:#daa520;">+#</span>]</strong></td><td>[<span style="color:#0000ff;">Damage</span>/<span style="color:#ff0000;">Heat Gain</span>/<span style="color:#daa520;">Zero Weave Gain</span>]</td></tr>[/table]<br></div>
</div>
</div></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Recently Added:</b></div>
<ul class="bbc"><li><strong>Normal Mode Midscreen:</strong><br>
Throw &gt; 214B &gt; 236B &gt; 214A &gt; 2C &gt; 623B &gt; 214B &gt; 623C &gt; 66 j.C &gt; j.236C - [<span style="color:#0000ff;">3282</span>/<span style="color:#ff0000;">23</span>/<span style="color:#daa520;">+8</span>]<br><em><span style="color:#808080;">(40% screen)</span></em>
</li><li><strong>Normal Mode Corner:</strong><br>
Throw &gt; 236B &gt; 214A &gt; 2C &gt; 623B &gt; 66 623C &gt; 623C - [<span style="color:#0000ff;">3052</span>/<span style="color:#ff0000;">21</span>/<span style="color:#daa520;">+8</span>]</li>
</ul><p></p></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Beginner Combos:</b></div><br>
If you're a new player, or just want to try out Izayoi without learning anything too difficult, these combos should be enough to keep you covered in nearly every situation. They are not all optimal, but they deal good damage and require a bare minimum of execution. They're also a good choice for laggy netplay connections.<br><br><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>Combos</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<br><strong>Normal Mode:</strong>
<ul class="bbc"><li>... &gt; 2C &gt; 236B &gt; 214A &gt; 2B &gt; (5B) &gt; 623B &gt; 214B &gt; 623B<br><span style="color:#808080;"><em>Standard BnB that gets you 6 stars and works from most any starter. Omit the 5B if you started the combo with a 5A, 2A, or j.A.</em></span>
</li><li>... &gt; 2C &gt; 236B &gt; 214A &gt; 2B &gt; 623B &gt; 214B &gt; 623C &gt; 623C<br><span style="color:#808080;"><em>Corner BnB that gets you 8 stars from any starter.</em></span></li>
<li>Throw &gt; 214B &gt; 236B &gt; 214A &gt; 2C &gt; 623B &gt; 214B &gt; 623B</li>
<li>Air Throw &gt; 236B &gt; 214A &gt; 2B &gt; 623B &gt; 214B &gt; 623B</li>
</ul><p><strong>Gain Art Mode:</strong></p>
<ul class="bbc"><li>5B &gt; (5C) &gt; 236C~6D &gt; 214B &gt; 5B &gt; 5C &gt; j.B &gt; j.C &gt; jc &gt; j.B &gt; j.C &gt; j.236C~D<br><span style="color:#808080;"><em>Midscreen universal BnB. You can follow up with oki, or more damage with one of these enders by catching them as they fall:</em></span>
<ul class="bbc"><li>236236C</li>
<li>5A &gt; 5C &gt; j.B &gt; j.C &gt; jc &gt; j.C &gt; j.236C~D <em><span style="color:#808080;">(doesn't work from 5A/2A/j.A starter)</span></em>
</li></ul></li>
<li>... &gt; j.C &gt; jc &gt; j.C &gt; j.236C &gt; j.214D &gt; j.C &gt; jc &gt; j.C &gt; j.236C~D &gt; 5C &gt; j.B &gt; j.C &gt; jc &gt; j.B &gt; j.C &gt; j.236C~D<br><span style="color:#808080;"><em>Simple j.C loop combo that you can use after pretty much any anti-air or air-to-air confirm, including 623B/C.</em></span></li>
<li>Throw &gt; (214B) &gt; 5C &gt; 2C(1) &gt; 236B &gt; 214A &gt; 5C &gt; j.B &gt; j.C &gt; jc &gt; j.B &gt; j.C &gt; j.236C~D<br><span style="color:#808080;"><em>Simple throw combo that works midscreen and corner. Omit 214B in the corner.</em></span></li>
<li>Air Throw &gt; 236C(w)~6D &gt; (214B) &gt; 5C &gt; 236B &gt; 214A &gt; 2B &gt; 623B~D<br><span style="color:#808080;"><em>Air throw combo that works midscreen and corner. Omit 214B in the corner.</em></span></li>
<li>... &gt; 5C &gt; 236C~6D &gt; 2C &gt; 5C &gt; 2C(1) &gt; 236B &gt; 214A &gt; 5C &gt; 2C(1) &gt; j.B &gt; j.C &gt; jc &gt; j.B &gt; j.C &gt; j.236C~D<br><span style="color:#808080;"><em>Corner BnB that works from most starters other than 5A/2A/j.A</em></span></li>
<li>... &gt; 5C &gt; 236C(w)~6D &gt; 2C &gt; 236B &gt; 214A &gt; 5C &gt; j.B &gt; j.C &gt; jc &gt; j.C &gt; j.236C~D<br><span style="color:#808080;"><em>Use this one from 5A/2A/j.A starters in the corner.</em></span></li>
<li>Throw(2) &gt; <span style="color:#ff0000;">RC</span> &gt; <span style="color:#008000;">CT</span> &gt; 2C &gt; 236C~6D &gt; 2C &gt; 5C &gt; 2C(1) &gt; 236B &gt; 214A &gt; 2C &gt; 5C &gt; j.B &gt; j.C &gt; jc &gt; j.C &gt; j.236C~D<br><span style="color:#808080;"><em>This throw combo requires 75 heat and the corner, but it deals tons of damage and is one of Izayoi's greatest weapons. It's not that difficult, try it out! Remember to RC the throw before the 3rd hit connects.</em></span></li>
</ul><p>
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<b>Timing Tips:</b></div><br><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>The j.BAC loop</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
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In normal mode, Izayoi has access to an air sequence that lands you while the opponent is still in hitstun, allowing you to continue the combo. This is referenced as "j.BAC" in the notation, but there are several variations of it depending on your positioning and the character you're facing. j.BAC is the most universal sequence, as it works on everyone, but in some cases you'll need to adjust with j.BAAC or j.BABC, especially late in a combo. A list of the variations and the characters they work on can be found below:
<ul class="bbc"><li><strong>j.BAC</strong> - Works on every character from almost any position. Only tends to fail late in combos. Timing is instant j.B &gt; max delay j.A &gt; j.C, sometimes with a tiny delay between j.A and j.C.</li>
<li><strong>j.BAAC</strong> - Works on all characters besides <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballMK.png" alt=":MK:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTK.png" alt=":TA:"> from almost any position. Only recommended late in combos, or if you're having trouble with j.BAC. Timing is late j.B &gt; j.AAC.</li>
<li><strong>j.BABC</strong> - Works on <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballJI.png" alt=":JI:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTS.png" alt=":TS:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRE.png" alt=":RE:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballPT.png" alt=":PT:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballNU.png" alt=":NU:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballBU.png" alt=":BU:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballKO2.png" alt=":KO:"> in most normal mode BnBs. Fairly height-specific. Good damage. Timing is instant j.B &gt; j.ABC.</li>
<li><strong>j.ABAC</strong> - Highly position- and hitbox-specific variation of j.BAAC. Not recommended by me, as I've found no situation where it is superior/easier than the other variations, but your mileage may vary.</li>
</ul><p>
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<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>Character-specific routes</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
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Izayoi's best midscreen Gain Art routes are all character-specific to some degree. They rely on the opponent's hitbox, as well as your own distance and starter to make the combo work. You'll need to learn how to judge for yourself to find the most optimal route in any given situation, and the character-specific recommendations in the "Normal Starter" section are only that: recommendations. They are tested from (5B) and (5B &gt; 5C) only, so there are other starters which might make them whiff on the recommended characters, or work on unlisted ones. You will find the routes listed in order from most universal to most specific, so if you're having trouble landing a given combo, try moving down a step to the slightly less specific one.<br><br>
Firstly, the most important factor: the opponent's character. I've constructed this highly unscientific list to give you a general idea of how often Izayoi's combos will work on each character midscreen:<br><br><strong>Chibi Tier: <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballCA.png" alt=":CA:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAM.png" alt=":AM:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRC.png" alt=":RA:"><br>
Impossible Tier: <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAR.png" alt=":AR:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballBA.png" alt=":BANG:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballKA.png" alt=":KA:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTK.png" alt=":TA:"><br>
Difficult Tier: <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballLI.png" alt=":LI:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAZ.png" alt=":AZ:"><br>
Hit-or-Miss Tier: <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTG.png" alt=":TG:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballJI.png" alt=":JI:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballNO.png" alt=":NO:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballHK.png" alt=":HA:"><br>
Normal Tier: <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballVA.png" alt=":VA:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRG.png" alt=":RG:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTS_2.png" alt=":TS2:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballIZ.png" alt=":IZ:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballKO2.png" alt=":KO:"><br>
Easy Tier: <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballHZ.png" alt=":HZ:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTE.png" alt=":TER:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballMU.png" alt=":MU:"><br>
Blindfold Tier: <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRE.png" alt=":RE:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballPT.png" alt=":PT:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballNU.png" alt=":NU:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballBU.png" alt=":BU:"><br>
Squirrel Tier: <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballMK.png" alt=":MK:"></strong><br><br>
Makoto is special because her exotic hitbox makes some combos easy and others impossible.<br><br>
Now on to the timing of the combos themselves. The most common place for your combo to drop is (236C~6D &gt; 214B &gt; 5C &gt; 236B). These drops are almost always caused by a mistiming of the 6D. It's important to remember that if you cancel 236C into 6D too early, you won't move far enough forward, but canceling too late will send the opponent flying too far away from you. Thus, the optimal timing for most combos is somewhere around 3-4F after 236C actually connects. Pay attention and you'll notice the difference. You should make this your default timing, since it also helps with some corner combos on smaller characters, and a few other cases where a hasty 6D will flip the opponent over your head.<br><br>
The other common drop point is (236C~6D &gt; 214B &gt; 5C &gt; 2C(1) &gt; 236B). On the easier characters, the timing is minimal, but if you're trying to do it on a normal sized character, you'll need a very close confirm (2C is the easiest due to vacuum), and you'll want to delay 6D as long as humanly possible, followed by a normally timed 5C &gt; 2C(1), and a delayed 236B. It's not that hard once you get it down.<br></div>
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<p style="text-align:center;"><img src="http://kurushii.tv/Dustloop/BBCP/Graphics/Izayoi/BBCP_Info_Bar_c02.png" alt="BBCP_Info_Bar_c02.png"></p>
<br><p><span style="font-family:verdana, geneva, sans-serif;"><span style="color:#006699;"><span style="font-size:24px;"><u><strong>Mid-screen:</strong></u></span></span></span><br><br><strong><u>Normal Starters</u></strong><br><span style="color:#808080;"><em>(Normal starters include 5B, 5C, 6C, 2B, 2C, j.B, j.C, and 6B &gt; RC)</em></span></p>
<ul class="bbc"><li>5B &gt; 5C/2C &gt; 236B &gt; 214A &gt; 2B &gt; 5B &gt; 623B &gt; 214B &gt; 623B - [<span style="color:#0000cd;">2854</span>/<span style="color:#ff0000;">20</span>/<span style="color:#daa520;">+6</span>]</li>
<li>5B &gt; 5C/2C &gt; 236B &gt; 214A &gt; 2B &gt; 5C &gt; j.BAC &gt; 5A &gt; 623B &gt; 214B &gt; 623C &gt; dash &gt; j.C &gt; j.236C - [<span style="color:#0000ff;">3410</span>/<span style="color:#ff0000;">24</span>/<span style="color:#daa520;">+8</span>]<br><span style="color:#808080;"><em>(May need to use 2A instead of 2B against smaller characters.)</em></span>
</li><li>5B &gt; 5C/2C &gt; 236B &gt; 214A &gt; 2B &gt; 5C &gt; j.BAC &gt; 5A &gt; 5C &gt; 623C &gt; j.B &gt; jc &gt; j.B &gt; j.C &gt; j.D - [<span style="color:#0000ff;">3396</span>/<span style="color:#ff0000;">24</span>/<span style="color:#daa520;">+4</span>]<br>
 </li>
<li>5B <strong>CR</strong> &gt; 5C &gt; 2C &gt; 6C &gt; 236B &gt; 214A &gt; 2B &gt; 5B &gt; 623B &gt; 214B &gt; 623B - [<span style="color:#0000ff;">3540</span>/<span style="color:#ff0000;">25</span>/<span style="color:#daa520;">+6</span>]</li>
<li>5B <strong>CR</strong> &gt; 5C &gt; 2C &gt; 6C &gt; 236B &gt; 214A &gt; 2B &gt; 5C &gt; j.BAC &gt; 5A &gt; 623C &gt; j.C &gt; j.236C - <span style="color:#0000ff;">[3923</span>/<span style="color:#ff0000;">28</span>/<span style="color:#daa520;">+6</span>]</li>
<li>5B <strong>CR</strong> &gt; 5C &gt; 2C &gt; 6C &gt; 236B &gt; 214A &gt; 2B &gt; 5C &gt; j.BAC &gt; 5A &gt; 623C &gt; j.B &gt; jc &gt; j.B &gt; j.C &gt; j.D - [<span style="color:#0000ff;">3911</span>/<span style="color:#ff0000;">28</span>/<span style="color:#daa520;">+4</span>]<br>
 </li>
</ul><p><strong><u>Short Starters</u></strong><br><span style="color:#808080;"><em>(Short starters include 5A, 2A, and j.A)</em></span></p>
<ul class="bbc"><li>5A &gt; 5B &gt; 2C &gt; 236B &gt; 214A &gt; 2B &gt; 623B &gt; 214B &gt; 623B - [<span style="color:#0000ff;">2313</span>/<span style="color:#ff0000;">15</span>/<span style="color:#daa520;">+6</span>]</li>
<li>5A &gt; 5B &gt; 2C &gt; 236B &gt; 214A &gt; 2B &gt; 5C &gt; j.B &gt; j.A &gt; j.B &gt; jc &gt; j.B &gt; j.C &gt; j.D - [<span style="color:#0000ff;">2594</span>/<span style="color:#ff0000;">18</span>/<span style="color:#daa520;">+2</span>]<br>
 </li>
<li>5A &gt; 2C &gt; 236B &gt; 214A &gt; 2B &gt; 5C &gt; j.BAC &gt; 5A &gt; 623B/C - <span style="color:#0000ff;">[3051</span>/<span style="color:#ff0000;">24</span>/<span style="color:#daa520;">+4</span>]<br>
 </li>
<li>5A <strong>CR</strong> &gt; 5B &gt; 2C &gt; 5C &gt; 6C &gt; 236B &gt; 214A &gt; 2B &gt; 623B &gt; 214B &gt; 623B - [<span style="color:#0000ff;">2620</span>/<span style="color:#ff0000;">18</span>/<span style="color:#daa520;">+6</span>]<br>
 </li>
</ul><p><strong><u>Throw Starters</u></strong></p>
<ul class="bbc"><li>Throw &gt; 214B &gt; 236B &gt; 214A &gt; 2C &gt; 623B &gt; 214B &gt; 623B - [<span style="color:#0000ff;">2816</span>/<span style="color:#ff0000;">20</span>/<span style="color:#daa520;">+6</span>]</li>
<li>Throw &gt; 214B &gt; 236B &gt; 214A &gt; 2C &gt; 5C &gt; j.B &gt; j.A &gt; j.B &gt; jc &gt; j.B &gt; j.A &gt; j.B &gt; j.236C - [<span style="color:#0000ff;">3174</span>/<span style="color:#ff0000;">22</span>/<span style="color:#daa520;">+4</span>]</li>
<li>Throw &gt; 214B &gt; 236B &gt; 214A &gt; 2C &gt; 5C &gt; j.B &gt; j.A &gt; j.B &gt; jc &gt; j.B &gt; j.C &gt; j.D - [<span style="color:#0000ff;">3121</span>/<span style="color:#ff0000;">22</span>/<span style="color:#daa520;">+2</span>]<br>
 </li>
<li>Throw &gt; (214B) &gt; 236B &gt; 214A &gt; 623C &gt; (214C) &gt; 623B &gt; 214B &gt; 623C - [<span style="color:#0000ff;">2777</span>/<span style="color:#ff0000;">19</span>/<span style="color:#daa520;">+8</span>]<br><span style="color:#808080;"><em>(60% screen. Does not work on: <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRE.png" alt=":RE:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballPT.png" alt=":PT:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballIZ.png" alt=":IZ:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAM.png" alt=":AM:">)</em></span>
</li><li>Throw &gt; 214B &gt; 236B &gt; 214A &gt; 2C &gt; 623B &gt; 214B &gt; 623C &gt; 66 j.C &gt; j.236C - [<span style="color:#0000ff;">3282</span>/<span style="color:#ff0000;">23</span>/<span style="color:#daa520;">+8</span>]<br><em><span style="color:#808080;">(40% screen)</span></em><br><br>
 </li>
<li>Air Throw &gt; 236B &gt; 214A &gt; 2B &gt; 623B &gt; 214B &gt; 623B - [<span style="color:#0000ff;">2546</span>/<span style="color:#ff0000;">18</span>/<span style="color:#daa520;">+6</span>]</li>
<li>Air Throw &gt; 2C &gt; 5C &gt; 623C &gt; j.B &gt; j.C &gt; j.236C - [<span style="color:#0000ff;">3057</span>/<span style="color:#ff0000;">21</span>/<span style="color:#daa520;">+4</span>]</li>
<li>Air Throw &gt; 2C &gt; 5C &gt; 623C &gt; j.B &gt; jc &gt; j.B &gt; j.C &gt; j.D - [<span style="color:#0000ff;">2948</span>/<span style="color:#ff0000;">21</span>/<span style="color:#daa520;">+2</span>]<br>
 </li>
</ul><p><u><strong>Other Starters</strong></u></p>
<ul class="bbc"><li>6A &gt; RC &gt; 5B &gt; 623B &gt; 214B &gt; 623B - [<span style="color:#0000ff;">1889</span>/<span style="color:#ff0000;">6</span>/<span style="color:#daa520;">+6</span>]<br><br>
 </li>
<li>6B <strong>CH</strong> &gt; 623B &gt; 214B &gt; 623B - [<span style="color:#0000ff;">1650</span>/<span style="color:#ff0000;">11</span>/<span style="color:#daa520;">+4</span>]</li>
<li>6B <strong>CH</strong> &gt; 2A &gt; 5C &gt; 236B &gt; 214A &gt; 2B &gt; 5B &gt; 623B &gt; 214B &gt; 623B - [<span style="color:#0000ff;">2497</span>/<span style="color:#ff0000;">17</span>/<span style="color:#daa520;">+6</span>]<br><em><span style="color:#808080;">(Close range only)</span></em><br><br>
 </li>
<li>3C &gt; 623C &gt; 623B &gt; 214B &gt; 623C - [<span style="color:#0000ff;">2071</span>/<span style="color:#ff0000;">14</span>/<span style="color:#daa520;">+6</span>]</li>
<li>3C &gt; 623C &gt; j.BAC &gt; 5A &gt; 5C &gt; j.B &gt; j.A &gt; j.B &gt; jc &gt; j.B &gt; j.C &gt; j.D - [<span style="color:#0000ff;">2652</span>/<span style="color:#ff0000;">19</span>/<span style="color:#daa520;">+2</span>]</li>
<li>3C <strong>CH</strong> &gt; 236B &gt; 214A &gt; (Normal Starter route)<br><br>
 </li>
<li>6C <strong>FC</strong> &gt; 236B &gt; 214A &gt; 2B &gt; 5C &gt; j.BAC &gt; 5A &gt; 5C &gt; 623B &gt; 214B &gt; 623C &gt; j.C &gt; j.236C - [<span style="color:#0000ff;">3563</span>/<span style="color:#ff0000;">25</span>/<span style="color:#daa520;">+8</span>]</li>
<li>6C <strong>FC</strong> &gt; CT &gt; 2C &gt; 5C &gt; 6C &gt; 236B &gt; 214A &gt; 2B &gt; 5C &gt; j.BAC &gt; 5A &gt; 623C &gt; j.C &gt; j.236C - [<span style="color:#0000ff;">5245</span>/<span style="color:#ff0000;">21</span>/<span style="color:#daa520;">+6</span>]</li>
<li>6C <strong>FC</strong> &gt; CT &gt; 5D &gt; 5C &gt; 236C~6D &gt; 214B &gt; 5C &gt; 2C(1) &gt; 236B &gt; 214A &gt; 2C &gt; 5C &gt; j.B &gt; j.C &gt; jc &gt; j.B &gt; j.C &gt; j.236C~D - [<span style="color:#0000ff;">5494</span>/<span style="color:#ff0000;">22</span>]<br><span style="color:#808080;"><em>(Only works on: <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRE.png" alt=":RE:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballBU.png" alt=":BU:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballPT.png" alt=":PT:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballNU.png" alt=":NU:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballMK.png" alt=":MK:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballKO2.png" alt=":KO:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballMU.png" alt=":MU:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTE.png" alt=":TER:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTG.png" alt=":TG:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballNO.png" alt=":NO:">)</em></span><br><br>
 </li>
<li>623B <strong>CH</strong> &gt; 214B &gt; 6C &gt; 623B - [<span style="color:#0000ff;">1710</span>/<span style="color:#ff0000;">12</span>/<span style="color:#daa520;">+4</span>]</li>
<li>623B <strong>CH</strong> &gt; 214B &gt; 236B &gt; 214B &gt; 623C &gt; j.B &gt; j.C &gt; j.236C - [<span style="color:#0000ff;">2548</span>/<span style="color:#ff0000;">18</span>/<span style="color:#daa520;">+6</span>]<br><span style="color:#808080;"><em>(Close range only</em>)</span>
</li><li>623B <strong>CH</strong> &gt; 214B &gt; 236B &gt; 214B &gt; 2B &gt; 5C &gt; j.BAC &gt; 5A &gt; 623B/C - [<span style="color:#0000ff;">2744</span>/<span style="color:#ff0000;">19</span>/<span style="color:#daa520;">+6</span>]<br><em><span style="color:#808080;">(Close range only)</span></em><br><br>
 </li>
<li>623C <strong>CH</strong> &gt; 236B &gt; 214A &gt; 2C &gt; 623B &gt; 214B &gt; 623B - [<span style="color:#0000ff;">2457</span>/<span style="color:#ff0000;">17</span>/<span style="color:#daa520;">+8</span>]</li>
<li>623C <strong>CH</strong> &gt; 236B &gt; 214A &gt; 2C &gt; 5C &gt; j.B &gt; j.A &gt; j.B &gt; jc &gt; j.A &gt; j.B &gt; j.C &gt; j.236C - [<span style="color:#0000ff;">2994</span>/<span style="color:#ff0000;">21</span>/<span style="color:#daa520;">+6</span>]<br><br>
 </li>
</ul><p><span style="font-family:verdana, geneva, sans-serif;"><span style="color:#006699;"><span style="font-size:24px;"><u><strong>Corner:</strong></u></span></span></span><br><br><u><strong>Normal Starters</strong></u><br><span style="color:#808080;"><em>(Normal starters include 5B, 5C, 6C, 2B, 2C, j.B, j.C, and 6B &gt; RC)</em></span></p>
<ul class="bbc"><li>5B &gt; 5C &gt; 236B &gt; 214A &gt; 2B &gt; 623B &gt; 214B &gt; 623C &gt; j.C &gt; j.236C - [<span style="color:#0000ff;">3190</span>/<span style="color:#ff0000;">22</span>/<span style="color:#daa520;">+8</span>]</li>
<li>5B &gt; 5C &gt; 236B &gt; 214A &gt; 2B &gt; 623B &gt; 66 &gt; j.B &gt; jc &gt; j.BAC &gt; 5A &gt; 5C &gt; j.B &gt; j.A &gt; j.B &gt; jc &gt; j.B &gt; j.C &gt; j.D - [<span style="color:#0000ff;">3356</span>/<span style="color:#ff0000;">24</span>/<span style="color:#daa520;">+4</span>]<br>
 </li>
<li>5B &gt; 236C &gt; RC &gt; 623B &gt; 214B &gt; 623C &gt; 623C - [<span style="color:#0000ff;">2451</span>/<span style="color:#ff0000;">10</span>/<span style="color:#daa520;">+8</span>]<br><span style="color:#808080;"><em>(For max range confirms)</em></span><br>
 </li>
</ul><p><u><strong>Short Starters</strong></u><br><span style="color:#808080;"><em>(Short starters include 5A, 2A, and j.A)</em></span></p>
<ul class="bbc"><li>5A &gt; 2C &gt; 236B &gt; 214A &gt; 2B &gt; 623B &gt; 214B &gt; 623C &gt; 623C - [<span style="color:#0000ff;">2405</span>/<span style="color:#ff0000;">17</span>/<span style="color:#daa520;">+8</span>]<br>
 </li>
</ul><p><u><strong>Throw Starters</strong></u></p>
<ul class="bbc"><li>Throw &gt; 236B &gt; 214A &gt; 2C &gt; 623B &gt; 66 623C &gt; 623C - [<span style="color:#0000ff;">3052</span>/<span style="color:#ff0000;">21</span>/<span style="color:#daa520;">+8</span>]</li>
<li>Throw &gt; <span style="color:#008000;">CT</span> &gt; 2C &gt; 5C &gt; j.BAC &gt; 5A &gt; 623B &gt; 623C - [<span style="color:#0000ff;">3708</span>/<span style="color:#ff0000;">15</span>/<span style="color:#daa520;">+4</span>]<br>
 </li>
<li>Throw (2) &gt; <span style="color:#ff0000;">RC</span> &gt; <span style="color:#008000;">CT</span> &gt; 2C &gt; 5C &gt; 236B &gt; 214A &gt; 2B &gt; 623B &gt; 214B &gt; 623C &gt; j.C &gt; j.236C - [<span style="color:#0000ff;">4372</span>/<span style="color:#ff0000;">12</span>/<span style="color:#daa520;">+8</span>]</li>
<li>Throw (2) &gt; <span style="color:#ff0000;">RC</span> &gt; <span style="color:#008000;">CT</span> &gt; 5D &gt; 5C &gt; 236C~6D &gt; 2C &gt; 5C &gt; 2C(1) &gt; 236B &gt; 214A &gt; 2C &gt; 5C &gt; j.B &gt; j.C &gt; jc &gt; j.C &gt; j.236C~D - [<span style="color:#0000ff;">5577</span>/<span style="color:#ff0000;">19</span>]<br><br>
 </li>
<li>Air Throw &gt; 66 &gt; 236B &gt; 214A &gt; 623C &gt; 214C &gt; 623B &gt; 214B &gt; 623C - [<span style="color:#0000ff;">2677</span>/<span style="color:#ff0000;">19</span>/<span style="color:#daa520;">+8</span>]<br><span style="color:#808080;"><em>(Input the microdash as 2366B</em></span>)</li>
<li>Air Throw &gt; 66 &gt; 236B &gt; 214A &gt; 2C &gt; 623B &gt; 66 &gt; j.B &gt; jc &gt; j.B &gt; j.C &gt; j.D - [<span style="color:#0000ff;">2938</span>/<span style="color:#ff0000;">21</span>/<span style="color:#daa520;">+4</span>]<br><br><br>
 </li>
</ul><p style="text-align:center;"><img src="http://kurushii.tv/Dustloop/BBCP/Graphics/Izayoi/BBCP_Info_Bar_c03.png" alt="BBCP_Info_Bar_c03.png"></p>
<br><p><span style="font-family:verdana, geneva, sans-serif;"><span style="color:#006699;"><span style="font-size:24px;"><u><strong>Mid-screen:</strong></u></span></span></span><br><br><u><strong>Normal Starters</strong></u><br><span style="color:#808080;"><em>(Normal starters include 5B, 5C, 2B, 2C, j.B, j.C, and 6B &gt; RC)</em></span></p>
<ul class="bbc"><li>5B &gt; (5C) &gt; 236C~6D &gt; 214B &gt; 5B &gt; 5C &gt; j.B &gt; j.C &gt; jc &gt; j.B &gt; j.C &gt; j.236C~D &gt; (5A &gt; 5C &gt; j.B &gt; j.C &gt; jc &gt; j.C &gt; j.236C~D) - [<span style="color:#0000ff;">3440</span>/<span style="color:#ff0000;">24</span>] ([<span style="color:#0000ff;">3918</span>/<span style="color:#ff0000;">28</span>])</li>
<li>5B &gt; (5C) &gt; 236B &gt; 214A &gt; 2B &gt; 236C~6D &gt; 214B &gt; 5B &gt; 5C &gt; j.B &gt; j.C &gt; jc &gt; j.B &gt; j.C &gt; j.236C~D - [<span style="color:#0000ff;">3589</span>/<span style="color:#ff0000;">25</span>]<br><span style="color:#808080;"><em>(Recommended for: <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRC.png" alt=":RA:">)</em></span>
</li><li>5B &gt; (5C) &gt; 236C~6D &gt; 214B &gt; 5C &gt; 236B &gt; 214B &gt; 5C &gt; 2C(1) &gt; 6C &gt; j.B &gt; j.C &gt; jc &gt; j.B &gt; j.C &gt; j.236C~D - [<span style="color:#0000ff;">4008</span>/<span style="color:#ff0000;">28</span>]<br><span style="color:#808080;"><em>(Recommended for: <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballJI.png" alt=":JI:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballIZ.png" alt=":IZ:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTS_2.png" alt=":TS2:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballNO.png" alt=":NO:">)</em></span></li>
<li>5B &gt; (5C) &gt; 236C~6D &gt; 214B &gt; 5C &gt; 236B &gt; 214A &gt; 2C &gt; 5C &gt; j.B &gt; j.C &gt; jc &gt; j.B &gt; j.C &gt; j.236C~D - [<span style="color:#0000ff;">4082</span>/<span style="color:#ff0000;">28</span>]<br><span style="color:#808080;"><em>(Recommended for: <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballMK.png" alt=":MK:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballKO2.png" alt=":KO:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballMU.png" alt=":MU:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTE.png" alt=":TER:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballHZ.png" alt=":HZ:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballVA.png" alt=":VA:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTG.png" alt=":TG:">)</em></span></li>
<li>5B &gt; (5C) &gt; 236C~6D &gt; 214B &gt; 5C &gt; 2C(1) &gt; 236B &gt; 214B &gt; 5C &gt; 2C(1) &gt; 6C &gt; j.B &gt; j.C &gt; jc &gt; j.B &gt; j.C &gt; j.236C~D - [<span style="color:#0000ff;">4190</span>/<span style="color:#ff0000;">30</span>]<br><span style="color:#808080;"><em>(Optimal for: <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRE.png" alt=":RE:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballPT.png" alt=":PT:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballNU.png" alt=":NU:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballBU.png" alt=":BU:">)</em></span><br>
 </li>
<li>5B &gt; (5C) &gt; 236B &gt; <span style="color:#ff0000;">RC</span> &gt; 5D &gt; 2C &gt; 623B &gt; 214B &gt; 623B - [<span style="color:#0000ff;">2729</span>/<span style="color:#ff0000;">13</span>/<span style="color:#daa520;">+4</span>]</li>
<li>5B &gt; (5C) &gt; 236B &gt; <span style="color:#ff0000;">RC</span> &gt; 5D &gt; 2C &gt; 5C &gt; j.BAC &gt; 5A &gt; 623B &gt; 214B &gt; 623C &gt; dash &gt; j.C &gt; j.236C - [<span style="color:#0000ff;">3548</span>/<span style="color:#ff0000;">15</span>/<span style="color:#daa520;">+6</span>]<br>
 </li>
<li>5B &gt; (5C) &gt; 236C~6D &gt; <span style="color:#ff0000;">236236C</span> &gt; 214D &gt; 5C &gt; 2C(1) &gt; 236B &gt; 214A &gt; 2C &gt; 5C &gt; j.B &gt; j.C &gt; jc &gt; j.B &gt; j.C &gt; j.236C~D - [<span style="color:#0000ff;">5143</span>/<span style="color:#ff0000;">24</span>]<br><span style="color:#808080;"><em>(~50% screen)</em></span></li>
<li>5B &gt; (5C) &gt; 236C~6D &gt; 214B &gt; 5C &gt; 236B &gt; 214A &gt; 2C &gt; <span style="color:#ff0000;">236236C</span> &gt; 214D &gt; 5C &gt; 2C(1) &gt; 6C &gt; j.C &gt; jc &gt; j.C &gt; j.236C~D - [<span style="color:#0000ff;">4896</span>/<span style="color:#ff0000;">28</span>]<br><span style="color:#808080;"><em>(~70% screen - Recommended for: <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRE.png" alt=":RE:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballPT.png" alt=":PT:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballNU.png" alt=":NU:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballBU.png" alt=":BU:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballMK.png" alt=":MK:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballKO2.png" alt=":KO:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballMU.png" alt=":MU:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTE.png" alt=":TER:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballHZ.png" alt=":HZ:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballVA.png" alt=":VA:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTG.png" alt=":TG:">)</em></span><br>
 </li>
<li>5B &gt; (5C) &gt; 236C~6D &gt; <span style="color:#ff0000;">236236C</span> &gt; 214D &gt; 5C &gt; 2C(1) &gt; <span style="color:#ff0000;">236236C</span> &gt; 214D &gt; 5C &gt; 2C(1) &gt; 236B &gt; 214A &gt; 2C &gt; j.B &gt; j.C &gt; jc &gt; j.C &gt; j.236C~D - [<span style="color:#0000ff;">5914</span>/<span style="color:#ff0000;">22</span>]<br><span style="color:#808080;"><em>(30-50% screen)</em></span></li>
<li>5B &gt; (5C) &gt; 236C~6D &gt; <span style="color:#ff0000;">236236C</span> &gt; 214D &gt; <span style="color:#ff0000;">236236C</span> &gt; 214D &gt; 5C &gt; 2C(1) &gt; 236B &gt; 214A &gt; 2C &gt; 5C &gt; j.B &gt; j.C &gt; jc &gt; j.C &gt; j.236C - [<span style="color:#0000ff;">5920</span>/<span style="color:#ff0000;">23</span>]<br><span style="color:#808080;"><em>(60-100% screen)</em></span><br>
 </li>
</ul><p><strong>For CR, CH, or raw 2C confirms:</strong></p>
<ul class="bbc"><li>... &gt; 2C &gt; 236B &gt; 214A &gt; 2B &gt; 236C(w)~6D &gt; 214B &gt; 5B &gt; 5C &gt; j.B &gt; j.C &gt; jc &gt; j.B &gt; j.C &gt; j.236C~D - [<span style="color:#0000ff;">3803</span>/<span style="color:#ff0000;">27</span>]</li>
<li>... &gt; 2C &gt; 236B &gt; 214A &gt; 5C &gt; 2C(1) &gt; 6C &gt; j.B &gt; j.C &gt; jc &gt; j.B &gt; j.C &gt; j.236C~D - [<span style="color:#0000ff;">3765</span>/<span style="color:#ff0000;">27</span>]<br><span style="color:#808080;"><em>(Does not work on: <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballCA.png" alt=":CA:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAM.png" alt=":AM:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRC.png" alt=":RA:">)</em></span>
</li><li>... &gt; 2C &gt; 236B &gt; 214A &gt; 5C &gt; 2C(1) &gt; 236C~6D &gt; 214B &gt; 5B &gt; 5C &gt; j.B &gt; j.C &gt; jc &gt; j.B &gt; j.C &gt; j.236C~D - [<span style="color:#0000ff;">4424</span>/<span style="color:#ff0000;">31</span>]<br><span style="color:#808080;"><em>(Does not work on: <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballCA.png" alt=":CA:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAM.png" alt=":AM:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRC.png" alt=":RA:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballMK.png" alt=":MK:">)</em></span></li>
<li>... &gt; 2C &gt; 236C~6D &gt; 214B &gt; 5C &gt; 236B &gt; 214B &gt; 5C &gt; 2C(1) &gt; 6C &gt; j.B &gt; j.C &gt; jc &gt; j.B &gt; j.C &gt; j.236C~D - [<span style="color:#0000ff;">4444</span>/<span style="color:#ff0000;">31</span>]<br><span style="color:#808080;"><em>(Optimal for: <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballMK.png" alt=":MK:">)</em></span></li>
<li>... &gt; 2C &gt; 236C~6D &gt; 214B &gt; 5C &gt; 236B &gt; 214A &gt; 2C &gt; 5C &gt; j.B &gt; j.C &gt; jc &gt; j.B &gt; j.C &gt; j.236C~D - [<span style="color:#0000ff;">4526</span>/<span style="color:#ff0000;">32</span>]<br><span style="color:#808080;"><em>(Optimal for: <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballJI.png" alt=":JI:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTG.png" alt=":TG:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballNO.png" alt=":NO:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballLI.png" alt=":LI:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAZ.png" alt=":AZ:">)</em></span></li>
<li>... &gt; 2C &gt; 236C~6D &gt; 214B &gt; 5C &gt; 2C(1) &gt; 236B &gt; 214B &gt; 5C &gt; 2C(1) &gt; 6C &gt; j.B &gt; j.C &gt; jc &gt; j.B &gt; j.C &gt; j.236C~D - [<span style="color:#0000ff;">4648</span>/<span style="color:#ff0000;">33</span>]<br><span style="color:#808080;"><em>(Optimal for: <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballPT.png" alt=":PT:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballNU.png" alt=":NU:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballBU.png" alt=":BU:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballKO2.png" alt=":KO:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballMU.png" alt=":MU:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTE.png" alt=":TER:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballHZ.png" alt=":HZ:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballVA.png" alt=":VA:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRG.png" alt=":RG:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballHK.png" alt=":HA:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTS_2.png" alt=":TS2:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballIZ.png" alt=":IZ:">)</em></span></li>
<li>... &gt; 2C &gt; 236C~6D &gt; 214B &gt; 5C &gt; 2C(1) &gt; 236B &gt; 214A &gt; 2C &gt; 5C &gt; j.B &gt; j.C &gt; jc &gt; j.B &gt; j.C &gt; j.236C~D - [<span style="color:#0000ff;">4723</span>/<span style="color:#ff0000;">33</span>]<br><span style="color:#808080;"><em>(Optimal for: <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRE.png" alt=":RE:">)</em></span><br>
 </li>
<li>... &gt; 2C &gt; <span style="color:#ff0000;">632146D</span> &gt; 5C &gt; 2C &gt; 236C~6D &gt; 214B &gt; 5C &gt; 236B &gt; 214A &gt; 2C &gt; j.B &gt; j.C &gt; jc &gt; j.B &gt; j.C &gt; j.236C~D - [<span style="color:#0000ff;">5467</span>/<span style="color:#ff0000;">35</span>]<br><span style="color:#808080;"><em>(Does not work on <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballMK.png" alt=":MK:">)</em></span></li>
<li>... &gt; 2C &gt; <span style="color:#ff0000;">632146D</span> &gt; 5C &gt; 2C &gt; 236C~6D &gt; 214B &gt; 5C &gt; 236B &gt; 214B &gt; 5C &gt; 2C(1) &gt; j.B &gt; j.C &gt; jc &gt; j.B &gt; j.C &gt; j.236C~D - [<span style="color:#0000ff;">5460</span>/<span style="color:#ff0000;">35</span>]<br><span style="color:#808080;"><em>(Variation for <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballMK.png" alt=":MK:">)</em></span></li>
<li>... &gt; 2C &gt; <span style="color:#ff0000;">632146D</span> &gt; 5C &gt; 2C &gt; 236C~6D &gt; 214B &gt; 5C &gt; 236B &gt; 214A &gt; 2C &gt; 6C &gt; j.C &gt; jc &gt; j.C &gt; j.236C~D - [<span style="color:#0000ff;">5358</span>/<span style="color:#ff0000;">34</span>]<br><span style="color:#808080;"><em>(Variation for small characters)</em></span><br>
 </li>
</ul><p><u><strong>Short Starters</strong></u><br><span style="color:#808080;"><em>(Short starters include 5A, 2A, and j.A)</em></span></p>
<ul class="bbc"><li>5A &gt; 5C &gt; 236C~6D &gt; 214B &gt; 5B &gt; 5C &gt; j.B &gt; j.C &gt; jc &gt; j.B &gt; j.C &gt; j.236C~D - [<span style="color:#0000ff;">2849</span>/<span style="color:#ff0000;">20</span>]</li>
<li>5A &gt; 5C &gt; 236C~6D &gt; 214B &gt; 5C &gt; 236B &gt; 214B &gt; 5C &gt; j.B &gt; j.C &gt; jc &gt; j.C &gt; j.236C~D - [<span style="color:#0000ff;">3040</span>/<span style="color:#ff0000;">21</span>]<br><span style="color:#808080;"><em>(Recommended for: <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballJI.png" alt=":JI:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTS_2.png" alt=":TS2:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballIZ.png" alt=":IZ:">)</em></span>
</li><li>5A &gt; 5C &gt; 236C~6D &gt; 214B &gt; 5C &gt; 236B &gt; 214A &gt; 2C &gt; j.B &gt; j.C &gt; j.236C~D - [<span style="color:#0000ff;">3141</span>/<span style="color:#ff0000;">22</span>]<br><span style="color:#808080;"><em>(Recommended for: <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRE.png" alt=":RE:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballPT.png" alt=":PT:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballNU.png" alt=":NU:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballBU.png" alt=":BU:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballMK.png" alt=":MK:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballKO2.png" alt=":KO:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballMU.png" alt=":MU:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTE.png" alt=":TER:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballHZ.png" alt=":HZ:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballVA.png" alt=":VA:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTG.png" alt=":TG:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballNO.png" alt=":NO:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballHK.png" alt=":HA:">)</em></span><br>
 </li>
</ul><p><u><strong>Throw Starters</strong></u></p>
<ul class="bbc"><li>Throw &gt; 214B &gt; 2C &gt; 5C &gt; 2C(1) &gt; 236B &gt; 214A &gt; 2C(2) &gt; j.C &gt; j.236C~D - [<span style="color:#0000ff;">3756</span>/<span style="color:#ff0000;">26</span>]<br>
 </li>
<li>Throw(2) &gt; <span style="color:#ff0000;">RC</span> &gt; 5D &gt; 66 5B &gt; 2C &gt; 236B &gt; 214A &gt; 2B &gt; 5C &gt; j.BAC &gt; 5A &gt; 623B &gt; 214B &gt; 623C &gt; j.C &gt; j.236C - [<span style="color:#0000ff;">3398</span>/<span style="color:#ff0000;">8</span>/<span style="color:#daa520;">+8</span>]<br>
 </li>
<li>Throw(2) &gt; <span style="color:#ff0000;">RC</span> &gt; <span style="color:#008000;">CT</span> &gt; 2C &gt; 236B &gt; 214A &gt; 2B &gt; 236C(w)~6D &gt; 214B &gt; 5B &gt; 5C &gt; j.B &gt; j.C &gt; jc &gt; j.B &gt; j.C &gt; j.236C~D - [<span style="color:#0000ff;">4661</span>/<span style="color:#ff0000;">15</span>]</li>
<li>Throw(2) &gt; <span style="color:#ff0000;">RC</span> &gt; (<span style="color:#008000;">CT</span>) &gt; 2C &gt; 236B &gt; 214A &gt; 5C &gt; 2C(1) &gt; 6C &gt; j.B &gt; j.C &gt; jc &gt; j.B &gt; j.C &gt; j.236C~D - [<span style="color:#0000ff;">3623</span>/<span style="color:#ff0000;">10</span>] ([<span style="color:#0000ff;">4623</span>/<span style="color:#ff0000;">13</span>])<br><span style="color:#808080;"><em>(Does not work on: <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballCA.png" alt=":CA:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAM.png" alt=":AM:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRC.png" alt=":RA:">)</em></span>
</li><li>Throw(2) &gt; <span style="color:#ff0000;">RC</span> &gt; (<span style="color:#008000;">CT</span>) &gt; 2C &gt; 236B &gt; 214A &gt; 5C &gt; 2C(1) &gt; 236C~6D &gt; 214B &gt; 5B &gt; 5C &gt; j.B &gt; j.C &gt; jc &gt; j.B &gt; j.C &gt; j.236C~D - [<span style="color:#0000ff;">4282</span>/<span style="color:#ff0000;">13</span>] ([<span style="color:#0000ff;">5282</span>/<span style="color:#ff0000;">17</span>])<br><span style="color:#808080;"><em>(Does not work on: <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballCA.png" alt=":CA:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAM.png" alt=":AM:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRC.png" alt=":RA:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballMK.png" alt=":MK:">)</em></span></li>
<li>Throw(2) &gt; <span style="color:#ff0000;">RC</span> &gt; (<span style="color:#008000;">CT</span>) &gt; 2C &gt; 236C~6D &gt; 214B &gt; 5C &gt; 236B &gt; 214B &gt; 5C &gt; 2C(1) &gt; 6C &gt; j.B &gt; j.C &gt; jc &gt; j.B &gt; j.C &gt; j.236C~D - [<span style="color:#0000ff;">4302</span>/<span style="color:#ff0000;">14</span>] ([<span style="color:#0000ff;">5302</span>/<span style="color:#ff0000;">17</span>])<br><span style="color:#808080;"><em>(Optimal for: <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballMK.png" alt=":MK:">)</em></span></li>
<li>Throw(2) &gt; <span style="color:#ff0000;">RC</span> &gt; (<span style="color:#008000;">CT</span>) &gt; 2C &gt; 236C~6D &gt; 214B &gt; 5C &gt; 236B &gt; 214A &gt; 2C &gt; 5C &gt; j.B &gt; j.C &gt; jc &gt; j.B &gt; j.C &gt; j.236C~D - [<span style="color:#0000ff;">4384</span>/<span style="color:#ff0000;">13</span>] ([<span style="color:#0000ff;">5384</span>/<span style="color:#ff0000;">18</span>])<br><span style="color:#808080;"><em>(Optimal for: <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballJI.png" alt=":JI:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTG.png" alt=":TG:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballNO.png" alt=":NO:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballLI.png" alt=":LI:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAZ.png" alt=":AZ:">)</em></span></li>
<li>Throw(2) &gt; <span style="color:#ff0000;">RC</span> &gt; (<span style="color:#008000;">CT</span>) &gt; 2C &gt; 236C~6D &gt; 214B &gt; 5C &gt; 2C(1) &gt; 236B &gt; 214B &gt; 5C &gt; 2C(1) &gt; 6C &gt; (j.B) &gt; j.C &gt; jc &gt; j.B &gt; j.C &gt; j.236C~D - [<span style="color:#0000ff;">4506</span>/<span style="color:#ff0000;">15</span>]) ([<span style="color:#0000ff;">5470</span>/<span style="color:#ff0000;">17</span>])<br><span style="color:#808080;"><em>(Optimal for: <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballPT.png" alt=":PT:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballNU.png" alt=":NU:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballBU.png" alt=":BU:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballKO2.png" alt=":KO:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballMU.png" alt=":MU:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTE.png" alt=":TER:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballHZ.png" alt=":HZ:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballVA.png" alt=":VA:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRG.png" alt=":RG:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballHK.png" alt=":HA:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTS_2.png" alt=":TS2:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballIZ.png" alt=":IZ:">)</em></span></li>
<li>Throw(2) &gt; <span style="color:#ff0000;">RC</span> &gt; (<span style="color:#008000;">CT</span>) &gt; 2C &gt; 236C~6D &gt; 214B &gt; 5C &gt; 2C(1) &gt; 236B &gt; 214A &gt; 2C &gt; 6C &gt; (j.B) &gt; j.C &gt; jc &gt; j.B &gt; j.C &gt; j.236C~D - [<span style="color:#0000ff;">4539</span>/<span style="color:#ff0000;">15</span>] ([<span style="color:#0000ff;">5502</span>/<span style="color:#ff0000;">18</span>])<br><span style="color:#808080;"><em>(Only works on <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRE.png" alt=":RE:">)</em></span><br><br>
 </li>
<li>Air Throw &gt; 66 j.C &gt; 236B &gt; 214A &gt; 2C &gt; 5C &gt; j.B &gt; j.C &gt; jc &gt; j.C &gt; j.236C~D - [<span style="color:#0000ff;">3318</span>/<span style="color:#ff0000;">23</span>]<br>
 </li>
<li>Air Throw &gt; <span style="color:#ff0000;">RC</span> &gt; 5D &gt; 236B &gt; 214A &gt; 2C &gt; 623B &gt; 214B &gt; 623B - [<span style="color:#0000ff;">2716</span>/<span style="color:#ff0000;">12</span>/<span style="color:#daa520;">+6</span>]<br>
 </li>
<li>Air Throw &gt; 236C(w)~6D &gt; <span style="color:#ff0000;">236236C</span> &gt; 214D &gt; 5C &gt; 236B &gt; 214A &gt; 2C &gt; 623C~D - [<span style="color:#0000ff;">4063</span>/<span style="color:#ff0000;">19</span>]<br><span style="color:#808080;"><em>(Use as a side switch by doing the Astraea early)</em></span><br>
 </li>
</ul><p><u><strong>Other Starters</strong></u></p>
<ul class="bbc"><li>6A &gt; <span style="color:#ff0000;">RC</span> &gt; 236C(w)~6D &gt; (Normal Starter route)<br>
 </li>
<li>6A <strong>AA</strong> &gt; <span style="color:#ff0000;">RC</span> &gt; 623B &gt; 214D &gt; j.C &gt; jc &gt; j.B &gt; j.C &gt; j.236C~D &gt; 5A &gt; 236C(w)~6D &gt; 214B &gt; 5B &gt; 5C &gt; j.B &gt; j.C &gt; jc &gt; j.B &gt; j.C &gt; j.236C~D - [<span style="color:#0000ff;">3320</span>/<span style="color:#ff0000;">14</span>]<br><br>
 </li>
<li>6B <strong>CH</strong> &gt; 623B &gt; (623B route)<br>
 </li>
<li>6B <strong>CH</strong> &gt; 2A &gt; 5B &gt; 236C~6D &gt; 214B &gt; 5B &gt; 5C &gt; j.B &gt; j.C &gt; jc &gt; j.B &gt; j.C &gt; j.236C~D - [<span style="color:#0000ff;">2826</span>/<span style="color:#ff0000;">20</span>]<br><span style="color:#808080;"><em>(Optimal for: <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballKA.png" alt=":KA:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAM.png" alt=":AM:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAR.png" alt=":AR:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballBA.png" alt=":BANG:">)</em></span>
</li><li>6B <strong>CH</strong> &gt; 2A &gt; 5B &gt; 236C~6D &gt; 214B &gt; 5C &gt; 236B &gt; 214B &gt; 5C &gt; 2C(1) &gt; 6C &gt; j.B &gt; j.C &gt; jc &gt; j.B &gt; j.C &gt; j.236C~D - [<span style="color:#0000ff;">3208</span>/<span style="color:#ff0000;">22</span>]<br><span style="color:#808080;"><em>(Optimal for: <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRG.png" alt=":RG:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballJI.png" alt=":JI:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballHK.png" alt=":HA:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTG.png" alt=":TG:">)</em></span></li>
<li>6B <strong>CH</strong> &gt; 2A &gt; 5B &gt; 236C~6D &gt; 214B &gt; 5C &gt; 236B &gt; 214A &gt; 2C(2) &gt; 5C &gt; j.B &gt; j.C &gt; jc &gt; j.B &gt; j.C &gt; j.236C~D - [<span style="color:#0000ff;">3257</span>/<span style="color:#ff0000;">23</span>]<br><span style="color:#808080;"><em>(Only works on <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballBU.png" alt=":BU:">)</em></span><br><br>
 </li>
<li>6C <strong>CH</strong> &gt; walk &gt; 2C &gt; 236B &gt; 214A &gt; 2C &gt; 5C &gt; 2C(1) &gt; 236C~6D &gt; 214B &gt; 5C &gt; j.B &gt; j.C &gt; jc &gt; j.C &gt; j.236C~D - [<span style="color:#0000ff;">4109</span>/<span style="color:#ff0000;">26</span>]<br><span style="color:#808080;"><em>(Does not work on: <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballCA.png" alt=":CA:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAM.png" alt=":AM:">)</em></span></li>
<li>6C <strong>CH</strong> &gt; walk &gt; 2C &gt; 236B &gt; 214A &gt; 2C &gt; 5C &gt; 2C(1) &gt; 6C &gt; j.B &gt; j.C &gt; jc &gt; j.B &gt; j.C &gt; j.236C~D - [<span style="color:#0000ff;">3799</span>/<span style="color:#ff0000;">27</span>]<br><span style="color:#808080;"><em>(Variation for <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballCA.png" alt=":CA:">)</em></span></li>
<li>6C <strong>CH</strong> &gt; walk &gt; 2C &gt; 5C &gt; 2C(1) &gt; 236B &gt; 214A &gt; 5C &gt; j.B &gt; j.C &gt; jc &gt; j.B &gt; j.C &gt; j.236C~D - [<span style="color:#0000ff;">3469</span>/<span style="color:#ff0000;">24</span>]<br><span style="color:#808080;"><em>(Variation for <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAM.png" alt=":AM:">)</em></span><br>
 </li>
<li>6C <strong>CH</strong> &gt; 5D &gt; 5B &gt; 5C &gt; j.BAC &gt; 5A &gt; 623B &gt; 214B &gt; 623C &gt; dash &gt; j.C &gt; j.236C - [<span style="color:#0000ff;">2738</span>/<span style="color:#ff0000;">19</span>/<span style="color:#daa520;">+6</span>]<br><br>
 </li>
<li>3C <strong>FC</strong> &gt; 2C &gt; 5C &gt; 2C(1) &gt; 236B &gt; 214A &gt; 2C &gt; 5C &gt; 6C &gt; j.C &gt; jc &gt; j.B &gt; j.C &gt; j.236C~D - [<span style="color:#0000ff;">4519</span>/<span style="color:#ff0000;">32</span>]</li>
<li>3C <strong>FC</strong> &gt; 2C &gt; 5C &gt; 2C(1) &gt; 236B &gt; 214A &gt; 2C &gt; 236C~6D &gt; 214B &gt; (5B) &gt; 5C &gt; j.B &gt; j.C &gt; jc &gt; j.B &gt; j.C &gt; j.236C~D - [<span style="color:#0000ff;">4980</span>/<span style="color:#ff0000;">34</span>]<br>
 </li>
<li>3C <strong>FC</strong> &gt; 2C &gt; 623B &gt; 214B &gt; 236B &gt; 214A &gt; 2C &gt; 236C~6D &gt; 214B &gt; 5B &gt; 5C &gt; j.B &gt; j.C &gt; jc &gt; j.B &gt; j.C &gt; j.236C~D - [<span style="color:#0000ff;">4692</span>/<span style="color:#ff0000;">33</span>]<br><span style="color:#808080;"><em>(Full screen corner carry. Does not work on: <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballCA.png" alt=":CA:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAM.png" alt=":AM:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRC.png" alt=":RA:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballKO2.png" alt=":KO:">)</em></span></li>
<li>3C <strong>FC</strong> &gt; 2C &gt; 5C &gt; 2C(1) &gt; 623B &gt; 214B &gt; 236C~6D &gt; 214B &gt; 5B &gt; 5C &gt; j.B &gt; j.C &gt; jc &gt; j.B &gt; j.C &gt; j.236C~D - [<span style="color:#0000ff;">4533</span>/<span style="color:#ff0000;">32</span>]<br><span style="color:#808080;"><em>(Variation for <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballCA.png" alt=":CA:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAM.png" alt=":AM:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRC.png" alt=":RA:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballKO2.png" alt=":KO:">)</em></span></li>
<li>3C <strong>FC</strong> &gt; 2C &gt; 623B &gt; 214B &gt; 236B &gt; 214A &gt; 2C &gt; 5C &gt; 2C(1) &gt; 236C~6D &gt; 214B &gt; (5B) &gt; 5C &gt; j.B &gt; j.C &gt; jc &gt; j.B &gt; j.C &gt; j.236C~D - [<span style="color:#0000ff;">4922</span>/<span style="color:#ff0000;">35</span>]<br><span style="color:#808080;"><em>(Only works on: <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRE.png" alt=":RE:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballPT.png" alt=":PT:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballNU.png" alt=":NU:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballBU.png" alt=":BU:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballMK.png" alt=":MK:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballMU.png" alt=":MU:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTE.png" alt=":TER:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballHZ.png" alt=":HZ:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTG.png" alt=":TG:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTS_2.png" alt=":TS2:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballIZ.png" alt=":IZ:">)</em></span><br>
 </li>
<li>3C <strong>FC</strong> &gt; 2C &gt; 623B &gt; 214B &gt; 2C &gt; 236B &gt; 214A &gt; 2C &gt; 236C~6D &gt; 214B &gt; (5B) &gt; 5C &gt; j.B &gt; j.C &gt; jc &gt; j.C &gt; j.236C~D - [<span style="color:#0000ff;">4990</span>/<span style="color:#ff0000;">35</span>]<br><span style="color:#808080;"><em>(Most optimal route, but very difficult. Does not work on: <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballCA.png" alt=":CA:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAM.png" alt=":AM:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballKO2.png" alt=":KO:">)</em></span><br><br>
 </li>
<li>623B &gt; 214D &gt; j.C &gt; jc &gt; j.C &gt; j.236C &gt; j.214D &gt; j.C &gt; jc &gt; j.C &gt; j.236C~D &gt; 5C &gt; j.B &gt; j.C &gt; jc &gt; j.B &gt; j.C &gt; j.236C~D - [<span style="color:#0000ff;">3491</span>/<span style="color:#ff0000;">25</span>]</li>
<li>623B &gt; 214D &gt; j.C &gt; jc &gt; j.C &gt; j.236C &gt; j.214D &gt; j.C &gt; jc &gt; j.C &gt; j.236C~D &gt; 5C &gt; 236C(w)~6D &gt; 214B &gt; 5B &gt; 5C &gt; j.B &gt; j.C &gt; j.236C~D - [<span style="color:#0000ff;">3774</span>/<span style="color:#ff0000;">27</span>]<br>
 </li>
<li>623B &gt; 214D &gt; j.C &gt; jc &gt; j.C &gt; j.236C &gt; j.214D &gt; j.C &gt; jc &gt; j.C &gt; j.236C~D &gt; 5C &gt; <span style="color:#ff0000;">236236C</span> &gt; 214D &gt; 5C &gt; j.B &gt; j.C &gt; jc &gt; j.C &gt; j.236C~D - [<span style="color:#0000ff;">4198</span>/<span style="color:#ff0000;">23</span>]<br>
 </li>
<li>623B &gt; 214D &gt; j.C &gt; jc &gt; j.C &gt; j.236C~D &gt; <span style="color:#ff0000;">RC</span> &gt; j.D &gt; (5A/5B) &gt; 5C &gt; j.BAC &gt; 5A &gt; 5C &gt; 623C &gt; 66 623C - [<span style="color:#0000ff;">3102</span>/<span style="color:#ff0000;">16</span>/<span style="color:#daa520;">+3</span>]</li>
<li>623B &gt; 214D &gt; j.C &gt; jc &gt; j.C &gt; j.236C~D &gt; <span style="color:#ff0000;">RC </span>&gt; j.D &gt; (5A/5B) &gt; 5C &gt; 623C &gt; 66 j.C &gt; j.236C - [<span style="color:#0000ff;">3019</span>/<span style="color:#ff0000;">16</span>/<span style="color:#daa520;">+3</span>]<br><br>
 </li>
<li>623C &gt; (214D) &gt; j.C &gt; jc &gt; j.C &gt; j.236C~D &gt; 5A &gt; 236C(w)~6D &gt; 5B &gt; 5C &gt; j.B &gt; j.C &gt; jc &gt; j.B &gt; j.C - [<span style="color:#0000ff;">3311</span>/<span style="color:#ff0000;">23</span>]<br>
 </li>
<li>623C &gt; (214D) &gt; j.C &gt; jc &gt; j.C &gt; j.236C~D &gt; <span style="color:#ff0000;">236236C</span> &gt; 214D &gt; 5C &gt; 2C(1) &gt; 6C &gt; j.C &gt; jc &gt; j.B &gt; j.C &gt; j.236C~D - [<span style="color:#0000ff;">4237</span>/<span style="color:#ff0000;">19</span>]<br><span style="color:#808080;"><em>(~50% screen)</em></span></li>
<li>623C &gt; (214D) &gt; j.C &gt; jc &gt; j.C &gt; j.236C~D &gt; <span style="color:#ff0000;">236236C</span> &gt; 214D &gt; 5C &gt; 2C(1) &gt; j.B &gt; j.C &gt; jc &gt; j.B &gt; j.C &gt; j.236C~D - [<span style="color:#0000ff;">4156</span>/<span style="color:#ff0000;">19</span>]<br><span style="color:#808080;"><em>(~50% screen)</em></span><br>
 </li>
<li>623C &gt; (214D) &gt; j.C &gt; jc &gt; j.C &gt; j.236C~D &gt; <span style="color:#ff0000;">RC</span> &gt; j.D &gt; 5B &gt; 623B &gt; 214B &gt; 623B - [<span style="color:#0000ff;">2830</span>/<span style="color:#ff0000;">15</span>/<span style="color:#daa520;">+3</span>]<br>
 </li>
<li>623C <strong>CH</strong> &gt; 2C &gt; 236B &gt; 214A &gt; 2C &gt; 5C &gt; 2C(1) &gt; 236C~6D &gt; 5C &gt; j.B &gt; j.C &gt; jc &gt; j.B &gt; j.C &gt; j.236C~D - [<span style="color:#0000ff;">4421</span>/<span style="color:#ff0000;">31</span>]<br>
 </li>
<li>623C <strong>CH</strong> &gt; 5D &gt; 5A &gt; 5C &gt; j.BAC &gt; 5A &gt; 5C &gt; 623B &gt; 214B &gt; 623C - [<span style="color:#0000ff;">2375</span>/<span style="color:#ff0000;">17</span>/<span style="color:#daa520;">+4</span>]</li>
<li>623C <strong>CH</strong> &gt; <span style="color:#ff0000;">RC</span> &gt; 5D &gt; 236B &gt; 214A &gt; 2C &gt; 5C &gt; j.BAC &gt; 5A &gt; 5C &gt; 623B &gt; 214B &gt; 623C - [<span style="color:#0000ff;">3206</span>/<span style="color:#ff0000;">10</span>/<span style="color:#daa520;">+6</span>]<br><br>
 </li>
</ul><p><span style="font-family:verdana, geneva, sans-serif;"><span style="color:#006699;"><span style="font-size:24px;"><u><strong>Corner:</strong></u></span></span></span><br><br><u><strong>Normal Starters:</strong></u><br><span style="color:#808080;"><em>(Normal starters include 5B, 2B, 5C, 2C, j.B, j.C, and 6B &gt; RC)</em></span></p>
<ul class="bbc"><li>5B &gt; 5C &gt; 236C~6D &gt; 2C &gt; 5C &gt; 2C(1) &gt; 236B &gt; 214A &gt; 2C &gt; 5C &gt; j.B &gt; j.C &gt; jc &gt; j.B &gt; j.C &gt; j.236C~D - [<span style="color:#0000ff;">4586</span>/<span style="color:#ff0000;">32</span>]</li>
<li>5B &gt; 5C &gt; 236C~6D &gt; 2C &gt; 5C &gt; 2C(1) &gt; 236B &gt; 214A &gt; 5C &gt; 2C(1) &gt; 6C &gt; j.C &gt; jc &gt; j.B &gt; j.C &gt; j.236C~D - [<span style="color:#0000ff;">4503</span>/<span style="color:#ff0000;">32</span>]<br><span style="color:#808080;"><em>(easy variation, recommended for <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballCA.png" alt=":CA:">)</em></span><br>
 </li>
<li>5B &gt; 5C &gt; 236C~6D &gt; 2C &gt; 236D &gt; 5D &gt; 66 5A &gt; 623B &gt; 214B &gt; 623C &gt; j.C &gt; j.236C~D - [<span style="color:#0000ff;">4008</span>/<span style="color:#ff0000;">28</span>/<span style="color:#daa520;">+4</span>]<br>
 </li>
<li>5B &gt; 5C &gt; 236C(w)~6D &gt; 2C &gt; 5C &gt; 2C(1) &gt; <span style="color:#ff0000;">236236C</span> &gt; 214D &gt; 5C &gt; 2C(1) &gt; 236B &gt; 214A &gt; 2C &gt; j.B &gt; j.C &gt; jc &gt; j.C &gt; j.236C~D - [<span style="color:#0000ff;">5320</span>/<span style="color:#ff0000;">31</span>]<br>
 </li>
</ul><p><u><strong>Short Starters:</strong></u><br><span style="color:#808080;"><em>(Short starters include 5A, 2A, and j.A)</em></span></p>
<ul class="bbc"><li>5A &gt; (5B) &gt; 5C &gt; 236C~6D &gt; 2C &gt; 236B &gt; 214A &gt; 2C &gt; 6C &gt; 623C~D - [<span style="color:#0000ff;">3296</span>/<span style="color:#ff0000;">23</span>]<br>
 </li>
<li>5A &gt; (5B) &gt; 5C &gt; 236C~6D &gt; 2C &gt; 236B &gt; 214A &gt; 2C &gt; <span style="color:#ff0000;">236236C</span> &gt; 214D &gt; 5C &gt; 623C~D - [<span style="color:#0000ff;">3942</span>/<span style="color:#ff0000;">22</span>]<br>
 </li>
<li>5A &gt; (5B) &gt; 5C &gt; 236B &gt; RC &gt; 5D &gt; 2C &gt; 623B &gt; 214B &gt; 623C &gt; 623C - [<span style="color:#0000ff;">2528</span>/<span style="color:#ff0000;">12</span>/<span style="color:#daa520;">+6</span>]<br>
 </li>
</ul><p><u><strong>Throw Starters:</strong></u></p>
<ul class="bbc"><li>Throw &gt; 236C~6D &gt; 2C &gt; 236B &gt; 214A &gt; 2C &gt; j.B &gt; j.C &gt; j.236C~D - [<span style="color:#0000ff;">3820</span>/<span style="color:#ff0000;">27</span>]<br>
 </li>
<li>Throw &gt; <span style="color:#008000;">CT</span> &gt; 5D &gt; 2A &gt; 623B &gt; 214B &gt; 623C &gt; 623C - [<span style="color:#0000ff;">3040</span>/<span style="color:#ff0000;">14</span>/<span style="color:#daa520;">+6</span>]<br>
 </li>
<li>Throw &gt; <span style="color:#008000;">CT</span> &gt; 2C &gt; 236C(w)~6D &gt; 2C &gt; 236B &gt; 214A &gt; 2C &gt; 623B~D - [<span style="color:#0000ff;">4494</span>/<span style="color:#ff0000;">19</span>]</li>
<li>Throw(2) &gt;<span style="color:#ff0000;"> RC</span> &gt; 2C &gt; 236C~6D &gt; 2C &gt; 5C &gt; 2C(1) &gt; 236B &gt; 214A &gt; 2C &gt; 5C &gt; j.B &gt; j.C &gt; jc &gt; j.B &gt; j.C &gt; j.236C~D - [<span style="color:#0000ff;">4952</span>/<span style="color:#ff0000;">15</span>]</li>
<li>Throw(2) &gt;<span style="color:#ff0000;"> RC</span> &gt; <span style="color:#008000;">CT</span> &gt; 2C &gt; 236C~6D &gt; 2C &gt; 5C &gt; 2C(1) &gt; 236B &gt; 214A &gt; 2C &gt; 5C &gt; j.B &gt; j.C &gt; jc &gt; j.C &gt; j.236C~D - [<span style="color:#0000ff;">5908</span>/<span style="color:#ff0000;">20</span>]<br><br>
 </li>
<li>Air Throw &gt; 236C(w)~6D &gt; (214B) &gt; 2C &gt; 236B &gt; 214A &gt; 2C &gt; j.C &gt; j.236C~D - [<span style="color:#0000ff;">3565</span>/<span style="color:#ff0000;">25</span>]<br>
 </li>
<li>Air Throw &gt; <span style="color:#ff0000;">RC</span> &gt; 5D &gt; 236B &gt; 214A &gt; 623C &gt; 214C &gt; 623B &gt; 214B &gt; 623C - [<span style="color:#0000ff;">2677</span>/<span style="color:#ff0000;">13</span>/<span style="color:#daa520;">+8</span>]</li>
<li>Air Throw &gt; <span style="color:#ff0000;">RC</span> &gt; 5D &gt; 236B &gt; 214A &gt; 2C &gt; 623B &gt; j.B &gt; j.C &gt; j.236C - [<span style="color:#0000ff;">3047</span>/<span style="color:#ff0000;">14</span>/<span style="color:#daa520;">+6</span>]<br>
 </li>
<li>Air Throw &gt; 236C~6D &gt; (214B) &gt; 2C &gt; 236B &gt; 214A &gt; 2C &gt; <span style="color:#ff0000;">236236C</span> &gt; 214D &gt; 5C &gt; 623C~D - [<span style="color:#0000ff;">4345</span>/<span style="color:#ff0000;">24</span>]<br>
 </li>
</ul><p><u><strong>Other Starters:</strong></u></p>
<ul class="bbc"><li>6A <strong>AA</strong> <strong>CH</strong> &gt; 5B/5C &gt; 236C(w)~6D &gt; 2C &gt; 5C &gt; 2C(1) &gt; 236B &gt; 214A &gt; 2C &gt; 5C &gt; j.B &gt; j.C &gt; jc &gt; j.C &gt; j.236C~D - [<span style="color:#0000ff;">4067</span>/<span style="color:#ff0000;">29</span>]<br><br>
 </li>
<li>6B <strong>CH</strong> &gt; 2A &gt; 5B &gt; 236C~6D &gt; 2C &gt; 5CC &gt; 2C(1) &gt; 236B &gt; 214A &gt; 2C &gt; 6C &gt; j.C &gt; jc &gt; j.C &gt; j.236C~D - [<span style="color:#0000ff;">3533</span>/<span style="color:#ff0000;">25</span>]<br><span style="color:#808080;"><em>(Only works on: <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballBU.png" alt=":BU:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRG.png" alt=":RG:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballJI.png" alt=":JI:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballHK.png" alt=":HA:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTG.png" alt=":TG:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballKA.png" alt=":KA:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAR.png" alt=":AR:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAM.png" alt=":AM:"><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballBA.png" alt=":BANG:">)</em></span><br><br>
 </li>
<li>6C <strong>CH</strong> &gt; 2C &gt; 5C &gt; 2C(1) &gt; 236C(w)~6D &gt; 2C &gt; 5C &gt; 2C(1) &gt; 236B &gt; 214A &gt; 2C &gt; j.C &gt; j.236C~D - [<span style="color:#0000ff;">4293</span>/<span style="color:#ff0000;">30</span>]<br>
 </li>
<li>6C <strong>CH</strong> &gt;<span style="color:#008000;"> CT</span> &gt; 5D &gt; 2C &gt; 623B &gt; j.B &gt; jc &gt; j.BAC &gt; 5A &gt; 5C &gt; 623C &gt; j.C &gt; j.236C - [<span style="color:#0000ff;">3660</span>/<span style="color:#ff0000;">14</span>/<span style="color:#daa520;">+6</span>]<br><br>
 </li>
<li>3C <strong>FC</strong> &gt; 2C &gt; 5C &gt; 2C(1) &gt; 236C(w)~6D &gt; 2C &gt; 5C &gt; 2C(1) &gt; 236B &gt; 214A &gt; 2C &gt; 5C &gt; j.B &gt; j.C &gt; j.236C~D - [<span style="color:#0000ff;">5134</span>/<span style="color:#ff0000;">36</span>]<br>
 </li>
<li>3C <strong>FC</strong> &gt; 2C &gt; 5C &gt; 2C(1) &gt; <span style="color:#ff0000;">236236C</span> &gt; 214D &gt; 5C &gt; 2C(1) &gt; 236B &gt; 214A &gt; 2C &gt; 5C &gt; 2C(1) &gt; j.B &gt; j.C &gt; jc &gt; j.B &gt; j.C &gt; j.236C~D - [<span style="color:#0000ff;">5747</span>/<span style="color:#ff0000;">29</span>]</li>
<li>3C <strong>FC</strong> &gt; 2C &gt; 5C &gt; 2C(1) &gt; <span style="color:#ff0000;">236236C</span> &gt; 214D &gt; 5C &gt; 2C(1) &gt; 236B &gt; 214A &gt; 2C &gt; 236C(w)~6D &gt; 2C &gt; j.B &gt; j.C &gt; jc &gt; j.C &gt; j.236C~D - [<span style="color:#0000ff;">5885</span>/<span style="color:#ff0000;">30</span>]<br><br>
 </li>
<li>623B/C <strong>CH</strong> &gt; 2C &gt; 5C &gt; 2C(1) &gt; 236C(w)~6D &gt; 2C &gt; 5C &gt; 2C(1) &gt; 236B &gt; 214A &gt; 2C &gt; j.C &gt; j.236C~D - [<span style="color:#0000ff;">4576</span>/<span style="color:#ff0000;">32</span>]<br>
 </li>
<li>623B <strong>CH</strong> &gt; 236C~6D &gt; 2C &gt; 5C &gt; 2C(1) &gt; 236B &gt; 214A &gt; 2C &gt; 6C &gt; j.C &gt; jc &gt; j.C &gt; j.236C~D - [<span style="color:#0000ff;">4255</span>/<span style="color:#ff0000;">30</span>]</li>
</ul>
]]></description><guid isPermaLink="false">8504</guid><pubDate>Sun, 23 Mar 2014 12:46:27 +0000</pubDate></item><item><title>[CP] Izayoi Combo Thread 1.0</title><link>https://www.forums.dustloop.com/forums/topic/7398-cp-izayoi-combo-thread-10/</link><description><![CDATA[
<p>Alright there was some talk about making this thread on the general discussion, and I figured I had some time to put down the BNBs I've figured out so far.  </p><p>
</p><p>
</p><p>
</p><p>
</p><p><strong>
Regular Mode Confirms:</strong></p><p>
</p><p>
</p><p>
</p><p>
The combo you're going to want to look for mid-screen is a normal string into:</p><p>
</p><p>
String -&gt; 236B~214A 2A 5B 623B~214B 623B  (+6 stocks)</p><p>
</p><p>
The damage here varies based off of what you confirmed obviously, but whats important about this bnb is that it builds 6 Zero Weave Stocks.  If you confirm off a 2A -&gt; 5B -&gt; 5C, you're going to get damage in the range of 1.7k.  Comparatively, jC -&gt; 5B -&gt; 5C as your string nets about 2.8k damage.  </p><p>
</p><p>
In the corner the string confirm is much the same except make this substitution:</p><p>
</p><p>
String -&gt; 236B~214A 2A 5B 623B~214A 623B  (+6 stocks)</p><p>
</p><p>
If you use the B teleport in the corner to follow up Crusade Seraphim, you'll cross under the opponent.  In this situation you're still able to reverse input the 623C Crusade Seraphim to finish the combo, but it seems unreliable(perhaps character specific? I've noted you don't need always need to reverse input, while other times you most certainly do).</p><p>
</p><p><strong>
The Relaunch Combos:</strong></p><p>
</p><p>
These combos all follow the basic route: (N Starter) &gt; C move &gt; 236B &gt; 214A &gt; launcher &gt; air route &gt; ender.</p><p>
</p><p>
</p><p>
Launchers:</p><p>
</p><p>
2B &gt; 5C - Works on almost the entire cast at most ranges. Requires close range against Taokaka and Rachel. Does not work on Makoto.</p><p>
</p><p>
2A &gt; 5C - Works on all characters at most ranges. Requires close range against Taokaka and Makoto.</p><p>
</p><p>
</p><p>
Air Route: (these are generally done from super jumping after a launcher)</p><p>
</p><p>
j.BAC - Universally applicable. Works midscreen on everyone. Hardest timing. Works at further range than any other route. Only path that has been tested to work on Noel, and is obnoxiously hard on her.</p><p>
</p><p>
j.BAAC - Slightly easier than j.BAC. Does not work on Makoto, Taokaka. Is prohibitively hard against Rachel (see j.ABAC for her). Hakumen, Valk, Bang, and a few others require no timing.</p><p>
</p><p>
j.ABAC - Variation of j.BAAC for certain characters. Suggested against Carl and Rachel. Requires minimal timing effort. Also arguably useful for Litchi or other characters if BAAC is dropping, I guess. Not sure why I have Litchi listed as a "maybe" here, but whatever.</p><p>
</p><p>
j.BABC - Easiest combo path. Only works on Relius, Bullet, Jin, Tsubaki, Platinum, Nu*, and Kokonoe. Requires literally no timing, just do all the hits as fast as possible.</p><p>
</p><p>
*(Nu requires a 2A &gt; 5C starter to use the j.BABC path)</p><p>
</p><p>
</p><p>
Enders: </p><p>
</p><p>
5A into blah into 623C &gt; sj.C &gt; j.D oki</p><p>
5A -&gt; 5C -&gt; Another jump loop works off fatal counters such as 2C as the starter.</p><p>
</p><p>
<strong>Gain Art Mode:</strong></p><p>
</p><p>
Combos in Gain Art mode vary a lot depending on how many resources you want to spend or have, so remember that if you run out of stocks half way, you may need to alter your confirm. A good example of this is the optional use of Phorizer after Strike Fall in combos.  At maximum scaling phorizer still hits for 660 damage so any combo that ends and strike fall can have a phorizer at the end if you have the meter to spare.  </p><p>
</p><p>
Midscreen:</p><p>
</p><p>
5B 5C 236C~6D~214B 5B 5C jC jC 236C~214D jC jC 236C~214D jC jC 236C~D optional Phorizer ender: 236236C (<strong>4013</strong> without ender,<strong> 4673</strong> with, uses 4 stocks)</p><p>
</p><p>
623B~214D jC jC 236C~214D jC jC 236C~214D jC jC 236C~D optional Phorizer ender: 236236C (<strong>3091</strong> without ender, <strong>3751</strong> with)</p><p>
</p><p>
Corner:</p><p>
5B 5C 236C~6D 2C 236B~214A 2A 5B 623B~214D jC jC 236C~214D jC jC 236C~D optional Phorizer ender: 236236C(<strong>4106</strong> without ender,<strong> 4673</strong> with, uses 4 stocks)</p><p>
</p><p>
FC 3C 2C 623C~6D 2C 236B~214A 5C 623B~214D jC jC 236C~214D jC jC 236C~D optional Phorizer ender: 236236C(<strong>4849</strong> without ender, <strong>5509</strong> with, Probably not optimal, but the best FC confirm I've come up with so far, potentially longer air combo could be done but the strike fall already needs to be canceled into immediately so that's questionable if you want that ender)</p><p>
</p><p>
</p><p>
</p><p>
<strong>Comboing into Astral</strong></p><p>
</p><p>
CH 623C -&gt; 632146C (works midscreen and corner)</p><p>
</p><p>
5B 5C 236C~6D 632146C (Works midscreen and corner, easier in corner however.  Overdrive also makes this easier due to reduced push back on Valkyrie Astraea)</p><p>
</p><p>
5C -&gt; Astral</p><p>
</p><p>
Throw -&gt; Astral</p><p>
Air Throw -&gt; Astral</p><p>
</p><p>
</p><p>
<strong>EDIT: Combos from the thread thrown into the first post, I'm not sure what here is optimal, but these do at least all work, and for the most part they serve slightly different purposes.</strong></p><p>
</p><p>
Throw combos:</p><p>
</p><p>
GA: Throw &gt; CT &gt; 5C &gt; 236C~6D &gt; 5C &gt; j.B &gt; j.C &gt; j.B &gt; j.C &gt; 236C~D &gt; 236236C - 4681 damage</p><p>
Airthrow &gt; 6C &gt; j.C &gt; jc.C &gt; j.236C~D [2542 damage, 18 heat]</p><p>
</p><p>
Regular: Throw &gt; 236B~214A &gt; 2B &gt; 5B &gt; 623B~214A &gt; 623C [2828 damage, 20 heat, 6 stars]</p><p>
Throw &gt; 623B~214A &gt; 623C &gt; sj.B &gt; jc.BC(~D) [2762 damage, ?? heat, 4 stars]</p><p>
Throw &gt; 214B &gt; 5B &gt; 5C &gt; sj.BAB &gt; jc.BC~D [2777 damage, 19 heat]</p><p>
</p><p>
</p><p>
</p><p>
Regular mode combos:</p><p>
5B &gt; 5C &gt; 236B~214A &gt; 2A &gt; 5C &gt; SJC &gt; j.B &gt; j.A &gt; j.A &gt; j.C &gt; 5A &gt; 5C &gt; 623B~214B &gt; 623C (3000 Damage / +6 Stocks)</p><p>
</p><p>
FC 2C &gt; 6C &gt; 236B-214A &gt; 2B &gt; 5C &gt; sj.B &gt; j.A &gt; j.C &gt; 5A &gt; 5C &gt; 623C &gt; sj.B &gt; j.A &gt; j.C &gt; j.236C</p><p>
6 stars, 27 meter, 3834 dmg</p><p>
</p><p>
FC 2C &gt; 6C &gt; 236B-214A &gt; 2B &gt; 5C &gt; sj.B &gt; j.A &gt; j.C &gt; 5A &gt; 5C &gt; sj.B &gt; j.A &gt; j.C &gt; 5A &gt; 5C &gt; sj.B &gt; j.A &gt; j.C &gt; j.236C</p><p>
4 stars, 27 meter, 3866 dmg</p><p>
</p><p>
AA CH 623C &gt; 5B &gt; 623B~214B &gt; 623B [???? damage, ?? heat, 6 stars]</p><p>
</p><p>
Gain Art combos:</p><p>
(Corner) 5B &gt; 236C~6D &gt; 2C &gt; 5C &gt; 2C(1) &gt; 623C &gt; sj.C &gt; dj.C &gt; j.236C~D &gt; 5A &gt; 5C &gt; 623B~D - 4449, 3 stars</p><p>
</p><p>
CT &gt; 2C &gt; 236C~6D &gt; 2C &gt; OD &gt; 5C &gt; 2C(1) &gt; 236B &gt; 214A &gt; 5C &gt; 2C(1) &gt; j.B &gt; j.C &gt; dj.B &gt; j.C &gt; j.236C~D &gt; 236236C - 5652 damage</p><p>
</p><p>
j.C &gt; 2B &gt; 5B &gt; 236C~6D &gt; 2C &gt; 5C &gt; 2C(1) &gt; 236B~214A &gt; 5C &gt; 2C(1) &gt; 6C &gt; j.C &gt; jc.C &gt; j.236C~D [3764 damage, 27 heat]</p>
]]></description><guid isPermaLink="false">7398</guid><pubDate>Sat, 26 Oct 2013 06:35:47 +0000</pubDate></item><item><title>[CP] Izayoi PSN Directory</title><link>https://www.forums.dustloop.com/forums/topic/7456-cp-izayoi-psn-directory/</link><description><![CDATA[
<p>For finding other Izayoi players to play with. Please leave your information as follows: Dustloop Name - PSN - State/Country.</p><p>
</p><p>
</p><p>
</p><p>
[table=width: 500]</p><p>
</p><p>
        </p><strong>Dustloop Name</strong><p>
        </p><strong>PSN ID</strong><p>
        </p><strong>State/Country</strong><p>
</p><p>
</p><p>
        </p>crimsonstardust<p>
        </p>crimsonstardust<p>
        </p>Oregon, US<p>
</p><p>
</p><p>
        </p>lxMetalSonicxl<p>
        </p>HanshaX<p>
        </p>California, US<p>
</p><p>
</p><p>
        </p>GamingPlayer64<p>
        </p>GamingForLife13<p>
        </p>California, US<p>
</p><p>
</p><p>
        </p>strawberry<p>
        </p>Yukikoberry<p>
        </p>California, US<p>
</p><p>
</p><p>
	</p>M19Kamikaze<p>
	</p>M19Kamikaze/MaruchanNoodles<p>
	</p>Arizona, US<p>
</p><p>
</p><p>
        </p>FerrellJ<p>
        </p>FerrellJ<p>
        </p>Arizona, US<p>
</p><p>
</p><p>
        </p>True_Tech<p>
        </p>True_Tech<p>
        </p>Colorado, US<p>
</p><p>
</p><p>
        </p>ReallyTense<p>
        </p>ReallyTense<p>
        </p>Colorado, US<p>
</p><p>
</p><p>
	</p>Velvien<p>
	</p>Velvien<p>
	</p>New Mexico, US<p>
</p><p>
</p><p>
        </p>SoldnerKei<p>
        </p>Soldner_Kei<p>
        </p>Sonora, Mexico<p>
</p><p>
</p><p>
        </p>abadlime<p>
        </p>badIime<p>
        </p>Illinois, US<p>
</p><p>
</p><p>
        </p>Frost Monarch<p>
        </p>xAzureFlameGod<p>
        </p>Illinois, US<p>
</p><p>
</p><p>
        </p>Celerity<p>
        </p>ItsCelerity<p>
        </p>Indiana, US<p>
</p><p>
</p><p>
        </p>Azulong<p>
        </p>Azulong<p>
        </p>Michigan, US<p>
</p><p>
</p><p>
	</p>kazukifafnir<p>
	</p>kazukifafnir<p>
	</p>Ohio, US<p>
</p><p>
</p><p>
        </p>Wild Candy<p>
        </p>BrokenStar96<p>
        </p>Ohio, US<p>
</p><p>
</p><p>
        </p>Midnight-Zephyr<p>
        </p>UnheardPhantasm<p>
        </p>Ohio, US<p>
</p><p>
</p><p>
        </p>Adsfzxczxc<p>
        </p>adsfzxczxc<p>
        </p>Ontario, Canada<p>
</p><p>
</p><p>
	</p>Dark Ranger88<p>
	</p>Dark_RangerEX<p>
	</p>Tennessee, US<p>
</p><p>
</p><p>
        </p>littlefang17<p>
        </p>luv_YUKI<p>
        </p>Tennessee, US<p>
</p><p>
</p><p>
        </p>TheMajestikOne<p>
        </p>II_MAjESTiiK_II<p>
        </p>New Jersey, US<p>
</p><p>
</p><p>
        </p>Justice7541<p>
        </p>GuanglaiKangyi<p>
        </p>New York, US<p>
</p><p>
</p><p>
        </p>Tsubaki 5B<p>
        </p>Reaper180<p>
        </p>New York, US<p>
</p><p>
</p><p>
        </p>Tenryuga<p>
        </p>Tenryuga<p>
        </p>New York, US<p>
</p><p>
</p><p>
        </p>CeruleanEdge125<p>
        </p>CeruleanEdge125<p>
        </p>Raleigh, NC, US<p>
</p><p>
</p><p>
        </p>DubiousCurvLoop<p>
        </p>DBCLoop<p>
        </p>Virginia, US<p>
</p><p>
</p><p>
        </p>CiddyPoo<p>
        </p>ciddypooky<p>
        </p>Virginia, US<p>
</p><p>
</p><p>
        </p>AmericanKris<p>
        </p>AmericanKris<p>
        </p>Georgia, US<p>
</p><p>
</p><p>
        </p>PrimeKnight<p>
        </p>playafrancois99<p>
        </p>Florida, US<p>
</p><p>
</p><p>
        </p>-Stasis-<p>
        </p>Slaying-Moon<p>
        </p>Florida, US<p>
</p><p>
</p><p>
        </p>HagakureStyle<p>
        </p>MystixMagix<p>
        </p>Florida, US<p>
</p><p>
</p><p>
        </p>2link121<p>
        </p>Two-Ell121<p>
        </p>Florida, US<p>
</p><p>
&lt;br&gt;</p><p>
</p><p>
        </p>Kiba<p>
        </p>BlackJaguarXD<p>
        </p>London, UK<p>
</p><p>
</p><p>
        </p>JySs<p>
        </p>JeSsNiGri<p>
        </p>France<p>
</p><p>
</p><p>
        </p>mkayyy<p>
        </p>mkayyy-<p>
        </p>Bavaria, Germany<p>
</p><p>
</p><p>
        </p>Owner<p>
        </p>Owner_of_Epic_<p>
        </p>Austria<p>
</p><p>
[/table]</p>
]]></description><guid isPermaLink="false">7456</guid><pubDate>Sun, 27 Oct 2013 17:42:35 +0000</pubDate></item></channel></rss>
