<?xml version="1.0"?>
<rss version="2.0"><channel><title>Rise Kujikawa Latest Topics</title><link>https://www.forums.dustloop.com/forums/forum/303-rise-kujikawa/</link><description>Rise Kujikawa Latest Topics</description><language>en</language><item><title>[P4AU] Rise Video Thread</title><link>https://www.forums.dustloop.com/forums/topic/9214-p4au-rise-video-thread/</link><description><![CDATA[
<p>Welcome to the Rise Video thread. All footage concerning Rise can be posted here in this thread and will be compiled into this opening post. </p><p></p><p>
Note:</p><p>
- Video discussions should take place in the gameplay discussion thread. <span><strong>This thread is only for posting videos</strong></span></p><p>
- Listings starting with a [N] are Netplay videos.</p><p></p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Notable Players</b></div><p>
</p></div><p></p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b> Guides, Tutorials and Demonstrations </b></div><p>
[collapse]</p><p>
[/collapse]</p><p>
</p></div><p></p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Combo Movies </b></div><p>
[collapse]</p><p>
[/collapse]</p><p>
</p></div><p></p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Matches</b></div><p></p><p>
 <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAI.png" alt=":ballAI:"></p><p>
</p><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>vs Aigis </i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<p>

</p></div>
</div>
</div><p></p><p>
 <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAK.png" alt=":ballAK:"></p><p>
</p><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>vs Akihiko Sanada </i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<p>

</p></div>
</div>
</div><p></p><p>
 <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballCHIE.png" alt=":ballCHIE:"></p><p>
</p><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>vs Chie Satonaka </i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<p>

</p></div>
</div>
</div><p></p><p>
 <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballEL.png" alt=":ballEL:"></p><p>
</p><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>vs Elizabeth</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<p>

</p></div>
</div>
</div><p></p><p>
 <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballJU.png" alt=":ballJU:"></p><p>
</p><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>vs Junpei Iori</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
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<p>

</p></div>
</div>
</div><p></p><p>
 <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballKA2.png" alt=":ballKA2:"></p><p>
</p><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>vs Kanji Tatsumi </i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<p>

</p></div>
</div>
</div><p></p><p>
Ken Amada</p><p>
</p><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>vs Ken Amada</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
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<p>

</p></div>
</div>
</div><p></p><p>
 <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballLB.png" alt=":ballLB:"></p><p>
</p><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>vs Labrys</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<p>

</p></div>
</div>
</div><p></p><p>
Margaret</p><p>
</p><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>vs Margaret</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<p>

</p></div>
</div>
</div><p></p><p>
Marie</p><p>
</p><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>vs Marie</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
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<p>

</p></div>
</div>
</div><p></p><p>
 <img src="https://www.forums.dustloop.com/uploads/emoticons/default_BALLPSHO.png" alt=":ballPSHO:"></p><p>
</p><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>vs Minazuki </i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<p>

</p></div>
</div>
</div><p></p><p>
 <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballMT.png" alt=":ballMT:"></p><p>
</p><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>vs Mitsuru Kirijo</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<p>

</p></div>
</div>
</div><p></p><p>
 <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballNA.png" alt=":ballNA:"></p><p>
</p><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>vs Naoto Shirogane</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<p>

</p></div>
</div>
</div><p></p><p>
Rise</p><p>
</p><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>vs Rise Kujikawa</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<p>

</p></div>
</div>
</div><p></p><p>
 <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballSLB.png" alt=":ballSLB:"></p><p>
</p><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>vs Shadow Labrys </i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<p>

</p></div>
</div>
</div><p></p><p>
 <img src="https://www.forums.dustloop.com/uploads/emoticons/default_BALLSHO.png" alt=":ballSHO:"></p><p>
</p><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>vs Sho </i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<p>

</p></div>
</div>
</div><p></p><p>
 <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTD.png" alt=":ballTD:"></p><p>
</p><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>vs Teddie </i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
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<p>

</p></div>
</div>
</div><p></p><p>
Adachi</p><p>
</p><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>vs Tohru Adachi</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<p>

</p></div>
</div>
</div><p></p><p>
 <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballYO.png" alt=":ballYO:"></p><p>
</p><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>vs Yosuke Hanamura </i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<p>

</p></div>
</div>
</div><p></p><p>
 <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballYU.png" alt=":ballYU:"></p><p>
</p><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>vs Yu Narukami</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
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<p>

</p></div>
</div>
</div><p></p><p>
 <img src="https://www.forums.dustloop.com/uploads/emoticons/default_BALLYUK.png" alt=":ballYUK:"></p><p>
</p><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>vs Yukari Takeba</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
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<p>

</p></div>
</div>
</div><p></p><p>
 <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballYK.png" alt=":ballYK:"></p><p>
</p><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>vs Yukiko Amagi</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
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<p>

</p></div>
</div>
</div><p></p><p>
</p></div>
]]></description><guid isPermaLink="false">9214</guid><pubDate>Wed, 27 Aug 2014 23:48:25 +0000</pubDate></item><item><title>[P4AU] Rise Combo Thread Updated 8/1/15</title><link>https://www.forums.dustloop.com/forums/topic/9213-p4au-rise-combo-thread-updated-8115/</link><description><![CDATA[
<p>This thread is for posting and discussing Rise combos. Combos will be compiled here in the opening post as they're posted/found</p><p></p><p></p><p>
If you need an updated 1.1 list of Rise combos check here.</p><p>
My YouTube channel also combos</p><p>
It took a myself a very long time to organize everything.</p><p></p><p>
 <a data-ipb="nomediaparse" href="" https: rel="external nofollow">https://www.evernote.com/shard/s408/sh/dfeb6e26-7c6d-4776-90cd-61099597dace/ba2f7f0801d51ef8a185c000c988b087</a></p><p></p><p>
 <a data-ipb="nomediaparse" href="" http: rel="external nofollow">http://m.youtube.com/?#/user/TectalEastside</a></p><p></p><p></p><p>
[table]</p><p>
</p><th style="font-weight: bold; padding: 4px;"><p>
Notations</p><p>
</p></th><p>
</p><tr><p>
</p><td>j.X</td><p>
</p><td>Jump Attack</td><p>
</p></tr><p>
</p><tr><p>
</p><td>dc</td><p>
</p><td>Dash Cancel</td><p>
</p></tr><p>
</p><tr><p>
</p><td>jc</td><p>
</p><td>Jump Cancel</td><p>
</p></tr><p>
</p><tr><p>
</p><td>sjc</td><p>
</p><td>Super Jump Cancel</td><p>
</p></tr><tr><p>
</p><td>OMC</td><p>
</p><td>One More Cancel</td><p>
</p></tr><p>
</p><tr><p>
</p><td>OMB</td><p>
</p><td>One More bursts</td><p>
</p></tr><p>
</p><p></p><p>
[/table]</p><p></p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Midscreen Combos</b></div><p>
A Starters</p><p>
[collapse]</p><p>
5AAAA</p><p>
DMG 1375 21 SP</p><p>
5AAAAA</p><p>
DMG 2299 [29 SP Required]</p><p>
5AA &gt; 5B &gt; 2B &gt; 2AB &gt; 236B</p><p>
DMG 1345 11 SP Note oki</p><p></p><p>
5AA &gt; 5B &gt; 5C(2) &gt; delay 214B &gt; 5AA &gt; 5C &gt; 22B &gt; delay 214A &gt; 66 5D &gt; 214A</p><p>
DMG 3224 30 SP+Scan [crouching]</p><p></p><p>
5AA &gt; 5B &gt; 2B &gt; 5C(2) &gt; delay 214B &gt; 5AA &gt; 22B &gt; delay 214A &gt; 66 2C(4) &gt; 214A &gt; 236236B</p><p>
DMG 4245 Cost 50SP [17SP required] [crouching]</p><p></p><p>
5AA &gt; 5B &gt; 2AB &gt; 236CD &gt; 66 5C &gt; 22B &gt; delay 214A &gt; 66 5D &gt; 66 5AA &gt; 2AB &gt; 22A</p><p>
DMG 3094 tracking 22x [16sp required] Cost 25 SP</p><p></p><p>
5AA &gt; 5B &gt; 5C(2) &gt; delay 214B &gt; 5AA &gt; 5C(2) &gt; 22B &gt; delay 214A &gt; 66 5D &gt; 66 5AA &gt; 2AB &gt; 214A &gt; delay 236236C &gt; delay 5B &gt; 214A &gt; 236236A</p><p>
DMG 5371 Cost 100 SP 65 SP required [crouching]</p><p></p><p>
5AA &gt; 5B &gt; 2B &gt; 2AB &gt; OMB &gt; delay 66 5C &gt; 22B &gt; 66 2D &gt; 214B &gt; delay 5AAA &gt; 214A &gt; 236236C &gt; delay 66 5B &gt; 214A &gt; 236236A</p><p>
DMG 6.1k Cost 100 SP + burst</p><p></p><p>
Awakening</p><p>
5AA &gt; 5B &gt; 2AB &gt; 236CD &gt; 66 5C &gt; 22B &gt; delay 214A &gt; 214214CD</p><p>
DMG 5875 Cost 100 SP Idol Game</p><p>
DMG 5139 Cost 75 C or D Idol Game</p><p></p><p>
5AA &gt; 5C &gt; 22B &gt; delay 214A &gt; 66 214214CD</p><p>
DMG 5861 Cost 75 SP Idol Game [Anti-Air bnb]</p><p></p><p>
5A &gt; 5B &gt; 2AB &gt; OMB &gt; 5C(2) &gt; 22B &gt; delay 214A &gt; 214214CD</p><p>
DMG 7051 Cost 75 SP + burst SB Idol Game [68 SP required]</p><p>
DMG 6.0k Cost 50 SP + burst C or D Idol Game [43 SP required]</p><p></p><p>
J.A &gt; J.B &gt; 236CD &gt; 5AA &gt; 5C &gt; 22B &gt; delay 214A &gt; 66 214214CD</p><p>
DMG 6297 Cost 100 SP SB Idol Game</p><p>
DMG 5561 Cost 75 SP C or D Idol Game</p><p></p><p>
J.A &gt; J.B &gt; OMB &gt; 66 5C &gt; 22B &gt; delay 214A &gt; 66 214214CD</p><p>
DMG 6906 Cost 75 SP + Burst SB Idol Game</p><p>
DMG 5855 Cost 50 SP + Burst C or D Idol Game</p><p>
[/collapse]</p><p></p><p>
B Starters</p><p>
[collapse]</p><p>
2B &gt; j.B &gt; j.B &gt; j.2B</p><p></p><p>
CH 2B &gt; 214B &gt; delay 5AA &gt;</p><p>
[/collapse]</p><p></p><p>
C Starters</p><p>
[collapse]</p><p>
CH 5C(2) &gt;  214B &gt; 2B(1) &gt; 5AA &gt; 5C(2) &gt; 214B &gt; 5AA &gt; 5C(2) &gt; 214B &gt; 5AAA &gt; 214A &gt; 236236B</p><p>
DMG 5321 Cost 50 SP</p><p></p><p>
CH 5C &gt; delay 214B &gt; 5AA &gt; 5C &gt; 22B &gt; delay 214A &gt; 66 2D &gt; 66 214B &gt; 5AAA &gt; 214A &gt; delay 236236C &gt; 66 delay 5B &gt; 214A &gt; 236236A</p><p>
DMG 6.5k Cost 100SP [54 SP required]</p><p></p><p>
CH 5C &gt; delay 214B &gt; 2B &gt; 5B &gt; J.B &gt; J.B &gt; OMB &gt; delay 66 5C &gt; 22B &gt; delay 214A &gt; 66 2D &gt; 66 214B &gt; delay 5AAA &gt; 214A &gt; delay 236236C &gt; delay 66 5B &gt; 214A &gt; 236236A</p><p>
DMG 7.5K Cost 100 + burst</p><p></p><p>
[/collapse]</p><p></p><p>
D Starters</p><p>
[collapse]</p><p>
[/collapse]</p><p></p><p>
System Starters</p><p>
[collapse]</p><p>
[/collapse]</p><p></p><p>
Skill Starters</p><p>
[collapse]</p><p>
[/collapse]</p><p></p><p>
SP Skill Starters</p><p>
[collapse]</p><p>
[/collapse]</p><p></p><p>
</p></div><p></p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Near Corner Combos</b></div><p>
A Starters</p><p>
[collapse]</p><p>
[/collapse]</p><p></p><p>
B Starters</p><p>
[collapse]</p><p>
CH 2B(2) &gt; 214B &gt; 5AA &gt; 5C &gt; 22B &gt; delay 214A &gt; 66 j.C &gt; j.236C &gt; delay 5AAA &gt; 214A</p><p>
DMG 4002</p><p>
[/collapse]</p><p></p><p>
C Starters</p><p>
[collapse]</p><p>
[/collapse]</p><p></p><p>
D Starters</p><p>
[collapse]</p><p>
[/collapse]</p><p></p><p>
System Starters</p><p>
[collapse]</p><p>
[/collapse]</p><p></p><p>
Skill Starters</p><p>
[collapse]</p><p>
[/collapse]</p><p></p><p>
SP Skill Starters</p><p>
[collapse]</p><p>
[/collapse]</p><p></p><p>
</p></div><p></p><p></p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Corner Combos</b></div><p>
A Starters</p><p>
[collapse]</p><p>
5AA &gt; 2B &gt; 5B &gt; 5C(2) &gt; delay 22A &gt; delay 2AB &gt; 236B &gt; 2B(1) &gt; 22A &gt; delay 5C &gt; 5D &gt; 214A</p><p>
DMG 3108 30SP 1 bottom note + Scan</p><p></p><p>
5AA &gt; 5B &gt; 5C(2) &gt; 2B &gt; 5B &gt; 5C(2) &gt; 22A &gt; j.C &gt; delay 5AAA &gt; 214A</p><p>
DMG 3189 SP 41+ Scan</p><p></p><p>
5AA &gt; 2B &gt; 5B &gt; 5C(2) &gt; delay 22A &gt; delay 2AB &gt; 214C or 214D &gt; 5C &gt; 22A &gt; 5C &gt; 5D &gt; 214A</p><p>
DMG 2868 27SP Barrier + Scan</p><p></p><p>
5A &gt; 2B &gt; 5B &gt; 5C(2) &gt; delay 22A &gt; delay 2AB &gt; 236B &gt; 2B(1) &gt; mjc j.B &gt; j.236C &gt; 5AAA &gt; delay 236236B</p><p>
DMG 4.5K Cost 50 SP [6 SP Required]</p><p></p><p>
5A &gt; 5B &gt; 5C(2) &gt; delay 22A &gt; delay 2AB &gt; 236B &gt; 2B &gt; delay 2AB &gt; delay 214A &gt; delay low to the ground &gt; j.C &gt; j.236C &gt; 5AAA &gt; 214A &gt; 236236B</p><p>
DMG 5016 Cost 75SP [54 SP Required]</p><p></p><p>
5AA &gt; 5B &gt; 5C(2) &gt; 22B &gt; 2B &gt; 236C &gt; delay 5A &gt; 5C(2) &gt; 22A &gt; 5C &gt; 5D &gt; 214A</p><p>
DMG 3006 SP 29 Scan [Chie specific?]</p><p></p><p>
5AA &gt; 5C(2) &gt; mjc j.B &gt; j.236C &gt; delay 5A &gt; 5C &gt; 22A &gt; delay 5C &gt; [2D] &gt; 214A [release 2D]</p><p>
DMG 2507 SP 23</p><p></p><p></p><p></p><p>
[/collapse]</p><p></p><p>
B Starters</p><p>
[collapse]</p><p>
[/collapse]</p><p></p><p>
C Starters</p><p>
[collapse]</p><p>
[/collapse]</p><p></p><p>
D Starters</p><p>
[collapse]</p><p>
[/collapse]</p><p></p><p>
System Starters</p><p>
[collapse]</p><p>
[/collapse]</p><p></p><p>
Skill Starters</p><p>
[collapse]</p><p>
[/collapse]</p><p></p><p>
SP Skill Starters</p><p>
[collapse]</p><p>
[/collapse]</p><p></p><p>
</p></div>
]]></description><guid isPermaLink="false">9213</guid><pubDate>Wed, 27 Aug 2014 23:30:07 +0000</pubDate></item><item><title>[P4AU 2.0] Rise Kujikawa Video Thread</title><link>https://www.forums.dustloop.com/forums/topic/10416-p4au-20-rise-kujikawa-video-thread/</link><description><![CDATA[
<p><img src="http://kurushii.tv/Dustloop/P4U2/Graphics/Rise/P4U2_Header_Video_Thread.png" alt="P4U2_Header_Video_Thread.png"></p><p></p><p>
Welcome to the Rise Video thread. All footage concerning Rise can be posted here in this thread and will be compiled into this opening post. </p><p></p><p>
Note:</p><p>
- Video discussions should take place in the gameplay discussion thread. <strong>This thread is only for posting videos</strong></p><p>
- Listings starting with a [N] are Netplay videos.</p><p></p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Notable Players</b></div><p>
</p></div><p></p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b> Guides, Tutorials and Demonstrations </b></div><p>
[collapse]</p><p>
[/collapse]</p><p>
</p></div><p></p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Combo Movies </b></div><p>
[collapse]</p><p>
[/collapse]</p><p>
</p></div><p></p><p>
</p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Matches</b></div><p></p><p>
 <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAI.png" alt=":ballAI:"></p><p>
</p><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>vs Aigis </i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<p>

</p></div>
</div>
</div><p></p><p>
 <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAK.png" alt=":ballAK:"></p><p>
</p><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>vs Akihiko Sanada </i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
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<div style="display: none;">
<p>

</p></div>
</div>
</div><p></p><p>
 <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballCHIE.png" alt=":ballCHIE:"></p><p>
</p><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>vs Chie Satonaka </i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
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<div style="display: none;">
<p>

</p></div>
</div>
</div><p></p><p>
 <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballEL.png" alt=":ballEL:"></p><p>
</p><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>vs Elizabeth</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
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<p>

</p></div>
</div>
</div><p></p><p>
 <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballJU.png" alt=":ballJU:"></p><p>
</p><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>vs Junpei Iori</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
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</div>
</div><p></p><p>
 <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballKA2.png" alt=":ballKA2:"></p><p>
</p><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>vs Kanji Tatsumi </i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
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</div>
</div><p></p><p>
Ken Amada</p><p>
</p><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>vs Ken Amada</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
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 <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballLB.png" alt=":ballLB:"></p><p>
</p><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>vs Labrys</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
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<p>

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</div>
</div><p></p><p>
Margaret</p><p>
</p><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>vs Margaret</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
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</div>
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Marie</p><p>
</p><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>vs Marie</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
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</div>
</div><p></p><p>
 <img src="https://www.forums.dustloop.com/uploads/emoticons/default_BALLPSHO.png" alt=":ballPSHO:"></p><p>
</p><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>vs Minazuki </i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
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<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>vs Mitsuru Kirijo</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
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</p><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>vs Naoto Shirogane</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
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Rise</p><p>
</p><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>vs Rise Kujikawa</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
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 <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballSLB.png" alt=":ballSLB:"></p><p>
</p><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>vs Shadow Labrys </i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
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 <img src="https://www.forums.dustloop.com/uploads/emoticons/default_BALLSHO.png" alt=":ballSHO:"></p><p>
</p><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>vs Sho </i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
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<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>vs Teddie </i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
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Adachi</p><p>
</p><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>vs Tohru Adachi</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
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 <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballYO.png" alt=":ballYO:"></p><p>
</p><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>vs Yosuke Hanamura </i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
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 <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballYU.png" alt=":ballYU:"></p><p>
</p><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>vs Yu Narukami</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
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 <img src="https://www.forums.dustloop.com/uploads/emoticons/default_BALLYUK.png" alt=":ballYUK:"></p><p>
</p><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>vs Yukari Takeba</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
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</p><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Collapsed:</b> <i>vs Yukiko Amagi</i>: <input type="button" value="Show" style="width:45px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"></div>
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]]></description><guid isPermaLink="false">10416</guid><pubDate>Wed, 04 Feb 2015 14:01:41 +0000</pubDate></item><item><title>[P4AU] Rise Kujikawa Gameplay Discussion</title><link>https://www.forums.dustloop.com/forums/topic/8914-p4au-rise-kujikawa-gameplay-discussion/</link><description><![CDATA[
<p><strong>This is the Rise Gameplay discussion thread where all things concerning gameplay can be discussed (including stuff from videos you see in the video thread!). Be sure to be respectful of one another and to follow the site rules.</strong></p>
<p> </p>
<p><a href="" rel="external nofollow">Picture of Rise's Movelist</a> (Thanks Sourenga!)</p>
<p><a href="" rel="external nofollow">Rise's Palette 1-18</a> (Thanks again, Kurushii!!)</p>
<p> </p>
<p></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Rise's Moves</b></div>
<p>[collapse]</p>
<p> </p>
<p>Normals</p>
<p></p><p></p><blockquote class="ipsStyle_spoiler" data-ipsspoiler="">
<div>5A - Rise kicks the bottom of her microphone stand slightly forward</div>
<div>5AA - Rise leans forward and slaps downward</div>
<div>5AAA - Rise does an upward strike</div>
<div>5B - Throws her microphone stand forward. Seems unsafe on block and the overall duration of the move makes it undesirable to whiff if the opponent jumps over it but the microphone throw itself controls a good amount of horizontal space.<strong><span style="color:#ffa07a;">Can detonate the musical notes if it hits the note</span></strong></div>
<div> </div>
<div>2A - Rise pokes down at an angle in a kiss blowing motion. The kiss blow itself makes a tiny heart come out that goes a bit further than her hand. </div>
<div>2B - 2 hits. The first is a low, the second has head invuln for anti-airing. Moves Rise forward. <strong><span style="color:#ffa07a;">Can detonate the musical notes if it hits the notes</span></strong></div>
<div> </div>
<div>jA - Rise leans her microphone upwards for a single hit</div>
<div>jB - Rise twirls the bottom of her microsphone stand downward in front of her at a 45 degree angle. Has a lot of hitstun/blockstun because of the multiple hits from the twirl. <strong><span style="color:#ffa07a;">jB can also detonate her musical notes</span></strong></div>
<div>j2B - Falling butt slam similar to Potemkin's jD. Adds a 2nd hit on landing. Possibly has slow startup</div>
<div> </div>
<p></p></blockquote><p></p>
<p> </p>
<p>Persona Normals</p>
<p></p><p></p><blockquote class="ipsStyle_spoiler" data-ipsspoiler="">
<div>5C - Himiko fires a tiny fireball horizontally towards the opponent from her sattelite speakers. 2 hits. Can dash cancel to get in on block</div>
<div> </div>
<div>2C - Himiko sends out the satellite speakers, going around in a circle and low to the ground. Has a good amount of hitstun/blockstun from the spinning speakers constantly hitting the opponent. Also, fires a tiny projectile horizontally forward at the end of the spinning</div>
<div> </div>
<div>jC - Himiko fires a tiny fireball 45 degrees downward </div>
<div> </div>
<div>5D - Himiko summons a satellite speaker in front of Rise at around knee level. The speaker fires a green scanning laser horizontally across the screen as it rises to about just above instant air dash height. Long startup but good space control and on hit, it puts the scanned condition on the opponent that buffs her Platinum Disc and Risette Field. </div>
<div> </div>
<div>?D - Unconfirmed input. Himiko summons a sattellite speaker in front of Rise in the air above her at about instant air dash height. The speaker fires a green scanning laser horizontally across the screen as it descends down to around knee level. Long startup but good space control and on hit, it puts the scanned condition on the opponent that buffs her Platinum Disc and Risette Field.</div>
<div> </div>
<div>jD - Air version of 5D</div>
<div> </div>
<div>j?D - AIr version of ?D</div>
<div> </div>
<p></p></blockquote><p></p>
<p> </p>
<p>System moves</p>
<p></p><p></p><blockquote class="ipsStyle_spoiler" data-ipsspoiler="">
<div>Throw - Rise pulls the opponent close and then shoves the opponent away. Throw puts opponent into a spinning state, gives them charm status and is comboable in the corner</div>
<div> </div>
<div>Air Throw - Rise grabs the opponent and slams them down into the ground with her knees</div>
<div> </div>
<div>All Out Attack - Rise whips the bottom of her microphone stand down on the opponent</div>
<div> </div>
<div>Sweep - Rise uses the microphone stand to hold her up as she sweeps her legs forward to sweep the opponent</div>
<div> </div>
<div>Furious Action (Reflective Bit) - Himiko summons a barrier in front of Rise that'll block all attacks. After a set amount of time, Himiko will send electricity in front of the barrier that will electrocute the opponent. If the opponent hits the barrier, the electricity will come out immediately in response. However, because hitting Himiko's barrier still counts as an attack getting blocked, opponent's can cancel into DPs.</div>
<div> </div>
<div>Guard Cancel - Same animation as No Touching! but without the wall bounce</div>
<p></p></blockquote><p></p>
<p> </p>
<p>Skills (Specials)</p>
<p></p><p></p><blockquote class="ipsStyle_spoiler" data-ipsspoiler="">
<div> </div>
<div>ROCK YOU! (236 A/B/SB) - microphone shout that knocks down, <strong><span style="color:#ffa07a;">summons notes that can be detonated later by normals or with ROCK YOU! if it makes contact with the notes</span></strong>. shout can hit opponents. notes have no hitbox until detonated. Notes are multi-hitting when detonated (6-7 hits), giving lots of blockstun and hitstun. Special note: Once musical notes are already on the screen, new ones will not come out unless the old ones are detonated or disappear on their own. </div>
<div>- A Version:</div>
<div>- B Version: Longer startup but the notes travel across the screen as far as....?</div>
<div>- SB Version:</div>
<div> </div>
<div>No Touching! (214 A/B/SB) - Rise does a clumsy push forward, not an overhead, wall bounces.<span style="color:#ffa07a;"> <strong>Can detonate the musical notes if it hits the notes</strong></span></div>
<div> </div>
<div>Platinum Disc (236 C/D/SB) - Himiko shoots a big blue disc horizontally that goes a set distance in front of Rise before coming back. The disc does 7-10 hits(?). If the opponent has the scanned condition from getting hit by a D attack, then instead of doing it's usual trajectory, the disc will lock on to the opponent. Even with lock on, the disc won't go full screen though. Seems to only go about 2/3rds of the screen. Regular version is good for corner combos. Scanned version can trap the opponent in hitstun and blockstun for all the hits of the disc. </div>
<div>- C Version: Only goes as far as in front of Rise</div>
<div>- D Version: Goes farther. About a 1/3rd of the screen?</div>
<div>- SB Version: Can be used to extend combos.</div>
<div> </div>
<div>Tetrakarn (214C): Creates a shield in front of Rise that auto pushblocks strikes. Rise must block the attack to get the pushblock effect. Shield is on a timer and will go away on successful pushblock, if you get hit or if the timer runs out. Note: The move has a cooldown period where it can't be used again after being used. It is indicated in the HUD as a gray version of the usual meter. </div>
<div> </div>
<div>Makarakarn (214D): Creates a shield in front of Rise that auto reflects projectiles. Rise must block the attack to get the reflect effect. Shiled is on a timer and will go away on successfull reflect, if you get hit or if the timer runs out. Note: The move has a cooldown period where it can't be used again after being used. It is indicated in the HUD as a gray version of the usual meter. </div>
<div> </div>
<div>Arrow Rain (22 A/B/SB): Himiko has the satellite speakers fires a barrage of lasers up into the air. After a small delay, the lasers will come back down at a distance determined by the button pushed. Has a lot of hitstun for easy confirms. Can be comboed into in the corner</div>
<div>- A Version: The barrage of lasers come down right next to Rise</div>
<div>- B Version: The barrage of lasers come down at the other side of the screen</div>
<div>- SB Version: The barrage of lasers tracks and comes down wherever the opponent is</div>
<p></p></blockquote><p></p>
<p> </p>
<p>SP Skills (Supers)</p>
<p></p><p></p><blockquote class="ipsStyle_spoiler" data-ipsspoiler="">
<div>Hysterical Slap: Enraged, Rise lunges forward with an initial slap. If the first slap connects, she will proceed to mercilessly barrage the opponent with slaps until she finally winds up for one final slap that ground bounces the opponent. </div>
<div>- A Version:</div>
<div>- B Version:</div>
<div>- SB Version: Start up invincibility but leaves Rise in a berserk state for a short period. </div>
<div> </div>
<div>Risette Field (236236 C/D/SB): Summons 4 satellite speakers that orbit around Rise for a period of time. By pressing C or D, you can make the speakers appear near the opponent and blow up. If the opponent has the scanned condition from getting hit by one of Rise's D moves, the satellite speakers will automatically appear around the opponent and spiral around them. The satellites go away if Rise gets hit. Note: The move has a cooldown period where it can't be used again after being used. It is indicated in the HUD as a gray version of the usual meter. </div>
<div>- C Version:</div>
<div>- D Version:</div>
<div>- SB Version: </div>
<div> </div>
<div>(Awakening) Risette: Live On Stage: Unblockable attack that on hit traps the opponent in containment field between two speakers. The Rise player must then play a rhythm game to determine how much damage the move will do. Getting a perfect score does 5900 damage. The move can be DPed on reaction to the super flash.</div>
<div>- </div>
<div>-</div>
<div>- SB Version: The hard version of the Rhythm game based on comments from Atlus people on the Atlus stream</div>
<p></p></blockquote><p></p>
<p> </p>
<p>Instant Kill</p>
<p>True &lt;3 Story </p>
<p> </p>
<p>Sources:</p>
<p><a href="" rel="external nofollow">UltraChenTV Ultimax Episode</a></p>
<p><a href="" rel="external nofollow">AtlusUSA second Ultimax stream - Twitch archive</a></p>
<p><a href="" rel="external nofollow">shtkn's Impressions from Anime Expo </a></p>
<p><a href="" rel="external nofollow">Evo Notes/Impressions</a> by Beno (<a href="" rel="external nofollow">@benothebeno</a>)</p>
<p>Some personal impressions from watching good Rise players at Evo</p>
<p>[/collapse]</p>
<p></p></div>
<p> </p>
<p>----------------</p>
<p> </p>
<p>Looks like our idol finally has a forum so I thought I'd start the gameplay discussion thread so we can start compiling all the info from E3, Anime Expo and Evo in one place. If someone else was already lined up to do this, please lock and delete this topic moderators. I'll go through the News and Gameplay discussion thread and round up what I can tonight to put here in the opening post. Feel free to post up your impressions and discoveries here as well!</p>
]]></description><guid isPermaLink="false">8914</guid><pubDate>Tue, 15 Jul 2014 18:25:19 +0000</pubDate></item><item><title>[P4AU] Rise Critique Thread</title><link>https://www.forums.dustloop.com/forums/topic/9074-p4au-rise-critique-thread/</link><description><![CDATA[
<p>Post footage of your matches here to receive advice and suggestions about how to improve. Please be sure to be respectful with your critique as well as accepting other people's critique. We're all here to become as strong as we can be with Rise so treat each other in a manner befitting a comrade in arms.</p>
<p> </p>
<p><strong>But RurouniLoneWolf, I don't have any equipment to record the replays of my matches!</strong></p>
<p>Ah, an understandable yet troublesome problem to have. Here's a few quick tips to get the footage you need by other means</p>
<ul><li>Lots of people like to stream open netplay lobbies in our anime community. Try playing in one of these open lobbies and then use the stream archive with a time stamp as your footage for critique</li>
<li>Similar to the above idea, you can also try entering streamed local or netplay tournaments or ranbats. Not as good as the previous option because time constraints mean you won't necessarily play on stream but it's still an option.</li>
<li><strike>Nag as annoyingly as possible</strike> Politely ask someone you know who has recording equipment to play a set and record the footage for you.</li>
<li>If all else fails, you can try recording your footage on your phone or camera. The quality doesn't have to be good enough to be a Hollywood Blockbuster, just needs to be good enough that people can see what's going on and give proper critique.  </li>
</ul>]]></description><guid isPermaLink="false">9074</guid><pubDate>Tue, 19 Aug 2014 02:25:39 +0000</pubDate></item><item><title>[P4AU2] Rise Kujikawa Loketest Changes and Discussion</title><link>https://www.forums.dustloop.com/forums/topic/9807-p4au2-rise-kujikawa-loketest-changes-and-discussion/</link><description><![CDATA[
<p>I'll be compiling all the RIse changes here to the OP of this thread. Here's what we have so far</p>
<p> </p>
<p> </p>
<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentcommentid="865418" data-ipsquote-contenttype="forums" data-ipsquote-contentclass="forums_Topic" data-ipsquote-contentid="9807" data-ipsquote-username="Sourenga" data-cite="Sourenga" data-ipsquote-timestamp="1416463565"><div>
<div>
<p> </p>
<div>
<div> </div>
<div><strong>RISE:</strong></div>
<div>- B ROCK YOU's music note's trajectory can be changed by holding the button, notes now moves forward as they burst</div>
<div>- Tetrakarn and Makarakarn have decreased recovery, added projectile invincibility (SB also has strike invincibility)</div>
<div>- 2B second hit now has head-invincibility</div>
<div> </div>
</div>
<p> </p>
</div>
</div></blockquote>
<p> </p>
<p><a href="" rel="external nofollow">Source</a></p>
<p> </p>
<p>Loketest 1 stuff:</p>
<ul><li>j.B is now a mid. Fuzzies no longer exists</li>
<li>DP no longer has FC recovery</li>
</ul>]]></description><guid isPermaLink="false">9807</guid><pubDate>Thu, 20 Nov 2014 14:04:46 +0000</pubDate></item><item><title>[P4AU] Rise Q/A and FAQ Thread</title><link>https://www.forums.dustloop.com/forums/topic/9073-p4au-rise-qa-and-faq-thread/</link><description><![CDATA[
<p>This is a thread where you can ask any questions you want about Rise in Ultimax. Frequently Asked Questions will be compiled here in the opening post of this thread. </p>
<p> </p>
<p><u><strong>FAQ</strong></u></p>
<p>[collapse]</p>
<p>[/collapse]</p>
]]></description><guid isPermaLink="false">9073</guid><pubDate>Tue, 19 Aug 2014 02:16:17 +0000</pubDate></item><item><title>Rise Skype Group</title><link>https://www.forums.dustloop.com/forums/topic/10362-rise-skype-group/</link><description><![CDATA[
<p>There's been a Rise Skype group for a few months that was formed pretty informally in the gameplay discussion thread. I figured I should do what either I or someone else should have done sooner and make a thread to get the word out that there<em> is </em>a Skype group and if anybody wants to join and discuss strategies, combos, match ups, etc. they can. I've found the Skype group to be very helpful, and I encourage anyone else that wants to improve their Rise to join.</p>
<p> </p>
<p>My Skype is <strong>haotshy61289</strong><em>, </em>and I ask that you send me a contact request because that will help get you added to the group faster and doesn't require me to constantly come back to check this thread. Also, please mention in your Skype contact request that you want to join the Rise Skype group, because I'm also getting contact requests from people wanting in the Shadow Labrys group. So if you just say you're from Dustloop and want to be added, I won't know which group you're interested in joining.</p>
]]></description><guid isPermaLink="false">10362</guid><pubDate>Thu, 29 Jan 2015 22:47:06 +0000</pubDate></item><item><title>[P4AU 2.0] Rise Kujikawa Final Changelist</title><link>https://www.forums.dustloop.com/forums/topic/10285-p4au-20-rise-kujikawa-final-changelist/</link><description><![CDATA[
<p>Compiling Rise's 2.0 changes here. If you see or hear about any additional changes after the game releases tomorrow, post them here and I'll update the OP!</p>
<p> </p>
<p><a href="" rel="external nofollow">Footage of Rise's official 2.0 changes</a></p>
<p> </p>
<p><a href="" rel="external nofollow">Buttface's Translation of Rise's 2.0 Changes</a></p>
<p><a href="" rel="external nofollow">Xie's Translation of 2.0 Changes</a></p>
<p> </p>
<p></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Normals, System Mechanics and misc.</b></div>
<p> </p>
<p><strong>Certain Persona Attacks</strong></p>
<ul><li>Persona is now invincible when appearing until active frames (All C Attacks, All versions of Rock You!, All versions of Platinum Disc)</li>
</ul><p> </p>
<p><strong>Standing AA</strong></p>
<ul><li>Decreased startup time</li>
</ul><p> </p>
<p><strong>Standing AAA</strong></p>
<ul><li>Can be normal canceled into All Out Atack or Sweep</li>
<li>Increased attack level</li>
</ul><p> </p>
<p><strong>Crouching B</strong></p>
<ul><li>Decreased startup time</li>
<li>Is now head attribute invincible until before the attack frames of the 2nd hit</li>
<li>Can no longer accidentally be normal canceled before the second hit is about connect</li>
</ul><p> </p>
<p><strong>Standing C / Crouching C</strong></p>
<ul><li>Decreased blockstun on blocking opponents</li>
</ul><p> </p>
<p><strong>Crouching C</strong></p>
<ul><li>Can be normal canceled into Standing D and Crouching D on hit</li>
</ul><p> </p>
<p><strong>All D Attacks</strong></p>
<ul><li>Attack does not disappear if Rise’s Persona is hit</li>
</ul><p> </p>
<p><strong>Standing D / Crouching D</strong></p>
<ul><li>Reduced total recovery</li>
</ul><p> </p>
<p><strong>Jumping A</strong></p>
<ul><li>Decreased attack level</li>
</ul><p> </p>
<p><strong>Jumping B</strong></p>
<ul><li>Decreased total attack hitbox area</li>
</ul><p> </p>
<p><strong>Jumping 2B</strong></p>
<ul><li>On airhit, hits twice even if low to the ground</li>
</ul><p> </p>
<p><strong>All Out Attack</strong></p>
<ul><li>Becomes invincible sooner, invincible lasts until just before the attack’s active frames</li>
<li>Reduced recovery time</li>
</ul><p> </p>
<p><strong>Ground Throw</strong></p>
<ul><li>Decreased hitstun on counter hit</li>
</ul><p> </p>
<p><strong>Reflect Bit</strong></p>
<ul><li>Removed Fatal Recovery state</li>
</ul><p></p></div>
<p> </p>
<p></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Skills</b></div>
<p> </p>
<p><strong>Rock You! (All Versions)</strong></p>
<ul><li>Changed music note locations for B and SB Versions (Holding the B button down places the notes where they used to be)</li>
</ul><p> </p>
<p><strong>A Rock You!</strong></p>
<ul><li>Increased recovery time</li>
</ul><p> </p>
<p><strong>B Rock You!</strong></p>
<ul><li>Decreased blowback on hit, does not launch the opponent as far away</li>
</ul><p> </p>
<p><strong>Rock You! (Music Note)</strong></p>
<ul><li>When broken, the attack hitbox now moves with it</li>
<li>Broken music notes are now more likely to break other music notes</li>
</ul><p> </p>
<p><strong>No Touching! (All Versions)</strong></p>
<ul><li>Now pushes back farther away when blocked</li>
<li>Increased music note breaking window on A and SB versions, now breaks music notes easier</li>
</ul><p> </p>
<p><strong>SB No Touching!</strong></p>
<ul><li>Decreased startup time, now moves faster</li>
<li>Decreased recovery time</li>
</ul><p> </p>
<p><strong>Platinum Disc (All Versions)</strong></p>
<ul><li>Increased reach on C and D versions</li>
</ul><p> </p>
<p><strong>C Platinum Disc</strong></p>
<ul><li>Decreased total recovery time</li>
</ul><p> </p>
<p><strong>D Platinum Disc</strong></p>
<ul><li>Increased number of hits</li>
</ul><p> </p>
<p><strong>Tetrakarn/Makarakarn</strong></p>
<ul><li>Decreased total recovery time</li>
<li>C version is strike invincible, D version is projectile invincible, SB version is invincible to everything except throws</li>
</ul><p> </p>
<p><strong>SB Arrow Rain</strong></p>
<ul><li>During Analyze, will cause Paralyze</li>
</ul><p></p></div>
<p> </p>
<p></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>SP Skills</b></div>
<p> </p>
<p><strong>Hysterical Slap (All Versions)</strong></p>
<ul><li>Decreased recovery on hit</li>
<li>Will combo into One More Burst after the last hit</li>
<li>Does not freeze the timer on hit</li>
</ul><p> </p>
<p><strong>A Hysterical Slap</strong></p>
<ul><li>Adjusted blowback, will overlap with musical notes when done as part of the Auto Combo</li>
</ul><p> </p>
<p><strong>Risette Field (All Versions)</strong></p>
<ul><li>Increased cooldown time between uses</li>
</ul><p> </p>
<p><strong>Risette: Live on Stage (All Versions)</strong></p>
<ul><li>Increased start up time</li>
<li>Added Fatal Recovery state</li>
<li>On hit, can no longer Time Up during the animation</li>
<li>Increased difficulty on SB version, shortened animation length</li>
</ul><p></p></div>
<p> </p>
]]></description><guid isPermaLink="false">10285</guid><pubDate>Wed, 14 Jan 2015 03:15:15 +0000</pubDate></item></channel></rss>
