<?xml version="1.0"?>
<rss version="2.0"><channel><title>Jin Matchups Latest Topics</title><link>https://www.forums.dustloop.com/forums/forum/87-jin-matchups/</link><description>Jin Matchups Latest Topics</description><language>en</language><item><title>[CPEX] Jin vs Taokaka (WIP)</title><link>https://www.forums.dustloop.com/forums/topic/11279-cpex-jin-vs-taokaka-wip/</link><description><![CDATA[
<div style="width: auto; border: 1px solid #930000; padding: 4px;"><div style="border: 1px solid #3d3d3d; padding: 4px"><b>Initial Notes and Match Start</b></div><p>I'm not very good at analyzing this character, so this advice isn't completely fleshed out and Frame Advantage will have nothing for now.  I'll try to put down what I can to get things started though.</p><p>Taokaka is a fast, high mobility fighter with extremely good air control.  Her damage output is below average and her health is the lowest in the game, making it somewhat easier to outlast her, but you may need to rethink how you handle neutral if you want to win.  Taokaka does not have as many mixup options as she did in previous iterations of the game, now with only one overhead to speak of, but she still has the ability to rapidly cross you up with her mobility and play keep away with ease.  You may not find very many good Tao players, as she has a relatively high learning curve, but a good Taokaka is worthy of respect.</p><p>At match start, you will probably want to either stand in place while guarding to see what she does or maybe dash forward, then stop your momentum with a Barrier block.  The key to winning against Taokaka is a solid ground game; aerial combat is very difficult against her, even jump ins for high attacks are risky with her drive options and her 6A anti-air.</p><p> </p></div><p> </p><div style="width: auto; border: 1px solid #930000; padding: 4px;"><div style="border: 1px solid #3d3d3d; padding: 4px"><strong>Neutral</strong></div><p><strong>Full Screen</strong></p><p>Her projectiles are, sadly, better than your own in CPEX overall.  She can confirm off of them more easily than you can.  I would use ice swords sparingly, they won't help you very much at all.  She can either play keep away at this distance if she has a life lead or try to confuse you with how she will approach.  Watch her carefully and look for opportunities to counter attack from the ground.  If she uses a drive dash into you while you are in the air, most of the time she will beat whatever normal you throw at her unless you have the good fortune of preempting her with j.C.</p><p><strong>Long to Mid-Range</strong></p><p>This range feels slightly in Taokaka's favor.  Be careful of zoning too often with 5C; if she set herself up correctly, she can counter you while you recover.  Her 2B low can cover a lot of ground and shrinks her hitbox substantially for low profiling, but has a lot of recovery and at the correct range can be punished if you IB it.  Her 5C, 2C and 6C normals can be charged to make them safer, but if you are at the right range, you can hit her while she charges with 5C or perhaps 2D or ice sword.  A good Tao may not let you do that very often however, and could release early to frame trap you.  The safest option is just blocking them.  Be careful of her cross-ups.  Sometimes they can be punished, but you'll need some experience to know when it's safe to do so.</p><p>Be careful of her slender hitbox.  5C can push her out of 5D range if you aren't close enough.</p><p>In general, air to air is completely in her favor with all her drive options, but sometimes a rising j.B, j.C or j.2C can tag her if you time it right.</p><p><strong>Point Blank</strong></p><p>This is the range you want to aim for most of the time.  Be careful of her 6B overhead.  Though it is slow, it can catch you off guard fairly easily if you aren't used to seeing it.  Look for her throw; it has a very short range, but can mess you up all the same.  If it whiffs though, punish it.  Don't expect her to use it often, but her crawl can let her low profile most of your normals, as such, you may wish to use 2A often to condition her respect.  Do not use 2A/5A for every AA situation, her j.2C can beat it in most cases.  You may get lucky sometimes and tag her out of a drive with 5A with relatively low risk to you, but don't lean on it.</p><p> </p></div><p> </p><div style="width: auto; border: 1px solid #930000; padding: 4px;"><div style="border: 1px solid #3d3d3d; padding: 4px"><strong>Offense vs Defense</strong></div><p><strong>Your Offense vs Her Defense</strong></p><p>She has no real defensive options aside from her mobility.  Once you get in, don't let go.  On her wakeup, use 2A oki if you want to pressure her wakeup; she can beat your 5B oki with low profiling.  Watch out for her moves that allow her to low profile your 5C if you try and intercept her.</p><p><strong>Her Offense vs Your Defense</strong></p><p>I would not use DP C very often as a defensive tool with all her mobility options, but if she seems committed to a move, you may want to toss it out.  Just don't expect to catch her with it if she is using her drive all over the screen.  DP D is a bit better, but watch your meter.  Watch out for crossups and follow her movements as best you can.</p><p> </p></div><p> </p><div style="width: auto; border: 1px solid #930000; padding: 4px;"><div style="border: 1px solid #3d3d3d; padding: 4px"><b>Gimmicks and Miscellaneous Info</b></div><p><strong>Gimmicks</strong></p><p>Her OD, Almost Becoming Two, forms a clone of her that mimics her actions with a 12 frame delay, making her pressure and combos more difficult to deal with.  Block as best you can, but keep in mind her 22C in this state can cause a decent amount of chip damage.</p><p>Her j.4D drive where she dives down at the ground then dashes very low across the ground refreshes her jumps when she reaches the ground from her dive, and thus can be canceled and re-input repeatedly as a spacing tool or to bait you into attacking.</p><p><strong>Misc. Info</strong></p><p>Her jump cancellable normals on block include 5A, 5B and 6A.  She still has drive cancels to watch for however.</p><p>Watch out for her 2D (diagonal forward-up dash) drive when you approach from the air; it can stuff you fairly easily at the correct spacing and give her a nice combo.</p><p>236C (down swipe) gets overhead properties if used a second time [236C (down) &gt; C (up) &gt; C &gt; (down, overhead)], unless she is in OD.</p><p>236C also has a B followup that hits low.</p><p>Her projectiles will either go straight forward, forward in an arc, or travel along the ground.  She has only two really tricky projectiles. One is the baseball, which upon whiffing will come from behind her and travel across the screen again after some delay.  The other is the red bowling ball, which rolls along the ground and is useful for oki on your wake up from her 3C.  Be careful of her intercepting you if you attempt to jump out of it.</p><p>There are five different cancels she can use off of a drive.</p><ul><li>6 makes her arc forward</li><li>4 makes her arc backward</li><li>A makes her attack with one paw (no damage?), is -2 on block, +1 on hit and consumes 1 air action</li><li>B makes her stretch out and attack with both paws (no damage?), is -5 on block and about +0 on hit</li><li>C makes her leap up, but does not consume an air action</li></ul><p> </p></div><p> </p><div style="width: auto; border: 1px solid #930000; padding: 4px;"><div style="border: 1px solid #3d3d3d; padding: 4px"><b>Frame Advantage</b></div><p><strong>Frame Advantage</strong></p><p> </p><p><strong>Frame Disadvantage</strong></p><p> </p><p><strong>Punishes</strong></p><p> </p><p> </p></div><p> </p><p> </p><div style="width: auto; border: 1px solid #930000; padding: 4px;"><div style="border: 1px solid #3d3d3d; padding: 4px"><b>Summary</b></div><p>I would put this matchup at 5/5.  As long as you block effectively and confirm well, you can generally outlast her or outright beat her.  This matchup is more about patience than anything.  Getting antsy can get you in trouble.  Approach with caution, look for opportunities to counter her and don't let up when you get momentum.</p><p> </p></div><p> </p>
]]></description><guid isPermaLink="false">11279</guid><pubDate>Tue, 11 Aug 2015 16:05:04 +0000</pubDate></item><item><title>[CPEX] Jin vs Mu</title><link>https://www.forums.dustloop.com/forums/topic/11116-cpex-jin-vs-mu/</link><description><![CDATA[
<p> </p><div style="width: auto; border: 1px solid #930000; padding: 4px;"><div style="border: 1px solid #3d3d3d; padding: 4px"><b>Initial Notes and Match Start</b></div><p>Mu is a long-mid range zoning character who sets delayed projectile traps of a sort, known as steins, to boost her pressure and combos and help her interrupt your own attempts to pressure or attack her. Her damage is somewhat average among the whole cast, lower than Jin’s damage for the most part, and her HP is a bit low. To make up for this however, she has respectable mobility and one of the best DPs in the game. In the hands of an average player, she is decent, but in the hands of a skilled player, she can be quite formidable.</p><p>At match start, your best bet is jumping forward while Barrier blocking. Her normals will usually trade with your own, but to her advantage. A few exceptions to this are your 3C against her 2B at a long range and your 5C against her 5C at close range. You will want to close the gap between you, but beware of getting stopped by her steins and long range pokes.</p><p> </p></div><p> </p><p> </p><div style="width: auto; border: 1px solid #930000; padding: 4px;"><div style="border: 1px solid #3d3d3d; padding: 4px"><b>Neutral</b></div><p><b>Full Screen</b></p><p>At full screen, she has the clear advantage, where she can set steins up as she pleases to harass you and ease her approach to her ideal long-mid range game. Watch out for her stein placement and timing. Be careful using your ice swords; more often than not, you will eat a stein. Steins take some time to fire, so you have a decent chance to throw out an ice sword right after she sets one up. Don’t spam ice swords though, they will not help you much in the long run unless you actually hit her with one.</p><p>Hitting her will stop any steins on the field from firing their delayed laser, but they can still be used for her laser special that bounces a bolt between steins and her stein detonator, which makes them explode. Focus on trying to get in safely with careful dashing and jumping, using Barrier block to stop your ground momentum as needed or to avoid damage.</p><p><b>Long-Mid Range</b></p><p>At long and mid-range, she has a slight advantage over you, with normals that are faster than your own or that have better hitboxes. Her 5C is a little slower than yours, but at sufficient distance it can trade to her advantage, letting her get off a full combo. She can’t use steins as freely at this range, but will try to mix them into her combos to set you up. Be careful of her 214A projectile, which can stuff your projectiles easily with its multiple hits and keep you in block stun for a good while. You will want to look for openings to start closing in to close range, where you can get momentum more easily. Be careful of dashing in with 2B though; her own 2B is really strong and could beat yours if she calls you out. Low profiling her normals rarely works out anyway, with how big their hitboxes are.</p><p>She can use 6C as well at this range, which is faster than your 2D. Don’t get FC from it or you could eat 3.6k damage or so, and be carried a good distance to the corner. Even if you block it though, she can stein cancel it and jump away to avoid being punished by your max range 2D.</p><p>Air-to-air is somewhat in your favor, as your j.C comes out faster than hers and seems to have longer range. Just be careful if she is higher up than you of her j.2C, which could smack you down with its rather large hitbox.</p><p><b>Point Blank</b></p><p>At close and point blank range, you generally have the advantage but she has some fairly useful tools of her own. Watch out for her 6B; the first hit can be blocked while crouching, but the second hit is an overhead. If she wants to, she can special cancel the first hit with a Crush Trigger or even Rapid Cancel it and go into 2B for mix-up.</p><p>Also watch for air throw, 6A and 2C when approaching from the air. 2C can be baited if you are ready for it with a double jump and punished. 6A does not hit as high, but it has a good amount of head invulnerability and a decent horizontal range, even hitting behind her to an extent. 6A also allows her to reverse gatling into 5B and can go into 2B if she hasn’t used it yet.</p><p>Be careful of her 2B, it is a very strong normal with respectable range and a fast 8 frame startup. At this distance, it beats nearly everything you can throw at it aside from a jump or a DP. Always be careful of her 623C DP too, it has very strong invulnerability and hits all around her. It knocks you back a good distance if it connects, but gives you a free punish if you block it and she can’t RC it.</p><p> </p></div><p> </p><p> </p><div style="width: auto; border: 1px solid #930000; padding: 4px;"><div style="border: 1px solid #3d3d3d; padding: 4px"><b>Offense and Defense</b></div><p><b>Your Offense vs Her Defense</b></p><p>Your offense is reasonable against her defense. Watch out for her 623C and drive her to the corner when you can to keep her from using her back dash to escape. Get in her face when you get momentum and approach with caution otherwise with well-spaced 5C and 5B. Jump in carefully, watching for her 2C so that you can jump to avoid it and then punish her.</p><p><b>Her Offense vs Your Defense</b></p><p>Her offense may be a little less stable than yours at close range, but it is still respectable. She can make things difficult for you at longer and longer distances though. You can DP if you think you can get away with it, but her DP is better and can beat you if you get predictable. Jump away if you have to, but you give her room to set up steins if you don’t keep close to her. You are usually better off Barrier blocking and IB her to get out of pressure. Make sure you try and chase her down when she tries to retreat after an unsuccessful block string.</p><p> </p></div><p> </p><p> </p><div style="width: auto; border: 1px solid #930000; padding: 4px;"><div style="border: 1px solid #3d3d3d; padding: 4px"><b>Gimmicks and Miscellaneous Info</b></div><p><b>Gimmicks</b></p><p>She can use j.B to cross you up rather safely. She can also use her special, Ikutachi (63214B), to cross you up as well, but you can block, or even duck under it at some distances to avoid it. Be careful of trying to counter it however, as she can DP after it in some cases to stuff your attempt to do so if you are too slow.</p><p>Hitting her, even if she blocks, causes all steins on the field to not use their delayed laser in non-OD.</p><p>Be careful of her steins hitting you out of combos, especially after she uses 236C/j.236C, the bouncing laser bolt.</p><p>Her aerial hitbox is rather wide, allowing you to land j.C &gt; j.2C &gt; j.2C &gt; j.C &gt; j.214C more easily off of some combos. However, it is not very tall either, which causes some corner combo strings to whiff, namely 214B(whiff)~C &gt; 2B will not pick up with 2B or will whiff the C in the corner and air hit 6B &gt; 5B will not work, which means 6C &gt; 6B &gt; 5B is not an option against her.  You can use air hit 6B &gt; 5A instead, but be careful of the reduced damage and shorter combo time of 5A.  You will probably need to rework a few combos against her that have A or B starters to re-optimize damage and oki. Somewhat fortunately for you, your hitbox is slim, making her CH 5C &gt; 6C whiff if she is too close. She can still use CH 5C &gt; 63214C(max charge) for a combo with nearly the same damage.</p><p>Her OD lets her steins fire lasers independently multiple times, increases the number of bounces for her 236D laser, and maxes the number of hits from detonating her steins with 214D.</p><p><b>Misc. Info</b></p><p>Jump cancelable ground normals: 5A, 2A, 5B, 5C, 2C (on hit), 6A, 3C</p><p>Some info to sum up her moves to watch for:</p><ul><li>2B is very strong against you at the correct range.</li><li>5C is a good poke that comes out faster than your 5C at the tip, but slower everywhere else. Very long stagger on CH.</li><li>2C is a high hitting AA and used to extend ground bounce combos from air hit 6B.</li><li>3C is a decent ender and can also combo into her Astral Heat.</li><li>6A is a decent AA that has little vertical range, but grants head invulnerability frames. Can reverse gatling into 5B and, if not used earlier, 2B.</li><li>6B can be blocked crouching on the first hit (CPEX), but the second hit is an overhead. She can cancel the first hit with a RC to get a low in for mix-up. Can cause FC.</li><li>6C seems punishable at first glance, but it can be stein canceled to make it safe. Can cause FC.</li><li>j.2C has a large hitbox, making it a decent move with good spacing for jump ins. Can be countered without too much trouble if you are prepared.</li><li>623C is a very strong DP; watch out for it.</li><li>236A can put you in block stun for a while and stuffs your projectiles. Used on the ground, it travels horizontally in a straight line for a good distance, then curves up sharply. Used in the air, it will not travel as far horizontally, and it curves down instead of up.</li><li>63214B is usually only used in combos, but it can cross you up if she feels gutsy. DP C is a reasonably good answer for it if you are quick enough.</li><li>Steins…steins…steins. Watch for them.</li></ul><p> </p></div><p> </p><p> </p><div style="width: auto; border: 1px solid #930000; padding: 4px;"><div style="border: 1px solid #3d3d3d; padding: 4px"><b>Frame Advantage, Disadvantage, and Punishes (WIP)</b></div><p><b>Frame Advantage</b></p><p>She does not have very good frame advantage in general, but she can usually deal with it fairly well. Her 2B is +0 on block though.</p><p><b>Frame Disadvantage</b></p><p>Most of her normals with frame disadvantage can be special or stein canceled. Even j.2C can be special canceled into j.236A to avoid some of the landing recovery, though this can be beaten if you are fast enough. Her 236D laser special has a lot of startup and can be punished if you get to her in time. 623C is also a free punish if you block it and she has no meter.</p><p><b>Punishes</b></p><p>Air dash over 236A at the right spacing (around your max 2D range) and use j.2C/j.D for a counter combo.</p><p>Block 623C (-26) and punish with whatever you like, assuming she can't RC it.</p><p> </p></div><p> </p><p> </p><div style="width: auto; border: 1px solid #930000; padding: 4px;"><div style="border: 1px solid #3d3d3d; padding: 4px"><b>Summary</b></div><p>I would put this match up at roughly 4.5/5.5 in Mu’s favor, maybe an even 5/5. This matchup is very dynamic; things can go extremely well or extremely poorly for both sides. Your higher HP and damage help make the match easier despite her steins and range, but you have to get in or you will likely get zoned out of victory.</p><p> </p></div><p> </p>
]]></description><guid isPermaLink="false">11116</guid><pubDate>Tue, 04 Aug 2015 05:13:47 +0000</pubDate></item><item><title>[CPEX] Jin vs Platinum (WIP)</title><link>https://www.forums.dustloop.com/forums/topic/11095-cpex-jin-vs-platinum-wip/</link><description><![CDATA[
<p></p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Match Start</b></div>
<ul><li>Your 5C beats her 5B at the start of the match. </li>
<li>She can jump over your 5C or wait for you to use it and whiff it and then punish you.</li>
<li>Most Plats will back off and try to equip an item, it is in your best interest her to rush her down as soon as the match starts. </li>
</ul><p></p></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Neutral</b></div><br><strong>Full Screen</strong>
<ul><li>If she has the missiles equipped, she can rush you down by using her missiles as cover. Super jump out of the 214D missiles' way to deny her from getting in on you.</li>
<li>The same goes for her bombs, except that those can be dodged by running under them and by paying attention as to where they're gonna land. </li>
<li>The giant missiles and giant lion hammer are used to keep you in check from pushing buttons. Play passively and wait for her to use up her items, try to close the distance by slowly working your way towards her. </li>
<li>The presents can be disarmed by either attacking them with 2B/3C/2C, you can cancel any of those moves as you wish to catch her sleeping. Other than that, you can run into them and Barrier block immediately when you get near them or you can double jump/super jump to disarm them. </li>
<li>She can knock you down with a giant hammer 5D so make sure to jump a lot when she has that item equpped. </li>
</ul><p><strong>Long-Mid Range</strong></p>
<ul><li>5B, 2B, 3C, cat hammer 5D, giant fan 5D, and giant hammer 5D are the main offenders here. </li>
<li>Your 5C can beat her 5B most of the time when spaced properly. Her 5B beats your 5D and 2D most of the time. </li>
<li>Her 2B can beat your 5C most of the time. </li>
<li>The items can all challenge your 5C and other pokes, use your best judgment. </li>
<li>Your j.C can beat her j.C most of the time. </li>
<li>Don't be afraid to try to outpoke her since the risk-reward is in your favor (you have a higher damage output from your poke confirms). </li>
</ul><p><strong>Close Range</strong></p>
<p> </p>
<p> </p>
<p></p></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Offense and Defense</b></div><br><strong>Your Offense vs Her Defense</strong>
<p> </p>
<p><strong>Her Offense vs Your Defense</strong><br></p></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Gimmicks and Miscellaneous Info</b></div><br><strong>Gimmicks</strong><br><strong>Misc. Info</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Frame Advantage, Disadvantage, and Punishes</b></div><br><strong>Frame Advantage</strong><br><strong>Frame Disadvantage</strong><br><strong>Punishes</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Summary</b></div><br></div>
]]></description><guid isPermaLink="false">11095</guid><pubDate>Fri, 31 Jul 2015 23:56:57 +0000</pubDate></item><item><title>[CPEX] Jin vs Relius</title><link>https://www.forums.dustloop.com/forums/topic/11087-cpex-jin-vs-relius/</link><description><![CDATA[
<div style="width: auto; border: 1px solid #930000; padding: 4px;"><div style="border: 1px solid #3d3d3d; padding: 4px"><b>Initial Notes and Match Start</b></div><p>This post is not fully complete, but it should tell you almost everything you need.</p><p>Relius is an offensive character with a somewhat gimmicky, but scary mid-range zoning game.  He will make use of his doll, Ignis, to augment his pressure, frame trap the living daylights out of you, and extend his combos for almost twice the damage he can do on his own.  His weakness is that he has few defensive options and that he must manage his Ignis meter carefully or he will lose the ability to use Ignis for a period of time, during which he becomes vulnerable.</p><p>At match start, your best bet is probably to jump forward and barrier to see what he does, most of his staple ground normals will trade or barely beat yours, but you can't jump in and expect a free hit, his 2C is extremely good at stuffing your air approach.  It's okay if you let him start a pressure string without Ignis for a little bit, since he doesn't have very stable pressure without her.  You will want to try and get in his face to keep him from summoning Ignis when possible.  Just watch out that you don't let him hit you from his 5B &gt; 236C range and chase him down if he tries to run and summon Ignis.</p><p>If he starts by super jumping back and summoning Ignis, you should try to approach, but stay on your toes.  Summoned Ignis makes his pressure far less easy to predict and gives him more options.</p></div><p> </p><p> </p><div style="width: auto; border: 1px solid #930000; padding: 4px;"><div style="border: 1px solid #3d3d3d; padding: 4px"><b>Neutral</b></div><p><br><span style="font-family:arial, helvetica, sans-serif;"><strong>Full Screen</strong></span></p><p>At full screen, neither of you are in an ideal position, but he has more options than you, such as 22C to keep you on your toes and 214B, which summons or moves Ignis behind you for an attack that may take place off-screen if you are too close to the edge of the screen.  Don't rely on projectiles to get in, he can stuff them with Ignis and simultaneously move her closer to you for another attack and further zoning options.  You will want to try and get in to long-mid range and then point blank, but he will also like long-mid range and may try to hit you on your way in with Ignis to get some momentum or make your approach more difficult.</p><p> </p><p><span style="font-family:arial, helvetica, sans-serif;"><strong>Long-Mid Range</strong></span></p><p>At long-mid range, both of you have some useful tools, but his are more numerous and can overwhelm yours, especially with Ignis summoned.  Watch out for 5B pokes, be aware of his 6D and 2D with Ignis, and look for 2C and 4D when trying to jump in.  If you get hit by a max range 5B, he can't do very much off of it, without Ignis summoned, but he can get about 2k if he feels like wasting a ton of Ignis meter, which a good Relius wouldn't do.  But get a bit closer than that and he can combo you for about 3.7k without any heat on a raw 5B hit with or without Ignis summoned. </p><p>At his max 5B range, you probably have a slight advantage since you can CH 5C him and then follow up with 2D and a jump cancel for a combo or even a near max range 2D &gt; jump &gt; j.B can lead to a combo, but you can't throw out 5C or 2D carelessly or it could get you in trouble. </p><p>Both of you can beat the other jumping in carelessly, but Relius can use Ignis to set up some tricky pressure strings and safe overheads.  He can also set up unblockables with Ignis using her 214D and 236D that can be beaten with a well placed DP or 2C or simply avoided by jumping, but you should be aware of them.</p><p> </p><p><span style="font-family:arial, helvetica, sans-serif;"><strong>Point Blank</strong></span></p><p>Point blank is generally in Jin's favor, but Relius does have a few options that could mess you up if you aren't careful.  He will generally save his meter for one of two things: Rapid Cancels for combos without Ignis or an escape with a counter assault or his only real reversal, his Req Vinum DD.  You shouldn't need to worry about the last two much, but be aware that he can stop your pressure and knock you back to mid-long range again.  Alternatively, he can Led Ley to make an attack whiff and then punish you, but this is generally difficult to do unless you are too predictable, and gets him in trouble if it fails. </p><p>Regarding the corner, drive him there whenever possible, but don't let him put you there if you can help it.  Relius' pressure is considerably more dangerous in the corner, and his meterless damage still exceeds your own.  Don't try to DP out carelessly though; some of his best pressure strings with Ignis make it easy for him to bait reversals in the corner if he calls it out.</p></div><p> </p><p> </p><div style="width: auto; border: 1px solid #930000; padding: 4px;"><div style="border: 1px solid #3d3d3d; padding: 4px"><b>Offense and Defense</b></div><br><span style="font-family:arial, helvetica, sans-serif;"><strong>Your Offense vs His Defense</strong></span><p>His 5B can trade with your 5C at a considerable distance for both of you getting hit, or it will beat you if he's close enough, depending on how fast he is.  His 3C is as fast as your 2B, but 2B will win if spaced properly.  However, be wary of his own 2B.  It is weak and slow to start, but it is a fairly long range low.  Don't run in with 2B carelessly, as his 5B beats it.  He has lost 3C jump cancel, but can jump cancel 2C, making his high/low mix up a bit weaker, but watch out for his jump in if Ignis is in play.  Air to air is generally in your favor, but depends on spacing.  The farther away from him you are in air to air, the better, unless he has Ignis summoned, which makes it more even.</p><p>When you get on the offensive, there isn't much he can do other than run, wait for you to give him an opening via IB, or burn 50 meter to escape.</p><p> </p><p><span style="font-family:arial, helvetica, sans-serif;"><strong>His Offense vs Your Defense</strong></span></p><p>If he gets on the offensive, you are best off waiting out his Ignis pressure if you can manage it and then chasing him down after he returns her.  If he is trying to pressure you without Ignis, you can pretty much sit there and down back to block his strings, trying to IB when possible for an opening.  Just watch for a gutsy 6A overhead (fairly obvious) or a 2C jump cancel.  You can try to DP him out on the ground if you wish, but it is a risk vs reward call.  Failing will get you comboed, potetially for over 3.5k.</p><p> </p></div><p> </p><p> </p><div style="width: auto; border: 1px solid #930000; padding: 4px;"><div style="border: 1px solid #3d3d3d; padding: 4px"><b><span style="font-family:arial, helvetica, sans-serif;">Gimmicks and Miscellaneous Info</span></b></div><p><span style="font-family:arial, helvetica, sans-serif;"><strong>Gimmicks</strong></span></p><p>Remember that you can hit Ignis while she is performing an attack to reduce her gauge and even de-summon or break her (except for 2D and Duo Bios).  I wouldn't try focusing on it too much, but it's good to keep in mind.</p><p>As with fighting Carl and Nirvana, you must block based on the position of Relius, not Ignis.  He generally has a harder time than Carl tricking you this way however.</p><p>His j.B has the potential for crossups, but can be difficult for him to confirm off of.  Still, you should be mindful of them.  Remember also he has a rather tall hitbox; take advantage of it.</p><p>Some combos Relius has will not work as easily on Jin, or have to be modified (weakened) to complete.  Jin may also run into problems due to Relius' aerial hitbox with certain corner combos that use (stuff) &gt; 623C (max height) &gt; 5C &gt; 2C &gt; 6C &gt; 214B(whiff)~C that cause the C followup to whiff if 5C catches him too high.  These can be fixed with proper delays and spacing though.</p><p>Ignis attacks all have projectile properties.  Note that a few of them cannot be interrupted with an attack, such as 2D, which has guard point, and Duo Bios (punching puppet DD similar to Carl's DD with Nirvana) which has super armor, but is easily escaped and countered with Jin's Yukikaze DD, though Relius can escape the counterattack if he is looking for it and may be able to attack you afterward.</p><p><span style="font-family:arial, helvetica, sans-serif;"><strong>Misc. Info</strong></span></p><p><span style="font-family:arial, helvetica, sans-serif;">Not much to say here that wasn't already in Gimmicks.  Watch out for his 5B poke.  Yes, this bears repeating.</span></p><p><span style="font-family:arial, helvetica, sans-serif;">Oh, and if I didn't mention already, his OD lets him use Ignis infinitely for its duration.  So...yeah, there is that.  It makes his Ignis 214A go really far, really fast too.</span></p><p> </p></div><p> </p><p> </p><div style="width: auto; border: 1px solid #930000; padding: 4px;"><div style="border: 1px solid #3d3d3d; padding: 4px"><b>Frame Advantage, Disadvantage, and Punishes</b></div><p><span style="font-family:arial, helvetica, sans-serif;"><strong>Frame Advantage</strong></span></p><p>I hesitate to put much down here, as Ignis can change his pressure game drastically, giving him access to both airtight pressure and solid frame traps on the fly if the opponent knows how to use him.  Just...don't try to counter attack him with Ignis summoned unless you are prepared for things to go wrong.  Without Ignis though, just wait out his pressure.  His strings are not very long and his only normals with a jump cancel on block are 5A and 2C.</p><p><span style="font-family:arial, helvetica, sans-serif;"><strong>Frame Disadvantage</strong></span></p><p><span style="font-family:arial, helvetica, sans-serif;">Again, Ignis really changes the dynamics of everything.  Just know that without Ignis, his 6C and 236C are some moves you may end up punishing.  I might try looking more at this later.</span></p><p><span style="font-family:arial, helvetica, sans-serif;"><strong>Punishes</strong></span></p><p>Let us assume Ignis is tucked away in space off the field.</p><p>After 5C &gt; 2C with pressure, he can either jump, use 3C, or use 6C.  6C (-17) is stupid for him.  I would IB and thrash him if he tries it even though he has the option of 236C afterward.  If he has 50 heat though, that is a bit more risky, as he could RC the 236C even if you call it out.  Jump is sometimes possible to try and attack, but can be risky and he can always block your attempt to punish it.  3C can be punished (-10 on normal block), mostly if you IB it, but the window is very brief and normally you will be out of range to do so.  Also, he could still try 236C after 3C, but blocking it would put momentum in your favor at least, at best give you a free punish.</p><p> </p></div><p> </p><p> </p><div style="width: auto; border: 1px solid #930000; padding: 4px;"><div style="border: 1px solid #3d3d3d; padding: 4px"><b>Summary</b></div><p>I would put this matchup at about 4.5/5.5 in Relius' favor, but it feels fairly even.  Just make use of good blocking and barrier blocking as you approach and don't let up on him when you get in.  Always be wary whenever Ignis is summoned.</p><p> </p></div><p> </p><p> </p>
]]></description><guid isPermaLink="false">11087</guid><pubDate>Fri, 31 Jul 2015 00:57:55 +0000</pubDate></item><item><title>[CPEX] Jin vs Makoto</title><link>https://www.forums.dustloop.com/forums/topic/11086-cpex-jin-vs-makoto/</link><description><![CDATA[
<div style="width: auto; border: 1px solid #930000; padding: 4px;"><div style="border: 1px solid #3d3d3d; padding: 4px"><b>Initial Notes and Match Start</b></div><p><span style="font-family:arial, sans-serif;">Word of advice, if you really want to get good at this match, you'll probably need to study her for a bit to best know what you can punish and what frame traps she can make, as a lot of her moves tend to look alike to the untrained eye.</span></p><p><span style="font-family:arial, sans-serif;">Makoto is a rushdown character that loves to get in your face.  Most of the time, you can beat her with good spacing as your pokes can hit her out of her attack range for the most part.  However, sometimes you will fail to keep her out and escaping her pressure can be difficult due to her rushdown.  Knowing what you can punish will help you get momentum back in your favor if and when she does.  If you can't punish though, learn to IB and make wise use of Barrier Block to push her out.</span></p><p><span style="font-family:arial, sans-serif;">At match start, you will probably want to barrier jump back to see what she does or perhaps back dash, but that is riskier.  You can outrange her if she does the wrong move, but she also has several options that can stuff your attempts to do so.  Risk vs reward call.</span></p></div><p> </p><p> </p><div style="width: auto; border: 1px solid #930000; padding: 4px;"><div style="border: 1px solid #3d3d3d; padding: 4px"><b>Neutral</b></div><br><strong>Full Screen</strong><p><span style="font-family:arial, sans-serif;">At full screen, there is next to nothing either of you can do.  You can try zoning with ice swords if you wish, but her projectile can beat them easily if you don’t space them properly.</span></p><p> </p><p><strong>Long-Mid Range</strong></p><p><span style="font-family:arial, sans-serif;">At long and midrange you have a rather clear advantage, but she has a few tools that can close the gap if you get careless, her 5D and 236D to an extent come to mind.  They are somewhat risky if you are looking for them however and can be counter attacked with decent reactions, except for 5D, which should be blocked if she has the guts to try it, then punished.  Zone her with well-spaced 5C, j.C and maybe a max range 2D if you feel up to it.  If you have 25 meter, you can also use 5D and EX ice car after it for a combo.  Only approach to close range if you have momentum.</span></p><p> </p><p><strong>Point Blank</strong></p><p><span style="font-family:arial, sans-serif;">At close and point blank range, she has the advantage, with very solid pressure strings and okay mixup.  Though rare and risky, be wary of her attempting throw counters after moves you think you can punish.  I’m not sure what it’s most common for her to use it off of, but I’ve had it happen to me a couple times. Use IB and Barrier to get out of pressure as best you can or DP if you feel like risking it.  If you have momentum, you can stay in, but be careful of her own defensive moves like 623C DP and her parry (which can be blocked if you defend before she actually uses it).  </span></p><p> </p></div><p> </p><p> </p><div style="width: auto; border: 1px solid #930000; padding: 4px;"><div style="border: 1px solid #3d3d3d; padding: 4px"><b>Offense and Defense</b></div><br><strong>Your Offense vs Her Defense</strong><p><span style="font-family:arial, sans-serif;">Your offense is fairly solid against her defense at the correct range.  Just be wary that she can parry you with good reactions, duck back and attack at the proper distances, and can low profile some of your normals with 3C. </span></p><p> </p><p><strong>Her Offense vs Your Defense</strong></p><p><span style="font-family:arial, sans-serif;">Her offense can be somewhat scary for you.  Try your best to get out of her pressure with good blocking and Barrier and be careful when waking up of oki with her projectile, 236A.  Against that projectile oki, your best bet is going to be neutral wake up with Barrier Block 9 times out of 10.</span></p><p> </p></div><p> </p><p> </p><div style="width: auto; border: 1px solid #930000; padding: 4px;"><div style="border: 1px solid #3d3d3d; padding: 4px"><b>Gimmicks and Miscellaneous Info</b></div><br><strong>Gimmicks</strong><p><span style="font-family:arial, sans-serif;">Not exactly a gimmick, but keep in mind her OD drastically reduces the recovery of her drive attacks, making them relatively safe and a bit more damaging.  Also at level 3 charge gauge, and in OD, many of her drive moves cause Fatal Counter; be wary of using careless block strings against her.</span></p><p><span style="font-family:arial, sans-serif;">Her counter parry will lose to lows, throws and unblockables.</span></p><p> </p><p><strong>Misc. Info</strong></p><p><span style="font-family:arial, sans-serif;">Now, a bit about her moves to watch out for:</span></p><p><span style="font-family:arial, sans-serif;">5C, which has a C follow up that can frame trap if desired.  </span></p><p><span style="font-family:arial, sans-serif;">3C has a very low profile that makes your attacks whiff, but has a long startup. </span></p><p><span style="font-family:arial, sans-serif;">6A is a very good anti-air that stuffs almost everything you can use from the air unless you get behind her enough to evade it.  It can also gatling into her 6B overhead or allow 5B &gt; 6A &gt; 5B.</span></p><p><span style="font-family:arial, sans-serif;">6B, one of the faster overheads in the game, that has a C follow up leading to a combo.</span></p><p><span style="font-family:arial, sans-serif;">236A, a strong persisting projectile that beats your ice swords and has strong oki potential.</span></p><p><span style="font-family:arial, sans-serif;">214A (Asteroid Vision, shadow clone move with the bottom one being the real Makoto) gives her some follow up options that can trick you if you aren’t careful:</span></p><ul><li><span style="font-family:arial, sans-serif;">D follow up can be used to close in and is safe if you decide to block it, but it is easy to intercept.</span></li><li><span style="font-family:arial, sans-serif;">A and B are feints that can cancel the dash and make her appear in front of you (A) or behind you (B); B can be punished fairly easily if you are ready for it.  These are the only things that really stop you from trying to intercept 214A every chance you get, assuming you have good judgement of when to do so.</span></li><li><span style="font-family:arial, sans-serif;">C follow up gives further options to her:</span><ul><li><span style="font-family:arial, sans-serif;">~A follow up is an overhead that needs RC or a CH to combo further.</span></li><li><span style="font-family:arial, sans-serif;">~B follow up is a low that is unsafe on block; look for it and punish when possible.</span></li><li><span style="font-family:arial, sans-serif;">~D can be used to frame trap.</span></li></ul></li></ul><p><span style="font-family:arial, sans-serif;">214B (Asteroid Vision with the middle being the real Makoto) can close distance very quickly in a jumping arc and her D follow up has a deceptive range with it.  It might get stuffed by 623B, but I haven't tried it very much.</span></p><p><span style="font-family:arial, sans-serif;">236D can evade your attack with a long step back and punish it at the right distance if she calls it out, but it can be intercepted if used carelessly.</span></p><p><span style="font-family:arial, sans-serif;">5D also starts with a step back, but a much shorter one and dashes a good distance forward with a fast attack; it is an easy punish if you block it, but if you are expecting 236D and trying to intercept, you will lose.</span></p><p><span style="font-family:arial, sans-serif;">6C can be countered on block, but she can special cancel into 623C DP to counter your jab.</span></p></div><p> </p><p> </p><div style="width: auto; border: 1px solid #930000; padding: 4px;"><div style="border: 1px solid #3d3d3d; padding: 4px"><b>Frame Advantage, Disadvantage, and Punishes</b></div><br><span style="font-family:arial, helvetica, sans-serif;"><strong>Frame Advantage</strong></span><p>As I said earlier, you don't really want to try counter attacking during her normal pressure unless she screws up.  She has very good frame advantage; even her 5A is +2 on block.</p><p> </p><p><strong>Frame Disadvantage</strong></p><p><span style="font-family:arial, sans-serif;">There aren’t very many moves you can counter easily without good spacing that you would encounter during normal pressure, except for 6C, assuming she doesn’t DP after it, and 2C, which you realistically shouldn’t see in pressure.  You have to wait for a slow starting normal like her overhead if your reactions are solid, block and Barrier, or DP your way out.  The only real exception to this is j.2C, her falling tail attack which is not easy to AA, but can be blocked and punished.  Some other moves with frame advantage worse than -5 that have no gatling are below:</span></p><ul><li><span style="font-family:arial, sans-serif;">6C: -11 (Can be special canceled)</span></li><li><span style="font-family:arial, sans-serif;">5D: -15 at lvl 3 charge gauge (A gimmicky move outside combos)</span></li><li><span style="font-family:arial, sans-serif;">2D: -16 at lvl 3 charge gauge (Not very likely to see in pressure at all)</span></li><li><span style="font-family:arial, sans-serif;">623C: -42 (fairly standard…punish the whiffed or blocked DP)</span></li><li><span style="font-family:arial, sans-serif;">Stargazer (follow up move: 214A~C~B [low attack]): -14</span></li></ul><p> </p><p><strong>Punishes</strong></p><p>Use your superior range to intercept her advance by carefully timing your attacks against moves like 236D and 3C.  It isn't likely you'll get many chances to do so if the opponent is good, but keep an eye out.  Try to predict when she will use a DP and block it for a free punish.</p><p> </p></div><p> </p><p> </p><div style="width: auto; border: 1px solid #930000; padding: 4px;"><div style="border: 1px solid #3d3d3d; padding: 4px"><b>Summary</b></div><p><span style="font-family:arial, sans-serif;">I would put this matchup at 6/4 in Jin’s favor, but if you don’t block decently and don’t zone effectively, this matchup can be a real pain.</span></p><p> </p></div><p> </p>
]]></description><guid isPermaLink="false">11086</guid><pubDate>Fri, 31 Jul 2015 00:03:41 +0000</pubDate></item><item><title>[CP] Jin vs Mu</title><link>https://www.forums.dustloop.com/forums/topic/7396-cp-jin-vs-mu/</link><description><![CDATA[
<div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Match Start</b></div><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Neutral</b></div><br>
<strong>Full Screen</strong><br>
<strong>Long-Mid Range</strong><br>
<strong>Point Blank</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Offense and Defense</b></div><br>
<strong>Your Offense vs Her Defense</strong><br>
<strong>Her Offense vs Your Defense</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Gimmicks and Miscellaneous Info</b></div><br>
<strong>Gimmicks</strong><br>
<strong>Misc. Info</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Frame Advantage, Disadvantage, and Punishes</b></div><br>
<strong>Frame Advantage</strong><br>
<strong>Frame Disadvantage</strong><br>
<strong>Punishes</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Summary</b></div><br></div>
]]></description><guid isPermaLink="false">7396</guid><pubDate>Sat, 26 Oct 2013 05:55:59 +0000</pubDate></item><item><title>[CP] Jin vs Makoto</title><link>https://www.forums.dustloop.com/forums/topic/7385-cp-jin-vs-makoto/</link><description><![CDATA[
<div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Match Start</b></div><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Neutral</b></div><br>
<strong>Full Screen</strong><br>
<strong>Long-Mid Range</strong><br>
<strong>Point Blank</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Offense and Defense</b></div><br>
<strong>Your Offense vs Her Defense</strong><br>
<strong>Her Offense vs Your Defense</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Gimmicks and Miscellaneous Info</b></div><br>
<strong>Gimmicks</strong><br>
<strong>Misc. Info</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Frame Advantage, Disadvantage, and Punishes</b></div><br>
<strong>Frame Advantage</strong><br>
<strong>Frame Disadvantage</strong><br>
<strong>Punishes</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Summary</b></div><br></div>
]]></description><guid isPermaLink="false">7385</guid><pubDate>Sat, 26 Oct 2013 05:44:36 +0000</pubDate></item><item><title>[CP] Jin vs Relius</title><link>https://www.forums.dustloop.com/forums/topic/7390-cp-jin-vs-relius/</link><description><![CDATA[
<div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Match Start</b></div><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Neutral</b></div><br>
<strong>Full Screen</strong><br>
<strong>Long-Mid Range</strong><br>
<strong>Point Blank</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Offense and Defense</b></div><br>
<strong>Your Offense vs His Defense</strong><br>
<strong>His Offense vs Your Defense</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Gimmicks and Miscellaneous Info</b></div><br>
<strong>Gimmicks</strong><br>
<strong>Misc. Info</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Frame Advantage, Disadvantage, and Punishes</b></div><br>
<strong>Frame Advantage</strong><br>
<strong>Frame Disadvantage</strong><br>
<strong>Punishes</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Summary</b></div><br></div>
]]></description><guid isPermaLink="false">7390</guid><pubDate>Sat, 26 Oct 2013 05:52:21 +0000</pubDate></item><item><title>[CP] Jin vs Celica</title><link>https://www.forums.dustloop.com/forums/topic/10769-cp-jin-vs-celica/</link><description><![CDATA[
<p></p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Match Start</b></div><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Neutral</b></div><br><strong>Full Screen</strong><br><strong>Long-Mid Range</strong><br><strong>Point Blank</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Offense and Defense</b></div><br><strong>Your Offense vs Her Defense</strong><br><strong>Her Offense vs Your Defense</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Gimmicks and Miscellaneous Info</b></div><br><strong>Gimmicks</strong><br><strong>Misc. Info</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Frame Advantage, Disadvantage, and Punishes</b></div><br><strong>Frame Advantage</strong><br><strong>Frame Disadvantage</strong><br><strong>Punishes</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Summary</b></div><br></div>
]]></description><guid isPermaLink="false">10769</guid><pubDate>Fri, 01 May 2015 12:07:01 +0000</pubDate></item><item><title>[CP] Jin vs Litchi</title><link>https://www.forums.dustloop.com/forums/topic/7384-cp-jin-vs-litchi/</link><description><![CDATA[
<div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Match Start</b></div><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Neutral</b></div><br>
<strong>Full Screen</strong><br>
<strong>Long-Mid Range</strong><br>
<strong>Point Blank</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Offense and Defense</b></div><br>
<strong>Your Offense vs Her Defense</strong><br>
<strong>Her Offense vs Your Defense</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Gimmicks and Miscellaneous Info</b></div><br>
<strong>Gimmicks</strong><br>
<strong>Misc. Info</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Frame Advantage, Disadvantage, and Punishes</b></div><br>
<strong>Frame Advantage</strong><br>
<strong>Frame Disadvantage</strong><br>
<strong>Punishes</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Summary</b></div><br></div>
]]></description><guid isPermaLink="false">7384</guid><pubDate>Sat, 26 Oct 2013 05:39:25 +0000</pubDate></item><item><title>[CP] Jin vs Tsubaki</title><link>https://www.forums.dustloop.com/forums/topic/7394-cp-jin-vs-tsubaki/</link><description><![CDATA[
<div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Match Start</b></div><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Neutral</b></div><br>
<strong>Full Screen</strong><br>
<strong>Long-Mid Range</strong><br>
<strong>Point Blank</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Offense and Defense</b></div><br>
<strong>Your Offense vs Her Defense</strong><br>
<strong>Her Offense vs Your Defense</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Gimmicks and Miscellaneous Info</b></div><br>
<strong>Gimmicks</strong><br>
<strong>Misc. Info</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Frame Advantage, Disadvantage, and Punishes</b></div><br>
<strong>Frame Advantage</strong><br>
<strong>Frame Disadvantage</strong><br>
<strong>Punishes</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Summary</b></div><br></div>
]]></description><guid isPermaLink="false">7394</guid><pubDate>Sat, 26 Oct 2013 05:54:39 +0000</pubDate></item><item><title>[CP] Jin vs Bullet</title><link>https://www.forums.dustloop.com/forums/topic/7376-cp-jin-vs-bullet/</link><description><![CDATA[
<p></p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Match Start</b></div>You might find this funny but your 5D beats pretty much everything she throws at you at the start of the match. Just don't get too predictalbe with it as she can 66 2B/5B you out of it. If she starts doing that, you can always poke her back with 5C which will net you a nice CH.<br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Neutral</b></div><br><strong>Full Screen</strong><br><strong>Long-Mid Range</strong><br><strong>Point Blank</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Offense and Defense</b></div><br><strong>Your Offense vs Her Defense</strong><br><strong>Her Offense vs Your Defense</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Gimmicks and Miscellaneous Info</b></div><br><strong>Gimmicks</strong><br><strong>Misc. Info</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Frame Advantage/Neutral, Disadvantage, and Punishes</b></div><strong>Frame Advantage</strong>
<p>2A (+1)</p>
<p>5C (0)</p>
<p>CT (+4)</p>
<p>236[A] (+3)</p>
<p> </p>
<p><em>5D/j.D</em></p>
<p>Level 0 Red Lock 5D/j.D (+2)</p>
<p>Level 1 5D/j.D (+4)</p>
<p>Level 1 Red Lock 5D/j.D (+6)</p>
<p>Level 2 5D/j.D (+6)</p>
<p>Level 2 Red Lock 5D/j.D (+9)</p>
<p> </p>
<p><em>2D</em></p>
<p>Level 1 2D (0)</p>
<p>Level 1 Red Lock 2D (+2)</p>
<p>Level 2 2D (+2)</p>
<p>Level 2 Red Lock 2D (+2)</p>
<p> </p>
<p><em>6D</em></p>
<p>Level 1 6D (0)</p>
<p>Level 1 Red Lock 6D (+2)</p>
<p>Level 2 6D (+2)</p>
<p>Level 2 Red Lock 6D (+4)</p>
<p> </p>
<p><strong>Frame Disadvantage</strong></p>
<p>2C (-5, can be Drive canceled though)</p>
<p>3C (-7, can be special canceled though)</p>
<p>236A (-5)</p>
<p> </p>
<p><strong>Punishes</strong></p>
<p>Level 0 5D/j.D (-10, punish with 5B)</p>
<p>Level 0 2D and Red Lock 2D (-10 and -8, punish with 66 5B)</p>
<p>Level 0 6D and Red Lock 6D (-10 and -8, punish with 66 5B)</p>
<p>623B (-29, CH state)</p>
<p>41236C Whiff (CH state, punish with 5C)</p>
<p>236214C (-15, CH state, punish with 5C)</p></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Summary</b></div><br></div>
]]></description><guid isPermaLink="false">7376</guid><pubDate>Sat, 26 Oct 2013 05:29:40 +0000</pubDate></item><item><title>[CP] Jin vs Noel</title><link>https://www.forums.dustloop.com/forums/topic/7386-cp-jin-vs-noel/</link><description><![CDATA[
<div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Match Start</b></div><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Neutral</b></div><br>
<strong>Full Screen</strong><br>
<strong>Long-Mid Range</strong><br>
<strong>Point Blank</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Offense and Defense</b></div><br>
<strong>Your Offense vs Her Defense</strong><br>
<strong>Her Offense vs Your Defense</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Gimmicks and Miscellaneous Info</b></div><br>
<strong>Gimmicks</strong><br>
<strong>Misc. Info</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Frame Advantage, Disadvantage, and Punishes</b></div><br>
<strong>Frame Advantage</strong><br>
<strong>Frame Disadvantage</strong><br>
<strong>Punishes</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Summary</b></div><br></div>
]]></description><guid isPermaLink="false">7386</guid><pubDate>Sat, 26 Oct 2013 05:45:11 +0000</pubDate></item><item><title>[CP] Jin vs Valkenhayn</title><link>https://www.forums.dustloop.com/forums/topic/7395-cp-jin-vs-valkenhayn/</link><description><![CDATA[
<div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Match Start</b></div><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Neutral</b></div><br>
<strong>Full Screen</strong><br>
<strong>Long-Mid Range</strong><br>
<strong>Point Blank</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Offense and Defense</b></div><br>
<strong>Your Offense vs His Defense</strong><br>
<strong>His Offense vs Your Defense</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Gimmicks and Miscellaneous Info</b></div><br>
<strong>Gimmicks</strong><br>
<strong>Misc. Info</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Frame Advantage, Disadvantage, and Punishes</b></div><br>
<strong>Frame Advantage</strong><br>
<strong>Frame Disadvantage</strong><br>
<strong>Punishes</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Summary</b></div><br></div>
]]></description><guid isPermaLink="false">7395</guid><pubDate>Sat, 26 Oct 2013 05:55:12 +0000</pubDate></item><item><title>[CP] Jin vs Amane</title><link>https://www.forums.dustloop.com/forums/topic/7372-cp-jin-vs-amane/</link><description><![CDATA[
<p></p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Match Start</b></div><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Neutral</b></div><br><strong>Full Screen</strong><br><strong>Long-Mid Range</strong><br><strong>Point Blank</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Offense and Defense</b></div><br><strong>Your Offense vs His Defense</strong><br><strong>His Offense vs Your Defense</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Gimmicks and Miscellaneous Info</b></div><br><strong>Gimmicks</strong><br><strong>Misc. Info</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Frame Advantage, Disadvantage, and Punishes</b></div><strong>Frame Advantage</strong>
<p>5A (+3)</p>
<p>j.2B (+8 if used close to the ground)</p>
<p>5D Lv2 and Lv3 (+1 and +3)</p>
<p>6D Lv1, Lv2 and Lv3 (+2, +4, and +6)</p>
<p>236D~A/B/C (+47)</p>
<p><strong>Frame Disadvantage</strong></p>
<p>6B (-3)</p>
<p>3C (-6)</p>
<p><strong>Punishes</strong><br></p></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Summary</b></div><br></div>
]]></description><guid isPermaLink="false">7372</guid><pubDate>Sat, 26 Oct 2013 05:25:15 +0000</pubDate></item><item><title>[CP] Jin vs Hakumen</title><link>https://www.forums.dustloop.com/forums/topic/7378-cp-jin-vs-hakumen/</link><description><![CDATA[
<div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Match Start</b></div><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Neutral</b></div><br>
<strong>Full Screen</strong><br>
<strong>Long-Mid Range</strong><br>
<strong>Point Blank</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Offense and Defense</b></div><br>
<strong>Your Offense vs His Defense</strong><br>
<strong>His Offense vs Your Defense</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Gimmicks and Miscellaneous Info</b></div><br>
<strong>Gimmicks</strong><br>
<strong>Misc. Info</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Frame Advantage, Disadvantage, and Punishes</b></div><br>
<strong>Frame Advantage</strong><br>
<strong>Frame Disadvantage</strong><br>
<strong>Punishes</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Summary</b></div><br></div>
]]></description><guid isPermaLink="false">7378</guid><pubDate>Sat, 26 Oct 2013 05:30:42 +0000</pubDate></item><item><title>[CP] Jin vs Azrael</title><link>https://www.forums.dustloop.com/forums/topic/7374-cp-jin-vs-azrael/</link><description><![CDATA[
<div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Match Start</b></div><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Neutral</b></div><br>
<strong>Full Screen</strong><br>
<strong>Long-Mid Range</strong><br>
<strong>Point Blank</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Offense and Defense</b></div><br>
<strong>Your Offense vs His Defense</strong><br>
<strong>His Offense vs Your Defense</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Gimmicks and Miscellaneous Info</b></div><br>
<strong>Gimmicks</strong><br>
<strong>Misc. Info</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Frame Advantage, Disadvantage, and Punishes</b></div><br>
<strong>Frame Advantage</strong><br>
<strong>Frame Disadvantage</strong><br>
<strong>Punishes</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Summary</b></div><br></div>
]]></description><guid isPermaLink="false">7374</guid><pubDate>Sat, 26 Oct 2013 05:28:34 +0000</pubDate></item><item><title>[CP] Jin vs Terumi</title><link>https://www.forums.dustloop.com/forums/topic/7393-cp-jin-vs-terumi/</link><description><![CDATA[
<p></p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Match Start</b></div><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Neutral</b></div><br><strong>Full Screen</strong><br><strong>Long-Mid Range</strong><br><strong>Point Blank</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Offense and Defense</b></div><br><strong>Your Offense vs His Defense</strong><br><strong>His Offense vs Your Defense</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Gimmicks and Miscellaneous Info</b></div><br><strong>Gimmicks</strong><br><strong>Misc. Info</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Frame Advantage, Disadvantage, and Punishes</b></div><strong>Frame Advantage</strong>
<p>2A (+1)</p>
<p>5B (+2)</p>
<p>6B (+4)</p>
<p>2D (+5, extremely slow, punishable on start-up if you have good reactions)</p>
<p>j.2D (+3)</p>
<p> </p>
<p><strong>Frame Disadvantage</strong></p>
<p>5C (-3)</p>
<p>CT (-8)</p>
<p>5D (-9, can be special cancelled though)</p>
<p>j.D (6F of landing recovery)</p>
<p>236D (-4)</p>
<p>41236C (-8)</p>
<p> </p>
<p><strong>Punishes</strong></p>
<p>6C (-12, no one is going to throw this out at random... or will they...)</p>
<p>214D (43F recovery on whiff)</p>
<p>623B (-35, CH state)<br></p></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Summary</b></div><br></div>
]]></description><guid isPermaLink="false">7393</guid><pubDate>Sat, 26 Oct 2013 05:53:56 +0000</pubDate></item><item><title>[CP] Jin vs Hazama</title><link>https://www.forums.dustloop.com/forums/topic/7379-cp-jin-vs-hazama/</link><description><![CDATA[
<p></p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Match Start</b></div><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Neutral</b></div><br><strong>Full Screen</strong><br><strong>Long-Mid Range</strong><br><strong>Point Blank</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Offense and Defense</b></div><br><strong>Your Offense vs His Defense</strong><br><strong>His Offense vs Your Defense</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Gimmicks and Miscellaneous Info</b></div><br><strong>Gimmicks</strong><br><strong>Misc. Info</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Frame Advantage, Disadvantage, and Punishes</b></div><strong>Frame Advantage</strong>
<p>2A (+1)</p>
<p>5B (+2)</p>
<p>6B (+1)</p>
<p>CT (+4)</p>
<p>236D (+1)</p>
<p>214D~A (+1)</p>
<p><strong>Frame Disadvantage</strong></p>
<p>6A (-3)</p>
<p>6C (-4)</p>
<p><strong>Punishes</strong><br></p></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Summary</b></div><br></div>
]]></description><guid isPermaLink="false">7379</guid><pubDate>Sat, 26 Oct 2013 05:31:29 +0000</pubDate></item><item><title>[CP] Jin vs Kagura</title><link>https://www.forums.dustloop.com/forums/topic/7382-cp-jin-vs-kagura/</link><description><![CDATA[
<div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Match Start</b></div><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Neutral</b></div><br>
<strong>Full Screen</strong><br>
<strong>Long-Mid Range</strong><br>
<strong>Point Blank</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Offense and Defense</b></div><br>
<strong>Your Offense vs His Defense</strong><br>
<strong>His Offense vs Your Defense</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Gimmicks and Miscellaneous Info</b></div><br>
<strong>Gimmicks</strong><br>
<strong>Misc. Info</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Frame Advantage, Disadvantage, and Punishes</b></div><br>
<strong>Frame Advantage</strong><br>
<strong>Frame Disadvantage</strong><br>
<strong>Punishes</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Summary</b></div><br></div>
]]></description><guid isPermaLink="false">7382</guid><pubDate>Sat, 26 Oct 2013 05:38:09 +0000</pubDate></item><item><title>[CP] Jin vs Tager</title><link>https://www.forums.dustloop.com/forums/topic/7391-cp-jin-vs-tager/</link><description><![CDATA[
<p></p><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Match Start</b></div>
<ul><li>Your 5C will beat most of everything Tager throws at you and it won't whiff as it would with other characters if he were to do noting due to his large frame.</li>
<li>He can beat your 5C with a 5A but he doesn't get anything out of it.</li>
<li>He can also jump forward to bait it and punish it with j.B.</li>
<li>Your options are to either poke him with 5C to try to get something going or just IAD backwards to get some space.</li>
</ul><p></p></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Neutral</b></div><br><strong>Full Screen</strong>
<p>His options full screen include 2D, 236<strong>, Spark Bolt, and 6A with magnetism.</strong></p><strong>
</strong><ul><li><strong>2D: while this move is good at closing the gap, it is highly punishable on whiff. Try to avoid this move if possible as it does leave Tager with a massive frame advantage on block if spaced correctly and you don't want to be next to Tager when he has the frame advantage. Most Tagers will use this conservatively but it can be used to low profile under your j.Cs, so try not to bee too predictable with them. This move can pull you in from pretty much all across the screen if you're magnetized..</strong></li><strong>
</strong><li><strong>236B/236</strong><strong><strong>: the regular version can be used to punish your long range Drive pokes like 5D and 2D if he can call them out. The charged version is sometimes used to try to get in on you by impatient or low level Tagers. When he charges up his 236B you can either poke him out of it with 66 5C or get back far enough to make it whiff and punish its recovery.</strong></strong></li><strong><strong>
</strong></strong><li><strong><strong>Spark Bolt: you need to play passively once you see his Spark Bolt gauge maxed out. You'll want to refrain from firing off Ice Blades or using some of your slower pokes like 2D at this point. High jump a lot to try and make it whiff.</strong></strong></li><strong><strong>
</strong></strong><li><strong><strong>6A: 6A with magnetism will pull you in from across the screen. He gains mid/high super armor while charging 6A but it will lose to your 3C. However, he can release the 6A at any time he pleases and can punish your 3C attempts with the correct timing.</strong></strong></li><strong><strong>
</strong></strong></ul><p><strong><strong><strong>Long-Mid Range</strong></strong></strong></p><strong><strong>
</strong></strong><p><strong><strong>His options at this range include 5C, 5D, j.D</strong></strong><br><strong><strong><strong>Point Blank</strong></strong></strong><br></p></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"><strong><strong> 
</strong></strong><div style="border: 1px solid #3d3d3d; padding: 4px"><strong><strong> 
</strong></strong><b><strong><strong>Offense and Defense</strong></strong></b></div><br><strong><strong><strong>Your Offense vs His Defense</strong></strong></strong><br><strong><strong><strong>His Offense vs Your Defense</strong></strong></strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"><strong><strong> 
</strong></strong><div style="border: 1px solid #3d3d3d; padding: 4px"><strong><strong> 
</strong></strong><b><strong><strong>Gimmicks and Miscellaneous Info</strong></strong></b></div><br><strong><strong><strong>Gimmicks</strong></strong></strong><br><strong><strong><strong>Misc. Info</strong></strong></strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"><strong><strong> 
</strong></strong><div style="border: 1px solid #3d3d3d; padding: 4px"><strong><strong> 
</strong></strong><b><strong><strong>Frame Advantage, Disadvantage, and Punishes</strong></strong></b></div><br><strong><strong><strong>Frame Advantage</strong></strong></strong><br><strong><strong><strong>Frame Disadvantage</strong></strong></strong><br><strong><strong><strong>Punishes</strong></strong></strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"><strong><strong> 
</strong></strong><div style="border: 1px solid #3d3d3d; padding: 4px"><strong><strong> 
</strong></strong><b><strong><strong>Summary</strong></strong></b></div><br></div>
]]></description><guid isPermaLink="false">7391</guid><pubDate>Sat, 26 Oct 2013 05:52:50 +0000</pubDate></item><item><title>[CP] Jin vs Kokonoe</title><link>https://www.forums.dustloop.com/forums/topic/7383-cp-jin-vs-kokonoe/</link><description><![CDATA[
<div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Match Start</b></div><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Neutral</b></div><br>
<strong>Full Screen</strong><br>
<strong>Long-Mid Range</strong><br>
<strong>Point Blank</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Offense and Defense</b></div><br>
<strong>Your Offense vs Her Defense</strong><br>
<strong>Her Offense vs Your Defense</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Gimmicks and Miscellaneous Info</b></div><br>
<strong>Gimmicks</strong><br>
<strong>Misc. Info</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Frame Advantage, Disadvantage, and Punishes</b></div><br>
<strong>Frame Advantage</strong><br>
<strong>Frame Disadvantage</strong><br>
<strong>Punishes</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Summary</b></div><br></div>
]]></description><guid isPermaLink="false">7383</guid><pubDate>Sat, 26 Oct 2013 05:38:48 +0000</pubDate></item><item><title>[CP] Jin vs Izayoi</title><link>https://www.forums.dustloop.com/forums/topic/7380-cp-jin-vs-izayoi/</link><description><![CDATA[
<div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Match Start</b></div><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Neutral</b></div><br>
<strong>Full Screen</strong><br>
<strong>Long-Mid Range</strong><br>
<strong>Point Blank</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Offense and Defense</b></div><br>
<strong>Your Offense vs Her Defense</strong><br>
<strong>Her Offense vs Your Defense</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Gimmicks and Miscellaneous Info</b></div><br>
<strong>Gimmicks</strong><br>
<strong>Misc. Info</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Frame Advantage, Disadvantage, and Punishes</b></div><br>
<strong>Frame Advantage</strong><br>
<strong>Frame Disadvantage</strong><br>
<strong>Punishes</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Summary</b></div><br></div>
]]></description><guid isPermaLink="false">7380</guid><pubDate>Sat, 26 Oct 2013 05:32:40 +0000</pubDate></item><item><title>[CP] Jin vs Arakune</title><link>https://www.forums.dustloop.com/forums/topic/7373-cp-jin-vs-arakune/</link><description><![CDATA[
<div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Match Start</b></div><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Neutral</b></div><br>
<strong>Full Screen</strong><br>
<strong>Long-Mid Range</strong><br>
<strong>Point Blank</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Offense and Defense</b></div><br>
<strong>Your Offense vs His Defense</strong><br>
<strong>His Offense vs Your Defense</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Gimmicks and Miscellaneous Info</b></div><br>
<strong>Gimmicks</strong><br>
<strong>Misc. Info</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Frame Advantage, Disadvantage, and Punishes</b></div><br>
<strong>Frame Advantage</strong><br>
<strong>Frame Disadvantage</strong><br>
<strong>Punishes</strong><br></div><br><br><div style="width: auto; border: 1px solid #930000; padding: 4px;"> 
<div style="border: 1px solid #3d3d3d; padding: 4px"> 
<b>Summary</b></div><br></div>
]]></description><guid isPermaLink="false">7373</guid><pubDate>Sat, 26 Oct 2013 05:27:28 +0000</pubDate></item></channel></rss>
