<?xml version="1.0"?>
<rss version="2.0"><channel><title>Minazuki Latest Topics</title><link>https://www.forums.dustloop.com/forums/forum/272-minazuki/</link><description>Minazuki Latest Topics</description><language>en</language><item><title>Minazuki- Video Thread (last update: 08/20/14)</title><link>https://www.forums.dustloop.com/forums/topic/8578-minazuki-video-thread-last-update-082014/</link><description><![CDATA[
<p style="text-align:center;"><img src="http://kurushii.tv/Dustloop/P4U2/Graphics/Persona_Sho/P4U2_Header_Video_Thread.png" alt="P4U2_Header_Video_Thread.png"></p>
<br><br><p> <br><em><strong>*Note* - When browsing the CHARACTER forums please follow the rules of the site, failure to do so will result in an Infraction. If you do not know the rules you can check them here -&gt; <a href="" rel="external nofollow">Site Rules</a>.</strong></em></p>
<ul><li>If you'd like to contribute, please feel free to do so! Just link the video with the time and list the character and player. If you're familiar with the formatting (just use the insert URL button) please use the formatting for links in these threads, it makes updating the thread much faster ^_^</li>
</ul><ul><li>Please refrain from going off topic in this thread. This thread is for posting of videos only.</li>
</ul><p>[iNFO info=Notable Players]</p>
<ul><li><strong>DIE-chan</strong>
</li></ul><p>[iNFO info=Tutorial and combo videos]<br>
 <br><a href="" rel="external nofollow">https://www.youtube.com/watch?v=rJuqC3iS7vw</a><br><a href="" rel="external nofollow">http://www.youtube.com/watch?v=54aMfLGX8vI&amp;feature=youtu.be</a></p>
<p>[iNFO info=Match Videos]<br><strong>Vs.</strong> <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAI.png" alt=":ballAI:"><br><a href="" rel="external nofollow">http://www.youtube.com/watch?v=oXzBbmIGZ6M&amp;feature=youtu.be#t=11m35s</a><br><a href="" rel="external nofollow">www.youtube.com/watch?v=AyikCa0eWbY#t=02m52s</a><br>
 <br><br><strong>Vs.</strong> <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAK.png" alt=":ballAK:"><br><a href="" rel="external nofollow">www.youtube.com/watch?v=n9CWWiqGi-w#t=18m16s</a><br><a href="" rel="external nofollow">www.youtube.com/watch?v=H0Sww9IK36g&amp;feature=youtu.be#t=24m08s</a><br><a href="" rel="external nofollow">http://www.youtube.com/watch?v=HrHK3TR4IZw&amp;feature=youtu.be</a><br>
 <br><br><br><strong>Vs.</strong> <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballCHIE.png" alt=":ballCHIE:"><br><a href="" rel="external nofollow">www.youtube.com/watch?v=ZUnQ7btS-hs&amp;feature=youtu.be#t=11m28s</a><br>
 <br><strong>Vs.</strong> <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballEL.png" alt=":ballEL:"><br><a href="" rel="external nofollow">www.youtube.com/watch?v=_a_CgK94xg8&amp;feature=youtu.be#t=23m50s</a><br><a href="" rel="external nofollow">http://www.youtube.com/watch?v=dye9ZTP6NUM</a><br>
 <br><strong>Vs.</strong> JUNPEI<br>
 <br><strong>Vs.</strong> :ballKA:<br><a href="" rel="external nofollow">www.youtube.com/watch?v=MDpq3sb1wgg#t=04m28s</a><br><a href="" rel="external nofollow">www.youtube.com/watch?v=ZUnQ7btS-hs&amp;feature=youtu.be#t=03m02s</a><br><a href="" rel="external nofollow">www.youtube.com/watch?v=ZUnQ7btS-hs&amp;feature=youtu.be#t=17m30s</a><br><a href="" rel="external nofollow">www.youtube.com/watch?v=dye9ZTP6NUM#t=08m15s</a></p>
<p><a href="" rel="external nofollow">http://youtu.be/ASeWOYMY-jY?t=4m31s</a></p>
<p><a href="" rel="external nofollow">http://youtu.be/Vhi7__fEhZc?t=8m30s</a></p>
<p><strong>Vs.</strong> <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballLB.png" alt=":ballLB:"><br>
 <a href="" rel="external nofollow">http://youtu.be/wP4j4JIeKeo?t=5m8s</a></p>
<p> </p>
<p><strong>Vs.</strong> <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballMT.png" alt=":ballMT:"><br><a href="" rel="external nofollow">www.youtube.com/watch?v=8hyk0w9rEcg#t=19m19s</a><br><a href="" rel="external nofollow">www.youtube.com/watch?v=th6oUhKZ450&amp;feature=youtu.be#t=04m01s</a><br>
 <a href="" rel="external nofollow">http://youtu.be/6oP4wnKKk0s?t=5m51s</a></p>
<p><a href="" rel="external nofollow">http://youtu.be/6oP4wnKKk0s?t=19m13s</a></p>
<p><a href="" rel="external nofollow">https://www.youtube.com/watch?v=ASeWOYMY-jY</a></p>
<p> </p>
<p><strong>Vs.</strong> <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballNA.png" alt=":ballNA:"><br><a href="" rel="external nofollow">www.youtube.com/watch?v=JgULs2VhZgM&amp;feature=youtu.be#t=0m8s</a><br><a href="" rel="external nofollow">http://www.youtube.com/watch?v=oXzBbmIGZ6M&amp;feature=youtu.be#t=14m05s</a><br>
 <br><strong>Vs.</strong> <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballSLB.png" alt=":ballSLB:"><br><a href="" rel="external nofollow">www.youtube.com/watch?v=265UQ0REAj4&amp;feature=youtu.be#t=28m01s</a><br><a href="" rel="external nofollow">www.youtube.com/watch?v=8hyk0w9rEcg#t=16m08s</a><br><a href="" rel="external nofollow">http://www.youtube.com/watch?v=wneq1K2EP7g&amp;feature=youtu.be</a><br>
 <br><strong>Vs.</strong> SHO<br><a href="" rel="external nofollow">www.youtube.com/watch?v=n9CWWiqGi-w#t=04m30s</a><br>
 <br><strong>Vs.</strong> <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTD.png" alt=":ballTD:"><br><a href="" rel="external nofollow">www.youtube.com/watch?v=zfZXSXeGtVQ#t=06m40s</a><br><a href="" rel="external nofollow">http://www.youtube.com/watch?v=HrHK3TR4IZw&amp;feature=youtu.be#t=05m35s</a><br><a href="" rel="external nofollow">www.youtube.com/watch?v=J4CvLatIrus#t=08m30s</a><br><a href="" rel="external nofollow">http://youtu.be/6oP4wnKKk0s?t=7m57s</a></p>
<p><a href="" rel="external nofollow">http://youtu.be/VJhE5fw_J_o?t=18m38s</a></p>
<p> </p>
<p><strong>Vs.</strong> <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballYO.png" alt=":ballYO:"><br><a href="" rel="external nofollow">http://www.youtube.com/watch?v=tvhg2y1aTy4</a><br><a href="" rel="external nofollow">http://www.youtube.com/watch?v=7Y6vNCMNB-M&amp;feature=youtu.be</a><br><a href="" rel="external nofollow">http://www.youtube.com/watch?v=n9CWWiqGi-w</a><br><a href="" rel="external nofollow">http://www.youtube.com/watch?v=nxgrAjEGiHw&amp;feature=youtu.be</a><br><a href="" rel="external nofollow">http://youtu.be/Vhi7__fEhZc?t=15m42s</a></p>
<p> </p>
<p><strong>Vs.</strong> <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballYU.png" alt=":ballYU:"><br><a href="" rel="external nofollow">http://www.youtube.com/watch?v=265UQ0REAj4&amp;feature=youtu.be#t=24m40s</a><br><a href="" rel="external nofollow">www.youtube.com/watch?v=MDpq3sb1wgg#t=10m11s</a><br><a href="" rel="external nofollow">www.youtube.com/watch?v=zfZXSXeGtVQ#t=01m56s</a><br><a href="" rel="external nofollow">http://www.youtube.com/watch?v=wneq1K2EP7g&amp;feature=youtu.be#t=20m50s</a><br>
 <br><strong>Vs.</strong> YUKARI<br>
 <br><strong>Vs.</strong> <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballYK.png" alt=":ballYK:"><br><a href="" rel="external nofollow">www.youtube.com/watch?v=zfZXSXeGtVQ#t=09m40s</a><br>
 <a href="" rel="external nofollow">https://www.youtube.com/watch?v=6oP4wnKKk0s</a></p>
<p><a href="" rel="external nofollow">http://youtu.be/6oP4wnKKk0s?t=3m21s</a></p>
<p><a href="" rel="external nofollow">http://youtu.be/6oP4wnKKk0s?t=11m40s</a></p>
<p><a href="" rel="external nofollow">https://www.youtube.com/watch?v=8e8eIxHYglQ</a></p>
<p><a href="" rel="external nofollow">http://youtu.be/8e8eIxHYglQ?t=14m29s</a></p>
<p><a href="" rel="external nofollow">http://youtu.be/Vhi7__fEhZc?t=11m56s</a></p>
<p><a href="" rel="external nofollow">https://www.youtube.com/watch?v=VJhE5fw_J_o</a></p>
<p><a href="" rel="external nofollow">http://youtu.be/VJhE5fw_J_o?t=3m47s</a></p>
<p> </p>
<p><strong>Vs.</strong> Collaberations<br><a href="" rel="external nofollow">http://www.youtube.com/watch?v=dntMe0BFnv0&amp;feature=youtu.be</a> (Yosuke, Yukari, Junpei)</p>
]]></description><guid isPermaLink="false">8578</guid><pubDate>Sun, 06 Apr 2014 07:24:52 +0000</pubDate></item><item><title>[P4U2] Sho Minazuki (Tsukiyomi) General Discussion</title><link>https://www.forums.dustloop.com/forums/topic/8430-p4u2-sho-minazuki-tsukiyomi-general-discussion/</link><description><![CDATA[
<p>General Gameplay discussion for Sho Minazuki (Tsukiyomi) [aka PerSHOna] here.</p>
<p> </p>
<p>Changelist for P4U2 version 1.1</p>
<p> </p>
<div><strong>Sho MINAZUKI (Tsukiyomi)</strong></div>
<div>- 5A</div>
<div>Increased recovery</div>
<div>- 5C</div>
<div>Shortened recovery and added untechable time</div>
<div>- 2C</div>
<div>Shortened recovery, now ground bounces on a hit to an aerial opponent</div>
<div>Is jump-cancelable on block</div>
<div>- j. C</div>
<div>Shortened recovery</div>
<div>- Survival Knife</div>
<div>Afterimage of the knife has been altered so the knife is now easier to see</div>
<div>- Spiritsucking (Kyuuma)/Bloodsucking (Kyuuketsu)</div>
<div>Fatal Counter removed</div>
<div>- Wings of Purgatory</div>
<div>Proration weakened</div>
]]></description><guid isPermaLink="false">8430</guid><pubDate>Sun, 16 Mar 2014 12:46:08 +0000</pubDate></item><item><title>Minazuki Critique Thread</title><link>https://www.forums.dustloop.com/forums/topic/9566-minazuki-critique-thread/</link><description><![CDATA[
<p>This thread is for posting your Minazuki for the purpose of garnering critiques from your fellow Minazuki players (or anyone, really). So, expect criticism.</p>
<p> </p>
<p> </p>
<p>Anyway, here's some footage of my Minazuki from a local tourney. I realize my Minazuki could use a fair amount of work, so any comments and critiques are appreciated:</p>
<p> </p>
<p>Rath (Margaret) vs Orrax (Minazuki): <a href="" rel="external nofollow">http://www.youtube.com/watch?v=YjjRPo_otmo#t=2257</a></p>
<p>Irrelevant Alex (Mitsuru) vs Orrax (Minazuki/Chie): <a href="" rel="external nofollow">http://www.youtube.com/watch?v=nQ3uPgr5m8M#t=93</a></p>
<p> </p>
<p>I'm still learning a lot of matchups, and I have no idea what to do with Minazuki against Mitsuru yet (which is why I switched characters, but I still lost). Mitsuru has always been one of my personal worst matchups.</p>
]]></description><guid isPermaLink="false">9566</guid><pubDate>Tue, 07 Oct 2014 06:00:23 +0000</pubDate></item><item><title><![CDATA[[P4AU] Sho Minazuki (Tsukiyomi) - Q&A Thread]]></title><link>https://www.forums.dustloop.com/forums/topic/8642-p4au-sho-minazuki-tsukiyomi-qa-thread/</link><description><![CDATA[
<p style="text-align:center;"><img src="http://kurushii.tv/Dustloop/P4U2/Graphics/Persona_Sho/P4U2_Header_Q&amp;A_Thread.png" alt="P4U2_Header_Q&amp;A_Thread.png"></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">This thread is for the sole purpose of questions regarding the character. Whether it be advice on spacing, how to do particular combos, or how to look swag as hell ask away here. </span><strong>Please refrain from being confrontational in this thread - everyone here just wants to learn.</strong><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"> </span></p>
]]></description><guid isPermaLink="false">8642</guid><pubDate>Sat, 26 Apr 2014 13:10:48 +0000</pubDate></item><item><title>[P4AU 2.0] Sho Minazuki (Tsukiyomi) - Combo Thread</title><link>https://www.forums.dustloop.com/forums/topic/10322-p4au-20-sho-minazuki-tsukiyomi-combo-thread/</link><description><![CDATA[
<p style="text-align:center;"><img src="http://kurushii.tv/Dustloop/P4U2/Graphics/Persona_Sho/P4U2_Header_Combo_Thread.png" alt="P4U2_Header_Combo_Thread.png"></p>
<p> </p>
<div style="font-size:12px;background-color:rgb(247,247,247);"><em><strong>*Note* - When browsing the CHARACTER forums please follow the rules of the site, failure to do so will result in an Infraction. If you do not know the rules you can check them here -&gt; <a href="" rel="external nofollow">Site Rules</a>.</strong></em></div>
<p><span style="font-size:12px;background-color:rgb(247,247,247);"></span></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Information</b></div>
<ul><li>If you'd like to contribute, please feel free to do so! Just post the combos you created, but please write them properly. If you are unsure on how to write combos properly, then read the wiki page <a href="" rel="external nofollow">here</a>. Make sure to read the Notation Used section in this post so that you understand the specific notations used for Minazuki. Also refrain from using move names and abbreviations.</li>
<li>Please refrain from going off topic in this thread. This thread is for posting of combos only.</li>
<li>This thread is for version 2.0 combos only! Since we do not have a console version to test posted combos on, please link to a time in an associated video when you post a new combo for this list. Thanks!</li>
<li>Only the most optimal combos will be listed in this thread, with certain exceptions. If a more optimal and equally practical combo is found, the previous will be replaced. There's a good chance that some 1.1 combos will actually work and will end up more optimal than what is listed in this thread; however, they will not be listed in this thread until we have a way of verifying this and their damage/meter gain.</li>
<li>Regarding the previous bullet: since the game is not out yet, we will list more combos than usual. The thread will be cleaned up to optimal, but also more practical alternatives, upon release of the game. Until then, we will list routes as we find them.</li>
</ul><p></p><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i>General Notations Used</i>: </div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>
[table]<br><strong>&gt;</strong>Gatling/cancel the previous move into the following move.<br><strong>,</strong>Link the previous move into the following move.<br><strong>|&gt;</strong>After landing.<br><strong>j</strong>Jump<br><strong>sj</strong>Super Jump<br><strong>h</strong>Hop<br><strong>hc</strong>Hop Cancel<br><strong>ad</strong>Air Dash<br><strong>iad</strong>Instant Air Dash<br><strong>jc</strong>Jump Cancel<br><strong>sjc</strong>Super Jump Cancel<br><strong>dc</strong>Dash Cancel<br><strong>OMC</strong>One More! Cancel<br><strong>AoA~C</strong>All Out Attack into C ender<br><strong>AoA~D</strong>All Out Attack into D ender<br><strong>CH</strong>Counter Hit<br><strong>FC</strong>Fatal Counter<br><strong>[ ]</strong>Hold Input<br><strong>(N)</strong>Attack must deal N amount of hits.<br><strong>[???] xN</strong>Repeat ??? N amount of times.[/table]
</div>
</div>
</div><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i>Guide Specific Notations Used</i>: </div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>

<ul><li>Notations in <span style="color:#ff0000;"><strong>red</strong></span> are for prefixes only. Notations in <span style="color:#094ead;"><strong>blue</strong></span> are for suffixes only.</li>
</ul><p>[table]<br></p><strong>c.</strong>The attack must be used as close to the opponent as possible.<br><strong>f.</strong>The attack must be used as far away from the opponent as possible.<br><span style="color:#ff0f00;"><strong>[sS]</strong></span>Side Swap combo<br><span style="color:#ff0f00;"><strong>[CO]</strong></span>Crouching Opponent<br><span style="color:#ff0f00;"><strong>[AA]</strong></span>Anti-air or Air-to-Air<br><span style="color:#ff0f00;"><strong>[RP]</strong></span>Roll Punish<br><span style="color:#ff0f00;"><strong>[sD]</strong></span>Shadow Only Combo<br><span style="color:#ff0f00;"><strong>[N%]</strong></span>Player SP % required before combo start.<br><span style="color:#0085cb;"><strong>[N/N%]</strong></span>Damage/SP Gain %[/table]
</div>
</div>
</div></div>
<p> </p>
<div> </div>
<p><span style="font-size:12px;background-color:rgb(247,247,247);"></span></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Challenge Mode Combos</b></div><br><span style="font-size:12px;background-color:rgb(247,247,247);"></span><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i>]<br><strong>Mission #01</strong><br><span style="font-size:12px;background-color:rgb(247,247,247);">-</span><br><br><strong>Mission #02</strong><br><span style="font-size:12px;background-color:rgb(247,247,247);">-</span><br><br><strong>Mission #03</strong><br><span style="font-size:12px;background-color:rgb(247,247,247);">-</span><br><br><strong>Mission #04</strong><br><span style="font-size:12px;background-color:rgb(247,247,247);">-</span><br><br><strong>Mission #05</strong><br><span style="font-size:12px;background-color:rgb(247,247,247);">-</span><br><br><strong>Mission #06</strong><br><span style="font-size:12px;background-color:rgb(247,247,247);">-</span><br><br><strong>Mission #07</strong><br><span style="font-size:12px;background-color:rgb(247,247,247);">-</span><br><br><strong>Mission #08</strong><br><span style="font-size:12px;background-color:rgb(247,247,247);">-</span><br><br><strong>Mission #09</strong><br><span style="font-size:12px;background-color:rgb(247,247,247);">-</span><br><br><strong>Mission #10</strong><br><span style="font-size:12px;background-color:rgb(247,247,247);">-</span><br><br><strong>Mission #11</strong><br><span style="font-size:12px;background-color:rgb(247,247,247);">-</span><br><br><strong>Mission #12</strong><br><span style="font-size:12px;background-color:rgb(247,247,247);">-</span><br><br><strong>Mission #13</strong><br><span style="font-size:12px;background-color:rgb(247,247,247);">-</span><br><br><strong>Mission #14</strong><br><span style="font-size:12px;background-color:rgb(247,247,247);">-</span><br><br><strong>Mission #15</strong><br><span style="font-size:12px;background-color:rgb(247,247,247);">-</span><br><br><strong>Mission #16</strong><br><span style="font-size:12px;background-color:rgb(247,247,247);">-</span><br><br><strong>Mission #17</strong><br><span style="font-size:12px;background-color:rgb(247,247,247);">-</span><br><br><strong>Mission #18</strong><br><span style="font-size:12px;background-color:rgb(247,247,247);">-</span><br><br><strong>Mission #19</strong><br><span style="font-size:12px;background-color:rgb(247,247,247);">-</span><br><br><strong>Mission #20</strong><br><span style="font-size:12px;background-color:rgb(247,247,247);">-</span><br><br><strong>Mission #21</strong><br><span style="font-size:12px;background-color:rgb(247,247,247);">-</span><br><br><strong>Mission #22</strong><br><span style="font-size:12px;background-color:rgb(247,247,247);">-</span><br><br><strong>Mission #23</strong><br><span style="font-size:12px;background-color:rgb(247,247,247);">-</span><br><br><strong>Mission #24</strong><br><span style="font-size:12px;background-color:rgb(247,247,247);">-</span><br><br><strong>Mission #25</strong><br><span style="font-size:12px;background-color:rgb(247,247,247);">-</span><br><br><strong>Mission #26</strong><br><span style="font-size:12px;background-color:rgb(247,247,247);">-</span><br><br><strong>Mission #27</strong><br><span style="font-size:12px;background-color:rgb(247,247,247);">-</span><br><br><strong>Mission #28</strong><br><span style="font-size:12px;background-color:rgb(247,247,247);">-</span><br><br><strong>Mission #29</strong><br><span style="font-size:12px;background-color:rgb(247,247,247);">-</span><br><br><strong>Mission #30</strong><br><span style="font-size:12px;background-color:rgb(247,247,247);">-</span><br><br><span style="font-size:12px;background-color:rgb(247,247,247);">[/COLLAPSE</span></i>: </div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>
<br><span style="font-size:12px;background-color:rgb(247,247,247);"></span></div>
<p> </p>
<p></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Mid-screen:</b></div>
<p><span style="font-size:12px;background-color:rgb(247,247,247);">[COLLAPSE]</span><br><strong>Normal Starters</strong></p>
<div>5AA&gt; 5B&gt; 2B&gt; 5C&gt; 214B&gt; 4B&gt; 4B <strong><span style="color:#0085cb;"><strong>[2116/19%]</strong></span></strong>
<p>Universal and most basic BnB, can be confirmed into from almost any situation. Learn it!</p>
<p> </p>
<p>5AA&gt; 5B&gt; 2B&gt; 5C&gt; 214B&gt; 4B&gt; 4AB&gt; 2A&gt; 5B(1)&gt; 5C&gt; 5D&gt; 236C <strong><span style="color:#0085cb;"><strong>[2858/XX%<strong><span style="color:#0085cb;"><strong><strong><span style="color:#0085cb;"><strong><strong><span style="color:#0085cb;"><strong>, </strong></span><span style="color:#800080;"><strong>Requires XX meter at combo start</strong></span></strong></strong></span></strong></strong></span></strong>]</strong></span></strong></p>
<p>Extender for the basic BnB. 25 meter for 742 extra damage, but you gain more than half of that meter from the combo.</p>
<p> </p>
<p>5AA&gt; 5B&gt; 2B&gt; 5C&gt; 214B&gt; 4AB&gt; j.B&gt; j.C&gt; (whiff) j.D&gt; 5B(1)&gt; 5C&gt; 5D&gt; 236C <strong><span style="color:#0085cb;"><strong>[~3100/XX%<strong><span style="color:#0085cb;"><strong><strong><span style="color:#0085cb;"><strong><strong><span style="color:#0085cb;"><strong>, </strong></span><span style="color:#800080;"><strong>Requires XX meter at combo start</strong></span></strong></strong></span></strong></strong></span></strong>]</strong></span></strong></p>
<p>New extender for the basic BnB!? Don't have an exact damage amount, but it seems to be about 3100 and involves whiffing j.D.</p>
<p> </p>
<p>5AA&gt; 5B&gt; 2B&gt; 2AB&gt; BD&gt; 236236C&gt; 5D&gt; 236D <strong><span style="color:#0085cb;"><strong>[3120/18%<strong><span style="color:#0085cb;"><strong><strong><span style="color:#0085cb;"><strong>, </strong></span><span style="color:#800080;"><strong>Requires 34 meter at combo start</strong></span><span style="color:#0085cb;"><strong>]</strong></span></strong></strong></span></strong></strong></span></strong></p>
<p>Probably isn't optimized.</p>
<p> </p>
<p>5AA&gt; 5C&gt; 214B&gt; 4B&gt; BD&gt; 236236C&gt; 2C&gt; 2D&gt; 236C&gt; 66 2A&gt; 5B(1)&gt; 5C&gt; 214A&gt; 4A&gt; 4A <strong><span style="color:#0085cb;"><strong>[3815/XX%<strong><span style="color:#0085cb;"><strong><strong><span style="color:#0085cb;"><strong>, </strong></span><span style="color:#800080;"><strong>Requires XX meter at combo start</strong></span><span style="color:#0085cb;"><strong>]</strong></span></strong></strong></span></strong></strong></span></strong></p>
<p>Might need to be counterhit? Not clear from JP notes.</p>
<p> </p>
<p>2B(1)&gt; 5C&gt; 214A&gt; 4B&gt; BD&gt; 236236C&gt; 2C&gt; 2D&gt; 236C&gt; 66 2A&gt; 5B(1)&gt; 5C&gt; 5D&gt; 236C <strong><span style="color:#0085cb;"><strong>[4159/XX%<strong><span style="color:#0085cb;"><strong><strong><span style="color:#0085cb;"><strong>, </strong></span><span style="color:#800080;"><strong>Requires XX meter at combo start</strong></span><span style="color:#0085cb;"><strong>]</strong></span></strong></strong></span></strong></strong></span></strong></p>
<p> </p>
<p><strong><span style="color:#0085cb;"><strong><strong><span style="color:#0085cb;"><strong><strong><span style="color:#0085cb;"><strong><span style="color:#ff0f00;"><strong>[AA] </strong></span></strong></span></strong></strong></span></strong></strong></span></strong>2B(1)&gt; 5C&gt; 5B(1)&gt; jc.A&gt; j.B&gt; j.C&gt; whiff j.D&gt; 5AA&gt; 5C&gt; 5B(1)&gt; 2B(1)&gt; 5C&gt; 5D&gt; 236C <strong><span style="color:#0085cb;"><strong>[2997/??%]</strong></span></strong></p>
<p> </p>
<p>CH 2B(1)&gt; j.B&gt; 5AA&gt; 5D&gt; 236C&gt; 66 2A&gt; 5B(1)&gt; 2B&gt; 2AB&gt; 214B&gt; 4B &gt; 4B <strong><span style="color:#0085cb;"><strong>[2871/28%]</strong></span></strong></p>
<p>A solid counterhit combo.</p>
<p> </p>
<p>CH 2B(1)&gt; j.B&gt; 5AA&gt; 5D&gt; 236C&gt; 66 2A&gt; 5AAAA&gt; 4B &gt; 4A <strong><span style="color:#0085cb;"><strong>[2466/36%]</strong></span></strong></p>
<p>Similar to the combo above, but prioritizing damage over meter gain.</p>
<p> </p>
<p>CH 2B(1)&gt; 5C&gt; 214B&gt; 4B &gt; BD&gt; 236236C&gt; 2C&gt; 2D&gt; 236C&gt; 66 2A&gt; 5B(1)&gt; 5C&gt; 5D&gt; 236C <strong><span style="color:#0085cb;"><strong>[4399/17%<strong><span style="color:#0085cb;"><strong><strong><span style="color:#0085cb;"><strong>, </strong></span><span style="color:#800080;"><strong>Requires 35 meter at combo start</strong></span><span style="color:#0085cb;"><strong>]</strong></span></strong></strong></span></strong></strong></span></strong></p>
<p> </p>
<p><span style="color:#ff0f00;"><strong>[AA] </strong></span>CH j.B&gt; 2B &gt; 5B(1)&gt; 5C&gt; 214B&gt; 4B&gt; 4B <strong><span style="color:#0085cb;"><strong>[2290/17%]</strong></span></strong></p>
<p>This route is useable if you're closer to the ground when j.B lands</p>
<p> </p>
<p><span style="color:#ff0f00;"><strong>[AA] </strong></span>CH j.B&gt; j.D&gt; 236C&gt; 66 2A&gt; 5AAAA&gt; 4B&gt; 4B <strong><span style="color:#0085cb;"><strong>[2661/33%]</strong></span></strong></p>
<p>The preferred CH j.B route, due to the untech time nerf on j.B. This route prioritizes meter gain.</p>
<p> </p>
<p><span style="color:#ff0f00;"><strong>[AA] </strong></span>CH j.B&gt; j.D&gt; 236C&gt; 66 2A&gt; 5B(1)&gt; 2B&gt; 2AB&gt; 214B&gt; 4B &gt; 4B <strong><span style="color:#0085cb;"><strong>[3036/25%]</strong></span></strong></p>
<p>Same as above, but prioritizing damage over meter gain.</p>
<p> </p>
<p><span style="color:#ff0f00;"><strong>[AA] </strong></span>CH j.B&gt; j.D&gt; 236C&gt; 66 2A&gt; 5B(1)&gt; 5C&gt; 214B&gt; 4B&gt; 4AB&gt; 2A&gt; 5B(1)&gt; 2B(1)&gt; 2AB&gt; 214B&gt; 4B&gt; 4A <strong><span style="color:#0085cb;"><strong>[3547/XX%<strong><span style="color:#0085cb;"><strong><strong><span style="color:#0085cb;"><strong>, </strong></span><span style="color:#800080;"><strong>Requires XX meter at combo start</strong></span><span style="color:#0085cb;"><strong>]</strong></span></strong></strong></span></strong></strong></span></strong></p>
<p>A variation on the above combo, spending 25 meter to eke out some extra damage.</p>
<p> </p>
<p><span style="color:#ff0f00;"><strong>[AA] </strong></span>CH 5C&gt; 2C&gt; 5D &gt; 236C&gt; 66 2A&gt; 5B(1)&gt; 2B&gt; 2AB&gt; 214B&gt; 4B&gt; 4B <strong><span style="color:#0085cb;"><strong>[4065/30%]</strong></span></strong></p>
<p>Due to the newly added ground bounce on 5C, this route is now possible.</p>
<p> </p>
<p><span style="color:#ff0f00;"><strong>[AA] </strong></span>CH 5C&gt; 2C&gt; 5D &gt; 236C&gt; 66 2A&gt; 5AAAA&gt; 4B&gt; 4B <strong><span style="color:#0085cb;"><strong>[3708/39%]</strong></span></strong></p>
<p>A variation of the above route, prioritizing meter gain over damage.</p>
<p> </p>
<p><span style="color:#ff0f00;"><strong>[AA] </strong></span>CH 5C&gt; 2C&gt; j.D &gt; 5AA&gt; 5C&gt; 5B(1)&gt; 2B(1)&gt; 5C&gt; 5D&gt; 236C <strong><span style="color:#0085cb;"><strong>[4370/35%]</strong></span></strong></p>
<p>A variation of the above confirms using j.D instead of 5D and getting an ender that allows for a safe jump.</p>
<p> </p>
<p>CH 5C&gt; AoA&gt; C Followup&gt; j.B&gt; jc.B&gt; j.C&gt; j.2D&gt; 236C <strong><span style="color:#0085cb;"><strong>[3023/33%]</strong></span></strong></p>
<p>The classic.</p>
<p> </p>
<p>CH 5C&gt; 2C&gt; 214B&gt; 4B&gt; BD&gt; 236236C&gt; 2C&gt; 2D&gt; 236C&gt; 66 2A&gt; 5B(1)&gt; 5C&gt; 5D&gt; 236C <strong><span style="color:#0085cb;"><strong>[5205/XX%<strong><span style="color:#0085cb;"><strong><strong><span style="color:#0085cb;"><strong><strong><span style="color:#0085cb;"><strong>, </strong></span><span style="color:#800080;"><strong>Requires XX meter at combo start</strong></span><span style="color:#0085cb;"><strong>]</strong></span></strong></strong></span></strong></strong></span></strong></strong></span></strong></p>
<p> </p>
<p>FC 5C&gt; 2C&gt; 214B&gt; 4B&gt; j.A&gt; 5C&gt; 2C&gt; j.D&gt; 236C&gt; 66 2A&gt; 5C&gt; 2C&gt; 5D&gt; 236C&gt; 2A&gt; 5B(1)&gt; 5C&gt; 214B&gt; 4B&gt; 4A <strong><span style="color:#0085cb;"><strong>[5316/55%]</strong></span></strong></p>
<p>5C is fast enough to punish certain fatal counter recovery moves. This combo is also known as WEEEEeeeeeee.</p>
<p> </p>
<p>2C&gt; 5D&gt; 236C&gt; 5AA&gt; 2B&gt; 5B(1)&gt; 5C&gt; 5D&gt; 236C <strong><span style="color:#0085cb;"><strong>[3513/29%]</strong></span></strong></p>
<p>Requires the opponent to be in the air on hit.</p>
<p> </p>
<p>FC 2D&gt; 2C&gt; jc.2D&gt; 236C&gt; 2A&gt; 5C&gt; 2C&gt; j.D&gt; 236C&gt; 66 2A&gt; 5C&gt; 2C&gt; 5D&gt; 236C&gt; 2A&gt; 5B(1)&gt; 214A&gt; 4A&gt; 4A <strong><span style="color:#0085cb;"><strong>[5156/54%]</strong></span></strong></p>
<p>Fatal counter teleport loops. Now easier to confirm.</p>
<p> </p>
<p>FC 2D&gt; 2C&gt; jc.2D&gt; 236C&gt; 66 2A&gt; 5C&gt; 2C&gt; 236A&gt; 5C&gt; 2C&gt; jc.D&gt; 236C&gt; 66 2A&gt; 5C&gt; 2C&gt; 5D&gt; 236C <strong><span style="color:#0085cb;"><strong>[5220/??%]</strong></span></strong></p>
<p>Swag fatal loops. Now with less skill involved!</p>
<p> </p>
<p>CH j.2D&gt; 236C&gt; 5AA&gt; 2B&gt; 5B(1)&gt; 5C&gt; 5D&gt; 236C <strong><span style="color:#0085cb;"><strong>[3261/26%]</strong></span></strong></p>
<p>Requires the opponent to be in the air on hit.</p>
<p> </p>
<p><strong>Skill Starter</strong></p>
<p>236C/D&gt; 2A&gt; 5B&gt; 2B&gt; 5C&gt; 214B&gt; 4B&gt; BD&gt; 236236C&gt; 2C&gt; 5D&gt; 236C <strong><span style="color:#0085cb;"><strong>[3766<strong><span style="color:#0085cb;"><strong>/24%, </strong></span><span style="color:#800080;"><strong>Requires 27 meter at combo start</strong></span><span style="color:#0085cb;"><strong>]</strong></span></strong></strong></span></strong></p>
<p> </p>
<p><strong>System Starter</strong></p>
<p>Throw&gt; OMC 2nd hit&gt; backdash&gt; 2C&gt; 5D&gt; 236C&gt; 2A&gt; 5B(1)&gt; 2B&gt; 2AB&gt; 214B&gt; 4B&gt; 4A <strong><span style="color:#0085cb;"><strong>[2655/XX%<strong><span style="color:#0085cb;"><strong><strong><span style="color:#0085cb;"><strong>, </strong></span><span style="color:#800080;"><strong>Requires XX meter at combo start</strong></span><span style="color:#0085cb;"><strong>]</strong></span></strong></strong></span></strong></strong></span></strong></p>
<p>Throw&gt; OMC 3rd hit&gt; 5B&gt; 2B&gt; 5C&gt; 214B&gt; 4B&gt; 4A <strong><span style="color:#0085cb;"><strong>[2622/XX%<strong><span style="color:#0085cb;"><strong><strong><span style="color:#0085cb;"><strong>, </strong></span><span style="color:#800080;"><strong>Requires XX meter at combo start</strong></span><span style="color:#0085cb;"><strong>]</strong></span></strong></strong></span></strong></strong></span></strong><br><br><strong>SP Skill Starter</strong><br>
-</p>
<p> </p>
<p><span style="font-size:12px;background-color:rgb(247,247,247);">
</span></p></div>
</div>
</div><br></div>
</div>
<p> </p>
<p></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Corner:</b></div>
<p><span style="font-size:12px;background-color:rgb(247,247,247);">[COLLAPSE]</span><br><strong>Normal Starters</strong></p>
<p>5AA&gt; 5C&gt; 5B&gt; 2B&gt; 2AB&gt; 214B&gt; 4B&gt; 4B <strong><span style="color:#0085cb;"><strong>[2359/21%]</strong></span></strong></p>
<p> </p>
<p>5AA&gt; 5C&gt; 5B&gt; 2AB&gt; 214B&gt; delay 4A&gt; j.BD&gt; 2A&gt; 5C&gt; 5B(1)&gt; 2B(1)&gt; 5C&gt; 5D&gt; 236C <strong><span style="color:#0085cb;"><strong>[3137/??%]</strong></span></strong></p>
<p> </p>
<p>5A&gt; 5C&gt; 5B&gt; 2AB&gt; 214B&gt; delay 4A&gt; j.BD&gt; 2A&gt; 5C&gt; delay 5B(1)&gt; j.A&gt; j.B&gt; j.C&gt; whiff j.D&gt; 2B(1)&gt; 5C&gt; 5D&gt; 236C <strong><span style="color:#0085cb;"><strong>[3266/??%]</strong></span></strong></p>
<p> </p>
<p>CH 5C&gt; 2C&gt; 5B&gt; 2AB&gt; 214B&gt; delay 4A&gt; j.BD&gt; 2A&gt; 5C&gt; delay 5B(1)&gt; j.A&gt; j.B&gt; j.C&gt; whiff j.D&gt; 5B(1)&gt; 2B(1)&gt; 5C&gt; 5D&gt; 236C <strong><span style="color:#0085cb;"><strong>[4556/44%]</strong></span></strong></p>
<p>New counterhit 5C route in the corner! This is a great meterless punish.</p>
<p> </p>
<p>CH 5C&gt; AoA&gt; D Followup&gt; dc&gt; 5C&gt; 2C&gt; 5D&gt; 236C&gt; 2A&gt; 5B(1)&gt; 2B&gt; 2AB&gt; 214B&gt; 4B&gt; 4B <strong><span style="color:#0085cb;"><strong>[3626/47%]</strong></span></strong></p>
<p>Not The Classic?</p>
<p> </p>
<p><strong>Skill Starters</strong></p>
<p>214C/D&gt; OMC&gt; 5AA&gt; 5C&gt; 5B(1)&gt; 2B(1)&gt; 5C&gt; 5D&gt; 236C <strong><span style="color:#0085cb;"><strong>[2655/XX%<strong><span style="color:#0085cb;"><strong><strong><span style="color:#0085cb;"><strong>, </strong></span><span style="color:#800080;"><strong>Requires XX meter at combo start</strong></span><span style="color:#0085cb;"><strong>]</strong></span></strong></strong></span></strong></strong></span></strong></p>
<p> </p>
<p>214C/D&gt; OMC&gt; 5C&gt; 5B(1)&gt; jc.A&gt; j.B&gt; j.C&gt; (whiff) j.D&gt; 5B(1)&gt; 5C&gt; 5D&gt; 236C <strong><span style="color:#0085cb;"><strong>[~2900/XX%<strong><span style="color:#0085cb;"><strong><strong><span style="color:#0085cb;"><strong>, </strong></span><span style="color:#800080;"><strong>Requires XX meter at combo start</strong></span><span style="color:#0085cb;"><strong>]</strong></span></strong></strong></span></strong></strong></span></strong></p>
<p>New route for command throw OMCs. Don't have an exact damage amount, but it seems to be about 2900 and involves whiffing j.D.</p>
<p> </p>
<p><span style="font-size:12px;background-color:rgb(247,247,247);">[/COLLAPSE]</span><br></p></div>
]]></description><guid isPermaLink="false">10322</guid><pubDate>Sun, 18 Jan 2015 23:18:52 +0000</pubDate></item><item><title>Minazuki Skype Group</title><link>https://www.forums.dustloop.com/forums/topic/10461-minazuki-skype-group/</link><description><![CDATA[
<p>So I don't know if anyone cares about this character enough, but I'll make this skype group anyway!<br><br>
Add me on skype if you want to be added, my skype is in my DL profile, alternatively, just message me.</p>
]]></description><guid isPermaLink="false">10461</guid><pubDate>Fri, 13 Feb 2015 09:40:25 +0000</pubDate></item><item><title>[P4AU] Sho Minazuki (Tsukiyomi) - Combo Thread</title><link>https://www.forums.dustloop.com/forums/topic/8641-p4au-sho-minazuki-tsukiyomi-combo-thread/</link><description><![CDATA[
<p style="text-align:center;"><img src="http://kurushii.tv/Dustloop/P4U2/Graphics/Persona_Sho/P4U2_Header_Combo_Thread.png" alt="P4U2_Header_Combo_Thread.png"></p>
<p> </p>
<div style="font-size:12px;background-color:rgb(247,247,247);"><em><strong>*Note* - When browsing the CHARACTER forums please follow the rules of the site, failure to do so will result in an Infraction. If you do not know the rules you can check them here -&gt; <a href="" rel="external nofollow">Site Rules</a>.</strong></em></div>
<p><span style="font-size:12px;background-color:rgb(247,247,247);"></span></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Information</b></div>
<ul><li>If you'd like to contribute, please feel free to do so! Just post the combos you created, but please write them properly. If you are unsure on how to write combos properly, then read the wiki page <a href="" rel="external nofollow">here</a>. Make sure to read the Notation Used section in this post so that you understand the specific notations used for CHARACTER. Also refrain from using move names and abbreviations.</li>
<li>Please refrain from going off topic in this thread. This thread is for posting of combos only.</li>
<li>Only the most optimal combos will be listed in this thread.</li>
</ul><p></p><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i>General Notations Used</i>: </div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>
[table]<br><strong>&gt;</strong>Gatling/cancel the previous move into the following move.<br><strong>,</strong>Link the previous move into the following move.<br><strong>|&gt;</strong>After landing.<br><strong>j</strong>Jump<br><strong>sj</strong>Super Jump<br><strong>h</strong>Hop<br><strong>hc</strong>Hop Cancel<br><strong>ad</strong>Air Dash<br><strong>iad</strong>Instant Air Dash<br><strong>jc</strong>Jump Cancel<br><strong>sjc</strong>Super Jump Cancel<br><strong>dc</strong>Dash Cancel<br><strong>OMC</strong>One More! Cancel<br><strong>AoA~C</strong>All Out Attack into C ender<br><strong>AoA~D</strong>All Out Attack into D ender<br><strong>CH</strong>Counter Hit<br><strong>FC</strong>Fatal Counter<br><strong>[ ]</strong>Hold Input<br><strong>(N)</strong>Attack must deal N amount of hits.<br><strong>[???] xN</strong>Repeat ??? N amount of times.[/table]
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<div style="margin-bottom:2px;"><b>Collapsed:</b> <i>Guide Specific Notations Used</i>: </div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>

<ul><li>Notations in <span style="color:#ff0000;"><strong>red</strong></span> are for prefixes only. Notations in <span style="color:#094ead;"><strong>blue</strong></span> are for suffixes only.</li>
</ul><p>[table]<br></p><strong>c.</strong>The attack must be used as close to the opponent as possible.<br><strong>f.</strong>The attack must be used as far away from the opponent as possible.<br><span style="color:#ff0f00;"><strong>[sS]</strong></span>Side Swap combo<br><span style="color:#ff0f00;"><strong>[CO]</strong></span>Crouching Opponent<br><span style="color:#ff0f00;"><strong>[AA]</strong></span>Anti-air or Air-to-Air<br><span style="color:#ff0f00;"><strong>[RP]</strong></span>Roll Punish<br><span style="color:#ff0f00;"><strong>[sD]</strong></span>Shadow Only Combo<br><span style="color:#ff0f00;"><strong>[N%]</strong></span>Player SP % required before combo start.<br><span style="color:#0085cb;"><strong>[N/N%]</strong></span>Damage/SP Gain %[/table]
</div>
</div>
</div></div>
<p> </p>
<div> </div>
<p><span style="font-size:12px;background-color:rgb(247,247,247);"></span></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
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<b>Challenge Mode Combos</b></div><br><span style="font-size:12px;background-color:rgb(247,247,247);">[COLLAPSE=]</span><br><strong>Mission #01</strong><br><span style="font-size:12px;background-color:rgb(247,247,247);">-</span><br><br><strong>Mission #02</strong><br><span style="font-size:12px;background-color:rgb(247,247,247);">-</span><br><br><strong>Mission #03</strong><br><span style="font-size:12px;background-color:rgb(247,247,247);">-</span><br><br><strong>Mission #04</strong><br><span style="font-size:12px;background-color:rgb(247,247,247);">-</span><br><br><strong>Mission #05</strong><br><span style="font-size:12px;background-color:rgb(247,247,247);">-</span><br><br><strong>Mission #06</strong><br><span style="font-size:12px;background-color:rgb(247,247,247);">-</span><br><br><strong>Mission #07</strong><br><span style="font-size:12px;background-color:rgb(247,247,247);">-</span><br><br><strong>Mission #08</strong><br><span style="font-size:12px;background-color:rgb(247,247,247);">-</span><br><br><strong>Mission #09</strong><br><span style="font-size:12px;background-color:rgb(247,247,247);">-</span><br><br><strong>Mission #10</strong><br><span style="font-size:12px;background-color:rgb(247,247,247);">-</span><br><br><strong>Mission #11</strong><br><span style="font-size:12px;background-color:rgb(247,247,247);">-</span><br><br><strong>Mission #12</strong><br><span style="font-size:12px;background-color:rgb(247,247,247);">-</span><br><br><strong>Mission #13</strong><br><span style="font-size:12px;background-color:rgb(247,247,247);">-</span><br><br><strong>Mission #14</strong><br><span style="font-size:12px;background-color:rgb(247,247,247);">-</span><br><br><strong>Mission #15</strong><br><span style="font-size:12px;background-color:rgb(247,247,247);">-</span><br><br><strong>Mission #16</strong><br><span style="font-size:12px;background-color:rgb(247,247,247);">-</span><br><br><strong>Mission #17</strong><br><span style="font-size:12px;background-color:rgb(247,247,247);">-</span><br><br><strong>Mission #18</strong><br><span style="font-size:12px;background-color:rgb(247,247,247);">-</span><br><br><strong>Mission #19</strong><br><span style="font-size:12px;background-color:rgb(247,247,247);">-</span><br><br><strong>Mission #20</strong><br><span style="font-size:12px;background-color:rgb(247,247,247);">-</span><br><br><strong>Mission #21</strong><br><span style="font-size:12px;background-color:rgb(247,247,247);">-</span><br><br><strong>Mission #22</strong><br><span style="font-size:12px;background-color:rgb(247,247,247);">-</span><br><br><strong>Mission #23</strong><br><span style="font-size:12px;background-color:rgb(247,247,247);">-</span><br><br><strong>Mission #24</strong><br><span style="font-size:12px;background-color:rgb(247,247,247);">-</span><br><br><strong>Mission #25</strong><br><span style="font-size:12px;background-color:rgb(247,247,247);">-</span><br><br><strong>Mission #26</strong><br><span style="font-size:12px;background-color:rgb(247,247,247);">-</span><br><br><strong>Mission #27</strong><br><span style="font-size:12px;background-color:rgb(247,247,247);">-</span><br><br><strong>Mission #28</strong><br><span style="font-size:12px;background-color:rgb(247,247,247);">-</span><br><br><strong>Mission #29</strong><br><span style="font-size:12px;background-color:rgb(247,247,247);">-</span><br><br><strong>Mission #30</strong><br><span style="font-size:12px;background-color:rgb(247,247,247);">-</span><br><br><span style="font-size:12px;background-color:rgb(247,247,247);">[/COLLAPSE]</span><br><span style="font-size:12px;background-color:rgb(247,247,247);"></span></div>
]]></description><guid isPermaLink="false">8641</guid><pubDate>Sat, 26 Apr 2014 13:07:20 +0000</pubDate></item></channel></rss>
