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  • 2 weeks later...
Posted

I was having trouble with Kagura's 6DC as v13. You can makeĀ it wiff by jumping or something ( its airblockable too), however he still gets in if i block it at all and frame traps by going into either 5DA or 2DB(also can go into everhead with 2DA). Another option is using act parser after he tries to armor through swords, but this doesnt get any damage. If you didnt commit to anything putting a 2b/3c as he comes in wins pretty consistantly.

Any more advice on this MU?

Posted

About 6DC, I always hit them on 6D startup. Honestly, I usually don't deal with that many 6DCs because I usually hit them on 6D startup, but when I do let a 6DC slip, then I just super jump it. 3C does work, but it isn't the safest thing to do, I guess 2B can work, lol

I can't really think of anything that is a problem in this MU, it's exactly fun for the Kagura, lol. But once you get them locked down, then you've basically won, well, from my experience

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