pokemonblaze234 Posted October 21, 2015 Posted October 21, 2015 Discuss the match up here, any relevant information discussed in old posts will get carried over here.
NTR_ Posted October 30, 2015 Posted October 30, 2015 I was having trouble with Kagura's 6DC as v13. You can makeĀ it wiff by jumping or something ( its airblockable too), however he still gets in if i block it at all and frame traps by going into either 5DA or 2DB(also can go into everhead with 2DA). Another option is using act parser after he tries to armor through swords, but this doesnt get any damage. If you didnt commit to anything putting a 2b/3c as he comes in wins pretty consistantly. Any more advice on this MU?
pokemonblaze234 Posted October 31, 2015 Author Posted October 31, 2015 About 6DC, I always hit them on 6D startup. Honestly, I usually don't deal with that many 6DCs because I usually hit them on 6D startup, but when I do let a 6DC slip, then I just super jump it. 3C does work, but it isn't the safest thing to do, I guess 2B can work, lol I can't really think of anything that is a problem in this MU, it's exactly fun for the Kagura, lol. But once you get them locked down, then you've basically won, well, from my experience
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