<?xml version="1.0"?>
<rss version="2.0"><channel><title>Naoto Kurogane Latest Topics</title><link>https://www.forums.dustloop.com/forums/forum/352-naoto-kurogane/</link><description>Naoto Kurogane Latest Topics</description><language>en</language><item><title>[CF] Naoto Kurogane Information/Discussion Thread</title><link>https://www.forums.dustloop.com/forums/topic/11743-cf-naoto-kurogane-informationdiscussion-thread/</link><description><![CDATA[
<p>
	<a href="http://kurushii.tv/Dustloop/BBCF/Graphics/Naoto/BBCF_Header_Gameplay_Discussion.png" rel="external nofollow"></a></p><div style="text-align:center;"><a><img src="http://kurushii.tv/Dustloop/BBCF/Graphics/Naoto/BBCF_Header_Gameplay_Discussion.png" class="ipsImage" alt="BBCF_Header_Gameplay_Discussion.png"></a></div>


<p>
	Share and discuss information related to Naoto Kurogane.
</p>

<p>
	<strong>GENERAL INFORMATION</strong> (Courtesy of <a contenteditable="false" data-ipshover="" data-ipshover-target="http://www.dustloop.com/forums/index.php?/profile/30212-dawn-of-musou/&amp;do=hovercard" data-mentionid="30212" href="https://www.forums.dustloop.com/index.php?/profile/30212-dawn-of-musou/">@Dawn of Musou</a>,<strong> <a href="https://www.evernote.com/shard/s668/sh/7e48fd56-70cc-4ab3-99bd-17763780feb0/2982606e59a0cf9dffda4ce1c5fbc31f" rel="external nofollow">original source</a></strong>)
</p>

<p style="margin-bottom:0cm;line-height:100%;">
	<font size="4" style="font-size:13pt;">Health: 10,500</font>
</p>

<p style="margin-bottom:0cm;line-height:100%;">
	<font size="4" style="font-size:13pt;">Combo Rate: 60%</font>
</p>

<p style="margin-bottom:0cm;line-height:100%;">
	<font size="4" style="font-size:13pt;">Playstyle: Offensive, Rushdown</font>
</p>

<p style="margin-bottom:0cm;line-height:100%;">
	 
</p>

<p style="margin-bottom:0cm;line-height:100%;">
	<font size="5" style="font-size:18pt;">Overview</font>
</p>

<hr><p style="margin-bottom:0cm;">
	Naoto Kurogane is the protagonist of the <em>Blazblue: Bloodedge Experience</em> novel series, set 150 years before Ragna's story. He is gifted with the Hunter's Eye, an ability that allows him to see the life-force of living beings as a numerical value; his own life-force value hovered around 9,810 until Raquel Alucard saved him from death and he became her servant. He first appears as a playable character in <em>Blazblue: Central Fiction</em>, where he comes from the past, searching for Raquel and the Azure.
</p>

<p style="margin-bottom:0cm;">
	 
</p>

<p style="margin-bottom:0cm;">
	<font size="5" style="font-size:18pt;">Drive: Bloodedge</font>
</p>

<hr><p style="margin-bottom:0cm;">
	<font size="2" style="font-size:10pt;">Naoto's Drive allows him to manipulate his own blood in order to form various weapons. Normally, they aren't too strong. However, Naoto can charge his Drive attacks in order to increase their range and damage. Charged Drives will also cause a short guard break on non-barrier block. At any point during charging, Naoto can cancel into a dash.</font>
</p>

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</p>

<p style="margin-bottom:0cm;">
	<font size="5" style="font-size:18pt;">Unique Ability: Enhancer</font><font face="Mangal"><span lang="hi-in"><font size="2" style="font-size:10pt;">﻿</font></span></font>
</p>

<hr><p style="margin-bottom:0cm;">
	Naoto has a unique ability called Enhancer. If he performs a special or a super during a dash, they will get stronger and be given new properties. Enhancer will work off dash cancels (ex: Shift Sway&gt;dash cancel&gt;enhanced Inferno Crusader) and if you perform a normal during a dash and then cancel into a special right after. (ex: dash 5B&gt;enhanced Banishing Fang). All enhanced specials will give Naoto a black afterimage while he does them and have more horizontal range.
</p>

<p style="margin-bottom:0cm;">
	 
</p>

<p style="margin-bottom:0cm;">
	<font face="Mangal"><span lang="hi-in"><font size="5" style="font-size:18pt;">﻿</font></span></font><a href="http://i.imgur.com/NvHc7WQ.png" rel="external nofollow"><font size="5" style="font-size:18pt;">Overdrive: Blood Repulsor</font></a>
</p>

<hr><p style="margin-bottom:0cm;">
	<font size="2" style="font-size:10pt;"><a href="http://i.imgur.com/BcUipO8.png" rel="external nofollow">Naoto's hair turns white and his eyes will turn red</a>, making him not look like Ragna. In Overdrive, his Drives have faster charge time and become dash-cancelable. His supers, Divine Smasher and Divine Reaper are also enhanced with new animations and better damage.</font>
</p>

<p>
	<font size="4" style="font-size:13pt;">Pros/Strengths:</font>
</p>

<ul><li>
		<p style="margin-bottom:0cm;">
			<font size="2" style="font-size:10pt;">Strong and consistent damage output</font>
		</p>
	</li>
	<li>
		<p style="margin-bottom:0cm;">
			<font size="2" style="font-size:10pt;">Very good corner carry and side-swap opportunities</font>
		</p>
	</li>
	<li>
		<p style="margin-bottom:0cm;">
			<font size="2" style="font-size:10pt;">Good mobility with fast dash speed</font>
		</p>
	</li>
	<li>
		<p style="margin-bottom:0cm;">
			<font size="2" style="font-size:10pt;">Good pressure tools with a decent overhead that leads to damage anywhere, strong crossup potential and good normals</font>
		</p>
	</li>
	<li>
		<p>
			<font size="2" style="font-size:10pt;">Solid defensive options with a good DP, a good reversal super and a good anti-air.</font>
		</p>
	</li>
</ul><p>
	<font size="4" style="font-size:13pt;">Cons/Weaknesses:</font>
</p>

<ul><li>
		<p style="margin-bottom:0cm;">
			<font size="2" style="font-size:10pt;">Short range on everything except charged Drives and Divine Smasher</font>
		</p>
	</li>
	<li>
		<p style="margin-bottom:0cm;">
			<font size="2" style="font-size:10pt;">No projectiles</font>
		</p>
	</li>
	<li>
		<p style="margin-bottom:0cm;">
			<font size="2" style="font-size:10pt;">Might be a struggle to fight against fast characters and zoners</font>
		</p>
	</li>
	<li>
		<p style="margin-bottom:0cm;">
			<font size="2" style="font-size:10pt;">Neutral will be a challenge due to the above</font>
		</p>
	</li>
	<li>
		<p>
			<font size="2" style="font-size:10pt;">Optimal combos require a lot of micro-dashes and dash-canceling, might have a higher execution barrier because of this</font>
		</p>
	</li>
</ul><p style="margin-bottom:0cm;">
	 
</p>

<p style="margin-bottom:0cm;">
	<font size="5" style="font-size:18pt;">Movelist (Poverty pictures included)</font><font face="Mangal"><span lang="hi-in"><font size="2" style="font-size:10pt;">﻿</font></span></font>
</p>

<p style="margin-bottom:0cm;">
	<font face="Mangal"><span lang="hi-in"><font size="4" style="font-size:13pt;">﻿</font></span></font><font size="4" style="font-size:13pt;">Normals</font>
</p>

<hr><p style="margin-bottom:0cm;">
	<a href="http://i.imgur.com/LDYkvzO.png" rel="external nofollow">5A:</a> A quick jab to the midsection. Can hit crouchers and has a followup. 6F (?)
</p>

<p style="margin-bottom:0cm;">
	<a href="http://i.imgur.com/m9HOWcS.png" rel="external nofollow">5AA:</a> Followup after 5A. Naoto performs a quick body-blow on the opponent. Seems good for pressure and combos off 5A.
</p>

<p style="margin-bottom:0cm;">
	<a href="http://i.imgur.com/97GAkDy.png" rel="external nofollow">2A:</a> Fast and decent-ranged kick. Hits low. Good for stagger pressure. 7F (?)
</p>

<p style="margin-bottom:0cm;">
	<a href="http://i.imgur.com/Atph2k5.png" rel="external nofollow">6A:</a> Hits the opponent with an overhead punch. Decent speed, can be followed up with Cs, Ds and specials. Forces crouching on hit. 24F (?)
</p>

<p style="margin-bottom:0cm;">
	<a href="http://i.imgur.com/XdZvH1x.png" rel="external nofollow">5B:</a> A kick aimed high. Short horizontal range but good vertical. Can be jump-canceled and is a staple for combos and pressure
</p>

<p style="margin-bottom:0cm;">
	<a href="http://i.imgur.com/wCjby4B.png" rel="external nofollow">2B:</a> Another low kick with better range than 2A. Useful for dashing into specials. Good recovery
</p>

<p style="margin-bottom:0cm;">
	<a href="http://i.imgur.com/WJkRefp.png" rel="external nofollow">6B:</a> A flying kick with good advantage? Can be rapid-canceled for iAD mixups.  Can only be followed up on counter hit or rapid cancel. Forces crouching on hit. Has foot invul
</p>

<p style="margin-bottom:0cm;">
	<a href="http://i.imgur.com/7diuC1O.png" rel="external nofollow">5C:</a> Roundhouse kick with some horizontal range. Another staple for combos and pressure. Can be jump-canceled.
</p>

<p style="margin-bottom:0cm;">
	<a href="http://i.imgur.com/gmdDhOm.png" rel="external nofollow">2C:</a> A crouching uppercut with good head invul. Naoto's staple anti-air
</p>

<p style="margin-bottom:0cm;">
	<a href="http://i.imgur.com/KdfRK85.png" rel="external nofollow">3C:</a> A crouching roundhouse kick. Hits low and is good for combos
</p>

<p style="margin-bottom:0cm;">
	<a href="http://i.imgur.com/tENckZI.png" rel="external nofollow">6C:</a> Does a giant leap before kicking at the opponent. Can easily crossup, safe on block and can be followed up with B normals for a good combo. Crosses up even if the opponent is in the corner. Doing it while the opponent is in the corner will actually shorten the time of the hop, making it easier to cross up. However, if Naoto does the kick directly above the opponent, they will have crossup protection. To make it work better, you'd have to do 6C at a closer range. Has a hitbox in front of Naoto despite not looking like it, so it's a strong tool overall.
</p>

<p style="margin-bottom:0cm;">
	<a href="http://i.imgur.com/5JJplXW.png" rel="external nofollow">j.A:</a> Basic air jab. Can cancel into itself or j.B/j.C for easy air confirms
</p>

<p style="margin-bottom:0cm;">
	<a href="http://i.imgur.com/EfeguTC.png" rel="external nofollow">j.B:</a> Hits the opponent with a diagonally-downward kick. Solid for air combos, and a very amazing crossup tool as it has a good hitbox behind Naoto.
</p>

<p style="margin-bottom:0cm;">
	<a href="http://i.imgur.com/e6bMPsk.png" rel="external nofollow">j.C:</a> A horizontal kick. Seems decent for air-to-air and an overall solid tool.
</p>

<p style="margin-bottom:0cm;">
	 
</p>

<p style="margin-bottom:0cm;">
	<font face="Mangal"><span lang="hi-in"><font size="4" style="font-size:13pt;">﻿</font></span></font><font size="4" style="font-size:13pt;">Drives</font><font face="Mangal"><span lang="hi-in"><font size="2" style="font-size:10pt;">﻿</font></span></font>
</p>

<hr><p style="margin-bottom:0cm;">
	<a href="http://i.imgur.com/ZER2ign.png" rel="external nofollow">5D:</a> Hits the opponent with a blade of blood. Mainly used for corner combos.
</p>

<p style="margin-bottom:0cm;">
	<a href="http://i.imgur.com/kU6cFJD.png" rel="external nofollow">5[D]:</a> Charged 5D. Much longer range and increased damage. Can be used to break the opponent's guard and quickly go into Divine Smasher for damage. Does more damage and charges faster in Overdrive. Charge can be canceled into a dash. Causes a long stagger on hit and a slide on air hit. From a charged 5D guard break in corner, you can go into charged 6D and follow up with a combo.
</p>

<p style="margin-bottom:0cm;">
	<a href="http://i.imgur.com/FZuzPBq.png" rel="external nofollow">2D:</a> Same as 5D, but hits low. Off 2D in the corner, you can do 214A&gt;dc&gt;en214A for a solid crossup, and even do a crossunder 2B or another en214A crossup into Phantom Pain. This move gives Naoto the most options on corner hit.
</p>

<p style="margin-bottom:0cm;">
	<a href="http://i.imgur.com/gvLtSnL.png" rel="external nofollow">2[D]:</a> Charged 2D. Same as 5[D], but hits low. Causes wallstick on air hit
</p>

<p style="margin-bottom:0cm;">
	<a href="http://i.imgur.com/Ws539wX.png" rel="external nofollow">6D:</a> Naoto makes a blade of blood and aims upward, slashing with high diagonal range. 6D is a staple for combos, usually leading to high damage when used. CH 5C/2C&gt;6D will lead to strong damage anywhere on screen
</p>

<p style="margin-bottom:0cm;">
	<a href="http://i.imgur.com/rVks0cY.png" rel="external nofollow">6[D]:</a> Charged 6D. Naoto's best starter for high damage. Has huge range. Fatal counter. Causes a wallbounce on hit
</p>

<p style="margin-bottom:0cm;">
	<a href="http://i.imgur.com/oXjYj0W.png" rel="external nofollow">j.D:</a> Naoto aims downward with a blade of blood. Has decent horizontal and downward range. Good for combos.
</p>

<p style="margin-bottom:0cm;">
	<a href="http://i.imgur.com/4Irv37m.png" rel="external nofollow">j.[D]:</a> Charged j.D. Slows down Naoto's descent so it can be used to bait anti-airs and the horizontal range is huge. Leads to a good combo if spaced right and is an overall good tool with many purposes. Causes groundbounce on hit
</p>

<p style="margin-bottom:0cm;">
	 
</p>

<p style="margin-bottom:0cm;">
	<font size="4" style="font-size:13pt;">Universal Mechanics</font><font face="Mangal"><span lang="hi-in"><font size="2" style="font-size:10pt;">﻿</font></span></font>
</p>

<hr><p style="margin-bottom:0cm;">
	<strong><font size="2" style="font-size:10pt;"><u><a href="http://i.imgur.com/gu0Jl9f.png" rel="external nofollow">Forward Throw</a> - <a href="http://i.imgur.com/SY2ODFg.png" rel="external nofollow">B+C:</a></u></font></strong><font size="2" style="font-size:10pt;"> Grabs the opponent and knees them upward, causing a float midscreen and a wallstick in corner. Can be followed up with dash 5B/3C midscreen or 2C in corner for good damage. Can also OD into j.[D] in corner</font>
</p>

<p style="margin-bottom:0cm;">
	<strong><font size="2" style="font-size:10pt;"><u><a href="http://i.imgur.com/DqYAIhf.png" rel="external nofollow">Back Throw</a> - <a href="http://i.imgur.com/fgFkCu4.png" rel="external nofollow">4B+C:</a></u></font></strong><font size="2" style="font-size:10pt;"> Grabs the opponent and switches positions with them before hitting them with a shoulder, causing a stagger down. Can be followed up with 5B or dash 2B&gt;enhanced Slash Kaid if you want to switch sides again.</font>
</p>

<p style="margin-bottom:0cm;">
	<strong><font size="2" style="font-size:10pt;"><u><a href="http://i.imgur.com/6AqiPtX.png" rel="external nofollow">Air Throw</a> - <a href="http://i.imgur.com/QVC6sJV.png" rel="external nofollow">j.B+C:</a></u></font></strong><font size="2" style="font-size:10pt;"> Grabs the opponent and brings them down to the ground. Can follow up with dash 2B/2C pickup</font>
</p>

<p style="margin-bottom:0cm;">
	<strong><font size="2" style="font-size:10pt;"><u><a href="http://i.imgur.com/EfTHkmh.png" rel="external nofollow">Counter Assault</a> - <a href="http://i.imgur.com/XKQYqvL.png" rel="external nofollow">6A+B in blockstun:</a></u></font></strong><font size="2" style="font-size:10pt;"> Same animation as 5C. Works as every other Counter Assault does.</font>
</p>

<p style="margin-bottom:0cm;">
	<strong><font size="2" style="font-size:10pt;"><u><a href="http://i.imgur.com/Q46vQ5c.png" rel="external nofollow">Crush Trigger</a> - <a href="http://i.imgur.com/kJkVrwu.png" rel="external nofollow">A+B:</a></u></font></strong><font size="2" style="font-size:10pt;"> Smashes the opponent with an elbow to the body. Causes guard break on hit and can only be blocked with barrier. Takes a lot of the barrier gauge and can be charged to take more barrier or increase damage in combos.</font>
</p>

<p style="margin-bottom:0cm;">
	<strong><a href="http://i.imgur.com/N7guh1G.png" rel="external nofollow"><font size="2" style="font-size:10pt;"><u>Exceed Accel: Grim of Phantom - A+B+C+D during Overdrive:</u></font></a></strong><font size="2" style="font-size:10pt;"> Naoto's Exceed Accel. <a href="http://i.imgur.com/Wqtq6Go.png" rel="external nofollow">Punches the opponent on startup</a>, then knees them high up and brings them down with an axe of blood. Puts Naoto in Active Flow if he hasn't already been in it already. Has full invul and safe on block. Does 2070 damage regularly and 4122 damage in Active Flow. No minimal damage? Cannot be rapid-canceled.</font>
</p>

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</p>

<p style="margin-bottom:0cm;">
	<font face="Mangal"><span lang="hi-in"><font size="4" style="font-size:13pt;">﻿</font></span></font><font size="4" style="font-size:13pt;">Specials</font><font face="Mangal"><span lang="hi-in"><font size="2" style="font-size:10pt;">﻿</font></span></font>
</p>

<hr><p style="margin-bottom:0cm;">
	<strong><a href="http://i.imgur.com/jUo1rKZ.png" rel="external nofollow"><font size="2" style="font-size:10pt;"><u>Banishing Fang - 236B:</u></font></a></strong><font size="2" style="font-size:10pt;"> Naoto hits the opponent with a powered knee. First part of a 3-hit rekka. Unpunishable on block so you can use this to end pressure if you want. Otherwise, it's mainly a combo tool. Enhanced version forces crouching and does more damage</font>
</p>

<p style="margin-bottom:0cm;">
	<strong><a href="http://i.imgur.com/urrxdRY.png" rel="external nofollow"><font size="2" style="font-size:10pt;"><u>Banishing Fang: Roar - 236B after Banishing Fang:</u></font></a></strong> <font size="2" style="font-size:10pt;">Follows up Banishing Fang with a swipe of his hand. Main use is to go into the third hit of the Banishing Fang rekka. Can possibly be delayed to punish mashing. Can go into Raid on crouching or air hit. Enhanced version has Fatal Counter.</font>
</p>

<p style="margin-bottom:0cm;">
	<strong><a href="http://i.imgur.com/spG5a1R.png" rel="external nofollow"><font size="2" style="font-size:10pt;"><u>Banishing Fang: Bash - 236B after Banishing Fang: Roar:</u></font></a></strong><font size="2" style="font-size:10pt;"> Follows up Roar with a dashing straight kick. One of Naoto's main combo enders. Causes Fatal Counter. Enhanced version can be dash-canceled to continue a combo.</font>
</p>

<p style="margin-bottom:0cm;">
	<a href="http://i.imgur.com/Pmcupwg.png" rel="external nofollow"><strong><font size="2" style="font-size:10pt;"><u>Banishing Fang: Raid - 236C after Banishing Fang:</u></font></strong><strong><u> </u></strong><strong><font size="2" style="font-size:10pt;"><u>Roar:</u></font></strong></a> <font size="2" style="font-size:10pt;">Follows up Roar with an uppercut. Jump-cancelable on hit. Mainly used to go into an air combo ender with D Crusader.</font>
</p>

<p style="margin-bottom:0cm;">
	<strong><font size="2" style="font-size:10pt;"><u><a href="http://i.imgur.com/QHIoreG.png" rel="external nofollow">Inferno Crusader - 623C</a>/<a href="http://i.imgur.com/IjoxOdI.png" rel="external nofollow">D (Air OK)</a>:</u></font></strong> <font size="2" style="font-size:10pt;">Naoto does a rising uppercut with his fist. Not Inferno Divider. Very very solid DP. C version has 1 hit and doesn't do much damage. D version has 2 hits, tons of invul and is used to end Naoto's combos. D version has a claw effect on it while C version does not. Enhanced C version has 2 hits and more hitstun, allowing Naoto to follow it up anywhere with 5A for a combo. Enhanced D version does 5 hits instead of 2, dealing more damage.</font>
</p>

<p style="margin-bottom:0cm;">
	<strong><a href="http://i.imgur.com/qbwZCDd.png" rel="external nofollow"><font size="2" style="font-size:10pt;"><u>Overhead Kick - 2C after Inferno Crusader:</u></font></a></strong> <font size="2" style="font-size:10pt;">Naoto brings the opponent down after Crusader with a downwards kick. Emergency-techable. His main way of ending combos.</font>
</p>

<p style="margin-bottom:0cm;">
	<strong><a href="http://i.imgur.com/x4oMUpi.png" rel="external nofollow"><font size="2" style="font-size:10pt;"><u>Slash Kaid - 214D:</u></font></a></strong> <font size="2" style="font-size:10pt;">Naoto slashes the opponent with a curved blade of blood. A fast attack with good range. Not punishable on block. Enhanced version staggers and sideswaps on close standing hit and has much more hitstun, allowing for more options to follow up with. Strong use in combos.</font>
</p>

<p style="margin-bottom:0cm;">
	<a href="http://i.imgur.com/7AbeeVr.png" rel="external nofollow"><strong><font size="2" style="font-size:10pt;"><u>Shift Sway -</u></font></strong><strong><u> </u></strong><strong><font size="2" style="font-size:10pt;"><u>214A:</u></font></strong></a> <font size="2" style="font-size:10pt;">Naoto sways back, dodging the opponent's attack. Dodges highs, mids and projectiles. Loses to lows and throws. Can dash cancel at any time during the animation, which is useful for going into enhanced specials. You can even do Shift Sway&gt;dash cancel&gt;Enhanced Shift Sway for a solid crossup. Enhanced version moves very fast, going behind the opponent almost instantly. Very solid crossup tool that can be used to mess with the opponent's head.</font>
</p>

<p style="margin-bottom:0cm;">
	<a href="http://i.imgur.com/tUFMAEk.png" rel="external nofollow"><strong><font size="2" style="font-size:10pt;"><u>Phantom Pain - 28A after Shift</u></font></strong><strong><u> </u></strong><strong><font size="2" style="font-size:10pt;"><u>Sway:</u></font></strong></a> <font size="2" style="font-size:10pt;">After Shift Sway, Naoto will do a rising kick. If it hits, he will follow it up with a <a href="http://i.imgur.com/6IjSAsq.png" rel="external nofollow">2nd kick</a>. Can be followed up with dash 5B for a solid combo anywhere. You can't do 2147A as there's a problem with the input, so to instantly do Phantom Pain after Shift Sway, you would have to do 2147A7A. Unfortunately, this move does not hit crouching opponents. However, it is unblockable to standing and midair opponents, even with barrier.</font>
</p>

<p style="margin-bottom:0cm;">
	<font face="Mangal"><font size="4" style="font-size:13pt;"><span lang="hi-in">﻿</span></font></font>
</p>

<p style="margin-bottom:0cm;">
	<font size="4" style="font-size:13pt;">Distortion Drives</font>
</p>

<hr><p style="margin-bottom:0cm;">
	<strong><a href="http://i.imgur.com/p0hHP4q.png" rel="external nofollow"><u>Divine Smasher - 632146B (Air OK):</u></a></strong> Naoto charges at the opponent with a powerful straight punch. Not Bionic Arm. Very fast, has about midscreen range. Ground version goes forward while <a href="http://i.imgur.com/XIbBLij.png" rel="external nofollow">air version</a> aims diagonally downward. Projectile invul and is not punishable on block. Enhanced version does more damage and has more range, going almost full screen. Can also be followed up with 2A in corner for a very damaging combo. Ground version has 800 min damage, enhanced version has 950 min damage and air version has 720 min damage. <a href="http://i.imgur.com/JfUF1kP.png" rel="external nofollow">Overdrive version</a> does an additional flip kick with blood, adding more damage. Does 2610 raw damage. Good against zoners as well as a good way to end air combos if you want to kill. j.C/j.D&gt;Smasher works fine.
</p>

<p style="margin-bottom:0cm;">
	<strong><a href="http://i.imgur.com/We3edWE.png" rel="external nofollow"><u>Divine Reaper - 632146D:</u></a></strong> Naoto launches a blood wave that looks like a giant Dead Spike. If he's too far, only the Dead Spike will hit, dealing 1450 damage. This can potentially be followed up in corner. If he's close enough, he will do the <a href="http://i.imgur.com/MG5fF1G.png" rel="external nofollow">full animation</a> where he launches the opponent up and smashes them with a deadly elbow strike. Does 2800 raw damage and about 1050 min damage. Mainly used for big damage at the end of Naoto's combos. Enhanced version does a mini-dash before launching the wave, making it easier to catch the opponent in the full animation. <a href="http://i.imgur.com/dpZKj0J.png" rel="external nofollow">Overdrive</a> <a href="http://i.imgur.com/9YDZjN6.png" rel="external nofollow">version</a> has Naoto create a giant blood scythe after the wave and powerfully slash the opponent. Can easily be combo'd into from 5C or 3C. Does 3489 raw damage and about 1650 minimum damage. Naoto's highest-damaging combos will rely on Overdrive Reaper.
</p>

<p style="margin-bottom:0cm;">
	 
</p>

<p style="margin-bottom:0cm;">
	<font face="Mangal"><span lang="hi-in">﻿</span></font><font size="4" style="font-size:13pt;">Astral Heat</font><font face="Mangal"><span lang="hi-in"><font size="2" style="font-size:10pt;">﻿</font></span></font>
</p>

<hr><p style="margin-bottom:0cm;">
	<strong><a href="http://i.imgur.com/SbvqbxH.png" rel="external nofollow"><u>Edge of Eternity (?) - 2141236C (?):</u></a></strong> <a href="http://i.imgur.com/JgsPRdw.png" rel="external nofollow">Naoto's hair and eyes turn white and red</a>, even if he isn't in Overdrive. He then prepares a giant scythe of blood and begins slashing the opponent repeatedly before ending it with his <a href="http://i.imgur.com/MPfM54Q.png" rel="external nofollow">strongest slash</a>. Not Black Onslaught.  Literally one of the easiest Astrals to combo into. 3C&gt;astral works anywhere on screen. Good way to finish an opponent with 30% HP or less.
</p>

<p style="margin-bottom:0cm;">
	 
</p>

<p style="margin-bottom:0cm;">
	<font face="Mangal"><span lang="hi-in"><font size="4" style="font-size:13pt;">﻿</font></span></font><font size="4" style="font-size:13pt;">Damage Values</font>
</p>

<hr><p style="margin-bottom:0cm;">
	<font size="2" style="font-size:10pt;">(Move/DMG/P1/P2)</font>
</p>

<p style="margin-bottom:0cm;">
	<font size="2" style="font-size:10pt;">5A(300/100/80)</font>
</p>

<p style="margin-bottom:0cm;">
	<font size="2" style="font-size:10pt;">2A(300/90/80)</font>
</p>

<p style="margin-bottom:0cm;">
	<font size="2" style="font-size:10pt;">6A(700/80/89) - 110% Bonus Proration</font>
</p>

<p style="margin-bottom:0cm;">
	<font size="2" style="font-size:10pt;">5B(550/100/89)</font>
</p>

<p style="margin-bottom:0cm;">
	<font size="2" style="font-size:10pt;">2B(480/90/85)</font>
</p>

<p style="margin-bottom:0cm;">
	<font size="2" style="font-size:10pt;">6B(750/80/92)</font>
</p>

<p style="margin-bottom:0cm;">
	<font size="2" style="font-size:10pt;">5C(800/100/92)</font>
</p>

<p style="margin-bottom:0cm;">
	<font size="2" style="font-size:10pt;">2C(850/90/89)</font>
</p>

<p style="margin-bottom:0cm;">
	<font size="2" style="font-size:10pt;">6C(800/80/92)</font>
</p>

<p style="margin-bottom:0cm;">
	<font size="2" style="font-size:10pt;">5D(900/100/89)</font>
</p>

<p style="margin-bottom:0cm;">
	<font size="2" style="font-size:10pt;">5[D](1350/100/94)</font>
</p>

<p style="margin-bottom:0cm;">
	<font size="2" style="font-size:10pt;">2D(900/90/89)</font>
</p>

<p style="margin-bottom:0cm;">
	<font size="2" style="font-size:10pt;">2[D](1350/90/94)</font>
</p>

<p style="margin-bottom:0cm;">
	<font size="2" style="font-size:10pt;">6D(1000/100/89)</font>
</p>

<p style="margin-bottom:0cm;">
	<font size="2" style="font-size:10pt;">6[D](1500/100/94)</font>
</p>

<p style="margin-bottom:0cm;">
	 
</p>

<p style="margin-bottom:0cm;">
	<font size="5" style="font-size:18pt;">Notable/Potential Players</font><font face="Mangal"><span lang="hi-in"><font size="2" style="font-size:10pt;">﻿</font></span></font>
</p>

<hr><p style="margin-bottom:0cm;">
	<font size="2" style="font-size:10pt;">Minami</font>
</p>

<p style="margin-bottom:0cm;">
	<font size="2" style="font-size:10pt;">Sencho</font>
</p>

<p style="margin-bottom:0cm;">
	<font size="2" style="font-size:10pt;">Raayu</font>
</p>

<p style="margin-bottom:0cm;">
	<font size="2" style="font-size:10pt;">Yutta</font>
</p>

<p style="margin-bottom:0cm;">
	<font size="2" style="font-size:10pt;">Takashima (?)</font>
</p>

<p style="margin-bottom:0cm;">
	<font size="2" style="font-size:10pt;">Kaqn (?)</font>
</p>
]]></description><guid isPermaLink="false">11743</guid><pubDate>Thu, 27 Aug 2015 15:47:47 +0000</pubDate></item><item><title>[CF] Naoto Kurogane Video Thread (Updated 12/3/2015)</title><link>https://www.forums.dustloop.com/forums/topic/12124-cf-naoto-kurogane-video-thread-updated-1232015/</link><description><![CDATA[
<p style="color:rgb(82,82,82);line-height:29.8666667938232px;">
	                      <img alt="BBCF_Header_Video_Thread.png" src="http://kurushii.tv/Dustloop/BBCF/Graphics/Naoto/BBCF_Header_Video_Thread.png"></p>

<div style="color:rgb(82,82,82);line-height:29.8666667938232px;width:auto;border:1px solid rgb(147,0,0);padding:4px;">
	<div style="border:1px solid rgb(61,61,61);padding:4px;">
		<b>Information</b>
	</div>

	<ul><li>
			If you'd like to contribute, please feel free to do so! Just link the video along with the time that <em>character</em> appears in the video, and I'll update this post with that video. If a suitable title for the video is available please list with it.
		</li>
		<li>
			Listings are going old to new, and with the <em>character</em> players name on the left side always.
		</li>
		<li>
			Please refrain from going off topic in this thread. This thread is for posting (and discussion of relevant videos) only.
		</li>
	</ul></div>

<p style="color:rgb(82,82,82);line-height:29.8666667938232px;">
	 
</p>

<div style="color:rgb(82,82,82);line-height:29.8666667938232px;width:auto;border:1px solid rgb(147,0,0);padding:4px;">
	<div style="border:1px solid rgb(61,61,61);padding:4px;">
		<b>Notable Players</b>
	</div>

	<ul><li>
			 
		</li>
		<li>
			 
		</li>
		<li>
			 
		</li>
	</ul></div>

<p style="color:rgb(82,82,82);line-height:29.8666667938232px;">
	 
</p>

<div style="color:rgb(82,82,82);line-height:29.8666667938232px;width:auto;border:1px solid rgb(147,0,0);padding:4px;">
	<div style="border:1px solid rgb(61,61,61);padding:4px;">
		<b>Misc Videos</b>
	</div>

	<p>
		<i>     Tutorial Videos</i>: 
	</p>

	<div style="margin:5px 20px 20px;">
		<div style="margin:0px;padding:6px;border:1px inset;">
			<a href="https://www.youtube.com/watch?v=AUc61pNyT_s" rel="external nofollow">BBCF Naoto Kurogane Beginner Combos (Famitsu)</a>
		</div>
	</div>

	<p>
		<i>     Combo Videos</i>: 
	</p>

	<div style="margin:5px 20px 20px;">
		<div style="margin:0px;padding:6px;border:1px inset;">
			<a href="https://www.youtube.com/watch?v=mbKxCjc5V9k" rel="external nofollow">BBCF Naoto Kurogane Day 1 Combos by sugi_vs</a><br><a href="https://www.youtube.com/watch?v=xVPAoaMQveI" rel="external nofollow">BBCF Naoto Kurogane Day 1 Combos Part 2 by sugi_vs</a><br><a href="https://www.youtube.com/watch?v=42NE_Yh7Ok0" rel="external nofollow">BBCF Naoto Kurogane Day 6 Combos by ArLE and sugi_vs</a><br><a href="https://www.youtube.com/watch?v=wC-joD5Kzgo" rel="external nofollow">BBCF Naoto Kurogane Basic Combos by Horimiya</a>
		</div>
	</div>
</div>

<p style="color:rgb(82,82,82);line-height:29.8666667938232px;">
	 
</p>

<div style="color:rgb(82,82,82);line-height:29.8666667938232px;width:auto;border:1px solid rgb(147,0,0);padding:4px;">
	<div style="border:1px solid rgb(61,61,61);padding:4px;">
		<b>Match Videos</b>
	</div>

	<p>
		<strong>Vs. </strong><img alt=":AM:" src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAM.png"></p>

	<p>
		[11/20/2015] <a href="https://www.youtube.com/watch?v=3U6Z4Xiy0j4#t=21m49s" rel="external nofollow">Karupaccho (Amane) vs Yuukichi (Naoto)</a> [Tachikawa Singles]
	</p>

	<p>
		[11/22/2015] <a href="https://www.youtube.com/watch?v=zWaUQv04UKA#t=20m10s" rel="external nofollow">Raayu (Naoto) vs Maliwan (Amane)</a> [CW Ishibashi Singles]
	</p>

	<p>
		<strong>Vs. <img alt=":AR:" src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAR.png" style="vertical-align:middle;border:0px;"></strong>
	</p>

	<p>
		[11/20/2015] <a href="https://www.youtube.com/watch?v=bMPS1c7daPo#t=37m18s" rel="external nofollow">Souji (Arakune) vs Naoto</a> [KaoTV! @ Akihabara Leisureland]
	</p>

	<p>
		[11/20/2015] <a href="https://www.youtube.com/watch?v=bMPS1c7daPo#t=50m29s" rel="external nofollow">Souji (Arakune) vs Naoto</a> [KaoTV! @ Akihabara Leisureland]
	</p>

	<p>
		[11/20/2015] <a href="https://www.youtube.com/watch?v=bMPS1c7daPo#t=54m09s" rel="external nofollow">Minami (Naoto) vs Souji (Arakune)</a> [KaoTV! @ Akihabara Leisureland]
	</p>

	<p>
		[11/22/2015] <a href="https://www.youtube.com/watch?v=mhHVNdgtKpY#t=34m48s" rel="external nofollow">Naoto vs Arakune</a> [Team Execution Overture Tournament] 
	</p>

	<p>
		[11/27/2015] <a href="https://www.youtube.com/watch?v=B2sSOphu_Oo#t=41m58s" rel="external nofollow">Arakune vs Minami (Naoto)</a> [KaoTV! @ Akihabara Leisureland]
	</p>

	<p>
		[11/27/2015] <a href="https://www.youtube.com/watch?v=ZuDQ69O7FcQ#t=07m04s" rel="external nofollow">Naoto vs Souji (Arakune)</a> [KaoTV! @ Akihabara Leisureland]
	</p>

	<p>
		<strong>Vs. <img alt=":AZ:" src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAZ.png" style="vertical-align:middle;border:0px;"></strong>
	</p>

	<p>
		[11/20/2015] <a href="https://www.youtube.com/watch?v=zh4lQRv_BiU#t=28m58s" rel="external nofollow">Minami (Naoto) vs Azrael</a> [KaoTV! @ Akihabara Leisureland]
	</p>

	<p>
		[11/20/2015] <a href="https://www.youtube.com/watch?v=zh4lQRv_BiU#t=35m07s" rel="external nofollow">Minami (Naoto) vs Azrael</a> [KaoTV! @ Akihabara Leisureland]
	</p>

	<p>
		[11/22/2015] <a href="https://www.youtube.com/watch?v=zWaUQv04UKA#t=9m55s" rel="external nofollow">Raayu (Naoto) vs Azuo (Azrael)</a> [CW Ishibashi Singles]
	</p>

	<p>
		[11/25/2015] <a href="https://www.youtube.com/watch?v=DmH2XHfRObk#t=12m04s" rel="external nofollow">Sencho (Naoto) vs Tochigin (Azrael)</a>
	</p>

	<p>
		[11/28/2015] <a href="https://www.youtube.com/watch?v=iUpVE9h5CXc#t=12m49s" rel="external nofollow">Azrael vs Naoto</a> [Kanagawa Leisureland Singles]
	</p>

	<p>
		<strong>Vs. </strong><img alt=":BANG:" src="https://www.forums.dustloop.com/uploads/emoticons/default_ballBA.png"></p>

	<p>
		[11/20/2015] <a href="https://www.youtube.com/watch?v=zh4lQRv_BiU#t=0m32s" rel="external nofollow">Minami (Naoto) vs Bang</a> [KaoTV! @ Akihabara Leisureland]
	</p>

	<p>
		[11/20/2015] <a href="https://www.youtube.com/watch?v=zh4lQRv_BiU#t=3m51s" rel="external nofollow">Minami (Naoto) vs Bang</a> [KaoTV! @ Akihabara Leisureland]
	</p>

	<p>
		[11/20/2015] <a href="https://www.youtube.com/watch?v=zh4lQRv_BiU#t=14m01s" rel="external nofollow">Minami (Naoto) vs Bang</a> [KaoTV! @ Akihabara Leisureland]
	</p>

	<p>
		[11/20/2015] <a href="https://www.youtube.com/watch?v=zh4lQRv_BiU#t=24m48s" rel="external nofollow">Minami (Naoto) vs Bang</a> [KaoTV! @ Akihabara Leisureland]
	</p>

	<p>
		<strong>Vs. <img alt=":BU:" src="https://www.forums.dustloop.com/uploads/emoticons/default_ballBU.png" style="vertical-align:middle;border:0px;"></strong>
	</p>

	<p>
		<a href="https://www.youtube.com/watch?v=60izNQTinu8" rel="external nofollow">Bullet vs Naoto</a> [First Loketest]
	</p>

	<p>
		[11/30/2015] <a href="https://www.youtube.com/watch?v=SReM4SO215Q#t=17m27s" rel="external nofollow">Yusa Teitoku (Bullet) vs Ponkotsu (Naoto)</a> [MAXIM HERO]
	</p>

	<p>
		<strong>Vs. <img alt=":CA:" src="https://www.forums.dustloop.com/uploads/emoticons/default_ballCA.png" style="vertical-align:middle;border:0px;"></strong>
	</p>

	<p>
		[11/22/2015] <a href="https://www.youtube.com/watch?v=zWaUQv04UKA#t=18m16s" rel="external nofollow">Raayu (Naoto) vs Itou (Carl)</a> [CW Ishibashi Singles]
	</p>

	<p>
		<strong>Vs. </strong><img alt=":CEL:" src="https://www.forums.dustloop.com/uploads/emoticons/default_celica.png"></p>

	<p>
		[11/30/2015] <a href="https://www.youtube.com/watch?v=SReM4SO215Q#t=14m19s" rel="external nofollow">Yatarou (Celica) vs Ponkontsu (Naoto)</a> [MAXIM HERO]
	</p>

	<p>
		<strong>Vs. <img alt=":HA:" src="https://www.forums.dustloop.com/uploads/emoticons/default_ballHK.png" style="vertical-align:middle;border:0px;"></strong>
	</p>

	<p>
		<a href="https://www.youtube.com/watch?v=VZU-nuAA-KM" rel="external nofollow">Hakumen vs Naoto</a> [First Loketest]
	</p>

	<p>
		[11/23/2015] <a href="https://www.youtube.com/watch?v=EF4PgA_gODs#t=03s" rel="external nofollow">Takashima (Naoto) vs Tenchi (Hakumen)</a> [Athena Nipponbashi Casuals]
	</p>

	<p>
		<strong>Vs. <img alt=":HZ:" src="https://www.forums.dustloop.com/uploads/emoticons/default_ballHZ.png" style="vertical-align:middle;border:0px;"></strong>
	</p>

	<p>
		[11/19/2015] <a href="https://www.youtube.com/watch?v=ZnqUZYbreJ0#t=38m21s" rel="external nofollow">Hazama vs Naoto</a> [Amipara Castle Day 1 Stream]
	</p>

	<p>
		[11/19/2015] <a href="https://www.youtube.com/watch?v=ZnqUZYbreJ0#t=44m31s" rel="external nofollow">Hazama vs Naoto</a> [Amipara Castle Day 1 Stream]
	</p>

	<p>
		[11/19/2015] <a href="https://www.youtube.com/watch?v=gz0INGSLtdE#t=26m36s" rel="external nofollow">Naoto vs Hazama</a> [Amipara Castle Day 1 Stream]
	</p>

	<p>
		[11/19/2015] <a href="https://www.youtube.com/watch?v=IA7jGFtRm4o#t=0m20s" rel="external nofollow">Naoto vs Hazama</a> [Amipara Castle Day 1 Stream]
	</p>

	<p>
		[11/20/2015] <a href="https://www.youtube.com/watch?v=zh4lQRv_BiU#t=32m17s" rel="external nofollow">Minami (Naoto) vs Hazama</a> [KaoTV! @ Akihabara Leisureland]
	</p>

	<p>
		[11/22/2015] <a href="https://www.youtube.com/watch?v=v7nuIiAKj9E#t=20m21s" rel="external nofollow">Yuika (Hazama) vs Naoto</a> [Urban Square Casuals]
	</p>

	<p>
		[11/22/2015] <a href="https://www.youtube.com/watch?v=mhHVNdgtKpY#t=44m10s" rel="external nofollow">Naoto vs Hazama</a> [Team Execution Overture Tournament]
	</p>

	<p>
		<strong>Vs. Hibiki</strong>
	</p>

	<p>
		<a href="https://www.youtube.com/watch?v=xgdFWuCcuRs" rel="external nofollow">Hibike vs Naoto</a> [First Loketest]
	</p>

	<p>
		[11/17/2015] <a href="https://www.youtube.com/watch?v=uqaxwH64fL8" rel="external nofollow">Ichiko (Hibiki) VS Koji (Naoto)</a> [Pre-Release Tournament]
	</p>

	<p>
		[11/17/2015] <a href="https://www.youtube.com/watch?v=qh5We_wgOA8" rel="external nofollow">Koji (Naoto) VS Zexo (Hibiki)</a> [Pre-Release Tournament]
	</p>

	<p>
		[11/19/2015] <a href="https://www.youtube.com/watch?v=ZnqUZYbreJ0#t=1h05m27s" rel="external nofollow">Naoto vs Hibiki</a> [Amipara Castle Day 1 Stream] - Laggy Footage
	</p>

	<p>
		[11/19/2015] <a href="https://www.youtube.com/watch?v=ZnqUZYbreJ0#t=1h17m11s" rel="external nofollow">Naoto vs Hibiki</a> [Amipara Castle Day 1 Stream]
	</p>

	<p>
		[11/19/2015] <a href="https://www.youtube.com/watch?v=ZnqUZYbreJ0#t=1h30m59s" rel="external nofollow">Naoto vs Hibiki</a> [Amipara Castle Day 1 Stream]
	</p>

	<p>
		[11/19/2015] <a href="https://www.youtube.com/watch?v=gz0INGSLtdE#t=22m50s" rel="external nofollow">Naoto vs Hibiki</a> [Amipara Castle Day 1 Stream]
	</p>

	<p>
		[11/19/2015] <a href="https://www.youtube.com/watch?v=L18AUKdquZQ" rel="external nofollow">Miya (Hibiki) vs Yutta (Naoto)</a> [Gamechariot]
	</p>

	<p>
		[11/19/2015] <a href="https://www.youtube.com/watch?v=L18AUKdquZQ#t=3m59s" rel="external nofollow">Miya (Hibiki) vs Yutta (Naoto)</a> [Gamechariot]
	</p>

	<p>
		[11/19/2015] <a href="https://www.youtube.com/watch?v=L18AUKdquZQ#t=7m31s" rel="external nofollow">Miya (Hibiki) vs Yutta (Naoto)</a> [Gamechariot]
	</p>

	<p>
		[11/19/2015] <a href="https://www.youtube.com/watch?v=L18AUKdquZQ#t=10m17s" rel="external nofollow">Miya (Hibiki) vs Yutta (Naoto)</a> [Gamechariot]
	</p>

	<p>
		[11/22/2015] <a href="https://www.youtube.com/watch?v=mhHVNdgtKpY#t=21m31s" rel="external nofollow">Naoto vs Hibiki</a> [Team Execution Overture Tournament]
	</p>

	<p>
		[11/23/2015] <a href="https://www.youtube.com/watch?v=cR9teFliF_o" rel="external nofollow">Zekuso (Hibiki) vs. Sencho (Naoto)</a>
	</p>

	<p>
		[11/23/2015] <a href="https://www.youtube.com/watch?v=cR9teFliF_o#t=5m51s" rel="external nofollow">Zekuso (Hibiki) vs. Sencho (Naoto)</a>
	</p>

	<p>
		[11/27/2015] <a href="https://www.youtube.com/watch?v=B2sSOphu_Oo#t=4m25s" rel="external nofollow">Mato (Hibiki) vs Minami (Naoto)</a> [KaoTV!@Akihabara Leisureland]
	</p>

	<p>
		[11/27/2015] <a href="https://www.youtube.com/watch?v=B2sSOphu_Oo#t=16m13s" rel="external nofollow">Mato (Hibiki) vs Minami (Naoto)</a> [KaoTV!@Akihabara Leisureland]
	</p>

	<p>
		[11/27/2015] <a href="https://www.youtube.com/watch?v=B2sSOphu_Oo#t=37m36s" rel="external nofollow">Mato (Hibiki) vs Minami (Naoto)</a> [KaoTV!@Akihabara Leisureland]
	</p>

	<p>
		[11/27/2015] <a href="https://www.youtube.com/watch?v=B2sSOphu_Oo#t=48m10s" rel="external nofollow">Mato (Hibiki) vs Minami (Naoto)</a> [KaoTV!@Akihabara Leisureland]
	</p>

	<p>
		<strong>Vs. <img alt=":IZ:" src="https://www.forums.dustloop.com/uploads/emoticons/default_ballIZ.png" style="vertical-align:middle;border:0px;"></strong>
	</p>

	<p>
		 
	</p>

	<p>
		<strong>Vs. <img alt=":JI:" src="https://www.forums.dustloop.com/uploads/emoticons/default_ballJI.png" style="vertical-align:middle;border:0px;"></strong>
	</p>

	<p>
		<a href="https://www.youtube.com/watch?v=a1Via-CzVOc#t=2m07s" rel="external nofollow">Naoto vs Jin</a> [Second Loketest]
	</p>

	<p>
		[11/19/2015] <a href="https://www.youtube.com/watch?v=xKnD9pXv2QQ#t=1h49m04s" rel="external nofollow">Jin vs Naoto</a> [Central Hachiouji Day 1 Casuals]
	</p>

	<p>
		[11/27/2015] <a href="https://www.youtube.com/watch?v=TjJsyPdteAk#t=0m24s" rel="external nofollow">TORI (Jin) vs Hayashi (Naoto)</a> [Tachikawa 3on3]
	</p>

	<p>
		<strong>Vs. </strong><img alt=":KA:" src="https://www.forums.dustloop.com/uploads/emoticons/default_ballKA.png"></p>

	<p>
		[11/20/2015] <a href="https://www.youtube.com/watch?v=zh4lQRv_BiU#t=39m41s" rel="external nofollow">Minami (Naoto) vs Kagura</a> [KaoTV! @ Akihabara Leisureland]
	</p>

	<p>
		[11/22/2015] <a href="https://www.youtube.com/watch?v=mhHVNdgtKpY#t=4m19s" rel="external nofollow">Kagura vs Naoto</a> [Team Execution Overture Tournament]
	</p>

	<p>
		<strong>Vs. </strong><img alt=":KO:" src="https://www.forums.dustloop.com/uploads/emoticons/default_ballKO2.png"></p>

	<p>
		 
	</p>

	<p>
		<strong>Vs. <img alt=":LA:" src="https://www.forums.dustloop.com/uploads/emoticons/default_ballLA.png" style="vertical-align:middle;border:0px;"></strong>
	</p>

	<p>
		[11/27/2015] <a href="https://www.youtube.com/watch?v=B2sSOphu_Oo" rel="external nofollow">Lambda vs Minami (Naoto)</a> [KaoTV!@Akihabara Leisureland]
	</p>

	<p>
		[11/27/2015] <a href="https://www.youtube.com/watch?v=B2sSOphu_Oo#t=12m23s" rel="external nofollow">Lambda vs Minami (Naoto)</a> [KaoTV!@Akihabara Leisureland]
	</p>

	<p>
		<strong>Vs. <img alt=":LI:" src="https://www.forums.dustloop.com/uploads/emoticons/default_ballLI.png" style="vertical-align:middle;border:0px;"></strong>
	</p>

	<p>
		<a href="https://www.youtube.com/watch?v=vPViovh2YPw#t=1h00m22s" rel="external nofollow">Litchi vs Naoto</a> [Second Loketest]
	</p>

	<p>
		[11/28/2015] <a href="https://www.youtube.com/watch?v=g5xmKXdt-S4#t=5m19s" rel="external nofollow">Naoto vs Koike (Litchi)</a> [Sasashima Leisureland Casuals]
	</p>

	<p>
		[11/28/2015] <a href="https://www.youtube.com/watch?v=g5xmKXdt-S4#t=42m28s" rel="external nofollow">Koike (Litchi) vs Naoto</a> [Sasashima Leisureland Random 3on3]
	</p>

	<p>
		<strong>Vs. <img alt=":MK:" src="https://www.forums.dustloop.com/uploads/emoticons/default_ballMK.png" style="vertical-align:middle;border:0px;"></strong>
	</p>

	<p>
		<a href="https://www.youtube.com/watch?v=_elBSoSyqKk#t=15m15s" rel="external nofollow">Naoto vs Makoto</a> [Second Loketest]
	</p>

	<p>
		[11/20/2015] <a href="https://www.youtube.com/watch?v=zh4lQRv_BiU#t=7m38s" rel="external nofollow">Minami (Naoto) vs Makoto</a> [KaoTV! @ Akihabara Leisureland]
	</p>

	<p>
		[11/20/2015] <a href="https://www.youtube.com/watch?v=zh4lQRv_BiU#t=17m27s" rel="external nofollow">Minami (Naoto) vs Makoto</a> [KaoTV! @ Akihabara Leisureland]
	</p>

	<p>
		<strong>Vs. <img alt=":MU:" src="https://www.forums.dustloop.com/uploads/emoticons/default_ballMU.png" style="vertical-align:middle;border:0px;"></strong>
	</p>

	<p>
		 
	</p>

	<p>
		<strong style="color:rgb(82,82,82);line-height:29.8667px;">Vs. Naoto</strong>
	</p>

	<p>
		[11/25/2015] <a href="https://www.youtube.com/watch?v=t3NwO96na9M" rel="external nofollow">ArLE (Naoto) vs sugi_vs (Naoto)</a> 
	</p>

	<p>
		[11/25/2015] <a href="https://www.youtube.com/watch?v=t3NwO96na9M#t=2m51s" rel="external nofollow">ArLE (Naoto) vs sugi_vs (Naoto)</a>
	</p>

	<p>
		[11/25/2015] <a href="https://www.youtube.com/watch?v=t3NwO96na9M#t=6m32s" rel="external nofollow">ArLE (Naoto) vs sugi_vs (Naoto)</a>
	</p>

	<p>
		[11/25/2015] <a href="https://www.youtube.com/watch?v=t3NwO96na9M#t=10m24s" rel="external nofollow">ArLE (Naoto) vs sugi_vs (Naoto)</a>
	</p>

	<p>
		[11/25/2015] <a href="https://www.youtube.com/watch?v=t3NwO96na9M#t=13m42s" rel="external nofollow">ArLE (Naoto) vs sugi_vs (Naoto)</a>
	</p>

	<p>
		[11/25/2015] <a href="https://www.youtube.com/watch?v=t3NwO96na9M#t=16m38s" rel="external nofollow">ArLE (Naoto) vs sugi_vs (Naoto)</a>
	</p>

	<p>
		<strong style="color:rgb(82,82,82);line-height:29.8667px;">Vs. Nine</strong>
	</p>

	<p>
		<strong>Vs. <img alt=":NL:" src="https://www.forums.dustloop.com/uploads/emoticons/default_ballNO_2.png" style="vertical-align:middle;border:0px;"></strong>
	</p>

	<p>
		[11/27/2015] <a href="https://www.youtube.com/watch?v=TjJsyPdteAk#t=18m37s" rel="external nofollow">Takeyama (Noel) vs Hayashi (Naoto)</a> [Tachikawa 3on3]
	</p>

	<p>
		<strong>Vs. <img alt=":NU:" src="https://www.forums.dustloop.com/uploads/emoticons/default_ballNU.png" style="vertical-align:middle;border:0px;"></strong>
	</p>

	<p>
		<a href="https://www.youtube.com/watch?v=vPViovh2YPw#t=25m37s" rel="external nofollow">Nu-13 vs Naoto</a> [Second Loketest]
	</p>

	<p>
		<a href="https://www.youtube.com/watch?v=cm3mGJ3tZqs" rel="external nofollow">Nu-13 vs Naoto</a> [Closed Loketest]
	</p>

	<p>
		<strong>Vs. <img alt=":PT:" src="https://www.forums.dustloop.com/uploads/emoticons/default_ballPT.png" style="vertical-align:middle;border:0px;"></strong>
	</p>

	<p>
		[11/19/2015] <a href="https://www.youtube.com/watch?v=DoKdyJkN62w#t=3m26s" rel="external nofollow">Yanyan (Naoto) vs A-ru (Platinum)</a> [Gamechariot]
	</p>

	<p>
		<strong>Vs. <img alt=":RA:" src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRC.png" style="vertical-align:middle;border:0px;"></strong>
	</p>

	<p>
		 
	</p>

	<p>
		<strong>Vs. </strong><img alt=":RG:" src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRG.png"></p>

	<p>
		<a href="https://www.youtube.com/watch?v=OLlF9S0QYVI" rel="external nofollow">Ragna vs Naoto</a> [First Loketest]
	</p>

	<p>
		[11/19/2015] <a href="https://www.youtube.com/watch?v=gz0INGSLtdE" rel="external nofollow">Naoto vs Ragna</a> [Amipara Castle Day 1 Stream]
	</p>

	<p>
		[11/19/2015] <a href="https://www.youtube.com/watch?v=gz0INGSLtdE#t=5m41s" rel="external nofollow">Naoto vs Ragna</a> [Amipara Castle Day 1 Stream]
	</p>

	<p>
		[11/19/2015] <a href="https://www.youtube.com/watch?v=gz0INGSLtdE#t=12m31s" rel="external nofollow">Naoto vs Ragna</a> [Amipara Castle Day 1 Stream]
	</p>

	<p>
		[11/20/2015] <a href="https://www.youtube.com/watch?v=zh4lQRv_BiU#t=10m56s" rel="external nofollow">Minami (Naoto) vs Ragna</a> [KaoTV! @ Akihabara Leisureland]
	</p>

	<p>
		[11/20/2015] <a href="https://www.youtube.com/watch?v=zh4lQRv_BiU#t=20m49s" rel="external nofollow">Minami (Naoto) vs Ragna</a> [KaoTV! @ Akihabara Leisureland]
	</p>

	<p>
		[11/27/2015] <a href="https://www.youtube.com/watch?v=B2sSOphu_Oo#t=8m10s" rel="external nofollow">Ragna vs Minami (Naoto)</a> [KaoTV! @ Akihabara Leisureland]
	</p>

	<p>
		[11/27/2015] <a href="https://www.youtube.com/watch?v=B2sSOphu_Oo#t=34m44s" rel="external nofollow">Ragna vs Minami (Naoto)</a> [KaoTV! @ Akihabara Leisureland]
	</p>

	<p>
		[11/27/2015] <a href="https://www.youtube.com/watch?v=B2sSOphu_Oo#t=52m39s" rel="external nofollow">Ragna vs Minami (Naoto)</a> [KaoTV! @ Akihabara Leisureland]
	</p>

	<p>
		[11/27/2015] <a href="https://www.youtube.com/watch?v=TjJsyPdteAk#t=21m21s" rel="external nofollow">Sakamoto Ryoma (Ragna) vs Hayashi (Naoto)</a> [Tachikawa 3on3]
	</p>

	<p>
		<strong>Vs. <img alt=":RE:" src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRE.png" style="vertical-align:middle;border:0px;"></strong>
	</p>

	<p>
		[11/23/2015] <a href="https://www.youtube.com/watch?v=EF4PgA_gODs#t=10m47s" rel="external nofollow">Kyuu (Relius) vs Takashima (Naoto)</a> [Athena Nipponbashi Casuals]
	</p>

	<p>
		<strong>Vs. <img alt=":TG:" src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTG.png" style="vertical-align:middle;border:0px;"></strong>
	</p>

	<p>
		<a href="https://www.youtube.com/watch?v=F8FUJYYmV1g" rel="external nofollow">Tager vs Naoto</a> [First Loketest]
	</p>

	<p>
		[11/19/2015] <a href="https://www.youtube.com/watch?v=ZnqUZYbreJ0#t=15m41s" rel="external nofollow">Tager vs Naoto</a> [Amipara Castle Day 1 Stream]
	</p>

	<p>
		[11/19/2015] <a href="https://www.youtube.com/watch?v=ZnqUZYbreJ0#t=28m20s" rel="external nofollow">Tager vs Naoto</a> [Amipara Castle Day 1 Stream] - Laggy Footage
	</p>

	<p>
		[11/19/2015] <a href="https://www.youtube.com/watch?v=ZnqUZYbreJ0#t=34m35s" rel="external nofollow">Tager vs Naoto</a> [Amipara Castle Day 1 Stream] - Laggy Footage
	</p>

	<p>
		[11/22/2015] <a href="https://www.youtube.com/watch?v=mhHVNdgtKpY#t=1h07m58s" rel="external nofollow">Naoto vs Tager</a> [Team Execution Overture Tournament]
	</p>

	<p>
		[11/28/2015] <a href="https://www.youtube.com/watch?v=iUpVE9h5CXc#t=6m26s" rel="external nofollow">Tager vs Naoto</a> [Kanagawa Leisureland Singles]
	</p>

	<p>
		<strong>Vs. <img alt=":TA:" src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTK.png" style="vertical-align:middle;border:0px;"></strong>
	</p>

	<p>
		[11/22/2015] <a href="https://www.youtube.com/watch?v=mhHVNdgtKpY#t=52m53s" rel="external nofollow">Naoto vs Tsujikawa (Taokaka)</a> [Team Execution Overture Tournament]
	</p>

	<p>
		<strong>Vs. <img alt=":TER:" src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTE.png" style="vertical-align:middle;border:0px;"></strong>
	</p>

	<p>
		<a href="https://www.youtube.com/watch?v=odB_-NEdDCk#t=7m21s" rel="external nofollow">Terumi vs Naoto</a> [Second Loketest]
	</p>

	<p>
		<strong>Vs. <img alt=":TS:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTS.png" title=":TS:"></strong>
	</p>

	<p>
		[11/28/2015] <a href="https://www.youtube.com/watch?v=b5NitWgNCj0#t=0m29s" rel="external nofollow">Naoto vs Kuresu (Tsubaki)</a> [Sasashima Leisureland Random 2on2]
	</p>

	<p>
		<strong>Vs. <img alt=":VA:" src="https://www.forums.dustloop.com/uploads/emoticons/default_ballVA.png" style="vertical-align:middle;border:0px;"></strong>
	</p>

	<p>
		[11/20/2015] <a href="https://www.youtube.com/watch?v=NJ1bueyuKIA#t=22m33s" rel="external nofollow">Minami (Naoto) vs  Hima (Valkenhayn)</a> [KaoTV! @ Akihabara Leisureland]
	</p>

	<p>
		[11/20/2015] <a href="https://www.youtube.com/watch?v=NJ1bueyuKIA#t=26m32s" rel="external nofollow">Minami (Naoto) vs Hima (Valkenhayn)</a> [KaoTV! @ Akihabara Leisureland]
	</p>

	<p>
		[11/20/2015] <a href="https://www.youtube.com/watch?v=NJ1bueyuKIA#t=30m09s" rel="external nofollow">Minami (Naoto) vs Hima (Valkenhayn)</a> [KaoTV! @ Akihabara Leisureland]
	</p>

	<p>
		[11/20/2015] <a href="https://www.youtube.com/watch?v=NJ1bueyuKIA#t=32m49s" rel="external nofollow">Minami (Naoto) vs Hima (Valkenhayn)</a> [KaoTV! @ Akihabara Leisureland]
	</p>

	<p>
		[11/20/2015] <a href="https://www.youtube.com/watch?v=NJ1bueyuKIA#t=38m53s" rel="external nofollow">Minami (Naoto) vs Hima (Valkenhayn)</a> [KaoTV! @ Akihabara Leisureland]
	</p>

	<p>
		[11/20/2015] <a href="https://www.youtube.com/watch?v=NJ1bueyuKIA#t=42m43s" rel="external nofollow">Minami (Naoto) vs Hima (Valkenhayn)</a> [KaoTV! @ Akihabara Leisureland]
	</p>

	<p>
		[11/20/2015] <a href="https://www.youtube.com/watch?v=NJ1bueyuKIA#t=45m33s" rel="external nofollow">Minami (Naoto) vs Hima (Valkenhayn)</a> [KaoTV! @ Akihabara Leisureland]
	</p>
</div>
]]></description><guid isPermaLink="false">12124</guid><pubDate>Fri, 20 Nov 2015 04:24:22 +0000</pubDate></item><item><title>[CF] Naoto Kurogane Combo Thread</title><link>https://www.forums.dustloop.com/forums/topic/12272-cf-naoto-kurogane-combo-thread/</link><description><![CDATA[
<p>
	<img alt="BBCF_Header_Combo_Thread.png" class="ipsImage" src="http://kurushii.tv/Dustloop/BBCF/Graphics/Naoto/BBCF_Header_Combo_Thread.png"></p>

<p>
	 
</p>

<p>
	<img alt="BBCP_Info_Bar_c01.png" class="ipsImage" src="http://kurushii.tv/Dustloop/BBCP/Graphics/Azrael/BBCP_Info_Bar_c01.png"></p>

<p>
	 
</p>

<div style="width:auto;border:1px solid #930000;padding:4px;">
	<div style="border:1px solid #3d3d3d;padding:4px;">
		<b>Combo Posting/Information</b>
	</div>

	<p>
		This thread is for the posting and discussion of Naoto combos in Central Fiction. Take all general discussion to the <a href="https://www.forums.dustloop.com/index.php?/forums/topic/11743-cf-naoto-kurogane-informationdiscussion-thread/">Gameplay Discussion Thread.</a> Want to post combos you find? Go right ahead! It would be helpful if you included:
	</p>

	<ul><li>
			Damage
		</li>
		<li>
			Heat Gain
		</li>
		<li>
			Meter Required
		</li>
		<li>
			HP Required (If the combo uses Overdrive)
		</li>
		<li>
			If in Active Flow
		</li>
	</ul><p>
		 
	</p>

	<p>
		If you get the combo from someone else via Twitter or another written place, post the original source with the combo. If from a video, link it please!
	</p>
</div>

<p>
	 
</p>

<div style="width:auto;border:1px solid #930000;padding:4px;">
	<div style="border:1px solid #3d3d3d;padding:4px;">
		<b>Combo Notation Used</b>
	</div>

	<dl><dd>
			 
		</dd>
		<dd>
			<strong>&gt;</strong> = cancel into the next attack    
		</dd>
		<dd>
			<strong>66 </strong>= Dashing or microdashing during a combo.
		</dd>
		<dd>
			<strong>dc</strong> = dash cancel
		</dd>
		<dd>
			<strong>jc</strong> = jump cancel
		</dd>
		<dd>
			<strong>hjc</strong> = high jump cancel
		</dd>
		<dd>
			<strong>RC</strong> = Rapid Cancel
		</dd>
		<dd>
			<strong>CH</strong> = Counter Hit
		</dd>
		<dd>
			<strong>FC</strong> = Fatal Counter hit
		</dd>
		<dd>
			<strong>iAD</strong> = Instant Air Dash
		</dd>
		<dd>
			<strong>[X]</strong> = Charging a move by holding the input.
		</dd>
		<dd>
			<strong>OD</strong> = Overdrive
		</dd>
		<dd>
			<strong>cOD</strong> = Overdrive Cancel
		</dd>
		<dd>
			<strong>CT</strong> = Crush Trigger
		</dd>
		<dd>
			<strong>EA</strong> = Exceed Accel
		</dd>
		<dd>
			<div>
				<strong>Ddc</strong> = Quickly dash-canceling the charge of a Drive move to continue a combo. Ex: 5C&gt;Ddc&gt;en623C (Naoto only)
			</div>

			<div>
				<strong>enX</strong> = Enhanced version of a special. Ex: Enhanced Slash Kaid = en214D (Naoto only)
			</div>

			<div>
				<strong>236BBB </strong>= Full Banishing Fang rekka into Bash. 236B&gt;236B&gt;236B (Naoto only)
			</div>

			<div>
				<strong>236BBC </strong>= Full Banishing Fang rekka into Raid. 236B&gt;236B&gt;236C (Naoto only)
			</div>
		</dd>
	</dl></div>

<p>
	 
</p>

<p>
	<img alt="BBCP_Info_Bar_c02.png" class="ipsImage" src="http://kurushii.tv/Dustloop/BBCP/Graphics/Azrael/BBCP_Info_Bar_c02.png"></p>

<p>
	 
</p>

<div style="width:auto;border:1px solid #930000;padding:4px;">
	<div style="border:1px solid #3d3d3d;padding:4px;">
		<b>Midscreen/Fullscreen/Sideswaps:</b>
	</div>

	<p>
		 
	</p>

	<p>
		<strong><u>Short Starter</u></strong>
	</p>

	<div>
		<strong>2A&gt;2B&gt;5C&gt;3C</strong>
	</div>

	<div>
		Requires: Nothing<br>
		Damage: 1063<br>
		Heat Gain: ?
	</div>

	<div>
		Notes: Basic combo for 3C oki.
	</div>

	<div>
		 
	</div>

	<div>
		<strong>2A&gt;2B&gt;5C&gt;3C&gt;236BBB</strong>
	</div>

	<div>
		<div>
			Requires: Nothing<br>
			Damage: 1681<br>
			Heat Gain: ?
		</div>

		<div>
			Notes: Basic combo into Bash for corner carry.
		</div>

		<div>
			 
		</div>

		<div>
			<strong>2A&gt;5B&gt;5C&gt;3C&gt;214D</strong>
		</div>

		<div>
			<div>
				Requires: Nothing<br>
				Damage: 1398<br>
				Heat Gain: ?
			</div>

			<div>
				Notes: Basic combo into Kaid for 6C oki.
			</div>

			<div>
				 
			</div>

			<div>
				<u><strong>Mid Starters</strong></u>
			</div>

			<div>
				 
			</div>

			<div>
				<strong>5B&gt;5C&gt;236BBB</strong>
			</div>

			<div>
				Requires: Nothing
			</div>

			<div>
				Damage: 2135
			</div>

			<div>
				Heat Gain: 15
			</div>

			<div>
				Notes: The basic combo.
			</div>

			<div>
				 
			</div>

			<div>
				<strong>5B&gt;5C&gt;Ddc&gt;en623C&gt;5A&gt;5B&gt;2C&gt;hjc&gt;j.B&gt;j.C&gt;jc&gt;j.B&gt;j.C&gt;623D~2C</strong>
			</div>

			<div>
				<div>
					Requires: Nothing<br>
					Damage: 2986<br>
					Heat Gain: ?
				</div>

				<div>
					Notes: Combo off 5B with good corner carry.
				</div>

				<div>
					 
				</div>

				<div>
					<strong>5B&gt;5C&gt;Ddc&gt;en623C&gt;5A&gt;2C&gt;236BBC&gt;hjc&gt;j.C&gt;jc&gt;j.C&gt;j.623D~2C</strong>
				</div>

				<div>
					<div>
						Requires: Nothing<br>
						Damage: 3242<br>
						Heat Gain: ?
					</div>

					<div>
						Notes: Higher damaging combo off 5B midscreen. Have to delay the Banishing Fang rekka quite a bit to get the correct height.
					</div>

					<div>
						 
					</div>

					<div>
						<strong>5B&gt;5C&gt;3C&gt;214D&gt;RC&gt;665B&gt;en236BBB&gt;dc&gt;en214D&gt;2C&gt;5D&gt;2D&gt;6D&gt;214A&gt;dc&gt;en236BBB&gt;dc&gt;en623D~2C</strong>
					</div>

					<div>
						<div>
							Requires: 50% Heat<br>
							Damage: 3703<br>
							Heat Gain: ?
						</div>

						<div>
							Notes: Midscreen-to-corner combo with 50 meter for RC.
						</div>

						<div>
							 
						</div>

						<div>
							<strong>5B&gt;3C&gt;214D&gt;RC&gt;663C&gt;en214D&gt;665B&gt;en236BBB&gt;dc&gt;en214D&gt;623D~2C</strong>
						</div>

						<div>
							<div>
								Requires: 50% Heat<br>
								Damage: 2984<br>
								Heat Gain: ?
							</div>

							<div>
								Notes: A fullscreen corner carry combo with 50 meter.
							</div>

							<div>
								 
							</div>

							<div>
								<strong>5B&gt;5C&gt;Ddc&gt;en623C&gt;RC&gt;j.[D]&gt;663C&gt;en214D&gt;665B&gt;en236BBB&gt;dc&gt;en623D~2C</strong>
							</div>

							<div>
								<div>
									Requires: 50% Heat<br>
									Damage: 3785<br>
									Heat Gain: ?
								</div>

								<div>
									Notes: A stronger fullscreen corner carry combo with stricter timing.
								</div>

								<div>
									 
								</div>

								<div>
									<strong>5B&gt;5C&gt;623D&gt;RC&gt;66&gt;en214A&gt;28A&gt;665B&gt;en236BBB&gt;dc&gt;en214D&gt;2C&gt;5C&gt;623D~2C</strong>
								</div>

								<div>
									<div>
										Requires: 50% Heat<br>
										Damage: ?<br>
										Heat Gain: ?
									</div>

									<div>
										Notes: A sideswap-into-corner route using 50 meter and Phantom Pain.
									</div>

									<div>
										<div>
											 
										</div>

										<div>
											<strong>CH 5C&gt;6D&gt;214A&gt;dc&gt;en236BBB&gt;dc&gt;en214D&gt;2C&gt;5D&gt;2D&gt;6D&gt;214A&gt;dc&gt;en236BBB&gt;dc&gt;en623D~2C</strong>
										</div>

										<div>
											<div>
												Requires: Counter Hit<br>
												Damage: 4520<br>
												Heat Gain: ?
											</div>

											<div>
												Notes: Midscreen-to-corner combo off CH 5C, which leads to very good damage.
											</div>

											<div>
												 
											</div>

											<div>
												<strong>CH 5C&gt;214A&gt;28A&gt;665B&gt;en236BBB&gt;dc&gt;en214D&gt;2C&gt;5D&gt;2D&gt;6D&gt;214A&gt;dc&gt;en236BBB&gt;dc&gt;en623D~2C</strong>
											</div>

											<div>
												<div>
													Requires: Counter Hit<br>
													Damage: 4587<br>
													Heat Gain: ?
												</div>

												<div>
													Notes: Sideswap combo off CH 5C. Works from CH 2C as well, but will do 4301 damage. [/collapse]
												</div>

												<div>
													 
												</div>

												<div>
													<u><strong>Low Starters</strong></u>
												</div>

												<div>
													 
												</div>

												<div>
													<strong>662B&gt;en236BBB&gt;dc&gt;en623C&gt;5A&gt;2C&gt;5D&gt;2D&gt;6D&gt;214A&gt;dc&gt;en236BBB&gt;dc&gt;en623D~2C</strong>
												</div>

												<div>
													<div>
														Requires: Nothing<br>
														Damage: 3027<br>
														Heat Gain: ?
													</div>

													<div>
														Notes: Midscreen-to-corner combo off dash 2B.
													</div>

													<div>
														 
													</div>

													<div>
														<strong>662B&gt;en214D&gt;665B&gt;en236BBC&gt;hjc&gt;j.C&gt;jc&gt;j.C&gt;j.623D~2C</strong>
													</div>

													<div>
														<div>
															Requires: Nothing<br>
															Damage: 3068<br>
															Heat Gain: ?
														</div>

														<div>
															Notes: A good sideswap route off dash 2B.
														</div>

														<div>
															 
														</div>

														<div>
															<div>
																<strong>214A&gt;28A&gt;665B&gt;en236BBB&gt;dc&gt;en214D&gt;2C&gt;5D&gt;2D&gt;6D&gt;214A&gt;dc&gt;en236BBB&gt;dc&gt;en623D~2C</strong>
															</div>

															<div>
																<div>
																	Requires: Nothing<br>
																	Damage: 3624<br>
																	Heat Gain: ?
																</div>

																<div>
																	Notes: Midscreen-to-corner combo off sideswap Phantom Pain. Phantom Pain starters will go in the low section since they cannot be blocked high. [/collapse]
																</div>
															</div>
														</div>

														<div>
															 
														</div>

														<div>
															<strong><u>Overhead Starters</u></strong>
														</div>

														<div>
															 
														</div>

														<div>
															<strong>6A&gt;5C&gt;3C&gt;236BBB</strong>
														</div>

														<div>
															<div>
																Requires: Nothing<br>
																Damage: 2216<br>
																Heat Gain: ?
															</div>

															<div>
																Notes: Basic 6A midscreen combo.
															</div>

															<div>
																 
															</div>

															<div>
																<strong>6A&gt;Ddc&gt;en623C&gt;5A&gt;2C&gt;hjc&gt;j.B&gt;j.C&gt;jc&gt;j.A&gt;j.B&gt;j.C&gt;623C~2C</strong>
															</div>

															<div>
																<div>
																	Requires: Nothing<br>
																	Damage: 2426<br>
																	Heat Gain: ?
																</div>

																<div>
																	Notes: Stronger 6A midscreen combo using Ddc.
																</div>

																<div>
																	 
																</div>

																<div>
																	<strong>6A&gt;5C&gt;5D&gt;2D&gt;214A&gt;dc&gt;en236BBB&gt;dc&gt;en623D~2C</strong>
																</div>

																<div>
																	<div>
																		Requires: Nothing<br>
																		Damage: ~3300<br>
																		Heat Gain: ?
																	</div>

																	<div>
																		Notes: Solid 6A midscreen combo with good corner carry. 5C&gt;5D works on crouching. [/collapse]
																	</div>

																	<div>
																		 
																	</div>

																	<div>
																		<strong><u>Throw Starters</u></strong>
																	</div>

																	<div>
																		 
																	</div>

																	<div>
																		<strong>B+C&gt;665B&gt;en236BBC&gt;hjc&gt;j.C&gt;jc&gt;j.C&gt;j.623D~2C</strong>
																	</div>

																	<div>
																		<div>
																			Requires: Nothing<br>
																			Damage: 2945<br>
																			Heat Gain: ?
																		</div>

																		<div>
																			Notes: Basic throw combo. Has good corner carry.
																		</div>

																		<div>
																			 
																		</div>

																		<div>
																			<strong>B+C&gt;665B&gt;en236BBB&gt;dc&gt;en214D&gt;2C&gt;5D&gt;2D&gt;6D&gt;214A&gt;dc&gt;en236BBB&gt;dc&gt;en623D~2C</strong>
																		</div>

																		<div>
																			<div>
																				Requires: Active Flow<br>
																				Damage: 3615<br>
																				Heat Gain: ?
																			</div>

																			<div>
																				Notes: Midscreen-to-corner throw combo. Would do a little less without Active Flow
																			</div>

																			<div>
																				 
																			</div>

																			<div>
																				<strong>4B+C&gt;5B&gt;236BBB</strong>
																			</div>

																			<div>
																				<div>
																					Requires: Nothing<br>
																					Damage: 2293<br>
																					Heat Gain: ?
																				</div>

																				<div>
																					Notes: Simple back throw combo for when you wanna sideswap.
																				</div>

																				<div>
																					 
																				</div>

																				<div>
																					<strong>4B+C&gt;662B&gt;en214D&gt;665B&gt;en236BBB&gt;dc&gt;en623D~2C</strong>
																				</div>

																				<div>
																					<div>
																						Requires: Nothing<br>
																						Damage: 2994<br>
																						Heat Gain: ?
																					</div>

																					<div>
																						Notes: Can side-switch using Enhanced Slash Kaid, leaving you on your original side.
																					</div>

																					<div>
																						 
																					</div>

																					<div>
																						<strong>j.B+C&gt;662B&gt;en236BBB&gt;dc&gt;en214D&gt;2C&gt;5D&gt;6D&gt;214A&gt;dc&gt;en236BBB&gt;dc&gt;en623D~2C</strong>
																					</div>

																					<div>
																						<div>
																							Requires: Nothing<br>
																							Damage: 3171<br>
																							Heat Gain: ?
																						</div>

																						<div>
																							Notes: Midscreen-to-corner combo off air throw. [/collapse]
																						</div>

																						<div>
																							 
																						</div>

																						<div>
																							<strong><u>Fatal Counter Starters</u></strong>
																						</div>

																						<div>
																							 
																						</div>

																						<div>
																							<strong>FC en236BB<em>B</em>&gt;dc&gt;665B&gt;en236BBB&gt;dc&gt;en214D&gt;2C&gt;5D&gt;2D&gt;6D&gt;214A&gt;dc&gt;en236BBB&gt;dc&gt;en623D~2C</strong>
																						</div>

																						<div>
																							<div>
																								Requires: Counter Hit<br>
																								Damage: 4384<br>
																								Heat Gain: ?
																							</div>

																							<div>
																								Notes: Midscreen-to-corner Fatal combo. Note that the combo starts on the 3rd hit of the Banishing Fang rekka, Bash. [/collapse]
																							</div>

																							<div>
																								 
																							</div>

																							<div>
																								<strong><u>Overdrive Combos</u></strong>
																							</div>

																							<div>
																								 
																							</div>

																							<div>
																								<strong>5B&gt;5C&gt;cOD&gt;5B&gt;5C&gt;5D&gt;2D&gt;dc&gt;en236BBB&gt;dc&gt;en623D~2C</strong>
																							</div>

																							<div>
																								<div>
																									Requires: Burst Icon. 91-100% HP<br>
																									Damage: 3681<br>
																									Heat Gain: ?
																								</div>

																								<div>
																									Notes: Basic OD combo that can be done at any health and has strong corner carry.
																								</div>

																								<div>
																									 
																								</div>

																								<div>
																									<div>
																										<strong>CH 2C&gt;6D&gt;cOD&gt;5[D]&gt;dc&gt;2[D]&gt;5[D]&gt;dc&gt;6[D]&gt;jc&gt;j.[D]&gt;2C&gt;236BBB</strong>
																									</div>

																									<div>
																										<div>
																											Requires: Counter Hit. Burst Icon. 41-50% HP.<br>
																											Damage: 4934<br>
																											Heat Gain: ?
																										</div>

																										<div>
																											Notes: Near 5k for a combo that uses no meter and can be done at half health. Very solid.
																										</div>
																									</div>
																								</div>

																								<div>
																									 
																								</div>

																								<div>
																									<strong>3C&gt;cOD&gt;665B&gt;en236BBB&gt;dc&gt;en214D&gt;2C&gt;5D&gt;2D&gt;6D&gt;214A&gt;dc&gt;en236BBB&gt;dc&gt;en623D~2C</strong>
																								</div>

																								<div>
																									<div>
																										Requires: Burst Icon. 91-100% HP<br>
																										Damage: 3693<br>
																										Heat Gain: ?
																									</div>

																									<div>
																										Notes: Another full-health OD combo that has strong corner carry.
																									</div>
																								</div>

																								<div>
																									 
																								</div>

																								<div>
																									<strong>CH 6D&gt;cOD&gt;665[D]&gt;dc&gt;(2[D]&gt;5[D]&gt;dc)x3&gt;en632146D</strong>
																								</div>

																								<div>
																									<div>
																										Requires: Counter Hit. Burst Icon. 21-30% HP. 50% Heat<br>
																										Damage: 6632<br>
																										Heat Gain: ?
																									</div>

																									<div>
																										Notes: Midscreen-to-corner combo off 6D CH. If done at lower HP, you can do 7k with Overdrive Divine Reaper.
																									</div>

																									<div>
																										 
																									</div>

																									<div>
																										<strong>623D&gt;RC&gt;cOD&gt;6[D]&gt;dc&gt;6[D]&gt;dc&gt;5[D]&gt;2[D]&gt;dc&gt;en632146D</strong>
																									</div>

																									<div>
																										<div>
																											Requires: Burst Icon. 21-30% HP. 100% Heat<br>
																											Damage: 3787<br>
																											Heat Gain: ?
																										</div>

																										<div>
																											Notes: Decent combo off D Crusader RC. Goes from midscreen-to-corner.
																										</div>

																										<div>
																											 
																										</div>

																										<div>
																											<strong>B+C&gt;665B&gt;en236BBB&gt;dc&gt;en214D&gt;2C&gt;5D&gt;2D&gt;6D&gt;cOD&gt;2D&gt;5[D]&gt;dc&gt;2[D]&gt;EA</strong>
																										</div>

																										<div>
																											<div>
																												Requires: Burst Icon. 91-100% HP<br>
																												Damage: 3615<br>
																												Heat Gain: ?
																											</div>

																											<div>
																												Notes: Variant of the throw combo that leaves Naoto in Active Flow if he hasn't gotten it already. [/collapse]
																											</div>
																										</div>
																									</div>
																								</div>
																							</div>
																						</div>
																					</div>
																				</div>
																			</div>
																		</div>
																	</div>
																</div>
															</div>
														</div>
													</div>
												</div>
											</div>
										</div>
									</div>
								</div>
							</div>
						</div>
					</div>
				</div>
			</div>
		</div>
	</div>
</div>

<p>
	 
</p>

<p>
	<img alt="BBCP_Info_Bar_c03.png" class="ipsImage" src="http://kurushii.tv/Dustloop/BBCP/Graphics/Azrael/BBCP_Info_Bar_c03.png"></p>

<p>
	 
</p>

<div>
	<div>
		<p>
			 
		</p>
	</div>
</div>

<div style="width:auto;border:1px solid rgb(147,0,0);padding:4px;">
	<div style="border:1px solid rgb(61,61,61);padding:4px;">
		<b>Close-to-Corner/Corner:</b>
	</div>

	<p>
		 
	</p>

	<p>
		<strong><u>Short Starters</u></strong>
	</p>

	<div>
		<strong>5A&gt;5AA&gt;3C&gt;214D&gt;663C&gt;en214D&gt;2C&gt;5D&gt;2D&gt;6D&gt;214A&gt;dc&gt;en236BBB&gt;dc&gt;en623D~2C</strong>
	</div>

	<div>
		<div>
			Requires: Nothing<br>
			Damage: 2826<br>
			Heat Gain: ?
		</div>

		<div>
			Notes: Basic corner combo off 5A.
		</div>

		<div>
			 
		</div>

		<div>
			<strong>5A&gt;5AA&gt;3C&gt;214D&gt;663C&gt;en214D&gt;2C&gt;5D&gt;2D&gt;6D&gt;214A&gt;dc&gt;en214A&gt;28A&gt;665C&gt;en623D~2C</strong>
		</div>

		<div>
			<div>
				Requires: Nothing<br>
				Damage: 2890<br>
				Heat Gain: ?
			</div>

			<div>
				Notes: Optimized corner combo off 5A. Note that this combo uses a Shift Sway dash cancel into an enhanced Shift Sway for Phantom Pain. The timing is a little strict.
			</div>

			<div>
				 
			</div>

			<div>
				<strong>2A&gt;2B&gt;5C&gt;3C&gt;214D&gt;665B&gt;en236BBC&gt;hjc&gt;j.C&gt;jc&gt;j.C&gt;j.623D~2C</strong>
			</div>

			<div>
				<div>
					Requires: Nothing<br>
					Damage: 2471<br>
					Heat Gain: ?
				</div>

				<div>
					Notes: Basic corner combo off 2A.
				</div>

				<div>
					 
				</div>

				<div>
					<strong>2A&gt;5B&gt;3C&gt;214D&gt;663C&gt;en214D&gt;2C&gt;5D&gt;2D&gt;6D&gt;214A&gt;dc&gt;en236BBB&gt;dc&gt;en623D~2C</strong>
				</div>

				<div>
					<div>
						Requires: Nothing<br>
						Damage: 2548<br>
						Heat Gain: ?
					</div>

					<div>
						Notes: More optimal corner combo off 2A. [/collapse]
					</div>

					<div>
						 
					</div>

					<div>
						<strong><u>Mid Starters</u></strong>
					</div>

					<div>
						 
					</div>

					<div>
						<strong>5B&gt;5C&gt;Ddc&gt;en623C&gt;5A&gt;2C&gt;5D&gt;2D&gt;6D&gt;214A&gt;dc&gt;en236BBB&gt;dc&gt;en623D~2C</strong>
					</div>

					<div>
						<div>
							Requires: Nothing<br>
							Damage: 3459<br>
							Heat Gain: ?
						</div>

						<div>
							Notes: Corner combo off 5B that uses Ddc. Not optimal but you only lose out on about 200-400 damage so if this is easier to do, stick with it.
						</div>

						<div>
							 
						</div>

						<div>
							<strong>5B&gt;3C&gt;214D&gt;665B&gt;en236BBB&gt;dc&gt;en214D&gt;2C&gt;5D&gt;2D&gt;6D&gt;214A&gt;dc&gt;en236BBB&gt;dc&gt;en623D~2C</strong>
						</div>

						<div>
							<div>
								<div>
									Requires: Nothing<br>
									Damage: 3518
								</div>

								<div>
									Heat Gain: ?
								</div>

								<div>
									Notes: Alternate corner combo off 5B. This corner combo route is the one that most Naoto players will be using.
								</div>
							</div>

							<div>
								 
							</div>

							<div>
								<strong>5B&gt;5C&gt;3C&gt;214D&gt;665B&gt;en236BBB&gt;dc&gt;en214D&gt;2C&gt;5D&gt;2D&gt;6D&gt;214A&gt;dc&gt;en214A&gt;28A&gt;665C&gt;en623D~2C</strong>
							</div>

							<div>
								<div>
									Requires: Nothing<br>
									Damage: 3976<br>
									Heat Gain: ?
								</div>

								<div>
									Notes: The most optimal route off 5B. Leads to near 4k so it's worth learning.
								</div>

								<div>
									 
								</div>

								<div>
									<strong>5B&gt;5C&gt;623D&gt;RC&gt;2[D]&gt;6[D]&gt;214A&gt;28A&gt;2C&gt;5D&gt;2D&gt;6D&gt;214A&gt;dc&gt;en236BBB&gt;dc&gt;en623D~2C</strong>
								</div>

								<div>
									<div>
										Requires: 50% Heat<br>
										Damage: 4973<br>
										Heat Gain: ?
									</div>

									<div>
										Notes: Near 5k off 5B for 50 meter. Very strong combo. To go into 2[D] after the RC, you make sure to RC the first hit of 623D only.
									</div>

									<div>
										 
									</div>

									<div>
										<strong>6B&gt;RC&gt;iAD&gt;j.A&gt;j.C&gt;663C&gt;en214D&gt;2C&gt;5D&gt;2D&gt;6D&gt;214A&gt;dc&gt;en236BBB&gt;dc&gt;en623D~2C</strong>
									</div>

									<div>
										<div>
											Requires: 50% Heat<br>
											Damage: 3013<br>
											Heat Gain: ?
										</div>

										<div>
											Notes: RC combo off 6B. Useful since it can't be followed up unless CH or you use RC.
										</div>

										<div>
											 
										</div>

										<div>
											<strong>CH 6B&gt;663C&gt;en214D&gt;665B&gt;en236BBB&gt;dc&gt;en214D&gt;2C&gt;5D&gt;2D&gt;6D&gt;214A&gt;dc&gt;en236BBB&gt;dc&gt;en623D~2C</strong>
										</div>

										<div>
											<div>
												Requires: Counter Hit<br>
												Damage: 3630<br>
												Heat Gain: ?
											</div>

											<div>
												Notes: Counter hit 6B has a lot of hitstun, giving you many options to follow up.
											</div>

											<div>
												 
											</div>

											<div>
												<strong>CH 5C&gt;6D&gt;CT&gt;6A&gt;6D&gt;214A&gt;dc&gt;en214D&gt;2C&gt;5D&gt;2D&gt;6D&gt;214A&gt;dc&gt;en236BBB&gt;dc&gt;en623D~2C</strong>
											</div>

											<div>
												<div>
													Requires: Counter Hit. 25% Heat<br>
													Damage: ~5500<br>
													Heat Gain: ?
												</div>

												<div>
													Notes: Note the 6A&gt;6D in the combo. While a little strict, it is a strong route.
												</div>

												<div>
													 
												</div>

												<div>
													<strong>CH 2C&gt;6D&gt;CT&gt;5D&gt;2[D]&gt;214A&gt;dc&gt;en214D&gt;2C&gt;5D&gt;2D&gt;6D&gt;214A&gt;dc&gt;en236BBB&gt;dc&gt;en623D~2C</strong>
												</div>

												<div>
													<div>
														Requires: Counter Hit. 25% Heat. Active Flow<br>
														Damage: 5484<br>
														Heat Gain: ?
													</div>

													<div>
														Notes: Anti-air 2C CH combo.
													</div>

													<div>
														 
													</div>

													<div>
														<strong>6C&gt;5B&gt;3C&gt;214D&gt;665B&gt;en236BBB&gt;dc&gt;en214D&gt;2C&gt;5D&gt;6D&gt;en214A&gt;dc&gt;en236BBB&gt;dc&gt;en623D~2C</strong>
													</div>

													<div>
														<div>
															Requires: Nothing<br>
															Damage: 3153<br>
															Heat Gain: ?
														</div>

														<div>
															Notes: Staple combo from 6C.
														</div>

														<div>
															 
														</div>

														<div>
															<strong>5[D]&gt;214A&gt;28A&gt;665C&gt;en236BBB&gt;dc&gt;en214D&gt;2C&gt;5D&gt;2D&gt;6D</strong>
														</div>

														<div>
															<div>
																Requires: Nothing<br>
																Damage: 4905<br>
																Heat Gain: ?
															</div>

															<div>
																Notes: An unlikely starter, but really strong damage. Could likely add Shift Sway&gt;dash cancel&gt;enhanced Rekka&gt;enhanced D DP for around 5.2k
															</div>

															<div>
																 
															</div>

															<div>
																<strong>6D&gt;CT&gt;6A&gt;2C&gt;5D&gt;6D&gt;214A&gt;dc&gt;en214D&gt;2C&gt;5D&gt;2D&gt;6D&gt;214A&gt;dc&gt;en236BBB&gt;dc&gt;en632146D</strong>
															</div>

															<div>
																<div>
																	Requires: 75% Heat<br>
																	Damage: ~6000<br>
																	Heat Gain: ?
																</div>

																<div>
																	Notes: High damage off a 6D in the corner.
																</div>

																<div>
																	 
																</div>

																<div>
																	<strong>j.[D]&gt;665B&gt;en236BBB&gt;dc&gt;en214D&gt;2C&gt;5D&gt;2D&gt;6D&gt;214A&gt;dc&gt;en236BBB&gt;dc&gt;en623D~2C</strong>
																</div>

																<div>
																	<div>
																		Requires: Nothing<br>
																		Damage: 4072<br>
																		Heat Gain: ?
																	</div>

																	<div>
																		Notes: Charged j.D causes a groundbounce that can be followed up with many options
																	</div>

																	<div>
																		 
																	</div>

																	<div>
																		<strong>j.[D]&gt;j.632146B&gt;2C&gt;5D&gt;2D&gt;6D&gt;214A&gt;dc&gt;en214D&gt;2C&gt;5D&gt;6D&gt;214A&gt;dc&gt;en236BBB&gt;dc&gt;623D~2C</strong>
																	</div>

																	<div>
																		<div>
																			Requires: 50% Heat<br>
																			Damage: 4433<br>
																			Heat Gain: ?
																		</div>

																		<div>
																			Notes: Uses 50 meter for the air Divine Smasher, but does a little more damage than the other j.[D] route.
																		</div>

																		<div>
																			 
																		</div>

																		<div>
																			<strong>CH en632146B&gt;5A&gt;2C&gt;5D&gt;2D&gt;6D&gt;214A&gt;dc&gt;en236BBB&gt;dc&gt;en623D~2C</strong>
																		</div>

																		<div>
																			<div>
																				Requires: Counter Hit. 50% Heat<br>
																				Damage: 4569<br>
																				Heat Gain: ?
																			</div>

																			<div>
																				Notes: Basic combo off a CH Divine Smasher.
																			</div>

																			<div>
																				 
																			</div>

																			<div>
																				<strong>CH en632146B&gt;5A&gt;2C&gt;5D&gt;6D&gt;214A&gt;dc&gt;en214D&gt;2C&gt;5D&gt;2D&gt;6D&gt;214A&gt;dc&gt;en236BBB&gt;dc&gt;en623D~2C</strong>
																			</div>

																			<div>
																				<div>
																					Requires: Counter Hit. 50% Heat<br>
																					Damage: ~5000<br>
																					Heat Gain: ?
																				</div>

																				<div>
																					Notes: More optimal combo off a CH Divine Smasher. [/collapse]
																				</div>

																				<div>
																					 
																				</div>

																				<div>
																					<strong><u>Low Starters</u></strong>
																				</div>

																				<div>
																					 
																				</div>

																				<div>
																					<strong>2B&gt;5B&gt;5C&gt;Ddc&gt;en623C&gt;5A&gt;2C&gt;5D&gt;2D&gt;662C&gt;5D&gt;2D&gt;6D&gt;214A&gt;dc&gt;en214A&gt;28A&gt;665C&gt;en623D~2C</strong>
																				</div>

																				<div>
																					<div>
																						Requires: Nothing<br>
																						Damage: 3150<br>
																						Heat Gain: ?
																					</div>

																					<div>
																						Notes: Near-optimal 2B corner combo.
																					</div>

																					<div>
																						 
																					</div>

																					<div>
																						<strong>663C&gt;en214D&gt;2C&gt;5D&gt;6D&gt;214A&gt;dc&gt;en214D&gt;2C&gt;5D&gt;2D&gt;6D&gt;214A&gt;dc&gt;en236BBB&gt;dc&gt;en623D~2C</strong>
																					</div>

																					<div>
																						<div>
																							Requires: Nothing<br>
																							Damage: 4051<br>
																							Heat Gain: ?
																						</div>

																						<div>
																							Notes: Solid confirm off dash 3C
																						</div>

																						<div>
																							 
																						</div>

																						<div>
																							<strong>663C&gt;en214D&gt;2C&gt;5D&gt;6D&gt;214A&gt;dc&gt;en214D&gt;2C&gt;5D&gt;2D&gt;6D&gt;CT&gt;663C&gt;en236BBB&gt;dc&gt;en632146D</strong>
																						</div>

																						<div>
																							<div>
																								Requires: 75% Heat<br>
																								Damage: 4922<br>
																								Heat Gain: ?
																							</div>

																							<div>
																								Notes: Higher damage variant of the above using 75 meter for CT and Divine Reaper. [/collapse]
																							</div>

																							<div>
																								 
																							</div>

																							<div>
																								<strong><u>Overhead Starters</u></strong>
																							</div>

																							<div>
																								 
																							</div>

																							<div>
																								<strong>6A&gt;5C&gt;3C&gt;214D&gt;663C&gt;en214D&gt;2C&gt;5D&gt;2D&gt;6D&gt;214A&gt;dc&gt;en236BBB&gt;dc&gt;en623D~2C</strong>
																							</div>

																							<div>
																								<div>
																									Requires: Nothing<br>
																									Damage: 3340<br>
																									Heat Gain: ?
																								</div>

																								<div>
																									Notes: Staple corner combo route off 6A.
																								</div>

																								<div>
																									 
																								</div>

																								<div>
																									<strong>6A&gt;5C&gt;3C&gt;214D&gt;663C&gt;en214D&gt;2C&gt;5D&gt;2D&gt;6D&gt;214A&gt;dc&gt;en214A&gt;28A&gt;665C&gt;en623D~2C</strong>
																								</div>

																								<div>
																									<div>
																										Requires: Nothing<br>
																										Damage: 3402<br>
																										Heat Gain: ?
																									</div>

																									<div>
																										Notes: More optimal corner combo off 6A. [/collapse]
																									</div>

																									<div>
																										 
																									</div>

																									<div>
																										<strong><u>Throw Starters</u></strong>
																									</div>

																									<div>
																										 
																									</div>

																									<div>
																										<strong>B+C&gt;2C&gt;5D&gt;6D&gt;214A&gt;dc&gt;en214D&gt;2C&gt;5D&gt;2D&gt;6D&gt;214A&gt;dc&gt;en236BBB&gt;dc&gt;en623D~2C</strong>
																									</div>

																									<div>
																										<div>
																											Requires: Nothing<br>
																											Damage: 3569<br>
																											Heat Gain: ?
																										</div>

																										<div>
																											Notes: You may have to delay the 2C after throw based on how high the opponent wallsticks. [/collapse]
																										</div>

																										<div>
																											 
																										</div>

																										<div>
																											<strong><u>Fatal Counter Starters</u></strong>
																										</div>

																										<div>
																											 
																										</div>

																										<div>
																											<strong><u>Overdrive Combos</u></strong>
																										</div>

																										<div>
																											 
																										</div>

																										<div>
																											<strong>5A&gt;5AA&gt;3C&gt;214D&gt;663C&gt;en214D&gt;2C&gt;5D&gt;2D&gt;6D&gt;cOD&gt;2D&gt;5[D]&gt;dc&gt;2[D]&gt;EA</strong>
																										</div>

																										<div>
																											<div>
																												Requires: Burst Icon. 91-100% HP<br>
																												Damage: 2942<br>
																												Heat Gain: ?
																											</div>

																											<div>
																												Notes: Full health OD variant of the 5A corner combo.
																											</div>

																											<div>
																												 
																											</div>

																											<div>
																												<strong>5B&gt;5C&gt;3C&gt;214D&gt;665B&gt;en236BBB&gt;dc&gt;en214D&gt;2C&gt;5D&gt;2D&gt;6D&gt;cOD&gt;2D&gt;5[D]&gt;dc&gt;2[D]&gt;EA</strong>
																											</div>

																											<div>
																												<div>
																													Requires: Burst Icon. 91-100% HP<br>
																													Damage: 4023<br>
																													Heat Gain: ?
																												</div>

																												<div>
																													Notes: Alternate 5B corner combo route using OD.
																												</div>

																												<div>
																													 
																												</div>

																												<div>
																													<strong>CH 5C&gt;6D&gt;214A&gt;dc&gt;en236BBB&gt;dc&gt;en214D&gt;2C&gt;5D&gt;cOD&gt;(2[D]&gt;5[D]&gt;dc)x3&gt;en632146D</strong>
																												</div>

																												<div>
																													<div>
																														Requires: Counter Hit. Burst Icon. 21-30% HP. 50% Heat<br>
																														Damage: 6459<br>
																														Heat Gain: ?
																													</div>

																													<div>
																														Notes: Strong OD combo off 5C CH.
																													</div>

																													<div>
																														 
																													</div>

																													<div>
																														<strong>CH 5C&gt;6D&gt;214A&gt;dc&gt;en632146B&gt;5A&gt;2C&gt;5D&gt;cOD&gt;(2[D]&gt;5[D]&gt;dc)x3&gt;en632146D</strong>
																													</div>

																													<div>
																														<div>
																															Requires: Counter Hit. Burst Icon. 21-30% HP. 100% Heat<br>
																															Damage: 6006<br>
																															Heat Gain: ?
																														</div>

																														<div>
																															Notes: A more stylish kind of OD combo.
																														</div>

																														<div>
																															<div>
																																 
																															</div>

																															<div>
																																<strong>CH 2C&gt;6D&gt;cOD&gt;5[D]&gt;dc&gt;2[D]&gt;5[D]&gt;6[D]&gt;jc&gt;j.[D]&gt;662C&gt;en236BBB&gt;dc&gt;en632146D</strong>
																															</div>

																															<div>
																																<div>
																																	Requires: Counter Hit. Burst Icon. 41-50% HP. 50% Heat<br>
																																	Damage: 5938<br>
																																	Heat Gain: ?
																																</div>

																																<div>
																																	Notes: Stronger variation of the above combo using Divine Reaper.
																																</div>

																																<div>
																																	 
																																</div>

																																<div>
																																	<strong>663C&gt;en214D&gt;2C&gt;5D&gt;cOD&gt;2D&gt;5[D]&gt;dc&gt;6[D]&gt;jc&gt;j.[D]&gt;663C&gt;en236BBB&gt;dc&gt;en632146D</strong>
																																</div>

																																<div>
																																	<div>
																																		Requires: Burst Icon. 91-100% HP. 50% Heat<br>
																																		Damage: 5161<br>
																																		Heat Gain: ?
																																	</div>

																																	<div>
																																		Notes: Full-health OD combo off dash 3C.
																																	</div>

																																	<div>
																																		 
																																	</div>

																																	<div>
																																		<strong>OD 5[D]&gt;2[D]&gt;6[D]&gt;CT&gt;663C&gt;en214D&gt;2C&gt;5D&gt;2D&gt;6D&gt;214A&gt;dc&gt;en236BBB&gt;dc&gt;en632146D</strong>
																																	</div>

																																	<div>
																																		<div>
																																			Requires: Burst Icon. 1-10% HP. 50% Heat<br>
																																			Damage: 7889<br>
																																			Heat Gain: ?
																																		</div>

																																		<div>
																																			Notes: An unlikely starter but very good damage.
																																		</div>

																																		<div>
																																			 
																																		</div>

																																		<div>
																																			<strong>CH 6D&gt;cOD&gt;5[D]&gt;dc&gt;2[D]&gt;5[D]&gt;dc&gt;6[D]&gt;jc&gt;j.[D]&gt;662C&gt;en236BBB&gt;dc&gt;en623D~2C</strong>
																																		</div>

																																		<div>
																																			<div>
																																				Requires: Counter Hit. Burst Icon. 31-40% HP.<br>
																																				Damage: 6193<br>
																																				Heat Gain: ?
																																			</div>

																																			<div>
																																				Notes: Solid OD combo with no meter required. 6D is one of Naoto's best starters.
																																			</div>
																																		</div>

																																		<div>
																																			 
																																		</div>

																																		<div>
																																			<strong>CH 6D&gt;cOD&gt;5[D]&gt;dc&gt;2[D]&gt;5[D]&gt;dc&gt;2[D]&gt;5[D]&gt;6[D]&gt;jc&gt;j.[D]&gt;662C&gt;en236BBB&gt;dc&gt;en632146D</strong>
																																		</div>

																																		<div>
																																			<div>
																																				Requires: Counter Hit. Burst Icon. 21-30% HP. 50% Heat. Active Flow.<br>
																																				Damage: 8103<br>
																																				Heat Gain: ?
																																			</div>

																																			<div>
																																				Notes: Very strong OD combo with Active Flow.
																																			</div>
																																		</div>

																																		<div>
																																			 
																																		</div>

																																		<div>
																																			<strong>CH 6D&gt;CT&gt;5D&gt;2[D]&gt;cOD&gt;2[D]&gt;5[D]&gt;dc&gt;2[D]&gt;5[D]&gt;6[D]&gt;jc&gt;j.[D]&gt;663C&gt;en632146D</strong>
																																		</div>

																																		<div>
																																			<div>
																																				Requires: Counter Hit. Burst Icon. 21-30% HP. 75% Heat<br>
																																				Damage: 8242<br>
																																				Heat Gain: ?
																																			</div>

																																			<div>
																																				Notes: A variation of the above combo, with CT and more Ds.
																																			</div>

																																			<div>
																																				 
																																			</div>

																																			<div>
																																				<strong>OD 6[D]&gt;CT&gt;5[D]&gt;(dc&gt;2[D]&gt;5[D])x4&gt;6[D]&gt;dc&gt;en632146D</strong>
																																			</div>

																																			<div>
																																				<div>
																																					Requires: Burst Icon. 1-10% HP. 75% Heat. Active Flow<br>
																																					Damage: 10402<br>
																																					Heat Gain: ?
																																				</div>

																																				<div>
																																					Notes: Highest damaging combo so far.
																																				</div>

																																				<div>
																																					 
																																				</div>

																																				<div>
																																					<strong>214A&gt;28A&gt;cOD&gt;5A&gt;2C&gt;5D&gt;2D&gt;dc&gt;(2D&gt;5[D]&gt;dc)x2&gt;en632146D</strong>
																																				</div>

																																				<div>
																																					<div>
																																						Requires: Burst Icon. 21-30% HP. 50% Heat.<br>
																																						Damage: 4417<br>
																																						Heat Gain: ?
																																					</div>

																																					<div>
																																						Notes: OD combo after Phantom Pain sideswap.
																																					</div>

																																					<div>
																																						 
																																					</div>

																																					<div>
																																						<strong>CH en632146B&gt;5A&gt;2C&gt;5D&gt;6D&gt;214A&gt;dc&gt;en214D&gt;2C&gt;5D&gt;2D&gt;6D&gt;cOD&gt;en236BBB&gt;dc&gt;en632146D</strong>
																																					</div>

																																					<div>
																																						<div>
																																							Requires: Counter Hit. Burst Icon. 91-100% HP. 100% Heat.<br>
																																							Damage: 6314<br>
																																							Heat Gain: ?
																																						</div>

																																						<div>
																																							Notes: OD combo from CH Smasher. Can be done with any amount of HP
																																						</div>
																																					</div>
																																				</div>

																																				<div>
																																					 
																																				</div>

																																				<div>
																																					<strong>B+C&gt;cOD&gt;j.[D]&gt;5D&gt;dc&gt;2D&gt;5[D]&gt;dc&gt;2[D]&gt;5[D]&gt;dc&gt;en632146D</strong>
																																				</div>

																																				<div>
																																					<div>
																																						Requires: Burst Icon. 21-30% HP. 50% Heat<br>
																																						Damage: 4559<br>
																																						Heat Gain: ?
																																					</div>

																																					<div>
																																						Notes: Charged j.D combos after a cOD'd Throw for many follow-up options.
																																					</div>
																																				</div>
																																			</div>
																																		</div>
																																	</div>
																																</div>
																															</div>
																														</div>
																													</div>
																												</div>
																											</div>
																										</div>
																									</div>
																								</div>
																							</div>
																						</div>
																					</div>
																				</div>
																			</div>
																		</div>
																	</div>
																</div>
															</div>
														</div>
													</div>
												</div>
											</div>
										</div>
									</div>
								</div>
							</div>
						</div>
					</div>
				</div>
			</div>
		</div>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">12272</guid><pubDate>Sat, 05 Dec 2015 15:01:27 +0000</pubDate></item><item><title>[CF] Naoto Kurogane Mixup, Pressure and Oki Thread</title><link>https://www.forums.dustloop.com/forums/topic/12957-cf-naoto-kurogane-mixup-pressure-and-oki-thread/</link><description><![CDATA[
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	<img alt="BBCF_Header_Gameplay_Discussion.png" class="ipsImage" src="http://kurushii.tv/Dustloop/BBCF/Graphics/Naoto/BBCF_Header_Gameplay_Discussion.png" /></div>

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	Evernote link for easy passing around:
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<div>
	<a href="http://www.evernote.com/l/AnDYVMK7slhM8rNAK-KMcUxX7-g1GSVc10M/" rel="external nofollow">http://www.evernote.com/l/AnDYVMK7slhM8rNAK-KMcUxX7-g1GSVc10M/</a>
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	<span><span><u style="font-family:gotham, helvetica, arial, sans-serif;font-size:14px;"><b>Note: If you have any feedback or suggestions for my guides, I'm always all ears. Hit me up by posting in the Dustloop thread, Private Messaging me on Dustloop or tweeting at me @RurouniLoneWolf</b></u></span></span>
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	<span><span><b>Overview</b></span></span>
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	<span><span>Naoto is a character with pretty basic mixup and pressure options. Opening up the opponent is going to come down to solid fundamentals more than anything else. However, his drive and Shift Sway do give him a few extra options to help him out.</span></span>
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	<span><span><b>Tools</b></span></span>
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	<span><span><u>6A</u></span></span>
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	<span><span>Naoto's overhead. Has deceptively good reach because of the hop forward before he does the downward punch.</span></span>
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	<span><span><u>6B </u></span></span>
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	<span><span>6B is somewhat plus on block but it doesn't seem to be plus enough that people wouldn't consider challenging you resetting pressure. As a result, Naoto players tend to mostly just go for a frame trap by chaining into 236B afterwards to try and catch people trying to mash out of the pressure reset </span></span>
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	<span><span><u>2A</u><br clear="none" />
	A Low<br clear="none" /><br clear="none" /><u>2B</u><br clear="none" />
	Another Low</span></span>
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	<span><span><u>3C</u></span></span>
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	<span><span>Yet Another low</span></span>
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	<span><span><u>Throw</u></span></span>
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	<span><span>Standard throw. You'll probably be getting a lot of mileage out of this as a mixup since Naoto has few other options to rely on opening up the opponent with.</span></span>
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	<span><span><u>5/2[D]</u><br clear="none" />
	Guard breaks when fully charged and can be dash canceled anytime while being charged to reset pressure, 5D and 2D are a solid component of Naoto's pressure.</span></span>
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	<span><span><u>6D</u></span></span>
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	<span><span>Sometimes, 6D can be an option to catch jump outs but for the most part, it isn't used in pressure</span></span>
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	<span><span>Video Example - <a href="https://youtu.be/OKaatxwhDmM?t=52" rel="external nofollow">https://youtu.be/OKaatxwhDmM?t=52</a></span></span>
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	<span><span><u>Shift Sway (214A)</u><br clear="none" />
	Similar to the charged versions of his 5/2D, Shift Sway can be dash canceled as an extra point to reset pressure</span></span>
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	<span><span><u>Enhanced Shift Sway &gt; Phantom Pain (en.214A &gt; 28A)</u></span></span>
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	<span><span>I'm not 100% sure but I think that this is mostly good for beating Fuzzy Jump OSes. Enhanced Shift Sway &gt; Phantom Pain aims to catch people as they would jump back barrier out of your pressure and open them up with an unblockable Phantom Pain. Phantom Pain whiffs on crouching opponents though so this can be a somewhat risky callout to the OS if they try to use it. </span></span>
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	<br clear="none" /><span><span><u>Slash Kaid (214D)</u><br clear="none" />
	Good for ending combos and possibly catching people trying to jump out of pressure</span></span>
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	<span><span><b>Pre-Canned Blockstrings</b></span></span>
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	<span><span>So a lot of your success is going to come down to blockstrings so I've listed a LOT of blockstrings I've seen Kaqn and Kamikaze use. </span></span>
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	<span><span><u>Microdash 5A catching roll tech </u></span></span>
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	<span><span>Video Example - <a href="https://youtu.be/Z3wkBxzeLns?t=866" rel="external nofollow">https://youtu.be/Z3wkBxzeLns?t=866</a></span></span>
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	<span><span><u>Run Up Throw</u> </span></span>
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	<span><span>Go for a throw straight away. It can be a good way to open people up expecting more extended pressure first. </span></span>
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	<span><span>Video Example - <a href="https://youtu.be/oGUWKC2iSrg?t=323" rel="external nofollow">https://youtu.be/oGUWKC2iSrg?t=323</a></span></span>
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	<span><span><u>Max Range 5[D] &gt; dc Throw</u></span></span>
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	<span><span>This mixup works best from midscreen combos where you end in rekkas and have to chase after the opponent afterwards. The threat of max range 5[D] can convince the opponent to not try and jump or backdash out of your pressure while you're still far away.  You can take advantage of this fact to just dash cancel the charging of 5[D] and properly close the gap between you and your opponent for a mixup</span></span>
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	<span><span>Video Example - <a href="https://youtu.be/Z3wkBxzeLns?t=109" rel="external nofollow">https://youtu.be/Z3wkBxzeLns?t=109</a></span></span>
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	<span><span><u>Run Up 6A</u></span></span>
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	<span><span>Go for an overhead straight away. Much like run up throw, it can be good for opening people up expecting some extended pressure first. However, you should make sure to properly condition opponents to neutral tech before attempting this. Delay teching can mess up your timing, causing you to whiff and allowing your opponent to get a free punish while you're still in recovery.</span></span>
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	<span><span>Video Example - <a href="https://youtu.be/oGUWKC2iSrg?t=501" rel="external nofollow">https://youtu.be/oGUWKC2iSrg?t=501</a></span></span>
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<div style="font-family:gotham, helvetica, arial, sans-serif;font-size:14px;">
	<span><span><u>Dash en.214A &gt; 28A Unblockable</u></span></span>
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	<span><span>Mostly good for catching people trying to Fuzzy Jump OS</span></span>
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	<span><span>Video Example 1 - <a href="https://youtu.be/uCz9GyrIPz4?t=2258" rel="external nofollow">https://youtu.be/uCz9GyrIPz4?t=2258</a></span></span>
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	<span><span>Video Example 2 - <a href="https://youtu.be/KaQGaLVR3p0?t=200" rel="external nofollow">https://youtu.be/KaQGaLVR3p0?t=200</a></span></span>
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	<span><span>Video Example 3 - </span></span><a href="https://youtu.be/oGUWKC2iSrg?t=67" rel="external nofollow">https://youtu.be/oGUWKC2iSrg?t=67</a>
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	<span><span>Careful! Phantom Pain whiffs on crouchers and leaves you wide open to punishes!!!</span></span>
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	<span><span>Video Example - <a href="https://youtu.be/gqD8OkApILQ?t=347" rel="external nofollow">https://youtu.be/gqD8OkApILQ?t=347</a></span></span>
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	<span><span>Video Example - <a href="https://youtu.be/fpK1pHTZZNE?t=297" rel="external nofollow">https://youtu.be/fpK1pHTZZNE?t=297</a></span></span>
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	<span><span><u>5A &gt; 2A &gt; Reset Pressure</u></span></span>
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	<span><span>Video Example - <a href="https://youtu.be/upLhgYi0egw?t=29" rel="external nofollow">https://youtu.be/upLhgYi0egw?t=29</a></span></span>
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	<span><span><u>2A &gt; 2A &gt; 5AA &gt; 2B &gt; Reset Pressure</u></span></span>
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	<span><span>Video Example - <a href="https://youtu.be/upLhgYi0egw?t=385" rel="external nofollow">https://youtu.be/upLhgYi0egw?t=385</a></span></span>
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	<span><span><u>2A &gt; 2A &gt; 6A Overhead</u></span></span>
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	<span><span>Video Example 1 - <a href="https://youtu.be/kud4oqJFnew?t=589" rel="external nofollow">https://youtu.be/kud4oqJFnew?t=589</a></span></span>
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	<span><span>Video Example 2 - <a href="https://youtu.be/gqD8OkApILQ?t=402" rel="external nofollow">https://youtu.be/gqD8OkApILQ?t=402</a></span></span>
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	<span><span><u>5A &gt; 6A Overhead</u></span></span>
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	<span><span>Video Example - <a href="https://youtu.be/VX52-sbpXew?t=31" rel="external nofollow">https://youtu.be/VX52-sbpXew?t=31</a></span></span>
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	<span><span>Video Example - <a href="https://youtu.be/VX52-sbpXew?t=562" rel="external nofollow">https://youtu.be/VX52-sbpXew?t=562</a></span></span>
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	<span><span><u>5AA &gt; 6A Overhead</u></span></span>
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	<span><span>Video Example 1 - <a href="https://youtu.be/gqD8OkApILQ?t=558" rel="external nofollow">https://youtu.be/gqD8OkApILQ?t=558</a></span></span>
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	<span><span>Video Example 2 - <a href="https://youtu.be/oGUWKC2iSrg?t=24" rel="external nofollow">https://youtu.be/oGUWKC2iSrg?t=24</a></span></span>
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	<span><span>Video Example 3 - <a href="https://youtu.be/oGUWKC2iSrg?t=345" rel="external nofollow">https://youtu.be/oGUWKC2iSrg?t=345</a></span></span>
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	<span><span>Video Example 4 - <a href="https://youtu.be/5mId7rd6BdE?t=112" rel="external nofollow">https://youtu.be/5mId7rd6BdE?t=112</a></span></span>
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	<span><span><u>5AA &gt; 2B Low</u></span></span>
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	<span><span>Video Example - <a href="https://youtu.be/oGUWKC2iSrg?t=150" rel="external nofollow">https://youtu.be/oGUWKC2iSrg?t=150</a></span></span>
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	<span><span><u>5A &gt; 2A &gt; 5AA &gt; 5B Low</u></span></span>
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	<span><span>Video Example - <a href="https://youtu.be/KaQGaLVR3p0?t=367" rel="external nofollow">https://youtu.be/KaQGaLVR3p0?t=367</a></span></span>
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	<span><span><u>5AA &gt; 2B &gt; 5C &gt; IAD j.B Reset pressure</u></span></span>
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	<span><span>Video Example - <a href="https://youtu.be/upLhgYi0egw?t=465" rel="external nofollow">https://youtu.be/upLhgYi0egw?t=465</a></span></span>
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	<span><span><u>5AA &gt; 2B &gt; 5C &gt; IAD Cross Over &gt; falling j.C Reset Pressure</u></span></span>
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	<span><span>Take advantage of 5C being jump cancelable to reset pressure. A good option to go for after making a lot of use charged drive and Shift Sway dash cancel resets to keep the opponent guessing. </span></span>
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	<span><span>Video Example - <a href="https://youtu.be/oGUWKC2iSrg?t=124" rel="external nofollow">https://youtu.be/oGUWKC2iSrg?t=124</a></span></span>
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	<span><span><u>5AA &gt; 2B &gt; 5C &gt; 5[D] &gt; dc Reset Pressure</u></span></span>
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	<span><span>Take advantage of the fact that charging drive normals is dash cancelable to reset pressure</span></span>
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	<span><span>Video Example - <a href="https://youtu.be/oGUWKC2iSrg?t=46" rel="external nofollow">https://youtu.be/oGUWKC2iSrg?t=46</a></span></span>
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	<span><span><u>5B &gt; 5C &gt; 5[D] &gt; dc Reset Pressure 2A</u></span></span>
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	<span><span>Video Example - <a href="https://youtu.be/gqD8OkApILQ?t=658" rel="external nofollow">https://youtu.be/gqD8OkApILQ?t=658</a></span></span>
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	<span><span><u>2A &gt; 5A &gt; 5C &gt; 2D &gt; 5[D] &gt; dc Reset Pressure</u></span></span>
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	<span><span>Double your chances of successfully using the dash cancelable charging of drives to reset pressure by using two drive normals and varying up whether you dash cancel the first or the second drive</span></span>
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	<span><span>Video Example - <a href="https://youtu.be/KaQGaLVR3p0?t=100" rel="external nofollow">https://youtu.be/KaQGaLVR3p0?t=100</a></span></span>
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	<span><span><u>2A &gt; 5AA &gt; 2B &gt; 5C &gt; 2D &gt; 5[D] &gt; dc Reset Pressure</u></span></span>
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	<span><span>Video Example - <a href="https://youtu.be/oGUWKC2iSrg?t=91" rel="external nofollow">https://youtu.be/oGUWKC2iSrg?t=91</a></span></span>
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	<span><span><u>5D &gt; 2[D] &gt; dash cancel Reset Pressure 6A Overhead</u></span></span>
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	<span><span>Taking advantage of the pressure reset to go for a mixup right away</span></span>
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	<span><span>Video Example - <a href="https://youtu.be/KaQGaLVR3p0?t=33" rel="external nofollow">https://youtu.be/KaQGaLVR3p0?t=33</a></span></span>
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	<span><span><u>6B &gt; 5C &gt; 5[D] &gt; dc en.236B</u></span></span>
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	<span><span>This is mostly good to catch people trying to mash out of the dash cancel pressure reset since enhanced Banishing Fang (en.236B) has great reach. It's preferable to go for this when you have 50 meter to rapid cancel in the event that they just continue to block</span></span>
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	<span><span>Video Example - <a href="https://youtu.be/Z3wkBxzeLns?t=120" rel="external nofollow">https://youtu.be/Z3wkBxzeLns?t=120</a></span></span>
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	<span><span><u>5B &gt; 5C &gt; 5D &gt; 214D</u></span></span>
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	<span><span>Blockstring ending in Slash Kaid. Slash Kaid is a good ender to try and catch a jump out or just end pressure on a good note because of the spacing</span></span>
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	<span><span>Video Example - <a href="https://youtu.be/gqD8OkApILQ?t=425" rel="external nofollow">https://youtu.be/gqD8OkApILQ?t=425</a></span></span>
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	<span><span><u>Wakeup Divine Reaper &gt; RC &gt; 6B</u></span></span>
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	<span><span>This technically isn't something you do from a natural mixup and pressure workflow and it's a pretty pricy move (100 meter) but it's still good to have in the toolbelt. Divine Smasher &gt; RC completely visually obscures what you're doing and presents a good opportunity to go for an unseeable 50/50 mixup</span></span>
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<div>
	<span><span>Video Example - <a href="https://youtu.be/KaQGaLVR3p0?t=85" rel="external nofollow">https://youtu.be/KaQGaLVR3p0?t=85</a></span></span>
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	<span><span><b>Corner</b> </span></span>
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	<span><span><u>2AA &gt; 5AA &gt; 5C &gt; IAD j.B &gt; j.C Reset Pressure</u></span></span>
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	<span><span>Take advantage of 5C being jump cancelable to reset pressure with instant air dash jump back in. Works best in the corner where you don't have to worry too much about spacing.</span></span>
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	<span><span>Video Example - <a href="https://youtu.be/Z3wkBxzeLns?t=790" rel="external nofollow">https://youtu.be/Z3wkBxzeLns?t=790</a></span></span>
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<div>
	<span><span><u>5AA &gt; 2B &gt; 5B &gt; 5C &gt; jc j.[D]</u></span></span>
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<div>
	<span><span>An alternate way of making use of 5C's jump cancel. Not as useful as the above but it's still an option</span></span>
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<div>
	<span><span>Video Example - <a href="https://youtu.be/oGUWKC2iSrg?t=181" rel="external nofollow">https://youtu.be/oGUWKC2iSrg?t=181</a></span></span>
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	<span><span><u>5B &gt; 5C &gt; 5[D] &gt; 214A &gt; dc CT</u></span></span>
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<div>
	<span><span>Take advantage of a dash cancel pressure rest to go for a Crush Trigger mixup. This can be a good option because opponents tend to stop barrier blocking after you've been pushed out far enough to start doing 5D/2D stuff to save barrier.</span></span>
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<div>
	<span><span>Video Example - <a href="https://youtu.be/gqD8OkApILQ?t=681" rel="external nofollow">https://youtu.be/gqD8OkApILQ?t=681</a></span></span>
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	<span><span><b>Anti-Overdrive Raid and Exceed Accel</b></span></span>
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	<hr /></div>

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<div style="font-family:gotham, helvetica, arial, sans-serif;font-size:14px;">
	<span><span><u>Anti-ODR en.Sway &gt; Phantom Pain (en.214A &gt; 28A</u></span></span>
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<div>
	<span><span>Naoto has a unique way of dealing with Exceed Accel because of his enhanced Shift Sway. Enhanced Shift Sway allows you to dodge the Exceed Accel as you side swap and then proceed to punish it with Phantom Pain.</span></span>
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<div>
	<span><span>Video Example - <a href="https://youtu.be/UpnUf_jYRh4?t=364" rel="external nofollow">https://youtu.be/UpnUf_jYRh4?t=364</a></span></span>
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]]></description><guid isPermaLink="false">12957</guid><pubDate>Fri, 16 Sep 2016 01:53:21 +0000</pubDate></item><item><title>[CF] Naoto Kurogane Neutral Tips and Tricks</title><link>https://www.forums.dustloop.com/forums/topic/12939-cf-naoto-kurogane-neutral-tips-and-tricks/</link><description><![CDATA[
<div style="text-align:center;">
	<img alt="BBCF_Header_Gameplay_Discussion.png" class="ipsImage" src="http://kurushii.tv/Dustloop/BBCF/Graphics/Naoto/BBCF_Header_Gameplay_Discussion.png" /></div>

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<div>
	Evernote for easy passing around:<br /><a href="http://www.evernote.com/l/AnCH36DGxqtDjKoszhrOiS379p9ZNI962SY/" rel="external nofollow">http://www.evernote.com/l/AnCH36DGxqtDjKoszhrOiS379p9ZNI962SY/</a><br />
	 
</div>

<div>
	<span><span><u style="font-family:gotham, helvetica, arial, sans-serif;font-size:14px;"><b>Note: If you have any feedback or suggestions for my guides, I'm always all ears. Hit me up by posting in the Dustloop thread, Private Messaging me on Dustloop or tweeting at me @RurouniLoneWolf</b></u></span></span>
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<div>
	<span><span><b>Overview</b></span></span>
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	<hr /></div>

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<div>
	<br clear="none" /><span><span>Naoto is a rushdown character with short and sometimes awkward normals to work with to play footsies with. A lot of his success in the neutral game comes down to good use of his Bloodege drive and having great, good old fashioned spacing and footsies.<br clear="none" /><br clear="none" /><br clear="none" /><b>Naoto's Drive: Bloodege</b></span></span>
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	<hr /></div>

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</div>

<div>
	<span><span>Where Naoto's pokes can be lacking in reach for pokes, Naoto's drives can make up for it by taking some risks. </span></span>
</div>

<div>
	 
</div>

<div>
	<span><span><u>j.D and j.[D]</u></span></span>
</div>

<div>
	 
</div>

<div>
	<span><span>j.[D] has a very large hitbox that hits at just the right angle to be very effective when used well spaced as a neutral tool. </span></span>
</div>

<div>
	<span><span>Video Example 1 - <a href="https://youtu.be/-MiNg-1fyJ0?t=85" rel="external nofollow">https://youtu.be/-MiNg-1fyJ0?t=85</a></span></span>
</div>

<div>
	<span><span>Video Example 2 - <a href="https://youtu.be/UpnUf_jYRh4?t=58" rel="external nofollow">https://youtu.be/UpnUf_jYRh4?t=58</a></span></span>
</div>

<div>
	<span><span>Video Example 3 - <a href="https://youtu.be/gqD8OkApILQ?t=21" rel="external nofollow">https://youtu.be/gqD8OkApILQ?t=21</a></span></span>
</div>

<div>
	<span><span>Video Example 4 - <a href="https://youtu.be/gqD8OkApILQ?t=115" rel="external nofollow">https://youtu.be/gqD8OkApILQ?t=115</a></span></span>
</div>

<div>
	<span><span>Video Example 5 -  <a href="https://youtu.be/5AhkMJOc3UA?t=24" rel="external nofollow" style="font-family:gotham, helvetica, arial, sans-serif;font-size:14px;">https://youtu.be/5AhkMJOc3UA?t=24</a></span></span>
</div>

<div>
	<span><span>Video Example 6 -  <a href="https://youtu.be/uCz9GyrIPz4?t=2271" rel="external nofollow" style="font-family:gotham, helvetica, arial, sans-serif;font-size:14px;">https://youtu.be/uCz9GyrIPz4?t=2271</a></span></span>
</div>

<div>
	 
</div>

<div>
	<span><span>Careful of the long startup though, pick your spot to use j.[D] well. You need to make sure to get the vertical and horizontal spacing right on for j.[D] or you'll get anti-aired pretty easily</span></span>
</div>

<div>
	<span><span>Video Example - <a href="https://youtu.be/uCz9GyrIPz4?t=2156" rel="external nofollow">https://youtu.be/uCz9GyrIPz4?t=2156</a></span></span>
</div>

<div>
	<span><span>Video Example - <a href="https://youtu.be/5AhkMJOc3UA?t=68" rel="external nofollow">https://youtu.be/5AhkMJOc3UA?t=68</a></span></span>
</div>

<div>
	 
</div>

<div>
	<span><span>Because j.[D] is vulnerable to anti-airs and air to airs, it is very important to well space your j.[D]s. You'll also want to make good use of uncharged j.D as well. It won't give you a full combo like j.[D] does unless you score a counter hit but it'll give the opponent reason to hesitate approaching you when they suspect that you'll use j.[D]</span></span>
</div>

<div>
	<span><span style="font-family:gotham, helvetica, arial, sans-serif;font-size:14px;">Video Example - <a href="https://youtu.be/5AhkMJOc3UA?t=184" rel="external nofollow">https://youtu.be/5AhkMJOc3UA?t=184</a></span></span>
</div>

<div>
	<span>Video Example - <a href="https://youtu.be/Z3wkBxzeLns?t=102" rel="external nofollow">https://youtu.be/Z3wkBxzeLns?t=102</a></span>
</div>

<div>
	 
</div>

<div>
	<span><u>Enhanced Slash Kaid  (214D)</u></span>
</div>

<div>
	 
</div>

<div>
	<span>The enhanced version of Slash Kaid can be a pretty good option for poking on the ground when used well. It has large horizontal reach and staggers on hit, which will allow you to close in on the opponent for pressure. However, it's vertical reach is lacking so its vulnerable to opponents jumping over it. Also, it's frame advantage on block isn't great either but if you space it well enough, this won't be an issue for you since it'll be difficult for most characters to reach you in time.</span>
</div>

<div>
	<span>Video Example - <a href="https://youtu.be/uCz9GyrIPz4?t=2137" rel="external nofollow">https://youtu.be/uCz9GyrIPz4?t=2137</a></span>
</div>

<div>
	<span>Video Example - <a href="https://youtu.be/uCz9GyrIPz4?t=2227" rel="external nofollow">https://youtu.be/uCz9GyrIPz4?t=2227</a></span>
</div>

<div>
	<span>Video Example - <a href="https://youtu.be/oGUWKC2iSrg?t=86" rel="external nofollow">https://youtu.be/oGUWKC2iSrg?t=86</a></span>
</div>

<div>
	<span>Bad En. 214D Example - <a href="https://youtu.be/upLhgYi0egw?t=44" rel="external nofollow">https://youtu.be/upLhgYi0egw?t=44</a></span>
</div>

<div>
	 
</div>

<div>
	<span><b>Footsies</b></span>
</div>

<div>
	<hr /></div>

<div>
	 
</div>

<div>
	<span>Although Naoto's drive helps in neutral, there are still risks in using them. As a result, it's still very necessary to have a strong footsies game in your neutral to compliment your uses of drive. Here are a few things you should aim to work into your neutral game</span>
</div>

<div>
	 
</div>

<div>
	<span><u>Jump forward well spaced falling j.B</u></span>
</div>

<div>
	<span>An all around good tactic. Because j.[D] is one of Naoto's best pokes in neutral, you're going to find yourself jumping around in neutral a lot. Sometimes, you'll end up at a great spacing for the j.[D]. Other times, you'll end up at a spacing that's too close for j.[D] but it is a good spacing to do j.B </span>
</div>

<div>
	<span>Video Example - <a href="https://youtu.be/-MiNg-1fyJ0?t=577" rel="external nofollow">https://youtu.be/-MiNg-1fyJ0?t=577</a></span>
</div>

<div>
	<span>Video Example - <a href="https://youtu.be/OKaatxwhDmM?t=224" rel="external nofollow">https://youtu.be/OKaatxwhDmM?t=224</a></span><br />
	Video Example - <a href="https://youtu.be/UpnUf_jYRh4?t=420" rel="external nofollow">https://youtu.be/UpnUf_jYRh4?t=420</a>
</div>

<div>
	<div>
		<span><span>Video Example - <a href="https://youtu.be/KaQGaLVR3p0?t=53" rel="external nofollow">https://youtu.be/KaQGaLVR3p0?t=53</a></span></span>
	</div>

	<div>
		<span><span>Video Example - <a href="https://youtu.be/gqD8OkApILQ?t=264" rel="external nofollow">https://youtu.be/gqD8OkApILQ?t=264</a></span></span>
	</div>

	<div>
		 
	</div>

	<div>
		<span><span><u>Well spaced IAD j.B</u></span></span>
	</div>

	<div>
		<span><span>If you recognize you are standing at the right spacing for it, you can do an IAD j.B to jump in on the opponent and either open them up or get pressure started. </span></span>
	</div>

	<div>
		<span><span>Video Example - <a href="https://youtu.be/KaQGaLVR3p0?t=174" rel="external nofollow">https://youtu.be/KaQGaLVR3p0?t=174</a></span></span>
	</div>

	<div>
		 
	</div>

	<div>
		<span><span><u>Falling Well Spaced j.C</u></span></span>
	</div>

	<div>
		<span><span>In some situations, there will be times where j.B won't reach but j.C has enough extra reach to tag the opponent.</span></span><br />
		Video Example - <a href="https://youtu.be/OKaatxwhDmM?t=41" rel="external nofollow">https://youtu.be/OKaatxwhDmM?t=41</a>
	</div>

	<div>
		<div>
			<span><span>Video Example - <a href="https://youtu.be/gqD8OkApILQ?t=502" rel="external nofollow">https://youtu.be/gqD8OkApILQ?t=502</a></span></span>
		</div>

		<div>
			 
		</div>

		<div>
			<span><span><u>Well Spaced IAD j.C</u> </span></span>
		</div>

		<div>
			<span><span>At spacings where IAD j.B won't reach, IAD j.C can give you that extra reach you need to tag the opponent. </span></span>
		</div>

		<div>
			<span><span>Video Example - <a href="https://youtu.be/gqD8OkApILQ?t=76" rel="external nofollow">https://youtu.be/gqD8OkApILQ?t=76</a></span></span>
		</div>

		<div>
			<span><span>Video Example - <a href="https://youtu.be/gqD8OkApILQ?t=152" rel="external nofollow">https://youtu.be/gqD8OkApILQ?t=152</a></span></span>
		</div>

		<div>
			 
		</div>

		<div>
			 
		</div>

		<div>
			<span><span><b>Dealing with Zoning</b></span></span>
		</div>

		<div>
			<hr /></div>

		<div>
			 
		</div>

		<div>
			<span><span>Dealing with Zoning or characters that want to play keepaway can be a bit tough for Naoto compared to other characters because of his poor reach but he does have a few great tools he can use to help him out. </span></span>
		</div>

		<div>
			 
		</div>

		<div>
			<span><span><u>Standard Good Movement</u></span></span>
		</div>

		<div>
			 
		</div>

		<div>
			<span><span>Making good movement the foundation of dealing with zoning is always a good idea since it usually requires little risk on your part. Doing jump forward barrier, dash jump forward barrier or dash super jump forward barrier will all let you cover varying amounts of distance while keeping yourself safe.  </span></span>
		</div>

		<div>
			<span><span>Jump forward Barrier Example - <a href="https://youtu.be/-MiNg-1fyJ0?t=150" rel="external nofollow">https://youtu.be/-MiNg-1fyJ0?t=150</a></span></span>
		</div>

		<div>
			<span><span>Dash &gt; jump forward Barrier - <a href="https://youtu.be/-MiNg-1fyJ0?t=569" rel="external nofollow">https://youtu.be/-MiNg-1fyJ0?t=569</a></span></span>
		</div>

		<div>
			<span><span>Dash &gt; Super jump forward Barrier - <a href="https://youtu.be/-MiNg-1fyJ0?t=102" rel="external nofollow">https://youtu.be/-MiNg-1fyJ0?t=102</a></span></span>
		</div>

		<div>
			 
		</div>

		<div>
			<span><span><u>Enhanced Slash Kaid (En. 214D)</u></span></span>
		</div>

		<div>
			<span><span>Even in the vs Zoner MU, Enhanced Slash Kaid is still a pretty good option if you can manage to get it out. Enhanced Slash Kaid reaches so far that it can easily hit a Zoner out of trying to use a projectile if you get the spacing right and even on whiff, it'll make Zoners more cautious of trying to zone Naoto from anywhere but full screen. </span></span>
		</div>

		<div>
			<span><span>Video Example - <a href="https://youtu.be/-MiNg-1fyJ0?t=98" rel="external nofollow">https://youtu.be/-MiNg-1fyJ0?t=98</a></span></span>
		</div>

		<div>
			<span><span>Video Example - <a href="https://youtu.be/-MiNg-1fyJ0?t=538" rel="external nofollow">https://youtu.be/-MiNg-1fyJ0?t=538</a></span></span>
		</div>

		<div>
			<span><span>Video Example - <a href="https://youtu.be/-MiNg-1fyJ0?t=642" rel="external nofollow">https://youtu.be/-MiNg-1fyJ0?t=642</a></span></span>
		</div>

		<div>
			<span><span>Video Example - <a href="https://youtu.be/OKaatxwhDmM?t=235" rel="external nofollow">https://youtu.be/OKaatxwhDmM?t=235</a></span></span>
		</div>

		<div>
			<span><span>Video Example - <a href="https://youtu.be/UpnUf_jYRh4?t=124" rel="external nofollow">https://youtu.be/UpnUf_jYRh4?t=124</a></span></span>
		</div>

		<div>
			 
		</div>

		<div>
			<span><span><u>Shift Sway</u></span></span>
		</div>

		<div>
			<span><span>Shift Sway can be a good option to dodge a projectile, especially because of its ability to be dash canceled. This will give you additional options after dodging the projectile to do things like enhanced Slash Kaid to catch opponents out of recovery or even enhanced Shift Sway to try and dodge another projectile while gaining ground. </span></span>
		</div>
		Video Example - <a href="https://youtu.be/-MiNg-1fyJ0?t=157" rel="external nofollow">https://youtu.be/-MiNg-1fyJ0?t=157</a>

		<p>
			Video Example - <a href="https://youtu.be/KaQGaLVR3p0?t=48" rel="external nofollow">https://youtu.be/KaQGaLVR3p0?t=48</a><br />
			Video Example - <a href="https://youtu.be/gqD8OkApILQ?t=321" rel="external nofollow">https://youtu.be/gqD8OkApILQ?t=321</a><br />
			Video Example - <a href="https://youtu.be/upLhgYi0egw?t=242" rel="external nofollow">https://youtu.be/upLhgYi0egw?t=242</a>
		</p>

		<p>
			<u>Divine Smasher</u><br />
			It'll cost you 50 meter but Divine Smasher has invuln and travels almost fullscreen, making it a great high damage option to beat projectiles. Just don't get too predictable with it since like any reversal, you'll be punished very severely if it gets blocked.  <br />
			Good Divine Smasher Example - <a href="https://youtu.be/-MiNg-1fyJ0?t=202" rel="external nofollow">https://youtu.be/-MiNg-1fyJ0?t=202</a>
		</p>

		<p>
			 
		</p>

		<div>
			<span><span><b>Dealing with Air Approaches</b></span></span>
		</div>

		<div>
			<hr /></div>

		<div>
			 
		</div>

		<div>
			<span><span><u>2C</u></span></span>
		</div>

		<div>
			<span><span>Naoto's anti-air. Very lacking in both horizontal and vertical range but it does shrink Naoto's hurtbox below the hitbox of the attack. This is an anti-air you definitely only want to use when your opponent has to commit to their jump in since it's especially easy to whiff compared to other anti-airs. In all other cases, you should consider jumping up and hitting them air to air with j.A or j.C  instead. </span></span><br /><span style="line-height:1.6;">Video Example 1 - <a href="https://youtu.be/OKaatxwhDmM?t=216" rel="external nofollow">https://youtu.be/OKaatxwhDmM?t=216</a></span><br /><span style="line-height:1.6;">Video Example 2 - <a href="https://youtu.be/UpnUf_jYRh4?t=191" rel="external nofollow">https://youtu.be/UpnUf_jYRh4?t=191</a></span><br /><span style="line-height:1.6;">Video Example 3 - <a href="https://youtu.be/KaQGaLVR3p0?t=437" rel="external nofollow">https://youtu.be/KaQGaLVR3p0?t=437</a></span>

			<p>
				<span><span><u>Jump Up j.C </u><br />
				Alternatively, jump up j.C is a great way to deal with air approaches. j.C has great horizontal range and the jump up will allow you deal with the issue of being outspaced vertically that you would have with 2C. <br />
				Video Example 1 - <a href="https://youtu.be/UpnUf_jYRh4?t=383" rel="external nofollow">https://youtu.be/UpnUf_jYRh4?t=383</a></span></span><br />
				 
			</p>

			<div>
				<span><span><b>Round Start</b></span></span>
			</div>

			<div>
				<hr /></div>

			<div>
				 
			</div>

			<div>
				 
			</div>

			<div>
				<span><span>All right. Time to go over some round start options. I'm only really going to cover a lot of the common general options here. It's up to you to fine tune your round start options for each individual matchup.</span></span>
			</div>

			<div>
				 
			</div>

			<div>
				<span><span><u>Jump Forward Barrier</u></span></span>
			</div>

			<div>
				<span><span>A good option for fishing to whiff punish stuff</span></span>
			</div>

			<p>
				Video Example - <a href="https://youtu.be/oGUWKC2iSrg?t=144" rel="external nofollow">https://youtu.be/oGUWKC2iSrg?t=144</a><br />
				Video Example - <a href="https://youtu.be/oGUWKC2iSrg?t=392" rel="external nofollow">https://youtu.be/oGUWKC2iSrg?t=392</a>
			</p>

			<p>
				<u>Neutral Jump Barrier &gt; j.[D]</u><br />
				Go for j.[D] at round start. Neutral jump will give you just the right spacing for it at round start. Kind of risky though since it'll lose pretty easily to round start jump up air normals or an IAD jump in<br />
				Video Example - <a href="https://youtu.be/Z3wkBxzeLns?t=248" rel="external nofollow">https://youtu.be/Z3wkBxzeLns?t=248</a>
			</p>

			<p>
				<u>IAD j.B &gt; j.C</u><br />
				Round start jump in options<br />
				Video Example - <a href="https://youtu.be/kud4oqJFnew?t=346" rel="external nofollow">https://youtu.be/kud4oqJFnew?t=346</a><br />
				Video Example - <a href="https://youtu.be/Z3wkBxzeLns?t=672" rel="external nofollow">https://youtu.be/Z3wkBxzeLns?t=672</a>
			</p>

			<p>
				<u>5C</u><br />
				Round start ground poke. It has decent range compared to his other normals so it isn't too bad an option, especially against characters who also aren't blessed with normals with much range. <br />
				Video Example - <a href="https://youtu.be/Z3wkBxzeLns?t=208" rel="external nofollow">https://youtu.be/Z3wkBxzeLns?t=208</a><br />
				Video Example - <a href="https://youtu.be/Z3wkBxzeLns?t=585" rel="external nofollow">https://youtu.be/Z3wkBxzeLns?t=585</a><br />
				However, although it has decent range, it still doesn't have much. If opponents with good reach just decide to walk back and observe at round start, they can easily whiff punish 5C<br />
				Video Example - <a href="https://youtu.be/Z3wkBxzeLns?t=625" rel="external nofollow">https://youtu.be/Z3wkBxzeLns?t=625</a>
			</p>

			<p>
				<u>2D/[D]</u><br />
				Video Example - <a href="https://youtu.be/OKaatxwhDmM?t=20" rel="external nofollow">https://youtu.be/OKaatxwhDmM?t=20</a><br />
				Video Example - <a href="https://youtu.be/UpnUf_jYRh4?t=162" rel="external nofollow">https://youtu.be/UpnUf_jYRh4?t=162</a><br />
				Video Example - <a href="https://youtu.be/UpnUf_jYRh4?t=255" rel="external nofollow">https://youtu.be/UpnUf_jYRh4?t=255</a>
			</p>

			<p>
				<u>Slash Kaid (214D)</u><br />
				A decent round start poke because of its range. It can be jumped over and whiff punished though so don't get too predictable. <br />
				Video Example - <a href="https://youtu.be/KaQGaLVR3p0?t=238" rel="external nofollow">https://youtu.be/KaQGaLVR3p0?t=238</a><br />
				Video Example - <a href="https://youtu.be/gqD8OkApILQ?t=446" rel="external nofollow">https://youtu.be/gqD8OkApILQ?t=446</a><br />
				Video Example - <a href="https://youtu.be/Z3wkBxzeLns?t=405" rel="external nofollow">https://youtu.be/Z3wkBxzeLns?t=405</a><br />
				Got to be careful of quick round start pokes as well<br />
				Video Example - <a href="https://youtu.be/oGUWKC2iSrg?t=333" rel="external nofollow">https://youtu.be/oGUWKC2iSrg?t=333</a>
			</p>

			<p>
				<u>Shift Sway (214A)</u><br />
				Can be a good option to dodge and possibly punish round start pokes. It'll lose to lows though so be careful<br />
				Video Example - <a href="https://youtu.be/oGUWKC2iSrg?t=536" rel="external nofollow">https://youtu.be/oGUWKC2iSrg?t=536</a>
			</p>

			<p>
				<u>Backdash </u><br />
				A good option to create space to give yourself more options to approach your opponent carefully. <br />
				Video Example - <a href="https://youtu.be/Z3wkBxzeLns?t=18" rel="external nofollow">https://youtu.be/Z3wkBxzeLns?t=18</a><br />
				Video Example - <a href="https://youtu.be/Z3wkBxzeLns?t=319" rel="external nofollow">https://youtu.be/Z3wkBxzeLns?t=319</a><br />
				 
			</p>
		</div>
	</div>

	<p>
		 
	</p>
</div>
]]></description><guid isPermaLink="false">12939</guid><pubDate>Tue, 06 Sep 2016 23:12:11 +0000</pubDate></item><item><title>Naoto Discord Chatroom</title><link>https://www.forums.dustloop.com/forums/topic/12768-naoto-discord-chatroom/</link><description><![CDATA[
<div style="table-layout:fixed;width:875px;line-height:1.6;font-size:14px;margin-bottom:20px;margin-top:0px;color:rgb(43,43,43);font-family:'Helvetica Neue', Helvetica, Arial, sans-serif;font-style:normal;font-variant:normal;font-weight:normal;letter-spacing:normal;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(250,250,250);">
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	</p>

	<p style="color:rgb(43,43,43);font-family:'Helvetica Neue', Helvetica, Arial, sans-serif;font-size:14px;font-style:normal;font-variant:normal;font-weight:normal;letter-spacing:normal;line-height:22.4px;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(250,250,250);">
		<span style="color:rgb(77,87,99);font-family:verdana, arial, helvetica, sans-serif;font-size:14px;font-style:normal;font-variant:normal;font-weight:normal;letter-spacing:normal;line-height:20px;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;float:none;background-color:rgb(255,255,255);">Feel free to come in to talk about upcoming Naoto stuff, ask for advice, ask for games, etc.</span>
	</p>

	<p style="color:rgb(43,43,43);font-family:'Helvetica Neue', Helvetica, Arial, sans-serif;font-size:14px;font-style:normal;font-variant:normal;font-weight:normal;letter-spacing:normal;line-height:22.4px;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(250,250,250);">
		<strong style="font-weight:bold;"><font color="#4d5763" face="verdana, arial, helvetica, sans-serif"><span style="line-height:20px;">To Join the Discord Group Click The Following Link:</span></font></strong>
	</p>
</div>

<p>
	<a href="https://discord.gg/014U1pWJ81pGfG6fg" rel="external nofollow">https://discord.gg/014U1pWJ81pGfG6fg</a>
</p>
]]></description><guid isPermaLink="false">12768</guid><pubDate>Mon, 13 Jun 2016 18:12:21 +0000</pubDate></item></channel></rss>
