<?xml version="1.0"?>
<rss version="2.0"><channel><title>Archive Latest Topics</title><link>https://www.forums.dustloop.com/forums/forum/99-archive/</link><description>Archive Latest Topics</description><language>en</language><item><title><![CDATA[[CSE] Arakune Q&A/FAQ Thread]]></title><link>https://www.forums.dustloop.com/forums/topic/3354-cse-arakune-qafaq-thread/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center;"><img src="http://i81.photobucket.com/albums/j236/knuxrouge/ArQA.png" alt="ArQA.png"></div><p></p><p>
</p><p>
Skye edit</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Skye" data-cite="Skye"><div>This is the thread for questions regarding general gameplay revolving around Arakune.<p>
Don't forget to read a few pages and check further down this post to see if your question has already been answered.</p></div></blockquote><p>
</p><p>
Frequently Asked Questions</p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Q. How does Arakune do that cool thing when he comes downward with an air attack?</b></div><p>
</p><p>
That is his j.4x moves, when you are in the middle of an air dash, hold 4 and press a, b, c, a+b (Barrier) or b+c (Grab), Arakune will float down and do the performed action.</p><p>
So whenever you see these kinds of notations (j.4b, j.4aa, etc), this is what they do.</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Q. Arakune's IAD is so hard, how do I do it correctly?</b></div><p>
</p><p>
Arakune's air dash is very weird, because of his floaty movement and extra animations, buffering his air dash is nigh impossible. The trick to do it is so work it out slowly, jump, then press 66. Make sure you press 66, it's the only way it will work. Once you get the hang of it, try it faster and keep going until you got it.</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Q. Dive Cancel, wat do?</b></div><p>
</p><p>
Dive cancelling is an important part of using Arakune to his fullest potential, in CT, it was a staple, nowadays it's an extra tool to get more curse meter. When performing a dive (j.2a/j.2b/j.2c) upon contact with the opponent, you have a 3 frame window to input another dive, when done close to the ground, it cancels and turns into a ground attack, you can then buffer/kara the attack into anything you want, so to do <strong>[j.a &gt; j.c &gt; j.2a &gt; DC (Dive Cancel) 5d]</strong>, once j.2a connects, you tap 2 and press b or c then press d. So it will look like 2/cd. Dive cancelling can go into any ground action/command. Remember that if you used the dive, you can't cancel with that button, for instance if you did j.2b, you cannot DC with b, you must use a or c, provided that you did not use j.2a or j.2c.</p></div><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Q. His curse combos are tricky, how do I work his 6c rekka right?</b></div><p>
</p><p>
The main trick is to time the 6c early, in a manner that it hits right after the d bug hits them on the way up, from there simply buffer the 5c. After that perform the 3c (not 2c) and tap 5d, this will make the c bug come out right after the rekkas and the d bug will follow.</p><p>
</p><p>
If this method does not work for you, try this.</p><p>
Midscreen:</p><p>
6C&gt;5C(hold)&gt;3C(release C + tap 5D) - full loop</p><p>
</p><p>
Corner:</p><p>
6C&gt;5C(hold)&gt;3C(release 6C+ tap 6d) - full loop</p></div>
]]></description><guid isPermaLink="false">3354</guid><pubDate>Tue, 17 May 2011 23:33:19 +0000</pubDate></item><item><title>[CSE] Arakune vs Tager</title><link>https://www.forums.dustloop.com/forums/topic/4374-cse-arakune-vs-tager/</link><description><![CDATA[
<p>Laugh up and discuss.</p>
]]></description><guid isPermaLink="false">4374</guid><pubDate>Tue, 24 Jan 2012 01:55:57 +0000</pubDate></item><item><title><![CDATA[[CSE] Arakune Technical & Gameplay Discussion Thread]]></title><link>https://www.forums.dustloop.com/forums/topic/3353-cse-arakune-technical-gameplay-discussion-thread/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center;"><img src="http://i39.tinypic.com/xrnz7.png" alt="xrnz7.png"></div><p></p><p>
</p><p>
Skye edit of OP.</p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Episode 1 - Offense</b></div><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Part 0. Pre-curse Pressure &amp; Zoning</b></div><p>
Arakune's combos work in two separate areas, pre-curse and curse. Obviously, the goal of Arakune is to get his opponent cursed and do massive damage/guard crush/mixup/cross up/win.</p><p>
During pre-curse he really isn't meant to have any real pressure. That said, pressuring with Arakune is difficult and you should never get ahead of yourself. His basic strings can be DP'd through and jumped out of, so it's best to keep many of your strings short and sweet. Arakune's main up point is taking advantage of the opponent's impatience while you zone them with Arakune's many projectiles, however, contact may come eventually and for up close pressure, here are his options and gatlings to go to. For using his gatlings to their fullest potential, refer to the gatling table (Revolver Action Table) in the frame data, looking at the frame data itself is also very helpful.</p><p>
</p><p>
</p><ul><li>5a is Arakune's best poke, almost 100% of his pressure will start with a 5a. It's important to understand that Arakune's 5a, 2a and j.a can only be done 3 times in between gatlings. This has existed since CT. If 5a ever comfirms, you have options, one of the easiest options is to go into 6b &gt; j.6d, is must be close up though.<br><br></li><li>2a is Arakune low and is one of his longest reaching normals. The downside is that it's one of the slower 2a, in fact it's the slowest (10f), do not use this in neutral. 2a strings usually go with 5a (5a &gt; 2a &gt; 5a &gt; 2a). This is a good string to use to see if the opponent thinks an overhead is coming. If 2a ever hits, you can go into 2c &gt; 6d.<br><br></li><li>5d is a key part of pressure in case you don't want to commit to anything. It adds a bit of curse to your meter and is jump cancellable. With this is mind you can jump back and set up a zoning game or do whatever. If your opponent is conditioned right, you can resume pressure.<br><br></li><li>6a is Arakune's overhead. Only use this if your opponent is conditioned. There are no strings that safely go into Arakune's overhead. If you manage to get it to connect you have options. First, 6a is jump cancellable on block, you can jump and run away, resume pressure or whatever. It gatlings into 5d for curse meter. and it gatlings into 2b to make the string air tight and continue the mix up.<br><br></li><li>2b is what you'll only use to make 6a safe, but it's +2 on block and gatlings into 2a, which means you can go into the 2a &gt; 5a &gt; 2a gatlings for added mix up.<br><br></li><li>j.b is Arakune's best pressure tool, it's used for an instant overhead, to close in on barrier blocking and to maintain pressure against chicken blocking. The other side of the coin is that the instant overhead is character specific, only combos on CH and is pretty hard to execute correctly. The main idea is from a 5a (or naked if the rising hitbox will hit the crouching character) and jump and j.b during the jump. from there, during any of the 5 hit, you perform j/9 IAD j.4b. That input must be performed very quickly. Do it right and it'll look like <a href="" rel="external nofollow">this</a>, to add to your options you can "j.c cancel" which basically means performing j.c near the ground to quicken your descent greatly and confuse the opponent.<br><br></li><li>j.a is Arakune's main air to air pressure tool, he can't do much for air to air pressure, the primary option is to back off and start zoning or go into &gt; j.b &gt; j/9 &gt; IAD j.4b.<br><br><br>
Arakune's pressure game can be down-right scary when implemented right, on the other hand doing it too aggressively will get you DP'd or mashed out. The best quote for this predicament is ~ <p></p><div style="text-align:right;"><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Mr.Biscuits" data-cite="Mr.Biscuits"><div>Arakune brings out the desperate scrub in everyone.<br>
If you get too fancy with mixup you'll get blown up by reversals and mashing.</div></blockquote></div><p><br><br>
That said, it's important to find the right moderation between physical pressure and zoning. Zoning, when it comes to Arakune, is very situational and the effectiveness and leniency of it depends on how conditioned/desperate your opponent is, in many cases it's a judgment call, but here is a rundown of zoning tools and their practical applications of them.<br><br></p><ul><li>j.236d is what you're primary zoning goto option is going to be. It's random between a homing cloud, a cloud shield that follows and stays around Arakune, and a cloud that stays above the opponent. It adds 30% on contact and disappears in an opposing grab dispute or if Arakune takes a hit. Each cloud has it's own uses. The homing cloud is the best one for just about every situation, since it actively pursues the opponent, their neutral is compromised and this allows you to take advantage of their plight. The cloud shield is the second best one, it makes your opponent second guess being close to you, it makes them space their attacks well and leave holes in their strings to prevent coming in contact with the cloud. You can threaten your opponent just by moving around them. The least useful one is the anti-air cloud, as it's very slow, so fast characters can outrun it, any character that can IAD can IAD under it, and Tager doesn't really need to be in the air. It usually takes a super jump or a double jump for contact to be made. On the plus side, it discourages jumping when close to Arakune, so many players will resort to anti-airs and ground movement, overall limiting their movement options. Try not to use this move too close to the opponent, it has notable start up and recovery.<br><br></li><li>j.d is the second zoning tool that you'll use in the air, this tool is more of a yomi tool than general neutral, as it can be jumped on reaction and it has it's blind spots with each version you'll use. Close up you can follow up into 100% curse though. For longer ranges, j.d is more of an oki tool that forces neutral tech (after a 5a &gt; 6b &gt; j.6d). It's worth noting that this move can be emergency teched on air hit, but not on ground hit.<br><br></li><li>2d is a pretty good zoning tool for ground approaches and pressure against barrier blocking, it's very unsafe at any range, so don't get carried away.<br><br></li><li>6d still retains it's use as a zoning tool, creating a spot in the middle of the battlefield that the opponent has to be careful around. It stymies approach methods and is good for getting Arakune some much need space for further zoning. Use full screen only, it can be punished anywhere else. If you're facing down a zoner, do it as far away from the opponent as the game can allow if you can help it. Most zoners can't punish at maximum character distance.<br><br><br></li></ul></li></ul></div><br><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Part 1. Pre-curse Combos</b></div>Arakune's combos work in two separate areas, pre-curse and curse. Obviously, the goal of Arakune is to get his opponent cursed and do massive damage/guard crush/mix up/cross up/win.<br>
Look up his frame data if you're curious.<br><a href="" rel="external nofollow">http://www.dustloop.com/wiki/index.php?title=Frame_Data_%28Arakune_BBCSE%29</a><br><br>
[*c] = close/point blank confirm<br>
[*m] = mid range confirm<br>
[*f] = long range confirm<br><br>
Most, if not all practical pre-curse attacks end with a d attack, this is the milk of Arakune's gameplay.<br>
5d = 40% on hit 17% on block<br>
6d = 40% on hit 17% on block<br>
j.d = 30% on hit 15% on block<br>
2d = 12.5% per hit, on hit 8.3% per hit, on block<br>
j.236d = 30% on contact<br>
f.g (j.214214d) = 100% on hit 0% on block<br><br>
Note that if you have meter, any combo that ends with or includes j.d (or j.2d/j.6d/etc) can be replaced with f.g for instant 100% curse.<br><br><em><strong>Basic Combos.</strong></em><br><br>
5a &gt; 6b &gt; j.6d<p></p><div>Adds 30% curse</div><p><br><br>
2a &gt; 5b &gt; 5d</p><p></p><div>Adds 40% curse</div><p><br><br>
6a &gt; 5d</p><p></p><div>Adds 40% curse</div><p><br><br>
6a &gt; 6b &gt; j.6d</p><p></p><div>Adds 30% curse</div><p><br><br>
5c &gt; sj.a &gt; j.c &gt; j.d</p><p></p><div>Adds 30% curse</div><p><br><br>
j.b+c &gt; j/9 &gt; j.c &gt; j.d</p><p></p><div>Adds 30% curse</div><p><br><br>
[*c] 5a &gt; 2a &gt; 5b &gt; 5d</p><p></p><div>Adds 40% curse</div><p><br><br>
[*m] 5c &gt; j.a &gt; j.b (2 hits) &gt; j.c &gt; j.d</p><p></p><div>Adds 30% curse</div><p><br><br>
[*f] (5a) 2a &gt; 2c &gt; 6d</p><p></p><div>Adds 40% curse</div><p><br><br>
5a &gt; 6b &gt; (lowest possible) j.6d &gt; 6b &gt; IAD j.d &gt; 5d</p><p></p><div>Corner Only, Adds 100% curse</div><p><br><br><em><strong>Not Basic Combos.</strong></em><br>
6a &gt; 5d &gt; IAD j.4aa &gt; 2a &gt; 5b &gt; 5d &gt; IAD j.4aa &gt; 6b &gt; j.6d</p><p></p><div>Adds 100% curse</div><p><br><br>
5c &gt; j.aa &gt; j.c &gt; j.2a &gt; DC 5d &gt; sj.a &gt; j.c &gt; j.d</p><p></p><div>Adds 70% curse</div><p><br><br>
5c &gt; j.aa &gt; j.c &gt; j.2a &gt; DC 5d &gt; sj.a &gt; j.c &gt; j.2a &gt; DC 2c &gt; 6d</p><p></p><div>Adds 80% curse</div><p><br><br>
2c &gt; delay RC 5d &gt; sj.a &gt; j.c &gt; j.2a &gt; DC 5d &gt; sj.a &gt; j.c &gt; j.d</p><p></p><div>Adds 100% curse</div><p><br><br>
5a &gt; 6b &gt; IAD j.6d &gt; 6b &gt; IAD j.6d &gt; 5d</p><p></p><div>Corner only, Adds 100% curse</div><p><br><br>
j.b+c &gt; j/9 &gt; j.c &gt; [j.2a or j.2b] DC 5d &gt; j.a &gt; j.c &gt; j.2a &gt; DC 2c &gt; 6d</p><p></p><div>Adds 80% curse</div><p><br><br>
5a &gt; 6b &gt; IAD &gt; J.2a &gt; DC 6b &gt; IAD j.d &gt; 5d &gt; J.a &gt; J.c &gt; J.d </p><p></p><div>Near corner, Adds 100% curse</div><p><br><br>
5c FC &gt; 5d &gt; sj.a &gt; j.b (2 hits) &gt; [j.4c &gt; j.2a or j.c &gt; j.3b] &gt; DC 5d &gt; sj.aa &gt; j.b (2 hits) &gt; j.c &gt; j.d</p><p></p><div>Adds 100% curse</div><p><br><br>
a+b+c+d (Gold Burst) &gt; walk forward &gt; 5d &gt; sj.a &gt; j.c &gt; j.1a &gt; DC 5d &gt; sj.a &gt; j.c &gt; j.d</p><p></p><div>Adds 100% curse</div><p></p></div><br><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Part 2. Curse Combos</b></div><br><br>
Curse is an entirely different dimension for Arakune, it turns his low attack levels, slow moves, and mediocre static difference into horrifying mix up, unblockable resets and of course, ridiculous damage, this is the meat of Arakune's gameplay.<br>
Once the curse gauge reaches 100% it will go down, this is the time to summon bugs and put your "deal with it" shades on, but be warned, the curse gauge goes out after approx. 14 seconds and the opponent can do a long combo to drain out the timer. Try not to get hit when your opponent is cursed.<br>
A bug: A small bug that flies over Arakune's head at medium speed, disappears on contact with an opponent or a rival projectile. Decent hit and blockstun.<br>
B Bug: A not-so-small bug that also flies over Arakune's head. Fast, fastest bug Arakune can summon, 3 hits, hard knock down, oki tool. Good for pressure and resets.<br>
C bug: That notorious blue bug that comes out of the ground and bites you, the slowest bug Arakune can summon, but enormous hit and blockstun, combo staple.<br>
D bug: The pink larva that dives from the sky and flies up as a beautiful and deadly moth, combo stable, last hit before submerging in the ground gives untechable knockdown. Moth is air unblockable and launches.<br>
All bugs vanish if Arakune is taking damage, Arakune cannot summon if he is down, taking damage or in blockstun (however you can summon bugs in the few frames in between blockstrings in which you are not in blockstun).<br><br>
Although you can be creative and do whatever you want, this is the most standard, most used and most practical curse combo you can do.<br><br>
[j.236[cd] &gt; delay release 6cd &gt; 6c bug &gt; 6d bug] &gt; [6c &gt; 5c &gt; 3c &gt; tap d &gt; 6c bug &gt; d bug] &gt; [j.2acd &gt; a bug &gt; c bug &gt; d bug] &gt; [*6a &gt; 5c &gt; j.a &gt; j.c &gt; j.d]<p></p><div>Brackets 1-3 can be done in any order.</div><p><br>
[j.236[cd] &gt; delay release 6cd &gt; 6c bug &gt; walk backwards &gt; 6d bug] &gt; [6c &gt; 5c &gt; 3c &gt; tap 6d &gt; 6c bug &gt; 6d bug] &gt; [j.3acd &gt; 6a bug &gt; 6c bug &gt; 6d bug] &gt; [*6a &gt; 5c &gt; j.a &gt; j.c &gt; j.d]</p><p></p><div>Corner Version, Brackets 1-3 can be done in any order</div><p><br><br><span style="color:#0000FF;">*</span>This is the combo finisher and it can consist of whatever you want, if you want to replenish you curse gauge, here is a good time to do so, but if the combo consisted of bugs while curse was active, then the gauge caps at 50%. If a combo starts because bugs hit after curse became inactive, there is no cap. If their health is low, you can finish the combo with 6a &gt; 5c &gt; 236236c &gt; 236236c.</p></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Part 3. Curse Set Ups</b></div><br>
Before you lay the smackdown of their candy asses, you need to mix them up and confirm into a curse combo. Since CS1, <a href="" rel="external nofollow">Negative Edging</a> is not as important to Arakune's gameplay as it was in CT, most set ups can be done with little to no NE'ing, but there will be times when it might be necessary, either to zone, do a combo or to do a set up. Whenever you see [brackets] in the notation, that means to NE the bug. If you see ]reverse brackets[ in the notation, that is telling you to do a different command (4/5/6) and press the given button (or release it if you're NE'ing) while the recovery of a different attack is taking place (Ex. 4b &gt; ]5cd[ ). Once you hop in training mode, you'll get the timing of NE and releasing down. The time when the bug hits will be indicated directly in the notations for instance, take the first combo. <strong>[6a &gt; 5cd &gt; c bug &gt; d bug 1/2]</strong> You would have to press D during 5c, even though nothing happens immediately, you are actually summoning the d bug, which hits later in the combos, since the d bug has two individual times of connecting with the opponent, it's broken down to "d bug 1", when the d bug if descending, and "d bug 2", when it takes flight. When you see "d bug" without numbers, that assumes that the entire d bug does it's thing without anything in between.<br><br>
To understand mix ups to their fullest potential, refer to the gatling table (Revolver Action Table) in the frame data.<br><span style="color:#FF0000;">Attacks/Strings marked in red are attacks that are expected to be blocked, for lock down purposes.</span><br><br><br><em>Basic Set Ups</em><br>
6a &gt; 6a bug &gt; 5cd &gt; c bug &gt; d bug<br>
3aa &gt; 6a bug &gt; 5cd &gt; c bug &gt; d bug<br>
2b &gt; b bug &gt; 5cd &gt; c bug &gt; d bug<br>
4b &gt; ]5cd[ &gt; b bug &gt; c bug &gt; d bug<br>
2[c] &gt; ]6cd[ &gt; 6c bug &gt; 6d bug<p></p><div>Won't work max range. Close/mid range only.</div><p><br>
3aa &gt; 6a bug &gt; 2[c] &gt; ]6cd[ &gt; 6c bug &gt; 6d bug<br><span style="color:#FF0000;">6acd</span> &gt; walk forward &gt; delay 2c</p><p></p><div>Corner Only</div><p><br><span style="color:#FF0000;">6acd</span> &gt; walk forward &gt; delay j.c &gt; j.1b</p><p></p><div>Corner Only</div><p><br>
[<span style="color:#FF0000;">3aa</span> &gt; walk forward] &gt; <span style="color:#FF0000;">3aa</span> &gt; [5d] &gt; walk forward &gt; j.c &gt; j.2c/j.214c</p><p></p><div>First Bracket can be performed infinitely as long as curse meter is active. Second bracket must be done during 2a recovery.</div><p><br>
[<span style="color:#FF0000;">3aa</span> &gt; walk forward] &gt; <span style="color:#FF0000;">3aa</span> &gt; [4d] &gt; walk forward &gt; j/9 &gt; small delay j.c &gt; j.2c</p><p></p><div>First Bracket can be performed infinitely as long as curse meter is active. Second bracket must be done during 2a recovery. For combo stability, use the 6c rekka.</div><p><br><span style="color:#FF0000;">6a &gt; 214bcd &gt; b bug</span> &gt; j.c &gt; j.2c<br><span style="color:#FF0000;">6a &gt; 214bcd &gt; b bug</span> &gt; 2b<br><span style="color:#FF0000;">6a &gt; 214bcd &gt; b bug</span> &gt; [4b] &gt; j.c</p><p></p><div>Bracket can be on block or hit</div><p><br><span style="color:#FF0000;">3a</span> &gt; 214cd &gt; 6a bug &gt; c bug &gt; d bug</p><p></p><div>Cross up, good for anti-mash and a round/match ender</div><p><br><br>
More on set ups<br></p><p></p><div style="text-align:right;"><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="kousaka" data-cite="kousaka"><div>Saw this two part curse tutorial vid today. Some new stuff but mostly old stuff. Well organized though.<br><br>
Skip to part 2 for the new stuff. 6D bell bug loops seems to do decent damage.<br><br><a href="http://www.youtube.com/watch?v=AlBP_waJdCE&amp;list=PL6F35135A6CA49ABB&amp;index=1&amp;feature=plpp_video" rel="external nofollow">http://www.youtube.com/watch?v=AlBP_waJdCE&amp;list=PL6F35135A6CA49ABB&amp;index=1&amp;feature=plpp_video</a><br><a href="http://www.youtube.com/watch?v=dOa9e_MyYhQ&amp;list=PL6F35135A6CA49ABB&amp;index=2&amp;feature=plpp_video" rel="external nofollow">http://www.youtube.com/watch?v=dOa9e_MyYhQ&amp;list=PL6F35135A6CA49ABB&amp;index=2&amp;feature=plpp_video</a></div></blockquote></div><p><br><br></p></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Part 4. Resets and Etc</b></div><br>
Resets are a prime part of Arakune's curse game. Usually when a combo is started with a low proration starter, oftentimes, to maximize damage, a reset is in order. There are two types of resets for two types of opponents. We will categorize them as the IR opponent (Instant Response, who is trying to tech out at all costs) and the DR opponent (Delayed response, who attempts to late tech or not tech at all to throw off the timing or get caught in a low damage blue beat combo).<br><br><strong>IR Resets</strong><br>
*coming soon*<br><br><br><strong>DR Resets</strong><br>
After D bug 2<br>
236b &gt; b bug &gt; delay* 214a &gt; a bug &gt; 2c &gt; 6cd bug<p></p><div>Catches back rolls, forward rolls, late, quick and emergency techs. Perform 214a as soon as the last hit of b bug happens. A bug catches forward rolls. 2c catches everything else. Not a 50/50.</div><p><br><br><strong>Unblockables</strong><br>
*coming soon*<br><br><strong>Re-curse</strong><br>
If you have 100 heat, you can also perform a recurse. Re-curse is very difficult, you end the combo with 6b &gt; j.214214d &gt; RC j.b (all hits). The scaling on j.b forces them to get out of the stagger early, but due to the properties of f.g, being unblockable once it hits, it resets the combo counter and does 100% curse.<br><br>
Surprisingly not 100% practical.</p></div></div><br><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Episode 2 - Defense</b></div><br><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Part 1. Movement</b></div><br>
All, the pokes and zoning doesn't mean anything if you can't control Arakune correctly. Proper movement is key to Arakune, you have to know when and where you're moving. Arakune has a variety of movement options to choose from, <a href="" rel="external nofollow">his iconic j.4a+b</a>, his backdash, his forward dash, his command teleports and his j.6x moves. All these are useful and very effective when used in the right circumstance.<br><br><p></p><p>j.4a+b is Arakune's main way of getting around the place. It's very important to know where you're going to land, because it affects your opponent's position too in many cases, especially when they are pursuing you.</p><br><br>Backdash is Arakune "get away" tool. It has frame 1 full invul, so it's good for IBing and wakeup to get out of pressure. It's also useful in baiting DPs and creating confusing curse mix up by making your opponent guess which dash you performed. When using it defensively, be careful, it can be baited and punished.<br><br>Forward dash is a high risk, okay reward tool for Arakune, in many cases, often in between staggers involving slow start up attacks it boldly returns the fight to neutral (and gets you out of the corner). Just like backdash, it good for cross ups (and fake cross ups) during curse pressure.<br><br>His <a href="" rel="external nofollow">command teleports</a> are a pure situational thing as your opponent responds to it differently and sometimes, you could be better off not using it at all. Practical uses include evasion (j.44 at a wall) and curse cross ups/pressure. Using it in neutral or to gain an approach, you have to pay close attention to your opponent's habits and make a call. These moves have start up and recovery and the invincibility they get (during the teleport) at times isn't very helpful, but it all depends on the type of teleport you chose. Just be careful, you could eat a lot of damage, lose momentum, round or a match if the wrong call is made. But the reward could be great too.<br><br>j.6x is the bird move you see at times, it good for confusing the opponent and throwing off their positioning, it's also good to change where you land, in case your current landing spot is unfavorable, it's the move that makes sure that (to an extent) you don't have to commit to where you chose to dash. It's also good for making quick forward momentum in the air, whenever you may need it.<br><p></p><p>
</p><p>
</p><div style="width:auto;border:1px solid #930000;padding:4px;"> 
<div style="border:1px solid #3d3d3d;padding:4px;"> 
<b>Part 2. Wake-up</b></div><p>
Arakune lacks viable wake-up tools that makes the opponent second guess themselves. He has a few tools, but most of them come at an exhaustible cost, remember that there is no excuse to make up for bad defense. Learn to block and break throws, at times this will be your best wake-up option.</p><p>
</p><p>
</p><p>
</p><p>
</p><p>
Feel free to practice and discuss resets and more combo routes, if I missed anything, let me know.</p><p>
[*]Backdash is the option you'll resort to the most and it's the one you can do whenever you want. On one hand it gets out of your opponent's oki midscreen and allows you a safe retreat. On the other hand it's useless in the corner and can be baited and punished anywhere by every character. Even Tager. Backdash wisely.</p><p>
</p><p>
[*]Gold Burst is probably your best option in any circumstance. It's invincible on start up, combos into 100% curse and is advantageous on block. Just watch out for when it whiffs and be prepared to not have that burst anymore.</p><p>
</p><p>
[*]f inverse (236236c) is another good option, combos into 70% curse on hit and kills meaties. Be mindful that it costs 50 heat and unless you have 100 heat to RC, you're committing, this means you're in it for hit, block and whiff. Long recovery too.</p><p>
</p><p>
[*]Mashing is always an option (though obviously effectiveness will vary). It's good to use if you notice your opponent take too long with their oki with a long start up or in general miss their timing with a meaty. Be wary of frame traps however.</p><p>
</p><p>
[*]Forward dash is a ballsy trick to try when your opponent is trying a badly timed aerial approach. Good in the corner as well.</p><p>
</p><p></p><p>
</p></div></div></div>
]]></description><guid isPermaLink="false">3353</guid><pubDate>Tue, 17 May 2011 23:32:36 +0000</pubDate></item><item><title>[CSE] Arakune vs Rachel</title><link>https://www.forums.dustloop.com/forums/topic/4383-cse-arakune-vs-rachel/</link><description><![CDATA[
<p>Disgaea--I mean Discuss.</p>
]]></description><guid isPermaLink="false">4383</guid><pubDate>Tue, 24 Jan 2012 02:06:09 +0000</pubDate></item><item><title>[CSE] Confused about Notations?</title><link>https://www.forums.dustloop.com/forums/topic/5696-cse-confused-about-notations/</link><description><![CDATA[
<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Circuitous" data-cite="Circuitous"><div>j.236[cd] &gt; delay release 6cd &gt; 6c bug &gt; 6d bug &gt; 6[c] &gt; 5cd &gt; 2c &gt; c bug &gt; d bug &gt; j.2acd &gt; a bug &gt; c bug &gt; d bug &gt; [*6a &gt; 5c &gt; j.a &gt; j.c &gt; j.d]<p>
</p><p>
I dunno what this is trying to say, so my attempt at a translation may not be fully accurate.</p><p>
</p><p>
j.236[CD], delay ]CD[, (6CBug &gt; 6DBug), 6[C]* &gt; 5CD &gt; 2C, (6CBug &gt; 5DBug), j.2ACD, (ABug &gt; CBug &gt; DBug), [what even is this?]</p><p>
</p><p>
(Alternatively you could use "X bug hits" or whatever, but that gets longwinded.)</p><p>
</p><p>
Zero idea what the fuck this combo is. At the 6[C]* the notation breaks down, I no longer know what you're holding and what you're not. Since 5CD and 2C follow up right after I assume you're not holding the button... so why is it notated as held? When is it meant to be released?</p><p>
</p><p>
If people are actually learning combos based on your notation, I'm forced to assume everyone on Dustloop is some sort of autistic savant, making sense of insanity, beyond all hope.</p><p>
</p></div></blockquote><p>
</p><p>
</p><p>
This brought to my attention the fact that my method of notations possibly isn't as easy to read and comprehend as I once thought, so here I'm asking you all, the Arakune community and those looking into picking him up seriously as a character, which is more readable? My same old, same old, or the new revision including obvious areas that indicates links, gatlings, and button releases?</p>
]]></description><guid isPermaLink="false">5696</guid><pubDate>Thu, 27 Sep 2012 15:58:45 +0000</pubDate></item><item><title><![CDATA[[CSE] New Arakune Video, Critique & Discussion Thread ~ Now with updates!]]></title><link>https://www.forums.dustloop.com/forums/topic/4745-cse-new-arakune-video-critique-discussion-thread-~-now-with-updates/</link><description><![CDATA[
<p></p><p></p><div style="text-align:center;"><img src="http://i40.tinypic.com/zunkno.png" alt="zunkno.png"></div><p></p><p>
</p><p>
I know we have a video critique thread, but we're missing a "video matchup/compilation thread" like most other character threads have. I decided to be a tad proactive and create one that will be a bit more organized and updated as time goes by. If you would like to see something added or if you have a video that you want posted here please PM me/post on this thread. Be warned, I may post double videos, since I am going to just grab videos from youtube, post them, and edit later.</p><p>
</p><p>
For now I am not going to tag any videos uploaded as new or not, the list is still very fresh. However, after maybe a week or two I will start tagging videos that I have added, they will stay tagged with the date they were added for week. This is just to let people what videos are new so they don't have to sort through dozens of links and match videos to find new content.</p><p>
</p><p>
Update List: 3/13/2012 2:12 EST:Creation/Format building. Videos are mainly pulled from Adakune's channel, if some are left blank they will be updated later with more videos, I would like to see if this page sticks before adding more to it.</p><p>
3/14/2012 - 11:06 EST: Adding Videos From jourdal's channel, added a "vs. :VA:" section"</p><p>
3/14/2012 -11:45 EST: Saving Progress - will add a format to matchup names later in the form of "arakune player vs. opponent", double checking links for accuracy/broken-links</p><p>
3/14/2012 - 12:21 EST: Saving Progress - Finished copying links from jourdal's first page of arakune related videos, however I had a problem going to his second page. I searched "arakune" under his channel videos, it gave me two pages of videos however when I clicked on the second page it brought me to all his videos. For the time being I will just copy pktzn1213's videos until I can find a remedy to this problem.</p><p>
3/14/2012 - 1:32 EST:  Running into the same problem I had on jourdal's youtube that I did on pktazn's however I have linked both channel's content, surprisingly no makoto/plat/mirrors. I'll be adding some american/canadian vids, and I'll be updating when jourdal/pktazn upload arakune videos or when I rip from nico.</p><p>
</p><p>
Also when doing timestamped videos, it's my preference to actually timestamp the video a couple of seconds before the match starts, so you can leave a little of buffering time. So you may see arakune videos where it starts with the end of a hazama/mu match or the start of a button check, let me know if you prefer that or if it annoys you. Changing it will take all of five minutes on my end to make sure the entire arakune community gets a pleasant viewing experience.</p><p>
</p><p>
Youtube channel of potential interest - <a href="" rel="external nofollow">Adakune</a>, he hasn't uploaded in a while, however he does specifically upload arakune videos.</p><p>
Link of potential interest - <a href="" rel="external nofollow">Nicovideo Redirector</a>, easier than signing up for a nicovideo account.</p><p>
Players of interest - VER, Eki-chan, Souji and Fumo (in no particular order)</p><p>
</p><p>
<span style="text-decoration:underline;"><strong>TUTORIALS</strong></span></p><p>
<a href="" rel="external nofollow">Arakune Tutorial Part 1</a></p><p>
<a href="" rel="external nofollow">Arakune Tutorial Part 2</a></p><p>
<a href="" rel="external nofollow">Corner Unblockable Reset Breakdown (still applies to EX)</a></p><p>
</p><p>
<span style="text-decoration:underline;"><strong>VERSUS:</strong></span><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRG.png" alt=":RG:"></p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=0t-51XVNUss&amp;feature=plcp&amp;context=C40b8fe2VDvjVQa1PpcFPigQ296INAPiZUSMVGxr4xkcdhY7U7XYY=</a></p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=RatsX0_-Ht8&amp;feature=plcp&amp;context=C47148d8VDvjVQa1PpcFPigQ296INAPi4CFPNHJgbCUznuJfM2hTk=</a></p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=OdWYUuXmJks&amp;feature=plcp&amp;context=C42701c7VDvjVQa1PpcFPigQ296INAPmQHt1bp3D1TB8bSwOgWdNU=</a></p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=CdDTJHJsQ3c&amp;feature=plcp&amp;context=C4a2bac4VDvjVQa1PpcFPigQ296INAPmPZIbs9NyEjwrOhUzw54kk=</a></p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=n8kftmiGHd4&amp;feature=plcp&amp;context=C440c681VDvjVQa1PpcFPigQ296INAPhu4tAaXPPmKxmk2LfZaAqY=</a></p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=8XGBLOAC7VA&amp;feature=plcp&amp;context=C46050a9VDvjVQa1PpcFPigQ296INAPuAyorNzsj9jWzBx-_sja9o=</a></p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=GRp4bfOBczs&amp;feature=plcp&amp;context=C41bd67dVDvjVQa1PpcFPigQ296INAPssJtm4gkGH0vbrQ6zBFmGQ=</a></p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=do5V1XZ3CRA&amp;feature=plcp&amp;context=C4ddef92VDvjVQa1PpcFPigQ296INAPr0MEf2pEI1TlMqC847Bemo=</a></p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=rj8BLEjKKtQ&amp;feature=plcp&amp;context=C4182867VDvjVQa1PpcFO5PygrLYqX5iKn6BG7XuHzRRC53Fro7tk=#t=1m35s</a> (yutta vs VER)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=oPM7IJcao9g&amp;feature=plcp&amp;context=C4bcdf35VDvjVQa1PpcFO5PygrLYqX5oXOonuoZg68GKN-3U_k3kg=#t=7m05s</a> (kaqn vs VER)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=hUZG0Q6UXZg&amp;feature=plcp&amp;context=C402e5c6VDvjVQa1PpcFO5PygrLYqX5vp89qjutJDCDTrUiWzNLZQ=</a> (Tokido as arakune vs. skyll as ragna at WGC 2012 grand finals)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=ZGBZ42UQ3P8&amp;feature=plcp&amp;context=C4add2bdVDvjVQa1PpcFO5PygrLYqX5rBMx4jqs-YuvopEIy4fzpY=#t=12m42s</a> (doitsimura vs naru)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=hLRZ6zvlh7I&amp;feature=plcp&amp;context=C463643eVDvjVQa1PpcFMAyvbPK8ANOudm7InkjCjFRq3xKsozxPk=</a> (Erio vs Duda)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=an8bMmv1xEI&amp;feature=plcp&amp;context=C4e0cff4VDvjVQa1PpcFMAyvbPK8ANOh8R-NVTjqHtwvfo_SPvgUo=#t=5m35s</a> (michi vs macchi)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=5VWboi6UvXI&amp;feature=plcp&amp;context=C4b0306cVDvjVQa1PpcFMAyvbPK8ANOj8-5An3Lvj5I-VkJHJ6-4E=#t=6m28s</a> (VER vs yuki, match right after is AR/RA match)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=aJKNQbYgCoc&amp;feature=plcp&amp;context=C44d97f6VDvjVQa1PpcFMAyvbPK8ANOrj2EFRiCnasj3VGnb1aN9c%3D#t=6m02s</a> ( <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballLA.png" alt=":LA:"> match is right after)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=7PXLSX12aO4&amp;t=7m28s</a> (elio vs koji)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=4LW7saBOdxo&amp;t=3m37s</a> (tohan-sensha vs metal)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=kce0PGN2rFA&amp;t=3m25s</a> (tohan-sensha vs ragna)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=bW2ZJnY8fu0&amp;t=3m42s</a>  (tohan-sensha vs ragna)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=cplwJIzoH9c&amp;t=2m53s</a> (no info)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=v9Plh8CI4KU&amp;t=0m12s</a> (blizzard masutani vs kogatan)</p><p>
</p><p>
<span style="text-decoration:underline;"><strong>VERSUS:</strong></span><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballJI.png" alt=":JI:"></p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=gL3CuOM2Blk&amp;feature=plcp&amp;context=C40b8fe2VDvjVQa1PpcFPigQ296INAPiZUSMVGxr4xkcdhY7U7XYY=</a></p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=ioxAsSAvy_A&amp;feature=plcp&amp;context=C43e073dVDvjVQa1PpcFPigQ296INAPj25rykWpI-q7iedyhWpP28=</a></p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=bbJEa0LGo80&amp;feature=plcp&amp;context=C4450ae6VDvjVQa1PpcFPigQ296INAPkd73k6cKcoBx2nKsKDfnhw=</a></p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=U5IyH6T36PY&amp;feature=plcp&amp;context=C4f58c0fVDvjVQa1PpcFPigQ296INAPo1LNal202kMGnZxwYCRATg=</a></p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=QmoyIeqWiVQ&amp;feature=plcp&amp;context=C47148d8VDvjVQa1PpcFPigQ296INAPi4CFPNHJgbCUznuJfM2hTk=</a></p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=0OLqAorSBsc&amp;feature=plcp&amp;context=C42701c7VDvjVQa1PpcFPigQ296INAPmQHt1bp3D1TB8bSwOgWdNU=</a></p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=tSeS1KftSEo&amp;feature=plcp&amp;context=C40ce35bVDvjVQa1PpcFO5PygrLYqX5mJEp_vxwjfN8Wba-YVsKos=</a></p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=Pd70WpEB6sk&amp;t=6m47s</a> (souji vs miu)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=cplwJIzoH9c&amp;t=0m12s</a> (no info)</p><p>
</p><p>
<span style="text-decoration:underline;"><strong>VERSUS: </strong></span><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballBA.png" alt=":BANG:"><span style="text-decoration:underline;"><strong> </strong></span></p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=5Fol1FaHcZ0&amp;feature=plcp&amp;context=C40b8fe2VDvjVQa1PpcFPigQ296INAPiZUSMVGxr4xkcdhY7U7XYY=</a></p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=vY052m-aeUY&amp;feature=plcp&amp;context=C43e073dVDvjVQa1PpcFPigQ296INAPj25rykWpI-q7iedyhWpP28=</a></p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=gioZhyIVznc&amp;feature=plcp&amp;context=C45f72a2VDvjVQa1PpcFO5PygrLYqX5gwP9HBQPHJC31qqqctHl5s=#t=12m0s</a>  (souji vs ishida/dennoui)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=GP4HEVwItig&amp;feature=plcp&amp;context=C4715564VDvjVQa1PpcFO5PygrLYqX5uRlNxaWIKI4zMtnBOfP2qI=#t=0m35s</a> (saka kona vs ishida/dennoui)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=NqOcs1082bU&amp;feature=plcp&amp;context=C41d3337VDvjVQa1PpcFO5PygrLYqX5kJPAJzkpQB8kSEa5PelkUs=#t=0m32s</a> (king dora vs. p-56)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=1miZViessvQ&amp;feature=plcp&amp;context=C4fd6400VDvjVQa1PpcFMAyvbPK8ANOgPJsrOaTfsjfAsyeyN0Y2M=</a> (erio vs. kotsubu)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=VuTcX1GBAqY&amp;feature=plcp&amp;context=C49f5372VDvjVQa1PpcFMAyvbPK8ANOuBhefBl9BY5lwoVWnHWlQk=</a> (zagri-do vs ma-bo, This video also contains footage of valk/rachel matchups if you continue to watch)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=wnjA0OQqR9o&amp;feature=plcp&amp;context=C4547832VDvjVQa1PpcFMAyvbPK8ANOi8R2NQqMGc9-3AqvU36ntI=#t=5m18s</a> (VER vs. Babon, other matches in this video include <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballNO.png" alt=":NO:"> and <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballHZ.png" alt=":HZ:"> )</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=-wmtUM7MHEQ&amp;t=8m58s</a> (jirai vs shingan no judao)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=DAYUJPfZSKg&amp;t=7m31s</a> (elio vs bang)</p><p>
</p><p>
<span style="text-decoration:underline;"><strong>VERSUS: </strong></span><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRC.png" alt=":RA:"><span style="text-decoration:underline;"><strong> </strong></span></p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=4_47wjpWki0&amp;feature=plcp&amp;context=C40b8fe2VDvjVQa1PpcFPigQ296INAPiZUSMVGxr4xkcdhY7U7XYY=</a></p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=r72HA_S_xL4&amp;feature=plcp&amp;context=C4aa9031VDvjVQa1PpcFO5PygrLYqX5srvcnC7MooEyAHnhi_oi_E=#t=11m20s</a> (VER vs Rin hime)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=hLRZ6zvlh7I&amp;feature=plcp&amp;context=C463643eVDvjVQa1PpcFMAyvbPK8ANOudm7InkjCjFRq3xKsozxPk=#t=5m43s</a> (erio vs Hyaku Shoku)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=VuTcX1GBAqY&amp;feature=plcp&amp;context=C49f5372VDvjVQa1PpcFMAyvbPK8ANOuBhefBl9BY5lwoVWnHWlQk=#t=4m50s</a> (zagri-do vs so-hei, this video also contains bang/valk matchups)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=5VWboi6UvXI&amp;feature=plcp&amp;context=C4b0306cVDvjVQa1PpcFMAyvbPK8ANOj8-5An3Lvj5I-VkJHJ6-4E=#t=9m25s</a> (VER vs ARiSA, match before this is an <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAR.png" alt=":AR:"> v <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRG.png" alt=":RG:"> match)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=_Vw0K495hxc&amp;t=8m10s</a> (souji vs kure hane)</p><p>
</p><p>
<span style="text-decoration:underline;"><strong>VERSUS: </strong></span><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballMK.png" alt=":MK:"></p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=kce0PGN2rFA&amp;t=6m17s</a> (tohan-sensha vs makoto)</p><p>
</p><p>
<span style="text-decoration:underline;"><strong>VERSUS: </strong></span><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballLI.png" alt=":LI:"> This matchup is refereed to as 'weak executioner' on jourdal/pktazn1213's channel sometimes.</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=i_SVq0P1mCU&amp;feature=plcp&amp;context=C42c4a8eVDvjVQa1PpcFO5PygrLYqX5nWAHRN2ci3El0_nKeBNmaI=</a> (doitsimura vs. fio)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=OE7l-kQI1WY&amp;feature=plcp&amp;context=C4bce3f7VDvjVQa1PpcFMAyvbPK8ANOq-gTErOZyslQ5EBVcHvQnc%3D#t=6m54s</a></p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=z4WiEFTIkXU&amp;t=0m12s</a> (copperdabbit vs litchi)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=uFNvwlsvtrw&amp;t=2m9s</a> (kimu-chan vs kikuchiyo</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=4LW7saBOdxo&amp;t=8m19s</a> (tohan-sensha vs promethe)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=kce0PGN2rFA&amp;t=8m33s</a> (tohan-sensha vs litchi)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=AzAl5QISZZ4&amp;t=0m12s</a> (souji vs cho)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=wNj8BFbp2xI&amp;t=3m38s</a> (ver vs shounen)</p><p>
</p><p>
<span style="text-decoration:underline;"><strong>VERSUS: </strong></span><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTK.png" alt=":TA:"></p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=gioZhyIVznc&amp;feature=plcp&amp;context=C45f72a2VDvjVQa1PpcFO5PygrLYqX5gwP9HBQPHJC31qqqctHl5s=#t=6m59s</a> (souji vs tetsuwo)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=9sqhLwRQBCk&amp;feature=plcp&amp;context=C4373027VDvjVQa1PpcFO5PygrLYqX5v_wMf8F7Y_088UotakbotM=#t=10m23s</a> (fumo vs yuuto)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=0DxUmn46Rnw&amp;feature=plcp&amp;context=C4a12be2VDvjVQa1PpcFO5PygrLYqX5sB-RCNFc1JZxRrqfDALuQM=</a> (God's Garden 5, Loser's Top 8 Souji vs Izayoi Matoi)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=_KZCe7lkILw&amp;feature=plcp&amp;context=C4ee0e48VDvjVQa1PpcFO5PygrLYqX5hoCAtZSEzG6UUWgE6UCmvU=</a> (God's Garden 5, Top 8, Souji vs Tsujikawa)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=TENIr7XgXZs&amp;feature=plcp&amp;context=C480a9a9VDvjVQa1PpcFO5PygrLYqX5pHe1bR6yZ6k3wQQpJ90zRU=</a> (God's Garden 5, Final Qualifiers, Souji Vs Tetsuwo)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=ISYEewV-nR4&amp;feature=plcp&amp;context=C461d953VDvjVQa1PpcFMAyvbPK8ANOkRrjhnUQq4vzRuaZ3FtBzw=#t=5m41s</a> (Sazameki vs ego)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=AzAl5QISZZ4&amp;t=7m13s</a> (souji vs matoi)</p><p>
</p><p>
<span style="text-decoration:underline;"><strong>VERSUS: </strong></span><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTS.png" alt=":TS:"></p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=5_iV_NVZjbU&amp;feature=plcp&amp;context=C49fa4f0VDvjVQa1PpcFO5PygrLYqX5oZB__VbGE2nDOpZftqYdS8=</a> (God's Garden 5 Pool Play, Souji vs. Kuresu)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=PmMh_SNQyk0&amp;t=10m13s</a> (taru vs asuyama nome)</p><p>
</p><p>
<span style="text-decoration:underline;"><strong>VERSUS </strong></span><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballHZ.png" alt=":HZ:"></p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=wnjA0OQqR9o&amp;feature=plcp&amp;context=C4547832VDvjVQa1PpcFMAyvbPK8ANOi8R2NQqMGc9-3AqvU36ntI=#t=8m41s</a> (VER vs Kagetsu, other matches in this video include <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballNO.png" alt=":NO:"> and <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballBA.png" alt=":BANG:"> )</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=F9ZW2ZbGDck&amp;feature=plcp&amp;context=C49ccb38VDvjVQa1PpcFMAyvbPK8ANOu-6wsE0GaKA2dU68y8IlUM%3D#t=12m05s</a> (includes a match with <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballNO.png" alt=":NO:"> )</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=Pd70WpEB6sk&amp;t=2m50s</a> (souji vs noze)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=SyB66zwsz7E&amp;t=0m13s</a> (junkune vs sekido)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=4LW7saBOdxo&amp;t=6m15s</a> (tohan-sensha vs yuzuki)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=0vvx7XBErVE&amp;t=0m12s</a> (gucci vs hokuton)</p><p>
</p><p>
<span style="text-decoration:underline;"><strong>VERSUS </strong></span><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballLA.png" alt=":LA:"></p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=9sqhLwRQBCk&amp;feature=plcp&amp;context=C4373027VDvjVQa1PpcFO5PygrLYqX5v_wMf8F7Y_088UotakbotM=#t=7m58s</a> (fumo vs maman)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=aJKNQbYgCoc&amp;feature=plcp&amp;context=C44d97f6VDvjVQa1PpcFMAyvbPK8ANOrj2EFRiCnasj3VGnb1aN9c%3D#t=9m04s</a> </p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=uFNvwlsvtrw&amp;t=3m55s</a> (kimu-chan vs gentaro)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=ZBKmsRLMPmM&amp;t=0m12s</a> (elio vs lambda)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=v9Plh8CI4KU&amp;t=3m45s</a> (blizzard masutani vs tsukasa)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=duUTUnbHlWo&amp;t=11m27s</a> (unknown)</p><p>
</p><p>
<span style="text-decoration:underline;"><strong>VERSUS: </strong></span><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballNO.png" alt=":NO:"></p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=gioZhyIVznc&amp;feature=plcp&amp;context=C45f72a2VDvjVQa1PpcFO5PygrLYqX5gwP9HBQPHJC31qqqctHl5s=#t=2m31s</a>   (souji vs r-1)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=wnjA0OQqR9o&amp;feature=plcp&amp;context=C4547832VDvjVQa1PpcFMAyvbPK8ANOi8R2NQqMGc9-3AqvU36ntI=#t=3m29s</a> (VER vs. Kobato, other matches in this video include <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballBA.png" alt=":BANG:"> and <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballHZ.png" alt=":HZ:">)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=hU4KSlT6gMU&amp;t=0m13s</a> (fumo vs takeyama)</p><p>
</p><p>
<span style="text-decoration:underline;"><strong>VERSUS: </strong></span><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballTG.png" alt=":TG:"></p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=ZGBZ42UQ3P8&amp;feature=plcp&amp;context=C4add2bdVDvjVQa1PpcFO5PygrLYqX5rBMx4jqs-YuvopEIy4fzpY=#t=0m45s</a> (dotsimaru vs ??)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=7UtMBGIG8e4&amp;t=0m11s</a> (zagi vs akira)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=DAYUJPfZSKg&amp;t=2m57s</a> (elio v tager)</p><p>
</p><p>
<span style="text-decoration:underline;"><strong>VERSUS: </strong></span><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballCA.png" alt=":CA:"></p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=b99lH14PqCU&amp;feature=plcp&amp;context=C435912eVDvjVQa1PpcFO5PygrLYqX5mNcBddkMSCv4j_36mw0MNQ=#t=3m47s</a> (nansu vs VER)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=SgppqnLuE7c&amp;feature=plcp&amp;context=C43bb416VDvjVQa1PpcFO5PygrLYqX5gm9nHy0_598LEZ9h_UtuKo=#t=10m38s</a> (God's Garden 5 Pool play, Souji vs ryuusei)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=WvpDwa7gT-4&amp;feature=plcp&amp;context=C4b050b2VDvjVQa1PpcFMAyvbPK8ANOpRPkbPdro2dDLNhX5M3B_w=</a> (VER vs. Nansuu)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=Pd70WpEB6sk&amp;t=0m11s</a>  (souji vs kyoju)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=DAYUJPfZSKg&amp;t=0m12s</a> (elio vs carl)</p><p>
</p><p>
<span style="text-decoration:underline;"><strong>VERSUS: </strong></span><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballMU.png" alt=":MU:"></p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=ZGBZ42UQ3P8&amp;feature=plcp&amp;context=C4add2bdVDvjVQa1PpcFO5PygrLYqX5rBMx4jqs-YuvopEIy4fzpY=#t=7m46s</a> (dotsimaru vs ??)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=SB6PTftJclw&amp;feature=plcp&amp;context=C4236f95VDvjVQa1PpcFMAyvbPK8ANOuKjmQBuSunqjXS5jFcUJa8%3D#t=5m30s</a> (includes a match with <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballVA.png" alt=":VA:"> as well)</p><p>
</p><p>
<span style="text-decoration:underline;"><strong>VERSUS: </strong></span><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballHK.png" alt=":HA:"></p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=IzVMaPbBXLE&amp;feature=plcp&amp;context=C4eb8722VDvjVQa1PpcFO5PygrLYqX5l-0YEsNZhieHA9rHx-DCF8=#t=9m39s</a> (matsuni vs blacky)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=YMZbaOVHphU&amp;feature=plcp&amp;context=C457af95VDvjVQa1PpcFO5PygrLYqX5qlmZHpi2SzNBw1yY6JfkD0=#t=10m03s</a> (mori vs. blacky)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=hU4KSlT6gMU&amp;t=3m18s</a> (fumo vs takosu)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=5V4JM-rUM68&amp;t=0m12s</a> (fumo vs natakishi)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=f0Nw2E2MeGw&amp;t=0m13s</a> (copperdabbit vs takosu)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=PmMh_SNQyk0&amp;t=13m5s</a> (taru vs alto)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=wNj8BFbp2xI&amp;t=0m12s</a> (ver vs komusou)</p><p>
</p><p>
<span style="text-decoration:underline;"><strong>VERSUS: </strong></span><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballPT.png" alt=":PT:"></p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=7PXLSX12aO4&amp;t=0m11s</a> (elio vs yamachi)</p><p>
</p><p>
<span style="text-decoration:underline;"><strong>VERSUS: </strong></span><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballRE.png" alt=":RE:"></p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=SM4nIzybOIo&amp;feature=plcp&amp;context=C4dec3b6VDvjVQa1PpcFO5PygrLYqX5gerbW9EmRhSZrPJ-oDA0e0=#t=3m21s</a> (fang vs VER)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=uDKW_TivFgw&amp;feature=plcp&amp;context=C4582888VDvjVQa1PpcFO5PygrLYqX5hoPL00YCcOR2ZrVHf4u6PU=</a> (Inoue aka Kazunoko vs Pachi)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=dEoRESVuAWQ&amp;feature=plcp&amp;context=C49ec127VDvjVQa1PpcFO5PygrLYqX5l_kqhgp3P3b4iuldc9_vzk=#t=10m24s</a> (masutani vs tori)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=5V4JM-rUM68&amp;t=3m54s</a> (fumo vs onii)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=teijE5vFXyY&amp;t=5m2s</a> (elio vs sasaki)</p><p>
</p><p>
<span style="text-decoration:underline;"><strong>VERSUS: </strong></span><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballVA.png" alt=":VA:"></p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=07sxMrcyspk&amp;feature=plcp&amp;context=C4c9c856VDvjVQa1PpcFO5PygrLYqX5sJZrXvjFDjYjIVPdq3VP3g=#t=4m13s</a> (hima vs supo)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=07sxMrcyspk&amp;feature=plcp&amp;context=C4c9c856VDvjVQa1PpcFO5PygrLYqX5sJZrXvjFDjYjIVPdq3VP3g=#t=11m10s</a> (souji vs tochigin)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=deiKPheAqJk&amp;feature=plcp&amp;context=C4a9972fVDvjVQa1PpcFO5PygrLYqX5hcwYNkfv0yde2aSeudrz9A=#t=5m10s</a> (supo vs yuushi)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=VuTcX1GBAqY&amp;feature=plcp&amp;context=C49f5372VDvjVQa1PpcFMAyvbPK8ANOuBhefBl9BY5lwoVWnHWlQk=#t=3m28s</a> (zagri-do vs nao, this video contains bang/rachel matchups)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=SB6PTftJclw&amp;feature=plcp&amp;context=C4236f95VDvjVQa1PpcFMAyvbPK8ANOuKjmQBuSunqjXS5jFcUJa8%3D#t=8m31s</a> (includes a match with <img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballMU.png" alt=":MU:">)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=_Vw0K495hxc&amp;t=5m32s</a> (souji vs hina)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=7PXLSX12aO4&amp;t=3m39s</a> (elio vs zekuso)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=5V4JM-rUM68&amp;t=8m13s</a> (fumo vs NAOO)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=teijE5vFXyY&amp;t=2m53s</a> (elio vs suya)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=MBzgBO2e-vo&amp;t=12m47s</a> (eki-chan vs valk)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=AzAl5QISZZ4&amp;t=4m34s</a> (souji vs mame)</p><p>
</p><p>
<img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAR.png" alt=":AR:"><span style="text-decoration:underline;"><strong> MIRROR </strong></span><img src="https://www.forums.dustloop.com/uploads/emoticons/default_ballAR.png" alt=":AR:"></p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=_Vw0K495hxc&amp;t=10m59s</a> (souji vs elio)</p><p>
<a href="" rel="external nofollow">http://www.youtube.com/watch?v=teijE5vFXyY&amp;t=8m11s</a> (elio vs kazukune)</p>
]]></description><guid isPermaLink="false">4745</guid><pubDate>Tue, 13 Mar 2012 18:13:07 +0000</pubDate></item><item><title>[CSE] Arakune vs Lambda</title><link>https://www.forums.dustloop.com/forums/topic/4372-cse-arakune-vs-lambda/</link><description><![CDATA[
<p>Fuck this match up, still.</p><p>
Discuss.</p>
]]></description><guid isPermaLink="false">4372</guid><pubDate>Tue, 24 Jan 2012 01:54:15 +0000</pubDate></item><item><title>[CSE] Arakune vs Taokaka</title><link>https://www.forums.dustloop.com/forums/topic/4376-cse-arakune-vs-taokaka/</link><description><![CDATA[
<p>Can we get under her skin?</p><p>
</p><p>
Discuss.</p>
]]></description><guid isPermaLink="false">4376</guid><pubDate>Tue, 24 Jan 2012 01:57:29 +0000</pubDate></item><item><title>[CSE] Arakune vs Noe</title><link>https://www.forums.dustloop.com/forums/topic/4377-cse-arakune-vs-noe/</link><description><![CDATA[
<p>Discuss.</p>
]]></description><guid isPermaLink="false">4377</guid><pubDate>Tue, 24 Jan 2012 01:58:12 +0000</pubDate></item><item><title>[CSE] Arakune vs Bang</title><link>https://www.forums.dustloop.com/forums/topic/4386-cse-arakune-vs-bang/</link><description><![CDATA[
<p>Discuss.</p>
]]></description><guid isPermaLink="false">4386</guid><pubDate>Tue, 24 Jan 2012 02:07:57 +0000</pubDate></item><item><title>[CSE] Arakune vs Platinum</title><link>https://www.forums.dustloop.com/forums/topic/4382-cse-arakune-vs-platinum/</link><description><![CDATA[
<p>Things to look out for:</p><p>
</p><p>
Neutral</p><p>
Item Toss (214d) - Dodge or block this, on hit (especially CH) it gives Platinum instant momentum from anywhere, if you got Yomi, punish it with j.d or f.g.</p><p>
Missiles - Dodge, another free approach for Platinum.</p><p>
Bomb - Pay attention to the trajectory, another move to dodge.</p><p>
j.c - Hard move for Arakune to get around, dodge or block, namely dodge, since it has enough hitstop to make you second guess the frame data.</p><p>
6a - Not that big a hassle, slow and the invincibility comes to the party late, avoid like any other Anti air</p><p>
2c - The real anti air you should be avoiding, yomi it out with j.d, the invincibility/low profiling on this move is insane and is special cancellable for frame trapping into Heart Car</p><p>
</p><p>
Your Oki</p><p>
Unless she has bat or meter, chase her down. Cure Dot Typhoon has no recovery after the active frames are gone, avoid, do not block, stay a safe distance and 2c at just the right time, if you have meter, f.g the spinning bitch.</p><p>
As always, punish late tech attempts with 5d.</p><p>
</p><p>
Her Oki</p><p>
Don't get put in this position, ever. Best option is wake up &gt; block. Backdash can be reacted to and punished with Heart Car (236b), still has it's uses though. 5a is the opening pressure string, -1 and hit crouchers (Fuck you Arc). Plus that, 2a and 2b catches rolls and j.236c &gt; j.b is a great corner oki too. Plus that, command grab, normal grab, missiles and bombs make Platinum's oki extremely frightening anywhere for Arakune.</p><p>
</p><p>
Misc. Tips</p><p>
Avoid her, IB Barrier her 5a staggers and get out of there. Play a run and zone game.</p><p>
</p><p>
Discuss.</p>
]]></description><guid isPermaLink="false">4382</guid><pubDate>Tue, 24 Jan 2012 02:05:29 +0000</pubDate></item><item><title><![CDATA[[CSE] Arakune Video, Critique & Discussion Thread]]></title><link>https://www.forums.dustloop.com/forums/topic/3352-cse-arakune-video-critique-discussion-thread/</link><description><![CDATA[
<p>Skye edit</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Skye" data-cite="Skye"><div>This is the key place to go for CS2 and CSE Arakune videos.<p>
<a href="" rel="external nofollow">http://www.youtube.com/user/Adakune</a></p><p>
</p><p>
If you have footage of yourself or a friend of yours playing Arakune, post it here, the hive is a family and we love to help each other improve.</p><p>
We don't bite, we have bees to do that for us!</p></div></blockquote><p>
</p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="kousaka" data-cite="kousaka"><div>Saw this two part curse tutorial vid today. Some new stuff but mostly old stuff. Well organized though.<p>
</p><p>
Skip to part 2 for the new stuff. 6D bell bug loops seems to do decent damage.</p><p>
</p><p>
</p><p><a href="http://www.youtube.com/watch?v=AlBP_waJdCE&amp;list=PL6F35135A6CA49ABB&amp;index=1&amp;feature=plpp_video" rel="external nofollow">http://www.youtube.com/watch?v=AlBP_waJdCE&amp;list=PL6F35135A6CA49ABB&amp;index=1&amp;feature=plpp_video</a></p><p>
</p><p><a href="http://www.youtube.com/watch?v=dOa9e_MyYhQ&amp;list=PL6F35135A6CA49ABB&amp;index=2&amp;feature=plpp_video" rel="external nofollow">http://www.youtube.com/watch?v=dOa9e_MyYhQ&amp;list=PL6F35135A6CA49ABB&amp;index=2&amp;feature=plpp_video</a></p></div></blockquote>
]]></description><guid isPermaLink="false">3352</guid><pubDate>Tue, 17 May 2011 23:31:08 +0000</pubDate></item><item><title>[CSE] Arakune vs Litchi</title><link>https://www.forums.dustloop.com/forums/topic/4375-cse-arakune-vs-litchi/</link><description><![CDATA[
<p>Seems easier than CS2/CS1.</p><p>
</p><p>
Discuss.</p>
]]></description><guid isPermaLink="false">4375</guid><pubDate>Tue, 24 Jan 2012 01:56:47 +0000</pubDate></item><item><title>[CSE] Arakune vs Relius</title><link>https://www.forums.dustloop.com/forums/topic/4380-cse-arakune-vs-relius/</link><description><![CDATA[
<p>Looks about evenish, discuss.</p>
]]></description><guid isPermaLink="false">4380</guid><pubDate>Tue, 24 Jan 2012 02:00:24 +0000</pubDate></item><item><title>[CSE] Arakune vs Ragna</title><link>https://www.forums.dustloop.com/forums/topic/4378-cse-arakune-vs-ragna/</link><description><![CDATA[
<p>Get it?</p><p>
Herpes?</p><p>
Herp?</p><p>
Herp Derp?</p><p>
Ragna?</p><p>
</p><p>
I know, I'm terrible.</p><p>
Anyway, things to look out for:</p><p>
</p><p>
Neutral</p><p>
5b - Duh, watch out for passives Ragna who like to space this move.</p><p>
5c - Decent spacing tool</p><p>
TK GH - Works more than you think, especially if you have troubles reacting to it. Don't get CH with this.</p><p>
j.a - Stuffs Arakune in neutral</p><p>
j.c - It was buffed way good, avoid this attack, time your 5cs right.</p><p>
j.d - Some Ragnas like to use this as an air to air if you're above him, watch out, it's CS1 good again.</p><p>
Corner - Stay out of it.</p><p>
</p><p>
Your Oki</p><p>
Inferno Divider - bait it, or do neutral jump &gt; j.214c to make it whiff/misinput.</p><p>
If you catch him trying to late tech point blank, 5d him for added curse meter and an important lesson.</p><p>
</p><p>
His Oki</p><p>
Neutral Tech and block</p><p>
Backdash if you feel it.</p><p>
</p><p>
Misc. Tips</p><p>
IB Barrier everything, then backdash, it's Ragna.</p><p>
Learn to spot Dead Spike Pressure, forward dash it on reaction and punish, or j.4b it.</p><p>
Play more of a zoning game, Ragna's attacks are better than yours, most times you stuff him will just be bad timing on Ragna's end.</p><p>
</p><p>
Discuss.</p>
]]></description><guid isPermaLink="false">4378</guid><pubDate>Tue, 24 Jan 2012 01:59:07 +0000</pubDate></item><item><title>[CSE] Arakune vs Tsubaki</title><link>https://www.forums.dustloop.com/forums/topic/4388-cse-arakune-vs-tsubaki/</link><description><![CDATA[
<p>Discuss.</p>
]]></description><guid isPermaLink="false">4388</guid><pubDate>Tue, 24 Jan 2012 02:09:11 +0000</pubDate></item><item><title>[CSE] Arakune vs Hazama</title><link>https://www.forums.dustloop.com/forums/topic/4371-cse-arakune-vs-hazama/</link><description><![CDATA[
<p>Things to look out for:</p><p>
</p><p>
Neutral</p><p>
Snakes (any d move) - Free approach + powerful zoning tool. Stay fullscreen here. The best option is really to let Hazama come to you. Chasing him down will only get you killed by his many many anti airs.</p><p>
Gasshoukyaku (214d~b) His preferred anti air on Arakune, just pick your air approaches wisely. Very wisely, it's too fast to react to, so punishing it with j.d (or f.g) is more of a yomi thing.</p><p>
</p><p>
Your Oki</p><p>
Do whatever if he doesn't have meter. 5d meaty the fucker and go from there. With meter, just be a little more careful. Most Hazamas tend to save their Hotenjins for combos anyway.</p><p>
</p><p>
His Oki</p><p>
Neutral tech &gt; backdash.</p><p>
</p><p>
Misc. Tips</p><p>
Keep a look out for his IAD cross up, it's a free get-out-of-hazama free card.</p><p>
Keep your pressure short, sweet, but original. Hazamas mash. It's usually only a matter of time.</p>
]]></description><guid isPermaLink="false">4371</guid><pubDate>Tue, 24 Jan 2012 01:53:01 +0000</pubDate></item><item><title>[CSE] Arakune vs Jin</title><link>https://www.forums.dustloop.com/forums/topic/4379-cse-arakune-vs-jin/</link><description><![CDATA[
<p>What to look out for:</p><p>
</p><p>
Neutral</p><p>
A DP - a staple in the Arakune match up. Used for yomi and punishing bad movement on Arakune's end.</p><p>
Hishouken/Air Hishouken (236x/j.236x) - Main zoning tool, watch out for targeting, prioritize dodging rather than blocking.</p><p>
2d - Another zoning tool, back dash and punish.</p><p>
B DP - used when Jins are not confident about A DP, more of a reversal than an anti-air.</p><p>
EX Air Hishouken (j.236d) - Don't get hit by this move in recovery, keep a sharp eye out for it.</p><p>
Corner - Stay out of it.</p><p>
</p><p>
Your Oki</p><p>
C DP - Duh, Dodge or block and punish.</p><p>
D DP - Duh, Dodge or block and punish.</p><p>
Don't try to mess with Jin on wake up, return to neutral and zone.</p><p>
If you catch him trying to late tech point blank, 5d him for added curse meter and an important lesson.</p><p>
</p><p>
His Oki</p><p>
Neutral Tech and block, it's one of the more boring options, but it's one of the safest, Jin's mix-up isn't that scary, learn to block 6a and tech throws, there. If you're sure about it, backdash.</p><p>
</p><p>
Misc. Tips</p><p>
IB everything, it's Jin.</p><p>
Don't let him safely Jump Cancel, it resets his pressure.</p><p>
IB Barrier 2a strings.</p><p>
</p><p>
Discuss.</p>
]]></description><guid isPermaLink="false">4379</guid><pubDate>Tue, 24 Jan 2012 01:59:43 +0000</pubDate></item><item><title>[CSE] Arakune vs Valkenhayn</title><link>https://www.forums.dustloop.com/forums/topic/4370-cse-arakune-vs-valkenhayn/</link><description><![CDATA[
<p>Skye edit</p><p>
</p><blockquote data-ipsquote="" class="ipsQuote"><div><p>
Things to look out for:</p><p>
</p><p>
Neutral</p><p>
Wolf anything - Keep your eyes open when Wolf is out, if you see him feeling himself, 5c him, good for tagging him in pressure, and this is a rare moment where 5c's absurd speed works in his favor, coming into play after the anti air baits are done. 2b works as well out of pressure, but time it right.</p><p>
6c - can cancel into wolf for mix up or on hit can give him full screen oki.</p><p>
</p><p>
Your Oki</p><p>
Work with a standard 5a/2a strings, go for meaty because he has 6a which guard points at frame 5, not much you can do about tech rolls though, return to neutral and get back to cat and mouse.</p><p>
As always punish late tech attempts with 5d.</p><p>
</p><p>
His Oki</p><p>
None too scary, although intimidating at first, pay attention if he's in wolf or not.</p><p>
Human oki is okay, more than likely setting up for wolf mix up or a 6c in the corner.</p><p>
Wolf oki is more pressing, he has instant overheads, a fast low and a command grab that can be picked up in the corner. No real way around this, two primary options here, roll the dice and pray you don't get command grabbed, or gold burst/super if you have meter.</p><p>
</p><p>
Misc. Tips</p><p>
Don't try too hard to zone him, it will backfire, the brunt of this match up is footsies, frankly, it's a momentum based match up, just make sure you curse him point blank, dealing with wolf movements if a pain.</p><p>
</p><p>
</p></div></blockquote><p>
</p><p>
There isn't (or am I blind?) any thread about extend match-up, so I begin with this one.</p><p>
</p><p>
To throw the discuss, I ask about one thing that really bother me about his wolf form:</p><p>
</p><p>
When he's pressing with Low &gt; Overhead, is there another option than barrier and jump out of it? (when you can...).</p><p>
My issue here is that I can't do 5A between his low &gt; overhead, and IBing isn't very easy since he will change his mix-up sometimes. If I backdash, i get caught by his overhead (since he can continue to "airdash"), and as I said 5A isn't very reliable.</p><p>
</p><p>
Still it's just to know better Valkenhayn, I still find a gap or get out with barrier, but using other option will be welcome also.</p><p>
I was thinking about trying to forwarddash, but I'm not sure. You're opinion?</p>
]]></description><guid isPermaLink="false">4370</guid><pubDate>Mon, 23 Jan 2012 22:29:51 +0000</pubDate></item><item><title>[CSE] Arakune vs Hakumen</title><link>https://www.forums.dustloop.com/forums/topic/4387-cse-arakune-vs-hakumen/</link><description><![CDATA[
<p>Discuss.</p>
]]></description><guid isPermaLink="false">4387</guid><pubDate>Tue, 24 Jan 2012 02:08:35 +0000</pubDate></item><item><title>[CSE] Arakune Mirrors</title><link>https://www.forums.dustloop.com/forums/topic/4385-cse-arakune-mirrors/</link><description><![CDATA[
<p>Discuss.</p>
]]></description><guid isPermaLink="false">4385</guid><pubDate>Tue, 24 Jan 2012 02:07:28 +0000</pubDate></item><item><title>[CSE] Arakune vs Carl</title><link>https://www.forums.dustloop.com/forums/topic/4384-cse-arakune-vs-carl/</link><description><![CDATA[
<p>Discuss.</p>
]]></description><guid isPermaLink="false">4384</guid><pubDate>Tue, 24 Jan 2012 02:06:41 +0000</pubDate></item><item><title>[CSE] Arakune vs Makoto</title><link>https://www.forums.dustloop.com/forums/topic/4381-cse-arakune-vs-makoto/</link><description><![CDATA[
<p>Discuss.</p>
]]></description><guid isPermaLink="false">4381</guid><pubDate>Tue, 24 Jan 2012 02:01:10 +0000</pubDate></item><item><title>[CSE] Arakune vs Mu</title><link>https://www.forums.dustloop.com/forums/topic/4373-cse-arakune-vs-mu/</link><description><![CDATA[
<p>Not that bad, just don't get fullscreen.</p><p>
</p><p>
Discuss.</p>
]]></description><guid isPermaLink="false">4373</guid><pubDate>Tue, 24 Jan 2012 01:55:14 +0000</pubDate></item><item><title>[CS2] Arakune vs. Bang</title><link>https://www.forums.dustloop.com/forums/topic/4112-cs2-arakune-vs-bang/</link><description><![CDATA[
<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="huey253" data-cite="huey253"><div>no matchup thread for bang? kinda sad guys <img src="https://www.forums.dustloop.com/uploads/emoticons/default_frown.gif" alt=":("><p>
i dunno how to fight this guy.</p></div></blockquote><p>
</p><p>
</p><p>
I don't know what you're talking about...</p>
]]></description><guid isPermaLink="false">4112</guid><pubDate>Sat, 17 Dec 2011 02:33:41 +0000</pubDate></item></channel></rss>
