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<rss version="2.0"><channel><title>Kliff Matchups Latest Topics</title><link>https://www.forums.dustloop.com/forums/forum/247-kliff-matchups/</link><description>Kliff Matchups Latest Topics</description><language>en</language><item><title>Kliff vs May</title><link>https://www.forums.dustloop.com/forums/topic/6950-kliff-vs-may/</link><description><![CDATA[
<p>Discuss the matchup here. I'll add information to this post when I can get around to it. Not all the matchups are represented in my local scene, and the character is new, so please contribute!</p>
]]></description><guid isPermaLink="false">6950</guid><pubDate>Mon, 30 Sep 2013 06:04:02 +0000</pubDate></item><item><title>Kliff vs Johnny</title><link>https://www.forums.dustloop.com/forums/topic/6947-kliff-vs-johnny/</link><description><![CDATA[
<p>Discuss the matchup here. I'll add information to this post when I can get around to it. Not all the matchups are represented in my local scene, and the character is new, so please contribute!</p>
]]></description><guid isPermaLink="false">6947</guid><pubDate>Mon, 30 Sep 2013 05:53:06 +0000</pubDate></item><item><title>Kliff vs A.B.A</title><link>https://www.forums.dustloop.com/forums/topic/6935-kliff-vs-aba/</link><description><![CDATA[
<p>Discuss the matchup here. I'll add information to this post when I can get around to it. Not all the matchups are represented in my local scene, and the character is new, so please contribute!</p><p>
</p><p>
Beware of the slow wakeup. High stun resistance and defense, so you can't go for an easy dizzy. Shouldn't be too hard to find a safejump vs danzai, anyone have one?</p>
]]></description><guid isPermaLink="false">6935</guid><pubDate>Mon, 30 Sep 2013 05:15:05 +0000</pubDate></item><item><title>Kliff vs Justice</title><link>https://www.forums.dustloop.com/forums/topic/6948-kliff-vs-justice/</link><description><![CDATA[
<p>Discuss the matchup here. I'll add information to this post when I can get around to it. Not all the matchups are represented in my local scene, and the character is new, so please contribute!</p><p>
</p><p>
Matchup can be frustrating sometimes, walk forward, jump, superjump are decent options. Taunt is useless at neutral, dies to her fireballs. 236236H is your best bet to beat fireballs, if not just get in slowly, you will take a lot of damage in the process, either from chip or bad decisions, but there's not much you can do about it. Both characters' pokes have good range too so you need to respect justice even once you get close. Somehow 2H seems to work very well for me. Justice's wakeup speed is kinda deceptive, and you have to be careful of her counter, but luckily it loses to lows and projectiles, so taunt oki or 236p oki is recommended.</p><p>
</p><p>
Also, be careful of the Micheal Blade super, goes very far, fully invincible, and can be FRC'd. FB dash also needs to be kept in mind, as they have some invicibility. The air one is especially dangerous because it's right when you feel like you can start poking without being afraid of a bomb.</p><p>
</p><p>
I feel like 236s at neutral is not terrible in this matchup, has anyone else tried this? It goes far and can hit justice out of fireball startup.</p>
]]></description><guid isPermaLink="false">6948</guid><pubDate>Mon, 30 Sep 2013 06:02:56 +0000</pubDate></item><item><title>Kliff vs Potemkin</title><link>https://www.forums.dustloop.com/forums/topic/6953-kliff-vs-potemkin/</link><description><![CDATA[
<p>Discuss the matchup here. I'll add information to this post when I can get around to it. Not all the matchups are represented in my local scene, and the character is new, so please contribute!</p><p>
</p><p>
Try to avoid taking unnecessary risks. You can instant overhead Potemkin crouching with j.ksh into drill or w/e, so you have some strong mixup anytime, but you also need to be careful of the backdash. Find and practice some setups against the backdash, what I usually do is aim for meaty jump in into low, and then throw if he backdashes, since I couldn't find a normal fast enough to use on reaction to punish the backdash due to kliff's slow falling speed. 2d 236p doesn't combo on Potemkin, and corner 236s frc IAD j.h works but the timing is weird, you need to do j.h early.</p><p>
</p><p>
At neutral, you can poke potemkin. Drill beats backdash, hammerfall, and slidehead, so it's something you should consider if you opponent is using those moves a lot, but it is unsafe. 623H anti is really great, because it's rather safe against potemkin. Since he moves rather slowly in the air, you should have time to react with it, and it will also either beat or clash Potemkin's j.d. Using a 5d is super risky if potemkin has meter for super, because if you get CH while doing it by Giganter, you get dizzied. He also has a lot of stun resistance and high defense like A.B.A, so dizzies are unlikely to work unless it's been a more than one combo/counter hit.</p>
]]></description><guid isPermaLink="false">6953</guid><pubDate>Mon, 30 Sep 2013 06:16:01 +0000</pubDate></item><item><title>Kliff vs Testament</title><link>https://www.forums.dustloop.com/forums/topic/6957-kliff-vs-testament/</link><description><![CDATA[
<p>Discuss the matchup here. I'll add information to this post when I can get around to it. Not all the matchups are represented in my local scene, and the character is new, so please contribute!</p><p>
</p><p>
Traps are a pain. No idea how to deal with trees effectively. Beware of the slow wakeup.</p>
]]></description><guid isPermaLink="false">6957</guid><pubDate>Mon, 30 Sep 2013 06:19:13 +0000</pubDate></item><item><title>Kliff vs Order Sol</title><link>https://www.forums.dustloop.com/forums/topic/6952-kliff-vs-order-sol/</link><description><![CDATA[
<p>Discuss the matchup here. I'll add information to this post when I can get around to it. Not all the matchups are represented in my local scene, and the character is new, so please contribute!</p>
]]></description><guid isPermaLink="false">6952</guid><pubDate>Mon, 30 Sep 2013 06:06:17 +0000</pubDate></item><item><title>Kliff vs Zappa</title><link>https://www.forums.dustloop.com/forums/topic/6959-kliff-vs-zappa/</link><description><![CDATA[
<p>Discuss the matchup here. I'll add information to this post when I can get around to it. Not all the matchups are represented in my local scene, and the character is new, so please contribute!</p>
]]></description><guid isPermaLink="false">6959</guid><pubDate>Mon, 30 Sep 2013 06:26:41 +0000</pubDate></item><item><title>Kliff vs Venom</title><link>https://www.forums.dustloop.com/forums/topic/6958-kliff-vs-venom/</link><description><![CDATA[
<p>Discuss the matchup here. I'll add information to this post when I can get around to it. Not all the matchups are represented in my local scene, and the character is new, so please contribute!</p><p>
</p><p>
Be patient, save meter, learn the big combo. You can afford to take damage getting in, high damage combos work on Venom, and he is easily dizzied. Pretty hard to play a poking game with all those balls on the screen, and Venom's pokes are very good too. He did lose AC 6p, but he's still pretty hard to approach from the air. He has no reversal, so just wait for the right time to call out something with 2d and go for meaty into fuzzy into death.</p>
]]></description><guid isPermaLink="false">6958</guid><pubDate>Mon, 30 Sep 2013 06:25:33 +0000</pubDate></item><item><title>Kliff vs Sol</title><link>https://www.forums.dustloop.com/forums/topic/6956-kliff-vs-sol/</link><description><![CDATA[
<p>Discuss the matchup here. I'll add information to this post when I can get around to it. Not all the matchups are represented in my local scene, and the character is new, so please contribute!</p>
]]></description><guid isPermaLink="false">6956</guid><pubDate>Mon, 30 Sep 2013 06:16:59 +0000</pubDate></item><item><title>Kliff vs Slayer</title><link>https://www.forums.dustloop.com/forums/topic/6955-kliff-vs-slayer/</link><description><![CDATA[
<p>Discuss the matchup here. I'll add information to this post when I can get around to it. Not all the matchups are represented in my local scene, and the character is new, so please contribute!</p>
]]></description><guid isPermaLink="false">6955</guid><pubDate>Mon, 30 Sep 2013 06:16:38 +0000</pubDate></item><item><title>Kliff vs Robo</title><link>https://www.forums.dustloop.com/forums/topic/6954-kliff-vs-robo/</link><description><![CDATA[
<p>Discuss the matchup here. I'll add information to this post when I can get around to it. Not all the matchups are represented in my local scene, and the character is new, so please contribute!</p>
]]></description><guid isPermaLink="false">6954</guid><pubDate>Mon, 30 Sep 2013 06:16:18 +0000</pubDate></item><item><title>Kliff vs Millia</title><link>https://www.forums.dustloop.com/forums/topic/6951-kliff-vs-millia/</link><description><![CDATA[
<p>Discuss the matchup here. I'll add information to this post when I can get around to it. Not all the matchups are represented in my local scene, and the character is new, so please contribute!</p>
]]></description><guid isPermaLink="false">6951</guid><pubDate>Mon, 30 Sep 2013 06:04:23 +0000</pubDate></item><item><title>Kliff vs Kliff</title><link>https://www.forums.dustloop.com/forums/topic/6949-kliff-vs-kliff/</link><description><![CDATA[
<p>Discuss the matchup here. I'll add information to this post when I can get around to it. Not all the matchups are represented in my local scene, and the character is new, so please contribute!</p>
]]></description><guid isPermaLink="false">6949</guid><pubDate>Mon, 30 Sep 2013 06:03:42 +0000</pubDate></item><item><title>Kliff vs Jam</title><link>https://www.forums.dustloop.com/forums/topic/6946-kliff-vs-jam/</link><description><![CDATA[
<p>Discuss the matchup here. I'll add information to this post when I can get around to it. Not all the matchups are represented in my local scene, and the character is new, so please contribute!</p>
]]></description><guid isPermaLink="false">6946</guid><pubDate>Mon, 30 Sep 2013 05:52:05 +0000</pubDate></item><item><title>Kliff vs I-No</title><link>https://www.forums.dustloop.com/forums/topic/6945-kliff-vs-i-no/</link><description><![CDATA[
<p>Discuss the matchup here. I'll add information to this post when I can get around to it. Not all the matchups are represented in my local scene, and the character is new, so please contribute!</p><p>
</p><p>
On defense, 214p is really good against H-Stroke the big tree and the dives. 214p also goes through notes so if they aren't expecting it, you can score some nice counterhits. You can dash under HCL. 2D and 6P are really useful in this matchup. j.D also baits HCL if you happen to jump. Her hitbox seems kind of weird iirc for combos, you need to alter the timing on IAD j.HS after 236s FRC.</p>
]]></description><guid isPermaLink="false">6945</guid><pubDate>Mon, 30 Sep 2013 05:51:41 +0000</pubDate></item><item><title>Kliff vs Faust</title><link>https://www.forums.dustloop.com/forums/topic/6944-kliff-vs-faust/</link><description><![CDATA[
<p>Discuss the matchup here. I'll add information to this post when I can get around to it. Not all the matchups are represented in my local scene, and the character is new, so please contribute!</p>
]]></description><guid isPermaLink="false">6944</guid><pubDate>Mon, 30 Sep 2013 05:46:16 +0000</pubDate></item><item><title>Kliff vs Eddie</title><link>https://www.forums.dustloop.com/forums/topic/6943-kliff-vs-eddie/</link><description><![CDATA[
<p>Discuss the matchup here. I'll add information to this post when I can get around to it. Not all the matchups are represented in my local scene, and the character is new, so please contribute!</p>
]]></description><guid isPermaLink="false">6943</guid><pubDate>Mon, 30 Sep 2013 05:45:52 +0000</pubDate></item><item><title>Kliff vs Ky</title><link>https://www.forums.dustloop.com/forums/topic/6942-kliff-vs-ky/</link><description><![CDATA[
<p>Discuss the matchup here. I'll add information to this post when I can get around to it. Not all the matchups are represented in my local scene, and the character is new, so please contribute!</p><p>
</p><p>
Patience is sooo important. You can dash through fireballs, but mostly just try to play really safe. It's hard for each character to approach the other, and due to Kliff's slow movement Ky can afford to throw out a lot of stun edges. It can seem hard to fight because of this, but keep in mind those fireballs have a lot of recovery if they don't FRC. Catch them slipping, safejump, fuzzies, and take it. I like to neutral jump, and not commit unless I see something, be careful of Ky's j.K. Random j.236d is decent, but saving meter for 236236h is probably the best.</p>
]]></description><guid isPermaLink="false">6942</guid><pubDate>Mon, 30 Sep 2013 05:45:12 +0000</pubDate></item><item><title>Kliff vs Dizzy</title><link>https://www.forums.dustloop.com/forums/topic/6941-kliff-vs-dizzy/</link><description><![CDATA[
<p>Discuss the matchup here. I'll add information to this post when I can get around to it. Not all the matchups are represented in my local scene, and the character is new, so please contribute!</p>
]]></description><guid isPermaLink="false">6941</guid><pubDate>Mon, 30 Sep 2013 05:38:54 +0000</pubDate></item><item><title>Kliff vs Chipp</title><link>https://www.forums.dustloop.com/forums/topic/6940-kliff-vs-chipp/</link><description><![CDATA[
<p>Discuss the matchup here. I'll add information to this post when I can get around to it. Not all the matchups are represented in my local scene, and the character is new, so please contribute!</p><p>
</p><p>
Seems pretty hard to fight Chipp at neutral, pokes aren't too reliable since he moves so quickly. I prefer fighting him in the air, but I haven't played the matchup in a while.</p>
]]></description><guid isPermaLink="false">6940</guid><pubDate>Mon, 30 Sep 2013 05:38:02 +0000</pubDate></item><item><title>Kliff vs Bridget</title><link>https://www.forums.dustloop.com/forums/topic/6939-kliff-vs-bridget/</link><description><![CDATA[
<p>Discuss the matchup here. I'll add information to this post when I can get around to it. Not all the matchups are represented in my local scene, and the character is new, so please contribute!</p>
]]></description><guid isPermaLink="false">6939</guid><pubDate>Mon, 30 Sep 2013 05:32:21 +0000</pubDate></item><item><title>Kliff vs Baiken</title><link>https://www.forums.dustloop.com/forums/topic/6938-kliff-vs-baiken/</link><description><![CDATA[
<p>Discuss the matchup here. I'll add information to this post when I can get around to it. Not all the matchups are represented in my local scene, and the character is new, so please contribute!</p><p>
</p><p>
Counters, small... at least she dies quickly. Seems like a "take a life lead and play safe" matchup. Any advice at neutral? Tatami seems really strong vs Kliff's big hurtboxes so I don't feel as confident poking.</p>
]]></description><guid isPermaLink="false">6938</guid><pubDate>Mon, 30 Sep 2013 05:31:23 +0000</pubDate></item><item><title>Kliff vs Axl</title><link>https://www.forums.dustloop.com/forums/topic/6937-kliff-vs-axl/</link><description><![CDATA[
<p>Discuss the matchup here. I'll add information to this post when I can get around to it. Not all the matchups are represented in my local scene, and the character is new, so please contribute!</p><p>
</p><p>
Can be frustrating, but don't get discouraged, all you need is one knockdown! Feels like at neutral, Kliff's pokes are generally at a disadvantage. Jumping is also very risky, because of your slow movement, you might just end up losing a lot of tension. If you happen to be in the air, you can take a gamble and go for j.D which would make an anti air chain whiff and give you a knockdown, but he can just counter on reaction if he doesn't commit and there isn't much you can do about that.</p><p>
</p><p>
One thing I like doing is staying fullscreen, waiting for Axl to whiff something, and then use taunt. I can then follow the letters to safely get closer. At Kliff's 2d range, you can start making axl scared of using chains. His counters seem to work pretty well against some of kliff's jump ins, so be careful of those when going for oki. However on the other hand, Axl should have a bit of trouble pressuring kliff, you can react to his 6H with 214P and get that knockdown you really need, but besides that, just block a lot and be very patient.</p>
]]></description><guid isPermaLink="false">6937</guid><pubDate>Mon, 30 Sep 2013 05:27:47 +0000</pubDate></item><item><title>Kliff vs Anji</title><link>https://www.forums.dustloop.com/forums/topic/6936-kliff-vs-anji/</link><description><![CDATA[
<p>Discuss the matchup here. I'll add information to this post when I can get around to it. Not all the matchups are represented in my local scene, and the character is new, so please contribute!</p><p>
</p><p>
214p can work nicely against butterfly oki, but like any reversal, it can get baited, luckily at worse it's a throw. Anyone have advice on dealing with the guard points, both as reversals or at neutral?</p>
]]></description><guid isPermaLink="false">6936</guid><pubDate>Mon, 30 Sep 2013 05:18:57 +0000</pubDate></item></channel></rss>
