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    1. Site Feedback and Suggestions

      Notice anything wrong with the site? Got any ideas on how to improve Dustloop? Drop a post in here and let us know!

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  2. Community

    1. Offline Community

      Looking for players in your area to battle offline? Jump in here and make some friends and some challenges!

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    2. Beginner Mode

      A place for simple gameplay related questions. Be sure to read the stickied threads first! Character specific questions should go in their respective subforums!

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    3. Event Announcements

      Looking to announce an Event or Tournament in your area? Jump in here and post up!

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  3. Guilty Gear

    1. Guilty Gear General

      The forum for general topics about Guilty Gear. Discussions on techniques, strategies, glitches, and match finding/tournament info, should be posted in their specific forums!

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  4. BlazBlue

    1. BlazBlue Gameplay

      The Wheel of Fate is Turning! Please take all storyline/art/music/etc discussion to Zepp Museum

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    3. BB Matchups

      Use the pinned Matchup Directory thread to find specific matchups!

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  5. Marvel Tokon Fighting Souls

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  6. Granblue Fantasy

    1. Granblue VS Rising General

      A general thread primarily focused on Rising, the second release of Granblue VS.

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  7. Media Center

    1. Videos

      You can find and discuss all BlazBlue, Guilty Gear, and Persona 4: Arena videos here!

      Be sure to check out the Video Databases link at the top of forums!

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    2. Zepp Museum

      Interested in art, storyline discussion, fanfic, or Cosplay for the games we cover? Check out other members submissions or showcase your best stuff!

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    3. Hardware

      Controllers, Sticks, Monitors, etc!

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    4. Dustloop Wiki   (18,763 visits to this link)

      Feeling overwhelmed by the terminology and concepts used here? Have basic questions about the games we cover? They've probably already been answered in the wiki. Frame Data's in here too!

  8. Dragon Ball FighterZ

    1. DBFZ General

      For now, let's keep all the threads in one place. Once we have more information, we can create separate character subforums

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  9. Hokuto No Ken

    1. Hokuto No General

      The forum for general topics about the Hokuto no Ken (Fist of the North Star) game from Arc Systems.

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  10. Persona 4: Arena

    1. P4:Arena Gameplay

      I am thou. Thou art I. Take all art/music/storymode discussion to Zepp Museum.

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    3. P4 Matchups

      Use the pinned Matchup Directory thread to find specific matchups!

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  11. Sailor Moon S

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  13. Misc Fighters

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    5. Misc Fighter Central

      The forum for topics about misc fighters, including doujin games like Melty Blood, Eternal Fighter Zero, and others.

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  • Posts

    • Boston Blue Beat: Beach Episode 2026 was a super sick tournament! Here's the Top 8 if you missed it: https://x.com/BostonBlueBeat/status/2078917825465331972 And you can also watch those matches on Replay Theater, which has recently added Sailor Moon S as a game! We're currently moving through the backlog of events and adding them slowly, but there's already a bunch of timestamped matches for each character from many different levels of play. In other news, HeatXD's BSNES fork has an update that does away with port forwarding and now utilizes his Weyvelength lobbies, making it much easier to connect to people. Check it out here - https://github.com/HeatXD/bsnes-netplay/releases If you're interested in using it to netplay Sailor Moon S or any other SNES games, the Moonlight Fight Society discord is a great place to find matches!  
    • Normal.mp4 There is this combo I've been doing for a while now. Normally it looks like this because I usually if not every time do it from point blank range. I randomly set the setting to close range instead and then I sometimes but not always got this other result where the combo ends on the opposite side that I start it from.   SideSwap.mp4   I feel that this would actually be good if I could do it on command since it would let me do a the full combo while also picking what side I end on. But alas I can't figure out how to do that. Any feedback would be appreciated.  
    • How about choosing between XXAC+R or XRD Rev2? Which game is more interesting or more beneficial to fundamentals?
    • I don't have the mod unfortunately (and I'm not really comfortable with installing one).   I'm looking at the boxes for 6H here (https://www.dustloop.com/w/GGST/May) and it seems her hurtbox (the teal boxes) doesn't extend past the edge of her outstretched hand. Looking at Ky's 5P hitbox (https://www.dustloop.com/w/GGST/Ky_Kiske), it seems like that wouldn't extend past his fingertips (the red boxes). I'm in training mode now, and there isn't any way for Ky's fingertips to come even close to May's outstretched hand in this scenario, yet the punish damage still happens.   The only way how that can still occur and the wiki also be correct is if May's hurtbox stays by her fingertips during active frames, but somehow grows to an enormous size encompassing her entire anchor on whiff. Is this what you mean by "extended" hurtbox? How would I be able to tell when / how / whether a hurtbox has been extended? (I don't see anything in the wiki regarding character-specific extended hurtboxes for character-specific movesets)   I'm confused... what am I missing here?   EDIT: I found a very old version of her hurtbox dating back to June 2021 where it DOES cover the entire anchor. I see that this was changed back in Oct 2024 so that should be old info, but if GGST 2.0 somehow reverted back to the ancient hurtboxes then that could explain what I'm seeing (https://www.dustloop.com/w/File:GGST_May_6H-2-Hitbox.png). That would be a crazy oversight though, as I'm not seeing this in any of the official patch notes. I doubt that's the case.
    • No, disjoints did not get any changes. If you're doing this kind of test, make sure you have a hitbox viewer mod installed so you can see for yourself ingame.   What I'm suspecting is that ky's 5P is hitting may's extended hurtbox that lingers when 6H whiffs
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