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<rss version="2.0"><channel><title>Justice Latest Topics</title><link>https://www.forums.dustloop.com/forums/forum/33-justice/</link><description>Justice Latest Topics</description><language>en</language><item><title>Justice in GGXrd Speculation</title><link>https://www.forums.dustloop.com/forums/topic/10919-justice-in-ggxrd-speculation/</link><description><![CDATA[
<div>I've always wondered how they would handle Justice now that they've "revived" her.</div>
<div> </div>
<div>Certainly she isn't anything like Ramlethal, DI-Sol, or Dizzy per se.</div>
<div> </div>
<div>But, assuming we're going back to #Reload Justice (as opposed to how she was "mangled" in +R), I'd like to see something good come of it.</div>
<div> </div>
<div>To me, Justice isn't just about Michael Sword or N.B. juggles or even Saperia Trance wall-stick.</div>
<div> </div>
<div>I always thought of her as a speedy character like Chipp, despite having a huge hitbox, even having more air options to boot.  The mere fact they took all that away in +R left a bitter taste in my mouth.</div>
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<div>Omega Shift was worthless, so if they implemented it again, it better be like Sol's current Dragon Install Buff (with a time extension when HP is low).</div>
<div> </div>
<div>I liked the way Justice was handled in GGXPlus somewhat, as you could literally "delay" her attack in a way. (Her 5H and 6H were identical back then... only difference being that 6H had an electrical effect on it and came out slower).  Characters that can feint their normals can be very powerful on rushdown (especially with YRC meter).</div>
<div> </div>
<div>She also had Valkyrie Arc (her trap frames) and S.B.T. (Strike Back Tail) which acted as a DP of sorts but set her away from opponents so she could continue to zone with her normals.</div>
<div> </div>
<div>I never liked the way N.B. was handled in +R, as it forced you to play spamming it... N.B. should just be an anti-projectile tool or mixup tool and not be something you have to rely as heavily on compared to her other normals and speed (heck, if I had a choice I'd choose Michael Sword or Saperia as her go-to special or mixup tools).  Saperia actually behaves like Bedman's 6H in a way, but I don't know if it can be thrown-out of (probably it can but still).</div>
<div> </div>
<div>So, to sum up, my wishlist:</div>
<div>---Michael Sword = DI Fafnir / Anji's Fujin (Horizontal DP)</div>
<div>---Saperia Trance = Slow-startup version of Bedman's 6H but "fast" when active and cause wall-stick/knockback.</div>
<div>---Replace "Air" Michael Sword with something better... not sure what... Saperia maybe?</div>
<div>---N.B. = Same as #Reload but maybe slower</div>
<div>---Valkyrie Arc = Same as Axl's Heaven can Wait, but less annoying setups to combo from it.</div>
<div>---S.B.T. = Like Ky's S Vapor Thrust or Slayer's Crosswise Heel but maybe slower.</div>
<div>---Airdash/Jump Cancels IN TACT.</div>
<div>---Omega Shift: Dragon Install-like Buff, but more speed/cancel oriented.</div>
<div>---Imperial Ray: Fine for now I guess, but her boss mode should make this a "Special" instead of an "Overdrive" for old time's sake!</div>
<div>---Michael Blade: Meh, I never cared for this... sure it killed backdashers and was a nice DP but, it wasn't as cool as Normal Michael Sword.  Give her something new to replace this.</div>
<div>---Gamma Ray: Same as always with "spark launcher" (Boss version could have super armor like Ramlethal).</div>
<div>---Instant Kill: X-Riser same as always (should look good in Xrd).</div>
<div> </div>
<div>So guys, post your thoughts.  What would you want for the "Revival" of Justice?</div>
]]></description><guid isPermaLink="false">10919</guid><pubDate>Tue, 30 Jun 2015 16:48:40 +0000</pubDate></item><item><title>[+R] Justice Video Thread (Updated 09/20/13)</title><link>https://www.forums.dustloop.com/forums/topic/5755-r-justice-video-thread-updated-092013/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center;"><img src="http://kurushii.tv/Dustloop/GGAC+R/Graphics/Justice/GGAC+R_Header_Video_Thread.png" alt="GGAC+R_Header_Video_Thread.png"></div><p></p><p>
</p><p>
</p><ul><li>If you'd like to contribute, please feel free to do so! Just link the video along with the time that Justice appears in the video, and I'll update this post with that video. If a suitable title for the video is available please list with it.<br></li><li>Please refrain from going off topic in this thread. This thread is for posting of videos only. Discussion of videos should go to the <a href="" rel="external nofollow">Justice General Discussion</a> thread.<br></li><li>Dates in <span style="color:#FF0000;">Red</span> are PS3 Ranked Matches.<br><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Notable Players</b></div><ul><li>Mike<br></li><li>Tsujikawa<br></li><li>Hamenchu<br></li><li>TON<br></li></ul></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Matches</b></div><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballab.gif" alt=":AB:"><br><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i>Vs. A.B.A Videos</i>: </div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>
<br>
[09/29/2012] - <a href="" rel="external nofollow">Desumo (JU) vs. Hiroki (AB)</a> [Notes] GGXXAC+R 9/29 RinRin24 Singles<br>
[10/20/2012] - <a href="" rel="external nofollow">Desumo (JU) vs. Hiroki (AB)</a> [Notes] GGXXAC+R 10/20 RinRin24 Singles<br>
[10/20/2012] - <a href="" rel="external nofollow">A.B.A vs. Okyan (JU)</a> [Notes] 10/20/12 GGAC+R Mirai Yuma Aoyama Tournament<br>
[11/04/2012] - <a href="" rel="external nofollow">Ryouta (AB) vs. Hyphen (JU)</a> [Notes] 2012/11/4 GGXX AC+R Chiba Felicidad 3on3<br>
[12/18/2012] - <a href="" rel="external nofollow">Shuumatsu (JU) vs. Taokakarl (AB)</a> [Notes] 12/18/12 GGAC+R Mikado Random 2on2 Tournament<br>
[02/09/2013] - <a href="" rel="external nofollow">Pondo (JU) vs. Jigoku Ningyo (AB)</a> [Notes] 02/09/13 GGAC+R GameChariot - Pondo (JU) vs. the World<br>
[02/26/2013] - <a href="" rel="external nofollow">Renkon (JU) vs. A.B.A</a> [Notes] 02/26/13 GGAC+R Mikado Random 2on2 Tournament<br></div>
</div>
</div><br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballan.gif" alt=":AN:"><br><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i>Vs. Anji Videos</i>: </div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>
<br>
[09/27/2012] - <a href="" rel="external nofollow">AGF (AN) vs. Toteko Hamtaro (JU)</a> [Notes] GGXXAC+R 9/27 Mikado Casuals<br>
[10/26/2012] - <a href="" rel="external nofollow">Okyan (JU) vs. Anji</a> [Notes] 10/26/12 GGAC+R Central Hachiōji Ranbats<br>
[11/10/2012] - <a href="" rel="external nofollow">AGF (AN) vs. Justice</a> [Notes] 11/10/12 GGAC+R Mikado Casuals vol.35 - AGF (AN)<br>
[12/06/2012] - <a href="" rel="external nofollow">Mike (JU) vs. AGF (AN)</a> [Notes] 2012/12/6 GGXX AC+R Mikado 3on3<br>
[12/18/2012] - <a href="" rel="external nofollow">Shuumatsu (JU) vs. Hiro (AN)</a> [Notes] 12/18/12 GGAC+R Mikado Random 2on2 Tournament<br>
[01/10/2013] - <a href="" rel="external nofollow">TON (JU) vs. AGF (AN)</a> [Notes] 2013/1/10 GGXX AC+R Mikado 3on3<br>
[01/12/2013] - <a href="" rel="external nofollow">Hamenchu (JU) vs. Fuyu no Hanabi (AN)</a> [Notes] 2013/1/12 GGXX AC+R Mikado 3on3<br>
[01/29/2013] - <a href="" rel="external nofollow">Toteko Hamtaro (JU) vs. Taka (AN)</a> [Notes] 01/29/13 GGAC+R Mikado Random 2on2 Tournament<br>
[02/16/2013] - <a href="" rel="external nofollow">Taka (AN) vs. Hamenchu (JU)</a> [Notes] 2013/2/16 GGXX AC+R Mikado 3on3<br>
[02/26/2013] - <a href="" rel="external nofollow">Hamenchu (JU) vs. Anji</a> [Notes] 02/26/13 GGAC+R Mikado Random 2on2 Tournament<br>
[04/11/2013] - <a href="" rel="external nofollow">Hori (JU) vs. Taka (AN)</a> [Notes] 2013/4/11 GGXX AC+R Mikado singles tourney<br></div>
</div>
</div><br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballax.gif" alt=":AX:"><br><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i>Vs. Axl Videos</i>: </div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>
<br>
[10/06/2012] - <a href="" rel="external nofollow">Renkon (JU) vs. Yabu (AX)</a> [Notes]<br>
[11/15/2012] - <a href="" rel="external nofollow">Sorakumon (JU) vs. Jinren (AX)</a> [Notes]<br>
[01/29/2013] - <a href="" rel="external nofollow">Toteko Hamtaro (JU) vs. Yaxl (AX)</a> [Notes] 01/29/13 GGAC+R Mikado Random 2on2 Tournament<br>
[04/07/2013] - <a href="" rel="external nofollow">AZ (AX) vs. Renzayori no Shisha (JU)</a> <a href="" rel="external nofollow">(2)</a> [Notes] 2013/4/7 GGXX AC+R Arc Revo Cup Area Finals at Mirai Yume<br></div>
</div>
</div><br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballba.gif" alt=":BA:"><br><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i>Vs. Baiken Videos</i>: </div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>
<br>
[10/20/2012] - <a href="" rel="external nofollow">Okyan (JU) vs. Baiken</a> [Notes]<br>
[11/09/2012] - <a href="" rel="external nofollow">Baiken vs. Justice</a> [Notes]<br>
[12/15/2012] - <a href="" rel="external nofollow">Koto (BA) vs. Tsujikawa (JU)</a> [Notes]<br>
[01/29/2013] - <a href="" rel="external nofollow">Renard (BA) vs. Zi (JU)</a> [Notes] 01/29/13 GGAC+R Mikado Random 2on2 Tournament<br></div>
</div>
</div><br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballbr.gif" alt=":BR:"><br><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i>Vs. Bridget Videos</i>: </div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>
<br>
[09/28/2012] - <a href="" rel="external nofollow">RL (BR) vs. Maguro (JU)</a> [Notes]<br>
[12/15/2012] - <a href="" rel="external nofollow">Tsujikawa (JU) vs. Ruu (BR)</a> [Notes]<br>
[01/13/2013] - <a href="" rel="external nofollow">Sabamiso (BR) vs. Tsujikawa (JU)</a> [Notes]<br>
[04/26/2013] - <a href="" rel="external nofollow">MGA (JU) vs. Ruu (BR)</a> <a href="" rel="external nofollow">(2)</a> [Notes] 130426 第269回 a-cho GGXX関西ランバト終了後 野試合<br></div>
</div>
</div><br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballch.gif" alt=":CH:"><br><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i>Vs. Chipp Videos</i>: </div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>
<br>
[09/28/2012] - <a href="" rel="external nofollow">Maguro (JU) vs. Sho (CH)</a> [Notes]<br>
[10/26/2012] - <a href="" rel="external nofollow">Okyan (JU) vs. Chipp</a> [Notes]<br>
[12/18/2012] - <a href="" rel="external nofollow">Hamenchu (JU) vs. Chipp</a> [Notes]<br>
[12/18/2012] - <a href="" rel="external nofollow">Shuumatsu (JU) vs. Chipp</a> [Notes]<br>
[01/05/2013] - <a href="" rel="external nofollow">Yowana (CH) vs. Hamenchu (JU)</a> [Notes] <br>
[01/12/2013] - <a href="" rel="external nofollow">Samitto (CH) vs. Renkon (JU)</a> [Notes] 2013/1/12 GGXX AC+R Mikado 3on3<br>
[01/29/2013] - <a href="" rel="external nofollow">Homa (CH) vs. Zi (JU)</a> [Notes] 01/29/13 GGAC+R Mikado Random 2on2 Tournament<br>
[02/21/2013] - <a href="" rel="external nofollow">TON (JU) vs. Samitto (CH)</a> [Notes] 2013/2/21 GGXX AC+R Mikado stream - TON(Justice) vs Samitto(Chipp)<br>
[03/23/2013] - <a href="" rel="external nofollow">Renkon (JU) vs. Chappu (CH)</a> [Notes] 2013/3/23 GGXX AC+R Mikado 3on3<br></div>
</div>
</div><br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_balldi.gif" alt=":DI:"><br><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i>Vs. Dizzy Videos</i>: </div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>
<br>
[09/22/2012] - <a href="" rel="external nofollow">Ren (DI) vs. Desumo (JU)</a> [Notes]<br>
[09/25/2012] - <a href="" rel="external nofollow">Mike (JU) vs. Natsume (DI)</a> [Notes]<br>
[10/02/2012] - <a href="" rel="external nofollow">Kusoru (JU) vs. Kishimoto (DI)</a> [Notes]<br>
[10/06/2012] - <a href="" rel="external nofollow">Renkon (JU) vs. Natsume (DI)</a> [Notes]<br>
[10/12/2012] - <a href="" rel="external nofollow">Kishimoto (DI) vs. Okyan (JU)</a> [Notes]<br>
[11/09/2012] - <a href="" rel="external nofollow">Kishimoto (DI) vs. Justice</a> [Notes]<br>
[12/15/2012] - <a href="" rel="external nofollow">Tsujikawa (JU) vs. Makki (DI)</a> [Notes]<br>
[01/03/2013] - <a href="" rel="external nofollow">TON (JU) vs. Kiri (DI)</a> [Notes]<br>
[01/03/2013] - <a href="" rel="external nofollow">TON (JU) vs. Natsume (DI)</a> [Notes]<br>
[01/10/2013] - <a href="" rel="external nofollow">Kisshi (DI) vs. TON (JU)</a> [Notes] 2013/1/10 GGXX AC+R Mikado 3on3<br>
[01/10/2013] - <a href="" rel="external nofollow">TON (JU) vs. Kazuki (DI)</a> [Notes] 2013/1/10 GGXX AC+R Mikado 3on3<br>
[01/13/2013] - <a href="" rel="external nofollow">Tsujikawa (JU) vs. Ruki (DI)</a> [Notes]<br>
[01/19/2013] - <a href="" rel="external nofollow">Hamenchu (JU) vs. Kishimoto (DI)</a> [Notes] 2013/1/19 GGXX AC+R Mikado 3on3<br>
[01/22/2013] - <a href="" rel="external nofollow">Kishimoto (DI) vs. Premium Yukiho (JU)</a> [Notes] First GGAC+R ver. 1.10 match with Justice to surface on nicovideo; 01/22/13 GGAC+R Mikado Random 2on2 Tournament<br>
[01/22/2013] - <a href="" rel="external nofollow">Dizzy vs. Premium Yukiho (JU)</a> [Notes] 01/22/13 GGAC+R Mikado Random 2on2 Tournament<br>
[02/02/2013] - <a href="" rel="external nofollow">Renkon (JU) vs. Kisshi (DI)</a> [Notes]<br>
[02/07/2013] - <a href="" rel="external nofollow">Premium Yukiho (JU) vs. Kishimoto (DI)</a> [Notes] 2013/2/7 GGXX AC+R Mikado singles tourney<br>
[02/12/2013] - <a href="" rel="external nofollow">Kishimoto (DI) vs. Premium Yukiho (JU)</a> [Notes] 02/12/13 GGAC+R Mikado Random 2on2 Tournament<br>
[02/14/2013] - <a href="" rel="external nofollow">Kishimoto (DI) vs. Premium Yukiho (JU)</a> [Notes] 2013/2/14 GGXX AC+R Mikado singles tourney<br>
[02/28/2013] - <a href="" rel="external nofollow">Kishii (DI) vs. Renkon (JU)</a> [Notes] 2013/2/28 GGXX AC+R Mikado singles tourney<br>
[04/13/2013] - <a href="" rel="external nofollow">Maki (DI) vs. TON (JU)</a> [Notes] 2013/4/13 GGXX AC+R Mikado stream - Makki(DI) matches<br></div>
</div>
</div><br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_balled.gif" alt=":ED:"><br><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i>Vs. Eddie Videos</i>: </div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>
<br>
[09/22/2012] - <a href="" rel="external nofollow">Desumo (JU) vs. Suzu (ED)</a> [Notes]<br>
[10/12/2012] - <a href="" rel="external nofollow">Okyan (JU) vs. Eddie</a> [Notes]<br>
[11/23/2012] - <a href="" rel="external nofollow">Justice vs. Eddie</a> [Notes]<br>
[01/12/2013] - <a href="" rel="external nofollow">Hotta (JU) vs. Tsu (ED)</a> [Notes] 01/12/13 GGAC+R Hotta (JU) vs. Tsu (ED) Matches<br>
[02/14/2013] - <a href="" rel="external nofollow">Naoki (ED) vs. Premium Yukiho (JU)</a> [Notes] 2013/2/14 GGXX AC+R Mikado singles tourney<br>
[02/25/2013] - <a href="" rel="external nofollow">Hamenchu (JU) vs. Isa (ED)</a> [Notes] ARC REVOLUTION CUP予選 GGACPR 東京エリア１ LL小岩 予選大会 その１ あーくれぼ<br>
[03/28/2013] - <a href="" rel="external nofollow">Slime (ED) vs. Hamenchu (JU)</a> [Notes] 2013/3/28 GGXX AC+R Mikado singles tourney<br>
[04/04/2013] - <a href="" rel="external nofollow">MikahanX (ED) vs. Hi-san (JU)</a> [Notes] 04/04/13 GGAC+R Fukushima Super Nova Arc Revolution Qualifer Matches<br>
[04/20/2013] - <a href="" rel="external nofollow">Renkon (JU) vs. Melon (ED)</a> [Notes] 2013/4/20 GGXX AC+R Mikado 3on3<br></div>
</div>
</div><br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballfa.gif" alt=":FA:"><br><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i>Vs. Faust Videos</i>: </div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>
<br>
[09/20/2012] - <a href="" rel="external nofollow">Kiisha (FA) vs. Renkon (JU)</a> [Notes]<br>
[10/18/2012] - <a href="" rel="external nofollow">Faust vs. Okyan (JU)</a> [Notes]<br>
[10/20/2012] - <a href="" rel="external nofollow">OsakaB (FA) vs. Renkon (JU)</a> [Notes]<br>
[10/20/2012] - <a href="" rel="external nofollow">Okyan (JU) vs. Faust *whole video*</a> [Notes]<br>
[10/20/2012] - <a href="" rel="external nofollow">Bebe (FA) vs. Desumo (JU)</a> [Notes]<br>
[11/08/2012] - <a href="" rel="external nofollow">Zap (JU) vs. Kiisha (FA)</a> [Notes]<br>
[11/08/2012] - <a href="" rel="external nofollow">Okyan (JU) vs. Faust</a> [Notes]<br>
[11/22/2012] - <a href="" rel="external nofollow">Sobaya (FA) vs. Hamenchu (JU)</a> [Notes]<br>
[11/22/2012] - <a href="" rel="external nofollow">Hamenchu (JU) vs. Kiisha (FA)</a> [Notes]<br>
[01/22/2013] - <a href="" rel="external nofollow">Faust vs. Premium Yukiho (JU)</a> [Notes] 01/22/13 GGAC+R Mikado Random 2on2 Tournament<br></div>
</div>
</div><br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballin.gif" alt=":IN:"><br><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i>Vs. I-No Videos</i>: </div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>
<br>
[01/05/2013] - <a href="" rel="external nofollow">Renkon (JU) vs. 2rio (IN)</a> [Notes]<br>
[01/13/2013] - <a href="" rel="external nofollow">Rokka (IN) vs. Tsujikawa (JU)</a> [Notes]<br></div>
</div>
</div><br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballja.gif" alt=":JA:"><br><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i>Vs. Jam Videos</i>: </div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>
<br>
[10/02/2012] - <a href="" rel="external nofollow">Kusoru (JU) vs. Teresa (JA)</a> [Notes]<br></div>
</div>
</div><br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_balljo.gif" alt=":JO:"><br><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i>Vs. Johnny Videos</i>: </div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>
<br>
[10/15/2012] - <a href="" rel="external nofollow">Renkon (JU) vs. Satou (JO)</a> [Notes]<br>
[12/06/2012] - <a href="" rel="external nofollow">Jonio (JO) vs. Shuumatsu (JU)</a> [Notes]<br>
[12/13/2012] - <a href="" rel="external nofollow">Justice vs. Satou (JO)</a> [Notes]<br>
[12/15/2012] - <a href="" rel="external nofollow">Tsujikawa (JU) vs. Omito (JO)</a> [Notes]<br>
[12/27/2012] - <a href="" rel="external nofollow">Niko (JU) vs. Satou (JO)</a> [Notes]<br>
[01/03/2013] - <a href="" rel="external nofollow">Satou (JO) vs. TON (JU)</a> [Notes]<br>
[01/05/2013] - <a href="" rel="external nofollow">TON (JU) vs. Satou (JO)</a> [Notes]<br>
[01/13/2013] - <a href="" rel="external nofollow">Tsujikawa (JU) vs. Kabegiwa no DC (JO)</a> [Notes]<br>
[01/24/2013] - <a href="" rel="external nofollow">Premium Yukiho (JU) vs. Satou (JO)</a> [Notes] 2013/1/24 GGXX AC+R Mikado singles tourney<br>
[02/28/2013] - <a href="" rel="external nofollow">Otoro (JO) vs. Hamenchu (JU)</a> [Notes] 2013/2/28 GGXX AC+R Mikado singles tourney<br>
[04/13/2013] - <a href="" rel="external nofollow">Satou (JO) vs. TON (JU)</a> [Notes] 2013/4/13 GGXX AC+R Mikado 3on3<br>
[04/26/2013] - <a href="" rel="external nofollow">MGA (JU) vs. Kabegiwa no DC (JO)</a> [Notes] a-cho　GGXX第269回関西ランバト（2013.4.26）<br></div>
</div>
</div><br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballju.gif" alt=":JU:"><br><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i>Vs. Justice Videos</i>: </div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>
<br>
[10/12/2012] - <a href="" rel="external nofollow">Okyan (JU) vs. Justice</a> [Notes]<br>
[01/05/2013] - <a href="" rel="external nofollow">Renkon (JU) vs. Hamenchu (JU)</a> [Notes]<br>
[01/24/2013] - <a href="" rel="external nofollow">Premium Yukiho (JU) vs. Renkon (JU)</a> [Notes] 2013/1/24 GGXX AC+R Mikado singles tourney<br></div>
</div>
</div><br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballkl.gif" alt=":KL:"><br><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i>Vs. Kliff Videos</i>: </div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>
<br>
[10/20/2012] - <a href="" rel="external nofollow">Klff vs. Justice</a> [Notes]<br>
[10/23/2012] - <a href="" rel="external nofollow">Kliff vs. Toteko Hamtaro (JU)</a> [Notes]<br>
[10/27/2012] - <a href="" rel="external nofollow">Shii (KL) vs. Desumo (JU)</a> [Notes]<br></div>
</div>
</div><br><br><strong>Vs. :KY:</strong><br><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i>Vs. Ky Videos</i>: </div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>
<br>
[09/25/2012] - <a href="" rel="external nofollow">Mike (JU) vs. Ain (KY)</a> <a href="" rel="external nofollow">(2)</a> [Notes]<br>
[10/25/2012] - <a href="" rel="external nofollow">Renkon (JU) vs. Isuka no Taisa (KY)</a> [Notes]<br>
[10/26/2012] - <a href="" rel="external nofollow">Okyan (JU) vs. Isuka no Taisa (KY)</a> [Notes]<br>
[11/03/2012] - <a href="" rel="external nofollow">Renkon (JU) vs. Ky</a> <a href="" rel="external nofollow">(2)</a> [Notes]<br>
[12/06/2012] - <a href="" rel="external nofollow">Ain (KY) vs. Shuumatsu (JU)</a> [Notes]<br>
[12/15/2012] - <a href="" rel="external nofollow">Tsujikawa (JU) vs. Roz (KY)</a> [Notes]<br>
[01/05/2013] - <a href="" rel="external nofollow">TON (JU) vs. Ain (KY)</a> <a href="" rel="external nofollow">(2)</a> [Notes]<br>
[01/10/2013] - <a href="" rel="external nofollow">Ain (KY) vs. TON (JU)</a> [Notes] 2013/1/10 GGXX AC+R Mikado 3on3<br>
[03/29/2013] - <a href="" rel="external nofollow">Justice vs. Hatashi (KY)</a> [Notes] 20130329岡山ファンタジスタGGXXAC+R東西戦<br></div>
</div>
</div><br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballma.gif" alt=":MA:"><br><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i>Vs. May Videos</i>: </div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>
<br>
[09/27/2012] - <a href="" rel="external nofollow">Yaxl (MA) vs. Renkon (JU)</a> [Notes]<br>
[10/02/2012] - <a href="" rel="external nofollow">Kusoru (JU) vs. Yaxl (MA)</a> [Notes]<br>
[11/04/2012] - <a href="" rel="external nofollow">Nekoko (MA) vs. Hyphen (JU)</a> [Notes]<br>
[11/18/2012] - <a href="" rel="external nofollow">Tori (JU) vs. Subaran (MA)</a> [Notes]<br>
[12/28/2012] - <a href="" rel="external nofollow">May vs. Justice</a> <a href="" rel="external nofollow">(2)</a> <a href="" rel="external nofollow">(3)</a> [Notes]<br>
[01/13/2013] - <a href="" rel="external nofollow">Izu (MA) vs. Tsujikawa (JU)</a> [Notes]<br></div>
</div>
</div><br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballmi.gif" alt=":MI:"><br><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i>Vs. Millia Videos</i>: </div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>
<br>
[09/25/2012] - <a href="" rel="external nofollow">Mike (JU) vs. JUN (MI)</a> [Notes]<br>
[10/13/2012] - <a href="" rel="external nofollow">Kusoru (JU) vs. Kobayashi (MI)</a> [Notes]<br>
[11/09/2012] - <a href="" rel="external nofollow">Millia vs. Justice (Part 1)</a> <a href="" rel="external nofollow">(Part 2)</a> [Notes]<br>
[12/15/2012] - <a href="" rel="external nofollow">Sauda (JU) vs. Heigi (MI)</a> [Notes]<br>
[12/15/2012] - <a href="" rel="external nofollow">Sorakumon (JU) vs. Heigi (MI)</a> <a href="" rel="external nofollow">(2)</a> [Notes]<br>
[12/15/2012] - <a href="" rel="external nofollow">Renkon (JU) vs. Heigi (MI)</a> [Notes]<br>
[12/15/2012] - <a href="" rel="external nofollow">Nigouki (JU) vs. Heigi (MI)</a> [Notes]<br>
[12/18/2012] - <a href="" rel="external nofollow">Millia vs. Shuumatsu (JU)</a> [Notes]<br>
[01/13/2013] - <a href="" rel="external nofollow">Tsujikawa (JU) vs. Woshige (MI)</a> [Notes]<br>
[03/29/2013] - <a href="" rel="external nofollow">Justice vs. MHTK (MI)</a> [Notes] 20130329岡山ファンタジスタGGXXAC+R東西戦<br>
[04/26/2013] - <a href="" rel="external nofollow">MGA (JU) vs. Woshige (MI)</a> [Notes] a-cho　GGXX第269回関西ランバト（2013.4.26）<br></div>
</div>
</div><br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballos.gif" alt=":OS:"><br><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i>Vs. Order-Sol Videos</i>: </div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>
<br>
[09/25/2012] - <a href="" rel="external nofollow">Mike (JU) vs. OsakaB (OS)</a> [Notes]<br>
[10/21/2012] - <a href="" rel="external nofollow">Sanma (OS) vs. Hamenchu (JU)</a> [Notes]<br>
[01/05/2013] - <a href="" rel="external nofollow">TON (JU) vs. Sanma (OS)</a> [Notes]<br></div>
</div>
</div><br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballpo.gif" alt=":PO:"><br><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i>Vs. Potemkin Videos</i>: </div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>
<br>
[12/06/2012] - <a href="" rel="external nofollow">Mike (JU) vs. Konsome (PO)</a> [Notes]<br>
[01/22/2013] - <a href="" rel="external nofollow">Potemkin vs. Premium Yukiho (JU)</a> [Notes] 01/22/13 GGAC+R Mikado Random 2on2 Tournament<br>
[02/02/2013] - <a href="" rel="external nofollow">FAB (PO) vs. Roushi (JU)</a> [Notes]<br>
[02/28/2013] - <a href="" rel="external nofollow">FAB (PO) vs. Hamenchu (JU)</a> [Notes] 2013/2/28 GGXX AC+R Mikado singles tourney<br>
[04/25/2013] - <a href="" rel="external nofollow">Ashihara (JU) vs. Konsome (PO)</a> [Notes] 2013/4/25 GGXX AC+R Mikado singles tourney<br></div>
</div>
</div><br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballro.gif" alt=":RO:"><br><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i>Vs. Robo-Ky Videos</i>: </div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>
<br>
[10/18/2012] - <a href="" rel="external nofollow">GAKU (RO) vs. Zap (JU)</a> [Notes]<br>
[12/15/2012] - <a href="" rel="external nofollow">Attsun (JU) vs. Dogura (RO)</a> [Notes]<br>
[01/29/2013] - <a href="" rel="external nofollow">GAKU (RO) vs. Toteko Hamtaro (JU)</a> [Notes] 01/29/13 GGAC+R Mikado Random 2on2 Tournament<br></div>
</div>
</div><br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballsl.gif" alt=":SL:"><br><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i>Vs. Slayer Videos</i>: </div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>
<br>
[09/20/2012] - <a href="" rel="external nofollow">Melon (SL) vs. Renkon (JU)</a> [Notes]<br>
[09/25/2012] - <a href="" rel="external nofollow">Mike (JU) vs. Slayer</a> <a href="" rel="external nofollow">(2)</a> [Notes]<br>
[10/20/2012] - <a href="" rel="external nofollow">Mike (JU) vs. Slayer</a> [Notes]<br>
[10/25/2012] - <a href="" rel="external nofollow">Toteko Hamtaro (JU) vs. En (SL)</a> [Notes]<br>
[01/10/2013] - <a href="" rel="external nofollow">TON (JU) vs. En (SL)</a> [Notes] 2013/1/10 GGXX AC+R Mikado 3on3<br>
[01/19/2013] - <a href="" rel="external nofollow">Hamenchu (JU) vs. Suke (SL)</a> [Notes] 2013/1/19 GGXX AC+R Mikado 3on3<br>
[01/29/2013] - <a href="" rel="external nofollow">Toteko Hamtaro (JU) vs. Oboko (SL)</a> [Notes] 01/29/13 GGAC+R Mikado Random 2on2 Tournament<br>
[04/11/2013] - <a href="" rel="external nofollow">Hori (JU) vs. En (SL)</a> [Notes] 2013/4/11 GGXX AC+R Mikado singles tourney<br>
[04/11/2013] - <a href="" rel="external nofollow">Tatabana (SL) vs. Hori (JU)</a> [Notes] 2013/4/11 GGXX AC+R Mikado singles tourney<br>
[04/26/2013] - <a href="" rel="external nofollow">MGA (JU) vs. Donko (SL)</a> [Notes] a-cho　GGXX第269回関西ランバト（2013.4.26）<br></div>
</div>
</div><br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballso.gif" alt=":SO:"><br><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i>Vs. Sol Videos</i>: </div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>
<br>
[10/07/2012] - <a href="" rel="external nofollow">Roi (SO) vs. Toteko Hamtaro (JU)</a> [Notes]<br>
[10/07/2012] - <a href="" rel="external nofollow">Roi (SO) vs. Renkon (JU)</a> [Notes]<br>
[10/18/2012] - <a href="" rel="external nofollow">Okyan (JU) vs. Sol *until 9:10*</a> [Notes]<br>
[10/19/2012] - <a href="" rel="external nofollow">Waizu (SO) vs. Ryota (JU)</a> [Notes]<br>
[11/03/2012] - <a href="" rel="external nofollow">Sol vs. Renkon (JU)</a> [Notes]<br>
[11/04/2012] - <a href="" rel="external nofollow">Kishitaka (SO) vs. Hyphen (JU)</a> [Notes]<br>
[11/13/2012] - <a href="" rel="external nofollow">Hyphen (JU) vs. Fret (SO)</a> [Notes]<br>
[01/03/2013] - <a href="" rel="external nofollow">TON (JU) vs. Roi (SO)</a> [Notes]<br>
[01/05/2013] - <a href="" rel="external nofollow">TON (JU) vs. Sol</a> [Notes]<br>
[01/24/2013] - <a href="" rel="external nofollow">Premium Yukiho (JU) vs. NOB (SO)</a> [Notes] 2013/1/24 GGXX AC+R Mikado singles tourney<br>
[01/29/2013] - <a href="" rel="external nofollow">Hamenchu (JU) vs. Roi (SO)</a> [Notes] 01/29/13 GGAC+R Mikado Random 2on2 Tournament<br>
[02/09/2013] - <a href="" rel="external nofollow">Pondo (JU) vs. Mausu (SO)</a> [Notes] 02/09/13 GGAC+R GameChariot - Pondo (JU) vs. the World<br>
[03/02/2013] - <a href="" rel="external nofollow">Potaman (JU) vs. NOB (SO)</a> [Notes] 2013/3/2 GGXX AC+R Mikado 3on3<br>
[04/07/2013] - <a href="" rel="external nofollow">Renzayori no Shisha (JU) vs. Nikudan Heavy Kougeki (SO)</a> 2013/4/7 GGXX AC+R Arc Revo Cup Area Finals at Mirai Yume<br></div>
</div>
</div><br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballte.gif" alt=":TE:"><br><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i>Vs. Testament Videos</i>: </div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>
<br>
[09/26/2012] - <a href="" rel="external nofollow">Goran (TE) vs. Renkon (JU)</a> <a href="" rel="external nofollow">(2)</a> <a href="" rel="external nofollow">(3)</a> [Notes]<br>
[10/12/2012] - <a href="" rel="external nofollow">Hyphen (JU) vs. Testament</a> [Notes]<br>
[10/23/2012] - <a href="" rel="external nofollow">Goran (TE) vs. Toteko Hamtaro (JU)</a> [Notes]<br>
[11/22/2012] - <a href="" rel="external nofollow">Kyozetsu (TE) vs. Mike (JU)</a> [Notes]<br>
[11/23/2012] - <a href="" rel="external nofollow">Justice vs. Testament</a> [Notes]<br>
[12/11/2012] - <a href="" rel="external nofollow">Hamenchu (JU) vs. Shonen (TE)</a> [Notes]<br>
[12/28/2012] - <a href="" rel="external nofollow">Testament vs. Justice</a> <a href="" rel="external nofollow">(2)</a> [Notes]<br>
[02/23/2013] - <a href="" rel="external nofollow">Hamenchu (JU) vs. Kuma (TE)</a> [Notes]<br>
[03/02/2013] - <a href="" rel="external nofollow">Potaman (JU) vs. Satou (TE)</a> [Notes] 2013/3/2 GGXX AC+R Mikado 3on3<br></div>
</div>
</div><br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballve.gif" alt=":VE:"><br><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i>Vs. Venom Videos</i>: </div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>
<br>
[12/15/2012] - <a href="" rel="external nofollow">Attsun (JU) vs. N-O (VE)</a> [Notes]<br>
[01/10/2013] - <a href="" rel="external nofollow">HEVEN (VE) vs. TON (JU)</a> [Notes] 2013/1/10 GGXX AC+R Mikado 3on3<br>
[02/09/2013] - <a href="" rel="external nofollow">Pondo (JU) vs. Renraku (VE)</a> [Notes] 02/09/13 GGAC+R GameChariot - Pondo (JU) vs. the World<br></div>
</div>
</div><br><br><strong>Vs. </strong><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballza.gif" alt=":ZA:"><br><div style="margin:20px;margin-top:5px;">
<div style="margin-bottom:2px;"><b>Collapsed:</b> <i>Vs. Zappa Videos</i>: </div>
<div style="margin:0px;padding:6px;border:1px inset;">
<div>
<br>
[09/25/2012] - <a href="" rel="external nofollow">Mike (JU) vs. Zappa</a> [Notes]<br>
[12/01/2012] - <a href="" rel="external nofollow">Renkon (JU) vs. Chonari (ZA)</a> [Notes]<br>
[12/28/2012] - <a href="" rel="external nofollow">Zappa vs. Justice</a> [Notes]<br>
[01/10/2013] - <a href="" rel="external nofollow">TON (JU) vs. Imo (ZA)</a> [Notes] 2013/1/10 GGXX AC+R Mikado 3on3<br>
[01/13/2013] - <a href="" rel="external nofollow">Tsujikawa (JU) vs. Chonari (ZA)</a> [Notes]<br>
[02/09/2013] - <a href="" rel="external nofollow">Pondo (JU) vs. Jigoku Ningyo (ZA)</a> [Notes] 02/09/13 GGAC+R GameChariot - Pondo (JU) vs. the World<br></div>
</div>
</div><br></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Combo Videos</b></div><p></p><ul><li><a href="" rel="external nofollow">GGXX AC+R: Heart is There</a> by zi-do<br></li></ul><p></p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Stream Archives</b></div><p>
[*]-</p><p>
</p><p></p></div><p>
</p><p>
<strong><em>*Special thanks go to Kurushii for the template and banner*</em></strong></p></div></li></ul>]]></description><guid isPermaLink="false">5755</guid><pubDate>Tue, 23 Oct 2012 21:55:40 +0000</pubDate></item><item><title>Like a Boss: AC+R Justice Discussion</title><link>https://www.forums.dustloop.com/forums/topic/5036-like-a-boss-acr-justice-discussion/</link><description><![CDATA[
<p>First and foremost, THE LISTS (so far).</p><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Dream Maker" data-cite="Dream Maker"><div><p>
Justice :</p><p>
</p><p>
- 22 + button : added P, K and D version possible to roman cancel each of them, command changed from 421 + button.</p><p>
- Detonation of 22 + button : command changed from P to whatever button you used to trigger the move.</p><p>
- 623 K : command changed from 412K</p><p>
- 41236 HS : S version added, now possible airbone</p><p>
- Gamma ray : FRC added, timing is right after the first hit.</p><p>
<strong>- 236D now causes wallbounce</strong></p></div></blockquote><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="SLeondark" data-cite="SLeondark"><div><p>
Loketest date: June 02~03</p><p>
</p><p>
[Justice]</p><p>
- 641236S has FRC</p><p>
- Michael Sword (41236HS) can be done in the air</p><p>
- You can shoot multiples 214S/HS</p><p>
- FB 236D causes wall bounce (on AC+, it was wall stick)</p><p>
</p></div></blockquote><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="landstalker" data-cite="landstalker"><div><p>
[Justice]</p><p>
Lost triple jump, ground dash and triple airdash</p></div></blockquote><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="ElvenShadow" data-cite="ElvenShadow"><div><p>
</p><p>
JU</p><p>
No tripple jump</p><p>
Slow walk</p><p>
Counter doesn't work on lows</p><p>
Can't combo off lightning tail DP like move</p><p>
</p></div></blockquote><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Dream Maker" data-cite="Dream Maker"><div><p>
Justice :</p><p>
</p><p>
- Walking speed seemed slow has hell and the guy who tried to play her didn't seem to dash even once, I'm wondering if she got Potemkin style ground movement ? Hard to say if this isn't a little to much to make up for her abilities though.</p></div></blockquote><p>
</p><p>
Thoughts?  Can our favorite shemale Gundam finally be legit?</p>
]]></description><guid isPermaLink="false">5036</guid><pubDate>Sat, 02 Jun 2012 07:35:52 +0000</pubDate></item><item><title>[GGAC+R] Combo Thread</title><link>https://www.forums.dustloop.com/forums/topic/5757-ggacr-combo-thread/</link><description><![CDATA[
<p>Well, we might as well get the ball rolling on listing things we've seen so far. If anyone knows exactly which button gives which nuke and can correct me, go ahead. I'm just making assumptions based on what S and H gave in her boss iterations.</p><p>
</p><p>
<strong>Obvious ground strings you'll be doing all the time (and off random j.H actually hitting):</strong></p><p>
5S 5H 41236S/H</p><p>
5K/2K 5S 5H 41236S/H</p><p>
5S 5H 632146H FRC j.D dj.S j.H j.41236S/H - Think I saw this once. You can definitely tag on the j.D 41236S/H</p><p>
5S 5H 632146H 236D 6H j.K j.S dj.S j.H 41236S/H - Pretty sure I saw this once too.</p><p>
</p><p>
</p><p>
<strong>From throws, Valkyrie Arc (236P), random 632146H when close enough or just landing both hits of a raw 6H:</strong></p><p>
6H j.K j.S dj.S j.H 41236S/H - can do off of random nuke hits too!</p><p>
6H j.K j.S dj.S j.H 41236S/H FRC 5S 5H Michael Blade</p><p>
6H j.K j.S dj.S j.H 41236S/H FRC 2H 22HFRC 22H</p><p>
6H j.K j.S dj.S j.D 236D 2H 22H</p><p>
6H 641236S - Best in corner. Do it if you know it'll kill.</p><p>
6H Omega Shift, STUFF. - 6H Omega Shift works, right?</p><p>
6H 631246H j.S dj.S j.H 41236S/H</p><p>
6H Gamma Ray - Does this work still? Given that I haven't seen it at all, maybe not. Or maybe Gamma Ray does no damage off throws/Valkyrie Arc now.</p><p>
</p><p>
<strong>Off of 6P (standing overhead)</strong></p><p>
6P 5S 5H 41236S/H</p><p>
6P 5H RC 6H j.K j.S dj.S j.H 41236S/H</p><p>
6P 5H 41236S RC 6H j.S j.H 41236S/H - which is the Michael Blade that causes wallbounce on first hit? It's that one.</p><p>
</p><p>
<strong>Off a Dust:</strong></p><p>
5D j.S j.S j.S dj.S j.H 41236S/H</p><p>
Someone please find an ID combo. And also please land her 5D at all.</p><p>
</p><p>
<strong>Off a counterhit Michael Blade</strong></p><p>
236D (whiff) 2K 5S j.k j.S j.D j.41236S/H</p><p>
</p><p>
<strong>Hits in the air:</strong></p><p>
j.K 41236S/H - <span style="text-decoration:underline;">This is good.</span></p><p>
Counterhit j.D land j.K j.S dj.S j.H 41236S/H</p><p>
</p><p>
<strong>Off an airthrow?</strong></p><p>
I think I saw it be RC'd once? They didn't get anything off it. Needs investigating.</p><p>
</p><p>
</p><p>
<strong>Stuff to investigate/check again:</strong></p><p>
 - Pretty sure I've seen 2H linked into 5S.</p><p>
 - I saw a JU do a 236D off something into multiple 22H juggle on a Sol. Need to find the jonio stream archive which had it.</p><p>
 - What can you get off OTG 6P? Probably just some normals into Michael Blade.</p><p>
 - 623K RC. CAn probably net the usual 6H stuff off it.</p><p>
 - Gamma Ray FRC. Probably useless since 632146H causes pretty much the same float and is <em>much</em> more handy.</p><p>
 - Counterhit Michael Blade causes groundslide. Usin 236D you can get close enough to OTG. Considering how ridiculously easy Justice can crank up guard bar with random 5S or 6H xx nukes, these are easier to get than they may at first seem.</p>
]]></description><guid isPermaLink="false">5757</guid><pubDate>Wed, 24 Oct 2012 03:21:00 +0000</pubDate></item><item><title><![CDATA[[+R] Justice Q&A Thread]]></title><link>https://www.forums.dustloop.com/forums/topic/5758-r-justice-qa-thread/</link><description><![CDATA[
<p>Have any questions regarding Justice and her gameplay in AC+R? Post them here!</p><p>
</p><p>
However, please refrain from trolling or starting an argument in this thread. This is to help new players and even those who are playing as Justice for the first time learn about her, and remember to bold your question as well.</p>
]]></description><guid isPermaLink="false">5758</guid><pubDate>Wed, 24 Oct 2012 03:46:46 +0000</pubDate></item><item><title><![CDATA[[+R] Justice Strategies & Tips thread]]></title><link>https://www.forums.dustloop.com/forums/topic/5768-r-justice-strategies-tips-thread/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center;"><p><span style="font-family:'Arial Black';"><strong><span style="color:#0000CD;">==================================================</span></strong></span></p><p><strong>
</strong></p><p><strong>
</strong><span style="font-family:Arial;"><strong>The Justice Strategies &amp; Tips thread</strong></span></p><p><strong>
</strong></p><p><strong>
</strong><span style="font-family:'Arial Black';"><strong>==================================================</strong></span></p></div><p></p><p>
</p><p>
<strong><em><span style="color:#008080;">Credits:</span></em></strong></p><p>
</p><ul><li>Kiba for his Elizabeth Tips &amp; Tricks thread which I used as a basis.<br></li><li>Myself, Jourdal, Goldenrody, and Kursiv for posting multiple match videos from nicovideo onto YT.<br><br><br><strong><em><span style="color:#008080;">Table of Contents:</span></em></strong><br><ol style="list-style-type:decimal;"><li>Introduction<br><br></li><li>Offense<br>
- Omega Shift<br>
- Blockstrings<br>
- Oki, Frame Traps, Cross/Mix-ups and Safe jumps etc.<br>
- Unblockable Setups<br><br></li><li>Defense<br><br></li><li>Tips &amp; Tricks<br></li></ol><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>1. Introduction</b></div><p>
<strong>Important Links</strong></p><p>
</p><p><strong></strong></p><div><strong>A.)</strong></div><strong></strong><div> </div><a href="" rel="external nofollow"><strong></strong></a><div><a href="" rel="external nofollow"><strong>Dustloop Wiki (Justice)</strong></a></div><a href="" rel="external nofollow"><strong></strong></a><p></p><p>
</p><p><strong></strong></p><div><strong>B.)</strong></div><strong></strong><div> System Guide</div><p></p><p>
</p><p><strong></strong></p><div><strong>C.)</strong></div><strong></strong><div> </div><a href="" rel="external nofollow"></a><div><a href="" rel="external nofollow">Notation Guide</a></div><a href="" rel="external nofollow"></a><p></p><p>
</p><p><strong></strong></p><div><strong>D.)</strong></div><strong></strong><div> </div><a href="" rel="external nofollow"></a><div><a href="" rel="external nofollow">Frame Data</a></div><a href="" rel="external nofollow"></a><p></p><p>
</p><p><strong></strong></p><div><strong>E.)</strong></div><strong></strong><div> Youtube Guide</div><p></p><p>
</p><p><strong></strong></p><div><strong>F.)</strong></div><strong></strong><div> </div><a href="" rel="external nofollow"></a><div><a href="" rel="external nofollow">Q&amp;A Thread</a></div><a href="" rel="external nofollow"></a><p></p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>2. Offense</b></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>The Pros and Cons of Omega Shift</b></div><p>
Omega Shift is Justice's version of Sol's Dragon Install that is introduced in Accent Core + R.  The pros of this move include the addition of another option to her game plan: By building meter so she can activate Omega Shift to transition to an offensive playstyle, and the return of her old mobility options (triple jump, dash, triple airdash).  The recovery in the faint animation is faster than in DI.</p><p>
</p><p>
However, the cons of Omega Shift are that it requires 100% Tension, and like Dragon Install, will last for a set amount of time (10 seconds); so it wouldn't be worth it to sacrifice all of the meter that you have in your Tension Gauge to regain Justice's old mobility options prior to AC+R.  Remember to use this move wisely depending in your situation like you would with Dragon Install.  Two more disadvantages with OS are that the dashes during that mode are not as fast as they used to be, and your guard gauge will be full.</p><p>
</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Blockstrings</b></div><p>
</p><p>
</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Oki, Frame Traps, Cross/Mix-ups and Safe jumps etc.</b></div><p>
</p><ol style="list-style-type:decimal;"><li><br><em><strong>Notes:</strong></em><br><br><br></li></ol></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Unblockable Setups</b></div><p>
</p><ol style="list-style-type:decimal;"><li><br><em><strong>Notes:</strong></em> <br><br><br></li></ol></div><p>
</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>3. Defense</b></div><p>
</p><ol style="list-style-type:decimal;"><li><br><em><strong>Notes:</strong></em><br><br><br></li></ol></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>4. Tips &amp; Tricks</b></div><p>
</p><p>
[*]</p><p>
<em><strong>Notes:</strong></em> </p><p>
</p><p>
</p><p>
</p><p></p></div></li></ul>]]></description><guid isPermaLink="false">5768</guid><pubDate>Sun, 28 Oct 2012 05:13:27 +0000</pubDate></item><item><title>[+R] Justice Wiki Discussion</title><link>https://www.forums.dustloop.com/forums/topic/6132-r-justice-wiki-discussion/</link><description><![CDATA[
<p>Since GGAC+R's console release is around the corner, I knew I'd start on Justice's article for the wiki and make a thread solely for discussion and improving it since the P4U character forums have this kind of topic already.</p><p>
</p><p>
Post any ideas, suggestions, questions, or anything that can relate to the wiki in this thread.</p><p>
</p><p>
Links that relate to this thread:</p><p>
<a href="" http: rel="external nofollow"><strong>GGAC+R Justice wiki page</strong></a></p><p>
<a href="" http: rel="external nofollow"><strong>Justice's Frame Data for AC+R</strong></a></p>
]]></description><guid isPermaLink="false">6132</guid><pubDate>Tue, 26 Feb 2013 04:57:31 +0000</pubDate></item><item><title>Justice is op</title><link>https://www.forums.dustloop.com/forums/topic/6052-justice-is-op/</link><description><![CDATA[
<p>I put the title so that people would come in and answer the question why do i get a justice with 3 air dashes and triple jump, when I finish her story mode?  I want a character that I hear is "balanced" and that I feel right playing her against people.  I heard she had been slowed down, air dashes removed and jumps limited.  But when I play with the Justice i received upon defeating her story mode she seems no different than the old justice.  I wanted the one with "potempkin style movement."  How do i get the justice that isn't OP?</p><p>
</p><p>
Tang</p>
]]></description><guid isPermaLink="false">6052</guid><pubDate>Fri, 18 Jan 2013 20:14:25 +0000</pubDate></item><item><title>I'm a Glutton for Punishment: Fighting Black Justice</title><link>https://www.forums.dustloop.com/forums/topic/607-im-a-glutton-for-punishment-fighting-black-justice/</link><description><![CDATA[
<p>You might think this topic is strange, and probably with good reason.  But I'm a man of nostalgia and mystique.  Whether it's fighting against the computer in Maniac mode, or asking a friend who knows how to play her to pick this version of the woman I've grown to love fighting. (Yes, I think of her as a woman, maybe that's perverted but...I digress.)</p><p>
</p><p>
Maybe it's personal guilt or a guilty confession of a dirty secret. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_sweatdrop.gif" alt=":sweatdrop:"></p><p>
</p><p>
It all started with the idea that in the original GG, Justice could literally spam Imperial Ray into Gamma Ray instantly and back to back at the drop of a hat usually causing Faint immediately.  Mostly because Imperial Ray was not an Overdrive, but a Special Attack, like Volcanic Viper...it made her broken, but at the same time, made her addictively challenging as a Boss.</p><p>
</p><p>
Well, despite the fact Imperial Ray got changed to an Overdrive to balance her somewhat, I kinda missed the "danger" of that attack.  So I started fighting against Black Justice, who can do that and oh so much more.</p><p>
</p><p>
And then, Accent Core Plus came along.</p><p>
</p><p>
You have no idea how long I waited to try her....I mean....try "fighting" her.</p><p>
</p><p>
Things she can do to you &lt;3:</p><p>
</p><p>
--No matter what you happen to be doing, she can Forcebreak Saperia Trance you out of it (has like a 3 frame warning startup...but my reflexes are slow as hell against it).</p><p>
</p><p>
--Her pokes are sudden and can come from behind her if you don't jump properly.</p><p>
</p><p>
--N.B. Bomb forcing you to move either under or above it...and trick you into dashing into OH FUCK IMPERIAL RAY.</p><p>
</p><p>
--Position you in a gap between herself and N.B...where if you backdash to avoid her attacks, you end up eating N.B. anyway and then she can just followup with whatever.</p><p>
</p><p>
--Since Michael Sword now has Floor Slide properties...she can combo into that at any time, knocking you across the screen and then...OH FUCK GAMMA RAY...NO TIME NO TIME!! (You either mad dash/projectile it and hope its fast enough...or FD Block.</p><p>
</p><p>
--Imperial Ray at ANY TIME. (Usually sweep pokes into this, or tricks you into dashing over her N.B.)</p><p>
</p><p>
--Michael Blade at ANY TIME. (High Jumps can get out of this if you're lucky, Backdash if you're real lucky, I try to FD/Slashback on reaction.)</p><p>
</p><p>
--Gamma Ray at ANY TIME. (Although this is asking for a free combo from you, she can hit you with the startup "Spark" if you're too eager and then OH FUCK.)</p><p>
</p><p>
I'm curious to know this but...when dealing with things like Gamma Ray...if you're forced to block it, what's the calculation like for Faultless Defense?  If you FD it but then start running out of Tension, does guarding it build Tension slightly in single point digits?  What I mean by this, is this: Is it absolutely FUTILE to Faultless Defend an attack like Gamma Ray if you don't have the Tension?  I noticed Guarding stuff like that can raise Tension a lot too.</p><p>
</p><p>
Now, you guys are probably thinking "Why is he fighting Black Justice?...she's not so hard in Survival Mode."  That may be so, but in that case it's a 1 Round Duel and over real quick.</p><p>
</p><p>
But when it comes down to a knock-down drag out fight, where you're fighting her for 2 or 3 rounds or more and she has Infinite Tension, it gets irksome.  It gets even worse when you have a friend playing as her.  I can't explain it better than that.  Even with my friends who like to spam and juggle with Michael Blade a lot, there's usually some form of interesting challenge to it.</p><p>
</p><p>
So I'm wondering what you think of Black Justice?  The advantages/disadvantages etc.  If you ask me this is as close to the original GG Boss as we're going to get, if not more so.</p><p>
</p><p>
That and for some reason, Black Justice looks sexy to me. :8/: </p><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Zappa" data-cite="Zappa"><div><p>
Ore ga warui no ka? [Am I an evil?] <img src="https://www.forums.dustloop.com/uploads/emoticons/default_gonk.gif" alt=":gonk:"></p><p></p></div></blockquote>
]]></description><guid isPermaLink="false">607</guid><pubDate>Thu, 24 Apr 2008 13:49:28 +0000</pubDate></item><item><title>Justice Vids?</title><link>https://www.forums.dustloop.com/forums/topic/371-justice-vids/</link><description><![CDATA[
<p>I decided to look up listings of the little gear lady on Nico Nico and I found:</p><p>
</p><p>
Slash Combo Vid (with best music selection ever?)</p><p>
<a href="" rel="external nofollow">http://www.nicovideo.jp/watch/sm1261352</a></p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=Gpk_7fl67tY</a> (youtube version)</p><p>
</p><p>
Slash - Match vs. THE OLDMAN</p><p>
<a href="" rel="external nofollow">http://www.nicovideo.jp/watch/sm1727500</a></p><p>
</p><p>
Slash - Match vs Testament</p><p>
<a href="" rel="external nofollow">http://www.nicovideo.jp/watch/sm1481255</a></p><p>
</p><p>
and that's all I really found on Nico (youtube is even worse: that's all crummy mugen player videos)</p><p>
She really is unloved. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_frown.gif" alt=":("></p>
]]></description><guid isPermaLink="false">371</guid><pubDate>Sat, 12 Jan 2008 02:48:43 +0000</pubDate></item><item><title>Justice Accent Core Gameplay Thread</title><link>https://www.forums.dustloop.com/forums/topic/528-justice-accent-core-gameplay-thread/</link><description><![CDATA[
<p>Alright so now that everybody's favourite character is back, I'd thought I'd make this neat little guide to see what changes have been made to her. I'll add more info later on in the week when I'm not busy. But one big change is Justice's ability to do BIG DAMAGE. Just a simple Dust combo will net 150-200 damage easily.</p><p>
</p><p>
<strong><span>Ground Normals:</span></strong></p><p>
</p><p>
<span>Punch:</span> Basic quick motion. This along with j.P is Justice's fastest activating moves by far. Hits twice. Main use of this is to bridge gaps in combos or used to relaunch the opponent in some combos. Can also be used as a quick poke that can potential lead to knockdown. Gatling into 2S and c.S</p><p>
</p><p>
<span>Kick:</span> good move that has long range. Start up isn't too great but is good for poking opponent at a distance. Can gatling into 2D for a knockdown or connect into c.S, S, 2S for combos.</p><p>
</p><p>
<span>Slash:</span> Has great range and is a staple move when doing Justice's ground combos. Hits 4 times as well as hits at a lower body angle. However Justice will still get hit by other characters 6Ps while doing this though. It's mainly used to bridge the start and ends of B&amp;Bs when the opponent is too far away for c.S. Can be jump cancelled.</p><p>
</p><p>
<span>C. Slash:</span> Pretty much the same from previous games. Justice makes an uppercut-like motion with one arm. This is a great Anti-Air since it reaches up very high. It's also used to keep the opponent in the air when launching them for an air combo. Can be jump cancelled. </p><p>
</p><p>
<span>Hard Slash:</span> Downward swinging motion done by Justice. Usually used near the end of B&amp;Bs. In the corner, HS can be used to ensure that the FB hits the opponent. Usually if the opponent is standing it will hit.</p><p>
</p><p>
<span>2Slash:</span> Long ranged ground move. It's usually used to catch incoming rushing opponents and can cancel into 2D for a knockdown. Can cancel into various things including 2HS.</p><p>
</p><p>
<span>2K:</span> Acts very much like Eddie's 2K. Not sure if it has as much priority as Eddie's but is still quick none the less. Can gatling into 6P for low to high mixup.</p><p>
</p><p>
<span>2P:</span> Quick move. Great for tick throws. Can't really say more like whether it leaves at frame advantage but recovery time is fast so I'm asumming it either leaves you at 0 or +1.</p><p>
</p><p>
<span>6P:</span> Probably one of Justice's best moves and one of the best 6Ps in the game. Fast startup time. Heard from people that it's the fastest overhead in the game. Has invincibility from I'm guessing 1-2 frames onward (pretty when Justice kicks up her front knee and begins the chop motion) until the end of the 6P animation. Justice has entire invincibility from the knees and upward during this time. As well as if dashing in, Justice maintains momentum while doing 6P. Can go through things like most projectiles like Ky's CSE and Ky's 236236P Overdrive. Usually safe to do on okizieme since the invuln frames and the hitboxes will most likely cause clashing with things such as VV and wake up supers like Johnny's.</p><p>
</p><p>
Active frames start up very quickly as well as has 2 hits, both of which are overhead. The hitboxes at which these hit make it extremely good as well. Active frames start around 8-10 frames(when Justice stomps the front leg back down on the ground after the knee raise motion and the arm is a little bit off perpendicular to the ground behind Justice's head). 6P also has a very large hitbox that stems from Justice's hand all the way to the back. to the bottom of her torsoe where the tail begins. In certain situations like when May is doing her Dolphin, it's possible to 6P and dodge the dolphin completely while hitting May when she is behind you. 6P will beat out most airmoves or will completely dodge them. Things like Johnny's Ensenga, Justice can do 6P very late after Johnny's started his animation and will completely dodge it. It'll catch things like enemies ADing in or things like Bandit Bringer and May's Dolphins with ease as well as Order-Sol's Rock It. Will clash with things such as Baiken's chain and Axl's chain.</p><p>
</p><p>
<span>2HS:</span> 2 Hit ground move that launches the opponent in the air. Can cancel into 2D or the forcebreak.</p><p>
</p><p>
<span>Dust:</span> Much like Testament's Dust except a bit better. Can't really say anything more about it.</p><p>
</p><p>
<span>6HS:</span> Long range move with slow start up. Launches opponent into the air, can be jump cancelled as well as one of the only moves that give enough time for you to cancel into Gamma Ray.</p><p>
</p><p>
<span>Throw:</span> Throw is still a great combo starter and now with the added effects of air normals, off a throw it's possible to do 150+ damage on most characters from anywhere on the screen.</p><p>
</p><p>
<strong>Air Normals: They buffed these up a fair bit changing her combos into more powerful ones. One main note is that now all of Justice's air normals are Airdash cancellable much like Millia.This opens up more options and allows Justice to more damage during an air combo and more chance of doing damage off a random air to air encounter</strong></p><p>
</p><p>
<span>j.P:</span>Justice's best air to air move. Not the greatest for combos since it does mad prorate. It's used for those quick air pokes or to bridge the gap in combos where you need them to be a bit higher than they ar.</p><p>
-Is now ADC</p><p>
-Can cancel into FB</p><p>
</p><p>
<span>j.K:</span> This move is the basis of Justice's air combos. It has a decently fast startup time, has good horizontal range and can cancel into j.P or j.S</p><p>
-Is now ADC</p><p>
-Can cancel into FB</p><p>
</p><p>
<span>j.S:</span> A great move to do especially during air combos. It's pretty much an aerial version of 2HS. Hit's twice as well as raises the opponent. Can be jump cancelled as well as cancel into j.HS</p><p>
-Is now ADC</p><p>
-Can cancel into FB</p><p>
</p><p>
<span>j.HS:</span> Very much like Slayer's j.D where it plummets the opponent downward. Has a large hitbox in front of Justice as well as can cancel late into the animation. If low enough to the ground it will be a knockdown. In previous games this is how you would want to end your combos. However now, j.HS is able to cancel into j.D further aiding in extending air combos and damage.</p><p>
-Is now ADC</p><p>
-Can now cancel in j.D</p><p>
-Can cancel into FB</p><p>
</p><p>
<span>j.D:</span> Vastly improved from the previous games. Before it was just a stand alone move. You couldn't gatling anything into it or cancel it into anything. Now Justice is able to jump cancel which means for longer air combos and bigger damage. It is also possible to airdash cancel however I haven't really fooled around with this. Still a great jump move and has many uses. j.D has the range of Millia's j.D except that the range extends to both sides of Justice. Now with the ability to ADC and JC it is possible to hit an opponent on the ground or in the air and connect it into a combo.</p><p>
-Is now ADC</p><p>
-Is now JC</p><p>
-Can cancel into FB</p><p>
</p><p>
<strong><span>Specials:</span></strong></p><p>
</p><p>
236P: Still pretty much the same as Slash. Starts up fairly quick and has active frames for as long as the tail is in front of Justice. Still vulnerable to low hits. Can catch things like Axl's chain, Baiken's chain and Johnny's Mist Finer. Still has a hit box behind just as well. Will catch things like Baiken's Ouran.</p><p>
</p><p>
421S/HS: Much the same in the other games. S launches the blast horizontal while HS launches in an arc.</p><p>
</p><p>
421K: Improved from Slash. Untechable on ground hit. Depending on the hits, when hitting an opponent in the air it will be untechable. The laser that comes from the ground is the determining factor in whether it is untechable or not. Great retreat move as well as good for getting out of pressure since it has startup invuln as well and now with the added untech due to the laser, you'll almost be guaranteed a knockdown.</p><p>
</p><p>
41236HS: Now has Floor Slide. This is good in the fact that it's now actually useful to RC for more damage. However it is bad that you will send your opponent sliding across teh screen meaning that it's harder to do okizieme outside of the corner.</p><p>
</p><p>
<span><strong>Forcebreak:</strong></span></p><p>
</p><p>
236D: New move where Justice dashes across the screen and hits the opponent twice. It's sort of a combination of Johnny's Jackhound and Slayer's BBU where the startup time is a little slow so your opponents can still catch with things like 2D, but the move itself is very fast like Jackhound as well as moves Justice roughly 3/4 of the way across the screen. </p><p>
The FB also has the capability to pass through things projectiles and projectile supers like Jackhound as well.</p><p>
</p><p>
The forcebreak hits twice and causes wall stick if a wall is nearby. In the corner is will usually cause instant wallstick if Justice cannot pass through them. The 2nd hit hits after Justice passes through the opponent and that is why you see the opponent fly across to the opposite side. So in the corner, Justice is unable to pass through the opponent so either only one hit will hit and cause wallstick or both will hit and cause immediate wallstick. So if Justice is in the corner and FBs, the opponent will be sent flying behind Justice and stuck to the wall however if the opponent is in the corner, it will cause immediate wallstick.</p><p>
</p><p>
The hitbox for the FB is somewhat odd as well. It appears that the hitbox is only for Justice's upper body. When trying to perform the move on some crouching opponents such as May, Sol, Zappa, the move will simply whiff and Justice will simply pass through. So usually it's best to do this in a combo or to get out of pressure. It should also be noted that the FB can also be performed in the air, can bet TKed very close to ground to the point that it looks like it's on the ground and counts as a high. However due to the hitbox, it is useless since it'll whiff pretty much the entire cast if they're crouching. The only ones who can still be hit are Potemkin and Justice.</p><p>
</p><p>
<span>Useful notes on Forcebreak:</span> </p><p>
</p><p>
- Start up frames are a bit slow and that is where Justice is vulnerable. The frames where you see the flash of light and the sound and where Justice is preparing the crouch.</p><p>
- Very safe to do, very fast recovery and leaves Justice at frame advantage.</p><p>
- Acts like better version of Jackhound</p><p>
- 2 Hits</p><p>
- Unlike Jackhound cannot be caught by catch moves like Testaments, Axl's, etc.. Even Justice's own catch move can't catch it where it can catch Jackhound.</p><p>
- Can go through pretty much every projectile in the game.</p><p>
</p><p>
<span><strong>Overdrives:</strong></span></p><p>
</p><p>
632146HS: Essential the same as before. However I noticed that the untechable time seems slightly less. Still starts off very quick and is pretty much the fastest Overdrive in the game other than Order Sol's Savage Fang.</p><p>
</p><p>
641236S: The same as in previous games. The main use of this is for okizieme as well as to crank up guard meter and do chip damage. When right close up front the laser hits a total of 43 hits. The core is where most of the hits will occur so it's best to do this to opponents up close. It raises alot of guard as well as will drain an opponents Tension. Either they will try to FD it with the tension they have left or waste 50 in order to dead angle. The one downside of this is that if it connects, the damage won't be a whole lot unless you have guard meter raised a little as well as it fully restores the opponents Burst guage as well as gives your opponent full tension.</p><p>
</p><p>
Gamma Ray: Basically for shits and giggles. Can connect off a throw, or 6HS</p>
]]></description><guid isPermaLink="false">528</guid><pubDate>Wed, 26 Mar 2008 22:09:21 +0000</pubDate></item><item><title>Justice Matchups?!! Huh? Whut?!</title><link>https://www.forums.dustloop.com/forums/topic/562-justice-matchups-huh-whut/</link><description><![CDATA[
<p>Okay so, I've been thinking about either how to fight this NEW Justice, or how to fight AS her...

Not sure how she's able to handle the likes of Slayer/Testament/Eddie but I am curious, as it's ABOUT FREAKIN' TIME somebody showed those three what Top Tier is all about! <img src="https://www.forums.dustloop.com/uploads/emoticons/default_keke.gif" alt=":keke:"> 

Likewise, since Justice isn't my main, I'm curious how people would handle her in a match.

Sure, there won't be any tournies or the like, but it's still nice to know these things.</p>
]]></description><guid isPermaLink="false">562</guid><pubDate>Tue, 01 Apr 2008 20:19:57 +0000</pubDate></item></channel></rss>
