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<rss version="2.0"><channel><title>Faust Matchups Latest Topics</title><link>https://www.forums.dustloop.com/forums/forum/61-faust-matchups/</link><description>Faust Matchups Latest Topics</description><language>en</language><item><title>Faust v. Baiken</title><link>https://www.forums.dustloop.com/forums/topic/853-faust-v-baiken/</link><description><![CDATA[
<p><img src="https://www.forums.dustloop.com/images/statusicon/faust.gif" alt="Posted Image">v.<img src="https://www.forums.dustloop.com/images/statusicon/baiken.gif" alt="Posted Image"></p><p>
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</p><p>
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reserved for laters</p>
]]></description><guid isPermaLink="false">853</guid><pubDate>Mon, 20 Oct 2008 18:26:08 +0000</pubDate></item><item><title>Faust v. Anji</title><link>https://www.forums.dustloop.com/forums/topic/860-faust-v-anji/</link><description><![CDATA[
<p><img src="https://www.forums.dustloop.com/images/statusicon/faust.gif" alt="Posted Image"> v. <img src="https://www.forums.dustloop.com/images/statusico%5Bfinput%5D%5B/finput%5Dnji.gif" alt="Posted Image"></p><p>
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more laters</p>
]]></description><guid isPermaLink="false">860</guid><pubDate>Mon, 20 Oct 2008 18:38:30 +0000</pubDate></item><item><title>Faust vs Eddie</title><link>https://www.forums.dustloop.com/forums/topic/1786-faust-vs-eddie/</link><description><![CDATA[
<p>reserved for more laters</p>
]]></description><guid isPermaLink="false">1786</guid><pubDate>Thu, 15 Apr 2010 17:12:41 +0000</pubDate></item><item><title>Faust v. Slayer</title><link>https://www.forums.dustloop.com/forums/topic/865-faust-v-slayer/</link><description><![CDATA[
<p><img src="https://www.forums.dustloop.com/images/statusicon/faust_forum_new.gif" alt="Posted Image"> v. <img src="https://www.forums.dustloop.com/images/statusicon/slayer_forum_new.gif" alt="Posted Image"></p><p>
</p><p>
</p><p>
</p><p>
<strong><em>Purpose:</em></strong> Another classic zoning match. Keeping Slayer out is a goddamn must. Playing it cool and making safe choices is very recommended. One slayer gets in, the match starts to get really ugly. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_vbang.gif" alt=":vbang:"></p><p>
</p><p>
<strong><em>Why?: </em></strong>Slayer can only hurt you if he touches you(lack of projectiles) so keeping him away is your only choice.</p><p>
</p><p>
<span style="color:#FF0000;"><em>Author's note:This is the 1st match-up I will be writing that is not in favor of Faust(in my opinion). As a result, I will be posting up videos at the bottom of Faust winning against slayer and him losing. The reason for this is because I will show you what happens when slayer gets in and why it is so vital to keep him out.</em></span></p><p>
</p><p>
<strong><em>a) Zoning</em></strong></p><p>
</p><p>
<strong><em>*On the ground/In the Air</em></strong></p><p>
</p><p>
<strong>-5s(far):</strong> This is just a great move in general but is definantly not to be abused in this match-up since slayers dandy step and Big Bang Upper dodge this. That is a mistake you cannot afford . Only use it when you can anticipate a jump or he has no tension for BBU and no room/reason to Dandy step.</p><p>
</p><p>
<strong>-2HS:</strong> This move is great for stopping and punishing dandy step. The only problem is that it doesn't stop him from jumping . But it does cover the ground very well so use it for any hints of ground advances and dandy steps.</p><p>
</p><p>
<strong>-2P:</strong>Good move for punishing blocked mappa's and stopping BBU. But be careful since Slayers 2hs and 6k go right over this move and both lead into large amounts of damage.</p><p>
</p><p>
<strong>-j.2k:</strong> Another great move for beating 2d's, dandy steps on their start-up and incoming mappa's. But use this very fast and low to the ground since slayer's 6p eats this move up for breakfast, lunch and dinner leading into 90% prorated damage.</p><p>
</p><p>
<strong>-41236k:</strong> The scalpel pull is also great if you can predict his Dandy steps, but tread with caution since he can 6p it for a combo even if it's full screen!!!</p><p>
</p><p>
<strong>-FDC J.hs:</strong> This will stop(if timed well) a good amount of his air progression when it comes to his low IAD's. Keeping items out at all times always help when dealing with Slayer in the air,but stopping his ground game takes a little bit more skill and finesse.</p><p>
</p><p>
</p><p>
<strong><em>*Items</em></strong></p><p>
</p><p>
<span style="color:#000080;">Listed from most important to meh...</span></p><p>
</p><p>
<strong>Best:</strong> <span>Little Faust,</span> <span style="color:#008080;">Robo-ky</span> and <span style="color:#0000FF;">Pote</span><span style="color:#FF0000;">mkin</span></p><p>
<strong>Why?:</strong> They control the air and ground taking away Slayer's aggressive offense. You can somewhat move freely around depending on were the items are. Always keep by Little Faust and Potemkin when they are patrolling the floor since they can be your little barrier against his attacks from the ground and keep a diligent eye for any air attacks. This fact alone makes this crew amazing to have around.</p><p>
</p><p>
<strong>Better:</strong> <strong>Bombs </strong>and <span><strong>meteors</strong></span></p><p>
<strong>Why?:</strong> They attack on a large scale and it is sometimes hard for slayer to escape them do to his lack of speed and short ranged air dash. Watch out thought since Slayer's back-dash can go through these items, so don't let yourself be off guard. Rush his ass down!!! When Meteor's are out you carefully plan a way to get closer inside to setup a little pressure. Bombs, you super jump into dash and throw a bomb bag to keep him grounded or fall back down.</p><p>
</p><p>
<strong>Good: </strong><strong>Ham<span>mers</span></strong>,<span> <strong>Tarai's</strong></span> (bedpan)</p><p>
<strong>Why?: </strong>These are great for stopping his close to medium range pursuit. For instance once you finish an air combo that doesn't end in knockdown, he will try to advance and throwing out a hammer can halt this immediately and may create a counter hit for good damage. The Tarai can also stop this but it takes more time for it to come out. </p><p>
</p><p>
<strong>Crap: </strong><span><strong>Coins</strong>,</span> <span><strong>Doughnuts</strong></span> and <span style="color:#FF0000;"><strong>Candy</strong></span>.</p><p>
<strong>Why?:</strong> Coins aren't that bad since they act similar to a hammer but negative since they stay out longer if missed. Candy and doughnuts are kinda self-explanitory but slayer can actually avoid these pretty easy because of his dash, so he can stop your item throwing longer than you would like.</p><p>
</p><p>
<strong><em>B)Anti-Airs/Oki</em></strong></p><p>
</p><p>
<strong><em>*Anti-Airs</em></strong></p><p>
</p><p>
<em><span style="color:#000080;">Slayer is kind of weird in the air since his jump HS is such a great move. The way to properly counter this move is strict timing and knowing when to go for it and not.</span></em></p><p>
</p><p>
<strong>-6P:</strong> an amazing move that can stop Slayer's j.hs right as he trying to do it over your head. Watch out though because if done late you could eat a serious counter hit into massive damage and then a knockdown. So yea.. watch it. The best way to practice when to do it is training mode. Record Slayer doing j.HS at you in multiple different situations and find the best timing for yourself. </p><p>
</p><p>
<strong>-5k:</strong> Another great anti-air against a low to ground air dash by Slayer. This is most useful when you block slayer's guard strings and he tries to close the gap quickly by IADing in with j.HS to continue his pressure. This 5k is fast enough to stop this and end up into a great situation for you.</p><p>
</p><p>
<strong>-K on Pogo(headflower):</strong> A great anti-air against slayer if your on pogo and he's above you.  But it won't work as effective if he is coming straight at you so, use this carefully.</p><p>
</p><p>
<strong>-2k:</strong> Another awesome move that can repel j.HS very well even if pulled out a bit late. But... it doesn't have amazing combo/knockdown abilities so it's not completely wonderus. But it is the most consistant no matter were he is coming from since it will usually win or exchange with j.HS.</p><p>
</p><p>
<strong><em>*Okizeme!!</em></strong></p><p>
</p><p>
<strong>-fdc j.k:</strong> Not a horrible move obviously, a very fast over head but if the slayer is trying to mash out a throw, his 5HS will beat it <img src="https://www.forums.dustloop.com/uploads/emoticons/default_vbang.gif" alt=":vbang:">. So only do it against a well trained slayer that knows he's not gonna grab you on wake-up.</p><p>
</p><p>
<strong>-Drill-Cancel j.d:</strong> Another tricky move to pull of but does a better job of stuffing mash throws on wake-up. This move is performed very similar to fdc j.k but is alot easier input wise. In order to do this you cannot have burst since you are hitting kick and dust very close together. On wake-up 9(jump forward)-1(down-forward)k-d. The 2k will be canceled by the Dust itself instead of Faultless Defense and it has the same gravity as a FDC. The lower the better for this move since it increases combo-ability. If it was a counter hit though, they are staggered so do whatever you want(5d,6hs) into a damaging combo of your choice.</p><p>
</p><p>
<strong>-Fake Cross-up Fdc J.d:</strong> This is a move you see ElvenShadow use a-lot on wake-up and I dabble into it time to time. It's really more of a gimmick to catch a mashed out throw or bait a DP. Not really should be abused since it can be Air-thrown on wake-up.</p><p>
</p><p>
<strong>-2k:</strong> The best and safest Okizeme technique you can use in this match-up. This used as a meaty keeps Slayer in place and discourages him from doing something crazy on wake-up like Big Bang Upper or dandy step. It has decent range so him back-dashing out of it isn't very safe so he's gonna stay right there.</p><p>
</p><p>
<strong><em>C)Dealing with Slayer's Mix-ups and other stupid shit you should know about the Vampire.</em></strong></p><p>
</p><p>
<strong>-(Slayer's)6k</strong>:Well shit, this move can be done a bunch of different ways. It can be feinted leading into a throw,Bite or low, it is throw invincible so yeah don't try to grab him and it just has great potential to lead into anything. It will be the most effective Meaty Oki he can use. What i usually do after i block a 6k i have the option to Mettakiri(214hs)if he wants to follow it up with 5s or j.2k since it goes over his 2k. If he dashes in for a grab or to get behind you Mettakiri usually takes care of it.</p><p>
<span style="color:#FF0000;">*moves that can also be fiented for the purpose of gimmicks</span></p><p>
-5d</p><p>
-K mappa</p><p>
-P mappa</p><p>
</p><p>
<strong>-BDC(back-dash-cancel):</strong> Tricky little bastard this move is since he becomes invincible for a bit of time, if you don't know Koogy explains in the Slayer Forums like so.</p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="koogy" data-cite="koogy"><div><p>You're cancelling your backdash with a jump.</p><p>
</p><p>
You're cancelling your jump with a special.</p><p>
</p><p>
You're retaining the invincibility from the backdash into the jump, into the special.</p><p>
</p><p>
So, at absolute best odds in AC, you can get 7 frames of invincibility. In XX, you could get 22. In #R, 11.</p></div></blockquote>
So yeah it's a great move, but doesn't give him a great advantage like it used to. But you should still watch out for it since he can bait you into a BDC bite after a blocked move like mappa. Or aviod a long range poke by BDC'in k Mappa.<p>
</p><p>
<strong>-Establishing momentum:</strong> This is very important in this battle against Slayer. Rarely do you see a Faust coming back from all odds to beat this monster, so keeping a lead early on is the best way to victory. Usually the very start of a round will tell you how the fight is gonna be, so make sure to start off safe and try and find a way to get him off of you early.</p><p>
</p><p>
<strong>-Slayer's come-back potential:</strong> I have seen and experienced soo many times Slayer just get in one lucky hit and take it all away. I don't think any other character in this game has the ability to comeback and win like Slayer does. Just because you have shitloads of life mean nothing in front of a creature that does 240 damage on average. Never ever count Slayer out, because if he gets the jump on you and has tension to back it up, he might as well have full life and you are cannon fodder to it's defense.</p><p>
</p><p>
<img src="https://www.forums.dustloop.com/uploads/emoticons/default_I.gif" alt=":I:"></p><p>
</p><p>
<strong><em><span>Vids:</span></em></strong></p><p>
</p><p>
<strong>Winning!!!:</strong></p><p>
1. あーるえふ[R.F](ファウスト) vs hikaru(スレイヤー): <a href="" rel="external nofollow">http://www.youtube.com/watch?v=CcWr_Lxcqxw</a></p><p>
2. R.F(ファウスト) vs SPIKE(スレイヤー):<a href="" rel="external nofollow">http://www.youtube.com/watch?v=r3F7fbmFH-0</a></p><p>
3. きあぶい(アクセル.える(ロボカイ)ダウト(スレイヤー) vs ekiちゃん(ザッパ)R.F(ファウスト): (Starts at about 8:13min) <a href="" rel="external nofollow">http://www.youtube.com/watch?v=6LWbKV7ZMAk</a></p><p>
4. 辻川(スレイヤー) vs R.F(ファウスト): <a href="" rel="external nofollow">http://www.youtube.com/watch?v=6AtSMWCkhwk</a></p><p>
5. Senkei(ファウスト) vs Mak0infused(スレイヤー)*starts at 4:22: <a href="" rel="external nofollow">http://www.youtube.com/watch?v=chctX0ejLOw</a></p><p>
</p><p>
<strong>Losing!!!:</strong></p><p>
1.辻川(スレイヤー) vs R.F(ファウスト):<a href="" rel="external nofollow">http://www.youtube.com/watch?v=WLbKwoLEXfg</a></p><p>
2.じろー(スレイヤー) vs R.F(ファウスト):<a href="" rel="external nofollow">http://www.youtube.com/watch?v=9BwAkWDANKc</a></p><p>
</p><p>
</p><p>
Finished...</p><p>
</p><p>
Any Q's about this match-up shoot em here <img src="https://www.forums.dustloop.com/uploads/emoticons/default_smile.gif" alt=":)"></p>
]]></description><guid isPermaLink="false">865</guid><pubDate>Mon, 20 Oct 2008 18:50:52 +0000</pubDate></item><item><title>Faust v. Po</title><link>https://www.forums.dustloop.com/forums/topic/852-faust-v-po/</link><description><![CDATA[
<p><img src="https://www.forums.dustloop.com/images/statusicon/faust_forum_new.gif" alt="Posted Image">v.<img src="https://www.forums.dustloop.com/images/statusicon/potemkin_forum_new.gif" alt="Posted Image"></p><p>
</p><p>
</p><p>
<strong>Purpose: </strong>Making sure Potemkin never gets in ever! Once he does the match starts to go downhill. Also, if you have the opportunity to rush him down do it and don't stop!</p><p>
</p><p>
<strong><span>*Techniques*</span></strong></p><p>
</p><p>
<strong>A) Zoning/Not getting knocked down.</strong></p><p>
</p><p>
<strong><em>*Pogo:</em></strong> When throwing items out instead of just doing 236p, do 236s -&gt;D. You throwing items off of pogo help you not get hit by his slide-head. As a result it takes way more time to get an item out but it's safe and keeps him from getting in for free.</p><p>
</p><p>
<strong><em>*Items:</em></strong> Just as important as it is to get on pogo for items it is to make sure they come out. Far to medium far range is best when throwing items since Potemkin excels at medium to close range. Due to the lack of Potemkin's mobility, the more items out the less that huge fuck can move, which = win <img src="https://www.forums.dustloop.com/uploads/emoticons/default_smile.gif" alt=":)">.</p><p>
</p><p>
<strong>*FDC/Ai(Bomb Bags):</strong> Fdc is very useful in all of Faust's match-ups but it can be costly since your a bit of a sitting duck in the air for his Heavenly Po buster and Heat-Knuckle. Bomb bags on the other hand is a great tool for Faust esp. when it comes to closing in on Potemkin. By throwing them at a high altitude, it turns Potemkin's mobility from crappy to worse. This can be used a-lot to completely halt his progression since Hammer Fall can be stopped by this 2 hit move.</p><p>
<strong><em>~Be very careful though if the Potemkin starts using F.D.B(flick) this useful tool can turn the tides against you. This allows him to reflect the bag's explosion and it comes back at you as a projectile. So be smart when choosing to do it.</em></strong></p><p>
</p><p>
<strong><span>F.D.B can also reflect:</span></strong> Hammers, Little Faust, Meteor's, Time Bomb's and Tarai's(bedpans).</p><p>
</p><p>
<strong>*Useful Pokes:</strong> </p><p>
<strong><em>- 5-Slash(Far):</em></strong> Great poke that beats out a lot of his normals when trying to progress. In the case when he does hammer fall you can cancel it into either 2k, 5hs or 5d to score a combo.</p><p>
<strong><em>-FDC j.hs:</em></strong> Any short jumps or slight ground advances get stopped by this move because of it's range and speed, but be weary of slide-head since it goes right under it along with 5S(far).</p><p>
<strong><em>-2Hs:</em></strong> Also a great move for keeping him grounded and locked down to continue pressure by canceling it into item or 5p.</p><p>
<strong><em>-5p: </em></strong>A great move that is fast enough to beat most of his ground normals. It also is great to start the match out with if he stays on the ground and it can be canceled into 5s-&gt;item or 2hs-&gt; item.</p><p>
</p><p>
<strong><em>B) How to deal with Slide-head setups.</em></strong></p><p>
</p><p>
<em>* The slide head set-up is listed first and then is explained how do deal with it.</em></p><p>
</p><p>
<strong><span>-6hs-&gt;Slide Head:</span></strong> On wakeup you can IB into Jump but you are vulnerable for his bait into heat fist......soo good counters to this are as follows:</p><p>
</p><p>
<strong><em>5d:</em></strong> It goes right through the 6hs and slidehead for a free dust combo.</p><p>
<strong><em>2(Duck): </em></strong>this goes right under his 6Hs.</p><p>
</p><p>
<em>*If 6HS is blocked:</em></p><p>
</p><p>
<strong><em>236S(Pogo):</em></strong> Even if you didn't Instant block the 6hs, Pogo will still go through the slide head part since he's air-born pretty fast!</p><p>
</p><p>
<strong><span>-Meaty Slide-head</span></strong>: Can be done anywhere on the screen. This is a great tool for Potemkin to get in, but Faust has very good answers for this set-up.</p><p>
</p><p>
<strong><em>5D: </em></strong>Because of the invincible frames it has it can go through it on wakeup.</p><p>
<strong><em>236s(pogo):</em></strong> Same reason as stated above after a blocked 6hs.</p><p>
</p><p>
<strong><span>Wake-up Giganter(Mirror super)-&gt;Slidehead:</span></strong> There is really nothing you can do about this if timed well except if you have 50% tension:</p><p>
</p><p>
<strong><span>Dead Angle:</span></strong> If you dead angle the mirror it will go through it and hit potemkin dodging the attack.</p><p>
<strong><span>Shigekiteki Zetsumeiken(236236S):</span></strong> If you want to have the chance to hurt him this scalpel super will go right under the Mirror and if he isn't blocking because he wants to slide head, it will hit him. The tricky part is just not to get an angel. IF connected this will do massive damage since you don't even need to FRC this super in order to do more damage. Now since PO sits there for so long after, go into 236s(pogo)-&gt;k-&gt;hs for about 220dmg.</p><p>
</p><p>
<strong>C) Anti-Airs/Okizeme</strong></p><p>
</p><p>
<strong><span>*AA's:</span></strong></p><p>
<strong>-2k:</strong> Exchanges with or beats Po's jump Slash and Hard slash.</p><p>
<strong>-5k:</strong> Not really a great anti-air in this match.</p><p>
<strong>-6p:</strong> Beats or exchanges with damn near every Air attack Po's got. Just be careful if he is doing a Jump D right over your head because the 6p might not hit it.</p><p>
</p><p>
<strong><span>Oki*</span></strong></p><p>
<strong>-2k:</strong> Great move to keep him on the ground. But this move can be backdashed and nothing but large amounts of damage are waiting for you(Po buster)<img src="https://www.forums.dustloop.com/uploads/emoticons/default_gonk.gif" alt=":gonk:"></p><p>
<strong>-Fdc j.k:</strong> Another great fast overhead that leads into potemkin only combos for great damage and knockdowns anywhere on the screen. But it can be back dashed also so watch the fuck out!</p><p>
</p><p>
<em><strong>* Dealing with Po's back dash and Giganter on Okizeme:</strong></em></p><p>
</p><p>
-After knockdown if close, aggressively run at Potemkin. Right as he's getting up he'll be committing to either: Stay, super, backdash or Judge Gauntlet(Auto-gaurd forcebreak). By doing j. 236d(airpogo) it helps avoid Po buster, super or the forcebreak resulting in either damage and/or aviodance of being countered on Okizeme.</p><p>
</p><p>
<strong>Finals Thoughts:</strong> This one wasn't in as much detail as i'd like but it covers most of the problems that faust would run into this match. Overall it's Faust's match to lose, so as long as you don't make too many costly mistakes it should be pretty easy, just takes a little getting used to.</p><p>
</p><p>
<strong>Vid Examples:</strong></p><p>
</p><p>
<strong>RF(Fa) vs Tara(Po):</strong><a href="" rel="external nofollow">http://au.youtube.com/watch?v=mRYNdjFyIdw</a></p><p>
<strong>RF(Fa) vs CPO(Po)*2 matches</strong>:<a href="" rel="external nofollow">http://au.youtube.com/watch?v=bgHMTvd7S4g</a> , <a href="" rel="external nofollow">http://au.youtube.com/watch?v=vnPP0lVMA14</a></p><p>
<strong>RF(Fa) vs Kawin(Po):</strong><a href="" rel="external nofollow">http://au.youtube.com/watch?v=WvGyqEdR0PQ</a></p><p>
<strong>RF(Fa) vs ガリレオ(Po) Starts at 3:48</strong>:<a href="" rel="external nofollow">http://au.youtube.com/watch?v=Aja7XBYXAOk</a></p><p>
<strong>Senkei(Fa) vs Ben(Po) Starts at 8:30 on vid 1 and ends at 2:30 on vid 2:</strong><a href="" rel="external nofollow">http://au.youtube.com/watch?v=chctX0ejLOw</a> ,<a href="" rel="external nofollow">http://au.youtube.com/watch?v=gFXE599CKjM</a></p>
]]></description><guid isPermaLink="false">852</guid><pubDate>Mon, 20 Oct 2008 18:24:34 +0000</pubDate></item><item><title>Faust v. Dizzy</title><link>https://www.forums.dustloop.com/forums/topic/856-faust-v-dizzy/</link><description><![CDATA[
<p><img src="https://www.forums.dustloop.com/images/statusicon/faust_forum_new.gif" alt="Posted Image"> v. <img src="https://www.forums.dustloop.com/images/statusicon/dizzy_forum_new.gif" alt="Posted Image"></p><p>
</p><p>
</p><p>
</p><p>
<strong>Purpose:</strong> <em>This one is kind of Odd since Faust really has to rush this bitch down.</em></p><p>
</p><p>
<strong>Why?:</strong> <em>If you don't rush her down she will fucking murder you with hers. Use range, items and heavy hitters(she is one of the easiest to dizzy in the game) to keep this Flying Marvel Whore wanna be down.</em></p><p>
</p><p>
<strong>a) Zoning/Getting her down.</strong></p><p>
</p><p>
<strong><em>*5k:</em></strong> This really rapes her bad. Best anti-air move against her next to Fdc j.HS, beats out most her air normals if done on reaction.</p><p>
</p><p>
<strong><em>*FDC j.HS:</em></strong> This is a great fast move that can destroy fishes/stop air progression, and keep her locked down.</p><p>
</p><p>
<strong><em>*FarSlash: </em></strong>Believe or not this move is going to get you a-lot of counter hit's if placed right since it beats out a-lot of her moves(including her rush in raper*ice spike*). Be careful though because if you do this too close she can either: 6.Punch or 2.Slash and make you whiff or 2d which goes under it and knocks you down.</p><p>
</p><p>
<strong>b) Keeping her down/scoring hits!(This is for when you've knocked her down and proceed to apply dat pressure).</strong></p><p>
</p><p>
<strong><em>* FarSlash:</em></strong> As i have said before, great move. Stay in medium to medium-close range and whore it out. Cancel it with item or if item is out cancel it with 2k. If placed right and done well they shouldn't recklessly just jump. </p><p>
</p><p>
-Why not? Say it's a hammer, they get hit. </p><p>
</p><p>
-Say it's Po, Robo-ky, Mini Faust or coin, they get hit. </p><p>
</p><p>
-So unless they wanna take a hit or even worse a counter hit(which just makes them 2 steps closer to dizzy), their gonna stay right there.</p><p>
</p><p>
- Also, cover any gaps with FDC. j.HS to make sure she doesn't even think about moving.</p><p>
</p><p>
<strong><em>*Long range Fdc j.k:</em></strong>This isn't easy at all, so it should only be done if you can do it no problem. This creates a fast, long range overhead poke for Faust. If timed/done right, this can score hits with your items or combo it into FarSlash(Yes, this is possible but you gotta do it right. Practice, Practice!!) which leads into more pressure and/or items.</p><p>
</p><p>
<strong><em>*Bomb Bags:</em></strong> Once you knock her down from a distance and need to cover ground you can either throw an item and run in like a mad man, or you can super jump - dash - and give her that pressure with a bomb bag(After bag is thrown, fall down with HS *fdc if needed*).</p><p>
</p><p>
<strong><em>*How to score a long range Knockdown(!41236 k!):</em></strong>She is going to try and get away from you and create space so she can set up her assists(Fish, Electric Arrow head*windows xp*, and spinning cart wheel thingy*)either by air dash or back dashing. 41236 k(scalpel pull) really stops this attempt to Zone then rush. It almost always catches her leading into a knockdown(if in air) or the completion of the full move(in back-dash). </p><p>
</p><p>
<strong>-how does it hit her on her air dash?:</strong> well it's kinda simple if she dashes like she usually does it will be low to the ground. Because she needs to create space fast and land so she can get assists out and start to ball on you. This really catches her good.</p><p>
</p><p>
<strong><em>*Super Jump HS:</em></strong>If dizzy somehow jumps out of your pressure which she might at times, super jump HS. This is great since most of the time she'll be trying to get away so it will giving you a free hit. It's also very good after air combo's since she will be trying to do the same.</p><p>
</p><p>
</p><p>
<strong>c) Dealing with her Pressure.</strong></p><p>
</p><p>
<strong><em>*Fish:</em></strong> Yeah once she get's the Fish out it's starts to get kind of scary, since she starts rushing you like a 28 days later zombie:gonk:, <strong><em>but stay calm!</em></strong> If you time this right you can at least eliminate one of her forms of pressure and deal with the other in a somewhat safe matter. If she's coming from the air dashing in, you might have a time frame to sneak in a 5k. </p><p>
 </p><p>
<strong>-</strong>If you do it before fish becomes active with hits(before or inbetween reps), and she's coming in to attack this can counter hit her and send her flying far away(you may take a hit from the fish, so only do it when it won't kill you). Now once this is done you need to kill that fish quick and find a way to get in fast. If you can't in time relax and try to catch her with a scalpel pull, but make sure you at least get an item out.</p><p>
</p><p>
<strong>-</strong> If she's coming in from the ground then a multi-hit fast move(5hs) Might be able to force her to block and destroy the fish at the same time <img src="https://www.forums.dustloop.com/uploads/emoticons/default_yaaay.gif" alt=":yaaay:">, but that is very risky,    so the other option it just to watch out for high's/low's and this dumb bitches grab. It's got amazing deceptive range she can grab after pressuring from the air, Inbetween hits of any of her assists(mainly fish:arg: ) and just when she feels you are just sitting there blocking</p><p>
</p><p>
<strong>-</strong>Her dash is also good so if you want her stop from coming in and stuff the grab attempt with 5p. Don't use 2p since her dash goes right over it:gonk:.</p><p>
</p><p>
<strong>- </strong>Fish also at times go off the screen and when you forget about it, your about to rush her down, and it bites you in the ass, fucking up everything.</p><p>
</p><p>
<strong><span>&lt;-&gt;little trick&lt;-&gt;:</span></strong> you can duck under the low laser fish and avoid her arial moves if she does them too high giving you the chance to destroy the fish and watch her overshoot.</p><p>
</p><p>
<strong>*Electric Arrow Head(Windows Xp..Fl joke:keke: ):</strong> This isn't really that bad of an annoyance since you can move faster than it and duck it in most cases. Just watch out for her using it as a anti-air or decoy. As soon as she throws it out it becomes active and can rape pretty hard until she decides to release it or you make it go away(get hit/hit her). And her freezing you with super is annoying also.</p><p>
</p><p>
<strong><span>- Freeze hit-:</span></strong> When Dizzy does the exploding ground super she can actually shoot a fish or a Windows XP at your ass and if your moving/jumping or whatever, your body freezes from the super but the Xp/Fish keeps moving and registers a hit.</p><p>
</p><p>
<strong><em>*Bubbles:</em></strong> These are nice little Floating Air Mine's that are only active when Faust does a move that can damage himself(Bomb Bags, Time Bombs) and anything Dizzy can damage you with. So watch out for her trying to detonate it right in front of you.</p><p>
</p><p>
<em>!Example:</em>Throwing it out while she's air back-dashing and then detonating it with her J.slash(it's got far-range). Your trying to rush in, get hit and she gets a free combo. So find a way to get rid of them by using the Bomb's or Bag's or wait's till she does.</p><p>
</p><p>
<strong><em>*ForceBreak Bubble:</em></strong> Same as normal bubbles, but is a pink color and hones directly on to you(sort of like Bridget's yo-yo lock on dial), but chases a bit longer.</p><p>
</p><p>
<strong><em>*Wheel:</em></strong> This move has 2 versions one that goes up then even higher, and one that goes up  then right back down. These are kind of pain since it's multiple hits and covers a huge area. If done close to you to reset pressure, DON'T JUST SIT THERE!! if done fast enough  Farslash and 214d(HandSlap) will exchange leading into counter hits and knockdowns.</p><p>
</p><p>
<em><strong>*DoubleDash:</strong></em> Only a few characters have been blessed with the double air dash and one of them is Dizzy. This helps her close space to rush you down and to also mix you up(fuzzy). </p><p>
</p><p>
<strong>*-</strong> So watch out when your blocking her shit since she can look like she's going low after a j.2s but can dash one more time and hit you with another. </p><p>
</p><p>
<strong>*-</strong>She can also just do an empty air dash with j.2s thinking you can rush in and dash again immediately and score free damage.(I'm no dizzy expert i just see this shit ball on people all the time)</p><p>
</p><p>
<strong>*Items(Faust):</strong> Always have items out when you can. This should be a dogma for everyone for Faust's match-ups but for this it's very important since they can sometimes stop that dangerous rushdown.</p><p>
</p><p>
<strong>*NO-NO's:</strong></p><p>
<strong><em>- Dead Angle's:</em></strong> cause they get eaten by fish, then you get raped.</p><p>
<strong><em>- Item Throwing closer than far range while she is active:</em></strong> Just because of her speed she can come in and punish fast.</p><p>
</p><p>
Jeeze well that's about it:sweatdrop: </p><p>
</p><p>
Enjoy a vid from the Master of Faust putting these tips to use. <img src="https://www.forums.dustloop.com/uploads/emoticons/default_eng101.gif" alt=":eng101:"></p><p>
</p><p>
<strong><em>Vid Examples:</em></strong></p><p>
</p><p>
* - RF(Fa) vs Miyako(Di):<a href="" rel="external nofollow">http://au.youtube.com/watch?v=bqu2qGP5K_c</a></p><p>
</p><p>
<strong><em>* - Miyako(Di) vs RF(Fa): </em></strong><a href="" rel="external nofollow">http://au.youtube.com/watch?v=JmCQzMkV9r8</a></p><p>
</p><p>
<strong><em>* -</em></strong> <strong><em>Alex G.(Di) vs Senkei(Fa):</em></strong> (1)<a href="" rel="external nofollow">http://www.youtube.com/watch?v=gFXE5...eature=related</a> (2) <a href="" rel="external nofollow">http://www.youtube.com/watch?v=YjTLLiyjH4c</a></p>
]]></description><guid isPermaLink="false">856</guid><pubDate>Mon, 20 Oct 2008 18:30:51 +0000</pubDate></item><item><title>Faust v. Sol</title><link>https://www.forums.dustloop.com/forums/topic/850-faust-v-sol/</link><description><![CDATA[
<p><img src="https://www.forums.dustloop.com/images/statusicon/faust_forum_new.gif" alt="Posted Image">  v.<img src="https://www.forums.dustloop.com/images/statusicon/sol_dust.gif" alt="Posted Image"></p><p>
</p><p>
</p><p>
</p><p>
<strong>Purpose:</strong> <em>Faust playing at it's most pure. Focusing on keeping Sol away at all times, and never coming to him unless he's dizzy/knocked down.</em></p><p>
</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="2Piece" data-cite="2Piece"><div><p>
lol,you know this match dawg..u basicly got to keep Sol out,and poke his ass down(u know,the zone game)..and Sol has to get in on Faust,and that is basicly it..I think if Sol gets in,Faust basicly has to be patient(as Sol does when he's on the outside)..and Faust should try to put distance between Sol,and himself,as safely and as quickly as possible(if Sol gets in)..U want to keep Sol away, atleast at the range of his FDC hard slash..that's basicly it I think......peace....</p></div></blockquote>
<p>
<strong><span>*Techniques* </span></strong></p><p>
</p><p>
<strong>a)Zoning:</strong> Keeping him away at medium to far range.</p><p>
</p><p>
<em><strong>*On Ground:</strong></em> 2hs-&gt;5p/2p Keeps his ground game at a halt.</p><p>
    -2hs at the right distance stops Grand Viper, Gun Flame and any other normals he tries.</p><p>
<strong><em>*In the air:</em></strong> 5k,6p,2k and fdc j.hs.</p><p>
    - 5k beats his jump slash and jump hardslash</p><p>
    - 6p and 2k beats/exchanges with both of those</p><p>
    - Sol's jumping Dust doesn't really get beaten by any of these just either wins or exchanges.</p><p>
<strong><em>*Scalpel Pull:</em></strong> Be weary of using this move against the Badguy because he can Grand Viper under it for some huge damage, so yeah try not to telegraph it</p><p>
</p><p>
<strong>b) Items/when to throw</strong></p><p>
</p><p>
<strong><em>*Medium-Far -&gt; far range only:</em></strong> Exceptions are obviously when he is knocked down or really high in the air after a combo, and when they are canceled from a normal at a safe range.</p><p>
</p><p>
<strong><em>*Poison:</em></strong> i like to use this item as a sort of saftey barrier so i can throw more of them. This is not advised against Sol though because he can just grand viper right under it. So when poison comes out your not safe from him coming at you from the ground.</p><p>
</p><p>
<strong><em>*Candies:</em></strong>Suck, grab em if ya can.</p><p>
</p><p>
<strong><em>*Robo,faust,Po:</em></strong> make sure you stay with these guys(Po and faust on the ground and robo's cover in the air) because if sol goes on the offensive, which he usually does, you want some help. So make sure you keep him in front of you and your items.</p><p>
</p><p>
<strong><em>*Bombs/meteors:</em></strong>These are great too but a cocky sol might see an advantage to attack you when you least expect it. Stay on your toes and try not to get grabbed or Viper'd(yes he can Viper through Bombs and meteor's:vbang:).</p><p>
</p><p>
</p><p>
<strong>c)Avoiding/dealing with pressure</strong></p><p>
</p><p>
<strong><em>*GunFlame:</em></strong> Block, Block, Block! If he doesn't frc it and does it far away enough you can jump over and 2k-&gt;going my way.</p><p>
<strong><em>*normals: </em></strong>Fd on strong hits(2d,5hs,6hs) the farther you push him back the more chances you have to see whether he is coming in for a wild throw or not. Don't try and grab him back, stop him with 2p into knockdown.</p><p>
<strong><em>*Riot Stomp, Bandit Revolver/Bringer:</em></strong> You can duck under these and punish Sol(test these in training mode so you get used to the timing of when to attack),you can also punish his normals in the air by ducking low if he jumps too high.</p><p>
</p><p>
<strong>d)Okizeme</strong></p><p>
</p><p>
<strong><em>*How to Bait Volcanic Viper:</em></strong>Once Sol is knocked down you can...</p><p>
</p><p>
<strong>-Fdc Feint:</strong> Fake like your dong fdc j.k and do it high enough so you wont land immediately and instead of tapping the FDC hold it down so you can block the Viper while still in the air.Then proceed to watch him fly through the air and fall into your damage.(be patient when he whiffs viper and comes back down because he can throw off your attack timing with the little kick at the end) </p><p>
<strong>-Crossup Fdc J.D:</strong> Once Sol is knocked down and about to get up proceed to jump over his head and once you do this he must commit to Viper or not to Viper. If he does the input for viper (and the first few times he usually will) if done right he will do the command the wrong was resulting in either a whiffed Slash/Hardslash or a grand viper. Then you can proceed to rape him.</p><p>
<strong>- Meaty 2k/ Fdc j.k:</strong> I wouldn't unless you wanna get knocked down. These may be useable after you condition the Sol player to not viper on wake-up but until then just stick to the above for Oki.</p><p>
</p><p>
</p><p>
<span><em>Video Examples:</em></span></p><p>
</p><p>
<strong><span>RF(Fa) v. PC(So)(starts at about 1:30)</span></strong>:<a href="" rel="external nofollow">http://au.youtube.com/watch?v=FDD2M5OSh9g</a></p><p>
</p><p>
<strong><span>ElvenShadow(Fa) v. Miu(So)(starts at about 2:18):</span></strong><a href="" rel="external nofollow">http://au.youtube.com/watch?v=F3fgLaIX9f0</a></p>
]]></description><guid isPermaLink="false">850</guid><pubDate>Mon, 20 Oct 2008 18:20:14 +0000</pubDate></item><item><title>Faust v. May</title><link>https://www.forums.dustloop.com/forums/topic/870-faust-v-may/</link><description><![CDATA[
<p><img src="https://www.forums.dustloop.com/images/statusicon/faust.gif" alt="Posted Image"> v.<img src="https://www.forums.dustloop.com/images/statusicon/may.gif" alt="Posted Image"></p><p>
</p><p>
</p><p>
</p><p>
more laters</p>
]]></description><guid isPermaLink="false">870</guid><pubDate>Mon, 20 Oct 2008 19:10:25 +0000</pubDate></item><item><title>Faust v. Holy Order Sol</title><link>https://www.forums.dustloop.com/forums/topic/869-faust-v-holy-order-sol/</link><description><![CDATA[
<p><img src="https://www.forums.dustloop.com/images/statusicon/faust.gif" alt="Posted Image"> v. <img src="https://www.forums.dustloop.com/images/statusicon/order-sol.gif" alt="Posted Image"></p><p>
</p><p>
</p><p>
</p><p>
</p><p>
more later</p>
]]></description><guid isPermaLink="false">869</guid><pubDate>Mon, 20 Oct 2008 18:57:41 +0000</pubDate></item><item><title>Faust v. Jam</title><link>https://www.forums.dustloop.com/forums/topic/867-faust-v-jam/</link><description><![CDATA[
<p><img src="https://www.forums.dustloop.com/images/statusicon/faust.gif" alt="Posted Image"> v.<img src="https://www.forums.dustloop.com/images/statusicon/jam.gif" alt="Posted Image"></p><p>
</p><p>
</p><p>
</p><p>
more later</p>
]]></description><guid isPermaLink="false">867</guid><pubDate>Mon, 20 Oct 2008 18:54:20 +0000</pubDate></item><item><title>Faust v. Venom</title><link>https://www.forums.dustloop.com/forums/topic/864-faust-v-venom/</link><description><![CDATA[
<p><img src="https://www.forums.dustloop.com/images/statusicon/faust.gif" alt="Posted Image"> v.<img src="https://www.forums.dustloop.com/images/statusicon/venom.gif" alt="Posted Image"></p><p>
</p><p>
</p><p>
</p><p>
more laters</p>
]]></description><guid isPermaLink="false">864</guid><pubDate>Mon, 20 Oct 2008 18:49:22 +0000</pubDate></item><item><title>Faust v. Robo-Ky</title><link>https://www.forums.dustloop.com/forums/topic/863-faust-v-robo-ky/</link><description><![CDATA[
<p><img src="https://www.forums.dustloop.com/images/statusicon/faust.gif" alt="Posted Image"> v.<img src="https://www.forums.dustloop.com/images/statusicon/rk.gif" alt="Posted Image"></p><p>
</p><p>
</p><p>
</p><p>
more laters on the robot ky</p>
]]></description><guid isPermaLink="false">863</guid><pubDate>Mon, 20 Oct 2008 18:47:24 +0000</pubDate></item><item><title>Faust v. Testament</title><link>https://www.forums.dustloop.com/forums/topic/862-faust-v-testament/</link><description><![CDATA[
<p><img src="https://www.forums.dustloop.com/images/statusicon/faust.gif" alt="Posted Image"> v.<img src="https://www.forums.dustloop.com/images/statusicon/testament.gif" alt="Posted Image"></p><p>
</p><p>
</p><p>
</p><p>
more laters on why testament is better than you</p>
]]></description><guid isPermaLink="false">862</guid><pubDate>Mon, 20 Oct 2008 18:43:28 +0000</pubDate></item><item><title>Faust v. ABA</title><link>https://www.forums.dustloop.com/forums/topic/861-faust-v-aba/</link><description><![CDATA[
<p><img src="https://www.forums.dustloop.com/images/statusicon/faust.gif" alt="Posted Image"> v. <img src="https://www.forums.dustloop.com/images/statusico%5Bfinput%5D%5B/finput%5Dbas.gif" alt="Posted Image"></p><p>
</p><p>
</p><p>
</p><p>
more laters</p>
]]></description><guid isPermaLink="false">861</guid><pubDate>Mon, 20 Oct 2008 18:40:32 +0000</pubDate></item><item><title>Faust v. Ino</title><link>https://www.forums.dustloop.com/forums/topic/859-faust-v-ino/</link><description><![CDATA[
<p><img src="https://www.forums.dustloop.com/images/statusicon/faust.gif" alt="Posted Image"> v.<img src="https://www.forums.dustloop.com/images/statusicon/i-no.gif" alt="Posted Image"></p><p>
</p><p>
</p><p>
</p><p>
</p><p>
more laters</p>
]]></description><guid isPermaLink="false">859</guid><pubDate>Mon, 20 Oct 2008 18:36:39 +0000</pubDate></item><item><title>Faust v. Chipp</title><link>https://www.forums.dustloop.com/forums/topic/858-faust-v-chipp/</link><description><![CDATA[
<p><img src="https://www.forums.dustloop.com/images/statusicon/faust.gif" alt="Posted Image"> v. <img src="https://www.forums.dustloop.com/images/statusicon/chipp.gif" alt="Posted Image"></p><p>
</p><p>
</p><p>
</p><p>
more laters</p>
]]></description><guid isPermaLink="false">858</guid><pubDate>Mon, 20 Oct 2008 18:34:43 +0000</pubDate></item><item><title>Faust v. Axl</title><link>https://www.forums.dustloop.com/forums/topic/857-faust-v-axl/</link><description><![CDATA[
<p><img src="https://www.forums.dustloop.com/images/statusicon/faust.gif" alt="Posted Image"> v. <img src="https://www.forums.dustloop.com/images/statusico%5Bfinput%5D%5B/finput%5Dxl.gif" alt="Posted Image"></p><p>
</p><p>
more later</p>
]]></description><guid isPermaLink="false">857</guid><pubDate>Mon, 20 Oct 2008 18:33:00 +0000</pubDate></item><item><title>Faust v. Johnny</title><link>https://www.forums.dustloop.com/forums/topic/855-faust-v-johnny/</link><description><![CDATA[
<p><img src="https://www.forums.dustloop.com/images/statusicon/faust.gif" alt="Posted Image">v.<img src="https://www.forums.dustloop.com/images/statusicon/johnny.gif" alt="Posted Image"></p><p>
</p><p>
</p><p>
</p><p>
----</p>
]]></description><guid isPermaLink="false">855</guid><pubDate>Mon, 20 Oct 2008 18:29:02 +0000</pubDate></item><item><title>Faust v. Zappa</title><link>https://www.forums.dustloop.com/forums/topic/854-faust-v-zappa/</link><description><![CDATA[
<p><img src="https://www.forums.dustloop.com/images/statusicon/faust_forum_new.gif" alt="Posted Image"> v. <img src="https://www.forums.dustloop.com/images/statusicon/zappa_forum_new.gif" alt="Posted Image"></p><p>
</p><p>
</p><p>
</p><p>
more later</p>
]]></description><guid isPermaLink="false">854</guid><pubDate>Mon, 20 Oct 2008 18:27:37 +0000</pubDate></item><item><title>Faust v. Ky</title><link>https://www.forums.dustloop.com/forums/topic/851-faust-v-ky/</link><description><![CDATA[
<p><img src="https://www.forums.dustloop.com/images/statusicon/faust.gif" alt="Posted Image"> v. <img src="https://www.forums.dustloop.com/images/statusicon/ky.gif" alt="Posted Image"></p><p>
</p><p>
</p><p>
</p><p>
reserved for more laters</p>
]]></description><guid isPermaLink="false">851</guid><pubDate>Mon, 20 Oct 2008 18:22:03 +0000</pubDate></item><item><title>Faust v. Millia</title><link>https://www.forums.dustloop.com/forums/topic/868-faust-v-millia/</link><description/><guid isPermaLink="false">868</guid><pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate></item></channel></rss>
