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<rss version="2.0"><channel><title>Axl Low Latest Topics</title><link>https://www.forums.dustloop.com/forums/forum/283-axl-low/</link><description>Axl Low Latest Topics</description><language>en</language><item><title>[Xrd] Axl Gameplay Discussion</title><link>https://www.forums.dustloop.com/forums/topic/8272-xrd-axl-gameplay-discussion/</link><description><![CDATA[
<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Suzaku" data-cite="Suzaku"><div><p>
 <a href="" http: rel="external nofollow"><img src="http://i43.tinypic.com/2mr8ig5.jpg" alt="2mr8ig5.jpg"></a> </p><p>
</p></div></blockquote><p>
</p><p>
That image above is a link to Axl's command list from the general news thread.</p><p>
</p><p>
This thread is for any info anyone gleans from loketests, videos, or talking to people with access to said.</p><p>
</p><p>
As the game becomes more developed, I'll archive this thread and make more specific ones.</p><p>
</p><p>
Post anything whatsoever related to Axl in XRD here until the game comes out <em>somewhere</em> or we otherwise get enough information to warrant enforcing some thread-differentiation rules.</p>
]]></description><guid isPermaLink="false">8272</guid><pubDate>Sat, 01 Feb 2014 05:18:32 +0000</pubDate></item><item><title>[Xrd] Axl Video Posting thread</title><link>https://www.forums.dustloop.com/forums/topic/8353-xrd-axl-video-posting-thread/</link><description><![CDATA[
<p>Now that the game's out, let's post videos in their own thread.</p><p>
</p><p>
I'll pretty this top post up and arrange videos by matchup once we have a bunch. For now, post links to videos!</p>
]]></description><guid isPermaLink="false">8353</guid><pubDate>Sun, 23 Feb 2014 18:48:16 +0000</pubDate></item><item><title>[Xrd] Axl Combo Science Thread</title><link>https://www.forums.dustloop.com/forums/topic/9868-xrd-axl-combo-science-thread/</link><description><![CDATA[
<p>Here's where we write combos out and try to optimize. I'll have more for this sticky soon.</p>
<p> </p>
<p>Important things about a combo:<br>
 </p>
<p><strong>What it starts with: </strong>In a match, I don't give a fuck about combos until I've hit with a move. What move leads to what combo matters</p>
<p> </p>
<p><strong>When you can do it: </strong>Does it only work if the hit is anti-air? Say so. Does it only work on counterhit? Only in the corner? Say so. Shit's important<br><br><strong>How much damage it does:</strong> From this information, we can optimize</p>
<p> </p>
<p><b>What does it set up?:</b> Does your combo get you knockdown? Frame advantage? A tech trap? Is it burst-safe? This stuff is strategically important, moreso even than doing more damage.</p>
<p> </p>
<p>Also, I hate how non-standard combo notation is, so I'm going to repost this from the +R thread (I'll change some specific examples when I have more time):</p>
<p><strong><em><span>NOTATION USED BY ME:</span></em></strong><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"> (Assume anything I don't mention is whatever's standard on DL)</span><br><br><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">- denotes a cancel from one move to another. Gatling, special cancel, jump cancel, whatever. For example, </span><strong>2H-2D-Rensen</strong><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"> is all cancels.</span><br><br><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">, denotes a link. For example,</span><strong> 5H-6H, 2S</strong><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"> implies a </span><strong>gatling</strong><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"> from H to 6H, then a </span><strong>link </strong><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">to 2S.</span><br><br><strong>RCs, FDCs, YRCs, etc</strong><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"> are not noted like cancels, just note them in parens. For example, 63214S</span><strong> </strong><strong>(YRC), j.H</strong><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"> should be listed like a link, because you're not cancelling the YRC into anything.</span><br><br><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">... denotes a delay. For example, </span><strong>2D-Rensen (FRC) ... 5P</strong><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"> implies a delay between the rensen FRC and the 5P</span><br><br><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">In </span><strong>air gatlings,</strong><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"> I use </span><strong>lack of spaces</strong><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"> to denote air normal gatlings and dashes to denote other kinds of cancels, including landing and using ground normals. Only write j. once, and write it again if you mean </span><strong>jump again</strong><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">. For example, the combo </span><strong>c.S-H-Rensen (RC), 66 c.S-JI-2S-sj.KPK-j.HD-Bomber </strong><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">has one superjump and one doublejump in it.</span><br><br><strong><span><em>I often write names of specials for visual and conceptual clarity. If you're playing this character, you should know roughly what your specials are called anyway</em></span></strong><br><br><strong><em>If you can, please make note of what characters a combo works on</em></strong><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"> (Or, if it's a fairly universal combo, characters it does </span><em><strong>not </strong></em><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;">work on) For example, (From midscreen) <b>throw, 6K-2S-j.K-j.HD-Bomber </b><em>(Works on Potemkin and Faust)</em></span><br><br><strong><span><em>Please list superjumps separately from normal jumps</em></span></strong><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"> For example, the combo (in the corner) </span><strong>Throw, j.PD-Bomber</strong><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"> works on a lot of characters. The combo </span><strong>Throw, sj.PD-Bomber</strong><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"> doesn't work on most characters.</span><br><br><strong><span><em>The abbreviation for Hard slash in combos is H.</em></span></strong><span style="color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"> If you write "HS", it's confusing and I will hunt you down.</span></p>
]]></description><guid isPermaLink="false">9868</guid><pubDate>Thu, 04 Dec 2014 16:42:16 +0000</pubDate></item><item><title>[Xrd] Axl Low - Video Critique Thread, Watch the chains fly</title><link>https://www.forums.dustloop.com/forums/topic/10282-xrd-axl-low-video-critique-thread-watch-the-chains-fly/</link><description><![CDATA[
<p>This is the Axl Low Video Critique Thread. This thread is made for the purpose of getting better. Feel free to post your game play video's to have them critiqued.</p>
<p>Tips on posting.</p>
<p>Post Footage of more than one match. This I feel will give people the opportunity to see your habits.</p>
<p>Post footage with inputs showing. This will allow people to see where you are struggling.</p>
<p>Those critiquing people's game play stay respectful. Calling some one a noob and other such things is not a critique and is not helpful.</p>
<p> </p>
<p>Please enjoy this thread. </p>
]]></description><guid isPermaLink="false">10282</guid><pubDate>Wed, 14 Jan 2015 01:35:50 +0000</pubDate></item><item><title>Axl MU List Discussion</title><link>https://www.forums.dustloop.com/forums/topic/11992-axl-mu-list-discussion/</link><description><![CDATA[
<p>I know we have matchup threads, but I wanted to spark some discussion maybe on how other Axl's felt his MUs as a whole are? I've never really seen any real discussion about how Axl really fares outside of my own judgments/watching/playing stuff so maybe we could work on a defined tier list of sorts? Come to some sort of agreement and talk about it.  </p>
]]></description><guid isPermaLink="false">11992</guid><pubDate>Sat, 10 Oct 2015 05:40:12 +0000</pubDate></item><item><title><![CDATA[Axl Q&A thread]]></title><link>https://www.forums.dustloop.com/forums/topic/10078-axl-qa-thread/</link><description><![CDATA[
<p>Figure peeps might have questions, and it's a good way to motivate peeps to do the science the people want.</p>
]]></description><guid isPermaLink="false">10078</guid><pubDate>Sat, 20 Dec 2014 01:01:48 +0000</pubDate></item><item><title>New player, who should I sub?</title><link>https://www.forums.dustloop.com/forums/topic/10430-new-player-who-should-i-sub/</link><description><![CDATA[
<p>Hey everybody, new member to dustloop and Guilty Gear, I know it's probably a bad decision but I really like Axl and decided to main him. I had a question for all of you, who do you guys think would be a good secondary character for Axl?</p>
]]></description><guid isPermaLink="false">10430</guid><pubDate>Fri, 06 Feb 2015 18:25:46 +0000</pubDate></item><item><title>Looking for Axls to spectate</title><link>https://www.forums.dustloop.com/forums/topic/10300-looking-for-axls-to-spectate/</link><description><![CDATA[
<p>I'm working on getting good at Axl, and it helps watching people play and seeing how they do things differently than me. The problem is that finding another Axl online is rare. I can scour most of North America and Europe at any given time and maybe find 2-3 others online.</p>
<p> </p>
<p>Anyone here willing to let me watch them play?</p>
]]></description><guid isPermaLink="false">10300</guid><pubDate>Thu, 15 Jan 2015 08:34:58 +0000</pubDate></item></channel></rss>
