<?xml version="1.0"?>
<rss version="2.0"><channel><title>Archive Latest Topics</title><link>https://www.forums.dustloop.com/forums/forum/361-archive/</link><description>Archive Latest Topics</description><language>en</language><item><title><![CDATA[[CPE] V-13 Critique, Q&A, and Help Thread]]></title><link>https://www.forums.dustloop.com/forums/topic/10640-cpe-v-13-critique-qa-and-help-thread/</link><description><![CDATA[
<p>Basically just post questions, your own gameplay videos, and answer other questions here.</p>
]]></description><guid isPermaLink="false">10640</guid><pubDate>Mon, 20 Apr 2015 19:19:55 +0000</pubDate></item><item><title>[CPE] &#x3BD;-13 Gameplay Discussion</title><link>https://www.forums.dustloop.com/forums/topic/10639-cpe-%CE%BD-13-gameplay-discussion/</link><description><![CDATA[
<div> </div><div><p> </p><div><img alt="BBCP_Header_Gameplay_Discussion.png" src="http://kurushii.tv/Dustloop/BBCP/Graphics/Nu/BBCP_Header_Gameplay_Discussion.png"></div> <div style="width:auto;border:1px solid #930000;padding:4px;"><div style="border:1px solid #3d3d3d;padding:4px;"><b>Character Profile:</b></div><br><strong>Name: ν－No.13－ (ニュー)</strong><br><strong>Height: 155cm</strong><br><strong>Weight: 45kg</strong><br><strong>Birthday: 12/31</strong><br><strong>Japanese VA: Kanako Kondou</strong><br><br>"After the events in Calamity Trigger following her battle with Ragna the Bloodedge, she was thought to have perished in the Cauldron alone. Nu is later revived by her own will to fuse with Ragna in a form referred to by Hazama as the “Sword of Hades”; though she retains her appearence and personality from the previous games. She is re-tuned by Hazama to stand in Ragna’s way once again." -<a rel="external nofollow" href="">BlazBlueWiki</a><br> <div><em>Please have any Nu-13 story-related discussion to the <a rel="external nofollow" href="">Chrono Phantasma Story Thread - HERE</a></em></div><p> </p></div><p> </p><p> </p><div style="width:auto;border:1px solid #930000;padding:4px;"><div style="border:1px solid #3d3d3d;padding:4px;"><b>Gameplay Overview:</b></div><p> </p></div><p> </p><p> </p><div style="width:auto;border:1px solid #930000;padding:4px;"><div style="border:1px solid #3d3d3d;padding:4px;"><b>Move Descriptions:</b></div><p>5A: A quick jab, whiffs on most crouching opponents. 6F. Can be used to antiair.</p><p>5B: Nu knees her opponent. OTGs. Combo Filler. Can gatling into throw for a Tick throw.</p><p>5C: Nu shoots her swords. 8 Hits, Good combo filler and a good punish tool. Terrible in neutral.</p><p>2A: Low jab, can be used to poke out of pressure. 1F slower than 5A.</p><p>2B: A low poke. +-0 on block, her best tool to reset pressure or poke in neutral close-up.</p><p>2C: Nu crouches and swings her swords above her. Antiair. Head invul starts on frame 9. Small hitbox behind Nu.</p><p>6A: Typical Antiair. Frame 6 Head Invul. Better than 2C in most situations.</p><p>6B: Nu sticks her leg out to kick the opponent. Good combo starter, on par with 5C. Used to punish moves and as combo filler.</p><p>6C: Nu swings her swords forward. 8 Hits Long Reach. Her best normal in combos. Has SMP. Hard Knockdown.</p><p>3C: Nu sweeps the opponent with her swords. 8 Hits, Long Reach. Combos into C spike chaser and is used to OTG opponents or to float them.</p><p>j.A: A quick jab in the air. </p><p>j.B: A quick kick in the air. Fast and has a good horizontal hitbox. Hits below nu too.</p><p>j.C: Nu spins her swords around her. (Horizontal) 8 Hits, fast startup. Hits behind Nu, can be used to cross up.</p><p>j.2C: Nu Spins her swords around her (Vertical) 8 Hits, slow startup. Hits above Nu.</p><p> </p><p> </p><p>Drives: All have a ~D followup for a second sword which is required for combos.</p><p>5D: Forward</p><p>2D: 45 Degree Angle</p><p>6D: 30 Degree Angle</p><p>4D: Overhead, tracks opponent location, hits behind them.</p><p>j.D: 15 Degrees Up</p><p>j.6D: 15 Degrees Down</p><p>j.2D: 45 Degrees Down</p><p> </p><p>214A/B/C: Gravity Seed. Can cancel normals and most specials into and out of it.</p><p> </p><p>623C: Anti-Air. 1st Frame Head Invul. Floats above most low moves after ~frame8. Floats on hit.</p><p>j.623C: Air Version. No Invul.</p><p> </p><p>236D: Sickle Storm: Nu slides a wheel on the ground towards the opponent. Floats on hit.</p><ul><li>~C: Backwards</li><li>[D]: Slower, Wallbounces Midscreen</li></ul><p>214D: Spike Chaser: Spikes come out of the ground. Floats on hit. Guaranteed to come out after a certain amount of startup.</p><ul><li>~C: Faster, 2 Spikes.</li><li>[D]: Charged Version, Goes fullscreen</li></ul><p>j.214D: Crescent. Hits Overhead. Cancels momentum.</p><ul><li>~C: Cancels the move. Can follow up with other moves.</li><li>[D]: Cancels the move into itself. Nu falls during it. Plus on block, comboable meterless on hit. Can cancel into ~C</li></ul><p>236236D: Legacy Edge: Nu launches a lot of swords at the opponent. Guarenteed Startup after a certain amout of frames. </p><p>632146D: Calamity Sword: Large Sword in front of nu. There is a gap. Has invul but is easy to avoid.</p><p>214214D: Astral. Strike Property.</p><p> </p><p> </p><p>OD Changes:</p><p> </p><p> </p><p> </p></div><p> </p><p> </p><p> </p><div style="width:auto;border:1px solid #930000;padding:4px;"><div style="border:1px solid #3d3d3d;padding:4px;"><b>Other Threads:</b></div><ul><li>CPE Video Thread: <a rel="external nofollow" href="">http://www.dustloop.com/forums/index.php?/topic/9600-cp20-v-13-video-thread/</a></li><li>CPE Combo Thread: <a rel="external nofollow" href="">http://www.dustloop.com/forums/index.php?/topic/10638-cpe-v-13-combo-thread/</a></li><li>CPE Gameplay Improvement Thread/Questions: <a rel="external nofollow" href="">http://www.dustloop.com/forums/index.php?/topic/10640-cpe-v-13-critique-qa-and-help-thread/</a></li></ul><p> </p><p> </p></div><p> </p></div>
]]></description><guid isPermaLink="false">10639</guid><pubDate>Mon, 20 Apr 2015 19:12:09 +0000</pubDate></item><item><title><![CDATA[Any good Lambda-11 combos? : >]]></title><link>https://www.forums.dustloop.com/forums/topic/12600-any-good-lambda-11-combos/</link><description><![CDATA[
<p>
	Does anyone happen to know any good combos for lambda-11? I know some basic ones and im fairly new to the game. I hope to practice new combos and use them in regular battle and maybe even online battles.Thx
</p>
]]></description><guid isPermaLink="false">12600</guid><pubDate>Sat, 19 Mar 2016 22:57:52 +0000</pubDate></item><item><title>[CP2.0] v -13- Video Thread</title><link>https://www.forums.dustloop.com/forums/topic/9600-cp20-v-13-video-thread/</link><description>

</description><guid isPermaLink="false">9600</guid><pubDate>Fri, 10 Oct 2014 01:44:11 +0000</pubDate></item><item><title>Lambda Skype Group, Discord Chat</title><link>https://www.forums.dustloop.com/forums/topic/10724-lambda-skype-group-discord-chat/</link><description><![CDATA[
<p>
	Hello! I posted about this group before, but I figured I'd make a thread for it so it doesn't get lost in the discussion.
</p>

<p>
	 
</p>

<p>
	A few months back, I started a Skype group for Nu. It's since evolved into a joint Lamdba/Nu skype group, and we've been discussing the two characters a bunch since CPEX came out. Feel free to come join us! PM me your skype info and I'll add you to the group.
</p>
]]></description><guid isPermaLink="false">10724</guid><pubDate>Tue, 28 Apr 2015 03:09:13 +0000</pubDate></item><item><title>[CPE] V-13 Combo Thread</title><link>https://www.forums.dustloop.com/forums/topic/10638-cpe-v-13-combo-thread/</link><description><![CDATA[
<p><img src="http://kurushii.tv/Dustloop/BBCP/Graphics/Nu/BBCP_Header_Combo_Thread.png" alt="BBCP_Header_Combo_Thread.png"></p>
<div>
<div><br><br><div><img src="http://kurushii.tv/Dustloop/BBCP/Graphics/Azrael/BBCP_Info_Bar_c01.png" alt="BBCP_Info_Bar_c01.png"></div>
<br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Notation:</b></div><span style="font-size:12px;background-color:rgb(247,247,247);">[table]</span></div>
<div>
<div style="font-size:12px;background-color:rgb(247,247,247);">&gt;Cancel</div>
<div style="font-size:12px;background-color:rgb(247,247,247);">|&gt;Link After landing from Aerial Move</div>
<div style="font-size:12px;background-color:rgb(247,247,247);">jJump</div>
<div style="font-size:12px;background-color:rgb(247,247,247);">djDouble Jump</div>
<div style="font-size:12px;background-color:rgb(247,247,247);">sjSuper Jump</div>
<div style="font-size:12px;background-color:rgb(247,247,247);">ADAir Dash</div>
<div style="font-size:12px;background-color:rgb(247,247,247);">IADInstant Air Dash</div>
<div style="font-size:12px;background-color:rgb(247,247,247);">jcJump Cancel</div>
<div style="font-size:12px;background-color:rgb(247,247,247);">sjcSuper Jump Cancel</div>
<div style="font-size:12px;background-color:rgb(247,247,247);">CHCounter Hit</div>
<div style="font-size:12px;background-color:rgb(247,247,247);">FCFatal Counter</div>
<div style="font-size:12px;background-color:rgb(247,247,247);">RCRapid Cancel</div>
<div style="font-size:12px;background-color:rgb(247,247,247);">[ ]Hold Input</div>
<div style="font-size:12px;background-color:rgb(247,247,247);">(N)Attack must deal N amount of hits</div>
<div style="font-size:12px;background-color:rgb(247,247,247);">[???] xNRepeat ??? N amount of times</div>
<div style="font-size:12px;background-color:rgb(247,247,247);">DMGDamage</div>
<div style="font-size:12px;background-color:rgb(247,247,247);">CTCrush Trigger[/table]</div>
</div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Combo Format</b></div><br>
The combos are written in this format:<br><p style="margin-left:40px;">Combo (Damage, Heat gain/Heat used)</p>
<p></p></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Easy BnBs</b></div>
<p> </p>
<div>5DD &gt; 4DD &gt; 5DD &gt; 236D~C &gt; 214C &gt; 5B &gt; 6A &gt; 6C &gt; 66 &gt; 3C &gt; 214D~C &gt; oki (2662, +22/-0)</div>
<div> </div>
<div>5DD &gt; 4DD &gt; 5DD &gt; 4DD (1681, +16/-0)</div>
<div> </div>
<div>2B &gt; 2C &gt; 214D~C~214A (1276, +9/-0)</div>
<div> </div>
<div>214D &gt; [6DD &gt; 2DD]x2 &gt; air drive ender (3683, +31/-0)</div>
<div> </div>
<div>2B &gt; 2C &gt; 5C &gt; 3C &gt; 236D~214B (1714, +12/-0)</div>
<div> </div>
<div>TK 214D &gt; RC &gt; dashing 5B &gt; 6A &gt; 6C &gt; 236[D] &gt; 5DD &gt; 236D~C &gt; 3C &gt; 236D~214B (3040, +14/-50)</div>
<div> </div>
<div>2B &gt; 2C &gt; 3C &gt; 236D &gt; RC &gt; 5DD &gt; 6DD &gt; 2DD &gt; air drive ender (2916, +15/-50)</div>
<div> </div>
<div>air throw &gt; [6DD &gt; 2DD]x2 &gt; air drive ender (3137, +26/-0)</div>
<p style="margin-left:40px;color:rgb(40,40,40);font-family:helvetica, arial, sans-serif;"> </p>
<p></p></div>
<p> </p>
<p></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>General Combo Info</b></div>
<p>All 2B starter combos can be done with 6B Starter.</p>
<p>All 6B Starter Combos can be done with 5C starter.</p>
<p>j.ODc and ODc are different. j.ODc is cancelling jump startup with an OD to extend duration.</p>
<p>Gravity Seed Cancel should be used as early as possible to gain it back at the end for oki or for another cancel.</p>
<p> </p>
<p></p></div>
<p> </p>
<p></p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Shorthand Notations:</b></div>
<p>Air Drive Ender: j.DD&gt;j.2DD&gt;j.DD&gt;dj.2DD&gt;j.6DD&gt;j.DD&gt;j.214D</p>
<p>Short Air Drive Ender 1: j.DD&gt;j.6DD&gt;dj.DD&gt;j.6DD&gt;j.214D</p>
<p>Short Air Drive Ender 2: j.DD&gt;j.2DD&gt;j.6DD&gt;j.214D</p>
<p> </p>
<p></p></div>
<div><img src="http://kurushii.tv/Dustloop/BBCP/Graphics/Azrael/BBCP_Info_Bar_c02.png" alt="BBCP_Info_Bar_c02.png"></div>
<br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Mid-screen:</b></div><br><br><strong>A normal</strong><br><p style="margin-left:40px;"> </p>
<ul><li>6A(Airhit) &gt; 5C &gt; 6C &gt; 236[D] &gt; dashing 5DD &gt; 236D~C &gt; 3C &gt; 236D~214A/B &gt; 5DD &gt; 6DD &gt; 2DD &gt; ender 2 (3815, +29/-0)</li>
<li>6A(Airhit) &gt; 5C &gt; 6C &gt; 236[D] &gt; dashing 5DD &gt; 4DD &gt; delay 6DD &gt; 2DD &gt; air drive ender (3642, +29/-0)</li>
</ul><br><br><strong>B normals</strong>
<ul><li>6B&gt;5C&gt;3C&gt;214D~C~214A~5C&gt;6C&gt;236[D]&gt;665DD&gt;236D~C&gt;3C&gt;236D~214B&gt;66(4352, +31/-0)</li>
<li>6B &gt; 5C &gt; 214D~C~214A &gt; 5C &gt; 6C &gt; 236[D] &gt; 5DD &gt; 4DD &gt; delay 6DD &gt; 2DD &gt; air drive ender (4380, +34/-0)</li>
<li>6B &gt; 2C &gt; 214D~C~214A &gt; 6C &gt; 236[D] &gt; 5DD &gt; 236D~C &gt; 3C &gt; 236D~214B &gt; 5DD &gt; 6DD &gt; 2DD &gt; ender 2 (4770, +36/-0)</li>
<li>jB&gt;3C&gt;214DC~214A&gt;6C&gt;236[D]&gt;5DD&gt;236DC&gt;3C&gt;236D~214B&gt;5DD&gt;6D&gt;2DD&gt;j.DD&gt;j.6DD&gt;j.DD&gt;j214[D] (3658,  +28/-0)<br>
 </li>
</ul><br><p> </p>
<br><br><strong>C normals</strong><br><p style="margin-left:40px;"> </p>
<ul><li> </li>
</ul><p> </p>
<br><br><strong>Drives</strong><br><p style="margin-left:40px;"> </p>
<ul><li>(Airhit)6DD&gt;2DD&gt;j.DD&gt;j.6DD&gt;j.DD&gt;dj.2DD&gt;j.DD&gt;j.6DD&gt;j.214D(2611, +24/-0)</li>
<li>TK214[D]&gt;66&gt;5B&gt;6A&gt;5C&gt;6C&gt;236[D]&gt;66&gt;5DD&gt;236D~C&gt;3C&gt;236D~214B&gt;5DD&gt;6DD&gt;2DD&gt;ender 2 (3938, +29/-0)</li>
<li>TK214[D] &gt; dashing 5B &gt; 6A &gt; 5C &gt; 6C &gt; 236[D] &gt; dashing 5DD &gt; 4DD &gt; 6DD &gt; 2DD &gt; air drive ender (3842, +30/-0)</li>
</ul><p> </p>
<br><br><strong>Specials</strong><br><p style="margin-left:40px;"> </p>
<ul><li> </li>
</ul><br><p> </p>
<br><br><strong>Throw</strong><br><p style="margin-left:40px;"> </p>
<ul><li>BC &gt; 236[D] &gt; dashing 5DD &gt; 6DD &gt; 2DD &gt; air drive ender (3357, +27/-0)</li>
<li>BC &gt; 236[D] &gt; delay 5DD &gt; 236D~C &gt; 3C &gt; 236D~214B (2772, +20/-0)</li>
<li>BC&gt; 236[d]&gt; 5dd &gt; 236d~c &gt; 3c &gt; 214d~c~214b&gt; 2dd&gt; 6d&gt; 2dd&gt; j.dd&gt; j.6dd&gt; j.214d (3580, +27/-0)</li>
</ul><br><p> </p>
<br><br><strong>Air Throw</strong><br><p style="margin-left:40px;"><br>
 </p>
<ul><li> </li>
</ul><br><p> </p>
<br></div><br><br><div><img src="http://kurushii.tv/Dustloop/BBCP/Graphics/Azrael/BBCP_Info_Bar_c03.png" alt="BBCP_Info_Bar_c03.png"></div>
<br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Corner:</b></div><br><strong>A normal</strong><br><p style="margin-left:40px;"> </p>
<ul><li> </li>
<li> </li>
</ul><br><p> </p>
<br><br><strong>B normals</strong><br><p style="margin-left:40px;"> </p>
<ul><li>6B&gt;5C&gt;236D&gt;214A&gt;6A&gt;Delay6B&gt;6A&gt;214D~C&gt;66A&gt;delay 6B&gt;6A&gt;6C&gt;214D&gt;214A&gt;236[D] (4074, +29/-0)</li>
<li>6B &gt; 5C &gt; 214D~C~214A/B/C &gt; 5C &gt; 6C &gt; 236[D] &gt; [5DD &gt; 2DD]x2 &gt; air drive ender (4527, +35/-0)</li>
</ul><p> </p>
<br><br><strong>C normals</strong><br><p style="margin-left:40px;"> </p>
<ul><li> </li>
</ul><br><p> </p>
<br><br><strong>Drives</strong><br><p style="margin-left:40px;"> </p>
<ul><li> </li>
</ul><br><p> </p>
<br><br><strong>Specials</strong><br><p style="margin-left:40px;"> </p>
<ul><li> </li>
<li> </li>
</ul><br><p> </p>
<br><br><strong>Throw</strong><br><p style="margin-left:40px;"> </p>
<ul><li>BC&gt; 214D &gt; 5C &gt; 6C &gt; 236[D] &gt; [5DD &gt; 2DD]x2 &gt; ender 2 (3867, +29/-0)</li>
<li>BC &gt; 214D &gt; 214D~C~214A &gt; 6C &gt; 236[D] &gt; 6DD &gt; 2DD &gt; ender 2 (4044, +30/-0)</li>
<li>BC &gt; 214D~214A &gt; 6C &gt; 236[D] &gt; [5DD &gt; 2DD]x2 &gt; ender 2 (3910, +30/-0)</li>
</ul><p> </p>
<br><br><strong>Air Throw</strong><br><p style="margin-left:40px;"><br>
 </p>
<ul><li> </li>
<li> </li>
</ul><br><p> </p>
<br></div><br><br><div><img src="http://images.sanctuary-inc.net/overdrive4.png" alt="overdrive4.png"></div>
<br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Overdrive Combos:</b></div><br><strong>A normal</strong><br><p style="margin-left:40px;"> </p>
<ul><li> </li>
<li> </li>
</ul><br><p> </p>
<br><br><strong>B normals</strong><br><p style="margin-left:40px;"> </p>
<ul><li>(Corner)OD&gt;6BCH&gt;5C&gt;236D&gt;66&gt;6A&gt;2147D&gt;66&gt;5B&gt;6A&gt;6C&gt;214D~44&gt;236236D&gt;214[D]&gt;66&gt;214D~C&gt;66&gt;632146D(6078 +??/-100)</li>
<li> </li>
</ul><br><p> </p>
<br><br><strong>C normals</strong><br><p style="margin-left:40px;"> </p>
<ul><li> </li>
<li> </li>
</ul><br><p> </p>
<br><br><strong>Drives</strong><br><p style="margin-left:40px;"> </p>
<ul><li> </li>
<li> </li>
</ul><br><p> </p>
<br><br><strong>Specials</strong><br><p style="margin-left:40px;"> </p>
<ul><li> </li>
<li> </li>
</ul><br><p> </p>
<br><br><strong>Throw</strong><br><p style="margin-left:40px;"> </p>
<ul><li> </li>
<li> </li>
</ul><br><p> </p>
<br><br><strong>Air Throw</strong><br><p style="margin-left:40px;"><br>
 </p>
<ul><li> </li>
<li> </li>
</ul><br><p> </p>
<br></div><br><br>
 </div>
</div>
]]></description><guid isPermaLink="false">10638</guid><pubDate>Mon, 20 Apr 2015 18:55:41 +0000</pubDate></item><item><title>[CF] Lambda-11 Loketest Discussion (Updated 8/28/2015)</title><link>https://www.forums.dustloop.com/forums/topic/10984-cf-lambda-11-loketest-discussion-updated-8282015/</link><description><![CDATA[
<p>Use this thread to talk about upcoming Lambda info we're soon to get, loketests are on July 18th and 19th. Do not use this thread for sheer speculation, but feel free to talk about what information we have. I'll update the OP when we get enough info during loketesting.<br><br>New move: <a class="bbc_url" rel="external nofollow" href="%22http://postimg.org/image/3u0yzwbv5/%22">http://postimg.org/image/3u0yzwbv5/</a><br><a class="bbc_url" rel="external nofollow" href="%22http://postimg.org/image/iby67w369/%22">http://postimg.org/image/iby67w369/</a><br><a class="bbc_url" rel="external nofollow" href="%22http://postimg.org/image/6lk8qiadt/%22">http://postimg.org/image/6lk8qiadt/</a><br><a class="bbc_url" rel="external nofollow" href="%22http://postimg.org/image/4fpxw06xd/%22">http://postimg.org/image/4fpxw06xd/</a><br><br>Appears to be a tackle, then an additional attack.<br><br><strong>Loketest Information</strong>:</p><ul class="bbc"><li>Act Parser Zwei Blade replaced with "Act Parser Tri (236B) with follow-ups "Spada" (6A) and "Blade" (6B)</li><li>Act Parser Zwei Cavalier renamed to Act Parser Tri Cavalier (236C)</li><li>Exceed Accel is called "Duo Cultus"</li><li>Lambda-11 Movelist: <a class="bbc_url" rel="external nofollow" href="%22https://twitter.com/FrostMonarch_/status/621927921398079489%22">https://twitter.com/FrostMonarch_/status/621927921398079489</a></li><li>Act Paser Tri kicks in front of Lambda, can be followed up with Spada overhead or Blade</li><li>Lambda can connect A Parser into Tri</li><li>Lambda cannot connect A Parser into A Parser</li><li>5D &gt; 4D connects</li><li>Cavalier can be followed up midscreen with 6A</li><li>Drive is faster, angles most likely haven't changed</li><li>Calamity Sword can hit right in front of Lambda</li><li>OD Calamity Sword does not track vertically</li><li>Can probably connect Act into Cavalier</li><li>Gravity Seed floats</li><li>j.2D does not float on normal hit, but floats on CH</li><li>Taunt is still long</li><li>Spike Chaser gets shot down with Nu's 5D from any range (?)</li><li>Blade slides down</li><li>236B can be blocked high or low</li><li>2B &gt; 6A &gt; 2B is a gatling</li><li>2D &gt; 6C does not gatling</li><li>2D &gt; 6B does not gatling</li><li>214A/B/C &gt; 6A &gt; 5C &gt; 6C &gt; 236D connects</li><li>Low altitude 6C &gt; 236C does not conect</li><li>4D &gt; 6B does not gatling</li><li>3C &gt; ODC &gt; Exceed Accel connects</li><li>Throw &gt; 236D &gt; 6C &gt; 236C did not connect</li><li>j.D and j.6D do not launch on ground hit</li><li>Lambda's new 236B can be cancelled into her new OH and low options on block</li><li>If you input 6A/6B before 236B comes out, you'll cancel into the respective move</li><li>236C &gt; 5C connects easily</li><li>5DD &gt; 236B &gt; 6B/6A connects</li><li>5DD &gt; 236B cancel &gt; 6A does not connect</li><li>5DD &gt; 236B cancel &gt; 6B conects</li><li>(in corner) 236B &gt; 236C connects</li><li>Tri: Blade (236B~6B): similar to CS' 236B; in corner you can follow it up with 5B and other stuff</li><li>236C &gt; 22D doesn't connect</li><li> (Midscreen) 214B &gt; 6C &gt; 236C &gt;; dash 236D &gt; 214D works (5B after that didn't work)</li><li>6B now blows opponent away diagonally upwards; can still combo</li><li>(Corner) 3C &gt; 236B~6B &gt; 5B &gt; 6A &gt; 6C &gt; 236C &gt; 6C &gt; 22D &gt; dash 5D &gt; 2D</li><li>236B (Tri) is a mid</li><li>Can use 236D as oki after 236B~6B</li><li>236B~6A only combos on standing hit</li><li>236B &gt; 236C didn't work</li><li>(Corner) Throw &gt; 214D &gt; 6A &gt; 5C &gt; 6C &gt; 236D &gt; 236C &gt; dash 3C &gt; 236B~6B</li><li>236B~6B ender seems good.</li></ul>
]]></description><guid isPermaLink="false">10984</guid><pubDate>Sun, 12 Jul 2015 18:45:59 +0000</pubDate></item><item><title>[CP 2.0] Changes Discussion</title><link>https://www.forums.dustloop.com/forums/topic/9576-cp-20-changes-discussion/</link><description><![CDATA[
<p>Unlisted changes:</p>
<p> </p>
<p>3C combos into 214D~C (Old Luna Spike Chaser)</p>
<p>6C no longer emergency techable</p>
<p> </p>
<p> </p>
<p>Unshown:</p>
<p> </p>
<p>Do we still have our 4B?</p>
]]></description><guid isPermaLink="false">9576</guid><pubDate>Wed, 08 Oct 2014 05:33:28 +0000</pubDate></item><item><title>[CPEX] &#x39B; -11- Speculation Thread</title><link>https://www.forums.dustloop.com/forums/topic/8912-cpex-%CE%BB-11-speculation-thread/</link><description><![CDATA[
<p>Go nuts guys. Dunno if they will be giving lambda a seperate character forum or something but for now here is a thread.</p><p></p><p><a href="" rel="external nofollow">https://www.youtube.com/watch?v=i1cSOE4y1ks</a></p>
]]></description><guid isPermaLink="false">8912</guid><pubDate>Tue, 15 Jul 2014 16:44:38 +0000</pubDate></item></channel></rss>
