<?xml version="1.0"?>
<rss version="2.0"><channel><title>2500 Cost Suits Latest Topics</title><link>https://www.forums.dustloop.com/forums/forum/275-2500-cost-suits/</link><description>2500 Cost Suits Latest Topics</description><language>en</language><item><title>[FB] MBF-P02 Gundam Astray Red Frame - Red Dragon: "Cuz I'm a pro!"</title><link>https://www.forums.dustloop.com/forums/topic/11056-fb-mbf-p02-gundam-astray-red-frame-red-dragon-cuz-im-a-pro/</link><description><![CDATA[
<p><img alt="MS04_900x600.jpg" src="http://en.gundam.info/web/destiny_astray/images/r_ms/MS04_900x600.jpg"></p><p><strong>MBF-P02 Gundam Astray Red Frame - Red Dragon</strong></p><p><strong>Pilot: Lowe Guele</strong></p><p><strong>HP: 650</strong></p><p><strong>NOTE:</strong> "Caletvwlch" is the Welsh pronunciation of the sword "Excalibur".  "Ddraig" is Welsh for "dragon" and comes from the mythical red dragon "Y Ddraig Goch".</p><p><strong>NOTE:</strong> "Gerbera" is a genus of the Daisy, named after German botanist Dr. Traugott Gerber.</p><p><strong>Move List</strong></p><p><strong>[A] "Caletvwlch/Excalibur" Gun Mode</strong></p><p>Standard beam rifle shot.  6 shots before reload.</p><p><strong>[CSa] "Gerbera/Daisy" Straight throw</strong></p><p>Just like standard Red Frame.  Stuns opponent for 3 seconds.</p><p><strong><strong><strong> "Caletvwlch/Excalibur" Sword Mode melee</strong></strong></strong></p><p><strong><strong><strong>[AB] "Caletvwlch/Excalibur" Sword Mode (welding torch cross slash)</strong></strong></strong></p><p><strong>Red Frame shoots two green beams straight from its flight unit that slash outward.  The slash has a slight delay from start-up.</strong></p><p><strong><strong><strong>[AC] "Caletvwlch/Excalibur" Sword Mode (Mirage Colloid system activation)</strong></strong></strong></p><p><strong>Red Frame activates the Mirage Colloid on its flight pack, which causes the "Caletvwlch/Excalibur" swords to glow.  Similar to NT-D or Trans-Am state, which increases movement speed and supposedly de-cloaks other mobile suits that have Mirage Colloid active (Blitz Gundam and the Gundam Astray Gold Frames) if they are in range.</strong><strong><strong> </strong></strong></p><p><strong><strong><strong>[AC] Boost Dash</strong></strong></strong></p><p><strong><strong><strong>[BC] "Caletvwlch/Excalibur" Sword Mode (dash &amp; slash)</strong></strong></strong></p><p><strong>Red Frame dashes with "Caletvwlch/Excalibur", leaps and comes down with a large vertical slash.  If the opponent is hit with the slash, Red Frame will pose and activate the Mirage Colloid system.</strong></p><p><strong><strong><strong>[ABC] Limiter System Deactivation Attack  (Ranbu-style attack)</strong></strong></strong></p><p><strong>Red Frame deactivates the limiter in the "Caletvwlch/Excalibur" flight unit, which results in being destroyed.  However, it is only for the EX Burst attack!</strong></p><p><strong><strong><strong>2 [ABC] "Caletvwlch/Excalibur" Gun Mode (Mega Particle Cannon)</strong></strong></strong></p><p><strong>Red Frame fires three huge simultaneous beams.</strong></p><p><strong><strong>Feel Free to add stuff!</strong></strong></p>
]]></description><guid isPermaLink="false">11056</guid><pubDate>Wed, 22 Jul 2015 12:05:41 +0000</pubDate></item><item><title>[FB] ZGMF-X19A &#x221E; Justice Gundam</title><link>https://www.forums.dustloop.com/forums/topic/11066-fb-zgmf-x19a-%E2%88%9E-justice-gundam/</link><description><![CDATA[
<p><img src="http://farm6.staticflickr.com/5123/5362674417_6ed5dcf31d_b.jpg" alt="5362674417_6ed5dcf31d_b.jpg"></p>
<p> </p>
<p><strong>ZGMF-X19A ∞ "Infinite" Justice Gundam</strong></p>
<p><strong>Pilot: Athrun Zala</strong></p>
<p><strong>HP: 620</strong></p>
<p> </p>
<p><strong>Move List</strong></p>
<p> </p>
<p><strong>[A] Beam Rifle</strong></p>
<p>Standard beam rifle shot. 7 shots until reload.</p>
<p> </p>
<p><strong>[CSa] Beam Rifle (double shot)</strong></p>
<p>Infinite Justice fires a shot from the two "Hyper Fortis" cannons mounted on the Fatum-01.</p>
<p> </p>
<p><strong><strong> Beam Saber melee</strong></strong></p><strong>
</strong><p><strong> </strong></p><strong>
</strong><p><strong><strong>2 </strong><strong><strong> Grapple Stinger</strong></strong></strong></p><strong><strong>
</strong></strong><p><strong><strong>Infinite Justice throws out its Grapple Stinger cable and pulls the opponent close to it.  Stuns opponent for 3 seconds when hit.</strong></strong></p><strong><strong>
</strong></strong><p><strong><strong> </strong></strong></p><strong><strong>
</strong></strong><p><strong><strong><strong>[AB] Lifter (Fatum-01)</strong></strong></strong></p><strong><strong>
</strong></strong><p><strong><strong>Infinite Justice detaches its Fatum-01 backpack and throws it like a projectile.  After reaching its full range (whether it hits the opponent or not), it will reattached to the Gundam.</strong></strong></p><strong><strong>
</strong></strong><p><strong><strong> </strong></strong></p><strong><strong>
</strong></strong><p><strong><strong><strong>[AC] Beam Boomerang </strong></strong></strong></p><strong><strong>
</strong></strong><p><strong><strong>Infinite Justice throws its Shining Edge boomerang, which returns after after reaching its maximum distance (whether it hits the opponent or not).  It hits both going toward the opponent and returning.</strong></strong></p><strong><strong>
</strong></strong><p><strong><strong> </strong></strong></p><strong><strong>
</strong></strong><p><strong><strong><strong>[bC] Slash Zaku Phantom assist</strong></strong></strong></p><strong><strong>
</strong></strong><p><strong><strong>Slash Zaku Phantom appears, rushes to the nearest opponent, and performs a four hit combination attack with its axe.</strong></strong></p><strong><strong>
</strong></strong><p><strong><strong> </strong></strong></p><strong><strong>
</strong></strong><p><strong><strong><strong>[ABC] Beam Sword (METEOR weapons platform)</strong></strong></strong></p><strong><strong>
</strong></strong><p><strong><strong>The METEOR weapons platform appears and Infinite Justice performs two cross slashes with the beam swords before finishing with a swooping attack.</strong></strong></p><strong><strong>
</strong></strong><p><strong><strong> </strong></strong></p><strong><strong>
</strong></strong><p><strong><strong>Feel free to add stuff!</strong></strong></p>
]]></description><guid isPermaLink="false">11066</guid><pubDate>Sat, 25 Jul 2015 14:11:17 +0000</pubDate></item><item><title>[FB] OZ-00MS2 Tallgeese II: "Let us fight with elegance, pride, and honor!"</title><link>https://www.forums.dustloop.com/forums/topic/11057-fb-oz-00ms2-tallgeese-ii-let-us-fight-with-elegance-pride-and-honor/</link><description><![CDATA[
<p><img src="http://www.gundammodelkits.com/wp-content/uploads/2013/03/149502.jpg" alt="149502.jpg"></p>
<p> </p>
<p><strong>OZ-00MS2 Tallgeese II</strong></p>
<p><strong>Pilot: Treize Khushrenada</strong></p>
<p><strong>HP: 620</strong></p>
<p> </p>
<p><strong>Move List</strong></p>
<p> </p>
<p><strong>[A] Dober Gun</strong></p>
<p>Standard beam projectile.  8 rounds before reload.</p>
<p> </p>
<p><strong>[CSa] Dober Gun</strong></p>
<p>Tallgeese II fires a rocket instead of a beam shot.</p>
<p> </p>
<p><strong><strong> Beam Sabre melee</strong></strong></p><strong>
</strong><p><strong> </strong></p><strong>
</strong><p><strong><strong>[AB] Dober Gun (dodge and shoot)</strong></strong></p><strong>
</strong><p><strong>Tallgeese II leaps and fires its Dober Gun.  Holding a direction before pressing </strong><strong><strong>[AB]</strong></strong><strong> determines where Tallgeese II will leap, but it also uses boost gauge and Dober Gun ammo.</strong></p><strong>
</strong><p><strong> </strong></p><strong>
</strong><p><strong><strong>5 [AC] Wing Zero Assist (cover fire)</strong></strong></p><strong>
</strong><p><strong>Similar to Gundam Exia's GN Arms assist, Wing Gundam appears in Neo Bird Mode and fires two consecutive blasts from its Buster Rifle.</strong></p><strong>
</strong><p><strong> </strong></p><strong>
</strong><p><strong><strong>2/4/6/8 [AC] Wing Zero Assist (beam sabre)</strong></strong></p><strong>
</strong><p><strong>Wing Gundam appears, dashes towards the opponent and slashes through them, stunning them for 3 seconds.</strong></p><strong>
</strong><p><strong> </strong></p><strong>
</strong><p><strong><strong>[bC] Super Vernier Thrusters</strong></strong></p><strong>
</strong><p><strong>Tallgeese II activates the huge thrusters on its back to increase its maneuverability and speed.  Lasts for 5 seconds before needing to recharge.</strong></p><strong>
</strong><p><strong> </strong></p><strong>
</strong><p><strong><strong>[ABC] Libra Strike</strong></strong></p><strong>
</strong><p><strong>Wing Gundam appears next to Tallgeese II and pushes it out of the way of the Libra that is firing a huge beam at it.  The blast is upward instead of outward.</strong></p><strong>
</strong><p><strong> </strong></p><strong>
</strong><p><strong>Feel free to add stuff!</strong></p>
]]></description><guid isPermaLink="false">11057</guid><pubDate>Wed, 22 Jul 2015 15:29:27 +0000</pubDate></item><item><title>Exia Avalanche Discussion: I will right the wicked!!</title><link>https://www.forums.dustloop.com/forums/topic/10805-exia-avalanche-discussion-i-will-right-the-wicked/</link><description><![CDATA[
<p style="text-align:center;"><img src="http://i.imgur.com/fqED9LA.jpg" alt="fqED9LA.jpg"></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-size:18px;"><a href="" rel="external nofollow">Full Boost Wiki Page</a></span></p>
<p style="text-align:center;"> </p>
<p>The core information you can obviously see on the wiki page. I wanted to foremost present a quick list of differences between Avalanche and <a href="" rel="external nofollow"><span style="color:#0000ff;">2k Exia</span></a>. <em>Note that I'm going to wind up editing this list day of DLC to tie up loose ends regarding melee and such</em>:</p>
<p> </p>
<p>HP: ??? | <span style="color:#0000ff;">560</span> (+100 Revival)</p>
<p>Number of BDs: 7 (<span style="color:#00ff99;"><strong>9</strong></span>) | <span style="color:#0000ff;">5?</span></p>
<p>Main: 70 dmg, 4s reload | <span style="color:#0000ff;">65 dmg, 5s reload</span></p>
<p>[CSa]: Beam Daggers (throws 2 daggers in a diagonal arc?) | <span style="color:#0000ff;">---</span></p>
<p>[CSb]: 1 use/deployment <span style="color:#00ff99;"><strong>Boost performance power-up</strong></span> | <span style="color:#0000ff;">---</span></p>
<p>Sub: 2s reload | <span style="color:#0000ff;">3s reload</span></p>
<p>[4/6Sub]: throws daggers in a 八 pattern (like Destiny/Banshee boomerangs) | <span style="color:#0000ff;">cartwheel throw</span></p>
<p>[AC]: Special Movement | <span style="color:#0000ff;">GN Arms Assist</span></p>
<p> </p>
<p>Melee: in general better reach and damage</p>
<p>Does not have the <span style="color:#0000ff;">5BB~8B beat-down followup attack</span>?</p>
<p>8B: 2hit combo instead of <span style="color:#0000ff;">Thrust</span></p>
<p>2B: different attack (bounced Down) instead of <span style="color:#0000ff;">Uppercut</span></p>
<p>[5BC]: 3hit combo attack | <span style="color:#0000ff;">Spinning Slash</span></p>
<p>[8BC]: still a jumping attack, but more similar to Quanta's 2B than Exia's 8BC?</p>
<p>[2BC]: 2hit combo attack | <span style="color:#0000ff;">Trample</span> <span style="color:#0000ff;">(same as 8BC)</span></p>
<p> </p>
<p> </p>
<p>Beyond that, of course fill free to ask questions and discuss other things here.</p>
]]></description><guid isPermaLink="false">10805</guid><pubDate>Thu, 14 May 2015 06:32:06 +0000</pubDate></item><item><title>[FB] Strike Noir General Discussion: Dual Wielding Pistols Is Dope</title><link>https://www.forums.dustloop.com/forums/topic/8159-fb-strike-noir-general-discussion-dual-wielding-pistols-is-dope/</link><description><![CDATA[
<p><a class="ipsAttachLink ipsAttachLink_image" href="https://www.forums.dustloop.com/uploads/monthly_01_2014/post-29503-139515178182.jpg" rel="external nofollow"><img src="https://www.forums.dustloop.com/uploads/monthly_01_2014/post-29503-139515178182_thumb.jpg" data-fileid="1482" alt="post-29503-139515178182_thumb.jpg"></a></p><p>
</p><p>
Suit: Strike Noir</p><p>
Cost: 2500</p><p>
Durability: 620</p><p>
Pilot: Sven Cal Bayang</p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Movelist</b></div><p>
</p><p>
<strong>[A] Beam Rifle "Shorty"</strong></p><p>
Strike Noir's signature pistols. One input gives you two shots and two gives you four shots. a little on the weaker side compared to other BR's but it has a nice clip size and when used correctly can be effective.</p><p>
</p><p>
<strong>[CSa] "Shorty" Rapid Fire</strong></p><p>
Strike Noir lets loose a barrage of BR's rapidly at the target. CSa can be aimed at more than one opponent and doesn't affect the ammo of your main weapon. Can be a good sometimes, but its an attack that should be used sparingly and at the right moments. </p><p>
</p><p>
<strong>[AB] Twin Railgun</strong></p><p>
Fires 2 large railguns shots that travel at a good speed and can be combo'd into one another for really great damage. Only holds two charges but reloads at a good pace. Can be used both offensively for punishes and defensively against over aggressors.  </p><p>
</p><p>
<strong>[AC] Cartwheel Shot</strong></p><p>
Strike Noir becomes mobile and lets loose a barrage of BR's. AC neural will send Strike Noir straight up and spin in a cone while AC 4 or 6 make him cartwheel in the chosen direction and fire. This move holds 2 charges but like the railgun its reload time is pretty solid. this moves gives your shots good tracking and HUGE mobility. Can be used both offensively and defensively and can give you extra evasion in clutch moments.  </p><p>
</p><p>
<strong>[bC] Anchor Launcher</strong></p><p>
Strike Noir launches an anchor and flies upward and towards the chosen input direction. this move is great for positioning and defense and makes Strike Noir's Mobility and general evasiveness stronger. </p><p>
</p><p>
<strong>[CSb] Call Verde Buster</strong></p><p>
Strike Noir summons a one of his teammates who then lets out a long range beam attack. the attack is thin and has ok power. its good for starting your approach at the beginning of a match and other situations. It can also be combo'd into. </p><p>
</p><p>
<strong>[ABC] Burst Attack</strong></p><p>
Strike Noir lunges at a quick speed and melees his opponent beginning a combo which will automatically finish if you hit your opponent. This move is situational but can be very strong if used correctly. The attack actually does a TON of damage and the rush has super armor on it so it can be used in sticky situations to absorb a hit and land some serious damage. However it is not without flaws as the animation for the combo is realllllllly long and is easily cut-able if your opponents partner is aware of the situation. </p><p>
</p></div><p>
</p><p>
more info coming soon <img src="https://www.forums.dustloop.com/uploads/emoticons/default_sweatdrop.gif" alt=":sweatdrop:"></p>
]]></description><guid isPermaLink="false">8159</guid><pubDate>Wed, 22 Jan 2014 07:19:29 +0000</pubDate></item><item><title>[FB] Impulse Gundam General Discussion: What You Wish Strike Was</title><link>https://www.forums.dustloop.com/forums/topic/8169-fb-impulse-gundam-general-discussion-what-you-wish-strike-was/</link><description><![CDATA[
<p>ZGMF-X56S Impulse<br>
Pilot: Shinn Asuka<br>
Durability: 620<br><img src="http://i.imgur.com/0wIzIXz.jpg" alt="0wIzIXz.jpg"><br><br></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Move List</b></div><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Force Silhouette</b></div><br><strong>[A] Beam Rifle</strong><br>
Ammo: 8<br>
Basic Beam rifle<br><br><strong>[CSa] Reflection Rifle</strong><br>
Shoots Beam Rifle using shield as reflection<br><br><strong>[AB] Separation Attack</strong><br>
Ammo: 1<br>
Beam Rifle Shot while separating<br><br><strong>[4AC] Blast Silhouette Change</strong><br>
Change to Blast Impulse<br><br><strong>[6AC] Sword Silhouette Change</strong><br>
Change to Sword Impulse<br><br><strong>[2AC] Silhouette Change into Blast Impulse while shooting Kerberos</strong><br>
Change packs while firing Blast's main weapon<br><br><strong>[8AC] Silhouette Change into Sword Impulse while attacking with Excalibur</strong><br>
Change packs while attacking with Sword's melee<br></div><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Blast Silhouette</b></div><br><strong>[A] Kerberos</strong><br>
Ammo: 2<br>
Long thick beam that knocks down in one shot<br><br><strong>[CSa] Kerberos (Gerobi)</strong><br>
Gerobi version of A. Can be moved around, bending the beam<br><br><strong><strong> Missile Launcher</strong></strong><br><strong>
Ammo: 24</strong><br><strong>
Fires two missiles</strong><br><br><strong><strong>[2B] Beam Javelin Throw</strong></strong><br><strong>
Throws a Beam Javelin</strong><br><br><strong><strong>[AB] Railgun</strong></strong><br><strong>
Ammo: 2</strong><br><strong>
Shoots a weak railgun</strong><br><br><strong><strong>[bC] Missile Launcher Barrage</strong></strong><br><strong>
Ammo: 24</strong><br><strong>
Fires eight missiles. Shares ammo with B</strong><br><br><strong><strong>[AC] Force Silhouette Change</strong></strong><br><strong>
Change to Force Impulse</strong><br><strong>
 
</strong><p><strong><strong><strong>[2AC]</strong></strong></strong><strong> </strong><strong><strong>Kerberos</strong></strong></p><strong>
</strong><p><strong>Can be used to shoot main afer using railgun [AB] or missle barage [bC]</strong></p><strong>
</strong><p><strong> </strong></p><strong>
</strong><p><strong><strong>[6AC] Sword Silhouette Change</strong></strong><br><strong>
Change to Sword Impulse</strong><br><br><strong><strong>[8AC] Silhouette Change into Sword Impulse while attacking with Excalibur</strong></strong><br><strong>
Change packs while attacking with Sword's melee</strong><br><strong>
 </strong></p><strong>
</strong><p></p></div><br><div style="width:auto;border:1px solid #930000;padding:4px;"><strong> 
</strong><div style="border:1px solid #3d3d3d;padding:4px;"><strong> 
</strong><b><strong>Sword Silhouette</strong></b></div><br><strong><strong>[A] Beam Boomerang</strong></strong><br><strong>
Ammo: 1</strong><br><strong>
Throws a boomerang</strong><br><br><strong><strong>[AB] 3 Shot Beam Rifle</strong></strong><br><strong>
Ammo: 3</strong><br><strong>
Stands still to shoot a BR. Can be held and shoot all 3 at once</strong><br><br><strong><strong>[AC] Force Silhouette Change</strong></strong><br><strong>
Change to Force Impulse</strong><br><br><strong><strong>[4AC] Blast Silhouette Change</strong></strong><br><strong>
Change to Blast Impulse</strong><br><br><strong><strong>[2AC] Silhouette Change into Blast Impulse while shooting Kerberos</strong></strong><br><strong>
Change packs while firing Blast's main weapon
</strong><p><strong> </strong></p><strong>
</strong><p><strong><strong>[8AC] Sword Thrust</strong></strong></p><strong>
</strong><p><strong>Thrusts forward with the sword</strong></p><strong>
</strong><p></p></div><br></div><br><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"><strong> 
</strong><div style="border:1px solid #3d3d3d;padding:4px;"><strong> 
</strong><b><strong> Cancel Routes</strong></b></div><br><div style="width:auto;border:1px solid #930000;padding:4px;"><strong> 
</strong><div style="border:1px solid #3d3d3d;padding:4px;"><strong> 
</strong><b><strong>Force Silhouette</strong></b></div><br><strong>
A→AB</strong><br><strong>
A→3AC</strong><br><strong>
A→4AC</strong><br><strong>
A→9AC</strong><br><strong>
CSa→AB</strong><br><strong>
CSa→BC</strong><br><strong>
CSa→4AC</strong><br><strong>
CSa→6AC</strong><br><strong>
CSa→1/2/3AC</strong><br><strong>
CSa→7/8/9AC</strong><br><strong>
AB→BC</strong><br><strong>
AB→4AC</strong><br><strong>
AB→6AC</strong><br><strong>
AB→1/2/3AC</strong><br><strong>
AB→7/8/9AC</strong><br><strong>
Any B→1/2/3AC</strong><br><strong>
Any B→7/8/9AC</strong><br></div><br><div style="width:auto;border:1px solid #930000;padding:4px;"><strong> 
</strong><div style="border:1px solid #3d3d3d;padding:4px;"><strong> 
</strong><b><strong>Blast Silhouette</strong></b></div><br><strong>
A→AB</strong><br><strong>
A→AC</strong><br><strong>
AB→AC</strong><br><strong>
BC→AC</strong><br><strong>
AB→3AC</strong><br><strong>
BC→3AC</strong><br><strong>
A→6AC</strong><br><strong>
AB→6AC</strong><br><strong>
BC→6AC</strong><br><strong>
AB→9AC</strong><br><strong>
BC→9AC</strong><br></div><br><div style="width:auto;border:1px solid #930000;padding:4px;"><strong> 
</strong><div style="border:1px solid #3d3d3d;padding:4px;"><strong> 
</strong><b><strong>Sword Silhouette</strong></b></div><br><strong>
BC→1/2/3AC</strong><br><strong>
Any B→3AC</strong><br></div><br></div><br><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"><strong> 
</strong><div style="border:1px solid #3d3d3d;padding:4px;"><strong> 
</strong><b><strong> Videos</strong></b></div><br><a href="" rel="external nofollow"><strong>http://www.nicovideo.jp/mylist/31462060</strong></a><br></div>
]]></description><guid isPermaLink="false">8169</guid><pubDate>Wed, 22 Jan 2014 10:19:12 +0000</pubDate></item><item><title>[FB] Raphael General Discussion Thread: BackPack Oki The Best Oki</title><link>https://www.forums.dustloop.com/forums/topic/8161-fb-raphael-general-discussion-thread-backpack-oki-the-best-oki/</link><description><![CDATA[
<p>Welcome to the Raphael General Discussion! Feel free to talk about anything relating to Raphael Gundam gameplay here~</p><p>
</p><p>
JP Wiki: <a href="" rel="external nofollow">http://www4.atwiki.jp/arcgundamexvsfuvo/pages/80.html</a></p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Movelist</b></div><p>
</p><p>
Raphael has two states: </p><p>
-Seravee II backpack is "docked" on his back </p><p>
-Seravee II is "undocked" and can move/attack independent of Raphael, also adds a small mobility increase to Raphael</p><p>
</p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Docked</b></div><p>
</p><p>
<strong>[A]- GN Beam Rife (80 damage/8 ammo)</strong></p><p>
Standard A rifle. Can combo up to up to three shots as standard. Has 8 ammo.</p><p>
</p><p>
<strong><strong> GN Big Claw</strong></strong></p><p>
Sends the two GN Big Claws off of the Backpack to strike the opponent to return after. They travel a set distance before stopping momentarily to lunge forward. Pressing [A] anytime before the lunge will cause them to stop and each fire a laser of their own and return immediately after. Lasers from GN Big Claws do not cost ammo, but the shot fired with [A] obviously does. [2B] will not send the GN Big Claws out and will instead make Raphael do a short tackle, which pressing <strong> anytime the GN Big Claws are out will also do.</strong></p><p><strong>
</strong></p><p><strong>
</strong><strong><strong>[AB] GN Big Cannon (214 damage)</strong></strong></p><p>
A large gerobi that Raphael fires from the Backpack. </p><p>
*Note that it can't be used if the GN Big Claws are out.</p><p>
</p><p>
<strong>[AC] GN Big Cannon (Rolling Fire) (90 or 162 damage)</strong></p><p>
Raphael spins while shooting large gerobi-like lasers in two directions out of the Backpack. If it hits the enemy it stuns them. </p><p>
*Note that it can't be used if the GN Big Claws are out.</p><p>
</p><p>
<strong>[bC] Seravee II Undock</strong></p><p>
Seravee II undocks and allows Raphael to control it independently from him. Undocking lasts until the ammo counter has reached zero, where Seravee II will return to Raphael and redock itself once again as a backpack. Two seconds afterwards it will begin to refill once again. Raphael starts each life with this ammo full (a new change to Full Boost).</p><p>
</p><p>
</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Undocked</b></div><p>
</p><p>
While undocked, Seravee II will follow Raphael closely behind as if it is an assist. It isn't restricted to being in a certain distance or position to Raphael, and by using certain commands it can be setup in advantageous positions. Certain commands cause it to stop movement, which after finishing the command Seravee II will attempt to return to Raphael.</p><p>
</p><p>
<strong>[A] GN Beam Rifle (80 damage/ 8 ammo)</strong></p><p>
Same as Raphael's normal beam rifle when docked, but now Seravee II will fire its own laser as well. Seravee II's laser does not have an ammo restriction.</p><p>
</p><p>
<strong>[AB] Seravee II Rush (30 or 94 damage/ 3 ammo)</strong></p><p>
Seravee II rushes forward in the indicated direction (ie. [7AB] will cause Seravee II to rush in the left-forward direction). If it comes into contact with a player it will hold on to them for a short period before causing a small explosion. Useful for manipulating the position of Seravee II, especially after a knockdown.</p><p>
</p><p>
<strong>[AC] Seravee II GN Bazooka (212 damage for non-rolling/ 80 or 144 for rolling)</strong></p><p>
Not pressing any direction will cause Seravee II to fire a gerobi much like the one Raphael has while docked. Pressing in any direction while inputting the command will cause Seravee II to fire two gerobis in opposite direction while spinning, much like Raphael's Rolling Fire([AC]) while docked. The Rolling Fire move with Seravee II is very useful on oki. </p><p>
</p><p>
<strong>[bC] Seravee II Stop</strong></p><p>
Stops Seravee II from moving and allows it to stay stationary until further instruction. Pressing [bC] a second time will allow Seravee II to resume its normal movement.</p><p>
</p><p>
</p></div><p>
</p><p>
<strong> [ABC while awakened] EX Burst Attack (311 damage in Assault/ 297 damage in Blast)</strong></p><p>
Raphael fires a gerobi both from the suit himself and from Seravee II. If he is docked it will fire from the backpack and if he is undocked it will fire from wherever Seravee II is located.</p><p>
</p><p>
</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>EXVS-&gt;FB Raphael Changes</b></div><p>
</p><p>
<strong>Overall</strong></p><p>
-Starts with Backpack at 100</p><p>
-Can no longer step cancel Sub</p><p>
-AC size increased</p><p>
-Camera change during re-docking</p><p>
</p><p>
<strong>Docked</strong></p><p>
-Mobility improved</p><p>
-Melee bit firing now has more blowback and is easier to combo off of, travels faster, improved muzzle correction. </p><p>
-AC range improved</p><p>
-side AC speed lowered</p><p>
-New melee followup from 2B</p><p>
</p><p>
<strong>Undocked</strong> </p><p>
-Can now give seravee orders while blocking</p><p>
-Separation cool down: 6sec → 2sec [not to be confused with reload time]</p><p>
-New cancel routes: Sub → AC, AC→Sub,</p><p>
-Sub (tackle) ammo 2→3, travels further</p><p>
-AC improved reload time and size</p><p>
-5AC guidance improved</p><p>
-6B improved</p><p>
</p><p>
</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Videos</b></div><p>
If you have any match videos you would like to add, please post them with either a time stamped link to the Raphael match or indicate at which time the Raphael match starts!</p><p>
</p><p>
-</p><p>
</p><p>
</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Strategy</b></div><p>
This suit plays as a better back than it does as a front, but still is very versatile suit that can work in many situations. Raphael has only one melee attack, which means that you want to try staying at long range as much as possible. Try to have Seravee II undocked as much as possible, since not only are you more mobile but Raphael is a much better suit overall when undocked. </p><p>
</p><p>
After landing a knockdown with Seravee II undocked there are a few things you can do for great oki. Using [4/6 AC] is great on oki, since it forces them into the beam if they don't know how to properly avoid it. Another option is to use [AB] to move Seravee II behind the opponent to create a sort of sandwich between you and Seravee II. </p><p>
</p><p>
</p></div><p>
</p><p>
If you find anything that you feel needs to be changed or have anything to add to it post so down below! Let's make this a good place for Raphael information and discussion! ^_^</p><p>
</p><p>
Special thanks to Umareru for the help :D</p>
]]></description><guid isPermaLink="false">8161</guid><pubDate>Wed, 22 Jan 2014 07:49:16 +0000</pubDate></item><item><title>[FB] Arche Gundam General Discussion: Make Way for Prince Ali! [INCOMPLETE]</title><link>https://www.forums.dustloop.com/forums/topic/9536-fb-arche-gundam-general-discussion-make-way-for-prince-ali-incomplete/</link><description><![CDATA[
<p><img src="http://www.1999.co.jp/itbig08/10087895.jpg" alt="10087895.jpg"></p>
<p>Suit: Arche Gundam</p>
<p>Cost: 2500</p>
<p>Durability: 640</p>
<p>Pilot: Ali al-Saachez</p>
<p> </p>
<p></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Movelist</b></div>
<p> </p>
<p><strong>[A] GN Buster Sword (Rifle Mode)</strong><br>
Fires up to three consecutive red BR shots.<br>
Ammo : 3<br>
Damage : 65<br>
Reload Time : (Around 4 seconds) ?, reloads when empty<br>
Staggers in 1 hit. Knockdown in 3 hits. Like Exia's BR.<br><br><strong>[CSa] GN Fangs (Surround and shoot)</strong><br>
Deploys 6 (?) GN Fangs that surround and fire at the targeted enemy.<br>
Damage: 98? (Depends on the number of hits)<br>
Charge Time: ?</p>
<p> </p>
<p><strong>[AB] GN Fang(s) (Near Arche shooting)</strong><br>
Deploys up to 6 GN Fangs near Arche Gundam and fires at the enemy. Great tracking with more Fangs fired.<br>
Ammo: 12<br>
Damage: 20<br>
Reload Time: ?<br>
Staggers in 1 hit, Knockdown in more than 6 hits. (Not sure how many it takes just yet)<br><br><strong>[AC] GN Fang Spikes (Surround and Stun)</strong><br>
Deploys GN Fangs with Beam spikes, which surround the targeted enemy and fly into it.<br>
Ammo: 1<br>
Damage: 95 for all three hits<br>
Reload Time: ?<br>
Staggers in 1 hit</p>
<p></p></div>
]]></description><guid isPermaLink="false">9536</guid><pubDate>Wed, 24 Sep 2014 21:13:11 +0000</pubDate></item><item><title>[FB] 2500s Moveset and Combos Compilation [16/28]</title><link>https://www.forums.dustloop.com/forums/topic/8584-fb-2500s-moveset-and-combos-compilation-1628/</link><description><![CDATA[
<p style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">This is gonna be WIP for a long time, since there are so many 2500s for me to go through <img src="https://www.forums.dustloop.com/uploads/emoticons/default_frown.gif" alt=":("></p>
<p style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"> </p>
<p style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">Keep in mind that most my work is off Google translate, though I'm fairly confident in my translations (I tried to stick to the simple stuff) and almost 100% certain in the combo notations.</p>
<p style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"> </p>
<p style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">If there's been any mistake, which there undoubtedly will be, the docs can all be commented on, so feel free to correct me or add things you see missing.</p>
<p style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"> </p>
<p style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">If you guys want to add these to your own threads, feel free!  All I ask is that you credit me with the link at the beginning.</p>
<p style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"> </p>
<p style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">If anyone has a specific request below, feel free to ask, I've just been kind of going through them arbitrarily.  I want to eventually get to everyone, but certain suits already have very good analyses already (i.e. Brett's Susanoo thread), so I'll likely save those for last if I can.</p>
<p style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"> </p>
<p style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"><a href="" rel="external nofollow">Zeta</a> (Credits for <strong>adn</strong> for the comprehensive Tactics, Burst &amp; Partner Considerations sections!)</p>
<p style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"> </p>
<p style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"><a href="" rel="external nofollow">The O</a></p>
<p style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"> </p>
<p style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"><a href="" rel="external nofollow">ZZ</a></p>
<p style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"> </p>
<p style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"><a href="" rel="external nofollow">God</a></p>
<p style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"> </p>
<p style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"><a href="" rel="external nofollow">Tallgeese</a></p>
<p style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"> </p>
<p style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"><a href="" rel="external nofollow">Deathscythe</a></p>
<p style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"> </p>
<p style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"><a href="" rel="external nofollow">Virsago</a></p>
<p style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"> </p>
<p style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"><a href="" rel="external nofollow">GX Divider</a></p>
<p style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"> </p>
<p style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"><a href="" rel="external nofollow">Cherudim</a></p>
<p style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"> </p>
<p style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"><a href="" rel="external nofollow">Raphael</a></p>
<p style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"> </p>
<p style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"><a href="" rel="external nofollow">Banshee</a> (Credits to <strong>akai_GO</strong> for this translation, which is way more legit and comprehensive than mine!)</p>
<p style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"> </p>
<p style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"><a href="" rel="external nofollow">GP02</a></p>
<p style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"> </p>
<p style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"><a href="" rel="external nofollow">GP03</a></p>
<p style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"> </p>
<p style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"><a href="" rel="external nofollow">Strike Noir</a></p>
<p style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"> </p>
<p style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"><a href="" rel="external nofollow">Extreme Eclipse</a></p>
<p style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"> </p>
<p style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"><a href="" rel="external nofollow">Extreme Xenon</a></p>
<p style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"> </p>
<p style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">If you do make a comment for correction purposes, please reply in this thread OR message me.</p>
<p style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"> </p>
<p style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">I'm way too lazy to frequent every individual unit page to look for comments, so it'd be way easier and faster for me to make corrections if you message me on this forum personally.</p>
]]></description><guid isPermaLink="false">8584</guid><pubDate>Mon, 07 Apr 2014 18:00:45 +0000</pubDate></item><item><title>[FB] God Gundam General Discussion: The King of Hearts!</title><link>https://www.forums.dustloop.com/forums/topic/8157-fb-god-gundam-general-discussion-the-king-of-hearts/</link><description><![CDATA[
<p>This is for all God related discussion.</p><p>
</p><p>
Link to the JP Wiki for God Gundam. <a href="" rel="external nofollow">http://www4.atwiki.jp/arcgundamexvsfuvo/pages/25.html</a></p><p>
I would like to get that Translated, if you can help with that let me know.</p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Move List</b></div><p>
</p><p>
<strong>[A] - Burning Finger Cannon </strong></p><p>
Shoot's a pillar of flame from God's right hand. Locks the opponent in place allowing either melee follow up or additional pillars to knockdown.</p><p>
</p><p>
<strong>[CSa] - Sekiha Tenkyoken</strong> </p><p>
School of the Undefeated of the East's Secret Technique. </p><p>
Has 3 variations Level 1 Charge small fireball that causes knockdown on hit.</p><p>
Level 2 Larger Fireball does more damage than level 1</p><p>
Level 3 Launches a giant burning hand that does increased damage and has a bigger hit box, causes and explosion on contact with the ground or another mobile suit/fighter.</p><p>
</p><p>
<strong>[CSb] - Choukyuu Haou Den'eidan</strong></p><p>
God Gundam surrounds him self in energy and charges towards the target, same move as Master Gundams but not as good due to being a charge move.</p><p>
</p><p>
<strong>[AB] - Fuun Saiki</strong> </p><p>
Calls out Fuun Saiki, Master Asia's beloved steed to charge into the target. </p><p>
</p><p>
<strong>[AC] - God Field</strong></p><p>
Dashing move that has additional follow ups and can be used to cancel melee attacks like Rainbow steps.</p><p>
Follow ups are</p><p>
AC~B Kendo like strike with a beam saber, B can be inputted up to three times causing a knockdown.</p><p>
AC~8B God strikes the enemy up and behind him with a saber, used as a combo ender instead of Cannon due to changes</p><p>
AC~2B God Typhoon, Spinning attack with both sabers, causes God to rise up a bit while doing so.</p><p>
AC~Rainbow Step Causes God to do a Roll instead of the normal Rainbow step</p><p>
AC~A God Slash, ranged slash. Good for approaching can be canceled into Melee attacks when not Overheated, exception to this is 2B.</p><p>
</p><p>
<strong>[bC] -  Erupting Burning Finger</strong></p><p>
God Gundam's signature move, causes God to move towards the opponent with the same speed as God Field. Has one hit of super armor during the dash of the move. Typically used as a Melee String ender depending on the location of the target's partner. Also B can be mashed after the grab for increased damage.</p><p>
Now also has two follow ups unlike Vanilla EXVS. </p><p>
Pressing 8B During Burning Finger now throws the opponent.</p><p>
Pressing 2B During Hyper Mode *Activated* Burning Finger now follows up with Heat End.</p><p>
</p><p>
<strong>[2B] - God Shadow</strong></p><p>
 Summons four "shadows" of God gundam that circle around him negating one beam shot per Shadow, does have a few deadzones due to the distance away from God and the Shadow's themselves. Can be useful for getting in but don't always rely on it.</p><p>
</p><p>
</p></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b> FB Changes</b></div><p>
Main (Fire Pillar) doesn't down after the stun anymore (light stun), has slightly longer range and is slightly wider, but has worse muzzle correction. As a result, abare is a lot worse.</p><p>
CSa startup nerfed, but now preserves much more momentum </p><p>
2B (God Shadow) vertical hitbox improved, shots are less likely to slip through.</p><p>
Sub became Fuun Saiki summon (vulcans removed - Edit: NOOOOOOOOO~~~~!!)</p><p>
God Field (AC) has different followups. Most important is AC→A which is God Slash, a new ranged sword slash. You can also cancel it into melee afterwards (after 6/26 patch, can no longer cancel into melee on overheat aside from 2B)</p><p>
God Finger (BC) damage from mashing B is now added on the grasp portion, not the explosion (good thing). Now has a throw followup (8B) in addition (like NEXT). You can followup with a BD melee or rainbowstep into melee. During awakening, does not automatically go into Heat End anymore. Heat End is now a followup (2B) which can only be done during awakening. If you don't input it, you just get a normal explosion. Heat End also does less damage now, making his God Finger combos do less damage (GFHE &gt; GFHE dmg ~380 → ~360)</p><p>
Awakening Super now normally does a Double God Finger with Nobel Gundam. performing the super while holding 2 gives you the previous Love Love Tenkyoken</p><p>
</p></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Combos</b></div><p>
Note: -&gt; means normal cancel, &gt;&gt; means boost dash cancel, &gt; means rainbowstep cancel</p><p>
All combo's with BC, B is mashed for max damage</p><p>
For Burst combo's, (A) signifies Assault Burst Damage, (B) signifies Blast Burst Damage</p><p>
</p><p>
5BBBBB-&gt;8B&gt;BC8 254</p><p>
6BBB&gt;6BB&gt;BC8 243</p><p>
AC~A&gt;5BBBBB-&gt;8B 185</p><p>
A&gt;5BBBBB-&gt;8B 206</p><p>
5BBBBB&gt;5BBBB 246</p><p>
BC&gt;BC8 280</p><p>
AC~B&gt;BC&gt;BC8 275</p><p>
AC~A&gt;6BB5BB&gt;BC8 194</p><p>
</p><p>
Burst Combo's</p><p>
</p><p>
BC2&gt;ABC 356 (A)   (B)</p><p>
</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Videos</b></div><p>
</p><p>
</p><p>
</p></div>
]]></description><guid isPermaLink="false">8157</guid><pubDate>Wed, 22 Jan 2014 06:58:53 +0000</pubDate></item><item><title>Altron Gundam Discussion: *I* will determine justice!!</title><link>https://www.forums.dustloop.com/forums/topic/9034-altron-gundam-discussion-i-will-determine-justice/</link><description><![CDATA[
<p><img src="http://img1.wikia.nocookie.net/__cb20130420232351/gundam/images/d/dd/Altron_Gundam.jpg" alt="Altron_Gundam.jpg"></p>
<p> </p>
<p>Because I got the impression from the other threads that a lot of people intended to and were really excited about getting this new MS.</p>
<p> </p>
<p>Here is the wiki page for all of the core information: <a href="" rel="external nofollow">http://www.dustloop.com/wiki/index.php?title=Altron_Gundam_(EXVSFB)</a></p>
<p> </p>
<p>If there's anything you feel should be added to the page (comments, combos), by all means please do. Other than that, let questions, answers, and discussion be had here!</p>
]]></description><guid isPermaLink="false">9034</guid><pubDate>Wed, 06 Aug 2014 11:56:19 +0000</pubDate></item><item><title>[FB] The Banshee Thread - What can I do to please you, Master ? :)</title><link>https://www.forums.dustloop.com/forums/topic/8196-fb-the-banshee-thread-what-can-i-do-to-please-you-master/</link><description><![CDATA[
<p>RX-0 Unicorn Gundam 02 Banshee</p><p>
Pilot : Marida Cruz</p><p>
Cost : 2500</p><p>
Durability : 600</p><p>
Overall Height : 19.7 meters (Unicorn Mode)/21.7 meters (Destroy Mode)</p><p>
Standard Weight : 24.0 metric tons</p><p>
From : Mobile Suit Gundam Unicorn</p><p>
</p><p>
<img src="http://www.gundam.info/uploads/image/thumbnail/20120417222043-20649.jpg" alt="20120417222043-20649.jpg"></p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Movelist</b></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Unicorn Mode</b></div><p>
<strong>[A] Main : Beam Magnum</strong></p><p>
Fires a fast beam projectile. Similar to Unicorn's main.</p><p>
Ammo : 3</p><p>
Damage : 85</p><p>
Reload Time : 5 seconds, reloads when empty</p><p>
Staggers in 1 hit. Knockdown in 3 hits.</p><p>
</p><p>
<strong>[CSa] Hyper Bazooka</strong></p><p>
Fires its bazooka. Similar to Unicorn's sub.</p><p>
Damage : 90</p><p>
Charge Time : 2 seconds</p><p>
</p><p>
<strong>[AB] Sub : Beam Saber (Throw)</strong></p><p>
Throws Beam Sabers like freakin' huge boomerangs !</p><p>
Ammo : 1</p><p>
Damage : 20~36</p><p>
Reload Time : 5 seconds</p><p>
</p><p>
<strong>[AC] Special Shoot : Armed Armor BS (High Output)</strong></p><p>
Creates an irregular beam line which stays on the field for some seconds. Light Stun.</p><p>
Ammo : 1</p><p>
Damage : 80</p><p>
Reload Time : 5 seconds</p><p>
</p><p>
<strong>[CSb] Special Melee : NT-D System</strong></p><p>
Turns into Destroy Mode.</p><p>
Timer : 100</p><p>
Charge Time : 3.5 seconds</p><p>
Reload Time : 12 seconds</p><p>
</p></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Destroy Mode</b></div><p>
<strong>[A] Main : Armed Armor BS</strong></p><p>
Fires fast big beams.</p><p>
Ammo : 4</p><p>
Damage : 90</p><p>
Reload Time : 3 seconds per ammo</p><p>
Staggers in 1 hit. Knockdown in 3 hits.</p><p>
</p><p>
<strong>[CSa] Hyper Bazooka</strong></p><p>
Fires its bazooka. Similar to Unicorn's Sub.</p><p>
Damage : 100</p><p>
Charge Time : 2 seconds</p><p>
</p><p>
<strong>[AB] Sub : Beam Saber (Throw)</strong></p><p>
Throws Beam Sabers like freakin' huge boomerangs !</p><p>
Ammo : 1</p><p>
Damage : 22~41</p><p>
Relaod Time : 5 seconds</p><p>
</p><p>
<strong>[AC] Special Shoot : Armed Armor BS (High Output)</strong></p><p>
Creates an irregular beam line which stays on the field for some seconds. Light Stun.</p><p>
Ammo : 1</p><p>
Damage : 90</p><p>
Reload Time : 5 seconds</p><p>
</p><p>
<strong>[ABC] Burst Attack : Armed Armor BS (Maximum Output)</strong></p><p>
Fires Armed Armor BS from a side to another or straight forward.</p><p>
Damage : ? (Assault)/? (Blast)</p><p>
</p></div><p>
</p></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Cancel Routes</b></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b> Unicorn Mode</b></div><p>
<strong>[A]&gt;[AB][bC]</strong></p><p>
Main&gt;Sub, Special Melee</p><p>
Beam Magnum&gt;Beam Saber (Throw), Armed Armor VN</p><p>
</p><p>
<strong>[AB]&gt;[AC][bC]</strong></p><p>
Sub&gt;Special Shoot, Special Melee</p><p>
Beam Saber (Throw)&gt;Armed Armor BS (High Output), Armed Armor VN</p><p>
</p><p>
<strong>[AC]&gt;[bC]</strong></p><p>
Special Shoot&gt;Special Melee</p><p>
Armed Armor BS (High Output)&gt;Armed Armor VN</p><p>
</p><p>
<strong>[CSb]&gt;[bC]</strong></p><p>
CSb&gt;Special Melee</p><p>
NT-D System&gt;Armed Armor VN</p><p>
</p></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Destroy Mode</b></div><p>
<strong>[A]&gt;[AB][bC]</strong></p><p>
Main&gt;Sub, Special Melee</p><p>
Armed Armor BS&gt;Beam Saber (Throw), Armed Armor VN</p><p>
</p><p>
<strong>[AB]&gt;[AC][bC]</strong></p><p>
Sub&gt;Special Shoot, Special Melee</p><p>
Beam Saber (Throw)&gt;Armed Armor BS (High Output), Armed Armor VN</p><p>
</p><p>
<strong>[AC]&gt;[bC]</strong></p><p>
Special Shoot&gt;Special Melee</p><p>
Armed Armor BS (High Output)&gt;Armed Armor VN</p><p>
</p></div><p>
</p></div>
]]></description><guid isPermaLink="false">8196</guid><pubDate>Wed, 22 Jan 2014 22:36:52 +0000</pubDate></item><item><title>[FB] NRX-0013 Gundam Virsago</title><link>https://www.forums.dustloop.com/forums/topic/8998-fb-nrx-0013-gundam-virsago/</link><description><![CDATA[
<p><strong><u><span style="font-size:16pt;">NRX-0013 Gundam Virsago</span></u></strong></p>
<p><img src="https://i1.ytimg.com/vi/yb26UH-uarQ/mqdefault.jpg" alt="mqdefault.jpg"></p>
<p><span><strong><span style="font-size:9pt;">Pilot:</span></strong></span>                       Shagia Frost</p>
<p><strong><span style="font-size:9pt;">Cost</span></strong><span style="font-size:9pt;">:</span>                       2500</p>
<p><strong><span style="font-size:9pt;">Durability</span></strong><span style="font-size:9pt;">:</span>                <span style="font-size:9pt;">620</span></p>
<p><strong><span style="font-size:9pt;">MA Mode</span></strong><span style="font-size:9pt;">:</span>                Yes (Gundam Ashtaron Hermit Crab)</p>
<p><strong><span style="font-size:9pt;">Equip Change</span></strong><span style="font-size:9pt;">:</span>          No</p>
<p><strong><span style="font-size:9pt;">JP Wiki</span></strong><span style="font-size:9pt;">:</span>                   <a href="" rel="external nofollow"><span style="color:#1155cc;">Gundam Virsago Chest Break</span></a></p>
<p><span style="font-size:9pt;">Thanks to burgerkong for the Dustloop Wiki Entry</span></p>
<p><span style="font-size:9pt;"><a href="" rel="external nofollow">https://docs.google.com/document/d/1GONXaELmIJAC1Q-F9v4VOpUmjRd8pmDoTjhexj2Oeyo/edit</a></span></p>
<p> </p>
<p><strong><u>Moveset</u></strong></p>
<p><strong><span style="font-size:9pt;">[a]</span></strong><span style="font-size:9pt;"> Claw Beam Gun [</span><span style="font-size:9pt;">80 DMG, 8 Ammo, 3 sec Reload]</span></p>
<p><span style="font-size:9pt;">Cancellable into </span>Sub, ac, bc. Has a unique out-of-angle firing animation.</p>
<p> </p>
<p><strong><span style="font-size:9pt;">[CSa]</span></strong> <span style="font-size:9pt;">Strike Shooter</span> [100 DMG, 2 sec Charge]</p>
<p><span style="font-size:9pt;">Fires 2 adjacent beams, Additional ranged pressure option, decent guidance, Preserves some prior momentum.</span></p>
<p> </p>
<p><strong><span style="font-size:9pt;">[ab]</span></strong> <span style="font-size:9pt;">Strike Shooter (Spread)</span> [38/hit DMG, 2 Ammo, 5 sec Reload]</p>
<p><span style="font-size:9pt;">Fires 6 beams in a horizontal spread</span> and can influence direction of spread by inputting left or right.</p>
<p> </p>
<p><strong><span style="font-size:9pt;">[ac]</span></strong> <span style="font-size:9pt;">Mega Sonic Cannon</span> [266 DMG. 1 Ammo, 12 sec Reload]</p>
<p><span style="font-size:9pt;">Can now bend the beam with directional input</span>.</p>
<p> </p>
<p><strong><span style="font-size:9pt;">[bc]</span></strong><span style="font-size:9pt;"> Gundam Ashtaron Assist [</span><span style="font-size:9pt;">68</span> DMG, 1 Ammo, Instant Reload]</p>
<p><span style="font-size:9pt;">Cuts guidance during the flip</span> and can also be used in MA Mode.</p>
<p> </p>
<p><strong><span style="font-size:9pt;">[MA a]</span></strong> <span style="font-size:9pt;">Scissor Beam Cannon</span></p>
<p><span style="font-size:9pt;">Identical to the beam portion of </span>bc.</p>
<p> </p>
<p><strong><span style="font-size:9pt;">[burst]</span></strong><span style="font-size:9pt;"> Satellite Launcher</span> [<span style="font-size:9pt;">326(A)/303(B)</span> DMG]</p>
<p><span style="font-size:9pt;">Can combo into from </span>2b and BDb.</p>
<p> </p>
<p><strong><u><span style="color:#282828;">Combos</span></u></strong></p>
<p><strong><span style="color:#282828;"><span style="font-size:9pt;">[basics]</span></span></strong></p>
<p><span style="font-size:9pt;">5bbb</span></p>
<p><span style="font-size:9pt;">5bb-8bb</span></p>
<p><span style="font-size:9pt;">5bb-8b-a</span></p>
<p><span style="font-size:9pt;">8bb</span></p>
<p><span style="font-size:9pt;">6bb</span></p>
<p><span style="font-size:9pt;">2b</span></p>
<p><span style="font-size:9pt;">BDbb</span></p>
<p><span style="font-size:9pt;">MA b</span></p>
<p> </p>
<p><strong><span style="font-family:'times new roman', serif;"><span style="font-size:9pt;">[a] = BR Combos</span></span></strong></p>
<p><span style="font-family:'times new roman', serif;"><span style="font-size:9pt;">BR &gt;&gt; BR &gt;&gt; BR                   168</span></span></p>
<p><span style="font-family:'times new roman', serif;"><span style="font-size:9pt;">BR &gt;&gt; BR → bc                     162                          Unforced down, 170 if you follow up with a BR</span></span></p>
<p><span style="font-family:'times new roman', serif;"><span style="font-size:9pt;">BR &gt;&gt; BR → CSa                  176                          Second impact</span></span></p>
<p><span style="font-family:'times new roman', serif;"><span style="font-size:9pt;">BR &gt;&gt; BR → Sub(1hit)          146                          156 damage if 2 hit</span></span></p>
<p><span style="font-family:'times new roman', serif;"><span style="font-size:9pt;">BR → Sub(1hit) &gt;&gt; BR          145                          Forced down</span></span></p>
<p><span style="font-family:'times new roman', serif;"><span style="font-size:9pt;">BR → Sub(1hit) &gt;&gt; bc           137                          Unforced down, 157 if you follow up with a BR</span></span></p>
<p><span style="font-family:'times new roman', serif;"><span style="font-size:9pt;">BR → bc                                 127                          Unforced down</span></span></p>
<p><span style="font-family:'times new roman', serif;"><span style="font-size:9pt;">BR → bc &gt;&gt; BR                     155                          Does not down</span></span></p>
<p><span style="font-family:'times new roman', serif;"><span style="font-size:9pt;">BR → bc &gt;&gt; BR &gt;&gt; BR         163                          Forced down</span></span></p>
<p><span style="font-family:'times new roman', serif;"><span style="font-size:9pt;">BR → bc &gt;&gt; BR → Sub(1hit)  158                          161 damage if 2 hit</span></span></p>
<p><span style="font-family:'times new roman', serif;"><span style="font-size:9pt;">BR &gt;&gt;(→) ac                                          201(164)</span></span></p>
<p> </p>
<p><strong><span style="font-family:'times new roman', serif;"><span style="font-size:9pt;">[ab] = Sub Combos</span></span></strong></p>
<p><span style="font-family:'times new roman', serif;"><span style="font-size:9pt;">Sub(1hit) &gt;&gt; BR &gt;&gt; BR         158          Recommend combo below to conserve boost + ammo</span></span></p>
<p><span style="font-family:'times new roman', serif;"><span style="font-size:9pt;">Sub(1hit) &gt;&gt; BR → bc           150          BnB, unforced down, 170 damage with BR follow up</span></span></p>
<p><span style="font-family:'times new roman', serif;"><span style="font-size:9pt;">Sub(2hit) &gt;&gt; BR                     140</span></span></p>
<p><span style="font-family:'times new roman', serif;"><span style="font-size:9pt;">Sub(2hit) &gt;&gt; bc                       130          Unforced down, 164 if you follow up iwth BR</span></span></p>
<p><span style="font-family:'times new roman', serif;"><span style="font-size:9pt;">Sub(1hit) &gt;&gt; ac                       203</span></span></p>
<p> </p>
<p><strong><span style="font-family:'times new roman', serif;"><span style="font-size:9pt;">[bc] Combos</span></span></strong></p>
<p><span style="font-family:'times new roman', serif;"><span style="font-size:9pt;">bc &gt;&gt; BR → Sub(1hit) &gt;&gt; BR               149                          154 without cancel</span></span></p>
<p><span style="font-family:'times new roman', serif;"><span style="font-size:9pt;">bc &gt;&gt; BR → Sub(2hit)                           135                          148 without cancel</span></span></p>
<p><span style="font-family:'times new roman', serif;"><span style="font-size:9pt;">bc &gt;&gt; BR &gt;&gt; BR &gt;&gt; BR                        156</span></span></p>
<p><span style="font-family:'times new roman', serif;"><span style="font-size:9pt;">bc &gt;&gt; BR &gt;&gt; BR &gt;&gt; CSa                       158</span></span></p>
<p><span style="font-family:'times new roman', serif;"><span style="font-size:9pt;">bc &gt;&gt; BR &gt;&gt; CSa                                   156</span></span></p>
<p><span style="font-family:'times new roman', serif;"><span style="font-size:9pt;">bc &gt;&gt; BR &gt;&gt; BR → Sub(1hit)               151</span></span></p>
<p><span style="font-family:'times new roman', serif;"><span style="font-size:9pt;">bc &gt;&gt; CSa                                               134                          Can cancel</span></span></p>
<p><span style="font-family:'times new roman', serif;"><span style="font-size:9pt;">bc &gt;&gt; ac                                                  205(224)                 Improved damage if the grab portion of bc whiffs</span></span></p>
<p> </p>
<p><strong><span style="font-family:'times new roman', serif;"><span style="font-size:9pt;">[5b] Combos</span></span></strong></p>
<p><span style="font-family:'times new roman', serif;"><span style="font-size:9pt;">5bb &gt; 5bbb                                              221                          Unforced down</span></span></p>
<p><span style="font-family:'times new roman', serif;"><span style="font-size:9pt;">5bb &gt; 5bb-8bb                                        235</span></span></p>
<p><span style="font-family:'times new roman', serif;"><span style="font-size:9pt;">5bb &gt; 8bb &gt; BR                                      237</span></span></p>
<p><span style="font-family:'times new roman', serif;"><span style="font-size:9pt;">5bb &gt; 6bb                                                211</span></span></p>
<p><span style="font-family:'times new roman', serif;"><span style="font-size:9pt;">5bb &gt; 2b &gt; bc                                          209          218 with BR follow up</span></span></p>
<p><span style="font-family:'times new roman', serif;"><span style="font-size:9pt;">5bb &gt; 5bb-8bb(2hit) &gt;&gt; BDb                 231          Diagonal BD forward to connect BDb</span></span></p>
<p><span style="font-family:'times new roman', serif;"><span style="font-size:9pt;">5bb-8b &gt; 2b &gt; bc &gt; CSa                         242          Max damage off 5b</span></span></p>
<p> </p>
<p><strong><span style="font-family:'times new roman', serif;"><span style="font-size:9pt;">[8b] Combos</span></span></strong></p>
<p><span style="font-family:'times new roman', serif;"><span style="font-size:9pt;">8bb &gt; 8bb &gt; BR                                      262          Forward rainbow step</span></span></p>
<p><span style="font-family:'times new roman', serif;"><span style="font-size:9pt;">8bb &gt; 8bb → CSa                                   265          Forward rainbow step</span></span></p>
<p><span style="font-family:'times new roman', serif;"><span style="font-size:9pt;">8bb &gt;&gt; 2b &gt; bc(beam) &gt; CSa                 261?        Link into 2b with forward BD, cancel into CSa from bc very fast to only connect the beam portion, launch slightly</span></span></p>
<p> </p>
<p><strong><span style="font-family:'times new roman', serif;"><span style="font-size:9pt;">[6b] Combos</span></span></strong></p>
<p><span style="font-family:'times new roman', serif;"><span style="font-size:9pt;">6b &gt; 6bb                                                  184</span></span></p>
<p><span style="font-family:'times new roman', serif;"><span style="font-size:9pt;">6b(1hit) &gt; 6b(2hit) &gt; BR → bc               176          Forced down by bc, recommend combo below</span></span></p>
<p><span style="font-family:'times new roman', serif;"><span style="font-size:9pt;">6b(1hit) &gt; 6b(1hit) &gt; BR → bc               162          When you rainbow step the first hit of 6b, restrains opponent with bc</span></span></p>
<p><span style="font-family:'times new roman', serif;"><span style="font-size:9pt;">6b(2hit) &gt; BR → bc                                166          Restrains opponent with bc, unforced down</span></span></p>
<p><span style="font-family:'times new roman', serif;"><span style="font-size:9pt;">6b &gt; 5bbb                                                201</span></span></p>
<p><span style="font-family:'times new roman', serif;"><span style="font-size:9pt;">6b &gt; 5bb-8bb                                          228          216 damage if you do the 5bb-8b-a derivation, consumes ~20% boost, somewhat easy to cut</span></span></p>
<p><span style="font-size:9pt;">6b &gt; 8bb &gt; BR                                        235          Max damage off 6b, decent cut resistance</span></p>
]]></description><guid isPermaLink="false">8998</guid><pubDate>Mon, 04 Aug 2014 02:59:57 +0000</pubDate></item><item><title>[FB] GP02 Thread - The Time Has Come</title><link>https://www.forums.dustloop.com/forums/topic/8191-fb-gp02-thread-the-time-has-come/</link><description><![CDATA[
<div><img src="http://i.imgur.com/IWrDI3X.png" alt="IWrDI3X.png"></div>
<br><p>[table=width: 350, class: grid, align: center]<br>
[/tr]<br></p><strong>Nane</strong>RX-78GP02A GUNDAM PHYSALIS<br><strong>Pilot</strong>Anavel Gato<br><strong>Cost</strong><span style="color:#FF8C00;">2500</span><br><strong>HP</strong><span style="color:#00CCFF;">680</span><br>
[/table]<br><br>
 
<div>JP Wiki: <a href="" rel="external nofollow">http://www4.atwiki.jp/arcgundamexvsfuvo/pages/88.html</a></div>
<br><p></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Move List</b></div><br><br><strong>[A] - Vulcan</strong><br>
Ratatatata.<br>
120 ammo<br><br><strong>[AB] - Dom Tropen Summon </strong><br>
Summons a Dom Tropen which charges forward to slash the target. Stuns on hit<br>
Shares ammo with 2AB<br><br><strong>[2AB] - Xamel Summon </strong><br>
Summons a Xamel which shoots multiple shots at the opponent<br>
Shares ammo with AB<br><br><strong>[AC] - Atomic Bazooka </strong><br>
SHIZUMEEEEEE. The GP02 staple, causes a massive explosion upon contact<br>
25 second reload.
<p> </p>
<p><strong>[csB] - Saber Charge </strong><br>
Powers up the beam sabre giving most melee moves (and 2b) increased range, damage, and armor.</p>
<p>Loses charge on whiff (if you finish attack animation) or hit. Can retain charge if you rainbow step melee though.<br>
2 second charge.</p>
<div> </div>
<div>
<p><strong>[2B] - Beam Saber throw </strong><br>
Throws the beam saber that explodes after traveling a certain distance.</p>
<p>Move uses csB charge. Despite "infinite" ammo, travel is pretty slow and the fact that it uses csB makes its use quite limited.<br>
 </p>
</div>
<p><strong>[bC] - Kick </strong><br>
Moves so smooth you'd think he's from a kung fu movie<br>
More information below in the combo route section<br><br><strong>[ABC during EX] - Atomic Bazooka Combo </strong><br>
TBD.<br><br></p></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Core Strategy/Advice</b></div><br>
~WIP~<br><br>
-general gameplan<br>
GP02a is kind of a special mech even as far as this game goes. He primarily a melee mech but has other oddball options like MG, nuke, and assists. From vanilla, they essentially buffed all of his options across the board in addition to bringing his cost from 2000 to 2500. At a very high level, the general gameplan for GP02a is to land nuke hits and bully people with CSb melee. Of course, this leaves out the most important aspect of this game - neutral. Even with the red lock range buff he received, you will often find yourself hard pressed to chase people down from neutral. Here are some general tips for playing the neutral game not involving nukes (that will be for a different section):<br><br>
-- Poke with MG. Safe option, gives you really big advantage on block to approach. Lots of ammo, 120!!!<br>
-- Always activate CSb. Gives you super armor on startup of slash moves (don't rely on it too much though) as well as increased melee reach/damage for when you can get those chances<br>
-- Play footsies with your assists. I've recently started using Dom Tropen more and found he works surprisingly well in forcing the opponent to move (sometimes wastefully which gives you/your teammate a great opportunity to approach). Xamiel comes out extremely fast for decent forced movement<br>
-- Play footsies (cont). After you activate CSb, good players will be wary of your melee giving you a chance to play a very intimidating neutral footsie game when your in red lock. Use the above methods (and nuke) to get in the zone and stay there<br><br></div><br><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Cancel Routes</b></div><br>
~WIP~<br></div><br><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Combos</b></div><br><em><strong>Note: -&gt; means normal cancel, &gt;&gt; means boost dash cancel, &gt; means rainbowstep cancel</strong></em><br></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Team Composition Advice</b></div><br>
~WIP~<br></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Other information</b></div><br>
Concerns regarding fighting specific suits, picking assault or blast burst, and miscellaneous details go here.<br><br>
I typically go with assault burst as I've seen many others do the same. You have the gimmick of multiple nuke combos, but really the speed boost to chase people down as a melee mech is what's so appealing about this burst. More damage is also always nice.<br><br></div><br><br>
Credit to <a href="" rel="external nofollow">http://www.pixiv.com/users/861684</a> for the banner image

]]></description><guid isPermaLink="false">8191</guid><pubDate>Wed, 22 Jan 2014 19:22:01 +0000</pubDate></item><item><title>[FB] The X Divider Thread - It seems I just...*puts sunglasses on* won... YEAAAAAAAAH !</title><link>https://www.forums.dustloop.com/forums/topic/8178-fb-the-x-divider-thread-it-seems-i-justputs-sunglasses-on-won-yeaaaaaaaah/</link><description><![CDATA[
<p>GX-9900-DV Gundam X Divider</p><p>
Pilot : Jamil Neate</p><p>
Cost : 2500</p><p>
Durability : 620</p><p>
Overall Height : 17.1 meters</p><p>
Standard Weight : 7.7 metric tons</p><p>
From : After War Gundam X</p><p>
</p><p>
<img src="http://www.gundam.info/uploads/image/thumbnail/20120925112832-51812.jpg" alt="20120925112832-51812.jpg"></p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Movelist</b></div><p>
</p><p>
<strong>[A] Main : Beam Machinegun</strong></p><p>
The best machinegun in the game.</p><p>
Ammo : 50</p><p>
Damage : 15~120</p><p>
Reload Time : 7 seconds, reloads when empty</p><p>
Staggers in 3 hits.</p><p>
</p><p>
<strong>[AB] Sub : Hyper Bazooka</strong></p><p>
Fires the bazooka upward.</p><p>
Ammo : 3</p><p>
Damage : 80</p><p>
Reload Time : 4.5 seconds, reloads when empty</p><p>
Down in 1 hit.</p><p>
</p><p>
<strong>[AC] Special Shoot : Harmonica Cannon</strong></p><p>
Spreads 6 beams from the Harmonica in different directions.</p><p>
Ammo : 1</p><p>
Damage : ~248</p><p>
Reload Time : 17 seconds</p><p>
Instant down.</p><p>
</p><p>
<strong>[bC] Special Melee : Harmonica Blade</strong></p><p>
Sends a vertical or horizontal beam wave to the opponent depending on the direction inputted. Can be maintained to improve tracking.</p><p>
Ammo : 2</p><p>
Damage : 87/120</p><p>
Reload Time : 6 seconds per ammo</p><p>
Staggers in 1 hit.</p><p>
</p><p>
<strong>[CSb] G-Bits Summon</strong></p><p>
2 G-Bits fire Satellite Cannon. Can only be used once per life.</p><p>
Damage : ~230</p><p>
Charge Time : 2 seconds</p><p>
Instant down.</p><p>
</p><p>
<strong>[ABC] Burst Attack : 5 Satellite Cannons</strong></p><p>
Turns into Gundam X and fires Satellite Cannon with 4 G-Bits.</p><p>
Damage : 311 (Assault)/274 (Blast)</p><p>
</p><p>
</p></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Cancel Routes</b></div><p>
</p><p>
<strong>[A]&gt;[AB]</strong></p><p>
Main&gt;Sub</p><p>
Beam Machine Gun&gt;Hyper Bazooka</p><p>
</p><p>
<strong>[A]&gt;[bC]</strong></p><p>
Main&gt;Special Melee</p><p>
Beam Machine Gun&gt;Harmonica Blade</p><p>
</p><p>
<strong>[bC]&gt;[AB]</strong></p><p>
Special Melee&gt;Sub</p><p>
Harmonica Blade&gt;Hyper Bazooka</p><p>
</p><p>
<strong>[bC]&gt;[bC]</strong></p><p>
Special Melee&gt;Special Melee</p><p>
Harmonica Blade (Horizontal)&gt;Harmonica Blade (Vertical)</p><p>
Harmonica Blade (Vertical)&gt;Harmonica Blade (Horizontal)</p><p>
</p><p>
</p></div>
]]></description><guid isPermaLink="false">8178</guid><pubDate>Wed, 22 Jan 2014 14:58:44 +0000</pubDate></item><item><title>[FB] THE-O</title><link>https://www.forums.dustloop.com/forums/topic/8488-fb-the-o/</link><description><![CDATA[
<p>Boasting high maneuverability, strong defenses in pressure and the Bolinoak Sammahn as well as a top class melee moveset, The O is a weapon of choice for frontline specialists. All movelist info is taken and probably correctly translated from the Japanese Wiki page at <a href="" rel="external nofollow">http://www4.atwiki.jp/arcgundamexvsfuvo/pages/34.html</a><br><br><span style="font-size:18px;"><strong>Movelist</strong></span></p>
<p><strong>[A] Beam Rifle [70DMG, 3 second reload per shot]</strong><br>
While only sporting 5 ammo, this BR comes out fast.<br><br><strong>[AB] Palace Summon [30-83DMG, 10 second reload]</strong><br>
Palace Athene rushes at the enemy with decent tracking and slashes the opponent. If hit, the enemy will be stunned. 3 ammo.<br><br><strong>[AC]Bolinoak Sammahn Summon[50DMG, 100HP, 15 second reload]</strong><br>
Summons Bolinoak Sammahn to follow you around and assist you. It will absorb up to 100dmg for you, and fires intermittently whenever you do.<br><br><strong>[bC] Pressure [0 DMG, 23 second reload]</strong><br>
Charges for roughly 2 seconds with superarmor, before releasing a huge sphere of energy that stuns all units in the radius. Cannot be blocked.<br><br><strong>[csB] Beam Rifle Full Assault [48-100DMG] &gt;&gt;&gt; Melee followup [109-134DMG]</strong><br>
Moves the suit towards the enemy and fires a beams in a wide row. Has a melee followup if you press B afterwards, which can be cancelled for free into any other melee origination.<br><br><strong><strong>[ABC] EX burst attack: Giant Beam Sword [289 DMG in Assault Burst, 270 DMG in Blast]</strong></strong><br><strong>
A quick and extremely powerful EX burst attack, 4 giant swords come swinging down and does immense damage in a single hit.</strong><br><strong>
 </strong></p><strong>
</strong><p><strong> </strong></p><strong>
</strong><p><strong><span style="font-size:18px;"><strong>Combos</strong></span></strong></p><strong>
</strong><p><strong> </strong></p><strong>
</strong><p><strong>BR Starters:</strong></p><strong>
</strong><p><strong><strong>BR&gt;BR&gt;BR: 147DMG</strong></strong><br><strong>
BR&gt;AB&gt;BR: 153DMG</strong><br><strong>
BR&gt;AB&gt;5BBB: 169DMG</strong><br><strong>
BR&gt;AB&gt;8B: 181DMG</strong><br><strong>
BR&gt;AB&gt;2B: 205DMG</strong><br><strong>
BR&gt;5BBB: 171DMG</strong><br><strong>
BR&gt;5BBB&gt;BR: 181DMG</strong><br><strong>
BR&gt;BD B(1HIT)&gt;2B: 208DMG</strong><br><strong>
BR&gt;2B: 153-203DMG</strong><br><br><strong>
5B Starters:</strong><br><strong>
5BB&gt;5BBB&gt;BR: 226DMG</strong><br><strong><strong>5BB&gt;6BB&gt;BR: 230DMG</strong></strong><br><strong>
5BB&gt;2B: 203-246DMG</strong><br><br><strong>
8B Starters:</strong><br><strong><strong>8B(1hit)&gt;6B&gt;BR: 216DMG</strong></strong><br><strong>
8B(1hit)&gt;2B: 159-229DMG</strong><br><strong>
8B(1hit)&gt;8B:175DMG</strong><br><strong>
8B&gt;BD B: 203DMG</strong><br><strong>
8B&gt;2B: 210-250DMG</strong><br><br><br><strong>
6B Starters:</strong><br><strong><strong>6BB&gt;AB&gt;2B: 237DMG</strong></strong><br><strong>
6BB&gt;5BB&gt;BR: 233DMG</strong><br><br><strong>
2B Starters:</strong><br><strong>
2B(before the kick)&gt;8B: 175-255DMG</strong><br><strong>
2B(before the kick)&gt;6BB&gt;BR: 216-296DMG</strong><br><strong>
2B(before the kick)&gt;2B: 159-300DMG</strong><br><strong><strong>2B(before the kick)&gt;BD B (1hit)&gt;2B: 182-322DMG</strong></strong><br><br><strong>
BD B Starters:</strong><br><strong>
BD B&gt; BD BB:187DMG</strong><br><strong>
BD B&gt; 5BBB &gt;BR: 207DMG</strong><br><strong><strong>BD B &gt;6BB &gt; BR: 217DMG</strong></strong><br><strong>
BD BB&gt;8B: 232DMG</strong><br><strong>
BD BB &gt;2B: 272DMG</strong><br><br><strong>
Combos into EX Burst: (First number is Assault, Second is Blast)</strong><br><strong>
5BBB&gt;ABC: 329/308</strong><br><strong><strong>6BB&gt;ABC: 324/304</strong></strong><br><br><br><strong>
 </strong></p>
]]></description><guid isPermaLink="false">8488</guid><pubDate>Fri, 21 Mar 2014 04:19:17 +0000</pubDate></item><item><title>[FB] Full Armor/Enhanced ZZ Gundam General Discussion: Anime Ja Nai!</title><link>https://www.forums.dustloop.com/forums/topic/8200-fb-full-armorenhanced-zz-gundam-general-discussion-anime-ja-nai/</link><description><![CDATA[
<p>Discuss information, questions, etc. about the ZZ Gundam here!</p><p>
</p><p>
JP Wiki: <a href="" http: rel="external nofollow">http://www4.atwiki.jp/arcgundamexvsfuvo/pages/32.html</a></p><p>
</p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Movelist (Full Armor ZZ Gundam)</b></div><p>
</p><p>
<strong>[A] Double Beam Rifle</strong></p><p>
Standard double beam rifle shot. </p><p>
Max ammo of 7. Can be charged.</p><p>
</p><p>
<strong>[CSa] Missile Full Burst</strong></p><p>
</p><p>
<strong>[AB] Double Cannon</strong></p><p>
Max ammo of 4.</p><p>
</p><p>
<strong>[AC] Abdomen Hi-Mega Cannon</strong></p><p>
Max ammo of 2.</p><p>
</p><p>
<strong>[bC] Grab</strong></p><p>
Can be followed up with the following:</p><p>
</p><ul><li>A back throw <br></li><li>A throw with Double Cannon as a finisher<br></li><li>Point Blank Hi-Mega Cannon<br>
<br>
<strong>[NB] Beam Saber</strong><br>
Basic Beam Saber attack. <br>
Deals two hits. Can be charged.<br><br>
<strong>[CSb] Hyper Mega Cannon + Back Missile Launcher</strong><br>
Changes to Enhanced ZZ Gundam after use. You cannot use Full-Armor ZZ unless you respawn.<br><br></li></ul></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Movelist (Enhanced ZZ Gundam)</b></div><br><br>
<strong>[A] Double Beam Rifle</strong><br>
Standard double beam rifle shot. <br>
Max ammo of 5. Can be charged.<br><br>
<strong>[CSa] Back Missile Launcher</strong><br><br>
<strong>[AB] Double Cannon</strong><br>
Max ammo of 4.<br><br>
<strong>[AC] Hi-Mega Cannon</strong><br>
Max ammo of 1.<br><br>
<strong>[bC] Grab</strong><br>
Can be followed up with the following:<br><p></p><ul data-ipsBBCode-list="true"><p>
</p><li>A back throw <br></li><li>A throw with Double Cannon as a finisher<br></li><li>Point Blank Hi-Mega Cannon<br></li><p></p><p>
<strong>[NB] Beam Saber</strong></p><p>
Basic Beam Saber attack.</p><p>
Deals three hits. Can be charged.</p><p>
</p><p>
</p><p>
</p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Core Strategy/Advice</b></div><p>
~WIP~</p><p>
</p><p>
-general gameplan</p><p>
</p><p>
</p><p>
</p></div><p>
</p><p>
</p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Cancel Routes</b></div><p>
~WIP~</p><p>
</p></div><p>
</p><p>
</p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Combos</b></div><p>
<strong><em>Note: -&gt; means normal cancel, &gt;&gt; means boost dash cancel, &gt; means rainbowstep cancel</em></strong></p><p>
</p></div><p>
</p><p>
</p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Video Section</b></div><p>
</p><p>
~WIP~</p><p>
</p><p>
</p><p>
</p></div><p>
</p><p>
</p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Team Composition Advice</b></div><p>
~WIP~</p><p>
</p></div><p>
</p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Other information</b></div><p>
Concerns regarding fighting specific suits, picking assault or blast burst, and miscellaneous details go here.</p><p>
</p></div></ul></div>
]]></description><guid isPermaLink="false">8200</guid><pubDate>Thu, 23 Jan 2014 01:20:24 +0000</pubDate></item><item><title>[FB] Crossbone X-3 Discussion: Safety Kaijou!</title><link>https://www.forums.dustloop.com/forums/topic/8263-fb-crossbone-x-3-discussion-safety-kaijou/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center;"><img src="http://i.imgur.com/KffYe77.jpg" alt="KffYe77.jpg"><p>
</p><p>
Unit: XM-X3 Crossbone X-3 Gundam</p><p>
Pilot: Tobia Arronax</p><p>
Armor: 640</p><p>
JP Wiki: <a href="" rel="external nofollow">http://www4.atwiki.jp/arcgundamexvsfuvo/pages/307.html</a></p><p>
</p></div><p></p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Movelist</b></div><p>
<strong>[A] Muramasa Blaster: Beam Gun</strong></p><p>
Regular beam rifle. Has 6 shots and charges.</p><p>
</p><p>
<strong>[CSa] Atomic Shell</strong></p><p>
A nuke similar to Turn A. You only get one per life.</p><p>
</p><p>
<strong>[AB] Burning Log</strong></p><p>
Tosses 2 burning logs that stun on hit. They're fairly mediocre, due to the slow speed that they're thrown at. 1 ammo that reloads decently quick.</p><p>
</p><p>
<strong>[AC] MS Hammer</strong></p><p>
The X-3 swings around and tosses a Quavarze. You can hit this point blank, and at the right angle, can be hit twice. Might be okay point blank if you want to take a risk, but is terrible if you're just trying to use it as a projectile.</p><p>
</p><p>
<strong>[bC] I-Field Dash</strong></p><p>
The X-3 dashes towards the locked target with an I-Field in front of him. The I-Field in front of him will also block a limited amount of beam damage. Has 1 ammo that reloads somewhat slow, so be sure to use it when you really need it.</p><p>
</p><p>
<strong>[5B] Muramasa Blaster: Beam Saber</strong></p><p>
Standard beam saber, charges. Chains into a 3 hit combo that does around 170 damage.</p><p>
</p><p>
<strong>[4B/6B] Heat Daggers</strong></p><p>
Tobia brings out his heat daggers and smacks the opponent. Chains into a 3 hit combo that does about 138 damage.</p><p>
</p><p>
<strong>[2B] Jumping Beam Zanber</strong></p><p>
The X-3 jumps at the opponent with its Beam Zanber. On hit, does an auto 2 hit combo. The real use that this move gives is whiffing it after using a few long-range BR shots to give a quick, safe return to the ground.</p><p>
</p><p>
<strong>[bD8B] Beam Saber Stab</strong></p><p>
Tobia dashes to the opponent and stabs them into a auto 2 hit combo. Not terribly impressive.</p><p>
</p><p>
<strong>[csB] Safety Release</strong></p><p>
The X-3 releases 14 wide beam sabers on the Muramasa Blaster. This mode increases your melee damage, and changes up your basic combo chains.</p><p>
</p><p>
<strong>[ABC] EX Burst Attack</strong></p><p>
X-3 dashes toward the target, then stabs them, doing a chain of melee hits.</p><p>
</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Cancel Routes</b></div><p>
A→AB</p><p>
A→AC</p><p>
A→csA</p><p>
A→csB</p><p>
</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Strategy</b></div><p>
Will be added later</p><p>
</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Videos</b></div><p>
Will be added later</p><p>
</p></div>
]]></description><guid isPermaLink="false">8263</guid><pubDate>Fri, 31 Jan 2014 06:46:42 +0000</pubDate></item><item><title>[FB] Susanoo: The Bushido Code</title><link>https://www.forums.dustloop.com/forums/topic/8137-fb-susanoo-the-bushido-code/</link><description><![CDATA[
<p>My name is Bre- No, right now I'm Mr. Bushido. This thread is for everything Susa related.<br><br>
JP Wiki: <a href="" http: rel="external nofollow">http://www4.atwiki.jp/arcgundamexvsfuvo/pages/75.html</a><br><br></p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Move List</b></div><br><br><strong>[A] - Nyuukon</strong><br>
Puts Susa into a pose, powering himself temporarily. Nyuukon gives the following benefits:
<p>1) Increased guidance, damage, and number of hits for CSa</p>
<p>2) Increased size for Sub</p>
<p>3) Improved damage off all basic melees</p>
<p>4) Improved damage for 2B, including self-damage</p>
<p> </p>
<p>Susa loses Nyuukon under any of the following conditions:</p>
<p>1) Performs a CSa or Sub</p>
<p>2) Whiffs a melee</p>
<p>3) Cancels out of a melee using rainbowsteps or BD's</p>
<p>4) Performs side or vertical BC</p>
<p> </p>
<p>However if he cancels either CSa or Sub into 5BC, he will remain Nyuukon'd after firing the buffed projectile. </p>
<p> </p>
<p>Melee attacks you can cancel into Nyuukon:</p>
<p>-Boostdash Melee (2nd hit)</p>
<p>-8BB (last hit)</p>
<p>-5B(B)~8B (2 or 3hit)</p>
<p>-6B(B)~8B (last hit)</p>
<p> </p>
<p><strong>[CSa] - Graham Chakram aka Pizza / Disc</strong><br>
Throws a disc that travels towards the opponent slowly, but with good guidance</p>
<p> </p>
<p>In Trans-am, gains the following commands:</p>
<p>5 CSa - same as the old Trans-am CSa, fires one single disc with excellent tracking.</p>
<p>4/6 CSa - fires two discs at the same time slightly towards the left and right sides, still heading towards your target. Similar to Destiny's boomerang in terms of trajectory and usage. Very useful at mid / close range</p>
<p>2/8 CSa - fires two discs in rapid succession directly towards the target. Great for chasing fleeing opponents or tagging landings, moreso than side. In addition, there is no middle deadzone unlike side.</p>
<p> </p>
<p><strong>[AB / Sub] - Tri-Punisher aka Ball</strong><br>
Fires a giant ball at the target in a straight line, stuns on hit. (doesn't have any guidance)</p>
<p>Ball sizes in order of smallest to biggest:</p>
<p> </p>
<p>Unbuffed Sub -&gt; Nyuukon Sub -&gt; Unbuffed TRANS-AM Sub -&gt; TRANS-AM Nyuukon Sub</p>
<p> </p>
<p><strong>[AC] - TRANS-AM System</strong><br>
Activates Transam, can only be done once per life.</p>
<p> </p>
<p>Basic timings for TRANS-AM:</p>
<p> </p>
<p>1) When your partner bursts, in order to combine aggression together</p>
<p>2) When your opponent bursts, in order to negate his burst benefits (also lasts longer than a burst so you will have some aggression time as well)<br>
3) Early on at no particular time, in order to utilize it before opponents can counteract it with bursts</p>
<p>4) When you have your burst, in order to combine burst with TRANS-AM for terrifying speed and burst damage</p>
<p>5) After your partner dies once, to ensure he can support you consistently during TRANS-AM</p>
<p>6) After your enemy 3K dies once, in order to try and kill him twice before they can adjust. Great for comebacks</p>
<p>7) When your opposing back player has taken some damage, in order to try and push him over to get an overcost. Again, great for comebacks.</p>
<p> </p>
<p><strong>[bC] - Highspeed Dash / Spin-slash</strong><br>
Neutral - Dashes directly at the opponent - preserves Nyuukon buff, can cancel into melee / ranged attacks during dash.<br>
Side - Spins while slashing horizontally towards the target in a slight arc<br>
Vertical - Spins upwards then descends down with a falling slash<br><br><strong>[2B~B] - Seppuku aka Suicide</strong><br>
First 2B strikes the suicide pose, changing your camera. Second one causes him to strike himself, creating an attack hitbox that does massive damage both to any target and you. Instantly yellows both the opponent and yourself. Note that damage dealt to yourself gives you extreme meter as though you took that much damage, but opponents do not gain any meter. If you die with suicide, meter gain from your death is gained normally for all players. The opponent takes damage before you do, so you can win matches using it if it kills them.<br>
Self Damage: 100(normal), 150(buffed), 200(trans-am normal), 250(trans-am buffed)<br><br><strong>Burst Type - Depends</strong></p>
<p>Assault: Better if you find yourself going for half bursts, or trying to land raw melees (for both normal / trans-am alike)</p>
<p>Blast: Better if you find yourself full bursting, as well as if you find yourself bursting to refill your Trans-am on your OC'd life.</p>
<p></p></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Cancel Routes</b></div><br>
CSa → Sub, BC<br>
Sub → BC<br>
5BC → A, CSa, Sub, Vertical or Side BC, Melee <br>
Direction+BC → CSa, Sub<br>
5B8B, 6B8B, 8BBB → A<br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Full Boost Changes</b></div>
<ul class="bbc"><li>Cost changed from 2000 to 2500 - as a result, overall suit capabilities (speed, boost, hp, etc) have been improved. Damage output has NOT changed.</li>
<li>Improved Red Lock range</li>
<li>New Move: 5BC (charges forward, can cancel straight into -any- moves)</li>
<li>Transam CS now has 2/8 and 4/6 inputs, which fire multiple discs in succession.</li>
<li>Nyuukon can now be cancelled into from some melee strings (5B8BB, 6B8B)</li>
<li>Sub during transam reload time 6sec → 5sec</li>
<li>Transam charge time 30sec → 35sec</li>
<li>Transam duration time 20sec →22sec</li>
<li>5B Melee priority slightly improved</li>
<li>Melee damage UNCHANGED</li>
</ul><p></p></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Bushido Doctrines</b></div><br><strong>Rectitude: You shall always fire with the intent of striking them.</strong><br>
The high quality nature of Susanoo's ranged attacks are nothing else but a result of you sharpening that quality. This means to study boost management and landing patterns.<br>
You can't cut? You're not listening with your heart.<br><br><strong>Self-Control: When in a melee situation, you shall think calmly.</strong><br>
Susa's melee hitboxs are bad, but in return has many different close ranged options at his disposal. This means to discipline your melee fundamentals. If you're able to catch on, your close ranged ability will get better.<br>
You're getting hit by Master's whip? You're not listening with your heart.<br><br><strong>Loyalty: You shall bear in mind your partners thoughts, and when you are overburdening him.</strong><br>
To understand Susa as a melee suit is to understand how he cooperates and positions with others. Match your partner's pace, and with that hand, show you can grasp victory!!!<br>
You got demolished by Strike Freedom? You're not listening with your heart.<br><br><strong>Courage: To walk the path of Bushido is none other than to forge the Self. </strong><br>
Always have a clear vision of what you should concentrate on. Do not fret over your win percentage or rank.<br>
You must embrace the weakness within your heart, and banish all evil.<br>
You messed up your Seppuku? You're not listening with your heart.<br><br>
Take the impossible, and with it, unlock the true meaning of combat.<br><br></div><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Strategy - Quick Q&amp;A</b></div><br>
Q: What kind of suit is Susanoo<br>
A: He's a melee suit. Rather than aiming for raw melee hits, he combos into melee from his strong CSa and charged Ball attacks. He requires very specific neutral game play - he's unexpectedly bad at rushdown.<br><br>
Q: Then what is he good at?<br>
A: His Nyuukon Sub is extremely good at winning close ranged situations, and his Transam gives him an extremely strong presence for a limited time, during which his CSa becomes amazing. During Transam he's as good if not better than a top 3000 class suit.<br><br>
Q: And his weak points?<br>
A: He's bad at long range, as with most melee suits. He can attempt to hold his own in a ranged fight, but it's not very good. Because of his new cost, he has problems when being cost over. In general he's not good at fundamental landing punish-based play.<br><br>
Q: I'm getting my melee's cut - what do I do?<br>
A: Susa's melee's don't really move him much and have bad cut resistance. Make sure you confirm the situation before comboing into melees from your ranged attacks. Make sure you utilize camera switching during your combos.<br><br>
Q: I keep getting landing punished and die without doing anything...<br>
A: Make sure you're not just tunnel-vision'ing in on an opponent and overheating etc. Make sure you land quickly after putting on Nyuukon, land right after CSa'ing, etc, to reduce the amount of gaps you have.<br><br>
Q: When do I activate Trans-am?<br>
A: Generally you want to activate it as soon as you get it, before your opponents can get a Burst / adjust to the Transam. Also make sure you don't just go ham with melee during Transam. You move fast in it, but you're not invincible. Transam lasts a fairly long time, so try to do damage using easy to hit moves like Sub, CSa, 6BC etc.<br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Basic Combos</b></div><br><em><strong>Note: -&gt; means normal cancel, &gt;&gt; means boost dash cancel, &gt; means rainbowstep cancel</strong></em><br><strong><em>Damage in parenthesis means starting from Nyuukon state.</em></strong><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Normal Mode</b></div><br><strong>CSa → Sub → BD Melee <span style="color:#FF0000;">121 (133) </span></strong><br>
Main ranged starter<br><br><strong>Sub → 5BC → 5BBBB <span style="color:#FF0000;">194 (232)</span></strong><br>
Basic damage combo from Ball<br><br><strong>5BBBB →  CSa <span style="color:#FF0000;">237 (269)</span></strong><br>
Basic damage combo. Can camera switch during. Has terrible cut resistance.<br><br><strong>6BB &gt; 5BBBB → CSa <span style="color:#FF0000;">212 (230)</span></strong><br>
Same as above, 6B starter.<br><br><strong>5B8B(3hit) → A &gt; 5BB8B(allhit) <span style="color:#FF0000;">290 (320)</span> </strong><br>
Big damage confirm, but no cut resistence. 275(312) if from 5BB instead of 5B.<br><br><strong>5B8B(2hit) &gt; Suicide <span style="color:#FF0000;">266(287)</span></strong><br>
Simple stable suicide combo. Doesn't require cancelling into A, meaning you can do it while CSa is held. Not very much cut resistance, but the combo is fairly short. the 3rd hit of 5B8B now leaves them farther out, making rainbowstep forward suicide unstable.<br><br><strong>5B8B(3hit) → A &gt; Suicide <span style="color:#FF0000;">324(350)</span></strong><br>
Better suicide combo using the pose cancel. Cannot be done while holding A. Rainbowstep forward after the pose.<br><br><strong>Sub → 5BC → A &gt; Suicide <span style="color:#FF0000;">208 (265)</span></strong><br>
Advanced suicide confirm from Ball hit. Not very good cut resistence, and hard to confirm into. Must forward step from Nyuukon, and input Nyuukon before you get too close.<br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Trans-am</b></div><br><em><strong>Note:5B here refers to Susa melee, which is the same regardless of actual direction</strong></em><br><br><strong>5B(5hit) &gt; 5B(2hit) &gt; 5B(1hit) or CSa <span style="color:#FF0000;">276 (295)</span></strong><br>
Basic Trans-am bnb - good cut resistence and decent damage.<br><br><strong>5B(1hit) &gt; 5B(allhit) <span style="color:#FF0000;">292 (297)</span></strong><br>
Max damage without Suiciding<br><br><strong>5B(3hit) &gt; 5BC → Suicide <span style="color:#FF0000;">353 (358)</span></strong><br>
Best damage Suicide Combo. Rainbowstep horizontally is stable. Do not delay the 2B input.<br><br><strong>5B(3hit) &gt; Sub → 5BC → Suicide <span style="color:#FF0000;">345 (351)</span></strong><br>
Easier suicide combo, and more cut-resistant, but does less damage.<br></div><br></div><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Video Section</b></div><br><br>
--<br><br><br></div>
]]></description><guid isPermaLink="false">8137</guid><pubDate>Sat, 18 Jan 2014 08:49:24 +0000</pubDate></item><item><title>[FB] Sinanju General Discussion: Press SUB to do a Barrel Roll!</title><link>https://www.forums.dustloop.com/forums/topic/8189-fb-sinanju-general-discussion-press-sub-to-do-a-barrel-roll/</link><description><![CDATA[
<p>MSN-06S Sinanju</p><p>
Pilot: Full Frontal (UC0096 Unicorn)</p><p>
Durability: <strong>620</strong></p><p>
</p><p>
<img src="http://i.imgur.com/h9S8Ef9.png" alt="h9S8Ef9.png"></p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Move List:</b></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Heavy Equipment Mode:</b></div><p>
<em>Sinanju's neutral mode preferring range in battle.</em></p><p>
</p><p>
<strong>[A]: Beam Rifle</strong></p><p>
Standard BR.</p><p>
</p><ul><li>Damage 75 | Ammo 6.<br></li><li>3 Seconds / 1 Ammo reload | Always reloading.<br><br><br><strong>[AB]: Rocket Bazooka</strong><br>
Launches a rocket while rolling to the side. Rolling varies on stick position; 4/6AB will roll to the left/right. 5AB Rolls in neutral (don't do that).<br><ul><li>Damage Side AB: 89, Neutral AB: 104 | Ammo 5. <br></li><li>7 Second / Full Ammo reload.<br><br><br><strong>[AC]: Geara Zulu Assist</strong><br>
Geara Zulu will appear behind Sinanju and fire one beam shot that causes knockdown.<br><ul><li>Damage 110 | Ammo 1.<br></li><li>6 Second reload.<br></li><li>Knockdown.<br><br><br><strong>[bC]: Mobility Shift</strong><br>
Changes between Heavy Equipment Mode &amp; High Mobility Mode.<br><br><strong>[ABC Super]: Barrel Beam Rolls</strong><br>
Does a series of beam rifle rolls.<br><ul><li>Damage 271 [Assault] 248 [blast]<br></li><li>Can change horizontal direction mid-action.<br><br></li></ul></li></ul></li></ul></li></ul></div><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>High Mobility Mode:</b></div><br><em>Sinanju's close combat mode focused towards quick entry and fast/high damage melee.</em><br><br><strong>[A]: 60mm Vulcan Gun</strong><br>
Live ammo.<br><p></p><p>Damage 12~22 | 120 Ammo.</p><br>6 Second / Full Ammo reload.<br><p></p><p>
</p><p>
<strong>[AB]: Asteroids</strong></p><p>
Kicks off an asteroid propelling itself or the asteroid in the specified direction.</p><p>
</p><p>
[*]Damage 84 | 2 Ammo (4 in Awakening).</p><p>
[*]5 Seconds / 1 Ammo reload | Always reloading.</p><p>
[*]5AB Propels asteroid at target while Sinanju flips back.</p><p>
[*]4/6AB Propels Sinanju left/right.</p><p>
[*]8AB Launches Sinanju towards the target.</p><p>
[*]Can rainbow step.</p><p>
</p><p></p><p>
</p><p>
<strong>[AC]: Geara Zulu Assist</strong></p><p>
Geara Zulu will appear behind Sinanju and fire one beam shot that causes knockdown.</p><p>
</p><p>
[*]Damage 110 | 1 Ammo.</p><p>
[*]6 Second reload.</p><p>
[*]Knockdown.</p><p>
</p><p></p><p>
</p><p>
<strong>[bC]: Mobility Shift</strong></p><p>
Changes between Heavy Equipment Mode &amp; High Mobility Mode.</p><p>
</p><p>
<strong>[ABC Super]: Barrel Beam Rolls</strong></p><p>
Does a series of beam rifle rolls.</p><p>
</p><p>
[*]Damage 271 [Assault] 248 [blast]</p><p>
[*]Can change horizontal direction mid-action.</p><p>
[*]Changes back to Heavy Equipment mode.</p><p>
</p><p></p><p>
</p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Cancel Route:</b></div><p>
<strong>Global</strong></p><p>
BR -&gt; AB</p><p>
BR -&gt; AC</p><p>
AB -&gt; AB</p><p>
AC -&gt; AB</p><p>
AC -&gt; BC</p><p>
</p><p>
<strong>Heavy Equipment</strong></p><p>
AC -&gt; BR (Amekyan)</p><p>
BR -&gt; BC (Slight inertia)</p><p>
</p><p>
<strong>High Mobility</strong></p><p>
5B -&gt; 2B -&gt; AB</p><p>
</p></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Combo list:</b></div><p>
<em>Note: -&gt; means normal cancel, &gt;&gt; means boost dash cancel, &gt; means rainbowstep cancel.</em></p><p>
</p><p>
<strong>Heavy Equipment Form:</strong></p><p>
</p><p>
<em>Updates to come later.</em></p><p>
</p><p>
<strong>High Mobility Form:</strong></p><p>
</p><p>
<em>5BB(3 Hits) &gt; 5BB(3 Hits) &gt; AC</em></p><p>
</p><p>
<em>8AB -&gt; 5BBB &gt; 6BB -&gt; BC(into Heavy) -&gt; AB</em></p><p>
</p><p>
</p></div></div></div>
]]></description><guid isPermaLink="false">8189</guid><pubDate>Wed, 22 Jan 2014 17:47:34 +0000</pubDate></item><item><title>[FB] Extreme Gundam Xenon-F Discussion</title><link>https://www.forums.dustloop.com/forums/topic/8211-fb-extreme-gundam-xenon-f-discussion/</link><description><![CDATA[
<p>Sorry for taking so long to fill things out. I've been working hard at college, but I've gotten time to update all the Extreme Gundam pages. For the Xenon and Extreme Xenon forms, I only gave a few examples of how ac can be used to improvise semi-fluid cancels into nearly anything.<br><br><strong>Unit: Extreme Gundam Xenon-F<br>
HP: 650<br>
Pilot: Leos Alloy</strong><br><br><strong>JP Wiki:</strong> <a href="" rel="external nofollow">http://www4.atwiki.jp/arcgundamexvsfuvo/pages/115.html</a><br><br><br></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Extreme Gundam Type-Leos</b></div><br><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Moveset</b></div><br><br><br><strong>[A] Beam Rifle</strong><br>
Low power BR compared to other 2500 cost units. Narrow, automatic guard towards the front of the MS.<br>
Ammo: 6<br>
Dmg: 70<br><br><strong>[CSa] Variable Rifle Fire</strong><br>
Fires 3 BR shots.<br>
Dmg: 50 (1 hit)
<p style="margin-left:40px;">105 (Zunda)</p>
<p> </p>
<p><strong>[AB] Beam Dagger (Throwing)</strong><br>
Can somersault or backflip depending on input.<br>
Ammo: 1<br>
Dmg: 22 (1 hit)<br><br><strong>[AC] Data Pressure</strong><br>
Works similar to other Pressure moves sans superarmor. If hit, builds Evolution Gauge by 30.<br><br><strong>Evolution Gauge</strong><br>
When filled to 100, it automatically evolves Extreme Gundam Type-Leos to Xenon Phase, regardless of the status of your unit.<br><br><strong>[ABC] EXA Full Burst</strong><br>
The unit temporarily becomes Extreme Aios (akin to X Divider's transformation to X). The unit then fires a large gerobi, accompanied by smaller gerobis from funnels surrounding the unit. Reminiscent of Freedom's and Strike Freedom's Full Burst.<br><br></p></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Melee Originations and Cancel Routes</b></div><br>
Skateboard Cancel {nbb-bc-b}<br>
" " {4/6b-bc-b}<br>
" " {8b-bc-b}<br><br>
Dagger Can {a-ab(any direction)}<br>
" " {CSa-ab(any direction)}<br><br>
Data Can {CSa-ac}<br><br></div></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Xenon Phase</b></div><br><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Moveset</b></div><br><br><br><strong>[A] Leos Shot</strong><br>
Thick, bullet-like shot.<br>
Ammo: 1<br>
Dmg: 60<br><br><strong>[CSa] Leos Shot (Charged)</strong><br>
Similar to main but larger. Induces Fire Stun.<br>
Dmg: 81<br><br><strong>[AB] Depth Charge Sphere</strong><br>
Fires a sphere of electricity which travels a short distance then expands to become a temporary obstacle. 4/6b input cause the sphere to travel to the left or right of the target. Stuns on hit.<br>
Dmg: 80<br><br><strong>[AC] Zero Gravity Dash</strong><br>
Straight dash to an inputted direction. Orientation is with respect to target and slightly elevates the unit during use. Includes 2ab which causes a backward dash. Can cancel into or from all melee and ranged attacks (sans cc8b).<br><br><strong>[bC] Extreme Evolution</strong><br>
Triggers Evolution from Xenon Phase to Extreme Xenon Phase.<br><br><strong>[ABC] EXA Full Burst</strong><br>
The unit temporarily becomes Extreme Aios (akin to X Divider's transformation to X). The unit then fires a large gerobi, accompanied by smaller gerobis from funnels surrounding the unit. Reminiscent of Freedom's and Strike Freedom's Full Burst.<br><br></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Melee Originations and Cancel Routes</b></div><br>
Leos Knuckle {nb-bc}<br>
" " {nbb-bc}<br>
" " {4/6b-bc}<br>
" " {4/6bb-bc}<br>
" " {4/6bbb-bc} (Input bc just before the last slash)<br><br>
Depth Charge Bullet {a-ab}<br>
" " " {CSa-ab}<br>
" " " {(any direction)ac-a-ab}<br>
" " " {(any direction)ac-CSa-ab}<br><br>
Dashing Bullet {(any direction)ac-a}<br>
" " {(any direction)ac-CSa}<br><br></div></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Extreme Xenon Phase</b></div><br><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Moveset</b></div><br><br><br><strong>[A] Leos Shot Extreme</strong><br>
Dmg: 90<br><br><strong>[CSa] Tachyon Slicer Overload</strong><br>
Multi-level charge shot. Maxes at LVL 3. No shock-wave damage until LVL 2.<br><br><strong>[AB] Fire Bunker</strong><br>
Fires a column of flames at the target. 4/6b input behaves like horizontal whip and SUMO's I-Field Bunker. Gives Fire Stun on hit.<br>
Ammo: 1<br>
Dmg: 60 (30 X 2)<br><br><strong>[AC] Tachyon Dash</strong><br>
Straight dash to an inputted direction. Orientation is with respect to target. Lacks the 2ab option found in Xenon Phase. Aside from Tachyon Flurry, can cancel to or from anything, including itself.<br><br><strong>[bC] Energy Blast</strong><br>
Creates a sphere to fire multiple, small bullets at the target. Re-tracks with each shot.<br>
Ammo: 1<br>
Dmg: 102<br><br><strong>[ABC] EXA Full Burst</strong><br>
The unit temporarily becomes Extreme Aios (akin to X Divider's transformation to X). The unit then fires a large gerobi, accompanied by smaller gerobis from funnels surrounding the unit. Reminiscent of Freedom's and Strike Freedom's Full Burst.<br><br></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Melee Originations and Cancel Routes</b></div><br>
Knuckle Issen {nbb-8b}<br>
" " {nbbb-8b}<br>
" " {4/6b-8b}<br>
" " {4/6bb-8b}<br><br>
Axe Kick {nbb-2b}<br>
" " {nbbb-2b}<br>
" " {4/6b-2b}<br>
" " {4/6bb-2b}<br><br>
Shining Bunker {nb-bc}<br>
" " {nbb-bc}<br>
" " {4/6b-bc}<br>
" " {4/6bb-bc}<br>
" " {cc8b-bc}<br>
" " {cc8bb-bc}<br><br>
Tachyon Flurry {(any direction)ac-bbbbb}<br>
     Shining Tachyon Flurry (Originate to -bc from anywhere within the above string)<br><br>
Bullet Bunker {a-(any direction)ac-ab}<br>
" Blast {a-(any direction)ac-bc}<br>
Bunker Blast {n/4/6ab-(any direction)ac-bc}<br><br></div></div>
]]></description><guid isPermaLink="false">8211</guid><pubDate>Fri, 24 Jan 2014 03:57:21 +0000</pubDate></item><item><title>[FB] Extreme Gundam Eclipse-F Discussion</title><link>https://www.forums.dustloop.com/forums/topic/8219-fb-extreme-gundam-eclipse-f-discussion/</link><description><![CDATA[
<p>I've updated all the pages for Extreme Gundams. Sorry about the delays; I've been busy working at my grades for college. Thanks for the patience.<br><br><strong>Unit: Extreme Gundam Eclipse-F<br>
HP: 620<br>
Pilot: Leos Alloy</strong><br><br><strong>JP Wiki:</strong> <a href="" rel="external nofollow">http://www4.atwiki.jp/arcgundamexvsfuvo/pages/232.html</a><br><br><br></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Extreme Gundam Type-Leos</b></div><br><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Moveset</b></div><br><br><br><strong>[A] Beam Rifle</strong><br>
Low power BR compared to other 2500 cost units.<br>
Ammo: 6<br>
Damage: 70<br><br><strong>[CSa] Variable Rifle Fire</strong><br>
Fires 3 BR shots.<br>
Damage: 50 (1 hit)<br>
105 (Zunda)<br><br><strong>[AB] Beam Dagger (Throwing)</strong><br>
Can somersault or backflip depending on input.<br>
Damage: 22 (1 hit)<br><br><strong>[AC] Data Pressure</strong><br>
Works similar to other Pressure moves sans superarmor. If hit, builds Evolution Gauge by 30.<br><br><strong>Evolution Gauge</strong><br>
When filled to 100, it automatically evolves Extreme Gundam Type-Leos to Eclipse Phase.<br><br><strong>[ABC] EXA Full Burst</strong><br>
The unit temporarily becomes Extreme Aios (akin to X Divider's transformation to X). The unit then fires a large gerobi, accompanied by smaller gerobis from funnels surrounding the unit. Reminiscent of Freedom's and Strike Freedom's Full Burst.<br><br></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Melee Originations and Cancel Routes</b></div><br>
Skateboard cancel {nbb-bc-b}<br>
" " {4/6b-bc-b}<br>
" " {8b-bc-b}<br><br>
Dagger Can {a-ab(any direction)}<br>
" " {CSa-ab(any direction)}<br>
Data Can {CSa-ac}<br><br></div></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Eclipse Phase</b></div><br><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Moveset</b></div><br><br><br><strong>[A] Variable Psycho Rifle</strong><br>
Manual Reload.<br>
Ammo: 5<br>
Damage: 75<br><br><strong>[CSa] Variable Psycho Rifle (Cross-buster)</strong><br>
Shot appears similar to Wing Zero BR.<br>
Damage: 100<br><br><strong>[AB] Blaster Cannon</strong><br>
Fired from shoulder-mounted cannons. Fires and travels quickly, akin to EXVS Freedom nab.<br>
Ammo: 2<br>
Damage: 90<br><br><strong>[AC] Missile Salvo</strong><br>
Fires 1 missile from each launcher (6 total). Shares ammo with b.<br>
Ammo: 24<br>
Damage: ~163<br><br><strong>[bC] Extreme Evolution</strong><br>
Triggers Evolution from Eclipse Phase to Extreme Eclipse Phase.<br><br><strong>[nB] Single-Warhead Missile Fire</strong><br>
Fires a single missile. Shares ammo with ac. Works similarly to Heavyarms nb.<br>
Ammo: 24<br>
Damage: 35<br><br><strong>[ABC] EXA Full Burst</strong><br>
The unit temporarily becomes Extreme Aios (akin to X Divider's transformation to X). The unit then fires a large gerobi, accompanied by smaller gerobis from funnels surrounding the unit. Reminiscent of Freedom's and Strike Freedom's Full Burst.<br><br></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Cancel Routes</b></div><br>
Sub Amecan {a-ab}<br>
Salvo Can {a-ac}<br><br></div></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Extreme Eclipse Phase</b></div><br><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Moveset</b></div><br><br><br><strong>[A] Extreme Variable Psycho Rifle</strong><br>
Manual reload. Downs in 2 hits.<br>
Ammo: 6<br>
Damage: 90<br><br><strong>[CSa] Black Hole Jamming System</strong><br>
Fires a sphere which travels a distance before detonating. Coverage of detonation is on par with most Pressure techniques. Causes damage on contact. Forces down after stun fades.<br>
Damage: 80<br><br><strong>[AB] Extreme Blaster Cannon</strong><br>
Larger, thicker version of Blaster Cannon.<br>
Ammo: 3<br>
Damage: 100<br><br><strong>[AC] High-Output Energy-type Siege Weapon</strong><br>
Fires a large beam at the target. Creates a nuke effect.<br>
Ammo: 1<br>
Damage: 228<br><br><strong>[bC] Eclipse Missile Cluster</strong><br>
Fires a cluster rocket rocket towards the target. Alter spread pattern with by inputting 8bc.<br>
Ammo: 2<br>
Damage: 124<br><br><strong>[nB] Single Warhead Missile Fire</strong><br>
Fires a single missile. Works similarly to Heavyarms nb. Unlimited ammo during Extreme Eclipse Phase.<br>
Damage: 35<br><br><strong>[CSb] Eclipse Cluster Cannon (High-Altitude Ground Shelling.)<br>
Single-use weapon. Upon activation, Eclipse will fly upwards and fire at the ground, akin to the signature attack of Carnage Phase's Beam Cannons. Will produce a nuke effect, covering a significantly large area.<br>
Damage: ~260?<br><br><br><strong>[ABC] EXA Full Burst</strong></strong><br><strong>
The unit temporarily becomes Extreme Aios (akin to X Divider's transformation to X). The unit then fires a large gerobi, accompanied by smaller gerobis from funnels surrounding the unit. Reminiscent of Freedom's and Strike Freedom's Full Burst.</strong><br><br></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"><strong> 
</strong><div style="border:1px solid #3d3d3d;padding:4px;"><strong> 
</strong><b><strong>Cancel Routes</strong></b></div><br><strong>
Missile Can {a-b (keep pressing b for more missiles)}</strong><br><strong>
Sub Amecan {a-ab}</strong><br><strong>
Can-Can {a-ac}</strong><br><strong>
Cluster Can {a-bc}</strong><br><strong>
" Salvo Can {a-bc-bc}</strong><br><strong>
Can-Can Cluster {ac-bc-bc}</strong><br><br></div></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"><strong> 
</strong><div style="border:1px solid #3d3d3d;padding:4px;"><strong> 
</strong><b><strong>Tactics</strong></b></div><br><br><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"><strong>After evolving, you gain the ability to pelt the enemy endlessly with a reloadable BR.</strong></span><br><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"><strong>However, you lose the ability to use melee, which severely limits your options for close-range self-defense.</strong></span><br><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"><strong>Ideally, you let your partner deal with enemies that get close, and focus on giving long-range covering fire.</strong></span><br><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"><strong>That being said, your sub and special shot have long reload times, so use them with precision.</strong></span><br><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"><strong>The same can be said of your final evolution, and your victory will depend on whether your cooperation with your partner goes smoothly.</strong></span><br><br><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"><strong>Compared with Xenon, your final phase has practically no flaws, so there is no problem with activating as soon as your evolve meter is filled.</strong></span><br><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"><strong>As with the other Extreme models, you build meter through both taken and dealt damage, so be proactive about generating meter.</strong></span><br><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"><strong>You have many options for cutting, but don't go too crazy or you'll be shot down before you reach final evolution.</strong></span><br><br><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"><strong>Ideally, your first evolution will take about 60 seconds (which will result a passive gain of 30),</strong></span><br><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"><strong>and the remaining 70 meter will require about 280 damage dealt (which is roughly the amount of two main -&gt; sub combos).</strong></span><br><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"><strong>Dealing 160 damage (roughly 1 zunda) and taking 90 damage will also allow you to evolve.</strong></span><br><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"><strong>Otherwise, simply taking 210 damage will allow you to evolve.</strong></span><br><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"><strong>Of course, try to avoid this last scenario, because it is likely you'll have taken even more damage than that before you actually evolve.</strong></span><br><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"><strong>Incidentally, shots fired that hit after you evolve will build your next evolution gauge, if they hit!</strong></span><br><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"><strong>You can also try hitting through buildings - and/or your partner - with data pressure.</strong><br><br></span></div>
]]></description><guid isPermaLink="false">8219</guid><pubDate>Fri, 24 Jan 2014 16:52:52 +0000</pubDate></item><item><title>[FB] Extreme Gundam Aios-F Discussion:</title><link>https://www.forums.dustloop.com/forums/topic/8218-fb-extreme-gundam-aios-f-discussion/</link><description><![CDATA[
<p>I'm going to update and correct this info when I have my hands on the actual game, since I'm having some personal trouble interpreting the jp wiki. Ultimately, I'll write this post such that melee, shooting attacks, etc. are grouped together by Evolution State. Type-Leos ranged attacks, melee, cancel routes etc. will be written first, followed by Aios Phase's, and concluded with Extreme Aios Phase's. Strategies, tactics, etc. will be written after the movesets.<br><br><strong>Unit: Extreme Gundam Aios-F<br>
HP: 620<br>
Pilot: Leos Alloy</strong><br><br><strong>JP Wiki:</strong> <a href="" rel="external nofollow">http://www4.atwiki.jp/arcgundamexvsfuvo/pages/256.html</a><br><br><br></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Extreme Gundam Type-Leos</b></div><br><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Moveset</b></div><br><br><br><strong>[A] Beam Rifle</strong><br>
Low power BR compared to other 2500 cost units.<br>
Ammo: 6<br>
Damage: 70<br><br><strong>[CSa] Variable Rifle Fire</strong><br>
Fires 3 BR shots.<br>
Damage: 50 (1 hit)<br>
105 (Zunda)<br><br><strong>[AB] Beam Dagger (Throwing)</strong><br>
Can somersault or backflip depending on input.<br>
Damage: 22 (1 hit)<br><br><strong>[AC] Data Pressure</strong><br>
Works similar to other Pressure moves sans superarmor. If hit, builds Evolution Gauge by 30.<br><br><strong>Evolution Gauge</strong><br>
When filled to 100, it automatically evolves Extreme Gundam Type-Leos to Eclipse Phase.<br><br><strong>[ABC] EXA Full Burst</strong><br>
The unit temporarily becomes Extreme Aios (akin to X Divider's transformation to X). The unit then fires a large gerobi, accompanied by smaller gerobis from funnels surrounding the unit. Reminiscent of Freedom's and Strike Freedom's Full Burst.<br><br></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Melee Originations and Cancel Routes</b></div><br>
Skateboard cancel {nbb-bc-b}<br>
" " {4/6b-bc-b}<br>
" " {8b-bc-b}<br><br>
Dagger Can {a-ab(any direction)}<br>
" " {CSa-ab(any direction)}<br>
Data Can {CSa-ac}<br><br></div></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Aios Phase</b></div><br><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Moveset</b></div><br><br><br><strong>[A] Variable Rifle</strong><br>
Standard BR.<br>
Ammo: 7<br>
Damage: 70<br><br><strong>[CSa] Variable Rifle (Charged)</strong><br>
High-output BR. Stuns on hit.<br>
Damage: 95<br><br><strong>[AB] Alice Funnel</strong><br>
Deploys four funnels to fire at the target.<br>
Ammo: 4<br>
Damage: 25<br><br><strong>[AC] Alice Funnel Gun</strong><br>
Four funnels gather to fire a gerobi.<br>
Ammo: 2<br>
Damage: 140<br><br><strong>[bC] Extreme Evolution</strong><br>
Triggers Evolution from Aios Phase to Extreme Aios Phase.<br><br><strong>[ABC] EXA Full Burst</strong><br>
The unit temporarily becomes Extreme Aios (akin to X Divider's transformation to X). The unit then fires a large gerobi, accompanied by smaller gerobis from funnels surrounding the unit. Reminiscent of Freedom's and Strike Freedom's Full Burst.<br><br></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Melee Originations and Cancel Routes</b></div><br>
Funnel Cancel {a-ab}<br><br>
Gero Can {a-ac}<br><br></div></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Extreme Aios Phase</b></div><br><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Moveset</b></div><br><br><br><strong>[A] Extreme Variable Rifle</strong><br>
Upgraded BR.<br>
Ammo: 8<br>
Damage: 75<br><br><strong>[CSa] Divine Shot</strong><br>
Stuns on hit.<br>
Damage: 105<br><br><strong>[nAB] Sprite Charge</strong><br>
Summons four Alice funnels to standby. Up to two sets of four can be summoned. Will chain-fire with BR.<br>
Ammo: 2<br>
Damage: ???<br><br><strong>[dir+AB] Infinite Chase</strong><br>
Deploys four Alice funnels to pursue and fire at the target. Funnels will warp to cover any distance.<br>
Ammo: 2<br>
Damage: 27 (1 hit)<br>
93 (4 hits)<br><br><strong>[AC] Assault Formation</strong><br>
Alice funnels form to create a gerobi. Funnel formation also offers cover from fire. (?)<br>
Ammo: 1<br>
Damage: ?<br><br><strong>[nBC] Sacred Sword</strong><br>
Alice funnels form to create a sword to be tossed.<br>
Ammo: 1<br>
Damage: 20 (1 hit)<br>
71 (full hit)<br><br><strong>[dir+BC] Destiny Border</strong><br>
Four Alice funnels create a vertically stacked tower, reminiscent of Kshatriya's 4/6ab.<br>
Ammo: 1<br>
Damage: ???<br><br><strong>[ABC] EXA Full Burst</strong><br>
The unit temporarily becomes Extreme Aios (akin to X Divider's transformation to X). The unit then fires a large gerobi, accompanied by smaller gerobis from funnels surrounding the unit. Reminiscent of Freedom's and Strike Freedom's Full Burst.<br><br></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Melee Originations and Cancel Routes</b></div><br>
Sacred Finisher {a-bc}<br>
" " {(Any melee string)-bc<br>
Destiny's Trap {a-(dir+bc)}<br><br>
Infinite Finish {a-(dir+ab)}<br>
Infinity<sup>2</sup> {(dir+ab)-(dir+ab)}<br>
Sprite Summon {a-ab}<br>
Sprite Swarm {nab-nab}<br><br>
Final Assault {a-ac}<br><br></div></div>
]]></description><guid isPermaLink="false">8218</guid><pubDate>Fri, 24 Jan 2014 16:51:01 +0000</pubDate></item><item><title>[FB] GP03 Stamen</title><link>https://www.forums.dustloop.com/forums/topic/8186-fb-gp03-stamen/</link><description><![CDATA[
<p><strong>[We no longer have an active OP for this thread - if anyone wants to be responsible for the OP thread, PM Brett.]</strong></p><p>
</p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Movelist</b></div><p>
<strong>[A] Folding Bazooka</strong></p><p>
Fires 2 missiles. BDC-able before the second one fires. 1 hit does 76 dmg, 2 hits do 128. KD.</p><p>
</p><p>
</p><p>
<strong>[AB] Micro Missiles </strong></p><p>
Fires missiles that travel in horizontal waves towards the target. 75dmg each. KD.</p><p>
</p><p>
<strong>[4/6AB] Micro Missiles </strong></p><p>
Fires missiles that spread out from a cluster and attack the target. 40dmg each. Stun.</p><p>
</p><p>
<strong>[AC] Mega Beam Cannon</strong></p><p>
Fires a giant beam. 229 damage. KD.</p><p>
</p><p>
<strong>[bC]Destruction Chain</strong></p><p>
Hops in the selected direction leaving a wire behind that explodes shortly after. KD.</p><p>
</p></div>
]]></description><guid isPermaLink="false">8186</guid><pubDate>Wed, 22 Jan 2014 17:09:46 +0000</pubDate></item><item><title>[FB] Cherudim Discussion: Targeted and Firing!</title><link>https://www.forums.dustloop.com/forums/topic/8210-fb-cherudim-discussion-targeted-and-firing/</link><description><![CDATA[
<div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Moveset</b></div><br><br><br><strong>[A] GN Sniper Rifle II</strong><br>
Ammo increased from 2. Damage nerfed from 140 to 130.<br><br><strong>[nB] GN Beam Pistol II</strong><br>
Replaces the usual b-assigned melee with pistol shots.<br><br><strong>[2B] 1-Second Trans-Am</strong><br>
Counter that stuns attacking opponent. Input -b after successful block to finish counter.<br><br><strong>[CSb] GN Beam Pistol II (Volley)</strong><br>
Fires two volleys of pistol shots. Different inputs and out of angle orientations activate different firing animations.<br><br><strong>[MCSb] GN Beam Pistol II (Volley: Multi-lock)</strong><br>
Multi-lock version of CSb. Different inputs and orientations do affect animation. Generally unused.<br><br><strong>&lt;EX&gt; [CSb] GN Beam Pistol II (Volley) + Shield Bits (Assault Mode)</strong><br>
Assuming shield bits are on standby, they activate, form 2 clusters, and fire one gero each that converge on the target. Switches to un-awakened CSb when shield bits are in use.<br><br><strong>&lt;EX&gt; [MCSb] GN Beam Pistol II (Volley: Multi-lock) + Shield Bits (Assault Mode)</strong><br>
Multi-lock version of &lt;EX&gt; CSb. Animation functions similarly to MCSb. The two shield bit clusters attack 1 target each. Reverts to MCSb when shield bits are already in use.<br><br><strong>[AB] GN Missiles</strong><br>
Standard missiles. Knocks back opponent on contact.<br><br><strong>[nAC] GN Rifle Bits (Standby)</strong><br>
Bits surround Cherudim. Re-input ac to fire all bits. Ammo increased to 12 from 6.<br><br><strong>[dir+AC] GN Rifle Bits (All-Range Attack)</strong><br>
Bits chase target for a short distance before attempting to surround target and fire. Bits will track to target, then re-track before firing.<br><br><strong>[bC] GN Shield Bits</strong><br>
Input nbc to have bits shield Cherudim. Input dir+bc to have bits shield ally. Bits can now be recalled to standby by inputting bc again.<br><br><strong>[ABC] Assault on Memento Mori</strong><br>
Re-enacts the Seravee X Cherudim combination from 00 Gundam. Seravee's Hyper Burst deals dmg and stuns. Cherudim's sniper shot deals dmg and fires 2nd to Seravee. Cherudim gains superarmor during the attack.<br><br></div>
]]></description><guid isPermaLink="false">8210</guid><pubDate>Fri, 24 Jan 2014 01:36:37 +0000</pubDate></item></channel></rss>
