<?xml version="1.0"?>
<rss version="2.0"><channel><title>DBFZ General Latest Topics</title><link>https://www.forums.dustloop.com/forums/forum/373-dbfz-general/</link><description>DBFZ General Latest Topics</description><language>en</language><item><title>Greatest of All Time (GOATs)</title><link>https://www.forums.dustloop.com/forums/topic/13305-greatest-of-all-time-goats/</link><description><![CDATA[<p>
	Who are the GOATs of DBFZ top level play?<br>
	Is it GO1? Leffen? Sonicfox? The guy who gets sloppy drunk playing Mario Party at home on stream?
</p>
]]></description><guid isPermaLink="false">13305</guid><pubDate>Sun, 12 Apr 2026 05:16:33 +0000</pubDate></item><item><title>Active DBFZ forums</title><link>https://www.forums.dustloop.com/forums/topic/13265-active-dbfz-forums/</link><description><![CDATA[<p>
	Is this sub-forum expected to be busier once DBFZ launches?  I haven't found any other forums discussing this highly hyped game.  Granted, I haven't really looked either...  &gt;_&gt;  Please don't tell me reddit or GamFAQS forums will be the place to be!!! 
</p>]]></description><guid isPermaLink="false">13265</guid><pubDate>Tue, 26 Dec 2017 20:52:58 +0000</pubDate></item><item><title>Cell</title><link>https://www.forums.dustloop.com/forums/topic/13266-cell/</link><description><![CDATA[
<p>
	Basic Corner Loop (works on everyone)
</p>

<p>
	<span style="font-size:14px;">2M 5M jc j.L j.M j.L jc j.LL j.S 214L (whiff) j.LL j.S 214 (whiff) j.LL j.2H Super Dash j.LL j.2H 236M Super</span>
</p>

<p>
	<span style="font-size:14px;">Damage (no super): 4924</span>
</p>

<p>
	 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">13266</guid><pubDate>Sun, 04 Feb 2018 01:35:25 +0000</pubDate></item><item><title>Character Wishlist #2: Merged Zamasu</title><link>https://www.forums.dustloop.com/forums/topic/13213-character-wishlist-2-merged-zamasu/</link><description><![CDATA[
<p>
	Another character, that might be in the game, that's if they allow DBS Characters is Merged Zamasu. Mutated Zamasu has a higher chance of being playable, rather than regular Fused Zamasu
</p>

<p>
	If Regular Fused Zamasu by any chance becomes playable, his playstyle would be similar to Izanami without the bullshit and Margaret, due to the him being mostly Keep away in the Anime and more close ranged in the Manga.
</p>

<p>
	His Barrier of Light (214M): It's pretty much Izanami's Ribcage &amp; Azrael's Growler, the only thing it will is Reduce the damage he takes and nullify projectiles, if hit by a Close Ranged Super for example a DP Super, then his Barrier would break 
</p>

<p>
	The Blades of Judgement (41236X): The amount of blades that will come out will depend on the button you press, this'll be his mixup &amp; pressure tool, you can hold whatever button you press to delay the blades from attacking (For those of who played the Clash of Ninja games and played Haku, you definitely know what I mean). When the blades attack the opponent, while they block you can go for a 50/50 Mixup
</p>

<p>
	Holy Wrath (421L): Another of Fused Zamasu's Mixup Game, and yes, it's Izanami's Meteor, nothing else to explain
</p>

<p>
	Lightning of Absolution (2363214SD): This is one of his Reversal Supers, it works similar to F-Roa's 214C but the only thing is that, it's Air Blockable
</p>

<p>
	Violent Fierce God Slicer (22L): This move is pretty much just his sword normals, but with a bit of meter stealing on hit &amp; block, but steals more meter on hit
</p>

<p>
	Illusion Smash (22X): This is one of his moves from the Manga, it'll be used for, kind of how Magaki uses it in KOF XI. 22M is is a Low &amp; 22H is an Overhead
</p>

<p>
	Divine Wrath Purification (236236SD): Merged Zamasu's Projectile Super that  is similar to Sin's Voltic Deign, he can either use it for Oki Setups or a shield to approach the opponent 
</p>

<p>
	Light of Justice (2141214SD): This is his Mutation, it'll stay permanent for the rest of the match like Necalli's V-Trigger, his playstyle will completely change to a Power based Offensive Rushdown.
</p>

<p>
	True Test of a God (214H 3x ~ 236X): His Rekkas, it's pretty much Azrael's TCL but with a 4th Extender to end the Rekka, it will have the same animation as it, and at the end he'll fire a DWP. It'll be used to either end Combos or Extend them in the corner
</p>

<p>
	This is how it'll look like (12:22 is how the Rekkas will look like)
</p>

<div class="ipsEmbeddedVideo ipsEmbeddedVideo_limited">
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</div>

<p>
	Divine Hammer (623M): This is his Meterless Reversal which can also be used for Combo on CH
</p>

<p>
	Flame of Retribution (214214SD): This his Counter Super, this works on everything but Grabs, Command Grabs &amp; Projectiles 
</p>

<p>
	 
</p>

<p>
	So my idea of Merged Zamasu is to have one of the highest execution barrier in the game, I know I'm not Tomoko Hiroki, it's just my ideas on what his moves should be like
</p>

<p><a href="https://www.forums.dustloop.com/uploads/monthly_2017_08/Merged_Zamasu_(2nd_Render).png.cbdcb72a20b8ffec7c98f1c1a1e6c0e1.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="3266" src="https://www.forums.dustloop.com/uploads/monthly_2017_08/Merged_Zamasu_(2nd_Render).thumb.png.f4b42f6e18fbc95b3bf252895abc2474.png" class="ipsImage ipsImage_thumbnailed" alt="Merged_Zamasu_(2nd_Render).png"></a></p>
<p><a href="https://www.forums.dustloop.com/uploads/monthly_2017_08/598cdac15ddcb_MergedZamasu(Mutated).png.2996aa4c603417656d6f6abc025fe998.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="3267" src="https://www.forums.dustloop.com/uploads/monthly_2017_08/598cdac15ddcb_MergedZamasu(Mutated).png.2996aa4c603417656d6f6abc025fe998.png" class="ipsImage ipsImage_thumbnailed" alt="Merged Zamasu (Mutated).png"></a></p>]]></description><guid isPermaLink="false">13213</guid><pubDate>Thu, 10 Aug 2017 23:48:22 +0000</pubDate></item><item><title>What are the interesting idea helper/assist/striker you want to appear in the game from other FG.</title><link>https://www.forums.dustloop.com/forums/topic/13186-what-are-the-interesting-idea-helperassiststriker-you-want-to-appear-in-the-game-from-other-fg/</link><description><![CDATA[
<p>
	<span style="color:#222222;">What are the interesting concepts, memorable, underrated &amp; useful helper moves you have seen and encountered in different FGs that are even beyond Mahvel.</span><br style="color:#222222;" /><br style="color:#222222;" /><span style="color:#222222;">It can be a be also a character special move or gauge move other than just an assist and striker e.g. like R.Mika's V trigger Nadeshiko, KOF2k1's Zero Striker Ron, Nakururo's Mamahaha Flight and Phoenix Wright's Maya in UMVC3.</span><br style="color:#222222;" /><br style="color:#222222;" /><span style="color:#222222;">Interesting concepts like Seth KOF2k that is exceptional because it ain't like other generic and usual function of an strikers/assist?</span><br style="color:#222222;" /><br style="color:#222222;" /><span style="color:#222222;">Another one was Michelle Heart in MVC1 that is the one SP that can be activate in mid air.</span>
</p>

<p>
	<span style="color:#222222;">This includes interesting assist idea in doujin and indie FGs. </span>
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">13186</guid><pubDate>Wed, 12 Jul 2017 21:18:02 +0000</pubDate></item><item><title><![CDATA[DBFZ Optimization of power-ups & different form to a meaningful transformation]]></title><link>https://www.forums.dustloop.com/forums/topic/13180-dbfz-optimization-of-power-ups-different-form-to-a-meaningful-transformation/</link><description><![CDATA[
<p>
	<strong>DBFZ Optimization of power-ups &amp; different form to a meaningful transformation.   </strong>
</p>

<p>
	Hi, Guys I'm copying and sharing my earlier post from SRK forum about transformation without having the need of multiple character slot and without the absurb broken ideas of buff but still emphasize better a version that will not stack or overide each other. It doesn't need complicated drawbacks and impractical conditions to see it more in play because it depends on proper strategy and management without health condition and life restrictions.
</p>

<p>
	Feel free to share your thoughts. Thank you
</p>

<p>
	<u><strong>___________________________________</strong></u>
</p>

<p>
	<strong>Gogeta and Vegito</strong>
</p>

<p>
	<u><strong>___________________________________</strong></u>
</p>

<p>
	Gogeta and Vegito can be a game mechanic like pandora mode in SFXtekken but with condition of having Vegeta and Goku because it can only be access by keeping both Goku and Vegeta alive in the team. Without any damage and speed buff other than changing character models to either Vegito or Gogeta depending who is  the active character from the two required in play field then being rewarded by restoring a 100% vitality with 1 level gauge refill to super meter as a trade for sacrificing another reserve character and consuming 3 or 5 level. No expiry and permanent till the match is over.
</p>

<p>
	So if Goku is the active character in the play field he turns into Gogeta with 100% full life meter but sacrifice of the reserve tag out Vegeta in return as a part of the cost then if Vegeta is the active character in the play field instead he turns into Vegito with 100% full life meter but sacrifice of the reserve tag out Goku in return as a part of the cost. 
</p>

<p>
	No damage buffs, speed buffs and with special move retained other than an interesting "comeback mechanic" for having both Goku and Vegeta alive and part of your team but it needs to be carefully strategize because of the consequence and trade off.  Why? It's like 3-5 level and sacrifice a reserve/tag out character for a 1 level and full health tag in character. The design seems not going to broken at any means.
</p>

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</div>

<p>
	 
</p>

<p>
	<u><strong>___________________________________</strong></u>
</p>

<p>
	<strong>Zamasu, Black, Rose and Fused Zamasu in a single character</strong>
</p>

<p>
	<u><strong>___________________________________</strong></u>
</p>

<p>
	Zamasu with Black in SSJRose that fight as a pair in one character slot is okay since Zamasu isn't better or stronger than Vegeta and Goku. Zamasu without Black Goku is weak because he is just an immortal that's why he has staying power to keep up with Goku and Vegeta.
</p>

<p>
	<img alt="809c12ed71307afd16904a2969bdf3f668989561" class="ipsImage" src="http://pm1.narvii.com/6211/809c12ed71307afd16904a2969bdf3f668989561_hq.jpg" /></p>

<p>
	Pair/ 2 in 1 characters are interesting for the two.
</p>

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</div>

<p>
	 
</p>

<p>
	 
</p>

<div class="ipsEmbeddedVideo ipsEmbeddedVideo_limited">
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	</div>
</div>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

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<p>
	 
</p>

<p>
	 
</p>

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<p>
	 
</p>

<p>
	<u><strong>___________________________________</strong></u>
</p>

<p>
	<strong>Then had them had a fusion form in level 3 like Freeza having Golden Freeza.</strong>
</p>

<p>
	<u><strong>___________________________________</strong></u>
</p>

<p>
	<img alt="maxresdefault.jpg" class="ipsImage" src="https://i.ytimg.com/vi/r6McOoSWzsE/maxresdefault.jpg" /></p>

<p>
	Why should this form not be selectable? because this form didn't even last long because it was replace by the monstrosity form which is another form that didn't stay long also.
</p>

<p>
	But I believe this form should be accessed like Freeza's Golden form and not the monstrosity form.
</p>

<p>
	Black destroying future trunks alternate world was weaker than the current DBS Goku. Zamasu being Black without SSJR was unfamiliar with his capabilities and just starting to learn from every encounter he has with Goku that gradually reveals the potential and abilities in the body(Goku's Body) he had stolen.
</p>

<p>
	Zamasu and Super Saiyan Rose side by side fighting together as a pair was the climax of that saga were they both also shine individually in fighting prowess <em>in fact better than their earlier separate encounter</em> with the Z fighters and future trunks that is more about mystery and holding back. So I don't think Vanilla Black and Zamasu need to be an individual character and Goku Black should be always in SSJR form in the game along with Zamasu as an assist that goes along to <strong>blend and empowers</strong> SSJR Black's special and super attacks.
</p>

<p>
	<img alt="dragon-ball-super-episode-62-recap-and-r" class="ipsImage" src="https://rebelliousnerds.files.wordpress.com/2016/10/dragon-ball-super-episode-62-recap-and-review-trunks-holds-off-zamasu-and-black-chi-chi-freaks-out-spoilers1.png?w=640" /></p>

<p>
	<u><strong>___________________________________</strong></u>
</p>

<p>
	<strong>Super Saiyan Blue and Kaoiken application to the current Goku and Vegeta</strong>
</p>

<p>
	<u><strong>___________________________________</strong></u>
</p>

<p>
	If I want a different character of another version that would be Vegeta in Baby form and Goku in SSJ4.<br /><img alt="208?cb=20130321112711" class="ipsImage" src="http://vignette1.wikia.nocookie.net/streetfighter/images/e/eb/Hadokakusei.png/revision/latest/window-crop/width/200/x-offset/0/y-offset/29/window-width/416/window-height/208?cb=20130321112711" /></p>

<p>
	Used to imagine kaioken when Ryu does Xfactor in UMVC3..   Now with SSJB it's like hado kakusei... 
</p>

<p>
	I like what UMVC3 does to Ryu with hadu kakusei that alters his supers to be stronger and better version it can be by range. by height, by wide or by damage.
</p>

<p>
	<img alt="latest?cb=20130321115846" class="ipsImage" src="http://vignette4.wikia.nocookie.net/streetfighter/images/d/dd/Shin_hadoken_umvc3.JPG/revision/latest?cb=20130321115846" /><br />
	 <br />
	So SSJB can be something that permanently alters to Goku and Vegeta super moves with better enhanced versions like Hado kakusei does to Ryu in UMVC3 that alters his supers.
</p>

<p>
	SSJB if permanently enhance there super it doesn't need to alter the non-super moves from damage and speed.
</p>

<p>
	Or it could be someting that gives additional super moves
</p>

<p>
	How about Kaoiken? Here during SSJB form Goku's Meteor Smash is altered rather than seeing SSJ3 we see SSJB with Kaioken instead.
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">13180</guid><pubDate>Tue, 27 Jun 2017 22:35:11 +0000</pubDate></item><item><title>Dragon Ball Fighterz Character Wishlist #1: Bardock</title><link>https://www.forums.dustloop.com/forums/topic/13184-dragon-ball-fighterz-character-wishlist-1-bardock/</link><description><![CDATA[
<p>
	Bardock is one of those characters that have a Low Chance of making to the roster, but since he's my all time favorite character in Dragon Ball, I hope he becomes playable. If anything I'd love to see Time Breaker Bardock playable (Most likely be DLC) or at least Super Saiyan Bardock
</p>

<p>
	 
</p>

<p>
	Gameplay: Playstyle would be Rushdown with some command grabs, but no projectiles aside from his Super, since he's purely a close range fighter, he'll have a hard time with zoners (if there is any). his Super Would be Final Spirit Canon instead of it being a normal Projectile like in the Budokai's, why not have it a Super. Command Grab Super is Final Revenger. Heat Phalanx would either be his Dust, Comber Ender or a DP. SSJ Bardock would be more of another Super that drains meter but he'll have access to a New Super which is Rebellion Trigger instead of Final Spirit Canon Time Breaker Bardock would be like the Persona Shadows (NO Shadow Frenzy though), his Rebellion Trigger would be more Purple-ish due to the fact that he's evil. 
</p>

<p>
	 
</p>

<p>
	Sorry if I didn't explain much
</p>

<p><a href="https://www.forums.dustloop.com/uploads/monthly_2017_07/596194c37ec83_Bardock(SuperSaiyan).png.862c80119584695cb16a93ba580297e4.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="3244" src="https://www.forums.dustloop.com/uploads/monthly_2017_07/596194c37ec83_Bardock(SuperSaiyan).png.862c80119584695cb16a93ba580297e4.png" class="ipsImage ipsImage_thumbnailed" alt="Bardock (Super Saiyan).png"></a></p>
<p><a href="https://www.forums.dustloop.com/uploads/monthly_2017_07/596194cb205ba_Bardock(TimeBreaker).png.9ee3a0a921412440aebd9771e72ef704.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="3245" src="https://www.forums.dustloop.com/uploads/monthly_2017_07/596194cb205ba_Bardock(TimeBreaker).png.9ee3a0a921412440aebd9771e72ef704.png" class="ipsImage ipsImage_thumbnailed" alt="Bardock (Time Breaker).png"></a></p>]]></description><guid isPermaLink="false">13184</guid><pubDate>Sun, 09 Jul 2017 03:22:19 +0000</pubDate></item><item><title><![CDATA[Character Wishlist Talk & Prediction/Speculation Thread]]></title><link>https://www.forums.dustloop.com/forums/topic/13181-character-wishlist-talk-predictionspeculation-thread/</link><description><![CDATA[
<p>
	<strong>Let's talk about character prediction/speculation and list down your own character wishlist preference and here mine:</strong>
</p>

<p>
	I have chosen character that can easily compromised with the game mechanic like homing dash and teleport like mechanic that is supposed to <span style="color:#222222;">represent instant speed and an obvious complementary to DBZ anime fight scenes. </span><span style="color:#222222;"><em>Technically Cell and Goku in DBZF are the only characters that had the instant transmission technique as canon.</em></span>
</p>

<p>
	<br /><span style="color:#222222;">Yet I still put a character with unconventional gameplay but in minimum with my wishlist.</span>
</p>

<p>
	<b style="color:#222222;">Solo Characters</b><br style="color:#222222;" /><span style="color:#222222;">1.) Picolo</span><br style="color:#222222;" /><span style="color:#222222;">2.) Killin</span><br style="color:#222222;" /><span style="color:#222222;">3.) Kid Buu</span><br style="color:#222222;" /><span style="color:#222222;">4.) Pikon</span><br style="color:#222222;" /><span style="color:#222222;">5.) Hit</span><br style="color:#222222;" /><span style="color:#222222;">6.) Broly - legendary</span><br style="color:#222222;" /><span style="color:#222222;">7.) Super Janemba</span><br style="color:#222222;" /><span style="color:#222222;">8.) Gotenks SSJ3</span><br style="color:#222222;" /><span style="color:#222222;">9.) Garlic Jr or Turles</span><br style="color:#222222;" /><span style="color:#222222;">10.) Syn Shenron - can transform to Omega</span><br style="color:#222222;" /><span style="color:#222222;">11.) Caulifa</span><br style="color:#222222;" /><span style="color:#222222;">12.) Kale</span><br style="color:#222222;" />
	 
</p>

<p>
	<strong>UNCONVENTIONAL PLAYSTYLE -</strong> from pair, team and giant
</p>

<p>
	<span style="color:#222222;">13.) Hirudegarn - Not as large in the movie but along the way SNK position the likes Youkai Kusaregedo in Samurai Spirit/Shodown</span>
</p>

<p>
	<b style="color:#222222;">Pair/Tag Character<span> </span></b><span style="color:#222222;">- Can be either like the implementation of this characters in the named game: Choi with Chang in CVS2, Cait with Sith in Code Chaos and Hisuii with Kohaku in MB.</span><br style="color:#222222;" /><span style="color:#222222;">14.) Android 18 with Andriod 17</span><br style="color:#222222;" /><span style="color:#222222;">15.)<span> Rose with Zamasu</span></span><br style="color:#222222;" /><span style="color:#222222;">16.) Dr Jero with Andriod 19</span><br style="color:#222222;" /><span style="color:#222222;">17.) Yamcha with Puar</span><br style="color:#222222;" /><span style="color:#222222;">18.) Dabura and Babidi</span><br style="color:#222222;" /><br style="color:#222222;" /><b style="color:#222222;">Team Character<span> </span></b><span style="color:#222222;">- Can be either like the implementation of this characters in the named game: Captain Commando in MVC2, Doronjo in TVC, Tronbone in MVC2 or Ace Attorney in UMVC3.</span>
</p>

<p>
	<span style="color:#222222;">19.) Tien - Some specials summons Chiaozu and Launch</span><br style="color:#222222;" /><span style="color:#222222;">20.)<span> Ginew Forces </span>- with The Ginew Forces Plays like (Captain Commando in MVC2 or Doronjo in TVC)</span><br style="color:#222222;" /><span style="color:#222222;">21.) Meta Cooler - Plays like Ultron in MVCi</span><br style="color:#222222;" /><span style="color:#222222;">22.) Roshi - Some specials summons Turtle and Oolong</span><br style="color:#222222;" /><span style="color:#222222;">23.) Napa - Summon numerous Saibamen (like Jill or Tronbone in MVC2)</span><br style="color:#222222;" /><span style="color:#222222;">24.) Bojack</span>
</p>

<p>
	<strong>Other worldly parallel Alt Form Characters</strong>
</p>

<p>
	<span style="color:#222222;">25.) SSJ4 Goku - Can transform into SSJ4 Gogeta if paired with SSJ4 Vegeta</span><br style="color:#222222;" /><span style="color:#222222;">26.) SSJ4 Vegeta Can transform into SSJ4 Gogeta if paired with SSJ4 Goku</span><br style="color:#222222;" /><span style="color:#222222;">27.) Baby Vegeta - Can transform into Great Ape Baby.</span><br style="color:#222222;" /><br style="color:#222222;" />
	 
</p>

<p>
	<br /><img alt="3dc288e5b6ac94628797845cc164fa6f7e37abf3" class="ipsImage" src="http://pa1.narvii.com/5837/3dc288e5b6ac94628797845cc164fa6f7e37abf3_hq.gif" /></p>

<p>
	Ginyu would be playing like <strong>Captain commando</strong> would be cool<br /><img alt="capcom-super2.gif" class="ipsImage" src="http://www.fightersgeneration.com/characters/capcom-super2.gif" /></p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<strong>Assist in a DBZ Extreme Butoden featuring Ginyu</strong>
</p>

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<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">13181</guid><pubDate>Wed, 28 Jun 2017 00:43:32 +0000</pubDate></item></channel></rss>
