<?xml version="1.0"?>
<rss version="2.0"><channel><title>Kagura Mutsuki Latest Topics</title><link>https://www.forums.dustloop.com/forums/forum/255-kagura-mutsuki/</link><description>Kagura Mutsuki Latest Topics</description><language>en</language><item><title>[BBCF] Kagura Videos</title><link>https://www.forums.dustloop.com/forums/topic/12722-bbcf-kagura-videos/</link><description><![CDATA[
<p>
	Kagura vs. Ragna
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<div class="ipsEmbeddedVideo ipsEmbeddedVideo_limited">
			<div>
				<iframe allowfullscreen="true" frameborder="0" height="270" src="https://www.youtube.com/embed/mb3EzVubWg8?feature=oembed" width="480"></iframe>
			</div>
		</div>

		<p>
			 
		</p>
	</div>
</div>

<p>
	Kagura vs. Ragna
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<div class="ipsEmbeddedVideo ipsEmbeddedVideo_limited">
			<div>
				<iframe allowfullscreen="true" frameborder="0" height="270" src="https://www.youtube.com/embed/lMEpqPPB6-U?feature=oembed" width="480"></iframe>
			</div>
		</div>

		<p>
			 
		</p>
	</div>
</div>

<p>
	Kagura vs. Izanami
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			 
		</p>

		<div class="ipsEmbeddedVideo ipsEmbeddedVideo_limited">
			<div>
				<iframe allowfullscreen="true" frameborder="0" height="270" src="https://www.youtube.com/embed/MQHBQaINGQQ?feature=oembed" width="480"></iframe>
			</div>
		</div>

		<p>
			 
		</p>
	</div>
</div>

<p>
	Kagura vs. Lambda
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<div class="ipsEmbeddedVideo ipsEmbeddedVideo_limited">
			<div>
				<iframe allowfullscreen="true" frameborder="0" height="270" src="https://www.youtube.com/embed/eEuSOGX1A8I?feature=oembed" width="480"></iframe>
			</div>
		</div>

		<p>
			 
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	Kagura vs. Jin
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<div class="ipsEmbeddedVideo ipsEmbeddedVideo_limited">
			<div>
				<iframe allowfullscreen="true" frameborder="0" height="270" src="https://www.youtube.com/embed/CD-Z439NnNc?feature=oembed" width="480"></iframe>
			</div>
		</div>

		<p>
			 
		</p>
	</div>
</div>

<p>
	Kagura vs. Naoto
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<div class="ipsEmbeddedVideo ipsEmbeddedVideo_limited">
			<div>
				<iframe allowfullscreen="true" frameborder="0" height="270" src="https://www.youtube.com/embed/KaQGaLVR3p0?feature=oembed" width="480"></iframe>
			</div>
		</div>

		<p>
			 
		</p>
	</div>
</div>

<p>
	Kagura vs. Izayoi
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<div class="ipsEmbeddedVideo ipsEmbeddedVideo_limited">
			<div>
				<iframe allowfullscreen="true" frameborder="0" height="270" src="https://www.youtube.com/embed/egXaGDlI8UE?feature=oembed" width="480"></iframe>
			</div>
		</div>

		<p>
			 
		</p>
	</div>
</div>

<p>
	Kagura vs. Azrael/Haku/Azrael/Makoto
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<div class="ipsEmbeddedVideo ipsEmbeddedVideo_limited">
			<div>
				<iframe allowfullscreen="true" frameborder="0" height="270" src="https://www.youtube.com/embed/egXaGDlI8UE?feature=oembed" width="480"></iframe>
			</div>
		</div>

		<p>
			 
		</p>
	</div>
</div>

<p>
	Kagura vs. Kagura
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<div class="ipsEmbeddedVideo ipsEmbeddedVideo_limited">
			<div>
				<iframe allowfullscreen="true" frameborder="0" height="270" src="https://www.youtube.com/embed/YsUFgABi3VE?feature=oembed" width="480"></iframe>
			</div>
		</div>

		<p>
			 
		</p>
	</div>
</div>

<p>
	Kagura vs. Azrael
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<div class="ipsEmbeddedVideo ipsEmbeddedVideo_limited">
			<div>
				<iframe allowfullscreen="true" frameborder="0" height="270" src="https://www.youtube.com/embed/UvFfnWj68-k?feature=oembed" width="480"></iframe>
			</div>
		</div>

		<p>
			 
		</p>
	</div>
</div>

<p>
	Kagura vs. Celica
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<div class="ipsEmbeddedVideo ipsEmbeddedVideo_limited">
			<div>
				<iframe allowfullscreen="true" frameborder="0" height="270" src="https://www.youtube.com/embed/EIPbYw6dJgs?feature=oembed" width="480"></iframe>
			</div>
		</div>

		<p>
			 
		</p>
	</div>
</div>

<p>
	Kagura vs. Izanami/Hakumen/Lambda
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<div>
			<div class="ipsEmbeddedVideo ipsEmbeddedVideo_limited">
				<div>
					<iframe allowfullscreen="true" frameborder="0" height="270" src="https://www.youtube.com/embed/q4m2GBJKKXU?start=37&amp;feature=oembed" width="480"></iframe>
				</div>
			</div>
		</div>

		<div>
			 
		</div>
	</div>
</div>

<p>
	Kagura vs. Valkenhayn/Haku
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<div>
			<div class="ipsEmbeddedVideo ipsEmbeddedVideo_limited">
				<div>
					<iframe allowfullscreen="true" frameborder="0" height="270" src="https://www.youtube.com/embed/cpTJq-ky9FI?start=14&amp;feature=oembed" width="480"></iframe>
				</div>
			</div>
		</div>

		<div>
			 
		</div>
	</div>
</div>

<p>
	Kagura vs. Hakumen/Kagura/Lambda/Azrael
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<div>
			<div class="ipsEmbeddedVideo ipsEmbeddedVideo_limited">
				<div>
					<iframe allowfullscreen="true" frameborder="0" height="270" src="https://www.youtube.com/embed/IWbAloMEj7Y?start=14&amp;feature=oembed" width="480"></iframe>
				</div>
			</div>
		</div>
	</div>
</div>

<p>
	Kagura vs. Hakumen/Lambda/Azrael
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<div>
			<div class="ipsEmbeddedVideo ipsEmbeddedVideo_limited">
				<div>
					<iframe allowfullscreen="true" frameborder="0" height="270" src="https://www.youtube.com/embed/dHfzQlARdR4?start=31&amp;feature=oembed" width="480"></iframe>
				</div>
			</div>
		</div>

		<p>
			 
		</p>
	</div>
</div>

<p>
	Kagura vs. Hazama
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<div class="ipsEmbeddedVideo ipsEmbeddedVideo_limited">
			<div>
				<iframe allowfullscreen="true" frameborder="0" height="270" src="https://www.youtube.com/embed/Am8fQ1JMwiM?feature=oembed" width="480"></iframe>
			</div>
		</div>

		<p>
			 
		</p>
	</div>
</div>

<p>
	Kagura vs Azrael
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<div class="ipsEmbeddedVideo ipsEmbeddedVideo_limited">
			<div>
				<iframe allowfullscreen="true" frameborder="0" height="270" src="https://www.youtube.com/embed/E4T0UgmAsTA?feature=oembed" width="480"></iframe>
			</div>
		</div>

		<p>
			 
		</p>
	</div>
</div>

<p>
	Kagura vs Hazama
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<div class="ipsEmbeddedVideo ipsEmbeddedVideo_limited">
			<div>
				<iframe allowfullscreen="true" frameborder="0" height="270" src="https://www.youtube.com/embed/sIvG8hr5-jU?feature=oembed" width="480"></iframe>
			</div>
		</div>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">12722</guid><pubDate>Wed, 25 May 2016 05:32:45 +0000</pubDate></item><item><title>[CF] Kagura Mixup, Pressure and Oki Guide</title><link>https://www.forums.dustloop.com/forums/topic/12901-cf-kagura-mixup-pressure-and-oki-guide/</link><description><![CDATA[
<div style="font-family:gotham, helvetica, arial, sans-serif;font-size:14px;text-align:center;">
	<img alt="BBCF_Header_Gameplay_Discussion.png" class="ipsImage" src="http://kurushii.tv/Dustloop/BBCF/Graphics/Kagura/BBCF_Header_Gameplay_Discussion.png" /></div>

<div style="font-family:gotham, helvetica, arial, sans-serif;font-size:14px;">
	 
</div>

<div style="font-family:gotham, helvetica, arial, sans-serif;font-size:14px;">
	Evernote for easy passing around
</div>

<div style="font-family:gotham, helvetica, arial, sans-serif;font-size:14px;">
	<a href="https://www.evernote.com/shard/s624/sh/03453ae6-e33d-4205-a9c1-d98e17c8f607/3a3aa450e013beb50e7e4abb30e64286" rel="external nofollow">https://www.evernote.com/shard/s624/sh/03453ae6-e33d-4205-a9c1-d98e17c8f607/3a3aa450e013beb50e7e4abb30e64286</a>
</div>

<div style="font-family:gotham, helvetica, arial, sans-serif;font-size:14px;">
	 
</div>

<div style="font-family:gotham, helvetica, arial, sans-serif;font-size:14px;">
	<b>Overview</b>
</div>

<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
	<hr /></div>

<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
	 
</div>

<div>
	<br clear="none" />
	Like many big hitter characters in Blazblue, Kagura doesn't really have many good ways to maintain pressure but he does have a number of tools for opening an opponent up.
</div>

<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
	 
</div>

<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
	 
</div>

<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
	<b>Tools</b>
</div>

<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
	<hr /></div>

<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
	 
</div>

<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
	 
</div>

<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
	<u>5BB/6B</u>
</div>

<div>
	Jump Cancelable on block. An important normal for going into the [8]2C instant overhead in the middle of a blockstring
</div>

<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
	 
</div>

<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
	<u>5C </u>
</div>

<div>
	Mostly good for trying to catch jump outs
</div>

<div>
	Video Example -  <a href="https://youtu.be/3GvgDVGssPo?t=3175" rel="external nofollow">https://youtu.be/3GvgDVGssPo?t=3175</a>
</div>

<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
	 
</div>

<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
	<u>6C</u> 
</div>

<div style="font-family:gotham, helvetica, arial, sans-serif;font-size:14px;">
	Good for catching people trying to jump out. <br />
	Video Example 1 - <a href="https://youtu.be/lMEpqPPB6-U?t=186" rel="external nofollow">https://youtu.be/lMEpqPPB6-U?t=186</a>
</div>

<div style="font-family:gotham, helvetica, arial, sans-serif;font-size:14px;">
	<div style="font-family:gotham, helvetica, arial, sans-serif;font-size:14px;">
		Video Example 2 - <a href="https://youtu.be/4W1KKzXY_UI?t=918" rel="external nofollow">https://youtu.be/4W1KKzXY_UI?t=918</a>
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		 
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		<u>5B</u>
	</div>

	<div>
		A standing low. It also seems to have little recovery and can sometimes be a good way to reset pressure
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		 
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		<u>2C</u>
	</div>

	<div>
		Long reaching low
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		 
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		<u>Dragon's Blade (2DB)</u><br clear="none" />
		A low mixup from crouching drive stance. If you have 50 meter and you abolsutely need to keep pressure going, you can use 2DB (1) &gt; RC to close the gap between you and your opponent and reset pressure.<br clear="none" /><br clear="none" /><u>6A </u><br clear="none" />
		Kagura's command normal overhead. Doesn't gatling into anything and is negative frame advantage on block. Probably best not to use this often or at least without 50 meter.<br clear="none" /><br clear="none" /><u>Dragon's Strike (2DA)</u><br clear="none" />
		An overhead mixup from crouching drive stance.<br clear="none" /><br clear="none" /><u>Instant Overhead ??? ([8]2C)</u><br clear="none" />
		An Instant Overhead when used right. More on this later<br clear="none" /><br clear="none" /><u>Throw</u><br clear="none" />
		Standard throw. Doesn't see as much use as Dragon's Claw but it's still an option to open opponents up<br clear="none" /><br clear="none" /><u>Dragon's Claw (5DB)</u><br clear="none" />
		Standing Drive stance command grab.
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		 
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		<u>Dragon's Blast (5DA)</u>
	</div>

	<div>
		Mainly used to compliment wakeup Dragon's Claw as a mixup. However, Dragon's Blast does guard point against everything but lows and forces Fatal Counter on Counter Hit, making it great in blockstrings as an anti-mashing tool sometimes.
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		<br clear="none" /><u>Dragon's Mirage (6DB)</u><br clear="none" />
		Left/right mixup from drive stance. Somewhat slow though so it doesn't see much use in higher levels of play.<br clear="none" /><br clear="none" /><u>Dragon's Spirit ([4]6A/B)</u><br clear="none" />
		Oki tool. More on this later<br clear="none" />
		 
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		 
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		<b>Dragon's Spirit Oki ([4]6A/B</b>
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		<hr /></div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		 
	</div>

	<div>
		<br clear="none" />
		A lot of Kagura's combos end with throwing out Dragon's Spirit for oki. Depending on which version you use, it'll handle different wakeup options<br clear="none" /><br clear="none" />
		The A Version of Dragon's Spirit:
	</div>

	<div>
		- Forces Neutral Techs to block on wakeup - <a href="https://youtu.be/kjpPmF3mdRw?t=5661" rel="external nofollow">https://youtu.be/kjpPmF3mdRw?t=5661</a>
	</div>

	<div>
		- Forces Back rolls to block on wakeup - <a href="https://youtu.be/kjpPmF3mdRw?t=5103" rel="external nofollow">https://youtu.be/kjpPmF3mdRw?t=5103</a>
	</div>

	<div>
		- Loses to Delay Teching - <a href="https://youtu.be/egXaGDlI8UE?t=251" rel="external nofollow">https://youtu.be/egXaGDlI8UE?t=251</a>
	</div>

	<div>
		 
	</div>

	<div>
		 
	</div>

	<div>
		The B Version of Dragon's Spirit:
	</div>

	<div>
		- Forces Delaying Teching to block on wakeup (Might need to push them into it) - <a href="https://youtu.be/egXaGDlI8UE?t=710" rel="external nofollow">https://youtu.be/egXaGDlI8UE?t=710</a>
	</div>

	<div>
		- Catches forward rolls - <a href="https://youtu.be/egXaGDlI8UE?t=797" rel="external nofollow">https://youtu.be/egXaGDlI8UE?t=797</a>
	</div>

	<div>
		- Loses to back rolls - <a href="https://youtu.be/CD-Z439NnNc?t=250" rel="external nofollow">https://youtu.be/CD-Z439NnNc?t=250</a>
	</div>

	<div>
		 
	</div>

	<div>
		<br clear="none" />
		...To be honest, Dragon's Spriit oki is kind of hit and miss. Overall, it feels like a bad Rock Paper Scissors game where most of the time, your opponent won't have to block it but they won't get away either. Sometimes they'll block it. Sometimes they'll escape. Unfortunately, Kagura doesn't have many good ways to control an opponent's wakeup options without it so you're going to have to play this game.<br clear="none" />
		 
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		 
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		<b>Dragon Spirit Oki Mixups</b>
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		 
	</div>

	<div>
		These mixups aren't specific to Dragon Spirit oki but they are somewhat more effective by Dragon Spirit slightly blocking what you're doing visually. 
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		 
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		<u>Run Up [8]2C Overhead</u>
	</div>

	<div>
		Video Example - <a href="https://youtu.be/egXaGDlI8UE?t=155" rel="external nofollow">https://youtu.be/egXaGDlI8UE?t=155</a>
	</div>

	<div>
		Video Example - <a href="https://youtu.be/EIPbYw6dJgs?t=271" rel="external nofollow">https://youtu.be/EIPbYw6dJgs?t=271</a>
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		 
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		<div style="font-family:gotham, helvetica, arial, sans-serif;font-size:14px;">
			<u>2A &gt; 5A &gt; Stance Command Grab</u>
		</div>
	</div>

	<div style="font-family:gotham, helvetica, arial, sans-serif;font-size:14px;">
		Video Example - <a href="https://youtu.be/3GvgDVGssPo?t=727" rel="external nofollow">https://youtu.be/3GvgDVGssPo?t=727</a>
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		 
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		 
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		<b>Instant Overhead ([8]2C)</b>
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		<hr /></div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		 
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		 
	</div>

	<div>
		It doesn't let you convert it into a full combo without rapid canceling it but the damage it does on its own is pretty significant and the knockdown lets you go for more mixup and pressure afterwards. It's a pretty good tool to keep your opponent on their toes and cautious. On block, your pressure will come to an end though so don't get too predictable with it.
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		 
	</div>

	<div style="font-family:gotham, helvetica, arial, sans-serif;font-size:14px;">
		<u>Run Up IOH [8]2C </u>
	</div>

	<div>
		There's a small trick to pulling this one off. First you enter barrier block with 4AB then slide your stick or your thumb on the dpad up to 7 so you can charge the up direction while staying on the ground. 
	</div>

	<div>
		Video Example 1 - <a href="https://youtu.be/mb3EzVubWg8?t=370" rel="external nofollow">https://youtu.be/mb3EzVubWg8?t=370</a>
	</div>

	<div>
		Video Example 2 - <a href="https://youtu.be/L5osuLbrxQE?t=361" rel="external nofollow">https://youtu.be/L5osuLbrxQE?t=361</a>
	</div>

	<div>
		<div>
			Video Example 3 - <a href="https://youtu.be/egXaGDlI8UE?t=451" rel="external nofollow">https://youtu.be/egXaGDlI8UE?t=451</a>
		</div>

		<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
			 
		</div>

		<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
			<u>j.B &gt; [8]2C</u>
		</div>

		<div>
			Double Overhead . You charge 8 during the jumping in.
		</div>

		<div>
			<a href="https://youtu.be/EIPbYw6dJgs?t=441" rel="external nofollow">https://youtu.be/EIPbYw6dJgs?t=441</a>
		</div>

		<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
			 
		</div>

		<div style="font-family:gotham, helvetica, arial, sans-serif;font-size:14px;">
			<u>j.B &gt; j.A &gt; [8]2C</u>
		</div>

		<div>
			Triple overhead blockstring. You charge 8 during the jumping in.
		</div>

		<div>
			<div>
				Video Example -https://youtu.be/lMEpqPPB6-U?t=913
			</div>
		</div>

		<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
			 
		</div>

		<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
			<u><span style="font-family:gotham, helvetica, arial, sans-serif;font-size:14px;">2A &gt; 5A &gt; 2B &gt; 6B &gt; IOH [8]2C</span><span style="font-family:gotham, helvetica, arial, sans-serif;font-size:14px;"> </span></u>
		</div>

		<div>
			Taking advantage of 6B's jump cancel to go for an instant overhead
		</div>

		<div>
			Video Example - <a href="https://youtu.be/3GvgDVGssPo?t=624" rel="external nofollow">https://youtu.be/3GvgDVGssPo?t=624</a>
		</div>

		<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
			 
		</div>

		<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
			<u>5BB &gt; IOH [8]2C</u>
		</div>

		<div>
			<div>
				Video Example - <a href="https://youtu.be/lMEpqPPB6-U?t=664" rel="external nofollow">https://youtu.be/lMEpqPPB6-U?t=664</a>
			</div>

			<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
				 
			</div>
		</div>

		<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
			<u>2B &gt; 6B &gt; IOH [8]2C</u>
		</div>

		<div>
			Video Example - <a href="https://youtu.be/MQHBQaINGQQ?t=368" rel="external nofollow">https://youtu.be/MQHBQaINGQQ?t=368</a>
		</div>

		<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
			 
		</div>

		<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
			 
		</div>

		<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
			<b>Pre-canned Blockstrings</b>
		</div>

		<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
			<hr /></div>

		<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
			 
		</div>

		<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
			<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
				 
			</div>
		</div>

		<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
			<u>2B &gt; 5B Reset Pressure</u>
		</div>

		<div>
			Video Example - <a href="https://youtu.be/L5osuLbrxQE?t=289" rel="external nofollow">https://youtu.be/L5osuLbrxQE?t=289</a>
		</div>

		<div style="font-family:gotham, helvetica, arial, sans-serif;font-size:14px;">
			 
		</div>

		<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
			<u>Run Up 5DB Command Grab</u>
		</div>

		<div>
			Open the opponent up off the bat with a command grab. Good for when you've conditioned opponents not to jump or mash . 
		</div>

		<div>
			Video Example - <a href="https://youtu.be/3GvgDVGssPo?t=458" rel="external nofollow">https://youtu.be/3GvgDVGssPo?t=458</a>
		</div>

		<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
			 
		</div>

		<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
			<u>2A &gt; microdash 5DB</u>
		</div>

		<div>
			Tick command grab setup
		</div>

		<div>
			Video Example - <a href="https://youtu.be/eEuSOGX1A8I?t=200" rel="external nofollow">https://youtu.be/eEuSOGX1A8I?t=200</a>
		</div>

		<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
			 
		</div>

		<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
			<u>2B &gt; 5DB Command Grab</u>
		</div>

		<div>
			Video Example - <a href="https://youtu.be/egXaGDlI8UE?t=452" rel="external nofollow">https://youtu.be/egXaGDlI8UE?t=452</a>
		</div>

		<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
			 
		</div>

		<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
			<u>2DC (1) &gt; RC &gt; 5DB Command Grab</u>
		</div>

		<div>
			An interesting blockstring that takes advantage of 2DC (1) pulling Kagura forward to go for a command grab mixup after rapid canceling. It costs 50 meter though 
		</div>

		<div>
			Video Example - <a href="https://youtu.be/eEuSOGX1A8I?t=136" rel="external nofollow">https://youtu.be/eEuSOGX1A8I?t=136</a>
		</div>

		<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
			 
		</div>

		<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
			<u>2C &gt; 2DA Overhead</u>
		</div>

		<div>
			Video Example 1 - <a href="https://youtu.be/L5osuLbrxQE?t=251" rel="external nofollow">https://youtu.be/L5osuLbrxQE?t=251</a>
		</div>

		<div>
			Video Example 2 - <a href="https://youtu.be/EIPbYw6dJgs?t=111" rel="external nofollow">https://youtu.be/EIPbYw6dJgs?t=111</a>
		</div>

		<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
			 
		</div>

		<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
			<u>5DA &gt; 2DA Overhead</u>
		</div>

		<div>
			Video Example - <a href="https://youtu.be/egXaGDlI8UE?t=263" rel="external nofollow">https://youtu.be/egXaGDlI8UE?t=263</a>
		</div>

		<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
			 
		</div>

		<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
			<u>2DA &gt; j.5DA~1</u>
		</div>

		<div>
			A punish against people trying to punish 2DA on block. Feels like you have to commit to the j.5DA~1 pretty early though
		</div>

		<div>
			Video Example - <a href="https://youtu.be/egXaGDlI8UE?t=337" rel="external nofollow">https://youtu.be/egXaGDlI8UE?t=337</a>
		</div>

		<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
			 
		</div>

		<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
			<u>5B &gt; 2B &gt; 6B &gt; 3C Low</u>
		</div>

		<div>
			A blockstring that compliments blockstrings involving 5BB/6B &gt; IOH [8]2C Overhead very well.
		</div>

		<div>
			Video Example - <a href="https://youtu.be/egXaGDlI8UE?t=558" rel="external nofollow">https://youtu.be/egXaGDlI8UE?t=558</a>
		</div>

		<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
			 
		</div>

		<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
			<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
				<b>Corner</b>
			</div>

			<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
				 
			</div>

			<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
				<u>Run Up 5DA</u>
			</div>

			<div>
				Compliments 5DB as a means of frame trapping opponents trying to jump out of the command grab when they see you in 5D stance
			</div>
		</div>

		<div>
			Video Example - <a href="https://youtu.be/eEuSOGX1A8I?t=211" rel="external nofollow">https://youtu.be/eEuSOGX1A8I?t=211</a>
		</div>

		<div>
			Video Example - <a href="https://youtu.be/eEuSOGX1A8I?t=443" rel="external nofollow">https://youtu.be/eEuSOGX1A8I?t=443</a>
		</div>

		<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
			 
		</div>

		<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
			<u>2A &gt; 6A Overhead</u>
		</div>

		<div>
			Video Example - <a href="https://youtu.be/mb3EzVubWg8?t=216" rel="external nofollow">https://youtu.be/mb3EzVubWg8?t=216</a>
		</div>

		<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
			 
		</div>

		<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
			<u>2B &gt; 5B &gt; 3C &gt; 6C &gt; 6DA &gt; 2DA</u>
		</div>

		<div>
			Video Example - <a href="https://youtu.be/mb3EzVubWg8?t=373" rel="external nofollow">https://youtu.be/mb3EzVubWg8?t=373</a> 
		</div>

		<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
			 
		</div>

		<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
			<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
				<u>2A &gt; 5B &gt; 2B &gt; 6B &gt; IAD j.B</u>
			</div>
		</div>

		<div>
			Video Example - <a href="https://youtu.be/L5osuLbrxQE?t=336" rel="external nofollow">https://youtu.be/L5osuLbrxQE?t=336</a>
		</div>
	</div>

	<p>
		 
	</p>
</div>
]]></description><guid isPermaLink="false">12901</guid><pubDate>Tue, 26 Jul 2016 03:21:22 +0000</pubDate></item><item><title>[CF] Kagura Neutral Tips and Tricks Guide</title><link>https://www.forums.dustloop.com/forums/topic/12897-cf-kagura-neutral-tips-and-tricks-guide/</link><description><![CDATA[
<div style="font-family:gotham, helvetica, arial, sans-serif;font-size:14px;text-align:center;">
	<img alt="BBCF_Header_Gameplay_Discussion.png" class="ipsImage" src="http://kurushii.tv/Dustloop/BBCF/Graphics/Kagura/BBCF_Header_Gameplay_Discussion.png" /></div>

<div style="font-family:gotham, helvetica, arial, sans-serif;font-size:14px;">
	 
</div>

<div style="font-family:gotham, helvetica, arial, sans-serif;font-size:14px;">
	Evernote link for easy passing around
</div>

<div style="font-family:gotham, helvetica, arial, sans-serif;font-size:14px;">
	<a href="https://www.evernote.com/shard/s624/sh/d6c14da6-8660-4cb1-bd0f-70c3a99dfa38/f04406b9eaf54818682002ffb70596ba" rel="external nofollow">https://www.evernote.com/shard/s624/sh/d6c14da6-8660-4cb1-bd0f-70c3a99dfa38/f04406b9eaf54818682002ffb70596ba</a>
</div>

<div style="font-family:gotham, helvetica, arial, sans-serif;font-size:14px;">
	 
</div>

<div style="font-family:gotham, helvetica, arial, sans-serif;font-size:14px;">
	<b>Overall</b>
</div>

<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
	<hr /></div>

<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
	 
</div>

<div>
	A good chunk of Kagura's neutral game revolves around strategic use of Dragon's Spirit ([4]6A/B). However, Kagura's giant sword isn't just for show either. All his C normals have great reach and are great pokes for playing footsies with
</div>

<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
	 
</div>

<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
	 
</div>

<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
	<strong>Dragon's Spriit ([4]6A/B)</strong>
</div>

<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
	<hr /></div>

<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
	 
</div>

<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
	 
</div>

<div>
	As you would expect of a character that was partially designed to be similar to Guile, there's a lot of emphasis on Kagura's version of Sonic Boom, Dragon's Spirit, to play his neutral game.
</div>

<div>
	 
</div>

<div>
	In its most basic application, Dragon's Spirit is great for controlling ground space. The A version of Dragon's spirit now moves faster, goes fullscreen and knocksdown on hit making it great for hindering ground approaches and opponents trying to do stuff on the ground in general. 
</div>

<div>
	Video Example 1 - <a href="https://youtu.be/mb3EzVubWg8?t=69" rel="external nofollow">https://youtu.be/mb3EzVubWg8?t=69</a>
</div>

<div>
	<div>
		Video Example 2 - <a href="https://youtu.be/suezPBTd5Tg?t=28" rel="external nofollow">https://youtu.be/suezPBTd5Tg?t=28</a>
	</div>
</div>

<div>
	 
</div>

<div>
	However, the true objective of Dragon's Spirit for Kagura is to use it to help him approach. Dragon's Spirit travels at just the right speed to comfortably run behind as cover.  By having this advancing projectile approaching the opponent ahead of you, the opponent can't really poke you out of an advance or do much of anything to stop you while they remain on the ground.
</div>

<div>
	Video Example 1 - <a href="https://youtu.be/3GvgDVGssPo?t=616" rel="external nofollow">https://youtu.be/3GvgDVGssPo?t=616</a>
</div>

<div>
	Video Example 2 - <a href="https://youtu.be/3GvgDVGssPo?t=676" rel="external nofollow">https://youtu.be/3GvgDVGssPo?t=676</a>
</div>

<div>
	<div>
		Video Example 3 - <a href="https://youtu.be/mb3EzVubWg8?t=302" rel="external nofollow">https://youtu.be/mb3EzVubWg8?t=302</a>
	</div>
</div>

<div>
	 
</div>

<div>
	As you may have already caught on, most opponents will try to jump over Dragon's Spirit to avoid getting locked down by it and allowing Kagura to start pressure. However, this is also part of the plan. While forcing the opponent to take to the air isn't as big of a win as in a game like Street Fighter where you can't air block, it'll severely limit your opponent's options and get them to move in much more predictable ways that you can take advantage of. Here's a few tactics you can use against an opponent trying to jump out of Dragon's Spirit.
</div>

<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
	 
</div>

<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
	<u>Sonic Boom + Jump up Air Throw</u>
</div>

<div>
	Jump up Air Throw is mostly good against opponents who try to get over Dragon's Spirit in a more passive manner such as double jumping or neutral jumping.
</div>

<div>
	<div>
		Video Example 1 - <a href="https://youtu.be/mb3EzVubWg8?t=343" rel="external nofollow">https://youtu.be/mb3EzVubWg8?t=343</a>
	</div>
</div>

<div>
	Video Example 2 - <a href="https://youtu.be/lMEpqPPB6-U?t=705" rel="external nofollow">https://youtu.be/lMEpqPPB6-U?t=705</a>
</div>

<div>
	Video Example 3 - <a href="https://youtu.be/suezPBTd5Tg?t=384" rel="external nofollow">https://youtu.be/suezPBTd5Tg?t=384</a>
</div>

<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		 
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		<u>Sonic Boom Jump Up j.A</u>
	</div>
</div>

<div>
	Jump up j.A is mostly good for hitting opponents who'll try and jump over Dragon's Spirit and attack you with a jump in.
</div>

<div>
	Video Example 1 - <a href="https://youtu.be/mb3EzVubWg8?t=682" rel="external nofollow">https://youtu.be/mb3EzVubWg8?t=682</a>
</div>

<div>
	<div>
		Video Example 2 - <a href="https://youtu.be/suezPBTd5Tg?t=176" rel="external nofollow">https://youtu.be/suezPBTd5Tg?t=176</a>
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		 
	</div>
</div>

<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
	<u>Sonic Boom + 6C</u>
</div>

<div>
	Similar function as Jump j.A. The main differences are that 6C's long reach can allow you to outspace jump in attempts comfortably and it'll also lead to bigger damage on hit. However, 6C is also riskier to do. The cases that jump up air throw handles well are the cases that'll make 6C whiff and put them in a good position to punish.
</div>

<div>
	Video Example - <a href="https://youtu.be/lMEpqPPB6-U?t=580" rel="external nofollow">https://youtu.be/lMEpqPPB6-U?t=580</a>
</div>

<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
	 
</div>

<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
	 
</div>

<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
	<strong>Footsies</strong>
</div>

<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
	<hr /></div>

<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
	 
</div>

<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
	 
</div>

<div>
	Of course, just trying to win the neutral game alone with Dragon's Spirit won't be enough. So, lets go over some ways to play neutral with good movement and pokes. 
</div>

<div style="font-family:gotham, helvetica, arial, sans-serif;font-size:14px;">
	<br clear="none" /><u>dash &gt; super jump falling j.C</u>
</div>

<div>
	For when you need to cover ground really quickly. The dash momentum will allow you to catapult yourself to the other side of the screen with a super jump and come down on an opponent with j.C's wide hitbox.
</div>

<div>
	Video Example - <a href="https://youtu.be/3GvgDVGssPo?t=456" rel="external nofollow">https://youtu.be/3GvgDVGssPo?t=456</a>
</div>

<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
	 
</div>

<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
	<u>Jump Forward Barrier &gt; falling j.C</u>
</div>

<div>
	Good for whiff punishing up close. Jump over ground pokes with jump forward barrier and then punish them on the way back down with falling j.C 
</div>

<div>
	Video Example - <a href="https://youtu.be/CD-Z439NnNc?t=266" rel="external nofollow">https://youtu.be/CD-Z439NnNc?t=266</a>
</div>

<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
	 
</div>

<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
	<u>Jump Back j.C</u>
</div>

<div>
	Because of j.C's wide hitbox, jump back j.C can be a good defensive tactic to hit an opponent trying to approach you both from the air or the ground<br />
	Video Example 1 - <a href="https://youtu.be/wQ9-5WAwW9I?t=218" rel="external nofollow">https://youtu.be/wQ9-5WAwW9I?t=218</a>
</div>

<div>
	<div>
		Video Example 2 - <a href="https://youtu.be/4W1KKzXY_UI?t=803" rel="external nofollow">https://youtu.be/4W1KKzXY_UI?t=803</a>
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		 
	</div>

	<div style="font-family:gotham, helvetica, arial, sans-serif;font-size:14px;">
		<span style="text-decoration:underline;">5C</span>
	</div>

	<div>
		Has great horizontal reach and it's startup has been shortened a bit in CF to make it more effective as a poking tool. Additionally, if you have 50 meter, this is a poke that can lead to some pretty good damage. Like most ground pokes, you need to be cautious of your opponent trying to jump barrier over it to whiff punish though. 
	</div>

	<div>
		Video Example 1 - <a href="https://youtu.be/mb3EzVubWg8?t=783" rel="external nofollow">https://youtu.be/mb3EzVubWg8?t=783</a>
	</div>

	<div>
		Video Example 2 - <a href="https://youtu.be/suezPBTd5Tg?t=282" rel="external nofollow">https://youtu.be/suezPBTd5Tg?t=282</a>
	</div>

	<div>
		Video Example 3 - <a href="https://youtu.be/EIPbYw6dJgs?t=239" rel="external nofollow">https://youtu.be/EIPbYw6dJgs?t=239</a>
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		 
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		<span style="text-decoration:underline;"><span style="font-family:gotham, helvetica, arial, sans-serif;font-size:14px;">2C</span></span>
	</div>

	<div>
		Similar to its standing counterpart, 2C has great horizontal reach and can lead to great damage if you have 50 meter. 2C's main benefit as a poke over is that you can do it from a downback position in neutral, allowing you to charge Dragon's Spirit ([4]6A/B) and Dragon's Ascent ([2]8B/C) in case you need them. However, 2C is even more vulnerable to whiffing as a result of an opponent jumping because of how low it hits to the ground. So 5C tends to be a somewhat safer to poke with.    
	</div>

	<div>
		Video Example 1 - <a href="https://youtu.be/3GvgDVGssPo?t=758" rel="external nofollow">https://youtu.be/3GvgDVGssPo?t=758</a>
	</div>

	<div>
		Video Example 2 - <a href="https://youtu.be/EIPbYw6dJgs?t=554" rel="external nofollow">https://youtu.be/EIPbYw6dJgs?t=554</a>
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		 
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		 
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		<strong>Jump Stance (j.D)</strong>
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		<hr /></div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		 
	</div>

	<div>
		Not as frequently used outside of vs Zoners matchups but j.D can be useful sometimes in neutral. The direction of Kagura j.D's descent can be changed by player input and can be used to mess up an opponent's spacing while putting yourself in a strategic position in some cases. Additionally, j.D stops Kagura's falling momentum so sometimes a good way to mess up your opponent's calculated spacing is to temporarily go into jump stance and then cancel it when you're ready. 
	</div>

	<div>
		Video Example - <a href="https://youtu.be/lMEpqPPB6-U?t=801" rel="external nofollow">https://youtu.be/lMEpqPPB6-U?t=801</a>
	</div>

	<div>
		Video Example - <a href="https://youtu.be/egXaGDlI8UE?t=442" rel="external nofollow">https://youtu.be/egXaGDlI8UE?t=442</a>
	</div>

	<div>
		Video Example - <a href="https://youtu.be/EIPbYw6dJgs?t=597" rel="external nofollow">https://youtu.be/EIPbYw6dJgs?t=597</a>
	</div>

	<div>
		Stalling jump momentum Example - <a href="https://youtu.be/egXaGDlI8UE?t=782" rel="external nofollow">https://youtu.be/egXaGDlI8UE?t=782</a>
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		 
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		 
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		<strong>Dealing with Zoning </strong>
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		<hr /></div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		 
	</div>

	<div>
		Zoning can be rough against a character like Kagura with slow movement but he still has his ways of dealing with it. The most important thing of all though is to not get impatient when up against a character with good zoning tools. 
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		 
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		<u>Good movement</u>
	</div>

	<div>
		Because of Kagura's slow run speed, approaching from the ground using just good movement probably won't get you too far. Instead, you'll want to make good use of stuff such as dash &gt; super jump forward Barrier and jump forward barrier to cover ground quickly and safely 
	</div>

	<div>
		Dash super jump forward barrier Example - <a href="https://youtu.be/eEuSOGX1A8I?t=193" rel="external nofollow">https://youtu.be/eEuSOGX1A8I?t=193</a>
	</div>

	<div>
		Jump forward barrier Example - <a href="https://youtu.be/eEuSOGX1A8I?t=236" rel="external nofollow">https://youtu.be/eEuSOGX1A8I?t=236</a>
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		 
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		<u>Sky Dragon's Strike (6DC)</u>
	</div>

	<div>
		In terms of character specific tools, Kagura also has Sky Dragon's Strike (6DC), which has armor against projectiles. On counter hit, it will wall bounce the opponent to be picked up for a full combo. You can also use it from air stance as well to work it seamlessly into your natural movement in this match and cover more ground. Be careful though. Whiffing this entirely against a zoning character can be a disaster sometimes. 
	</div>

	<div>
		<div>
			Video Example 1 - <a href="https://youtu.be/eEuSOGX1A8I?t=69" rel="external nofollow">https://youtu.be/eEuSOGX1A8I?t=69</a>
		</div>
	</div>

	<div>
		Video Example 2 - <a href="https://youtu.be/eEuSOGX1A8I?t=102" rel="external nofollow">https://youtu.be/eEuSOGX1A8I?t=102</a>
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		 
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		<u>Dragon's Spirit B ([4]6B)</u>
	</div>

	<div>
		Another good useful option is the B version of Dragon's Spirit. If you can find a big enough opportunity to throw it out, Dragon's Spirit B has a high enough projectile level to cancel out other projectiles and keep going, creating an opportunity to approach behind it. Do note that it's limited in how far it can travel. So it'll get you part of the way to close the gap with the opponent but you'll have to travel that last bit of distance on your own if they retreat. 
	</div>

	<div>
		<div>
			Video Example - <a href="https://youtu.be/L5osuLbrxQE?t=190" rel="external nofollow">https://youtu.be/L5osuLbrxQE?t=190</a>
		</div>

		<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
			 
		</div>
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		 
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		<strong>Dealing with Air Approaches</strong>
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		<hr /></div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		 
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		 
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		<span style="text-decoration:underline;">Dragon's Ascent B ( [2]8B )</span>
	</div>

	<div>
		1f invuln, great vertical and horizontal reach and can be converted into a full combo on hit are allreasons why the B version of Dragon's Ascent is great for beating jump ins. However, since this is a DP, you definitely want to use this mostly in situations where the opponent needs to commit to their jump in to avoid risks of it being blocked
	</div>

	<div>
		<div>
			Video Example 1 - <a href="https://youtu.be/lMEpqPPB6-U?t=804" rel="external nofollow">https://youtu.be/lMEpqPPB6-U?t=804</a>
		</div>

		<div>
			Video Example 2 - <a href="https://youtu.be/suezPBTd5Tg?t=364" rel="external nofollow">https://youtu.be/suezPBTd5Tg?t=364</a>
		</div>
	</div>

	<div>
		Video Example 3 - <a href="https://youtu.be/MQHBQaINGQQ?t=226" rel="external nofollow">https://youtu.be/MQHBQaINGQQ?t=226</a>
	</div>

	<div>
		Video Example 4 - <a rel="external nofollow">https://youtu.be/gSjsX4vYeaA?t=76</a>
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		 
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		<u>5A </u>
	</div>

	<div>
		While 5A doesn't have the invuln of a typical anti-air, 5A is fast, has good horizontal reach for a jab and hits higher up than you'd expect a standing jab to because of the upward angle Kagura pokes it out at. In situations where you don't have a down charge ready to use the B version of Dragon's Ascent and the opponent is directly above you, consider using a quick 5A to anti-air your opponent
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		 
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		<span style="text-decoration:underline;">6C</span>
	</div>

	<div>
		6C's massive hitbox makes it great for dealing with air approaches and the rewards on counter hit make it well worth going for. However, it's start up is somewhat slow. It has no real head invuln compared to other grounded normals you'd usually use to stop an air approach too.  You have to choose when to use this wisely. You preferably want to use this in situations where you can take advantage of 6C's massive reach the most since this is also the spacing where it's easier to throw out 6C without getting hit out of it.  
	</div>

	<div>
		Video Example - <a href="https://youtu.be/gSjsX4vYeaA?t=50" rel="external nofollow">https://youtu.be/gSjsX4vYeaA?t=50</a>
	</div>

	<div>
		Video Example - <a href="https://youtu.be/gSjsX4vYeaA?t=170" rel="external nofollow">https://youtu.be/gSjsX4vYeaA?t=170</a>
	</div>

	<div>
		Video Example - <a href="https://youtu.be/CD-Z439NnNc?t=104" rel="external nofollow">https://youtu.be/CD-Z439NnNc?t=104</a>
	</div>

	<div>
		Video Example - <a href="https://youtu.be/EIPbYw6dJgs?t=679" rel="external nofollow">https://youtu.be/EIPbYw6dJgs?t=679</a>
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		 
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		 
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		<strong>Round Start</strong>
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		<hr /></div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		 
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		 
	</div>

	<div style="font-family:gotham, helvetica, arial, sans-serif;font-size:14px;">
		<u>Super jump forward Barrier</u>
	</div>

	<div>
		Good option to chase after opponents that'll try to retreat at round start. 
	</div>

	<div>
		Video Example - <a href="https://youtu.be/3GvgDVGssPo?t=428" rel="external nofollow">https://youtu.be/3GvgDVGssPo?t=428</a>
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		 
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		<u>Super jump back &gt; Barrier</u>
	</div>

	<div>
		Retreat. Super jump back gives you a lot of freedom in being able to react to the ongoing situation compared to other options.<br />
		Video Example - <a href="https://youtu.be/lMEpqPPB6-U?t=233" rel="external nofollow">https://youtu.be/lMEpqPPB6-U?t=233</a>
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		 
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
			<u>Jump Forward Barrier</u>
		</div>

		<div>
			Fish for a whiff punish on a round start poke
		</div>
	</div>

	<div>
		Video Example - <a href="https://youtu.be/lMEpqPPB6-U?t=869" rel="external nofollow">https://youtu.be/lMEpqPPB6-U?t=869</a>
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		 
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		<u>Neutral Jump barrier</u>
	</div>

	<div>
		Fish for a whiff punish without giving up ground
	</div>

	<div>
		Video Example - <a href="https://youtu.be/3GvgDVGssPo?t=612" rel="external nofollow">https://youtu.be/3GvgDVGssPo?t=612</a>
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		 
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		<u>Down Back &gt; Observe</u>
	</div>

	<div>
		A good passive option to go for at round start. It'll put you in a good position to react to jump ins with an AA [2]8B and more importantly, it lets you see what sort of things your opponent likes to do at round start. 
	</div>

	<div>
		Video Example 1 - <a href="https://youtu.be/3GvgDVGssPo?t=692" rel="external nofollow">https://youtu.be/3GvgDVGssPo?t=692</a>
	</div>

	<div>
		Video Example 2 - <a href="https://youtu.be/mb3EzVubWg8?t=49" rel="external nofollow">https://youtu.be/mb3EzVubWg8?t=49</a>
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		 
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		<u>IAD j.B &gt; j.A</u>
	</div>

	<div>
		Go on the offensive with a jump in. j.B's hitbox isn't anything special though so be weary of getting anti-aired if you're being too predictable.
	</div>

	<div>
		Video Example - <a href="https://youtu.be/mb3EzVubWg8?t=395" rel="external nofollow">https://youtu.be/mb3EzVubWg8?t=395</a>
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		 
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		<u>5C</u>
	</div>

	<div>
		5C is a good option because its long reach will allow you to reach your opponent at round start. Just don't get too predictable with it since opponents can jump forward barrier to make it whiff and put themselves in a good position to whiff punish it. 
	</div>

	<div>
		Video Example 1 - <a href="https://youtu.be/3GvgDVGssPo?t=2853" rel="external nofollow">https://youtu.be/3GvgDVGssPo?t=2853</a>
	</div>

	<div>
		Video Example 2 - <a href="https://youtu.be/L5osuLbrxQE?t=104" rel="external nofollow">https://youtu.be/L5osuLbrxQE?t=104</a><br />
		Video Example 3 - <a href="https://youtu.be/eEuSOGX1A8I?t=170" rel="external nofollow">https://youtu.be/eEuSOGX1A8I?t=170</a>
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		 
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		<u>2C</u>
	</div>

	<div>
		Good round start poke for similar reasons as 5C plus the benefits of 2C over 5C mentioned earlier in the guide
	</div>

	<div>
		Video Example 1 - <a href="https://youtu.be/CD-Z439NnNc?t=20" rel="external nofollow">https://youtu.be/CD-Z439NnNc?t=20</a>
	</div>

	<div>
		Video Example 2 - <a href="https://youtu.be/EIPbYw6dJgs?t=396" rel="external nofollow">https://youtu.be/EIPbYw6dJgs?t=396</a>
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		 
	</div>

	<div style="font-family:'Helvetica Neue', Arial, sans;font-size:16px;">
		<u>6C</u>
	</div>

	<div>
		A good round start option since its wide hitbox will shut down air approaches and people who slightly hesitated with their ground approach.
	</div>

	<div>
		<div>
			Video Example 1 - <a href="https://youtu.be/mb3EzVubWg8?t=358" rel="external nofollow">https://youtu.be/mb3EzVubWg8?t=358</a>
		</div>

		<div>
			Video Example 2 - <a href="https://youtu.be/lMEpqPPB6-U?t=35" rel="external nofollow">https://youtu.be/lMEpqPPB6-U?t=35</a>
		</div>

		<div>
			<div>
				Video Example 3 - <a href="https://youtu.be/CD-Z439NnNc?t=167" rel="external nofollow">https://youtu.be/CD-Z439NnNc?t=167</a>
			</div>

			<div>
				However, it does lose to Round Start pokes so be careful
			</div>

			<div>
				Video Example - <a href="https://youtu.be/lMEpqPPB6-U?t=650" rel="external nofollow">https://youtu.be/lMEpqPPB6-U?t=650</a>
			</div>
		</div>
	</div>
</div>
]]></description><guid isPermaLink="false">12897</guid><pubDate>Sun, 24 Jul 2016 19:36:43 +0000</pubDate></item><item><title>Kagura Discord Group</title><link>https://www.forums.dustloop.com/forums/topic/12741-kagura-discord-group/</link><description><![CDATA[
<p style="margin-top:0px;color:rgb(43,43,43);font-family:'Helvetica Neue', Helvetica, Arial, sans-serif;font-size:14px;font-style:normal;font-variant:normal;font-weight:normal;letter-spacing:normal;line-height:22.4px;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(250,250,250);">
	<span style="color:rgb(77,87,99);font-family:verdana, arial, helvetica, sans-serif;font-size:14px;font-style:normal;font-variant:normal;font-weight:normal;letter-spacing:normal;line-height:20px;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;float:none;background-color:rgb(255,255,255);">Discord is a way for users to instant message group chat, it's easy and fast to register. It's basically a super convenient version of IRC/Teamspeak/Skype, etc. Discord has a Desktop, Browser and Mobile App and has text channels and voice channels.</span>
</p>

<p style="color:rgb(43,43,43);font-family:'Helvetica Neue', Helvetica, Arial, sans-serif;font-size:14px;font-style:normal;font-variant:normal;font-weight:normal;letter-spacing:normal;line-height:22.4px;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(250,250,250);">
	<span style="color:rgb(77,87,99);font-family:verdana, arial, helvetica, sans-serif;font-size:14px;font-style:normal;font-variant:normal;font-weight:normal;letter-spacing:normal;line-height:20px;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;float:none;background-color:rgb(255,255,255);">Feel free to come in to talk about Kagura CF stuff, ask for advice, ask for games, etc.</span>
</p>

<p style="color:rgb(43,43,43);font-family:'Helvetica Neue', Helvetica, Arial, sans-serif;font-size:14px;font-style:normal;font-variant:normal;font-weight:normal;letter-spacing:normal;line-height:22.4px;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(250,250,250);">
	<strong style="font-weight:bold;"><font color="#4d5763" face="verdana, arial, helvetica, sans-serif"><span style="line-height:20px;">To Join the Discord Group Click The Following Link:</span></font></strong>
</p>

<p style="color:rgb(43,43,43);font-family:'Helvetica Neue', Helvetica, Arial, sans-serif;font-size:14px;font-style:normal;font-variant:normal;font-weight:normal;letter-spacing:normal;line-height:22.4px;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(250,250,250);">
	<strong style="font-weight:bold;"><font color="#4d5763" face="verdana, arial, helvetica, sans-serif"><span style="line-height:20px;"><a href="https://discord.gg/0xWtCGBbaRbp04VA" rel="external nofollow">https://discord.gg/0xWtCGBbaRbp04VA</a></span></font></strong>
</p>
]]></description><guid isPermaLink="false">12741</guid><pubDate>Sat, 04 Jun 2016 17:37:20 +0000</pubDate></item><item><title><![CDATA[[CP/EX] Kagura Mutsuki - FAQ/Q&A thread]]></title><link>https://www.forums.dustloop.com/forums/topic/7371-cpex-kagura-mutsuki-faqqa-thread/</link><description><![CDATA[
<p style="text-align:center;"><img src="http://kurushii.tv/Dustloop/BBCP/Graphics/Kagura/BBCP_Header_Q&amp;A_Thread.png" alt="BBCP_Header_Q&amp;A_Thread.png"></p><br>Ask any questions you have about Kagura right here. Remember to <strong>BOLD</strong> the question you are asking, or quote the question you are answering to make things faster or easier to follow.<br><br><strong>Frequently Asked Questions:</strong><br><br><strong>Q:</strong> How do I unlock Kagura?<br><strong>A:</strong> Beat Story mode (This includes all three story arcs (Six Heroes, Chronophantasma, and Sector Seven), gag reels are optional.) or buy the unlock code for 250 yen on the Japanese PlayStation Store.<br><br><strong>Q:</strong> When will Kagura be available for arcades?<br><strong>A:</strong> Kagura, along with Terumi and Kokonoe, will be available for arcades mid-March, complete with balance changes which can be found in the gameplay discussion thread's first post.<br><br><strong>Q:</strong> On what characters does IOH j.C work on?<br><strong>A:</strong> Our very own Seo has compiled a list of what characters IOH j.C will or will not work on. (Characters in red are ones that it does work on, but the spacing is much too specific to be practical.)<br><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="-Seo" data-cite="-Seo"><div><p><strong>Neutral:</strong> Relius, Hakumen, Tager, <span style="color:#FF0000;">Hazama</span>, <span style="color:#FF0000;">Terumi</span>, Jin, <span style="color:#FF0000;">Arakune</span>, Carl, <span style="color:#FF0000;">Platinum</span>, Valk.<br><br><strong>6B Blockstun:</strong> Ragna, Hakumen, Tager, Jin, Carl, Valk.<br><br><strong>B orb Blockstun</strong>: Ragna, Mu, Relius, Makoto, Tao, Hakumen, Tager, <span style="color:#FF0000;">Amane</span>, Jin, Carl, Valk, Bang, Nu, Kagura.</p></div></blockquote>
]]></description><guid isPermaLink="false">7371</guid><pubDate>Sat, 26 Oct 2013 05:06:46 +0000</pubDate></item><item><title>[CF] Kagura Mutsuki Information</title><link>https://www.forums.dustloop.com/forums/topic/11028-cf-kagura-mutsuki-information/</link><description><![CDATA[
<p>For info relating to BBCF and Kagura. Loketest runs from 19th-20th.</p>
<p> </p>
<p> </p>
<ul><li>Exceed Accel: Kouryuu "Genma Rettouzan" (ABCD During Overdrive)</li>
<li>Ryuurenbu (8 charge 2 +C in midair or during Ryuujinshou/Fafner/Dragon's Ascent)</li>
<li>3C floats lower, can only be followed up by 2DB</li>
<li>6DC hit effect changed, now works like OD version (causes slide)</li>
<li>j.C is VERY slow, doesn't cause stagger on ground hit</li>
<li>5C/2C/6C are MUCH faster</li>
<li>2C causes slide effect on ground hit</li>
<li>Knockdown on [8]2C is short, similar to hizansen</li>
<li>A ryuubakusen is faster, might go further</li>
<li>A ryuubakusen hit effect changed, 5DA&gt;[4]6A&gt;5B doesn't work</li>
<li>5DA wallstick reduced</li>
<li>C fafnir no longer causes wallstick</li>
<li>B fafnir is slower, more recovery</li>
<li>6B&gt;2C&gt;2DC works</li>
<li>No 6A gatlings</li>
<li>j.C landing lag reduced</li>
<li>j.C Counter Hit "slams" on hit. Difficult to follow up</li>
<li>A ryuubakusen starts as 1 hit, after travelling becomes 2 hits</li>
<li>A ryuubakusen knocks down on hit</li>
</ul><p><a href="" rel="external nofollow">https://www.evernote.com/shard/s356/sh/0db5e3e4-544f-4193-9c71-9ed6d38081a0/2fb307fe1b0d1b39e60cf5a5cd4c464f</a></p>
<p> </p>
<p>Normals:</p>
<p> </p>
<p>5C: Startup is faster, range is shorter. Can't combo into 6DA on air CH</p>
<p>2C: Startup is faster, can combo into it from 6B. Causes slide effect on ground hit</p>
<p>6C: Startup is faster. Range feels shorter(?). Doesn't seem to have head invuln</p>
<p>3C: Floats lower on hit, so you can't combo into 5DC,2DC or 6DC</p>
<p>j.C: Startup is slower, landing lag has been reduced (Almost 0!)</p>
<p> </p>
<p>No changes to jump cancels and no additional gatlings added.</p>
<p> </p>
<p>Drive:</p>
<p> </p>
<p>5DA: Midscreen air hit knocks them further away. Can't tech it until you hit the ground</p>
<p>5DB: Damage up to 2200dmg. Blows them further away on hit.</p>
<p>5DC: Invuln doesn't seem changed. Hitbox behind you might be a tiny bit extended. Although you still don't turn around if the opponent passes by overhead.</p>
<p>6DC: <strong>On air hit, either floats them like 1.1 OD, but a little lower or causes a sliding effect, might have a clean hit mechanic, similar to Ragna's Belial edge or produce different effects dependant on when the stance is used (e.g. 6DC&gt;2DC might be different to 2DC&gt;6DC)</strong>. Wall bounds on CH.</p>
<p> </p>
<p>Specials:</p>
<p>Ryuubakusen: A orb moves faster, goes full screen. Knocksdown on ground hit. Starts of as 1 hit, after travelling a bit becomes 2 hits and eventually 3 hits.</p>
<p>B Fafnir: Startup increased, recovery increased. Invuln still the same</p>
<p>C Fafnir: No longer wallsticks, Extend Cfafnir combos not possible. Invuln still the same</p>
<p> </p>
<p>New move:</p>
<p>Hits overhead! Knockdown is similar to Jin's Hizansen.</p>
<p>No height limit. Charge time is short 5B(8)B&gt;j.2C will work for quick overhead.</p>
<p>Minus on block, but seems hard to be punished for because of the distance it opens up.</p>
<p><span style="font-family:arial, helvetica, sans-serif;">Can't be followed up on midscreen CH</span></p>
<p><span style="font-family:arial, helvetica, sans-serif;">In the corner, rc&gt;5B will always hit, regardless of CH</span></p>
<p> </p>
<p><span style="font-family:arial, helvetica, sans-serif;">Exceed Accel:</span></p>
<p><span style="font-family:arial, helvetica, sans-serif;">The deadly art, the Kagura-Copter!</span></p>
<p> </p>
<p><span style="font-family:arial, helvetica, sans-serif;">Combos:</span></p>
<p><span style="font-family:arial, helvetica, sans-serif;">Midscreen: 5BB&gt;2C&gt;2DC&gt;5DA. You can 6DA after the 5DA, but it seems character specific</span></p>
<p><span style="font-family:arial, helvetica, sans-serif;">Corner: 5BB&gt;2C&gt;5C&gt;A orb&gt;6B&gt;5C&gt;2DA&gt;6DC&gt;Cfaf(followup)</span></p>
<p><span style="font-family:arial, helvetica, sans-serif;">Midscreen: 2DA&gt;5DA&gt;6DA. Again, the 6DA feels character specific&gt;</span></p>
<p><span style="font-family:arial, helvetica, sans-serif;">Corner: 5BB&gt;2C&gt;5C&gt;A orb&gt;dash2C&gt;5C&gt;2DA&gt;5DA&gt;6DA&gt;Cfaf(followup) is 3200 damage, can replace dash 2C with 6B.</span></p>
<p> </p>
<p><span style="font-family:arial, helvetica, sans-serif;">Misc:</span></p>
<p><span style="font-family:arial, helvetica, sans-serif;">Feels like a completely different character.</span></p>
<p>They got rid of his painful neutral + one-shot comeback damage playstyle, and he's become a character that sort of grinds you down in little increments by throwing out 5C willy-nilly and getting knockdowns from even anti-air Fafner/A mash ground hits.</p>
<p>The new overhead move especially... (if I say more Mori will notice, so rest is omitted).</p>
<p>It's like playing an entirely different character, and strong/weak talk aside, fun.</p>
]]></description><guid isPermaLink="false">11028</guid><pubDate>Sat, 18 Jul 2015 02:25:24 +0000</pubDate></item><item><title>[CPEX] Kagura Mutsuki Gameplay Discussion</title><link>https://www.forums.dustloop.com/forums/topic/9028-cpex-kagura-mutsuki-gameplay-discussion/</link><description><![CDATA[
<p style="text-align:center;"><img src="http://kurushii.tv/Dustloop/BBCP/Graphics/Kagura/BBCP_Header_Gameplay_Discussion.png" alt="BBCP_Header_Gameplay_Discussion.png"></p>
<p style="text-align:center;"> </p>
<p></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b><strong>Kagura Gameplay/Discussion</strong></b></div>
<ul><li>Remember to stay on topic and keep it related to Kagura and his gameplay only.</li>
<li>The <a href="" rel="external nofollow">wiki</a> contains useful information about Kagura, such as his normals, specials, frame data, etc., so check there often!</li>
<li>Discussion related to matches, players, and combos are allowed. Questions are asked in this thread -&gt; <a href="" rel="external nofollow">Kagura Mutsuki Q&amp;A/FAQ thread</a>
</li><li>Take story discussion here -&gt; <a href="" rel="external nofollow">BBCP Story Discussion</a></li>
<li>Take all off-topic Kagura discussion to the Kagura Mutsuki group here -&gt; <a href="" rel="external nofollow">Kagura Mutsuki General</a></li>
</ul><p></p></div><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b><strong>Confirmed Version 2.0 Changes</strong></b></div>
<ul><li>Ryuujinshou ([2]8x) now has a B version. B version is head invuln, C version is fully invuln</li>
<li>B Ryuubakusen ([4]6/B) is changed. The number of hits increases with traveled distance</li>
<li>Stance specials can now be canceled into Crush Trigger, Overdrive,Ryuuha: Gokuenjin ([4]1236C) and astral.</li>
<li>6DC&gt;2DB works midscreen</li>
<li>2DA now causes a bounce effect on hit, no longer hard knockdown.</li>
<li>2DC's second hit causes spinning stagger on ground hit</li>
<li>6A causes ground bounce on air hit</li>
<li>3C has reduced recovery</li>
<li>6DB causes knockdown on hit, no longer bounces opponent</li>
<li>CH6C launches the opponent at a diagonal angle</li>
<li>OD6DC no longer has SMP, now slides on hit</li>
<li>5DC wallbounce is shorter.</li>
<li>CH6C now wallbounces, gives hard knockdown</li>
<li>If <strong>only</strong> the first hit of multi hitting stance moves hits (second hit whiffs), it can now go into other stances</li>
<li>5DA has decreased recovery</li>
<li>6DA has reduced recovery</li>
<li>CH2DB is no longer emergency techable</li>
<li>6DA has increased invuln before the strike</li>
<li>Midscreen CH5DC now has a stronger wallbounce, 6C followup possible.</li>
<li>6DC now has full projectile guard. No longer still loses health.</li>
<li>6DC no longer air unblockable</li>
</ul><p></p></div>
]]></description><guid isPermaLink="false">9028</guid><pubDate>Tue, 05 Aug 2014 18:41:30 +0000</pubDate></item><item><title>[CPEX] Kagura Mutsuki - Combo Thread</title><link>https://www.forums.dustloop.com/forums/topic/10650-cpex-kagura-mutsuki-combo-thread/</link><description><![CDATA[
<p style="text-align:center;"><img alt="BBCP_Header_Combo_Thread.png" src="http://kurushii.tv/Dustloop/BBCP/Graphics/Kagura/BBCP_Header_Combo_Thread.png"></p><p> </p><p> </p><div style="width:auto;border:1px solid #930000;padding:4px;"><div style="border:1px solid #3d3d3d;padding:4px;"><b>Information</b></div><ul><li>If you'd like to contribute, please feel free to do so! Just post the combos you created, but please write them properly. If you are unsure on how to write combos properly, then read the wiki page <a rel="external nofollow" href="">here</a>. Make sure to read the Notation Used section in this post so that you understand the specific notations used for Kagura. Also refrain from using move names and abbreviations.</li><li>Please refrain from going off topic in this thread. This thread is for posting of combos only.</li><li>Only the most optimal combos will be listed in this thread.</li></ul><p> </p><div style="margin:20px;margin-top:5px;"><div style="margin-bottom:2px;"><b>Collapsed:</b> <i>General Notations Used</i>:</div><div style="margin:0px;padding:6px;border:1px inset;"><div>[table]<strong>&gt;</strong>Gatling/cancel the previous move into the following move.<strong>,</strong>Link the previous move into the following move.<strong>|&gt;</strong>After landing.<strong>j</strong>Jump<strong>sj</strong>Super Jump<strong>ad</strong>Air Dash<strong>iad</strong>Instant Air Dash<strong>jc</strong>Jump Cancel<strong>sjc</strong>Super Jump Cancel<strong>dc</strong>Dash Cancel<strong>CH</strong>Counter Hit<strong>FC</strong>Fatal Counter<strong>RC</strong>Rapid Cancel<strong>OD</strong>Overdrive<strong>cOD</strong>Overdrive Cancel<strong>[ ]</strong>Hold Input<strong>(N)</strong>Attack must deal N amount of hits.<strong>[???] xN</strong>Repeat ??? N amount of times.[/table]</div></div></div><div style="margin:20px;margin-top:5px;"><div style="margin-bottom:2px;"><b>Collapsed:</b> <i>Guide Specific Notations Used</i>:</div><div style="margin:0px;padding:6px;border:1px inset;"><div><ul><li>Notations in <span style="color:#ff0000;"><strong>red</strong></span> are for prefixes only. Notations in <span style="color:#094ead;"><strong>blue</strong></span> are for suffixes only.[table]<strong>c.</strong>The attack must be used as close to the opponent as possible.<strong>f.</strong>The attack must be used as far away from the opponent as possible.<span style="color:#ff0000;"><strong>[sS]</strong></span>Side Swap combo<span style="color:#ff0000;"><strong>[CO]</strong></span>Crouching Opponent<span style="color:#ff0000;"><strong>[AA]</strong></span>Anti-air or Air-to-Air<span style="color:#ff0000;"><strong>[RP]</strong></span>Roll Punish<span style="color:#ff0000;"><strong>[HP&lt;N%]</strong></span>Player HP less than N% required before combo start. Needed only for Overdrive combos.<span style="color:#ff0000;"><strong>[N%]</strong></span>Player Heat % required before combo start.<span style="color:#094ead;"><strong>[N/N%]</strong></span>Damage/Heat Gain %[/table]</li></ul></div></div></div></div><p> </p><p> </p><p> </p><div style="margin:20px;margin-top:5px;"><div style="margin-bottom:2px;"><b>Collapsed:</b> <i>Mid-screen combos</i>:</div><div style="margin:0px;padding:6px;border:1px inset;"><div><div style="width:auto;border:1px solid #930000;padding:4px;"><div style="border:1px solid #3d3d3d;padding:4px;"><b>Mid-screen:</b></div><p> </p><p><strong><img alt=":abt:" src="https://www.forums.dustloop.com/uploads/emoticons/default_abutton.gif"><strong> </strong> Starters</strong> <strong>:</strong></p><ul><li>2A&gt;5BB&gt;3C&gt;6DC&gt;2DB <b>1803 Damage</b></li><li>2A&gt;5BB&gt;3C&gt;2DC&gt;5DA&gt;6DC <b>2025 Damage</b></li><li>6A&gt;5A&gt;6B&gt;5C&gt;2DC&gt;6DA&gt;5DA&gt;[4]6A&gt;5B&gt;3C&gt;6DC&gt;2DB <strong>3112 Damage <span style="color:#FF0000;">TAGER AND HAKUMEN ONLY</span></strong></li><li>6A&gt;rc&gt;6B&gt;5C&gt;2DC&gt;6DA&gt;5DA&gt;[4]6A&gt;5B&gt;3C&gt;6DC&gt;2DB <strong>3617 Damage</strong></li><li>6A&gt;rc&gt;6C&gt;6DB&gt;3C&gt;2DC&gt;5DA&gt;[4]6A&gt;5B&gt;3C&gt;6DC&gt;2DB <b>3530 Damage</b></li><li>6A&gt;rc&gt;6C&gt;6DA&gt;3C&gt;2DC&gt;5DA&gt;[4]6A&gt;5B&gt;3C&gt;6DC&gt;2DB <b>3584 Damage</b></li><li>6A&gt;rc&gt;5C&gt;2DC&gt;6DA&gt;5DA&gt;[4]6A&gt;5B&gt;3C&gt;6DC&gt;2DB <b>3646 Damage</b></li><li>6A&gt;rc&gt;5C&gt;2DC&gt;6DA&gt;6B&gt;5C&gt;6DC&gt;2DB <strong>3390 Damage <span style="color:#0000cd;">NEAR CORNER ONLY</span></strong></li><li>6A&gt;rc&gt;5C&gt;2DC&gt;6DA&gt;[4]6A&gt;5B&gt;3C&gt;6DC&gt;[2]8C&gt;2C&gt;6DC&gt;2DB <strong>4378 Damage <span style="color:#0000cd;">NEAR CORNER ONLY</span></strong></li></ul><p> </p><p><img alt=":bbt:" src="https://www.forums.dustloop.com/uploads/emoticons/default_bbutton.gif">  <strong>Starters :</strong></p><ul><li>5BB&gt;3C&gt;2DC&gt;5DA&gt;[4]6A&gt;5B&gt;3C&gt;6DC&gt;2DB <strong>2820 Damage</strong></li><li>(Crouching)5BB&gt;5C&gt;2DC&gt;6DA&gt;5DA&gt;[4]6A&gt;5B&gt;3C&gt;6DC&gt;2DB <b>3166 Damage</b></li><li>6B(ch)&gt;6C&gt;6DA&gt;3C&gt;2DC&gt;5DA&gt;[4]6A&gt;5B&gt;3C&gt;6DC&gt;2DB <strong>3970 Damage</strong></li></ul><p> </p><p><img alt=":cbt:" src="https://www.forums.dustloop.com/uploads/emoticons/default_cbutton.gif">  <strong>Starters :</strong></p><ul><li>5C&gt;2DB(1)&gt;rc&gt;6C&gt;6DA&gt;5B&gt;3C&gt;2DC&gt;5DA&gt;[4]6A&gt;5B&gt;3C&gt;6DC&gt;2DB <b>4400 Damage</b></li><li>6C&gt;6DA&gt;2DA&gt;[4]6A&gt;dash5B&gt;3C&gt;6DC&gt;2DC <b>3986 Damage</b></li><li>6C&gt;6DA&gt;2DA&gt;[4]6A&gt;dash5B&gt;3C&gt;2DC&gt;5DA&gt;6DC <strong>4208 Damage</strong></li><li>6C&gt;6DA&gt;2DA&gt;CT&gt;dash3C&gt;2DC&gt;[4]6A&gt;5B&gt;3C&gt;6DC&gt;2DB[&gt;[4]1236C] <strong>5250 Damage [5856 Damage]</strong></li></ul><p> </p><p><img alt=":dbt:" src="https://www.forums.dustloop.com/uploads/emoticons/default_dbutton.gif">  <strong>Starters :</strong></p><ul><li>2DA&gt;[4]6A&gt;6B&gt;5C&gt;6DC&gt;[2]8C&gt;2C&gt;5C&gt;6DC&gt;2DB <strong>5063 Damage </strong><span style="color:#0000cd;"><strong>NEAR CORNER ONLY</strong></span></li><li>2DA&gt;[4]6A&gt;3C&gt;5DA&gt;66&gt;5A&gt;6B&gt;5C&gt;6DC&gt;2DB <span style="color:#0000cd;"><strong>NEAR CORNER ONLY</strong></span></li><li>2DC&gt;6DA&gt;5DA&gt;[4]6A&gt;5B&gt;3C&gt;6DC&gt;2DB <b>3645 Damage</b></li><li>5DA(fc)&gt;66or44&gt;6C&gt;6DA&gt;3C&gt;2DC&gt;[4]6A&gt;5B&gt;3C&gt;6DC&gt;2DB <strong>3471 Damage</strong></li><li>5DB&gt;6DC&gt;2DB <b>2789 Damage</b></li><li>5DB&gt;2DC&gt;[4]6A&gt;5B&gt;3C&gt;6DC&gt;2DB <b>3493 Damage</b></li><li>5DC(groundCH)&gt;dash3C&gt;2DC&gt;5DA&gt;[4]6A&gt;5B&gt;3C&gt;6DC&gt;2DB <b>3809 Damage</b></li><li>5DC(airCH)&gt;6C&gt;6DA&gt;dash3C&gt;6DC&gt;[2]8C&gt;2C&gt;5C&gt;6DC&gt;2DC <b>4818 Damage</b></li><li>6DA&gt;5B&gt;3C&gt;2DC&gt;5DA&gt;[4]6A&gt;5B&gt;3C&gt;6DC&gt;2DB <b>3356 Damage</b></li><li>6DA&gt;2DA&gt;CT&gt;3C&gt;2DC&gt;5DA&gt;[4]6A&gt;5B&gt;3C&gt;6DC&gt;2DB <b>4923 Damage</b></li><li>6DB&gt;2DC&gt;5DA&gt;[4]6A&gt;5B&gt;3C&gt;6DC&gt;2DB <b>3477 Damage</b></li><li>6DB&gt;2DC&gt;5DA&gt;[4]6A&gt;5B&gt;3C&gt;6DC&gt;2DB <b>3477 Damage</b></li><li>6DC(CH)&gt;6C&gt;6DA&gt;3C&gt;2DC&gt;5DA&gt;[4]6A&gt;5B&gt;3C&gt;6DC&gt;2DB <strong>4044 Damage</strong><br> </li></ul><p> </p><p><strong>Special Starters :</strong></p><ul><li>[2]8C(CH)&gt;[4]1236C <b>2575 Damage</b></li></ul><p> </p><p><strong>Throw Starters :</strong></p><ul><li>4/6AB&gt;[4]6A&gt;6C&gt;6DA&gt;3C&gt;6DC&gt;2DB <strong>3227 Damage</strong></li><li>Airthrow&gt;[4]6A&gt;6C&gt;6DA&gt;3C&gt;6DC&gt;2DB <strong>3227 Damage</strong></li></ul><p> </p><p><span style="font-size:14px;"><span style="font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:bold;font-style:normal;">Overdrive Combos :</span></span></p><p><span style="color:#ff8c00;"><strong>40%</strong></span></p><ul><li>5C&gt;2DB(1)&gt;rcOD&gt;6C&gt;66&gt;5C&gt;6DC&gt;[2]8C&gt;5C&gt;6DC&gt;2DA&gt;6DC&gt;5DA&gt;6DC&gt;2DC&gt;6DC&gt;Super</li><li>5C&gt;2DB(1)&gt;rcOD&gt;3C&gt;2DC&gt;6DB&gt;5DC&gt;[4]6A&gt;6C&gt;6DA&gt;6DC&gt;5DA&gt;2DA&gt;Super <span style="color:#006400;"><strong>WITH BACK TO CORNER </strong></span></li><li>5C&gt;2DB(1)&gt;rcOD&gt;3C&gt;5DC&gt;6DB&gt;2DC&gt;66&gt;6C&gt;6DA&gt;6DC&gt;5DA&gt;2DA&gt;Super <span style="color:#006400;"><strong>WITH BACK TO CORNER </strong></span></li></ul><p><span style="color:#ff0000;"><strong>10%</strong></span></p><p> </p><ul><li>5C&gt;2DB(1)&gt;rcOD&gt;6C&gt;dc&gt;dash5C&gt;6DC&gt;[2]8C&gt;5C&gt;2DA&gt;6DC&gt;5DA&gt;6DC&gt;2DC&gt;6DC&gt;Super</li></ul><p> </p><p> </p></div></div></div></div><p> </p><p> </p><div style="margin:20px;margin-top:5px;"><div style="margin-bottom:2px;"><b>Collapsed:</b> <i>Corner Combos</i>:</div><div style="margin:0px;padding:6px;border:1px inset;"><div><div style="width:auto;border:1px solid #930000;padding:4px;"><div style="border:1px solid #3d3d3d;padding:4px;"><b>Corner:</b></div><p> </p><p> </p><p><img alt=":abt:" src="https://www.forums.dustloop.com/uploads/emoticons/default_abutton.gif">  <strong>Starters :</strong></p><ul><li>5A/2A(xN)&gt;5BB&gt;3C&gt;2DC&gt;6DC&gt;[2]8C&gt;2C&gt;2DB <strong>~3000 Damage</strong></li><li>5A/2A(xN)&gt;5BB&gt;3C&gt;6DC&gt;[2]8C&gt;2C&gt;6DC&gt;2DC <strong>2567 Damage</strong></li><li>6A&gt;rc&gt;5C&gt;2DC&gt;6DC&gt;[2]8C&gt;2C&gt;5C&gt;6DC&gt;5DA&gt;66&gt;3C&gt;6DC&gt;2DB <b>5060 Damage</b></li><li>6A&gt;rc&gt;5C&gt;6DC&gt;[2]8C&gt;2C&gt;5C&gt;6DC&gt;5DA&gt;66&gt;3C&gt;6DC&gt;2DC <b>4921 Damage</b></li><li>6A&gt;5A&gt;3C&gt;2DC&gt;6DC&gt;[2]8C&gt;2C&gt;5C&gt;6DC&gt;5DA&gt;66&gt;3C&gt;6DC&gt;2DB <strong>4012 Damage <span style="color:#FF0000;">TAGER AND HAKUMEN ONLY</span></strong></li></ul><p> </p><p><img alt=":bbt:" src="https://www.forums.dustloop.com/uploads/emoticons/default_bbutton.gif">  <strong>Starters :</strong></p><ul><li>5BB&gt;3C&gt;2DC&gt;6DC&gt;[2]8C&gt;2C&gt;5C&gt;6DC&gt;5DA&gt;66&gt;3C&gt;6DC&gt;2DB <strong>4168 Damage</strong></li><li>5BB&gt;3C&gt;6DC&gt;[2]8C&gt;5C&gt;2DA&gt;5DA&gt;6DA&gt;3C&gt;6DC&gt;2DB <strong>4086 Damage</strong></li><li>5B&gt;2B&gt;6B&gt;3C&gt;2DC&gt;6DC&gt;[2]8C&gt;2C&gt;5DA&gt;6DA&gt;3C&gt;6DC&gt;2DB <strong>3597 Damage</strong></li><li>5BB&gt;3C&gt;2DC&gt;6DC&gt;[2]8C&gt;2C&gt;5DA&gt;6DA&gt;3C&gt;6DC&gt;2DB <b>3888 Damage</b></li><li>5BB&gt;3C&gt;6DC&gt;[2]8C&gt;2C&gt;5C&gt;6DC&gt;5DA&gt;66&gt;3C&gt;6DC&gt;2DB <b>4028 Damage</b></li><li>5BB&gt;3C&gt;6DC&gt;[2]8C&gt;2C&gt;5C&gt;6DC&gt;5DA&gt;66&gt;3C&gt;6DC&gt;2DC <b>4055 Damage</b></li><li>5BB&gt;3C&gt;6DC&gt;[2]8C&gt;2C&gt;2DA&gt;5DA&gt;6DA&gt;3C&gt;6DC&gt;2DB <b>4081 Damage</b></li><li>(Crouching)5BB&gt;5C&gt;2DC&gt;6DC&gt;[2]8C&gt;2C&gt;5DA&gt;6DA&gt;3C&gt;6DC&gt;2DB <b>4397 Damage</b></li><li>(Crouching)5BB&gt;5C&gt;6DC&gt;[2]8C&gt;2C&gt;2DA&gt;5DA&gt;6DA&gt;3C&gt;6DC&gt;2DC <b>4309 Damage</b></li><li>j.B&gt;5BB&gt;3C&gt;6DC&gt;[2]8C&gt;5C&gt;2DA&gt;5DA&gt;6DA&gt;3C&gt;6DC&gt;2DB <strong>3718 Damage</strong></li><li>j.B&gt;5BB&gt;3C&gt;2DC&gt;6DC&gt;[2]8C&gt;2C&gt;5DA&gt;6DA&gt;3C&gt;6DC&gt;2DB</li></ul><p> </p><p><img alt=":cbt:" src="https://www.forums.dustloop.com/uploads/emoticons/default_cbutton.gif">  <strong>Starters :</strong></p><ul><li>5C&gt;2DB(1)&gt;rc&gt;2C&gt;5C&gt;2DC&gt;6DC&gt;[2]8C&gt;2C&gt;5C&gt;6DC&gt;2DB <strong>5532 Damage</strong></li><li>5C&gt;2DB(1)&gt;rc&gt;5C&gt;6DC&gt;[2]8C&gt;5C&gt;2DA&gt;5DA&gt;6DA&gt;3C&gt;6DC&gt;2DB <strong>5929 Damage</strong></li><li>5C&gt;2DB(1)&gt;rc&gt;2DA&gt;6DC&gt;[2]8C&gt;2C&gt;5C&gt;6DC&gt;5DA&gt;66&gt;3C&gt;6DC&gt;2DC <b>6189 Damage</b></li><li>2C&gt;6DA&gt;6B&gt;5C&gt;2DA&gt;6DC&gt;[2]8C&gt;2C&gt;5C&gt;6DC&gt;2DC <b>5699 Damage</b></li><li>5Cor2C&gt;6DC&gt;[2]8C&gt;2C&gt;5C&gt;2DA&gt;5DA&gt;6DA&gt;3C&gt;6DC&gt;2DC <b>6275 Damage</b></li><li>CH5C(2C)&gt;6DC&gt;[2]8C&gt;2C&gt;5C&gt;2DA&gt;5DA&gt;6DA&gt;3C&gt;6DC&gt;2DB <strong>6.2K Damage </strong>(<strong>6.1k</strong>)</li><li>CH5C(2C)&gt;6DC&gt;[2]8C&gt;2C&gt;5C&gt;2DA&gt;5DA&gt;6DA&gt;3C&gt;2DC&gt;6DC&gt;Super <strong>7.3K Damage </strong>(<strong>7.2k</strong>)</li><li>CH5C(2C)&gt;6DC&gt;[2]8C&gt;5C&gt;CT&gt;5C&gt;2DA&gt;5DA&gt;6DA&gt;3C&gt;2DC&gt;6DC&gt;Super <strong>8.1K Damage </strong>(<strong>8K</strong>)</li><li>6C&gt;6DA&gt;3C&gt;6DC&gt;[2]8C&gt;2C&gt;5DA&gt;6DA&gt;3C&gt;6DC&gt;2DC <b>5311 Damage</b></li><li>6C&gt;6DC&gt;5DA&gt;CT&gt;5C&gt;2DA&gt;6DC&gt;[2]8C&gt;2C&gt;6DC&gt;2DC <b>6805 Damage</b></li></ul><p> </p><p> </p><p><img alt=":dbt:" src="https://www.forums.dustloop.com/uploads/emoticons/default_dbutton.gif">  <strong>Starters :</strong></p><ul><li>5DA(fc)&gt;44or66&gt;3C&gt;2DC&gt;6DC&gt;[2]8C&gt;6C&gt;2DA&gt;j.5D6C&gt;6DA&gt;2C&gt;6DC&gt;2DB <b>5113 Damage</b></li><li>5DB&gt;2DC&gt;6DC&gt;[2]8C&gt;2C&gt;6DC&gt;2DB <strong>4260 Damage</strong></li><li>5DB&gt;j.6DC&gt;[2]8C&gt;2C&gt;6DC&gt;2DC <b>4078 Damage</b></li><li>6DA&gt;5DA&gt;44&gt;6B&gt;5C&gt;6DC&gt;[2]8C&gt;2C&gt;5C&gt;6DC&gt;2DB <b>4886 Damage</b></li><li>6DA&gt;5DA&gt;44&gt;6B&gt;5C&gt;2DA&gt;6DC&gt;[2]8C&gt;2C&gt;6DC&gt;2DB <b>5053 Damage</b></li><li>6DB&gt;2DC&gt;5DC&gt;5C&gt;2DA&gt;6DC&gt;[2]8C&gt;2C&gt;6DC&gt;2DB <b>5366 Damage</b></li><li>2DA&gt;6DC&gt;[2]8C&gt;2C&gt;5C&gt;6DC&gt;5DA&gt;66&gt;3C&gt;6DC&gt;2DC <b>5453 Damage</b></li><li>2DB(1)&gt;rc&gt;2DA&gt;6DC&gt;[2]8C&gt;2C&gt;5C&gt;6DC&gt;5DA&gt;66&gt;3C&gt;6DC&gt;2DC <b>5283 Damage</b></li></ul><p> </p><p><strong>Special Starters :</strong></p><ul><li>[2]8B(ch)&gt;5C&gt;6DC&gt;[2]8C&gt;2C&gt;6DC&gt;2DC <b>4099 Damage</b></li><li>[2]8B(ch)&gt;5C&gt;2DA&gt;6DC&gt;[2]8C&gt;2C&gt;2DC <b>4185 Damage</b></li><li>[2]8C(ch)&gt;[4]1236C&gt;[4]1236C <b>3384 Damage</b></li></ul><p> </p><p><strong>Throw Starters :</strong></p><ul><li>Throw&gt;5C&gt;6DC&gt;[2]8C&gt;2C&gt;6DC&gt;2DB <strong>3958 Damage</strong></li><li>Throw&gt;2C&gt;5C&gt;6DC&gt;[2]8C&gt;2C&gt;2DB <strong>3811 Damage</strong></li><li>Throw&gt;5C&gt;6DC&gt;[2]8C&gt;2C&gt;2DC&gt;6DC&gt;Super <strong>5094 Damage</strong></li></ul><p> </p><p><span style="font-size:14px;"><span style="font-family:Arial;color:rgb(0,0,0);background-color:transparent;font-weight:bold;font-style:normal;">Overdrive Combos:</span></span></p><p> </p><span style="color:#ff0000;"><strong>30%</strong></span><ul><li>5C&gt;2DB(1)&gt;rcOD&gt;3C&gt;6DC&gt;[2]8C&gt;5C&gt;6DC&gt;5DA&gt;6DC&gt;2DA&gt;6DC&gt;2DC&gt;6DC&gt;5DC&gt;ODSuper <strong>8115 Damage</strong></li><li>CH5C(2C)&gt;6DC&gt;[2]8C&gt;5C&gt;CT&gt;5C&gt;6DC(cOD)&gt;5C&gt;6DC&gt;2DC&gt;6DC&gt;5DA&gt;6DC&gt;2DA&gt;Super <strong>9.4K Damage </strong>(<strong>9.3K</strong>)</li><li>CH5C(2C)&gt;2DA&gt;6DC&gt;[2]8C&gt;5C&gt;CT&gt;5C&gt;6DC(cOD)&gt;5C&gt;6DC&gt;2DC&gt;6DC&gt;5DA&gt;6DC&gt;Super <strong>9.5K Damage</strong> (<strong>9.4K</strong>)</li></ul><p> </p><p> </p></div></div></div></div>
]]></description><guid isPermaLink="false">10650</guid><pubDate>Wed, 22 Apr 2015 11:49:39 +0000</pubDate></item><item><title>[CPEX] Kagura Mutsuki - Video Thread (Updated 03/06/2015)</title><link>https://www.forums.dustloop.com/forums/topic/9569-cpex-kagura-mutsuki-video-thread-updated-03062015/</link><description><![CDATA[
<p style="text-align:center;"><img src="http://kurushii.tv/Dustloop/BBCP/Graphics/Kagura/BBCP_Header_Video_Thread.png" alt="BBCP_Header_Video_Thread.png"></p>
<ul class="bbc"><li>If you'd like to contribute, please feel free to do so! Just link the video along with the time that Kagura appears in the video, and I'll update this post with that video. If a suitable title for the video is available please list with it.</li>
<li>Listings are going new to old, and with the Kagura players name on the left side always.</li>
<li>Please refrain from going off topic in this thread. This thread is for posting of videos only.</li>
</ul><p></p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>New Videos (Updated 03/06/2015)</b></div><br><strong>12/20/14 Shinjuku Sportsland 3on3</strong>
<ul class="bbc"><li><a data-ipb="nomediaparse" href="" https: rel="external nofollow">Nise Pachi (KG) vs. Jin</a>
</li><li><a data-ipb="nomediaparse" href="" https: rel="external nofollow">Nise Pachi (KG) Vs. Tan (BA)</a></li>
<li><a data-ipb="nomediaparse" href="" https: rel="external nofollow">Nise Pachi (KG) vs. Terumi</a></li>
<li><a data-ipb="nomediaparse" href="" https: rel="external nofollow">Nise Pachi (KG) Vs. Zekuso (AZ)</a></li>
</ul><p></p></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Notable Players</b></div>
<ul class="bbc"><li><strong>Name 1</strong> [??th Dan]<br><p style="margin-left:40px;">Twitter: <a data-ipb="nomediaparse" href="" https: rel="external nofollow">@???</a></p>
</li><li><strong>Name 2</strong> [??th Dan]<br><p style="margin-left:40px;">Twitter: <a data-ipb="nomediaparse" href="" https: rel="external nofollow">@???</a></p>
</li>
<li><strong>Name 3</strong> [??th Dan]<br><p style="margin-left:40px;">Twitter: <a data-ipb="nomediaparse" href="" https: rel="external nofollow">@???</a></p>
</li>
<li><strong>Name 4</strong> [??th Dan]<br><p style="margin-left:40px;">Twitter: <a data-ipb="nomediaparse" href="" https: rel="external nofollow">@???</a></p>
</li>
</ul><p></p></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Misc Videos</b></div><br><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>Tutorial Videos</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<br>
-<br></div>
</div>
</div><br><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>Combo Videos</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">

<ul class="bbc"><li><a data-ipb="nomediaparse" href="" https: rel="external nofollow">BBCP2 Kagura Mutsuki Combos</a> by Inuniko</li>
</ul><p>
</p></div>
</div>
</div></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Match Videos</b></div><br><strong>Vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAM.png" alt=":AM:"></strong><br>
[00/00/2014] <a data-ipb="nomediaparse" href="" http: rel="external nofollow">Player 1 (XX) Vs. Player 2 (XX)</a> [Notes]<br><br><strong>Vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAR.png" alt=":AR:"></strong><br>
[10/10/2014] <a data-ipb="nomediaparse" href="" http: rel="external nofollow">Kagura vs. Arakune</a> [Leisureland Sasashima]<br><br><strong>Vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAZ.png" alt=":AZ:"></strong><br>
[12/20/2014] <a data-ipb="nomediaparse" href="" https: rel="external nofollow">Nise Pachi (KG) Vs. Zekuso (AZ)</a> [shinjuku Sportsland]<br><br><strong>Vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballBA.png" alt=":BANG:"></strong><br>
[02/08/2015] <a data-ipb="nomediaparse" href="" https: rel="external nofollow">Eruo (KG) VS Peach (BA)</a> [JP Casuals]<br>
[12/20/2014] <a data-ipb="nomediaparse" href="" https: rel="external nofollow">Nise Pachi (KG) Vs. Tan (BA)</a> [shinjuku Sportsland]<br><br><strong>Vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballBU.png" alt=":BU:"></strong><br>
[00/00/2014] <a data-ipb="nomediaparse" href="" http: rel="external nofollow">Player 1 (XX) Vs. Player 2 (XX)</a> [Notes]<br><br><strong>Vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballCA.png" alt=":CA:"></strong><br>
[00/00/2014] <a data-ipb="nomediaparse" href="" http: rel="external nofollow">Player 1 (XX) Vs. Player 2 (XX)</a> [Notes]<br><br><strong>Vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_celica.png" alt=":CEL:"></strong><br>
[10/18/2014] <a data-ipb="nomediaparse" href="" https: rel="external nofollow">Nise Pachi (KG) vs. Kaqn (CE)</a> [GameChariot]<br>
[10/14/2014] <a data-ipb="nomediaparse" href="" https: rel="external nofollow">Omochi (KG) vs. Ruku (CE)</a> [Mizonokuchi Taito]<br>
[10/13/2014] <a data-ipb="nomediaparse" href="" https: rel="external nofollow">Shoutono (KG) vs. Kenji (CE)</a> [MAXIM HERO]<br><br><strong>Vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballHK.png" alt=":HA:"></strong><br>
[10/10/2014] <a data-ipb="nomediaparse" href="" http: rel="external nofollow">Kagura vs. Hakumen</a> [Leisureland Sasashima]<br><br><strong>Vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballHZ.png" alt=":HZ:"></strong><br>
[02/22/2015] <a data-ipb="nomediaparse" href="" https: rel="external nofollow">Kagura vs. Aru (HZ)</a> [urban Square]<br>
[10/18/2014] <a data-ipb="nomediaparse" href="" https: rel="external nofollow">Coco (KG) vs. OG (HZ)</a> [Kakiri O Sanshou]<br>
[10/13/2014] <a data-ipb="nomediaparse" href="" https: rel="external nofollow">Zero-Esu (KG) vs. Noze (HZ)</a> [MAXIM HERO]<br>
[10/09/2014] <a data-ipb="nomediaparse" href="" https: rel="external nofollow">Marian (KG) vs. Hasegawa (HZ)</a> [GameChariot]<br>
[10/09/2014] <a data-ipb="nomediaparse" href="" https: rel="external nofollow">Juno (KG) vs. Hasegawa (HZ)</a> [GameChariot]<br><br><strong>Vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballIZ.png" alt=":IZ:"></strong><br>
[00/00/2014] <a data-ipb="nomediaparse" href="" http: rel="external nofollow">Player 1 (XX) Vs. Player 2 (XX)</a> [Notes]<br><br><strong>Vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballJI.png" alt=":JI:"></strong><br>
[02/22/2015] <a data-ipb="nomediaparse" href="" https: rel="external nofollow">Kagura vs. Yukia (JI)</a> [urban Square]<br>
[12/20/2014] <a data-ipb="nomediaparse" href="" https: rel="external nofollow">Nise Pachi (KG) vs. Jin</a> [shinjuku Sportsland]<br>
[10/18/2014] <a data-ipb="nomediaparse" href="" https: rel="external nofollow">Nise Pachi (KG) vs. GUCCI (JI)</a> [GameChariot]<br>
[10/18/2014] <a data-ipb="nomediaparse" href="" https: rel="external nofollow">Nise Pachi (KG) vs. TRN (JI)</a> [GameChariot]<br>
[10/13/2014] <a data-ipb="nomediaparse" href="" https: rel="external nofollow">Mutsuki (KG) vs. Juumonji (JI)</a> [MAXIM HERO]<br>
[10/09/2014] <a data-ipb="nomediaparse" href="" https: rel="external nofollow">Coco (KG) vs. Pleasure (JI)</a> [LL Kureha]<br><br><strong>Vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballKA.png" alt=":KA:"></strong><br>
[10/09/2014] <a data-ipb="nomediaparse" href="" https: rel="external nofollow">Marian (KG) vs. Juno (KG)</a> [GameChariot]<br><br><strong>Vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballKO2.png" alt=":KO:"></strong><br>
[00/00/2014] <a data-ipb="nomediaparse" href="" http: rel="external nofollow">Player 1 (XX) Vs. Player 2 (XX)</a> [Notes]<br><br><strong>Vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballLA.png" alt=":LA:"></strong><br>
[10/09/2014] <a data-ipb="nomediaparse" href="" https: rel="external nofollow">Juno (KG) vs. Yona (LA)</a> [GameChariot]<br><br><strong>Vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballLI.png" alt=":LI:"></strong><br>
[02/15/2015] <a data-ipb="nomediaparse" href="" https: rel="external nofollow">Hayashi (KG) vs. Fumi (LI)</a> [Touhoku]<br>
[10/13/2014] <a data-ipb="nomediaparse" href="" https: rel="external nofollow">Zero-Esu (KG) vs. Dokuta (LI)</a> [MAXIM HERO]<br><br><strong>Vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballMK.png" alt=":MK:"></strong><br>
[00/00/2014] <a data-ipb="nomediaparse" href="" http: rel="external nofollow">Player 1 (XX) Vs. Player 2 (XX)</a> [Notes]<br><br><strong>Vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballMU.png" alt=":MU:"></strong><br>
[10/09/2014] <a data-ipb="nomediaparse" href="" https: rel="external nofollow">Juno Marian (KG) vs. FunyaQ (MU)</a> [GameChariot]<br><br><strong>Vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballNO_2.png" alt=":NL:"></strong><br>
[02/13/2015] <a data-ipb="nomediaparse" href="" https: rel="external nofollow">Mozuku (KG) vs. Shino (NL)</a> [Tachikawa]<br>
[10/18/2014] <a data-ipb="nomediaparse" href="" https: rel="external nofollow">Nise Pachi (KG) vs. Tattsuan (NL)</a> [GameChariot]<br><br><strong>Vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballNU.png" alt=":NU:"></strong><br>
[02/22/2015] <a data-ipb="nomediaparse" href="" https: rel="external nofollow">Kagura vs. Tetsu Yarou (NU)</a> [urban Square]<br><br><strong>Vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballPT.png" alt=":PT:"></strong><br>
[02/06/2015] <a data-ipb="nomediaparse" href="" https: rel="external nofollow">Hayashi (KG) Vs. Kake (PT)</a> [Tachikawa]<br><br><strong>Vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRC.png" alt=":RA:"></strong><br>
[00/00/2014] <a data-ipb="nomediaparse" href="" http: rel="external nofollow">Player 1 (XX) Vs. Player 2 (XX)</a> [Notes]<br><br><strong>Vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRG.png" alt=":RG:"></strong><br>
[11/12/2014] <a data-ipb="nomediaparse" href="" http: rel="external nofollow">Kagura vs. Ragna</a> [JP Casuals]<br>
[10/25/2014] <a data-ipb="nomediaparse" href="" https: rel="external nofollow">Nise Pachi (KG) vs. Gomikuzu (RG)</a> [GameChariot]<br>
[10/13/2014] <a data-ipb="nomediaparse" href="" https: rel="external nofollow">Mutsuki (KG) vs. FC2 (RG)</a> [MAXIM HERO]<br>
[10/10/2014] <a data-ipb="nomediaparse" href="" https: rel="external nofollow">Nise Pachi (KG) vs. Potofu (RG)</a> [Chiba Felicidad]<br><br><strong>Vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRE.png" alt=":RE:"></strong><br>
[10/14/2014] <a data-ipb="nomediaparse" href="" https: rel="external nofollow">Takenoko (KG) vs. Setsuna (RE)</a> [Mizonokuchi Taito]<br><br><strong>Vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTG.png" alt=":TG:"></strong><br>
[02/06/2015] <a data-ipb="nomediaparse" href="" https: rel="external nofollow">Hayashi (KG) Vs. Wataru (TG)</a> [Tachikawa]<br><br><strong>Vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTK.png" alt=":TA:"></strong><br>
[00/00/2014] <a data-ipb="nomediaparse" href="" http: rel="external nofollow">Player 1 (XX) Vs. Player 2 (XX)</a> [Notes]<br><br><strong>Vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTE.png" alt=":TER:"></strong><br>
[12/20/2014] <a data-ipb="nomediaparse" href="" https: rel="external nofollow">Nise Pachi (KG) vs. Terumi</a> [shinjuku Sportsland]<br>
[10/14/2014] <a data-ipb="nomediaparse" href="" https: rel="external nofollow">Omochi (KG) vs. TOL (TER)</a> [Mizonokuchi Taito]<br><br><strong>Vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTS_2.png" alt=":TS2:"></strong><br>
[10/14/2014] <a data-ipb="nomediaparse" href="" https: rel="external nofollow">Takenoko (KG) vs. Tsuba (TS)</a> [Mizonokuchi Taito]<br>
[10/11/2014] <a data-ipb="nomediaparse" href="" http: rel="external nofollow">Takenoko (KG) vs. Kuresu (TS)</a> [Central Hachiouji]<br><br><strong>Vs. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballVA.png" alt=":VA:"></strong><br>
[10/14/2014] <a data-ipb="nomediaparse" href="" https: rel="external nofollow">Omochi (KG) vs. KP (VA)</a> [Mizonokuchi Taito]<br><br></div>
]]></description><guid isPermaLink="false">9569</guid><pubDate>Tue, 07 Oct 2014 15:14:30 +0000</pubDate></item><item><title>[CP/EX] Kagura Mutsuki - Player Critique and Self Improvement thread</title><link>https://www.forums.dustloop.com/forums/topic/7335-cpex-kagura-mutsuki-player-critique-and-self-improvement-thread/</link><description><![CDATA[
<p style="text-align:center;"><img src="http://kurushii.tv/Dustloop/BBCP/Graphics/Kagura/BBCP_Header_Critique_Thread.png" alt="BBCP_Header_Critique_Thread.png"></p><br>Need tips and advice on how to improve your playstyle as Kagura? Post videos of yourself playing so we can help you right away.
]]></description><guid isPermaLink="false">7335</guid><pubDate>Thu, 24 Oct 2013 06:51:41 +0000</pubDate></item></channel></rss>
