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<rss version="2.0"><channel><title>Tsubaki Matchups Latest Topics</title><link>https://www.forums.dustloop.com/forums/forum/94-tsubaki-matchups/</link><description>Tsubaki Matchups Latest Topics</description><language>en</language><item><title>[CP] Tsubaki vs Ragna</title><link>https://www.forums.dustloop.com/forums/topic/7322-cp-tsubaki-vs-ragna/</link><description><![CDATA[
<p>Ha!</p><p>
</p><p>
The matchup is more or less the same, but you have a few new tools.</p><p>
</p><p>
j.236A helps a lot in this matchup because it helps you to control Ragna's approach. If he tries to jump over it you can get ready for an AA but if 2C is blocked either back away or go for 22B CH because they may try to press buttons (the usual, they may try to AA you because Tsubaki has limited options after 2C). j.236A is useful for controlling neutral, but you'd preferably want to use this when you're afar, if you use it when you're closer to him he could try to pressure you (you may not be punished thanks to the fact that j.236A lost landing recovery, but you'll be on the defensive.)</p><p>
</p><p>
Fireballs are useful but I don't really use the C version. This isn't to say use the D version often, I'd rather save the charge for combos. Blood Scythe may remain unknown to you guys, but once you get used to it you'll realise you have a few options against it. You can air grab him out of it, or AA, or you can even OD it on reaction and punish him! Frankly it shouldn't be used on block but if he does, make him pay. You'll need to be fairly fast though, because the ground version of Blood Scythe fatals.</p><p>
</p><p>
Unfortunately Ragna can mash 5A to beat most of your options: jump ins, attempted crossups (I did 5B &gt; IAD j.B and it got beat by 5A), air to air, it's pretty ridiculous just how much he can mash 5A to literally beat most things we have. </p><p>
</p><p>
Ragna's pressure is good, but Ragna isn't scary when he's got you down. I'm more concerned about the fact that I'll be blocking for a while. It helps if you barrier or IB so you can get away easier or DP, especially DP lol. If you have him blocking though it's the reverse. Make sure you use everything in your arsenal to make the player scared: Command grabs, throws, frame traps. The problem I had is that usually I was out of range to do anything major so most of my stuff would get beaten by 5A. When he was mashing in my strings I started frame trapping, and then when he became a little more honest I started using command grabs. </p><p>
</p><p>
Speaking of this matchup, I don't really charge in neutral because of how much priority Ragna's normals have, being 5B and 5C in particular. Even if you do block them, you'll be on the defensive, although it won't be as strong because it's very likely you'll be blocking from a distance.</p>
]]></description><guid isPermaLink="false">7322</guid><pubDate>Wed, 23 Oct 2013 23:29:51 +0000</pubDate></item><item><title>[CP] Tsubaki vs Kagura</title><link>https://www.forums.dustloop.com/forums/topic/7313-cp-tsubaki-vs-kagura/</link><description><![CDATA[
<p>Discuss the Kagura matchup here!</p>
<p> </p>
<p> </p>
<p>Neutral</p>
<p>Seems like you barely have the opportunity to play the poking game. My game generally consists of a lot of waiting around and charging. It's risky to be aggro here. If he uses the B version Kaguras will generally use that time to try to get in, and at that point I may opt for [4]6D &gt; 236D. Trying to jump over it is ok with a dive I suppose but Kagura may be able to tag you with 6C or even DP. 6C leads into good damage midscreen. The [4]6D &gt; 236D is the safest option if Kagura is committing to something or dashing.</p>
<p> </p>
<p>If Kagura uses the 6D~C (That lunge attack) in neutral you have some options:</p>
<p>-Jump and punish the recovery with j.C. This is a risky option because you could miscalculate the range, meaning you get hit by lunge attack, or you're too slow and the Kagura can just retaliate with DP.</p>
<p>-DP on reaction. Safer option with the reward being low if you don't have the necessary charge to followup. It's even easier to do this if you're not closer to him. Remember I said DP on reaction, he could go into stance and do nothing and you could mistakenly believe he'll attempt to followup.</p>
<p>-3C FC or 214B/D. You have to use them a little early to be successful (earlier with 3C), otherwise you'll get hit. 214B/D is more reliable.</p>
<p> </p>
<p>If you try to challenge it with anything else you'll probably lose. That move has armor.</p>
<p> </p>
<p> </p>
<p>Our pressure/mixup</p>
<p>Please please please try to use j.236A or 22D &gt; 6C &gt; [4]6C/ (even blade super!) oki where you can. Learn the routes into j.236A, they're in the strategy guide. This way you won't have to worry so much about his DP, otherwise, you'll have to be real creative and quick about the mixup you use because most of our things will lose to it. 6A, followups into 6B, crossups, jump pressure, the works. If you use 5CC &gt; charge cancel for instance, just be aware he can DP your incoming assault. It's just so easy for Kagura to do this.</p>
<p> </p>
<p> </p>
<p>His pressure/mixup</p>
<p>He has limited options up to his C gatlings and then they may opt to commit to a stance followup, which you can DP, but like I said they could just bait you. In other words, it could open up an escape route. Generally after knockdowns midscreen they'll go into B fireball oki. You can either let it hit you (It should blue beat but it may depend on how much they're prorated the combo), or you can roll backwards and then jump away. In the corner you'll have to delay tech (again may blue beat) or block and face the incoming mixup. He can only do 2A/5A &gt; overhead. He can't gatling anything else into his normal overhead.</p>
<p> </p>
<p>Kagura's damage output is real good, nothing to take lightly. Can get like 5k from overhead/command grab in the corner.</p>
]]></description><guid isPermaLink="false">7313</guid><pubDate>Wed, 23 Oct 2013 23:24:36 +0000</pubDate></item><item><title>[CP] Tsubaki vs Mu-12</title><link>https://www.forums.dustloop.com/forums/topic/7317-cp-tsubaki-vs-mu-12/</link><description><![CDATA[
<p>Discuss the Mu matchup here!</p>
]]></description><guid isPermaLink="false">7317</guid><pubDate>Wed, 23 Oct 2013 23:26:46 +0000</pubDate></item><item><title>[CP] Tsubaki vs Noel</title><link>https://www.forums.dustloop.com/forums/topic/7318-cp-tsubaki-vs-noel/</link><description><![CDATA[
<p>Discuss the Noel matchup here!</p>
]]></description><guid isPermaLink="false">7318</guid><pubDate>Wed, 23 Oct 2013 23:27:18 +0000</pubDate></item><item><title>[CP] Tsubaki vs Makoto</title><link>https://www.forums.dustloop.com/forums/topic/7316-cp-tsubaki-vs-makoto/</link><description><![CDATA[
<p>Discuss the Makoto matchup here!</p>
]]></description><guid isPermaLink="false">7316</guid><pubDate>Wed, 23 Oct 2013 23:26:18 +0000</pubDate></item><item><title>[CP] Tsubaki vs Tager</title><link>https://www.forums.dustloop.com/forums/topic/7324-cp-tsubaki-vs-tager/</link><description><![CDATA[
<p>:3</p><p>
</p><p>
Fireballs!</p>
]]></description><guid isPermaLink="false">7324</guid><pubDate>Wed, 23 Oct 2013 23:30:53 +0000</pubDate></item><item><title>[CPEX] Tsubaki vs Celica</title><link>https://www.forums.dustloop.com/forums/topic/10764-cpex-tsubaki-vs-celica/</link><description><![CDATA[
<p>Discuss the matchup here</p>
]]></description><guid isPermaLink="false">10764</guid><pubDate>Wed, 29 Apr 2015 19:32:23 +0000</pubDate></item><item><title>[CP] Tsubaki vs Jin</title><link>https://www.forums.dustloop.com/forums/topic/7312-cp-tsubaki-vs-jin/</link><description><![CDATA[
<p>Discuss the Jin matchup here! Dat Hizangeki.</p>
]]></description><guid isPermaLink="false">7312</guid><pubDate>Wed, 23 Oct 2013 23:23:58 +0000</pubDate></item><item><title>[CP] Tsubaki vs Bullet</title><link>https://www.forums.dustloop.com/forums/topic/7307-cp-tsubaki-vs-bullet/</link><description><![CDATA[
<p>Discuss the Bullet matchup here!</p>
]]></description><guid isPermaLink="false">7307</guid><pubDate>Wed, 23 Oct 2013 23:20:45 +0000</pubDate></item><item><title>[CP] Tsubaki vs Rachel</title><link>https://www.forums.dustloop.com/forums/topic/7321-cp-tsubaki-vs-rachel/</link><description><![CDATA[
<p>Discuss the Rachel matchup here!</p>
]]></description><guid isPermaLink="false">7321</guid><pubDate>Wed, 23 Oct 2013 23:29:27 +0000</pubDate></item><item><title>[CP] Tsubaki vs Platinum</title><link>https://www.forums.dustloop.com/forums/topic/7320-cp-tsubaki-vs-platinum/</link><description><![CDATA[
<p>Discuss the Platinum matchup here!</p>
]]></description><guid isPermaLink="false">7320</guid><pubDate>Wed, 23 Oct 2013 23:28:57 +0000</pubDate></item><item><title>[CP] Tsubaki vs Hakumen</title><link>https://www.forums.dustloop.com/forums/topic/7309-cp-tsubaki-vs-hakumen/</link><description><![CDATA[
<p>Discuss how his OD ruins your life!</p>
]]></description><guid isPermaLink="false">7309</guid><pubDate>Wed, 23 Oct 2013 23:22:00 +0000</pubDate></item><item><title>[CP] Tsubaki vs Relius</title><link>https://www.forums.dustloop.com/forums/topic/7323-cp-tsubaki-vs-relius/</link><description><![CDATA[
<p>Discuss the Relius matchup here!</p>
]]></description><guid isPermaLink="false">7323</guid><pubDate>Wed, 23 Oct 2013 23:30:20 +0000</pubDate></item><item><title>[CP] Tsubaki vs Terumi</title><link>https://www.forums.dustloop.com/forums/topic/7326-cp-tsubaki-vs-terumi/</link><description><![CDATA[
<p>Discuss the Terumi matchup here!</p>
]]></description><guid isPermaLink="false">7326</guid><pubDate>Wed, 23 Oct 2013 23:31:58 +0000</pubDate></item><item><title>[CP] Tsubaki vs Litchi</title><link>https://www.forums.dustloop.com/forums/topic/7315-cp-tsubaki-vs-litchi/</link><description><![CDATA[
<p>Discuss the Litchi matchup here!</p>
]]></description><guid isPermaLink="false">7315</guid><pubDate>Wed, 23 Oct 2013 23:25:42 +0000</pubDate></item><item><title>[CP] Tsubaki vs Amane</title><link>https://www.forums.dustloop.com/forums/topic/7303-cp-tsubaki-vs-amane/</link><description><![CDATA[
<p>Discuss how much you love drills here!</p>
]]></description><guid isPermaLink="false">7303</guid><pubDate>Wed, 23 Oct 2013 23:17:54 +0000</pubDate></item><item><title>[CP] Tsubaki vs Azrael</title><link>https://www.forums.dustloop.com/forums/topic/7305-cp-tsubaki-vs-azrael/</link><description><![CDATA[
<p>Discuss the Azrael matchup here!</p>
]]></description><guid isPermaLink="false">7305</guid><pubDate>Wed, 23 Oct 2013 23:19:12 +0000</pubDate></item><item><title>[CP] Tsubaki vs Nu</title><link>https://www.forums.dustloop.com/forums/topic/7319-cp-tsubaki-vs-nu/</link><description><![CDATA[
<p>Discuss the Nu matchup here!</p>
]]></description><guid isPermaLink="false">7319</guid><pubDate>Wed, 23 Oct 2013 23:28:12 +0000</pubDate></item><item><title>[CP] Tsubaki vs Arakune</title><link>https://www.forums.dustloop.com/forums/topic/7304-cp-tsubaki-vs-arakune/</link><description><![CDATA[
<p>Discuss the Arakune matchup here!</p>
]]></description><guid isPermaLink="false">7304</guid><pubDate>Wed, 23 Oct 2013 23:18:33 +0000</pubDate></item><item><title>[CP] Tsubaki vs Carl</title><link>https://www.forums.dustloop.com/forums/topic/7308-cp-tsubaki-vs-carl/</link><description><![CDATA[
<p>Discuss the Carl matchup here!</p>
]]></description><guid isPermaLink="false">7308</guid><pubDate>Wed, 23 Oct 2013 23:21:22 +0000</pubDate></item><item><title>[CP] Tsubaki vs Valkenhayn</title><link>https://www.forums.dustloop.com/forums/topic/7328-cp-tsubaki-vs-valkenhayn/</link><description><![CDATA[
<p>You'll be DP'ing more here, have fun!</p>
]]></description><guid isPermaLink="false">7328</guid><pubDate>Wed, 23 Oct 2013 23:33:21 +0000</pubDate></item><item><title>[CP] Tsubaki vs Hazama</title><link>https://www.forums.dustloop.com/forums/topic/7310-cp-tsubaki-vs-hazama/</link><description><![CDATA[
<p>Discuss the Hazama matchup here!</p>
]]></description><guid isPermaLink="false">7310</guid><pubDate>Wed, 23 Oct 2013 23:22:48 +0000</pubDate></item><item><title>[CP] Tsubaki vs Tsubaki</title><link>https://www.forums.dustloop.com/forums/topic/7327-cp-tsubaki-vs-tsubaki/</link><description><![CDATA[
<p>Have fun <img src="https://www.forums.dustloop.com/uploads/emoticons/default_eng101.gif" alt=":eng101:"></p>
]]></description><guid isPermaLink="false">7327</guid><pubDate>Wed, 23 Oct 2013 23:32:47 +0000</pubDate></item><item><title>[CP] Tsubaki vs Kokonoe</title><link>https://www.forums.dustloop.com/forums/topic/7314-cp-tsubaki-vs-kokonoe/</link><description><![CDATA[
<p>Discuss the Kokonoe matchup here!</p><p>
</p><p>
I'm not even sure how you should start off when the match begins.</p><p>
</p><p>
It's not too bad for you to back off, and get charge, but at that same time you're letting her setup her stuff. However, it shouldn't be troublesome to get around considering we have [4]6D &gt; 236D. Try not to charge for too long though because they can just dash and tag you with 3C (don't underestimate the range). If you see her dashing towards you just stop charging and engage in a different activity. If you opt to rush her down from the start you need to be wary that her j.A can beat you air to air UNLESS you use j.236A. She gets a full combo and setup from a j.A so be careful. Speaking of j.236A, it seems pretty useless to use the move in neutral, not much you're really achieving there. She doesn't need to rush to get in. Then there's her AA. It's really good, being head invulnerable from 4f until she stops charging (if they opt for it), and it can even hit behind her.</p><p>
</p><p>
If you're pressuring her and she uses the teleport, occasionally our normals will autocorrect and tag her from behind, though of course if the normal whiffs, you've given her a free combo. I think I'd advise you to get as much experience against Kokonoe as possible because her pressure requires you to be attentive. You can poke her out of her overhead 6B if you have the reactions otherwise just block it, remember both hits are overheads. Some Kokonoe's will special cancel the overhead into the lightning pole when blocked, so if you try to interrupt it with a DP, you'll just get hit, and give her a free combo. You have two options against this; you can either block, or you can do the more risky option which is to IB the overhead and then micro dash 5A. It will hit her out of the startup of the pole (I have done this - just for confirmation). However if you're too slow, again you'll just get hit. Please remember her overhead is safe on block so you can't punish it even on IB. It's -2.</p><p>
</p><p>
The main reason why I say you should be attentive is because she has stuff like 5B &gt; 5C &gt; Set gravity node &gt; INSTANT OVERHEAD j.C and that will give her a full combo. It's difficult to react to and if you're paying attentive you should either poke her out when she gets the gravity node out, or get away. If you sit and block you will have to face mixup. </p><p>
</p><p>
Her 5B can beat our 6B, so if you use something like 5B &gt; 5C &gt; 6B, be aware it can be beaten by 5B, since she's mid air from 4-9f. TGR &amp; Ivysaur also found ways around her super fireball DD (214214A). 5C &gt; 6B &gt; 22D &gt; get 3 hits from the fireball &gt; dash 6C &gt; into whatever. You take 589 from the 3 hits. You can't instant block or you'll take more hits from the fireball from the reduced pushback. 214214B takes too long to come down so you can do the same punish without taking the damage.</p><p>
</p><p>
Alternatively, if you don't want to take any damage, 5C CH &gt; 6C &gt; 236236C &gt; 236D &gt; air ender works. Punishing it midscreen, you can just do dash 5B/5C CH &gt; 6CC and you'll move forward enough to avoid it. You have to dash into it or you won't move out of the way in time. 2C CH &gt; Blade Super also works. You have to do dash 2C if you don't IB, and the timing for that is pretty tight. Tsubaki's 3 options seem to be:</p><p>
</p><p>
</p><ul><li>1 charge: 5C CH &gt; 6B &gt; 22D &gt; get hit &gt; 6C &gt; combo and eat 589 damage. Don't IB.<br></li><li>50 meter: 2B CH &gt; Blade Super &gt; 6CC &gt; combo stuff. Way easier on IB.<br></li><li>50 meter, 1 charge: 5C &gt; 6C &gt; 236236C &gt; 236D &gt; IAD combo with air ender.<br>
<br><br><br>
Other points:<br><p></p><ul data-ipsBBCode-list="true"><p>
</p><li>If you opt to back away and charge at the start of the match, try to make sure to have at least 2+ charge before getting in. <br></li><li>Charge is extremely important here. Not just for combos, but for getting around her setups and even the black hole super setup.<br></li><li>[4]6D &gt; 236D is EXTREMELY useful in this matchup.<br></li><li>Look at her meter when she's combo'ing (or even pressuring) you in the corner. If it's going to 50% or if it's more, you should burst, unless you want to get hit by black hole super.<br></li><li>Her 3C can beat our 5B in neutral so try not to abuse 5B. 3C seems to be her only useful poke in neutral.<br></li><li>Her j.A will beat your aerials. Counter with j.236A.<br></li><li>Your 2C can be beat with j.2C.<br></li><li>Meaty 5A 5BB should make her block if she backdashes and CH her if she teleports.<br></li><li>Her 2A low profiles 5B so you have to be careful using it in midrange. A good example of a place not to use it at is after you block her 3C.<br></li><li>3C is good in neutral if you want to call out a trap or ball summon.<br></li><li>Throw/Command Grab to punish her super is good because you will be invulnerable when the ball comes down.<br></li><li>You can use banana super to lock her down long enough so that she can't stop you from running past traps but don't get too greedy. <br></li><p></p></ul></li></ul>
]]></description><guid isPermaLink="false">7314</guid><pubDate>Wed, 23 Oct 2013 23:25:11 +0000</pubDate></item><item><title>[CP] Tsubaki vs Izayoi</title><link>https://www.forums.dustloop.com/forums/topic/7311-cp-tsubaki-vs-izayoi/</link><description><![CDATA[
<p>I don't even know what to say, lol.</p>
]]></description><guid isPermaLink="false">7311</guid><pubDate>Wed, 23 Oct 2013 23:23:29 +0000</pubDate></item></channel></rss>
