<?xml version="1.0"?>
<rss version="2.0"><channel><title>3000 Cost Suits Latest Topics</title><link>https://www.forums.dustloop.com/forums/forum/276-3000-cost-suits/</link><description>3000 Cost Suits Latest Topics</description><language>en</language><item><title>GNT-0000 00 Qan(T) - Can't Cut This!</title><link>https://www.forums.dustloop.com/forums/topic/8709-gnt-0000-00-qant-cant-cut-this/</link><description><![CDATA[
<p>Pilot: Setsuna F. Seiei</p><p></p><p>
Series: Mobile Suit Gundam 00 The Movie -A wakening of the Trailblazer</p><p></p><p>
JP wiki: <a href="" rel="external nofollow">http://www4.atwiki.jp/arcgundamexvsfuvo/pages/27.html</a></p><p></p><p>
Armor: 600</p><p></p><p></p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Movelist</b></div><p><strong>[A] GN Sword V - Rifle Mode</strong></p><p>
Standard Beam Rifle. Be aware of it's ammo count due to long reload time.</p><p></p><p>
Max Ammo: 5</p><p>
5 Second reload per shot. Always reloading</p><p></p><p><strong>[AB] Sword Bits - Attack Formation</strong></p><p>
Pressing AB with any direction except 2 makes the Sword Bits fly forward and assume a formation before poking your opponent. It does not have a long range, and unlike Funnels, which will shoot from their maximum range if they dont reach, the sword bits if the reach max range and are nit within range they will do nothing and return.</p><p></p><p>
Useful on Okizeme (opponent getting up from a knockdown) or to force movement.</p><p>
Caution: If knocked down, the Sword Bits will return and stop what they are doing.</p><p></p><p>
Ammo: 1</p><p>
Reload: About 3 Seconds. Note: Reload begins upon Sword Bits docking onto the shoulder mount.</p><p><strong>[2AB] Sword Bits - Offensive Configuration</strong></p><p>
Sword Bits combine with the GN Sword V, enlarging the range and damage of your Melee attacks. While in this configuration, pressing AB (direction doesn't matter) returns the bits to resting position, allowing access to AB.</p><p></p><p>
[csB] Quantam Burst</p><p>
Qunatam Burst similar to Newtype Pressure attacks. Deals no damage but stuns nearby opponents. Quanta recovers 100 Armor (Will not exceed Quanta's maximum of 600) and turns into Quanta - Burst Mode changing his move list slightly. </p><p></p><p>
Beam rifle ammo is reloaded, +1 max ammo.</p><p>
AB becomes 8B. No cooldown but less range.</p><p>
Zabanya assist is reloaded. </p><p>
Gains Arios assist.</p><p>
Gains Quantam Leap.</p><p>
Melee is different (inferior)</p><p>
Loses defensive Sword Bit</p><p></p><p>
Charge Time: 2 Seconds</p><p></p><p><strong>[AC] Summon Zabanya</strong></p><p>
Zabanya shows up and launches a huge gerobi. It actually has some muzzle correction, lasts a very long time, and due to all of these facts... it is practically a Get-In-For-Free move for you if used competently.</p><p></p><p>
Note: If Zabanya is hit before firing his beam he will go down and not do anything.</p><p></p><p>
Ammo: 1 </p><p>
Reload: 20 Seconds. Begins once Assist completes.</p><p></p><p><strong>[bC] Sword Bits - Defensive Configuration</strong></p><p>
The Sword Bits wrap around Quanta, blocking any projectile attacks.</p><p></p><p>
This can be activated at anytime once it is up, even if 2AB is active. Unlike other things that are activated for a certain time (Like Cherudim's Shield Bits) these can be taken off, and then reused again if you have solid timing to block shots when needed. </p><p></p><p>
Maximum Usage Time: 200 Units, 10 seconds</p><p>
Cooldown: 12 seconds</p><p>
Recharge Time: 17 seconds Timer will NOT RECHARGE until it have been completely emptied.</p><p></p><p><strong>[ABC] Burst Attack: </strong></p><p>
Quanta fires a gerobi. The start up is actually pretty fast. You can aim the gerobi while firing.  It is actually very good since You can move it fairly quickly. </p><p></p><p>
</p></div><p></p><p>
Artist Credit Here: <a href="" rel="external nofollow">http://www.pixiv.net/member_illust.php?mode=medium&amp;illust_id=12759214</a></p>
]]></description><guid isPermaLink="false">8709</guid><pubDate>Wed, 21 May 2014 16:38:29 +0000</pubDate></item><item><title>[FB] GN-011 Gundam Harute: Three's Company</title><link>https://www.forums.dustloop.com/forums/topic/11049-fb-gn-011-gundam-harute-threes-company/</link><description><![CDATA[
<p><img src="http://www.theanimegallery.com/data/thumbs/790px/0181/tAG_181117.jpg" alt="tAG_181117.jpg"></p>
<p> </p>
<p><strong>GN-011 Gundam Harute</strong></p>
<p><strong>Pilots: Allelujah Haptism, Marie Parfacy, and Hallelujah Haptism</strong></p>
<p><strong>HP: 600</strong></p>
<p> </p>
<p><strong>Move List</strong></p>
<p> </p>
<p><strong>[A] GN Sword Rifle</strong></p>
<p>Standard beam rifle shot with 10 rounds before reload.</p>
<p> </p>
<p><strong>[CSa] GN Sword Rifle (condensed beam shot)</strong></p>
<p>After charging the GN Sword Rifle fully, the rifles will glow pink and course with electricity.  Two shots before reload (and they have poor tracking).</p>
<p> </p>
<p><strong><strong> GN Sword Rifle melee</strong></strong></p><strong>
</strong><p><strong> </strong></p><strong>
</strong><p><strong><strong>[CSb] GN Scissor Bits</strong></strong></p><strong>
</strong><p><strong>Harute fires about 10 scissor bits that home in on the nearest opponent and attack simultaneously.</strong></p><strong>
</strong><p><strong> </strong></p><strong>
</strong><p><strong><strong>[AB] GN Cannon</strong></strong></p><strong>
</strong><p><strong>Harute fires two medium-sized blasts from its back.</strong></p><strong>
</strong><p><strong> </strong></p><strong>
</strong><p><strong><strong>2/5/8 [AC] 00 Gundam Assist</strong></strong></p><strong>
</strong><p><strong>A quantized 00 Gundam appears, launches at a locked-on opponent, slashes through them with its GN Sword, and then once more in a delayed 2-hit attack.</strong></p><strong>
</strong><p><strong> </strong></p><strong>
</strong><p><strong><strong>4/6 [AC] 00 Gundam Assist</strong></strong></p><strong>
</strong><p><strong>00 Raiser in Trans-Am appears and performs a sweeping Trans-Am Raiser, stunning anyone hit for 3 seconds.</strong></p><strong>
</strong><p><strong> </strong></p><strong>
</strong><p><strong><strong>[bC] GN Vernier Unit</strong></strong></p><strong>
</strong><p><strong>A boost-dash with a slight delay.  No follow-up attacks.</strong></p><strong>
</strong><p><strong> </strong></p><strong>
</strong><p><strong><strong>Extreme Boost: Trans-Am Mode</strong></strong></p><strong>
</strong><p><strong> </strong></p><strong>
</strong><p><strong><strong>[ABC] Harute Ranbu-style combo</strong></strong></p><strong>
</strong><p><strong> </strong></p><strong>
</strong><p><strong><strong>NOTE:</strong></strong><strong> When Harute's health turns yellow (below 250) the </strong><strong><strong>Marute Mode</strong></strong><strong> will activate.  The player camera will zoom in on Harute's face and two extra sets of eyes will appear and glow red.  A pinkish cursor will appear around the bottom of Hatue's GN Boosters, and Harute's name will change to</strong><strong><strong> Harute "MARUTE MODE"</strong></strong><strong>.</strong></p><strong>
</strong><p><strong> </strong></p><strong>
</strong><p><strong><strong>[AB] GN Cannon Spread</strong></strong></p><strong>
</strong><p><strong>Harute will fire a a large beam that is split into three.  One beam goes straight forward while the other two go off diagonally.</strong></p><strong>
</strong><p><strong> </strong></p><strong>
</strong><p><strong><strong>Mobile Armor/Flight Mode Move List</strong></strong></p><strong>
</strong><p><strong> </strong></p><strong>
</strong><p><strong><strong>[A] GN Sword Rifle</strong></strong></p><strong>
</strong><p><strong>Standard beam rifle shot.</strong></p><strong>
</strong><p><strong> </strong></p><strong>
</strong><p><strong><strong><strong> Dash Attack</strong></strong></strong></p><strong><strong>
</strong></strong><p><strong><strong>Harute will perform a quick dash-like attack.</strong></strong></p><strong><strong>
</strong></strong><p><strong><strong> </strong></strong></p><strong><strong>
</strong></strong><p><strong><strong><strong>[CSb] GN Scissor Bits</strong></strong></strong></p><strong><strong>
</strong></strong><p><strong><strong>Just like in Gundam mode.</strong></strong></p><strong><strong>
</strong></strong><p><strong><strong> </strong></strong></p><strong><strong>
</strong></strong><p><strong><strong><strong>[AB] GN Cannons</strong></strong></strong></p><strong><strong>
</strong></strong><p><strong><strong>Harute fires two large beams, but can only be used once before needing to reload.</strong></strong></p><strong><strong>
</strong></strong><p><strong><strong> </strong></strong></p><strong><strong>
</strong></strong><p><strong><strong><strong>[AC] GN Missile Salvo</strong></strong></strong></p><strong><strong>
</strong></strong><p><strong><strong>Harute fires about 10 GN Missiles that will track a locked-on opponent.</strong></strong></p><strong><strong>
</strong></strong><p><strong><strong> </strong></strong></p><strong><strong>
</strong></strong><p><strong><strong><strong>[bC] Barrel Roll Attack</strong></strong></strong></p><strong><strong>
</strong></strong><p><strong><strong>Harute will perform a short-range barrel roll attack.</strong></strong></p><strong><strong>
</strong></strong><p><strong><strong> </strong></strong></p><strong><strong>
</strong></strong><p><strong><strong> </strong></strong></p><strong><strong>
</strong></strong><p><strong><strong>Feel free to add more!</strong></strong></p>
]]></description><guid isPermaLink="false">11049</guid><pubDate>Tue, 21 Jul 2015 22:03:45 +0000</pubDate></item><item><title>[FB] RX-104FF "Penelope": "Quack, quack!"</title><link>https://www.forums.dustloop.com/forums/topic/11052-fb-rx-104ff-penelope-quack-quack/</link><description><![CDATA[
<p><img src="https://farm8.staticflickr.com/7629/16811636689_e87351e03f_z.jpg" alt="16811636689_e87351e03f_z.jpg"></p>
<p> </p>
<p><strong>RX-104 Odysseus Gundam</strong></p>
<p><strong>RX-104 "FF - Fixed Flight Armor Unit" - "Penelope"</strong></p>
<p><strong>Pilot: Rein Eim</strong></p>
<p><strong>HP: 700/280</strong></p>
<p> </p>
<p><strong>NOTE:</strong> "Penelope" is the name of the Fixed Flight Armor Unit that the Odysseus Gundam wears to increase its speed and maneuverability.  It has it's own HP similar to Gundam Alex's Chobham Armor, but unlike Alex, once it is broken off, if it is re-equipped after the recharge timer is 100%, it will stay on Odysseus and cannot be broken off again.</p>
<p> </p>
<p><strong>"Penelope" Move List</strong></p>
<p> </p>
<p><strong>[A] Beam Rifle</strong></p>
<p>Standard beam rifle shot.  11 rounds that recharge per shot.</p>
<p> </p>
<p><strong>[CSa] Mega Particle Cannon (sweep)</strong></p>
<p>The Penelope shoots a large mega particle cannon beam in wide arc with its right arm.  Opponents hit by it are knocked away.</p>
<p> </p>
<p><strong><strong> Beam Sabre melee</strong></strong></p><strong>
</strong><p><strong> </strong></p><strong>
</strong><p><strong><strong>[CSb] Mega Particle Cannon (chop)</strong></strong></p><strong>
</strong><p><strong>The Penelope shoots a large mega particle cannon beam horizontally with its right arm.  Opponents hit by it are knocked down and bounced if they are near the ground.</strong></p><strong>
</strong><p><strong> </strong></p><strong>
</strong><p><strong><strong>[AB] Funnel Missiles</strong></strong></p><strong>
</strong><p><strong>Six Funnel Missile appear (three on each side) on the sides of the Penelope, and then go and seek a locked-on opponent.</strong></p><strong>
</strong><p><strong> </strong></p><strong>
</strong><p><strong><strong>[AC] Mega Particle Cannon (shoot)</strong></strong></p><strong>
</strong><p><strong>The Penelope shoots both mega particle cannons in its arms and shoulders, sending out twin beams.</strong></p><strong>
</strong><p><strong> </strong></p><strong>
</strong><p><strong><strong>5 [bC] High Maneuver Dodge</strong></strong></p><strong>
</strong><p><strong>The Penelope spins to the left in a short, but quick arc. </strong><strong><strong>4/8 [bC]</strong></strong><strong> will dodge to the left and </strong><strong><strong>2/6 [bC]</strong></strong><strong> will dodge to the right.</strong></p><strong>
</strong><p><strong> </strong></p><strong>
</strong><p><strong><strong>[ABC] Mega Particle Beam Barrage</strong></strong></p><strong>
</strong><p><strong>The Penelope shoots all four of its mega particle cannons while unleashing all of its funnel missiles.</strong></p><strong>
</strong><p><strong> </strong></p><strong>
</strong><p><strong><strong>Odysseus Gundam Move List</strong></strong></p><strong>
</strong><p><strong> </strong></p><strong>
</strong><p><strong><strong>[A] Beam Rifle</strong></strong></p><strong>
</strong><p><strong>Stand beam rifle shot. 6 rounds that recharge per shot..</strong></p><strong>
</strong><p><strong> </strong></p><strong>
</strong><p><strong><strong><strong> Beam Sabre melee</strong></strong></strong></p><strong><strong>
</strong></strong><p><strong><strong> </strong></strong></p><strong><strong>
</strong></strong><p><strong><strong><strong>[AB] Beam Rifle Barrage</strong></strong></strong></p><strong><strong>
</strong></strong><p><strong><strong>In a move eerily similar to Gundam GP01, Odysseus performs a leaping cartwheel while unloading its beam rifle.  Decent tracking.</strong></strong></p><strong><strong>
</strong></strong><p><strong><strong> </strong></strong></p><strong><strong>
</strong></strong><p><strong><strong><strong>[AC] Mega Particle Cannon (shoot)</strong></strong></strong></p><strong><strong>
</strong></strong><p><strong><strong>Odysseus Gundam shoots a large single blast from its wrist-mounted Mega Particle Cannons.  2 shots before reload.</strong></strong></p><strong><strong>
</strong></strong><p><strong><strong> </strong></strong></p><strong><strong>
</strong></strong><p><strong><strong><strong>[bC] Penelope Flight Armor Unit summon</strong></strong></strong></p><strong><strong>
</strong></strong><p><strong><strong>After the armor meter recharges, Odysseus Gundam can put the Penelope Flight Armor on.</strong></strong></p><strong><strong>
</strong></strong><p><strong><strong> </strong></strong></p><strong><strong>
</strong></strong><p><strong><strong><strong>[ABC] Mega Particle Cannon Blast</strong></strong></strong></p><strong><strong>
</strong></strong><p><strong><strong>Odysseus shots medium-sized twin beams from its arms.</strong></strong></p><strong><strong>
</strong></strong><p><strong><strong> </strong></strong></p><strong><strong>
</strong></strong><p><strong><strong>Feel free to add stuff!</strong></strong></p>
]]></description><guid isPermaLink="false">11052</guid><pubDate>Wed, 22 Jul 2015 00:35:07 +0000</pubDate></item><item><title>[FB] 00 Gundam Seven Sword/G: "I will correct the distortion!"</title><link>https://www.forums.dustloop.com/forums/topic/11058-fb-00-gundam-seven-swordg-i-will-correct-the-distortion/</link><description><![CDATA[
<p><img src="http://www.theanimegallery.com/data/thumbs/790px/0160/tAG_160958.jpg" alt="tAG_160958.jpg"></p>
<p> </p>
<p><strong>GN-0000GNHW/7SG 00 Gundam Seven Sword "G Variant"</strong></p>
<p><strong>Pilot: Setsuna F. Seiei</strong></p>
<p><strong>HP: 600</strong></p>
<p> </p>
<p><strong>Move List</strong></p>
<p> </p>
<p><strong>[A] GN Sword II Blaster</strong></p>
<p>A long beam rifle shot with poor tracking.  6 shots before reload.</p>
<p> </p>
<p><strong>[CSa] GN Sword II Long Rifle Mode</strong></p>
<p>Gundam Seven Sword shoots a medium-sized wave-like shot.</p>
<p> </p>
<p><strong><strong> GN Buster Sword II melee</strong></strong></p><strong>
</strong><p><strong> </strong></p><strong>
</strong><p><strong><strong>5 [AB] GN Katar (throw)</strong></strong></p><strong>
</strong><p><strong>Gundam Seven Sword combines its GN Katars and throws them like a boomerang, and although its fairly slow, it has great tracking.  Opponents that are hit by it are stunned for 3 seconds.</strong></p><strong>
</strong><p><strong> </strong></p><strong>
</strong><p><strong><strong>2/4/6/8 [AB] GN Katar (dual throw)</strong></strong></p><strong>
</strong><p><strong>Gundam Seven Sword throws both of its GN Katars diagonally from its center.  Decent speed and stuns opponent on impact.</strong></p><strong>
</strong><p><strong> </strong></p><strong>
</strong><p><strong><strong>5 [AC] Gundam Dynames Repair Assist (cover fire)</strong></strong></p><strong>
</strong><p><strong>Gundam Dynames Repair appears and fires a quick shot from its GN Sniper Rifle.  Opponents are knocked down on impact.</strong></p><strong>
</strong><p><strong> </strong></p><strong>
</strong><p><strong><strong>2/4/6/8 [AC] Gundam Dynames Repair Assist (GN Missile barrage)</strong></strong></p><strong>
</strong><p><strong>Gundam Dynames Repair appears and fires a salvo of GN Missiles which have good range and tracking.</strong></p><strong>
</strong><p><strong> </strong></p><strong>
</strong><p><strong><strong>5 [bC] GN Buster Sword II - GN Field</strong></strong></p><strong>
</strong><p><strong>Gundam Seven Sword will activate its GN Field, which lasts until either its energy is depleted, an attack is successfully blocked, or </strong><strong><strong>[bC]</strong></strong><strong> is released.  The energy gauge does not refill after being used.</strong></p><strong>
</strong><p><strong> </strong></p><strong>
</strong><p><strong><strong>2/8 [bC] GN Buster Sword II Sword Mode (leaping slash)</strong></strong></p><strong>
</strong><p><strong>Seven Sword will leap and perform a spinning downward slash with its buster sword.  </strong><strong><strong>4/6 [bC]</strong></strong><strong> ~ </strong><strong></strong><strong><strong> will make Seven Sword dash to the side, then dash forward while holding out the GN Sword II which hits 3 times on contact.</strong></strong></p><strong><strong>
</strong></strong><p><strong><strong> </strong></strong></p><strong><strong>
</strong></strong><p><strong><strong><strong>[ABC] Seven Sword Combination (Ranbu-style attack) </strong></strong></strong></p><strong><strong>
</strong></strong><p><strong><strong> </strong></strong></p><strong><strong>
</strong></strong><p><strong><strong><strong>2 [ABC] GN Sword II Blaster (Trans-Am Shot)</strong></strong></strong></p><strong><strong>
</strong></strong><p><strong><strong> </strong></strong></p><strong><strong>
</strong></strong><p><strong><strong>Feel free to add more stuff!</strong></strong></p>
]]></description><guid isPermaLink="false">11058</guid><pubDate>Wed, 22 Jul 2015 16:00:16 +0000</pubDate></item><item><title>[FB] The Epyon General Discussion: Get in, whip everything</title><link>https://www.forums.dustloop.com/forums/topic/8177-fb-the-epyon-general-discussion-get-in-whip-everything/</link><description><![CDATA[
<p>Gundam Epyon <img src="http://img2u.info/ckgni/i/g242d40c9.jpg" alt="g242d40c9.jpg"></p><p>
</p><p>
Pilot - Zechs Marquise</p><p>
</p><p>
Health - 750?</p><p>
</p><p>
A pure melee suit with no projectiles. Struggles to get in but when he does he can do massive damage and do it quickly. </p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Known movelist</b></div><p>
</p><p>
[a] homing dash</p><p>
</p><p>
[ab] heat rod (whip with different variations depending on direction)</p><p>
</p><p>
[bc] special movement options (different variations depending on direction)</p><p>
</p><p>
</p></div>
]]></description><guid isPermaLink="false">8177</guid><pubDate>Wed, 22 Jan 2014 14:30:31 +0000</pubDate></item><item><title>Full Armor Unicorn Discussion: Unicorn! Hear my voice!!!</title><link>https://www.forums.dustloop.com/forums/topic/10806-full-armor-unicorn-discussion-unicorn-hear-my-voice/</link><description><![CDATA[
<p style="text-align:center;"><img src="http://i.imgur.com/pf832x8.jpg" alt="pf832x8.jpg"></p>
<p style="text-align:center;"> </p>
<p style="text-align:center;"><span style="font-size:18px;"><a href="" rel="external nofollow">Full Boost Wiki Page</a></span></p>
<p style="text-align:center;"> </p>
<p>Full Armor Unicorn is my Spirit Gundam, so I will happily coordinate discussion regarding him <img src="https://www.forums.dustloop.com/uploads/emoticons/default_smile.gif" alt=":)"></p>
<p> </p>
<p>I guess I'm just gonna use this place now to list out some less-obvious key things that might be burried in writing on the wiki page:</p>
<p> </p>
<ul><li>FA Mode's 2B might seem weak, but it actually has quite strong priority</li>
<li>The B grenades can be rapid fired up to 4 times <em>simultaneously</em> with Main, Sub, and CSb. It can't be fired <em>with </em>AC, but it does cancel into AC. Also, they can be used facing in any direction and will track your target. Finally, beware that when charging CSb you do something before just pressing B, otherwise you will wind up rapid firing off<strong> half</strong> of your B ammo.</li>
<li><span style="color:#ff0000;">HWS Mode's</span> BC Psychoframe eruption isn't <em>just</em> a purge - it also has the same properties as NT-D Unicorn's BC Psychojammer, <em>and</em> it does Unicorn Mode's 5BC shield funnel attack during the startup (which you can do the <span style="color:rgb(37,37,37);font-family:sans-serif;">→</span>BC barrel roll out of)</li>
<li>In <strong><span style="color:#33ff99;">Unicorn Mode</span></strong>, if you do AC<span style="color:rgb(37,37,37);font-family:sans-serif;">→</span>Sub, Sub <strong>will not</strong> have its normal shield priority.</li>
<li>The ~BC barrel roll is a <strong>command dash</strong> when used in red lock rang, always moving you <em>toward</em> your current target - even [4/6BC] basically moves forward, with just a little bit of swerve - so just be careful when you use it and from what range so that you don't wind up just diving head first into a target's BR like a noob (read: me). Also remember that while you can use it out of 3 of your 4 main armaments, you <strong>cannot</strong> use the maneuver if you don't have any ammo on those 3 armaments. You <em>also</em> can't use it when overheat, <strong>even if</strong> you have armament ammo.</li>
</ul>]]></description><guid isPermaLink="false">10806</guid><pubDate>Thu, 14 May 2015 06:37:55 +0000</pubDate></item><item><title>[FB] Wing Zero Custom General Disccussion: "...how many times must I kill that girl and her dog?"</title><link>https://www.forums.dustloop.com/forums/topic/8165-fb-wing-zero-custom-general-disccussion-how-many-times-must-i-kill-that-girl-and-her-dog/</link><description><![CDATA[
<div style="text-align:center;"><strong>Suit:</strong> XXXG-00W0 Wing Gundam Zero Custom</div>
<div style="text-align:center;"><strong>Series:</strong> New Mobile Report Gundam Wing: Endless Waltz<br><strong>Pilot:</strong> Heero Yuy</div>
<div style="text-align:center;"><strong>HP:</strong> 650</div>
<div style="text-align:center;"> </div>
<div style="text-align:center;"><img src="http://i3.minus.com/ibwZPtERDSqhnh.jpg" alt="ibwZPtERDSqhnh.jpg"><br><br><strong><span style="color:#0000ff;"> <a href="" rel="external nofollow">Dustloop Wiki</a> </span>||<span style="color:#0000ff;"> <a href="" rel="external nofollow">JP Wiki</a></span></strong></div>
<p></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Move List</b></div><br><strong>[A] - Buster Rifle</strong><br><span style="color:#0000FF;">[Damage = 38~144] [stock = 8] [Reload Time = 4s/shot] [Proration = -65%(-13×55)] [Down Value = 4.5(0.9×55)] [Type = Beam] [Downs]</span><br>
Shoots a mini vernier-less gerobi instead of your regular beam rifle shot.<br><br><strong>[CSa] - Rolling Buster Rifle</strong><br><span style="color:#0000FF;">[Damage = 170] [Charge Time = 4s] [Proration = -80%] [Down Value = ?] [Type = Beam] [Downs]</span><br>
Wing Zero's signature move. Spins around counter-clockwise and fires it's buster rifle. Has an omni-directional autoguard before rolling buster starts.<br><br><strong>[Multi CS] - Twin Buster Rifle (Simultaneous Shot)</strong><br><span style="color:#0000FF;">[Damage = 38~168] [Charge Time = 4s] [Proration = ?] [Down Value = ?] [Type = Beam] [Downs]</span><br>
Aims both Buster Rifles at opponents and fires them simultaneously.<br><br><strong>[AB] - Tallgeese III Assist</strong><br><span style="color:#0000FF;">[Damage = 17~101] [stock = 1] [Reload Time = 16s] [Proration = -65%(-?×?)] [Down Value = ?] [Type = Assist / Beam] [Downs]</span><br>
Calls in Tallgeese III that shoots a gerobi. Replaces vulcans from vanilla. (THANK GOD.)<br><br><strong>[AC] - Twin Buster Rifle</strong><br><span style="color:#0000FF;">[Damage = 30~226] [stock = 1] [Reload Time = 20s] [Proration = ?] [Down Value = ?] [Type = Beam] [Downs] </span><br>
Shoots a large beam that causes and explosion at it's point of impact.<br><br><strong>[bC] - Command Hop</strong><br><span style="color:#0000FF;">[stock = 1] [Reload Time = 12s]</span><br>
WZC uses it's wings to do a "hop."<br>
- 5BC Hops upward<br>
- 2BC Hops backward<br>
- 4/6BC Hops sideways<br>
- 8BC Hops forward<br>
- Boost Dash (BD) BC Does a very large boost hop in whatever direction you were boost dashing in. Covers a good distance.<br>
Cuts tracking/guidance.<br>
Has 2 stocks in awakening/burst.<br>
NOTE: You <strong>must</strong> press A in order to keep moving in a direction (for 2/4/6/8 BC).<br><br><strong>[ABC] - Twin Buster Rifle (Rapid Fire)</strong><br><span style="color:#0000FF;">[Damage = <span style="color:#FF0000;">(A) 253</span> (B) 248]</span><br>
Fires three gerobis in a quick succession.<br></div><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Cancel Routes</b></div><br>
Main → Sub (AB) / AC / BC<br>
CSa → BC<br>
Sub → Main / BC<br>
Melee hit → BC<br></div>
<p> </p>
<p></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Melees</b></div>
<p><strong>[2B]</strong> One interesting thing with this melee is that it trades with Quanta's 6B.</p>
<p></p></div>
<p> </p>
<p></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Melee Strings</b></div>
<ul><li>5BBB</li>
<li>5BB8BB</li>
<li>4/6BB</li>
<li>8BB</li>
</ul><p></p></div>
<p> </p>
<p></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Full Boost Changes</b></div>
<ul><li>HP 680 → 650.</li>
<li>BR does a bit more damage eat hit, but proration and down value got worse. Total hits is now 5 instead of 6.</li>
<li>BR reload decrease from 4.5 sec → 4 sec.</li>
<li>Added a multi lock CS.</li>
<li>Vulcans (sub) replaced with a Tallgeese III assist.</li>
<li>AC (gerobi) reload increased from 15 sec → 20 sec. Full hit does 204 to 226.</li>
<li>Now able to do 4/6BC for horizontal movement. Has two stocks in activate/awakening/burst.</li>
<li>BC reload increased 10 sec →12 sec.</li>
<li>5B and 8B damage improved. 169 → 174 and 132 → 177, respectively.</li>
<li>6B reach improved.</li>
</ul><p></p></div><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Partner Consideration (From JP Wiki)</b></div><br>
2500
<ul><li>Deathscythe Hell</li>
</ul><p>2000</p>
<ul><li>Kshatriya</li>
</ul><p> </p>
<p>*<a href="" rel="external nofollow">Ogu's thoughts on partners</a>*</p>
<p></p></div>
]]></description><guid isPermaLink="false">8165</guid><pubDate>Wed, 22 Jan 2014 08:29:51 +0000</pubDate></item><item><title>[FB] Sazabi General Discussion: A Guide to Dropping Colonies.</title><link>https://www.forums.dustloop.com/forums/topic/8163-fb-sazabi-general-discussion-a-guide-to-dropping-colonies/</link><description><![CDATA[
<p>MSN-04 SAZABI </p><p>
Pilot: Char Aznable (UC0093 Char's Counterattack)</p><p>
Durability: <strong>670</strong></p><p>
</p><p>
<img src="http://i.imgur.com/hXxlLpV.png" alt="hXxlLpV.png"></p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Move List:</b></div><p>
</p><p>
<strong>[A]: Long Beam Rifle</strong></p><p>
Standard BR.</p><p>
</p><ul><li>75 Damage | 8 Ammo.<br></li><li>3 Seconds / 1 Shot reload. Always reloading.<br><br><br><strong>[CSa]: Beam Shot Rifle</strong><br>
Scatter Gun.<br><ul><li>28~ Damage.<br></li><li>Charge time: 1.5 seconds.<br></li><li>Plummet effect.<br></li><li> Staggers on hit (1 particle?), and can knockdown on larger particle collection.<br><br><br><strong>[AB]: Funnels</strong><br>
Summons Funnels to attack the targeted enemy. <br><ul><li>27 Damage | 6 Ammo.<br></li><li>Staggers (Heavy).<br></li><li>3 Seconds / 1 Funnel reload. Always reloading.<br><br><br><strong>[AC]: Diffuse Mega Particle Canon</strong><br>
Fires a mega particle beam canon from the waist. Deals heavy damage with fast reload time.<br><ul><li>239 Damage | 1 Ammo.<br></li><li>10 Second reload.<br></li><li>Gerobi<br></li></ul><p></p><p>
</p><p>
<strong>[bC]: Jagd Dogma Call</strong></p><p>
Summons both Gyunei and Quess in Jagd Dogma's that will slowly hover beside Sazabi. They both fire when Sazabi fires its BR.</p><p>
</p><p>
[*]1 Ammo.</p><p>
[*]15 Second reload.</p><p>
[*]Persistent Assist.</p><p>
[*]Can Amekyan as assist CS cancel.</p><p>
</p><p></p><p>
</p><p>
<strong>[2B]: Beam Tomahawk</strong></p><p>
Throws a Beam Tomahawk that will slowly approach the target and stun on impact.</p><p>
</p><p>
[*]Live-Ammo.</p><p>
[*]Can cancel from BR &amp; AB.</p><p>
</p><p></p><p>
</p><p>
<strong>[ABC Super]: Axis Drop</strong></p><p>
Drops Axis at the targets location.</p><p>
</p><p>
[*]Damage 337 [Assault] 300 [blast]</p><p>
[*]No guidance.</p><p>
[*]Large Nuke.</p><p>
</p><p></p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Cancel Route:</b></div><p>
A -&gt; 2B</p><p>
A (Turnaround) -&gt; BC (amekyan while assist are active)</p><p>
AB -&gt; 2B</p><p>
BC -&gt; CSa (amekyan) </p><p>
</p></div></li></ul></li></ul></li></ul></div>
]]></description><guid isPermaLink="false">8163</guid><pubDate>Wed, 22 Jan 2014 08:07:24 +0000</pubDate></item><item><title>[FB] Banshee Norn thread "Mr. Riddhe... You're a Newtype too!"</title><link>https://www.forums.dustloop.com/forums/topic/9087-fb-banshee-norn-thread-mr-riddhe-youre-a-newtype-too/</link><description><![CDATA[
<p>Discuss information, questions, etc. about the Banshee Norn here!</p><p></p><p><strong>Unit:</strong> RX-0(N) Unicorn Gundam 02 Banshee Norn</p><p><strong>Pilot:</strong> Riddhe Marcenas</p><p><strong>Durability:</strong> 700</p><p></p><p><a data-ipb="nomediaparse" href="" http: rel="external nofollow">Banshee Norn @ JP Wiki</a></p><p></p><p></p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Movelist</b></div><p><strong>[A] Beam Magnum</strong></p><p><strong>Damage:</strong> 90</p><p>Standard beam rifle shot. Can be refilled by pressing <strong>A</strong>.</p><p>Max ammo of 5. Can be charged.</p><p></p><p><strong>[CSa] Mega Cannon</strong></p><p><strong>Damage:</strong> 227</p><p>Bendable Gerobi. 3 second charge</p><p></p><p><strong>[CSb] Revolving Launcher: Napalm</strong></p><p><strong>Damage:</strong> 95</p><p>Weak stun. Fast bullet speed. 3 second charge. Can be cancelled into 5AB.</p><p></p><p><strong>[AB] Revolving Launcher</strong></p><p><strong>Damage values:</strong> 149 (5[AB]), 35-140 (4/6[AB]), 138 (8[AB])</p><p>Comes in three variants depending on the direction you input while you press AB at the same time. They can also be cancelled into each other:</p><ul class="bbc"><li><strong>5[AB]:</strong> MGaAP - Time-delayed explosion. Has one round of ammo and six second cooldown timer.</li><li><strong>4/6[AB]:</strong> BOP Missile - Fan-like spread shot. Has two rounds of ammo and eight second cooldown timer.</li><li><strong>8[AB]:</strong> Microhide Bomb - Has one round of ammo and seven second cooldown timer.</li></ul><strong>[2B] Beam Jitte</strong><p><strong>Damage:</strong> 120</p><p>Melee counter.</p><p></p><p><strong>[8B] Shield Tackle</strong></p><p><strong>Damage:</strong> 181</p><p>Has shield priority when shot at.</p><p></p><p><strong>[AC] Barrel Roll</strong></p><p>Cannot be used during overheat. Has melee follow up derivative.</p><p></p><p><strong>[bC] Armed Armor DE</strong></p><p><strong>Damage:</strong> 117</p><p>Stabs opponent's cockpit with shield</p><p></p><p><strong>[NB] Beam Saber</strong></p><p><strong>Damage:</strong> 219</p><p>Standard beam saber attack.</p><p>Deals four hits. Can be charged.</p><p></p></div>
]]></description><guid isPermaLink="false">9087</guid><pubDate>Fri, 22 Aug 2014 22:25:12 +0000</pubDate></item><item><title>[FB] Hi-Nu Gundam General: It's not for show!</title><link>https://www.forums.dustloop.com/forums/topic/8168-fb-hi-nu-gundam-general-its-not-for-show/</link><description><![CDATA[
<p><strong>Unit: RX-93-ν2 Hi-ν Gundam</strong><br><strong>HP: 680</strong><br><strong>Pilot: Amuro Ray</strong><br><br><a href="" rel="external nofollow">Hi-Nu Gundam @ Japanese Wiki.</a><br><br></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Movelist</b></div><br><br><strong>[A] Beam Rifle</strong><br>
Standard BR.<br>
Ammo: 8<br>
Damage: 75<br><br><strong>[CSa] Charge Beam Shot</strong><br>
Fires a stronger beam shot.<br>
Damage: 120<br><br><strong>[AB] Fin Funnel</strong><br>
Launches Fin Funnel. If no direction is pressed, funnels will deploy around Hi-Nu and be fire linked to BR.<br>
Ammo: 12<br>
Damage: 30<br><br><strong>[AC] Hyper Bazooka</strong><br>
Fires a Bazooka round.<br>
Ammo: 3<br>
Damage: 114<br><br><strong>[bC] Psycho Frame Resonnance</strong><br>
Activates Psycho Frame. Fin Funnel ammo will increase to 18 and reload faster. Fin Funnels will fire twice. Increases red lock range and movement speed. Enables a command normal by pressing <strong>[bC]</strong> again. Attacking Hi-Nu in this mode will cause a Funnel to fire attacker. Blocking any attack will also have the same effect.<br>
Ammo: 100
<p> </p>
<p><strong>[ABC] Hyper Mega Launcher</strong></p>
<p>Fin Funnels create a barrier that blocks ranged attacks and Hi-Nu will fire it's Hyper Mega Launcher.</p>
<p>(Assault)314 (Burst)291<br></p></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Changes from EXVS:</b></div><br>
CS is a single down shot (120 dmg) similar to Nu Gundam’s<br><br>
After BC finishes, you retain whatever funnel count you ended with (doesn't go past the normal max)<br><br>
BD melee adjusted for stability<br></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Basic Combos:</b></div><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>A Starter:</b></div><br>
A≫A≫A<br>
Damage: 158<br><br>
A→CSa<br>
Damage: 159<br><br>
A≫A→CSa<br>
Damage: 176<br><br>
A≫A→AC<br>
Damage: 155<br><br>
A→AC≫A<br>
Damage: 148<br><br>
A→AB≫AB<br>
Damage: 154<br><br>
A→AC→CSa<br>
Damage: 161<br></div><br></div>
<p> </p>
<p></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Media:</b></div>
<p><strong>Hi-Nu Gundam Combo video</strong></p>
<p><a href="" rel="external nofollow">http://www.nicovideo.jp/watch/sm22908575</a></p>
<p></p></div>
]]></description><guid isPermaLink="false">8168</guid><pubDate>Wed, 22 Jan 2014 08:49:22 +0000</pubDate></item><item><title>[FB] Double X General Discussion: G-bits are Ride or Die</title><link>https://www.forums.dustloop.com/forums/topic/8176-fb-double-x-general-discussion-g-bits-are-ride-or-die/</link><description><![CDATA[
<p>Gundam Double X <img src="http://img2u.info/ckgni/i/gcaf0b0a5.jpg" alt="gcaf0b0a5.jpg"></p><p>
</p><p>
Pilot - Garrod Ran (with Tiffa Adill as co-pilot)</p><p>
</p><p>
Health 700</p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Movelist</b></div> <p>
</p><p>
Stolen directly from Brett <img src="https://www.forums.dustloop.com/uploads/emoticons/default_v.gif" alt=":v:"></p><p>
</p><p>
</p><p>
</p><p>
[A] DX Buster Rifle</p><p>
Standard BR</p><p>
</p><p>
[CSa] Hyper Beam Sword</p><p>
Chucks a sword that stuns on contact. Doesn't really have much guidance.</p><p>
</p><p>
[AB] Leopald Destroy / Airmaster Summon</p><p>
Calls in either Leopald or Airmaster Assists</p><p>
</p><p>
[AC] Twin Satelite Cannon</p><p>
Fires a huge gerobi. Has super armor.</p><p>
</p><p>
[bC] Activates G-Bits</p><p>
Summons G-bits that float around you, firing when you fire for a fixed amount of time. Can amekyan into BR. Pressing BC while G-Bits are on will force them to fire automatically.</p><p>
</p><p>
</p></div><p>
</p><p>
Known changelist from EXVS - Full Boost</p><p>
</p><p>
Swivel speed improved</p><p>
</p><p>
MA movement improved</p><p>
</p><p>
Sub became CSa, Sub is now a new reloadable assist with 2 stock.</p><p>
</p><p>
CSa can be cancelled into melee (tracks during greenlock too)</p><p>
</p><p>
Improved reach on all melees</p><p>
</p><p>
5B hitbox nerfed</p><p>
</p><p>
6b’s 3rd hit has better proration, hard untech for limited time, adjusted blowback so it combos into everything easily</p><p>
</p><p>
8B is a single hit</p><p>
</p><p>
2B launches better</p><p>
</p><p>
Satelite Cannon damage spread nerfed.</p><p>
</p><p>
MA BR proration nerfed</p>
]]></description><guid isPermaLink="false">8176</guid><pubDate>Wed, 22 Jan 2014 14:12:06 +0000</pubDate></item><item><title>[FB] Ex-S Gundam General: Look ma! No pilot!</title><link>https://www.forums.dustloop.com/forums/topic/8205-fb-ex-s-gundam-general-look-ma-no-pilot/</link><description><![CDATA[
<p><strong>Unit: MSA-0011[Ext] Ex-S Gundam<br>
HP: 680<br>
Pilot: ALICE</strong><br><br><a href="" rel="external nofollow">Ex-S @ Japanese Wiki</a><br><br><img src="http://imageshack.com/a/img812/2816/4m9r.jpg" alt="4m9r.jpg"><br><br></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Movelist</b></div><br><br><strong>[A] Beam Smartgun</strong><br>
Ammo: 10<br>
Damage: 80<br><br><strong>[CSa] Head Incom</strong><br>
Damage: 30 (per hit)<br><br><strong>[AB] Beam Cannon</strong><br>
Ammo: 2<br>
Damage: 140<br><br><strong>[AC] Beam Smartgun (Sniping Mode)</strong><br>
Ammo: 1<br>
Damage: 120<br><br><strong>[bC] Reflector Incoms</strong><br>
Ammo: 3<br>
Damage: 110<br><br><strong>[ABC] Burst Attack: The Will of ALICE</strong><br>
Damage: 321<br><br></div>
<p> </p>
<p></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>MA Mode</b></div>
<p>EX-S has an MA mode. To access it, hold C and double tap a direction.</p>
<p> </p>
<p>MA mode has the same moveset as MS mode, except for no csA.</p>
<p> </p>
<p>BC &gt; BC does not work.</p>
<p> </p>
<p>BC will launch Incoms while maintaining motion. Cannot change back to MS mode during animation.</p>
<p> </p>
<p>AC will cause EX-S to face opponent.</p>
<p></p></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Videos</b></div><br><a href="" rel="external nofollow">http://www.youtube.com/watch?feature=player_detailpage&amp;v=_TDade-hc1E#t=141</a><br></div>
]]></description><guid isPermaLink="false">8205</guid><pubDate>Thu, 23 Jan 2014 10:33:55 +0000</pubDate></item><item><title>[FB] &#x2200; Gundam</title><link>https://www.forums.dustloop.com/forums/topic/8330-fb-%E2%88%80-gundam/</link><description><![CDATA[
<p><strong>Unit: SYSTEM ∀-99 (WD-M101)</strong></p><p><strong>
Pilot: Rolan Cehack</strong></p><p><strong>
HP: 750</strong></p><p><strong>
</strong></p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Move List</b></div><p>
<strong>[A]: Hammer</strong></p><p>
∀ launches one of its hammers out towards the target. It stretches out and then retracts. You can cancel it before it's fully outstretched. One hit knocks down!</p><p>
</p><p>
<strong>[CSa]: Beam Cannon</strong></p><p>
∀'s gerobi. Pretty standard.</p><p>
</p><p>
<strong>[8CSa]: Abdomen Beam</strong></p><p>
Fly over the target and shoot a beam from ∀'s abdomen. Stuns.</p><p>
</p><p>
<strong>[CSb]: Nuke</strong></p><p>
∀ throws a nuclear warhead stored in its chest. Takes a long time to throw! Beware!</p><p>
</p><p>
<strong>[AB]: Beam Rifle</strong></p><p>
∀ fires its beam rifle three times. Quicker than most Zunda'd BR shots, but doesn't have much ammo.</p><p>
</p><p>
<strong>[AC]: Kapool Assist</strong></p><p>
Call Sochie or Miashei. Neutral has the Kapool stay in position and fire three missiles, while holding a direction causes the Kapool to run towards the target and attack.</p><p>
</p><p>
<strong>[bC]: Tomoe Nage</strong></p><p>
Run towards the opponent and throw them behind ∀ into the air.</p><p>
</p><p>
<strong>[8BC]: Shield Attack</strong></p><p>
∀ uses its shield to rush at the opponent. Auto-guards attacks. Follow up with B.</p><p>
</p><p>
<strong>[2BC]: Cleave</strong></p><p>
∀ hops in the air and comes down with a beam saber. Follow up with B.</p><p>
</p><p>
<strong>[ABC Super]: Moonlight Butterfly</strong></p><p>
The most powerful weapon in the universe. Don't whiff, you'll get hit.</p><p>
</p><p>
</p></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Videos</b></div><p>
<a href="" rel="external nofollow">with Forbidden, vs. Turn X &amp; Virsago; with Forbidden, vs Full Armor ZZ &amp; Hildolfr</a></p><p>
<a href="" rel="external nofollow">with Hambrabi, vs. Reborns &amp; Crossbone X2</a></p><p>
<a href="" rel="external nofollow">with Gundam MkII, vs. Gundam DX &amp; Zaku Warrior; with Gundam MkII, vs. Turn X &amp; Gold Frame Astray</a></p><p>
<a href="" rel="external nofollow">with Freedom, vs. Sinanju &amp; The O</a></p><p>
</p></div>
]]></description><guid isPermaLink="false">8330</guid><pubDate>Sun, 16 Feb 2014 23:18:48 +0000</pubDate></item><item><title>[FB] 3000s Moveset and Combos Compilation [20/20]</title><link>https://www.forums.dustloop.com/forums/topic/8573-fb-3000s-moveset-and-combos-compilation-2020/</link><description><![CDATA[
<p>Alright, so I'm lazy and I've decided to just post all of my Google Docs for the individual 3000 units here.</p>
<p> </p>
<p>Keep in mind that most my work is off Google translate, though I'm fairly confident in my translations (I tried to stick to the simple stuff) and almost 100% certain in the combo notations.</p>
<p> </p>
<p>If there's been any mistake, which there undoubtedly will be, the docs can all be commented on, so feel free to correct me or add things you see missing.</p>
<p> </p>
<p>If you guys want to add these to your own threads, feel free!  All I ask is that you credit me with the link at the beginning.</p>
<p> </p>
<p>I'll be working on 2500s, 2000s, and 1000s as time goes on, though finals are starting for me soon so it'll be a lot more sporadic.</p>
<p> </p>
<p>Oh, and Ex-S is still missing, I forgot about him.  I'll add him later too :P</p>
<p> </p>
<p><a href="" rel="external nofollow">Nu</a></p>
<p> </p>
<p><a href="" rel="external nofollow">Sazabi</a></p>
<p> </p>
<p><a href="" rel="external nofollow">Hi-nu</a></p>
<p> </p>
<p><a href="" rel="external nofollow">Xi</a></p>
<p> </p>
<p><a href="" rel="external nofollow">V2</a></p>
<p> </p>
<p><a href="" rel="external nofollow">Master</a></p>
<p> </p>
<p><a href="" rel="external nofollow">Wing Zero TV</a></p>
<p> </p>
<p><a href="" rel="external nofollow">Epyon</a></p>
<p> </p>
<p><a href="" rel="external nofollow">DX</a></p>
<p> </p>
<p><a href="" rel="external nofollow">Wing Zero EW</a></p>
<p> </p>
<p><a href="" rel="external nofollow">Turn A</a></p>
<p> </p>
<p><a href="" rel="external nofollow">Turn X</a></p>
<p> </p>
<p><a href="" rel="external nofollow">Strike Freedom</a></p>
<p> </p>
<p><a href="" rel="external nofollow">Destiny</a></p>
<p> </p>
<p><a href="" rel="external nofollow">00</a></p>
<p> </p>
<p><a href="" rel="external nofollow">Reborns</a></p>
<p> </p>
<p><a href="" rel="external nofollow">Quanta</a></p>
<p> </p>
<p><a href="" rel="external nofollow">Unicorn</a></p>
<p> </p>
<p><a href="" rel="external nofollow">Full Cloth</a></p>
<p> </p>
<p><a href="" rel="external nofollow">Ex-S</a> <span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">(Credits to </span><strong>akai_GO</strong><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"> for this translation, which is way more legit and comprehensive than mine)</span></p>
<p> </p>
<p>Let me know ASAP if a link is not working/incorrect, and enjoy!</p>
]]></description><guid isPermaLink="false">8573</guid><pubDate>Sat, 05 Apr 2014 16:40:54 +0000</pubDate></item><item><title>[FB] Unicorn Gundam Thread</title><link>https://www.forums.dustloop.com/forums/topic/8297-fb-unicorn-gundam-thread/</link><description><![CDATA[
<div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Movelist</b></div><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>RX-0 Unicorn Mode</b></div><br><strong>[A] Beam Magnum</strong><br>
Damage: 95<br>
Standard BR. 5 shots in a clip.<br>
Reloads entire clip by pressing <strong>A</strong> after emptying ammo.<br><br><strong>[csA] Beam Gattling Gun</strong><br>
Damage: 13~141<br>
Fires a long volley of gatling beams. <br>
Halts you in the air as you fire. Expends boost as you fire.<br><br><strong>[AB] Hyper Bazooka</strong><br>
Damage: 104<br>
Standard Bazooka. 3 shots in a clip. Reloads after emptying clip.<br><br><strong>[AC] Summon Jegan</strong><br>
Damage: 94<br>
Summons 2 Jegan on either side of your suit. Each fire a volley of 3 shots. <br>
2 Assists available. Automatically reloads slowly over time.<br>
Ame-cancellable with BR if assists and BR used in angle.<br><br><strong>[bC] Activate NTD</strong><br>
Transforms RX-0 into Destroy Mode Unicorn Gundam.<br>
Stuns all funnels targeted at you.<br><br><strong>Extreme Burst Full Armor Unicorn Attack</strong><br>
Damage:301(assault burst) 280 (blast burst)<br>
Unicorn will don the full armor loadout and then barrage his target with his weaponry: first shooting his 4 beam gattling guns then shoots 3 volleys of hyper bazookas from both his shoulders following it up with a beam magnum shot as 3 shields zip around and nail his enemy from 3 different directions, which will explode from getting shot from the beam magnum. [note: the shields will hit from behind as well as the sides. if someone blocks the attack they are guaranteed to get hit.]<br><br>
This has insane tracking. Firing this at red lock range and the enemy NOT sidestepping the attack will yield some hilarious results such as hard turning gattling beams and the infamous bitch slap [[ or karatechop]] from the beam magnum.<br><br>
Using this will leave Unicorn Gundam In 100% Destroy mode.<br></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>RX-0 Destroy Mode</b></div><br><strong>[A] Beam Gattling Gun</strong><br>
Damage: 15~159<br>
Like a standard <strong>MachineGun</strong>, but the projectiles have the properties of a <strong>BR</strong>.<br>
20 shots in a clip. Reloads after emptying clip.<br>
Cancel-able into AB sub.<br><br><strong>[AB] Throw Beam Sabers</strong><br>
Damage: 70 [[followup damage: 218]]<br>
Throw beam sabers like boomerangs in an X pattern.<br>
Has a follow up like so:<br><strong>AB&gt;B</strong> -----&gt; throw beam sabers then follow up by stabbing the suit with beam tonfas and then pushing the suit upward and then grinding it until it explodes.<br><strong>Note:</strong>the followup only happens if you successfully land a hit with your <strong>AB</strong>.<br><br><strong>[AC] Summon Jegan</strong><br>
Damage: 94<br>
Summons 2 Jegan on either side of your suit. Each fire a volley of 3 shots. <br>
2 Assists available. Automatically reloads slowly over time.<br>
Ame-cancellable with BR [or Beam gatling in this case] if assists and BR used in angle.<br><br><strong>[bC]NT-D Hack</strong><br>
Damage: 60<br>
Emits a "cloud" forward. Slow-moving and deceptively large. Stuns on hit.<br>
Has <strong>BEAM</strong> properties. [[example: can eat a volley of MachineGun bullets]]<br>
Halts you when you use it. Can move-cancel [sidestep or boost dash] after shooting to shorten the halt in the air.<br>
1 ammo. Reloads after use.<br>
Stuns funnels for a short while that were targeted at you.<br><br><strong>Extreme Burst Full Armor Unicorn Attack</strong><br>
Damage:301(assault burst) 280 (blast burst)<br>
Unicorn will don the full armor loadout and then barrage his target with his weaponry: first shooting his 4 beam gattling guns then shoots 3 volleys of hyper bazookas from both his shoulders following it up with a beam magnum shot as 3 shields zip around and nail his enemy from 3 different directions, which will explode from getting shot from the beam magnum.<br><br>
Using this will leave Unicorn Gundam In 100% Destroy mode.<br></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b> Melee Combos</b></div><br><strong>Unicorn Mode Combos</strong><br>
B&gt;B&gt;B = 164<br>
B&gt;hold 8&gt;B&gt;B = 170<br>
8B&gt;B = 145<br>
4/6B&gt;B = 124<br>
4/6B&gt;2B = 131<br>
2B&gt;B&gt;B = 173<br>
2b&gt;b&gt;8b = 182<br>
Boost Dash 8B&gt;b = 171<br><br><strong> NTD Mode Combos</strong><br>
BBBBB=270<br>
8BBBB=196<br>
4/6 BBB=199<br>
2B=92<br>
CC8B=86<br></div><br></div><br><br>
Posting this because there's a lack of Unicorn Gundam Thread. Feel free to post more detailed info such as:<br>
-Cancels<br>
-Damage<br>
-Reload Times<br>
-Melee Combo Routes<br>
-Mistakes I've posted<br>
-Anything else I might have missed.<br><br>
OR<br><br>
Whatever you want related to Unicorn gundam.<br><br>
Thanks to:<br>
Super Phoenix for damage values + unicorn combos.
]]></description><guid isPermaLink="false">8297</guid><pubDate>Fri, 07 Feb 2014 05:42:10 +0000</pubDate></item><item><title>[FB] The Wing Zero Thread - *Stares at nerf hammer* Ore wa... Ore wa shinanai !</title><link>https://www.forums.dustloop.com/forums/topic/8173-fb-the-wing-zero-thread-stares-at-nerf-hammer-ore-wa-ore-wa-shinanai/</link><description><![CDATA[
<p>XXXG-00W0 Wing Gundam Zero</p><p>
Pilot : Heero Yuy</p><p>
Cost : 3000</p><p>
Durability : 620</p><p>
Overall Height : 16.7 meters</p><p>
Standard Weight : 8.0 metric tons</p><p>
From : New Mobile Report Gundam Wing</p><p>
</p><p>
<img src="http://en.gundam.info/uploads/image/thumbnail/20121212210537-98670.jpg" alt="20121212210537-98670.jpg"></p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Movelist</b></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>In Mobile Suit Mode</b></div><p>
</p><p>
<strong>[A] Main : Twin Buster Rifle</strong></p><p>
In normal mode, fires 2 wide beams similar to Turn X CSa (but doesn't down instantly).</p><p>
While CSa is active, fires a gerobi similar to Wing Zero (EW) main.</p><p>
Ammo : 5</p><p>
Reload Time : 3 seconds per ammo</p><p>
Damage : 75 (Normal)/38~144 (CSa)</p><p>
Staggers in 1 hit, down in 3 hits in normal mode. Down in 1 hit with the Gerobi.</p><p>
</p><p>
<strong>[CSa] Twin Buster Rifle (Charge)</strong></p><p>
Turns his main into a gerobi. Makes Rolling Buster Rifle bigger and do more damage.</p><p>
Charge Time : 4 seconds</p><p>
</p><p>
<strong>[AB] Sub : Machine Cannon</strong></p><p>
Fires projectiles from the shoulders. 1 short input fires 10 shots. 1 long input fires 30 shots.</p><p>
Ammo : 60</p><p>
Reload Time : 6 seconds, reloads when empty</p><p>
Damage : 8~124</p><p>
Staggers in 5 hits.</p><p>
</p><p>
<strong>[AC] Special Shoot : Rolling Buster Rifle</strong></p><p>
The infamous Wing Zero signature move. Fires Buster Rifle around you, in a limited area, 3 times.</p><p>
Ammo : 1</p><p>
Reload Time : 17 seconds</p><p>
Damage : 140 (Normal)/170 (CSa)</p><p>
Down in 1 hit.</p><p>
</p><p>
<strong>[bC] Special Melee : Neo Bird Mode Rapid Transformation</strong></p><p>
Easy way to transform.</p><p>
</p><p>
<strong>[CSb] Zero System</strong></p><p>
Activates Zero System. Cuts tracking.</p><p>
Timer : 100</p><p>
Charge Time : 2 seconds</p><p>
Reload Time : 22 seconds</p><p>
Cooldown Time : 5 seconds</p><p>
</p><p>
<strong>[ABC] Burst Attack : Ore wa... Ore wa Shinanai ! (I won't... I won't die !)</strong></p><p>
3 sword slashes, with the third hit launching the opponent, followed by Twin Buster Rifle at full power.</p><p>
Damage : 315 (Assault)/293 (Blast)</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>In Neo Bird Mode</b></div><p>
</p><p>
<strong>[A] Main : Twin Buster Rifle</strong></p><p>
Fires 2 wide beams or a Gerobi.</p><p>
Ammo : 5</p><p>
Reload Time : 3 seconds per ammo</p><p>
Damage : 120 (Normal)/162 (CSa)</p><p>
Down in 1 hit.</p><p>
</p><p>
<strong>[CSa] Twin Buster Rifle (Charge)</strong></p><p>
Gives acces to the Gerobi.</p><p>
Charge Time : 4 seconds</p><p>
</p><p>
<strong>[AB] Wing Vulcan</strong></p><p>
Fires head Vulcan.</p><p>
Ammo : 90</p><p>
Damage : ~108</p><p>
Reloads by returning to Mobile Suit mode.</p><p>
</p><p>
<strong>[CSb] Zero System</strong></p><p>
Activate Zero System. Cuts tracking.</p><p>
Charge Time : 2 seconds</p><p>
Reload Time : 22 seconds</p><p>
Cooldown Time : 5 seconds</p></div><p>
</p></div>
]]></description><guid isPermaLink="false">8173</guid><pubDate>Wed, 22 Jan 2014 13:13:13 +0000</pubDate></item><item><title>[FB] Nu Gundam Discussion: Push Back that Worthless Piece of Rock!</title><link>https://www.forums.dustloop.com/forums/topic/8220-fb-nu-gundam-discussion-push-back-that-worthless-piece-of-rock/</link><description><![CDATA[
<p><strong>Unit: RX-93 Nu Gundam</strong></p><p><strong>
HP: 680</strong></p><p><strong>
Pilot: Amuro Ray</strong></p><p><strong>
</strong></p><p><strong>
JP Wiki: </strong><a href="" rel="external nofollow"><strong>http://www4.atwiki.jp/arcgundamexvsfuvo/pages/39.html</strong></a></p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Moveset</b></div><p>
</p><p>
</p><p>
<strong>[A] Beam Rifle</strong></p><p>
Typical BR</p><p>
Ammo: 8</p><p>
Dmg: 75</p><p>
</p><p>
<strong>[CSa] Beam Rifle (High Output)</strong></p><p>
Shot is somewhat quick and start-up doesn't fully stop inertia. Forces down.</p><p>
Dmg: 120</p><p>
</p><p>
<strong>[CSb] Dummy Ballons</strong></p><p>
Fires 3 mobile suit dummies. Draws fire of assists and blocks 1 hit of ranged attacks.</p><p>
Dmg: 73 (1 hit)</p><p>
</p><p>
<strong>[AB] Fin Funnel</strong></p><p>
Funnels are dispatched to fire at a target. Inputting a direction changes where the funnel places itself with respect to the target.</p><p>
Ammo: 12</p><p>
Dmg: 27 (1 hit)</p><p>
</p><p>
<strong>[AC] Hyper Bazooka</strong></p><p>
Nu Gundam will do a back-flip to fire his bazooka. Fires slightly slower than EXVS version.</p><p>
</p><p>
<strong>[bC] Fin Funnel Barrier</strong></p><p>
Five of Nu's 6 funnels surround to form a tetrahedron to stop ranged attacks. Only one funnel can be deployed with ab. Press bc again to recall funnels to standby.</p><p>
</p><p>
</p></div>
]]></description><guid isPermaLink="false">8220</guid><pubDate>Fri, 24 Jan 2014 18:03:39 +0000</pubDate></item><item><title>[FB] Ore tachi wa KAWARUNDA!! 00 Gundam/00 Raiser Discussion</title><link>https://www.forums.dustloop.com/forums/topic/8171-fb-ore-tachi-wa-kawarunda-00-gundam00-raiser-discussion/</link><description><![CDATA[
<div><img src="http://i.imgur.com/RAG7r8J.jpg" alt="RAG7r8J.jpg"></div>
<br><p>GN-0000 00 Gundam/GN-0000+GNR-010 00 Raiser<br>
Pilot: Setsuna F. Seiei<br>
Armor: 680<br><br><br></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Movelist</b></div><br><br><em><strong>00 Gundam </strong></em><br><br><strong>[A] GN Sword II</strong><br>
Typical BR, slow recharge and low ammo, only 4 shots. Causes down in 3 shots.<br><br><strong>[CSa]GN Sword II Scatter shot</strong><br>
Fires a spray of small lazer pellets, can be directionally influenced by holding 4/6 for a more narrow spread.<br><br><strong>[AB] GN beam saber</strong><br>
Throws two bream sabers, both stun. If both hit it will kock the opponent down. Can BD after the first Saber for just the stun.<br><br><strong>[AC] Seravee/Arios summon</strong><br>
Can be directionally influenced, Neutral summons Seravee who fires a gerobi, any direction+AC summons Arios to rush at the opponent to grab and hold them in place before exploding. Has 2 ammo.<br><br><strong>[bC] 0-Raiser Docking</strong><br>
Docks with the 0-Raiser to become the 00 Raiser, which changes your moveset and improves the suit over all aspects.Lasts 20 seconds, can be cancelled early to conserve meter.<br><br><strong>[A during melee] Double GN Swords II rifle blast</strong><br>
Stops your movement and aims the two GN Swords II for a beam rifle shot, this instantly causes down to end your combo.<br>
This cancels from the first two hits of 5B and the fist hit of 6/4B<br></div><br><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Movelist</b></div><br><br><strong><em>00 Raiser</em></strong><br><br><strong>[A] GN Sword III</strong><br>
Typical BR, slow recharge but has 6 ammo. Can cancel into 2B to conserve ammo.<br>
Downs in 3 shots.<br><br><strong>[CSa]GN Sword III High Output</strong><br>
Fires a gerobi that retains your momentum and amecancels from melee. Causes down.<br><br><strong>[CSb]GN Micro Missiles</strong><br>
His old sub in EXVS, now CSb fires GN micro missiles that fly outwards then converge.<br><br><strong>[AB] GN beam saber</strong><br>
Throws two bream sabers, both stun. If both hit it will kock the opponent down. Can BD after the first Saber for just the stun.<br><br><strong>[AC] Seravee/Arios summon</strong><br>
Can be directionally influenced, Neutral summons Seravee who fires a gerobi, any direction+AC summons Arios to rush at the opponent to grab and hold them in place before exploding. Has 2 ammo.<br><br><strong>[bC] 0-Raiser Detach</strong><br>
Detaches the 0-Raiser to return to 00 Gundam mode. Has a 6 sec cooldown and recharge time is 20 seconds (when fully depleted).<br><br><strong>[2B] GN Sword II Throw</strong><br>
Links the two GN Sword II together as a lance then throws it at the opponent. Stuns on hit can be cancelled from your main and can be rainbow stepped as it's a melee with projectile properties.<br><br><strong>[A during melee] Double GN Swords II Raiser Sword</strong><br>
Fires a massive beam from the GN swords II and the 0-Raisers binders on the GN Drives. This will stop your movent and downs the opponent instantly<br><br></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Movelist</b></div><br><br><strong><em>Trans-Am Raiser (awakening mode)</em></strong><br>
00's Awakening is unique in that it's a transform. During awakening, 00 automatically docks with the 0-Raiser and improves it even further. As such, his BC is replaced as he cannot undock. This is seperate from his docking mode so it's best used while you are recharging your 0-Raiser. Awakening also speeds up the recharge.<br><br><strong>Quantize</strong><br>
An ability shared with the 00 Qan[T]'s awakening. When you are hit in awakening while nor attacking, you'll become invincible for a few seconds (read enter yellow lock) and allows you to move. This saps 20% of your awakening meter, so try to avoid this, but in a pinch it'll let you avoid damage.<br><br><strong>[bC] GN Sword II Cross Slash</strong><br>
Equps the GN Swords II that become massive swords due to Trans-Am and slashes the opponent in a scross shaped fashion. This has a really high down value and is a good way to end a combo as it deal a lot of damage. The drawbacks are that you are completely still while preforming the attack and that despite this being a melee attack, you cannot rainbowstep it.<br><br><strong>[ABC] Trans Am Raiser Sword</strong><br>
Has 3 different versions. All versions have super armor<br>
- 5 ABC fires a gerobi straight forwards then splits the beams to his sides.<br>
- 4/6 ABC fires in a sweeping motion<br>
- 8/2 ABC slams the Raiser Sword down in an overhead motion.<br><br></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Strategy</b></div><br>
This suit in normal mode is pretty weak. You don't have a lot of ammo on your main, so you'll want to conserve it as much as possible, this mainly means using your sub, the GN Saber throw as a substitute. Do mind that sub is also a really good move as a whole as it can also be used to stop melee approaches, I cannot stress how important this move is. CSa is a good projectile to throw out. In Full Boost he did get a Seravee assist which can be used to Amecancel, while directional AC still summons Arios. In my opinion, I'd keep the ammo for seravee assists but in combos, Arios can be used to hold your opponent in place so you get a longer time to double lock his partner. In normal mode you have the tools to defend yourself but not both you and your partner unlike most other suits, so your partner is reasonably vurnable when you are in normal mode.<br><br>
This suit's main strength comes from his Raiser mode. In Raiser, you'll have more ammo on your main, going from a measily 4 to 6, a useful 2B with can be used to conserve ammo. You retain your sub and AC from normal mode, so you can also throw out a BR then cancel to sub to conserve ammo. However, in this mode the 00 Raiser gains an exceptionally good CSa which amecancels from melee most common used melee is 4/6B due to its movement. This CSa causes massive amounts of damage, enough to break through ABC mantles and the like and still manage to damage the opponent. GN Micro missiles aren't that great, I've not found a real use for them for now.<br><br>
Good management of Raiser mode is key to playing this suit. It's best to cancel Raiser when you have 35 to 50 meter left. This allows you to enter Raiser mode more but in shorter bursts. When you have half awakenings available, you'll want to pop it as soon as you exit Raiser mode, but after you start recharging. It's vital to do this, as Raiser will reload faster while being in a more powerful form of Raiser.<br><br>
In Full Boost, Raiser mode recieved buffs to its mobility, duration, cooldown time and reload time, meaning you'll be in Raiser mode more often.<br></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Cancel Routes</b></div><br><strong>Note: -&gt; means normal cancel, &gt;&gt; means boost dash cancel, &gt; means rainbowstep cancel</strong><br><strong><em>00 Gundam</em></strong><br>
A -&gt; AB<br>
A -&gt; AC<br>
2B -&gt; Directional AC (Arios)<br><br><br><strong><em>00 Raiser</em></strong><br>
A -&gt; AB<br>
A -&gt; AC<br>
A-&gt; 2B<br><br><strong><em>Trans-Am Raiser</em></strong><br>
A -&gt; BC<br><br></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Full Boost changes</b></div><br><strong><em>00 Gundam</em></strong><br>
Main ammo up from 3 to 4<br>
Gained Seravee assist (5AC), amecancels<br>
Assist reload time reduced to 10 seconds and ammo increased to 2 up from 1<br><br><strong><em>00 Raiser</em></strong><br>
Main Ammo up from 4 to 6<br>
Sub became GN Saber Throw (same as normal mode sub)<br>
2B has shorter start up<br>
Increased mobility<br>
Raiser mode lasts 20 seconds up from 15<br>
Raiser mode cooldown reduced from 10 seconds to 6<br><br><strong><em>Trans Am Raiser</em></strong><br>
Gained Neutral super, old neutral super mode to 8/2 input.<br></div><br><br>
More to be added later.<br>
Got a question? Did you see an error or something I missed? Feel free to let me know and I'll take it up into the guide!

]]></description><guid isPermaLink="false">8171</guid><pubDate>Wed, 22 Jan 2014 10:28:32 +0000</pubDate></item><item><title>[FB] Xi Gundam Thread</title><link>https://www.forums.dustloop.com/forums/topic/8222-fb-xi-gundam-thread/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center;"><img src="http://i.imgur.com/HliuOzp.jpg" alt="HliuOzp.jpg"><p>
</p><p>
Name: RX-105 Xi Gundam</p><p>
Pilot: Mafty Navilles Erin</p><p>
Cost: 3000</p><p>
HP: 680</p><p>
</p><p>
Movement Type: Standard | Mode Change: <span style="color:#008000;">Yes</span> | Transform: <span style="color:#FF0000;">No</span> | Special Burst Effects:<span style="color:#FF0000;"> No</span></p><p>
</p><p>
<a href="" rel="external nofollow"><strong>JP Wiki</strong></a></p></div><p></p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Movelist</b></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Weapons</b></div><p>
<strong>[A]Beam Rifle</strong></p><p>
<span style="color:#0000FF;">[Damage: 80][Ammo: 10][Down Value: 2][Proration: -30%][Reload Time: 3s/shot][Type: Beam][stagger]</span></p><p>
Two missiles are fired at the same time.</p><p>
</p><p>
<strong>[AB] Funnel Missiles</strong></p><p>
<span style="color:#0000FF;">[Damage: 20/hit][Ammo: 2][Down Value: .7/hit][Proration: -8%/hit][Reload Time: 9s/2 shots][Type: Funnel/Live Ammo][Down]</span></p><p>
6 funnel missiles are deployed and fired at the target. 10 are deployed in Minovsky mode.</p><p>
</p><p>
<strong>[AC] Mega Beam Cannon</strong></p><p>
<span style="color:#0000FF;">[Damage: 220][Ammo: 1(2)][Down Value:--][Proration: ?%][Reload Time: 15s/shot][Type: Beam][Down]</span></p><p>
Missiles are fired at the same time. Gets 2 ammo in Minovsky mode.</p><p>
</p><p>
<strong>[CSB] Missile Launcher</strong></p><p>
<span style="color:#0000FF;">[Damage: 43/hit][Charge Time: 2s][Down Value:?][Proration: -20%/shot][Type: Live Ammo][Down]</span></p><p>
Xi fires 18 missiles in the general direction of the target.</p><p>
</p><p>
<strong>[bC] Minovsky Craft High Speed Movement</strong></p><p>
<span style="color:#0000FF;">[Ammo: 100][Reload Time: 20s][Cooldown: 10s][Type: Mode Change]</span></p><p>
Speed is increased, and BC becomes a special movement option similar to Tallgeese. AC's ammo count increases, and AB deploys more funnels.</p><p>
</p><p>
<strong>[ABC]EX Burst Attack</strong></p><p>
Xi fires a gerobi as well as enough missiles to make ZZ feel incompetent.</p><p>
</p></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Melee</b></div><p>
<strong>[5B]</strong></p><p>
5BBB - 4 hit saber combo, 3rd B does 2.</p><p>
<span style="color:#0000FF;">[Damage: 181]</span></p><p>
</p><p>
<strong>[8B]</strong></p><p>
8B - Thrust with beam saber.</p><p>
<span style="color:#0000FF;">[Damage: 90]</span></p><p>
</p><p>
<strong>[4/6B]</strong></p><p>
4/6BB - Beam saber combo, 4 hits.</p><p>
<span style="color:#0000FF;">[Damage: 128]</span></p><p>
</p><p>
<strong>[2B]</strong></p><p>
2B - 2 hit launcher, launches higher than most 2Bs.</p><p>
<span style="color:#0000FF;">[Damage: 94]</span></p><p>
 </p><p>
<strong>[bD8B]</strong></p><p>
BD8BB - Xi performs an issen, then comes back for another one.</p><p>
<span style="color:#0000FF;">[Damage: 169]</span></p><p>
</p><p>
</p></div><p>
</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Strategy</b></div><p>
Note: The notation that may be used is as follows:</p><p>
→: indicates that the move functions like a gatling, e.g. RX-78 cancelling a beam rifle shot into a bazooka shot(A→AB)</p><p>
&gt;: indicates a side step</p><p>
&gt;&gt;: indicates a boost dash</p><p>
</p><p>
Xi is a solid suit that isn't very complicated, it has good mobility and can change roles pretty well if it needs to. Funnel missiles are a good tool to get people to use up boost, and usually leave the opponent suspended long enough to confirm a combo if the player wishes to. The gerobi has good tracking, and it's a cool idea to use it before starting Minovsky mode, since he gets two ammo stocks immediately after activating it. </p><p>
</p><p>
In Minovsky mode, Xi gets speedier and gains access to a cool command dash. The command dash can replace boost dashing, so a standard zunda combo would change from A&gt;&gt;A&gt;&gt;A to A→BC→A→BC→A, for example. In melee combos, the command dash can replace rainbow stepping to make combos faster and easier, for example: BBB→BC 8B→BC→A is much faster than BBB &gt; 8B &gt; A and uses less boost, too. The command dash also always makes Xi face the target, making it possible to run backwards while firing the beam rifle without having to deal with a pesky turning animation. Pressing BC with the stick at neutral makes Xi do an upwards flip similar to the one done when Minovsky mode is initially activated.  </p><p>
</p><p>
When Minovsky mode ends, there is a recovery animation; make sure to keep an eye on how much time is left so you can be ready to boost dash cancel the recovery animation or at least get somewhere safe.</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Cancel Routes</b></div><p>
A→AB</p><p>
A→AC</p><p>
Anything→BC</p><p>
</p></div><p>
</p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Full Boost Changes</b></div><p>
None!</p></div>
]]></description><guid isPermaLink="false">8222</guid><pubDate>Sun, 26 Jan 2014 05:33:56 +0000</pubDate></item><item><title>[FB] The V2 Gundam Thread</title><link>https://www.forums.dustloop.com/forums/topic/8287-fb-the-v2-gundam-thread/</link><description><![CDATA[
<p>This is the V2 Discussion thread.</p><p>
JP wiki link: <a href="" rel="external nofollow">http://www4.atwiki.jp/arcgundamexvsfuvo/pages/44.html</a></p><p>
If anyone knows the actual names for the moves or If I missed anything please let me know!</p><p>
</p><p>
</p><p></p><div style="text-align:center;"><a class="ipsAttachLink ipsAttachLink_image" href="https://www.forums.dustloop.com/uploads/monthly_02_2014/post-32324-139515178292.jpg" rel="external nofollow"><img src="https://www.forums.dustloop.com/uploads/monthly_02_2014/post-32324-139515178292_thumb.jpg" data-fileid="1493" alt="post-32324-139515178292_thumb.jpg"></a></div><p></p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Standard V2</b></div><p>
<strong>[A] Beam Rifle </strong></p><p>
Standard BR.</p><p>
</p><p>
<strong>[AB] Launcher </strong></p><p>
Grenade Launcher Sub.</p><p>
</p><p>
<strong>[AC] Assault Buster Mode(100%)</strong></p><p>
Retrofits V2 with Assault Buster mode armor. Only works with 100% meter.</p><p>
</p><p>
<strong>[2AC] Assault Mode</strong></p><p>
Retrofits V2 with Assault mode armor. Only works with less than 100% meter.</p><p>
</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Assault Buster Mode V2</b></div><p>
<strong>[A] Megabimu Rifle </strong></p><p>
Fast good guidance/hard hitting BR.</p><p>
</p><p>
<strong>[CSa]Micro Missiles </strong></p><p>
Shoots 6 Missiles.</p><p>
</p><p>
<strong>[AB]Wide Gerobi </strong></p><p>
Very wide horizontal Gerobi.</p><p>
</p><p>
<strong>[AC] Unequip Assault Buster Mode</strong></p><p>
Unequips Assault Buster Mode.</p><p>
</p><p>
<strong>[2B]Deploy Shield</strong></p><p>
Deploys a large Shield the direction V2 is facing</p><p>
</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Assault Mode V2</b></div><p>
<strong>[A] Megabimu Rifle </strong></p><p>
Weaker version of Assault Busters BR.</p><p>
</p><p>
<strong>[CSa]Twin BR Shot</strong></p><p>
Shoots 2 powered up BR shots at the same time.</p><p>
</p><p>
<strong>[AB]Thin Gerobi </strong></p><p>
Thin blue Gerobi.</p><p>
</p><p>
<strong>[bC]V Beam Shot</strong></p><p>
Shoots 2 large V's out 1 after another.</p><p>
</p><p>
<strong>[AC]Assault Buster Mode</strong></p><p>
equips Assault Buster Mode when at 100 meter.</p><p>
</p><p>
<strong>[AC]Unequip Assault Mode</strong></p><p>
Unequips Assault Mode when at less than 100 meter.</p><p>
</p><p>
<strong>[2B]Deploy Shield</strong></p><p>
Deploys a large Shield the direction V2 is facing</p><p>
</p></div>
]]></description><guid isPermaLink="false">8287</guid><pubDate>Tue, 04 Feb 2014 07:18:21 +0000</pubDate></item><item><title>[FB] The Reborns Thread - Fufufu Hahaha ! I'll be the one to rule over mankind !</title><link>https://www.forums.dustloop.com/forums/topic/8195-fb-the-reborns-thread-fufufu-hahaha-ill-be-the-one-to-rule-over-mankind/</link><description><![CDATA[
<p>CB-0000G/C Reborns Gundam/Reborns Cannon</p><p>
Pilot : Ribbons Almark</p><p>
Cost : 3000</p><p>
Durability : 680</p><p>
Overall Height : 21.8 meters (Cannon Mode)/23.3 meters (Gundam Mode)</p><p>
Standard Weight : 79.1 metric tons</p><p>
From : Mobile Suit Gundam 00</p><p>
</p><p>
<img src="http://www.gundam.info/uploads/image/thumbnail/20120523180044-67412.jpg" alt="20120523180044-67412.jpg"></p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Movelist</b></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Gundam Mode</b></div><p>
<strong>[A] Main : GN Buster Rifle/GN Cannon</strong></p><p>
Standard BR. While backturned, fires GN Cannon.</p><p>
Ammo : 8 </p><p>
Damage : 75 (GN Buster Rifle)/100 (GN Cannon)</p><p>
Reload Time : 4 seconds per ammo</p><p>
Staggers in 1 hit (GN Buster Rifle). Instant knockdown (GN Cannon).</p><p>
</p><p>
<strong>[CSa] GN Buster Rifle (High Output)</strong></p><p>
Fires a bigger beam. Doesn't stop your movement before shooting. Shares gauge with Cannon Mode's CSa.</p><p>
Damage : 125</p><p>
Charge Time : 4 seconds.</p><p>
Instant knockdown.</p><p>
</p><p>
<strong>[AB] Sub : GN Buster Rifle (Gerobi)</strong></p><p>
Fires a gerobi similar to Wing Zero (EW) main but smaller. Comes out very quick.</p><p>
Ammo : 1</p><p>
Damage : 141</p><p>
Reload Time : 8 seconds</p><p>
Instant knockdown.</p><p>
</p><p>
<strong>[AC] Special Shoot : Gaga Assist</strong></p><p>
Summons 3 Gaga. They'll kamikaze themselves at contact. There are 2 variations : undirectional and directional.</p><p>
Ammo : 2</p><p>
Damage : 117/95</p><p>
Reload Time : 20 seconds, reloads when empty</p><p>
</p><p>
<strong>[bC] Special Melee : Reborns Cannon Mode</strong></p><p>
Transform into Reborns Cannon with a flip.</p><p>
</p><p>
<strong>[ABC] Burst Attack : Last Shooting</strong></p><p>
Jumps on the enemy, fires GN Buster Rifle, launch the enemy with GN Beam Saber then finish with Last Shooting (a la Amuro).</p><p>
Damage : 283 (Assault)/261 (Blast)</p><p>
</p></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Cannon Mode</b></div><p>
<strong>[A] Main : GN Cannon/GN Buster Rifle</strong></p><p>
Fires small beams from the 4 GN Fin Fangs (Large). While backturned, fires GN Buster Rifle.</p><p>
Ammo : 24</p><p>
Damage : 55 (GN Cannon)/125 (GN Buster Rifle)</p><p>
Reload Time : 2 seconds per ammo</p><p>
</p><p>
<strong>[CSa] GN Cannon</strong></p><p>
Fires a blast of small beams from the 4 GN Fin Fangs (Large) quickly. Shares gauge with Reborn Gundam's CSa.</p><p>
Damage : 168</p><p>
Charge Time : 1 second ?</p><p>
</p><p>
<strong>[AB] Sub : GN Fin Fang (Small)</strong></p><p>
Sends GN Fin Fangs (Small) to the opponent.</p><p>
Ammo : 2</p><p>
Damage : 75</p><p>
Reload Time : 5 seconds per ammo</p><p>
</p><p>
<strong>[AC] Special Shoot : GN Fin Fang (Large)</strong></p><p>
There are 2 variations. Sends GN Fin Fangs (Large) to the opponent to create something similar to Providence's Beam Curtain (directionnal) or fire a huge Gerobi (neutral).</p><p>
Ammo : 2</p><p>
Damage : 220 (Gerobi)/116 (Beam Curtain)</p><p>
Reload Time : 15 seconds, reloads when empty</p><p>
</p><p>
<strong>[bC] Special Melee : Reborns Gundam Mode</strong></p><p>
Transforms into Reborns Gundam with a flip.</p><p>
</p><p>
<strong>[ABC] Burst Attack : Last Shooting</strong></p><p>
Jumps on the enemy, fires GN Buster Rifle, launches the enemy with GN Beam Saber then finish with Last Shooting (a la Amuro).</p><p>
Damage : 283 (Assault)/261 (Blast)</p><p>
</p></div><p>
</p></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Cancel Routes</b></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b> Reborns Gundam</b></div><p>
<strong>[A]&gt;[AB],[AC][bC]</strong></p><p>
Main&gt;Sub, Special Shoot, Special Melee</p><p>
GN Buster Rifle&gt;GN Buster Rifle (Gerobi), Gaga Assist, Reborns Cannon Mode</p><p>
</p><p>
<strong>Backturned [A]&gt;[AB][bC]</strong></p><p>
Backturned Main&gt;Sub, Special Melee</p><p>
GN Cannon&gt;GN Buster Rifle (Gerobi), Reborns Cannon Mode</p><p>
</p><p>
<strong>[CSa]&gt;[AB][bC]</strong></p><p>
CSa&gt;Sub, Special Melee</p><p>
GN Buster Rifle (High Output)&gt;GN Buster Rifle (Gerobi), Reborns Cannon Mode</p><p>
</p><p>
<strong>[AB]&gt;[bC]</strong></p><p>
Sub&gt;Special Melee</p><p>
GN Buster Rifle (Gerobi)&gt;Reborns Cannon Mode</p><p>
</p><p>
<strong>[AC]&gt;[AB][bC]</strong></p><p>
Special Shoot&gt;Sub, Special Melee</p><p>
Gaga Assist&gt;GN Buster Rifle (High Output), Reborns Cannon Mode</p><p>
</p><p>
<strong>[bC]&gt;[bC]</strong></p><p>
Special Melee&gt;Special Melee</p><p>
Reborns Gannon Mode&gt;Reborns Gundam Mode</p><p>
</p><p>
<strong>Any Melee&gt;[bC]</strong></p><p>
Melee&gt;Special Melee</p><p>
GN Beam Saber&gt;Reborns Cannon Mode</p><p>
</p><p>
<strong>[NB][4/6B][CC8B]&gt;[AB]</strong></p><p>
Neutral Melee, Side Melee, BD Melee&gt;Sub</p><p>
GN Beam Saber&gt;GN Buster Rifle (High Output)</p><p>
</p><p>
<strong>[CC8B]&gt;[AC]</strong></p><p>
BD Melee&gt;Special Shoot</p><p>
GN Beam Saber&gt;Gaga Assist</p><p>
</p><p>
Note : All cancel routes ending with AB/Sub/GN Buster Rifle (Gerobi) are Amekyan.</p><p>
</p></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Reborns Cannon</b></div><p>
<strong>[A]&gt;[bC]</strong></p><p>
Main&gt;Special Shoot</p><p>
GN Cannon&gt;Reborns Gundam Mode</p><p>
</p><p>
<strong>[AB]&gt;[AC][bC]</strong></p><p>
Sub&gt;Special Shoot, Special Melee</p><p>
GN Fin Fang (Small)&gt;GN Fin Fang (Large), Reborns Gundam Mode</p><p>
</p><p>
<strong>[AC]&gt;[bC]</strong></p><p>
Special Shoot&gt;Special Melee</p><p>
GN Fin Fang (Large)&gt;Reborns Gundam Mode</p><p>
</p><p>
<strong>[bC]&gt;[bC]</strong></p><p>
Special Melee&gt;Special Melee</p><p>
Reborns Gundam Mode&gt;Reborns Cannon Mode</p><p>
</p><p>
<strong>Any Melee&gt;[A][AB][AC]</strong></p><p>
Melee&gt;Main, Sub, Special Shoot</p><p>
GN Beam Saber&gt;GN Cannon, GN Fin Fang (Small), GN Fin Fang (Large)</p><p>
</p></div><p>
</p></div>
]]></description><guid isPermaLink="false">8195</guid><pubDate>Wed, 22 Jan 2014 21:28:08 +0000</pubDate></item><item><title>[FB] Master Gundam General Discussion: LOOK THE EAST IS BURNING RED!</title><link>https://www.forums.dustloop.com/forums/topic/8214-fb-master-gundam-general-discussion-look-the-east-is-burning-red/</link><description><![CDATA[
<p>This is for all discussion Related to Master Asia and his Master Gundam.</p><p>
</p><p>
The JP Wiki for Master Gundam. <a href="" rel="external nofollow">http://www4.atwiki.jp/arcgundamexvsfuvo/pages/48.html</a></p><p>
Does need translating.</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Move List</b></div><p>
</p><p>
<strong>[A] - Darkness Shot </strong></p><p>
Master Gundam rapidly shoots his hand at the opponent, stuns them in place for a moment, usually long enough to follow up with 6B Depending on range.</p><p>
</p><p>
<strong>[CSb] - Sekiha Tenkyoken</strong> </p><p>
School of the Undefeated of the East's Secret Technique. </p><p>
Has 3 variations Level 1 Charge small fireball that causes knockdown on hit.</p><p>
Level 2 Larger Fireball does more damage than level 1</p><p>
Level 3 Fire's a blast of energy in the shape of a giant hand, when it connects with a target it explodes into a giant kanji. The hand continues through struck Gundam's allowing it to hit multiple targets in a line.</p><p>
</p><p>
<strong>[AB] - Master Cloth</strong> </p><p>
Beam of energy that Master Gundam uses as a whip, Has variations.</p><p>
5AB Master strikes out in front of him with the Master Cloth grabbing the opponent, spins them around when held. Can input 360's to increase the damage dealt but leaves him open to be hit.</p><p>
4/6AB Traditional Whip attack that spins Master clockwise to hit the opponent knocking them down.</p><p>
2AB Master strikes out in front of him like 5AB but instead of spinning them around when held it pulls them back into melee range.</p><p>
</p><p>
<strong>[AC] - Juuni Ouhouha</strong></p><p>
Master Gundam moves his right hand in a clockwise motion summoning miniversions of itself, these minimasters will only launch once he is in Red Lock range. They chase after the opponent and once the target is surrounded they will charge him stunning on hit allowing for Master or his partner to hit them.</p><p>
</p><p>
<strong>[bC] - Fuun Saiki</strong></p><p>
Master Asia's Beloved steed, charges the opponent knocking them down on hit. Flips Master Gundam into the air.</p><p>
</p><p>
<strong>[2BC] - Choukyuu Haou Den'eidan</strong></p><p>
Master Gundam surrounds himself with a torrent of energy and flys forward towards the opponent. Can be rainbow stepped. Use to be his BC.</p><p>
</p><p>
<strong>[8BC] - Darkness Finger</strong></p><p>
Master Gundam moves forward, his right hand cloaked in dark energy. Grabs the Opponent on hit, B can be mashed for added damage.</p><p>
</p><p>
<strong>2B - Armored Mode</strong></p><p>
Master Gundam's wings close around him causing any physical hit to be countered by Darkness Finger.</p><p>
</p><p>
</p></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Full Boost Changes</b></div><p>
720→750 HP</p><p>
BC now summons Fuun Saiki</p><p>
Main shot ranged lowered, stuns less.</p><p>
Neutral whip range improved, startup improved</p><p>
Side whip damage improved (90→100)</p><p>
AC babies cling on opponents less time</p><p>
8B upper body inv property lengthened, reach improved, startup nerfed, proration improved</p><p>
6B improved reach, proration nerfed</p><p>
</p></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Combos</b></div> <p>
Note: -&gt; means normal cancel, &gt;&gt; means boost dash cancel, &gt; means rainbowstep cancel</p><p>
Main combo is 4/6BB&gt;4/6BBB Standard combo for Master Gundam, reach was increased in FB</p><p>
</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Videos</b></div><p>
</p><p>
</p><p>
</p></div>
]]></description><guid isPermaLink="false">8214</guid><pubDate>Fri, 24 Jan 2014 08:00:18 +0000</pubDate></item><item><title>[FB] Starting an Individual Unit Thread *IMPORTANT*</title><link>https://www.forums.dustloop.com/forums/topic/8132-fb-starting-an-individual-unit-thread-important/</link><description><![CDATA[
<p>Our goal is to have as much suit information as possible collected and organized onto the front post of every individual suit page. As such, if you are a responsible user who can manage to check the thread on a regular basis and update the first post with useful information as it presents itself, please begin by at least including the movelist to start. Think of this like being the character mod in GG/BB. You're not obligated to write a guide or lead discussion though. Just on keeping the front page useful, if possible. Thanks!</p><p>
</p><p>
If the OP is inactive, and you're interested in replacing him, and are capable of maintaining the responsibilities of a thread OP, inform me. Actually just use this thread to report inactivity.</p><p>
</p><p>
Example using DX (BBCode included below):</p><p>
</p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Movelist</b></div><p>
</p><p>
<strong>[A] DX Buster Rifle</strong></p><p>
Standard BR</p><p>
</p><p>
<strong>[CSa] Hyper Beam Sword</strong></p><p>
Chucks a sword that stuns on contact. Doesn't really have much guidance.</p><p>
</p><p>
<strong>[AB] Leopald Destroy / Airmaster Summon</strong></p><p>
Calls in either Leopald or Airmaster Assists</p><p>
</p><p>
<strong>[AC] Twin Satelite Cannon</strong></p><p>
Fires a huge gerobi. Has super armor.</p><p>
</p><p>
<strong>[bC] Activates G-Bits</strong></p><p>
Summons G-bits that float around you, firing when you fire for a fixed amount of time. Can amekyan into BR. Pressing BC while G-Bits are on will force them to fire automatically.</p><p>
</p><p>
</p></div><p>
</p><div></div><pre class="ipsCode"><br>
[noparse][INFO=Movelist]<br>
[B][A] DX Buster Rifle[/B]<br>
Standard BR<br><br>
[B][CSa] Hyper Beam Sword[/B]<br>
Chucks a sword that stuns on contact. Doesn't really have much guidance.<br><br>
[B][AB] Leopald Destroy / Airmaster Summon[/B]<br>
Calls in either Leopald or Airmaster Assists<br><br>
[B][AC] Twin Satelite Cannon[/B]<br>
Fires a huge gerobi. Has super armor.<br><br>
[B][BC] Activates G-Bits[/B]<br>
Summons G-bits that float around you, firing when you fire for a fixed amount of time. Can amekyan into BR. Pressing BC while G-Bits are on will force them to fire automatically.<br>
[/INFO]<br>
[/noparse][/CODE]<p></p></pre>
]]></description><guid isPermaLink="false">8132</guid><pubDate>Sat, 18 Jan 2014 06:46:19 +0000</pubDate></item></channel></rss>
