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<rss version="2.0"><channel><title>Chipp Matchups Latest Topics</title><link>https://www.forums.dustloop.com/forums/forum/57-chipp-matchups/</link><description>Chipp Matchups Latest Topics</description><language>en</language><item><title>Testament</title><link>https://www.forums.dustloop.com/forums/topic/628-testament/</link><description><![CDATA[
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]]></description><guid isPermaLink="false">628</guid><pubDate>Mon, 12 May 2008 10:08:52 +0000</pubDate></item><item><title>Bridget</title><link>https://www.forums.dustloop.com/forums/topic/646-bridget/</link><description><![CDATA[
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]]></description><guid isPermaLink="false">646</guid><pubDate>Thu, 15 May 2008 15:04:23 +0000</pubDate></item><item><title>Venom</title><link>https://www.forums.dustloop.com/forums/topic/633-venom/</link><description><![CDATA[
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]]></description><guid isPermaLink="false">633</guid><pubDate>Thu, 15 May 2008 14:59:41 +0000</pubDate></item><item><title>Anji</title><link>https://www.forums.dustloop.com/forums/topic/626-anji/</link><description><![CDATA[
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]]></description><guid isPermaLink="false">626</guid><pubDate>Mon, 12 May 2008 10:03:14 +0000</pubDate></item><item><title>Chipp</title><link>https://www.forums.dustloop.com/forums/topic/645-chipp/</link><description><![CDATA[
<p>Find Me!</p>
]]></description><guid isPermaLink="false">645</guid><pubDate>Thu, 15 May 2008 15:04:11 +0000</pubDate></item><item><title>A.b.a.</title><link>https://www.forums.dustloop.com/forums/topic/625-aba/</link><description><![CDATA[
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]]></description><guid isPermaLink="false">625</guid><pubDate>Mon, 12 May 2008 10:02:24 +0000</pubDate></item><item><title>Potemkin</title><link>https://www.forums.dustloop.com/forums/topic/634-potemkin/</link><description><![CDATA[
<p>placeholder

did you know?
alpha blade has throw invulnerability.</p>
]]></description><guid isPermaLink="false">634</guid><pubDate>Thu, 15 May 2008 15:00:21 +0000</pubDate></item><item><title>Johnny</title><link>https://www.forums.dustloop.com/forums/topic/640-johnny/</link><description><![CDATA[
<p>placeholde</p>
]]></description><guid isPermaLink="false">640</guid><pubDate>Thu, 15 May 2008 15:02:36 +0000</pubDate></item><item><title>Dizzy</title><link>https://www.forums.dustloop.com/forums/topic/644-dizzy/</link><description><![CDATA[
<p>Placeholder</p>
]]></description><guid isPermaLink="false">644</guid><pubDate>Thu, 15 May 2008 15:03:56 +0000</pubDate></item><item><title>Ky</title><link>https://www.forums.dustloop.com/forums/topic/643-ky/</link><description><![CDATA[
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]]></description><guid isPermaLink="false">643</guid><pubDate>Thu, 15 May 2008 15:03:42 +0000</pubDate></item><item><title>Sol</title><link>https://www.forums.dustloop.com/forums/topic/629-sol/</link><description><![CDATA[
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]]></description><guid isPermaLink="false">629</guid><pubDate>Mon, 12 May 2008 10:23:47 +0000</pubDate></item><item><title>Axl</title><link>https://www.forums.dustloop.com/forums/topic/648-axl/</link><description><![CDATA[
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okizeme:

- crossup okizeme is highly problematic against axl, because of 2 things:

1. you cannot meaty cross up anyone in guilty gear, so you would need to delay the crossup for at least 1 frame.
2. since you have to delay the crossup, axl has time to do his 1f counter, which has auto turn. he can input it as if it was a fake crossup, and IF you cross him up, he will turn anyway.

the result: never mind what you do, left or right, the counter will get you.</p>
]]></description><guid isPermaLink="false">648</guid><pubDate>Thu, 15 May 2008 15:04:53 +0000</pubDate></item><item><title>Faust</title><link>https://www.forums.dustloop.com/forums/topic/641-faust/</link><description><![CDATA[
<p>chipp vs. faust is a somewhat controversial matchup. Players like Elvenshadow consider it a rather good matchup for chipp, whereas chipp players usually consider it a bad matchup.</p><p>
</p><p>
I asked elvenshadow to talk about this matchup a bit, here is what he said:</p><p>
</p><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote"><div><p>
Fausts 2k in the air gets beat out by chips forward punch as just about all his jump ins do.</p><p>
</p><p>
chipps forward HS is also effective vs Faust</p><p>
</p><p>
Chipp can jump in on Faust for free with air dust, it will almost always beat all of Fausts anti airs</p><p>
</p><p>
Faust really cant throw bomb bags in this matchup since chipp can easily teleport and punish them</p><p>
</p><p>
standing slash is kinda crappy vs chipp because he can run under it a lot and some of his normals also will go right under it</p><p>
</p><p>
once Chipp is in Fausts face and is rushing him down hard, its very hard for the Faust player to get chipp off of him if Chipp doesnt let up. Predicting a throw and counter throwing is ussually the best bet. Chipps pokes are too fast to outright beat out. Dead angle is hard to land on chipp too because he can bait it easily with his fast recovering normals</p><p></p></div></blockquote>
<p>
discussion opened.</p><p>
</p><p>
- does anyone have experience with 6p vs. fausts j.2k? i usually get hit out of my 6p if i try this. timing problem?</p>
]]></description><guid isPermaLink="false">641</guid><pubDate>Thu, 15 May 2008 15:02:58 +0000</pubDate></item><item><title>Baiken</title><link>https://www.forums.dustloop.com/forums/topic/647-baiken/</link><description><![CDATA[
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]]></description><guid isPermaLink="false">647</guid><pubDate>Thu, 15 May 2008 15:04:35 +0000</pubDate></item><item><title>Eddie</title><link>https://www.forums.dustloop.com/forums/topic/642-eddie/</link><description><![CDATA[
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pokes, zoning:

- 5k beats eddie's 2s - watch out for that move, good priority and combos into drill for knockdown on CH.

- learn to deal with eddie's 2p, he'll use it all the time. 5f startup, gatlings into 2d for knockdown -&gt; summon -&gt; you die.</p>
]]></description><guid isPermaLink="false">642</guid><pubDate>Thu, 15 May 2008 15:03:11 +0000</pubDate></item><item><title>Holy Order Sol</title><link>https://www.forums.dustloop.com/forums/topic/639-holy-order-sol/</link><description><![CDATA[
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zoning, poking:

- 5k is very useful against hos, since it's faster than his 2s and has good range. it also tends to beat rockit.

- forget about 6p-ing his d.j.HS, you need to use alternate anti airs (if any at all), or go for instant block / air instant block / air throw.</p>
]]></description><guid isPermaLink="false">639</guid><pubDate>Thu, 15 May 2008 15:02:15 +0000</pubDate></item><item><title>I-No</title><link>https://www.forums.dustloop.com/forums/topic/638-i-no/</link><description><![CDATA[
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]]></description><guid isPermaLink="false">638</guid><pubDate>Thu, 15 May 2008 15:02:03 +0000</pubDate></item><item><title>Jam</title><link>https://www.forums.dustloop.com/forums/topic/637-jam/</link><description><![CDATA[
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zoning, poking:

- if you expect a FB puffball, do not be afraid to jump straight up to wait &amp; see what happens.

- if the jam likes to iad. during pressure, you should be able to counter that either by air throwing or by a preemptive j.P into j.D or anything you like.
However, if you expect iad.j.623K (her "dragonpunch"), forget about any offensive countermeasures - do not try to air throw, simply block and try to find a way out.

- jam has a good, far reaching crossup with j.HS, which leads to 2D &amp; charge. be wary of that move.</p>
]]></description><guid isPermaLink="false">637</guid><pubDate>Thu, 15 May 2008 15:01:49 +0000</pubDate></item><item><title>May</title><link>https://www.forums.dustloop.com/forums/topic/636-may/</link><description><![CDATA[
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]]></description><guid isPermaLink="false">636</guid><pubDate>Thu, 15 May 2008 15:01:28 +0000</pubDate></item><item><title>Millia</title><link>https://www.forums.dustloop.com/forums/topic/635-millia/</link><description><![CDATA[
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]]></description><guid isPermaLink="false">635</guid><pubDate>Thu, 15 May 2008 15:00:34 +0000</pubDate></item><item><title>Zappa</title><link>https://www.forums.dustloop.com/forums/topic/627-zappa/</link><description><![CDATA[
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]]></description><guid isPermaLink="false">627</guid><pubDate>Mon, 12 May 2008 10:05:31 +0000</pubDate></item><item><title>Slayer</title><link>https://www.forums.dustloop.com/forums/topic/630-slayer/</link><description><![CDATA[
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]]></description><guid isPermaLink="false">630</guid><pubDate>Mon, 12 May 2008 10:30:02 +0000</pubDate></item><item><title>Robo-Ky</title><link>https://www.forums.dustloop.com/forums/topic/631-robo-ky/</link><description><![CDATA[
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]]></description><guid isPermaLink="false">631</guid><pubDate>Mon, 12 May 2008 11:00:02 +0000</pubDate></item></channel></rss>
