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<rss version="2.0"><channel><title>Kliff Undersn Latest Topics</title><link>https://www.forums.dustloop.com/forums/forum/32-kliff-undersn/</link><description>Kliff Undersn Latest Topics</description><language>en</language><item><title>[+R] Kliff Video Thread</title><link>https://www.forums.dustloop.com/forums/topic/6736-r-kliff-video-thread/</link><description>

</description><guid isPermaLink="false">6736</guid><pubDate>Tue, 27 Aug 2013 05:08:16 +0000</pubDate></item><item><title>[+R] Kliff General Gameplay Thread</title><link>https://www.forums.dustloop.com/forums/topic/5123-r-kliff-general-gameplay-thread/</link><description><![CDATA[
<p>might as well post one here</p><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="coolest" data-cite="coolest"><div>kliff<p>
</p><p>
dash now 'step' type</p><p>
jump, highjump affected by stronger gravity</p><p>
higher defense</p><p>
instant kill activation now 100f</p><p>
j.K</p><p>
now floats</p><p>
c.S</p><p>
plummets on air hit</p><p>
longer input window for gattling</p><p>
smaller hitbox on top</p><p>
f.S</p><p>
startup faster by 2f</p><p>
jump cancel removed</p><p>
2S</p><p>
uses the old 2H animation</p><p>
otgs</p><p>
prorates at 70%</p><p>
startup at 12f</p><p>
5H</p><p>
pulls in on air hit</p><p>
2H</p><p>
uses the old S animation</p><p>
blows opponent away on air hit</p><p>
staggers on ground hit</p><p>
now has a low hitbox</p><p>
can be charged</p><p>
2D</p><p>
added 10f to recovery</p><p>
5D</p><p>
startup at 25f</p><p>
6P</p><p>
startup at 13f</p><p>
can be charged</p><p>
larger upper hurtbox</p><p>
6H</p><p>
can be charged</p><p>
plummets on air hit</p><p>
j.S</p><p>
longer cancel window</p><p>
smaller hitbox at the back</p><p>
j.H</p><p>
2nd hit floats</p><p>
both front and back hitboxes shortened</p><p>
j.D</p><p>
added 15f to landing recovery</p><p>
smaller hitbox at the bottom</p><p>
</p><p>
throw</p><p>
shorter range</p><p>
</p><p>
air throw </p><p>
throws opponent farther away</p><p>
shorter range</p><p>
</p><p>
dead angle</p><p>
now blows opponent away</p><p>
</p><p>
houkou kaeshi (P)</p><p>
frc-able at 17-19f</p><p>
recovery shorter by 4f</p><p>
</p><p>
houkou kaeshi (S)</p><p>
frc-able at 25-28f</p><p>
</p><p>
zugaisai</p><p>
startup at 16f</p><p>
</p><p>
air zugaisai</p><p>
startup at 9f</p><p>
landing recovery is 6f</p><p>
all hits connect easier (?)</p><p>
frc-able at 29-31f</p><p>
added 50f to untech time</p><p>
faster falling speed</p><p>
</p><p>
kubimatagi</p><p>
frc-able at 24-28f</p><p>
plummets on hit</p><p>
</p><p>
uroko hagashi</p><p>
can now control movement</p><p>
vacuum effect</p><p>
increases tension</p><p>
</p><p>
sen no sen</p><p>
higher chance of strained back</p><p>
dizzy rate increased by 10</p><p>
uncancellable</p><p>
</p><p>
jigoku tsukkomi</p><p>
largest hit count is 1</p><p>
staggers</p><p>
strike invincible during startup</p><p>
</p><p>
shishi otoshi</p><p>
larger hitbox on front</p><p>
1st hit makes opponent fall down</p><p>
2nd hit otgs</p><p>
landing recovery increased by 8f</p><p>
</p><p>
FB houkou kaeshi</p><p>
wallbounces</p><p>
kliff floats higher on recoil (?)</p><p>
25 frames added</p><p>
startup is 8f</p><p>
</p><p>
FB jigoku tsukkomi</p><p>
new move</p><p>
</p><p>
reflex roar</p><p>
startup now 9f</p><p>
invincibility removed</p><p>
command now 236236H (uses 50% tension)</p><p>
wallclings</p><p>
</p><p>
soul survivor</p><p>
can be charged</p><p>
startup now 15f</p></div></blockquote><p>
</p><p>
2ch threads mostly complaining about how broken he seems to be, unlike justice who was majorly changed, kliff gets a net amount of buffs</p><p>
imo, since most people assume kliff would always be top no matter how much was tweaked back in AC+ the expectation would be to completely gut the character itself...</p><p>
but now you have crap like chargeable normals (what) compared to relatively minor nerfs that make him a definite god tier</p><p>
which makes the reaction justified, i think</p>
]]></description><guid isPermaLink="false">5123</guid><pubDate>Sun, 01 Jul 2012 05:08:48 +0000</pubDate></item><item><title>[+R] Kliff Combo Thread</title><link>https://www.forums.dustloop.com/forums/topic/6737-r-kliff-combo-thread/</link><description><![CDATA[
<div><img src="http://kurushii.tv/Dustloop/GGAC+R/Graphics/Kliff/GGAC+R_Header_Combo_Thread.png" alt="GGAC+R_Header_Combo_Thread.png"></div>
<p></p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Information:</b></div>
<ul class="bbc"><li>Set this up rather quickly, just thinking what starters I generally get and how I would combo from them. ?s work according to my memory, but not confirmed. Anyways, I probably forgot/don't know about a lot, so please share practical and useful combos.</li>
<li>If you came here to learn Kliff combos, start with the "Essentials" section. The rest is just a compilation of what your best options are for other hits and various meter uses. The thread can also be used to discuss combos, as well as asking for advice on how to do these combos. If after trying a lot, you can't figure it out, you're probably not the only one, so the answer will probably help someone else.</li>
<li>When doing a combo with Kliff, you really need to think about your post-combo options through meter and screen positioning and your opponent's health/burst. Off a corner throw, for 50% tension you can dizzy most of the cast, and then do decent damage or obscene damage with another 25%. Kliff also has very strong mixup that leads into good meterless damage or good corner carry, but it can be difficult to get a knockdown from a random hit without spending resources.</li>
<li>The list of enders contains a lot of options. Some of them will not work if there are too many hits prior to it. For the better okizeme setups, aim for the ones that end in taunt (cancel the recovery with FD or a fast normal), or a safejump, if possible. Haven't compared the damage on certain enders yet, to know which ones actually are the max damage.</li>
</ul><br><p>[table=width: 700, align: center]<br></p><tr><br><td><strong>General Notations Used</strong></td><br><td><strong>Guide Specific Notations Used</strong></td><br></tr><br><tr><br><td>[table=width: 350, class: grid, align: center]<br></td></tr><tr><br><td><strong>j</strong></td><br><td>Jump</td><br></tr><br><tr><br><td><strong>sj</strong></td><br><td>Super Jump</td><br></tr><br><tr><br><td><strong>ad</strong></td><br><td>Air Dash</td><br></tr><br><tr><br><td><strong>iad</strong></td><br><td>Instant Air Dash</td><br></tr><br><tr><br><td><strong>jc</strong></td><br><td>Jump Cancel</td><br></tr><br><tr><br><td><strong>sjc</strong></td><br><td>Super Jump Cancel</td><br></tr><br><tr><br><td><strong>ji</strong></td><br><td>Jump Install</td><br></tr><br><tr><br><td><strong>CH</strong></td><br><td>Counter Hit</td><br></tr><br><tr><br><td><strong>RC</strong></td><br><td>Roman Cancel</td><br></tr><br><tr><br><td><strong>FRC</strong></td><br><td>Force Roman Cancel</td><br></tr><br><tr><br><td><strong>[ ]</strong></td><br><td>Hold Input</td><br></tr><br><tr><br><td><strong>(N)</strong></td><br><td>Attack must deal N amount of hits.</td><br></tr><br><tr><br><td><strong>[???] xN</strong></td><br><td>Repeat ??? N amount of times.</td><br></tr><br>
[/table]<br><td>[table=width: 350, class: grid, align: center]<br></td><tr><br><td><strong>~</strong></td><br><td>Followup Special</td><br></tr><br><tr><br><td><strong>dj.</strong></td><br><td>double jump</td><br></tr><br><tr><br><td><strong>(...)</strong></td><br><td>Almost any string</td><br></tr><br>
[/table]<br><br>
[/table]<br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Essentials:</b></div><br><strong>Combos</strong>
<ul class="bbc"><li>- 2k c.s 2d taunt</li>
<li>- (corner) 2k c.s 214s dash 2s 236s FRC dash 5k c.s taunt</li>
<li>- (corner) Throw dash 2s 236s FRC dash 214p~d (will dizzy most of the cast)</li>
<li>- (corner) Throw 2s 236s FRC IAD j.h land dash j.k j.s dj.h j.41236s - ender</li>
<li>- 5d j.s j.h dj (delay) j.s j.41236s - ender</li>
<li>- (dash forward, blocked j.s) dj.k j.s j.h land dash j.k j.s dj.h j.41236s - ender (combo from fuzzy guard)</li>
<li>- j.h land j.s j.h j.236d 5p c.s taunt?</li>
<li>- 2d 236p FRC IAD j.s j.h land j.s j.236d j.41236s</li>
<li>-f.s 2h 236236h</li>
</ul><p><strong>Enders - Post 214s/j.41236s/236236h corner knockdowns</strong></p>
<br><ul class="bbc"><li>- 2s 236s dash 236p (meaty)</li>
<li>- 2s 236s FRC dash 5k c.s taunt (meaty)</li>
<li>- 2s 236s FRC jump forward, falling j.h taunt (meaty)</li>
<li>- 2s 236s FRC IAD j.d c.s taunt (meaty, most damaging meaty)</li>
<li>- 2s 236s 2s 236236h (max damage)</li>
<li>- 2s 236236h 2s 236s (max damage)</li>
<li>- 2s 236s FRC slight charge 6h 214s (max damage)</li>
<li>- 2s (236s FRC charged 2h)xN</li>
<li>- dash jump falling deep j.s (meaty, sets up fuzzy)</li>
</ul><br><p><strong>Post-Dizzy combos</strong></p>
<br><ul class="bbc"><li>- (corner) 6h 236s FRC IAD j.h land dash j.k j.s dj.h j.41236s - ender</li>
<li>- (corner) max charge 6p 236s dash 5k slight charge 6p 236s FRC max charge 6h 214k - ender (generally 2s 236s, only works on Faust, Kliff, Jam, Venom, Eddie, Justice)</li>
<li>- (corner) 5k slight charge 6p 236s FRC max charge 6h 214k - ender (only works on TBD)</li>
<li>- 6h 214s 2s 236s</li>
</ul><p></p></div><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Mid-screen:</b></div><br><strong>Normal Starters</strong>
<ul class="bbc"><li>- 2p 2k c.s 2d taunt</li>
<li>- 2k c.s 2d 236p FRC IAD j.s j.h j.214s?</li>
<li>- f.s 2h</li>
<li>- 2h 236236h</li>
<li>- 2h 2d</li>
<li>- 2h CH 236p</li>
<li>- IAD j.k j.s j.h dash j.k j.s dj.h j.41236s - ender (also works when doing airdash mixup - j.s j.h starter)</li>
<li>- j.h (launch, far) j.s j.h j.214s?</li>
<li>- j.h (launch, far) j.s j.h j.236d x N</li>
<li>- 5h CH (air hit) 2s 236s/5h</li>
<li>- (...) 236236h 214k (whiff)</li>
</ul><br><p><strong>Throw Starters</strong></p>
<br><ul class="bbc"><li>- Throw dash 2s 5h (sets up mixup)</li>
<li>- Throw dash 2s 5h 623h (max damage, meterless)</li>
<li>- Throw dash 2s 5h 236236h (max damage, 50%)</li>
<li>- Throw dash 2s 236s (fullscreen blowback, not recommended against characters that you lose to in neutral)</li>
<li>- Throw dash 2s 236s 6frc6 214k dash 5k sj.h j.41236s (usually corner carries, character specific) <a class="bbc_url" href="%22http://www.youtube.com/watch?v=z19HSa1tnZ8&amp;t=16m13s%22" rel="external nofollow">http://www.youtube.com/watch?v=z19HSa1tnZ8&amp;t=16m13s</a>
</li></ul><br><p><strong>Special Starters</strong></p>
<br><ul class="bbc"><li>- 236p CH 2d</li>
</ul><br><p><strong>Force Break Starters</strong></p>
<br><ul class="bbc"><li>- j.236d 2s 5h</li>
<li>- j.236d 2s 236s</li>
</ul><br><p><strong>Overdrive Starters</strong></p>
<br><ul class="bbc"><li>-236236h frc 214k whiff - ender</li>
<li>-632146h 2s xN (Potemkin, Roboky)</li>
</ul><p></p></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Near-Corner:</b></div><br><strong>Corner carry stuff</strong>
<ul class="bbc"><li>- (...) 236236h FRC 214k</li>
<li>- (...) 236236h FRC 214k (whiff) - ender</li>
<li>- (...) 2s 236s FRC 214k</li>
<li>- (...) 2s 236s FRC 214k (whiff) - ender</li>
</ul><p></p></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Corner:</b></div><br><strong>Normal Starters</strong>
<ul class="bbc"><li>- 2k c.s 2d taunt</li>
<li>- 2k c.s 214s - ender</li>
<li>- (...) 236236h - ender</li>
</ul><br><p><strong>Throw Starters</strong></p>
<br><ul class="bbc"><li>- Throw - ender</li>
<li>- Throw 2s 236s FRC IAD j.h land dash j.k j.s dj.h j.41236s - ender</li>
<li>- Throw 2s 236s FRC dash 214p~d</li>
</ul><br><p><strong>Special Starters</strong></p>
<br><ul class="bbc"><li>- 214s/j.214s 2s 236s FRC IAD j.h land dash j.k j.s dj.h j.41236s - ender (character specific, works on Sol, more tbd)</li>
<li>- 214s/j.214s - ender</li>
<li>- 236s FRC IAD j.h land dash j.k j.s dj.h j.41236s - ender</li>
<li>- 236s 236236h?</li>
</ul><br><p><strong>Force Break Starters</strong></p>
<br><ul class="bbc"><li>-</li>
</ul><br><p><strong>Overdrive Starters</strong></p>
<br><ul class="bbc"><li>- 236236h - ender</li>
</ul><p></p></div>
]]></description><guid isPermaLink="false">6737</guid><pubDate>Tue, 27 Aug 2013 05:24:56 +0000</pubDate></item></channel></rss>
