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Posted

Discuss the matchup here. If needed, this post will also fill in relevant summaries for both characters.

  • 2 weeks later...
Posted

From the previous threads:

For Margaret:

Rise's long range persona moves have startup and recovery for days, with the exception is Risette Field. You can easily punish her attempts at throwing her persona out recklessly in neutral, at least when she's on the ground. Fullscreen j.D might be a little tricker to deal with, and can take some cards from you if you recklessly throw out your persona in the air. [Maso]

 - Rise is not bad at all, if you bait b+d you get 6k (as long as you have 3 meter). If she tags you with the laser that makes the disc home in on you, jump. You keep your air options on block, so it's free meter. Her pressure is really good though, can't comment on it atm. [LK]

I don't really trust the comments I made for Rise vs. Margaret lol

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