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<rss version="2.0"><channel><title>I-No Latest Topics</title><link>https://www.forums.dustloop.com/forums/forum/404-i-no/</link><description>I-No Latest Topics</description><language>en</language><item><title>Consistent 236H knockdown</title><link>https://www.forums.dustloop.com/forums/topic/13355-consistent-236h-knockdown/</link><description><![CDATA[<p>
	I tried maining I-No around when ranked came out, and the most frustrating problem I ran into was that opponents kept disrespecting my oki and getting away with it. I found her oki wiki page lacking in a lot of ways, so since the ranked update also came with in-game frame data, I decided to look at the numbers myself. I started systematically learning safejump frame kills and saw results from taking them to matches. Unfortunately, I couldn't address my most common knockdown, air hit 236H. No matter what I did, even repeating the same combo route, I just couldn't get the frame advantage to settle on a single number. What this meant was that my most common knockdown, which included the end of DP punishes, could just be disrespected and I would die immediately off of my own oki. Feeling like I was getting the exact opposite experience of what playing I-No was supposed to be like, I eventually switched to Elphelt.
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	With the 2.0 update gutting the two moves I relied on the most with Elphelt, I might look into I-No again, but in order to stomach playing her again, I'd have to figure out this one thing that's locking me out of the entire point of the character.
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]]></description><guid isPermaLink="false">13355</guid><pubDate>Sun, 26 Apr 2026 02:42:01 +0000</pubDate></item></channel></rss>
