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Assuming the carl player you're against can do the clap loop: you have no way out of it (not even air super), and it's infinite on Nu with just repeated throws (i.e., he doesn't even have to work at it). Your best bet is to try and get some damage on the doll when you can; if you can get it below half-ish and still have near full health, he won't be able to kill you with the loop. Don't focus on the doll, but if you see a chance to hit it, run up, 2B > 2C > 6C act pulsar to safety. That'll take off a big chunk of meter. Her gate of babylon super is also good for this. First, try to keep away and build up damage on the doll, so he doesn't have enough meter to kill you if he hits. If he does hit you with enough doll meter to kill you, burst early (before he starts the actual loop itself; and, be careful not to have your burst baited). Then try to get as much damage on the doll incidentally as you can, to stop him from killing you the next time he hits you. If he hits you again and still has enough doll meter to kill you, you're dead. Some useful tricks in this matchup: - You can act pulsar if something hits Nirvana; good for staying away from him while getting damage on the doll. - Swords that hit Nirvana can be followed up, and will hit Carl from weird angles and unexpected places. - 6D will hit the tip of his hat if he regular dashes at you, for no good reason. - 3C beats his command dash clean. Watch out for j.2C kara grab; if he does it right, it can go through a blind spot in the swords (5D and 6D both miss him). It also lands very suddenly, making it hard to anti-air. Best bet to counter this is 2C, but if you get baited with real j.2C, he might land in front of you and kill you. You can also IAD backwards and do swords, which is much safer but might get air grabbed into clap loop. Dash 2C > 6C combos don't work on Carl unless you hit him very, very low to the ground, so I suggest sticking to drive combos if you get a chance to RC. Also, j.C loop will often miss because he's small and floaty, so you'll often need to super jump if you hit with anti-air 2C, etc, to get all the hits in. Best advantage in this fight is that, even though he only needs to hit you twice most of the time to kill you, the same is true in reverse. He doesn't have much health, and Nu does LOTS of damage, even when her better combos are sealed by his size.

  • 1 month later...
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