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  • 2 weeks later...
Posted

There's a lot of nuance to this matchup, but here's the quick and dirty version:

-Don't get CH by pin.  

-Sit on it or otherwise deny Millia from getting pin back.

-Don't commit to anything big, which includes certain S and HS normals.  Millia is very, VERY good at whiff punishing, and then we get ran.

-Don't get freaked out by her movement until she's actually doing something to threaten us.  

-Millia 2D is a problem.  It's low invul (lol).  If you can whiff punish or call it out with something like Greed Sever, you're in there.  

-Learn combos that guarantee knockdown on light characters.  If there's one character you don't want roaming free, it's Millia.  

-You too can be mobile, but again, don't commit to anything big or even a reckless air dash forward.  She can react and hit you and it's all downhill from there.  This includes all fireballs.

-Good news is her defensive options are crap.  If you get the pressure game going, just watch out for Dead Angle and you can end it.

-You know that string that ends in whatever that sideways giant hair dreidle is?  214K~HS, I think?  If you IB it, she's in CH state.  Go nuts with your Slash button combo of choice (depending on distance it definitely will change between c.S and f.S, so be ready for it)

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