Altimor Posted August 16, 2017 Posted August 16, 2017 Tension gain modifier Tension pulse < -12500 = 25 Tension pulse >= -12500 = 50 Tension pulse >= -7500 = 75 Tension pulse >= -3750 = 90 Tension pulse >= -1250 = 100 Tension pulse >= 1250 = 125 Tension pulse >= 5000 = 150 100 really means 100 and not 1.0 Truncated after modifiers are applied Having a tension penalty active adds a 20% modifier Penalties are 6 seconds for RC, 1 second for FD, 4 seconds for dead angle, and 10 seconds for negative penalty Penalties do not stack and do nothing if the current penalty timer is longer than the new penalty Being 875,000 Guiltymeters or more away adds an 80% modifier (http://i.imgur.com/Nloo8VL.jpg) Being 1,312,500 Guiltymeters or more away adds a 60% modifier (http://i.imgur.com/6JJoeWR.jpg) For run/forward dash tension: 60% modifier during the first 9 frames 50% modifier during frame 62 onwards Tension pulse Has a minimum of -25000 and a maximum of 25000 Decreases by 1 per frame when 7500 or below Decreases by 3 per frame when above 7500 Decreases by 8 per frame when tension pulse penalty is 360 or greater Still changes during hitstop, but not super freeze While 280,000 Guiltymeters or more away (http://i.imgur.com/gw3VNfs.jpg): Decreases by 6 per frame when moving backwards Decreases by 100 per frame during the first 6 frames of a backdash and by 30 during subsequent frames Decreases by 150 per frame during the first 6 frames of an air backdash and by 45 during subsequent frames Landing an attack will increase it by 5 * damage Having an attack blocked will increase it by 2 * damage Instant blocking increases it by 1000 Walking forward increases it by .07 * tension gain modifier per frame Airdashing forward increases it by .05 * tension gain modifier per frame Running or dashing forward increases it by .12 * tension gain modifier per frame (See the running frame modifiers under the tension gain modifier section) Tension pulse penalty (separate from negative penalty) Has a minimum of 0 and a maximum of 1800 Resets when negative penalty is incurred Always increments by 1 every frame While 280,000 Guiltymeters or more away (http://i.imgur.com/gw3VNfs.jpg): Increases by .2 * tension pulse penalty gain modifier per frame when moving backwards Increases by .5 * tension pulse penalty gain modifier per frame during a backdash or air backdash Landing an attack halves it and subtracts 300 Having an attack blocked decreases it by 60 Decreases by 3 every frame you move forward Tension pulse penalty gain modifier Tension pulse < -17500 = 350 Tension pulse >= -17500 = 250 Tension pulse >= -12500 = 200 Tension pulse >= -7500 = 150 Tension pulse >= -5000 = 125 Tension pulse >= -2500 = 100 Being less than 437,500 Guiltymeters away adds a 50% modifier (http://i.imgur.com/fgc3yYu.jpg) Being 875,000 Guiltymeters or more away adds a 150% modifier (http://i.imgur.com/Nloo8VL.jpg) For some reason all of this resets if both you and your opponent have both AFK'd for 360 frames
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