<?xml version="1.0"?>
<rss version="2.0"><channel><title>2000 Cost Suits Latest Topics</title><link>https://www.forums.dustloop.com/forums/forum/274-2000-cost-suits/</link><description>2000 Cost Suits Latest Topics</description><language>en</language><item><title>[FB] PF-78-1 Perfect Gundam: "I AM CHAMPION!"</title><link>https://www.forums.dustloop.com/forums/topic/11055-fb-pf-78-1-perfect-gundam-i-am-champion/</link><description><![CDATA[
<p><img src="http://ep.yimg.com/ca/I/littlethingsmeanalot_2267_345944637.jpg" alt="littlethingsmeanalot_2267_345944637.jpg"></p>
<p> </p>
<p><strong>PF-78-1 Perfect Gundam</strong></p>
<p><strong>Pilot: Shiro Kyoda</strong></p>
<p><strong>HP: 600</strong></p>
<p> </p>
<p><strong>Move List</strong></p>
<p> </p>
<p><strong>[A] Hand Beam Gun</strong></p>
<p>Standard beam rifle shot.  7 rounds before reload.</p>
<p> </p>
<p><strong>[CSa]  Hand Beam Gun</strong></p>
<p>Perfect Gundam fires a condensed shot from both barrels.</p>
<p> </p>
<p><strong><strong> Beam Sabre melee</strong></strong></p><strong>
</strong><p><strong> </strong></p><strong>
</strong><p><strong><strong>[CSb] Sensor Eye</strong></strong></p><strong>
</strong><p><strong>The tip of Perfect Gundam's antenna will glow and emit small comic-style lightning bolts.  Increases red-lock range.</strong></p><strong>
</strong><p><strong> </strong></p><strong>
</strong><p><strong><strong>5 [AB] 360mm Rocket Cannon (water gun)</strong></strong></p><strong>
</strong><p><strong>Perfect Gundam shoots a short jet of water from its shoulder cannon.  You can change the direction of the jet by holding 4/6 before pressing [AB], BUT Perfect Gundam will turn diagonally in that direction and will shoot in an arc in the air.  From the Plamo series!</strong></p><strong>
</strong><p><strong> </strong></p><strong>
</strong><p><strong><strong>2 [AB] 360mm Rocket Cannon (rocket)</strong></strong></p><strong>
</strong><p><strong>Perfect Gundam shoots a single rocket from its shoulder cannon with an effect similar to the Gundam Bazooka.  Good tracking.</strong></p><strong>
</strong><p><strong> </strong></p><strong>
</strong><p><strong><strong>[AC] 360mm Rocket Cannon (mega particle beam)</strong></strong></p><strong>
</strong><p><strong>Perfect Gundam fires a large mega particle beam from its shoulder.  Has a large blast radius when it hits target.  Taken from the Gundam Build Fighters series.</strong></p><strong>
</strong><p><strong> </strong></p><strong>
</strong><p><strong><strong>[bC] Drop Mine Unit</strong></strong></p><strong>
</strong><p><strong>Perfect Gundam will throw four Drop Mines from its shield in a wide arc that explode on impact.  Holding either 2 or 8 before pressing [bC] will determine distance thrown.</strong></p><strong>
</strong><p><strong> </strong></p><strong>
</strong><p><strong><strong>[ABC] "I AM CHAMPION"</strong></strong></p><strong>
</strong><p><strong>Short-range 2-hit combo that ends in a guts pose and wink.  PERFECT GUNDAM IS PERFECT!</strong></p><strong>
</strong><p><strong> </strong></p><strong>
</strong><p><strong>Feel free to add stuff!</strong></p>
]]></description><guid isPermaLink="false">11055</guid><pubDate>Wed, 22 Jul 2015 11:09:20 +0000</pubDate></item><item><title>[FB] GAT-X252 Forbidden Gundam</title><link>https://www.forums.dustloop.com/forums/topic/11067-fb-gat-x252-forbidden-gundam/</link><description><![CDATA[
<p><img src="http://img14.deviantart.net/0f70/i/2014/267/8/2/gat_x252_forbidden_gundam__custom_color__by_chaos217-d80f01j.jpg" alt="gat_x252_forbidden_gundam__custom_color_"></p>
<p> </p>
<p><strong>GAT-X252 Forbidden Gundam</strong></p>
<p><strong>Pilot: Shani Andras</strong></p>
<p><strong>HP: 600</strong></p>
<p> </p>
<p><strong>Move List</strong></p>
<p> </p>
<p><strong>[A] "Eckzahn" (Sharp Tooth) 88mm Railguns</strong></p>
<p>Forbidden Gundam fires a single shot from both both barrels of its main gun.  7 rounds until reload.</p>
<p> </p>
<p><strong><strong> Nidhoggr (Malice Striker) Scythe melee</strong></strong></p><strong>
</strong><p><strong> </strong></p><strong>
</strong><p><strong><strong>[AB] "Hraesvelgr" (Corpse Eater)</strong></strong></p><strong>
</strong><p><strong>With the beam arching equipment inside the "Eckzahn" Railguns, Forbidden Gundam fires its Plasma Induction Cannon "Hraesvelgr".  Pressing 4/6 [AB] will have the beam fire in that direction, but then seek the nearest locked-on opponent.</strong></p><strong>
</strong><p><strong> </strong></p><strong>
</strong><p><strong><strong>[AC] Calamity Gundam assist</strong></strong></p><strong>
</strong><p><strong>Calamity Gundam appears and fires three shots from its "Todesblock" Plasma-Sabot Bazooka.</strong></p><strong>
</strong><p><strong> </strong></p><strong>
</strong><p><strong><strong>[bC] Raider Gundam assist</strong></strong></p><strong>
</strong><p><strong>Raider Gundam appears and spins its "Mjolnir" Spherical Breaker in a large circle while advancing on the opponent.  The circle negates projectiles and hits multiple times while Raider advances. </strong></p><strong>
</strong><p><strong> </strong></p><strong>
</strong><p><strong><strong>[ABC] Calamity and Raider Gundam Combination Attack</strong></strong></p><strong>
</strong><p><strong> </strong></p><strong>
</strong><p><strong>Feel free to add stuff!</strong></p>
]]></description><guid isPermaLink="false">11067</guid><pubDate>Sat, 25 Jul 2015 15:15:03 +0000</pubDate></item><item><title>[FB] GAT-X207 Blitz Gundam: "I'll take one for the team!"</title><link>https://www.forums.dustloop.com/forums/topic/11048-fb-gat-x207-blitz-gundam-ill-take-one-for-the-team/</link><description><![CDATA[
<p><img src="http://www.gunjap.net/site/wp-content/uploads/2012/07/1190.jpg" alt="1190.jpg"></p>
<p> </p>
<p><strong>GAT -X207 Blitz Gundam</strong></p>
<p><strong>Pilot: Nicol Amalfi</strong></p>
<p><strong>HP: 540</strong></p>
<p> </p>
<p>Move List</p>
<p> </p>
<p><strong>[A] Beam Rifle</strong></p>
<p>Standard beam rifle shot with 6 rounds before manual reload.</p>
<p> </p>
<p><strong><strong> Trikeros melee</strong></strong></p><strong>
</strong><p><strong> </strong></p><strong>
</strong><p><strong><strong>[AB] Lancer Dart (Hypervelocity Kinetic Energy Penetrator)</strong></strong></p><strong>
</strong><p><strong>Blitz fires a Lancer Dart at its opponent, stunning them for 3 seconds.</strong></p><strong>
</strong><p><strong> </strong></p><strong>
</strong><p><strong><strong>5 [AC] Aegis Gundam Assist</strong></strong></p><strong>
</strong><p><strong>Aegis Gundam appears and fires its Scylla cannon.</strong></p><strong>
</strong><p><strong> </strong></p><strong>
</strong><p><strong><strong>2/4/6/8 [AC] Aegis Gundam Assist</strong></strong></p><strong>
</strong><p><strong>Aegis Gundam appears and rushes at a locked-on opponent, suspending them in the air for 3 seconds before self-destructing in a huge explosion if not followed up with an attack.</strong></p><strong>
</strong><p><strong> </strong></p><strong>
</strong><p><strong><strong>[bC] Mirage Colloid</strong></strong></p><strong>
</strong><p><strong>Blitze Gundam initiates its cloaking ability to go invisible, which lasts about 10 seconds.  Once used, it must recharge to 100% before it can be used again.</strong></p><strong>
</strong><p><strong> </strong></p><strong>
</strong><p><strong><strong>[ABC] Trikeros Ranbu-style attack</strong></strong></p><strong>
</strong><p><strong> </strong></p><strong>
</strong><p><strong>Feel free to add more!</strong></p>
]]></description><guid isPermaLink="false">11048</guid><pubDate>Tue, 21 Jul 2015 20:30:45 +0000</pubDate></item><item><title>[FB] GF13-050NSW Nobel Gundam: "Hula HOOP!"</title><link>https://www.forums.dustloop.com/forums/topic/11045-fb-gf13-050nsw-nobel-gundam-hula-hoop/</link><description><![CDATA[
<p><img src="http://2.bp.blogspot.com/_zwHCbBDUyCc/TSsFDp_-ThI/AAAAAAAAC4U/HtvNeq8CQoE/s1600/60bea8c0.jpg" alt="60bea8c0.jpg"></p>
<p> </p>
<p><strong>GF13-050NSW Nobel Gundam</strong></p>
<p><strong>Pilot: Allenby Beardsley</strong></p>
<p><strong>HP: 600</strong></p>
<p> </p>
<p><strong>[A] Noblel Hula Hoop</strong></p>
<p>Nobel throws a glowing hula hoop that has decent speed.</p>
<p> </p>
<p><strong><strong> Beam Ribbon (Melee)</strong></strong></p><strong>
</strong><p><strong> </strong></p><strong>
</strong><p><strong><strong>[AB] Beam Ribbon (Pull)</strong></strong></p><strong>
</strong><p><strong>Nobel will pull her opponent towards her, which stuns them briefly after the grab.  Decent range.</strong></p><strong>
</strong><p><strong> </strong></p><strong>
</strong><p><strong><strong>[AC] Mandala Gundam Summon</strong></strong></p><strong>
</strong><p><strong>Nobel summons Mandala Gundam, who flies to a red-locked opponent and stuns them with its Rengoku Reppu attack.</strong></p><strong>
</strong><p><strong> </strong></p><strong>
</strong><p><strong><strong>[bC] Beam Ribbon (Rising Spiral Attack)</strong></strong></p><strong>
</strong><p><strong>Nobel spins diagonally in the air with its ribbon twirling around its body.  Good launcher.</strong></p><strong>
</strong><p><strong> </strong></p><strong>
</strong><p><strong><strong>[ABC] Berserker System</strong></strong></p><strong>
</strong><p><strong>Nobel activates its infamous Berserker System, which boosts its attack but lowers its defense.  </strong><strong><strong>NOTE:</strong></strong><strong> Once activated,</strong><u><strong><strong> it</strong><strong><strong> </strong></strong><strong>CANNOT BE TURNED OFF!!!</strong></strong></u><strong>  </strong><u><strong><strong>Nobel will stay in Berserker Mode until the end of the match.</strong></strong></u></p><strong>
</strong><p><strong> </strong></p><strong>
</strong><p><strong><strong>Berserker Mode Attacks</strong></strong></p><strong>
</strong><p><strong> </strong></p><strong>
</strong><p><strong><strong>[A] Nobel Hula Hoop</strong></strong></p><strong>
</strong><p><strong>Just like normal mode.</strong></p><strong>
</strong><p><strong> </strong></p><strong>
</strong><p><strong><strong>[CSa] God Finger (Projectile)</strong></strong></p><strong>
</strong><p><strong>Nobel performs God Gundam's God Finger, but shoots a small beam of energy which stuns the opponent.</strong></p><strong>
</strong><p><strong> </strong></p><strong>
</strong><p><strong><strong><strong> Melee</strong></strong></strong></p><strong><strong>
</strong></strong><p><strong><strong> </strong></strong></p><strong><strong>
</strong></strong><p><strong><strong><strong>[AB] Beam Ribbon</strong></strong></strong></p><strong><strong>
</strong></strong><p><strong><strong>Nobel grabs the opponent with its Beam Ribbon, then tosses them away in the air.</strong></strong></p><strong><strong>
</strong></strong><p><strong><strong> </strong></strong></p><strong><strong>
</strong></strong><p><strong><strong><strong>[AC] Berserker Shout</strong></strong></strong></p><strong><strong>
</strong></strong><p><strong><strong>Nobel rears back and roars, sending out a shockwave of pinkish energy in a large radius around it that stuns everyone in it for 3 seconds.</strong></strong></p><strong><strong>
</strong></strong><p><strong><strong> </strong></strong></p><strong><strong>
</strong></strong><p><strong><strong><strong>[bC] God Finger</strong></strong></strong></p><strong><strong>
</strong></strong><p><strong><strong>Nobel rushes towards its opponent and performs God Gundam's signature Exploding God Finger.  Tap </strong></strong><strong></strong><strong><strong><strong> repeatedly to to do more damage before the Heat End finisher.</strong></strong></strong></p><strong><strong><strong>
</strong></strong></strong><p><strong><strong><strong> </strong></strong></strong></p><strong><strong><strong>
</strong></strong></strong><p><strong><strong><strong><strong>[ABC] Devil Gundam Cells Activation</strong></strong></strong></strong></p><strong><strong><strong>
</strong></strong></strong><p><strong><strong><strong>While Berserker System is active, Nobel will heal and regain some HP</strong></strong></strong></p><strong><strong><strong>
</strong></strong></strong><p><strong><strong><strong> </strong></strong></strong></p><strong><strong><strong>
</strong></strong></strong><p><strong><strong><strong>Feel free to add more!</strong></strong></strong></p>
]]></description><guid isPermaLink="false">11045</guid><pubDate>Tue, 21 Jul 2015 16:37:55 +0000</pubDate></item><item><title>[FB] Zaku II Commander Type - Char Aznable Custom: "The one-and-only Red Comet"</title><link>https://www.forums.dustloop.com/forums/topic/11043-fb-zaku-ii-commander-type-char-aznable-custom-the-one-and-only-red-comet/</link><description><![CDATA[
<p><img src="http://www.gunjap.net/site/wp-content/uploads/2011/04/zaku07a.jpg" alt="zaku07a.jpg"></p>
<p> </p>
<p><strong>Zaku II Commander Type - Char Aznable Custom</strong></p>
<p><strong>Pilot: "The Red Comet"</strong></p>
<p><strong>HP: 560</strong></p>
<p> </p>
<p><strong>[A] Zaku Machine Gun</strong></p>
<p>A rapid-fire machine gun with 60 rounds (30 rounds per full burst before manual reload).</p>
<p> </p>
<p><strong><strong> Heat Hawk</strong></strong></p><strong>
</strong><p><strong>The Zaku II signature weapon after the machine gun.</strong></p><strong>
</strong><p><strong> </strong></p><strong>
</strong><p><strong><strong>[AB] Zaku Bazooka</strong></strong></p><strong>
</strong><p><strong>The Zaku II signature weapon after the Heat Hawk and machine gun.</strong></p><strong>
</strong><p><strong> </strong></p><strong>
</strong><p><strong><strong>5[AC] Z'Gok Transformation Attack ~ Iron Nail</strong></strong></p><strong>
</strong><p><strong>Char's Zaku II transforms into Char's Custom Z'Gok, impales the opponent with its right claw, and then shoots them away with a missile shot from its head.  Has light armor properties (meaning that it can go through certain attacks and still connect) and is a great launcher.</strong></p><strong>
</strong><p><strong> </strong></p><strong>
</strong><p><strong><strong>4/6[AC] Z'Gok Transformation Attack ~ Mega Missile Barrage</strong></strong></p><strong>
</strong><p><strong>Char's Zaku II transforms into Char's Custom Z'Gok, jumps high into the air, and unleashes a barrage of missiles from the top of its head.  Some missiles track, most don't.</strong></p><strong>
</strong><p><strong> </strong></p><strong>
</strong><p><strong><strong>8/2[AC] Z'Gok Transformation Attack ~ Tank Throw</strong></strong></p><strong>
</strong><p><strong>Char's Zaku II transforms into Char's Custom Z'Gok and throws a tank at the opponent, which explodes on impact.</strong></p><strong>
</strong><p><strong> </strong></p><strong>
</strong><p><strong><strong>[bC] "He moves </strong><u><em><strong>THREE TIMES</strong></em></u><strong> faster than a normal Zaku!"</strong></strong></p><strong>
</strong><p><strong>Awkward dash that causes Char's Zaku II to jump from an asteroid in an arc, but the jump distance is fairly short.</strong></p><strong>
</strong><p><strong> </strong></p><strong>
</strong><p><strong><strong>[ABC] Ranbu-style combo</strong></strong></p><strong>
</strong><p><strong> </strong></p><strong>
</strong><p><strong>Feel free to add stuff!</strong></p>
]]></description><guid isPermaLink="false">11043</guid><pubDate>Mon, 20 Jul 2015 20:23:14 +0000</pubDate></item><item><title>[FB]Sandrock Kai "Let's do it, Sandrock!"</title><link>https://www.forums.dustloop.com/forums/topic/11042-fbsandrock-kai-lets-do-it-sandrock/</link><description><![CDATA[
<p><img src="http://www.gunjap.net/site/wp-content/uploads/2012/11/7142.jpg" alt="7142.jpg"></p>
<p> </p>
<p><strong>Gundam Sandrock Kai</strong></p>
<p><strong>Pilot: Quatre Raberba Winner</strong></p>
<p><strong>HP: 580</strong></p>
<p> </p>
<p><strong><span>[</span><span>A</span><span>]</span><span> Beam Machine Gun</span></strong><br><span>Similar to other rapid-fire guns and you get 60 rounds (30 per full burst) before needing to manual reload.</span><br><br><strong><span>[</span><span>CSa</span><span>]</span><span> </span><span>Zero System Activation</span></strong><br><span>Zero System activate</span><span>s and slightly increases movement speed.  It lasts for about 5 seconds and you can only use it once per life.</span><br><br><strong><span><strong>[AB] Maganac Corps Summon</strong></span></strong><br>
Calls in any one of the Maganac Corps to assist.  Holding a direction before pressing <strong>[AB]</strong> will vary the type of attack.<br><br><strong><span><strong>[AC] Heat Shotel Strike</strong></span></strong><br>
Sandrock does a 5-hit grab that knocks the opponent away.  Great for starting or finishing combos.<br><br><strong><span>[bC] Heat Shotel Throw</span></strong><br>
Sandock throws his Heat Shotels like a projectile, but because it only has one pair, you'll have to wait 3 seconds for it to recharge.  Unlike in the anime, they don't melt opponents in half on impact.<br>
 </p>
<p><strong>[ABC] Ranbu-style combo</strong></p>
<p> </p>
<p>Feel free to add stuff!</p>
]]></description><guid isPermaLink="false">11042</guid><pubDate>Mon, 20 Jul 2015 19:28:06 +0000</pubDate></item><item><title>[FB] Kshatriya Discussion: Gundam is the enemy!</title><link>https://www.forums.dustloop.com/forums/topic/8208-fb-kshatriya-discussion-gundam-is-the-enemy/</link><description><![CDATA[
<p><strong>Unit: NZ-666 Kshatriya</strong></p><p><strong>
HP: 600</strong></p><p><strong>
Pilot: Marida (Best Girl) Cruz</strong></p><p><strong>
</strong></p><p><strong>
JP Wiki: </strong><a href="" rel="external nofollow"><strong>http://www4.atwiki.jp/arcgundamexvsfuvo/pages/84.html</strong></a></p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Moveset</b></div><p>
</p><p>
</p><p>
<strong>[A] Beam Gun</strong></p><p>
Standard BR</p><p>
Ammo: 8</p><p>
Dmg: 80</p><p>
</p><p>
<strong>[A(2)] Rear-Binder Mega Particle Cannon</strong></p><p>
Fires two shots. Ammo shared with A (Consumes 1). Out of angle only.</p><p>
Dmg: 110 (55 x 2)</p><p>
</p><p>
<strong>[CSa] Torso Mega Particle Cannon (Scattered)</strong></p><p>
Stuns on hit.</p><p>
Dmg: 150</p><p>
</p><p>
<strong>[nAB] Funnel (All-Range Attack)</strong></p><p>
Deploys funnels for an all-range attack. Stuns on 3rd hit.</p><p>
Ammo: 3</p><p>
Dmg: 133</p><p>
</p><p>
<strong>[4/6AB] Funnel (Vertical Beam)</strong></p><p>
Deploys funnels in a vertical stacking. Stuns on contact. Fires to the right or left of the target, depending on input. No longer friendly fires.</p><p>
</p><p>
<strong>[8AB] Funnel (Horizontal Beam)</strong></p><p>
Deploys funnels in a horizontal stacking. Stuns on contact. Leading shot.</p><p>
Dmg: 120</p><p>
</p><p>
<strong>[2AB] Funnel (Curtain)</strong></p><p>
Deploys 6 funnels which travel a short distance to place a small beam curtain between Kshatriya and the target. Stuns on contact.</p><p>
Dmg: ~57</p><p>
</p><p>
<strong>[AC] Torso Mega Particle Cannon (Gerobi)</strong></p><p>
Standard Gerobi. Was previously assigned to CSa.</p><p>
Ammo: 1</p><p>
Dmg: 235</p><p>
</p><p>
<strong>[bC] Sub-Arm Capture</strong></p><p>
Captures target with binder's sub-arms. Cancel Routes available.</p><p>
</p><p>
<strong>[ABC] Funnel (Salvo)</strong></p><p>
Funnels surround Kshatriya and discharge simultaneously. If the majority of the funnels have been deployed, then the number of funnels surrounding Kshatriya decreases.</p><p>
</p><p>
</p></div>
]]></description><guid isPermaLink="false">8208</guid><pubDate>Thu, 23 Jan 2014 22:01:20 +0000</pubDate></item><item><title>[FB] Gunner Zaku Warrior General Discussion: LUNAAAAA Edition</title><link>https://www.forums.dustloop.com/forums/topic/8139-fb-gunner-zaku-warrior-general-discussion-lunaaaaa-edition/</link><description><![CDATA[
<p>All Gunner Zaku Warrior general discussion is welcome here! Try to focus more on the suit than the pilot!</p><p>
</p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Move List:</b></div><p>
</p><p>
<strong>[A] - Orthos Beam Cannon</strong></p><p>
Long, semi-fat beam that hits hard. Can down an opponent in one shot.</p><p>
</p><p>
<strong>[CSa] - Orthos Beam Cannon (Gerobi)</strong></p><p>
Gerobi version of A. It can be slightly moved around, which bends the beam.</p><p>
</p><p>
<strong>[AB] - Tomahawk Throw</strong></p><p>
Gunner's new move in FB. Chucks a tomahawk at opponents &amp; causes a light stun on hit.</p><p>
</p><p>
<strong>[AC] - Blaze Zaku Phantom Summon</strong></p><p>
Summons an assist to fire missiles at the opponent. Uses went from 3 -&gt; 2 in FB, but is now reloadable as a result.</p><p>
</p><p>
<strong>[bC] - Hand Grenades </strong></p><p>
Throws 4 grenades that cause a little explosion upon impact on the first surface they touch. Anything that comes into contact with the explosion will be heavily stunned.</p><p>
- 8BC throws it farther and spreads the grenades slightly further apart.</p><p>
- 2BC throws it nearer and keeps the grenades slightly nearer to each other.</p><p>
</p><p>
</p></div><p>
</p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Cancel Routes</b></div><p>
TBA</p><p>
</p></div><p>
</p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Strategy</b></div><p>
TBA</p><p>
</p></div><p>
</p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Basic Combos</b></div><p>
<strong><em>Note: -&gt; means normal cancel, &gt;&gt; means boost dash cancel, &gt; means rainbowstep cancel</em></strong></p><p>
</p><p>
</p></div><p>
</p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Video Section</b></div><p>
</p><p>
My YouTube Playlist of Gunner Zaku Warrior Matches: <a href="" http: rel="external nofollow">http://www.youtube.com/playlist?list=PLMqEAx-yqn49CMwQBcSnpDjId8IRDJqe1</a></p><p>
</p><p>
</p><p>
</p></div>
]]></description><guid isPermaLink="false">8139</guid><pubDate>Sun, 19 Jan 2014 07:36:02 +0000</pubDate></item><item><title>[FB] Gundam Astray Blue Frame Second L</title><link>https://www.forums.dustloop.com/forums/topic/8232-fb-gundam-astray-blue-frame-second-l/</link><description><![CDATA[
<div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Movelist</b></div><br><strong>[A] Beam Rifle</strong><br>
Standard BR<br><br><strong>[CSa] Tactical Arms (gatling)</strong><br>
Slightly buffed from vanilla, but still mostly useless despite having some projectile guard property, since it makes you stationary for the duration of the barrage.<br><br><strong>[CSb] Overclocked Beam Rifle</strong><br>
Single-shot high-power beam.  Good guidance, larger hitbox than a normal br, will force down even during burst.  This shot is good for landing punishes, but because you only have one per deploy, most players combo into it with normal BR or boomerang.  You can possibly combo into this from BD melee, but it's dangerous and difficult to execute.<br><br><strong>[AB] Bazooka</strong><br>
Standard BZ, though it has no explosion property, so it won't go through barriers like Cherudim's or Quanta's shield bits.<br><br><strong>[AC] Tactical Arms (thrown)</strong><br>
Huge buff since vanilla.  Has twice the range of a normal boomerang.  Cancels from main or sub.  Startup is somewhat slow, but the reload time has been greatly shortened so it's quite spammable now.  Excellent for confirming a landing punish or anti-melee.<br>
Directional inputs change its properties:<br>
neutral boomerang is the quickest, going forward and immediately returning.<br>
forward/back makes it hover for an extended period of time either farther or closer, respectively.<br>
side input makes the boomerang hook to the side before returning from the middle.<br></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Melee</b></div><br><strong>[5B] Knife attack, kick</strong><br>
Straightforward melee suiting Blue Frame's role as all-purpose suit.  Average chase, clash, and combo speed.  Hits three times.  Third attack kicks the target away.<br><br><strong>[8B] Swipe &gt; high kick &gt; toss</strong><br>
Moves in quickly and does a horizontal slash, then kicks with a boot-knife and slams the target down on the ground.  Can also wallslam, allowing for follow-up.  The kick portion is stationary, making it unsafe.<br><br><strong>[6B] Spinning slashes &gt; thrust</strong><br>
Decent speed and range.  Revolves around the opponent during the hits, making it good for cut resistance.  However, in exchange the combo damage is rather low.  You can add even more cut resistance by using the shot follow-up to the first hit, which then has a melee followup.<br><br><strong>[2B]  Leap attack</strong><br>
Like Quanta/Dragon, a leap move that is useful for mobility.  Unlike in vanilla, this move now allows you to land, making it even more useful for cheating landing punishes.  If the hit connects, it will do three attacks.<br><br><strong>[bD melee] Flyby slash &gt; cockpit stab</strong><br>
Excellent reach and speed.  Can be used to chase down targets as swiftly as many melee suits.  The attack may sometimes whiff a falling opponent.  The grab portion is stationary, meaning no cut resistance.  There is a shot follow-up to the first attack which uses the rear-mounted tactical arms to fire while retreating, which causes knockdown even during burst.<br><br><strong>[bC] Tactical Arms (sword mode)</strong><br>
This suit's powerful weapon, draws the tactical arms and forms a huge sword.  There is a lengthy startup in exchange for superarmor while active.  Not recommended for aggression, as the chase speed is slow.  Use it to counter a committed close-quarters attack.  Does heavy damage, if connecting during burst, you'll easily exceed 300 damage, which can sometimes 1-combo-kill certain 1k suits.<br><br>
Neutral input is a standard forward rush into a vertical slash.<br>
Side input is a slight wraparound into a horizontal slash.  Since the hitbox is wide, it's good in close quarters.<br>
Forward input thrusts the sword ahead and stabs the opponent, then fires a barrage of bullets with both beam and bullet properties.  Since the sword is so large, this will win clashes cleanly.<br>
Down input is a melee counter.  If you block a melee successfully, you'll counter by throwing out the sword which will slash the opponent for a few seconds.  This move will sometimes whiff, and does not block projectiles unlike some other melee counters.<br></div>
]]></description><guid isPermaLink="false">8232</guid><pubDate>Mon, 27 Jan 2014 06:41:44 +0000</pubDate></item><item><title>[FB] Dragon Gundam Thread</title><link>https://www.forums.dustloop.com/forums/topic/8314-fb-dragon-gundam-thread/</link><description><![CDATA[
<div><img src="http://i.imgur.com/Kh0yf72.jpg" alt="Kh0yf72.jpg"><br><br>
Name: GF13-011NC Dragon Gundam<br>
Pilot: Sai Saici<br>
Cost: 2000<br>
HP: 640<br><br>
Movement Type: Ground | Mode Change: <span style="color:#FF0000;">No</span> | Transform: <span style="color:#FF0000;">No</span> | Special Burst Effects:<span style="color:#008000;">Yes</span><br><br><strong><a href="" rel="external nofollow">JP Wiki</a></strong></div>
<br><p></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Movelist</b></div><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Weapons</b></div><br><strong>[A] Dragon Claw</strong><br><span style="color:#0000FF;">[Damage: 85][Ammo: 1][Down Value: 5][Proration: -20%][Reload Time: Special][Type: Live Ammo][Down]</span><br>
A dragon claw is launched toward the opponent. It reloads as soon as the claw is fully retracted.<br><br><strong>[CSA] Mermaid Gundam Summon</strong><br><span style="color:#0000FF;">[Damage: 50][Charge Time: 2s][Down Value:1][Proration: ?][Type: Assist/Melee][Launch, Down]</span><br>
Mermaid Gundam flies into the target and launches them in the air.<br><br><strong>[AB] Feilong Flag(Throw)</strong><br><span style="color:#0000FF;">[Damage: 50][Ammo: 4][Down Value: 1][Proration: -10%][Reload Time: 4s/4 shots][Type: ?][stun]</span><br>
A row of 3 flags are thrown near the opponent. Holding 2, 4, 6, or 8 will throw the flag around the target in the same direction. 5AB is the same as 2AB. Holding AB will make Dragon throw all of its available flags in a counter clockwise pattern starting from the 2 position, unless a direction is input.<br><br><strong>[AC] Dragon Fire</strong><br><span style="color:#0000FF;">[Damage: 63][Ammo: 2][Down Value:?][Proration: ?%][Reload Time: 5s/shot][Type: ?][Fire Stun]</span><br>
Dragon sends a blast of fire out of one of its claws. Has slightly more range than A.<br><br><strong>[ABC]EX Burst Attack</strong><br>
Dragon does a melee string.<br><br><strong>[2ABC]EX Burst Attack (Alt)</strong><br>
After a long startup, dragon does a flying kick.<br></div><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Melee</b></div><br><strong>[5B]</strong><br>
5BBBBB - Multiple hits with a Feilong flag into a kick and a finishing flag swing.<br><span style="color:#0000FF;">[Damage: 234]</span><br><br>
5BBB-8B - Multiple hits with a Feilong flag with a big swing finisher.<br><span style="color:#0000FF;">[Damage: 214]</span><br><br>
5BBB-2BB - Multiple hits with a Feilong flag into rapid kicks and a backflip launch.<br><span style="color:#0000FF;">[Damage: 231]</span><br><br>
5BB(B)-A - Multiple hits with a Feilong flag into a dragon fire blast.<br><span style="color:#0000FF;">[Damage: 201]</span><br><br><br><strong>[8B]</strong><br>
8BB - Rapid fire kicks into a big kick finisher.<br><span style="color:#0000FF;">[Damage: 156]</span><br><br><strong>[4/6B]</strong><br>
4/6BBB - 3 hits with a Feilong flag into 2 kicks.<br><span style="color:#0000FF;">[Damage: 170]</span><br><br><strong>[2B]</strong><br>
2B - Dragon jumps into the air and does a downward stab, launching the opponent.<br><span style="color:#0000FF;">[Damage: 80]</span><br><br><strong>[bD8B]</strong><br>
BD8B - A spinning attack with a Feilong flag.<br><span style="color:#0000FF;">[Damage: 100]</span><br><br><strong>[bC]</strong><br>
BC-B - Dragon stuns the opponent with a spinning slash with a Feilong flag, then surrounds the opponent with multiple flags before blasting them with dragon fire.<br><span style="color:#0000FF;">[Damage: 188]</span><br><br><strong>[dir+BC]</strong><br>
dir+BC-BBB - Dragon grabs the opponent with both arms and pulls himself to them, then does 4 kicks. Has about as much range as A.<br><span style="color:#0000FF;">[Damage: 189]</span><br></div><br></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Strategy</b></div><br>
run and give people long range high fives<br><br>
Instant sidesteps are important for dodging stuff while running as well as recovering boost a little more safely, and are performed by tapping C and immediately sidestepping. If done properly, Dragon will remain on the ground and sidestep, recovering boost when it finishes. If done improperly, Dragon will jump into the air slightly and then sidestep.</div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Cancel Routes</b></div><br>
None.<br></div><br><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Full Boost Changes</b></div><br>
Dragon<br>
A's speed nerfed slightly, damage increased to 85<br>
Sub travel speed improved, improved proration<br>
New move: CSa - summons Mermaid Gundam<br>
New move: AC - shoots dragon fire. Old AC is now any direction+BC, old BC is 5BC<br>
New Extreme Attack added - old one is 2ABC, new one is 5ABC</div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Other</b></div><br>
Burst Effect: Attack modifier increased to 1.22/1.05 in A/B burst respectively, defense modifier decreased to .8/.7.<br><br>
Alt. outfit DLC: Casual Clothes<br><img src="http://i.imgur.com/Gh7APv9.jpg" alt="Gh7APv9.jpg"><br><br>
Custom HUD: Nope<br></div>
]]></description><guid isPermaLink="false">8314</guid><pubDate>Wed, 12 Feb 2014 09:34:43 +0000</pubDate></item><item><title>[FB] Heavyarms Kai (Endless Waltz)</title><link>https://www.forums.dustloop.com/forums/topic/8213-fb-heavyarms-kai-endless-waltz/</link><description><![CDATA[
<p>Heavyarms Kai (EW)</p><p>
</p><p>
JP Wiki: <a href="" rel="external nofollow">http://www4.atwiki.jp/arcgundamexvsfuvo/pages/51.html</a></p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Move List</b></div><p>
</p><p>
<strong>[A] - Double Gatling</strong></p><p>
Fires the machine gun, can be held down to shoot up to 30 bullets. Takes 10 to stun, 14 to down.</p><p>
Missiles can be fired simultaneously while shooting the MG for extra damage.</p><p>
</p><p>
<strong>[noparse]</strong><strong><strong>[/noparse] - Micro-missiles</strong></strong> </p><p>
Shoots missiles, can be held to shoot up to 4 with a single input.</p><p>
Inputting B while doing A, CSb, BC, 4/6BC, and 2B lets you shoot extra missiles.</p><p>
Can do a furimuki rakka/free fall cancel by inputting A while backturned.</p><p>
</p><p>
<strong>[CSb] - Homing missiles</strong></p><p>
Fires a volley of missiles, inputting a direction will change the spread and guidance.</p><p>
</p><p>
<strong>[AB] - All-out attack</strong> </p><p>
5AB: Stands in place and literally fires everything he has.</p><p>
</p><p>
4/6AB: Fires a volley of missiles and bullets.</p><p>
</p><p>
2AB: One-man firework show.</p><p>
Flips backwards, fires two missiles (best guidance!) and a burst of bullets (36 bullets)</p><p>
Cancel early to conserve MG ammo, let it rip to force an early reload.</p><p>
</p><p>
<strong>[AC] - Gundam Sand Rock</strong></p><p>
Sand Rock comes out and attacks three times with his swords.</p><p>
Slow to come out so will lose if their melee is already out.</p><p>
Has lots of projectile armor so can be great for covering your landing.</p><p>
</p><p>
<strong>[8B] - Forward Kick</strong></p><p>
Flips forward and does a flying kick. Also referred to as a scissor kick or a head stomp.</p><p>
Does not cut guidance anymore but landing with it still gives a 'green' landing even if done in overheat.</p><p>
</p><p>
<strong>[2B] -  Grab</strong></p><p>
Lunges forward, grabs and lifts up with his machine gun arms, and unleashes everything.</p><p>
</p><p>
<strong>[bC~C] - Somersault to the Moon</strong></p><p>
Somersaults straight up and falls back down.</p><p>
Cuts guidance on startup, the timing of the fall can be manually controlled by inputting C.</p><p>
Cannot be done without boost, inputting 8 or 2 will change the way you are facing.</p><p>
Fast fall boost recovery landing technique: 2BC~C&gt;B~A</p><p>
</p><p>
<strong>[4/6BC] - Cartwheel</strong></p><p>
Does a cartwheel to the side while facing your target.</p><p>
Missile/MG input are both possible but inputting MG will cause you to fall.</p><p>
</p><p>
<strong>[ABC] - Bullet Circus</strong></p><p>
Somersaults to the sky &gt; does a scissor kick &gt; 2AB</p><p>
</p><p>
</p><p>
</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Cancel Routes</b></div><p>
A → any AB, AC, any BC</p><p>
B → A</p><p>
2AB → 2B</p><p>
8B → any AB, any BC</p><p>
5BC → any AB</p><p>
4/6BC → A, any AB, 8B, 2B, any BC</p><p>
CSb → 8B, 2B, any AB, any BC, AC</p><p>
</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Full Boost Changes</b></div><p>
</p><ul><li>Main ammo reduced from 160 to 120<br></li><li>8B no longer cuts guidance, startup increased by a bit<br></li><li>New move: 4/6BC - Cartwheel<br></li><li>CSb charge time increased from 1s to 2s<br></li><li>CSb is now cancelable into 8B<br></li><li>MG downs in 14 bullets instead of 30 now<br></li></ul><p></p><p>
</p></div>
]]></description><guid isPermaLink="false">8213</guid><pubDate>Fri, 24 Jan 2014 05:27:05 +0000</pubDate></item><item><title>[FB] Gundam Throne Drei General Discussion: BAD HARO</title><link>https://www.forums.dustloop.com/forums/topic/8166-fb-gundam-throne-drei-general-discussion-bad-haro/</link><description><![CDATA[
<p>Welcome to the general thread for the Throne Drei.</p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Movelist</b></div><p>
</p><p>
<strong>[A] GN Handgun</strong></p><p>
Small beam shots with an above average rate of fire and a decent ammo supply.</p><p>
</p><p>
<strong>[CSa] GN Shield Pod Missiles</strong></p><p>
A volley of mid-range missiles with some tracking.</p><p>
</p><p>
<strong>[AB] Assist - Gundam Throne Eins - GN Launcher</strong></p><p>
Ranged sustained beam assist, tracking is less reliable than the three shot assist but the damage output is higher. If the enemy units are close to each other you'll find this assist more useful, or if you've already set them up with Throne Zwei.</p><p>
</p><p>
<strong>[AB+Direction] Assist - Gundam Throne Eins - GN Beam Rifle</strong></p><p>
Ranged three shot beam assist, decent accuracy, if you're being harassed this is your first port of call. Using this, your basic shot and your missiles will allow you to kite quite effectively.</p><p>
</p><p>
<strong>[AC] Assist - Gundam Throne Zwei - GN Fangs</strong></p><p>
IKE, FANGU! Michael will send out GN Fangs that stun on hit, best for use on an opponent engaged in combat with your partner, since they're easily avoided if noticed.</p><p>
</p><p>
<strong>[AC+Direction] Assist - Gundam Throne Zwei - GN Buster Sword</strong></p><p>
Melee assist, dashes out at high speed and hits with a launcher if it connects. Tracking is poor at very close ranges, so don't rely on it there.</p><p>
</p><p>
<strong>[bC] GN Stealth Field</strong></p><p>
Your bread and butter, disrupts the red locking ability of the enemy team, allowing your partner to get away with murder. It won't be available at the start of the round, it must charge first. It's also useful as a mobility tool on the ground since it has a leap and spin before it kicks in, just cancel out at the top of the spin and boost away to get out of many tight spots.</p><p>
</p><p>
<strong>[EX Burst] GN Mega Launcher</strong></p><p>
Sustained, thin beam which can be moved slightly while firing. Automatic tracking before the shot fires is insane, it's incredibly easy to slam someone at point blank with it, at mid range it's easily dodged without a setup.</p><p>
</p><p>
</p></div>
]]></description><guid isPermaLink="false">8166</guid><pubDate>Wed, 22 Jan 2014 08:34:36 +0000</pubDate></item><item><title>[FB] Gyan: Chivalry At It's Finest</title><link>https://www.forums.dustloop.com/forums/topic/8366-fb-gyan-chivalry-at-its-finest/</link><description><![CDATA[
<p>[placeholder - will have this up after SCR] </p><p>
</p><p>
Don't think anyone else is going to do this so I'll be managing all Gyan-related discussion. </p><p>
</p><p>
Just throwing this here for now so I can put some of my Gyan notes here before I forget:</p><p>
</p><p>
Turn A's main takes the entire shield out in one blow (if they let it grind). Really sucks.</p><p>
</p><p>
Wing Custom's main is also very obnoxious.</p>
]]></description><guid isPermaLink="false">8366</guid><pubDate>Tue, 25 Feb 2014 14:41:11 +0000</pubDate></item><item><title>[FB] MBF-02+EW454F Strike Rouge Ootori "I'm a princess! Bow down!"</title><link>https://www.forums.dustloop.com/forums/topic/9245-fb-mbf-02ew454f-strike-rouge-ootori-im-a-princess-bow-down/</link><description><![CDATA[
<p><img src="http://img3.wikia.nocookie.net/__cb20131223214122/gundam/images/c/c8/Strike_Rouge_Ootori.JPG" alt="Strike_Rouge_Ootori.JPG"></p>
<p>Strike Rouge Ootori</p>
<p>Pilot: Cagalli Yula Athha</p>
<p>Series: Gundam SEED and Gundam SEED Destiny</p>
<p> </p>
<p>HP: 580</p>
<p> </p>
<p></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Movelist</b></div>
<p> </p>
<p><strong>[A] Beam Rifle</strong></p>
<p>7 shots before reload</p>
<p> </p>
<p><strong>[CSa] Beam Launcher</strong></p>
<p>Standard gerobi that can be moved around.</p>
<p> </p>
<p><strong><strong> Anti-Ship Sword</strong></strong></p><strong>
</strong><p><strong><strong>2</strong><strong><strong> Anti-Ship Sword throw</strong></strong></strong></p><strong><strong>
</strong></strong><p><strong><strong>Strike Rouge throws its Anti-Ship Sword and causes a long stun on hit.</strong></strong></p><strong><strong>
</strong></strong><p><strong><strong> </strong></strong></p><strong><strong>
</strong></strong><p><strong><strong><strong>[AB] Beam Launcher</strong></strong></strong></p><strong><strong>
</strong></strong><p><strong><strong>2 shots before reload.  Quicker than [CSa] but shorter duration and cannot be moved around.</strong></strong></p><strong><strong>
</strong></strong><p><strong><strong> </strong></strong></p><strong><strong>
</strong></strong><p><strong><strong><strong>2[AB] Rail Gun</strong></strong></strong></p><strong><strong>
</strong></strong><p><strong><strong>2 shots before reload.</strong></strong></p><strong><strong>
</strong></strong><p><strong><strong> </strong></strong></p><strong><strong>
</strong></strong><p><strong><strong><strong>[AC] Multi-missile</strong></strong></strong></p><strong><strong>
</strong></strong><p><strong><strong>6 shots before reload.  Poor tracking.</strong></strong></p><strong><strong>
</strong></strong><p><strong><strong> </strong></strong></p><strong><strong>
</strong></strong><p><strong><strong><strong>[bC] Murasame support unit</strong></strong></strong></p><strong><strong>
</strong></strong><p><strong><strong>There are 3 units that hover around Strike Rouge and can each take one hit before being destroyed.  Pressing [A] will offer support fire (the Murasame will shoot at Strike Rouge's target) but it is very slow and not syncronized.</strong></strong></p><strong><strong>
</strong></strong><p><strong><strong> </strong></strong></p><strong><strong>
</strong></strong><p><strong><strong><strong>8[bC]</strong></strong></strong><strong><strong> will have the Murasame directly above Strike Rouge in fighter jet mode attack a target in red-lock, however, this will cause Strike Rouge to lose that one support unit leaving only two Murame's to defend it.</strong></strong></p><strong><strong>
</strong></strong><p><strong><strong> </strong></strong></p><strong><strong>
</strong></strong><p><strong><strong><strong>[ABC] Extreme Burst Attack -- Ootori Pack Combo</strong></strong></strong></p><strong><strong>
</strong></strong><p><strong><strong>An auto-combo attack that ends with Strike Rouge launching the Ootori Pack at the opponent high in the air.</strong></strong></p><strong><strong>
</strong></strong><p><strong><strong> </strong></strong></p><strong><strong>
</strong></strong><p><strong><strong> </strong></strong></p><strong><strong>
</strong></strong><p><strong><strong>Combos:</strong></strong></p><strong><strong>
</strong></strong><p><strong><strong> </strong></strong></p><strong><strong>
</strong></strong><p><strong><strong><strong>5BBB</strong></strong></strong></p><strong><strong>
</strong></strong><p><strong><strong> </strong></strong></p><strong><strong>
</strong></strong><p><strong><strong><strong>4/6BB</strong></strong></strong></p><strong><strong>
</strong></strong><p><strong><strong> </strong></strong></p><strong><strong>
</strong></strong><p><strong><strong><strong>4/6BB-ABC</strong></strong></strong></p><strong><strong>
</strong></strong><p></p></div><strong><strong>
</strong></strong><p><strong><strong> </strong></strong></p><strong><strong>
</strong></strong><p><strong><strong>Will update soon with more stuff.</strong></strong></p>
]]></description><guid isPermaLink="false">9245</guid><pubDate>Thu, 28 Aug 2014 18:49:35 +0000</pubDate></item><item><title>[FB] Hyaku Shiki Discussion: Game of Chars, Winter ga Kuru.</title><link>https://www.forums.dustloop.com/forums/topic/8172-fb-hyaku-shiki-discussion-game-of-chars-winter-ga-kuru/</link><description><![CDATA[
<p>MSN-00100 Hyaku Shiki</p><p>
Pilot: Quattro Bajeena (UC0087 Zeta)</p><p>
Durability: <strong>540</strong></p><p>
</p><p>
<img src="http://i.imgur.com/XOU5OFo.png" alt="XOU5OFo.png"></p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Move List:</b></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Mobile Suit:</b></div><p>
<strong>[A]: BR-M-87 Beam Rifle</strong></p><p>
Standard BR.</p><p>
</p><ul><li>Damage 79 | Ammo 5.<br></li><li>Manual reloading.<br><br><br><strong>[CSa]: BR-M-87 Beam Rifle</strong><br>
A single charge shot more powerful than the BR with knockdown.<br><ul><li>Damage 140.<br></li><li>3 Second charge.<br></li><li>Knockdown.<br><br><br><strong>[AB]: Clay Bazooka </strong><br>
Fires a rocket that explodes into a scatter shot mid travel.<br><ul><li>Damage: 90(Rocket) 76~127(Scatter) | Ammo 3.<br></li><li>4 Seconds / Full ammo reload.<br></li><li>Knockdown on rocket, staggers with scatter.<br><br><br><strong>[AC]: Mega Bazooka Launcher</strong><br>
A mega particle beam canon that can be maneuvered or stationed.<br><ul><li>Damage ~341 | Ammo 1.<br></li><li>20 Second / 1 Ammo reload.<br></li><li>Can be stationed when boost canceled.<br><br><br><strong>[bC]: Rick Diaz Call</strong><br>
Calls two Rick Diaz's that will hover beside Hyaku Shiki firing rockets.<br><ul><li>Damage 90 | Ammo 1<br></li><li>20 Second / Full ammo reload.<br></li><li>Lasts 20 seconds.<br></li><li>Fires with A &amp; BC commands.<br><br><br><strong>[2B]: Beam Saber Dive</strong><br>
Dives down with a Beam Saber.<br><br><strong>[ABC Super]: Mega bazooka launcher</strong><br>
A hyper mega particle beam canon that can be maneuvered with the Methuss connected. Super armor is activated.<br></li></ul></li></ul></li></ul></li></ul></li></ul></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Mobile Armor:</b></div><br><em>Mobile armor mode is obtainable through sidestepping while boosting.</em><br><br><strong>[A]: BR-M-87 Beam Rifle</strong><br>
Standard BR.<br><ul><li>Damage 79 | Ammo 5.<br></li><li>Manual reloading.<br><br><br><strong>[CSa]: BR-M-87 Beam Rifle</strong><br>
Fire three beam projectiles while moving in one direction based on stick direction.<br><ul><li>Damage ~143.<br></li></ul><p></p><p>
</p><p>
<strong>[AB]: Clay Bazooka</strong></p><p>
Fires a rocket that explodes into a scatter shot while riding waverider.</p><p>
</p><p>
[*]Damage: 90(Rocket) 76~127(Scatter) | Ammo 3.</p><p>
[*]Reload time ?? / Full ammo reload.</p><p>
[*]Knockdown on rocket, staggers with scatter.</p><p>
</p><p></p><p>
</p><p>
<strong>[AC]: Waverider Crash</strong></p><p>
Launches the Waverider at the target.</p><p>
</p><p>
[*]Damage 120.</p><p>
</p><p></p><p>
</p><p>
<strong>[bC]: Waverider Block</strong></p><p>
Uses the Waverider as a shield temporarily.</p><p>
</p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Revival:</b></div><p>
<em>Revival form is obtained when Hyaku Shiki is destroyed while on last life. Recovers 100 durability upon revival.</em></p><p>
</p><p>
<strong>[A]:  BR-M-87 Beam Rifle</strong></p><p>
Standard BR, but can only reload after awakening.</p><p>
</p><p>
[*]Damage 79 | Ammo -- </p><p>
</p><p></p><p>
</p><p>
<strong>[AC]: 60mm Vulcan Gun</strong></p><p>
Live ammo fire.</p><p>
</p><p>
[*]Damage 32~55.</p><p>
</p><p></p><p>
</p><p>
<strong>[bC]: Rick Diaz Call</strong></p><p>
Calls two Rick Diaz's that will hover beside Hyaku Shiki firing rockets.</p><p>
</p><p>
</p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Vanilla to Fullboost Changes:</b></div><p>
</p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Cancel Route:</b></div><p>
Normal:</p><p>
A -&gt; AB, AC, BC, 2B</p><p>
A (Turnaround) -&gt; BC (amekyan while assist are active)</p><p>
BC -&gt; CSa</p><p>
2B -&gt; CSa</p><p>
AnyB -&gt; BC (Enters MA mode)</p><p>
</p><p>
MA:</p><p>
A -&gt; AB, AC, BC</p><p>
BC -&gt; CSa</p><p>
CSa -&gt; AC</p><p>
</p><p>
Revival:</p><p>
A -&gt; AB, AC (amekyan), BC, 2B</p><p>
</p></div><p>
<em>Some info is still missing. Will update whenever info comes up.</em></p></div></div></li></ul><p>
[*]HP 520→540</p><p>
</p><p>
[*]New Move: BC - summons a Rick Dias, old BC is now 2B</p><p>
[*]BR guidance improved, back-turn shot preserves some momentum.</p><p>
[*]Sub recharges faster.</p><p>
[*]AC start-up slightly improved, lasts slightly less when setting it remote.</p><p>
[*]MA mode mobility greatly improved, consumes less boost.</p><p>
[*]MA AC does more damage (90→120).</p><p>
[*]MA melee reach improved, damage improved, can cancel into BC.</p><p>
[*]CS during MA mode fires 3 BRs.</p><p>
[*]Can do BR→BC as an amekyan (while assists are active).</p><p>
[*]In Zombie mode, 2B becomes a counter (similar to NEXT?).</p><p>
[*]Can cancel melees into BC.</p><p>
</p><p></p><p>
</p><p>
</p></div><p>
[*]Damage 90 | Ammo 1</p><p>
[*]20 Second / Full ammo reload.</p><p>
[*]Lasts 20 seconds.</p><p>
[*]Fires with A &amp; BC commands.</p><p>
</p><p></p><p>
</p></div>
]]></description><guid isPermaLink="false">8172</guid><pubDate>Wed, 22 Jan 2014 12:09:29 +0000</pubDate></item><item><title>[FB] Astray Gold Frame Amatsu - DANCE, GREASE MONKEY, DANCE!</title><link>https://www.forums.dustloop.com/forums/topic/8370-fb-astray-gold-frame-amatsu-dance-grease-monkey-dance/</link><description><![CDATA[
<p>MBF-P01-Re&lt;AMATU&gt; Gundam Astray Gold Frame Amatsu</p><p>
Pilot: Rondo Ghina Sahaku</p><p>
Cost: 2000</p><p>
HP: 560</p><p>
Series: Mobile Suit Gundam SEED Astray</p><p>
</p><p>
<a href="" rel="external nofollow"><img src="http://s30.postimg.org/b780mxf81/gkgundamkit_1144_HG_Gundam_Astray_Gold_Frame_Ama.jpg" alt="gkgundamkit_1144_HG_Gundam_Astray_Gold_Frame_Ama.jpg"></a></p><p>
</p><p>
</p><p>
There are probably other people with better knowledge about this suit than me, but since I main this suit, here's some info about it for people who are thinking about picking it up (probably none but eh).</p><p>
</p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Movelist</b></div><p>
<strong>[A] Trikeros Beam Rifle</strong></p><p>
Standard BR, projectile travels a little slower than most BRs, decent reload time</p><p>
</p><p>
<strong>[CSa] Trikeros Darts</strong></p><p>
Solid ammo. Stuns on hit but loses to all beam projectiles like other solid ammo projectiles. Charge time is pretty long.</p><p>
</p><p>
<strong>[AB] Maga-no-Shirahoko</strong></p><p>
Sends out whips from Gold Frame's backpacks, will whiff at close range. Air-to-air is not recommended. Has decent tracking, stuns on hit.</p><p>
</p><p>
<strong>[AC] Mirage Colloid</strong></p><p>
Gold Frame disappears for a short while, forcing green lock and does a very fast dash towards the opponent. Can follow up with A to avoid fire, B for greedy melee combos. One of the fastest moves in game.</p><p>
Has 4/6AC variations, Gold Frame disappears and dodges in the direction input before dashing forward. Note that being in greenlock does not prevent BRs from hitting you in the face if you try to chase down hard.</p><p>
</p><p>
<strong>[bC] Maga-no-Ikutachi</strong></p><p>
Gold Frame uses the scythes on its backpack to drain energy. Can mash B up to 5x to drain more hp, has 8B or 2B ender.</p><p>
</p><p>
<strong>[ABC] Super: Dance is Over!</strong></p><p>
Gold Frame shoots out Maga-no-Shirahoko faster than the speed of light, does a Trans-AM style 3 hit melee and then Izuna Drops the opponent. According to the JP Wiki <a href="" rel="external nofollow">http://www4.atwiki.jp/arcgundamexvsfuvo/pages/274.html</a> , Assault Burst Super's hits also restore your HP because of the attacks with Maga-no-Ikutachi. This super comes out really fast, has super armor on activation and is very cut-resistant.</p><p>
</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Cancel Routes</b></div><p>
A→AB</p><p>
6BB→BC</p><p>
</p><p>
</p><p>
</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Combos</b></div><p>
5BB &gt; 4/6BBB or 4/6BBA</p><p>
5BB &gt; 4/6BB BC</p><p>
5BB2B-&gt;BC</p><p>
BD melee &gt; AB</p><p>
</p><p>
</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Basic Strategy</b></div><p>
</p><p>
-6BB melee routes is always recommended because it has good cut resistance.</p><p>
-If in range, AB can be used to punish landing (needs to be tested more)</p><p>
-AC is amazing to use in cutting opponent's combos or preventing your opponent's teammate from cutting your partner's.</p><p>
-Trying to use AB to cut your opponent's combo might work, but might also stun your partner so think about when to use it.</p><p>
</p><p>
</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Videos</b></div><p>
</p><p>
<a href="" rel="external nofollow">http://horibuna.web.fc2.com/EXVSFB/EXVSFB_sdb0hhs6d.html</a></p><p>
</p><p>
One video from horibuna I find really worth watching to know more about this suit:</p><p>
</p><p>
<a href="" rel="external nofollow">http://www.nicovideo.jp/watch/sm22803003</a></p><p>
</p><p>
</p></div>
]]></description><guid isPermaLink="false">8370</guid><pubDate>Tue, 25 Feb 2014 22:57:34 +0000</pubDate></item><item><title>[FB] Providence General Discussion: Funnels are fun</title><link>https://www.forums.dustloop.com/forums/topic/8184-fb-providence-general-discussion-funnels-are-fun/</link><description><![CDATA[
<p>This thread is for Providence information/discussion/questions/etc!</p><p>
</p><p>
JP Wiki: <a href="" rel="external nofollow">http://www4.atwiki.jp/arcgundamexvsfuvo/pages/62.html</a></p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Move List</b></div><p>
</p><p>
<strong>[A] - Beam Rifle</strong></p><p>
Standard beam rifle shot.</p><p>
One reload per 3 seconds. Max ammo of 8.</p><p>
</p><p>
<strong>[CSa] - Full Fire </strong> </p><p>
Providence fires a fast, thick shot with good tracking. Knocks down in one hit unless only one half of the shot hits.</p><p>
Does not consume ammo.</p><p>
2 second charge time.</p><p>
</p><p>
<strong>[AB] - DRAGOON </strong> </p><p>
Sends out funnels. Direction input causes funnel to try to get that position relative to the enemy at close range. Can send out up to 8 at once.(Hold down AB to send out several)</p><p>
One reload per 2.5 seconds. Max ammo of 16.</p><p>
</p><p>
<strong>[AC] - DRAGOON (Standby) </strong></p><p>
5AC has the funnels surround Providence. They fire when Providence fires A. Improved from FB.</p><p>
Consumes the same ammo as AB.</p><p>
</p><p>
<strong>[Direction+AC] - DRAGOON All Range Attack </strong></p><p>
Sends out all funnels at once to attack in a manner similar to AB.</p><p>
Consumes the same ammo as AB.</p><p>
</p><p>
<strong>[bC] - DRAGOON Beam Net </strong></p><p>
Sets up a net of lasers around the enemy. If the enemy touches the net, they become stunned. Lasts for several seconds.</p><p>
4 seconds of cooldown before it starts reloading, then fully reloads in 10 seconds.</p><p>
</p><p>
</p><p>
<strong>[ABC during EX] - Melee super </strong></p><p>
Good reach, super armor, nice damage, pretty good super.</p><p>
</p><p>
</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Core Strategy/Advice</b></div><p>
~WIP~</p><p>
</p><p>
</p><p>
 </p><p>
poke with br a little bit more conservatively than most mechs.</p><p>
 </p><p>
csA is pretty great. use similar to hyaku/strike freedom/duel/etc csA. punish telegraphed landings from afar.</p><p>
</p><p>
</p><p>
when you BC, hold csA and look for if they run into bc and confirm into csA. get to redlock but stay safe ofc..  BC's stun does not do a lot of damage by itself so definitely try to combo into into csA. </p><p>
even if they dont get hit, the bc field works sort of like an "artificial corner"</p><p>
generally avoid doing BC if it will arrive when the enemy is quite high in the air. its better to time it to arrive around when they've landed and are about to start moving again. it doesnt work very well usually if its higher up.</p><p>
</p><p>
take advantage of the fact that BC is useful even when you're very far away(and thus very safe)</p><p>
</p><p>
</p><p>
</p><p>
funnel useage:</p><p>
generally i would try to send out 2 funnels at once. this will help make up for slight inaccuracies and he has plenty of funnel ammo in this version, so.</p><p>
 </p><p>
think of the funnels as BR shots that will go fire about 2 seconds later. so use your own BR to prevent early landings or whatever. do not just fire funnels and forget- you want to pressure them with the funnels as a center piece for restricting their boost movement.(and to some extent, your own defense, since you can summon funnels and then run away and you are effectively attacking while backturned without stopping)</p><p>
 </p><p>
 </p><p>
providence funnels, like most funnels, will punish the enemy if they simply move in one direction without changing.  so when the enemy is doing basic mid-far range footsies where they move back and forth perpendicular to you and poke, funnels can be strong for messing them up. his AB funnels arent particularly good at dealing with boost hops, though- but that is where csA and general positioning come in. if your funnels make the enemy change directions a lot or boost hop a lot, they're either 1)spending lots of boost or 2) boost hopping takes you pretty far. when they boost hop, which way are they going? are they running away? pressure their ally. are they boost hopping near you? their landings are more punishable. are they running towards your ally? are they cornering themself? etc etc. again, think of the funnels as a centerpiece that cause action but need your A/csA/ally to wrap things up. the funnels set up the situation and deny options.</p><p>
</p><p>
</p><p>
the funnels will travel a bit more than providence's redlock range. so if you do 8ab a bit outside of redlock, the funnel will go and reach that position.(this data is based off vanilla exvs, need to retest) but further away, it will not. it is fine that they dont reach this position- what matters is that they are reasonably close enough that they can get a decent vector, so perhaps a boost dash distance out of redlock or so is what you should think of as the furthest "ok" end of your funnels' range, unless the enemy is moving closer to you. do not summon funnels the entire way across the map, that is basically useless.</p><p>
 </p><p>
 also, doing like funnel-boost dash or whatever-funnel can be nice because the stagger is harder for enemies to avoid.(the normal delay between funnel shots is usually too short to help much, a longer stagger is more ideal.)</p><p>
</p><p>
</p><p>
for providence, the input for funnels does not matter very much in terms of vectors. they automatically get good vectors if you're not super far away. however, there is a difference in travel time. 2ab will fire sooner, then 4ab/6ab a bit later, then 8ab later because they try to travel further. also, if you are facing away from the enemy, your funnels will run out in front of you first before turning around towards the enemy, so your funnels will take longer to fire if you are backturned than the other way around.</p><p>
 </p><p>
</p><p>
try to confirm funnels into A or csA.</p><p>
</p><p>
</p><p>
if you stagger several ABs really well, they can punish boost hops.</p><p>
 </p><p>
you generally do not want to use direction+ac. however, they are:</p><p>
1)better at punishing boost hops as long as you have 5-8 funnels for the #AC to use</p><p>
2)they seem to travel further iirc(again, tested in exvs)</p><p>
3)at mid range, they may be ok for encircling the enemy, but i need to test this more again. they're probably not as good at this as strike freedom's.</p><p>
4)they can help deny enemies who are likely to vernier themselves to attack.</p><p>
 </p><p>
 </p><p>
5ac is pretty great. can be nice for oki/close range. you can be straight above someone(where it goes greenlock) and you fire downward and the 5acs can be very likely to hit. they also make punishing landings easier because of how they stagger after your A. you can use them to sort of intimidate the enemy even if you dont fire before the ACs go away. their stagger and muzzle correction are pretty great.</p><p>
</p><p>
</p><p>
</p><p>
</p><p>
his melee is alright. the hitboxes are pretty huge. cc8b is fucking giant. helps for pressuring mechs like tank.</p><p>
</p><p>
</p><p>
</p><p>
</p></div><p>
</p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Cancel Routes</b></div><p>
~WIP~</p><p>
</p></div><p>
</p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Combos</b></div><p>
<strong><em>Note: -&gt; means normal cancel, &gt;&gt; means boost dash cancel, &gt; means rainbowstep cancel</em></strong></p><p>
</p><p>
cc8b &gt; 5bbb(you have to cancel quite fast off cc8b) &gt; A 228 damage</p><p>
</p><p>
 </p><p>
</p></div><p>
</p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Video Section</b></div><p>
</p><p>
~WIP~</p><p>
</p><p>
</p><p>
</p></div><p>
</p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Team Composition Advice</b></div><p>
~WIP~</p><p>
Providence BC into gelgoog csB?!</p><p>
</p><p>
You should primarily team with 3ks, but teaming with 1ks can be ok.</p><p>
</p><p>
</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Other information</b></div><p>
Concerns regarding fighting specific suits, picking assault or blast burst, and miscellaneous details go here.</p><p>
</p></div>
]]></description><guid isPermaLink="false">8184</guid><pubDate>Wed, 22 Jan 2014 16:46:03 +0000</pubDate></item><item><title>[FB] GP01fb Thread</title><link>https://www.forums.dustloop.com/forums/topic/8274-fb-gp01fb-thread/</link><description><![CDATA[
<p>GP01fb Gundam<br>
Pilot: Kou Uraki<br>
Cost: 2000<br>
Health: 600<br><br><br><a href="" rel="external nofollow">JP wiki for reference</a><br></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Movelist</b></div><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Weapons</b></div><br><strong>[A] Beam Rifle</strong><br><span style="color:#0000FF;">[Damage: 70][Ammo: 7][Down Value: 2][Proration: 70%][Reload Time: 3s/shot][Type: Beam][stagger]</span><br>
A standard BR.<br><br><strong>[CSa] Beam Rifle Snipe</strong><br><span style="color:#0000FF;">[Damage: 150][Charge Time: 2][Down Value: 5+][Type: Beam][Knockdown]</span><br>
Shoots a focused beam with limited tracking.<br><br><strong>[AB] Beam Rifle Quadruple Shot</strong><br><span style="color:#0000FF;">[Damage: 40-126][Ammo: 1][Down Value: 1.5/hit][Proration: 60%/hit?][Reload Time: 7s][Type: Beam][stagger]</span><br>
Fires 4 beams while flipping left or right depending on direction of the lever.<br><br><strong>[AC] GM Cannon II Summon</strong><br><span style="color:#0000FF;">[Damage: 25-120][Ammo: 3][Down Value: 1.8 (0.9 × 2)/hit][Proration: 80% (-10% × 2)/hit][Reload Time: 20s][Type: Beam][stagger]</span><br>
Keith's GM Cannon II appears and fires 3 shots. Doesn't reload until totally depleted. When depleted AC turns into a melee attack.<br><br><strong>[ABC] Full Vernian Rush (EX Burst Only)</strong><br>
Shoots beams while shuffling through the air. Pressing the lever left or right will influence the direction it flips in next. Does 5 shots.<br></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Special Movement</b></div><br><strong>[bC] Hover Mode</strong><br>
Jumps into the air while doing a flip, cutting tracking and entering hover mode. While floating, GP01 will always face its target and it will also perform alternative steps. 44/66 perform a cartwheel in the given direction, 88 does a forward flip which increases altitude, and 22 does a backflip which lowers altitude. All new step actions cut tracking like regular steps. Can also perform all forms of BC while hovering. GP01 will consume boost for as long as it's hovering. Cannot be performed when boost gauge is empty.<br><br><strong>[4/6BC] Twirl</strong><br>
Does a spin to the left or right. Covers a good distance in either direction but <em>does not cut tracking</em>. Cannot be performed when boost gauge is empty.<br><br><strong>[8/2BC]Flip</strong><br>
Does the same flip as while entering Hover Mode without entering it. Cuts tracking. Cannot be performed when boost gauge is empty.<br><br></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Melee</b></div><br><strong>[5B]</strong><br>
5bbb - Standard 3 hit combo, launches them up and away<br>
5bb8b - Deviation of the previous where the target is knocked to the ground<br>
5bbbb (EX Burst Only) - Performs 5bbb and grabs the launched target and performs an Izuna Drop<br><br><strong>[8B]</strong><br>
8bb - 2 hit combo which knocks them upward<br><br><strong>[4/6B]</strong><br>
4/6bb - 2 hit combo which knocks them up and away<br>
4/6bb8b - Continuation of the previous where GP01 grabs the launched target and performs an Izuna Drop<br>
4/6b8b - Deviation of the first where GP01 grabs the target and performs an Izuna Drop<br><br><strong>[2B]</strong><br>
2b - Counter. GP01 deploys the Beam Jitte on its rifle and catches the melee attacker, stunning them and hitting them back.<br><br><strong>[bD8B]</strong><br>
cc8b - GP01 does a barrel roll while striking with its beam saber<br><br><strong>[CSb]</strong><br><span style="color:#0000FF;">[Charge Time: 1s]</span><br>
A-Parts Separation Attack - GP01 undocks its upper body portion and lunges with its beam saber. <em>Cuts tracking AND has super armor.</em> Momentary loss of its legs as a result of ending the attack prematurely to do something else is a visual glitch and does not affect performance.<br><br><strong>[AC] (While out of ammo)</strong><br>
A-Parts Snipe - GP01 kicks the opponent, sticking its leg into them before undocking its upper body to shoot the legs and cause an explosion.<br><br><br></div><br></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Strategy</b></div><br>
Coming soon<br><br></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Cancel Routes</b></div><br><br>
A → AB/AC/BC (Any variant of BC)
<p>AB → A<br>
AC → AB/BC (Any variant of BC)<br>
CSa → AB/CSb/BC (Any variant of BC)<br>
CSb → CSa<br><br></p></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>EXVS → FB Changes Changes</b></div><br><br>
Mobility improved (especially turn radius)<br>
CSa muzzle correction / guidance buffed, charge time improved<br>
CSb reach improved<br>
old Sub removed, replaced by old BC CSa<br>
BC input methods changed<br>
New cancel routes: Sub→BR<br><br></div><br><br><br>
WIP

]]></description><guid isPermaLink="false">8274</guid><pubDate>Sat, 01 Feb 2014 06:34:41 +0000</pubDate></item><item><title>[FB] Red Frame Thread</title><link>https://www.forums.dustloop.com/forums/topic/8226-fb-red-frame-thread/</link><description><![CDATA[
<div style="text-align:center;"><img src="http://i.imgur.com/X7jW3wh.jpg" alt="X7jW3wh.jpg"><br><br>
Name: MBF-P02 Gundam Astray Red Frame<br>
Pilot: Lowe Guele<br>
Cost: 2000<br>
HP: 620<br><br>
Movement Type: Standard | Mode Change: <span style="color:#DAA520;">Burst Only, Aesthetic</span> | Transform: <span style="color:#FF0000;">No</span> | Special Burst Effects:<span style="color:#008000;"> Yes</span><br><br><strong><a href="" rel="external nofollow">JP Wiki</a></strong></div>
<div style="text-align:center;"><strong><a href="" rel="external nofollow">Dustloop Wiki</a></strong></div>
<br><p></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Movelist</b></div><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Weapons</b></div><br><strong>[A]Beam Rifle</strong><br><span style="color:#0000FF;">[Damage: 65][Ammo: 4][Down Value: 2][Proration: -30%][Reload Time: 3s/shot][Type: Beam][stagger]</span><br>
Red Frame's movement stops completely while firing, can fire 2 shots at a time.<br><br><strong>[CSA] Gerbera Straight Throw</strong><br><span style="color:#0000FF;">[Damage: 75][Charge Time: 2s][Down Value: 2][Proration: -20%][Type: Live Ammo][stun]</span><br>
Red Frame throws its sword and stuns the opponent.<br><br><strong>[AB] Vulcan</strong><br><span style="color:#0000FF;">[Damage: 5/hit][Ammo: 2][Down Value: .3/hit][Proration: -2%/hit][Reload Time: 4s/60 shots][Type: Live Ammo][stagger]</span><br>
Can fire up to 20 shots at a time.<br><br><strong>[AC] Iai Dash</strong><br>
Red Frame dashes forward, has a few followups.<br><br><strong>[CSB] 150m Gerbera Straight Throw</strong><br><span style="color:#0000FF;">[Damage: 194(A)/169(B)][Charge Time: 2s][Down Value: ?][Proration: ?%][Type: Live Ammo][Down]</span><br>
EX Burst only. Red Frame throws the 150 meter Gerbera Straight and stuns the opponent. Despite using the 150 meter Gerbera Straight, it doesn't count as an EX Burst attack.<br><br><strong>[ABC]EX Burst Attack</strong><br>
Red Frame Equips the 150 meter Gerbera Straight and does a vertical slash. Holding 4 or 6 makes Red Frame do a horizontal slash instead.<br><span style="color:#0000FF;">[Damage: 326(A)/290(B)]</span><br><br></div><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Melee</b></div><br><br><strong>[5B]</strong><br>
5BBBBB - Multiple hits with Gerbera Straight.<br><span style="color:#0000FF;">[Damage: 223]</span><br><br>
5BB-8B - A few hits with Gerbera Straight into the BuCUE beam saber.<br><span style="color:#0000FF;">[Damage: 189]</span><br><br>
5BBB-2B - Multiple hits with a Gerbera Straight into a piledriver.<br><span style="color:#0000FF;">[Damage: 215]</span><br><br>
5B-AB - Red Frame does one slash with Gerbera Straight, then detaches from the flight pack and launches the opponent.<br><span style="color:#0000FF;">[Damage: 109]</span><br><br>
5BB-AB - Red Frame a few slashes with Gerbera Straight then detaches from the flight pack and launches the opponent.<br><span style="color:#0000FF;">[Damage: 156]</span><br><br>
5BBB-AB - Red Frame a few slashes with Gerbera Straight, then detaches from the flight pack and launches the opponent.<br><span style="color:#0000FF;">[Damage: 192]</span><br><br>
5BBB-AB - Red Frame a few slashes with Gerbera Straight, then detaches from the flight pack and launches the opponent.<br><span style="color:#0000FF;">[Damage: 217]</span><br><br><br><strong>[8B]</strong><br>
8BB - A thrust with Gerbera Straight into an overhead slash.<br><span style="color:#0000FF;">[Damage: 132]</span><br><br>
8B-2BB - A thrust with Gerbera Straight into a backwards toss and overhead slash. Damage varies based on how many hits you allow 8B to do before canceling into 2B. Many important combos require that 8B only hits once.<br><span style="color:#0000FF;">[Damage: 146-177]</span><br><br>
8B-AB - A thrust with Gerbera Straight, then Red frame detaches from the flight pack and launches the opponent. Noticed a pattern yet?<br><span style="color:#0000FF;">[Damage: 111]</span><br><br><strong>[4/6B]</strong><br>
4/6BBB - A 3 hit punch combo that ends with one of those cool shoulder slams like the ones Yun does.<br><span style="color:#0000FF;">[Damage: 178]</span><br><br>
4/6B-AB - Red Frame does a single punch, then detaches from the flight pack and launhes the opponent.<br><span style="color:#0000FF;">[Damage: 110]</span><br><br>
4/6BB-AB - Red Frame does 2 punches, then detaches from the flight pack and launhes the opponent.<br><span style="color:#0000FF;">[Damage: 159]</span><br><br><strong>[2B]</strong><br>
2B - A melee counter where Red Frame shields himself with a big metal plate. If it hits, Red Frame retaliates with the BuCUE beam saber. It can block a few projectiles, but breaks if it takes too many hits. One of the better counters, but that's not saying much.<br><span style="color:#0000FF;">[Damage: ?]</span><br><br><strong>[bD8B]</strong><br>
BD8BB - A slash &gt; uppercut &gt; slash combo.<br><span style="color:#0000FF;">[Damage: 190]</span><br><br>
BD8B-8B - A slash &gt; uppercut &gt; BuCUE beam saber spin combo.<br><span style="color:#0000FF;">[Damage: 199]</span><br><br>
BD8B-2B - A slash &gt; uppercut &gt; piledriver combo.<br><span style="color:#0000FF;">[Damage: 201]</span><br><br><strong>[bC]</strong><br>
BC-BB - A few punches into an energy ball discharge.<br><span style="color:#0000FF;">[Damage: 246]</span><br><br><strong>[8BC]</strong><br>
8BC - Red frame discharges an energy ball and rushes hand-first into the opponent.<br><span style="color:#0000FF;">[Damage: 155]</span><br><br><strong>[AC→A]</strong><br>
AC-A - Red frame does an overhead slash from the Iai dash and blasts the opponent forward.<br><span style="color:#0000FF;">[Damage: 112]</span><br><br><strong>[AC→AB]</strong><br>
AC-AB - Red frame does rapid slashes from the Iai dash, with the opponent being launched away at the end.<br><span style="color:#0000FF;">[Damage: 162]</span><br><br>
AC-AB-B - Red Frame does rapid slashes from the Iai dash, then steathes Gerbera Straight and magically makes the opponent explode. Damage varies depending on when you cancel AB into B. Won't come out if the last hit of AB connects before you press B.<br><span style="color:#0000FF;">[Damage: 219-250]</span><br><br></div><br></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Strategy</b></div><br>
Throw swords and despise friendly fire<br></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Cancel Routes</b></div><br>
A → AC<br>
CSA → AC<br>
*B → AC<br>
*B → BC (excluding the final hit of any melee combo, and 8B-2B)<br>
*B → 8BC (excluding the final hit of any melee combo, and 8B-2B)<br>
AC → *B (excluding BD8B)<br>
AC → BC<br>
AC → BC<br></div><br><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Full Boost Changes</b></div><br>
HP 600 → 620<br>
Mobility improved (totally confirmed)<br>
Red lock lowered<br>
BR speed improved<br>
Sub muzzle correction improved and fire concentrates<br>
CSa no longer crumples after the stun<br>
5B, 8B, 6B now have Sub cancel followups that lead to knockdowns<br>
AC - can cancel into any melee (other than BD melee), the old AC→B is now AC→Sub, can not cancel from melee into AC during overheat.<br>
BC now has an 8BC version added<br>
BC speed increased<br>
New awakening CSb super added<br>
New awakening super added</div><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Other</b></div><br>
Burst Effect: Red Frame changes into "Powered Red" form, and gains access to a new CSb attack. Attack modifier is increased to 1.17/1.04 in A and B burst, respectively. Defense modifier is unchanged regardless of burst choice.<br><br>
Alt. Outfit DLC:<br>
Nope.<br><br>
Custom HUD DLC:<br><img src="http://i.imgur.com/Pb2EFHJ.jpg" alt="Pb2EFHJ.jpg"><br></div><br><br><br>
WIP, lots of new stuff to test :o

]]></description><guid isPermaLink="false">8226</guid><pubDate>Sun, 26 Jan 2014 09:25:09 +0000</pubDate></item><item><title>[FB] Hambrabi General Discussion - Everybody is getting violated!</title><link>https://www.forums.dustloop.com/forums/topic/8280-fb-hambrabi-general-discussion-everybody-is-getting-violated/</link><description><![CDATA[
<p>General discussion for Hambrabi goes in here.<br><br><strong>Unit: RX-139 Hambrabi<br>
HP: 580<br>
Pilot: Yazan Gable</strong><br><br><a href="" rel="external nofollow">Hambrabi @ JP Wiki</a><br><br><img src="http://imageshack.com/a/img199/6035/uc6v.jpg" alt="uc6v.jpg"><br><br></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Move List:</b></div><br><strong>[A] Beam Rifle</strong><br>
Standard BR<br>
Ammo: 7<br>
Damage: 75
<p>Reload: 3 seconds for 1 ammo.<br><br><strong>[CSa] Feyadeen Beam Rifle</strong><br>
Gerobi<br>
Damage: 159</p>
<p>Charge time: ?s<br><br><strong>[AB] Backpack Beam Rifle</strong><br>
Ammo: 3 (5 in awakening)<br>
Damage: 90</p>
<p>Reload: 5 seconds for 3 ammo<br>
One [AB] press will fire 1 round. In MA mode, use directions + [AB] to have Hambrabi spin around while shooting.<br><br><strong>[AC] Dunkel! Ramsus!</strong><br>
Summons two additional Hambrabis that follow Yazan around. Fire linked to [A]. If you press [AC] in that mode, the three Hambrabis will perform the net attack.<br>
Ammo: 100</p>
<p>Reload: 20 seconds</p>
<p>Cooldown: 10 seconds<br><br><strong>[bC] Emergency Transformation</strong><br>
Hambrabi will transform into MA mode. If Dunkel and Ramsus are out, they'll transform as well. Press 4/6 [bC] while transformed to land.<br><br><strong>[ABC] Triple Hambrabi Attack</strong><br>
Yazan will fire it's sea serpent. If it connects, Dunkel and Ramsus will appear and fire their own as well (if they're already out, they'll simply fire theirs without appearing). Afterwards, each of them will fire their beam rifle. Ramsus and Dunkel will stick around after that.<br>
Damage: (Assault)298 (Burst)272<br></p></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>General Tips:</b></div><br>
[bC] is your best friend. It allows you to escape most situations and fly away. [AB] in this mode will automatically make you face the target, regardless of the direction you were originally facing. You can fire up to 8 rounds if you activate as soon as you run out of ammo.<br><br>
While in [bC], if Dunkel and Ramsus are out, pressing [A] will make them face the enemy and fire. Regardless of the direction they were originally facing. Use that to cover your escape or simply annoy people when flying by them.<br><br>
[AB] reloads faster than [CSa] will charge.<br><br>
If you whiff [ABC] while in awakening, the [AC] reload will enter cooldown (10 seconds). If Dunkel and Ramsus are out, they will vanish.<br></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Melee Movelist:</b></div><br><strong>[5BB] Beam Saber</strong><br>
A 2-part, 4-hit neutral melee attack. Sends the opponent flying away on the 1st hit of the second 5B input. Even for a neutral melee, it does not appear to be very useful, but it really shines as a part of a melee combo. Animation is fairly short, meaning less risk of being cut mid-combo, and the second input can be rainbow stepped into a variety of combo enders. It also has a cancel route into 2B for a combo ender. Done on its own, it does 141 damage.<br><br><strong>[8BB] Arm Claw Swipe, Mobile Armor Slash</strong><br>
Hambrabi grinds its claws against the opponent, then transforms into its MA form and does an issen. Holding a direction down during the second B input keeps it in its Mobile Armor form. The animation for this takes a while to complete so it leaves you wide open to being cut and punished by the enemy's partner. Also, the only option for cancelling from this is its csA, limiting its combo potential. Basically its chief use is as a gamble for trying to get out of a sticky situation when your boost gauge is nearly at zero, since Yazan will create some distance between himself and the opponent at the end of the animation. Done on its own, it does 130 damage.<br><br><strong>[4/6BB] Two-Saber Stab, Flash Kick</strong><br>
Yazan moves forward while strafing to the side indicated in the input, doing a stab and outward slash with a beam saber in each hand. The combo ender is a Guile-style Somersault Kick. The first part comes out pretty quickly, with good range, and it can stuff other melee approaches. Not as good for attacking an opponent on the retreat. The full combo is a launcher allowing for quite a few followup options (i.e. 4/6BB &gt; AB; 4/6BB &gt; A -&gt; AB; 4/6BB &gt; 8BC &gt; B &gt; AB or 2B). It does the same damage as 8BB on its own--130 damage--but it is quite versatile in comparison.<br><br><strong>[2B] Sea Serpent</strong><br>
The obnoxious melee followup mentioned earlier in the thread by vedasisme. Fires a wired anchor at the opponent. On hit, it goes into a throw state where he electrocutes the opposing suit, and then blows them away. You can mash B to add extra damage. His chief melee combo finisher when there's little risk of being cut. Without damage proration, the normal version does 128 damage and the longer version does 164 damage.<br><br><strong>[bD B] Drill Attack</strong><br>
Psycho Crusher! The Hambrabi stabs its saber into the opponent and begins to spin to win. Hits 6 times per go. This can be cancelled into itself multiple times, and it takes about 16 hits total to put the opponent into a downed state. If you catch someone off guard with this, you can rack up a decent amount of damage AND create a lot of distance between your opponent and their partner. The common combo ender for this is 2B, but you can follow up with A and AB as well. Without factoring in proration, you get 110 damage from a full spin.<br><br><strong>[b while Transformed] Drill Attack</strong><br>
Psycho Crusher (part 2)! Yazan turns around to face the enemy regardless of his heading in MA form and drills right into the gut-area of the enemy MS. Its main uses are for following up 4/6BB to maximize damage output, and mixing up your chase-down options in MA form between it and A. Can be directly cancelled into AB, BC (quick fall), and 2B. Full damage for this (10 hits total) is 141.<br></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Terminology:</b></div><br>
&gt; = Rainbow step (double tapping a direction while performing an action)<br><br>
≫ = Dash cancel (double tapping boost while holding a direction when performing an action)<br><br>
→ = Cancel (you can cancel an attack/action into a follow up)<br></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Basic Combos:</b></div><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>A Starter:</b></div><br>
A ≫ A ≫ A<br>
Damage: 158<br><br>
A ≫ A ≫ AB<br>
Damage: 148<br><br>
A ≫ AC<br>
Damage: 145<br>
Summons Dunkel and Ramsus<br><br>
A ≫ A ≫ AC<br>
Damage: 168<br>
Summons Dunkel and Ramsus<br><br>
A ≫ BB ≫ AB<br>
Damage: 172<br><br>
A ≫ (BD) B ≫ AB<br>
Damage: 191<br><br>
A ≫ (BD) B ≫ (BD) B (3 Hits) ≫ AB<br>
Damage: 207<br><br>
A ≫ AC<br>
Damage: 148<br>
Ramsus and Dunkel need to be already out for this to work.<br></div><br></div>
<p> </p>
<p></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Partners:</b></div>
<p><span style="font-size:15px;font-family:Arial;color:#000000;background-color:transparent;font-weight:normal;font-style:normal;">By himself Hambrabi's firepower is middling so you want 2500 and 3000 fronts that bring firepower to compensate. Because one of his strengths is being able to get away fast if you're chased, you should cover for your partner by cutting for him if he's getting chased.</span></p>
<p></p></div>
<p> </p>
<p></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Media:</b></div><br><strong>Hambrabi Combo video</strong><br><p>https://www.youtube.com/watch?v=Xlu3g3RPAuc</p>
<p> </p>
<p><strong>Hambrabi MA tricks</strong></p>
<p><a href="" rel="external nofollow">http://www.youtube.com/watch?v=2DpZaY5chsU#t=3m31s</a></p>
<ol><li>With a full boost gauge, takeoff with BC.</li>
	<li>While flying around, press and hold C to fly higher. (high enough to execute this technique means that when you land, you won't get the special quick landing animation.)</li>
	<li>Shoot your main, sub, whatever you like, then cancel it into a quick land 4BC.</li>
	<li>At the right timing once you land, press BC to take off again. I found that mashing is very dangerous, and the timing isn't too strict so it's better to be precise with this.</li>
</ol><p>Thanks to <span><span><a href="" title="" rel="external nofollow"><span>Umareru</span></a></span></span> for finding this.</p>
<p></p></div><br><br>
More to come...

]]></description><guid isPermaLink="false">8280</guid><pubDate>Sun, 02 Feb 2014 15:14:29 +0000</pubDate></item><item><title>[FB] The ZGMF-X56S Impulse Gundam thread: "Shinn.... SHINN!!"</title><link>https://www.forums.dustloop.com/forums/topic/8341-fb-the-zgmf-x56s-impulse-gundam-thread-shinn-shinn/</link><description><![CDATA[
<p></p><p></p><div>Unit: ZGMF-X56S Impulse Gundam</div><p></p><div>
Pilot: Lunamaria Hawke</div><p></p><div>
Cost: 2000</div><p></p><div>
Durability: 580</div><p></p><div>
Overall height: 17.76 meters</div><p></p><div>
Weight: 63.54 metric tons</div><p></p><div>
From: Mobile Suit Gundam SEED Destiny</div><p>  </p><p>
</p><p>
<a class="ipsAttachLink ipsAttachLink_image" href="https://www.forums.dustloop.com/uploads/monthly_02_2014/post-29448-139515178744.jpg" rel="external nofollow"><img src="https://www.forums.dustloop.com/uploads/monthly_02_2014/post-29448-139515178744_thumb.jpg" data-fileid="1508" alt="post-29448-139515178744_thumb.jpg"></a></p><p>
</p><p>
(Take all the following move names with a grain of salt, I'll do some research on them, then get back to this. Also, these are BEGINNERS' notes. I won't go in too much detail, but rather giving ideas for people to elaborate on and fix or improve as needed. After all, we are here to learn about this fun new suit, ain't we?)</p><p>
</p><p>
JP Wiki: <a href="" rel="external nofollow">http://www4.atwiki.jp/arcgundamexvsfuvo/pages/344.html</a></p><p>
*I've tried to make as much heads and tails off of this as I could. So if stuff looks a bit wonky, I've failed to write it down correctly. My apologies in advance.</p><p>
</p><p>
</p><p>
</p><p>
</p><p>
<span style="font-family:Verdana;"><span style="color:#FF0000;"><em><span style="text-decoration:underline;"><strong>MOVE LIST:</strong></span></em></span></span></p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Force:</b></div> <em>About as simple as it gets, but at least they give you some fun tools to work with.</em><p>
</p><p>
<strong>[A] Beam Rifle</strong></p><p>
<em>Ammo:</em> 5</p><p>
<em>Damage:</em> 70</p><p>
<em>Reload time:</em> 4 seconds.</p><p>
- Simple rifle shot. </p><p>
</p><p>
</p><p>
<strong>[CSa] Reflection Rifle </strong></p><p>
<em>Charge time:</em> 3 seconds.</p><p>
<em>Damage:</em> 144 on all hits. <span style="text-decoration:underline;">*This means the shield, the shot, then the reflected shot.</span></p><p>
*You can not change the trajectory of this move. I've tried. It will just home in on the opponent.</p><p>
</p><p>
</p><p>
<strong>[AB]Separation Attack</strong></p><p>
<em>Ammo:</em> 1</p><p>
<em>Damage:</em> 7</p><p>
<em>Reload time:</em> 10 seconds</p><p>
- Luna Impulse will detach her upper part from her lower part and fire a simple rifle at the opponent. Holding AB  will fire a second shot. Looks the same as a regular BR if she fires her main.</p><p>
*You can cancel this move into 2AC or even 8AC for a potential confirm.</p><p>
</p><p>
</p><p>
<strong>[AC]Mode Change</strong></p><p>
Holding 4 and pressing AC will change you into "Blast" mode.</p><p>
Holding 6 and pressing AC will change you into "Sword" mode.</p><p>
<strong>*If you hold 2 while pressing A and C, Impulse will fire off a beam when going into "Blast" mode.</strong></p><p><strong>
*If you hold 8 while pressing A and C, Impulse will slash at the opponent, knocking them away. The range on this is really small though...</strong></p><p>
</p><p>
</p><p>
<strong>[bC]Sword Leap *Special Melee</strong></p><p>
Pressing B and C will have Luna Impulse leap forward with her sword, launching the opponent in the air, allowing them to be hittable upon launch. I am pretty sure there's ways to combo off of it or perhaps even into it, but I don't know how to properly do this. More help would be appreciated. </p></div><p>
</p><p>
</p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Blast:</b></div> <em>Going into "Blast" mode gives Luna Impulse a lovely pair of long green cannons on her back. Those must be J's at least!</em> <img src="https://www.forums.dustloop.com/uploads/emoticons/default_v.gif" alt=":v:"><p>
</p><p>
</p><p>
<strong>[A]Kerberos</strong></p><p>
<em>Ammo:</em> 2</p><p>
<em>Damage</em>: 55 on one hit, both shots connecting hits for 110 damage.</p><p>
<em>Reload time:</em> 9 seconds</p><p>
- Luna Impulse will fire a wide beam at the opponent, causing a knockdown. Comes out pretty fast too. This move fires off two beams. </p><p>
</p><p>
</p><p>
<strong>[CSa]Kerberos: Gerobi</strong></p><p>
<em>Damage:</em> 209 if you fire it straight, if you manage to hit with both beams evenly, it goes up to 220...or so the Wiki says.</p><p>
<em>Charge time:</em> 4 seconds</p><p>
- A gerobi that's pretty bendable without problems. Stays active for about... 3 seconds, at the max. What else can I say...? It's a gerobi... It does good damage, it bends easy.... The charge is decent too.</p><p>
</p><p>
</p><p>
<strong>{B}Missile Launcher</strong></p><p>
<em>Ammo:</em> 16</p><p>
<em>Damage:</em> 49</p><p>
<em>Reload time:</em> 18 seconds</p><p>
- Take notice when shooting. If you're too close, you'll miss. If you're too far, it's easy to avoid. I personally dislike wasting my shots on this which I could be using her BC, but heck...</p><p>
</p><p>
</p><p>
<strong>[2B] Stun Javelin *Special projectile</strong></p><p>
- Luna Impulse will hurl an electric grenade-missile straight at the opponent, stunning them on contact. This move does 40 damage by itself, and boost-cancelling this move into another 2B WILL knock the enemy down, but consumes a LOT of boost. I'd say, stick with a confirm into a knockdown, or if you are close enough, do an 8AC to change into "Sword" mode, hit them with the 8AC, then just do 5BBB. I've found this works out.</p><p>
</p><p>
</p><p>
<strong>[AB]Rifle Shot</strong></p><p>
<em>Ammo:</em> 2</p><p>
<em>Damage:</em> 100</p><p>
<em>Reload time:</em> 10 seconds</p><p>
- Luna Impulse will fire a pretty fast projectile which knocks down. Simple enough, I guess?</p><p>
</p><p>
</p><p>
<strong>[bC]Scatter Shots</strong></p><p>
<em>Ammo:</em> 16</p><p>
<em>Damage:</em> Varies.</p><p>
<em>Reload time:</em> 18 seconds</p><p>
- Impulse will fire 8 shots scattered, but aimed for the opponent. This shares ammo with your B button, so if you used B any time at all, it will get subtracted from your ammo that you might want to use for AC.</p><p>
This is another strange case... If you are too close to your opponent, the shots will more likely than not just fly over your opponent, and if you got a good distance and fire from anything but optimal angle, not all shots will connect, hence, why I use "varies" for the damage output. Sometimes a great amount of shots will connect, and sometimes, they may not. Like with regular B in "Blast" mode, I am guessing angle and distance are the factors that come into play when you fire this move. </p><p>
</p><p>
</p><p>
</p><p>
<strong>[AC] You force my "Force" mode</strong></p><p>
- Pressing AC will change Luna Impulse back into "Force" mode.</p><p>
</p><p>
</p><p>
<strong>[6AC] Cutting Edge Technology!!</strong></p><p>
- Pressing 6AC will change Luna into "Sword" mode. </p><p>
*You can actually dash out of the animation and still transform into the mode you input. This also applies going from "Blast" into "Force." Or from "Force" to "Blast", or "Force" to "Sword". And yes, even "Sword" to "Force".</p></div><p>
</p><p>
</p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Sword:</b></div> <em>Going into "Sword" mode gives Luna a dual-sided beam saber to swing with. You could poke an eye (or possibly something else) out with those.</em><p>
</p><p>
<strong>[A] Boomerangs!</strong></p><p>
<em>Ammo:</em> 1</p><p>
<em>Damage:</em> 80 <span style="text-decoration:underline;">*On all hits, otherwise, 44 on not all hits. Taking this from the Wiki here</span></p><p>
<em>Reload:</em> 1.5 seconds <span style="text-decoration:underline;">*As soon as the boomerang has returned to Luna Impulse.</span></p><p>
- Luna will convert her weapon into a boomerang and fling it at the opponent, stunning them. As with most boomerangs, you can change it's return-trajectory by dashing in another direction, as it will follow L.Impulse back. </p><p>
How can you hate this move, honestly? It's fast, it's fun, it's good. It's range is not that bad either....for a 2K. It goes goes a bit further than Lacus, a slight bit less far than Shinn Impulse, and cries herself to sleep when she thinks about Athruns' Boomerang.</p><p>
</p><p>
</p><p>
<strong>[AB]Beam Rifle</strong></p><p>
<em>Ammo:</em> 3</p><p>
<em>Damage:</em> 1 shot=60, 2 shots=102, 3 shots=126</p><p>
<em>Reload:</em> 5 seconds for one shot </p><p>
- A beam rifle that, when just held down, fires three shot which basically acts as a simple Zunda. When you decide to not hold down the button, only one shot will come out. If you hold it a slight bit longer after the first shot, two shots will come out. The homing on this is kind of poor, so you want to make sure you did hit the opponent with SOMETHING. </p><p>
</p><p>
</p><p>
<strong>[bC] SHINN-RYUKEN! *Special Melee</strong></p><p>
- Pressing BC will have Luna Impulse charge the opponent, and then proceed to give them a.... well, an uppercut. Does 101 damage by itself on all hits, and can be combo'd into and also from.</p><p>
Most likely also able to combo off of, but I haven't found anything yet. </p><p>
*Pressing 8B will slam the opponent down into a groundbounce, allowing for a combo after if you didn't have too many hits in the combo. Mind your height though. Pressing 8B will often just slam the opponent to the ground.</p><p>
</p><p>
 </p><p>
<strong>[AC] You force my "Force" mode</strong></p><p>
- Pressing AC will change Luna Impulse back into "Force" mode.</p><p>
</p><p>
</p><p>
<strong>[4AC] Let's have a BLAST!</strong></p><p>
- This, of course, changes Luna into "Blast" mode. </p><p>
</p><p>
</p><p>
<strong>[ABC] It is my Destiny!! ...To shoot you so you explode and help me out. </strong></p><p>
- Luna Impulse will fire off Destiny Gundam towards the opponent. If you shoot it any time when it's out, it BLOWS UP! </p><p>
Damage and other stuff currently unknown, haven't bothered to check that yet.</p></div><p>
</p><p>
</p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>The game plan:</b></div><p>
</p><p>
~Work in progress~</p></div><p>
</p><p>
</p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Things to keep in mind:</b></div><p>
</p><p>
Ammo used while in a different form WILL refill while being changed into another form. For example, if I used up my beam rifle shots in "Force" mode, and I switch to "Blast" or "Sword" mode, my BR shots will still continue to refill despite me not being in "Force" mode. If a situation calls for you to change modes, don't hesitate. Your ammo will refill in due time.</p><p>
</p><p>
Pressing either 2 or 8 plus A and C in different modes is another thing to keep in mind. Say, I am in "Blast" mode, but I want to switch to "Sword" mode, because I baited a melee situation. You can press 8AC and get the sword strike out. Same goes for wanting to switch from "Sword" to "Blast" because you baited the opponent into charging straight at you. Pressing 2AC while in "Sword" mode will have Luna Impulse fire Kerberos.}</p><p>
And of course, in "Force" mode, pressing 2AC or 8AC will do their respective thing. This is good to know if you don't want to sit through the animation of changing, and actually get some offense going.</p><p>
</p><p>
</p><p>
~More to come~</p></div>
]]></description><guid isPermaLink="false">8341</guid><pubDate>Wed, 19 Feb 2014 08:31:58 +0000</pubDate></item><item><title>[FB] RX-178 Gundam Mk-II: Slapping fools on and off the field</title><link>https://www.forums.dustloop.com/forums/topic/8568-fb-rx-178-gundam-mk-ii-slapping-fools-on-and-off-the-field/</link><description><![CDATA[
<p><a href="" rel="external nofollow"><img src="http://i87.photobucket.com/albums/k138/Densuo/EmmaSheen.jpg" alt="EmmaSheen.jpg"></a></p>
<p>Pilot: Emma Sheen<br><br>
Series: Mobile Suit Zeta Gundam<br><br>
JP wiki: <a href="" rel="external nofollow">http://www4.atwiki.jp/arcgundamexvsfuvo/pages/211.html</a><br><br>
Armor: 600<br><br><br></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Movelist</b></div><br><strong>[A] Beam Rifle</strong><br><br>
Your main weapon, a BR shot, can be Zunda'd, Decent Tracking. Shot penetrates target, in the unlikely event that opponents are grouped up it can hit multiple targets. 
<p> </p>
<p>Ammo: 4<br>
Reload Time: None. Upon ammo being expended you press [A] again to reload manually, you can do so during side steps and so on<br><br><br><strong>[AB]Clay Bazooka</strong></p>
<p> </p>
<p>Fires a Shotgun style spread of fire. useful as a defensive option or to try to cut opponents that have high cut resistance. Be aware using this weapon consumes boost.</p>
<p> </p>
<p>Ammo:3 </p>
<p>Reload time: 5 seconds. Reloads once all ammo is expended.<br><br><strong>[AC] Summon Rick Dias</strong><br>
a Rick Dias appears and fires three shots. shot does not have infinite range.</p>
<p>Ammo: 2<br>
Reload: 15 seconds. reload begins immediately upon your second use.<br><br><strong>[bC] Equip FXA-05D G-Defenser</strong></p>
<p> </p>
<p>What makes Gundam MkII awesome. Equipping this bad boy extends your red lock range and modifies your command list slightly.</p>
<p> </p>
<p>If you are about to run out of time or dont feel that you need it, I reccomend you press [bC] again to remove it manually. The reasons are two-fold. 1) doing so early means you can have it up again that much faster. 2) when the timer ends, or when you Unequip, there is an obvious action. Worst case scenario is you getting knocked down when it's about to end, you get up, and unequip.</p>
<p> </p>
<p>Hold 2 to avoid the camera angle change. Consumes boost but can be done even without Boost</p>
<p> </p>
<p><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">Zephyer: Small thing I love to point out. When you equip the G Defenser, Katz will suicide himself by ramming into your currently locked on target.</span></p>
<p style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">Don't expect to actually hit anyone with it. Just a small reference to the anime I love to point out.</p>
<p> </p>
<p>Timer: 100 (17 seconds)</p>
<p>Cooldown: after you have unequipped or the timer reaching zero it takes 10 seconds before the reload time begins.<br>
Reload: from 0 about 25 seconds<br><br><strong>[ABC] Burst Attack: Long Rifle: Maximum Output.</strong><br>
Emma quickly switches to Super Gundam and fires a Gerobi for an extended amount of time. Takes 15 off the time of Super Gundam. BONUS: if you have 0 time on Super Gundam Emma equips it anyway. FREE Super Gundam Mode!  Be sure to take advantage of this.</p>
<p> </p>
<p>Gerobi can be aimed while firing.<br><br></p></div>
<p> </p>
<p><a href="" rel="external nofollow"><img src="http://i87.photobucket.com/albums/k138/Densuo/SuperGundam.jpg" alt="SuperGundam.jpg"></a></p>
<p> </p>
<p></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b> RX-178+FXA-05D Super Gundam Movelist</b></div>
<p><strong>[A] Long Beam Rifle</strong><br><br>
Your main weapon, a BR shot, can be Zunda'd, Decent Tracking, better than normal A, bigger hit box.. Shot penetrates target, in the unlikely event that opponents are grouped up it can hit multiple targets. </p>
<p> </p>
<p>Available while in Waverider/Mobile Armor form.</p>
<p> </p>
<p>Ammo: 6<br>
Reload Time: 3 seconds for 1 shot. Always reloading.</p>
<p> </p>
<p><strong>[csA] 14 Tube Missile Pod</strong></p>
<p>Super Gundam fires 8 missiles with some tracking. More of a "make them move" kind of weapon. </p>
<p> </p>
<p>NOT Available while in Waverider/Mobile Armor form.</p>
<p> </p>
<p>Ammo: None. feel free to spam it.</p>
<p>Charge Time: 2 seconds.</p>
<p><strong>[AB]Long Beam Rifle: High Powered mode</strong></p>
<p> </p>
<p>Gerobi. consumes boost, you are stationary. suitable for punishes.</p>
<p> </p>
<p>Ammo: 1</p>
<p>Reload: 6 seconds, begins reload immediately upon firing</p>
<p> </p>
<p>Available while in Waverider/Mobile Armor form.</p>
<p> </p>
<p><strong>[csB]Long Beam Rifle: High Powered mode</strong></p>
<p>Easily Gundam Mk II's most dangerous tool. You fire a VERNIER-LESS gerobi. You can use it while moving. it does not consume boost. this is a fantastic tool. </p>
<p> </p>
<p>Ammo: None. Abuse this.</p>
<p>Charge Time: 4 seconds</p>
<p> </p>
<p>NOT Available while in Waverider/Mobile Armor form.</p>
<p> </p>
<p><strong>[AC] Summon Rick Dias</strong><br>
a Rick Dias appears and fires three shots. shot does not have infinite range.</p>
<p> </p>
<p>Ammo: 2<br>
Reload: 15 seconds. reload begins immediately upon your second use.</p>
<p> </p>
<p>NOT Available while in Waverider/Mobile Armor form.<br>
 </p>
<p><strong>[bC] Unequip FXA-05D G-Defenser</strong></p>
<p> </p>
<p>Manually reverts to Gundam Mk II</p>
<p> </p>
<p> </p>
<p><strong>[ABC] Burst Attack: Long Rifle: Maximum Output.</strong><br>
Emma fires a Gerobi for an extended amount of time. Takes 15 off the time of Super Gundam. can be controlled.</p>
<p>Note: Has armor until the beam is fired.</p>
<p> </p>
<p></p></div>
<p>---------<br></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Melee</b></div>
<p> </p>
<p><strong>Gundam Mk II</strong></p>
<p>5BBB - Basic three hit melee string, last hit knocks enemy away for some distance.</p>
<p> </p>
<p>8BBB - Two quick strikes, the second launches them before Emma chases them and slams them down onto the floor, Opponent Ground Bounces. Follow up attacks not advised.</p>
<p> </p>
<p>4/6B B - 1 hit followed by a 3-hit beam saber lariat that knocks them away.</p>
<p> </p>
<p>2B 1 hit uppercut launches them up and away from you.</p>
<p> </p>
<p>ccB B - Rising Uppercut, Emma then homerun swings them away.</p>
<p> </p>
<p>Personally I feel her best Option is 8BB and get away. </p>
<p> </p>
<p><strong>Super Gundam</strong></p>
<p>ccB 5B, 8B 4B 6B  Beam Saber Uppercut launches enemy away.</p>
<p> </p>
<p>2B Quickly transforms into MA mode.<br></p></div><br>
---------<br>
Things to test:
<p> </p>
<p>Best Burst: Leaning towards Blast. You can really abuse the capabilities of Super Gundam mode with Blast Burst</p>
<p>Suitable Partners: the JP Wiki suggests Wing Zero, Gundam DX, and Master Gundam<br>
---------<br>
Extra stuff.<br>
Emma Sheen artist credit here: <a href="" rel="external nofollow">http://www.pixiv.net/member_illust.php?mode=medium&amp;illust_id=8729413</a></p>
<p>Super Gundam artist credit here: <a href="" rel="external nofollow">http://www.pixiv.net/member_illust.php?mode=medium&amp;illust_id=25935601</a><br>
Gundam Mk II : <a href="" rel="external nofollow">http://gundam.wikia.com/wiki/RX-178_Gundam_Mk-II</a></p>
<p>FXA-05D G-Defenser: <a href="" rel="external nofollow">http://gundam.wikia.com/wiki/FXA-05D_G-Defenser</a></p>
<p>RX-178+FXA-05D Super Gundam: <a href="" rel="external nofollow">http://gundam.wikia.com/wiki/RX-178%2BFXA-05D_Super_Gundam</a><br>
Emma Sheen: <a href="" rel="external nofollow">http://gundam.wikia.com/wiki/Emma_Sheen</a></p>
]]></description><guid isPermaLink="false">8568</guid><pubDate>Thu, 03 Apr 2014 06:40:01 +0000</pubDate></item><item><title>[FB] F91 Thread</title><link>https://www.forums.dustloop.com/forums/topic/8223-fb-f91-thread/</link><description><![CDATA[
<p><img src="http://i.imgur.com/NmR6i2r.jpg" alt="NmR6i2r.jpg"></p><p>
</p><p>
F91 Gundam</p><p>
Pilot: Seabook Arno</p><p>
Cost: 2000</p><p>
Health: 540</p><p>
</p><p>
</p><p>
JP Wiki: <a href="" rel="external nofollow">http://www4.atwiki.jp/arcgundamexvsfuvo/pages/42.html</a></p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Movelist</b></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Weapons</b></div><p>
<strong>[A] Beam Rifle</strong></p><p>
<span style="color:#0000FF;">[Damage: 70][Ammo: 7][Down Value: 2][Proration: 70%][Reload Time: 3s/shot][Type: Beam][stagger]</span></p><p>
A standard BR</p><p>
</p><p>
<strong>[CSa] Beam Launcher</strong></p><p>
<span style="color:#0000FF;">[Damage: 122(45/hit)][Charge Time: 2.5s][Down Value: 1.7/hit][Proration: 90%/hit][Type: Beam][stagger]</span></p><p>
Shoots 3 shots, maintains momentum</p><p>
</p><p>
<strong>[CSb] Beam Shield Throw</strong></p><p>
<span style="color:#0000FF;">[Damage: 57][Charge Time: 2s][Down Value: ?][Proration: 90%][Type: Live Ammo][Down]</span></p><p>
Throws a spare beam shield which attracts enemy assists.</p><p>
</p><p>
<strong>[AB] VSBR</strong></p><p>
<span style="color:#0000FF;">[Damage: 140(170 During MEPE)][Ammo: 1(2 During MEPE)][Down Value: 2.5x2][Reload Time: 4s/shot][Type: Beam][Knockdown]</span></p><p>
Fires two VSBR shots side-by-side. Does half damage if only one beam hits.</p><p>
</p><p>
<strong>[4/6AB] VSBR (MEPE Only)</strong></p><p>
<span style="color:#0000FF;">[Damage: 152(80 per hit)][Ammo: 2][Down Value: 2+3?][Proration:90%/hit][Reload Time: 3s/shot][Type: Beam][stun]</span></p><p>
Fires two VSBR shots back-to-back, either of which stun on hit.</p><p>
</p><p>
<strong>[AC] Vigna Ghina Summon</strong></p><p>
<span style="color:#0000FF;">[Damage: 95][Ammo: 3][Down Value: 1.7/hit][Proration: 90%/hit][Type: Beam][stagger]</span></p><p>
Cecily's Vigna Ghina appears and shoots 3 BR shots</p><p>
</p><p>
<strong>[bC] MEPE</strong></p><p>
<span style="color:#0000FF;">[Reload Time: 20s (4s cooldown)][Type: Timed Mode]</span></p><p>
Activates MEPE which cuts tracking on enemy attacks, buffs mobility, increases VSBR damage and ammo count, and adds a new VSBR attack along with two new melee attacks. Attacks that hit you during MEPE will do 1.5x damage and knock you out of it.</p><p>
</p><p>
<strong>[ABC] EX Burst Attack</strong></p><p>
Fires several beams while flipping around, ending with a VSBR shot.</p><p>
</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Melee</b></div><p>
<strong>[5B]</strong></p><p>
5bbb - Standard 3 hit combo</p><p>
5bb8b - Deviation of the previous where the last hit knocks them far to the left. Best used to knock opponent into adjacent walls or boundaries for combos.</p><p>
</p><p>
<strong>[8B]</strong></p><p>
8bb - 3 hit combo using both beam sabers.</p><p>
</p><p>
<strong>[4/6B]</strong></p><p>
4/6bbb - 3 hit combo where F91 circles around the target.</p><p>
4/6b8b - Deviation of the previous where he knocks the opponent upwards and to the left. Used similarly to 5bb8b</p><p>
</p><p>
<strong>[2B]</strong></p><p>
2bb - 2 hit uppercut</p><p>
2ba - Uppercut into 2 BR shots. Consumes A ammo.</p><p>
2bba - 2 hit uppercut into 2 BR shots. Consumes A ammo.</p><p>
2bbb - MEPE only. 3 hit uppercut.</p><p>
</p><p>
<strong>[bD8B]</strong></p><p>
cc8b - F91 flies at the target while quickly rotating its two beam sabers.</p><p>
</p><p>
<strong>[bC] (MEPE Only)</strong></p><p>
Shield Saber - F91 rushes forward and uses its beam shield to cut the target. If hit within a certain frame before connecting F91 will stop the attack automatically to guard.</p><p>
</p><p>
</p></div><p>
</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Strategy</b></div><p>
Coming soon</p><p>
</p><p>
</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Cancel Routes</b></div><p>
</p><p>
A → AB</p><p>
AC → BC (Entering MEPE)</p><p>
CSa (Third shot) → BC (Entering MEPE)</p><p>
*B → AB (EX Burst only)</p><p>
</p><p>
</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>EXVS → FB Changes Changes</b></div><p>
</p><p>
HP 520 → 540</p><p>
CSa startup, momentum preservation, travel speed and guidance buffed, can cancel 3rd shot into BC</p><p>
CSb recovery improved, travel speed improved</p><p>
AC - can cancel into MEPE</p><p>
6b reach nerfed</p><p>
Sub - overall cancel proration improved, now has a side Sub version during MEPE, now does 30 extra damage during MEPE</p><p>
BD melee - startup nerfed</p><p>
Overall mobility during MEPE improved</p><p>
</p><p>
</p></div><p>
</p><p>
</p><p>
WIP</p>
]]></description><guid isPermaLink="false">8223</guid><pubDate>Sun, 26 Jan 2014 06:20:15 +0000</pubDate></item><item><title>[FB] GN-001 Gundam Exia Thread</title><link>https://www.forums.dustloop.com/forums/topic/8503-fb-gn-001-gundam-exia-thread/</link><description><![CDATA[
<p style="text-align:center;"><img src="http://i.imgur.com/Sa0LPSV.png" alt="Sa0LPSV.png"></p>
<p style="text-align:center;"><strong>Series:</strong> Mobile Suit Gundam 00</p>
<p style="text-align:center;"><strong>Pilot:</strong> Setsuna F. Seiei</p>
<p style="text-align:center;"><strong>Cost:</strong> 2000</p>
<p style="text-align:center;"><b>HP: </b>560 (100 in Repair mode)</p>
<p style="text-align:center;"> </p>
<p></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Exia Movelist</b></div>
<p></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Special Moves</b></div>
<p><span style="font-family:arial, helvetica, sans-serif;"><strong>[A] GN Sword Rifle Mode</strong><br>
Can rapid fire 3 times.</span></p>
<p><span style="font-family:arial, helvetica, sans-serif;">D</span><span style="font-family:arial, helvetica, sans-serif;font-size:14px;">amage: 65. Reload Time: 5 seconds</span></p>
<p> </p>
<p><span style="font-family:arial, helvetica, sans-serif;"><strong>[AB] GN Beam Dagger</strong><br>
Exia jumps (direction varies on where the stick is oriented (4/6AB will make Exia jump on the left/right) and throws daggers. </span></p>
<p><span style="font-family:arial, helvetica, sans-serif;">Damage: 75/69</span></p>
<p> </p>
<p><span style="font-family:arial, helvetica, sans-serif;"><strong>[AC] GN Arms</strong><br>
Calls GN Arms, shoots 2 times. </span><span style="font-family:arial, helvetica, sans-serif;">Damage: 80</span></p>
<p></p></div>
<p> </p>
<p></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Melee</b></div>
<p><span style="font-family:arial, helvetica, sans-serif;"><strong>[5B] GN Sword</strong> </span></p>
<p><span style="font-family:arial, helvetica, sans-serif;"><strong>5BBB - </strong>Damage: 186</span></p>
<div>
<p><span style="font-family:arial, helvetica, sans-serif;"><strong>5BB8B -</strong> Damage: 195</span></p>
<p><span style="font-family:arial, helvetica, sans-serif;"><strong>5B2B - </strong>Launches your opponent in the air. Damage: 113</span></p>
<p><span style="font-family:arial, helvetica, sans-serif;"><strong>5BB2B - </strong>Same as above. Damage: 162.</span></p>
<p><span style="font-family:arial, helvetica, sans-serif;"><strong>5B~A </strong>Damage: 105</span></p>
<p><span style="font-family:arial, helvetica, sans-serif;"><strong>5BB~A</strong> Damage: 154</span></p>
<p><span style="font-family:arial, helvetica, sans-serif;"><strong>5B2B~A</strong> Damage: 145</span></p>
<p><span style="font-family:arial, helvetica, sans-serif;"><strong>5BB2B~A</strong> Damage: 187</span></p>
</div>
<p> </p>
<p><span style="font-family:arial, helvetica, sans-serif;"><strong>[8B] GN Sword Thrust</strong></span></p>
<p><span style="font-family:arial, helvetica, sans-serif;">xia goes forward and thrusts his opponent. Damage: 77</span></p>
<p> </p>
<p><span style="font-family:arial, helvetica, sans-serif;"><strong>[4/6B] GN Beam Saber</strong> <strong>4/6BB </strong></span></p>
<p><span style="font-family:arial, helvetica, sans-serif;">Exia approaches his opponent slightly on the right/left to attack Damage: 170</span></p>
<p> </p>
<p> </p>
<p><span style="font-family:arial, helvetica, sans-serif;"><strong>[2B] Launching attack</strong> <strong>2B </strong></span></p>
<p><span style="font-family:arial, helvetica, sans-serif;">A GN Sword attack that launches your opponent in the air. Damage: 70.</span></p>
<p> </p>
<p><span style="font-family:arial, helvetica, sans-serif;"><strong>[CC8B] Boost Dash melee</strong> </span></p>
<p><span style="font-family:arial, helvetica, sans-serif;"><strong>CC8BB -</strong></span><span style="font-family:arial, helvetica, sans-serif;font-size:14px;"> Damage: 126.</span></p>
<p> </p>
<p><span style="font-family:arial, helvetica, sans-serif;"><strong>[bC]</strong></span></p>
<p><span style="font-family:arial, helvetica, sans-serif;"><strong>BC - GN Sword Spinning slash</strong><br>
Damage: 127 </span></p>
<p><strong>2/8BC - Jump stomp attack (aka Mario Jump)</strong></p>
<p><span style="font-family:arial, helvetica, sans-serif;">Damage: 75 Can be used as a great movement tool. In green lock, you will jump forward. In red lock you will jump towards your target. So you can use this to your advantage to confuse your opponent.</span></p>
<p> </p>
<p><strong>NOTE: Pressing A (shoot) during Melee combos (except Boost Dash Melee and BC) will make you throw GN Blade</strong></p>
<p></p></div> 
<p> </p>
<p><span style="font-family:arial, helvetica, sans-serif;"></span></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Trans-Am (EX Burst)</b></div>
<p><span style="font-family:arial, helvetica, sans-serif;">In addition to getting both mobility and damage increased, Exia also gains more melee moves (complements to his 5B and BD melee combo) during Trans-Am mode. </span></p>
<p> </p>
<p><span style="font-family:arial, helvetica, sans-serif;"><strong>5BBBB -</strong> Damage: <span style="color:#ff0000;">236(A)</span>, <span style="color:#0000ff;">218(B)</span></span></p>
<p><span style="font-family:arial, helvetica, sans-serif;"><strong>C8BBBB -</strong> Damage: <span style="color:#ff0000;">251(A)</span>,<span style="color:#0000ff;"> 232(B)</span> </span></p>
<p> </p>
<p><span style="font-family:arial, helvetica, sans-serif;"><strong>[ABC] - GN Armor TYPE-E (EX Attack)</strong>  Damage : <span style="color:#ff0000;">266 (A)</span>, <span style="color:#0000ff;">245(B)</span> </span></p>
<p></p></div>
<p></p></div>
<p> </p>
<p style="text-align:center;"><img src="http://i.imgur.com/oA7T42L.png" alt="oA7T42L.png"></p>
<div>
<div> </div>
<div>If you're destroyed when your cost bar is below 2000, you will reappear as GN001RE Exia Repair.</div>
<div>In this mode, Exia loses all its armament except BR, GN Sword, and BC moves. Its Extreme Attack also changes.</div>
<div>Blocking is impossible.</div>
<div>While not being as weak as Hyaku Shiki in its "Zombie mode", Exia Repair's attacks and mobility are weaker.</div>
<div> </div>
<div>
<p></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Exia Repair Movelist</b></div>
<p></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Special Moves</b></div>
</div>
<div><strong>[A]</strong><span style="font-size:14px;"> <strong>- GN Sword Rifle Mode</strong></span></div>
<div><span style="font-size:14px;">Rapid fire 3 times . Damage: 60, Reload time: 4 seconds.</span><br><br><span style="font-size:14px;"><strong>[AB/AC]  - GN Sword Assault</strong>. Damage:70</span></div>
<div></div></div>
<div> </div>
<div><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Melee</b></div><br><strong>[5B]</strong><span style="font-size:14px;"> </span><strong>GN Sword</strong><br><strong>5BBB</strong><span style="font-size:14px;"> - Damage: 171</span><br><strong>5B2B</strong><span style="font-size:14px;"> - Damage: 99</span><br><strong>5BB2B</strong><span style="font-size:14px;"> -Damage: 146</span></div>
<div><br><span style="font-size:14px;"><strong>[</strong></span><strong>8B]</strong><span style="font-size:14px;"> </span><strong>GN Sword Thrust</strong></div>
<div><strong> 8B</strong><span style="font-size:14px;"> - Exia goes forward and thrusts his opponent. Damage: 67</span></div>
<div><br><strong>[6B]</strong><br><strong> 4/6B</strong><span style="font-size:14px;"> - Damage:89</span></div>
<div><br><strong>[2B] </strong><span style="font-size:14px;">Launching attack.</span><br><strong>2B</strong><span style="font-size:14px;"> - A GN Sword attack that launches your opponent in the air. Damage: 65.</span></div>
<div><br><strong>[CC8B]</strong><span style="font-size:14px;"> Boost Dash melee</span><br><strong>CC8BB</strong><span style="font-size:14px;"> - 2 hit combo. Damage: 112.</span></div>
<div><br><strong>[bC]<br>
5</strong><strong>BC</strong><span style="font-size:14px;"> - GN Sword Spinning slash. Damage: 76</span><br><strong>2/8BC</strong><span style="font-size:14px;"> - Jump stomp attack (aka Mario Jump) Damage:71</span></div>
<div></div></div>
<div><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Trans-Am (EX Burst)</b></div><br><span style="font-size:14px;">In Trans-Am mode, Exia Repair also gets more melee moves.</span><br><br><strong>5BBBBB</strong><span style="font-size:14px;"> Damage: <span style="color:#ff0000;">199(A)</span>, <span style="color:#0000ff;">183(B)</span></span><br><strong>CC8B BBB</strong><span style="font-size:14px;">: Damage: <span style="color:#ff0000;">221(A)</span>, <span style="color:#0000ff;">203(B)</span></span></div>
<div><br><strong>[ABC]</strong><br><span style="font-size:14px;">Overboost-Mode Assault. Damage: <span style="color:#ff0000;">197 (A)</span>, <span style="color:#0000ff;">184(B)</span></span></div>
</div>
<p></p></div>
<p></p></div>
<p> </p>
<p></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Cancel Routes</b></div>
<p>BR -&gt; AB, AC, BC</p>
<p>Sub -&gt; BC, 8B</p>
<p>AC -&gt; BR, AB</p>
<p>Melee (5B, 8B, 4/6B or 2B)-&gt; AB, BC</p>
<p>     A (after Melee) -&gt; AB, BC</p>
<p>[bC] -&gt; Nothing</p>
<p>   </p>
<p></p></div>
<p> </p>
<p></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Combos</b></div>
<p>WIP</p>
<p></p></div>
<p> </p>
<p></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Strategy</b></div>
<p>WIP</p>
<p></p></div>
<p> </p>
<p></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Source &amp; Useful links</b></div>
<p><a href="" rel="external nofollow">Exia's Niconico Video Archive :</a> Exia has the biggest EXVSFB video archive on this website. Almost 1000 footage videos.</p>
<p><a href="" rel="external nofollow">Exia's Japanese Wiki Page</a></p>
<p><a href="" rel="external nofollow">Exia's Japanese Wiki Combo Page</a></p>
<p><a href="" rel="external nofollow">burgerkong's Exia page</a> Movelist and combo list</p>
<p></p></div>
<p> </p>
<p>Thread is still in construction, some stuff will be changed/updated very <span style="font-size:14px;">SOON™</span><span style="font-size:14px;">. So far I have an issue about Exia Repair's movelist, as you can see, despite writing the same BBCode as for the other movelists, it is not displaying correctly. :V</span></p>
<p> </p>
<p>Any tips or information about the suit's gameplay? Feel free to participate. </p>
<p>Any typo, grammar mistake or any misinformation? Feel free to correct!</p>
]]></description><guid isPermaLink="false">8503</guid><pubDate>Sun, 23 Mar 2014 03:13:59 +0000</pubDate></item><item><title>[FB] Delta Plus Discussion: "Did you see that?!"</title><link>https://www.forums.dustloop.com/forums/topic/8204-fb-delta-plus-discussion-did-you-see-that/</link><description><![CDATA[
<p><img src="http://en.gundam.info/uploads/image/thumbnail/20131114162617-36821.jpg" alt="20131114162617-36821.jpg"><br><strong>MS:</strong> MSN-001A1 Delta Plus<br><strong>Pilot:</strong> Riddhe Marcenas<br><br></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Movelist</b></div><br><strong>[A] Beam Rifle</strong><br>
Damage: 70<br>
Ammo: 4<br>
Can burst fire 2 shots.<br>
When empty, press again to reload.<br><br><strong>[CSa] Unicorn Gundam Assist</strong><br>
Damage: 30/70<br>
Delta fires its BR and Unicorn fires its Beam Machinegun while spinning together.<br><br><strong>[AB] 2-Barrel Grenade Launcher</strong><br>
Damage: 89<br>
Ammo: 2<br>
Standard BZ. Cancels from A and AC.<br><br><strong>[AC] ReZel Assist</strong><br>
Damage: up to 144<br>
Ammo: 2<br>
Two ReZels appear and fire 3 BRs each.<br><br><strong>[MAa] Beam Cannon</strong><br>
Damage: 75<br>
Ammo: 4<br>
note: MA ammo reloads upon transformation<br><br><strong>[MAb] 2-Barrel Grenade Launcher</strong><br>
Damage: 94<br>
Ammo: 3<br>
Can rapid fire up to three BZs<br>
note: MA ammo reloads upon transformation<br><br><strong>[MAac] Beam Cannon(rapid fire)</strong><br>
Damage: 75-144<br>
Delta barrel rolls and unloads all BR shots.<br>
Ammo is shared with MA main.<br><br><strong>[nBBA]</strong><br>
Damage: 170<br><br><strong>[8BBA]</strong><br>
Damage: 183<br><br><strong>[sideBB]</strong><br>
Damage: 128<br><br><strong>[2b]</strong><br>
Melee Counter<br><br><strong>[bDbb]</strong><br>
Damage: 213<br>
Can end the combo into other waverider extension(a, b, ab, ac).<br><br><strong>[bC] Waverider Crash</strong><br>
Damage: 108<br>
A melee attack as well as an alternate way to transform. Cancels from most B variations.<br><br><strong>[MAbc] Emergency Transformation</strong><br>
Delta flies up and transforms back into MS mode.<br><br><strong>[ABC] Unicorn Gundam(destroy mode) Assist</strong><br>
Timed MA mode.<br>
Unicorn rides Delta in waverider while they constantly shoot Beam Magnum, Beam Cannon, and Grenade Launchers.<br></div><br><br><strong>Some offensive Blast Burst ideas:</strong><br>
1. BR x 2 &gt; BZ &gt; burst &gt; step &gt; AC &gt; BR<br>
2. AC &gt; BZ &gt; burst &gt; step &gt; BZ &gt; step &gt; BZ &gt; fuwa &gt; BR x 2<br>
3. BZ &gt; burst &gt; step &gt; BR x 2 &gt; BZ &gt; step &gt; BR x 2 &gt; BZ &gt; step &gt; AC &gt; BR

]]></description><guid isPermaLink="false">8204</guid><pubDate>Thu, 23 Jan 2014 05:33:16 +0000</pubDate></item></channel></rss>
