<?xml version="1.0"?>
<rss version="2.0"><channel><title>Izanami Latest Topics</title><link>https://www.forums.dustloop.com/forums/forum/363-izanami/</link><description>Izanami Latest Topics</description><language>en</language><item><title>BBCF Izanami Video Thread</title><link>https://www.forums.dustloop.com/forums/topic/12513-bbcf-izanami-video-thread/</link><description><![CDATA[
<p style="text-align:center;">
	<img class="ipsImage" src="http://kurushii.tv/Dustloop/BBCF/Graphics/Izanami/BBCF_Header_Video_Thread.png" alt="BBCF_Header_Video_Thread.png"></p>

<p style="text-align:center;">
	<strong>This is the BBCF Izanami Video Thread.</strong>
</p>

<p style="text-align:center;">
	Found a cool game-play video? Wanna share that awesome combo vid? Link it here and discuss!
</p>
]]></description><guid isPermaLink="false">12513</guid><pubDate>Tue, 02 Feb 2016 19:54:39 +0000</pubDate></item><item><title>[BBCF] Izanami Overview</title><link>https://www.forums.dustloop.com/forums/topic/12554-bbcf-izanami-overview/</link><description><![CDATA[
<div data-controller="core.front.core.articlePages">
	<p>
		In case of more additions.
	</p>

	<p>
		 
	</p>

	<div data-controller="core.front.core.articlePages">
		<p style="text-align:center;">
			<img alt="Name.PNG.d2b06d577078acf1a7a4f15d95cefe5" class="ipsImage ipsImage_thumbnailed" data-fileid="2530" data-unique="oibeujhml" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/Name.PNG.d2b06d577078acf1a7a4f15d95cefe51.PNG"></p>

		<p style="text-align:center;">
			<span style="font-size:26px;"><strong>Overview:</strong></span>
		</p>

		<p style="text-align:center;">
			<span style="font-size:26px;"><strong>(Reposted from Combo Thread)</strong></span>
		</p>

		<p style="text-align:center;">
			 
		</p>

		<div style="width:auto;border:1px solid #930000;padding:4px;">
			<div style="border:1px solid rgb(61,61,61);padding:4px;text-align:center;">
				<b>Acknowledgements</b>
			</div>

			<ul><li>
					Move-list translations courteous of <strong>Tokkan</strong>
				</li>
				<li>
					<span style="color:#8B4513;">Detailed descriptions thanks to</span> <strong>Davo87<span style="color:#40E0D0;"><strong> </strong></span><span style="color:#8B4513;">[Davo87 text in this font color] </span></strong><span style="color:#8B4513;">(various links to footage from his descriptions in </span><a href="https://www.forums.dustloop.com/index.php?/forums/topic/12514-bbcf-izanami-combo-thread/&amp;do=findComment&amp;comment=949452"><span style="color:#8B4513;">http://www.dustloop.com/forums/index.php?/forums/topic/12514-bbcf-izanami-combo-thread/&amp;do=findComment&amp;comment=949452</span></a><span style="color:#8B4513;">)</span>
				</li>
				<li>
					<span style="color:#000000;">Thanks to <strong>-Seo</strong> for info on what moves can be jump cancelled, confirmations on lows and overheads, and general hands on impressions.</span>
				</li>
				<li>
					<span style="color:#000000;">Thanks to <strong>Kiba </strong>for letting me know how I could add <em>sexy</em> boxes.</span>
				</li>
				<li>
					<span style="color:#000000;">Thanks to <strong>Suzaku</strong> for the inspiration for the Arcade Movelist Sheet</span>
				</li>
				<li>
					Thanks to <strong style="color:rgb(0,0,0);">Myoro</strong> for the thoughts on ribcage and barrier management (expressed it better than I could)
				</li>
				<li>
					Thanks to <strong>b</strong><strong>akahyl</strong> for changes to the ribcage section and the Bang guardpoint comparison
				</li>
			</ul></div>

		<p>
			 
		</p>

		<div style="width:auto;border:1px solid #930000;padding:4px;">
			<div style="border:1px solid rgb(61,61,61);padding:4px;text-align:center;">
				<b>Arcade Movelist Sheet</b>
			</div>

			<p>
				<span style="font-size:20px;"><u><strong>Izanami </strong></u></span>
			</p>

			<p>
				CV: Yukana Nogami
			</p>

			<p>
				To all living things, Hades Izanami descended to bring death unto all equally. She is the younger sister of Ragna and Jin, while also the template for dimensional boundary interface units for the No.10 series and a "vessel". At one time she was known as the "Imperator" of the NOL, seeking to bring about Doomsday. Now, that goal is about to be fulfilled.
			</p>

			<p>
				A cold, heartless, ruthless girl. She believes the role of Hades Izanami is to view all of life as pointless as worms about to be snatched off the ground and to return all the world to nothing. However, she sometimes refers to Ragna as "Nii-sama", but it is unknown whether if she says that as only a taunt or to truly reflect the "vessel" Saya's feelings
			</p>

			<p>
				She wields the Yasakani no Magatama in battle.
			</p>

			<p>
				<strong>Profile:</strong>
			</p>

			<p>
				Height: Unknown<br>
				Body Weight: Unknown<br>
				Blood type: Unknown<br>
				Birthday: Unknown
			</p>

			<p>
				Hobbies:Jigsaw puzzles<br>
				Likes: The world<br>
				Dislikes: Ragna the Bloodedge
			</p>

			<p>
				Drive Name: Exodus Arc
			</p>

			<p>
				<strong>Specials</strong><br><span style="font-family:'courier new', courier, monospace;">Float ------------ </span><img alt=":j:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_j.gif" title=":j:"> + <img alt=":u:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_u.gif" title=":u:"><br><span style="font-family:'courier new', courier, monospace;"> -&gt; Float Cancel - F. (Float) + </span><img alt=":j:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_j.gif" title=":j:"><br><span style="font-family:'courier new', courier, monospace;">Tengai no Hi ----- </span><img alt=":b:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_b.gif" title=":b:"><img alt=":db:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_db.gif" title=":db:"><img alt=":d:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_d.gif" title=":d:"><img alt=":df:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_df.gif" title=":df:"><img alt=":f:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_f.gif" title=":f:"> + <img alt=":cbt:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_cbutton.gif" title=":cbt:"><span style="font-family:'courier new', courier, monospace;">,[</span><img alt=":cbt:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_cbutton.gif" title=":cbt:"><span style="font-family:'courier new', courier, monospace;">] (chargeable)<br>
				Tourai no Hoko --- </span><img alt=":d:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_d.gif" title=":d:"><img alt=":db:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_db.gif" title=":db:"><img alt=":b:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_b.gif" title=":b:"> + <img alt=":abt:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_abutton.gif" title=":abt:"> or<span style="font-family:'courier new', courier, monospace;"> </span><img alt=":d:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_d.gif" title=":d:"><img alt=":db:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_db.gif" title=":db:"><img alt=":b:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_b.gif" title=":b:"> + <img alt=":bbt:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_bbutton.gif" title=":bbt:"><br><span style="font-family:'courier new', courier, monospace;">Gaihou no Geki --- </span><img alt=":d:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_d.gif" title=":d:"><img alt=":df:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_df.gif" title=":df:"><img alt=":f:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_f.gif" title=":f:"> + <img alt=":abt:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_abutton.gif" title=":abt:"><br><span style="font-family:'courier new', courier, monospace;">Renge no Kai ----- </span><img alt=":j:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_j.gif" title=":j:"> + <img alt=":f:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_f.gif" title=":f:"><img alt=":df:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_df.gif" title=":df:"><img alt=":d:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_d.gif" title=":d:"><img alt=":db:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_db.gif" title=":db:"><img alt=":b:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_b.gif" title=":b:"><img alt=":bbt:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_bbutton.gif" title=":bbt:"><br><span style="font-family:'courier new', courier, monospace;">Jiai no Yuu ------ </span><img alt=":f:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_f.gif" title=":f:"><img alt=":df:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_df.gif" title=":df:"><img alt=":d:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_d.gif" title=":d:"><img alt=":db:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_db.gif" title=":db:"><img alt=":b:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_b.gif" title=":b:"> + <img alt=":cbt:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_cbutton.gif" title=":cbt:"><br><span style="font-family:'courier new', courier, monospace;">Mujuu no Tate ---- </span><img alt=":f:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_f.gif" title=":f:"><img alt=":d:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_d.gif" title=":d:"><img alt=":df:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_df.gif" title=":df:"> + <img alt=":bbt:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_bbutton.gif" title=":bbt:"><br><span style="font-family:'courier new', courier, monospace;"> -&gt; Mujuu no Gou - </span><img alt=":f:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_f.gif" title=":f:"><img alt=":d:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_d.gif" title=":d:"><img alt=":df:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_df.gif" title=":df:"> + <img alt=":bbt:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_bbutton.gif" title=":bbt:"><span style="font-family:'courier new', courier, monospace;"> during Mujuu no Tate<br>
				Shizuku ---------- </span><img alt=":b:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_b.gif" title=":b:"><img alt=":db:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_db.gif" title=":db:"><img alt=":d:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_d.gif" title=":d:"><img alt=":df:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_df.gif" title=":df:"><img alt=":f:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_f.gif" title=":f:"> + <img alt=":du:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_du.gif" title=":du:"><span style="font-family:'courier new', courier, monospace;">,[</span><img alt=":du:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_du.gif" title=":du:"><span style="font-family:'courier new', courier, monospace;">] (chargeable)<br>
				Araragi ---------- </span><img alt=":f:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_f.gif" title=":f:"><img alt=":df:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_df.gif" title=":df:"><img alt=":d:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_d.gif" title=":d:"><img alt=":db:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_db.gif" title=":db:"><img alt=":b:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_b.gif" title=":b:"> + <img alt=":du:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_du.gif" title=":du:"><span style="font-family:'courier new', courier, monospace;">,[</span><img alt=":du:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_du.gif" title=":du:"><span style="font-family:'courier new', courier, monospace;">] (chargeable / can manipulate by pressing </span><img alt=":d:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_d.gif" title=":d:"><span style="font-family:'courier new', courier, monospace;"> or </span><img alt=":u:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_u.gif" title=":u:"><span style="font-family:'courier new', courier, monospace;"> while charging)</span><br><br><strong>Distortion Drives</strong><br><span style="font-family:'courier new', courier, monospace;">Hazen no Kui ----- </span><img alt=":d:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_d.gif" title=":d:"><img alt=":df:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_df.gif" title=":df:"><img alt=":f:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_f.gif" title=":f:"><img alt=":d:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_d.gif" title=":d:"><img alt=":df:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_df.gif" title=":df:"><img alt=":f:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_f.gif" title=":f:"> + <img alt=":bbt:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_bbutton.gif" title=":bbt:"><br><span style="font-family:'courier new', courier, monospace;">Kyomu no Koku ---- </span><img alt=":d:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_d.gif" title=":d:"><img alt=":db:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_db.gif" title=":db:"><img alt=":b:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_b.gif" title=":b:"><img alt=":d:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_d.gif" title=":d:"><img alt=":db:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_db.gif" title=":db:"><img alt=":b:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_b.gif" title=":b:"> + <img alt=":cbt:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_cbutton.gif" title=":cbt:"><br><span style="font-family:'courier new', courier, monospace;">Jindou no Koku --- 720A (100 meter)</span>
			</p>

			<p>
				<strong>Astral Finish</strong>
			</p>

			<p>
				<span style="font-family:'courier new', courier, monospace;">-----720D</span>
			</p>

			<p>
				<em>Notes: In normal mode her C attacks have followups when pressing C again. In Magatama mode she loses the followup C attacks and the ability to block but in their place gains 4D, 2D and 6D as projectile attacks. 5D switches between modes. Exceed Accel is called "Nayuta &lt;Arc Drive&gt;".</em>
			</p>
		</div>

		<p>
			 
		</p>

		<div style="width:auto;border:1px solid #930000;padding:4px;">
			<div style="border:1px solid rgb(61,61,61);padding:4px;text-align:center;">
				<span style="font-size:18px;"><strong>Overview :</strong></span>
			</div>

			<p>
				A very offensive orientated character that struggles in neutral but has high damage potential. Relies on Exceed Accel or  DD on defense, with little else to counteract the opponent's momentum. Her projectiles are used more to give her a chance to open up the opponent rather than to zone, but she can also use the slide version of her teleport to get in on opponents. A unique technique allows her to use barrier meter for temporary defense, but is more an offensive tool against Abare rather than a true defensive option due to start up and a window of only 4 seconds. Izanami also has many moves with lots of recovery, so she needs to be cautious on offense.
			</p>

			<p>
				In summation, she has a multitude of offensive options, but lacks meterless defensive options.
			</p>
		</div>

		<p>
			 
		</p>

		<div style="width:auto;border:1px solid #930000;padding:4px;">
			<div style="border:1px solid rgb(61,61,61);padding:4px;text-align:center;">
				<span style="font-size:20px;"><strong>Modes:</strong></span>
			</div>

			<div style="width:auto;border:1px solid #930000;padding:4px;">
				<div style="border:1px solid rgb(61,61,61);padding:4px;text-align:center;">
					<p style="text-align:left;">
						<span style="color:#800080;">Normal/"Ring" Mode (non-projectile mode,N-mode)</span>
					</p>

					<p style="text-align:left;">
						  -In normal mode her C attacks have followups when pressing C again. eg 6CC, 5CC
					</p>
				</div>

				<div class="ipsSpoiler" data-ipsspoiler="">
					<div class="ipsSpoiler_header">
						<span>Spoiler</span>
					</div>

					<div class="ipsSpoiler_contents">
						<p>
							<img alt="RingMode.jpg.96cb8c5a5b7bd279cff2f692f42" class="ipsImage ipsImage_thumbnailed" data-fileid="2388" data-unique="2cu0mzvxc" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/RingMode.jpg.96cb8c5a5b7bd279cff2f692f4266ea1.jpg"></p>
					</div>
				</div>
			</div>

			<p>
				 
			</p>

			<div style="width:auto;border:1px solid #930000;padding:4px;">
				<div style="border:1px solid rgb(61,61,61);padding:4px;">
					<span style="color:#800080;">Active/Magatama/"Deployed" Mode (projectile mode, P-mode)</span>
				</div>

				<div style="border:1px solid rgb(61,61,61);padding:4px;">
					-In Magatama mode she loses the followup C attacks and the ability to block but in their place gains 4D, 2D and 6D as projectile attacks. 5D switches between modes.
				</div>

				<ul><li>
						<p>
							<span style="color:#4B0082;">5D/ j.5D:</span><span style="color:#40E0D0;"> </span><span style="color:#8B4513;">Toggles Normal and Active mode.</span>
						</p>

						<div class="ipsSpoiler" data-ipsspoiler="">
							<div class="ipsSpoiler_header">
								<span>Spoiler</span>
							</div>

							<div class="ipsSpoiler_contents">
								<p>
									<img alt="5D.PNG.d2691a3fc7a335dd3380ee66e4ae14e0." class="ipsImage ipsImage_thumbnailed" data-fileid="2451" data-unique="gmtxzy4is" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/5D.PNG.d2691a3fc7a335dd3380ee66e4ae14e0.PNG"></p>
							</div>
						</div>
					</li>
				</ul><p>
					 
				</p>

				<ul><li>
						<span style="color:#4B0082;">2D </span><span style="color:#8B4513;">Fires spread outwards<strong>. </strong></span>
					</li>
				</ul><div class="ipsSpoiler" data-ipsspoiler="">
					<div class="ipsSpoiler_header">
						<span>Spoiler</span>
					</div>

					<div class="ipsSpoiler_contents">
						<p>
							<img alt="2D.PNG.31798002de414dc7bf883423f8b35046." class="ipsImage ipsImage_thumbnailed" data-fileid="2450" data-unique="py96972sd" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/2D.PNG.31798002de414dc7bf883423f8b35046.PNG"></p>
					</div>
				</div>

				<p>
					 
				</p>

				<ul><li>
						<span style="color:#4B0082;">4D/ j.4D</span> <span style="color:#8B4513;">Fires magatama straight forward. 1 top 2 below. Frametrap.</span>
					</li>
				</ul><div class="ipsSpoiler" data-ipsspoiler="">
					<div class="ipsSpoiler_header">
						<span>Spoiler</span>
					</div>

					<div class="ipsSpoiler_contents">
						<p>
							<img alt="4D.PNG.025c31e5eb56052f6cab49d72eef4ad9." class="ipsImage ipsImage_thumbnailed" data-fileid="2500" data-unique="7ffckan68" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/4D.PNG.025c31e5eb56052f6cab49d72eef4ad9.PNG"></p>
					</div>
				</div>

				<p>
					 
				</p>

				<ul><li>
						<span style="color:#4B0082;">6D </span><span style="color:#8B4513;">Fires cluster at 20 degrees upwards. </span>
					</li>
					<li>
						<p>
							<span style="color:#4B0082;">j.1D</span><span style="color:#40E0D0;"> </span><span style="color:#8B4513;">Fires spread of magatama covering 45 degrees downwards.</span>
						</p>
					</li>
				</ul><div class="ipsSpoiler" data-ipsspoiler="">
					<div class="ipsSpoiler_header">
						<span>Spoiler</span>
					</div>

					<div class="ipsSpoiler_contents">
						<p>
							<img alt="J1D.PNG.707c21c235ce83170fd3d7343ba8be35" class="ipsImage ipsImage_thumbnailed" data-fileid="2535" data-unique="yrmgk4n9p" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/J1D.PNG.707c21c235ce83170fd3d7343ba8be35.PNG"><img alt="J1D-2.PNG.0128bdd6a4fe18db05a054dee34e1c" class="ipsImage ipsImage_thumbnailed" data-fileid="2536" data-unique="knbbkyl3u" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/J1D-2.PNG.0128bdd6a4fe18db05a054dee34e1c82.PNG"></p>
					</div>
				</div>

				<ul><li>
						<p>
							<span style="color:#4B0082;">j.6D</span>
						</p>

						<div class="ipsSpoiler" data-ipsspoiler="">
							<div class="ipsSpoiler_header">
								<span>Spoiler</span>
							</div>

							<div class="ipsSpoiler_contents">
								<p>
									<img alt="DeployedMode.jpg.fc1e485b762f22957ea79cf" class="ipsImage ipsImage_thumbnailed" data-fileid="2387" data-unique="07lw27bi9" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/DeployedMode.jpg.fc1e485b762f22957ea79cf27ab1f067.jpg"></p>

								<p>
									 <img alt="6D.jpg.fb7d3974ee9c70c00d2a1d269ace02e1." class="ipsImage ipsImage_thumbnailed" data-fileid="2411" data-unique="7dcrfetly" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/6D.jpg.fb7d3974ee9c70c00d2a1d269ace02e1.jpg">6D One goes high, two go low
								</p>

								<p>
									<img alt="ZFormation.PNG.96d782216f4854709b911655d" class="ipsImage ipsImage_thumbnailed" data-fileid="2393" data-unique="bbhh85goh" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/ZFormation.PNG.96d782216f4854709b911655dd1a2f69.PNG">4D All three launch chest height
								</p>

								<p>
									<img alt="ZUpmidLow.PNG.cbed2997330c70239c72b217f5" class="ipsImage ipsImage_thumbnailed" data-fileid="2394" data-unique="j7kvw3ffe" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/ZUpmidLow.PNG.cbed2997330c70239c72b217f53f324d.PNG">2D All three launch in different trajectories
								</p>
							</div>
						</div>
					</li>
					<li>
						<p>
							 
						</p>
					</li>
				</ul></div>
		</div>

		<p style="text-align:center;">
			 
		</p>

		<div style="width:auto;border:1px solid #930000;padding:4px;">
			<div style="border:1px solid rgb(61,61,61);padding:4px;text-align:center;">
				<strong><span style="font-size:20px;">Overdrive:</span></strong>
			</div>

			<div style="border:1px solid rgb(61,61,61);padding:4px;text-align:center;">
				<p>
					Lets Izanami use both modes simultaneously.
				</p>

				<p>
					Strategies include using projectiles (XD) on whiffed distortions or specials.
				</p>
			</div>

			<p>
				 
			</p>

			<p>
				Filler
			</p>

			<div class="ipsSpoiler" data-ipsspoiler="">
				<div class="ipsSpoiler_header">
					<span>Spoiler</span>
				</div>

				<div class="ipsSpoiler_contents">
					<p>
						<img alt="WhiffProjectile.PNG.c0360ab7d011b0bf7d9f" class="ipsImage ipsImage_thumbnailed" data-fileid="2462" data-unique="gvl3jo76t" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/WhiffProjectile.PNG.c0360ab7d011b0bf7d9fec497845218e.PNG"><img alt="WhiffProjectile2.PNG.7fab73515407d7be50b" class="ipsImage ipsImage_thumbnailed" data-fileid="2461" data-unique="fvc2m1mrz" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/WhiffProjectile2.PNG.7fab73515407d7be50b7439cbff7ca64.PNG"><img alt="BufferWhiff.PNG.523d6062dc61c7c659c42b3f" class="ipsImage ipsImage_thumbnailed" data-fileid="2460" data-unique="avuh8cgch" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/BufferWhiff.PNG.523d6062dc61c7c659c42b3f0e2f0e85.PNG"></p>
				</div>
			</div>

			<p>
				Filler
			</p>
		</div>

		<p style="text-align:center;">
			 
		</p>

		<div style="width:auto;border:1px solid #930000;padding:4px;">
			<div style="border:1px solid rgb(61,61,61);padding:4px;text-align:center;">
				<span style="font-size:20px;"><strong>Normals:</strong></span>
			</div>

			<p>
				 
			</p>

			<ul><li>
					<p>
						<span style="color:#4B0082;">5A</span> 
					</p>
				</li>
			</ul><p>
				<span style="color:#8B4513;">(standing jab) </span>
			</p>

			<div class="ipsSpoiler" data-ipsspoiler="">
				<div class="ipsSpoiler_header">
					<span>Spoiler</span>
				</div>

				<div class="ipsSpoiler_contents">
					<p>
						<img alt="5A.PNG.2c220969068e17d30e45bccbe654a06a." class="ipsImage ipsImage_thumbnailed" data-fileid="2499" data-unique="6rjb3uo5y" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/5A.PNG.2c220969068e17d30e45bccbe654a06a.PNG"></p>
				</div>
			</div>

			<ul><li>
					<p>
						<span style="color:#4B0082;">6A </span>(sweet chin music)<span style="color:#40E0D0;"> </span>
					</p>
				</li>
			</ul><p>
				<span style="color:#8B4513;">(rising jump kick) </span><a href="https://youtu.be/A5RtCR_xX5M?t=2383" rel="external nofollow"><span style="color:#8B4513;">Anti-air</span></a><span style="color:#8B4513;">. Can float on hit/block.  </span>
			</p>

			<div class="ipsSpoiler" data-ipsspoiler="">
				<div class="ipsSpoiler_header">
					<span>Spoiler</span>
				</div>

				<div class="ipsSpoiler_contents">
					<p>
						<img alt="6A.PNG.be179ae170e63f10225ce090f54db33f." class="ipsImage ipsImage_thumbnailed" data-fileid="2453" data-unique="sbm3umf53" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/6A.PNG.be179ae170e63f10225ce090f54db33f.PNG"></p>
				</div>
			</div>

			<ul><li>
					<p>
						<span style="color:#4B0082;">2A</span>
					</p>
				</li>
			</ul><p>
				<span style="color:#8B4513;">(crouching jab) Gatling to 5B, 2B, 6B </span>
			</p>

			<div class="ipsSpoiler" data-ipsspoiler="">
				<div class="ipsSpoiler_header">
					<span>Spoiler</span>
				</div>

				<div class="ipsSpoiler_contents">
					<p>
						<img alt="2A.PNG.691ea29d24e14725f58b0b82cf1197d4." class="ipsImage ipsImage_thumbnailed" data-fileid="2496" data-unique="jghu7fm9t" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/2A.PNG.691ea29d24e14725f58b0b82cf1197d4.PNG"></p>
				</div>
			</div>

			<ul><li>
					<span style="color:#4B0082;">5B</span> (poking kick)
				</li>
			</ul><p>
				<span style="color:#8B4513;">Advancing kick. Gatling to 5B, 5C, 2C and 6B </span>
			</p>

			<div class="ipsSpoiler" data-ipsspoiler="">
				<div class="ipsSpoiler_header">
					<span>Spoiler</span>
				</div>

				<div class="ipsSpoiler_contents">
					<p>
						<img alt="5B.PNG.2c8ffb1658d87069bb61b0168ae5fcd6." class="ipsImage ipsImage_thumbnailed" data-fileid="2432" data-unique="haz9e41sx" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/5B.PNG.2c8ffb1658d87069bb61b0168ae5fcd6.PNG"></p>
				</div>
			</div>

			<ul><li>
					<span style="color:#4B0082;">6B </span>(forward twirl)
				</li>
			</ul><p>
				<span style="color:#8B4513;">(overhead strike) hits </span><a href="https://youtu.be/eKLjHNBtagA?t=90" rel="external nofollow"><span style="color:#8B4513;">overhead</span></a><span style="color:#8B4513;"> and kd. special cancelled. float version falls downwards in steep angle. airthrow&gt;float&gt;6B. </span>
			</p>

			<div class="ipsSpoiler" data-ipsspoiler="">
				<div class="ipsSpoiler_header">
					<span>Spoiler</span>
				</div>

				<div class="ipsSpoiler_contents">
					<p>
						<img alt="6B.PNG.45a978751a92171811ce33261eddf6e8." class="ipsImage ipsImage_thumbnailed" data-fileid="2429" data-unique="ac6dorp4b" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/6B.PNG.45a978751a92171811ce33261eddf6e8.PNG"></p>
				</div>
			</div>

			<ul><li>
					<span style="color:#800080;">2B </span>(slide kick)
				</li>
			</ul><p>
				<span style="color:#8B4513;">low profile and advances. Gatling to 5C, 2C.</span>
			</p>

			<div class="ipsSpoiler" data-ipsspoiler="">
				<div class="ipsSpoiler_header">
					<span>Spoiler</span>
				</div>

				<div class="ipsSpoiler_contents">
					<p>
						<img alt="2B.PNG.4f1430ae153adb2c5f0c97256b5be5fe." class="ipsImage ipsImage_thumbnailed" data-fileid="2452" data-unique="w3e6xaxsn" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/2B.PNG.4f1430ae153adb2c5f0c97256b5be5fe.PNG"></p>
				</div>
			</div>

			<p>
				 
			</p>

			<ul><li>
					<span style="color:#4B0082;">2C</span> (black swipe; causes fatal on counter hit)
				</li>
			</ul><p>
				<span style="color:#8B4513;">(claw swipe) Fatal counter properties. Gatling to 6C and 6A.</span>
			</p>

			<div class="ipsSpoiler" data-ipsspoiler="">
				<div class="ipsSpoiler_header">
					<span>Spoiler</span>
				</div>

				<div class="ipsSpoiler_contents">
					<p>
						<img alt="2C.PNG.7f515b4c09a51cb51627e3aab2a86674." class="ipsImage ipsImage_thumbnailed" data-fileid="2430" data-unique="6q5vuwkv3" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/2C.PNG.7f515b4c09a51cb51627e3aab2a86674.PNG"></p>

					<p>
						<img alt="AFatal.PNG.c2e56042a75256035a9652fcf8e5c" class="ipsImage ipsImage_thumbnailed" data-fileid="2422" data-unique="75yxuvjz3" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/AFatal.PNG.c2e56042a75256035a9652fcf8e5c72b.PNG"></p>
				</div>
			</div>

			<p>
				 
			</p>

			<ul><li>
					<span style="color:#4B0082;">2CC</span>
				</li>
			</ul><p>
				<span style="color:#8B4513;">(magatama followup to 2C) causes spin on stagger. can </span><a href="https://youtu.be/A5RtCR_xX5M?t=2337" rel="external nofollow"><span style="color:#8B4513;">followup </span></a><span style="color:#8B4513;">with 214B. on juggle causes upward spin. </span>
			</p>

			<ul><li>
					<span style="color:#4B0082;">3C</span><span style="color:#40E0D0;"> </span>
				</li>
			</ul><p>
				<span style="color:#8B4513;">(needle strike sweep) unsafe on whiff/block. covers range and advances in float combos. float version jump </span><a href="https://youtu.be/dkZxjqHnHTA?t=3539" rel="external nofollow"><span style="color:#8B4513;">cancellable</span></a><span style="color:#8B4513;">.</span>
			</p>

			<div class="ipsSpoiler" data-ipsspoiler="">
				<div class="ipsSpoiler_header">
					<span>Spoiler</span>
				</div>

				<div class="ipsSpoiler_contents">
					<p>
						<img alt="3C.PNG.1cbe1b7d9c8a0947a9839a196f54a105." class="ipsImage ipsImage_thumbnailed" data-fileid="2434" data-unique="ixxcmg7cv" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/3C.PNG.1cbe1b7d9c8a0947a9839a196f54a105.PNG"></p>
				</div>
			</div>

			<ul><li>
					<span style="color:#4B0082;">5C </span>(black palm thrust)<span style="color:#40E0D0;"> </span>
				</li>
			</ul><p>
				<span style="color:#8B4513;">(palm thrust) jump cancellable. on juggle causes upward spin. Gatling to 6A, 2C, 3C and 6B.</span>
			</p>

			<div class="ipsSpoiler" data-ipsspoiler="">
				<div class="ipsSpoiler_header">
					<span>Spoiler</span>
				</div>

				<div class="ipsSpoiler_contents">
					<p>
						<img alt="5C.PNG.5f7c86b8474cabc3b061b33ce099e5c6." class="ipsImage ipsImage_thumbnailed" data-fileid="2431" data-unique="q7a4xujkd" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/5C.PNG.5f7c86b8474cabc3b061b33ce099e5c6.PNG"></p>
				</div>
			</div>

			<ul><li>
					<span style="color:#4B0082;">5CC</span><span style="color:#40E0D0;"><strong> </strong></span>
				</li>
			</ul><p>
				<span style="color:#8B4513;">(magatama followup) causes standing </span><a href="https://youtu.be/eKLjHNBtagA?t=56" rel="external nofollow"><span style="color:#8B4513;">stagger</span></a><span style="color:#8B4513;">. can followup with 214A. </span>
			</p>

			<div class="ipsSpoiler" data-ipsspoiler="">
				<div class="ipsSpoiler_header">
					<span>Spoiler</span>
				</div>

				<div class="ipsSpoiler_contents">
					<p>
						<img alt="5CC.PNG.2168fddc092c7b1adf3a0f95dd619e57" class="ipsImage ipsImage_thumbnailed" data-fileid="2498" data-unique="avc4lnuxb" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/5CC.PNG.2168fddc092c7b1adf3a0f95dd619e57.PNG"></p>
				</div>
			</div>

			<ul><li>
					<span style="color:#4B0082;">6C (alley oop)</span>
				</li>
			</ul><p>
				<span style="color:#8B4513;">(2-hit hammer strike) slams opponent to ground. followup with 236C in corner. On juggle causes ground bounce.</span>
			</p>

			<div class="ipsSpoiler" data-ipsspoiler="">
				<div class="ipsSpoiler_header">
					<span>Spoiler</span>
				</div>

				<div class="ipsSpoiler_contents">
					<p>
						<img alt="6C1.PNG.eab39c10655a735d2161a51b076d3fc3" class="ipsImage ipsImage_thumbnailed" data-fileid="2436" data-unique="u5212ae54" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/6C1.PNG.eab39c10655a735d2161a51b076d3fc3.PNG"><img alt="6C2.PNG.67eb9cdea2747ce884023361d90717e2" class="ipsImage ipsImage_thumbnailed" data-fileid="2437" data-unique="z78qx4ibm" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/6C2.PNG.67eb9cdea2747ce884023361d90717e2.PNG"></p>
				</div>
			</div>

			<ul><li>
					<span style="color:#4B0082;">6CC</span> (ring mode bits go down diagonally to attack like Izayoi's bits)
				</li>
			</ul><p>
				<span style="color:#8B4513;">(magatama followup) groundbound. can followup with 5B. </span>
			</p>

			<div class="ipsSpoiler" data-ipsspoiler="">
				<div class="ipsSpoiler_header">
					<span>Spoiler</span>
				</div>

				<div class="ipsSpoiler_contents">
					<p>
						<a class="ipsAttachLink ipsAttachLink_image" href="https://www.forums.dustloop.com/uploads/monthly_2016_02/6CC.png.8ef0fe10b181b758a6e7f47d98ec2958.png"><img alt="6CC.thumb.png.71a184a9009defad0402d67305" class="ipsImage ipsImage_thumbnailed" data-fileid="2438" data-unique="t7u8ojlek" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/6CC.thumb.png.71a184a9009defad0402d67305685bc6.png"></a> 
					</p>
				</div>
			</div>

			<ul><li>
					<p>
						<span style="color:#4B0082;">JA</span><span style="color:#40E0D0;"> </span>
					</p>
				</li>
			</ul><p>
				<span style="color:#8B4513;">(air jab) </span>
			</p>

			<div class="ipsSpoiler" data-ipsspoiler="">
				<div class="ipsSpoiler_header">
					<span>Spoiler</span>
				</div>

				<div class="ipsSpoiler_contents">
					<p>
						<img alt="JA.PNG.af0e1e309ba34593a58454ccf0c6ee3b." class="ipsImage ipsImage_thumbnailed" data-fileid="2497" data-unique="4xx1jncvz" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/JA.PNG.af0e1e309ba34593a58454ccf0c6ee3b.PNG"></p>
				</div>
			</div>

			<ul><li>
					<p>
						<span style="color:#4B0082;">JB</span><span style="color:#40E0D0;"> </span>
					</p>
				</li>
			</ul><p>
				<span style="color:#8B4513;">(jumping kick) Hitbox can crossup.</span>
			</p>

			<div class="ipsSpoiler" data-ipsspoiler="">
				<div class="ipsSpoiler_header">
					<span>Spoiler</span>
				</div>

				<div class="ipsSpoiler_contents">
					<p>
						<img alt="JB.PNG.ba6cb0a51fd72b4fc5f9e0348a40fd17." class="ipsImage ipsImage_thumbnailed" data-fileid="2456" data-unique="r87axlgsr" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/JB.PNG.ba6cb0a51fd72b4fc5f9e0348a40fd17.PNG"></p>
				</div>
			</div>

			<ul><li>
					<span style="color:#4B0082;">JC</span>
				</li>
			</ul><p>
				<span style="color:#8B4513;">(downward strike) vertical hitbox. cancellable to j2C. combo filler after jump cancel from f.3C and f.5C. </span>
			</p>

			<div class="ipsSpoiler" data-ipsspoiler="">
				<div class="ipsSpoiler_header">
					<span>Spoiler</span>
				</div>

				<div class="ipsSpoiler_contents">
					<p>
						<img alt="JC.PNG.9d83ce0e7942ddfd0cf7684f1c4fe26d." class="ipsImage ipsImage_thumbnailed" data-fileid="2454" data-unique="howwcq66r" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/JC.PNG.9d83ce0e7942ddfd0cf7684f1c4fe26d.PNG"></p>
				</div>
			</div>

			<ul><li>
					<p>
						<span style="color:#4B0082;">JCC</span><span style="color:#40E0D0;"> </span>
					</p>
				</li>
			</ul><p>
				<span style="color:#8B4513;">(magatama followup) spikes opponent downwards. </span>
			</p>

			<div class="ipsSpoiler" data-ipsspoiler="">
				<div class="ipsSpoiler_header">
					<span>Spoiler</span>
				</div>

				<div class="ipsSpoiler_contents">
					<p>
						<img alt="JCC.PNG.c891440546c253b5a91ccf62ee9f4a49" class="ipsImage ipsImage_thumbnailed" data-fileid="2455" data-unique="e3yrqvvkw" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/JCC.PNG.c891440546c253b5a91ccf62ee9f4a49.PNG"></p>
				</div>
			</div>

			<ul><li>
					<p>
						<span style="color:#4B0082;">J2C</span> (spazzy bit swarm)
					</p>
				</li>
			</ul><p>
				<span style="color:#8B4513;">(magatama swarm) multi-hitting attack. jump cancellable into float 5B from </span><a href="https://youtu.be/BKPiOtJcdPo?t=45" rel="external nofollow"><span style="color:#8B4513;">trailer</span></a><span style="color:#8B4513;">. </span>
			</p>

			<div class="ipsSpoiler" data-ipsspoiler="">
				<div class="ipsSpoiler_header">
					<span>Spoiler</span>
				</div>

				<div class="ipsSpoiler_contents">
					<p>
						<img alt="J2C.PNG.c8915f67764be004a66b1193e7f4f1d8" class="ipsImage ipsImage_thumbnailed" data-fileid="2433" data-unique="io746k20u" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/J2C.PNG.c8915f67764be004a66b1193e7f4f1d8.PNG"></p>
				</div>
			</div>

			<ul><li>
					<span style="color:#4B0082;">CT</span><span style="color:#40E0D0;"> </span>
				</li>
			</ul><p>
				<span style="color:#8B4513;">Wall bounces on hit.</span>
			</p>

			<div class="ipsSpoiler" data-ipsspoiler="">
				<div class="ipsSpoiler_header">
					<span>Spoiler</span>
				</div>

				<div class="ipsSpoiler_contents">
					<p>
						<img alt="CT.PNG.2e15261a69396d6c970bb79425876ff9." class="ipsImage ipsImage_thumbnailed" data-fileid="2435" data-unique="xb7jtzkk1" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/CT.PNG.2e15261a69396d6c970bb79425876ff9.PNG"></p>
				</div>
			</div>

			<ul><li>
					<p>
						Filler
					</p>
				</li>
			</ul></div>

		<p>
			 
		</p>

		<div style="width:auto;border:1px solid #930000;padding:4px;">
			<div style="border:1px solid rgb(61,61,61);padding:4px;text-align:center;">
				<span style="color:#4B0082;">Exceed Accel</span>
			</div>

			<div class="ipsSpoiler" data-ipsspoiler="">
				<div class="ipsSpoiler_header">
					<span>Spoiler</span>
				</div>

				<div class="ipsSpoiler_contents">
					<p>
						<a class="ipsAttachLink ipsAttachLink_image" href="https://www.forums.dustloop.com/uploads/monthly_2016_02/1ExceedAccel.png.ae7a551818aafdb93b9d3cecb7a9b2f3.png"><img alt="1ExceedAccel.thumb.png.5439b9999c6473bdf" class="ipsImage ipsImage_thumbnailed" data-fileid="2439" data-unique="xi3m2qovk" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/1ExceedAccel.thumb.png.5439b9999c6473bdf66f13791f68b65b.png"></a>
					</p>
				</div>
			</div>

			<p>
				<span style="color:#8B4513;">Combo from 214A or f.214A.</span>
			</p>

			<p>
				 
			</p>
		</div>

		<p style="text-align:center;">
			 
		</p>

		<div style="width:auto;border:1px solid #930000;padding:4px;">
			<div style="border:1px solid rgb(61,61,61);padding:4px;text-align:center;">
				<span style="font-size:20px;"><b>Specials:</b></span>
			</div>

			<p>
				 
			</p>

			<ul><li>
					Float - Input “Jump” in midair <span style="color:#4B0082;">(J8)</span><br>
					-&gt; Float Cancel - Input “Jump” while floating
					<p>
						<span style="color:#8B4513;">Regarding <strong>Float </strong>its possible to do the following:</span>
					</p>
				</li>
				<li>
					<span style="color:#8B4513;">double jump = float</span>
				</li>
				<li>
					<span style="color:#8B4513;">airdash to float</span>
				</li>
				<li>
					<span style="color:#8B4513;">superjump then airdash to float</span>
				</li>
				<li>
					<span style="color:#8B4513;">float to jump cancel then airdash</span>
				</li>
			</ul><p>
				         -basically lets you do standing normals in the air (circle under feet tells when float state is active)
			</p>

			<p>
				         -circle flashes red to indicate float state is about to end
			</p>

			<div class="ipsSpoiler" data-ipsspoiler="">
				<div class="ipsSpoiler_header">
					<span>Spoiler</span>
				</div>

				<div class="ipsSpoiler_contents">
					<p>
						<img alt="FloatDeployed.jpg.8c1e0c15f59752bca2a379" class="ipsImage ipsImage_thumbnailed" data-fileid="2385" data-unique="9gqwpu83m" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/FloatDeployed.jpg.8c1e0c15f59752bca2a379fa2fa47853.jpg"></p>

					<p>
						<img alt="ZNormal.jpg.bd2b0e72ab6a2b955acc4b701c32" class="ipsImage ipsImage_thumbnailed" data-fileid="2391" data-unique="gvy1wm05o" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/ZNormal.jpg.bd2b0e72ab6a2b955acc4b701c32465a.jpg"> Normal
					</p>

					<p>
						<img alt="ZFading.jpg.8d77300a0961c984b5c604b656b2" class="ipsImage ipsImage_thumbnailed" data-fileid="2390" data-unique="a2brr9pzj" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/ZFading.jpg.8d77300a0961c984b5c604b656b2c1b7.jpg">Warning about to end
					</p>
				</div>
			</div>

			<ul><li>
					<span style="color:#800080;"><u>Tengai no Hi - 41236C</u></span> (chargeable)
				</li>
			</ul><p>
				    -fireball with 3 different levels that travels in downward arc like Kokonoe's fireballs
			</p>

			<p>
				<span style="color:#8B4513;">3 chargeable levels. fireball can descend 45 degrees or 30 degrees. </span>
			</p>

			<p>
				<span style="color:#8B4513;">     --corner combos from 6C or 2C on juggle.</span>
			</p>

			<p>
				<span style="color:#8B4513;">On fireball oki, Drive &gt; Ribcage gives access to Araragi - 63214D during the startup of ribcage.</span>
			</p>

			<p>
				<a href="https://youtu.be/eKLjHNBtagA?t=621" rel="external nofollow"><span style="color:#8B4513;">Corner setup</span></a>
			</p>

			<p>
				<a href="https://youtu.be/FfPrkVGZGSk?t=2609" rel="external nofollow"><span style="color:#8B4513;">Hitting sleepers.</span></a>
			</p>

			<p>
				<a href="https://youtu.be/eKLjHNBtagA?t=904" rel="external nofollow"><span style="color:#8B4513;">On 3C</span></a>
			</p>

			<p>
				<a href="https://youtu.be/eKLjHNBtagA?t=85" rel="external nofollow"><span style="color:#8B4513;">On 5C</span></a>
			</p>

			<p>
				<a href="https://youtu.be/eKLjHNBtagA?t=392" rel="external nofollow"><span style="color:#8B4513;">On 5C</span></a>
			</p>

			<p>
				<a href="https://youtu.be/eKLjHNBtagA?t=592" rel="external nofollow"><span style="color:#8B4513;">On j5D&gt; 214B</span></a>
			</p>

			<p>
				<span style="color:#8B4513;">63214D puts Izanami back into normal mode so its good.</span>
			</p>

			<div class="ipsSpoiler" data-ipsspoiler="">
				<div class="ipsSpoiler_header">
					<span>Spoiler</span>
				</div>

				<div class="ipsSpoiler_contents">
					<p>
						<img alt="Tengai.jpg.ef84f58f3162da50368554af7285a" class="ipsImage ipsImage_thumbnailed" data-fileid="2383" data-unique="2ov1xqmmb" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/Tengai.jpg.ef84f58f3162da50368554af7285a85b.jpg">Charge
					</p>

					<p>
						<img alt="ZHit.jpg.77c6bdc2377ef4de7596f867483e15e" class="ipsImage ipsImage_thumbnailed" data-fileid="2412" data-unique="f3cblhb1x" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/ZHit.jpg.77c6bdc2377ef4de7596f867483e15ed.jpg"> Hit
					</p>

					<p>
						 
					</p>
				</div>
			</div>

			<p>
				 
			</p>

			<ul><li>
					<u><span style="color:#800080;">Tourai no Hoko - 214A or B</span></u>
				</li>
			</ul><p>
				<span style="color:#8B4513;">A Version: </span>
			</p>

			<p>
				<span style="color:#8B4513;">cause wall bounce. on corner its wall combo. float <strong>j.214A </strong>remains in float</span>
			</p>

			<p>
				<span style="color:#8B4513;">     --Fatal counters lead to ground bound. Combos into 5C.</span>
			</p>

			<p>
				<span style="color:#8B4513;">B Version: </span>
			</p>

			<p>
				<span style="color:#8B4513;">(slide kick) on knockdown, combos into 5B or 5C. <strong>j.214B</strong> teleports to ground.</span>
			</p>

			<p>
				      -Has a teleport to activate move and then one of two strikes based on input that is required after activation
			</p>

			<p>
				      -A hits chest height
			</p>

			<p>
				           +If used during float, maintains height, attacking directly in front of opponent
			</p>

			<p>
				       -B hits low (ala Ky's Stun Dipper )
			</p>

			<p>
				          +If used during float, teleports Izanami to the ground
			</p>

			<div class="ipsSpoiler" data-ipsspoiler="">
				<div class="ipsSpoiler_header">
					<span>Spoiler</span>
				</div>

				<div class="ipsSpoiler_contents">
					<p>
						<img alt="ZInvisible.PNG.cf56d2afebd97ac6ce6ff1510" class="ipsImage ipsImage_thumbnailed" data-fileid="2396" data-unique="dspm3eogy" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/ZInvisible.PNG.cf56d2afebd97ac6ce6ff1510f651a8b.PNG">Startup teleport
					</p>

					<p>
						<img alt="ZDash.PNG.b266614e78573bbf0f03865660525e" class="ipsImage ipsImage_thumbnailed" data-fileid="2395" data-unique="5ru1qm5v2" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/ZDash.PNG.b266614e78573bbf0f03865660525ec7.PNG">A version-Chest
					</p>

					<p>
						<img alt="Zslide.PNG.90f62ed32b19cfcb1b58335baa7c2" class="ipsImage ipsImage_thumbnailed" data-fileid="2397" data-unique="3j1omxn2b" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/Zslide.PNG.90f62ed32b19cfcb1b58335baa7c2259.PNG"> B version-Death Dipper
					</p>
				</div>
			</div>

			<ul><li>
					<span style="color:#800080;"><u>Gaihou no Geki - 236A</u></span>
				</li>
			</ul><p>
				<span style="color:#8B4513;">(dino skull) cause blow back. Followup after 6B. Combos into 5B on corner. On counterhit forces standing stagger. </span>
			</p>

			<p>
				     -Deadspike<img alt=":DS:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_ballDS.png" title=":DS:"></p>

			<div class="ipsSpoiler" data-ipsspoiler="">
				<div class="ipsSpoiler_header">
					<span>Spoiler</span>
				</div>

				<div class="ipsSpoiler_contents">
					<p>
						<img alt="ZDino.PNG.6a2609cf8c576c3ff1675b29120378" class="ipsImage ipsImage_thumbnailed" data-fileid="2398" data-unique="rd0f5o20y" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/ZDino.PNG.6a2609cf8c576c3ff1675b29120378d0.PNG"></p>
				</div>
			</div>

			<ul><li>
					<span style="color:#800080;"><u>Renge no Kai - j.63214B</u></span>
				</li>
			</ul><p>
				<span style="color:#8B4513;">(aerial skull) ground bounce on juggle. combo filler after 6A launch. </span>
			</p>

			<p>
				     -Floaty Belial Edge (RIP <img alt=":cry:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_crybaby.gif" title=":cry:">)
			</p>

			<div class="ipsSpoiler" data-ipsspoiler="">
				<div class="ipsSpoiler_header">
					<span>Spoiler</span>
				</div>

				<div class="ipsSpoiler_contents">
					<p>
						<img alt="ZBelialEdge.PNG.8b36ee8462c1748242e93255" class="ipsImage ipsImage_thumbnailed" data-fileid="2401" data-unique="y8jjhihi9" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/ZBelialEdge.PNG.8b36ee8462c1748242e93255a159c0b7.PNG"></p>
				</div>
			</div>

			<p>
				 
			</p>

			<ul><li>
					<span style="color:#800080;"><u>Jiai no Yuu - 63214C</u></span>
				</li>
			</ul><p>
				<span style="color:#8B4513;">(command grab) drain opponent's barrier and adds to Izanami. In active mode can followup with 214D.</span>
			</p>

			<p>
				     -Command Grab
			</p>

			<p>
				    -Adds to health as well on hit
			</p>

			<div class="ipsSpoiler" data-ipsspoiler="">
				<div class="ipsSpoiler_header">
					<span>Spoiler</span>
				</div>

				<div class="ipsSpoiler_contents">
					<p>
						<img alt="ZGrab.PNG.db92e91e13e99265ecc63a5740fc9f" class="ipsImage ipsImage_thumbnailed" data-fileid="2399" data-unique="pvhsq6duh" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/ZGrab.PNG.db92e91e13e99265ecc63a5740fc9f7a.PNG">Whiff
					</p>

					<p>
						 <img alt="Zstraddle.jpg.9a2de5252d8f26c92e7d7fd230" class="ipsImage ipsImage_thumbnailed" data-fileid="2413" data-unique="lnsk1cvgq" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/Zstraddle.jpg.9a2de5252d8f26c92e7d7fd230fcc972.jpg">On hit
					</p>
				</div>
			</div>

			<ul><li>
					<u><span style="color:#800080;">Mujuu no Tate - 623B</span></u><br><span style="color:#800080;">  </span><u><span style="color:#800080;">-&gt; Mujuu no Gou - 623B</span></u> during Mujuu no Tate
				</li>
			</ul><p>
				<span style="color:#8B4513;">(ribcage) strike </span><a href="https://youtu.be/eKLjHNBtagA?t=947" rel="external nofollow"><span style="color:#8B4513;">invulnerable</span></a><span style="color:#8B4513;">. depletes barrier to 50% before deactivates. depletes faster while absorbing hits. </span>
			</p>

			<p>
				<span style="color:#8B4513;">     -&gt;&gt;(623B after 623B followup) launches on hit. deactivates ribcage.</span>
			</p>

			<p>
				  -Protective ribcage guard point
			</p>

			<p>
				     -can be used at end of combos to shutdown wake up DPs
			</p>

			<p>
				     -4 Seconds of duration (if enough barrier at time of activation)
			</p>

			<p>
				     -guard point is time based not hit based; ribcage can take as many hits the opponent can dish out for the whole window
			</p>

			<p>
				     -like Bang's gudard point can't block unblockables (Hakumen's Yukizake counter/Naoto's Phantom Pain UB) or throws
			</p>

			<div class="ipsSpoiler" data-ipsspoiler="">
				<div class="ipsSpoiler_header">
					<span>Spoiler</span>
				</div>

				<div class="ipsSpoiler_contents">
					<p>
						<img alt="Susanoo.jpg.dca19baddcbf39af45597b804f07" class="ipsImage ipsImage_thumbnailed" data-fileid="2384" data-unique="mk13u8mxw" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/Susanoo.jpg.dca19baddcbf39af45597b804f072904.jpg"></p>
				</div>
			</div>

			<div class="ipsSpoiler" data-ipsspoiler="">
				<div class="ipsSpoiler_header">
					<span>Spoiler</span>
				</div>

				<div class="ipsSpoiler_contents">
					<p>
						<img alt="623B.PNG.047e70ee5496935d6adb1620f76243e" class="ipsImage ipsImage_thumbnailed" data-fileid="2457" data-unique="p0o5infhz" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/623B.PNG.047e70ee5496935d6adb1620f76243e3.PNG"></p>
				</div>
			</div>

			<ul><li>
					<p>
						<span style="color:#800080;"><u>Shizuku - 41236D</u></span> (chargeable)
					</p>
				</li>
			</ul><p>
				<span style="color:#8B4513;">(homing triad laser) tracks to target and pins with laser. throw&gt;236D&gt;2B is combo.</span>
			</p>

			<p>
				<span style="color:#8B4513;">          -In active mode/overdrive can be called anytime without special cancel.</span>
			</p>

			<p>
				     -Delayed projectile (can move as they circle and strike)
			</p>

			<p>
				     -Opponents can jump out of it to avoid the hit
			</p>

			<p>
				     -More of a pressure tool than a zoning tool
			</p>

			<div class="ipsSpoiler" data-ipsspoiler="">
				<div class="ipsSpoiler_header">
					<span>Spoiler</span>
				</div>

				<div class="ipsSpoiler_contents">
					<p>
						<img alt="ZPrep.PNG.e7ae1de80f00eebb8ab4f499a62083" class="ipsImage ipsImage_thumbnailed" data-fileid="2403" data-unique="2hdbcw3ma" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/ZPrep.PNG.e7ae1de80f00eebb8ab4f499a62083d6.PNG"> Active Pre-hit
					</p>

					<p>
						<img alt="ZCircle.PNG.cc1182f1e912d0cf9456e9ac172c" class="ipsImage ipsImage_thumbnailed" data-fileid="2402" data-unique="70bawdtne" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/ZCircle.PNG.cc1182f1e912d0cf9456e9ac172c494c.PNG">-Hit
					</p>
				</div>
			</div>

			<ul><li>
					<span style="color:#800080;"><u>Araragi - 63214D</u></span> (chargeable / can manipulate by pressing 2 or 8 while charging)
				</li>
			</ul><p>
				<span style="color:#8B4513;">(</span><a href="https://youtu.be/PQj2GUFQu6s?t=82" rel="external nofollow"><span style="color:#8B4513;">spinning magatama</span></a><span style="color:#8B4513;">) use after fireball oki. 5D&gt;ribcage&gt;214D immediately. </span>
			</p>

			<p>
				<span style="color:#8B4513;">     - -In active mode/overdrive can be called anytime without special cancel. Returns to normal mode. </span>
			</p>

			<p>
				     -spinning projectile wheel like Noel's 6C in Chain Revolver
			</p>

			<p>
				     -after use, puts you in ring mode
			</p>

			<div class="ipsSpoiler" data-ipsspoiler="">
				<div class="ipsSpoiler_header">
					<span>Spoiler</span>
				</div>

				<div class="ipsSpoiler_contents">
					<p>
						<img alt="Aragi.jpg.14f50bb3930de872965aab62777afa" class="ipsImage ipsImage_thumbnailed" data-fileid="2386" data-unique="3itfmm917" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/Aragi.jpg.14f50bb3930de872965aab62777afa09.jpg"></p>
				</div>
			</div>

			<ul><li>
					Filler
				</li>
			</ul><p>
				 
			</p>

			<p>
				 
			</p>
		</div>

		<p>
			 
		</p>

		<div style="width:auto;border:1px solid #930000;padding:4px;">
			<div style="border:1px solid rgb(61,61,61);padding:4px;text-align:center;">
				<span style="font-size:20px;"><b>Distortion Drives:</b></span>
			</div>

			<ul><li>
					<br><span style="color:#800080;"><u>Hazen no Kui - 236236B</u></span><span style="color:#40E0D0;"> </span><span style="color:#8B4513;">(rising kick) reversal/combo filler.</span>

					<div class="ipsSpoiler" data-ipsspoiler="">
						<div class="ipsSpoiler_header">
							<span>Spoiler</span>
						</div>

						<div class="ipsSpoiler_contents">
							<p>
								<img alt="Z1.jpg.141b455423c5d9dd19accb9ef4f52675." class="ipsImage ipsImage_thumbnailed" data-fileid="2404" data-unique="4zor9uzdg" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/Z1.jpg.141b455423c5d9dd19accb9ef4f52675.jpg"></p>

							<p>
								<img alt="Z2.jpg.713e0d29cd10d4fee1c9e9f5d19189e0." class="ipsImage ipsImage_thumbnailed" data-fileid="2405" data-unique="hx1zqkjyw" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/Z2.jpg.713e0d29cd10d4fee1c9e9f5d19189e0.jpg"></p>

							<p>
								<img alt="Z3.jpg.476c2cd49e0801a6310c7d8bb1279811." class="ipsImage ipsImage_thumbnailed" data-fileid="2406" data-unique="6yn4b0d3c" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/Z3.jpg.476c2cd49e0801a6310c7d8bb1279811.jpg"></p>

							<p>
								<img alt="Z4.jpg.6acf2dbd9841d8f8a841ce3177d27b74." class="ipsImage ipsImage_thumbnailed" data-fileid="2407" data-unique="8hvjo6ggm" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/Z4.jpg.6acf2dbd9841d8f8a841ce3177d27b74.jpg"></p>
						</div>
					</div>

					<p>
						-Flashy "combo" distortion like Bang's Four Seal FRKZ DD (in terms of tempo)
					</p>
				</li>
			</ul><p>
				          -Pre-"combo" is like Hazama's Houtenjin
			</p>

			<ul><li>
					<u><span style="color:#800080;">Kyomu no Koku - 214214C </span></u><span style="font-size:20px;">No Meter Gain During Timestop </span>

					<p>
						<span style="color:#8B4513;">(timestop throw) Lasts 3 seconds.</span>
					</p>

					<p>
						<span style="color:#8B4513;">Izanami gains no meter during this period. Can be extended with another 214214C.</span>
					</p>
				</li>
				<li>
					<p>
						<span style="color:#8B4513;">Note: Overdrive count down stops but you still gain active flow. Meaning you can do a longer combo to activate active flow regardless of the span of your Overdrive gauge. </span>
					</p>

					<div class="ipsSpoiler" data-ipsspoiler="">
						<div class="ipsSpoiler_header">
							<span>Spoiler</span>
						</div>

						<div class="ipsSpoiler_contents">
							<p>
								<img alt="ZTimeGrab.PNG.b3128aa38cba3e1431bda6a10d" class="ipsImage ipsImage_thumbnailed" data-fileid="2410" data-unique="8mgqjrg4f" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/ZTimeGrab.PNG.b3128aa38cba3e1431bda6a10deaad15.PNG"> Activation
							</p>

							<p>
								<img alt="ZTimeEnd.PNG.93986197cc156321d1cb8caa0a8" class="ipsImage ipsImage_thumbnailed" data-fileid="2409" data-unique="ysirmpral" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/ZTimeEnd.PNG.93986197cc156321d1cb8caa0a8a0d67.PNG">Time Limit Reached
							</p>
						</div>
					</div>
				</li>
			</ul><p>
				     -Command Grab Timestop
			</p>

			<p>
				     -Allows for a free combo(s) after hit for several seconds (length scales with damage? need verification)
			</p>

			<p>
				     -Can follow up with itself to increase duration (has heavy proration)
			</p>

			<ul><li>
					<span style="color:#800080;"><u>Jintou no Koku - 720A</u> </span>(consumes 100 meter) <span style="font-size:20px;">No Meter Gain During Timestop</span> <span style="color:#8B4513;">(fullscreen timestop) 5 seconds startup. Costs 100 meter. Lasts &lt;10 seconds.</span>
				</li>
				<li>
					<span style="color:#8B4513;">Note: Overdrive count down stops but you still gain active flow. Meaning you can do a longer combo to activate active flow regardless of the span of your Overdrive gauge. </span>
				</li>
				<li>
					<div class="ipsSpoiler" data-ipsspoiler="">
						<div class="ipsSpoiler_header">
							<span>Spoiler</span>
						</div>

						<div class="ipsSpoiler_contents">
							<p>
								<img alt="ZaWarudo.jpg.ae587ebdd2543a5bb88d4623b07" class="ipsImage ipsImage_thumbnailed" data-fileid="2389" data-unique="7gxbrbrl1" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/ZaWarudo.jpg.ae587ebdd2543a5bb88d4623b07ad748.jpg"></p>
						</div>
					</div>

					<p>
						    -~2-4 seconds of startup
					</p>

					<p>
						     -~7 seconds of beating on the opponent (can't gatling attacks though?)
					</p>

					<p>
						     -Za Warudo (read: timestop super with shit tons of startup)
					</p>

					<p>
						     -OD timer does not move during timestop
					</p>
				</li>
			</ul><p>
				 
			</p>
		</div>

		<p>
			 
		</p>

		<div style="width:auto;border:1px solid #930000;padding:4px;">
			<div style="border:1px solid rgb(61,61,61);padding:4px;text-align:center;">
				<strong><span style="font-size:20px;">Astral:</span></strong>
			</div>

			<p>
				<span style="color:#800080;">720D</span>
			</p>

			<div class="ipsSpoiler" data-ipsspoiler="">
				<div class="ipsSpoiler_header">
					<span>Spoiler</span>
				</div>

				<div class="ipsSpoiler_contents">
					<p>
						<img alt="Astral.png.7190a4345497bb0a199102f75e253" class="ipsImage ipsImage_thumbnailed" data-fileid="2531" data-unique="b9z3bh51w" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/Astral.png.7190a4345497bb0a199102f75e253111.png"></p>
				</div>
			</div>

			<p>
				 
			</p>
		</div>

		<p>
			 
		</p>

		<div style="width:auto;border:1px solid #930000;padding:4px;">
			<div style="border:1px solid rgb(61,61,61);padding:4px;text-align:center;">
				<b>Move Proration and Base Damage</b>
			</div>

			<p>
				 
			</p>

			<ul><li>
					<div class="ipsSpoiler" data-ipsspoiler="">
						<div class="ipsSpoiler_header">
							<span>Spoiler</span>
						</div>

						<div class="ipsSpoiler_contents">
							<p>
								<a class="ipsAttachLink ipsAttachLink_image" href="https://www.forums.dustloop.com/uploads/monthly_2016_02/IzamaiData.png.a9695d94daede70c2ba0632bf1af76f6.png"><img alt="IzamaiData.thumb.png.9e7ab27b3e8daf109f5" class="ipsImage ipsImage_thumbnailed" data-fileid="2414" data-unique="byz79j668" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/IzamaiData.thumb.png.9e7ab27b3e8daf109f5337fd482c9806.png"></a>
							</p>
						</div>
					</div>
				</li>
				<li>
					<div class="ipsSpoiler" data-ipsspoiler="">
						<div class="ipsSpoiler_header">
							<span>Spoiler</span>
						</div>

						<div class="ipsSpoiler_contents">
							<p>
								<img alt="PlatniunmPero.PNG.33bac9f96a431652edbd26" class="ipsImage ipsImage_thumbnailed" data-fileid="2415" data-unique="qtvhq17fe" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/PlatniunmPero.PNG.33bac9f96a431652edbd26971d488be4.PNG"><br><strong>Platinumpero</strong>'s
							</p>
						</div>
					</div>
				</li>
			</ul></div>

		<p style="text-align:center;">
			 
		</p>

		<div style="width:auto;border:1px solid #930000;padding:4px;">
			<div style="border:1px solid rgb(61,61,61);padding:4px;text-align:center;">
				<span style="font-size:26px;"><strong>Gimmicks:</strong></span>
			</div>

			<ol><li>
					A coy use of Izanami's float is to use it to pan the camera up and then use 41236D to force the opponent to block or jump (the move has a about 1-2 seconds after activation to actually fire). The Izanami can then use 214B to teleport to the opponent on the ground if they didn't jump or float cancel (8 in float) to then attack.
					<div class="ipsSpoiler" data-ipsspoiler="">
						<div class="ipsSpoiler_header">
							<span>Spoiler</span>
						</div>

						<div class="ipsSpoiler_contents">
							<p>
								<img alt="B3.PNG.0f57810fbb8b42cec996bcf3076b5cf1." class="ipsImage ipsImage_thumbnailed" data-fileid="2426" data-unique="431b6eb7t" height="386" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/B3.PNG.0f57810fbb8b42cec996bcf3076b5cf1.PNG" width="736"></p>

							<p>
								<img alt="B4.PNG.6f76eb341847696d147a40a29f9314e0." class="ipsImage ipsImage_thumbnailed" data-fileid="2427" data-unique="b98bccpvf" height="390" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/B4.PNG.6f76eb341847696d147a40a29f9314e0.PNG" width="749"></p>

							<p>
								<img alt="B5.PNG.1d951a981a96a91549ae0939372c59be." class="ipsImage ipsImage_thumbnailed" data-fileid="2428" data-unique="vzqn9sb9s" height="400" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/B5.PNG.1d951a981a96a91549ae0939372c59be.PNG" width="743"></p>
						</div>
					</div>
				</li>
				<li>
					Another tactic involves using 63214D (with some charge to increase duration) on float above the ground to create a hurtbox above the opponent and then to move in to use her command grabs. Very telegraphed, but forces the opponent to tech since jumping leads to damage via the projectile hurtbox above. 
				</li>
				<li>
					A safe cross up involves using 63214D to attack on the ground and then jumping behind the blocking opponent.
					<div class="ipsSpoiler" data-ipsspoiler="">
						<div class="ipsSpoiler_header">
							<span>Spoiler</span>
						</div>

						<div class="ipsSpoiler_contents">
							<p>
								<img alt="A1.PNG.db8c658d4d90aef4f8152e1dde9bf5a3." class="ipsImage ipsImage_thumbnailed" data-fileid="2423" data-unique="ll3exejj2" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/A1.PNG.db8c658d4d90aef4f8152e1dde9bf5a3.PNG"></p>

							<p>
								<img alt="A2.PNG.4d76fec85dc0b3aab62ffe9740a14fce." class="ipsImage ipsImage_thumbnailed" data-fileid="2424" data-unique="mkz32xunn" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/A2.PNG.4d76fec85dc0b3aab62ffe9740a14fce.PNG"></p>

							<p>
								<img alt="A3.PNG.5fd47902183bf9f2b51554d50ee55ed5." class="ipsImage ipsImage_thumbnailed" data-fileid="2425" data-unique="ha3u2ew8y" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/A3.PNG.5fd47902183bf9f2b51554d50ee55ed5.PNG"></p>
						</div>
					</div>
				</li>
				<li>
					Another tactic involves using the hurtbox of 41236D to move in on the opponent as some air normals and anti airs can't punish the dash in without getting hit on their start up frames.
					<div class="ipsSpoiler" data-ipsspoiler="">
						<div class="ipsSpoiler_header">
							<span>Spoiler</span>
						</div>

						<div class="ipsSpoiler_contents">
							<p>
								<img alt="CoveringFire.PNG.88b825eb70e29abe9dc38c6" class="ipsImage ipsImage_thumbnailed" data-fileid="2464" data-unique="8zocco0bj" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/CoveringFire.PNG.88b825eb70e29abe9dc38c6b92eec39b.PNG"></p>
						</div>
					</div>
				</li>
				<li>
					When Izanami has a health lead against a non-zoning character, she can consider halting an opponents with 41236D done on the ground to either force the opponent to block and risk chip damage, go into the air and compete with Izanami's float normals, or stand back away from the hurtbox. Useful for recharging barrier for ribcage armor combo setups.
					<div class="ipsSpoiler" data-ipsspoiler="">
						<div class="ipsSpoiler_header">
							<span>Spoiler</span>
						</div>

						<div class="ipsSpoiler_contents">
							<p>
								<img alt="gimm1.PNG.0ce3de50dce8087b8b8a22e64f1f38" class="ipsImage ipsImage_thumbnailed" data-fileid="2469" data-unique="eqsbxhxye" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/gimm1.PNG.0ce3de50dce8087b8b8a22e64f1f38a2.PNG"><img alt="g2.PNG.4c9e8536a5251fe5399d12fa614b54c5." class="ipsImage ipsImage_thumbnailed" data-fileid="2468" data-unique="5faqw537e" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/g2.PNG.4c9e8536a5251fe5399d12fa614b54c5.PNG"><img alt="g3.PNG.4cc318845029a9e404b5dd03df17cdae." class="ipsImage ipsImage_thumbnailed" data-fileid="2467" data-unique="x97gbxl84" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/g3.PNG.4cc318845029a9e404b5dd03df17cdae.PNG"><img alt="g4.PNG.defd3f2a951905e086ec71c4270c9f4b." class="ipsImage ipsImage_thumbnailed" data-fileid="2466" data-unique="j46xyd4j8" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/g4.PNG.defd3f2a951905e086ec71c4270c9f4b.PNG"><img alt="g5.PNG.306e0136baa5ff8467e94cb3c1e49899." class="ipsImage ipsImage_thumbnailed" data-fileid="2465" data-unique="cos22ss0j" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/g5.PNG.306e0136baa5ff8467e94cb3c1e49899.PNG"></p>
						</div>
					</div>
				</li>
				<li>
					 
					<p>
						You can use JD to mess with your momentum in the air to punish the opponent or to avoid damage. Float can be used to a similar effect. Similar to UNIEL Nanase tech.
					</p>

					<div class="ipsSpoiler" data-ipsspoiler="">
						<div class="ipsSpoiler_header">
							<span>Spoiler</span>
						</div>

						<div class="ipsSpoiler_contents">
							<p>
								<img alt="Switch.PNG.7bc1eaae361220b1fac3924720ea0" class="ipsImage ipsImage_thumbnailed" data-fileid="2477" data-unique="pud0k3bgr" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/Switch.PNG.7bc1eaae361220b1fac3924720ea065e.PNG"><img alt="floatrejec0.PNG.e15d37b51b0167177648c875" class="ipsImage ipsImage_thumbnailed" data-fileid="2478" data-unique="fitghlxv2" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/floatrejec0.PNG.e15d37b51b0167177648c87573626823.PNG"></p>

							<p>
								<img alt="56beb17acbdcc_floatreject.PNG.32a5c50e33" class="ipsImage ipsImage_thumbnailed" data-fileid="2479" data-unique="sbv034ij9" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/56beb17acbdcc_floatreject.PNG.32a5c50e3324312ca8a9d45b311582ce.PNG"></p>
						</div>
					</div>
				</li>
				<li>
					<p>
						 
					</p>
				</li>
			</ol><p>
				 
			</p>

			<p>
				 
			</p>
		</div>

		<p>
			 
		</p>

		<div style="width:auto;border:1px solid #930000;padding:4px;">
			<div style="border:1px solid rgb(61,61,61);padding:4px;text-align:center;">
				<p style="text-align:center;">
					<span style="font-size:26px;"><strong> D-Move Buffering:</strong></span>
				</p>
			</div>

			<p>
				 
			</p>

			<p>
				Izanami has a powerful buffering technique involving 63214D, 41236D, and all Active Mode D-attacks. Normally, this move is easily blocked in neutral, however, Izanami can buffer 63214D during the startup of moves like her CT to extend the length of her strings. What this allows you to do is to create time to go for other options you normally couldn't do relying on your normals alone. You want to deploy the move early, since her "bits" circle the opponent for a little while, but go for the combo on or slightly before hit. 
			</p>

			<p>
				In Active/Projectile/Bit/Ring Mode, Izanami can buffer with any of her projectile attacks. We'll use comma notation to show you want to input the projectile attack relatively close to the attack you want to buffer and to distinguish from the fact the move does not flow to it. Rather, the projectile and the buffered attack occur simultaneously.  Izanami exchanges the right to block for this technique, so be careful and knowledgeable about the times required for the bits to have an active hitbox. 
			</p>

			<p>
				 
			</p>
		</div>

		<p>
			 
		</p>

		<div style="width:auto;border:1px solid #930000;padding:4px;">
			<div style="border:1px solid rgb(61,61,61);padding:4px;text-align:center;">
				<strong>Buffering Examples:</strong>
			</div>

			<div style="border:1px solid rgb(61,61,61);padding:4px;text-align:center;">
				You'll want to buffer to make your moves safer and open up new combo opportunities by lengthening the combo timer. 63214D is notable because it can be buffered outside of Active mode unlike the rest. The price for that is that it has about a second of delay as the bits circle the opponent making it extremely telegraphed. 
			</div>

			<ul><li>
					6A,6D-&gt;...
				</li>
				<li>
					6A,4D-&gt;...
				</li>
				<li>
					6A,1D-&gt;...
				</li>
				<li>
					6A.2D-&gt;...
				</li>
			</ul><p>
				 
			</p>

			<p>
				41236D hits later than when you input it so not a good ender but extender
			</p>

			<ul><li>
					Throw,41236D-&gt;...
				</li>
				<li>
					6B,41236D-&gt;...
				</li>
				<li>
					CT,41236D-&gt;...
				</li>
				<li>
					3C,41236D-&gt;....
				</li>
			</ul><p>
				 
			</p>

			<ul><li>
					3C,6D-&gt;...
				</li>
				<li>
					3C,4D-&gt;...
				</li>
				<li>
					3C,1D-&gt;...
				</li>
				<li>
					3C.2D-&gt;...
				</li>
			</ul><p>
				 
			</p>

			<ul><li>
					214B,6D-&gt;...
				</li>
				<li>
					214B,4D-&gt;...
				</li>
				<li>
					214B,1D-&gt;...
				</li>
				<li>
					214B.2D-&gt;...
				</li>
			</ul></div>

		<p>
			 
		</p>

		<p>
			 
		</p>

		<div style="width:auto;border:1px solid #930000;padding:4px;">
			<div style="border:1px solid rgb(61,61,61);padding:4px;text-align:center;">
				<span style="font-size:26px;"><strong>Knockdown Pressure:</strong></span>
			</div>

			<p>
				Use 623B,63214D (buffer 63214D during 623B's activation) on knockdown in the corner to put yourself at an advantage after a successful combo. The opponent will be forced to either block on wake up or delay their wake up if they can't safely roll behind Izanami out of the corner. A good option is to go for 214C if they block to restore some barrier and deplete their barrier gauge.
			</p>

			<div class="ipsSpoiler" data-ipsspoiler="">
				<div class="ipsSpoiler_header">
					<span>Spoiler</span>
				</div>

				<div class="ipsSpoiler_contents">
					<p>
						<img alt="00.PNG.6b4fb26e0d5b4ecc1e64fe8fd13b2815." class="ipsImage ipsImage_thumbnailed" data-fileid="2501" data-unique="join6kzv5" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/00.PNG.6b4fb26e0d5b4ecc1e64fe8fd13b2815.PNG">Spawn wheel
					</p>

					<p>
						<img alt="01.PNG.dec2453e36ccea9622684c2a859edf7c." class="ipsImage ipsImage_thumbnailed" data-fileid="2502" data-unique="6jjlmemmx" src="https://www.forums.dustloop.com/uploads/monthly_2016_02/01.PNG.dec2453e36ccea9622684c2a859edf7c.PNG">Rushdown with armor AND active hitbox to pressure
					</p>
				</div>
			</div>

			<p>
				 
			</p>
		</div>

		<p>
			 
		</p>

		<div style="width:auto;border:1px solid #930000;padding:4px;">
			<div style="border:1px solid rgb(61,61,61);padding:4px;text-align:center;">
				<b>Ribcage Impressions</b>
			</div>

			<blockquote class="ipsQuote" data-ipsquote="">
				<div class="ipsQuote_citation">
					Quote
				</div>

				<div class="ipsQuote_contents">
					<p>
						"I've been keeping an eye on Ribcage. It looks very good.
					</p>

					<div data-controller="core.front.core.lightboxedImages">
						<p>
							It basically is an auto-guardpoint from the looks of things, it protects her completely from all things in all situations except for grabs (although I'm not certain if it applies to catch moves like Haku's) and when near depletion automatically deactivates with one point of barrier, thus avoiding danger state. So far there are two ways to deactivate it, which are to let it run its course (It's duration will elapse when 35~45% of her barrier has been drained) or use the attack which lifts it and converts opponents into an air-combo-able state from nearly anything.
						</p>

						<p>
							Waiting out Izanami's pressure may not be so easy, as she possess projectiles she can use while using other moves, and a command grab which steals 20% of her opponent's barrier and combos in the corner IIRC. Trying to block her in the hopes that her barrier disappears before your health does may be a difficult task. Lack of barrier is the natural consequence to abusing ribcage, however situations like guardcrush can potentially be mitigated with dependence the heat she got from pressuring you.
						</p>

						<p>
							It's very interesting to see a character who has barrier dependent meter management. It looks like the quicker you open up an opponent while using ribcage for protection, the more you get to use it, so some players may forgo using the move when the opponent is being particularly hard to break.
						</p>

						<p>
							Also Danger is a x1.5 modifier to damage rather than double. It's only when Negative warning is also applied that it becomes x2.25. "
						</p>

						<p>
							-<strong>Myoro</strong>
						</p>
					</div>
				</div>
			</blockquote>

			<p>
				<img alt=":eng101:" data-emoticon="true" src="https://www.forums.dustloop.com/uploads/emoticons/default_eng101.gif" title=":eng101:"></p>
		</div>

		<p>
			 
		</p>

		<div style="width:auto;border:1px solid #930000;padding:4px;">
			<div style="border:1px solid rgb(61,61,61);padding:4px;text-align:center;">
				<b>Float Mixup:</b>
			</div>

			<p>
				<br>
				One tactic Izanami can use her float mode for is to float at just the right height to end float mode and go for one of two options:
			</p>

			<ol><li>
					Overhead jump normal
				</li>
				<li>
					Landing low
				</li>
			</ol><p>
				Inputting the attack right before she lands enables the 50/50 mixup. Similar to Swallow Moon tech.
			</p>
		</div>

		<p>
			 
		</p>

		<div style="width:auto;border:1px solid #930000;padding:4px;">
			<div style="border:1px solid rgb(61,61,61);padding:4px;text-align:center;">
				<strong>Float "Soft" Loop:</strong>
			</div>

			<ul><li>
					<p>
						Float looping/resetting involves float cancelling (8 during float mode) to extend combo potential similar to how jump cancelling allows you to extend a string by taking to the air.
					</p>

					<p>
						Example 
					</p>

					<p>
						<span style="color:rgb(43,43,43);font-family:'Helvetica Neue', Helvetica, Arial, sans-serif;font-size:14px;font-style:normal;font-variant:normal;font-weight:normal;letter-spacing:normal;line-height:22.4px;text-align:left;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;float:none;background-color:rgb(250,250,250);">...(float mode)-&gt;float 5C-&gt;float 2C-&gt;8 in float mode (float cancel)-&gt;ground 5C-&gt;(jump into float cancel)88-&gt;float 5C-&gt;float 2C-&gt;float 236A-&gt;float 5C-&gt;float 2C-&gt;float 6C-&gt;8(float cancel)-&gt;...(ground enders etc)</span>
					</p>

					<p>
						The idea is to install float after a launcher, do a float string (usually float 5C-&gt;float 2C) then to uninstall float mode with a float cancel (8 in float mode) to do a minor reset to extend the combo. The timing and moves vary based on what point in the combo you are in, and where you focusing your string at (you can go for float cancels for float-&gt;ground mentality to focus strings on the ground or jump cancels for a ground-&gt;float mentality to focus on strings while floating).   
					</p>
				</li>
			</ul></div>

		<p>
			 
		</p>

		<div style="width:auto;border:1px solid #930000;padding:4px;">
			<div style="border:1px solid rgb(61,61,61);padding:4px;text-align:center;">
				<strong>Combo Theory:</strong>
			</div>

			<p>
				<span style="color:#4B0082;">Misc</span>
			</p>

			<ul><li>
					(50% meter)...,41236D-&gt;(on 41236D hit) 236236B
				</li>
				<li>
					(During OD)...214A-&gt;ABCD(EA)   [go to in active flow with OD meter stocked]
				</li>
				<li>
					...-&gt;5B-&gt;5C-&gt;2C-&gt;6C-&gt;...
				</li>
				<li>
					(corner) ...-&gt;5C-&gt;2C-&gt;63214C-&gt;6CC-&gt;...
				</li>
			</ul><p>
				<span style="color:#4B0082;">214X</span>
			</p>

			<ul><li>
					...-&gt;214B-&gt;5B-&gt;...
				</li>
				<li>
					...-&gt;214B-&gt;5B-&gt;....
				</li>
				<li>
					...-&gt;214A-&gt;5C-&gt;...
				</li>
			</ul><p>
				<span style="color:#4B0082;">2A</span>
			</p>

			<ul><li>
					...-&gt;2A-&gt;5B-&gt;....
				</li>
				<li>
					....-&gt;2A-&gt;2B...
				</li>
				<li>
					....-&gt;2A-&gt;6B-&gt;...
				</li>
			</ul><p>
				<span style="color:#4B0082;">5B</span>
			</p>

			<ul><li>
					...-&gt;5B-&gt;5C-&gt;....
				</li>
				<li>
					...-&gt;5B-&gt;2C-&gt;...
				</li>
				<li>
					...-&gt;5B-&gt;3C-&gt;...
				</li>
				<li>
					...-&gt;5B-&gt;6B-&gt;...
				</li>
				<li>
					...-&gt;5B-&gt;5C-&gt; jump cancel-&gt; J2C
				</li>
			</ul><p>
				<span style="color:#4B0082;">2B</span>
			</p>

			<ul><li>
					...-&gt;2B-&gt;5B-&gt;...
				</li>
				<li>
					...-&gt;2B-&gt;5C-&gt;...
				</li>
				<li>
					...-&gt;2B-&gt;2C-&gt;...
				</li>
			</ul><p>
				<span style="color:#4B0082;">2C</span>
			</p>

			<ul><li>
					...-&gt;2C-&gt;6C-&gt;...
				</li>
				<li>
					...-&gt;2C-&gt;6A-&gt;...
				</li>
				<li>
					...-&gt;2CC-&gt;214B-&gt;...
				</li>
				<li>
					2C (fatal counter)-&gt; CT,41236D-&gt;....
				</li>
				<li>
					2C (fatal counter)-&gt;CT-&gt;6B,41236D-&gt;....
				</li>
				<li>
					(corner) 2C-&gt;63214C-&gt;...
				</li>
			</ul><p>
				<span style="color:#4B0082;">5C</span>
			</p>

			<ul><li>
					...-&gt;5C-&gt;6A-&gt;...
				</li>
				<li>
					...-&gt;5C-&gt;6A-&gt;...
				</li>
				<li>
					...-&gt;5C-&gt;6B-&gt;...
				</li>
				<li>
					...-&gt;5C-&gt;2C-&gt;...
				</li>
				<li>
					...-&gt;5C-&gt;3C-&gt;...
				</li>
				<li>
					....-&gt;5CC-&gt;214A-&gt;...
				</li>
				<li>
					...-&gt;5C-&gt;2C-&gt;6C-&gt;41236C-&gt;...
				</li>
			</ul><p>
				<span style="color:#4B0082;">6B</span>
			</p>

			<ul><li>
					(corner)...-&gt;6B-&gt;236A-&gt;5B-&gt;...
				</li>
				<li>
					6B-&gt;214A-&gt;5B-&gt;5C-&gt;....
				</li>
			</ul><p>
				<span style="color:#4B0082;">6C</span>
			</p>

			<ul><li>
					(corner) 6C-&gt;63214C-&gt;....
				</li>
				<li>
					....-&gt;6CC-&gt;5B-&gt;...
				</li>
			</ul></div>

		<p style="text-align:center;">
			 
		</p>

		<div style="width:auto;border:1px solid #930000;padding:4px;">
			<div style="border:1px solid rgb(61,61,61);padding:4px;text-align:center;">
				<strong><span style="font-size:20px;">Mix-up Tools, Jump Cancels, and Notes: </span></strong>
			</div>

			<p>
				Ribcage/susanoo presents good oki on knockdown
			</p>

			<p>
				6B,6CC are overheads normally
			</p>

			<p>
				6B is an overhead in float mode as well
			</p>

			<p>
				6C(1) hits low
			</p>

			<p>
				float 6B ends float mode
			</p>

			<p>
				Jump cancels:
			</p>

			<ul><li>
					5A-&gt;Jump cancel on block
				</li>
				<li>
					2A-&gt;Jump cancel on hit and block
				</li>
				<li>
					5A-&gt;Jump cancel on hit and block
				</li>
				<li>
					2A-&gt;Jump cancel on hit
				</li>
				<li>
					5B-&gt;Jump cancel on hit only
				</li>
				<li>
					5C-&gt;Jump cancel on hit only
				</li>
				<li>
					6C(1)-&gt;Jump cancel on hit
				</li>
			</ul><p>
				3C-&gt;5D works on block but 3C-&gt;Specials doesn't work on block
			</p>

			<p>
				<span style="color:#8B4513;">Float Throw has normal throw animation but catch airborne.</span>
			</p>

			<p>
				<span style="color:#8B4513;">Airdash&gt;float to continue pressure strings. </span>
			</p>

			<p>
				<span style="color:#8B4513;">Float auto correct in combo strings. </span>
			</p>

			<p>
				<span style="color:#8B4513;">Float strings for mixing up. (from f.3C jump cancel to jB or just land 2B) </span>
			</p>
		</div>

		<p style="margin-top:0px;color:rgb(43,43,43);font-family:'Helvetica Neue', Helvetica, Arial, sans-serif;font-size:14px;font-style:normal;font-variant:normal;font-weight:normal;letter-spacing:normal;line-height:22.4px;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;background-color:rgb(250,250,250);">
			 
		</p>

		<div style="width:auto;border:1px solid #930000;padding:4px;">
			<div style="border:1px solid rgb(61,61,61);padding:4px;text-align:center;">
				<b>Empty Box:</b>
			</div>

			<p>
				 
			</p>

			<p>
				Jubei
			</p>
		</div>
	</div>
</div>
]]></description><guid isPermaLink="false">12554</guid><pubDate>Sun, 28 Feb 2016 06:58:33 +0000</pubDate></item><item><title>BBCF Izanami Combo Thread</title><link>https://www.forums.dustloop.com/forums/topic/12514-bbcf-izanami-combo-thread/</link><description><![CDATA[
<p style="text-align:center;">
	<img alt="BBCF_Header_Combo_Thread.png" class="ipsImage" src="http://kurushii.tv/Dustloop/BBCF/Graphics/Izanami/BBCF_Header_Combo_Thread.png"></p>

<p style="text-align:center;">
	<b>This is the Izanami Combo Thread!</b>
</p>

<p style="text-align:center;">
	Be sure to post any and all useful combos you find here.
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">12514</guid><pubDate>Tue, 02 Feb 2016 21:07:55 +0000</pubDate></item><item><title>Izanami Discord Chat Group</title><link>https://www.forums.dustloop.com/forums/topic/12641-izanami-discord-chat-group/</link><description><![CDATA[
<p>
	Izanami Discord Group
</p>

<p>
	Click the link and you should be good to go: <a href="https://discord.gg/0zu5eAGCsrQE6ILm" rel="external nofollow">https://discord.gg/0zu5eAGCsrQE6ILm</a>
</p>
]]></description><guid isPermaLink="false">12641</guid><pubDate>Tue, 12 Apr 2016 20:41:31 +0000</pubDate></item><item><title>BBCF Izanami General</title><link>https://www.forums.dustloop.com/forums/topic/12512-bbcf-izanami-general/</link><description><![CDATA[
<p style="text-align:center;">
	<img alt="BBCF_Header_General_Discussion.png" class="ipsImage" src="http://kurushii.tv/Dustloop/BBCF/Graphics/Izanami/BBCF_Header_General_Discussion.png"></p>

<p style="text-align:center;">
	<strong>Welcome Ladies and Gentlemen to the Izanami General Thread!</strong>
</p>

<p style="text-align:center;">
	Let's begin by posting the info we've collected thus far on the character!
</p>
]]></description><guid isPermaLink="false">12512</guid><pubDate>Tue, 02 Feb 2016 19:47:53 +0000</pubDate></item></channel></rss>
