gamester Posted August 17, 2015 Posted August 17, 2015 Rachel Vs. Tsubaki Discuss the BBCPEX Rachel Vs. Tsubaki match up here. What Tsubaki can do and should be aware of:-- What Rachel can do and should be aware of:--
CrescentSaber Posted October 23, 2015 Posted October 23, 2015 Ok so I play this matchup very often so I'm going to do my best to describe it.Basically, since the change to Tsubaki's only anti zoning tool, she now has a much tougher time with this matchup. Given the opportunity, Rachel can and will make it hell for her to try and get in. So to mitigate this as much as possible you want to close distance as quick as you can. The closer you stay to Rachel the better.The first thing is speed. Tsubaki has relatively good movement speed so use this your advantage. Seriously I cannot stress this enough. Moving makes it more difficult for Rachel to pin you down thus less likely you'll get caught in the corner which is the one thing you do NOT want to happen. But neutral is going to be your biggest struggle. Tsubaki's projectile is useful for some oki but not so much in neutral. 421D is a little more useful as it can provide some cover for you to get in but more often than not it will simply get cancelled out by a lobelia or pumpkin that she winds at you. 236C/D can be useful if you catch her summoning while your close enough or she misfires a lobelia. As for poking stick to 5B. It will be your best friend. 3C can also work quite well as risky as it is and with proper timing will catch Rachel if she uses B or C lobelia for a nice counter. 632146B is really good if you use it after a knockdown but don't use it in neutral if Rachel has 50 meter. Tempest Dahlia will just cancel out your super. At best this prevents Rachel from using Tempest Dahlia as cover to rush in on you but that's it. Because Tsubaki has no real safe way to approach or deal with zoning, you're going to be heavily reliant on your defensive game in this matchup. There's just no getting around it. Meter is really going to be spent on CA to avoid being corner trapped. Same goes for bursts. I wouldn't recommend OD in this matchup unless you're trying to end the round or stop Rachel from running the timer out on you which will happen with those that play more cautiously. It can also be used to get a few install charges quickly since neutral charging is NOT at all reliable in this matchup but even then you're taking a risk and depriving yourself of a burst you may wish you had later. Lastly, don't rely on your DP. Rachel not only has many ways to bait it, but she also has many mixup options that are VERY hard to react too.
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