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<rss version="2.0"><channel><title>Potemkin Latest Topics</title><link>https://www.forums.dustloop.com/forums/forum/282-potemkin/</link><description>Potemkin Latest Topics</description><language>en</language><item><title>Potemkin's 6k loop feedback</title><link>https://www.forums.dustloop.com/forums/topic/13096-potemkins-6k-loop-feedback/</link><description><![CDATA[
<p>
	Hello all,
</p>

<p>
	This is not necessary about how to do the 6k loop....
</p>

<p>
	Coming from a pad player pretty much all my fighting life and recently made the switch to fightstick (Hori Fightstick mini 4) will soon upgrade to Madcatz TE2.
</p>

<p>
	Anyway sometimes i have issues in particular pressing 6k after HFB unless i really pay attention and force the stick to 6k this of cource takes valuable time...Its like the stick does not register my forward + k even though i press it albeit in a fast tap fashion.
</p>

<p>
	Compared to my gamepad i dont have that issue as often. So maybe the stick on the Hori Fightstick Mini 4 has a large "throw" could this be the issue? I tend not to jack the stick with force to forward + k i would like a gentle fast tap forward.
</p>

<p>
	Is this what some people complain about the "throw" in sticks some have it more then others hence i did some research and the Seimitsu LS-40-01 seems like a good choice for its short throw.
</p>

<p>
	What is your take? Or am i doing it wrong and just keep practicing?
</p>

<p>
	What joysticks (JLF, Hayabusa, Seimitsu) do you guys like when playing Potemkin and why?
</p>

<p>
	Im sorry if this thread is kind of a hybrid ie potemkin 6k and joystick choice hope you don't mind.
</p>

<p>
	Thanks in advance
</p>
]]></description><guid isPermaLink="false">13096</guid><pubDate>Sun, 08 Jan 2017 00:22:38 +0000</pubDate></item><item><title>Potemkin's evernote notes.</title><link>https://www.forums.dustloop.com/forums/topic/12118-potemkins-evernote-notes/</link><description><![CDATA[
<p>
	hi everyone. i am a potemkin player from south america (i am not native english speaker).<br>
	i do a evernote folder trying to compile every info for potemkin, so i create this thread to get feedback and help everyone to get access to the info easily.<br>
	i will appreciate every info/feedback you share on the documents, also i will try to update it soon as possible.
</p>

<p>
	<a href="https://www.forums.dustloop.com/index.php?/forums/topic/9851-xrd-potemkin-combo-thread/&amp;page=5" rel="external nofollow" style="color:rgb(199,0,0);text-decoration:underline;font-family:'Helvetica Neue', Helvetica, Arial, sans-serif;font-size:13px;font-style:normal;font-variant:normal;font-weight:normal;letter-spacing:normal;line-height:20.8px;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(250,250,250);">https://www.evernote.com/pub/jovenhou/potemkin</a>
</p>
]]></description><guid isPermaLink="false">12118</guid><pubDate>Thu, 19 Nov 2015 14:38:48 +0000</pubDate></item><item><title>[Xrd] Potemkin Combo Thread</title><link>https://www.forums.dustloop.com/forums/topic/9851-xrd-potemkin-combo-thread/</link><description><![CDATA[
<p>post will be updated</p>
]]></description><guid isPermaLink="false">9851</guid><pubDate>Tue, 02 Dec 2014 18:14:27 +0000</pubDate></item><item><title>[Xrd] Potemkin Video Thread</title><link>https://www.forums.dustloop.com/forums/topic/8362-xrd-potemkin-video-thread/</link><description><![CDATA[
<p>Match videos, combo videos, tutorial video, of the big man goes here.</p><p>
</p><p>
FAB, Akira, Haaken, Konsome are a few players to watch.  Very high level stuff.</p>
]]></description><guid isPermaLink="false">8362</guid><pubDate>Tue, 25 Feb 2014 02:36:24 +0000</pubDate></item><item><title>Potemkin Video Critique Thread - HOW DO I HOLD THESE BUSTERS</title><link>https://www.forums.dustloop.com/forums/topic/10865-potemkin-video-critique-thread-how-do-i-hold-these-busters/</link><description><![CDATA[
<p>Post a videos of your matches for CONSTRUCTIVE CRITICISM on how to improve on gameplay.</p>
<p> </p>
<p>The more matches you post, the more help people can give on your gameplay and on matchups.</p>
<p> </p>
<p>Have on open mind when receiving suggestions, we're all only trying to help.</p>
<p> </p>
<p>Don't be shy. If you're having trouble, odds are someone else is having the same problem too.</p>
]]></description><guid isPermaLink="false">10865</guid><pubDate>Wed, 03 Jun 2015 15:56:53 +0000</pubDate></item><item><title>Megafist</title><link>https://www.forums.dustloop.com/forums/topic/12511-megafist/</link><description><![CDATA[
<p>
	Last week I used this without meter, hit Ky and went into 2p to continue pressure EXCEPT Ky's normal beat mine. Lesson learned, but it seems kinda ridiculous I'm at a frame disadvantage after hit...
</p>

<p>
	So...how do you incorporate this move? Any combos after Rcing it? Is this the best combo --&gt;. Megafist - RC - cS - 2S - 6k - Hammerfall
</p>

<p>
	Any match ups where Megafist is particularly useful?
</p>
]]></description><guid isPermaLink="false">12511</guid><pubDate>Tue, 02 Feb 2016 15:58:08 +0000</pubDate></item><item><title>Double Hammer Fall</title><link>https://www.forums.dustloop.com/forums/topic/12461-double-hammer-fall/</link><description><![CDATA[
<p>
	Hi,
</p>

<p>
	Require some help on how to do a double hammer fall.
</p>

<p>
	I also have trouble doing 6HS into Hammer fall
</p>
]]></description><guid isPermaLink="false">12461</guid><pubDate>Wed, 06 Jan 2016 17:14:43 +0000</pubDate></item><item><title>Potemkin neutral game</title><link>https://www.forums.dustloop.com/forums/topic/12308-potemkin-neutral-game/</link><description><![CDATA[
<p>
	This is a repost from my thread in the noobie forum. I was told it was more suited for the Potemkin forum.
</p>

<p>
	Right, so I've played Guilty Gear casually in the past and have now Xrd has come to steam, I have decided to pick it up for real. I've got a basic understanding of the game mechanics and my character (Potemkin). This means I can pull off combo's, use my meter for defensive purposes, execute mix-ups and basic oki. These are things that are very basic and easy for me to understand. Now to what I don't understand, and that is the neutral game. Whenever I play or watch match videos I have no idea of what is going on. More specifcially, what am I supposed to be thinking of when I occupy this spot on the screen or what are these dudes in this video thinking as they're battling for positioning. I can get no further information from videos besides finding the spot on the screen that they want to occupy because (I'm guessing) it probably is where their character is strongest or they are least susceptible to enemy attacks.
</p>

<p>
	Let me give you an example. I'm playing as Potemkin versus a Millia. The round starts and Millia backs off. I now think to myself: "what do I do?" I know that Millia can airdash and be in my face in a split second. I know she can go to the air and do hairpin to put me into blockstun. Another is that she runs at me and sticks out a button. There are more options, but lets keep it to these three for now. My mind is now cycling through my own options: "Do I do a pre-emptive 5S to stop the airdash? Do I try to react to the jump and flick the pin or backdash and avoid? Maybe I should do a neutral jump on reaction to her jump and try to go for  airthrow. As for dealing with the run, I'll try to hit 2D pre-emptively or do I wait for the run and then do it?"
</p>

<p>
	I choose any of these options, but guessed wrong. I get hit or put into blockstun, knocked down eventually and put into the blender. I have no meter the first time round and I didn't guess right, into blender again. I manage to get out somehow, neutral is reset. Now Millia can get to choose again from the three previously mentioned options. I choose wrongly and get put into blender. It's the end of round 1, I lost. Round 2 is starting and I'm hoping for the best.
</p>

<p>
	Is this how the game works (as Potemkin)? Committing to unsafe moves and hoping for the best? It's not just versus Millia either. I can give you a similar scenario versus Faust for example, or any of the cast for that matter. So how is this game's neutral played? Do you have to make pre-emptive decisions? Or is it reactionary? I can hear everybody already thinking, a combination. So then how do I approach the neutral?
</p>

<p>
	There is hardly ever a time during neutral where I don't feel at risk of a potential attack. So I feel the need (as a Potemkin player) to occupy space to stop any incoming attacks. Avoiding potential attacks is also an option, but because Potemkin has limited movement options, chances are that you won't get your precious space back. Looking busy (dashing or walking back and forth, sticking out buttons, hopping up and down) while looking out for a specific move is another potential option, but not for Potemkin. That leaves me with occupying space and blocking.
</p>

<p>
	Potemkin has far reaching normals that do a great job at occupying space, but they're slow as balls and have long recovery. So everytime I decide to hit them, I'm unable to block for a relatively long time. The only actions during the neutral game that Potemkin can use without much risk are 2P, walking, neutral jumping and blocking. Is this how the game is supposed to be played as Potemkin?
</p>

<p>
	I get street fighter neutral (reactionary, more slow). I get kof neutral (actively defending and occupying space, fast paced). Guilty gear (at least from Pot's perspective) doesn't feel quick enough to be about actively hitting buttons and moving around (because of his generally long recovery), but it doesn't seem slow enough to be reactionary either (I do nothing and before I can say bananahammock I am put into blockstun). Can someone explain how to approach the neutral game?
</p>
]]></description><guid isPermaLink="false">12308</guid><pubDate>Mon, 14 Dec 2015 16:29:17 +0000</pubDate></item><item><title>[Xrd] Potemkin Gameplay Discussion</title><link>https://www.forums.dustloop.com/forums/topic/8363-xrd-potemkin-gameplay-discussion/</link><description><![CDATA[
<p>General gameplay discussions.  It is still early, but it seems Potemkin has lost a lot of potential due to the lack of knock down Heatknuckle.  However, with the new gameplay mechanics, it gives him a lot more tricks to playwith using "YRC".</p>
]]></description><guid isPermaLink="false">8363</guid><pubDate>Tue, 25 Feb 2014 02:41:01 +0000</pubDate></item><item><title>GGXRD Timmy F.D.B - All Things Flicked</title><link>https://www.forums.dustloop.com/forums/topic/11296-ggxrd-timmy-fdb-all-things-flicked/</link><description><![CDATA[
<p>In the AC forums we had a thread for all things flicked.</p><p><iframe src="https://www.forums.dustloop.com/index.php?/forums/topic/47-list-of-moves-that-potemkin-can-fdb/&amp;do=embed" data-embedcontent="" frameborder="0"></iframe></p><p>Lets compile a list of things we can newly flick or cant.</p><p> </p><p><strong>AXL</strong><strong>:</strong></p><p><strong>BEDMAN:</strong></p><p><strong>CHIPP:</strong></p><p><strong>ELPHELT:</strong></p><p><strong>FAUST:</strong></p><p><strong>I-NO:</strong></p><p><strong>JACK-O'</strong></p><p><strong>JAM:</strong></p><p><strong>JOHNNY:</strong></p><p><strong>KY:</strong></p><p><strong>LEO:</strong></p><p><strong>MAY:</strong></p><p><strong>MILLIA:</strong></p><p><strong>POTEMKIN:</strong></p><p><strong>RAMLETHAL:</strong></p><p><strong>SLAYER:</strong></p><p><strong>SIN:</strong></p><p><strong>SOL:</strong></p><p><strong>VENOM:</strong></p><p><strong>ZATO-1EDDIE:</strong></p><p> </p><p> </p>
]]></description><guid isPermaLink="false">11296</guid><pubDate>Sun, 16 Aug 2015 14:30:44 +0000</pubDate></item></channel></rss>
