<?xml version="1.0"?>
<rss version="2.0"><channel><title>Gundam Extreme Versus Latest Topics</title><link>https://www.forums.dustloop.com/forums/forum/273-gundam-extreme-versus/</link><description>Gundam Extreme Versus Latest Topics</description><language>en</language><item><title>[MB] The Maxi Boost General Discussion Thread</title><link>https://www.forums.dustloop.com/forums/topic/8215-mb-the-maxi-boost-general-discussion-thread/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center;"><a href="" rel="external nofollow">Official Website</a><p>
Arcade release date : 2014/3/6</p><p>
</p><p>
<img src="http://d3j5vwomefv46c.cloudfront.net/photos/large/835077601.png?1390544798" alt="835077601.png?1390544798"></p></div><p></p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>New Units</b></div><p>
<span style="color:#FF8C00;">Gundam [G-Mecha] (Mobile Suit Gundam) - Cost 2000</span></p><p>
<span style="color:#FF8C00;">Char's Zaku II (Mobile Suit Gundam) - Cost 2000</span></p><p>
<span style="color:#800000;">Gundam ZZ (Mobile Suit Gundam ZZ) - Cost 2500</span></p><p>
<span style="color:#FF8C00;">Qubeley Mk-II (Mobile Suit Gundam ZZ) - Cost 2000</span></p><p>
<span style="color:#FF0000;">Penelope Gundam (Mobile Suit Gundam Hathaway's Flash) - Cost 3000</span></p><p>
Shining Gundam (Mobile Fighter G Gundam) - Cost ???</p><p>
<span style="color:#800000;">Perfect Strike Gundam (Mobile Suit Gundam SEED) - Cost 2500</span></p><p>
<span style="color:#800000;">Legend Gundam (Mobile Suit Gundam SEED Destiny) - Cost 2500</span></p><p>
<span style="color:#800000;">Brave Commander-Type (Mobile Suit Gundam 00 A wakening of the Trailblazer) - Cost 2500</span></p><p>
<span style="color:#800000;">Gundam Avalanche Exia (Mobile Suit Gundam 00V) - Cost 2500</span></p><p>
*New* 00 Gundam Seven Swords (Mobile Suit Gundam 00V) - Cost ??? *New*</p><p>
Full Armor Unicorn Gundam (Mobile Suit Gundam Unicorn) - Cost ???</p><p>
<span style="color:#FF8C00;">Gundam AGE-1 (Mobile Suit Gundam AGE) - Cost 2000</span></p><p>
<span style="color:#800000;">Gundam AGE-2 (Mobile Suit Gundam AGE) - Cost 2500</span></p><p>
*New* Gundam AGE-3 (Mobile Suit Gundam AGE) - Cost ??? *New*</p><p>
*New* <span style="color:#800000;">Hyperion Gundam (Mobile Suit Gundam SEED X Astray) - Cost 2500</span> *New*</p><p>
*New* <span style="color:#800000;">Gundam Astray Red Frame Kai (Mobile Suit Gundam SEED Vs. Astray) - Cost 2500</span> *New*</p><p>
</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Cost Changes</b></div><p>
No more <span style="color:#0000FF;">Cost 1000</span> anymore. They all become <span style="color:#008000;">Cost 1500</span> (except Arios).</p><p>
<span style="color:#800000;">Zeong 2000 =&gt; 2500</span></p><p>
<span style="color:#800000;">Hyaku Shiki 2000 =&gt; 2500</span></p><p>
<span style="color:#FF0000;">Full Armor ZZ Gundam 2500 =&gt; 3000</span></p><p>
<span style="color:#FF0000;">God Gundam 2500 =&gt; 3000</span></p><p>
<span style="color:#800000;">Gundam Spiegel 2000 =&gt; 2500</span></p><p>
<span style="color:#800000;">Gundam Heavyarms Kai (EW) 2000 =&gt; 2500</span></p><p>
<span style="color:#800000;">Gold Sumo 2000 =&gt; 2500</span></p><p>
<span style="color:#800000;">Providence Gundam 2000 =&gt; 2500</span></p><p>
<span style="color:#800000;">Arios Gundam 1000 =&gt; 2500</span></p><p>
<span style="color:#FF0000;">Sinanju 2500 =&gt; 3000</span></p><p>
</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>New Stages</b></div><p>
Island Ease (Mobile Suit Gundam 0083 Stardust Memory)</p><p>
Armory One (Mobile Suit Gundam SEED Destiny)</p><p>
Absolute Defense Line (Mobile Suit Gundam 00 A wakening of the Trailblazer)</p><p>
Minsry (Mobile Suit Gundam AGE)</p><p>
</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>BGMs List</b></div><p>
Opening Theme : <a href="" rel="external nofollow">Fear, and Loathing in Las Vegas</a></p><p>
Mobile Suit Gundam : <a href="" rel="external nofollow">Ai Senshi</a>, <a href="" rel="external nofollow">Gallant Char</a></p><p>
Mobile Suit Gundam 0083 Stardust Memory : <a href="" rel="external nofollow">Back to Paradise</a></p><p>
Mobile Suit Z Gundam : <a href="" rel="external nofollow">Mobile Suit Battle</a>, *New* <a href="" rel="external nofollow">Senkou no naka no MS</a> *New*</p><p>
Mobile Suit Gundam ZZ : SILENT VOICE, *New* <a href="" rel="external nofollow">Uchuu no Judau</a> *New*</p><p>
Mobile Suit Gundam Char's Counterattack : <a href="" rel="external nofollow">BEYOND THE TIME</a></p><p>
Mobile Fighter G Gundam : <a href="" rel="external nofollow">TRUST YOU FOREVER</a>, *New* <a href="" rel="external nofollow">A Clear Mind - Burning Palm</a> *New*</p><p>
New Mobile Report Gundam Wing : <a href="" rel="external nofollow">JUST COMMUNICATION</a>, <a href="" rel="external nofollow">Who Will Burn Their Life Away</a></p><p>
New Mobile Report Gundam Wing Endless Waltz : *New* <a href="" rel="external nofollow">WHITE REFLECTION</a> *New*</p><p>
After War Gundam X : <a href="" rel="external nofollow">RESOLUTION</a>, *New* <a href="" rel="external nofollow">Satellite Cannon</a> *New*</p><p>
Turn A Gundam : *New* <a href="" rel="external nofollow">CENTURY COLOR</a>, <a href="" rel="external nofollow">Final Shore~Ah, the second coming is</a> *New*</p><p>
Mobile Suit Gundam SEED : <a href="" rel="external nofollow">Believe</a></p><p>
Mobile Suit Gundam SEED Destiny : <a href="" rel="external nofollow">PRIDE</a>, <a href="" rel="external nofollow">Mission Kaishi</a>, <a href="" rel="external nofollow">Kira~Sono kokoro no mama ni</a></p><p>
Mobile Suit Gundam SEED C.E.73 Stargazer : <a href="" rel="external nofollow">Stargazer~Hoshi no Tobira</a></p><p>
Mobile Suit Gundam 00 : <a href="" rel="external nofollow">ash like snow</a>, <a href="" rel="external nofollow">0-RAISER</a>, 00 Gundam, DECISIVE BATTLE</p><p>
Mobile Suit Gundam 00 A wakening of the Trailblazer : <a href="" rel="external nofollow">Final Mission - Quantum Burst</a></p><p>
Mobile Suit Gundam Unicorn : <a href="" rel="external nofollow">RE: I AM</a>, *New* <a href="" rel="external nofollow">RX-0</a> *New*</p><p>
Mobile Suit Gundam AGE : <a href="" rel="external nofollow">Kimi no naka no eiyuu</a>, <a href="" rel="external nofollow">AGE-2~Unmei no saki he</a></p><p>
Mobile Suit Crossbone Gundam : <a href="" rel="external nofollow">Skull Heart Kenzan</a>, Crossbone Vanguard Theme, <a href="" rel="external nofollow">Jupiter Empire</a>, <a href="" rel="external nofollow">Battle Theme</a></p><p>
Mobile Suit Gundam Hathaway's Flash : His name is Mafty Navilles Erin, <a href="" rel="external nofollow">Kirke Unit</a></p><p>
Mobile Suit Gundam SEED Astray : <a href="" rel="external nofollow">Red Stroke</a>, <a href="" rel="external nofollow">Mission Start</a>, <a href="" rel="external nofollow">Chosen One</a>, Hatred</p><p>
Gundam EXA : <a href="" rel="external nofollow">Divine Act - The Extreme (revised)</a>, <strong>EX</strong>treme Gundam type-Leos II <strong>V</strong>aliant-<strong>S</strong>urface Theme</p><p>
</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>System Changes</b></div><p>
Extreme Burst (Awakening) system returns to something similar to its EXVS counterpart.</p><p>
New EX Overdrive system : activates when requirements are matched.</p><p>
Two OD variations : S-Drive (for ranged oriented suits) and F-Drive (for melee oriented suits).</p><p>
</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Videos</b></div><p>
</p><p>
</p><p><a href="https://www.youtube.com/watch?v=RwdNgahmj28" rel="external nofollow">https://www.youtube.com/watch?v=RwdNgahmj28</a></p><p>
</p><p>
<span style="color:#FF0000;"><strong>Cost 3000 :</strong></span></p><p>
<a href="" rel="external nofollow">Strike Freedom Gundam</a></p><p>
<a href="" rel="external nofollow">Penelope Gundam</a></p><p>
<a href="" rel="external nofollow">Crossbone Gundam X1 Full Cloth</a></p><p>
<a href="" rel="external nofollow">Reborns Gundam</a></p><p>
<a href="" rel="external nofollow">EXVS Gundam</a></p><p>
<a href="" rel="external nofollow">Penelope Gundam</a></p><p>
<a href="" rel="external nofollow">EXVS Gundam</a></p><p>
<a href="" rel="external nofollow">Turn X</a></p><p>
</p><p>
<span style="color:#800000;"><strong>Cost 2500 :</strong></span></p><p>
<a href="" rel="external nofollow">Legend Gundam</a></p><p>
<a href="" rel="external nofollow">Brave Commander-Type</a></p><p>
<a href="" rel="external nofollow">Perfect Strike Gundam</a></p><p>
<a href="" rel="external nofollow">Legend Gundam</a></p><p>
<a href="" rel="external nofollow">Brave Commander-Type</a></p><p>
<a href="" rel="external nofollow">Perfect Strike Gundam</a></p><p>
<a href="" rel="external nofollow">Perfect Strike Gundam</a></p><p>
<a href="" rel="external nofollow">Perfect Strike Gundam</a></p><p>
<a href="" rel="external nofollow">Legend Gundam</a></p><p>
<a href="" rel="external nofollow">Providence Gundam</a></p><p>
<a href="" rel="external nofollow">ZZ Gundam</a></p><p>
<a href="" rel="external nofollow">ZZ Gundam</a></p><p>
<a href="" rel="external nofollow">Brave Commander Type</a></p><p>
<a href="" rel="external nofollow">Extreme Aios-F</a></p><p>
</p><p>
<span style="color:#FF8C00;"><strong>Cost 2000 :</strong></span></p><p>
<a href="" rel="external nofollow">Char's Zaku II</a></p><p>
<a href="" rel="external nofollow">Char's Zaku II</a></p><p>
<a href="" rel="external nofollow">Gundam Astray Red Frame</a></p><p>
<a href="" rel="external nofollow">Gunner Zaku</a></p><p>
<a href="" rel="external nofollow">Throne Drei</a></p><p>
<a href="" rel="external nofollow">Kshatriya</a></p><p>
<a href="" rel="external nofollow">Gundam (G-Mecha)</a></p><p>
<a href="" rel="external nofollow">Qubeley Mk-II (Elpeo Puru)</a></p><p>
<a href="" rel="external nofollow">Gundam AGE-1</a></p><p>
</p><p>
<span style="color:#008000;"><strong>Cost 1500 :</strong></span></p><p>
</p><p>
<strong>Others :</strong></p><p>
<a href="" rel="external nofollow">Gunner Zaku, 00, AGE-2</a></p><p>
<a href="" rel="external nofollow">Exia, Gunner Zaku, G-Mecha, Master</a></p><p>
<a href="" rel="external nofollow">AGE-2, Perfect Strike</a></p><p>
<a href="" rel="external nofollow">Infinite Justice, Destiny, Sinanju, Cherudim</a></p><p>
<a href="" rel="external nofollow">Master, X Divider, AGE-1, GP03</a></p><p>
<a href="" rel="external nofollow">Astray Red Frame, Virsago Chest Break, Gaia, AGE-2</a></p><p>
<a href="" rel="external nofollow">Astray Red Frame, Virsago Chest Break, Susanoo, Infinite Justice</a></p><p>
<a href="" rel="external nofollow">Extreme Xenon-F, Master, Wing Zero, AGE-2</a></p><p>
<a href="" rel="external nofollow">Banshee, Raphael</a></p><p>
<a href="" rel="external nofollow">Astray Red Frame, Virsago Chest Break</a></p><p>
<a href="" rel="external nofollow">Perfect Strike, Extreme Xenon-F</a></p><p>
<a href="" rel="external nofollow">Perfect Strike, Extreme Xenon-F</a></p><p>
<a href="" rel="external nofollow">Perfect Strike, Extreme Xenon-F</a></p><p>
<a href="" rel="external nofollow">Gunner Zaku, Wing Zero EW, LaGOWE, Brave</a></p><p>
<a href="" rel="external nofollow">Perfect Strike, Extreme Xenon-F</a></p><p>
<a href="" rel="external nofollow">Perfect Strike, Extreme Xenon-F</a></p><p>
<a href="" rel="external nofollow">Crossbone X1 Full Cloth, Zeong, Throne Drei, Gunner Zaku</a></p><p>
<a href="" rel="external nofollow">00, Banshee</a></p><p>
<a href="" rel="external nofollow">Freedom, Banshee</a></p><p>
<a href="" rel="external nofollow">Reborns, The O, Brave, Efreet Kai</a></p><p>
<a href="" rel="external nofollow">Banshee, Master</a></p><p>
<a href="" rel="external nofollow">Nu, Perfect Strike, Delta Plus, Hildolfr</a></p><p>
<a href="" rel="external nofollow">Banshee, Master</a></p><p>
<a href="" rel="external nofollow">Banshee, Master</a></p><p>
<a href="" rel="external nofollow">Infinite Justice, 00 Qan[T], Tallgeese III, Brave</a></p><p>
<a href="" rel="external nofollow">Banshee, Master</a></p><p>
<a href="" rel="external nofollow">Xi, Susanoo, Epyon, Infinite Justice</a></p><p>
<a href="" rel="external nofollow">Perfect Strike, Freedom, Arche, Legend</a></p><p>
<a href="" rel="external nofollow">Xi, Susanoo, 00, Dragon</a></p><p>
</p></div>
]]></description><guid isPermaLink="false">8215</guid><pubDate>Fri, 24 Jan 2014 11:24:47 +0000</pubDate></item><item><title>[EXVS2] Gundam Extreme Vs. 2 ~ General Discussion Thread</title><link>https://www.forums.dustloop.com/forums/topic/13274-exvs2-gundam-extreme-vs-2-~-general-discussion-thread/</link><description><![CDATA[
<div style="text-align:center">
	<p>
		<img alt="Mobile Suit Gundam Extreme Versus 2" src="http://gundam-vs.jp/extreme/ac2/assets/img/top/kv/logo.png">
	</p>

	<p>
		<strong>NOTE:</strong> I will do my best to update this thread whenever a new Mobile Suit unlock or new information regarding Extreme Vs. 2 has been posted.
	</p>

	<p>
		<a href="http://gundam-vs.jp/extreme/ac2/" rel="external nofollow">Official Site</a>
	</p>

	<p>
		Release Date: October 30, 2018
	</p>
</div>

<p>
	<strong>New Units</strong>
</p>

<p>
	Mobile Suit Gundam:
</p>

<ul>
	<li>
		Guncannon - Cost 1500
	</li>
</ul>

<p>
	Mobile Suit Gundam: Iron Blooded Orphans:
</p>

<ul>
	<li>
		Gundam Barbatos Lupus Rex - Cost 3000 (added to Console Maxi ON)
	</li>
	<li>
		Gundam Kimaris Vidar - Cost 3000
	</li>
</ul>

<p>
	Gundam: Reconguista in G:
</p>

<ul>
	<li>
		Montero - Cost 2000 (added to Console Maxi ON)
	</li>
	<li>
		G-Lucifer - Cost 1500
	</li>
</ul>

<p>
	Mobile Suit Gundam AGE:
</p>

<ul>
	<li>
		Gundam AGE-1 Full Glansa - Cost 2500
	</li>
	<li>
		Fawn Farsia - Cost 2500
	</li>
</ul>

<p>
	Gundam Build Fighters:
</p>

<ul>
	<li>
		Amazing Zaku - Cost 2000 (added to Console Maxi ON)
	</li>
	<li>
		Gundam X Maoh - Cost 2000
	</li>
	<li>
		Wing Gundam Fenice - Cost 2500
	</li>
</ul>

<p>
	Gundam Build Fighters Try:
</p>

<ul>
	<li>
		Try Burning Gundam - Cost 2500
	</li>
	<li>
		Lightning Gundam Full Burnern - Cost 2500
	</li>
	<li>
		Star Winning Gundam - Cost 2500
	</li>
</ul>

<p>
	Mobile Fighter G Gundam:
</p>

<ul>
	<li>
		Gundam Maxter - Cost 2000
	</li>
</ul>

<p>
	Mobile Suit Gundam SEED Astray:
</p>

<ul>
	<li>
		Gundam Astray Blue Frame D - Cost 2500
	</li>
</ul>

<p>
	Mobile Suit Gundam SEED:
</p>

<ul>
	<li>
		Aegis Gundam - Cost 2000
	</li>
</ul>

<p>
	Mobile Suit Gundam 00:
</p>

<ul>
	<li>
		Gundam Virtue - Cost 2000
	</li>
	<li>
		Gundam Kyrios - Cost 2000
	</li>
</ul>

<p>
	Mobile Suit Gundam Thunderbolt:
</p>

<ul>
	<li>
		Daryl's Acguy - Cost 2000
	</li>
</ul>

<p>
	Mobile Suit Gundam Side Story: Missing Link:
</p>

<ul>
	<li>
		Pale Rider - Cost 2000
	</li>
</ul>

<p>
	SD Gundam Gaiden/Dynasty Warriors Gundam 3:
</p>

<ul>
	<li>
		Knight Gundam - Cost 2500
	</li>
</ul>

<p>
	After War Gundam X:
</p>

<ul>
	<li>
		Bertigo - Cost 2000
	</li>
</ul>

<p>
	Mobile Suit Gundam ZZ:
</p>

<ul>
	<li>
		Doven Wolf - Cost 2000
	</li>
</ul>

<p>
	Mobile Suit Gundam NT (Narrative):
</p>

<ul>
	<li>
		Narrative Gundam - Cost 2000
	</li>
</ul>

<p>
	Mobile Suit Gundam 00V:
</p>

<ul>
	<li>
		Jagd Arche Gundam - Cost 3000
	</li>
</ul>

<p>
	<strong>Cost Changes</strong>
</p>

<p>
	Seven cost changes are applied to the following mobile suits between Maxi Boost ON, Gundam Versus, and this game; with two formerly being part of a pair with another.
</p>

<ul>
	<li>
		Guncannon - Demoted to Cost 1500
	</li>
	<li>
		Pale Rider - Demoted to Cost 2000
	</li>
	<li>
		Marasai - Now separated from Gabthely and demoted to Cost 1500; Gabthely however, remains a Cost 2000 unit
	</li>
	<li>
		Crossbone Gundam X2 - Promoted back to Cost 2500 (Original cost prior to Full Boost)
	</li>
	<li>
		Gundam Virsago Chest Break - Promoted to Cost 3000
	</li>
	<li>
		Tallgeese III - Promoted to Cost 3000
	</li>
	<li>
		Kapool - Now separated from Corin's Kapool and demoted to Cost 1500; like Gabthely, Corin's Kapool remains a Cost 2000 unit.
	</li>
</ul>
]]></description><guid isPermaLink="false">13274</guid><pubDate>Mon, 04 Jun 2018 16:21:28 +0000</pubDate></item><item><title>[MB-ON] Gundam Extreme vs. Maxi Boost ON ~ General Discussion Thread</title><link>https://www.forums.dustloop.com/forums/topic/12493-mb-on-gundam-extreme-vs-maxi-boost-on-~-general-discussion-thread/</link><description><![CDATA[
<p>
	 
</p>

<div style="text-align:center">
	<p>
		<strong>NOTE:</strong> I will do my best to update this thread whenever a new Mobile Suit unlock or new information regarding Maxi Boost-ON has been posted.
	</p>

	<p>
		<img alt="gunmaxon_logo.png" class="ipsImage" src="http://www.arcadebelgium.com/forum/pix15/gunmaxon_logo.png">
	</p>

	<p>
		<a href="http://gundam-vs.jp/extreme/acmb-on/" rel="external nofollow">Official Site</a>
	</p>

	<p>
		Release Date: March 9, 2016
	</p>
</div>

<p>
	<strong>New Units</strong> (Gundam Bael is the final unlock for EXVSMBON)
</p>

<p>
	Mobile Suit Gundam: Iron Blooded Orphans:
</p>

<ul>
	<li>
		Gundam Barbatos (Form 4) - Cost 2000
	</li>
	<li>
		Gundam Khimaris Trooper - Cost 2000
	</li>
	<li>
		Gundam Barbatos Lupus - Cost 2500
	</li>
	<li>
		Gundam Gusion Rebake Full City - Cost 2500
	</li>
	<li>
		Gundam Bael - Cost 3000
	</li>
</ul>

<p>
	Gundam: Reconguista in G:
</p>

<ul>
	<li>
		G-Self - Cost 2500
	</li>
	<li>
		Mack-Knife - Cost 2000
	</li>
	<li>
		G-Arcane - Cost 2000
	</li>
	<li>
		G-Self (Perfect Pack) - Cost 3000
	</li>
</ul>

<p>
	Mobile Suit Gundam Thunderbolt:
</p>

<ul>
	<li>
		Full Armor Gundam - Cost 2500
	</li>
	<li>
		Psycho Zaku - Cost 2500
	</li>
	<li>
		Atlas Gundam - Cost 2500
	</li>
</ul>

<p>
	Gundam Build Fighters: Amazing Ready:
</p>

<ul>
	<li>
		Hot Scramble Gundam - Cost 3000
	</li>
</ul>

<p>
	Mobile Suit Zeta Gundam:
</p>

<ul>
	<li>
		Baund Doc - Cost 2500
	</li>
</ul>

<p>
	Mobile Suit Gundam: Char's Counterattack:
</p>

<ul>
	<li>
		Jagd Doga (Gyunei) - Cost 2000
	</li>
</ul>

<p>
	Mobile Suit Gundam SEED:
</p>

<ul>
	<li>
		Raider Gundam - Cost 2000
	</li>
	<li>
		Buster Gundam - Cost 1500
	</li>
</ul>

<p>
	Mobile Suit Gundam SEED Destiny:
</p>

<ul>
	<li>
		Akatsuki Gundam - Cost 2500
	</li>
</ul>

<p>
	Mobile Suit Gundam 00:
</p>

<ul>
	<li>
		Tieren Taozi - Cost 1500
	</li>
</ul>

<p>
	Mobile Suit Gundam AGE:
</p>

<ul>
	<li>
		Gundam AGE-FX - Cost 3000
	</li>
	<li>
		Gundam AGE-2 Dark Hound - Cost 2500
	</li>
	<li>
		Farsia - Cost 2000
	</li>
</ul>

<p>
	Mobile Suit Crossbone Gundam:
</p>

<ul>
	<li>
		Phantom Gundam - Cost 2500
	</li>
</ul>

<p>
	Gundam Build Fighters:
</p>

<ul>
	<li>
		Build Strike Gundam (Full Package) - Cost 2000
	</li>
</ul>

<p>
	Gundam EXA VS:
</p>

<ul>
	<li>
		Extreme Gundam Type Sthesia Excellia - Cost 2500
	</li>
</ul>

<p>
	Mobile Suit Gundam 0080: War in the Pocket:
</p>

<ul>
	<li>
		Kampfer - Cost 1500
	</li>
</ul>

<p>
	<strong>New Boss Units</strong>
</p>

<p>
	Gundam EXA VS:
</p>

<ul>
	<li>
		Extreme Gundam Mk-II AXE - Pilot: Ex Treme (CV: Junko Takeuchi)
	</li>
</ul>

<p>
	<strong>Cost Changes</strong>
</p>

<p>
	Only two mobile suits have new costs tiers, and like Maxi Boost, they were only promotions:
</p>

<ul>
	<li>
		Zaku III - Promoted to Cost 2000
	</li>
	<li>
		Victory (V1) Gundam - Promoted to Cost 2000
	</li>
</ul>

<p>
	<strong>Gameplay Changes</strong>
</p>

<p>
	The EX Overdrive system from Maxi Boost has been replaced with the new EX Burst system, which is divided into three variations:
</p>

<ul>
	<li>
		Fighting Burst
	</li>
	<li>
		Extend Burst
	</li>
	<li>
		Shooting Burst
	</li>
</ul>

<p>
	<strong>New Stages</strong>
</p>

<p>
	Gundam: Reconguista in G:
</p>

<ul>
	<li>
		Capital Territory
	</li>
</ul>

<p>
	Mobile Suit Gundam AGE:
</p>

<ul>
	<li>
		La Gramis - Added alongside AGE-FX on April 26th
	</li>
</ul>
]]></description><guid isPermaLink="false">12493</guid><pubDate>Fri, 22 Jan 2016 19:20:34 +0000</pubDate></item><item><title>[FB] The Videos Thread - Shuffle and Regular Tournaments, Team Battles, First To...</title><link>https://www.forums.dustloop.com/forums/topic/8207-fb-the-videos-thread-shuffle-and-regular-tournaments-team-battles-first-to/</link><description><![CDATA[
<p>I'll only post post-06/25/13 update videos. Feel free to share videos I didn't submit yet <img src="https://www.forums.dustloop.com/uploads/emoticons/default_smile.gif" alt=":)"></p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Japanese Videos</b></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Shuffle Tournaments</b></div><p>
</p></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Regular Tournaments</b></div><p>
</p></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Team Battles</b></div><p>
</p></div><p>
</p></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Western Videos</b></div><p>
</p><p></p><div style="text-align:center;"><p><strong>Superarcade Tournament (2/8)</strong></p><p>

</p><div class="ipsEmbeddedVideo"><div><iframe width="480" height="270" src="https://www.youtube.com/embed/videoseries?list=PLIKmG48vJAw_-l0UdNPkIbG_QoAAHENJz" frameborder="0" allowfullscreen="true"></iframe></div></div></div><p></p><p>
</p></div>
]]></description><guid isPermaLink="false">8207</guid><pubDate>Thu, 23 Jan 2014 14:16:26 +0000</pubDate></item><item><title>[FB] Custom BGM Archive</title><link>https://www.forums.dustloop.com/forums/topic/8498-fb-custom-bgm-archive/</link><description><![CDATA[
<p>So I started a big custom BGM project on Gamefaqs in the coming months before Full Boost released, and it continued even after the game dropped to include over 100 songs. As of today's update, which added the project's first AGE songs, the topic was unfortunately struck down. It was getting some fair attention, and I had anticipated to find the project a new home eventually, but bleh... I was wondering if dedicating a topic to it here would be possible? I'm unsure of dustloop's legal moderation in comparison to Gamefaqs', and whether or not rules care about the benign nature of the project. I noticed some other BGM topics, though they lack any vocal tracks and are more concise, so I'm a bit wary of the chances (despite the fact that starting this topic anyway makes that somewhat moot). I won't put up any tracklist details or the like as of yet, but the project itself is in my signature if song choice matters. Everything is looped 10 minutes pretty cleanly with 2 or 3 intentional exceptions. Granted, I don't have my change-log anymore so it's really just a tracklist and notes on those exceptions that would be here...<br><br>
I also had the related question of if anyone is familiar with the organization of music listed in-game, but if this topic is a no-go then I'll probably shoot over to the dedicated question thread for that.</p>
]]></description><guid isPermaLink="false">8498</guid><pubDate>Sat, 22 Mar 2014 05:12:33 +0000</pubDate></item><item><title>TX SHOWDOWN '16: Showdown @ Texas Colony again~</title><link>https://www.forums.dustloop.com/forums/topic/12632-tx-showdown-16-showdown-texas-colony-again~/</link><description><![CDATA[
<p>
	Hey guys, we're doing Texas Showdown again this year. We'll be hosting two team shuffle tournaments and a team hold tournament, April 22/23rd. Around eight teams should already be confirmed for the team hold tournament, details at the bottom. Three from San Antonio, five from Houston and more should be coming in. <img alt=":)" data-emoticon="" height="15" src="https://www.forums.dustloop.com/uploads/emoticons/default_smile.gif" srcset="https://www.forums.dustloop.com/uploads/emoticons/smile@2x.png 2x" title=":)" width="15" /></p>

<p>
	<a href="https://www.facebook.com/events/226092544416670/" rel="external nofollow">https://www.facebook.com/events/226092544416670/</a>
</p>

<p>
	 
</p>

<p>
	Ruleset if you can't make it to Facebook:<br style="color:rgb(78,86,101);font-family:helvetica, arial, sans-serif;font-size:14px;font-style:normal;font-variant:normal;font-weight:normal;letter-spacing:normal;line-height:18.76px;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(255,255,255);" /><span style="color:rgb(78,86,101);font-family:helvetica, arial, sans-serif;font-size:14px;font-style:normal;font-variant:normal;font-weight:normal;letter-spacing:normal;line-height:18.76px;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;float:none;background-color:rgb(255,255,255);">======================</span><br style="color:rgb(78,86,101);font-family:helvetica, arial, sans-serif;font-size:14px;font-style:normal;font-variant:normal;font-weight:normal;letter-spacing:normal;line-height:18.76px;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(255,255,255);" /><br style="color:rgb(78,86,101);font-family:helvetica, arial, sans-serif;font-size:14px;font-style:normal;font-variant:normal;font-weight:normal;letter-spacing:normal;line-height:18.76px;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(255,255,255);" /><span style="color:rgb(78,86,101);font-family:helvetica, arial, sans-serif;font-size:14px;font-style:normal;font-variant:normal;font-weight:normal;letter-spacing:normal;line-height:18.76px;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;float:none;background-color:rgb(255,255,255);">TEAM HOLD RULES:</span><br style="color:rgb(78,86,101);font-family:helvetica, arial, sans-serif;font-size:14px;font-style:normal;font-variant:normal;font-weight:normal;letter-spacing:normal;line-height:18.76px;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(255,255,255);" /><span style="color:rgb(78,86,101);font-family:helvetica, arial, sans-serif;font-size:14px;font-style:normal;font-variant:normal;font-weight:normal;letter-spacing:normal;line-height:18.76px;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;float:none;background-color:rgb(255,255,255);">Double Elimination Team Hold, April 23rd at 2:00 PM CDT. Tournament may start late. Registration is on-site. Once the first match begins, registration is closed.</span><br style="color:rgb(78,86,101);font-family:helvetica, arial, sans-serif;font-size:14px;font-style:normal;font-variant:normal;font-weight:normal;letter-spacing:normal;line-height:18.76px;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(255,255,255);" /><br style="color:rgb(78,86,101);font-family:helvetica, arial, sans-serif;font-size:14px;font-style:normal;font-variant:normal;font-weight:normal;letter-spacing:normal;line-height:18.76px;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(255,255,255);" /><span style="color:rgb(78,86,101);font-family:helvetica, arial, sans-serif;font-size:14px;font-style:normal;font-variant:normal;font-weight:normal;letter-spacing:normal;line-height:18.76px;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;float:none;background-color:rgb(255,255,255);">Tournament rounds shall be 2 out of 3 matches, but GRAND FINALS will be 3 out of 5 matches. Winning team shall be locked to the same suit and burst configuration. Map will be s</span><span style="color:rgb(78,86,101);font-family:helvetica, arial, sans-serif;font-size:14px;font-style:normal;font-variant:normal;font-weight:normal;letter-spacing:normal;line-height:18.76px;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(255,255,255);">et to Side 7. In the event of unintentional disconnection from PSN or time out, the match will be restarted.<br /><br />
	DLC is NOT guaranteed, but it will most likely be made available IF mentioned at the time of registration.<span> </span><br /><br />
	WIRED controllers/sticks only. BRING YOUR OWN controller or stick. Access to controllers are NOT guaranteed. Two minutes maximum for button setup. If your match begins and your team is not ready due to entry in another TXS tournament, effort will be made to accommodate your match time. If absent for other reasons, the opposing team will advance after a reasonable attempt will be made to locate you.<br /><br />
	Pot split 70-20-10.<br /><br />
	$20 USD venue fee (Spectator Badge) + $10 USD per team to register for FB team hold tournament.<span> </span><br /><br />
	=========================<br /><br />
	TEAM SHUFFLE RULES:<br />
	Double Elimination Team Shuffle, April 22nd at 6:00 PM CDT AND April 23rd at 6:00 PM CDT. Tournament may start late. Registration is on-site. Once the first match begins, registration is closed.<br /><br />
	All entrants will be seeded into pools of four, which will then be shuffled into one match by the game. Winning team advances to next pool. Pool shuffling continues until the final four, where the randomized team will fight 3 out of 5 matches.<span> </span><br /><br />
	The map shall be set to Side 7. In the event of unintentional disconnection from PSN or time out, the match will be restarted and pool shuffled again by the game.<br /><br />
	DLC is NOT guaranteed, but it will most likely be made available IF mentioned at the time of registration.<span> </span><br /><br />
	WIRED controllers/sticks only. BRING YOUR OWN controller or stick. Access to controllers are NOT guaranteed. Two minutes maximum for button setup. If your match begins and your team is not ready due to entry in another TXS tournament, effort will be made to accommodate your match time. If absent for other reasons, you will be disqualified after a reasonable attempt will be made to locate you.<br /><br />
	Prizes: Winning team picks from a selection of model kits that shall be made available at the tournament.<br /><br />
	No registration fee required. Spectator's badge IS required to participate.<span> </span><br /><br /><span>==========================</span>=<br /><br />
	MISCELLANEOUS: At the end of the second shuffle tournament on Saturday evening, the remaining model kit prizes shall be raffled off to tournament participants who have not won kits yet. You must be present to win!<br /><br />
	Any dispute arising from the tournament shall be settled by tournament organizers and they shall have the final word.</span>
</p>
]]></description><guid isPermaLink="false">12632</guid><pubDate>Tue, 05 Apr 2016 04:58:51 +0000</pubDate></item><item><title><![CDATA[[FB] Gundam EXVS Simple Q&A Thread - Ask Anything!]]></title><link>https://www.forums.dustloop.com/forums/topic/8143-fb-gundam-exvs-simple-qa-thread-ask-anything/</link><description><![CDATA[
<p>Don't know how to fighting against a certain suit? Confused about how to do a certain technique? We'll answer any quick questions you have here.</p><p>
</p><p>
If you think it's a suit specific question, please ask it in the appropriate Individual Suit thread if it exists.</p>
]]></description><guid isPermaLink="false">8143</guid><pubDate>Mon, 20 Jan 2014 14:57:19 +0000</pubDate></item><item><title>EXVSFB Toronto Tournament</title><link>https://www.forums.dustloop.com/forums/topic/12086-exvsfb-toronto-tournament/</link><description><![CDATA[
<p>
	<span style="color:rgb(20,24,35);font-family:helvetica, arial, sans-serif;font-size:14px;font-style:normal;font-variant:normal;font-weight:normal;letter-spacing:normal;line-height:18.76px;text-align:left;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;float:none;background-color:rgb(255,255,255);">Saturday the 12th of December at A&amp;C games in Toronto, the Toronto EXVS community will be hosting a 2v2 tourney! The tournament format is Double Elimination with a winners and losers bracket. Matches are best 2 out of 3 in both brackets with the exception of the winners finals, which are best 3 out of 5. The losing team of a match may change suits before the next one.<span> </span></span><br style="color:rgb(20,24,35);font-family:helvetica, arial, sans-serif;font-size:14px;font-style:normal;font-variant:normal;font-weight:normal;letter-spacing:normal;line-height:18.76px;text-align:left;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(255,255,255);"><span style="color:rgb(20,24,35);font-family:helvetica, arial, sans-serif;font-size:14px;font-style:normal;font-variant:normal;font-weight:normal;letter-spacing:normal;line-height:18.76px;text-align:left;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;float:none;background-color:rgb(255,255,255);">In addition to the 5 dollar venue fee charged by A&amp;C per player, the registration cost for this tourney will be 5 dollars per team (or 2.50 a person). In combination with an initial 20$ prize pot that I will contribute, the pot for the tourney will be 60 dollars if at least 8 teams sign up. It is unlikely the tournament will proceed with less th</span><span style="color:rgb(20,24,35);font-family:helvetica, arial, sans-serif;font-size:14px;font-style:normal;font-variant:normal;font-weight:normal;letter-spacing:normal;line-height:18.76px;text-align:left;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(255,255,255);">an 8 teams, though we should have no issue meeting and surpassing that figure. The initial bracket will be posted prior to the start of the tournament.<br>
	“Bring your own pad or stick” is the policy. Sticks however can be rented from the venue for a fee. As always, if you are able to bring your setup and a copy of the game, please do so. We will have setups running default pad, default stick, and custom stick, and custom pad configurations.<br>
	Currently, a suit banlist is not being considered for implementation. However, If there is an overwhelming outcry to have certain suits banned, I will definitely respect the wishes of the players. Suits on the prospective banlist include: FAUC, Norn, TG2, Sandrock, Blitz, Re-GZ<br>
	If you would like to enter, please contact the organizer (myself) with the names of your team members, PSN ID (if applicable), and your team name. You can contact me on PSN (LinksJP), skype (banana.links), or simply post in the relevant thread on gamefaqs, dustloop, or the team ABC facebook group. Direct any questions you have to these places as well.<br>
	As this is intended to be a local event, netplayers (even those with blue bar) will unfortunately not be permitted to register. This restriction will likely lift in the future.<br>
	Good luck and see you there!</span>
</p>

<p><a href="https://www.forums.dustloop.com/uploads/monthly_2015_11/Saturday.jpg.70f7e469633ac31f36b0fe019db7f285.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="2183" src="https://www.forums.dustloop.com/uploads/monthly_2015_11/Saturday.thumb.jpg.ecae886af4f43e1445a8eccd4701a91c.jpg" class="ipsImage ipsImage_thumbnailed" alt="Saturday.jpg"></a></p>]]></description><guid isPermaLink="false">12086</guid><pubDate>Wed, 11 Nov 2015 22:55:21 +0000</pubDate></item><item><title>[FB] Menu Translations</title><link>https://www.forums.dustloop.com/forums/topic/8249-fb-menu-translations/</link><description><![CDATA[
<p><strong>Here are the basic menu translations for EXVS Full Boost:</strong></p><p><strong>
ALL TRANSLATIONS PROVIDED BY ADNQT (PSN: adnjp3)</strong></p><p>
</p><p>
</p><p>
</p><p>
<img src="http://i.imgur.com/z9B1pjT.png" alt="z9B1pjT.png"></p><p>
</p><p>
</p><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i> Text Only Translations: </i>: </div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>
<p>
Arcade</p><p>
        -Single Player</p><p>
                -Branch Battle (normal arcade mode)</p><p>
                -Boss Rush</p><p>
        -Tag Battle</p><p>
                -same as single player</p><p>
        -Online Play</p><p>
                -Create Room</p><p>
                        -Course</p><p>
                        -Player number</p><p>
                        -Message</p><p>
                -Room List</p><p>
                -Check invites</p><p>
 </p><p>
       </p><p>
 </p><p>
 </p><p>
 </p><p>
Free Battle</p><p>
 </p><p>
        (green menus)</p><p>
        Team</p><p>
                -green option is "Automatic select"</p><p>
 </p><p>
        (orange menu)</p><p>
        Stage</p><p>
        BGM</p><p>
        Time</p><p>
        Damage level</p><p>
        Boost gauge level</p><p>
        EX Burst time</p><p>
        EX gauge build rate</p><p>
        A Team Gauge</p><p>
        B Team Gauge</p><p>
 </p><p>
 </p><p>
Ranked Match</p><p>
        -Team Shuffle</p><p>
        -Team Hold</p><p>
                -Invite friends/assemble team</p><p>
                -Choose partner cost</p><p>
                -Check invites</p><p>
 </p><p>
 </p><p>
Player Match</p><p>
        -Quick Match</p><p>
                -Team Shuffle</p><p>
                -Team Free</p><p>
        -Custom Match</p><p>
        -Create Room</p><p>
        -Friend's Rooms</p><p>
        -Check Invites</p><p>
(green room menu, the # of options vary by selection)</p><p>
        -Room name</p><p>
        -Type</p><p>
                -Team shuffle</p><p>
                -Team free</p><p>
        -Max player limit</p><p>
        -Player bet slots</p><p>
        -連数補正 Consecutive victory compensation</p><p>
                -On あり</p><p>
                -Off なし</p><p>
                -Don't care</p><p>
        -階級制限 Rank limit</p><p>
        -勝率制限 Win% limit</p><p>
 </p><p>
 </p><p>
 </p><p>
FB Mission</p><p>
        -Single Player</p><p>
        -Online</p><p>
                -Create Room</p><p>
                        -Select mission</p><p>
                        -Player number</p><p>
                        -Message</p><p>
                -Room List</p><p>
                -Check invites</p><p>
 </p><p>
Briefing Room</p><p>
        -Replay Room</p><p>
                -Browse replays</p><p>
                -Download Replays</p><p>
                -Random Replay</p><p>
 </p><p>
        -Ranking</p><p>
                -Ranked match ranking</p><p>
                -Arcade point ranking</p><p>
                -FB Mission ranking</p><p>
 </p><p>
        -Player Data</p><p>
                -Battle stats</p><p>
                -Arcade offline records</p><p>
                -Arcade online records</p><p>
                -License card</p><p>
                        -Favorite suits</p><p>
                        -Online</p><p>
                        -Offline</p><p>
                        -Figures</p><p>
                        -Skills</p><p>
                        -FB Mission time played</p><p>
 </p><p>
 </p><p>
        -Gallery</p><p>
                -Series intros</p><p>
                -Gundam info</p><p>
                -Pilot info</p><p>
                -Player navi info</p><p>
                -Figure collection</p><p>
 </p><p>
 </p><p>
        -Personal Settings</p><p>
                -Item settings (Navigators, HUDs, costumes)</p><p>
                        -You start out in a screen that shows you what you currently own. When you start the game for the first time you have nothing. Press □ to go to the DLC catalog.</p><p>
                        -Once in the DLC catalog you can buy things with ○.</p><p>
                        -Once you buy stuff go back to your items with □. Now you can set your personalizations with ○.\</p><p>
                -BGM Settings</p><p>
                        -You can set custom soundtracks here.</p><p>
                -Favorite unit settings</p><p>
                -Communication settings (see red/blue menus below)</p><p>
               </p><p>
 </p><p>
 </p><p>
        -Options</p><p>
                -Arcade Mode settings</p><p>
                -Button setup</p><p>
                -Sound options</p><p>
                -Screen setup</p><p>
                -Replay settings</p><p>
                -Network settings</p><p>
                        -Battle messages</p><p>
                                -During battle</p><p>
                                -After battle</p><p>
                        -Game content auto download</p><p>
 </p><p>
 </p><p>
 </p><p>
        -Catalog</p><p>
                -This is the same as "Item settings" from "Personal settings" except it starts you in the catalog so you can buy stuff right away.</p><p>
 </p><p>
 </p><p>
 </p><p>
 </p><p>
               </p><p>
Other menus:</p><p>
 </p><p>
        Pause Screen</p><p>
                Resume game</p><p>
                Reset</p><p>
                Command list</p><p>
                Button setup</p><p>
                Return to select screen</p><p>
                Return to main menu</p><p>
 </p><p>
        Replay pause screen</p><p>
                Resume Replay</p><p>
                Restart</p><p>
                Return to Replay room</p><p>
                Return to main menu</p><p>
 </p><p>
        (Red and blue menus in online modes)</p><p>
        -Red: During battle</p><p>
                -"I'm going ahead"</p><p>
                -"I'm retreating"</p><p>
                -"Roger"</p><p>
                -"Cover me"</p><p>
        -Blue: After battle</p><p>
                -"Thanks"</p><p>
                -"Sorry"</p><p>
                -"I couldn't have done it without you."</p><p>
                -"I'm looking forward to the next one"</p><p>

</p></div>
</div>
</div><p>
</p><p>
Original post moved here to clean up the forum. all credit to original poster. </p><p>
</p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Heartless141" data-cite="Heartless141"><div>Posted this over at gamefaq, might as well post it here too.<p>
</p><p>
</p><p>
First, here's the skills list, translated to my best ability.</p><p>
</p><p>
In order, blank line are inserted every 6 skills, see pictures below for comparison.</p><p>
</p><p>
- HP</p><p>
- Beam projectile defense up</p><p>
- Physical projectile defense up</p><p>
- All defense up.</p><p>
- HP Regen (Self)</p><p>
- HP Regen (Self AND Partner)</p><p>
</p><p>
- Beam attack up</p><p>
- Physical projectile attack up</p><p>
- All attack up</p><p>
- Melee attack up (Self)</p><p>
- Melee attack up (Self AND Partner)</p><p>
- All attack up.</p><p>
</p><p>
- Boost attack at lower HP</p><p>
- Boost gauge up</p><p>
- Boost cancel's Boost consumption cost down (C button's boost)</p><p>
- Step cancel's Boost consumption cost down (Rainbow cancel)</p><p>
- Boost cancel AND Step cancel's Boost consumption cost down (Aka: both of the above)</p><p>
- Ex-Gauge gain up(Self)</p><p>
</p><p>
- Ex-Gauge gain up(Self AND Partner)</p><p>
- Ex-Gauge Prefilled at battle start (Self)</p><p>
- Ex-Gauge Prefilled at battle start (Self AND Partner)</p><p>
- Assault Burst lasts longer</p><p>
- Blast Burst lasts longer</p><p>
- EX Burst lasts longer (both of the above)</p><p>
</p><p>
- EX Burst+ (character sprite shows up, Burst break available even when you don't have a full bar)</p><p>
- Team's cost bar UP (Max = +2000)</p><p>
- Machine's cost down</p><p>
- Friendly Fire damage down (both give and take)</p><p>
- Barrier UP (with suits that have a barrier, eg Cherudim's shield, Crossbone's ABC coat, not sure if this applies to timed shields like Qanta or Nu's, or instant shield like Wing Zero EW's Rolling buster, Gold SUMO's UNIVERSEEEEEE)</p><p>
- SP Gains up (Max = 4x SP gain, recommended to max ASAP)</p><p>
</p><p>
Here's pictures of all the skills in order so you can find specific ones. All in the same order.</p><p>
<a href="" rel="external nofollow">http://campl.us/dsT8pfGiNaK</a></p><p>
</p><p>
Basic info:</p><p>
- You can upgrade all suits to level 100.</p><p>
- Once you reach level 100, You need to acquire that suit's figure to further upgrade it. (Eg Lvl 100 X Divider is MAX. once you get X Divider's figure, It'll be lvl Infinite, removing the upgrade limit)</p><p>
- Easy, Normal, Hard, Extreme has different reward. so be sure to look at all of them</p><p>
- Online and Single has different missions</p><p>
- No reset are available</p><p>
- All skills stacks.</p><p>
- Your tag partner's machine level is the same as how much you upgraded that suit, same as EXVS</p><p>
- Yes, DLC suits are usable</p></div></blockquote><p>
</p><p>
</p><p>
<strong>Once you've used the Translation guide to navigate, use these translations provided by Brett to configure custom BGM</strong></p><p>
</p><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i> Custom BGM Guide / Translations: </i>: </div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>
<p>
</p><p>
How to access the BGM Settings: </p><p>
Main Menu -&gt; Briefing Room -&gt; Personal Settings (Last Option) -&gt; BGM Settings.</p><p>
</p><p>
Once in BGM Settings, here are what the buttons do:</p><p>
Select: Changes all songs back to defaults.</p><p>
Triangle: Preview the highlighted song</p><p>
Square: Set highlighted song to default</p><p>
R1: Shows list of suits this song will play for</p><p>
Circle: Set song</p><p>
X: Back out</p><p>
</p><p>
Once a song is selected, you will see the default track pop up in a small tab, and if you have a custom track already set, it will appear below it. Select which track you want to edit, then press circle. It will then bring up a list of songs from your Music Folder organized by Album, which you can preview with Triangle and select with Circle. The settings dont save till you back out of the BGM Setting section ENTIRELY.</p><p>
</p><p>
Here are the list of customizable tracks and what suits they correspond to:</p><p>
</p><p>
1. Intro (no suits, not editable)</p><p>
2. RX-78, Gyan, AGGuy</p><p>
3. Char Gelgoog, Zeong, Johnny Zaku</p><p>
4. Zeta, Hyakushiki, Mk-II, Messala, Hambrabi</p><p>
5. Zeta, The O</p><p>
6. Zeta Gundam, Hyakushiki, Mk-II, The O, Messala, Hambrabi</p><p>
7. FAZZ, Qubeley Mk-II, Qubeley, Zaku III</p><p>
8. v Gundam, Sazabi</p><p>
9. F91, Berga</p><p>
10. V2, V1, GunEZ</p><p>
11. Gottrlatan</p><p>
12. God, Master, Dragon, Spiegel</p><p>
13. Master</p><p>
14. God</p><p>
15. WingTV, Epion</p><p>
16. Wing Zero (EW), Heavyarms, Deathscythe, Tallgeese III</p><p>
17. DX, X-Divider, Virsago</p><p>
18. Turn A, Turn X, Gold Sumo, Kapool</p><p>
19. Turn A, Turn X</p><p>
20. Freedom, Strike, Forbidden, Providence, Duel, LaGOWE</p><p>
21. Strike, Providence, Duel, LaGOWE</p><p>
22. Forbidden</p><p>
23. Strike Freedom, Gaia, Gunner Zaku, Destiny, Impulse, Infinite Justice, IJ Lacus (this is the track you want to switch to Preserved Roses)</p><p>
24. Freedom</p><p>
25. Strike Freedom</p><p>
26. Impulse</p><p>
27. Gaia</p><p>
28. Stargazer, Strike Noir</p><p>
29. Exia, Dynames, Susanoo, 00, Cherudim, Arios, Reborns, Arche, Throne Drei</p><p>
30. 00 Gundam</p><p>
31. None (not sure what this means, maybe arcade or something?)</p><p>
32. Dynames, Cherudim, Arche</p><p>
33. Reborns</p><p>
34. Qanta, Raphael</p><p>
35. Raphael</p><p>
36. Unicorn, Delta Plus, Banshee, Sinanju, Kshatriya, Rozen Zulu</p><p>
37. Unicorn, Sinanju, Rozen Zulu</p><p>
38. Alex, Zaku Kai</p><p>
39. GP-01, GP-03, GP-02, Gerbera Tetra</p><p>
40. Gebera Tetra</p><p>
41. Ez8, Gouf</p><p>
42. Zuda, Hildolfr</p><p>
43. X1, X3</p><p>
44. Full Cloth</p><p>
45. X2</p><p>
46. Blue Destiny, Efreet</p><p>
47. Hi-v</p><p>
48. Xi</p><p>
49. Red Frame, Blue Frame, Gold Frame</p><p>
50. Ex-S</p><p>
51. None</p><p>
52. All Extreme Suits</p><p>

</p></div>
</div>
</div><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Prototype909" data-cite="Prototype909"><div>The "31" track listed as none plays during some boss fights encountered during arcade mode with the giant MA type bosses, same with track 51 which is the Extreme Gundam boss theme.</div></blockquote><p>
</p><p>
<strong>Edit: HDKirin has provided an in-depth video walkthrough of the menus with accompanying translations;</strong></p><p>
</p><p>
</p><div class="ipsEmbeddedVideo"><div><iframe width="480" height="270" src="https://www.youtube.com/embed/gmhtMxeeduA?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div></div>
]]></description><guid isPermaLink="false">8249</guid><pubDate>Thu, 30 Jan 2014 16:46:42 +0000</pubDate></item><item><title>[FB] General Discussion Thread</title><link>https://www.forums.dustloop.com/forums/topic/3763-fb-general-discussion-thread/</link><description><![CDATA[
<p>though id be the one to start this thread.</p><p>
</p><p>
Anyway.... this game is too good =).</p>
]]></description><guid isPermaLink="false">3763</guid><pubDate>Thu, 25 Aug 2011 19:11:48 +0000</pubDate></item><item><title>[FB] EXVSFB Wiki Project</title><link>https://www.forums.dustloop.com/forums/topic/8627-fb-exvsfb-wiki-project/</link><description><![CDATA[
<p>Hey guys, Shtkn has given us the OK to add Gundam to the dustloop wiki <img src="https://www.forums.dustloop.com/uploads/emoticons/default_smile.gif" alt=":)">.</p>
<p> </p>
<p>I've gone ahead and transfered most of the DX data over to show you guys as a template: <a data-ipb="nomediaparse" href="" http: rel="external nofollow">http://www.dustloop.com/wiki/index.php?title=Gundam_Double_X_(EXVSFB)</a></p>
<p> </p>
<p>To contribute, check the code from the DX page and use it as a template.</p>
<p> </p>
<p>To create a page, go to <a data-ipb="nomediaparse" href="" http: rel="external nofollow">http://www.dustloop.com/wiki/index.php?title=Mobile_Suit_Name_(EXVSFB)</a> and edit it. <strong>Please report here when you've done so so we can keep track of what's going on</strong>. At a certain point we'll have a navigation sidebar etc linking all of them together and categorizing them under costs, etc. We'll also have mechanics and system pages up at some point in time.</p>
]]></description><guid isPermaLink="false">8627</guid><pubDate>Tue, 22 Apr 2014 05:33:37 +0000</pubDate></item><item><title><![CDATA[[FB] Online Matchmaking & PSN List]]></title><link>https://www.forums.dustloop.com/forums/topic/8121-fb-online-matchmaking-psn-list/</link><description><![CDATA[
<p>Feel free to add your PSN and information on the official PSN list! <a href="" http: rel="external nofollow">http://tinyurl.com/DLEXVSFBList</a></p><p>
</p><p>
This thread is for getting games and looking for other people in your region to play with!</p><p>
</p><p>
Edit: There's currently almost always a US lobby operating in my channel even when I'm not around, so it's worth checking out if you are looking for player matches: twitch.tv/thebrett </p><p>
</p><p>
I'll start off by saying I am US West Coast (Norcal), and I usually play at nights on the weekdays, generally play on stream etc.</p>
]]></description><guid isPermaLink="false">8121</guid><pubDate>Fri, 17 Jan 2014 14:36:38 +0000</pubDate></item><item><title>TEAMMATE WANTED!!!</title><link>https://www.forums.dustloop.com/forums/topic/11273-teammate-wanted/</link><description><![CDATA[
<p>Hey guys, I am looking for a partner who can play with me regularly. Im looking for commitment. I want to work on basics and strive to get better at team play. If that sounds about right then please accept my offer to be team mates  for at least 1 year from start date. My psn is Gundameister007 (Only 1 M). Please send me a message on here if you are serious about teaming up. Thanks guys. #godfinger</p>
]]></description><guid isPermaLink="false">11273</guid><pubDate>Sun, 09 Aug 2015 23:50:20 +0000</pubDate></item><item><title><![CDATA[[FB] The EXVS -> EXVSFB Changelist]]></title><link>https://www.forums.dustloop.com/forums/topic/8127-fb-the-exvs-exvsfb-changelist/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center"><img src="http://i.imgur.com/udEgndV.png" alt="udEgndV.png"></div><p></p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Glossary</b></div><ul><li><strong>Amekyan</strong> - The jp term for cancelling the recovery of a vernier move into a forced-on angle move, putting you back into natural fall state. Used primarily to fall safely from dangerous situations such as turn-around shots.<br></li><li><strong>Fuwafuwa</strong> - adding a small jump at the end of a motion, boost-efficiently avoiding many attacks<br></li><li><strong>BR</strong> - beam rifle (A).<br></li><li><strong>MG</strong> - machine gun (A)<br></li><li><strong>Main</strong> - main shot (A)<br></li><li><strong>BZ</strong> - Bazooka (generally A+B)<br></li><li><strong>Sub</strong> - A+B<br></li><li><strong>Muzzle Correction</strong> - refers to a move's ability to track its target during startup<br></li><li><strong>Guidance</strong> - refers to an attack's ability to track its target while traveling<br></li><li><strong>Awakening / Activation / Extreme Burst</strong> - ABC<br></li><li><strong>Cooldown</strong> - Not to be confused with reload time, this refers to the time between a move having 0 ammo and when it begins to start reloading. Not all moves have this.<br>
</li></ul></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Universal System Changes</b></div><ul><li>Boost Dashing<br><ul><li>Overall boost dashes cover less distance than before, however boost dash speed on average improved<br></li><li>There's a more severe penalty for Boost Dashing backwards - it now consumes more boost than normal<br></li><li>Boost Hops slightly less effective - directional influence momentum is a lot smaller - in particular its visually noticeable on Mobile Fighter suit's dash jumps<br></li><li>If you are holding a direction while boost dashing and input jump, it no longer eats your jump input and gives you a held BD. It now gives you a mini-jump, which consumes very little boost.<br>
<br></li><li>Shields<br><ul><li>Green Effect<br></li><li>When you successfully shield, you cannot reinput a shield to get an immediate second shield<br></li><li>You no longer gain meter for blocking friendly fire<br></li><li>You're now pushed back slightly when you block, rather than maintaining the same position<br>
<br></li><li>Mobile Armor Mode<br><ul><li>Side stepping during a boost dash no longer gives you the homing MA movement.<br></li><li>You can now obtain the old homing motion with a forward sidestep while in MA, which also goes for a fixed time, rather than flying forever at the target<br></li><li>Generally less risky to be in due to nerfed overall guidance<br></li><li><br>
<br></li><li>Attack Property Changes<br><ul><li>Added a light stun - does not knock you down after you wear off, instead puts you back at neutral<br></li><li>Added heavy stun - same as the old stun<br></li><li>Added a side-spinning down state - untechable like a normal down but falls slower<br></li><li>Added a popup down state (dust cloud effect) - untechable, pops them up in the air and falls slower than normal, making it easier to get to them<br></li><li>Added techable popup state - looks like the normal untechable vertical spiraling state, but can be teched midway through<br>
<br></li><li>Maps got larger<br></li><li>Overall difference between long range and close range redlocks shortened, and when combined with the increased map size, overall makes chasing down targets harder<br></li><li>Ranged Attacks<br><ul><li>Ranged Guidance, Travel Speed, and Muzzle Correction are all weaker - overall ranged attacks are weaker<br></li><li>In particular, all Main weapons including BRs got muzzle correction nerfs<br></li><li>All main shot attack guidance got a nerf - it's generally a lot harder to aim for someone's boost hop landing<br></li><li>Overall on-angle range is improved, it's a lot harder to accidentally get off angle when you're right on the edge<br></li><li>Fast travelling Charge Shots etc are still as strong as ever, but overall travel speed has been lowered<br></li><li>Funnel type attacks are generally stronger<br></li><li>Machine Gun and Gerobi moves were generally not changed<br></li><li>Overall the game is actually more ranged based compared to the previous game due to map size increase and differences in bursts.<br></li><li>It's better to think of these changes as there are way less weapons that can just randomly hit you while you boost hop<br></li></ul><p></p><p>
[*]Extreme Burst</p><p>
</p><ul data-ipsBBCode-list="true"><p>
[*]There are now two versions of Extreme Burst you can choose from when you select your suit - Assault (A) and Blast (B) (See below for complete explanation)</p><p>
[*]You gain less meter when you die, much more the case for higher costs. For 3000 suits, you get ~15% as opposed to 40% for dying. It's very noticeable for 2500's as well. 2000 and 1000 suits gain about the same as before.</p><p>
[*]In other words, there's less of a difference in meter gain between costs.</p><p>
[*]You gain more meter if you have less max health, and vice versa (This difference is extremely minute, though)</p><p>
[*]You gain less boost when you activate extreme burst</p><p>
[*]Full Bursts give you more boost back, making them more viable</p><p>
[*]Offense and Defense scaling numbers from being in awakening is now per-suit</p><p>
[*]Also suits that had different scaling numbers in different modes now have the same in both.</p><p>
</p><p></p><p>
[*]Damage - overall proration is slightly less severe, and guts ratings (dealing and taking different damage rates based on current health) is more noticeable - about the same level as NEXT</p><p>
[*]Overall momentum preservation got improved greatly. The viability of fuwasteps and fuwafuwa is much higher than in the last game. This is also combined with the fact that overall guidance is lower.</p><p>
[*]Many 2000 cost suits got slight HP buffs (+20HP usually)</p><p>
[*]When you get shot down, there's a small part of the screen of what your ally is doing</p><p>
[*]Overall stage brightness is higher, </p><p>
[*]More recovery on landing at 50%+ boost.</p><p>
[*]Extreme gauge system overhaul</p><p>
[*]Horizontal momentum increased</p><p>
[*]Two types of Stuns: Light stuns and heavy stuns. Heavy stuns knock down after the stun wears away, such as Pressure. Light stuns cause the opponent to recovery immediately afterwards, rather than ground crumple.</p><p>
[*]Suits that did not have Extreme Attacks now have one, and many suits now have multiple versions (different inputs)</p><p>
</p><p></p><p>
</p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>New Extreme Burst Mechanics In-Depth</b></div><p>
You now must choose between Assault Burst (Red) or Blast Burst (Blue) AFTER you've chosen your suit at the character select screen. You cannot change it within the match. The way you burst is identical. The difference between Assault and Blast is only in the buffs you get when you are in awakening.</p><p>
</p><p>
For discussion on which suit should use which burst type, please head to the individual suit area!</p><p>
</p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Universal Burst Benefits</b></div><p>
The following are regained just like in EXVS Vanilla, but the specific values vary depending on Assault or Burst (specifics further down): </p><p>
Boost gauge refills, Ammo refills, Mobility improves, Damage improved, Defense modifier improved, Reload speed improved, Bullet Travel Speed improved</p><p>
The following are the same as EXVS Vanilla:</p><p>
Your moves have -10% down value</p><p>
If you do a Full Burst while being hit, you tech out of it and have some invincibility frames (Same as Vanilla)</p><p>
Can Perform Extreme Attacks (Same as Vanilla)</p><p>
While in Awakening, you cannot gain Extreme meter, and if you die, your Extreme Gauge goes to 0 (Same as Vanilla) </p><p>
NEW: When you Full Burst, you can still be hit by any shots that are already hitting you regardless of invincibility, to some degree. This situation rarely happens but it exists nonetheless and it is not a bug. Working as intended Kappa</p><p>
</p></div><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Assault Burst - Good for suits that rush down opponents</b></div><p>
Half bursts refill 70% boost, Full gives you Full Boost</p><p>
Big damage bonus modifier, small defensive modifier</p><p>
Movement speed greatly improved, boost consumption slightly improved</p><p>
Red lock range slightly improved</p><p>
Weapon reload rate moderately improved</p><p>
Melee pursuit speed / distance drastically improved</p><p>
Does not deplete your Boost or Extreme Gauge when doing Extreme Attacks</p><p>
Small boost penalty for Defensive Bursting (20%)</p><p>
Awakening time is shorter than Blast (Full lasts about 12 seconds)</p><p>
Because Assault gives a lot of boost, this is the easiest kind of Burst type to use if you're familiar with fundamental Burst timings from vanilla. Overall a very compatible type for front players, the offensive benefits not only help melee suits, but make melees very viable even for ranged suits. Thought it lasts less time, this can be somewhat of an advantage in the sense that you have less of a risk of dying or getting hit while in awakening, making it effectively less risky if you're using it for the one time boost refill primarily. Since using your Extreme Attack doesn't consume all your boost or extreme meter, you can use it really easily, and if you have a suit that has one with good recovery, you can use it almost like a normal move, which is why awakening lasts a lot less in Assault.</p><p>
</p></div><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Blast Burst - Good for carefully chasing down opponents</b></div><p>
Restores 40% boost at Half, 80% at Full Burst.</p><p>
Big defensive modifier, small offensive modifier bonus.</p><p>
Movement speed improved slightly, boost consumption improved drastically, </p><p>
Red lock range improved greatly</p><p>
Reload speed drastically improved (About 2x normal)</p><p>
Firing attacks that cause vernier (including turn around shots) can be step cancelled (there are some exceptions)</p><p>
Removes the start on Boost Dash, letting you immediately sidestep from it</p><p>
Boost and Extreme Gauges go to 0 when performing Extreme Attacks</p><p>
Large boost penalty for Defensive Bursting (35%)</p><p>
Awakening time is longer than Assault (Full lasts around 16 seconds)</p><p>
A good burst type for when you're not necessarily trying to win an immediate exchange, but are trying to press an advantage or create one. Because the effects last longer, it's also good for suits that have special effects during awakening (00, ZZ, etc). Though you gain less boost when initially activating, because of the improved boost consumption efficiency and the ability to sidestep weapons, your mobility as a whole is better than Assaults (aside from Melee performance).</p><p>
</p></div><p>
</p><p>
</p></div><p>
</p><p>
</p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>New Suit Summaries</b></div><p>
</p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>3000</b></div><p>
</p><ul data-ipsBBCode-list="true"></ul><p>
[*]Wing Zero TV - all-purpose beginner friendly suit that has very strong basic tools. Zero System acts like MEPE, allowing him to change the tide of battle instantly.</p><p>
[*]Reborns - strong all-purpose suit with a mode change and tons of cancel routes, as well as lots of ammo, good gerobis, and one of the best amekyans in the game. </p><p>
[*]Epyon - A pure melee suit - lots of close range tools but no projectile options, making it very weak</p><p>
</p><p></p><p>
</p></div><p>
</p><p>
</p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>2500</b></div><p>
</p><ul data-ipsBBCode-list="true"></ul><p>
[*]Banshee - excellent midrange suit, has a twin boomerang attack, NTD mode, etc. </p><p>
[*]Extreme Suits: All the extreme suits have some mechanic where they shift to an upgraded phase over time</p><p>
</p><p><div style="margin-left:{option}px">Extreme Xenon - close range aggressive suit, lots of great close range tools like a sweeping laser whip, stun ball, etc</div></p><p></p><p>
</p><p><div style="margin-left:{option}px">Extreme Eclipse - long range extreme suit with gerobis, big beams, etc</div></p><p></p><p>
</p><p><div style="margin-left:{option}px">Extreme Aios - All purpose suit </div></p><p></p><p>
[*]X-Divider - all-purpose suit with a great MG and some unique projectile tools. </p><p>
[*]Impulse - mode changing suit similar to Strike, though vastly improved. though lacking in IWSP, all of his modes actually have proper amounts of tools</p><p>
[*]Crossbone X3 - Kind of like a mini Full Cloth, but doesn't come with an ABC mantle, has a similar CSb but CSa shoots a nuke</p><p>
</p><p></p><p>
</p></div><p>
</p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>2000</b></div><p>
</p><ul data-ipsBBCode-list="true"></ul><p>
[*]Hambrabi - all-purpose suit focusing on strong capabilities during Mobile Armor mode</p><p>
[*]Gyan - Melee suit with an auto-guard shield on his front side</p><p>
[*]Mk II - An all-purpose suit with a nice CSa and a timed backpack equip</p><p>
[*]Rozen Zulu - specializes in funnels, has a Psycho Jammer that creates a stunning obstacle on the field</p><p>
[*]Gerbera Tetra - Machine gun type suit (like Blue Destiny), with a decent assist and a one time movement boosting upgrade</p><p>
[*]Spiegel - G Gundam mobile fighter type suit with a good CSa and tricky movement options</p><p>
[*]Throne Drei - Assist based ranged suit, has tons of different assists, and a special mode that gives her partner MEPE-ish guidance cutting.</p><p>
[*]Stargazer - all-purpose suit with a timer based mode upgrade (think 00) and a remote mine</p><p>
[*]Gaia - all purpose suit that can shift into a Dog-like MA mode</p><p>
[*]Kapool - Two MS's that play as one, each has a different HP bar, you can tag in / swap out, and the other slowly regains some health</p><p>
</p><p></p><p>
</p><p>
</p></div><p>
</p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>1000</b></div><p>
</p><ul data-ipsBBCode-list="true"><p>
</p><p>
</p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>EXVS Vanilla Suit Changes</b></div><p>
<strong>[note 1: any suit not listed here had no recorded changes or was not in the previous version. Also even if not mentioned, every suit that didn't have an Extreme Attack now has one]</strong></p><p><strong>
</strong></p><p><strong>
[note 2: Overall game speed and guidance have been lowered, and some of these changes may have been reported as a result of global changes rather than suit specific ones, so be aware some of these may be inaccurate]</strong></p><p>
</p><p>
</p><div style="margin:20px; margin-top:5px">
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<p>
<strong>Unicorn:</strong> </p><p>
Overall:</p><p>
Assist (AC) - Faster Startup, Ammo count went from 4 to 2, but is now reloadable. Now has heavy stun, improved muzzle correction, and improved guidance. Can now be cancelled into BR as an Ame-kyan.</p><p>
When doing your awakening super, your NT-D gauge will fill to 100.</p><p>
</p><p>
Normal Mode:</p><p>
BD speed and turn (swerve) improved (as of 6/25 patch)</p><p>
Turn (swivel) speed improved</p><p>
Red Lock shortened</p><p>
5B reach improved</p><p>
CS improved</p><p>
BR guidance, travel speed, and proration nerfed</p><p>
</p><p>
Destroy Mode:</p><p>
Can now cancel the camera change when entering NTD Mode</p><p>
Entering NTD mode now carries over some momentum</p><p>
Lasts longer (15→23 sec)</p><p>
MG staggers in 3 shots instead of 4</p><p>
MG → Sub, and MG → BC cancels added</p><p>
Reload time for BC doubled (3→1.5 sec)</p><p>
BD melee speed and reach improved</p><p>
</p><p>
<strong>Quanta:</strong></p><p>
Normal:</p><p>
BR count nerfed (6→5)</p><p>
Zabanya (AB In Quantum System) can now be done normally with AC</p><p>
GN Sword Bit (GN Field) (Previously AC, now BC) now has 200 hp instead of 100, does not protect against melee attacks, and can be cancelled at will. Depletes like a normal ammo type rather than a countdown type. Improved startup and preserves momentum slightly (as of 6/26 patch)</p><p>
Quantum Burst is now CSb, and can be done immediately</p><p>
During Buster Sword, melee startup and hitbox nerfed, but then rebuffed as of 6/26 patch.</p><p>
Sword Bits (AB) reload and deploy speed improved (as of 6/26 patch)</p><p>
2B damage improved (95 / 100)</p><p>
</p><p>
Quantum System:</p><p>
Improved BR count (5→6)</p><p>
Zabanya and Allelujah inputs switched</p><p>
Can cancel Assist into Main</p><p>
5B and 6B are normal melees</p><p>
Melee bits are now 8B</p><p>
Has 600 HP instead of 640.</p><p>
</p><p>
<strong>Sazabi:</strong></p><p>
Went from 2.5k to 3K.</p><p>
CSa now causes him to plummet, allowing him to play similar to how 00 uses his Riser Mode CSa</p><p>
Gerobi (AC) does more damage</p><p>
Assist (BC) reloads faster (20→15 sec)</p><p>
</p><p>
<strong>DX:</strong></p><p>
Swivel speed improved</p><p>
MA movement improved</p><p>
Sub became CSa, Sub is now a new reloadable assist with 2 stock.</p><p>
CSa can be cancelled into melee (tracks during greenlock too)</p><p>
Improved reach on all melees</p><p>
5B hitbox nerfed</p><p>
6b’s 3rd hit has better proration, hard untech for limited time, adjusted blowback so it combos into everything easily</p><p>
8B is a single hit</p><p>
2B launches better</p><p>
Satelite Canon damage spread nerfed.</p><p>
MA BR proration nerfed</p><p>
</p><p>
<strong>Turn A:</strong></p><p>
Mobility improved in all aspects (turn, speed accel, etc)</p><p>
Hammer (Main) damage and startup greatly improved</p><p>
New Melee added (BC) - 8BC is a shield attack, 2BC is a hop.</p><p>
new CS8a added (stun shot)</p><p>
</p><p>
<strong>00 Gundam:</strong></p><p>
BR count increased</p><p>
AC now has 2 stock, and can now send either Arios or Seravii. Neutral is Seravii (gerobi), directional is Arios (same as vanilla). Can cancel into BR for an ame-kyan</p><p>
Assist reload lowered to 10 sec</p><p>
Has a new Extreme Attack performed with Neutral that fires a Gerobi. The old version is with 2 or 8 + ABC.</p><p>
</p><p>
<strong>Raiser:</strong></p><p>
Mobility improved</p><p>
Duration 15 sec → 20 sec</p><p>
Cooldown time 10 sec → 6 sec</p><p>
2B speed and startup improved</p><p>
Sub now throws sword boomerang (same as normal mode), old missile sub is now CSb</p><p>
</p><p>
<strong>Gundam Wing (EW)</strong></p><p>
HP 680 → 650</p><p>
BR - each hit does slightly more damage, but worse proration and down value, and total hits is now 5 down from 6, so ultimately similar damage (Full hit does 144 up from 141). Reload time 4.5sec → 4sec, slight muzzle correction nerf, can now cancel into Sub / AC / BC.</p><p>
Added a multilock CS</p><p>
Sub changed from vulcans to an assist. Can cancel Sub → BR for an amekyan</p><p>
Gerobi reload time 15sec → 20sec, full hit does 226 up from 204</p><p>
You can now input left or right during BC to add horizontal momentum. BC now has 2 stock in awakening.</p><p>
BC reload 10 sec → 12 sec</p><p>
5B (169→174) and 8B (132→177) melee damage improved.</p><p>
6B reach improved</p><p>
</p><p>
<strong>Nu Gundam</strong></p><p>
CSa is now a single beam shot, old CS became CSb.</p><p>
new 2B which stuns and can be cancelled into from BR. </p><p>
Pyramid can be cancelled at will, Cooldown Time 10 sec → 13 sec</p><p>
</p><p>
<strong>Full Cloth</strong></p><p>
HP 620→600</p><p>
Doesn’t get his cloth back in cost over</p><p>
Neutral Whip consumes more boost, slower, has worse proration</p><p>
CSb duration, charge time, reload time nerfed</p><p>
5B during CSB nerfed damage proration</p><p>
Normal 5B damage improved</p><p>
CSb during CSb mode damage, startup, reach improved.</p><p>
</p><p>
<strong>Master</strong></p><p>
720→750 HP</p><p>
BC now summons Fuun Saiki</p><p>
Main shot ranged lowered, stuns less.</p><p>
Neutral whip range improved, startup improved</p><p>
Side whip damage improved (90→100)</p><p>
AC babies cling on opponents less time</p><p>
8B upper body inv property lengthened, reach improved, startup nerfed, proration improved</p><p>
6B improved reach, proration nerfed</p><p>
</p><p>
<strong>Destiny</strong></p><p>
HP 680→700</p><p>
CSb muzzle correction slightly nerfed and direction influence improved</p><p>
Wings of Light movement speed lowered, down movement makes you rise slightly higher, can now cancel into 2B.</p><p>
BC (Finger) consumes more boost, worse proration</p><p>
Boomerang proration improved (6/26 patch)</p><p>
6B motion is faster (6/26 patch)</p><p>
</p><p>
<strong>Turn X</strong></p><p>
Turn speed improved</p><p>
Red lock range improved</p><p>
CS charge time 2.0→2.5 sec</p><p>
AC funnel ammo is consumed all at once</p><p>
5AC cuts guidance</p><p>
Can do 8B into 2B</p><p>
6B startup improved</p><p>
2B startup improved, preserves some momentum</p><p>
BC muzzle correction improved and on hit blowback adjusted so CS is guaranteed.</p><p>
</p><p>
<strong>Strike Freedom</strong></p><p>
Red lock range shortened</p><p>
Can cancel BR into AC and BC</p><p>
Can cancel Gerobi (AB) into BC</p><p>
CS damage and startup improved (6/26 patch)</p><p>
Multi-lock CS damage improved greatly</p><p>
BD melee reach and speed improved</p><p>
Neutral AC funnels are fired with AC rather than autofiring from BR.</p><p>
</p><p>
<strong>Hi-v</strong></p><p>
CS is a single down shot (120 dmg) similar to nu’s</p><p>
After BC finishes, you retain whatever funnel count you ended with (doesn't go past the normal max)</p><p>
BD melee adjusted for stability</p><p>
</p><p>
<strong>V2</strong></p><p>
650→620 HP</p><p>
Normal Mode max BR count 8 → 7</p><p>
Assault Mode max BR count 3 → 4, reload time nerfed(2.5sec → 3sec)</p><p>
Assault Gerobi (Sub) reload time 4sec → 5sec</p><p>
Assault BC (V wings) reload time 5sec → 6sec </p><p>
Assault Buster BR damage improved</p><p>
Assault Buster Sub and CS changed places,</p><p>
Assault Buster Sub (gerobi) muzzle correction improved and damage nerfed</p><p>
Assault Buster CS (missiles) formation changed for the better</p><p>
Assault Buster BC (wings of light) speed and reach improved</p><p>
2B shield hitbox and startup nerfed</p><p>

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<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
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<p>
<strong>Zeta</strong></p><p>
Nerfed mobility</p><p>
Reload animation got faster, improved guidance</p><p>
AC reload 12 sec → 8 sec</p><p>
Sub reload time 4 sec → 6 sec</p><p>
CSa can now be camera cancelled</p><p>
CSb added</p><p>
2B has momentum preservation, can cancel to Sub for amekyan</p><p>
Many melee properties changed and AC followups added</p><p>
</p><p>
<strong>ZZ </strong></p><p>
HP 620 → 650</p><p>
Mobility Improved</p><p>
FA mode - AC startup and size improved, Sub reload time and damage improved</p><p>
Unarmored mode AC became a new move, CSa is the old AC</p><p>
2B hit state changed </p><p>
</p><p>
<strong>Qubeley</strong></p><p>
Mobility improved overall, but lowered while assists are up.</p><p>
Ammo count 8→9</p><p>
Sub funnels now revamped entirely - fire automatically, down in 2 shots, more ammo, etc.</p><p>
AC calls her assist she previously gained when at low HP</p><p>
Overall melees got improved</p><p>
Pressure (BC) reload time 15sec→17sec and 5sec CD time added</p><p>
</p><p>
<strong>Gottrlatan</strong></p><p>
BR count 6 → 10</p><p>
2BC guidance nerfed</p><p>
AC got slightly larger</p><p>
During CSa you can input up / down to affect the explosion timing.</p><p>
CSb lowered to 2sec, drains slower as well.</p><p>
</p><p>
<strong>Tallgeese</strong></p><p>
Overall mobility nerfed (boost dash, swivel speed, etc)</p><p>
SV consumes more boost (max number of SV 8 → 6)</p><p>
Side Whip nerfed (hitbox, startup, etc)</p><p>
Noin assist coint nerfed 4 → 3</p><p>
Neutral Whip buffed, can now be cancelled into BR</p><p>
Can cancel BC into 2B</p><p>
Can cancel 8B melee string into 2B</p><p>
Added an extra neutral followup to 2B that makes you rise</p><p>
</p><p>
<strong>Deathscythe</strong></p><p>
Improved main guidance, speed, etc, reload time 3 sec→1 sec</p><p>
CSa improved</p><p>
Assist speed improved, reloadable now, damage improved</p><p>
2B counter lasts longer</p><p>
6B tracks father</p><p>
AC Hyperjammer cooldown time 15 sec → 12 sec</p><p>
Can cancel Main into BC</p><p>
BC preserves some momentum</p><p>
Boost dash melee hitbox reduced</p><p>
Vulcans improved (faster speed, and downs faster)</p><p>
</p><p>
<strong>Virsago</strong></p><p>
Became a 2500</p><p>
HP, boost, mobility, damage changed to 2500 level</p><p>
Pretty much all of his weapons got buffed to match 2500 level tools.</p><p>
Gerobi bends easier</p><p>
Gained a CSa</p><p>
many changes to melee states, general startup speed buffs, etc, can cancel most melees into BC</p><p>
Has a melee followup out of MA mode</p><p>
</p><p>
<strong>God</strong></p><p>
Main (Fire Pillar) doesn't down after the stun anymore (light stun), has slightly longer range and is slightly wider, but has worse muzzle correction. As a result, abare is a lot worse.</p><p>
CSa startup nerfed, but now preserves much more momentum </p><p>
2B (God Shadow) vertical hitbox improved, shots are less likely to slip through.</p><p>
Sub became Fuun Saiki summon (vulcans removed - Edit: NOOOOOOOOO~~~~!!)</p><p>
God Field (AC) has different followups. Most important is AC→A which is God Slash, a new ranged sword slash. You can also cancel it into melee afterwards (after 6/26 patch, can no longer cancel into melee on overheat aside from 2B)</p><p>
God Finger (BC) damage from mashing B is now added on the grasp portion, not the explosion (good thing). Now has a throw followup (8B) in addition (like NEXT). You can followup with a BD melee or rainbowstep into melee. During awakening, does not automatically go into Heat End anymore. Heat End is now a followup (2B) which can only be done during awakening. If you don't input it, you just get a normal explosion. Heat End also does less damage now, making his God Finger combos do less damage (GFHE &gt; GFHE dmg ~380 → ~360)</p><p>
Awakening Super now normally does a Double God Finger with Nobel Gundam. performing the super while holding 2 gives you the previous Love Love Tenkyoken</p><p>
</p><p>
<strong>Susanoo</strong></p><p>
Cost changed from 2000 to 2500 - as a result, overall suit capabilities (speed, boost, hp, etc) have been improved. Damage output has NOT changed.</p><p>
Improved Red Lock range</p><p>
New Move: 5BC (charges forward, can cancel straight into -any- moves)</p><p>
Transam CS now has 2/8 and 4/6 inputs, which fire multiple discs in succession.</p><p>
Nyuukon can now be cancelled into from some melee strings (5B8BB, 6B8B)</p><p>
Sub during transam reload time 6sec → 5sec</p><p>
Transam charge time 30sec → 35sec</p><p>
Transam duration time 20sec →22sec</p><p>
5B Melee priority slightly improved</p><p>
</p><p>
<strong>The O</strong></p><p>
Pressure (BC) can’t be rainbow stepped, reload time 20→23 sec, proration nerfed, slower startup</p><p>
Sub reload changed from 5sec after firing the 5th, to 10 second reload after the last shot vanishes. Can no longer be rainbowstepped. Guidance nerfed. Now a light stun.</p><p>
AC reload 13sec→15sec</p><p>
</p><p>
<strong>Infinite Justice</strong></p><p>
Boomerang width and travel distance nerfed</p><p>
Mobility nerfed, Turn radius in particular</p><p>
CS travel speed slightly nerfed</p><p>
BC became an assist, the old BC is now a melee followup</p><p>
</p><p>
<strong>Strike Noir</strong></p><p>
BR guidance and travel speed improved, damage improved slightly</p><p>
BC travel distance lowered, refills when you activate</p><p>
CSb size improved</p><p>
Most melee damage improved slightly</p><p>
</p><p>
<strong>Cherudim</strong></p><p>
BR 140 → 130</p><p>
BR Reload 7sec → 8sec (unconfirmed)</p><p>
BR now has 3 max</p><p>
BR muzzle correction slightly nerfed</p><p>
Neutral Sub fires two sets of 4 shots adjacent to eachother. Side Sub is the old Sub.</p><p>
Sub guidance improved (unconfirmed)</p><p>
Sub ammo improved</p><p>
Sub travel speed improved</p><p>
Sub reload 8sec → 10sec</p><p>
Pistol recharges faster</p><p>
Turn-around pistol startup improved</p><p>
AC ammo count went from 6→12</p><p>
AC bits fire all at once</p><p>
AC shots went from funnel style stagger to normal shot stagger</p><p>
AC reload time 4sec → 3sec</p><p>
Can now rainbowstep his 2B</p><p>
Shield Bits can be cancelled at will</p><p>
</p><p>
<strong>Arche</strong></p><p>
New cancel route: BR → BC (all kinds) </p><p>
CS has some knockback on hit</p><p>
Sub guidance improved</p><p>
Changed camera behavior during 5B</p><p>
BC→BC cancel route altered so it works with camera switching</p><p>
</p><p>
<strong>Raphael</strong></p><p>
Overall:</p><p>
Starts with Backpack at 100</p><p>
Can no longer step cancel Sub</p><p>
AC size increased</p><p>
</p><p>
Normal Mode:</p><p>
Mobility improved</p><p>
</p><p>
Melee bit firing now has more blowback and is easier to combo off of, travels faster, improved muzzle correction. </p><p>
AC range improved</p><p>
side AC speed lowered</p><p>
New melee followup from 2B</p><p>
</p><p>
Separated Mode (Seravee): </p><p>
Can now give seravee orders while blocking</p><p>
Separation cool down: 6sec → 2sec [not to be confused with reload time]</p><p>
New cancel routes: Sub → AC, AC→Sub,</p><p>
Sub (tackle) ammo 2→3, travels further</p><p>
AC improved reload time and size</p><p>
5AC guidance improved</p><p>
6B improved</p><p>
</p><p>
<strong>Sinanju</strong></p><p>
Overall:</p><p>
HP 600→620</p><p>
New cancel routes: AC→Sub, AC→BC</p><p>
Has the same Extreme Burst modifiers regardless of the mode he is in.</p><p>
AC dmg 100→110</p><p>
Model size got larger</p><p>
</p><p>
High Maneuver Mode:</p><p>
New cancel route: 5B→2B→Sub</p><p>
Boost dash speed improved (to the extent that fuwafuwa distance is noticeably better)</p><p>
BR recharges faster</p><p>
Sub - costs lest boost, neutral version dmg 80→90 and improved proration, travel speed improved (unconfirmed)</p><p>
6B reach improved, Blowback trajectory on the final hit altered</p><p>
8B damage improved drastically</p><p>
2B damage improved</p><p>
Boost dash melee connects properly on standing opponents / near obstacles</p><p>
</p><p>
Heavy Equip Mode:</p><p>
Redlock range improved</p><p>
Swiveling buffed</p><p>
Sub - costs less boost, all versions proration buffed and damage slightly improved</p><p>
AC - can cancel to BR for an amekyan</p><p>
Boost dash speed buffed</p><p>
Some melee speeds buffed</p><p>
</p><p>
<strong>GP-02</strong></p><p>
Changed to 2500 class</p><p>
Improved HP</p><p>
Drastic mobility buff</p><p>
improved red lock</p><p>
Main - speed and reload time buffed</p><p>
Sub - can now cancel Sub→BC, Dom hit now changed to weak stun, Xamel startup and bullet speed buffed, guidance improved drastically</p><p>
AC - Normal startup is now as fast as previous version while Activated, Reload time 40sec→30sec</p><p>
CSb - reduced charge time, grants super armor on melee attacks</p><p>
6B - causes float effect on 1st hit</p><p>
all BC’s cannot be input while out of boost</p><p>
6BC - doesn’t move forward at all, only horizontal, if you input 8B you get a MD melee, but 6B gives you 6B.</p><p>
2/8BC - same cancel results as 6BC, consumes less boost</p><p>
2B: can cancel into Sub and BC</p><p>
Being Activated no longer gives you improved Saber damage.</p><p>
</p><p>
<strong>X1</strong></p><p>
New cancel routes: BR→Whip, BR→2B (amekyan)</p><p>
CSa preserves some momentum while firing</p><p>
Both versions of whip startup improved</p><p>
Side whip now causes some float on hit rather than blowback, making it stable to combo off of</p><p>
2B causes natural fall effect</p><p>
Can do 5B(1)→2B melee string</p><p>
6BC changed from stun to stagger effect on hit</p><p>

</p></div>
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<p>
<strong>Gundam RX-78</strong></p><p>
HP 580→620</p><p>
CS hitbox nerfed</p><p>
BZ travel speed buffed, can now cancel to AC</p><p>
BC - Guntank nerfed overall. 5BC is now a new move (Core Fighter), Guntank with any direction+BC. Now reloadable. </p><p>
AC startup and guidance improved</p><p>
BD melee motion changed</p><p>
Old BD melee is now a BC melee followup</p><p>
2B motion changed.</p><p>
Now has a BC followup to his melees, does good damage</p><p>
6B vertical tracking nerfed</p><p>
1st hit of extreme attack now has no down value</p><p>
</p><p>
<strong>Char Gelgoog</strong></p><p>
Extreme Attack added</p><p>
Overall mobility nerfed</p><p>
CSa does not preserve much momentum</p><p>
CSb travel speed and muzzle correction improved, hitbox slightly improved, falling guidance nerfed</p><p>
Sub startup slightly nerfed</p><p>
AC’s camera change is now cancellable (FINALLY!!!)</p><p>
New cancel route: Sub→BC, AC→8B</p><p>
Many melee strings can now be camera switched during</p><p>
6B travels less</p><p>
</p><p>
<strong>Zeong</strong></p><p>
BR count 10→8, muzzle correction improved</p><p>
Rising speed slightly nerfed, boost expenditure slightly more severe. Boost speed and momentum nerfed slightly.</p><p>
CS guidance improved</p><p>
Sub - cancel proration added, guidance nerfed, reload time 6sec→7sec, ammo count 2→1</p><p>
BC funnels take longer to return</p><p>
8B - consumes more boost, has extra landing recovery, consumes boost while falling, cannot cancel into anything other than CS if overheated</p><p>
AC muzzle correction improved (unconfirmed)</p><p>
</p><p>
<strong>Hyakushiki</strong></p><p>
HP 520→540</p><p>
New Move: BC - summons a Rick Dias, old BC is now 2B</p><p>
BR guidance improved, backturn shot preserves some momentum</p><p>
Sub recharges faster</p><p>
AC startup slightly improved, lasts slightly less when setting it remote</p><p>
MA mode mobility greatly improved, consumes less boost</p><p>
MA AC does more damage (90→120)</p><p>
MA melee reach improved, damage improved, can cancel into BC</p><p>
CS during MA mode fires 3 BRs</p><p>
</p><p>
can do BR→BC as an amekyan</p><p>
in Zombie mode, 2B becomes a counter (similar to NEXT?)</p><p>
Can cancel melees into BC</p><p>
</p><p>
<strong>Messala</strong></p><p>
BR travel speed improved, can now cancel to 2B</p><p>
MA mode BR guidance buffed</p><p>
CS missile coverage buffed, comes out in a larger area</p><p>
Sub (especially during MA mode) muzzle correction slightly nerfed, especially vertically, now has 2 ammo count while activated, refills when at 0 ammo.</p><p>
AC ammo count 3→5, guidance slightly nerfed (unconfirmed)</p><p>
2B spends less boost on hit.</p><p>
MA melee damage drastically improved</p><p>
</p><p>
<strong>F-91</strong></p><p>
CSa startup, momentum preservation, travel speed and guidance buffed, can cancel 3rd shot into BC</p><p>
CSb recovery improved, travel speed improved</p><p>
AC - can cancel into MEPE</p><p>
6b reach nerfed</p><p>
Sub - overall cancel proration improved, now has a side Sub version during MEPE, now does 30 extra damage during MEPE </p><p>
BD melee - startup nerfed</p><p>
Overall mobility during MEPE improved</p><p>
</p><p>
<strong>Dragon</strong></p><p>
Main bullet speed nerfed slightly, dmg 75→85</p><p>
Sub travel speed improved, improved proration</p><p>
New move: CSa - summons Mermaid Gundam in a really annoying voice</p><p>
New move: AC - shoots dragon fire. Old AC is now any direction+BC, old BC is 5BC</p><p>
New Extreme Attack added - old one is 2ABC, new one is 5ABC</p><p>
</p><p>
<strong>Heavy Arms</strong></p><p>
Overall Fun nerfed drastically</p><p>
MG ammo 160→120, downs in less hits</p><p>
8B no longer cuts guidance, overall motion is slightly slower</p><p>
CSb charge time 1sec→2sec</p><p>
New move: 6BC - does a cartwheel</p><p>
New cancel routes: CSb→8B / BC / 2B / 6BC / Sub / MG, 6BC→MG (amekyan), 6BC→6BC</p><p>
 </p><p>
<strong>Gold Sumo</strong></p><p>
Mobility improved</p><p>
CSa guidance improved</p><p>
BC (Universe) - number of hits lowered aka ends faster, easier to get full hits in, more consistent damage</p><p>
Sub - hitbox nerfed, startup and guidance slightly buffed, down value decreased</p><p>
AC hitbox largened</p><p>
MA BR startup and guidance buffed</p><p>
</p><p>
<strong>Strike</strong></p><p>
Now reloads ammo of all forms simultaneously</p><p>
Overall mobility improved</p><p>
</p><p>
Launcher:</p><p>
Missile Guidance improved</p><p>
CS can be manually moved more, stays out longer</p><p>
Red lock range improved</p><p>
AC effective from longer range</p><p>
</p><p>
Sword:</p><p>
Main range lowered</p><p>
8B damage improved</p><p>
6B buffed</p><p>
</p><p>
IWSP:</p><p>
MG ammo 45→60</p><p>
BC changed to light stun</p><p>
Extra followup from 2B added</p><p>
</p><p>
<strong>Forbidden</strong></p><p>
BR - durability drastically reduced, guidance nerfed</p><p>
AC - guidance improved, staggers longer on hit</p><p>
BC - tracks better (moves around more), can influence where you place him with direction + BC (like ACGuy)</p><p>
BD melee launches, making it easier to follow up, and can be cancelled into AC / BC</p><p>
Extreme Attack Added</p><p>
</p><p>
<strong>Providence</strong></p><p>
HP 580→600</p><p>
Boost dash and turning speed improved</p><p>
BR - can cancel to Sub / AC / BC, ammo 7→8</p><p>
CSa charge time 3sec→2sec, startup and guidance improved</p><p>
Sub ammo 12→16, fires faster after reaching target</p><p>
BC cooldown time 8sec→4sec (not recharge)</p><p>
8B startup and guidance improved</p><p>
BD melee speed improved</p><p>
</p><p>
<strong>Gunner</strong></p><p>
BR reload 4→4.5</p><p>
CSa - directional influence is now drastically more effective, improved muzzle correction, preserves some momentum</p><p>
New Move: Sub - throws a tomahawk.</p><p>
BC ammo count 3→2, reloads now.</p><p>
</p><p>
<strong>Exia</strong></p><p>
Now baller status.</p><p>
</p><p>
HP 540→560</p><p>
Sub range improved</p><p>
AC preserves some momentum, can be cancelled into BR (amekyan)</p><p>
5B priority nerfed, startup and proration buffed</p><p>
8B blowback trajectory changed</p><p>
New cancel routes: BC→BR / Sub, BR→AC, AC→BR, Sub→AC</p><p>
</p><p>
Extreme Attack in Normal Mode changed</p><p>
</p><p>
<strong>Dynames</strong></p><p>
BR travel speed, guidance, muzzle correction buffed</p><p>
CSa travel speed, guidance, muzzle correction buffed</p><p>
</p><p>
Normal</p><p>
Can cancel BR→Sub</p><p>
CSa dmg improved (CS1 +20, CS2 +10)</p><p>
Sub range improved</p><p>
AC guidance and travel speed improved</p><p>
</p><p>
Armored</p><p>
CSa dmg improved (CS1 +10, CS2 +10), can cancel into Sub</p><p>
Sub beam is larger</p><p>
</p><p>
<strong>Delta Plus</strong></p><p>
Can cancel BR into BC</p><p>
BZ travel speed and startup improved</p><p>
MA mobility improved</p><p>
MA AC→Sub followup added</p><p>
MA melee startup improved, down value buffed</p><p>
Assist reload time improved</p><p>
</p><p>
<strong>Kshatriya</strong></p><p>
Changed to cost 2000, overall performance modified to affect cost change</p><p>
Turnaround BR - startup improved</p><p>
Sub - now no longer hits allies, gained 2/8 versions, can now cancel to BR (amekyan), reload 9sec→6sec, 5 / 2 sub now preserves some momentum.</p><p>
CSa and AC switched places</p><p>
CSa (old AC) added 2sec cooldown, speed and range improved</p><p>
AC startup improved</p><p>
BC reach improved </p><p>
6B and BD melee startup buffed</p><p>
</p><p>
<strong>GP-01</strong></p><p>
Mobility improved (especially turn radius)</p><p>
CSa muzzle correction / guidance buffed, charge time improved</p><p>
CSb reach improved</p><p>
old Sub removed, replaced by old BC CSa</p><p>
BC input methods changed</p><p>
New cancel routes: Sub→BR</p><p>
</p><p>
<strong>X2</strong></p><p>
Changed to 2000 cost, overall performance modified to affect cost change</p><p>
Redlock range lowered</p><p>
CS guidance nerfed, speed improved, preserves some momentum</p><p>
Sub startup, guidance, and motion improved. reload 6sec→4sec</p><p>
BC reload 40sec→33sec</p><p>
AC startup, size, muzzle correction, and active frames all improved.</p><p>
5B / 8B → Sub cancel added</p><p>
2B → Sub cancel added</p><p>
</p><p>
<strong>Red Frame</strong></p><p>
HP 600 → 620</p><p>
Mobility improved (unconfirmed)</p><p>
Red lock lowered</p><p>
BR speed improved</p><p>
Sub muzzle correction improved and fire concentrates</p><p>
CSa no longer crumples after the stun</p><p>
5B, 8B, 6B now have Sub cancel followups that lead to knockdowns</p><p>
AC - can cancel into any melee (other than BD melee), the old AC→B is now AC→Sub, can no longer cancel from BR, CSa, or Melee during overheat</p><p>
BC now has an 8BC version added</p><p>
New awakening CSb super added</p><p>
New awakening super added</p><p>
</p><p>
<strong>Blue Frame</strong></p><p>
HP 580→600</p><p>
2B touches the floor (can be used for rainbowstep cancel brake cancelling), consumes boost until you touch the floor, added extra landing recovery</p><p>
CSa has autoguard</p><p>
AC - startup and hitbox buffed, reload time 5sec→3sec</p><p>
BD melee vertical tracking buffed</p><p>
BC startup improved</p><p>

</p></div>
</div>
</div><p>
</p><p>
</p><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>1000</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<p>
<strong>ACGuy</strong></p><p>
Sub changed to the NEXT version (3shot rocket launcher)</p><p>
AC is the EXVS vanilla Sub</p><p>
BC at neutral and side now control the other two assists he has.</p><p>
</p><p>
<strong>Qebeley Mk II</strong></p><p>
Improved mobility</p><p>
Can cancel BR to funnels (Sub), which works as an amekyan</p><p>
BR and Sub reload times buffed</p><p>
BR down value worse</p><p>
old AC became CSa, and buffed</p><p>
AC summons an assist</p><p>
Pretty useful extreme attack added</p><p>
Red lock range lowered</p><p>
BC starts at full, cooldown time 10sec→3sec, refill time extremely improved, does a strong stagger on hit, flies up less during startup, consumes less boost if held, can cancel from BR and Sub, can control how you ascend with the lever, can cancel INTO AC, can cancel into BR at the end of BC</p><p>
</p><p>
<strong>Berga</strong></p><p>
CSb charge time 1.5sec→1sec, buffed</p><p>
BC ammo count 3→4</p><p>
Side BC gives you the old BC, neutral BC summons two that throw lances</p><p>
Added a ton of new cancel routes</p><p>
5B~A added</p><p>
Extreme Attack</p><p>
</p><p>
<strong>GunEZ</strong></p><p>
Extra BR count added</p><p>
Can cancel Sub into itself, ammo count 2→3</p><p>
AC fires 3 shots instead of 2, and reloads better, 2AC fires two sets of two shots. reloads now.</p><p>
Shield Summon buffed</p><p>
HP buffed</p><p>
Longer Red lock range</p><p>
Turn radius buffed</p><p>
Extreme attack that’s useful</p><p>
Boost dash melee vector changed</p><p>
BC reload time buffed</p><p>
</p><p>
<strong>LaGOWE (Dog)</strong></p><p>
Can cancel BR into 8B</p><p>
BD melee down value increased</p><p>
</p><p>
<strong>Zaku Kai</strong></p><p>
Grenades dmg, and proration nerfed</p><p>
Grenades only refill when you detonate the 3rd grenade now</p><p>
During activate, consumes all your ammo instead of just 1 when throwing grenades (still throws three), so you can’t have 9 out anymore.</p><p>
AC assist travels faster</p><p>
Removed ability to concentrate MG fire</p><p>
</p><p>
<strong>Alex</strong></p><p>
BC during purged mode now preserves some momentum</p><p>
CSa guidance improved slightly</p><p>
Can Amekyan using Sub → Main</p><p>
</p><p>
<strong>Ez8</strong></p><p>
Cannon mode red-lock shortened</p><p>
</p><p>
Assists and mode-change preserve some momentum</p><p>
Running jump now gives a proper boost hop (like Mobile Fighter types)</p><p>
</p><p>
In BR mode, mobility and turning capabilities nerfed, 6B nerfed</p><p>
</p><p>
<strong>Gouf</strong></p><p>
Cannot regain boost with AC (No longer Batman, now Robin)</p><p>
2B reload time 7sec→5sec, now is set remotely</p><p>
Wire’s reload when you touch the ground after being shot in the air.</p><p>
</p><p>
<strong>Zuda</strong></p><p>
MG reload preserves some momentum</p><p>
CSb preserves some momentum, recovers a bit of boost when performed</p><p>
Can cancel some melees into Sub</p><p>
AC bullet speed improved, can cancel into BC</p><p>
5B and BD melee buffed</p><p>
Red lock range nerfed</p><p>
Suicide guidance nerfed (same level as overall guidance nerf)</p><p>
Sub reload time extended, cooldown time added, 120 dmg → 115 dmg, ammo goes to full when entering Boost mode (CSb), proration nerfed slightly, travel speed nerfed</p><p>
BC count 5 → 4, Can now amekyan using it, speed and guidance nerfed slightly</p><p>
HP 300→300</p><p>
Super added</p><p>
</p><p>
<strong>Tank</strong></p><p>
Overall mobility nerfed</p><p>
Tank mode 5B changed</p><p>
Tank mode Main 1(Nuke) guidance, muzzle correction, explosion size nerfed</p><p>
Tank mode Main 2(Straight shot) Muzzle correction nerfed, guidance slightly buffed, speed nerfed, reload time 11sec → 14sec, 120 dmg → 110 dmg</p><p>
Tank mode Main 3 (Spread shot) now blows back instead of normal stagger on hit</p><p>
New Move: Tank Mode Main 4 added.</p><p>
Sub proration, guidance, blast size, damage nerfed </p><p>
Smokescreen starts at 0 instead of 100, reload time 15sec → 20sec and cooldown time 1sec</p><p>
BC mode change slower</p><p>
Tank mode brake cancel spin © slower</p><p>
Gained a Burst Attack</p><p>
</p><p>

</p></div>
</div>
</div><p>
</p></div></ul><p>
[*]Victory - Throws out its own body parts as weapons, changing its mode</p><p>
[*]Efreet - a melee suit with a unique EXAM system mechanic</p><p>
[*]Duel - BR, charge shot, has an assist that follows him like G Bits / Marie</p><p>
</p><p></p><p>
</p></div><p>
</p></div></ul></li></ul></li></ul></li></ul></li></ul></li></ul></div>
]]></description><guid isPermaLink="false">8127</guid><pubDate>Fri, 17 Jan 2014 15:03:57 +0000</pubDate></item><item><title>[FB] The DLCs List and Discussion Thread [Last Update : 2/14]</title><link>https://www.forums.dustloop.com/forums/topic/8182-fb-the-dlcs-list-and-discussion-thread-last-update-214/</link><description><![CDATA[
<p>Let's list all of this game's DLCs and share our thoughts about them here.</p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Free DLC</b></div><p>
</p><p>
<strong><span style="text-decoration:underline;">[Mobile Suit]</span></strong></p><p>
</p><ul><li>High Mobility Zaku II (Johnny Ridden use) [Mobile Suit Variation MSV] - Cost 2000<br></li><li>Infinite Justice Gundam (Lacus use) [Mobile Suit Gundam SEED Destiny] - Cost 1000<br></li><li>Ex-S Gundam (1st print bonus only) [Gundam Sentinel] - Cost 3000<br><br><br><div class="ipsEmbeddedVideo"><div><iframe width="480" height="270" src="https://www.youtube.com/embed/Falj_ySwQM4?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div></div><br><br><strong><span style="text-decoration:underline;">[Player Navi]</span></strong><br><ul><li><a href="" rel="external nofollow">Haro [Mobile Suit Gundam]</a><br><br><br><strong><span style="text-decoration:underline;">[Gauge Design]</span></strong><br><ul><li><a href="" rel="external nofollow">FULL BOOST (Red)</a><br></li><li><a href="" rel="external nofollow">FULL BOOST (Black)</a><br></li><li><a href="" rel="external nofollow">FULL BOOST (Green)</a><br><br></li></ul></li></ul></li></ul></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Paid DLC</b></div><br><br><p></p><div style="text-align:center;"><p><strong><span style="text-decoration:underline;">[Mobile Suit] Cost : 400 Yen each</span></strong></p></div><p><br><br><strong>Available 02/05/14 :</strong><br></p><ul><li>Wing Gundam Zero (Quatre use) [New Mobile Report Gundam Wing] - Cost 2500<br></li><li>High Mobility Zaku II Kai (Shin Matsunaga use) [Mobile Suit Variation MSV] - Cost 2000<br><br><a href="" rel="external nofollow">HQ Scan </a><a href="https://twitter.com/Kurushii">(Thanks to Kurushii)</a><br><a href="http://www.youtube.com/watch?v=EtICcmkdIhU&amp;feature=youtu.be&amp;hd=1" rel="external nofollow">http://www.youtube.com/watch?v=EtICcmkdIhU&amp;feature=youtu.be&amp;hd=1</a><br><br><strong>Available 02/16/14 :</strong><br><ul><li>GNX-III (Patrick Colasour)<br></li><li>Gundam Mk-II (Kamille Bidan)<br></li><li>Impulse Gundam (Lunamaria Hawke)<br><br><a href="" rel="external nofollow">HQ Scan </a><a href="https://twitter.com/Kurushii">(Thanks to Kurushii)</a><br><a href="http://www.youtube.com/watch?v=1-N0WZyTxBQ&amp;feature=youtu.be" rel="external nofollow">http://www.youtube.com/watch?v=1-N0WZyTxBQ&amp;feature=youtu.be</a><br><br><strong>Rumors : (may have been fanmade, but nothing has been officially confirmed, take that with a grain of salt)</strong><br><ul><li><a href="" rel="external nofollow">Zaku II (Doan)</a><br></li><li><a href="" rel="external nofollow">Gundam Mk-II (Kamille Bidan)</a><br></li><li><a href="" rel="external nofollow">Acguy (Haman)</a><br></li><li><a href="" rel="external nofollow">Zeta Zaku</a><br></li><li><a href="" rel="external nofollow">Gelgoog (Anavel Gato)</a><br></li><li><a href="" rel="external nofollow">Gaia Gundam (Andrew Waltfeld)</a><br></li><li><a href="" rel="external nofollow">GN-X III (Patrick Colasour)</a><br></li><li>Ground Combat Gundam<br></li><li>Victory Gundam (Marbet)<br></li><li>Impulse Gundam (Lunamaria)<br></li><li>Zeta Gundam (Roux)<br></li><li>Gundam Mk-II (Elle)<br></li><li>Silver Sumo (Poe)<br><br><br><p></p><div style="text-align:center;"><p><strong><span style="text-decoration:underline;">[Player Navi] Cost : 350 Yen each</span></strong></p></div><p><br><br><strong>Available on 1/30/14 :</strong><br></p><ul><li><a href="" rel="external nofollow">Lalah Sune (Mobile Suit Gundam)</a><br></li><li><a href="" rel="external nofollow">Tiffa Adil (After War Gundam X)</a><br></li><li><a href="" rel="external nofollow">Miriallia Haw (Mobile Suit Gundam SEED)</a><br></li><li><a href="" rel="external nofollow">Meer Campbell (Mobile Suit Gundam SEED Destiny)</a><br></li><li><a href="" rel="external nofollow">Feldt Grace (Mobile Suit Gundam 00)</a><br></li><li><a href="" rel="external nofollow">Sthesia Awar (Gundam EXA)</a><br><br><br><p></p><div style="text-align:center;"><p><strong><span style="text-decoration:underline;">[Costume/Outfit] Cost : 300 Yen each</span></strong></p></div><p><br><br></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Pilot</b></div><br><br><strong>Available on 1/30/14 :</strong><br><br><strong>Mobile Suit Gundam</strong><br><ul><li><a href="" rel="external nofollow">Amuro Ray (Casual Clothes) - Gundam</a><br></li><li><a href="" rel="external nofollow">M'Quve (Zeon Military Uniforme) - Gyan</a><br></li><li><a href="" rel="external nofollow">Char Aznable (After the Duel) - Zeong</a><br><br><strong>Mobile Suit Z Gundam</strong><br><ul><li><a href="" rel="external nofollow">Kamille Bidan (AEUG Uniform) - Z Gundam</a><br></li><li><a href="" rel="external nofollow">Quattro Bajeena (Normal Suit) - Hyaku Shiki</a><br></li><li><a href="" rel="external nofollow">Emma Sheen (AEUG Uniform) - Gundam Mk-II</a><br></li><li><a href="" rel="external nofollow">Paptimus Sirocco (Black Titans Uniform) - The O</a><br></li><li><a href="" rel="external nofollow">Paptimus Sirocco (White Titans Uniform) - Messala</a><br><br><strong>Mobile Suit Gundam ZZ</strong><br><ul><li><a href="" rel="external nofollow">Judau Ashta (Normal Suit) - Full Armor ZZ Gundam</a><br></li><li><a href="" rel="external nofollow">Haman Karn (Normal Suit) - Qubeley</a><br><br><strong>Mobile Suit Gundam Char's Counterattack</strong><br><ul><li><a href="" rel="external nofollow">Char Aznable (Military Leader Uniform) - Sazabi</a><br><br><strong>Mobile Suit V Gundam</strong><br><ul><li><a href="" rel="external nofollow">Uso Ewin (Casual Clothes) - V2 Gundam</a><br></li><li><a href="" rel="external nofollow">Katejina Loos (Zanscare Imperial Army Uniform) - Gottrlatan</a><br></li><li><a href="" rel="external nofollow">Uso Ewin (Normal Suit) - Victory Gundam</a><br><br><strong>Mobile Fighter G Gundam</strong><br><ul><li><a href="" rel="external nofollow">Domon Kasshu (Mantle) - God Gundam</a><br></li><li><a href="" rel="external nofollow">Master Asia (Mantle) - Master Gundam</a><br></li><li><a href="" rel="external nofollow">Sai Saici (Casual Clothes) - Dragon Gundam</a><br></li><li><a href="" rel="external nofollow">Schwarz Bruder (Casual Clothes) - Gundam Spiegel</a><br><br><strong>New Mobile Report Gundam Wing</strong><br><ul><li><a href="" rel="external nofollow">Heero Yuy (St.Gabriel School Uniform) - Wing Gundam Zero</a><br><br><strong>New Mobile Report Gundam Wing Endless Waltz</strong><br><ul><li><a href="" rel="external nofollow">Zechs Merquise (Jacket) - Tallgeese III</a><br></li></ul><p></p><p>
<strong>After War Gundam X</strong></p><p>
</p><p>
[*]<a href="" rel="external nofollow">Garrod Ran</a> &amp; <a href="" rel="external nofollow">Tiffa Adil</a> (Normal Suit) - Gundam DX</p><p>
[*]<a href="" rel="external nofollow">Shagia Frost (Normal Suit) - Gundam Virsago CB</a></p><p>
</p><p></p><p>
<strong>Turn A Gundam</strong></p><p>
</p><p>
[*]<a href="" rel="external nofollow">Loran Cehak (Pilot Suit) - Turn A Gundam</a></p><p>
[*]<a href="" rel="external nofollow">Loran Cehak (Laura Rola/Dress) - Turn A Gundam</a></p><p>
[*]<a href="" rel="external nofollow">Harry Ord (Uniform) - Gold Sumo</a></p><p>
[*]<a href="" rel="external nofollow">Sochie Heim (Plain Clothes)</a> &amp; <a href="" rel="external nofollow">Corin Nander (Monk Clothes)</a> - Kapool &amp; Corin's Kapool</p><p>
</p><p></p><p>
<strong>Mobile Suit Gundam SEED</strong></p><p>
</p><p>
[*]<a href="" rel="external nofollow">Kira Yamato (OMNI Uniform) - Strike Gundam</a></p><p>
[*]<a href="" rel="external nofollow">Shani Andras, Orga Sabnak, Clotho Buer (OMNI Uniform) - Forbidden Gundam</a></p><p>
[*]<a href="" rel="external nofollow">Rau Le Creuset (ZAFT Uniform) - Providence Gundam</a></p><p>
[*]<a href="" rel="external nofollow">Yzak Joule (ZAFT Uniform) - Duel Gundam Assault Shroud</a></p><p>
</p><p></p><p>
<strong>Mobile Suit Gundam SEED Destiny</strong></p><p>
</p><p>
[*]<a href="" rel="external nofollow">Kira Yamato (Plain Clothes) - Strike Freedom Gundam</a></p><p>
[*]<a href="" rel="external nofollow">Athrun Zala (Orb Army Uniform) - Infinite Justice Gundam</a></p><p>
[*]<a href="" rel="external nofollow">Shinn Asuka (ZAFT Uniform) - Destiny Gundam</a></p><p>
[*]<a href="" rel="external nofollow">Lunamaria Hawke (ZAFT Uniform) - Gunner Zaku Warrior</a></p><p>
[*]<a href="" rel="external nofollow">Shinn Asuka (ZAFT Uniform) - Impulse Gundam</a></p><p>
[*]<a href="" rel="external nofollow">Stellar Loussier (OMNI Uniform) - Gaia Gundam</a></p><p>
</p><p></p><p>
<strong>Mobile Suit Gundam 00</strong></p><p>
</p><p>
[*]<a href="" rel="external nofollow">Setsuna F. Seiei (Plain Clothes) - Gundam Exia</a></p><p>
[*]<a href="" rel="external nofollow">Setsuna F. Seiei (Celestial Being Uniform) - 00 Gundam</a></p><p>
[*]<a href="" rel="external nofollow">Lockon Stratos (Plain Clothes &amp; Eye Patch) - Gundam Dynames</a></p><p>
[*]<a href="" rel="external nofollow">Lockon Stratos (Celestial Being Uniform) - Cherudim Gundam</a></p><p>
[*]<a href="" rel="external nofollow">Mr. Bushido (Pilot Suit) - Susanoo</a></p><p>
[*]<a href="" rel="external nofollow">Allelujah Haptism (Celestial Being Uniform) - Arios Gundam</a></p><p>
[*]<a href="" rel="external nofollow">Ali Al-Saachez (Suit/Gary Biaggi) - Arche Gundam</a></p><p>
[*]<a href="" rel="external nofollow">Nena Trinity (Inner Suit) - Gundam Throne Drei</a></p><p>
[*]<a href="" rel="external nofollow">Ribbons Almark (Ribbons Corps Plain Clothes) - Reborns Gundam</a></p><p>
</p><p></p><p>
<strong>Mobile Suit Gundam Unicorn</strong></p><p>
</p><p>
[*]<a href="" rel="external nofollow">Banagher Links (Anaheim Jacket) - Unicorn Gundam</a></p><p>
[*]<a href="" rel="external nofollow">Marida Cruz (Coat) - Kshatriya</a></p><p>
[*]<a href="" rel="external nofollow">Riddhe Marcenas (Londo Bell Corps Uniform) - Delta Plus</a></p><p>
[*]<a href="" rel="external nofollow">Marida Cruz (Neo Zeon Uniform) - Banshee</a></p><p>
[*]<a href="" rel="external nofollow">Angelo Sauper (Neo Zeon Special Corps Uniform) - Rozen Zulu</a></p><p>
</p><p></p><p>
<strong>Mobile Suit Gundam 0080 War in the Pocket</strong></p><p>
</p><p>
[*]<a href="" rel="external nofollow">Christina MacKenzie (Flight Jacket) - Gundam Alex</a></p><p>
[*]<a href="" rel="external nofollow">Bernard Wiseman (Normal Suit) - Zaku Kai</a></p><p>
</p><p></p><p>
<strong>Mobile Suit Gundam 0083 Stardust Memory</strong></p><p>
</p><p>
[*]<a href="" rel="external nofollow">Kou Uraki (Torrington Base Soldier Clothes) - GP01Fb</a></p><p>
[*]<a href="" rel="external nofollow">Anavel Gato (Earth Federation Army Captain Uniform) - GP02A</a></p><p>
</p><p></p><p>
<strong>Mobile Suit Gundam The 08th MS Team</strong></p><p>
</p><p>
[*]<a href="" rel="external nofollow">Shiro Amada (Field Clothes) - Gundam Ez8</a></p><p>
[*]<a href="" rel="external nofollow">Norris Packard (Principality Military Uniform) - Gouf Custom</a></p><p>
</p><p></p><p>
<strong>Mobile Suit Crossbone Gundam</strong></p><p>
</p><p>
[*]<a href="" rel="external nofollow">Kincaid Nau (Eye Patch) - Crossbone Gundam X1 Kai</a></p><p>
</p><p></p><p>
<strong>Mobile Suit Gundam Char's Counterattack - Beltorchika's Children</strong></p><p>
</p><p>
[*]<a href="" rel="external nofollow">Amuro Ray (Normal Suit) - Hi-Nu Gundam</a></p><p>
</p><p></p><p>
<strong>Mobile Suit Gundam SEED C.E.73 Stargazer</strong></p><p>
</p><p>
[*]<a href="" rel="external nofollow">Sven Cal Bayang (OMNI Uniform) - Strike Noir Gundam</a></p><p>
[*]<a href="" rel="external nofollow">Selene McGriff</a> &amp; <a href="" rel="external nofollow">Sol Lune Ange</a> (Casual Clothes) - Stargazer Gundam</p><p>
</p><p></p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Player Navi</b></div><p>
</p><p>
<strong>Available on 1/30/14 :</strong></p><p>
</p><p>
</p><p>
[*]<a href="" rel="external nofollow">Haro (Motion 2) - Mobile Suit Gundam</a></p><p>
[*]<a href="" rel="external nofollow">Lalah Sune (Zeon Military Uniform) - Mobile Suit Gundam</a></p><p>
[*]<a href="" rel="external nofollow">Tiffa Adil (Hair Untied) - After War Gundam X</a></p><p>
[*]<a href="" rel="external nofollow">Miriallia Haw (Plain Clothes) - Mobile Suit Gundam SEED</a></p><p>
[*]<a href="" rel="external nofollow">Meer Campbell (Plain Clothes) - Mobile Suit Gundam SEED Destiny</a></p><p>
[*]<a href="" rel="external nofollow">Feldt Grace (Normal Suit) - Mobile Suit Gundam 00</a></p><p>
[*]<a href="" rel="external nofollow">Sthesia Awar (Sailor Model) - Gundam EXA</a></p><p>
</p><p></p><p>
</p></div><p>
<strong>No date available yet :</strong></p><p>
<img src="http://puu.sh/6wcwI.png" alt="6wcwI.png"></p><p>
</p><p>
<a href="" rel="external nofollow">Thanks to MochidaJoker</a></p><p>
</p><p>
</p><p></p><div style="text-align:center;"><p><strong><span style="text-decoration:underline;">[Gauge Design] Cost : 100 Yen each</span></strong></p></div><p></p><p>
</p><p>
<strong>Available on 1/30/14 :</strong></p><p>
</p><p>
</p><p>
[*]<a href="" rel="external nofollow">Earth Federation Forces (Blue)</a></p><p>
[*]<a href="" rel="external nofollow">Earth Federation Forces (Damage)</a></p><p>
[*]<a href="" rel="external nofollow">Earth Federation Forces (Navy Blue)</a></p><p>
[*]<a href="" rel="external nofollow">Earth Federation Forces (Damage Blue)</a></p><p>
[*]<a href="" rel="external nofollow">A.E.U.G.</a></p><p>
[*]<a href="" rel="external nofollow">Titans</a></p><p>
[*]<a href="" rel="external nofollow">Char (One Year War)</a></p><p>
[*]<a href="" rel="external nofollow">Char (Neo Zeon)</a></p><p>
[*]<a href="" rel="external nofollow">Zeon (Red)</a></p><p>
[*]<a href="" rel="external nofollow">Zeon (Damage)</a></p><p>
[*]<a href="" rel="external nofollow">Zeon (Blue)</a></p><p>
[*]<a href="" rel="external nofollow">Anaheim Electronics</a></p><p>
[*]<a href="" rel="external nofollow">Hi-Nu</a></p><p>
[*]<a href="" rel="external nofollow">Ex-S</a></p><p>
[*]<a href="" rel="external nofollow">Mafty</a></p><p>
[*]<a href="" rel="external nofollow">Unicorn</a></p><p>
[*]<a href="" rel="external nofollow">Banshee</a></p><p>
[*]<a href="" rel="external nofollow">Sleeves Related (Red)</a></p><p>
[*]<a href="" rel="external nofollow">Sleeves Related (Green)</a></p><p>
[*]<a href="" rel="external nofollow">Sleeves Related (Purple)</a></p><p>
[*]<a href="" rel="external nofollow">1st Class Neo Zeon (Pink)</a></p><p>
[*]<a href="" rel="external nofollow">1st Class Neo Zeon (Red)</a></p><p>
[*]<a href="" rel="external nofollow">League Militaire</a></p><p>
[*]<a href="" rel="external nofollow">Zanscare Army</a></p><p>
[*]<a href="" rel="external nofollow">Skull Heart</a></p><p>
[*]<a href="" rel="external nofollow">Crossbone Vanguard (Patina)</a></p><p>
[*]<a href="" rel="external nofollow">Crossbone Vanguard (Orange/Purple)</a></p><p>
[*]<a href="" rel="external nofollow">King of Heart</a></p><p>
[*]<a href="" rel="external nofollow">School Undefeated of the East</a></p><p>
[*]<a href="" rel="external nofollow">SEED (Kira)</a></p><p>
[*]<a href="" rel="external nofollow">SEED (Athrun)</a></p><p>
[*]<a href="" rel="external nofollow">ZAFT Uniform (Army)</a></p><p>
[*]<a href="" rel="external nofollow">ZAFT Uniform (FAITH)</a></p><p>
[*]<a href="" rel="external nofollow">Red Frame</a></p><p>
[*]<a href="" rel="external nofollow">Serpent Tail</a></p><p>
[*]<a href="" rel="external nofollow">Gold Frame Amatsu</a></p><p>
[*]<a href="" rel="external nofollow">SEED (Suit Color)</a></p><p>
[*]<a href="" rel="external nofollow">OMNI Uniform (Navy Blue)</a></p><p>
[*]<a href="" rel="external nofollow">OMNI Uniform (Pink)</a></p><p>
[*]<a href="" rel="external nofollow">Phantom Pain</a></p><p>
[*]<a href="" rel="external nofollow">DSSD</a></p><p>
[*]<a href="" rel="external nofollow">Celestial Being (Blue)</a></p><p>
[*]<a href="" rel="external nofollow">Celestial Being (Green)</a></p><p>
[*]<a href="" rel="external nofollow">Celestial Being (Orange)</a></p><p>
[*]<a href="" rel="external nofollow">Celestial Being (Purple)</a></p><p>
[*]<a href="" rel="external nofollow">Celestial Being (White)</a></p><p>
[*]<a href="" rel="external nofollow">Veda</a></p><p>
[*]<a href="" rel="external nofollow">Haro (Nena)</a></p><p>
[*]<a href="" rel="external nofollow">Haro (Green)</a></p><p>
[*]<a href="" rel="external nofollow">Haro (Red)</a></p><p>
[*]<a href="" rel="external nofollow">A-LAWS Ver.FB</a></p><p>
[*]<a href="" rel="external nofollow">Stealth (Black)</a></p><p>
[*]<a href="" rel="external nofollow">Stealth (Gray)</a></p><p>
[*]<a href="" rel="external nofollow">Extreme Gundam (Red)</a></p><p>
[*]<a href="" rel="external nofollow">Extreme Gundam (Blue)</a></p><p>
[*]<a href="" rel="external nofollow">Moonlight Butterfly (Green)</a></p><p>
[*]<a href="" rel="external nofollow">Moonlight Butterfly (Blue)</a></p><p>
[*]<a href="" rel="external nofollow">D.O.M.E.</a></p><p>
[*]<a href="" rel="external nofollow">Moon</a></p><p>
[*]<a href="" rel="external nofollow">Feather</a></p><p>
[*]<a href="" rel="external nofollow">Preventer</a></p><p>
[*]<a href="" rel="external nofollow">Zero System</a></p><p>
[*]<a href="" rel="external nofollow">Brotherhood</a></p><p>
[*]<a href="" rel="external nofollow">Kapools</a></p><p>
[*]<a href="" rel="external nofollow">Heavyarms</a></p><p>
[*]<a href="" rel="external nofollow">Diana Counter</a></p><p>
[*]<a href="" rel="external nofollow">Crossbone Vanguard (White)</a></p><p>
[*]<a href="" rel="external nofollow">Gerbera Tetra</a></p><p>
[*]<a href="" rel="external nofollow">Happy New Year</a></p><p>
[*]<a href="" rel="external nofollow">Char</a></p><p>
[*]<a href="" rel="external nofollow">GUNDAM EXA</a> =&gt; Free for now. Grab it ASAP.</p><p>
</p><p></p><p>
</p></li></ul></li></ul></li></ul></li></ul></li></ul></li></ul></li></ul></div></li></ul></li></ul></li></ul></li></ul></div>
]]></description><guid isPermaLink="false">8182</guid><pubDate>Wed, 22 Jan 2014 16:20:04 +0000</pubDate></item><item><title>Full Boost/Maxi Boost wants/returns/hopes?, thread</title><link>https://www.forums.dustloop.com/forums/topic/8958-full-boostmaxi-boost-wantsreturnshopes-thread/</link><description><![CDATA[
<p>Ok so, been away for a while and forgot to come back and check dustloop, life got busy or other things going on ect.</p>
<p>So it was a thing I discussed with Kirrin, Brett and others on Fuwacast as a simple thing of wants/hopes for units(new or returning)</p>
<p>So with most of the stuff between Full Boost or Maxi Boost lately (Hyperion, Dreadnaught and Blitz)<br>
My list is slowly growing shorter but here is my list.</p>
<p> </p>
<p>Akatsuki(with both packs, like it was in Gundam vs Gundam NEXT)<br>
Nobel<br>
Sandrock(TV version prefered)<br>
Sword Calamity</p>
<p> </p>
<p>Because in a way even my request of Strike Rouge Ootori was answered(someone from Bamco must've been reading my mind lol)</p>
<p>So what are yours?</p>
]]></description><guid isPermaLink="false">8958</guid><pubDate>Fri, 25 Jul 2014 09:03:24 +0000</pubDate></item><item><title>[FB] EXVSFB Side Tournament @ Evo 2015</title><link>https://www.forums.dustloop.com/forums/topic/10885-fb-exvsfb-side-tournament-evo-2015/</link><description><![CDATA[
<p>Thank you for everyone who participated and supported this year's EVO EXVSFB tournament! I'm overally very proud at how much the average level of play was compared to previous years. Hope to see you again next year as always!</p>
<p> </p>
<p>I will have the VODs posted as soon as I can, but for now here is the full bracket / results:</p>
<p> </p>
<p>Top 8 Bracket: <a data-ipb="nomediaparse" href="" http: rel="external nofollow">http://ubw.challonge.com/evo2015_exvsfb_top8</a></p>
<p>Pools: <a data-ipb="nomediaparse" href="" http: rel="external nofollow">http://ubw.challonge.com/evo2015_exvsfb_pools</a></p>
<p> </p>
<p>1. Full Boost Kusoge (yoyolon/lastinnovator) - FAUC/Sandrock<br>
2. TOP GUN (ABC|SSOSunhawk/LukewarmHoliday) - Deathscythe/Re-GZ, Norn/Deathscythe<br>
3. Rocket League (WhiteDevil/Tari) - FAUC, Norn, Master / F91<br>
4. snipers can unga? (AcidAce/TheBiter) - FAUC, Qanta / Cherudim<br>
5. Kawaii Superfriends (30F|RaptorIIC/30F|Yaozzer)<br>
5. Sugoi Boys NT-R Club (30F|FriendlyFire/30F|Kobesama)<br>
7. Erogee (yamatox/orewagundam119)<br>
7. Overheat (yoyoma36/PurpleTitan)</p>
<p>9. The Bunker (Nitsuano/Xenosynth)</p>
<p>9. PetaBread (Moritoshi/Gundam8th)</p>
<p>9. Sinanjews Did 9/11 (30F|Teyah/30F|www.keeponrock.in)</p>
<p>9. Gundam Fighters (OrderShar/ShouAhl)</p>
<p>13. gundam niggas (guiseppe/klimax)</p>
<p>13. P2W (30F|Alta/30F|Esnuwin)</p>
<p>13. Last Minute (Steelbeowulf/Ochi)</p>
<p>13. Rocket Gundam (Breakers_Prime/Shingin)</p>
<p>17. Soubishitai (Richard/Kevin Zheng)</p>
<p>17. Jellyfish Pirates</p>
<p>17. Wild Stallions</p>
<p>17. UnlimitedRuleBook (dakanya/magz)</p>
<p>17. G Reco Was Okay</p>
<p>22. Jabooty Dubs (Wyvern/Yanabu)</p>
<p>22. Team 2IQ (2IQ|Discount Marx/2IQ|Moth-man)</p>
<p> </p>
<p> </p>
<p> </p>
<p>==============</p>
<p> </p>
<p>Our fourth annual Gundam EXVS Side Tournament at EVO will be continuing its tradition this year as well! If you're unaware of what Evo is, it's the largest fighting game tournament in the world, held annually in Las Vegas. For more information, refer to the official site: <a data-ipb="nomediaparse" href="" http: rel="external nofollow">http://evo.shoryuken.com/</a></p>
<p> </p>
<p><strong>We will be running POOLS this year, so pre-registering is extremely recommended! Please be sure to read the details below for a better understanding! Pads are fully allowed, but please mention if you are using pad when pre-registering to help ensure a smooth tournament experience!</strong></p>
<p> </p>
<p><strong>Details</strong><br>
Entry: $10 per team<br>
Format: Double Elimination, Matches are 2/3, with Winners, Losers, and Finals being 3/5<br>
Pot Split: 70/20/10 (per team) - Additional $220 Pot Bonus courtesy of Team ABC! .<br>
Seeding: Yes (Region and Skill)<br>
Map: Side 7 lock<br>
DLC: See below for details on DLC<br>
Character / Burst lock: On win only<br>
Time Out: In the case of a time-out, a rematch occurs.</p>
<p> </p>
<p>Stream: <a data-ipb="nomediaparse" href="" http: rel="external nofollow">http://twitch.tv/thebrett</a></p>
<p> </p>
<p><strong>Pre-registration</strong></p>
<p>By pre-registering, your team is guaranteed to be on the bracket and properly seeded (by region, skill, etc). This gives you an advantage in the bracket, as compared to last-minute entrants. I will also be taking pool assignment requests on a first come first serve basis if you have game / schedule conflicts, etc.</p>
<p> </p>
<p>We will be announcing the pool assignments on Day 1, meaning you'll know which pool and what time to show up. This means less waiting for you, and an easier work flow for us. If you are using a DLC suit and you pre-reg <span style="color:#ff0000;">before July 13th</span>, we will guarantee that suit is available for you. </p>
<p> </p>
<p>Please use the following form to preregister: <a data-ipb="nomediaparse" href="" https: rel="external nofollow">https://docs.google.com/forms/d/1bZLHZYtufmVE-17fgSD51t2TzwOh71srCmzB38EVREw/viewform?usp=send_form</a></p>
<p>We are no longer taking pre-reg via forum post. Please use the above link to pre-reg, thank you!</p>
<p> </p>
<p> </p>
<p><strong>DLC</strong></p>
<p>This year, DLC makes up a very large quantity of playable suits. We are not banning any DLC, but not all DLC is guaranteed to be available.</p>
<p>The following suits will tentatively be guaranteed on every console: Banshee Norn, Sandrock, EX-S, and Re-GZ. If you wish to play other DLC suits, we recommend pre-registering. Any DLC suits requested while pre-registering <span style="color:#ff0000;">before July 13th</span> will be guaranteed to be accessible at EVO. </p>
<p> </p>
<p>Currently guaranteed DLC:</p>
<ul><li>Full Armor Unicorn</li>
<li>Sandrock</li>
<li>Banshee Norn</li>
<li>Blitz</li>
<li>ReGZ</li>
<li>Strike Rouge</li>
<li>Gold Frame Mina</li>
</ul><p> </p>
<p><strong>Don't have a partner?</strong><br>
If you're looking for a partner, please post the following information if possible: Name (Region) - Suit Name A (Cost) / Suit Name B (Cost) / Preferred Role:<br>
We do partner searching on-site, but this is a good way to get a head start. We'll do our best to try and suggest players of compatible suits etc.<br><br><span style="font-size:18px;"><strong>Schedule</strong></span><br><strong>Day 1 - Casuals</strong><br>
8:00 AM - Setup and Casuals<br>
4:00 PM - Tentative NO-HUD Tournament \o/<br>
11:00 PM - End</p>
<p> </p>
<p><strong>Day 2 - Team Tournament, Post Tourney Exhibition (if we have time)</strong><br>
8:00 AM - Setup and Casuals</p>
<p>11:00 AM - Pool 1 &amp; 2 START</p>
<p>1:30 PM - Pool 3 &amp; 4 START</p>
<p>4:00 PM - Top 8<br>
10:00 PM - End</p>
<p> </p>
<p><strong>Equipment List</strong><br>
Please post or contact me if you can help contribute equipment! We especially are in need of monitors, as many as we can get!!!</p>
<p>Brett - 1 Full Setup + 2 Monitors (full DLC)</p>
<p>Dakanya - 1 Full Setup (full DLC)</p>
<p>magz - 1 PS3</p>
<p>Tsubasa - 1 PS3</p>
<p>Aug - 1 PS3 (full DLC)</p>
<p>White Devil - 1 PS3 (full DLC)</p>
<p>AcidAce: 1 PS3</p>
<p>TheBiter: 1 Full Setup</p>
<p>CT_Warrior: 1 Monitor</p>
<p>Yon702: 5 Monitors</p>
<p> </p>
<p><strong>Players Looking For A Partner</strong></p>
<p>Breaker_Prime (EC) - Front: DX / Quanta / God; Back: Freedom / Luna; Preferred Role: Front</p>
]]></description><guid isPermaLink="false">10885</guid><pubDate>Tue, 09 Jun 2015 12:25:16 +0000</pubDate></item><item><title>Online Room June 24th (PSN is JSwan-chan)</title><link>https://www.forums.dustloop.com/forums/topic/10910-online-room-june-24th-psn-is-jswan-chan/</link><description><![CDATA[
<p>Hey all! I'm a beginner at this game and I'll have a room open for the rest of today in Player Match if anyone is interested. The room name is USA. And also if anyone knows of times that people in NA normally play this online could you let me know? Thanks!</p>
]]></description><guid isPermaLink="false">10910</guid><pubDate>Wed, 24 Jun 2015 19:50:27 +0000</pubDate></item><item><title>Getting Started</title><link>https://www.forums.dustloop.com/forums/topic/10897-getting-started/</link><description><![CDATA[
<p>Hey all! I just picked this game up and was wondering if anyone could link me something to help me learn the game such as combos, strategies, etc. I would really appreciate it because I haven't had any luck finding anything myself!</p>
]]></description><guid isPermaLink="false">10897</guid><pubDate>Mon, 15 Jun 2015 15:27:28 +0000</pubDate></item><item><title>Gundam Extreme vs Force</title><link>https://www.forums.dustloop.com/forums/topic/10896-gundam-extreme-vs-force/</link><description><![CDATA[
<p><a href="" rel="external nofollow">http://www.animenewsnetwork.com/daily-briefs/2015-06-14/bandai-namco-files-for-extreme-vs-force-trademark/.89273</a></p>
<p> </p>
<p>Well, would ya look at that. I'm sure someone else will find more details but I just couldn't help my excitement in posting this :DD</p>
]]></description><guid isPermaLink="false">10896</guid><pubDate>Mon, 15 Jun 2015 12:16:36 +0000</pubDate></item><item><title>So can we talk about this tier list tho? [MB]</title><link>https://www.forums.dustloop.com/forums/topic/10894-so-can-we-talk-about-this-tier-list-tho-mb/</link><description><![CDATA[
<p><a class="ipsAttachLink ipsAttachLink_image" href="https://www.forums.dustloop.com/uploads/monthly_06_2015/post-38981-0-50383100-1434238179.jpg" rel="external nofollow"><img src="https://www.forums.dustloop.com/uploads/monthly_06_2015/post-38981-0-50383100-1434238179_thumb.jpg" data-fileid="1830" alt="post-38981-0-50383100-1434238179_thumb.j"></a></p>
]]></description><guid isPermaLink="false">10894</guid><pubDate>Sat, 13 Jun 2015 23:30:39 +0000</pubDate></item><item><title>Australian Gundam Scene</title><link>https://www.forums.dustloop.com/forums/topic/10823-australian-gundam-scene/</link><description><![CDATA[
<p>Hey guys,</p>
<p> </p>
<p>I've been meaning to do a post about this for awhile now, but have been too lazy recently haha.</p>
<p> </p>
<p>Anyways I just wanted to give a small breakdown of the gundam scene in Australia - mainly for posterity, so that future gundam players can look at this post and see that we did/do have people who love the game and play it.</p>
<p> </p>
<p><strong>Events</strong></p>
<p> </p>
<p>Firstly, our most recent event was at a LAN held in Monash University in Melbourne 1 month ago:</p>
<p> </p>
<p>We had 6 setups, so that 2 can rotate off and change controls etc (also we just don't have that many people unfortunately). It was a great event which consisted mainly of casuals and a few veterans mingling and just having fun. We ran a Shuffle and a Team Hold tourney, although they weren't that high level. However, it was interesting to see how some of our veterans tried to play and carry their weaker team mates <img src="https://www.forums.dustloop.com/uploads/emoticons/default_smile.gif" alt=":)"><br>
 </p>
<p> </p>
<p><a href="" rel="external nofollow">https://www.youtube.com/watch?v=B9q6Hl6x0R8 -</a>one of the closer matches between V + 1.75 vs Sin + Travis</p>
<p> </p>
<p>Winners received Gunplas for their efforts!</p>
<p>This was our first ever proper 2v2 LAN event, and I can say that it was a great success. The amount of work required and preparation and backup plans we had in place all came together and just allowed the event to run smoothly. We weren't too ambitious with what we wanted to have going and I think that helped a lot. I'd like to personally thank Sin and rdmx who helped to transport players, equipment etc.</p>
<p> </p>
<p><b>Scene</b></p>
<p> </p>
<p>At the moment we have two groups. A Chinese speaking group and an English group (I'd love to find some Japanese players who play this game, but unfortunately the ones I know do not play any more or have returned to Japan, if anyone can help that'd be great). In total I'd estimate around 30 players at most, some on and off.<br><br>
The Chinese group based on QQ plays rather religiously, having lobbies almost every night and such. Our English group is based in Skype and we've recently had a few casuals together after a long time where people were busy or were not too interested in playing.</p>
<p><strong>Level of play:</strong><br><br>
Our english group is still very new and casual, we basically just play whatever we want, and not every person is interested in improving or playing the game seriously, which often leads to hilarious moments, and fast games from overcosts. Fun!</p>
<p> </p>
<p>QQ group is a lot more advanced, where even shuffles are a lot more disciplined which results in some very fun and intense games.<br><br>
Team hold unfortunately has stagnated, due to some internal issues (drama). I'd say watching streams and games from last year we were definitely not too bad skillwise, but now that NA has really gotten down to playing team hold, they are probably far above us now.<br><br>
We had some players who went to Japan and also got rekt, and played online with CN/HK players such as King of Heartszz, Crossbonexp etc. Hopefully we'll get better!</p>
<p> </p>
<p><strong>Future:</strong></p>
<p> </p>
<p>To be honest right now our community has been fractured and I kinda feel sad about that. Partly due to different modes of communication but also due to personal drama and etc. However with the new patch coming out, I believe that a revived interest in the game will keep it going for at least a bit more.</p>
<p> </p>
<p>In terms of competitive play, I am working on hosting an online tourney, and maybe introducing a points system for placings, to encourage participation and high level play.<br><br>
In summary: it's hard to say. However, I do know that some people love the game and the franchise and will always continue to play the game.</p>
<p> </p>
<p><strong>Media:</strong></p>
<p> </p>
<p>Steam community (English): <a href="" rel="external nofollow">http://steamcommunity.com/groups/GundamEXVSAustraliaNewZealand</a></p>
<p>Skype Group contact (English): rdmx88 <br>
QQ Group (Chinese): 153363431</p>
<p> </p>
<p>I created a channel for our scene:</p>
<p> </p>
<p> <a href="" rel="external nofollow">https://www.youtube.com/user/ForteAusEXVSFB/videos</a></p>
<p> </p>
<p> - Here people such as ultimaelvez, rdmx, and I have started to upload vids of our gameplay. Hopefully when we run our online tourneys, we can get some real serious gameplay onto there, but until then most uploads are fairly average and nothing special haha</p>
<p> </p>
<p> </p>
<p><a href="" rel="external nofollow">https://www.youtube.com/channel/UCmjO5pMm2MbeGEIq4</a></p>
<p> </p>
<p> - is k8u's channel, he uploads some of his games onto there.</p>
<p> </p>
<p><strong>Shoutouts:</strong><br><br>
Firstly, shoutouts to weuk8u for running the QQ group and in general being friendly and fun to play with, you've done some great work. Secondly, to rdmx who although is very timid and nervous, still goes through things when I really want him to. You're awesome dude. Lastly shoutouts to my m8 and Ultimaelvez who taught me how to play, and never quits or rages on me LOL keep at it /no1<br><br>
Most of all, thanks for reading this guys! Any questions and I'd love to answer them!<br><br>
~ForteFM<br>
 </p>
]]></description><guid isPermaLink="false">10823</guid><pubDate>Mon, 18 May 2015 11:41:50 +0000</pubDate></item><item><title>[FB] Gundam Extreme Vs. Full Boost Weekly Beginner Nights! (Wed/Sat)</title><link>https://www.forums.dustloop.com/forums/topic/8212-fb-gundam-extreme-vs-full-boost-weekly-beginner-nights-wedsat/</link><description><![CDATA[
<p>Full Boost is here! Any new players that want to join an event where you can dive in and play with others of similar skill, here's your opportunity.</p><p>
</p><p>
This isn't meant to be a training camp sort of thing, but rather a relaxed environment where you can mash out robots however you want. Try a new suit! Practice with one you're comfortable with! It doesn't matter, just as long as you're having fun doing it. You might improve, you might just get your butt kicked, but it'll all be in good company</p><p>
</p><p>
There's no real criteria for joining. I'd like to think the EXVS community isn't one that sees a beginners lobby and thinks "time to pown some newbz!!!" so if you think you're bad at the game (like I know I am), you should drop by! </p><p>
</p><p>
Lobby name: NA Beginners</p><p>
Host location: Southeast US</p><p>
Time: Wednesdays and Saturdays from 9PM to 12AM EST</p><p>
</p><p>
On Saturdays the lobby will be a Team Shuffle lobby. This is a perfect opportunity to try out new suits and get a feel for one you like and want to get better with.</p><p>
</p><p>
On Wednesdays the lobby will be a Team Hold lobby. Here's a chance to develop teamwork/unit synergy with someone. Whether it's your regular partner or someone you've never played with before, it's a good chance to familiarize yourself with the flow of matches and hone your skills! Note that idling in the team lobby will not be tolerated -- If a team spot is open and someone isn't joining it, they will be removed from the lobby.</p><p>
</p><p>
This is a closed lobby event, so if you want in send a message to WeeabooMode on PSN. I'll be streaming it on my Twitch channel for the amusement of those better than me. If there's a major problem with delay, I'll do my best to remove the problem players. This is meant to be a relatively low latency lobby. We've had some success with EU-region players, so if they've got decent connections the lobby will be open to them as well.</p>
]]></description><guid isPermaLink="false">8212</guid><pubDate>Fri, 24 Jan 2014 04:27:32 +0000</pubDate></item><item><title>[FB] Full Boost Tournament Signups @ Texas Showdown 2015! [May 8-10]</title><link>https://www.forums.dustloop.com/forums/topic/10477-fb-full-boost-tournament-signups-texas-showdown-2015-may-8-10/</link><description><![CDATA[
<p>So TXShowdown's organizers have graciously decided to include Full Boost in the tournament roster this year after much begging and pleading on my end. With that said, I'm organizing a Team Hold Tournament <strong>AND TWO FREE* TEAM SHUFFLE TOURNAMENTS</strong> in Houston over that weekend and I would love to see Full Boost players there! </p>
<p> </p>
<p>* - If you have a Spectator's Badge!</p>
<p> </p>
<p><a href="" rel="external nofollow">https://www.txshowdown.com/</a></p>
<p><a href="" rel="external nofollow">https://www.facebook.com/TxShowdown</a></p>
<p> </p>
<p>When: May 8-9</p>
<p>Where: Houston, Texas.</p>
<p>Sheraton Brookhollow</p>
<p>3000 N Loop W Freeway</p>
<p>Houston TX 77092</p>
<p> </p>
<p>Rules:<br>
Double Elimination Team Hold.</p>
<p>2 out 3 matches, 3 out of 5 matches for Grand Finals.</p>
<p>Suit and burst lock on winning team.</p>
<p>Map set to Side 7.</p>
<p>DLC not guaranteed, but if mentioned at the time of registration will most likely be made available. Norn will be on all four consoles.</p>
<p>Wired controllers/sticks only.</p>
<p>Pot split 70-20-10.</p>
<p><strike>$35 for early registration as venue fee ($45 USD after March 1st)</strike>  $15 USD venue fee (Spectator Badge) + $10 USD per team to register for FB team hold tournament.<br>
NOTE: Gundam is NOT on the tournament list, you will have to pay the Full Boost reg. fee at the door and a Spectator's Badge. </p>
<p> </p>
<p> </p>
<p>Double Elimination Team Shuffle</p>
<p>1 Match</p>
<p>Registered players pick two suits and will play one of them in the matches.</p>
<p>Map set to Side 7.</p>
<p>DLC not guaranteed, but if mentioned at time of registration will most likely be made available. Norn and ReGZ banned.</p>
<p>Wired controllers/sticks only.</p>
<p>Grand Prizes will be undetermined Master Grades</p>
<p>Other Prizes will follow.</p>
<p> </p>
<p>SCHEDULE<br>
MAY 8 Friday - 8:00 PM Team Shuffle Tournament 1 (Spectator's Badge Required to Enter)</p>
<p>MAY 9 Saturday - 3:00 PM Team Hold Tournament ($10 USD per Team + Spectator's Badge Required to Enter)</p>
<p>MAY 9 Saturday - 8:00 PM Team Shuffle Tournament 2 (Spectator's Badge Required to Enter)</p>
]]></description><guid isPermaLink="false">10477</guid><pubDate>Tue, 17 Feb 2015 07:07:04 +0000</pubDate></item><item><title>Stop making US/EU rooms.</title><link>https://www.forums.dustloop.com/forums/topic/9054-stop-making-useu-rooms/</link><description><![CDATA[
<p>I'm starting to get really sick of seeing this every time I log on, to the extent that I pretty much just don't play the game if there isn't an EU private room up at any given time. I don't know what you guys love so much about red ping and lag spikes but this is just a really god damn stupid idea, neither the EU nor US communities are so small as to warrant mushing them together like we're still playing EXVS vanilla. If it's quiet on the EU front I'll sometimes make an EU/USE room, which usually works alright (save for the odd eastern european players we have), but when you let the entire of US and the entire of EU into one room you might as well just go join a JP room because every fucking game is heavy orange or red. I'm actually partially convinced some of you guys are so used to this shit that you think it's normal, and there are definitely a few players who deliberately abuse the lag to play YOLO bullshit suits as well. Let's cut out this stupid behaviour and go back to playing real games based around skill rather than based around who can better navigate a 10 frame input delay.</p>
]]></description><guid isPermaLink="false">9054</guid><pubDate>Tue, 12 Aug 2014 13:44:53 +0000</pubDate></item></channel></rss>
