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<rss version="2.0"><channel><title>Eddie Matchups Latest Topics</title><link>https://www.forums.dustloop.com/forums/forum/44-eddie-matchups/</link><description>Eddie Matchups Latest Topics</description><language>en</language><item><title>ACR Eddie vs. Axl</title><link>https://www.forums.dustloop.com/forums/topic/8845-acr-eddie-vs-axl/</link><description><![CDATA[
<p>I desperately need help in this match. There is a local player that is really good with Axl he completely owns me in every match. It has gotten to the point the i question if i know anything about fighting Axl.</p>
]]></description><guid isPermaLink="false">8845</guid><pubDate>Mon, 30 Jun 2014 19:01:54 +0000</pubDate></item><item><title>Eddie vs. Testament</title><link>https://www.forums.dustloop.com/forums/topic/379-eddie-vs-testament/</link><description><![CDATA[
<p>Placeholder for now.</p>
]]></description><guid isPermaLink="false">379</guid><pubDate>Fri, 10 Mar 2006 03:31:49 +0000</pubDate></item><item><title>Eddie vs. Potemkin</title><link>https://www.forums.dustloop.com/forums/topic/380-eddie-vs-potemkin/</link><description><![CDATA[
<p>Placeholder for now.</p>
]]></description><guid isPermaLink="false">380</guid><pubDate>Fri, 10 Mar 2006 03:31:49 +0000</pubDate></item><item><title>Eddie vs. Venom</title><link>https://www.forums.dustloop.com/forums/topic/375-eddie-vs-venom/</link><description><![CDATA[
<p>Placeholder for now.</p>
]]></description><guid isPermaLink="false">375</guid><pubDate>Fri, 10 Mar 2006 03:31:49 +0000</pubDate></item><item><title>Eddie vs. I-No</title><link>https://www.forums.dustloop.com/forums/topic/377-eddie-vs-i-no/</link><description><![CDATA[
<p>Placeholder for now.</p>
]]></description><guid isPermaLink="false">377</guid><pubDate>Fri, 10 Mar 2006 03:31:49 +0000</pubDate></item><item><title>Eddie vs. Order Sol</title><link>https://www.forums.dustloop.com/forums/topic/888-eddie-vs-order-sol/</link><description><![CDATA[
<p>Place holder</p>
]]></description><guid isPermaLink="false">888</guid><pubDate>Fri, 07 Nov 2008 03:51:00 +0000</pubDate></item><item><title>Eddie vs. Bridget</title><link>https://www.forums.dustloop.com/forums/topic/887-eddie-vs-bridget/</link><description><![CDATA[
<p>Place holder</p>
]]></description><guid isPermaLink="false">887</guid><pubDate>Fri, 07 Nov 2008 03:45:18 +0000</pubDate></item><item><title>Eddie vs. May</title><link>https://www.forums.dustloop.com/forums/topic/383-eddie-vs-may/</link><description><![CDATA[
<p>Placeholder for now.</p>
]]></description><guid isPermaLink="false">383</guid><pubDate>Fri, 10 Mar 2006 03:31:49 +0000</pubDate></item><item><title>Eddie vs. Anji</title><link>https://www.forums.dustloop.com/forums/topic/382-eddie-vs-anji/</link><description><![CDATA[
<p>Placeholder for now.</p>
]]></description><guid isPermaLink="false">382</guid><pubDate>Fri, 10 Mar 2006 03:31:49 +0000</pubDate></item><item><title>Eddie vs. Jam</title><link>https://www.forums.dustloop.com/forums/topic/519-eddie-vs-jam/</link><description><![CDATA[
<p>Placeholder for now.</p>
]]></description><guid isPermaLink="false">519</guid><pubDate>Fri, 10 Mar 2006 03:31:49 +0000</pubDate></item><item><title>Eddie vs. Dizzy</title><link>https://www.forums.dustloop.com/forums/topic/372-eddie-vs-dizzy/</link><description><![CDATA[
<p>Japanese Matchup Rating (outdated): <strong>6.0</strong></p><p>
Teyah says: <strong>6.0</strong></p><p>
</p><p>
</p><p>
<span><strong>General Strategy:</strong></span></p><p>
</p><p>
This matchup should basically consist of Dizzy attempting to run away and set up her offense, while Eddie chases and attempts to lock her down with the Shadow.  Once she gets enough distance, Dizzy will be summoning fish and spear to discourage empty summoning from fullscreen on your end.  At any point during the match when the Shadow gauge is available, your main goal should be to avoid her summons, get in close and force Dizzy to block.  Once that happens, you can summon with -S- or -K- to force a mixup series.</p><p>
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</p><p>
</p><p>
<strong>Neutral: No Shadow</strong></p><p>
</p><p>
This is the only point at which Dizzy may try to rush you down unprotected, usually with 5K from the ground or j.2S/j.H from the air.  If Dizzy is rushing you while you are summoning, -S- should hit her out of pretty much anything she tries.</p><p>
</p><p>
While on the ground and without a shadow, Dizzy's rushdown often begins by poking you with the tip of her 5K.  This can be very frustrating at first since her 5K goes through your 2S - which is generally Eddie's best poke on the ground - and allows her to combo into 5H xx Ice Spike for easy knockdown and mixup.  This can be dealt with in a number of ways: 236S will move your hitbox backwards a bit, allowing you to safely summon and hit Dizzy out of the move.  If you do not have gauge available you can try to beat her out at some risk by using a pre-emptive 2K, 22S, 6P, or 5H.  2K is probably best since it is quick to activate and recover, so you the window for punishment on whiff is very small.  However it's usually best to just play it safe, and escape via BD or a backwards jump/AD with something to cover you on the way down such as j.K or j.D.</p><p>
</p><p>
</p><p>
<strong>Offense: Shadow Out or Available</strong></p><p>
</p><p>
As mentioned earlier, at any time you have access to the shadow your goal should be to move in.  Make good use of Eddie's IAD and jump -&gt; dj.flight when at medium range - you can adjust your descent to avoid Dizzy's AAs altogether, and most of your jump-ins will beat Dizzy's AA (far 5S or 2S) if you space them properly.  Once you're in close, apply general strings to get your shadow out safely (see the Beginner's Eddie Guide for more info).  Against Dizzy particularly, quick strings such as 2P-2K, 2P-5H, or even a sole 2P canceled into shadow summon work best to keep you in range to begin your mixup.</p><p>
</p><p>
At farther ranges, expect Dizzy to try to run away and summon to force you to block, which will remove your Shadow.  Your job is to not let this happen.  In close, 2H in conjunction with -S- will force Dizzy to the ground.  If you're in the air, j.S is very helpful to pin down a Dizzy that is trying to jump off the ground, due to its high vertical range.  If Dizzy manages to get high in the air, unsummon the shadow and chase her down.  Be patient, as she can and often does change her trajectory with her double AD.  Once she lands, have a well placed 2H xx Summon ready, or stay at a close distance and get ready to shadow summon again.</p><p>
</p><p>
Once you land a hit on Dizzy, using maximum stun combos on her is recommended since she stuns easily.   One mixup into a puddle unblockable -&gt; 6P combo followup will often stun her, which most likely means the end of the round.</p><p>
</p><p>
</p><p>
<strong>Defense: Getting Around Dizzy's Summons</strong></p><p>
</p><p>
Eddie's biggest strength without the shadow in this matchup is his ability to fly and easily manuever around Dizzy's summons.  Use flight mode to evade spears and lasers, and once they clear out be ready to move back in.  If you are a full screen away and you see Dizzy summoning stuff, running Far Drill FRC works well to knock her out of it and allows you to move in and stall/summon Shadow.</p><p>
</p><p>
For dealing with fish, you've got a few options.  The first and most obvious is to evade via flight as mentioned above.  You can also kill the fish early: Eddie's far 5S works great for this, as it comes out quickly, has a large hitbox in front for its first hit, is multiple hits in case Dizzy tries to rush you, and allows you to cancel into Shadow Summon, or Break the Law to reduce recovery.</p><p>
</p><p>
Staying put and blocking fish is an option that should be avoided whenever possible since that removes your shadow (if it was out) and allows Dizzy to move in for mixup.  But being forced into blocking with a fish on top of you will happen at some point, and it is important that you remain patient and do not try to poke out when in this situation.  Instead, watch for a throw and be ready with FD jump to escape when you sense it coming.</p><p>
</p><p>
</p><p>
<strong>Antiair:</strong></p><p>
</p><p>
2H is your main AA in this matchup, due to its great vertical range and good recovery.  Once extended, this move is very tough, if not impossible, for Dizzy to beat out or trade with from the air.  On connecting with an airborne Dizzy, 2H easily allows you to cancel into 236H -S- which combos on hit, and if they blocked you can then follow with -K- for mixup.</p><p>
</p><p>
6P is your antiair against Dizzy's IAD j.2S or low AD j.2S.  The upperbody invul on 6P can keep you safe from the j.2S if it is done higher, but may lose to it if Dizzy is low to the ground, so be careful of this.  6P also has other uses in close if your Dizzy is being too aggressive, but it is generally not used as an antiair outside of the above scenario.</p><p>
</p><p>
</p><p>
</p><p>
<strong>Conclusion:</strong></p><p>
</p><p>
Eddie vs. Dizzy is all about breaking through Dizzy's runaway and forcing her to block so you can get off a summon.  Since one successful mixup can lead to her death, the threat of shadow summon in this matchup is so great that Dizzy will want to avoid blockstun as much as possible.</p><p>
</p><p>
As far as damage output goes, Dizzy has to fight for a knockdown in order to work her big damage setups, all of which pale in comparison to Eddie's basic summon, -K-, mixup -&gt; UB game.  Dizzy does not deal nearly as much damage on Eddie and has to fulfill many conditions just to set up her mixups while Eddie simply has to summon at close range to shift the advantage to his favour.  Dizzy also does not have any unique way of dealing with shadow blockstrings, as she is limited to basic escape options of IB, SB, backdash, and FD jump, all of which can be difficult and risky to use if you vary your shadow timing by even a slight amount.  For these reasons, it is clear that Eddie holds a strong advantage in this matchup.</p>
]]></description><guid isPermaLink="false">372</guid><pubDate>Tue, 23 Jan 2007 05:26:43 +0000</pubDate></item><item><title>Eddie vs. Zappa</title><link>https://www.forums.dustloop.com/forums/topic/390-eddie-vs-zappa/</link><description><![CDATA[
<p>well i play both zappa and eddie
i'm curious about what you guys have to say about this match up !!</p>
]]></description><guid isPermaLink="false">390</guid><pubDate>Mon, 21 Jan 2008 08:39:04 +0000</pubDate></item><item><title>Eddie vs. Slayer</title><link>https://www.forums.dustloop.com/forums/topic/376-eddie-vs-slayer/</link><description><![CDATA[
<p>Placeholder for now.</p>
]]></description><guid isPermaLink="false">376</guid><pubDate>Fri, 10 Mar 2006 03:31:49 +0000</pubDate></item><item><title>Eddie vs. Baiken</title><link>https://www.forums.dustloop.com/forums/topic/381-eddie-vs-baiken/</link><description><![CDATA[
<p>Placeholder for now.</p>
]]></description><guid isPermaLink="false">381</guid><pubDate>Fri, 10 Mar 2006 03:31:49 +0000</pubDate></item><item><title>Eddie vs. Ky</title><link>https://www.forums.dustloop.com/forums/topic/374-eddie-vs-ky/</link><description><![CDATA[
<p>Placeholder for now.</p>
]]></description><guid isPermaLink="false">374</guid><pubDate>Fri, 10 Mar 2006 03:31:49 +0000</pubDate></item><item><title>Eddie vs. Millia</title><link>https://www.forums.dustloop.com/forums/topic/378-eddie-vs-millia/</link><description><![CDATA[
<p>Placeholder for now.</p>
]]></description><guid isPermaLink="false">378</guid><pubDate>Fri, 10 Mar 2006 03:31:49 +0000</pubDate></item><item><title>Eddie vs. Chipp</title><link>https://www.forums.dustloop.com/forums/topic/373-eddie-vs-chipp/</link><description><![CDATA[
<p>Placeholder for now.</p>
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